时空衍生bug修复
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2022-06-04更新
最新编辑:哔哩winter
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更新日期:2022-06-04
最新编辑:哔哩winter
在游戏文件中找到: MapStory_System.xml
寻找其中的节点: <Story Name="System_LearnGreateBuilding">
修改<OKResult>节点内容为:
local tBuildList = {
["Building_BaBaoGongDe_Our"] = "Esoterica_ZhenFa_18",
["Building_WanDaoZunFaZuo_Our"] = "Esoterica_ZhenFa_22",
["Building_QiQingQingTongShu_Our"] = "Esoterica_ZhenFa_17",
["Building_ZhouTianXingDouPan_Our"] = "Esoterica_ZhenFa_16",
["Building_WuLongXuanJinTa_Our"] = "Esoterica_ZhenFa_19",
["Building_ShuShanJianChi_Our"] = "Esoterica_ZhenFa_20",
["Building_LingYuFeng_Our"] = "Esoterica_ZhenFa_24",
["Building_WanGuXieFaTan_Our"] = "Esoterica_ZhenFa_26",
["Building_XuanCiTianKeng_Our"] = "Esoterica_ZhenFa_25",
["Building_QiShaShenBei_Our"] = "Esoterica_ZhenFa_27",
["Building_XuanYinShengQuan_Our"] = "Esoterica_ZhenFa_21"
};
if me:IsLearnedEsoteric(tBuildList[story:GetBindThing().def.Name]) == true then
me:AddMsg(XT("[NAME]已经参悟这些奥妙了。"))
else
if me:GetGLevel() >= 12 and (me:GetIntelligence() + me:GetLuck() >= 18) and me:GetSkillLevel("Zhen") >=15 then
local bindthingname = story:GetBindThing():GetName()
me:AddMsg(string.format(XT("[NAME]运转元神,尝试参悟%s中蕴含的大道。竟然从中领悟出一些阵法的奥义。"), tostring(bindthingname)));
me:LearnEsoteric(tBuildList[story:GetBindThing().def.Name])
if story:GetBindThing().def.Name == "Building_ZhouTianXingDouPan_Our" then
me:LearnEsoteric("Esoterica_ZhenFa_23")
end
else
local bindthingname = story:GetBindThing():GetName()
me:AddMsg(string.format(XT("[NAME]运转元神,尝试参悟%s中蕴含的大道,然而受限于自身积累不足,最终一无所获。"), tostring(bindthingname)));
end
end