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2021年3月9日补丁

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2021-03-17更新

    

最新编辑:sun8134

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更新日期:2021-03-17

  

最新编辑:sun8134

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新内容

新活动:混沌理论收集活动将在2021年3月9日开始,持续到3月23日。

  • 游戏增加 毒圈狂怒 模式。


游戏支持 Nintendo Switch 平台。

  • 在Switch平台登录的玩家将会收到第八赛季奖励和双倍经验,截止到3月23日。


增加地点 毒气小镇

  • 移除幻象飞船


新的道具:热力护盾。
为班加罗尔增加传家宝。


传奇

侵蚀

毒气手榴弹:冷却时间从2.5分钟增加至3.5分钟。
毒气伤害为5hp,而不是从6hp→12hp逐渐增加。

探路者

删除被动技能 低调(受到伤害增加5%的debuff)。

直布罗陀

删除了在保护之穹中时15%的治疗物品使用速度。

地平线

增加黑洞的冷却时间从2分钟到3分钟。

亡灵

亡灵沉默现在禁用幻象隐隐身复活和重生以及动力小子回血的被动。

沃特森

沃特森现在具有0.5 hp/s的被动护盾回复(相当于动力小子回血速度的一半)。

兰帕特

爆炸物对护盾墙造成普通伤害,而不是一次造成200点。 爆炸物对希拉造成普通伤害,而不是一次造成175点。


武器更新

武器瞄具

所有金步枪和轻机枪默认光学元件均更新为2倍格斗者。

獒犬

弹丸伤害从13→11降低。射速从1.0→1.1提高。

辅助手枪

包括基础弹匣在内,每种弹匣容量+1。

赫姆洛克

增加腰射散布。


游戏体验

诸王峡谷战利品-我们对战利品进行了传递,以提高整个地图的质量,同时在幻影号飞走后还保持了一定数量的战利品。 
整个地图上的木棚每个应有更多战利品,并且质量通常要高一些。 
斑点湖已从高级战利品区降低到中级战利品区。
坠机地点稍微重新分配了该区域中的战利品。数量保持不变,但是船上应该有更高质量的战利品。
侵蚀处理厂比净水厂具有更多的战利品,并且保持高质量。
锁定式武器交换-对于带有完全锁定的附件插槽的枪支,例如完全安装的金武器和大多补给箱武器,您现在可以卸下瞄准镜并用其他瞄准镜更换它。这不适用于克雷贝尔狙击步枪。
助攻添加到匹配中,虽然在匹配里毫无卵用。
辅助和击杀被添加到你的旗帜中,并在比赛结束后显示。
如果所有玩家都属于同一个俱乐部,则俱乐部名称现在将显示在“比赛摘要”和“冠军”屏幕上。 
将物品放到复制器上时,它们将不再“粘贴”到复制器上。
徽章进度:对于进度较长的徽章,将鼠标悬停在徽章上会向您显示更多信息。例如,如果您尝试以生命线赢得50场胜利,现在您会看到自己有45场胜利,而不是介于15到50之间。
标记我的战利品箱:在重生飞船上时,您现在可以标记你自己的补给箱,以帮助您更轻松地找到它。 
金背包-玩家在被复活的同时,被黄金背包复活的人会散发出一点光芒(基于他们所穿的盔甲等级)。复活完成后,也会出现护甲打上的光效。
PC上的玩家现在可以从大厅返回标题屏幕,以允许在不重新启动游戏的情况下切换数据中心。
在高级外观控件中添加了数字。这应该可以帮助人们进行实验,并轻松地还原到自己喜欢的设置。
在为第6圈扫描信标时,您现在应该能够看到第6圈结束的位置。
检查武器:自从生存插槽在手柄上设置了按键(手柄只有这么多按键了!)以来,检查武器默认情况下已移至表情轮。不过它可以绑定到PC端键盘的任何键位。


BUG修复

直布罗陀

更正了直布罗陀在同时释放ADS和在其枪盾升起时射击时未获得命中登记的问题

恶灵

恶灵玩家无法再通过跳墙而取消进入虚空状态
新的跳伞表情现在可以与传奇皮肤一起使用

侵蚀

修复了导致受其影响的某些玩家毒气闪烁的错误。

辛烷

重复使用相同的跳板不再禁止二段跳
使用跳板后,不再允许玩家沿着墙壁“滑行”

密客

密客展示他的无人机的动画不再可以通过投掷全息图来跳过。
密客不会再无端传送至复制器。
密客装填30-30和獒犬不会比手动更快。

罗芭

修复了罗芭部分位置无法使用战术技能到达的问题。

兰帕特

当玩家离奥林匹斯山的“相位隧道”太近时,玩家将不再能够使用希拉进入其中。

地平线

修复了在世界边缘的分拣工厂的火车轨道上使用时,重力升降机从地板上掉穿模掉下去的问题。(世界边缘?)
在重力提升之后使用滑索将不再增加准确度。

爆雷

现在,大招技能将损坏并破坏跳板。
在小房间时,使用大招后将不再将玩家推出。
掠夺爆雷的死亡箱后,玩家无法将其手榴弹加倍。

獒犬

不会在切枪/丢下并捡起时重新装弹。

30-30杠杆步枪

不会在切枪/丢下并捡起时重新装弹。
现在在跳跃和开镜时会有射击误差。

一般性修复

修复了阻止Steam用户相互发送好友请求的错误。
现在,当用户在橘子客户端与Steam客户端之间切换时,用户名会更新。
修复了由于玩家的EA帐户已经与另一个平台相关联而阻止玩家创建或加入俱乐部的错误。

更新日志中未列出的修改

为射击场添加了一个新的平台,带有一个非功能性面板。
更新了当电弧星被扔到您附近时显示的模型。
8.1.1 更新: 减慢了可以 "兔子跳" 的距离, 但几个小时后恢复了。
减少了来自班加罗尔的烟雾弹的气体微粒,有效地减少了外界的遮盖效果(已确认是无意的)。


开发者日志

  1. Caustic is brutally effective at slowing down engagements. The entirety of his kit revolves around gas with a large area of effect, slow, vision obstruction, and direct health damage. It’s proven to be too oppressive in too many scenarios especially considering teammates can play in gas relatively unimpaired. Significantly reducing gas damage (without taking it away completely or having it affect armor instead) seems like a fair compromise that stays true to the character while making him less oppressive on the receiving end. We will be monitoring the data and gameplay closely. If these changes hit Caustic’s appeal or effectiveness too hard we will revisit accordingly.
  2. Low Profile has been used as a balancing tool for both mobile and/or small legends. Although Path is still mobile, his hitbox is large. While his overall win rate and encounter win rate is by no means low, it’s hard to justify keeping Low Profile on a hitbox of his size.
  3. There may be some minor inconsistencies with how bleed-through is handled with individual shotgun pellets—we'll work on resolving that soon.
  4. This change brings the completion time for Horizon’s finisher more into line with other Legends’finishers.
  5. Walls should be beefy and powerful once built. Before Rampart shipped, we were worried that her nests would be too oppressive and so we gave enemy players the option to quickly clear them out with grenades. This wasn't necessary, as it turns out, so we're removing increased damage from grenades against Amped Cover and Sheila.
  6. The goal of these changes are to place this weapon’s identity between the fast fire EVA-8 and the heavy-hitting Peacekeeper. The Mastiff has consistently been dominant in close-quarters combat given its forgiving spread pattern and high damage spikes with each shot. This change reduces that high damage potential in order to limit the amount of two pumps players experience on the receiving end.
  7. The burst damage from the Hemlok's hip-fire was feeling a little too consistent for an AR that should excel at medium range. This change mitigates the Hemlok’s close quarters damage spikes that felt bad on the receiving end.
  8. In the lobby, you’ll now see a checkbox entitled “Fill Matchmaking”. This means the matchmaking system will attempt to fill your squad to Duos or Trios, whichever you queued for. This is how the game has worked up to this point, and will be the default setting after every match you play.

Unchecking this box and clicking Play will send your party into your selected playlist without filling your team with other players. So, if you solo queue into Trios, with “Fill Matchmaking” unchecked, you’ll go in alone. You’ll be on a team of one, against teams of three.
We still strongly believe that, at its best, Apex Legends is a game about team play. But we’re launching this No-Fill matchmaking as an option for solo players because we think it gives a lot of creative opportunities for you to play the game your way.

  1. We’ve done a pass on the loot to bring up the quality across the map, while also maintaining a certain amount of loot after Mirage Voyage has flown away.
  2. This was already present in Ranked and now has been added to unranked. Assists still don’t contribute to XP. This has replaced the Spectator “eye” icon.
  3. For example, if you’re trying to get 50 wins as Lifeline, you’ll now see that you have 45 instead of somewhere between 15 and 50.
  4. This change should help players prioritize pushing a revive in progress.
  5. This should help people experiment and easily revert back to their favorite settings.