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当前 | 2022年5月9日 (一) 17:40 | 1,680 × 1,050(508 KB) | 噢拉噢拉噢拉噢拉噢拉 (55857528)(讨论 | 贡献) | 基于MsUpload的文件上传 |
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JPEG文件备注 | version{
build_date:t="Apr 20 2022" build_time:t="14:21:35" build_number:i=2882 dbg_level:i=0 driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1660" cur_time:i=1652088594 t_after_start:t="1972.91" } camera{ pos:p3=-14.9102, 10.0449, -71.8244 dir:p3=-0.984184, 3.11776e-06, 0.17715 itm:m=[[0.17715, 0, 0.984184] [3.06845e-06, 1, -5.52308e-07] [-0.984184, 3.11776e-06, 0.17715] [-14.9102, 10.0449, -71.8244]] } original_config_blk{ launchCnt:i=8 language:t="Chinese" circuit:t="jupiter" graphics{ preset:t="custom" effectsShadows:b=no giQuality:t="medium" } video{ fpsLimit:i=0 } sound{ output_device{ name:t="扬声器 (Realtek High Definition Audio)" id:i=0 rate:i=48000 } record_device{ name:t="Realtek Digital Output (Realtek High Definition Audio) [loopback]" id:i=0 rate:i=48000 } volume{ MASTER:r=0.5 } } gameplay{ violence_blood:b=no violence_gore:b=no camera_shake_power:r=0 narrator_nativeLanguage:b=no } dx12{ previous_run_failed:b=no } quickMatch{ matchRandomTeam:b=no } } settings{ splashMaxIndex:i=0 samplingQuality:ip2=1, 1 log_lut:b=yes physMapDecals:b=yes __allow_force_apply_all:b=no entitiesPath:t="content/enlisted/gamedata/templates/enlisted.entities.blk" contactsGameId:t="enlisted" matchingGameName:t="enlisted" windowTitle:t="Enlisted" bgImage:t="ui/game_def_login_screen.jpg; ui/game_d_day_login_screen.jpg; ui/game_d_day_login_screen_2.jpg; ui/game_berlin_login_screen.jpg; ui/game_tunisia_login_screen.jpg; ui/game_tunisia_login_screen_2.jpg; ui/armored_train_login_screen.jpg; ui/stalingrad_login_screen.jpg;" scene:t="content/enlisted/gamedata/scenes/campaigns_menu_squad_customization_scene.blk" allowEmptyScenes:b=yes needPlatformMorphemesReplacement:b=yes playerTemplateName:t="enlisted_player" botPlayerTemplateName:t="enlisted_bot_player" authGameId:t="el" dmmAppId:t="636963" pc_app_id:i=1131 pc_circuit:t="jupiter" ps5_app_id:i=1178 ps5_circuit:t="jupiter" ps5_submission_circuit:t="enceladus" ps4_app_id:i=1178 ps4_circuit:t="jupiter" ps4_submission_circuit:t="enceladus" xboxOne_app_id:i=1132 xboxOne_circuit:t="jupiter" xboxOne_submission_circuit:t="ganymede" xboxScarlett_app_id:i=1132 xboxScarlett_circuit:t="jupiter" xboxScarlett_submission_circuit:t="ganymede" nvidia_app_id:i=100200011 registerUrl:t="https://login.gaijin.net/fromgame?project=enlisted%22 aiList:t="content/enlisted/gamedata/ai/enlisted_ailist.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_creatures_ailist.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_train.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_default.blk" game_sq_script:t="%enlisted/game/onGameScriptLoad.nut" game_das_loading_threads:i=1 game_das_project:t="%enlisted/project.das_project" game_das_script:t="%enlisted/enlisted.das" game_das_script_init:t="%enlisted/enlisted_init.das" game_das_sandbox_project:t="%enlGame/sandbox.das_project" launchCnt:i=8 language:t="Chinese" circuit:t="jupiter" __settings_blk_path:t="content/enlisted/gamedata/enlisted.settings.blk" gameName:t="enlisted" graphics{ anisotropy:i=4 spotShadowBias:p4=-6e-05, -0.1, 0.001, 0.005 dafx:t="cpu" shader_reload_allowed:b=yes preset:t="custom" effectsShadows:b=no giQuality:t="medium" } screenshots{ dir:t="Screenshots" hdr_screenshot:t="no" movie_sequence:b=no } video{ resolution:t="auto" mode:t="fullscreenwindowed" monitor:t="auto" instancing:t="geom" vsync:b=no max_genmip_tex_sz:i=0 maxTexCount:i=32767 fpsLimit:i=0 forbidTrueFullscreen:b=yes } directx{ bonesCount:i=256 debug:b=no threadSafe:b=yes } ps4{ garlic_size_mb:i=3172 neo_garlic_size_mb:i=3472 onion_size_mb:i=312 garlic_blocks:i=16384 onion_blocks:i=16384 dcb_size_mb:i=4 ccb_size_mb:i=4 max_genmip_tex_sz:i=0 mem_reserve_mb:i=256 resolution_config:b=yes min_res:t="1920x1080" min_res_4k:t="3200x1800" max_res_4k:t="3200x1800" neo_4k_scale:i=167 } ps5{ dcb_size_mb:i=8 mem_direct_size_mb:i=4095 mem_shader_heap_size_kb:i=8192 max_genmip_tex_sz:i=0 mem_reserve_mb:i=256 enable_defrag:b=yes resolution_config:b=yes min_res:t="1920x1080" min_res_4k:t="3200x1800" max_res_4k:t="3200x1800" } phys{ numSubSteps:i=1 } clipmap{} aviWriter{ quality:i=100 folder:t="Screenshots" fileLimit:i=2100000000 frameRate:r=60 } tracers{ tail_texture:t="tracer_tail_density" } daEditor4{ disable:b=no input{ maxCamera{ moveSensXY:r=0.05 rotSensXY:r=0.005 moveSensZ:r=0.02 fineMoveScale:r=0.05 turboMoveScale:r=20 } } } sound{ maxChannels:i=1024 maxSoftwareChannels:i=128 maxVorbisCodecs:i=128 streamBufferSizeKb:i=96 randomizeSeed:b=yes maxEventInstances:i=64 rejectFarOneshots:b=yes memoryTrackingMode:b=no memoryPc:i=200 memoryPCLowMode:i=200 memoryPCHighMode:i=200 memoryPS4:i=200 banksFolder:t="sound" banksExtension:t=".bank" dsp{ pan3DDecay:r=0.05 } banks{ master_banks{ master_bank{ loadToMemory:b=yes } master_bank.assets{ async:b=no preload:b=no } master_bank.strings{ async:b=no preload:b=no } } cmn_banks{ cmn_ambient{ async:b=yes loadToMemory:b=yes } cmn_ambient.assets{ async:b=yes preload:b=no } cmn_ambient_battle{ async:b=yes loadToMemory:b=yes } cmn_ambient_battle.assets{ async:b=yes preload:b=no } cmn_ambient_desert{ async:b=yes loadToMemory:b=yes } cmn_ambient_desert.assets{ async:b=yes preload:b=no } cmn_ambient_sea{ async:b=yes loadToMemory:b=yes } cmn_ambient_sea.assets{ async:b=yes preload:b=no } cmn_ambient_summer{ async:b=yes loadToMemory:b=yes } cmn_ambient_summer.assets{ async:b=yes preload:b=no } cmn_ambient_summer_pos{ async:b=yes loadToMemory:b=yes } cmn_ambient_summer_pos.assets{ async:b=yes preload:b=no } cmn_ambient_winter{ async:b=yes loadToMemory:b=yes } cmn_ambient_winter.assets{ async:b=yes preload:b=no } cmn_enlist{ loadToMemory:b=yes } cmn_enlist.assets{ async:b=no preload:b=no } cmn_fx_fire{ loadToMemory:b=yes } cmn_fx_fire.assets{ async:b=no preload:b=no } cmn_fx_impact{ loadToMemory:b=yes } cmn_fx_impact.assets{ async:b=no preload:b=no } cmn_fx_object_crash{ loadToMemory:b=yes } cmn_fx_object_crash.assets{ async:b=no preload:b=no } cmn_gen_ui{ async:b=yes loadToMemory:b=yes } cmn_gen_ui.assets{ async:b=yes preload:b=no } cmn_loc_vo{ async:b=yes loadToMemory:b=yes } cmn_loc_vo.assets{ async:b=yes preload:b=no } cmn_sfx_door{ async:b=yes loadToMemory:b=yes } cmn_sfx_door.assets{ async:b=yes preload:b=no } cmn_sfx_effect{ async:b=yes loadToMemory:b=yes } cmn_sfx_effect.assets{ async:b=yes preload:b=no } cmn_sfx_item{ async:b=yes loadToMemory:b=yes } cmn_sfx_item.assets{ async:b=yes preload:b=no } cmn_weapon{ loadToMemory:b=yes } cmn_weapon.assets{ loadToMemory:b=yes } } cmn_loc_vo_banks{ "_cmn_loc_vo_<loc>"{ async:b=yes loadToMemory:b=yes } "_cmn_loc_vo_<loc>.assets"{ async:b=yes preload:b=no } } cmn_loc_vo_en_banks{ _cmn_loc_vo_en{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_en.assets{ async:b=yes preload:b=no } } cmn_loc_vo_de_banks{ _cmn_loc_vo_de{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_de.assets{ async:b=yes preload:b=no } } cmn_loc_vo_ru_banks{ _cmn_loc_vo_ru{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_ru.assets{ async:b=yes preload:b=no } } cmn_loc_vo_fr_banks{ _cmn_loc_vo_fr{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_fr.assets{ async:b=yes preload:b=no } } cmn_loc_vo_it_banks{ _cmn_loc_vo_it{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_it.assets{ async:b=yes preload:b=no } } ww2_banks{ ww2_ambient_music{ async:b=yes loadToMemory:b=yes } ww2_ambient_music.assets{ async:b=yes preload:b=no } ww2_enlist_ambient_music{ loadToMemory:b=yes } ww2_enlist_ambient_music.assets{ async:b=no preload:b=no } ww2_vehicle_aircraft_engine{ async:b=yes loadToMemory:b=yes } ww2_vehicle_aircraft_engine.assets{ async:b=yes preload:b=no } ww2_vehicle_car_engine{ async:b=yes loadToMemory:b=yes } ww2_vehicle_car_engine.assets{ async:b=yes preload:b=no } ww2_vehicle_tank_engine{ async:b=yes loadToMemory:b=yes } ww2_vehicle_tank_engine.assets{ async:b=yes preload:b=no } ww2_vehicle_tank_impact{ async:b=yes loadToMemory:b=yes } ww2_vehicle_tank_impact.assets{ async:b=yes preload:b=no } ww2_walker_soldier{ loadToMemory:b=yes } ww2_walker_soldier.assets{ async:b=no preload:b=yes } ww2_walker_soldier01_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier01_voice.assets{ async:b=yes preload:b=no } ww2_walker_soldier02_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier02_voice.assets{ async:b=yes preload:b=no } ww2_walker_soldier03_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier03_voice.assets{ async:b=yes preload:b=no } ww2_walker_soldier_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier_voice.assets{ async:b=yes preload:b=no } ww2_weapon_antivehicle{ async:b=yes loadToMemory:b=yes } ww2_weapon_antivehicle.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_antivehicle_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_antivehicle_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_cannon{ async:b=yes loadToMemory:b=yes } ww2_weapon_cannon.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_mgun{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_mgun_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_mgun_mounted{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun_mounted.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_mgun_mounted_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun_mounted_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_pistol{ async:b=yes loadToMemory:b=yes } ww2_weapon_pistol.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_pistol_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_pistol_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_rifle{ async:b=yes loadToMemory:b=yes } ww2_weapon_rifle.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_rifle_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_rifle_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_melee_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_melee_foley.assets{ async:b=yes preload:b=yes } ww2_mb{ async:b=yes loadToMemory:b=yes } ww2_mb.assets{ async:b=yes preload:b=yes } } enl_banks{ enl_vo_de{ async:b=yes loadToMemory:b=yes } enl_vo_de.assets{ async:b=yes preload:b=no } enl_vo_en{ async:b=yes loadToMemory:b=yes } enl_vo_en.assets{ async:b=yes preload:b=no } enl_vo_ru{ async:b=yes loadToMemory:b=yes } enl_vo_ru.assets{ async:b=yes preload:b=no } enl_vo_gb{ async:b=yes loadToMemory:b=yes } enl_vo_gb.assets{ async:b=yes preload:b=no } enl_vo_it{ async:b=yes loadToMemory:b=yes } enl_vo_it.assets{ async:b=yes preload:b=no } enl_vo_fr{ async:b=yes loadToMemory:b=yes } enl_vo_fr.assets{ async:b=yes preload:b=no } } languageToLocale{ German:t="de" Russian:t="ru" English:t="en" } games{ master{ banks:t="master" banks:t="cmn" banks:t="cmn_loc_vo" banks:t="ww2" banks:t="enl" } narrator_loc_ru{ banks:t="cmn_loc_vo_ru" } narrator_loc_de{ banks:t="cmn_loc_vo_de" } narrator_loc_en{ banks:t="cmn_loc_vo_en" } narrator_loc_fr{ banks:t="cmn_loc_vo_fr" } narrator_loc_it{ banks:t="cmn_loc_vo_it" } } } output_device{ name:t="扬声器 (Realtek High Definition Audio)" id:i=0 rate:i=48000 } record_device{ name:t="Realtek Digital Output (Realtek High Definition Audio) [loopback]" id:i=0 rate:i=48000 } volume{ MASTER:r=0.5 } } folders{ webcache:t="{downloads}/webcache" online_storage:t="{downloads}/online_storage" pubcfg:t="{downloads}/pubcfg" } network{ publicConfigsUrls{ url:t="https://public-configs.gaijin.net%22 url:t="https://public-configs-enlisted-gcore.cdn.gaijin.net%22 } } __allowedConfigOverrides{ launchCnt:i=0 disableMenu:b=yes circuit:t="yes" scene:t="yes" region:t="yes" ps4_submission_circuit:t="yes" ps5_submission_circuit:t="yes" xboxOne_submission_circuit:t="yes" xboxScarlett_submission_circuit:t="yes" language:t="" ui{ enableLabelOnLoot:b=yes } logging{ __allow_all_params:b=yes } createRoom{ __allow_all_params:b=yes } ai{ __allow_all_params:b=yes squadFormationOrder{ __allow_all_params:b=yes } squadBehaviour{ __allow_all_params:b=yes } } last{ __allow_all_params:b=yes } screenshots{ __allow_all_params:b=yes } quickMatch{ __allow_all_params:b=yes } aviWriter{ __allow_all_params:b=yes } gameplay{ __allow_all_params:b=yes } streaming{ __allow_all_params:b=yes } video{ resolution:t="" staticResolutionScale:b=yes temporalUpsamplingRatio:b=yes taaUpsamplingRatio:b=yes antiAliasingMode:b=yes mode:t="" monitor:t="" vsync:b=yes fpsLimit:b=yes safeArea:b=yes driver:t="" frameSkip:i=0 vsync_tearing_tolerance_percents:i=0 latency:i=0 latencyFlash:b=no perfMetrics:i=1 enableHdr:b=no paperWhiteNits:i=200 fsr:t="off" dlssQuality:i=0 forbidTrueFullscreen:b=no } graphics{ __allow_all_params:b=yes __exclude_allow{ shouldRenderHaze:b=yes shouldRenderWaterRipples:b=yes supportsIndoorProbes:b=yes grassGridSizeMultiplier:r=1 forcefield_bilateral_upscale_enabled:b=yes lodDistanceScaleBase:r=1.3 rain_numParticles_multiplier:r=1 rain_particleBox_multiplier:r=1 rendinstImpostorsFarDistAddMul:r=1 rendinstImpostorsDistAddMul:r=1 hmapSubdivCellSize:r=1 samplingQualityHandleMode:ip2=1, 1 samplingQualityTvMode:ip2=1, 1 impostorMaxTexSize:i=256 impostorMinTexSize:i=8 impostorTexCount:i=2 rendinstImpostorTex1:t="argb8_srgb" rendinstImpostorCompressedTex1:t="dxt5_srgb" rendinstImpostorClearColor1:c=0, 0, 0, 0 use_deferred_specular:b=yes sw_occlusion:b=yes sw_hmap_occlusion:b=yes resolveHZBBeforeDynamic:b=yes use_occlusion_for_shadows:b=yes riSimplifiedRender:b=no shader_reload_allowed:b=no staticShadowsInvalidationGroupingUs:i=0 } gi{ __allow_all_params:b=yes } } directx{ debug:b=yes throwDebugLayerExceptions:b=yes } renderFeatures{ android{ SSAO:b=yes decals:b=yes } } voice{ __allow_all_params:b=yes } debug{ enableRawInput:b=yes pollThreadDelayMsec:i=8 watchdog{ __allow_all_params:b=yes } } dx12{ __allow_all_params:b=yes } input{ __allow_all_params:b=yes } tracers{ tail_texture:t="" } daEditor4{ __allow_all_params:b=yes } texStreaming{ enableStreaming:b=no logLevel:i=0 forceGpuMemMB:i=0 maxQuotaOverdraftMB:i=0 win32{ enableStreaming:b=no } win64{ enableStreaming:b=no } linux64{ enableStreaming:b=no } macosx{ enableStreaming:b=no } ps4{ enableStreaming:b=no } xboxOne{ enableStreaming:b=no } android{ enableStreaming:b=no } } sound{ __allow_all_params:b=yes volume{ __allow_all_params:b=yes } output_device{ __allow_all_params:b=yes } record_device{ __allow_all_params:b=yes } } } langAlias{ SChinese:t="Chinese" TChinese:t="Chinese" } dx12{ max_genmip_tex_sz:i=0 previous_run_failed:b=no gpuDriver{ vendor{ id:i=4318 minVersion:t="27.21.14.6140" blacklist:t="27.21.14.6172" } vendor{ id:i=32902 minVersion:t="26.20.0.0" } } } scenes{ folder:t="content/enlisted" folder:t="content/e_berlin" folder:t="content/e_stalingrad" folder:t="content/e_moscow" folder:t="content/e_normandy" folder:t="content/e_tunisia" folder:t="content/e_aprilfools_2022" } addons{ folder:t="content/base" folder:t="content.hq/hq_tex" folder:t="content/dev" folder:t="content.hq/dev_hq" folder:t="content/tomoe" folder:t="content.hq/tomoe_hq" folder:t="content/lshaders_{SHADER_SUFFIX}" } chunksMapping{ chunk{ folder:t="content/base" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/hq_tex" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/dev" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/dev_hq" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/tomoe" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/tomoe_hq" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/lshaders_{SHADER_SUFFIX}" id:i=1001 sony_id:i=0 } } vromList{ pack{ path:t="content/enlisted/fonts.vromfs.bin" mnt:t="ui/" optional:b=yes } } mountPoints{ darg{ forSource:t="../../prog/scripts/sq/daRg" forVromfs:t="daRg" } sqstd{ forSource:t="../../prog/scripts/sq/std" forVromfs:t="std" } daeditor{ forSource:t="../../prog/scripts/sq/daeditor" forVromfs:t="daeditor" } sonyLib{ forSource:t="../../prog/scripts/sonyLib" forVromfs:t="sonyLib" } xboxLib{ forSource:t="../../prog/scripts/xboxLib" forVromfs:t="xboxLib" } dngscripts{ forSource:t="../../prog/daNetGame/scripts/globals" forVromfs:t="daNetGame/qscripts" } dngdas{ forSource:t="../../prog/daNetGame/scripts" forVromfs:t="" } daslib{ forSource:t="../../prog/1stPartyLibs/daScript/daslib" forVromfs:t="daslib" } dasImgui{ forSource:t="../../prog/1stPartyLibs/daScript/modules/dasImgui" forVromfs:t="" } dasGameLibs{ forSource:t="../../prog/gameLibs/das" forVromfs:t="das" } enlSqGlob{ forSource:t="../prog/scripts/globals" forVromfs:t="enl/globals" } enlist{ forSource:t="../prog/scripts/enlist" forVromfs:t="enlist" } enlUI{ forSource:t="../prog/scripts/ui" forVromfs:t="enlUI" } enlGame{ forSource:t="../prog/scripts/game" forVromfs:t="game" } dedicated{ forSource:t="../prog/scripts/dedicated" forVromfs:t="dedicated" } common_shooter{ forSource:t="../prog/scripts/common_shooter" forVromfs:t="common_shooter" } enlisted{ forSource:t="../prog/enlisted" forVromfs:t="enlisted" } enlisted_pkg_dev{ forSource:t="../prog/enlisted/enlisted_pkg_dev" forVromfs:t="enlisted_pkg_dev" } danetlibs{ forSource:t="../../prog/daNetGameLibs" forVromfs:t="danetlibs" } } addonBasePath{ addon{ vrom:t="content/enlisted/uiskin.vromfs.bin" vromed:b=no src:t="../develop/gui/enlisted" } addon{ vrom:t="content/enlisted/uiskin_update.vromfs.bin" vromed:b=no src:t="../develop/gui/enlisted/update" } addon{ vrom:t="content/enlisted/uiskin-dev.vromfs.bin" vromed:b=no src:t="../develop/gui/enlisted_pkg_dev" } addon{ vrom:t="content/enlisted/input_gui.vromfs.bin" vromed:b=no src:t="../develop/gui/input" } addon{ folder:t="content/dev" vromed:b=no src:t="../prog/gameBase/content/dev" vrom:t="content/dev/dev-game.vromfs.bin" } addon{ folder:t="content/dev" vrom:t="content/dev/dev-content.vromfs.bin" vromed:b=no src:t="../develop/gameBase/content/dev" } addon{ folder:t="content/enlisted" src:t="../prog/gameBase/content/enlisted" vromed:b=yes vrom:t="content/enlisted/enlisted-game.vromfs.bin" } addon{ folder:t="content/enlisted" src:t="../prog/gameBase/content/enlisted_pkg_dev" vromed:b=no vrom:t="content/enlisted/enlisted-dev.vromfs.bin" } addon{ folder:t="content/enlisted" vromed:b=no vrom:t="content/enlisted/enlisted-game-dev.vromfs.bin" } addon{ folder:t="content/common" vromed:b=yes src:t="../prog/gameBase/content/common" src:t="../prog/gameBase" } addon{ folder:t="content/common" vrom:t="content/common/common-content.vromfs.bin" vromed:b=yes src:t="../develop/gameBase/content/common" } addon{ folder:t="content/common_shooter" src:t="../prog/gameBase/content/common_shooter" vromed:b=yes } addon{ folder:t="content/e_ww2_common" src:t="../prog/gameBase/content/e_ww2_common" vromed:b=yes } addon{ folder:t="content/e_normandy" src:t="../prog/gameBase/content/e_normandy" vromed:b=yes } addon{ folder:t="content/enlisted" vrom:t="content/enlisted/enlisted-content.vromfs.bin" vromed:b=no src:t="../develop/gameBase/content/enlisted" } addon{ folder:t="content/aircraft" src:t="../prog/gameBase/content/aircraft" vromed:b=no } addon{ folder:t="content/ships" src:t="../prog/gameBase/content/ships" vromed:b=yes vrom:t="content/ships/ships.vromfs.bin" } addon{ folder:t="content/tanks" src:t="../prog/gameBase/content/tanks" vromed:b=no } addon{ folder:t="content/e_berlin" src:t="../prog/gameBase/content/e_berlin" vromed:b=yes } addon{ folder:t="content/e_stalingrad" src:t="../prog/gameBase/content/e_stalingrad" vromed:b=no } addon{ folder:t="content/e_tunisia" src:t="../prog/gameBase/content/e_tunisia" vromed:b=no } addon{ folder:t="content/e_aprilfools_2022" src:t="../prog/gameBase/content/e_aprilfools_2022" vromed:b=no } addon{ folder:t="content/e_modern" src:t="../prog/gameBase/content/e_modern" vromed:b=no } addon{ folder:t="content/e_moscow" src:t="../prog/gameBase/content/e_moscow" vromed:b=yes } addon{ folder:t="content/modern_equipment" src:t="../prog/gameBase/content/modern_equipment" vromed:b=no } addon{ vrom:t="ui.vromfs.bin" vromed:b=no src:t="." } addon{ vrom:t="sqcommon.vromfs.bin" vromed:b=yes src:t="." } addon{ vrom:t="gamedata.vromfs.bin" vromed:b=yes src:t="../develop/gameBase" } addon{ vrom:t="game.vromfs.bin" vromed:b=yes } addon{ vrom:t="dedicated.vromfs.bin" } addon{ vromed:b=yes vrom:t="danetlibs.vromfs.bin" } } embeddedUpdater{ project:t="enlisted" reqTag:t="update" onlyReqPacks:b=yes yupTag{ jupiter:t="production" oberon:t="xbox_submission" enceladus:t="ps5_submission" } reload{ enlist:b=no gameSq:b=yes gameDas:b=yes } } unitedVdata.dynModel{ use:b=yes canRebuild:b=no } ui{ script:t="%enlisted/ui/ui.nut" enlist_script:t="%enlisted/enlist/root.nut" } net{ bwlimit{ ridestr{ maxSimultaneousDestrs:i=64 } } } gameplay{ planeControlMode:t="mouse_aim" violence_blood:b=no violence_gore:b=no camera_shake_power:r=0 narrator_nativeLanguage:b=no } texStreaming{ enableStreaming:b=yes texLoadOnDemand:b=yes hqTexPrio:i=1 lqTexMaxSizeKB:i=2048 defStubTexColor:c=80, 80, 80, 0 sysMemUsageThresholdMB:i=0 stubTex{ tag:t="diffuse" idx:i=1 color:c=80, 82, 80, 255 } stubTex{ tag:t="nx_ny_nz_0" idx:i=2 color:c=128, 128, 255, 0 gamma1:b=yes } stubTex{ tag:t="smooth0_nx_metal0_ny" idx:i=3 color:c=128, 128, 0, 128 gamma1:b=yes } stubTex{ tag:t="ao" idx:i=4 color:c=200, 200, 200, 255 } stubTex{ tag:t="black" idx:i=5 color:c=0, 0, 0, 0 } stubTex{ tag:t="nx_ny_0_0.5" idx:i=6 color:c=128, 128, 0, 128 } stubTex{ tag:t="mod2x" idx:i=7 color:c=128, 128, 128, 128 } stubTex{ tag:t="nx_ny_0_0" idx:i=8 color:c=128, 128, 0, 0 } } originalConfigBlk{ launchCnt:i=8 language:t="Chinese" circuit:t="jupiter" graphics{ preset:t="custom" effectsShadows:b=no giQuality:t="medium" } video{ fpsLimit:i=0 } sound{ output_device{ name:t="扬声器 (Realtek High Definition Audio)" id:i=0 rate:i=48000 } record_device{ name:t="Realtek Digital Output (Realtek High Definition Audio) [loopback]" id:i=0 rate:i=48000 } volume{ MASTER:r=0.5 } } gameplay{ violence_blood:b=no violence_gore:b=no camera_shake_power:r=0 narrator_nativeLanguage:b=no } dx12{ previous_run_failed:b=no } quickMatch{ matchRandomTeam:b=no } } quickMatch{ matchRandomTeam:b=no } } skies{ sky{ mie2_thickness:p2=300, 300 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=0, 0 mie_height:p2=1.37268, 1.37268 mie_scale:p2=0.787026, 0.787026 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.8, 0.8 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=1 rayleigh_scale:p2=1, 1 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1.5 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 moon_brightness:r=1 moon_color:p3=1, 1, 1 } ground{ average_ground_albedo:r=0.1 min_ground_offset:r=0 ground_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.317486, 0.317486 altitude:p2=10.2393, 10.2393 } clouds_weather_gen{ "layers[0].coverage":p2=0.129579, 0.129579 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=19.0715, 19.0715 "layers[1].coverage":p2=0.257238, 0.257238 "layers[1].freq":p2=7, 7 "layers[1].seed":p2=36.7565, 36.7565 epicness:r=0.35 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=54.1924, 54.1924 worldSize:r=65536 } clouds_settings{ maximum_averaging_ratio:r=1 quality:i=1 target_quality:i=1 competitive_advantage:b=no fastEvolution:b=no } clouds_form{ "layers[0].startAt":p2=1.46479, 1.46479 "layers[0].thickness":p2=5.2016, 5.2016 "layers[0].density":p2=0.69189, 0.69189 "layers[0].clouds_type":p2=0.391721, 0.391721 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=5.49594, 5.49594 "layers[1].thickness":p2=4.80421, 4.80421 "layers[1].density":p2=0.510963, 0.510963 "layers[1].clouds_type":p2=0.131223, 0.131223 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=1.5918, 1.5918 turbulenceStrength:p2=0.63084, 0.63084 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=4 turbulenceFreq:i=2 } clouds_rendering{ forward_eccentricity:r=0.8 back_eccentricity:r=0.5 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=45 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.6 erosionWindSpeed:r=50 }} |
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