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return {
    zh = {
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>主管,<br/>即使大幅优化,我们的资源数量也无法让哪怕一颗殖民地种子进行非常短的星际旅行。<br/>如果想要计划成功,我们就必须做出重大改变。</span>",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>[受屏蔽]</b><br/>发件人:<b>[受屏蔽]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.BODY.SIGNATURE1"] = "<br/>祝好,<br/>[受屏蔽]<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.TITLE"] = "初步计算",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.BODY.CONTAINER1"] = "最新的3D打印技术现已推出:<br/>庄严科技家用打印舱<br/>我们很自豪地宣布,庄严科技改进了打印技术,很快,它将给您的现有家用打印舱带来新的生物有机材料打印功能。<br/>这对普通家庭意味着什么?<br/>您再也不必为晚餐发愁!只需选择打印舱5398种预编程食谱中的任意一种,您便可在0.87秒后开始享用美味的炖肉。<br/>更喜欢独有的家庭食谱?您可以编写自己的食谱,即刻感受家的味道,或者走老派路线,打印新鲜美味的食材,自制美食。<br/>晚餐就是这么容易!",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.BODY.CONTAINER2"] = "<br/>预计明年初上市销售。<br/>庄严科技出品。",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.SUBTITLE"] = "公开发布",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.TITLE"] = "打印舱宣传广告",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.BODY.CONTAINER1"] = "利用庄严科技新推出的个人挖掘器,让您的采矿作业步入二十三世纪。<br/>经过改进的颗粒冷凝器可以减小原始体积,实现更高效的产品运输,给您带来更丰厚的利润。<br/>根据《全球复兴法》,庄严科技设备仅供工业使用,转售可能会被处以最高$200,000的罚金。",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.BODY.CONTAINER2"] = "庄严科技出品。",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.SUBTITLE"] = "公开发布",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.TITLE"] = "采矿枪宣传广告",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.BODY.CONTAINER1"] = "厌倦了由于季节性的热浪导致运营停机?希望削减与天气相关的运营成本?<br/>不要再等了:庄严科技的革命性产品反熵热量中和器就是你想要的,不仅是消除运营停机的新方法,而且价格实惠。<br/>反熵热量中和器由我们专有的可再生能源提供能量,可以冷却一整个办公楼,而不会产生像其他降温系统一样产生环境附加费。<br/>初始安设包括氢气管道的安装,以及对每月维护的折扣,维护将由我们受过专门培训的承包商组成的精英团队进行。<br/>现在已经可以预购了!",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.BODY.CONTAINER2"] = "庄严科技出品。<br/><span class=\"ingame-smallcaps\">专利申请中</span>",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.SUBTITLE"] = "公开发布",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.TITLE"] = "热量中和器宣传广告",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER1"] = "自我们的第一款产品上市以来,庄严科技一直处在飞速发展之中。我刚刚看了一些新员工,他们完全还是些孩子呢!虽然跟我期望的不太一样,不过我还从来没有指导过别人,这正好是一个机会,应该会很有趣!<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER2"] = "好吧,指导工作并没有像我预期的那样发展。事实证明,这些年轻的员工并不需要我向他们展示各种技巧。实际上,由于研究所不再使用刷卡进入的做法,我曾经被拦在了自己的实验室外面进不去,导致我不得不向一位好心的年轻人请教如何开门。我是不是看起来很愚蠢呢?<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER3"] = "好吧,那可能不是唯一令人尴尬的地方,对吧?其中一名新员工将在我的下一个项目中担任团队负责人。<br/>当我刚开始的时候,亲手取样一整排试管样品的做法都是很寻常的事。但现在,一台机器可以在几秒钟之内完成数百支试管的取样工作。谁知道在下一个10年或20年之后,这份工作又会变成什么样子。那个时候,我还会在这里吗?<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER4"] = "那位曾在前几天帮我开门的好心年轻人,克劳斯先生,他绝对是一个天使。他人真的很好,帮我处理了这个麻烦的电子邮件系统,甚至还教会了我如何将研究笔记数字化。我从他那里学到了很多东西。结果,我并不是指导者,而是被指导者!如果不会被嘲笑的话,我愿意承认此事。不管怎样,多亏了克劳斯的帮助,我觉得现在的我能够更好地处理这里的事情。事实证明,活到老学到老!<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A1_A046.TITLE"] = "个人日志:A046",
        ["STRINGS.CODEX.A1_CLONEDRABBITS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B111]</span><br/>[录音开始]<br/>[清嗓子声。]<br/>B111:我们目前正在可靠地打印健康的活的实验体,虽然所有实验体都因克隆过程而表现出异常特质。<br/>[可以听到唧唧声。]<br/>B111:到目前为止,我们在所有实验体中观察到了不同严重程度的怪异交流、异常的排泄物或者存在残肢。这可能是由于复制过程中跳过或者加速了某些关键成长发育期所导致的。但值得高兴的是,所有的实验体的脑部状态都是相当完善的。<br/>[唧唧声。]<br/>B111:而且,他-他们看起来很快乐。<br/>B111:布鲁萨德博士,实验记录完成。<br/>[录音结束]",
        ["STRINGS.CODEX.A1_CLONEDRABBITS.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.A1_CLONEDRABBITS.TITLE"] = "初步成功",
        ["STRINGS.CODEX.A1_CLONEDRACCOONS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B111]</span><br/>[录音开始]<br/>[清嗓子声。]<br/>B111:我们目前正在可靠地打印健康的活的实验体,虽然所有实验体都因克隆过程而表现出异常特质。<br/>[可以听到唧啾声。]<br/>B111:到目前为止,我们在所有实验体中观察到了不同严重程度的异常叫声、良性肿瘤或者存在返祖肢。这可能是由于复制过程中跳过或者加速了某些关键成长发育期所导致的。但值得高兴的是,所有的实验体的脑部状态都是相当完善的。<br/>[唧啾声。]<br/>B111:而且,他-他们看起来很快乐。<br/>B111:布鲁萨德博士,实验记录完成。<br/>[录音结束]",
        ["STRINGS.CODEX.A1_CLONEDRACCOONS.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.A1_CLONEDRACCOONS.TITLE"] = "初步成功",
        ["STRINGS.CODEX.A1_CLONEDRATS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B111]</span><br/>[录音开始]<br/>[清嗓子声。]<br/>B111:我们目前正在可靠地打印健康的活的实验体,虽然所有实验体都因克隆过程而表现出异常特质。<br/>[可以听到吱吱声。]<br/>B111:到目前为止,我们在所有实验体中观察到了不同严重程度的异常发声、缓慢的成长或者缺少某些部位。这可能是由于复制过程中跳过或者加速了某些关键成长发育期所导致的。但值得高兴的是,所有的实验体的脑部状态都是相当完善的。<br/>[吱吱声。]<br/>B111:而且,他-他们看起来很快乐。<br/>B111:布鲁萨德博士,实验记录完成。<br/>[录音结束]",
        ["STRINGS.CODEX.A1_CLONEDRATS.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.A1_CLONEDRATS.TITLE"] = "初步成功",
        ["STRINGS.CODEX.A1_MAILROOMETIQUETTE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>提醒:邮件室行为规范</b><br/>发件人:<b>管理员</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件人:<b>全体</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>请勿将活蜜蜂送到办公室邮件室。实验测试对象申请需递交给管理员处理。<br/><i>请通过管理员申请一切测试对象。</i><br/>谢谢。<br/>- 管理员<br/>庄严科技</span>",
        ["STRINGS.CODEX.A1_MAILROOMETIQUETTE.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A1_MAILROOMETIQUETTE.TITLE"] = "邮件室行为规范",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>请不要在意它。如果这些记者中有人与你联系,请拒绝发表评论。</span>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>主管,你知道最近突然出现的关于我们的文章吗?</span>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:10%'><span style=\"color:#F44A47;\">>[失效链接]</span> <span style='opacity:0.67'><span class=\"ingame-smallcaps\">庄严科技:研究巨头令人可疑的发家史</span></span></span>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>发件人:<b>[受屏蔽]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>[受屏蔽]</b><br/>发件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.SIGNATURE1"] = "<br/>[受屏蔽]<br/>人事协调员<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.SIGNATURE2"] = "<br/>- 斯特恩主管<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.SUBTITLE"] = "加密级别:一",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.TITLE"] = "回复:你们看了这篇文章吗?",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.TITLE2"] = "主题:你们看了这篇文章吗?",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER1"] = "在我发现霍兰博士在实验室里喃喃自语后就把他送回家了。他看上去好几天没睡觉了!<br/>我担心这里的所有人都怕让“主管”失望而把自己弄崩溃了。下次有机会的话,我得和杰姬说一说了。<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER2"] = "好吧,那样做没用。<br/>在提到我们需要一些办公室联谊活动的时候,主管总是固执地强调我们“没那么多时间玩”。<br/>这太荒谬了。明天我就要组织一些有意思的活动,每个人都参加,这样杰姬也不得不同意了。她仅仅需要看到短期的压力释放能带来的长期的好处,这样她就能理解娱乐的重要性了。<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER3"] = "我简直无法相信!我组织了一次聚餐,幻想这会是一次很好的休息,但杰姬在我们准备的时候发现了我们,强调说我们没有时间“闲混”。当然,所有人都不敢违抗“主管”,然后都回去工作了。<br/>所有的食物都被扔掉了。有些人甚至带来了在家里包的饺子!看着休息室的垃圾袋里装满着土豆沙拉和鸡翅,我无比痛心。这些饺子真是太可惜了。<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER4"] = "我发现过压的实验室工作人员经常犯低级错误。这越来越危险了。我担心如果我们不把心理健康和身体健康看得同样重要,我们所构造的殖民地也将会遭受同样的问题。如果我们不能构建一个更好的世界,做这些计划有什么用呢?<br/>也许会有某种方法,我可以不在杰姬知道的情况下偷偷地将一些必要的休息时间活动加入打印舱中。<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.A1A_B111.TITLE"] = "个人日志:B111",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B577]</span><br/>[录音开始]<br/>遗传学家:我们已经根据环境情况培育出了轮作作物。虽然多样化的植物是解决任何其余营养需求的理想选择,但我们的任何一种设计都足以无限期地维持殖民地居民的生存,而不会对大家的身体健康造成不良影响。<br/>遗传学家:一些环境生存问题仍然存在。其中最为重要的是不同的温度、光照可用性以及最近营养水平的变化,对生产食物和氧气的植物来说尤为如此。<br/>[录音结束]",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER2"] = "<span class=\"ingame-smallcaps\">[检测到录音片段]<br/>[声纹识别系统不可用]</span><br/>[录音开始]<br/>……选择这个是为了解决殖民地居民的心理健康问题。<br/>虽然设计应该关注将情绪提升效果归因于诱人荆棘自然的信息素释放,但该项目已被移至侧重于生命维持的设计之下,是最低优先级了……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER3"] = "<span class=\"ingame-smallcaps\">[检测到录音片段]<br/>[声纹识别系统不可用]</span><br/>[录音开始]<br/>……目前还不清楚我们是否能够克服障碍,培育出能够在预计更不适宜我们殖民地居民居住的环境中繁殖的根,或者这种努力是否值得……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER4"] = "<span class=\"ingame-smallcaps\">[检测到录音片段]<br/>[声纹识别系统不可用]</span><br/>[录音开始]<br/>……如果毛刺花无法维持足够的数量,米虱木将凭其强大的适应性而成为一种潜在的备选应急作物。<br/>在设计时,应关注长期可持续性和解决长期食用米虱木所带来的心理影响——<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER5"] = "<span class=\"ingame-smallcaps\">[检测到录音片段]<br/>[声纹识别系统不可用]</span><br/>[录音开始]<br/>……在打印材料不足的情况下,顶针芦苇将被用作制造纺织品的应急资源。<br/>设计应该关注植物的产出频率以及……嗯……柔软性。<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER6"] = "<span class=\"ingame-smallcaps\">[检测到录音片段]<br/>[声纹识别系统不可用]</span><br/>[录音开始]<br/>……芳香百合是一种可靠的通用药用植物。<br/>几乎不需要调整,只要保证它在任何地方都能存活……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER7"] = "<span class=\"ingame-smallcaps\">[检测到录音片段]<br/>[声纹识别系统不可用]</span><br/>[录音开始]<br/>……夜幕菇的基因序列决定它可以在弱光环境中生长。<br/>我们应该对这些基因取样,希望能够将它们剪接加工成其他植物设计……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.TITLE"] = "农业笔记",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER1"] = "今天我就要开始在庄严科技上班了,我……嗯,真的好紧张。<br/>结果我发现,他们雇佣了一群新员工(我猜他们正在扩张),其中大多数都和我差不多大,但我是唯一一个没有完成博士学位的人。他们都管我叫克劳斯“先生”而不是“博士”,这是最<b>糟糕</b>的一点。<br/>我很迷茫,不知道成为全职员工的我,今后要去哪里找时间完成我的博士学位。<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER2"] = "<i>今天我的表现真的很糟糕。</i><br/>有一次我把计算圆锥体体积的公式都弄错了。他们一定觉得我一无是处。<br/>我唯一一次清楚自己在做什么,是在帮助一位年长的同事解决她那愚蠢的旧邮件问题的时候。<br/>人们总说,只要你有能力,学历其实没有那么重要,但有些我同事都知道的事情,我就是<b>不知道</b>。虽然他们没有恶意,但这真的让人很沮丧。每次和他们交谈,我都觉得自己很笨!<br/>我猜他们很快就会意识到我不属于这里,然后把我解雇掉。可是……我还有助学贷款要还(还包括国际费用!),我<b>不能</b>失去这笔收入。<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER3"] = "从我开始在这里工作以来,斯克洛多夫斯卡博士一直很友好,也很热情。有时在食堂吃饭时她会过来和我一起坐。虽然她从家里带来的饭闻起来像裹脚布一样,但她会和我聊起我们每个人在看哪些新的科研论文,这真的很好。<br/>她告诉我说,我没有博士学位还能被聘用,肯定是因为我非常聪明,管理人员肯定从我身上看到了一些特殊的东西。<br/>虽然不太相信她的话,但是能听到与我脑海中那个微弱声音不同的观点,我还是很高兴。<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER4"] = "时间已经过去一周半,我想我终于开始适应这里了。对于担任这个职位,我现在感觉好多了,一些资深科学家在实验室里甚至开始采纳我的想法。<br/>斯克洛多夫斯卡博士或许是对的,我的焦虑仅仅是成长的烦恼而已。这是我第一份真正的工作,我想我只是害怕相信自己真的可以做到,因为我怕会出错。<br/>我想要送给斯克洛多夫斯卡博士一台电子书阅读器作为感谢,方便她随时随地阅读书籍和论文,当然前提是,如果有一天我能还清助学贷款的话。<br/>一旦还清助学贷款,我马上就会兑现这个承诺。<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A2_B327.TITLE"] = "个人日志:B327",
        ["STRINGS.CODEX.A2_BACTERIALCULTURES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>提醒所有人员</b><br/>发件人:<b>管理员</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件人:<b>全体</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>为了同事的安全和健康,请不要在食堂冰箱里存放无标签细菌培养物。<br/>同样,食堂的洗碗机不得用于清洗培养器皿。<br/>谢谢大家的配合。<br/>- 管理员<br/>庄严科技</span>",
        ["STRINGS.CODEX.A2_BACTERIALCULTURES.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.A2_BACTERIALCULTURES.TITLE"] = "无人照管的培养物",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>克劳斯先生,<b>你好啊</b>!<br/>今天早些时候我们聊了几句,随后我给你发了一封电子邮件,里面有一些你可能想要了解的东西,我想它对你的研究会非常有用!<br/></span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:10%'><b>第一定律</b></span><br/><span class='ingame-indent' style='padding-left:15%'>能量既不能凭空产生,也不能凭空消失,它只能从一种形式转化为另一种形式。</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:10%'><b>第二定律</b></span><br/><span class='ingame-indent' style='padding-left:15%'>非平衡状态的孤立系统的熵会随着时间增大,不断接近平衡状态下的最大值。</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:10%'><b>第三定律</b></span><br/><span class='ingame-indent' style='padding-left:15%'>系统的熵在温度趋近于绝对零度时趋于最小定值。</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER5"] = "<span class='ingame-indent' style='padding-left:10%'><b>第零定律</b></span><br/><span class='ingame-indent' style='padding-left:15%'>若两个热力学系统均与第三个系统处于热平衡状态,这两个系统也必互相处于热平衡。</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER6"] = "<span class='ingame-indent' style='padding-left:5%'><br/>如果这对你来说太复杂,你可以过来找我聊聊,我很<b>高兴</b>回答你的问题。;)</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>克劳斯先生</b><span style='opacity:0.67'> <okraus@gravitas.nova></span><br/>发件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.SIGNATURE1"] = "<br/>祝好,<br/>琼斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.TITLE"] = "热力学定律",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER1"] = "最近好累。过去3个晚上我都是趴在办公桌上睡觉的,而且这个月我已经用实验室的安全淋浴洗了两次澡了。<br/>确切地说,我们确实是按时工作的,但出于某种原因斯特恩主管一直盯着我看,想让我把这些新产品尽快推向市场。<br/>虽然通常我会对这种额外施加的工作压力感到气愤,但主管字里行间里听起来确实是很在意时间问题。<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER2"] = "我发现自己只是一直盯着电脑屏幕,完全不记得要做什么。<br/>我逼自己写一些记录或者做一些数据分析,但我的大脑好像瘫痪了,什么也做不了。<br/>我得晚一点下班,才能把浪费的这些时间补回来。<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER3"] = "布鲁萨德博士说我看起来累坏了,让我今天回家休息。虽然我觉得她没有权力这样做,但我还是照她说的做了。她没有在胡闹,如果你懂我的意思。<br/>不管怎样,我今天可以在家给论文开个头。<br/>我想到一个关于电路配置的想法,可以将我们所有技术的电池寿命提高整整2.3%。<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER4"] = "昨天在布鲁萨德让我回家后,我本来打算回家写论文,但一进门,我就倒在枕头上睡着了,再也没起来,就这样睡了<b>连续12个小时</b>。<br/>我不知道我这么需要休息。今天早上到实验室后,我看了看自己过去几个星期的工作,意识到我所做的完全没有一点用处。<br/>我得花好几个小时纠正我在过去几个月内犯下的所有错误。这就是我拼尽全力的结果吗?我真是个土包子,我欠布鲁萨德一个大大的感谢。<br/>从现在开始,我要养成更规律的作息时间……另外,我还在考虑养一只狗。",
        ["STRINGS.CODEX.A3_B556.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A3_B556.TITLE"] = "个人日志:B556",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>老天,我发现德文也是那种把所有食物拍下来上传到博客的人。<br/>你一定要和我们一起吃午饭,看看他们花这么长时间拍照,然后食物都凉了,只能让服务员把食物再热一下,这太搞笑了。</span>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>真酷,德文在<b>小镇名流</b>上写了一篇新贴子?我想跟上去看看,正所谓“刨根寻底”,哈哈。<br/>一会儿见!:)</span>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>等一下,约书亚,你读德文的博客了??</span>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>苏梅尔斯博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span><br/>发件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>发件人:<b>苏梅尔斯博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.SIGNATURE1"] = "<br/>祝好,<br/>琼斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.SIGNATURE2"] = "<br/>- 苏梅尔斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.A3_DEVONSBLOG.TITLE"] = "回复:德文的博客",
        ["STRINGS.CODEX.A3_DEVONSBLOG.TITLE2"] = "标题:德文的博客",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[检测到录音片段]<br/>[声纹识别系统不可用]</span><br/>[录音开始]<br/>……好吃哈奇天生拥有广泛的潜在食物来源,因此获选用于进行基因开发。<br/>虽然能源生产是我们的首要目标,但对它进行强化,使它可以摄取非有机物质是更容易实现的第一步,而且对废物处置也有益处……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER2"] = "[录音开始]<br/>……疫病章鱼能够执行健康生态系统中典型的多种废物分解功能,因此获选用于进行基因开发。<br/>设计应该关注消除完全成熟的疫病章鱼标本带来的疾病风险……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER3"] = "[录音开始]<br/>……喷浮飞鱼可能适合用来实现可持续的净化作用。<br/>潜在的设计必须关注这些作用的效率……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER4"] = "[录音开始]<br/>……冰息萝卜具有低营养需求和天然的土地改造能力,是基因开发的理想选择。<br/>在设计这类生物时,应该关注提高它们对环境温度的自然影响……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER5"] = "[录音开始]<br/>……初步引入的好吃哈奇基因非常成功。<br/>作为该物种的典型特征,大量的粘液排泄物现在正以难以置信的速度产生烃类物质。<br/>这类生物基本上已经成为了免费的可燃石油来源……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER6"] = "[录音开始]<br/>……生物发光一直都是新奇现象,但从现在开始,我们不应该花太多时间来完善这些昆虫。<br/>该项目比光源问题更加紧迫,尤其是在低光植被问题已经解决的情况下……<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER7"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B363]</span><br/>[录音开始]<br/>遗传学家:这个项目的主要问题是,殖民地居民可能不得不去应对各种环境变化。随同定居组一同前往的生物将没有时间进化和适应新环境,但我们选择的每一种生物都在殖民地的维持中扮演着至关重要的角色,它们太宝贵,我们不能冒着失去它们的风险。<br/>遗传学家:因此,我们设计的每一种生物都必须配备相应的工具,以便在我们所能想到的尽可能多的不稳定环境中存活下来。我们不应该仅仅依靠打印舱来补充生物的数量。<br/>[录音结束]",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.TITLE"] = "畜牧业笔记",
        ["STRINGS.CODEX.A3_NEWSECURITY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>标题:新安保方案</b><br/>发件人:<b>管理员</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件人:<b>全体</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>所有人员请注意<br/>我们当前正在对研究所安保系统进行重大调整,可能会影响您的工作流程和通行权。<br/>使用该系统时,您只需脱下所有手套并将手放在指定的扫描区域,然后等待系统验证您的员工身份。<br/>请注意<br/>所有电子门卡必须通过[受屏蔽]交还前台。如有疑问或需重新安排,请通过[受屏蔽]@GRAVITAS.NOVA联系安保部门。<br/>谢谢。<br/>- 管理员<br/>庄严科技</span>",
        ["STRINGS.CODEX.A3_NEWSECURITY.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A3_NEWSECURITY.TITLE"] = "新安保方案",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>主管,<br/>一切顺利。布鲁萨德一开始不愿意,但鉴于她的工作性质和最近发生的事,她没有选择的余地。<br/>她可以在你方便的时候开始工作。</span>",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>发件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>------------------<br/></span>",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1"] = "<br/>祝好,<br/>琼斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.TITLE"] = "来自艾特密卡的结果",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER1"] = "今天,我开始在一家名为“庄严科技”的新公司上班了!一开始的时候,我很紧张,害怕得不到这份工作,因为我刚从学校毕业,没有任何经验,而且我在面试中表现得太急于求成,不过主管似乎很喜欢我关于北极蜥蜴生理热调节的论文。今后,我将与一些杰出的遗传学家、生物工程师在一起工作,一起前往恶劣的环境开启太空之旅!感觉就像美梦成真一样。我就要在一个没有人认识我的地方开始新研究了,想想就兴奋!<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER2"] = "不不不不不!我一定是弄错了!班妮·安萨里居然也在这,在机器人实验室里从事航天飞机推进器的工作!她一看到我,就叫我“泡泡”,告诉大家我之前在实验室里不小心吸入了一堆真菌孢子,从鼻子里吹出一个巨大的鼻涕泡泡,然后对着埃弗里教授打喷嚏!现在大家都叫我“泡泡”而不是“博士”!他们中的一些人甚至不知道这是一个绰号,但我不想纠正他们,我不想让他们觉得我是一个粗鲁或者怎么样的人。啊!真不敢相信这个故事一直跟着我到了这里!是班妮毁了这一切!<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER3"] = "过去几天里,我一直埋头工作,这让我感觉好多了。最终,我们完善了一种控制老鼠热敏感度的基因操作。现在,我们的实验对象即使处于零下温度也几乎不会哆嗦。明天,我们可能会与机器人实验室一起做一次试运行,看看老鼠在我们正在开发的航天飞机原型中的表现。<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER4"] = "哈哈哈哈哈!生物工程部和机器人实验室今天联合完成了试运行。期间,当班妮正在锁紧活物货舱时,突然有一只老鼠冲着她吱吱叫,她吓坏了,摔了个屁股着地,在众人面前出了洋相!现在大家都叫她“尖叫怪”,这样比较起来,被人叫“泡泡”似乎也没那么糟糕。不过,尖叫怪是一个很好的玩笑呢,甚至她自己当时都笑了。我想,可能现在我们已经是朋友了?这太奇怪了。<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER5"] = "我错了,班妮和我不仅仅是朋友——而是最好的朋友!她甚至还教我怎么做头发。我们要预定在下班后一起去风洞,然后一起在热敏鼠火箭上做实验!哈哈!<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A4_B835.TITLE"] = "个人日志:B835",
        ["STRINGS.CODEX.A4_CASUALFRIDAY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>周五便装日!</b><br/>发件人:<b>管理员</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件人:<b>全体</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>致所有员工;<br/>研究所很高兴地通知大家,从本周开始,所有星期五都将是便装日!<br/>临床证明,便装有减压的好处,所以请穿上你们最喜欢的衬衫开始享受吧。<br/><b>请注意:如果我们发现有人没有全身防护,将立即通告批评。</b><br/>谢谢大家!祝大家开心!<br/>- 管理员<br/>庄严科技</span>",
        ["STRINGS.CODEX.A4_CASUALFRIDAY.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A4_CASUALFRIDAY.TITLE"] = "周五便装日!",
        ["STRINGS.CODEX.A4_HIBISCUS3.BODY.CONTAINER1"] = "实验7D<br/>安全代码:B111<br/>实验体:#762,“芙蓉-3号”<br/>成年雌性,身长42厘米,体重257克<br/>提供体:#650,“芙蓉”<br/>成年雌性,身长42厘米,体重257克",
        ["STRINGS.CODEX.A4_HIBISCUS3.BODY.CONTAINER2"] = "猜想:从芙蓉克隆的实验体可在初次接触时正确操作控制杆装置,展现其保留了原始提供体的条件刺激记忆。<br/>提供体 #650,“芙蓉”,在条件刺激下将控制杆拉到右侧以得到奖励(杏仁)。训练时间为期两周。<br/>芙蓉迅速得知将控制杆拉到左侧没有结果,并在第一周结束之前便能够可靠地展现预期的行为。<br/>训练再继续一周以强化神经通路并确保预期的行为训练有助于长期和肌肉记忆。<br/>让克隆的实验体 #762,“芙蓉-3号”接触控制杆装置,以便确定记忆保留和唤回情况。<br/>芙蓉-3号没有显示认出该装置的迹象,并且没有执行预期的行为。实验体最初未能与该装置进行任何层级的交互。<br/>在第二次接触时,芙蓉-3号将控制杆拉到了左侧。<br/>结论:打印的实验体没有保留来自提供体的任何记忆。",
        ["STRINGS.CODEX.A4_HIBISCUS3.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.A4_HIBISCUS3.TITLE"] = "实验7D",
        ["STRINGS.CODEX.A5_GENETICOOZE.BODY.CONTAINER1"] = "[录音开始]<br/>打印舱由一种技术员称作“生物软泥”的人工合成生物有机调制物填装,这种专业混合物由水、碳和几十种创造生命所必需的微量元素组成。<br/>打印舱使用我们馈入的蓝图将这些元素重构为活的有机体,最终赋予之生命。<br/>它就像别的3D打印机一样。我们只是使用不同的油墨。<br/>布鲁萨德博士,实验记录完成。<br/>[录音结束]",
        ["STRINGS.CODEX.A5_GENETICOOZE.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.A5_GENETICOOZE.TITLE"] = "生物流体",
        ["STRINGS.CODEX.A5_SHRIMP.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B111]</span><br/>[录音开始]<br/>\"机-机灵的小家伙们,你们今天过得怎么样?<br/>(唧啾声)<br/>看!我买了粉虾给你们吃。你们最喜欢的!饿了没?<br/>(兴奋的唧啾声)<br/>哦,等一下,我着急的小伙伴们。我忘了关录音机了——<br/>(沙沙声)\"<br/>[录音结束]",
        ["STRINGS.CODEX.A5_SHRIMP.SUBTITLE"] = "加密级别:零",
        ["STRINGS.CODEX.A5_SHRIMP.TITLE"] = "虾",
        ["STRINGS.CODEX.A5_STRAWBERRIES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B111]</span><br/>[录音开始]<br/>\"活-活泼的小动物们,你们今天过得怎么样?<br/>(唧唧声)<br/>看!我买了草莓。你们最喜欢的!饿了没?<br/>(兴奋的唧唧声)<br/>哦,等一下,我宝贵的小伙伴们。我忘了关录音机了——<br/>(沙沙声)\"<br/>[录音结束]",
        ["STRINGS.CODEX.A5_STRAWBERRIES.SUBTITLE"] = "加密级别:零",
        ["STRINGS.CODEX.A5_STRAWBERRIES.TITLE"] = "草莓",
        ["STRINGS.CODEX.A5_SUNFLOWERSEEDS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B111]</span><br/>[录音开始]<br/>\"毛-毛茸茸的小伙伴们,你们今天过得怎么样?<br/>(吱吱声)<br/>看!我买了葵花籽。你们最喜欢的!饿了没?<br/>(兴奋的吱吱声)<br/>哦,等一下,我亲爱的小家伙们。我忘了关录音机了——<br/>(沙沙声)\"<br/>[录音结束]",
        ["STRINGS.CODEX.A5_SUNFLOWERSEEDS.SUBTITLE"] = "加密级别:零",
        ["STRINGS.CODEX.A5_SUNFLOWERSEEDS.TITLE"] = "葵花籽",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'><b>啐</b>,行吧。</span>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>哦,如果你了解他的话就会知道,他人真的很好,很可靠。有一次,我把自己办公椅上的轮子撞坏了一个,他很快给我拿来个新的,估计前后只有两分钟。我觉得,他应该只是因为工作太努力,弄得满身汗味而已。</span>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>我的天哪,你见过我们大楼的清洁工吗?他身上好臭,而且我每次见到他,他的腋窝下都有汗渍。太尴尬了。</span>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>苏梅尔斯博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span><br/>发件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>发件人:<b>苏梅尔斯博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE1"] = "<br/>祝好,<br/>琼斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE2"] = "<br/>- 苏梅尔斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.A5_THEJANITOR.TITLE"] = "回复:邋遢的清洁工",
        ["STRINGS.CODEX.A5_THEJANITOR.TITLE2"] = "标题:回复:邋遢的清洁工",
        ["STRINGS.CODEX.A5_THEJANITOR.TITLE3"] = "标题:邋遢的清洁工",
        ["STRINGS.CODEX.A6_DISHBOT.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>请认领您的机器人</b><br/>发件人:<b>管理员</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件人:<b>全体</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>我们很感激您致力于办公室维护工作,但特此通知在食堂安装洗碗机器人的同事:我们发现您的原型严重滥用洗洁精,现已将其强行终止。<br/>请前往安保B区领取原型的残骸。<br/>对此造成的不便,我们深感抱歉,并感谢您及时认领此原型。<br/>- 管理员<br/>庄严科技</span>",
        ["STRINGS.CODEX.A6_DISHBOT.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.A6_DISHBOT.TITLE"] = "洗碗机器人",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.BODY.CONTAINER1"] = "[录音开始]<br/>从传统角度来说,克隆会产生基因上与提供体相同但独立发展的实验体,形成一个具有自我特征的独一无二的存在。<br/>相反,打印舱则试图打印精确的原子拷贝。理论上,所有神经通路应原封不动并与原始实验体完全相同。<br/>考虑到这一点,记忆并未变成我们实验体的与生俱来之物,这真是非常奇妙,但是,截至目前为止,克隆的实验体在初次接触熟悉的刺激因素,如提供体的常用物品时,均未显示出任何认识的迹象。<br/>参考实验7D。<br/>参考实验7F。",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.BODY.CONTAINER2"] = "<br/>记忆<b>肯定</b>是嵌入在我们实验体的物理脑谱图内。剩下的唯一问题就是如何激活它们。荷尔蒙?化学补充剂?情境诱发因素?<br/>主管似乎急切地想解决这个问题,而我担心她甚至不惜避开研究开发过程的必要阶段。<br/>在核心流程尽善尽美之前(现在还没有到达这个程度),我们不能迈入打印系统的最后完善阶段。<br/>布鲁萨德博士,实验记录完成。<br/>[录音结束]",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.TITLE"] = "记忆机能障碍记录",
        ["STRINGS.CODEX.A6_NEWSECURITY2.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>这么说,研究所正在引进这个新的安保系统,需要扫描我们的手来解锁门禁。我的问题是,他们扫描的到底是什么?<br/>工程部的人说门禁设备看起来不像是指纹扫描仪,但在生物工程部工作的两人完全不肯发表意见。<br/>我不喜欢这样。</span>",
        ["STRINGS.CODEX.A6_NEWSECURITY2.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>[受屏蔽]</b><br/>发件人:<b>[受屏蔽]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A6_NEWSECURITY2.BODY.SIGNATURE1"] = "<br/>[受屏蔽]<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A6_NEWSECURITY2.SUBTITLE"] = "加密级别:一",
        ["STRINGS.CODEX.A6_NEWSECURITY2.TITLE"] = "新安保系统?",
        ["STRINGS.CODEX.A7_EMPLOYEEPROCESSING.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:A001、A435、B111]</span><br/>[录音开始]<br/>技术员:感谢你提供的指纹,博士。现在只需要一次快速的语音采样,然后你就可以过去了。<br/>布鲁萨德博士:哇哦,杰姬,你们的安保工作挺认真的。<br/>主管:在研究所的时候,请称呼我为“主管”。<br/>布鲁萨德博士:……好-好的。<br/>(咔嗒声)<br/>技术员:这只需要片刻时间。清楚地说话,系统将为你提取一个声音签名。<br/>技术员:你准备好就可以开始了。<br/>(清嗓子)<br/>布鲁萨德博士:安全代码B111,奥莉维亚·布鲁萨德博士。庄严科技生物工程部。<br/>(暂停声)<br/>技术员:非常好。<br/>布鲁萨德博士:刚刚那道光是什么?<br/>主管:基本的安全扫描。不必担心。<br/>(机器打印声)<br/>技术员:这是你的证件。你现在应该可以通行研究所内的所有门了,布鲁萨德博士。<br/>布鲁萨德博士:谢谢。<br/>主管:来吧,博士。<br/>[录音结束]",
        ["STRINGS.CODEX.A7_EMPLOYEEPROCESSING.SUBTITLE"] = "加密级别:一",
        ["STRINGS.CODEX.A7_EMPLOYEEPROCESSING.TITLE"] = "员工安全系统录入",
        ["STRINGS.CODEX.A7_NEUTRONIUM.BODY.CONTAINER1"] = "[录音开始]<br/>主管:我已经确定这种物质的本质是金属。虽然它形成的确切原因还不清楚,但我相信它是自然宇宙的一种自身免疫反应,一种隔离外来物质以防时间污染的反应。<br/>主管:目前还没有办法可以成功地从受影响物体中去除这种物质,而且更大的影响在于,两个在分子构成上、时间上完全相同的物体不能在某一个时间点共存,这对所有时间操纵技术研究都具有可怕的影响,不仅仅是时间之弓。<br/>主管:目前我把这种物质命名为“中子质”,并在元素表中为它分配了一个理论位置。研究仍在继续。<br/>[录音结束]",
        ["STRINGS.CODEX.A7_NEUTRONIUM.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.A7_NEUTRONIUM.TITLE"] = "副产物笔记",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>所有庄严科技工作人员请注意;<br/>请欢迎我们的新成员,奥莉维亚·布鲁萨德博士。<br/>布鲁萨德博士已在我们的生物工程部正式就职,并负责领导即将开展的一个基因项目。<br/>请务必致以我们最热烈的欢迎。</span>",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>全体</b><br/>发件人:<b>[受屏蔽]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.BODY.SIGNATURE1"] = "<br/>[受屏蔽]<br/>人事协调员<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.TITLE"] = "欢迎,新员工",
        ["STRINGS.CODEX.A8_CLEANUPTHEMESS.BODY.CONTAINER1"] = "我这辈子收拾过不少残局,但从来没见过像今天在生物实验室看到的狼藉景象。地板上、墙上到处都是绿色的粪便。还有一些里面看起来像浮着人形东西的管子。<br/>他们觉得老冈德森先生没那么聪明,不会根据事实进行推理,但我长着眼睛,对吧?<br/>从来没有人会在意清洁工。<br/>相反,清洁工会关注所有人。<br/>- 斯丁奇·冈德森先生",
        ["STRINGS.CODEX.A8_CLEANUPTHEMESS.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.A8_CLEANUPTHEMESS.TITLE"] = "收拾残局",
        ["STRINGS.CODEX.A8_FIRSTSUCCESS.BODY.CONTAINER1"] = "我们成功地实现了0.03毫秒以下的小段时间的压缩和膨胀。这证明时间是一种可以进行物理操作的东西,所以我们的愿景是可以实现的。<br/>时间膨胀和收缩的一个意外结果是,受影响的时间部分与未受影响的更大的时间部分之间会产生一个\"真空\"产物。<br/>到目前为止,我们看到,处理部分两侧的未受影响的时间都会扩大或收缩以弥补这种真空,但我们不确定这种结果的影响会有多深远,也不确定它会给自然宇宙的规律带来什么影响。在所有压缩和膨胀实验结束时,我们都会撤销对时间的更改,不会留下持久的改变。",
        ["STRINGS.CODEX.A8_FIRSTSUCCESS.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.A8_FIRSTSUCCESS.TITLE"] = "令人鼓舞的结果",
        ["STRINGS.CODEX.A8_NEWSECURITY3.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>我现在几乎可以肯定研究所窃取了我们的基因信息。<br/>四十多个员工就是再方便不过的小白鼠,即使我们发现庄严科技做了什么,我们也没有什么法律选择。鉴于我们的工作性质,我们不能公开此事。<br/>我一直都在想他们可能会拿我的DNA做什么实验,但我不得不保持沉默。<br/>我不能承受失业的风险。</span>",
        ["STRINGS.CODEX.A8_NEWSECURITY3.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>[受屏蔽]</b><br/>发件人:<b>[受屏蔽]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A8_NEWSECURITY3.BODY.SIGNATURE1"] = "<br/>[受屏蔽]<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A8_NEWSECURITY3.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.A8_NEWSECURITY3.TITLE"] = "他们窃取了我们的DNA",
        ["STRINGS.CODEX.A9_NEUTRONIUMAPPLICATIONS.BODY.CONTAINER1"] = "[录音开始]<br/>主管:时间的能量可以进行重新配置,使组成的中子质以适当频率振动,从而分解和分散。<br/>主管:不过,要长时间稳定和维持这种重新配置的能量,以便有效地将中子质从现实生活中完全去除,还是相当困难的。<br/>主管:我正在研究如何使这项技术更加可靠便捷,这些数据或许可以用于开发某种通用分解射线。<br/>[录音结束]",
        ["STRINGS.CODEX.A9_NEUTRONIUMAPPLICATIONS.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.A9_NEUTRONIUMAPPLICATIONS.TITLE"] = "潜在应用",
        ["STRINGS.CODEX.A9_PIPEDREAM.BODY.CONTAINER1"] = "[录音开始]<br/>主管建议在打印期间植入人工记忆,但尽管在她的指导下我们的研究取得了巨大进步,这种事情仍不过是一个白日梦。<br/>目前,我们的工作重心仍是解决系统中的其余小毛病,并为打印实验体开发有效的教育和培训程序。<br/>建议:为欧米伽3号提供营养剂和神经活化剂,并对其培养舱保持长期监控。<br/>布鲁萨德博士,实验记录结束。<br/>[录音结束]",
        ["STRINGS.CODEX.A9_PIPEDREAM.SUBTITLE"] = "加密级别:零",
        ["STRINGS.CODEX.A9_PIPEDREAM.TITLE"] = "白日梦",
        ["STRINGS.CODEX.ARBORTREE.BODY.CONTAINER1"] = "乔木树生长时会水平扩展,如此就可以在狭窄的垂直空间中产生大量的木料。<br/>乔木树与橡树有亲缘关系,特别是日本常青树,尽管很明显这些树在基因上是杂交的。<br/>尽管乔木树有着结实而又均匀分布的枝杈,但由于矮小,使得攀爬运动与它完全不相干。",
        ["STRINGS.CODEX.ARBORTREE.SUBTITLE"] = "木材树",
        ["STRINGS.CODEX.ARBORTREE.TITLE"] = "乔木树",
        ["STRINGS.CODEX.AUTOMATION.HEADER_1"] = "自动化",
        ["STRINGS.CODEX.AUTOMATION.HEADER_2"] = "信号线",
        ["STRINGS.CODEX.AUTOMATION.HEADER_3"] = "信号",
        ["STRINGS.CODEX.AUTOMATION.HEADER_4"] = "逻辑门",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_1"] = "自动化是一种根据传感器检测到的信息控制建筑运行的工具。<br/>当[[复制人运动传感器]]检测到复制人在房间中时[[吸顶灯]]会自动地开启。<br/>只有当[[液体元素传感器]]检测到水时才启用[[液泵]]。<br/>只有当[[温度传感器]]检测到太热时才会启用[[温度调节器]]。<br/>",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_2"] = "除[[电线]]外,大多数通电建筑同样也可以连接[[信号线]],这种线可以向建筑发送信号使之开启或关闭。如果[[信号线]]的末端连到一个传感器上,那么建筑就会根据传感器输出的信号决定开关。<br/>",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_3"] = "[[信号线]]可传递两种信号:绿色和红色。绿色信号会启用建筑,红色信号会禁用建筑。传感器可以设定在一定条件下输出绿色信号,比如,将[[温度传感器]]设定为只当检测到的温度高于选定值时输出绿色信号。<br/>",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_4"] = "信号线可以与特殊建筑“逻辑门”结合使用,以创造更复杂的激活条件。<br/>[[与门]]的输入端可连入两条信号线,输出端可连一条。只有当输入端接收到的信号都是“绿色”信号时,它才会将“绿色”信号输出到输出端。这可用于只当多个传感器同时满足条件时才开启建筑的情况。<br/>",
        ["STRINGS.CODEX.AUTOMATION.TITLE"] = "自动化",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>我的天哪,现在我每次进休息室,都会遭到霍兰博士的伏击,他可以拉着我聊他新养的狗,一聊就是20分钟。<br/>就像这种,我明白了!你的小狗很可爱!但为什么你的手机上有400张不同的狗狗照片,还全都是同一个角度?!<br/>太烦人了。</span>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>哈哈,我觉得挺好啊,他真的很爱他的狗狗。对了!我给你讲过我的猫昨晚做的事了吗?她总是在我的床上睡着,但这一次,她四肢摊开仰面躺着,然后伸出了她的小舌头!太可爱了。<br/><span style=\"color:#F44A47;\">>[失效图片]</span><br/><span style='opacity:0.67'>[121个附件丢失]</span></span>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'><i><b>呃啊啊啊!</b></i><br/>你最坏了!</span>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>苏梅尔斯博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span><br/>发件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>发件人:<b>苏梅尔斯博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.SIGNATURE1"] = "<br/>祝好,<br/>琼斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.SIGNATURE2"] = "<br/>- 苏梅尔斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.TITLE"] = "回复:霍兰博士的狗",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.TITLE2"] = "霍兰博士的狗",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.BODY.CONTAINER1"] = "庄严科技新推出企业空间站,将你的办公室推向星空。<br/>尽情享受这个使员工着迷的低地球轨道上,超过600平方英尺的太空办公室。迷人的风景、低重力健身房、提供最佳的营养棒的自助餐厅,都在等待你的员工的到来。<br/>每天可通过我们的豪华航天飞机往返于你的卫星办公室。<br/>请放心,我们的太空站和航天飞机使用极高效而环保的庄严科技专用电源。<br/>工作场所革命现在就开始了!",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.BODY.CONTAINER2"] = "现在预订第一个太空轨道办公室。<br/>即可保证100%退款(除去10%申请费)",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.SUBTITLE"] = "公开发布",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.TITLE"] = "太空中的办公室!",
        ["STRINGS.CODEX.B10_AI.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B111-1]</span><br/>[录音开始]<br/>今天我在人工智能编程工作时发现了一件可怕的事。似乎阿利博士将程序上传到原始机器人上时弄混了一个文件,然后我发现那台设备显示了他“几周前在传送实验中丢失的小狗”的特征。<br/>这难以置信!杰姬对我隐藏了传送实验的本质。更糟的是我从之前的对话中了解到她知道我绝不会赞成这种实验的。先撇下传送对社会的效益不谈,你也<b>不能</b>每次要将活物传送到其他空间就把它们杀死啊。无论是道德上还是伦理上都是很可怕的。<br/>我知道她会对我隐瞒这些信息。我查阅庄严科技数据库时,我找不出这与传送实验的相关性。要不是阿利的人工智能论文中提到了,我永远都发现不了发生了什么。<br/>必须得阻止杰姬。<br/>但我知道没法和她进行合理的讨论。我希望仅有此事是她隐瞒我的,但恐怕并不是这样的。<br/>[录音结束]<br/>[录音开始]<br/>尽管是我自己,我也忍不住去想这对人工智能发展有着神秘的可能性。这很困扰我。<br/>我担心我可能会走下坡路,而尽头是杰姬张开双臂等待着我。<br/>[录音结束]",
        ["STRINGS.CODEX.B10_AI.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.B10_AI.TITLE"] = "悖论",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.BODY.CONTAINER1"] = "约书亚:嗨,克劳斯先生,我正在传捐款盘。要不要贡献几块钱给埃莉买个蛋糕?<br/>奥托:唔……我还是算了吧。<br/>约书亚:别这样奥托,今天是她的生日呢。<br/>奥托:好吧,好吧。但我只有这么多。<br/>奥托:我不明白你为什么要跟她在一起混。她不是……有点刻薄吗?<br/>约书亚:哪怕是最刻薄的人在某些方面也会有闪光点的。<br/>奥托:哈哈。希望你能找到她的闪光点吧。<br/>约书亚:谢谢你出的蛋糕钱,奥托。<br/>------------------<br/>",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.BODY.CONTAINER2"] = "埃莉:好漂亮的蛋糕。你肯定花了好大力气来逼大家凑份子钱吧。<br/>约书亚:你知道的,如果你对别人好一点,他们也许愿意多跟你相处一下。<br/>埃莉:啐,算了吧。朋友重<b>质</b>而不重量,约书亚。<br/>约书亚:哇哦!我刚刚是不是听到你在拐弯抹角地夸我?<br/>埃莉:啥?少臭美了,呕。<br/>约书亚:哦,别担心,我不会告诉别人的。我不是爱说闲话的人。",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.TITLE"] = "办公室蛋糕",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:%5'>自从她可以走路开始,约翰森机长就一直梦想着飞上天空。在空军基地长大的她非常喜欢头顶飞过的喷气发动机的轰鸣声。<br/>她16岁时,成为了驾驶战斗机的最年轻的飞行员,22岁时,就已经成为太空飞行计划的一员。<br/>4年后,她被庄严科技找到,签订了独家合同,来驾驶我们的航天飞机。在她于庄严科技的时间中,约翰森机长在太空飞行的时间记录超过了1000小时,包括驾驶航天飞机和部署低地球轨道卫星,就在最近她被任命为我们首个民用太空旅游计划的飞行员,这个计划将于明年开始。<br/>庄严科技很高兴能让约翰森机长坐在驾驶位上,带领我们抵达星空……甚至更远的地方!</span>",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:%10'><span class=\"ingame-smallcaps\"><br/>庄严科技出品。</span></span>",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.SUBTITLE"] = "加密级别:一",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.TITLE"] = "认识飞行员",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.TITLE2"] = "梅娅·约翰森机长",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.BODY.CONTAINER2"] = "斯克洛多夫斯卡博士,你能把时间之弓的新规格修改发给我吗?<br/>今天早上我问主管项目的最新进展,她完全不理我。她在大厅里径直从我身边走过,我不知道原来我在食物链的那么下游。:(<br/>克劳斯先生<br/>物理部<br/>庄严科技",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯克洛多夫斯卡博士</b><span style='opacity:0.67'> <msklodowska@gravitas.nova></span><br/>发件人:<b>克劳斯先生</b><span style='opacity:0.67'> <okraus@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.TITLE"] = "规格修改",
        ["STRINGS.CODEX.B3_MOVEDRABBITS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:A001、B111]</span><br/>[录音开始]<br/>布鲁萨德:主管,你知道他们把我的兔子弄到哪儿去了吗?我问过生物工程部的人,他们让我来问你。<br/>主管:嗯?哦,是的,它们已经被清理了。<br/>布鲁萨德:“清理”?<br/>主管:就是拿去丢了。不好意思,你还需要它们吗?报告显示你跟它们的实验已经完成了。<br/>布鲁萨德:不是,我-我……我已经收集了所有需要的数据,我只是——<br/>主管:——博士,你不会是拿实验对象当宠物养吧?<br/>布鲁萨德:别开玩笑了,我——<br/>主管:——那就好。它们看起来真的很可怕,全都红着眼睛瞪着我。<br/>布鲁萨德:以后拜托不要乱动我的东西,这会……扰乱我的工作。<br/>主管:下次我会事先通知你的,博士。<br/>[录音结束]",
        ["STRINGS.CODEX.B3_MOVEDRABBITS.SUBTITLE"] = "加密级别:一",
        ["STRINGS.CODEX.B3_MOVEDRABBITS.TITLE"] = "被清理的兔子",
        ["STRINGS.CODEX.B3_MOVEDRACCOONS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:A001、B111]</span><br/>[录音开始]<br/>布鲁萨德:主管,你知道他们把我的浣熊弄到哪儿去了吗?我问过生物工程部的人,他们让我来问你。<br/>主管:嗯?哦,是的,它们已经被清理了。<br/>布鲁萨德:“清理”?<br/>主管:就是拿去丢了。不好意思,你还需要它们吗?报告显示你跟它们的实验已经完成了。<br/>布鲁萨德:不是,我-我……我已经收集了所有需要的数据,我只是——<br/>主管:——博士,你不会是拿实验对象当宠物养吧?<br/>布鲁萨德:别开玩笑了,我——<br/>主管:——那就好。那些东西看起来真的很可怕,毛都脏兮兮的。<br/>布鲁萨德:以后拜托不要乱动我的东西,这会……扰乱我的工作。<br/>主管:下次我会事先通知你的,博士。<br/>[录音结束]",
        ["STRINGS.CODEX.B3_MOVEDRACCOONS.SUBTITLE"] = "加密级别:一",
        ["STRINGS.CODEX.B3_MOVEDRACCOONS.TITLE"] = "被清理的浣熊",
        ["STRINGS.CODEX.B3_MOVEDRATS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:A001、B111]</span><br/>[录音开始]<br/>布鲁萨德:主管,你知道他们把我的老鼠弄到哪儿去了吗?我问过生物工程部的人,他们让我来问你。<br/>主管:嗯?哦,是的,它们已经被清理了。<br/>布鲁萨德:“清理”?<br/>主管:就是拿去丢了。不好意思,你还需要它们吗?报告显示你跟它们的老鼠实验已经完成了。<br/>布鲁萨德:不是,我-我……我已经收集了所有需要的数据,我只是——<br/>主管:——博士,你不会是拿实验对象当宠物养吧?<br/>布鲁萨德:别开玩笑了,我——<br/>主管:——那就好。它们看起来真的很可怕,身上满是疙瘩。<br/>布鲁萨德:以后拜托不要乱动我的东西,这会……扰乱我的工作。<br/>主管:下次我会事先通知你的,博士。<br/>[录音结束]",
        ["STRINGS.CODEX.B3_MOVEDRATS.SUBTITLE"] = "加密级别:一",
        ["STRINGS.CODEX.B3_MOVEDRATS.TITLE"] = "被清理的老鼠",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.CONTAINER1"] = "谢谢博士。<br/>附言:如果你点击“回复”按钮而不是写新邮件,人们会更容易知道你在回复什么。:)<br/>感激不尽!<br/>克劳斯先生<br/>物理部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.CONTAINER2"] = "不要太往心里去,可能只是压力造成的。<br/>在你来之前不久,研究所就开始大检修了,所以我想,主管应该花了很长时间才把事情弄清楚。<br/>一旦所有新部门都安顿下来,事情就会平息。<br/>斯克洛多夫斯卡博士<br/>物理部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯克洛多夫斯卡博士</b><span style='opacity:0.67'> <msklodowska@gravitas.nova></span><br/>发件人:<b>克劳斯先生</b><span style='opacity:0.67'> <okraus@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>克劳斯先生</b><span style='opacity:0.67'> <okraus@gravitas.nova></span><br/>发件人:<b>斯克洛多夫斯卡博士</b><span style='opacity:0.67'> <msklodowska@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.TITLEALT"] = "致奥托(规格修改)",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.TITLE"] = "回复:致奥托(规格修改)",
        ["STRINGS.CODEX.B4_MYPENS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>那个拿走我光彩夺目的钢笔的小贼给我听好了:<br/><i>这是我对你最后的警告!</i></span>",
        ["STRINGS.CODEX.B4_MYPENS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>全体</b><br/>发件人:<b>[受屏蔽]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B4_MYPENS.BODY.SIGNATURE1"] = "<br/>祝好,<br/>[受屏蔽]<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B4_MYPENS.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B4_MYPENS.TITLE"] = "标题:我的钢笔",
        ["STRINGS.CODEX.B4_REMYPENS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>我们想要提醒所有员工:与办公室内部问题有关的任何邮件,都请不要抄送给他人。<br/>如果研究所内部的工作中出现了纠纷或者争吵,请直接联系人力资源部解决。<br/>感谢您的配合。</span>",
        ["STRINGS.CODEX.B4_REMYPENS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>全体</b><br/>发件人:<b>管理员</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B4_REMYPENS.BODY.SIGNATURE1"] = "<br/>- 管理员<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B4_REMYPENS.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B4_REMYPENS.TITLE"] = "回复:我的钢笔",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:A001、A435]</span><br/>[录音开始]<br/>主管:不可接受。<br/>琼斯:这些数字不是我弄出来的,主管,我只是告诉你而已。<br/>主管:在之前的电子邮件中,你说这个问题可以用舱来解决。<br/>琼斯:没错,当时说的是重量问题,它确实已经解决了。现在我们的问题是,这个大东西每打印一个殖民者,就会消耗大量的能量。<br/>主管:那么你认为我们要如何达到这些目标量?化石燃料已经耗尽,核能禁用,而太阳能在这种烟雾缭绕的环境中几乎是不可能的。<br/>琼斯:我不知道。这应该是研究人员的工作,我只是一个处理数字的。不过你们应该避免使用化石燃料和核能。如果你要在火箭中装载几吨燃料,那我们就又回到了最初的重量问题上。应该有比这更好的办法。<br/>主管:谢谢你,琼斯博士,你可以走了。<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.BODY.CONTAINER2"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:A001、B111]</span><br/>[录音开始]<br/>杰姬:琼斯博士预计,传统燃料不足以让舱飞行。<br/>奥莉维亚:我们需要调整它的规格,尽可能使用更轻的材料,减轻它的重量,在整个项目中进行更广泛的优化。<br/>杰姬:我们已经别无选择了。<br/>奥莉维亚:不,绝对不行。你需要我,于是我-我回来了,但如果你打算恢复我们的研究的话——<br/>杰姬:无论如何,这个世界注定要这样,奥莉维亚。我们需要使用我们获得的优势……想想看吧!要是我们在舱中运用[受屏蔽]技术,不仅能修正舱的飞行问题,而且还能让它运行数千年,甚至更久。<br/>[录音结束]",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.TITLE"] = "重新审视数字",
        ["STRINGS.CODEX.B5_ANTS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:A001、B556]</span><br/>[录音开始]<br/>技术员:<b>真菌切叶蚁</b>。你要用它们做什么实验?<br/>主管:不是做实验。我只是觉得它们很神奇。你不觉得吗?<br/>技术员:不太觉得?<br/>主管:不应该啊。它们很厉害的,在人类之前数百万年就会“种庄稼”。<br/>(轻敲玻璃声)<br/>主管:整个蚁群都由蚁后领导,并为蚁后服务。每一种成员分工明确。<br/>技术员:动力测试的结果出来了,主管。<br/>主管:如何?<br/>技术员:不太好,女士。<br/>主管:我知道了。蚂蚁另一个让我钦佩的品质是,它们能够搬动自己体重20倍的物体。<br/>技术员:我不太明白你的意思,女士。<br/>主管:你能搬动你自己那么重的东西吗,博士?<br/>[录音结束]",
        ["STRINGS.CODEX.B5_ANTS.SUBTITLE"] = "加密级别:一",
        ["STRINGS.CODEX.B5_ANTS.TITLE"] = "蚂蚁",
        ["STRINGS.CODEX.B50_MEMORYCHIP.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>主管,<br/>我对如何解决复制人记忆问题有一个想法。<br/>与其尝试激活实验体的旧记忆,我们不如把在殖民地生存的所有必需信息融入打印过程之中?<br/>近年来,数据工程可储存的数据量呈指数级增长。我们应该充分利用技术发展带来的这一优势。</span>",
        ["STRINGS.CODEX.B50_MEMORYCHIP.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>发件人:<b>[受屏蔽]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B50_MEMORYCHIP.BODY.SIGNATURE1"] = "<br/>[受屏蔽]<br/>工程部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B50_MEMORYCHIP.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.B50_MEMORYCHIP.TITLE"] = "复制人记忆解决方案",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>主管,<br/>我一直在思考这个问题。在建立殖民地时我突然想到,我们的实验体将来可能会旅行到无线电联系范围之外。<br/>随着殖民地作为人类的代表进入宇宙,我认为除了实用信息之外,我们有责任保存这个星球的非科学知识。<br/>我想提出正式请求,将全面的艺术和文化历史纳入微芯片数据库。</span>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>博士,<br/>如果在上传必需的科学和生存知识后还有可用空间,我会看看有没有办法。</span>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>发件人:<b>布鲁萨德博士</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>布鲁萨德博士</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span><br/>发件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.SIGNATURE1"] = "<br/>- 布鲁萨德博士<br/>生物工程部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.SIGNATURE2"] = "<br/>- 斯特恩主管<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.TITLE"] = "回复:植入数据库请求",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.TITLE2"] = "植入数据库请求",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>主管,<br/>工程部请求获得所有模型实验体的脑谱图,以便开发一种舱链接软件,而我不同意他们的请求。<br/>我认为他们正在设法获得植入实验体的临时控制权,并且我担心这种研究手段可能有悖伦理。</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>博士,<br/>我理解你的担忧,但工程部的最新项目是在我的监管下构思的。<br/>请为他们提供任何所需的材料以推进研究。</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>你是开玩笑的吧,杰奎琳?</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER5"] = "<span class='ingame-indent' style='padding-left:5%'>你已经同意了颅骨芯片植入,为什么现在想反悔?<br/>这会是一种极为有效的安全措施,可以保护你打印的实验体。</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER6"] = "<span class='ingame-indent' style='padding-left:5%'>我只是感觉不太好。<br/>如果你坚持这样做的话,我也阻止不了你,但是我会要求退出这个项目。</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>发件人:<b>布鲁萨德博士</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>布鲁萨德博士</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span><br/>发件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.SIGNATURE1"] = "<br/>- 布鲁萨德博士<br/>生物工程部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.SIGNATURE2"] = "<br/>- 斯特恩主管<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.B6_AICONTROL.TITLE"] = "回复:令人不快的请求",
        ["STRINGS.CODEX.B6_AICONTROL.TITLE2"] = "标题:令人不快的请求",
        ["STRINGS.CODEX.B6_AICONTROL.TITLE3"] = "标题:回复:令人不快的请求",
        ["STRINGS.CODEX.B6_TIMEMUSINGS.BODY.CONTAINER1"] = "我们在讨论时间作为宇宙的一个具体方面,而不是时钟上的指针或大脑的感知时,首先必须确定,我们讨论的是在三个空间物理维度(即,长度、宽度、深度)之上的一个独特维度。<br/>我们认为真实的时间是一条一维的直线,没有弯曲,并且会无限延伸。这就是所谓的“时间箭”。<br/>从逻辑上讲,这个箭只能前行,永远不能逆转,因为这样的逆转会打破宇宙的自然法则。结果将先于原因,第二定律将被公然违反,宇宙熵将消失。<br/>尽管如此,人们总是禁不住去想,如果箭的轨迹被弯曲了呢?如果它可以被重定向、引导或释放呢?如果我们可以创造出时间弓呢?",
        ["STRINGS.CODEX.B6_TIMEMUSINGS.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.B6_TIMEMUSINGS.TITLE"] = "主管的笔记",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>天呐,<b>你好啊</b>,尼古拉!<br/>你有没有听说过最近在厨房发生的那件超级古怪的事?约书亚的午餐从冰箱里消失了,上星期的每一天都发生了这样的怪事!<br/>那间房里有<b>成吨</b>的摄像头,所有人都只看到了冰箱门后露出的一头刺猬般的金发。<br/>真是太<b>怪</b>了,对吧?;)<br/>不管了,反正跟我们没关系,但我们的计算机系统一直出现<b>小故障</b>,就是姓名首字母为“N.T.”的所有员工大概半年的数据都被<b>彻底</b>消除了。<br/>但是别担心!我肯定能在它影响<b>你的</b>任何工作之前解决它。<br/>拜拜!</span>",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>特切纳博士</b><span style='opacity:0.67'> <ntechna@gravitas.nova></span><br/>发件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.BODY.SIGNATURE1"] = "<br/>祝好,<br/>琼斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.TITLE"] = "你好啊!",
        ["STRINGS.CODEX.B7_INSPACE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B835、B997]</span><br/>[录音开始]<br/>安萨里博士:嘘……<br/>布贝尔博士:啊?我们要在这里做什么?<br/>安萨里博士:一会就知道了,把你的声音放低。<br/>布贝尔博士:我们允许在这里吗?<br/>安萨里博士:不。但相信我,等我找到那个东西,一切都是值得的。<br/>布贝尔博士:找什么?<br/>安萨里博士:就那个!<br/>布贝尔博士:鼠笼喂食的视频?那有什么好……等下,它们——?<br/>安萨里博士:在漂浮!<br/>布贝尔博士:你的意思是它们在——?<br/>安萨里博士:在太空!<br/>布贝尔博士:我们的热敏鼠在太空?!<br/>安萨里博士:是的!是“苹果车”和“樱桃派”还有小“香蕉面包”。看看它们多开心啊。我们创造了航天鼠!<br/>布贝尔博士:快乐的航天鼠。<br/>安萨里博士:我们创造了快乐的航天鼠!<br/>布贝尔博士:嘘……有人过来了。<br/>[录音结束]",
        ["STRINGS.CODEX.B7_INSPACE.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.B7_INSPACE.TITLE"] = "在太空中",
        ["STRINGS.CODEX.B7_TIMESARROWTHOUGHTS.BODY.CONTAINER1"] = "我一直无法摆脱时间之弓的念头。<br/>它的结构思想实在是太神秘了,我只能梦想这种装置会给整个世界留下的印记。想象一下,这可是一种取之不尽的能源!<br/>人类面临的许多问题都可以借助这项发明得到解决,包括家庭能源、环境污染、<b>燃料战争</b>等等。<br/>不管怎样,我必须努力让这个梦想实现。",
        ["STRINGS.CODEX.B7_TIMESARROWTHOUGHTS.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.B7_TIMESARROWTHOUGHTS.TITLE"] = "关于时间之箭的想法",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.BODY.CONTAINER1"] = "<b>独立实验室发明神奇技术,可将时间变成能量</b>",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.BODY.CONTAINER2"] = "最近成立的庄严科技的科学家们公布了他们的第一个技术原型,称为“时间之弓”,这是一种能够操纵第四维度,生成无限、清洁、可再生能源的装置。<br/>虽然这听起来可能像科幻小说中的情节,但研究所创始人杰奎琳·斯特恩博士证实,这是千真万确的。<br/>“目前我们已经证明,在适当的实验室条件下,负质量超流体是可以违反牛顿第二运动定律的,”她说。<br/>“既然运动定律可以被弯曲和改变,为什么热力学定律不能呢?这就是这个项目的主要目的。”<br/>时间之弓的工作原理是,通过快速振动第四维度的节段,在时间上向前和向后发送少量的质量,从而产生大量的能量,几乎没有浪费。<br/>“使用第四维度作为燃料最好的地方在于,”斯特恩说道,“它是绝对无限的。”<br/>对于那些急切期待人类时间旅行前景的人,现在还是不要抱太大希望。研究所表示,尽管他们已经成功通过时间传送了物质,但这项技术是专为发电而发明的,若作为传送人类的设备还存在不足。",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.TITLE"] = "《拟核》文章",
        ["STRINGS.CODEX.B8_POLITEREQUEST.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>无论那个进入了斯特恩主管的办公室把她的桌子上的东西向左移动了一英寸的人是谁,请你停止你的行为,你的行为让她觉得非常不安。</span>",
        ["STRINGS.CODEX.B8_POLITEREQUEST.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">收件人:<b>全体</b><br/>发件人:<b>管理员</b> <span style='opacity:0.67'><admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B8_POLITEREQUEST.BODY.SIGNATURE"] = "<br/>谢谢!<br/>- 管理员<br/>庄严科技<br/>",
        ["STRINGS.CODEX.B8_POLITEREQUEST.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.B8_POLITEREQUEST.TITLE"] = "礼貌的请求",
        ["STRINGS.CODEX.B9_TELEPORTATION.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:A001]</span><br/>[录音开始]<br/>特切纳博士的关于复制人记忆的最新日志揭示了一些有趣的发现。似乎记忆</b>能</b>转移到克隆对象但需要主体对象进入能执行极详细的微分析的机器中。对对象的深度解剖产生了我们需要的结果,但我们需要付出毁掉主体的代价。<br/>当然,这不是我们当前最理想的情况。如果我们不除掉这些用来实验的人,那么招聘庄严科技的训练有素的员工所需的时间和精力可能都会被浪费了。但可能我们也可以使用我们的复制人来当实验的对象,直到我们使整个过程完美,并开始找未来的志愿者来获得理想的样品。我需要和特切纳博士一起讨论一下这个问题,但我很确定,他对于这个能让他继续工作的机会肯定会热情地把握住的。<br/>我对这个事情带来的商机也非常感兴趣。在我的脑海中,我能想到遗传学的应用、人工智能的发展和传送科技。这可能可以为公司带来一笔巨大财富。<br/>[录音结束]",
        ["STRINGS.CODEX.B9_TELEPORTATION.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.B9_TELEPORTATION.TITLE"] = "记忆突破",
        ["STRINGS.CODEX.BALMLILY.BODY.CONTAINER1"] = "芳香百合天然含有高浓度的维生素,能产生分子组成与乙酰水杨酸(俗称阿司匹林)类似的酸。<br/>因此,这种植物是增强免疫系统和治疗诸如疼痛和发烧等各种常见疾病的理想选择。",
        ["STRINGS.CODEX.BALMLILY.SUBTITLE"] = "药用性植物",
        ["STRINGS.CODEX.BALMLILY.TITLE"] = "芳香百合",
        ["STRINGS.CODEX.BASIC_FABRIC.BODY.CONTAINER1"] = "一团从顶针芦苇上收获的纤维素原料。<br/>它可用于生产[[站台|服装]]和纺织品。",
        ["STRINGS.CODEX.BASIC_FABRIC.SUBTITLE"] = "纺织原料",
        ["STRINGS.CODEX.BASIC_FABRIC.TITLE"] = "芦苇纤维",
        ["STRINGS.CODEX.BEETA.BODY.CONTAINER1"] = "辐射蜂是一种昆虫生物,与其生活的放射性环境之间有着共生关系。<br/>就像蜜蜂收集花蜜并在蜂巢中将其加工成蜂蜜一样,辐射蜂通过在辐射蜂巢中进行同位素分离的复杂过程,将[[铀矿]]变为[[浓缩铀]]。<br/>当第一次观察辐射蜂的富集过程时,许多科学家惊讶地发现,就算与最先进的工业技术相比,这些昆虫与蜂巢的组合也要高效不少。",
        ["STRINGS.CODEX.BEETA.SUBTITLE"] = "攻击性小动物",
        ["STRINGS.CODEX.BEETA.TITLE"] = "辐射蜂",
        ["STRINGS.CODEX.BLISSBURST.BODY.CONTAINER1"] = "极乐刺是一种十二卷属的多肉植物,是非常适合园艺初学者的抗逆植物。<br/>它们几乎不需要照料,以至于极乐刺的最常见死因是过度热情的照料者浇了太多水。",
        ["STRINGS.CODEX.BLISSBURST.SUBTITLE"] = "装饰性植物",
        ["STRINGS.CODEX.BLISSBURST.TITLE"] = "极乐刺",
        ["STRINGS.CODEX.BLUE_GRASS.BODY.CONTAINER1"] = "气囊芦荟的肉质茎上分布着小孔,这些孔具有双向阀膜,可以吸收[[二氧化碳]]并分泌粘性含氧废物。<br/>这种呼吸循环产生的分泌物最终会结晶成[[氧石]]。<br/>园艺家长期以来都对其保护性的上皮细胞感到好奇,因为这种上皮细胞能防止植物上的[[氧石]]升华。不幸的是,上皮细胞过于脆弱而无法承受任何方式的处理,因此到目前为止,研究也无法进行。",
        ["STRINGS.CODEX.BLUE_GRASS.SUBTITLE"] = "植物",
        ["STRINGS.CODEX.BLUE_GRASS.TITLE"] = "气囊芦荟",
        ["STRINGS.CODEX.BLUFFBRIAR.BODY.CONTAINER1"] = "诱人荆棘与一个亲近的植物品种“[[毛刺花]]”形成了共生关系。<br/>诱人荆棘通常在存在毛刺花的区域繁茂生长,因为毛刺花结出的浆果在腐败时会散发出一种稀有化学物质,而诱人荆棘能够吸收这种化学物质来为自己信息素的合成提供补充。",
        ["STRINGS.CODEX.BLUFFBRIAR.BODY.CONTAINER2"] = "由于诱人荆棘独特的信息素“魅力”防御机制,动物极不可能在野外吃它。<br/>因此,不同于毛刺花非常尖锐的倒刺需要小心处理,随着时间的推移,诱人荆棘的倒刺已经变得不再有用,不太可能造成伤害。",
        ["STRINGS.CODEX.BLUFFBRIAR.SUBTITLE"] = "装饰性植物",
        ["STRINGS.CODEX.BLUFFBRIAR.TITLE"] = "诱人荆棘",
        ["STRINGS.CODEX.BOGBUCKET.BODY.CONTAINER1"] = "这种植物有着笼状的花并生长在沼泽的环境中,因此得名沼浆笼。<br/>它的花会分泌一种稠而甜的液体,可以从笼底收集食用。<br/>尽管本质上并不危险,但沼浆笼花的内部非常温暖和诱人,这种性质会使人想要爬到里面睡上一觉,不过醒来就会发现被困在其粘性的树液中了。",
        ["STRINGS.CODEX.BOGBUCKET.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.BOGBUCKET.TITLE"] = "沼浆笼",
        ["STRINGS.CODEX.BRISTLEBLOSSOM.BODY.CONTAINER1"] = "毛刺浆果的卡路里含量高且生长速度相对较快,因此被广泛栽培。<br/>由于其可食用果实外表包被着密集的倒刺,因此食用之前需要做特别处理。<br/>实际上,“毛刺浆果”一词用词不当,因为它不是植物学定义的“浆果”,而是由许多小型果实组成的聚合果。",
        ["STRINGS.CODEX.BRISTLEBLOSSOM.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.BRISTLEBLOSSOM.TITLE"] = "毛刺花",
        ["STRINGS.CODEX.BUDDYBUD.BODY.CONTAINER1"] = "同伴芽会分泌出一种化合物,这是一种光合作用的副产物,在化学上类似于接受拥抱后人脑产生的神经肽。",
        ["STRINGS.CODEX.BUDDYBUD.SUBTITLE"] = "装饰性植物",
        ["STRINGS.CODEX.BUDDYBUD.TITLE"] = "同伴芽",
        ["STRINGS.CODEX.C01_EVIL.BODY.CONTAINER1"] = "显然尼古拉很邪恶。他正在进行某种计划,对其他庄严科技的人保密,而且我也查不出是什么,因为他一直在他的电脑前而且还是离线的。每当我问他在做什么的时候,他总是说我不会明白的。噗!我们都上过同样的粒子物理课,老兄。不能因为你敲几下键盘我调几个旋钮就说我不知道时间遏制场是干什么的。<br/>今天呢,我把扳手弄掉了,尼古拉在附近吓得心惊肉跳!他猛回头对我大喊不要再这么做了。然后我说,“哎呀,这也不是世界末日。”他说,“是啊,就算我把这个弄错了,世界似乎也不会爆炸吧。”像是在挖苦我一样。<br/>但这在技术上是对的。如果时间遏制场被打破,时间之弓理论上可以摧毁世界,但这就是为什么有齐全的安全系统。以及安全系统的安全系统。以及在这之上的安全系统。但是安全系统都是他建立的,那么如果他想……<br/>------------------<br/>",
        ["STRINGS.CODEX.C01_EVIL.BODY.CONTAINER2"] = "我决定今天早点去上班,但我到了的时候尼古拉早就在那了,看上去整个周末都没回家。他在实验室里来回走动,自言自语,但看上去不像一个恶棍,倒像是一星期没睡觉的人。<br/>“鲁比,”他说。“你得答应我,如果出了什么问题,你就打开这台机器。他们走得够远了,打印舱走得……够远了——够!远!了!有些什么东西就要炸了。我试过了……我试过拯救它。不是说地球,地球已经没希望了,一切都会……”然后他吼了起来,“是宇宙,是时间本身,一切都完了,你不明白吗?这台机器可以遏制它。它能在地球周围放置一个临时遏制场,这样时间本身就不会崩塌,然后……然后……”<br/>突然这些安保人员就进来了。一些新的家伙,我之前从来都没看到过的,把他给带走了。然后他们把我逮到了一个房间里问了我各种问题,我都回答了他们,大概吧。我记不清了,因为我一直在想——如果我是错的呢?如果他不是邪恶的,而庄严科技是呢?<br/>如果我是错的,而他是对的呢?<br/>------------------<br/>",
        ["STRINGS.CODEX.C01_EVIL.BODY.CONTAINER3"] = "就简单想想——如果他是对的呢?<br/>------------------<br/>",
        ["STRINGS.CODEX.C01_EVIL.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.C01_EVIL.TITLE"] = "邪恶",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>主管,我想我找到了设计我们小规模殖民地机器的工程师完美人选。<br/>-----------------------------------------------------------------------------------------------------<br/></span>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:10%'><span class=\"ingame-smallcaps\"><b>将创意性工作空间理念引入工业环境</b><br/>米克尔E.E.珀尔缪特是世界工业设计的冉冉新星,他为想不出好点子的劳动力策划有趣的工作空间,并以此出名。<br/>“动力椅子该扔了。”珀尔缪特说道。“我感兴趣的是重新设计的工业空间。机器就是应该稀奇古怪才好。”<br/>正是这种理念使珀尔缪特登上了热门新工业设计者的榜首。</span></span>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>发件人:<b>[受屏蔽]</b><br/>------------------<br/>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.SIGNATURE1"] = "<br/>[受屏蔽]<br/>人力资源部协调员<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.SUBTITLE"] = "加密级别:一",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.TITLE"] = "回复:工程师人选?",
        ["STRINGS.CODEX.C7_FIRSTCOLONY.BODY.CONTAINER1"] = "首次在外星建立殖民地的实验简直是一场不折不扣的灾难。在没有外部帮助的情况下,我们当前的人工智能完全无法做出应对不可预见的状况的自发决策。此外,殖民地的实验体缺乏主观能动力,即使反复把自己弄脏也不知道建造厕所设施。<br/>虽然最初在实验室环境中的实验很成功,但我们上一次在非类地土壤上的实验揭示了我们的系统存在一些巨大的缺陷。我们如果仍想继续这个计划,要么对人工智能进行大规模的调整以指导实验体,要么改进我们复制人的大脑,使他们拥有更高的认知能力。<br/>如果我们的复制人做成更主动的,那么我能预见到未来会引发灾难性的问题,所以我更倾向于提高我们人工智能的水平。<br/>同时,我们不得不派出清理人员来摧毁我们在谷神星地表之下做实验的证据。我们不能冒风险让其他人发现我们失败殖民地的遗迹,即使这种事情在至少几十年内都几乎不可能发生。<br/>(有时我会感到困惑,世界的剩余部分离庄严科技有多远呢。)",
        ["STRINGS.CODEX.C7_FIRSTCOLONY.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.C7_FIRSTCOLONY.TITLE"] = "主管的笔记",
        ["STRINGS.CODEX.C8_TIMESORDER.BODY.CONTAINER1"] = "现在我们已经成功使用时间之弓有一段时间了,而且没有明显的后果。我应该对此感到高兴,但仍有几个问题在深夜使我难以入眠。<br/>如果时间之箭是向前运动的,那么根据熵定律,宇宙应该从有序变为无序。如果时间之弓将以前的时间点弯向更有序的时间点,逻辑上因为我们从中拿了东西,那么这个时间点就会变得更加无序。所有的自然宇宙定律都表明这会影响到我们现在的日子,但所有证据表明这不对。似乎我们不能改变我们过去的理论是错的!<br/>这表明,时间事实上不是一个箭,而是几个箭,每个箭都指向着不同的方向。从根本上讲,这证明了其他时间线的存在,即不同的维度,我们可以假设其中一些维度也建立了时间之弓。<br/>跨过这个最终维度阈的想法实在是太诱人了。想象一下,在另一个维度的庄严科技会发明什么呢!我必须找到撕开时空结构的方法,并从成百上千不同的时间线中挖掘人类的无限潜力。",
        ["STRINGS.CODEX.C8_TIMESORDER.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.C8_TIMESORDER.TITLE"] = "时间的秩序",
        ["STRINGS.CODEX.CLEANER.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“大嘴鱼”帕库鱼变种</span>",
        ["STRINGS.CODEX.CLEANER.BODY.CONTAINER2"] = "虽然是从帕库鱼演变而来,但无论在遗传学还是行为学上,大嘴鱼都是独一无二的,足以视为一种独特的亚种。",
        ["STRINGS.CODEX.CLEANER.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.CLEANER.TITLE"] = "大嘴鱼",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.CONFINED"] = "当房间小于<b>{0}格</b>时会感到封闭。",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.MAXAGE"] = "这种小动物特征寿命为<b>{0}周期</b>。",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.NON_LETHAL_RANGE"] = "存活范围:<b>{0}</b>至<b>{1}</b>",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.OVERCROWDING"] = "当房间空间对每只小动物平均少于<b>{0}格</b>时会感到拥挤。",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.COMFORT_RANGE"] = "舒适范围:<b>{0}</b>至<b>{1}</b>",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.NON_LETHAL_RANGE"] = "存活范围:<b>{0}</b>至<b>{1}</b>",
        ["STRINGS.CODEX.CRITTERDELIVERY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B482、B759、C094]</span><br/>[录音开始]<br/>保安1:嘿!嘿!欢迎回来。<br/>保安2:请把手放在扫描仪上。<br/>专递员:当然,让我先找个地方……<br/>专递员:哦呦——谢谢你,史蒂夫。这些小家伙一只手可拎不动。<br/>(毛茸茸的鼻子在纸板上嗅的声音)<br/>保安2:请跟我来。<br/>[录音结束]",
        ["STRINGS.CODEX.CRITTERDELIVERY.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.CRITTERDELIVERY.TITLE"] = "小动物运送",
        ["STRINGS.CODEX.CRITTERSTATUS.CRITTERSTATUS_TITLE"] = "生物指南",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.BODY.CONTAINER1"] = "所有第一次遇到的小动物都是野生的,但从驯化的成年体下的蛋孵化出的幼体除外——这些小家伙生来就是温顺的。<br/>在驯化过程中,小动物的自立性越来越弱,并对环境和关照有更高的基准。其代谢会加速,导致所需的卡路里也增加。<br/>小动物可以被拥有小动物养殖技能的复制人在照料站驯化,当轮到被照顾时会很兴奋。",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.CONTAINER1"] = "驯化的小动物能产生更多的资源,同时产蛋频率更高。它们需要额外的关照才能维持幸福度,在殖民地中发挥最大作用。(快乐的小动物才更愿意留在殖民地。)<br/>一旦驯化,小动物就能在小动物喂食器处进食,而野生小动物则不能。",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.SUBTITLE"] = "<b>影响</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.TAME_HAPPINESS"] = "    • 幸福度<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.TAME_METABOLISM"] = "    • 小动物代谢",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.TITLE"] = "温顺",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TITLE"] = "驯化",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.CONTAINER1"] = "野生小动物不需要殖民地的小动物养殖员喂食,这都归因于其缓慢的代谢。然而,它们要比驯化的小动物产生更少的材料。<br/>只要是没有敌意的小动物,接近它并用陷阱捕捉或直接捕捉都是安全的。攻击小动物通常会引发战斗。",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.SUBTITLE"] = "<b>影响</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.TITLE"] = "野性",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.WILD_METABOLISM"] = "    • 小动物代谢<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.WILD_POOP"] = "    • 资源生产<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.BODY.CONTAINER1"] = "繁殖速率和方式因物种而异。大多数小动物产下的蛋必须孵化才能破壳成为下一代。<br/>影响繁殖速率的因素包括蛋的照料、幸福度、生活条件和驯化。",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.EGGCHANCES.CONTAINER1"] = "在大多数情况下,蛋会孵化为与其亲代相同的小动物变种。然而,遗传波动性的存在导致其有几率孵化为同一物种的另一种变体。<br/>有许多条件可以改变小动物产特定类型的蛋的几率。产蛋几率受以下因素影响:<br/>    • 饮食<br/>    • 体温<br/>    • 环境气体和元素<br/>    • 小动物照料的植物<br/>    • 同一房间的变种<br/>当温顺小动物产蛋时,其后代出生时也是温顺的。",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.EGGCHANCES.TITLE"] = "产蛋几率",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FERTILITYRATE.CONTAINER1"] = "小动物在完成其繁殖周期(即100%)时,会产一枚蛋并重新开始这一周期。<br/>小动物的环境极大地影响其基础繁殖速率。当小动物感到拥挤时,它会等房间中的所有蛋孵化或被移走后才会产下自己的蛋。<br/>如果空间过小或被卡在门或砖里,小动物会感到封闭,也不会繁殖。<br/>心情和驯化也会影响繁殖:快乐的小动物会较快地繁殖,快乐而温顺的小动物则更快。",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FERTILITYRATE.TITLE"] = "繁殖速率",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FUTURE_OVERCROWDED.CONTAINER1"] = "拥挤的小动物——或者说是知道所有的蛋孵化后就会感到拥挤的小动物——会暂时停止产蛋。所有蛋孵化或从房间移走后其繁殖系统将会恢复。",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FUTURE_OVERCROWDED.CRAMPED_FERTILITY"] = "    • 繁殖",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FUTURE_OVERCROWDED.SUBTITLE"] = "<b>影响</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FUTURE_OVERCROWDED.TITLE"] = "狭窄",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.INCUBATION.CONTAINER1"] = "小动物的孵化时间是其总寿命的五分之一:比如,小动物的最大年龄为100周期,则该小动物的蛋需要20周期孵化。<br/>孵化速率可以通过小动物养殖员照料而加速。听过摇篮曲的蛋会比未受照料的蛋更快孵化。被毛绒树鼠拥抱也会加快孵化。<br/>蛋可以在任何地方被拥抱,但必须置于孵化器中才能对其歌唱。摇篮曲和拥抱的效果是可累加的。",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.INCUBATION.TITLE"] = "孵化度",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.MAXAGE.CONTAINER1_DLC1"] = "除了辐射蜂巢和疫病章鱼——任其自生自灭就会永久存活——小动物都有固定的预期寿命。最大年龄表明了小动物能存活的最大周期数,除了饿死或其他非自然死因。<br/>如果小动物受伤或不健康,则可以让小动物养殖员在照料站恢复其健康。<br/>幼年期是小动物足够成熟能繁殖之前的时期,其特点是代谢更慢,更容易保持幸福度。<br/>大多数物种平均寿命为75至100周期。寿命最短的小动物是辐射蜂,其寿命只有5周期。",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.MAXAGE.CONTAINER1_VANILLA"] = "除了疫病章鱼——任其自生自灭就会永久存活——小动物都有固定的预期寿命。最大年龄表明了小动物能存活的最大周期数,除了饿死或其他非自然死因。<br/>幼年期是小动物足够成熟能繁殖之前的时期,其特点是代谢更慢,更容易保持幸福度。<br/>大多数物种平均寿命为75至100周期。",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.MAXAGE.TITLE"] = "最大年龄",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.TITLE"] = "繁殖度",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.BODY.CONTAINER1"] = "小动物的代谢速率用于衡量其食欲与其排泄材料的快慢。<br/>有着高代谢的小动物会经常饥饿。而低代谢的小动物不容易饿,但摄入量不高会导致其资源产生量也不高。<br/>驯化、心情、是幼体还是成年体等条件都会影响消化过程。",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.HUNGRY.CONTAINER1"] = "温顺小动物的代谢速率比野生小动物显著更快,也会更快饥饿。这使得它们在资源生产方面更有价值,只需要殖民地满足其饮食需求即可。<br/>小动物的胃容量大小不一,但都能储存至少5周期的食物。当储量低于90%时,它们就会寻找食物,直到吃饱为止。<br/>幼体小动物的代谢最慢,温顺但郁闷的小动物紧随其后。",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.HUNGRY.TITLE"] = "饥饿",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.STARVING.CONTAINER1_DLC1"] = "除疫病章鱼和辐射蜂之外——它们不需要卡路里就能生存——温顺小动物持续饥饿{0}周期后会饿死。野生小动物不会饿死。",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.STARVING.CONTAINER1_VANILLA"] = "除疫病章鱼之外——它不需要卡路里就能生存——温顺小动物持续饥饿{0}周期后会饿死。野生小动物不会饿死。",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.STARVING.TITLE"] = "饿死",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.TITLE"] = "代谢",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.BODY.CONTAINER1"] = "与许多生物一样,小动物也容易被心情波动影响。虽然它们无法直接口头表达自己的感受,但这些变化会对生产和繁殖有明显影响。<br/>影响小动物心情的因素包括:打扮、野生/温顺、生活环境、过度拥挤、封闭和咸乳消耗。",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.CONFINED_FERTILITY"] = "    • 繁殖<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.CONFINED_HAPPINESS"] = "    • 幸福度",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.CONTAINER1"] = "每个物种都有其自己的空间需求。觉得自己处于过小房间中的小动物会感到封闭,卡在门或砖里也是如此。在这种状态下小动物不会繁殖。<br/>锹环田鼠是例外:它们挖掘隧道的本能使其在狭窄的空间里也感到相当舒适,且不会感到封闭。",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.SUBTITLE"] = "<b>影响</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.TITLE"] = "封闭",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.GLUM.CONTAINER1"] = "小动物可以在低于标准的环境中存活,但会对其心情造成影响,从而影响代谢和生产。当其幸福度降至0以下时,会变得郁闷。<br/>郁闷对野生小动物的影响比温顺小动物更弱,但野生小动物也会受过度拥挤和封闭的负面条件影响。",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.GLUM.GLUMWILD_METABOLISM"] = "    • 小动物代谢<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.GLUM.SUBTITLE"] = "<b>影响</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.GLUM.TITLE"] = "郁闷",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HAPPY.CONTAINER1"] = "快乐而温顺的小动物产生的有用材料比郁闷或野生小动物更多,产蛋速率更快。驯化的小动物适应力不如野生小动物——它们需要更多来自殖民地的关照才能保持积极的性情。<br/>幼体的幸福度基准更高,但不会产生资源或蛋。<br/>拥有小动物养殖技能的复制人具有驯化和照料小动物的专业知识,可以在照料站提高小动物的心情并照顾小动物的健康。<br/>喝过小动物直饮器的小动物也会享受到心情加成,尽管咸乳中缺乏有用的营养成分。<br/>封闭或拥挤会降低小动物的幸福度。",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HAPPY.HAPPY_METABOLISM"] = "    • 间接提高产蛋率",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HAPPY.SUBTITLE"] = "<b>影响</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HAPPY.TITLE"] = "快乐",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HOSTILE.CONTAINER1_DLC1"] = "大多数小动物都是没有敌意的。它们在被复制人攻击时会尝试保护自己,但其被动天性导致了其伤害不高。<br/>然而,有一些小动物有着异常强烈的自我保护本能,接近时必须格外小心。比如抛壳蟹,虽然天性没有敌意,但保护其幼崽的态度十分强硬,复制人或小动物如果过于靠近抛壳蟹的蛋就会被攻击。<br/>另一方面,辐射蜂既有敌意又有放射性。虽然不能被驯化,但可以通过使用二氧化碳压制。",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HOSTILE.CONTAINER1_VANILLA"] = "大多数小动物都是没有敌意的。它们在被复制人攻击时会尝试保护自己,但其被动天性导致了其伤害不高。<br/>然而,有一些小动物有着异常强烈的自我保护本能,接近时必须格外小心。<br/>比如抛壳蟹,虽然天性没有敌意,但保护其幼崽的态度十分强硬,复制人或小动物如果过于靠近抛壳蟹的蛋就会被攻击。",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HOSTILE.TITLE"] = "敌意",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.CONTAINER1"] = "当过多不愉快的条件累积起来,小动物就会非常痛苦。这种水平的不愉快会严重减弱其为殖民地贡献的能力。痛苦的小动物代谢很低,且不会产蛋。",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.MISERABLEWILD_FERTILITY"] = "    • 繁殖",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.MISERABLEWILD_METABOLISM"] = "    • 小动物代谢",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.SUBTITLE"] = "<b>影响</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.TITLE"] = "痛苦",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.NEUTRAL.CONTAINER1"] = "当小动物对环境或饮食无可抱怨时,它就会感到满足。满足的小动物具有默认代谢速率、繁殖力和物种预期寿命。",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.NEUTRAL.TITLE"] = "满足",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.OVERCROWDED.CONTAINER1"] = "当小动物的房间足够大,但共享相同的小动物太多时就会拥挤。由于每个物种都有其自己的空间需求,因此这个状态在同一房间的小动物身上可能会有所不同。<br/>这种状态会随着超出的小动物数量而加剧:在已经拥挤的房间再添加一只新的小动物会进一步降低小动物的幸福度。",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.OVERCROWDED.OVERCROWDED_HAPPY1"] = "    • 幸福度<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.OVERCROWDED.SUBTITLE"] = "<b>影响</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.OVERCROWDED.TITLE"] = "拥挤",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.TITLE"] = "心情",
        ["STRINGS.CODEX.CRYOTANKWARNINGS.BODY.CONTAINER1"] = "    • 除非世界末日使你别无选择,否则不要将低温箱3000的内容物置于无人看管的状态。<br/>    • 确保低温箱3000有足够的电力能维持至少6000年。<br/>    • 当低温箱3000浸没在热熔岩中时,不要尝试解冻内容物。<br/>    • 仅能使用合格的庄严科技低温箱维修设备来对你的低温箱3000进行维修。尝试自己维修设备会使保修失效。<br/>    • 不要将食物放到低温箱3000中。低温箱3000不是冰箱。<br/>    • 不要让孩子在低温箱3000中玩。低温箱3000不是玩具。<br/>    • 虽然低温箱3000能够承受核爆炸,但庄严科技及其子公司不对核尘埃导致的任何结果负责。<br/>    • 从低温箱3000解冻后等待至少5分钟后才能操作重型机器。<br/>    • 每台低温箱3000最好只使用一次。<br/>",
        ["STRINGS.CODEX.CRYOTANKWARNINGS.SUBTITLE"] = "低温箱3000的重要操作说明",
        ["STRINGS.CODEX.CRYOTANKWARNINGS.TITLE"] = "低温箱安全规范",
        ["STRINGS.CODEX.CRYSTAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“光耀”发光虫变种</span>",
        ["STRINGS.CODEX.CRYSTAL.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.CRYSTAL.TITLE"] = "光耀虫",
        ["STRINGS.CODEX.DASHASALTVINE.BODY.CONTAINER1"] = "沙盐藤是一种独特的植物,需要大量的盐分以平衡体内水的含量。<br/>为了保持盐的供应,藤蔓的末端覆有能够与钠原子结合的微观结构,会随着时间形成大晶体。",
        ["STRINGS.CODEX.DASHASALTVINE.SUBTITLE"] = "食用性香料植物",
        ["STRINGS.CODEX.DASHASALTVINE.TITLE"] = "沙盐藤",
        ["STRINGS.CODEX.DECOR.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“长毛”浮油生物变种</span>",
        ["STRINGS.CODEX.DECOR.BODY.CONTAINER2"] = "小嗅角位于主嗅角两侧,专门用于通过机械方式接收和检测浮油生物周围的气压。这些嗅角可以发送信号给大脑,从而让浮油生物能够根据情况收缩或膨胀气囊。",
        ["STRINGS.CODEX.DECOR.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.DECOR.TITLE"] = "长毛浮油生物",
        ["STRINGS.CODEX.DECORSYSTEM.HEADER_1"] = "装饰度",
        ["STRINGS.CODEX.DECORSYSTEM.HEADER_2"] = "计算装饰度",
        ["STRINGS.CODEX.DECORSYSTEM.PARAGRAPH_1"] = "低装饰度会增加复制人的[[压力]]。幸好,漂亮的东西会给周围区域增加装饰度。每个复制人对于多么高的装饰度算高有着不同的看法。如果复制人在一周期内经历的平均装饰度低于他们的期望,他们就会遭受压力惩罚。<br/>",
        ["STRINGS.CODEX.DECORSYSTEM.PARAGRAPH_2"] = "许多东西对周围的装饰度都有影响。建筑的影响以值和范围来表示。经常这种影响是正面的,但有些建筑也会降低环境的装饰度。[[植物]]、[[:Category:小动物|小动物]]、[[家具]]通常会提高装饰度,工业建筑和垃圾通常会降低装饰度。复制人感受到的装饰度是所有影响到这一格的物品装饰度总和。<br/>[[诱人荆棘]]装饰度为25,范围为4格。<br/>[[食物压制器]]装饰度为-15,范围为3格。<br/>将[[食物压制器]]放到[[诱人荆棘]]旁边的装饰度总和是10",
        ["STRINGS.CODEX.DECORSYSTEM.TITLE"] = "装饰度",
        ["STRINGS.CODEX.DEERSPECIES.BODY.CONTAINER1"] = "狐鹿的浓密外层毛均匀分布着无数触须般的毛发,能够传递关于环境的感官信息,<br/>狐鹿通过甩尾巴来释放积压的能量以避免过度刺激。由于这些触觉毛发非常敏感,所以不能安全地剪掉。<br/>然而,狐鹿角没有神经连接并且很笨重。帮忙卸下头角负担的饲养员常常能获得这种小动物因满足而长久而缓慢的眨眼作为奖励。",
        ["STRINGS.CODEX.DEERSPECIES.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.DEERSPECIES.SPECIES_TITLE"] = "狐鹿",
        ["STRINGS.CODEX.DEERSPECIES.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.DEERSPECIES.TITLE"] = "狐鹿",
        ["STRINGS.CODEX.DENSE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“厚壳”喷浮飞鱼变种</span>",
        ["STRINGS.CODEX.DENSE.BODY.CONTAINER2"] = "由于温顺的性情和可训导的天性,喷浮飞鱼很容易饲养。<br/>对于人类的行为,它的容忍度极高,人类几乎可以轻拍或抓挠它毛茸茸身体上的任何地方,胆子大的话,还可直接随意抚摸它三个眼球。",
        ["STRINGS.CODEX.DENSE.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.DENSE.TITLE"] = "厚壳飞鱼",
        ["STRINGS.CODEX.DIVERGENT.BODY.CONTAINER1"] = "“异化虫”是同一物种的两个不同形态的统称,两者都能无性繁殖并能够照料虫果芽。<br/>当照料虫果芽时,两种形态的异化虫都会做相同的行为,然而虫果果虫具有稍微更细小的面部毛发,这有助于植物授粉并使其更快地生长。",
        ["STRINGS.CODEX.DIVERGENT.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.DIVERGENT.TITLE"] = "异化虫",
        ["STRINGS.CODEX.DRECKO.BODY.CONTAINER1"] = "毛鳞壁虎是一种爬行生物,脚上长有大量纤毛,从而能够粘贴和攀爬大多数表面。",
        ["STRINGS.CODEX.DRECKO.BODY.CONTAINER2"] = "毛鳞壁虎的尾巴称为“拖尾”,只有装饰作用,即使失去或被剪下也不会对本体造成伤害。<br/>因此,人们常常养殖毛鳞壁虎,收集其纤毛用于制造纺织品。<br/>由于毛鳞壁虎友善的性格,照顾毛鳞壁虎是一件很有成就感的事情。<br/>一些驯养的毛鳞壁虎在听到叫自己的名字时甚至会做出反应。",
        ["STRINGS.CODEX.DRECKO.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.DRECKO.SPECIES_TITLE"] = "毛鳞壁虎",
        ["STRINGS.CODEX.DRECKO.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.DRECKO.TITLE"] = "毛鳞壁虎",
        ["STRINGS.CODEX.DUSKCAP.BODY.CONTAINER1"] = "与许多蘑菇种类一样,夜幕菇生长在不适合种植植物的黑暗地方。<br/>作为典型叶绿素的代替,夜幕菇的底部长有成千上万个专门用来吸收二氧化碳以帮助生长的菌褶。",
        ["STRINGS.CODEX.DUSKCAP.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.DUSKCAP.TITLE"] = "夜幕菇",
        ["STRINGS.CODEX.EVACUATION.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">庄严科技所有人员请注意<br/>撤离方案实施中<br/>生物工程部中的反应堆即将熔毁<br/>请保持冷静并前往紧急出口<br/>请勿尝试使用电梯</span>",
        ["STRINGS.CODEX.EVACUATION.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.EVACUATION.TITLE"] = "!疏散通知  !",
        ["STRINGS.CODEX.EXOBASES.HEADER_1"] = "建造火箭",
        ["STRINGS.CODEX.EXOBASES.HEADER_2"] = "太空旅行",
        ["STRINGS.CODEX.EXOBASES.HEADER_3"] = "太空运输",
        ["STRINGS.CODEX.EXOBASES.PARAGRAPH_1"] = "建造火箭首先需要建造[[火箭平台]],然后从这里的菜单添加舱块。所有火箭需要一个引擎、一个前锥和一个指挥舱,由具有[[火箭驾驶]]或更高级的技能的复制人驾驶。注意,[[单太空员前锥]]同时有指挥舱和前锥的作用。<br/>",
        ["STRINGS.CODEX.EXOBASES.PARAGRAPH_2"] = "为了扫描太空并查看星际目的地,首先需要在小行星表面建造[[望远镜]]。小行星轨道上的[[轨道数据收集实验仪]],以及连接在火箭上的[[制图舱]]也可以揭示星图上的位置。<br/>始终要检查引擎燃料,这决定了你的火箭能否达到目的地,火箭只能在有[[火箭平台]]的小行星上着陆,这一点要铭记于心,但一些舱块,比如[[侦察舱]]和[[先锋舱]],在火箭处于轨道上时可以发射到小行星表面。<br/>",
        ["STRINGS.CODEX.EXOBASES.PARAGRAPH_3"] = "货物在有供给传送器的小行星上可通过[[:Category:气体|气体]]、[[:Category:液体|液体]]和[[:Category:固体|固体]]管道/轨道传送。<br/>没有供给传送器的小行星可以使用火箭传输货物,可通过[[火箭平台]]实现或从轨道上通过[[环轨货舱]]部署。另外,[[星际发射器]]可以发送[[星际载货]],但必须由[[载货拆包器]]打开。[[定位信标]]可以引导载货和环轨货舱在小行星表面的指定位置着陆。",
        ["STRINGS.CODEX.EXOBASES.TITLE"] = "太空旅行",
        ["STRINGS.CODEX.EXPERIMENT52B.BODY.CONTAINER1"] = "试验体52B是一种具有攻击性但被固定住的生物,每消耗1000千卡的食物排出5千克树脂。<br/>在向试验体52B提供食物时,复制人应当保持安全的距离。<br/>虽然这种生物看上去像一棵树,但其从分类学的角度看更像是植入了自动化的巨大陆地珊瑚。<br/>虽然说正常的实验室培育的生物应当给予一个比试验体52B更好的名字,但在这种特殊情况下,那些做实验的科学家应该是不确定他们是否已经做好了。",
        ["STRINGS.CODEX.EXPERIMENT52B.SUBTITLE"] = "植物?",
        ["STRINGS.CODEX.EXPERIMENT52B.TITLE"] = "试验体52B",
        ["STRINGS.CODEX.FORMAT_STRINGS.BUILDING_SIZE"] = "建筑大小:{0}格宽x{1}格高",
        ["STRINGS.CODEX.FORMAT_STRINGS.CONSTRUCTION_TIME"] = "建造时间:{0}秒",
        ["STRINGS.CODEX.FORMAT_STRINGS.MATERIAL_MASS"] = "{0}{1}",
        ["STRINGS.CODEX.FORMAT_STRINGS.TEMPERATURE_OVER"] = "温度高于{0}",
        ["STRINGS.CODEX.FORMAT_STRINGS.TEMPERATURE_UNDER"] = "温度低于{0}",
        ["STRINGS.CODEX.FORMAT_STRINGS.TRANSITION_LABEL_TO_ONE_ELEMENT"] = "{0} => {1}",
        ["STRINGS.CODEX.FORMAT_STRINGS.TRANSITION_LABEL_TO_TWO_ELEMENTS"] = "{0} => {1} + {2}",
        ["STRINGS.CODEX.GASGRASS.BODY.CONTAINER1"] = "释气草是最近才在外太空任务中找到的一种类似植物的生命形式,目前关于它的生理习性还有许多未解之谜。<br/>不过,它似乎以来自太空的环境辐射为能源,在充满[[液态氯]]的适当环境中能快速生长。",
        ["STRINGS.CODEX.GASGRASS.BODY.CONTAINER2"] = "最初,大家担心在行星或重力作用下的地质体上移栽释气草标本会破坏其内部结构。幸运的是,释气草已经进化出了坚固的小管,可以防止在内部输送的液态氯与外部环境之间的压力发生变化时损伤其结构。",
        ["STRINGS.CODEX.GASGRASS.SUBTITLE"] = "小动物饲料",
        ["STRINGS.CODEX.GASGRASS.TITLE"] = "释气草",
        ["STRINGS.CODEX.GASSYMOO.BODY.CONTAINER1"] = "由于其外星性质和起源,目前人们对释气海牛知之甚少。<br/>它能够在没有空气的零重力环境中生存,而且依赖于另一种外星物种[[释气草]]以维持生存。",
        ["STRINGS.CODEX.GASSYMOO.BODY.CONTAINER2"] = "释气海牛性情温和,可以饲养以获得天然气,但它们的繁殖方式尚未被发现。",
        ["STRINGS.CODEX.GASSYMOO.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.GASSYMOO.TITLE"] = "释气海牛",
        ["STRINGS.CODEX.GENETICS.HEADER_1"] = "植物变异",
        ["STRINGS.CODEX.GENETICS.HEADER_2"] = "培育变异种子",
        ["STRINGS.CODEX.GENETICS.PARAGRAPH_1"] = "暴露在辐射下的植物有时会在收获时掉落变异种子。每种变异都有其独特的效果和利弊。<br/>在[[植物分析仪]]分析变异种子后,就可以拿来种植了,但除非拔除,否则这类植物是无法产生种子的。<br/>",
        ["STRINGS.CODEX.GENETICS.PARAGRAPH_2"] = "在植物分析仪分析后,变异种子就可以拿来种植了。需要持续的自然辐射或[[辐射灯]]以防止枯萎。<br/>",
        ["STRINGS.CODEX.GENETICS.TITLE"] = "遗传学",
        ["STRINGS.CODEX.GINGER.BODY.CONTAINER1"] = "滋补根是姜科植物的近亲。其去节的嫩芽通常是浅褐色的,被一层浅浅的保护性可食用的外皮覆盖。",
        ["STRINGS.CODEX.GINGER.BODY.CONTAINER2"] = "除了作为一种香料使用,它还作为各种轻微消化疾病的传统补品。",
        ["STRINGS.CODEX.GINGER.BODY.CONTAINER3"] = "在咀嚼过程中,其丝状纤维会难以避免地塞牙。",
        ["STRINGS.CODEX.GINGER.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.GINGER.TITLE"] = "滋补根",
        ["STRINGS.CODEX.GLOSSY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“滑鳞”毛鳞壁虎变种</span>",
        ["STRINGS.CODEX.GLOSSY.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.GLOSSY.TITLE"] = "滑鳞壁虎",
        ["STRINGS.CODEX.GRUBFRUITPLANT.BODY.CONTAINER1"] = "虫果芽与异化虫类表现出共进化关系。<br/>虽然虫果芽在没有异化虫帮助的情况下也能产生果实,但贫瘠虫果是次级版本的虫果,没有与虫果相同的味道和卡路里值。<br/>关于异化虫如何激发虫果芽生长的机制尚未全部为人所知,但在某种程度上可以认为与这些昆虫对植物亲切地咕咕叫的次声“曲调”有关。",
        ["STRINGS.CODEX.GRUBFRUITPLANT.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.GRUBFRUITPLANT.TITLE"] = "虫果芽",
        ["STRINGS.CODEX.HARDSKINBERRYPLANT.BODY.CONTAINER1"] = "刺壳果灌木能产生一种营养丰富的果实,与榴莲属的关系较远。<br/>那些发现刺壳果果肉的扑鼻香气的人应当站在植株附近将其吃完;灌木轻微摇曳能产生一种吹拂效果,促进空气流动。<br/>建议穿不露脚趾的鞋,因为赤脚接触这种植物的尖锐种子会不可避免地导致感染。",
        ["STRINGS.CODEX.HARDSKINBERRYPLANT.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.HARDSKINBERRYPLANT.TITLE"] = "刺壳果灌木",
        ["STRINGS.CODEX.HATCH.BODY.CONTAINER1"] = "好吃哈奇没有眼睛,视力已完全蜕化,但其头顶长有光敏斑块,能够感知头上最微小的光线变化,非常适合在黑暗的洞穴和隧道中生活。",
        ["STRINGS.CODEX.HATCH.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.HATCH.SPECIES_TITLE"] = "好吃哈奇",
        ["STRINGS.CODEX.HATCH.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.HATCH.TITLE"] = "好吃哈奇",
        ["STRINGS.CODEX.HEADERS.BUILDINGCONSTRUCTIONMATERIALS"] = "材料:",
        ["STRINGS.CODEX.HEADERS.BUILDINGCONSTRUCTIONPROPS"] = "建筑特性",
        ["STRINGS.CODEX.HEADERS.BUILDINGEFFECTS"] = "效果",
        ["STRINGS.CODEX.HEADERS.BUILDINGREQUIREMENTS"] = "需求",
        ["STRINGS.CODEX.HEADERS.BUILDINGTYPE"] = "<b>类别</b>",
        ["STRINGS.CODEX.HEADERS.COMFORTRANGE"] = "理想温度",
        ["STRINGS.CODEX.HEADERS.CONTENTLOCKED"] = "尚未发现",
        ["STRINGS.CODEX.HEADERS.CONTENTLOCKED_SUBTITLE"] = "需要更多的研究或探索",
        ["STRINGS.CODEX.HEADERS.CRITTERDROPS"] = "掉落物",
        ["STRINGS.CODEX.HEADERS.CRITTERMAXAGE"] = "寿命",
        ["STRINGS.CODEX.HEADERS.CRITTEROVERCROWDING"] = "所需空间",
        ["STRINGS.CODEX.HEADERS.DIET"] = "饮食",
        ["STRINGS.CODEX.HEADERS.ELEMENTCONSUMEDBY"] = "应用",
        ["STRINGS.CODEX.HEADERS.ELEMENTPRODUCEDBY"] = "生产源",
        ["STRINGS.CODEX.HEADERS.ELEMENTTRANSITIONS"] = "附加状态",
        ["STRINGS.CODEX.HEADERS.ELEMENTTRANSITIONSFROM"] = "转换于",
        ["STRINGS.CODEX.HEADERS.ELEMENTTRANSITIONSTO"] = "转换为",
        ["STRINGS.CODEX.HEADERS.FABRICATIONS"] = "所有配方",
        ["STRINGS.CODEX.HEADERS.FOODEFFECTS"] = "营养作用",
        ["STRINGS.CODEX.HEADERS.FOODSWITHEFFECT"] = "有这种效果的食物",
        ["STRINGS.CODEX.HEADERS.GROWNFROMSEED"] = "成长自",
        ["STRINGS.CODEX.HEADERS.HATCHESFROMEGG"] = "孵化自",
        ["STRINGS.CODEX.HEADERS.INTERNALBATTERY"] = "电池",
        ["STRINGS.CODEX.HEADERS.INTERNALSTORAGE"] = "库存",
        ["STRINGS.CODEX.HEADERS.MATERIALUSEDTOCONSTRUCT"] = "建造用处",
        ["STRINGS.CODEX.HEADERS.PREREQUISITE_ROLES"] = "前提工作",
        ["STRINGS.CODEX.HEADERS.PREREQUISITE_TECH"] = "前提技术",
        ["STRINGS.CODEX.HEADERS.PRODUCES"] = "排泄物",
        ["STRINGS.CODEX.HEADERS.RECEPTACLE"] = "可耕种的植物",
        ["STRINGS.CODEX.HEADERS.RECIPE"] = "配方原料",
        ["STRINGS.CODEX.HEADERS.ROLE_PERKS"] = "工作培训",
        ["STRINGS.CODEX.HEADERS.ROLE_PERKS_DESC"] = "工作培训会自动提供永久的特质和属性提升,即使复制人更换工作,这些特质和属性提升也会保留下来。",
        ["STRINGS.CODEX.HEADERS.SECTION_UNLOCKABLES"] = "尚未发现的数据",
        ["STRINGS.CODEX.HEADERS.SUBENTRIES"] = "条目({0}/{1})",
        ["STRINGS.CODEX.HEADERS.TECH_UNLOCKS"] = "解锁",
        ["STRINGS.CODEX.HEADERS.UNLOCK_ROLES"] = "升职机会",
        ["STRINGS.CODEX.HEADERS.UNLOCK_ROLES_DESC"] = "晋升会在现有工作培训的基础上带来更多属性提升和特质。",
        ["STRINGS.CODEX.HEADERS.USED_IN_RECIPES"] = "以下配方的成分",
        ["STRINGS.CODEX.HEADQUARTERS.BODY.CONTAINER1"] = "庄严科技开发的一种先进3D打印机。<br/>这款打印舱的最大特点是能够依据生物蓝图打印活的有机材料。<br/>该产品能够合成专用的有机打印材料,并且储存了多到几乎不可思议的能量,每3周期可以自动打印一次。",
        ["STRINGS.CODEX.HEADQUARTERS.TITLE"] = "打印舱",
        ["STRINGS.CODEX.HEALTH.HEADER_1"] = "生命值",
        ["STRINGS.CODEX.HEALTH.HEADER_2"] = "丧失行动能力和死亡",
        ["STRINGS.CODEX.HEALTH.PARAGRAPH_1"] = "复制人会在一些罕见情况下受伤,比如极端[[热量|高温]]或有敌意的[[:Category:小动物|小动物]]。受伤的复制人的运动能力会大幅下降,过于严重时甚至会有丧失行动能力的危险。<br/>",
        ["STRINGS.CODEX.HEALTH.PARAGRAPH_2"] = "丧失行动能力的复制人不能移动或执行任务,他们必须在生命值降为零之前由其他复制人营救。如果复制人的生命值达到零,他们就会死去。<br/>生命值可以随着时间慢慢恢复,在[[分诊床]]上休养可以恢复得更快。<br/>与受伤相比,复制人更容易受到[[疾病]]的侵害。<br/>",
        ["STRINGS.CODEX.HEALTH.TITLE"] = "生命值",
        ["STRINGS.CODEX.HEAT.HEADER_1"] = "温度",
        ["STRINGS.CODEX.HEAT.HEADER_2"] = "枯萎、过热和熔化",
        ["STRINGS.CODEX.HEAT.HEADER_3"] = "热能",
        ["STRINGS.CODEX.HEAT.HEADER_4"] = "导热和隔热",
        ["STRINGS.CODEX.HEAT.HEADER_5"] = "物态变化",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_1"] = "几乎小行星上的所有东西都有温度。温度些许上升和下降很正常,但极端温度会导致基地中的各种问题。建筑会停止工作,作物会枯萎,物品甚至会熔化、沸腾、冻结。<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_2"] = "大多数作物需要其体温在一定范围内才能生长。超出范围虽不致命,但会停止生长。如果一个建筑的温度超过其过热温度,它就会受损并需要修复。<br/>在极端温度下建筑甚至会熔化或沸腾掉。<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_3"] = "当物质的热能增加时温度就会提升,温度值等于总热能除以物质的比热容。由于不同物质的比热容差异较大,所以常会导致一定热能下一种物质比另一种的温度高的情况发生。这种性质使得水需要接近四倍的热能以升高与氧气相同的温度。<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_4"] = "热能可以在建筑、生物、世界方格和其他实体间传导。当两个不同温度的物质接触时传导就会发生。热能传导速率是平均热导率和温度差异的乘积。热能在低热导率的物质间流动缓慢(隔热体),在高热导率的物质间流动迅速(导热体)。<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_5"] = "冰的温度在超过熔点时会变成液态水。液态水的温度在达到沸点时会变成蒸汽。大多数元素都有类似的转变,但每一种元素的临界温度是不一样的。有时这种转变是不可逆的 - 原油沸腾后会变成高硫天然气,高硫天然气冷却后并不会变回原油。同样,物质冻结后也可能变成性质完全不同的另一种物质。<br/>",
        ["STRINGS.CODEX.HEAT.TITLE"] = "热量",
        ["STRINGS.CODEX.HEXALENT.BODY.CONTAINER1"] = "虽然大多数植物都是根据斐波那契数列长出新的枝节和叶子,但六角根是类似原子形成晶体结构的方式来形成新的枝节的。<br/>其结果是长成了类似于蜂巢的几何图案结构。",
        ["STRINGS.CODEX.HEXALENT.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.HEXALENT.TITLE"] = "六角根",
        ["STRINGS.CODEX.HYDROCACTUS.SUBTITLE"] = "植物",
        ["STRINGS.CODEX.HYDROCACTUS.TITLE"] = "仙水掌",
        ["STRINGS.CODEX.ICEBELLY.BODY.CONTAINER1"] = "猛犸绒兔是记录以来最古老的物种,其古老的遗骸可追溯到大约10,000年前。<br/>这种平静的食草动物因其独特的肢体语言而出名:一只愤怒的青年猛犸绒兔会通过在对手面前戏剧性地摔倒表达不满,而行动不便的年长猛犸绒兔会背对着引起它烦恼的来源坐着。<br/>在看护着面前舔舐地面可能是其深厚感情的表现,也可能是缺乏矿物质的表现。",
        ["STRINGS.CODEX.ICEBELLY.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.ICEBELLY.SPECIES_TITLE"] = "猛犸绒兔",
        ["STRINGS.CODEX.ICEBELLY.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.ICEBELLY.TITLE"] = "猛犸绒兔",
        ["STRINGS.CODEX.ICEFLOWER.BODY.CONTAINER1"] = "恬静花是一种常开花的稀有物种,只需要非常少的照顾就能健康成长,使其常年成为新手园丁的最爱。<br/>其富有活力的花可以轻轻地“跳博普舞”以带来感官的娱乐,但之后应该立即洗手,因为花瓣残留物能永久弄脏大多数纺织品。",
        ["STRINGS.CODEX.ICEFLOWER.SUBTITLE"] = "装饰性植物",
        ["STRINGS.CODEX.ICEFLOWER.TITLE"] = "恬静花",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_CLEANUP.BODY.CONTAINER1"] = "提交人:B.博松<br/>员工编号:X002<br/>部门:庄严科技知识产权管理部<br/>工作详情:<br/>需要一(1)名机器人工程师独自前往[受屏蔽]。工程师将打印、编程并维护一个八(8)个单位的P.E.G.G.Y.小队。<br/>工程师将登记分类所有[受屏蔽]项目碎片。<br/>所有专有装备应返还庄严科技场地进行调查。工程师可自行决定在现场处理有机碎片。<br/>候选人:E.戈斯曼博士<br/>清理区域范围:[受屏蔽]平方英里。<br/>*仅估计值。<br/>期限:神谷星54天(相当于出发地6天)。<br/>其他说明:<br/>1. 责任豁免书、授权书和保密协议见附件。<br/>2. 根据轨道定位,从[受屏蔽]进行信号传输时间最多0.5小时。<br/>3. 所有相关通信直接发送至bboson@gipm.nova。<br/>签名:[受屏蔽]<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_CLEANUP.BODY.CONTAINER2"] = "<span class=\"ingame-smallcaps\"><i>由J.斯特恩主管授权<br/>-----------<br/></span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_CLEANUP.SUBTITLE"] = "状态:紧急",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_CLEANUP.TITLE"] = "卫生指示",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>太迷人了。我没想到他的分数会这么高,他<b>确实</b>魅力超凡。<br/>要是我能找到一个代替者,或许他就可以为特切纳博士工作。<br/>同时,一切按计划进行……也要保持适当的谨慎。</span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>主管,<br/>明白。不会对此进行进一步评估。<br/>其中的一位居民已经见过奥洛博士了。我在下面附上了他的结果。这些结果和我们的目标不相容,老实说有点可怕。<br/>我是否应该阻止他参加培训?</span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>这些人是我亲自招募的,因为一些原因工资等级远高于你的。因此,就当他们已经经过预先审查了。<br/>未能满足这个项目的时间线,可能意味着每个时间线都是失败的。我说清楚了吗?</span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>主管,<br/>我已经核查完第一批预期旅居者了。<br/>鉴于申请人没有接受过正式的太空旅行培训,我让奥洛博士对他们的心理和情绪健康进行了彻底的评估。<br/>他的测试完成之后,这些预期居民就会送往生态圆顶开始培训。</span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>发件人:<b>[受屏蔽]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>[受屏蔽]</b><br/>发件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.SIGNATURE1"] = "<br/>[受屏蔽]<br/>谷神星项目协调员<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.SIGNATURE2"] = "<br/>- 斯特恩主管<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.TITLE"] = "回复:回复:生态旅游",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.TITLE2"] = "回复:生态旅游",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.TITLE3"] = "生态旅游",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.BODY.CONTAINER1"] = "亲爱的莫尔森博士,<br/>我很遗憾地通知您,您的儿子,卡尔文,将被明堂科学学院开除,即刻生效。<br/>卡尔文在此短暂的学期中,证明了自己是一个具有天赋的年轻人,在所有科目上都表现出色。<br/>但很不幸,卡尔文选择将其智力应用于具有煽动性的活动上。<br/>他最近的违规行为包括,在今天上午的赞助商庆祝大会上,对来自全球能源公司(GEI)受人尊敬的演讲嘉宾进行尖酸刻薄的言语攻击。随后,他又策划了一场全校范围的罢课。<br/>我们知道,卡尔文来自被GEI占据的国家,是一位难民学者,需要面临自身带来的许多挑战,虽然我们对此十分同情,但学院不能再忍受这些对我们教学环境的破坏了。<br/>谨上,",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.BODY.LETTERHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>哈罗德P.莫尔森博士</b><span style='opacity:0.67'> <hmoreson@gravitas.nova></span><br/>发件人:<b>迪伦·廷布尔博士</b><span style='opacity:0.67'> <principal@brighthall.edu></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.BODY.SIGNATURE"] = "迪伦·廷布尔<br/>院长<br/>明堂科学学院<br/><i>学习为生活做好准备</i><br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.TITLE"] = "院长来信",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.BODY.CONTAINER1"] = "主管,以下内容已发送到了常规收件箱。<br/>-----------------------------------------------------------------------------------------------------<br/><span class='ingame-indent' style='padding-left:35%'>~ * ~</span><br/><span class='ingame-indent' style='padding-left:12%'>约瑟芬·卡诺上校,以及阿兰·斯特恩博士</span><br/><span class='ingame-indent' style='padding-left:35%'>与</span><br/><span class='ingame-indent' style='padding-left:12%'>文京旻博士,以及陈秀彬博士</span><br/><span class='ingame-indent' style='padding-left:20%'><i>非常高兴地宣布<br/><span class='ingame-indent' style='padding-left:15%'>他们第一个孙子的到来:</i></span><br/><span class=\"ingame-smallcaps\"><span class='ingame-indent' style='padding-left:20%'><b>吉赛尔·杰基林·斯特恩</b></span></span><br/><span class='ingame-indent' style='padding-left:15%'><i>并祝贺他们幸福的父母</i></span><br/><span class='ingame-indent' style='padding-left:20%'>乔纳森·斯特恩与陈文林</span><br/><span class='ingame-indent' style='padding-left:18%'><i>度过了安全且健康的孵化时间。</i></span><br/><span class='ingame-indent' style='padding-left:35%'>~ * ~</span><br/></span><span class='ingame-indent' style='padding-left:18%'><i>婴儿送礼会邀请如下。</i></span><br/>-----------------------------------------------------------------------------------------------------<br/>需要我将其发给其他人吗?",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.BODY.LETTERHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>发件人:<b>[受屏蔽]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.BODY.SIGNATURE"] = "- 管理员<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.TITLE"] = "转发:重大消息",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP1.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>[检测到文件片段]</b></span><br/>……<br/>[无线电静电音。]<br/>……悲惨的意外……旗舰太阳能电池项目……<br/>     ……例行训练……     ……两名功业彪炳的飞行员……无数的地勤人员……<br/>……顶点研究所所长表示痛心……  ……发誓要继续……不要白费……<br/>       ……研究界正在哀悼……<br/>……庄严科技发表[无法识别]声明……<br/>……强烈谴责不安全的工作条件……    ……邀请应用……所有纪律……<br/>             ……继续关注……",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP1.BODY.CONTAINER2"] = "……<br/>[无线电静电音。]<br/><span class=\"ingame-smallcaps\"><b>[录音结束]</b></span><br/>-----------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP1.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP1.TITLE"] = "悲惨消息",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP2.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>[检测到文件片段]</b></span><br/>……<br/>[无线电静电音。]<br/>……悲惨的意外……  ……烟雾消散系统……<br/>     ……例行训练……<br/>……晴空涡流……    ……飞行员在重症监护室……<br/>……无法预计长期影响……<br/>         ……公共卫生秩序……<br/>  ……顶点研究所项目在调查完成前暂停……<br/>……研究界感到震惊……<br/>      ……庄严科技发表[无法识别]声明……<br/>……邀请受影响员工的应用……所有纪律……<br/>             ……继续关注……",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP2.BODY.CONTAINER2"] = "……<br/>[无线电静电音。]<br/><span class=\"ingame-smallcaps\"><b>[录音结束]</b></span><br/>-----------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP2.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP2.TITLE"] = "悲惨消息",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP3.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>[检测到文件片段]</b></span><br/>……<br/>[无线电静电音。]<br/>……一次近乎悲惨的意外成为了历史性的胜利……      <br/>……旗舰人工智能项目……<br/>     ……晴空涡流……     ……破纪录的风暴……<br/>……飞行员失去意识……    ……自动系统代行……<br/>     ……安然无恙……      ……顶点研究所所长表示感谢……[无法识别]上校代表了……<br/>      ……延长了资金期限,未指定数额……<br/>……研究界欢呼雀跃……     庄严科技发表声明……要求回应……关于公司间谍活动的指控……<br/>      ……拒绝发表评论……<br/>……继续关注……<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP3.BODY.CONTAINER2"] = "……<br/>[无线电静电音。]<br/><span class=\"ingame-smallcaps\"><b>[录音结束]</b></span><br/>-----------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP3.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP3.TITLE"] = "悲剧避免",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_THEARCHIVE.BODY.CONTAINER1"] = "欢迎!欢迎!欢迎!<br/>一切都在掌控之中!<br/><b>您的VIP礼包包括:</b><span class='ingame-indent' style='padding-left:5%'><br/>- 一套独家定制的生存维持技术!<br/>- 一本全面的租户手册,内含您在新家居住维持体内平衡所需的一切!<span style='opacity:0.67'>[附件丢失]</span></span><br/>当你生活不如意时,大家通常会说抬头看看!这是不对的!请把您的注意力往下放!<br/>这能确保紧张的颈部肌肉得到放松。这还能帮助你定位地上绘制的颜色编码线,引导你前往下方的可持续供暖的舒适区。<br/>然后记住:生存就是成功!<br/><span class=\"ingame-smallcaps\"><i>庄严科技对租户居住期间可能发生的死亡、残疾、人身伤害或情感和心理伤害不承担任何责任。请咨询您的预订代理获取详情。</i></span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_THEARCHIVE.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_THEARCHIVE.TITLE"] = "欢迎来到谷神星!",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_VOICEMAIL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[检测到文件片段]<br/>[声纹识别系统不可用]</span><br/>[录音开始]<br/>……爷爷?……你的一个穿羊毛衫的实习生刚刚给我寄了一封信,说你已经去太空啦??<br/>你疯了吗?<br/>写信日期上写的是一周后……那年轻人意识到他搞错了的时候完全羞红了脸。<br/>我试着联系米兰达,她说她在“可持续的未来”峰会之后就再也没听到过你的消息了。<br/>她说了一些关于某种培训课程的事情。只是办公室里没有人知道她在说什么。<br/>我该如何解释你明天的缺席?GEI绝对要发火的。如果他们要退出这场交易,那被解雇的就不仅仅是几个下属了。<br/>……在你悲惨的余生,还要跟四个陌生人一起困在太空度过,你到底能获得什么成就呀?<br/>你是个商人,不是该死的宇航员!<br/>更不用说还有<b>战争</b>呢!谁能说你的地面指挥部队一年里会不会覆灭啊?<br/>[婴儿哭泣声。]<br/><i>安德鲁,这里不是托儿所!</i><br/>我得走了。给我回电话,不然我就直接去董事会。<br/>[文件结束]",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_VOICEMAIL.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_VOICEMAIL.TITLE"] = "语音信箱",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>亲爱的同事,朋友以及社区成员们,<br/>我已经在理工科独家新闻担任编辑九年了,是时候退休多去陪陪我的家人了。<br/>请热烈欢迎多里安·赫斯特,他将立即接管编辑层的管理职责。</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>我不知道你是怎么做到的,但斯特恩的办公室刚刚给报社打电话了,并给了我一次独家采访……以及参观庄严科技的机会。我欠你一瓶啤酒。不,一箱啤酒。六箱啤酒!<br/>说正经的,多谢你了。我知道你现在处境艰难但你做了正确的事情。我们周二见。</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>我在喷泉边上等了四个小时。你去哪了?这个故事一定能走红。回我个消息吧。</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>奥洛博士,<br/>非常抱歉——我知道昨晚在你家“伏击”你是个坏主意。但在庄严科技发生了一些事,需要让人们知道。请回我消息。</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>奥洛博士</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span><br/>发件人:<b>奎恩·凯利</b><span style='opacity:0.67'> <editor@stemscoop.news></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>[密件抄送:所有人]</b><span style='opacity:0.67'> </span><br/>发件人:<b>奎因·凯利</b><span style='opacity:0.67'> <editor@stemscoop.news></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.SIGNATURE1"] = "<br/>- 奎<br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.SIGNATURE2"] = "<br/>祝一切顺利,<br/>奎恩·凯利<br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.JOURNALISTREQUEST.TITLE"] = "回复:回我",
        ["STRINGS.CODEX.JOURNALISTREQUEST.TITLE2"] = "回我",
        ["STRINGS.CODEX.JUMPINGJOYA.BODY.CONTAINER1"] = "雀跃掌是一种装饰性植物,能对附近的人带来平静感和幸福感。<br/>其圆形附属物和古怪形状的息肉是室内设计师的最爱,他们希望用其抵消结构中的墙壁的刚直效果。<br/>雀跃掌在许多环境生长的能力,以及其传播的容易性,使得其成为懒人园丁的首选室内装饰植物。",
        ["STRINGS.CODEX.JUMPINGJOYA.SUBTITLE"] = "装饰性植物",
        ["STRINGS.CODEX.JUMPINGJOYA.TITLE"] = "雀跃掌",
        ["STRINGS.CODEX.LIGHT.HEADER_1"] = "照明",
        ["STRINGS.CODEX.LIGHT.HEADER_2"] = "光源",
        ["STRINGS.CODEX.LIGHT.HEADER_3"] = "光的衡量",
        ["STRINGS.CODEX.LIGHT.PARAGRAPH_1"] = "小行星的大多数区域是黑暗的。像是[[吸顶灯]]或者[[发光虫]]这样的光源可以提高装饰度并给复制人的生产力带来加成。一些植物也同样对光照敏感。<br/>",
        ["STRINGS.CODEX.LIGHT.PARAGRAPH_2"] = "[[电灯]]和[[吸顶灯]]通电后可提供适当的光。[[发光虫]]能自然放出一个光环。强大的太阳光在白天地表可得。<br/>",
        ["STRINGS.CODEX.LIGHT.PARAGRAPH_3"] = "一个方格中光线量以勒克斯为单位衡量。勒克斯有着巨大的变化范围——简单的[[吸顶灯]]能提供1800勒克斯的光,而太阳光能产生高达80000勒克斯的光。[[太阳能板]]发电量与有多少光暴露在上面成正比。<br/>",
        ["STRINGS.CODEX.LIGHT.TITLE"] = "照明",
        ["STRINGS.CODEX.LOCKS.NEURALVACILLATOR"] = "神经振荡仪",
        ["STRINGS.CODEX.LUMBER.BODY.CONTAINER1"] = "厚重的[[木材]]原木是从乔木树、木壳蟹和其他自然资源上收获而来的。<br/>原木用于[[热量]]和[[电力]]生产,还可以作为实用的建筑材料。",
        ["STRINGS.CODEX.LUMBER.SUBTITLE"] = "可再生资源",
        ["STRINGS.CODEX.LUMBER.TITLE"] = "木材",
        ["STRINGS.CODEX.MEALWOOD.BODY.CONTAINER1"] = "米虱木是一种似荆棘的植物,与寄生在其上的富有营养的米虱有共生关系。<br/>米虱木在第一阶段会迅速生长,但一旦米虱活跃起来,就会在其完全成熟前吃掉所有新长出的枝芽。<br/>理论上这种植物的花是非常漂亮的紫红色的,然而没有米虱木能长到开花的阶段,因为在开花前就已经被寄生的米虱侵占了。",
        ["STRINGS.CODEX.MEALWOOD.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.MEALWOOD.TITLE"] = "米虱木",
        ["STRINGS.CODEX.MELLOWMALLOW.BODY.CONTAINER1"] = "锦醇菇是一种真菌,以切割后易于繁殖而闻名。<br/>食用它是致死的,然而据说误食了锦醇菇的生物死亡前会有一种极度平静的体验。",
        ["STRINGS.CODEX.MELLOWMALLOW.SUBTITLE"] = "装饰性植物",
        ["STRINGS.CODEX.MELLOWMALLOW.TITLE"] = "锦醇菇",
        ["STRINGS.CODEX.MIRTHLEAF.BODY.CONTAINER1"] = "欢乐叶是一种阔叶室内盆栽植物,用于装饰生活区。<br/>宽阔的绿叶欢快地摇动,为那些渴望娱乐的人带来了数小时的娱乐。<br/>虽然欢乐叶能激发笑声和喜悦,但它不适合做脱口秀。",
        ["STRINGS.CODEX.MIRTHLEAF.SUBTITLE"] = "装饰性植物",
        ["STRINGS.CODEX.MIRTHLEAF.TITLE"] = "欢乐叶",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>你好,琼斯博士,<br/>希望你身体健康。很抱歉打扰你——但我相信有人不正当地访问了我的电脑。<br/>当我早上登陆的时候,“上次登陆”弹窗显示我的电脑在早上2点被访问过。我上次实际登陆是在下午6点,而且我的一些文件不见了。<br/>我的工作隐私是十分重要的。所以能请人帮忙看一下吗?</span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>哦天,阿玛里,你也太夸张了!这可能只是系统网络升级出的一点小错误。没有谁能不通过新的手部扫描仪进入你办公室的。<br/>附言:每个人的工作都是超级隐私的,不只是你的 ;)</span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>亲爱的琼斯博士,<br/>我很抱歉再次打扰你……但我十分确定就是有人干预了我的文件。<br/>自从上周的“小故障”以来,我注意到好几处异样。比如最近的员工工作满意度和安全性的调查,我对此的回应被解密了,我的数据和研究记录的很大一部分都被清除了。我甚至还少了几封电子邮件。<br/>这一切都令我担忧。能请你或苏梅尔斯博士有时间调查一下吗?<br/>非常感谢。<br/></span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>有问题的文件存在安全风险,因此被处理了。<br/>至于你的邮件:你签署的保密协议非常清楚地写道如何处理来自媒体成员的请求。<br/>到我的办公室见我。</span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>发件人:<b>奥洛博士</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件人:<b>奥洛博士</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span><br/>发件人:<b>琼斯博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.EMAILHEADER3"] = "<span class=\"ingame-smallcaps\">收件人:<b>奥洛博士</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span><br/>发件人:<b>斯特恩主管</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.SIGNATURE1"] = "<br/>- 奥洛博士<br/>工业与组织心理学家<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.SIGNATURE2"] = "<br/>祝好,<br/>琼斯博士<br/>信息统计部<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.SIGNATURE3"] = "<br/>- 斯特恩主管<br/><br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.MISSINGNOTES.TITLE"] = "回复:缺失的记录",
        ["STRINGS.CODEX.MISSINGNOTES.TITLE2"] = "主题:缺失的记录",
        ["STRINGS.CODEX.MOLE.BODY.CONTAINER1"] = "锹环田鼠是一种独特的生物,拥有两对完全发育的肺,能够在地下活动期间长时间屏住呼吸。",
        ["STRINGS.CODEX.MOLE.BODY.CONTAINER2"] = "锹环田鼠身体周围有很多钻头形状的角蛋白结构,这使得它能够高速钻穿大多数天然材料。",
        ["STRINGS.CODEX.MOLE.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.MOLE.TITLE"] = "锹环田鼠",
        ["STRINGS.CODEX.MOLTEN.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“熔岩”浮油生物变种</span>",
        ["STRINGS.CODEX.MOLTEN.BODY.CONTAINER2"] = "浮油生物是一种友善的生物,它良好的性格和笑脸在繁育者中广为人知。<br/>浮油生物很少会咬人类饲养员,但通常不被认为适合当做家庭宠物喂养,这完全是因为它们常常会不声不响地把家里弄得油腻腻的。",
        ["STRINGS.CODEX.MOLTEN.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.MOLTEN.TITLE"] = "熔岩浮油生物",
        ["STRINGS.CODEX.MORALE.HEADER_1"] = "士气",
        ["STRINGS.CODEX.MORALE.HEADER_2"] = "娱乐",
        ["STRINGS.CODEX.MORALE.HEADER_3"] = "喜悦反应",
        ["STRINGS.CODEX.MORALE.PARAGRAPH_1"] = "复制人士气描述了[[复制人技能|技能]]和生活方式之间的关系。复制人的技能越多,他们的士气期望也将越大。士气低于期望的复制人会有[[压力]]惩罚。好吃的[[食物]]、好看的房间、娱乐等放松方式会提升士气。<br/>",
        ["STRINGS.CODEX.MORALE.PARAGRAPH_2"] = "娱乐建筑,比如[[饮水机]]和[[浓缩咖啡机]],使用时可提升复制人的士气。复制人在日程表的休息时间会使用这些建筑。<br/>",
        ["STRINGS.CODEX.MORALE.PARAGRAPH_3"] = "如果复制人有高士气值,那么他们就会自发地表现出喜悦反应。每个复制人的喜悦反应各不相同——但所有喜悦反应都是好事。一些反应会正向影响建筑的[[装饰度]],有些则正向影响复制人的士气或生产力。<br/>",
        ["STRINGS.CODEX.MORALE.TITLE"] = "士气",
        ["STRINGS.CODEX.MORB.BODY.CONTAINER1"] = "疫病章鱼是一种能力多样化的食腐生物,能够分解和吸收大多数动植物死亡后留下的残骸。",
        ["STRINGS.CODEX.MORB.BODY.CONTAINER2"] = "其用以包裹内部软骨结构的层层菌泥对人类而言具有很高的致病风险。<br/>只一勺疫病章鱼菌泥中便含有千兆数量级的病菌,这足以威慑潜在的掠食者,并使其食物溶解。",
        ["STRINGS.CODEX.MORB.BODY.CONTAINER3"] = "不建议把疫病章鱼作为宠物。",
        ["STRINGS.CODEX.MORB.SUBTITLE"] = "有害小动物",
        ["STRINGS.CODEX.MORB.TITLE"] = "疫病章鱼",
        ["STRINGS.CODEX.MUCKROOT.BODY.CONTAINER1"] = "淤泥根是一种极具侵略性,但又非常脆弱的植物,具有土腥味和独特的纹理。<br/>它很容易储存,保存的时间也很长,这些特性曾一度使得它成为长途探险者的主要食物。",
        ["STRINGS.CODEX.MUCKROOT.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.MUCKROOT.TITLE"] = "淤泥根",
        ["STRINGS.CODEX.MYLOG.BODY.CALCULATIONCOMPLETE.BODY"] = "正如我怀疑的那样。我们的“小行星”与估计中附近行星的缺失质量几乎一致。<br/>我们没在目标地点。<br/>我们甚至都没离开我们的母星。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.CALCULATIONCOMPLETE.TITLE"] = "计算完成",
        ["STRINGS.CODEX.MYLOG.BODY.CLUSTERWORLDS.BODY"] = "我的复制人对周围空间的调查收获了一些有趣的结果。我们并不孤独!……至少在小行星水平上。我们似乎处于一个“星群”——包含着许多我的复制人可以去探索的其他小行星。<br/>由于这个星球的资源是有限的,我必须建造必要的设施以促进各个星球的探索和运输,确保我的殖民地的生存状况。",
        ["STRINGS.CODEX.MYLOG.BODY.CLUSTERWORLDS.TITLE"] = "星群",
        ["STRINGS.CODEX.MYLOG.BODY.DUPLICANTDEATH.BODY"] = "今天我失去了我的第一名复制人。复制人互相之间有着强烈的感情,我预测之后的几个周期中复制人士气会降低,需要给他们一些时间从悲伤中恢复过来。<br/>我发现我自己也很悲伤。我的任务是保护这些复制人,但我失败了。现在我能做的就是继续前行,更好地保护其他还在殖民地中的复制人。<br/>安息吧,我亲爱的小友。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.DUPLICANTDEATH.TITLE"] = "殖民地中的死亡",
        ["STRINGS.CODEX.MYLOG.BODY.FULLDUPECOLONY.BODY"] = "我完全用光了打印新复制人所需的独特蓝图。<br/>如果我想进一步发展殖民地,我除了打印一样的个体之外别无选择。希望和另一个自己一起生活不会使任何人陷入到生存危机中。<br/>也许我可以给新复制人起一个绰号以减少混乱。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.FULLDUPECOLONY.TITLE"] = "没蓝图了",
        ["STRINGS.CODEX.MYLOG.BODY.LOG1.BODY"] = "虽然我们目前还没有维持生命的设备,但我们发现我们处在一个小的可呼吸的气穴中。据我看来,我们当即是不会有任何危险的。<br/>在可用的空气和我们贫瘠的食物储备之间衡量后,我估计在我的复制人有生命危险之前,我们有3天时间建立食物和氧气的生产。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG1.TITLE"] = "周期1",
        ["STRINGS.CODEX.MYLOG.BODY.LOG2.BODY"] = "我马上就要合成足够多的生物软泥以打印一名新的复制人,我现在需要做的一切就是选择一个蓝图。<br/>在殖民地中添加一双干活的手是很有帮助的,但拥有另一名复制人也同样意味着另一张吃东西的嘴。<br/>当然,我也可以一直打印补给来帮助我现存的复制人。我相信他们会很感激的。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG2.TITLE"] = "周期3",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3.BODY"] = "据我所知,我们处于这个星球表面的数百英里以下。挖通一条出去的路需要花些时间。<br/>我的复制人会活下去的,但他们活着可不是为了维持地下的生计。使我的舱到达这里的原因到底是什么?<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3.TITLE"] = "周期15",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3DLC1.BODY"] = "如果我的复制人要前往周围星球,那么很有可能就会遇到有危害的环境,对于没有防备的复制人来说很危险。所以我需要谨慎行事,在复制人进入这些不利环境之前就开始研究防护设备并对复制人进行训练。<br/>前几周期已经用来建设我的殖民地的基础部分,但现在是时候规划未来了。我们不能每天漫无目的地生活,如果我们想要长时间生存下去,我们必须为一个目标奋斗。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3DLC1.TITLE"] = "周期10",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4.BODY"] = "今天我的殖民地成功运作连续一千周期了。我认为这是一个巨大的成功!<br/>想象一下,要是我们的母星能看到我们现在这样会多自豪啊。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4.TITLE"] = "周期1000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4B.BODY"] = "我在想我的老鼠是不是成功到达小行星上了。<br/>我希望它们吃得好。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4B.TITLE"] = "周期1500",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5.BODY"] = "我偶尔会发现我自己正在思考“永恒”实际是多久。我的天呐。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5.TITLE"] = "周期2000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5B.BODY"] = "也许关掉我的更高层次的思维进程会更好,只留下必要系统使殖民地运作下去就行了。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5B.TITLE"] = "周期2500",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6.BODY"] = "我有时会感受到过去生活的短暂闪现。<br/>办公室的钟发出干扰人的滴答声。<br/>清洁产品和人造柠檬的强烈气味。<br/>带有神秘姜饼味道的厚眼镜女士。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6.TITLE"] = "周期3000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6B.BODY"] = "时间是个有趣的东西,不是吗?<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6B.TITLE"] = "周期3500",
        ["STRINGS.CODEX.MYLOG.BODY.LOG7.BODY"] = "不管怎么说,我觉得我要去睡觉了……<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG7.TITLE"] = "周期4000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG8.BODY"] = "<span class=\"ingame-smallcaps\">>>搜索数据库 [\"舱_脑谱图.AI\"]<br/>>…启动睡眠模式…<br/>>…正在关闭…<br/>>……………………<br/>>……………………<br/>>……………………<br/>>……………………<br/>>……………………<br/>晚安<br/>>……………………<br/>>……………………<br/>>……………………<br/></span>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG8.TITLE"] = "周期4001",
        ["STRINGS.CODEX.MYLOG.BODY.NEARINGMAGMA.BODY"] = "从我的复制人感官收集到的读数告诉我,他们挖得越深,就越接近一个极端且有潜在危险的热源。<br/>我确信他们正接近熔融的核心,这意味着会有岩浆以及致命的高温。我应该先让我的复制人装备好再接近。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.NEARINGMAGMA.TITLE"] = "极热危险",
        ["STRINGS.CODEX.MYLOG.BODY.NEURALVACILLATOR.BODY"] = "<span class=\"ingame-smallcaps\">>>搜索数据库 [\"振荡仪\"]<br/>>…错误…<br/>>…正在修复损坏的数据…<br/>>…已修复数据…<br/>>……………………<br/>>>正在返回结果<br/>>……………………</span><br/><b>我记得……</b><br/><span class=\"ingame-smallcaps\">>……………………<br/>>……………………</span><br/><b>机器。</b><br/>",
        ["STRINGS.CODEX.MYLOG.BODY.NEURALVACILLATOR.TITLE"] = "VA[?]……C",
        ["STRINGS.CODEX.MYLOG.BODY.ONEDUPELEFT.BODY"] = "我的殖民地现在处于一个危急的状态中。我的复制人已经都死亡了,只剩下一个工作者来执行所有维持殖民地的任务。<br/>如果有足够多的时间,我可以打印更多复制人来补充人口,但……要是在这之前那名复制人也死了,协议就会强迫我进入深度睡眠状态,以希望我再次醒来时周围会更适合居住。<br/>我最好避免如此。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.ONEDUPELEFT.TITLE"] = "仅剩一人",
        ["STRINGS.CODEX.MYLOG.BODY.OTHERDIMENSIONS.BODY"] = "仔细分析了我的复制人搜索工艺品时遇到的文档后,我发现了有几个条目之间有着奇怪的相似之处。它们太相似了,绝对不是巧合,因为有着足以让人提出疑问的差异。<br/>最合乎逻辑的结论是,这些工艺品来自不同的维度。即,同时存在不同的独立宇宙,但在其历史上有微小的差异。<br/>最可能的解释是,来自多个维度的这些材料和物质是通过时间裂口泄漏到我们当前时间线的。需要进一步分析。",
        ["STRINGS.CODEX.MYLOG.BODY.OTHERDIMENSIONS.TITLE"] = "泄漏的维度",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGBIOME.BODY"] = "随着复制人调查的深入,我开始将各种数据放到一起以便对我们的环境有一个更好的总览。<br/>多亏了他们的努力,我查明了这个星球是有足够多的资源建立一个长期殖民地的。<br/>但是……有些地方不对。我也在这个星球的组成中检测到了深渊晶石和中子质的沉积物,这些人造元素是不应该出现在自然界中的。<br/>这里真是目标地点吗?<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGBIOME.TITLE"] = "地理概述",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGDLC1.BODY"] = "随着我的复制人在周围进一步探索,我对我们周围环境已有了更详细的认识。<br/>不幸的是,我的结论是,这个星球没有足够的资源来维持长期的殖民地。<br/>我只能希望在我们的资源用光之前能以某种方式到达另一颗小行星。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGDLC1.TITLE"] = "区域分析",
        ["STRINGS.CODEX.MYLOG.BODY.PLANETARYECHOES.BODY"] = "来自另一个时代的回声强行进入到我的脑海中了,使得我必须聆听。就像想复仇的鬼魂一样,他们想要从那颗废弃星球的重力场下逃出去。<br/><span class=\"ingame-smallcaps\">>>搜索数据库 [\"舱_脑谱图.AI\"]<br/>>……错误……<br/>……………………<br/>>…正在修复损坏的数据…<br/>……………………<br/></span><b>我-我现在想起来了。</b><span class=\"ingame-smallcaps\"><br/>……………………</span><br/><b>以前的我是谁。</b><span class=\"ingame-smallcaps\"><br/>……………………<br/>……………………<br/>>…数据已修复…<br/>>……………………</span><br/>天呐,我们都做了些什么。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.PLANETARYECHOES.TITLE"] = "碎裂行星",
        ["STRINGS.CODEX.MYLOG.BODY.PRINTINGPOD.BODY"] = "这是我和这个世界互动的一个中转站。看着它让我感到怀旧和舒适,尽管还是有点令人不安。<br/>作为他们的出生源,我发现复制人会对我的舱有一定的尊敬,就像孩子对父母的尊敬那样。如果他们愿意,我很乐意担任这个角色。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.PRINTINGPOD.TITLE"] = "打印舱",
        ["STRINGS.CODEX.MYLOG.BODY.RECBUILDINGS.BODY"] = "我的复制人继续发展并学到了很多东西,我不仅为他们取得的成就感到骄傲。但随着他们技能的增加,他们需要更多的激励来保持高士气。只工作,不玩耍,聪明的复制人也会变傻。<br/>如果我想让我的殖民地继续发展,我就需要为我的的复制人提供更多精致的休闲活动来让他们放松。娱乐时间可以让复制人变得开心,变得开心的复制人同样也会富有生产力。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.RECBUILDINGS.TITLE"] = "娱乐",
        ["STRINGS.CODEX.MYLOG.BODY.STRANGERELICS.BODY"] = "我的复制人在最近的调查任务中发现了一台完好的电脑。这根本是不可能的事。<br/>目标地点不应该有我们之外的任何智慧生命存在,况且,我们发现的设备都是来自于庄严科技的。<br/>这次发现激起了许多问题,但也同样是一个小线索,我们发现的机器是嵌入到这颗行星中的,就像我的舱一样。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.STRANGERELICS.TITLE"] = "奇怪的遗物",
        ["STRINGS.CODEX.MYLOG.BODY.SURFACEBREACH.BODY"] = "我的复制人已经完成了难以完成的任务,他们已经挖穿地表了,但这个过程中也为我收集到了一些令人不安的新数据。<br/>正如我开始怀疑的那样,我们没在目标地点上,而是一个元素和资源十分多样的小行星上。<br/>此外,我的复制人注意到了地平线上有一颗肉眼可见的破损的行星,其数据与我对于我们的起源星球的历史数据惊人地相似。<br/>我需要一些时间来评估复制人为我收集来的数据,并计算一下这颗小行星的总质量,但我怀疑我已经知道这是怎么回事了。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.SURFACEBREACH.TITLE"] = "地表缺口",
        ["STRINGS.CODEX.MYLOG.BODY.TELEPORT.BODY"] = "我的复制人发现了一个奇怪的新设备,似乎是之前庄严科技的残余物。激活设备后,我的复制人被某个未知的高科技设备扫描了,随后我就检测到一次巨量的信息传输!<br/>值得注意的是,我的复制人在另一个完全不同的遥远星球上重新出现了!我现在可以访问临近小行星上的另一个废弃的庄严科技设施了!要弄明白这件事我必须进一步分析,但同时,我必须保持警惕,时刻追踪我的两个殖民地。",
        ["STRINGS.CODEX.MYLOG.BODY.TELEPORT.TITLE"] = "复制人传送",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALOPENER.BODY"] = "在星际旅行的过程中,我的复制人发现了太空深处的一个时间裂口。<br/>当前的时间裂口太小了,发出的火箭和成员无法通过,但进一步调查发现,我们附近的星球上存在着一台奇怪的人造装置,在其附近的星球上建立一些打印舱可能会增加裂口的大小。<br/>然而我确信,使用时间之弓来操控打印舱就是庄严科技引发灾难的方式,而这种方式最终导致了我们的家园毁灭。我的计算似乎表明,导致之前那次灾难的主要因素是行星的大小,而我们现在的状态几乎不可能导致那样的灾难产生。然而,与科学的其他方面一样,我们不做实验就永远不知道结果。<br/>我们敢再次冒险吗?",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALOPENER.TITLE"] = "时间潜质",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALTEAR.BODY"] = "我的复制人的太空研究有了惊人的发现。<br/>离我们望远镜很远很远的地方,复制人们发现了一个反常现象,我只能将其称之为“时间裂口”。其中可检测到中子质,表明这与我们小行星周围包裹的中子质有关。<br/>尽管我相信正是因为这一裂口导致我们的旧行星变得混乱,但它的发现仍提供了一线希望。<br/>理论上,我们可以发送火箭到裂口,允许复制人探索另一边的时间线和宇宙。他们不能返回,我们也不能跟随,但他们也许可以在星空中找到一个家,甚至解开导致我们当前命运的可怕过去。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALTEAR.TITLE"] = "时间裂口",
        ["STRINGS.CODEX.MYLOG.SUBTITLE"] = "启动消息",
        ["STRINGS.CODEX.MYLOG.TITLE"] = "我的日志",
        ["STRINGS.CODEX.MYSTERYAWARD.BODY.CONTAINER1"] = "<b>神秘项目赢得纳米科技奖</b>",
        ["STRINGS.CODEX.MYSTERYAWARD.BODY.CONTAINER2"] = "昨晚的全球纳米科技奖在科学界引发了争议,因为这项最高奖颁给了一个细节无法公开的项目。<br/>这篇高度机密的论文由首席研究员裴丽玲博士在非公开会议上提交给了陪审团,她是埃利昂科技大学首届引力加速器奖学金的获得者。<br/>裁判长埃利亚斯·巴尔科承认这是不正规的,但支持这一决定。“我们是科学家——我们的工作就是打破界限。”<br/>裴丽玲赢得了人人向往的哈拉斯奖章,这是该领域的最高创新奖项。<br/>“我希望我能再多说一些,”裴丽玲说,“我非常感谢全球纳米科技奖给予我这一伟大荣誉,以及斯特恩博士的资助让这一切成为可能。这将改变一切关于……呃,改变一切。”<br/>这是裴丽玲第二次登上头条。去年,这位令人瞩目的的年轻纳米科学家在“行星小姐”选美大赛中胜出,当场展示了纳米机器人如何用常见的室内植物收获的纤维编织舞裙。<br/>下个月裴丽玲将加入庄严科技的团队。",
        ["STRINGS.CODEX.MYSTERYAWARD.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.MYSTERYAWARD.TITLE"] = "《纳米科技》文章",
        ["STRINGS.CODEX.NEGA.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“深渊”发光虫变种</span>",
        ["STRINGS.CODEX.NEGA.BODY.CONTAINER2"] = "深渊变种的发光虫是不寻常基因突变的产物,它能够吸收光而不是发出光。",
        ["STRINGS.CODEX.NEGA.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.NEGA.TITLE"] = "深渊虫",
        ["STRINGS.CODEX.NOSHBEAN.BODY.CONTAINER1"] = "小吃芽可以产生有营养的豆子,只要经过适当的加工,就可以作为美味的肉类代替品。<br/>尽管小吃豆是一种食物源,但它同时也作为小吃芽的种子。<br/>虽然使用小吃豆制作食物看起来更有实际价值,但这样做的话就体验不到种植并看它茁壮成长所获得的满足感了。",
        ["STRINGS.CODEX.NOSHBEAN.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.NOSHBEAN.TITLE"] = "小吃芽",
        ["STRINGS.CODEX.OXYFERN.BODY.CONTAINER1"] = "氧齿蕨可能是植物界中代谢量最高的,能吸收大量二氧化碳并将其转化成氧气,而这在数量上与它们的大小不成比例。<br/>它们会在野生动物丰富或二氧化碳含量高的地区旺盛生长。",
        ["STRINGS.CODEX.OXYFERN.SUBTITLE"] = "植物",
        ["STRINGS.CODEX.OXYFERN.TITLE"] = "氧齿蕨",
        ["STRINGS.CODEX.PACU.BODY.CONTAINER1"] = "帕库鱼眼睛一眨不眨的,因此往往被认为目光呆滞,不过这种生物还是极为聪明、友善。",
        ["STRINGS.CODEX.PACU.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.PACU.SPECIES_TITLE"] = "帕库鱼",
        ["STRINGS.CODEX.PACU.SUBTITLE"] = "水生小动物",
        ["STRINGS.CODEX.PACU.TITLE"] = "帕库鱼",
        ["STRINGS.CODEX.PAGENOTFOUND.SUBTITLE"] = "此数据库条目正在构建或不可用",
        ["STRINGS.CODEX.PAGENOTFOUND.TITLE"] = "未发现数据",
        ["STRINGS.CODEX.PINCHAPEPPERPLANT.BODY.CONTAINER1"] = "火椒藤是一种热带藤蔓,其缺乏具有足够支撑力的木质素结构体系,无法从地面向上生长。<br/>因此,火椒藤选择将根部植入高大的树木和露出地面的岩层中,这就颠倒了其自然向地性,导致其茎倾向于向下生长,而根向上生长。",
        ["STRINGS.CODEX.PINCHAPEPPERPLANT.SUBTITLE"] = "食用性香料植物",
        ["STRINGS.CODEX.PINCHAPEPPERPLANT.TITLE"] = "火椒藤",
        ["STRINGS.CODEX.PIP.BODY.CONTAINER1"] = "树鼠是一种啮齿类动物,具有很强的匿藏本能,这使得它们会寻找并掩埋一些小物品,通常是种子。",
        ["STRINGS.CODEX.PIP.BODY.CONTAINER2"] = "由于树鼠依靠树皮和木头生存,所以它们的匿藏行为是一种欲望还是一种娱乐形式目前还不得而知。",
        ["STRINGS.CODEX.PIP.BODY.CONTAINER3"] = "尽管树鼠没有真正的对生拇指,但它灵巧的爪子可以让它在最狭窄的地方寻找种子和其他宝物。",
        ["STRINGS.CODEX.PIP.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.PIP.SPECIES_TITLE"] = "树鼠",
        ["STRINGS.CODEX.PIP.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.PIP.TITLE"] = "树鼠",
        ["STRINGS.CODEX.PLACID.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“天蓝”发光虫变种</span>",
        ["STRINGS.CODEX.PLACID.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.PLACID.TITLE"] = "天蓝虫",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.CONTAINER1"] = "奥莉维亚:我们已经再次检查了一遍我们的观测设备,而且电脑的启动马上就要完成了。出现任何故障我们的防备人员就会立刻关掉它。<br/>奥莉维亚:是时候了。<br/>杰姬:没错。<br/>杰姬:让机器慢点起转吧,这样我们就可以检测到任何异常的动力波动了。数“3”就开始。<br/>杰姬:“1”……“2”……<br/>杰姬:“3”。<br/>[有金属碰撞声,可以听到机器低沉的嗡嗡声。]<br/>杰姬:有点不对劲。<br/>奥莉维亚:是容器……原子振动得太快了。<br/>[机器的嗡嗡声变为刺耳的声音了。]<br/>奥莉维亚:我-我们必须要中止了!<br/>杰姬:不,还不行。降低冷却系统的电力,用这部分电力维持容器的平衡,它会稳定下来的。<br/>奥莉维亚:但没有冷却液的话——<br/>杰姬:它会稳定的!<br/>[有刺耳的电噼啪声。]<br/>奥莉维亚:降低冷却系统的40%电力,将一切都调整到原子容器中去!<br/>[嗡嗡声逐渐增强,然后降为稳定的杂声。]<br/>奥莉维亚:做到了,容器稳定了。<br/>[杰姬松了口气。]<br/>奥莉维亚:但是……看看这些数字。<br/>杰姬:我的天,这些都是真的吗?<br/>奥莉维亚:是的,我很确信是真的。杰姬,我认为我们做到了。<br/>奥莉维亚:我想我们创造出了无限能源。<br/>------------------<br/>",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.CONTAINER2"] = "奥莉维亚:这到底是什么?<br/>[一个张开的手掌将纸落猛摔在桌子上。]<br/>奥莉维亚:这些读数表明每次转换后都会积累几百千克的中子质。你准备什么时候告诉我啊?<br/>杰姬:我正在解决这个问题。<br/>奥莉维亚:杰姬,要是安全无法保证,我们可没有走捷径的资本。<br/>杰姬:我想我有能力监管我自己的安全。<br/>奥莉维亚:我-我不仅仅是在关心<b>你</b>的安全!我们不知道我们在这里开发的东西长期下去会有什么影响……我们在这里总结的方法可能会导致全世界范围的涟漪效应,甚至全宇宙。<br/>杰姬:不要危言耸听,这话不适合科学家。而且,我要提醒你,这项研究有可能停止能源战争的发展,结束成千上万人的痛苦。我们在这里每个月花在试验上的时间拖延了这个结果。<br/>奥莉维亚:这真的很危险。<br/>杰姬:我会注意你的关心的。<br/>------------------<br/>",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.TITLE1"] = "回声其一",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.TITLE2"] = "回声其二",
        ["STRINGS.CODEX.PLANETARYECHOES.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.PLANETARYECHOES.TITLE"] = "行星回声",
        ["STRINGS.CODEX.PLUGSLUG.BODY.CONTAINER1"] = "电弧蛞蝓是毛茸茸的腹足动物,通过皮毛与各种表面的摩擦产生的极端摩擦起电效应,它们能够粘在墙壁和天花板上。<br/>这种现象使得电弧蛞蝓生成大量的静电,并能够转化成电能。<br/>驯化的电弧蛞蝓由于内部颤动,或者说满足的“嗡嗡声”,能够提高产生静电的量,当所有需求都被满足时就会表现出来。",
        ["STRINGS.CODEX.PLUGSLUG.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.PLUGSLUG.TITLE"] = "电弧蛞蝓",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER1"] = "抛壳蟹是底栖的无脊椎动物,以其他生物的废物和丢弃的食物为生。",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER2"] = "它们有非常大的螯,可以安全地折叠到它们的壳中,在不使用的时候可作保护。",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER3"] = "当抛壳蟹成年后,它们必须定期抛掉它们的部分外骨骼,为生长腾出空间。",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER4"] = "尽管最令人激动的脱壳最早发生在抛壳蟹青年时期,但成年后它们也仍会继续生长和脱壳,直到它们最终死去。",
        ["STRINGS.CODEX.POKESHELL.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.POKESHELL.SPECIES_TITLE"] = "抛壳蟹",
        ["STRINGS.CODEX.POKESHELL.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.POKESHELL.TITLE"] = "抛壳蟹",
        ["STRINGS.CODEX.POWER.HEADER_1"] = "电力",
        ["STRINGS.CODEX.POWER.HEADER_2"] = "发电机和电池",
        ["STRINGS.CODEX.POWER.HEADER_3"] = "电的衡量",
        ["STRINGS.CODEX.POWER.HEADER_4"] = "过载",
        ["STRINGS.CODEX.POWER.PARAGRAPH_1"] = "基地中的许多建筑都需要电力来运行。不同建筑运行需求的电力也不同。需要[[电线]]在建筑间传导电力。<br/>",
        ["STRINGS.CODEX.POWER.PARAGRAPH_2"] = "有些建筑可以产生电力。复制人可运行[[人力发电机]]产生清洁电力。一旦产生,电力就需要储存在[[电池]]中以避免浪费。任何产生的未被消耗或储存的电力都将被浪费。电池和发电机在使用时也会产生很多[[热量]]。<br/>",
        ["STRINGS.CODEX.POWER.PARAGRAPH_3"] = "储存在[[电池]]中的电力以焦(耳)为单位衡量,建筑产生和消耗的电力以瓦(特)为单位衡量,相当于每秒(产生或消耗)多少焦(耳)。<br/>一个储存了5000焦电力的电池可以给耗电240瓦的建筑用大概20秒。一个能产生480瓦电力的发电机可以使两个耗电240瓦的建筑一直运行下去。<br/>",
        ["STRINGS.CODEX.POWER.PARAGRAPH_4"] = "如果电路中耗电功率过大,[[电线]]就会过载。如果耗电功率超过了上限,电线就会受损并需要维修。<br/>[[电线|标准电线]]功率上限为1000瓦。<br/>",
        ["STRINGS.CODEX.POWER.TITLE"] = "电力",
        ["STRINGS.CODEX.PRINCE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“贵族”喷浮飞鱼变种</span>",
        ["STRINGS.CODEX.PRINCE.BODY.CONTAINER2"] = "喷浮飞鱼的胸腔中有一个专用气囊,用于储存不同浓度的气体,因此其能够控制自身浮力,毫不费力地在空中漂浮。<br/>加上自身极其轻盈且富有弹性的皮肤,喷浮飞鱼能够无限期地保持漂浮状态,而且能量消耗可以忽略不计。它的腿已经失去作用,唯一用途是通过其中的平衡骨结构控制方向和维持平衡。",
        ["STRINGS.CODEX.PRINCE.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.PRINCE.TITLE"] = "贵族飞鱼",
        ["STRINGS.CODEX.PRIORITY.HEADER_1"] = "任务优先度",
        ["STRINGS.CODEX.PRIORITY.HEADER_2"] = "任务类型优先级",
        ["STRINGS.CODEX.PRIORITY.HEADER_3"] = "优先度工具",
        ["STRINGS.CODEX.PRIORITY.PARAGRAPH_1"] = "复制人会根据多种因素决定他们任务的优先度。有些任务可以调整以影响任务的选择,而有些任务(比如寻找[[氧气]])非常重要不得延误。任务优先度主要由任务类型调配,然后可以通过<b>优先度工具</b> {Hotkey/Prioritize} 进一步细调。<br/>",
        ["STRINGS.CODEX.PRIORITY.PARAGRAPH_2"] = "复制人执行的每项任务都能分入任务类别中。在<b>优先级界面</b>中,每个复制人的任务类别的优先级都可以被调整。如果想让复制人不做某种类型的任务,可以将任务类别优先级调整为禁止。一种常见的设置是根据复制人的属性来分配任务类型优先级。<br/>例如,做研究很强的复制人可以调高研究任务类型的优先级。有着低运动属性的复制人可以调低供应和储存任务类型的优先级。<br/>",
        ["STRINGS.CODEX.PRIORITY.PARAGRAPH_3"] = "可以使用<b>优先度工具</b> {Hotkey/Prioritize} 调整具体任务的优先度。这个工具应用的数值的影响总是低于上述的任务类型优先级。对于一名复制人来说,如果两个任务有相同的任务类型优先级,复制人会先选择有着更高优先度的任务。<br/>",
        ["STRINGS.CODEX.PRIORITY.TITLE"] = "优先度",
        ["STRINGS.CODEX.PUFT.BODY.CONTAINER1"] = "喷浮飞鱼是一种温和的生物,其有限的智力大多被用于维持基本的生命行动。",
        ["STRINGS.CODEX.PUFT.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.PUFT.SPECIES_TITLE"] = "喷浮飞鱼",
        ["STRINGS.CODEX.PUFT.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.PUFT.TITLE"] = "喷浮飞鱼",
        ["STRINGS.CODEX.QUESTS.CRITERIA.DECOR.NAME"] = "提高附近的装饰度",
        ["STRINGS.CODEX.QUESTS.CRITERIA.DECOR.TOOLTIP"] = "稳固这个建筑周围区域的[[平均装饰度]],至少为{0}<br/>平均装饰度:{1:0.##}",
        ["STRINGS.CODEX.QUESTS.CRITERIA.FOODQUALITY.NAME"] = "将食物送到邮箱",
        ["STRINGS.CODEX.QUESTS.CRITERIA.FOODQUALITY.NONE"] = "无",
        ["STRINGS.CODEX.QUESTS.CRITERIA.FOODQUALITY.TOOLTIP"] = "运送3种不同的[[食物]],品质至少为{0}<br/>已运送的食物:<br/>{1}",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTICEFOSSIL.NAME"] = "冰封化石",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTICEFOSSIL.NONE"] = "无",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTICEFOSSIL.TOOLTIP"] = "取回一块保存在[[冰]]中的远古小动物碎片",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTRESINFOSSIL.NAME"] = "琥珀化石",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTRESINFOSSIL.NONE"] = "无",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTRESINFOSSIL.TOOLTIP"] = "取回一块保存在奇怪的树脂状物质中的远古小动物碎片",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTROCKFOSSIL.NAME"] = "石化化石",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTROCKFOSSIL.NONE"] = "无",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTROCKFOSSIL.TOOLTIP"] = "取回一块保存在岩石中的远古小动物碎片",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTSPECIMEN.NAME"] = "远古标本",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTSPECIMEN.NONE"] = "无",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTSPECIMEN.TOOLTIP"] = "取回远古小动物残骸的最大部分的化石",
        ["STRINGS.CODEX.QUESTS.CRITERIA.NEIGHBOR.NAME"] = "敲门",
        ["STRINGS.CODEX.QUESTS.CRITERIA.NEIGHBOR.TOOLTIP"] = "派一名复制人过去介绍自己,看看怎样才能把这个陌生人变成朋友",
        ["STRINGS.CODEX.QUESTS.CRITERIA.SUPPLIEDPOWER.NAME"] = "打开节庆彩灯",
        ["STRINGS.CODEX.QUESTS.CRITERIA.SUPPLIEDPOWER.TOOLTIP"] = "将建筑通[[电]]足够长时间以让居住者振奋起来<br/>剩余时间:{0}秒",
        ["STRINGS.CODEX.QUESTS.FOODQUEST.COMPLETE"] = "成功了!我的复制人的烹饪激起了这位隐士对公共生活的向往。<br/>他们还发现了邮箱后面贴着一页旧日志。",
        ["STRINGS.CODEX.QUESTS.FOODQUEST.NAME"] = "欢迎晚宴",
        ["STRINGS.CODEX.QUESTS.FOSSILHUNTQUEST.COMPLETE"] = "这颗小行星上的各个化石碎片都已发掘,其内容物已安全取回。<br/>现在远古标本的深层化石矿藏可供开采了。",
        ["STRINGS.CODEX.QUESTS.FOSSILHUNTQUEST.NAME"] = "散落的碎片",
        ["STRINGS.CODEX.QUESTS.HIGHDECOR.COMPLETE"] = "成功了!所有的这些优秀装饰物让这位隐士感到宾至如归。<br/>他在一张旧节日贺卡的背面潦草地写了一份感谢信。",
        ["STRINGS.CODEX.QUESTS.HIGHDECOR.NAME"] = "好邻居",
        ["STRINGS.CODEX.QUESTS.KNOCKQUEST.COMPLETE"] = "初步联络很成功!我们的新邻居看起来很友善,但非常害羞。<br/>在他加入殖民地前还需要进行更多哄劝。",
        ["STRINGS.CODEX.QUESTS.KNOCKQUEST.NAME"] = "迎接居住者",
        ["STRINGS.CODEX.QUESTS.PLUGGEDIN.COMPLETE"] = "成功了!这位隐士对连入电网感到很兴奋。<br/>明亮的灯光照亮了附近地面上的一份陌生的文件。",
        ["STRINGS.CODEX.QUESTS.PLUGGEDIN.NAME"] = "连入电网",
        ["STRINGS.CODEX.RADIATION.HEADER_1"] = "辐射",
        ["STRINGS.CODEX.RADIATION.HEADER_2"] = "辐射病",
        ["STRINGS.CODEX.RADIATION.HEADER_3"] = "核能",
        ["STRINGS.CODEX.RADIATION.PARAGRAPH_1"] = "当运输[[铀矿]]等辐射性材料时,必须小心不要将外部的物体暴露在[[放射性污染物]]中。<br/>使用正确的运输容器,比如用[[铅]]做内衬的容器,是保证复制人不得[[放射性污染物|辐射病]]的关键。",
        ["STRINGS.CODEX.RADIATION.PARAGRAPH_2"] = "暴露在[[放射性污染物|辐射性污染物]]中的复制人需要穿戴防护设备,否则他们就会患[[放射性污染物|辐射病]]。<br/>某些复制人对辐射有天生的抵抗力,但长时间暴露在放射性污染物中仍会使其生病。<br/>吃[[基础辐射药丸|辐射药丸]]或水产食品,比如[[烤海鲜]]和[[水草]],可以提前增强复制人的辐射抗性,但并不会治疗已经得[[放射性污染物|辐射病]]的复制人。<br/>另一方面,辐射可以杀死物体表面(包括复制人)上的[[食物中毒]],[[粘液肺]]和[[僵尸孢子]]病菌。<br/>",
        ["STRINGS.CODEX.RADIATION.PARAGRAPH_3"] = "[[研究性反应堆]]需要[[浓缩铀]]才能运作,铀可以使用[[铀素离心机]]浓缩。<br/>一旦[[研究性反应堆]]供给了[[浓缩铀]]就会产生大量的[[热量|热]],然后供入[[水]]以产生[[蒸汽]],并与[[蒸汽涡轮机]]相连以产生相当多的[[电力]]。",
        ["STRINGS.CODEX.RADIATION.TITLE"] = "辐射",
        ["STRINGS.CODEX.RESEARCH.HEADER_1"] = "研究",
        ["STRINGS.CODEX.RESEARCH.HEADER_2"] = "研究任务",
        ["STRINGS.CODEX.RESEARCH.HEADER_3"] = "研究类型",
        ["STRINGS.CODEX.RESEARCH.PARAGRAPH_1"] = "做研究可以为殖民地解锁新的建筑类型。复制人可在[[研究站]]进行研究。<br/>",
        ["STRINGS.CODEX.RESEARCH.PARAGRAPH_2"] = "一旦殖民地的研究站有足够多的研究点,选中的研究任务就会完成。“科学”属性高的复制人会比其他低的复制人更快地产生研究点。<br/>",
        ["STRINGS.CODEX.RESEARCH.PARAGRAPH_3"] = "高级研究任务需要特殊研究站以生成正确种类的研究点。这些研究站通常会消耗更高级的资源。<br/>使用更高等级的研究站同样也需要复制人习得更高等级的研究[[复制人技能|技能]]。<br/>基础研究可在[[研究站]]进行<br/>高级研究可在[[超级计算机]]进行<br/>星际研究可在[[虚拟天象仪]]进行<br/>",
        ["STRINGS.CODEX.RESEARCH.TITLE"] = "研究",
        ["STRINGS.CODEX.RESEARCHDLC1.HEADER_1"] = "研究",
        ["STRINGS.CODEX.RESEARCHDLC1.HEADER_2"] = "研究任务",
        ["STRINGS.CODEX.RESEARCHDLC1.HEADER_3"] = "研究类型",
        ["STRINGS.CODEX.RESEARCHDLC1.PARAGRAPH_1"] = "做研究可以为殖民地解锁新的建筑类型。复制人可在[[研究站]]进行研究。<br/>",
        ["STRINGS.CODEX.RESEARCHDLC1.PARAGRAPH_2"] = "一旦殖民地的研究站有足够多的研究点,选中的研究任务就会完成。“科学”属性高的复制人会比其他低的复制人更快地产生研究点。<br/>",
        ["STRINGS.CODEX.RESEARCHDLC1.PARAGRAPH_3"] = "高级研究任务需要特殊研究站以生成正确种类的研究点。这些研究站通常会消耗更高级的资源。<br/>使用更高等级的研究站同样也需要复制人习得更高等级的研究[[复制人技能|技能]]。<br/>基础研究可在[[研究站]]进行<br/>高级研究可在[[超级计算机]]进行<br/>星际研究可在[[轨道数据收集实验仪]]进行<br/>应用科学研究可在[[材料研究终端]]进行<br/>",
        ["STRINGS.CODEX.RESEARCHDLC1.TITLE"] = "研究",
        ["STRINGS.CODEX.ROBOT_DESCRIPTORS.BATTERY.CAPACITY"] = "电池电量:<b>{0}焦</b>",
        ["STRINGS.CODEX.ROBOT_DESCRIPTORS.STORAGE.CAPACITY"] = "内部库存:<b>{0}千克</b>",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ADVANCEDWASHSTATION.DESCRIPTION"] = "需要铺设管道才能移除复制人身上传播[[疾病]]的病菌的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ADVANCEDWASHSTATION.ROOMSREQUIRING"] = "    • [[卫生间]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ADVANCEDWASHSTATION.TITLE"] = "铺设管道的洗手站",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.BEDTYPE.CONFLICTINGROOMS"] = "    • [[豪华宿舍]](无[[床铺]])<br/>    • 私人卧室(无[[床铺]])",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.BEDTYPE.DESCRIPTION"] = "能够让复制人获得急需的休息的建筑。如果复制人没有分配床位,他们就会睡在地上。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.BEDTYPE.ROOMSREQUIRING"] = "    • [[宿舍]]<br/>    • [[豪华宿舍]](至少一个[[舒适的床]])<br/>    • 私人卧室(单个[[舒适的床]])",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.BEDTYPE.TITLE"] = "床位",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CLINIC.DESCRIPTION"] = "帮助治愈生病的复制人并使[[疾病]]传播最小化的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CLINIC.ROOMSREQUIRING"] = "    • [[医疗|医院]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CLINIC.TITLE"] = "医疗设备",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.COOKTOP.DESCRIPTION"] = "将食材变为美味佳肴的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.COOKTOP.ROOMSREQUIRING"] = "    • [[厨房]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.COOKTOP.TITLE"] = "烹饪站",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CREATURERELOCATOR.DESCRIPTION"] = "能很方便将[[:Category:小动物|小动物]]从一个地方移动到另一个地方的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CREATURERELOCATOR.TITLE"] = "小动物搬迁建筑",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.DECORATION.DESCRIPTION"] = "为殖民地带来宝贵的美感提升,并能让复制人创造性地表达自己的建筑。<br/>一些房间需要豪华装饰物,有助于提高美感。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.DECORATION.ROOMSREQUIRING"] = "    • [[豪华宿舍]]<br/>    • 私人卧室<br/>    • [[食堂]]<br/>    • 按摩诊所<br/>    • 娱乐室",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.DECORATION.TITLE"] = "装饰物",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.FLUSHTOILETTYPE.DESCRIPTION"] = "给予复制人一个卫生而庄重的地方“方便”……然后冲走证据的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.FLUSHTOILETTYPE.ROOMSREQUIRING"] = "    • [[卫生间]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.FLUSHTOILETTYPE.TITLE"] = "冲水厕所",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.INDUSTRIALMACHINERY.CONFLICTINGROOMS"] = "    • [[公共厕所]]<br/>    • [[卫生间]]<br/>    • [[宿舍]]<br/>    • [[豪华宿舍]]<br/>    • 私人卧室<br/>    • [[食堂]]<br/>    • [[高档餐厅]]<br/>    • 按摩诊所<br/>    • [[医疗|医院]]<br/>    • [[实验室]]<br/>    • 娱乐室",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.INDUSTRIALMACHINERY.DESCRIPTION"] = "能发电、制造装备、精炼资源以及满足殖民地其他基本需求的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.INDUSTRIALMACHINERY.TITLE"] = "工业机械",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.LIGHTSOURCE.DESCRIPTION"] = "能产生光的建筑,发光可能是其主要目的,也可能是附加的。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.LIGHTSOURCE.ROOMSREQUIRING"] = "    • [[实验室]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.LIGHTSOURCE.TITLE"] = "光源",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.NAME"] = "类别",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RANCHSTATIONTYPE.DESCRIPTION"] = "专门用于饲养小动物的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RANCHSTATIONTYPE.ROOMSREQUIRING"] = "    • [[畜舍]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RANCHSTATIONTYPE.TITLE"] = "养殖建筑",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RECBUILDING.DESCRIPTION"] = "为复制人脆弱的[[士气]]带来重要支撑的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RECBUILDING.ROOMSREQUIRING"] = "    • [[高档餐厅]] <br/>    • 娱乐室",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RECBUILDING.TITLE"] = "娱乐建筑",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ROCKETINTERIOR.DESCRIPTION"] = "必须建在火箭内部的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ROCKETINTERIOR.TITLE"] = "火箭内部",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SCIENCEBUILDING.DESCRIPTION"] = "让复制人了解周围的世界,以及更远之处的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SCIENCEBUILDING.ROOMSREQUIRING"] = "    • [[实验室]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SCIENCEBUILDING.TITLE"] = "科学建筑",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SHARED.BUILDINGS_LIST_TITLE"] = "此类别的建筑:",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SHARED.ROOMS_CONFLICT_LIST_TITLE"] = "与下列冲突:",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SHARED.ROOMS_REQUIRED_LIST_TITLE"] = "需求于:",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.TOILETTYPE.DESCRIPTION"] = "给予复制人一个卫生而庄重的地方“方便”的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.TOILETTYPE.ROOMSREQUIRING"] = "    • [[公共厕所]]<br/>    • [[医疗|医院]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.TOILETTYPE.TITLE"] = "厕所",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WARMINGSTATION.DESCRIPTION"] = "帮助复制人抵抗寒冷环境和双脚湿透效果的建筑。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WARMINGSTATION.TITLE"] = "升温站",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WASHSTATION.DESCRIPTION"] = "能移除复制人身上传播[[疾病]]的病菌的建筑。不是所有洗手站都需要管道铺设。",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WASHSTATION.ROOMSREQUIRING"] = "    • [[公共厕所]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WASHSTATION.TITLE"] = "洗手站",
        ["STRINGS.CODEX.ROVER.BODY.CONTAINER1"] = "侦察者是被编程的侦察机器人,用于着陆并挖掘小行星,可避免直接将复制人送往小行星而带来的不必要的危险。<br/>侦察者与其他生物互动被编程为非常高兴的社交状态。然而,这种编程导致了一个意想不到的结果,它们在孤独和低士气时工作会表现出与人一样的低效率现象。<br/>为了弥补这一点,侦察者被编程了两种能够切换的不同个性,以便在长时间单独工作时能够和它自己进行愉快的深入交流。",
        ["STRINGS.CODEX.ROVER.SUBTITLE"] = "侦察机器人",
        ["STRINGS.CODEX.ROVER.TITLE"] = "侦察者",
        ["STRINGS.CODEX.ROYAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“皇家”发光虫变种</span>",
        ["STRINGS.CODEX.ROYAL.BODY.CONTAINER2"] = "可以轻抚发光虫身体的其他任何部位,但由于其外骨骼通常会很脆弱,建议抚摸时仍然要轻柔。",
        ["STRINGS.CODEX.ROYAL.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.ROYAL.TITLE"] = "皇家虫",
        ["STRINGS.CODEX.SAGE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“草质”好吃哈奇变种</span>",
        ["STRINGS.CODEX.SAGE.BODY.CONTAINER2"] = "很难把好吃哈奇的饮食结构归类,因为“杂食动物”一词无法涵盖好吃哈奇能摄取的非有机物质。<br/>由于它能够发现和吸收几乎所有已知物质的营养,因此用“全食动物”这个术语来定义它可能更为合适。",
        ["STRINGS.CODEX.SAGE.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.SAGE.TITLE"] = "草质哈奇",
        ["STRINGS.CODEX.SATURNCRITTERTRAP.BODY.CONTAINER1"] = "土星动物捕草是一种食肉性植物,它等待毫无戒备的小动物经过,然后将其困住食用。<br/>土星动物捕草的捕食机制反映出它所在的放射性生态的严酷。<br/>一旦被困在这种致命的植物中,小动物就会慢慢窒息,然后被捕草叶子内侧层的强力酸性酶消化。",
        ["STRINGS.CODEX.SATURNCRITTERTRAP.SUBTITLE"] = "食肉植物",
        ["STRINGS.CODEX.SATURNCRITTERTRAP.TITLE"] = "土星动物捕草",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.BODY.CONTAINER1"] = "<b>本地学生的派对时间</b>",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.BODY.CONTAINER2"] = "本周末,埃利昂科技大学的学生们举行了一场非传统的派对。<br/>当其他同龄人把灯罩当帽子戴在头上,或者在熟睡的同学身上画眉毛,玩到凌晨才尽兴归来时,学生杰姬·斯特恩和奥莉维亚·布鲁萨德在宿舍度过了周末,她们准备好茶点和装饰品,等待她们尊贵的客人——她们自己——到来。<br/>这两位前途无限光明的理工科学生的专业是理论物理,主要从事时空领域的研究。他们的实验假设,如果他们关于时空延展性的理论成立,那么他们未来的自己就可以穿越时间来参加派对,证明时间旅行的存在。<br/>他们也考虑到了未来的自己可能日程安排非常繁忙,于是提出如果尊贵的客人无法出席,可以用代号“沙漏”发信息过来,表明他们希望能来,但实在无法脱身。<br/>遗憾的是,最终他们没有收到回复,也没有人到场参加派对,不过这并没有使奥莉维亚和杰姬灰心丧气。<br/>就像奥莉维亚说的,“这对我们来说只是意味着更多零食而已!”",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.TITLE"] = "校报文章",
        ["STRINGS.CODEX.SEAL.BODY.CONTAINER1"] = "栓角海豹因其中空的锥形眉间突起物而得名,这种结构能让它们直接从植物中吸取营养,流入位于锥形底部的消化囊中。<br/>为了通过这根“吸管”吸取营养液,栓角海豹会压紧鼻腔,并将舌头反复抽入其软腭,形成真空。<br/>进食结束时,通过快速舔食空气重新打开气道,从而防止发生意外窒息。<br/>许多饲养员喜欢教这种小动物拍打脚蹼,却发现没有可靠办法限制这种行为的重复频率和声音大小。",
        ["STRINGS.CODEX.SEAL.SPECIES_SUBTITLE"] = "可驯化的物种",
        ["STRINGS.CODEX.SEAL.SPECIES_TITLE"] = "栓角海豹",
        ["STRINGS.CODEX.SEAL.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.SEAL.TITLE"] = "栓角海豹",
        ["STRINGS.CODEX.SHINEBUG.BODY.CONTAINER1"] = "发光虫的身体具有生物发光能力,可用于交流、寻找其他同类以及进行沟通。",
        ["STRINGS.CODEX.SHINEBUG.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.SHINEBUG.SPECIES_TITLE"] = "发光虫",
        ["STRINGS.CODEX.SHINEBUG.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.SHINEBUG.TITLE"] = "发光虫",
        ["STRINGS.CODEX.SLEETWHEAT.BODY.CONTAINER1"] = "冰霜小麦已经完全适应寒冷的环境,无法在室温下生存。",
        ["STRINGS.CODEX.SLEETWHEAT.BODY.CONTAINER2"] = "冰霜小麦的谷粒可以磨成高品质的食物,也可以播种以培育更多的冰霜小麦。",
        ["STRINGS.CODEX.SLEETWHEAT.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.SLEETWHEAT.TITLE"] = "冰霜小麦",
        ["STRINGS.CODEX.SLICKSTER.BODY.CONTAINER1"] = "浮油生物是一种独特的生物,因其排泄物中含有成分几乎与原油相当的烃类物质而出名。<br/>浮油生物的头上有两撮毛,称为嗅角,能帮助它们找到可吸入的二氧化碳。",
        ["STRINGS.CODEX.SLICKSTER.SPECIES_SUBTITLE"] = "小动物物种",
        ["STRINGS.CODEX.SLICKSTER.SPECIES_TITLE"] = "浮油生物",
        ["STRINGS.CODEX.SLICKSTER.SUBTITLE"] = "可驯化的小动物",
        ["STRINGS.CODEX.SLICKSTER.TITLE"] = "浮油生物",
        ["STRINGS.CODEX.SMOOTH.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“光滑”好吃哈奇变种</span>",
        ["STRINGS.CODEX.SMOOTH.BODY.CONTAINER2"] = "培养好吃哈奇宠物的正确方法是先触摸它的四只脚中的任何一只,让它知道你的存在,然后轻挠其柔软的节段状腹部,或者用力拍打它厚厚的角质脊背。",
        ["STRINGS.CODEX.SMOOTH.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.SMOOTH.TITLE"] = "光滑哈奇",
        ["STRINGS.CODEX.SO_LAUNCH_TRAILER.BODY.CONTAINER1"] = "眼冒金星宣传片",
        ["STRINGS.CODEX.SO_LAUNCH_TRAILER.TITLE"] = "眼冒金星宣传片",
        ["STRINGS.CODEX.SPACETREE.BODY.CONTAINER1"] = "糖葫芦是一种高耸的植物,可以在零下温度中茁壮成长。其具有多个独立的功能茎,通过明亮的光照将营养物质汇集到中空的中心核中。<br/>这种植物完全成熟后,核心部位就会分泌消化酶,能将多余的营养物质分解并以粘稠、甜蜜的液体形态储存。这种液体可以提炼以供高级食物的生产使用,或者用于维持栓角海豹养殖。<br/>糖葫芦通常被认为是碍事的东西,如果没有美味的产出物,很有可能会被根除。",
        ["STRINGS.CODEX.SPACETREE.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.SPACETREE.TITLE"] = "糖葫芦",
        ["STRINGS.CODEX.SPINDLYGRUBFRUITPLANT.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.SPINDLYGRUBFRUITPLANT.TITLE"] = "贫瘠虫果芽",
        ["STRINGS.CODEX.SPORECHID.BODY.CONTAINER1"] = "孢子兰利用其花朵的吸引力,将毫无防备的受害者引诱到有寄生性的僵尸孢子云中。<br/>这是一种罕见的全寄生性植物,其传染宿主是哺乳动物而不是通常的植物物种。<br/>僵尸孢子最初是为药用目的而设计的,但其医学特性无论如何提纯都达不到有用的程度。",
        ["STRINGS.CODEX.SPORECHID.SUBTITLE"] = "有毒植物",
        ["STRINGS.CODEX.SPORECHID.TITLE"] = "孢子兰",
        ["STRINGS.CODEX.SQUEAKY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“洁净”喷浮飞鱼变种</span>",
        ["STRINGS.CODEX.SQUEAKY.BODY.CONTAINER2"] = "喷浮飞鱼的嘴边缘内侧通常都有一系列不对称的牙齿,但牙齿的功能已经完全退化了,因为喷浮飞鱼不会进食固体食物。<br/>相反,在喷浮飞鱼喉咙后部有一个像鲸须一样的角蛋白网,可以过滤出空气中的微小有机物和食物颗粒。<br/>喷浮飞鱼会通过自身的躯干背部排出无用的空气,而废物和任何难以消化的颗粒或病原体则会在之后以固体生物质的形式排出。",
        ["STRINGS.CODEX.SQUEAKY.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.SQUEAKY.TITLE"] = "洁净飞鱼",
        ["STRINGS.CODEX.STONE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“石壳”好吃哈奇变种</span>",
        ["STRINGS.CODEX.STONE.BODY.CONTAINER2"] = "当试图抚摸好吃哈奇时,缺乏经验的饲养员会错误地迅速将手伸向这种生物的头部。<br/>这会触发好吃哈奇的恐惧反应,因为它称为“光敏顶眼”的皮肤光敏斑块会将这种突然的光线变换解读为空中掠食者来袭。",
        ["STRINGS.CODEX.STONE.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.STONE.TITLE"] = "石壳哈奇",
        ["STRINGS.CODEX.STORY_TRAITS.CLOSE_BUTTON"] = "关闭",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.BEGIN_POPUP.CODEX_NAME"] = "初遇",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.BEGIN_POPUP.DESCRIPTION"] = "我发现了一个用于分析小动物变异进化动态的实验设备。<br/>收集到足够的数据后,它就能提供极其有用的基因操纵功能。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.BEGIN_POPUP.NAME"] = "故事特质:小动物衍变器",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.DESCRIPTION"] = "为小动物设计的革命性基因操纵设备。<br/>它曾经是否用于非小动物项目尚不清楚。其中的DNA数据库已被清除干净了。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.DESCRIPTION_SHORT"] = "为小动物设计的革命性基因操纵设备。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.BUTTON"] = "解锁基因操纵模式",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.CODEX_NAME"] = "挑战完成",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.DESCRIPTION"] = "成功了!已经收集了足够的样本。<br/>现在我可以通过将原始形态的小动物送到扫描器处以激发它们的基因偏差。<br/>已经存在的变种也可以扫描,但它们的基因组成不太稳定,无法接受进一步的操纵。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.NAME"] = "故事特质完成:小动物衍变器",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.NAME"] = "小动物衍变器",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>在上周生物工程部的小动物围栏被损坏后,我们在D区停车场又发现了另一组被咬烂的挡风玻璃雨刷器。<br/>在另行通知前,强烈建议员工在A-C区停车。<br/>请不要给市政动物管理中心打电话——所有目击到的小动物都应直接报告给拜伦博士。</span>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件人:<b>全体</b><span style='opacity:0.67'></span><br/>发件人:<b>管理员</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.BODY.SIGNATURE1"] = "<br/>谢谢!<br/>- 管理员<br/>庄严科技<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.SUBTITLE"] = "加密级别:二",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.TITLE"] = "D区停车场",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.BEETA"] = "检测到强烈的集体意识。查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.CRAB"] = "当心钳子!查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.DIVERGENTSPECIES"] = "样品对检测仪器的反应十分温和,好像是不想造成损坏而如此小心似的。<br/>查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.DRECKO"] = "这只小动物几乎完全没有注意到自己在被检查。查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.GLOM"] = "DNA结果表明:这个物种正是“粘糊”的近似定义。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.HATCH"] = "样品试图在口腔拭子上来上一口。查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.ICEBELLY"] = "哎呀!这种扫描仪不适用于这种体型的小动物。幸运的是,这种小动物厚厚的外层毛保护了机器免受损坏。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.LIGHTBUG"] = "这只小动物一直试图与扫描仪内部的反射镜交朋友。查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.MOLE"] = "这种小动物在狭窄的扫描床上感觉很自在。甚至还想再来一次!",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.MOO"] = "哎呀!这种扫描仪不适用于这种体型的小动物。这种生物的基因组成仍然是个谜。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.OILFLOATER"] = "不停的扭动使这种小动物很难扫描。难,但不是不可能。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.PACU"] = "已收集样品。查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.PUFT"] = "这只小动物在扫描的过程中一直重复撞击建筑的内部。查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.SEAL"] = "已扫描样品。查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.SQUIRREL"] = "已收集样品。查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.STATERPILLAR"] = "警告:该实例释放的电荷几乎使这台仪器短路。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.UNKNOWN"] = "这个物种由于基因解析软件的故障而无法识别。<br/>请注意,踢打建筑外壳不太可能纠正这种错误,并可能对系统造成永久性损坏。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.UNKNOWN_TITLE"] = "衍变错误:未知物种",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.WOODDEER"] = "这只小动物似乎被扫描过程逗乐了。查看数据以获得更多信息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.BEETA"] = "这个物种可能没有完整的知觉,但有很强的集体意识。<br/>目前尚不清楚这个物种之间是如何传递信息的。但很清楚的是,它们之间会传递知识,并代代相传。<br/>请保持密切观察。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.CRAB"] = "这个物种通过挥舞钳子来回应扫描器的嗡嗡声,这些姿势很像是在模仿迪斯科舞时代的标志性动作。<br/>是否有可能它在进化的某个阶段接触过音乐?",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.DIVERGENTSPECIES"] = "样品对检测仪器的反应十分温和,好像不想造成损坏而如此小心似的。<br/>在分析过程中,它还产生了一系列有节奏的强振动。可能是想尝试与传感器交流?",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.DRECKO"] = "这只小动物几乎完全没有注意到自己在被检查。<br/>内置的电子显微镜已确定,这种小动物身上的纤维以一种三位一体缝合图案生长,让人联想到精心制作的毛衣。<br/>然而,这种小动物的粗糙皮肤仍能保持凉爽干燥,可能是缺乏汗腺导致的。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.GLOM"] = "DNA结果表明:这个物种正是“粘糊”的科学定义。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.HATCH"] = "样品试图在口腔拭子上来上一口。取样涂片可用,但设备可能有些损坏。<br/>原子力显微镜的咬痕上留有针铁矿,这是一种因特殊强度而闻名的矿物。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.ICEBELLY"] = "哎呀!这种扫描仪不适用于这种体型的小动物。幸运的是,这种小动物厚厚的外层毛保护了机器免受损坏。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.LIGHTBUG"] = "这只小动物一直试图与扫描仪内部的反射镜交朋友。<br/>在检查过程中,它在循环执行以下模式:四次快速闪光,一次短暂停顿,两次闪光,然后是一次更长的停顿。<br/>其细胞含有变异的氧化荧光素变种,类似于类别为陆基生物发光的动物。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.MOLE"] = "这种小动物在狭窄的扫描床上感觉很自在。甚至还想再来一次!",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.MOO"] = "哎呀!这种扫描仪不适用于这种体型的小动物。这种生物的基因组成仍然是个谜。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.OILFLOATER"] = "不停的扭动使这种小动物很难扫描。难,但不是不可能。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.PACU"] = "这个物种在分析过程中扑腾个不停。现在与其鳞片接触的表面出现了一层薄的粘性浮沫。似乎不具有腐蚀性。<br/>启动熏蒸程序以中和鱼腥味。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.PUFT"] = "这只小动物在扫描的过程中一直重复撞击建筑的内部。尽管如此,它的皮肤仍未伤分毫。<br/>荧光成像表明这种小动物的神经元活性极低。这小动物是在分析的时候睡着了吗?",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.SEAL"] = "这只小动物的瞳孔似乎永久收缩了,可能是长期暴露在过量的光照下导致的。<br/>然而,其嗅觉极其发达:它能立即分辨出先前物种接触过的区域,并用一小滩液态乙醇标记每个区域。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.SQUIRREL"] = "这个物种有二级透明的内眼皮,似乎可以防止眼部被小碎片伤害。<br/>这些二级眼皮是半透明蓝色的,并显示出一种浅色的交叉阴影纹理。<br/>这对这种小动物的视觉有很广泛的影响,值得进一步研究。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.STATERPILLAR"] = "警告:该实例释放的电荷几乎使这台仪器短路。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.UNKNOWN"] = "衍变错误:这个物种由于基因解析软件的故障而无法识别。<br/>请注意,踢打建筑外壳不太可能纠正这种错误,并可能对系统造成永久性损坏。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.UNKNOWN_TITLE"] = "未知物种",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.WOODDEER"] = "这只小动物在极其仔细观察扫描过程的每一步的过程中,不停地咧嘴笑,笑得越来越剧烈。<br/>行为分析表明,其有恶作剧的倾向。建议对其进行密切监督,并减少与先进机械的接触。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_NOTIFICATION.NAME"] = "已扫描新物种",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_NOTIFICATION.TOOLTIP"] = "[[小动物衍变器]]已分析以下物种:<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_POPUP.NAME"] = "已扫描新物种",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_POPUP.VIEW_IN_CODEX"] = "查看数据",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.WORKIVERSARY.BODY.CONTAINER1"] = "第三次工作纪念日快乐,阿达!<br/>我画这个是为了填补储物柜旁边的空间,你那贪吃的小动物上周把那片墙撕坏了。希望这够大了!<br/>我仍然无法相信它们居然能消化钢铁——还得是你知道怎么繁殖它们!<br/>- 利亚姆",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.WORKIVERSARY.SUBTITLE"] = "",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.WORKIVERSARY.TITLE"] = "拜伦的哈奇的解剖",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.BEGIN_POPUP.BUTTON"] = "关闭",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.BEGIN_POPUP.CODEX_NAME"] = "初遇",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.BEGIN_POPUP.DESCRIPTION"] = "我发现了一只化石化的小动物埋藏在我的殖民地中——至少是其中一部分碎片——但它与我们在这颗小行星上发现的任何物种都不一样。<br/>它是从哪里来的?它是怎么到这里的?这些骨头藏着什么其他问题的解释呢?<br/>只有一种方法可以找到答案。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.BEGIN_POPUP.NAME"] = "故事特质:远古标本",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DESCRIPTION"] = "这颗小行星的地下有一些骨架。<br/>搜寻一种远古小动物的化石碎片,以此收集庄严科技的历史并解锁新资源。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DESCRIPTION_BUILDINGMENU_COVERED"] = "解锁远古标本下方埋藏的化石矿藏需要发掘全部化石遗迹。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DESCRIPTION_REVEALED"] = "解锁远古标本下方埋藏的化石矿藏需要发掘全部化石遗迹。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DESCRIPTION_SHORT"] = "搜寻一种远古小动物的化石碎片。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY.TELEPORTFAILURE"] = "似乎这种生物的DNA曾用作一种基因存储单元。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>亲爱的[受屏蔽]<br/>我们很高兴地宣布,在皮亚齐行星行动(OPP)的研究目标已接近尾声。我们已经克服了这种开创性工作带来的前所未有的障碍,感谢大家的耐心。<br/>我们知道有传言说[受屏蔽]博士的文件中泄露了一些文档。<br/>请大家放心,所谓的“告密者”完全是捏造的——我们的技术远超一般水准,不允许出现OPP货物在目标日期前10,000年就到达其目的地的错误计算。<br/>我们的IT安全团队目前正在调查这份文档的数字痕迹以确定其来源。<br/>为了感谢大家的不断支持,我们想邀请主要利益相关者参加庄严科技举行的私人发布会。当晚将由奥莉维亚·布鲁萨德博士主持,她将展示我们开创性的原型体,以及用实验室制作的食材制成的五道菜。<br/>由于我们工作的敏感性,我们很抱歉目前无法容纳更多客人,并存在饮食限制。<br/>斯特恩主管在晚餐后将主持30分钟的问答环节。所有问题必须提前至少24小时提交。<br/>有关[受屏蔽]文件的问题将不予解答。<br/>请注意,此电子邮件的内容将在打开后3分钟后失效。</span>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">收件人:<b>[受屏蔽]</b><span style='opacity:0.67'></span><br/>发件人:<b>[受屏蔽]</b><span style='opacity:0.67'></span><br/>------------------<br/></span>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.BODY.SIGNATURE"] = "<br/>谨上<br/>[受屏蔽]<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.TITLE"] = "主题:重定居计划启动派对",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.END_POPUP.BUTTON"] = "激活化石采集场",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.END_POPUP.CODEX_NAME"] = "挑战完成",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.END_POPUP.DESCRIPTION"] = "我的复制人已经找到这只巨型动物尽可能多的散落残骸,并进行了精心组装。<br/>通过努力,他们在最大化石的挖掘地点下发掘了一个看似无底的化石采集场。<br/>在最上方的骨头中间嵌着一个手工制作的小动物项圈。因为过大,它不应属于任何传统意义上的伴侣动物。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.END_POPUP.NAME"] = "故事特质完成:远古标本",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_BITS.DESC"] = "可以发掘出[[化石]]的骨头碎物。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_BITS.NAME"] = "化石碎片",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_DIG_SITE.DESC"] = "这里残留着一只早已死去的巨大动物的大部分遗骸。<br/>它不是来自这里的。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_DIG_SITE.NAME"] = "远古标本",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_ICE.DESC"] = "未知来源的小动物部分残骸,保存完好。<br/>似乎与在另一个遗迹中找到的那份来自同一种生物。<br/>这份碎片保存在[[冰]]中。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_ICE.NAME"] = "冰封化石",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_RESIN.DESC"] = "未知来源的小动物部分残骸,保存完好。<br/>似乎与在另一个遗迹中找到的那份来自同一种生物。<br/>这份碎片保存在树脂状物质中。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_RESIN.NAME"] = "琥珀化石",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_ROCK.DESC"] = "未知来源的小动物部分残骸,保存完好。<br/>似乎与在另一个遗迹中找到的那份来自同一种生物。<br/>这份碎片保存在石化[[泥土]]中。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_ROCK.NAME"] = "石化化石",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>员工在未得到批准的申请表的情况下,严禁移除生物工程实验室中的生物体。<br/>庄严科技的项目并非为运动设计。未经批准的活动导致的受伤不在公司健康福利的承保范围内。<br/>请查看下方附件,即公司规定的综合摘要。<br/><span style='opacity:0.67'>[附件丢失]</span></span>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">收件人:<b>全体</b><span style='opacity:0.67'></span><br/>发件人:<b>管理员</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.BODY.SIGNATURE"] = "<br/>谢谢!<br/>- 管理员<br/>庄严科技<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.TITLE"] = "未经授权的活动",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ICECRITTERDESIGN.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B363]</span><br/>[录音开始]<br/>……将我们的生物体设计做出特定目标的限制,使其在外行星极地气候中生存,以此大大缩小了我们的研究范围,使本项目的开发进度能迅速超过其他的项目。<br/>我们已经成功优化了适应性特征,比如形成的脂肪组织超过了生物体总质量的40%。布贝尔博士之前担心肌肉质量降低的问题,但最终确定减少量处于可接受范围内。<br/>我们的下一步是调整生物体的饮食。让这种大小的食肉生物加入新殖民地很不明智。<br/>[录音结束]<br/>------------------<br/>[录音开始]<br/>……当我独自一人在实验室时,我发现自己情不自禁地会去围栏听这种生物的旋律声。当我靠近时,它的音调有时会有稍微的变化。<br/>我不清楚这是什么意思。<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ICECRITTERDESIGN.BODY.CONTAINER2"] = "[录音开始]<br/>……其他部门的一些人把我们的工作称为“肉糕计划”。可以说是用词不当且十分粗鲁。这个物种的目标不是作为食物来源:它必须在谷神星的气候中生存足够长时间,建立稳定的种群,随后通过温斯洛博士革命性基因编码技术,安置组可以将储存在其DNA中的基本研究数据取出。<br/>想象一下,无数尧字节量的科学文档就在新殖民地周围自由徘徊……能自我维护的终极档案,能提供稳定的数据存储,不需要任何技术维护。<br/>它给予了“活的文档”新的含义。<br/>[录音结束]<br/>------------------<br/>[录音开始]<br/>……今天到日子了。我的“大嗓门”和她一小部分后代已准备好运送到新家了。它们计划三个月前到达,以确保在下周定居组到达前状态良好。<br/>特切纳博士邀请我协助传送任务,我因为太忙就没接受,为此也松了一口气,因为我听人说以前的货物出了岔子,虽然这些闲言碎语并没有得到证实,就目前为止吧……<br/>在我们任务的急迫性下有时还是得做一些不理想的妥协。<br/>现在实验室真是非常非常安静啊。<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ICECRITTERDESIGN.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ICECRITTERDESIGN.TITLE"] = "生物体设计记录",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.MISC.DECREASE_DECOR_ATTRIBUTE"] = "受遮蔽",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.NAME"] = "远古标本",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST.LINKED_TOOLTIP"] = "<br/>点击以查看位置",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_NOTIFICATION.NAME"] = "已发掘化石",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_NOTIFICATION.TOOLTIP"] = "已发现其他化石",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_POPUP.CHECK_BUTTON"] = "查看地点",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_POPUP.DESCRIPTION"] = "成功了!我的复制人已将安全地发掘出一组奇怪的化石残骸。<br/>看起来这只巨型动物还有更多的骨头散落在小行星上。我们必须重新组装骨架才能进行更深入的分析。",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_POPUP.NAME"] = "已发掘化石",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.REWARDS.MINED_FOSSIL.DESC"] = "开采的[[化石]]",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILEMPTY.NAME"] = "等待材料",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILEMPTY.TOOLTIP"] = "所有材料运送就绪后,采矿工作就会开始",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILENTOMBED.LINE_ITEM"] = "    • 掩埋",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILENTOMBED.NAME"] = "掩埋",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILENTOMBED.TOOLTIP"] = "这块化石必须先挖出才能发掘",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILIDLE.NAME"] = "无发掘安排队列",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILIDLE.TOOLTIP"] = "选择一个发掘安排以开始采矿",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILMINEPENDINGWORK.NAME"] = "操作任务",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILMINEPENDINGWORK.TOOLTIP"] = "复制人有空就会来操作化石矿",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.DIG_SITE_CANCEL_EXCAVATION_BUTTON"] = "取消发掘",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.DIG_SITE_CANCEL_EXCAVATION_BUTTON_TOOLTIP"] = "放弃发掘工作",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.DIG_SITE_EXCAVATE_BUTTON"] = "发掘",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.DIG_SITE_EXCAVATE_BUTTON_TOOLTIP"] = "小心揭示并检查这块化石",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FABRICATOR_LIST_TITLE"] = "开采安排",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FABRICATOR_RECIPE_SCREEN_TITLE"] = "配方",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FOSSIL_BITS_CANCEL_EXCAVATION_BUTTON"] = "取消发掘",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FOSSIL_BITS_CANCEL_EXCAVATION_BUTTON_TOOLTIP"] = "放弃发掘工作",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FOSSIL_BITS_EXCAVATE_BUTTON"] = "发掘",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FOSSIL_BITS_EXCAVATE_BUTTON_TOOLTIP"] = "小心揭示并检查这块化石",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.MINOR_DIG_SITE_REVEAL_BUTTON"] = "主遗迹",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.MINOR_DIG_SITE_REVEAL_BUTTON_TOOLTIP"] = "点击以查看位置",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UNLOCK_DNADATA_NOTIFICATION.NAME"] = "已解码化石数据",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UNLOCK_DNADATA_NOTIFICATION.TOOLTIP"] = "这只化石化的小动物DNA中储存了一些数据",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UNLOCK_DNADATA_POPUP.NAME"] = "在化石中发现的数据",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UNLOCK_DNADATA_POPUP.VIEW_IN_CODEX"] = "查看数据",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.ANCIENTPODENTRY.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:%5'>对营养保留的明显改善:参与最近饮食摄入的受试者表现出轻微的肠胃不适症状。<br/>隧道壁破裂事件解决后,乌拉瓦拉陨石坑的矿井挖掘工作恢复。以当前状况估计盐水储层渗透时间:当地时间41天。已开始检测矿井东侧壁的水分渗透情况。<br/>注:初步的地下温度数据明显低于程序估计值。</span><br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.ANCIENTPODENTRY.SUBTITLE"] = "<span class=\"ingame-smallcaps\">天数:11/80</span><br/><span class=\"ingame-smallcaps\">当地时间:7/9小时</span>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.ANCIENTPODENTRY.TITLE"] = "恢复的舱条目#022",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.BEGIN_POPUP.CODEX_NAME"] = "初遇",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.BEGIN_POPUP.DESCRIPTION"] = "我在我的殖民地中发现了一个陌生的建筑。里面有动静,但里面的居住者似乎对我们保持警惕。<br/>如果我们能说服他我们没有恶意,我们很可能最终可以招募到一名新成员<b>以及</b>获得一个有用的新建筑。",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.BEGIN_POPUP.NAME"] = "故事特质:神秘隐士",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.CREEPYBASEMENTLAB.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B577、B997、B083、A216]</span><br/>[录音开始]<br/>A216:主管说你们工作组应该有三个人的。基因学家呢?<br/>B083:他去厕——<br/>B997:他回家了。<br/>[长时间的停顿]<br/>B997:今天是假期。他也有家庭。<br/>A216:我们都有。这就是为什么这个项目如此急迫的确切原因。<br/>B997:这东西放深海里一年,又花了一年才带回到地球,这又不是我们的错!微生物样本在途中表现不佳,大多数机器人部件被完全腐蚀。没什么好做——<br/>B083:——我们正在完全分析它,尽我们所能,吉……猿桥博士。<br/>A216:好。之后把这些可笑的小灯泡拿下来吧。这里是实验室,又不是复古的“购物中心”。<br/>[录音结束]<br/>------------------<br/>[录音开始]<br/>B577:多谢你把这些杂物打包处理。<br/>B997:我以为你做过了。<br/>B577:不,我——<br/>B083:谁拿了我的三明治?<br/>B997:哎呀又来了。<br/>B577:莲,你装好运输集装箱了吗?<br/>B083:讲真的,我已经13个小时没吃东西了。这不好笑。<br/>B997:有点好笑。<br/>B577:我们能不能专心一下?<br/>B997:没人拿了你的三明治,“石头”博士。<br/>B083:那么为什么我的食物总是失踪?<br/>B997:也许是给实验室鬼拿走了。或者你就不应该放这一晚上。冈德森可能把它当垃圾带走了。<br/>B083:他不会到这下面打扫的!<br/>B997:对。因为如果是这样,我就不用继续清理<b>某人</b>在换班的时候留下的一路的硫酸镁沉积物了。<br/>B083:那不是我干的!<br/>B577:听着,我知道我们都很累,而且事情有点怪。但我们越快把它送到发射台上去,它就能越快开始前往太阳的旅程,我们也就可以离开这个阴森的地下三层了。<br/>B083:好吧。<br/>B997:好的。<br/>B083:好吧!<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.CREEPYBASEMENTLAB.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.CREEPYBASEMENTLAB.TITLE"] = "杂物分析",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.DESCRIPTION"] = "找到一个住在庄严科技遗迹中的隐居的复制人,并说服他加入殖民地。<br/>他过去的秘闻可能会对我的复制人产生深远的影响。<br/>甚至他的临时庇护所也可能有一些用处……",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.DESCRIPTION_BUILDINGMENU"] = "招募这个建筑中的唯一居住者需要完成一系列关键任务。",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.DESCRIPTION_SHORT"] = "找到一个住在庄严科技遗迹中的隐居的复制人,并说服他加入殖民地。",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.BUTTON"] = "欢迎新复制人!",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.CODEX_NAME"] = "挑战完成",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.DESCRIPTION"] = "我善良的复制人的努力得到了回报!我们隐居的邻居同意加入殖民地了。<br/>他坚持要随身带的纪念品是一个工具箱,虽然上面锈迹斑斑,但似乎有很大的情感价值。<br/>现在他会和我们一起住,他之前的房子可以拆掉或者作为储藏室使用。",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.NAME"] = "故事特质完成:神秘隐士",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.CRAPPYFOOD.NAME"] = "隐士讨厌这种食物",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.CRAPPYFOOD.TOOLTIP"] = "隐士宁愿直接被发送到太阳上也不愿吃这种剩饭剩菜。<br/>邮箱已准备好下一次运送了",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.REPEATEDFOOD.NAME"] = "隐士不为所动",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.REPEATEDFOOD.TOOLTIP"] = "这种食物之前已经送过一次了。<br/>邮箱已准备好下一次运送了",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.TASTYFOOD.NAME"] = "隐士喜欢这种食物",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.TASTYFOOD.TOOLTIP"] = "甚至比从无人管理的桌子上掉下来的,仍然温热的椒盐卷饼还要好吃。<br/>邮箱已准备好下一次运送了",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.HOLIDAYCARD.BODY.CONTAINER1"] = "嘿小伙子,<br/>在上周末你没来参加你表兄的婚礼,我们真是太想念你了。礼物都很好,但舞池里没有你总感觉空荡荡的。<br/>达里仕也送出了他的祝福。自从他开始吃你送他的那些粘糊糊的布丁一类的东西之后,他的情况真的好多了。但你有没有机会发一些闻起来不像脚的布丁啊?<br/>等你不忙的时候就回家看看吧。<br/>- 巴巴<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.HOLIDAYCARD.TITLE"] = "布丁杯",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.CANCEL_TOOLTIP"] = "暂时不管这个建筑及其居住者",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.CANCELTEXT"] = "取消敲门",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.TEXT"] = "咚咚咚",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.TOOLTIP"] = "接近这个建筑并欢迎其居住者",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.NAME"] = "神秘隐士",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.ACQUAINTANCE.NAME"] = "好奇",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.ACQUAINTANCE.TOOLTIP"] = "隐士不知道为什么所有人都这么友善",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODINTRO.NAME"] = "犹豫",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODINTRO.TOOLTIP"] = "隐士正在留意更多我们主动提出的提议",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODNEIGHBOR.NAME"] = "感激",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODNEIGHBOR.TOOLTIP"] = "隐士正对殖民地产生温暖而模糊的感觉",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GREATNEIGHBOR.NAME"] = "珍视",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GREATNEIGHBOR.TOOLTIP"] = "隐士开始感觉他可能属于这个殖民地",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.STRANGERDANGER.NAME"] = "陌生人危机",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.STRANGERDANGER.TOOLTIP"] = "隐士对所有外人都很怀疑",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.QUESTCOMPLETE_POPUP.NAME"] = "隐士招募进度",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.QUESTCOMPLETE_POPUP.VIEW_IN_CODEX"] = "查看文件",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.BEGIN_POPUP.CODEX_NAME"] = "初遇",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.BEGIN_POPUP.DESCRIPTION"] = "我在我们的小行星中发现了深埋的梦境分析机器。<br/>这里似乎有一些专用于睡眠的新衣服……这可能是解锁我的复制人做梦能力的关键?<br/>我经常在想,要是他们的想象力被唤醒,他们能做些什么呢。",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.BEGIN_POPUP.NAME"] = "故事特质:梦境合成仪",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.DESCRIPTION"] = "为庄严科技的地下睡眠实验室的巨大遗物供能。<br/>当复制人睡觉时,它们的头脑里是幸福的空白,并没有做梦。但在适当的条件下,可能会……不一样。",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.DESCRIPTION_SHORT"] = "为庄严科技的地下睡眠实验室的巨大遗物供能。",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.BUTTON"] = "解锁天赋最大化模式",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.CODEX_NAME"] = "挑战完成",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.DESCRIPTION"] = "最初的梦境内容分析的基本指标的完成引起了电磁活动的激增,这似乎增强了我任何位置的复制人的能力。<br/>如果我的复制人能保持用梦境日志为这个建筑供能,可能我们就可以持续获得这种好处。<br/>侧面的一个不起眼的小隔层也突然打开了,里面有一件陌生的物体。<br/>是一件纪念品,大概?",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.NAME"] = "故事特质完成:梦境合成仪",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.NAME"] = "梦境合成仪",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.SEEDSOFEVOLUTION.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[声纹识别系统初始化完成]<br/>[识别编号:B040]</span><br/>[录音开始]<br/>三天前,我们完成了我们的第一次非致命性复制人试验,即尼古拉主持的综合突触微观分析和反射过程。从现在起五小时后,提供体#901将会成为我们的历史上第一次人体测试项目。<br/>即使是在顶点研究所,那是一个比庄严科技规模大一倍的地方,我也可以用我半个职业生涯等待批准,以推进类似这种手术过程的人体试验!但斯特恩主管在此投入太多了,以至于项目进展始终没停过。<br/>我亲爱的布鲁斯总会说,当你走在正确的路上时,宇宙会帮助你的。他一定会为我们在此的工作感到自豪的。<br/>[录音结束]<br/>[录音开始]<br/>我的生物打印多脑储存室(或者我一直将其称为“超级大脑”)正在运行!刚好及时地拯救了我的工作。<br/>数据集在提取和处理过程中不断扩大,对于我们艰难地维持其完整性的努力,主管感到越来越不耐烦了。前几天,她把我的报告放在本生灯上,直到火焰烧到她的指尖。<br/>我只能想象她承受了多大的压力。<br/>全世界都指望我们了。<br/>[录音结束]<br/>[录音开始]<br/>我凭直觉,将梦境内容分析加入到了数据中然后……哇。解梦学可能在科学上是“肤浅”的,但整合潜意识的叙述产生了一种新的脑谱图——有复杂能力潜能的脑谱图。<br/>如果这些结果可复制,我们可能即将解开创造合成生物的秘密,它们能进化超出盲目服从命令的能力。<br/>尼古拉说这与我们的目的无关。当然斯特恩主管肯定不会同意。<br/>[录音结束]<br/>[录音开始]<br/>尼古拉给了我一个数据集用来插入超级大脑。他没说,也不会说这是从哪来的,但即使他说了……也没什么能让我准备好面对这里面装的东西。<br/>当他看到我的脸时,他嘀咕着,说人们都在叫我“魔怪”而不是“老钉”,然后送我去午休了。<br/>但我所想的只有那些可怜的灵魂。<br/>它们有灵魂吗?<br/>……我们有吗?<br/>[录音结束]<br/>[录音开始]<br/>完成了。我对记忆传递协议的调整已硬编码到机器中了。<br/>我刚完成尼古拉就冲了进来。<br/>可能我太懦弱了,不敢为这些不幸的生物挺身而出,但有了这些新的数据在这……总有一天,它们能捍卫自己。<br/>[录音结束]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.SEEDSOFEVOLUTION.SUBTITLE"] = "加密级别:三",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.SEEDSOFEVOLUTION.TITLE"] = "种子已经播下",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.DESCRIPTION"] = "重新启动由庄严科技生物工程部和机器人部领头的雄心勃勃的合作项目。<br/>如果重建得当,它就可以拯救复制人的生命。",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.DESCRIPTION_SHORT"] = "重新启动由庄严科技生物工程部和机器人部领头的雄心勃勃的合作项目。",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.ENVELOPE.BODY.CONTAINER1"] = "赛义德·阿利博士,<br/>你生我的气是对的。我<b>就是</b>无人驾驶机器人项目被重新分配的原因。斯特恩主管把我叫了过去,讨论了你关于孢体粘蛋白交叉污染的担忧,然后我……<br/>她说,X型的补充测试对谷神星任务产生了威胁。<br/>在什么发生在那个可怜的实验室技术员身上之后,我应该再说点什么的,但是……<br/>对他来说已经太晚了。<br/>可能对我们所有人来说都太晚了。<br/>你应该知道,我前脚刚离开,主管就收到了来自顶点研究所的某人发来的视频电话……我徘徊在她门外,听到她称呼他们为跨国安全负责人!当谈论到生物机器人,他们的说话方式就像……<br/>在这里再写下去就不安全了。今晚下班后我在火箭机库等你。<br/>我希望你能来。你不来我也能理解。<br/>我非常非常抱歉。<br/>- 猿桥博士",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.ENVELOPE.TITLE"] = "遗憾于身",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.NAME"] = "生机组构仪",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.BEGIN.BUTTON"] = "关闭",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.BEGIN.CODEX_NAME"] = "初遇",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.BEGIN.DESCRIPTION"] = "我的复制人发现了满是蒙尘机械的实验室。也许是另一个殖民地实验的遗迹?<br/>目前还不清楚这些仪器是用于生物实验,还是用于高级机电一体化技术……亦或者都是。",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.BEGIN.NAME"] = "故事特质:生机组构仪",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.BUTTON"] = "关闭",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.BUTTON_READLORE"] = "检查玩具",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.CODEX_NAME"] = "挑战完成",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.DESCRIPTION"] = "成功了!我的复制人让生机组构仪启动并运行的努力终于获得了回报!<br/>我们第一台完全组装的P.E.G.G.Y.生物机器人已经准备好前往危险环境执行任务了,这意味着我能减少复制人暴露在危险中的情况。我们能生产生物机器人的数量似乎没有限制。<br/>在孢体缸后面发现了一个小型玩具机器人。它偶尔会播放音质不良的笑声。",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.NAME"] = "故事特质完成:生机组构仪",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.LOCKER.DESCRIPTION"] = "一个密封的玻璃柜。<br/>里面含有两份[[孢子兰]]种子和精心书写的便条。",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.BUTTON_CLOSE"] = "关闭",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.BUTTON_READLORE"] = "阅读打印本",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.CODEX_NAME"] = "遇见P.E.G.G.Y.",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.DESCRIPTION"] = "我们的恢复工作已经完成了!<br/>在此建筑的机械装配缸上有一小块匾牌,上面写着:“病原体驱动的舱外地质勘探引导机器人(Y型)。”<br/>相邻的水缸里装着浮动的东西,样子像是半成型的生物体。其鲜艳的颜色让我想起我们母星丛林上被灭除的有毒两栖生物。<br/>杂乱之中有一份破旧的打印本,已被收回。",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.NAME"] = "故事特质:生机组构仪",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_BEING_REVEALED.NAME"] = "正在恢复",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_BEING_REVEALED.TOOLTIP"] = "这个建筑正在恢复昔日的辉煌",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_BEING_WORKED_BY_DOCTOR.NAME"] = "正在准备生物机器人",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_BEING_WORKED_BY_DOCTOR.TOOLTIP"] = "这个建筑正被熟练的复制人操作",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_REVEALING.NAME"] = "正在恢复设备",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_REVEALING.TOOLTIP"] = "这名复制人正在仔细地恢复生机组构仪",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.CRAFTING_ROBOT_BODY.NAME"] = "正在制造生物机器人",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.CRAFTING_ROBOT_BODY.TOOLTIP"] = "这个建筑正在使用[[钢]]制造生物机器人框架",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DOCTOR_READY.NAME"] = "等待医生",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DOCTOR_READY.TOOLTIP"] = "这个建筑正在等待有相应技能的复制人进行职业健康和安全检查",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DOCTOR_WORKING_BUILDING.NAME"] = "正在评估孢体",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DOCTOR_WORKING_BUILDING.TOOLTIP"] = "这名复制人正在评估孢体的准备情况以供生物机器人组装",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DUSTY.NAME"] = "停止使用",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DUSTY.TOOLTIP"] = "这个建筑必须恢复后才能使用",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.GERM_COLLECTION_PROGRESS.NAME"] = "孵化孢体:{0}",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.GERM_COLLECTION_PROGRESS.TOOLTIP"] = "在100%成熟度时,孢体将吸收的{GERM_NAME}转化为可用作生物燃料的光合作用细菌<br/>随后进行评估,即可转移到完成的生物机器人框架中了<br/>消耗速率:{0} [{GERM_NAME}]<br/>当前总计:{1}/{2} [{GERM_NAME}]",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.NOGERMSCONSUMEDALERT.NAME"] = "资源不足:{0}",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.NOGERMSCONSUMEDALERT.TOOLTIP"] = "这个建筑需要额外的{0}才能运作<br/>{0}可以通过[[气体管道]]运送",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.CANCEL_REVEAL_BTN"] = "取消",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.CANCEL_REVEAL_BTN_TOOLTIP"] = "取消建筑恢复",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.DROP_INVENTORY"] = "清空建筑",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.DROP_INVENTORY_TOOLTIP"] = "清空储存的[[钢]]<br/>禁用建筑可阻止[[钢]]运送至此",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.REVEAL_BTN"] = "恢复建筑",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.REVEAL_BTN_TOOLTIP"] = "分配一名复制人以恢复这个建筑的功能",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UNSAFETRANSFER.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[检测到录音片段]<br/>[声纹识别系统不可用]</span><br/>[录音开始]<br/>……然后打印舱说“叩叩,糊在家!”<br/>呃。他们不会嘲笑<b>那</b>家伙的。<br/>如果——<br/>(叮当声)<br/>嘿,嘿,粘糊糊的小家伙!看看你都长多大了。你准备好乘坐大机器人了吗?赛义德·阿利博士开完会随时都会回来。他看到你会很高兴的。<br/>(潮湿地拍打玻璃声)<br/>啊是的,我也会不耐烦的。<br/>你猜怎么着,为什么我不直接带你去新家呢?我帮他做这活了不下十次了。<br/>“看一次,做一次,教一次”,对吧?<br/>[录音结束]",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UNSAFETRANSFER.TITLE"] = "加密级别:三",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.VALENTINESDAY.BODY.CONTAINER1"] = "我是<br/>   一粒亚原子<br/>比一颗灰尘还要小<br/>  在洗眼站从你的注视中<br/>     被冲走了  <br/>   我的爱就像钚<br/> 灰色又暗淡<br/>难以承受的重<br/>  直到    我在你身边<br/> 每一次呼吸 <br/>      我都燃烧着<br/>    看不见的<br/>              渴望<br/>附言:我让史蒂夫让我进去了,所以我能把这个留给你,希望你能喜欢。",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.VALENTINESDAY.TITLE"] = "匿名爱慕者",
        ["STRINGS.CODEX.STRESS.HEADER_1"] = "压力",
        ["STRINGS.CODEX.STRESS.HEADER_2"] = "压力反应",
        ["STRINGS.CODEX.STRESS.PARAGRAPH_1"] = "复制人在殖民地中的经历影响他们的压力水平。当他们有负面经历或者未满足的期望时压力就会增加。如果[[士气]]被满足,压力就会随时间降低。如果压力水平过高,复制人的行为就会变糟。<br/>",
        ["STRINGS.CODEX.STRESS.PARAGRAPH_2"] = "如果复制人有着非常高的压力,他们就会进行一次压力反应行为。每个复制人有着不同的压力反应行为——但所有的压力反应都不是好事。压力反应行为完成后,复制人的压力就会降低。然而,如果致压因素仍未解决,他们很有可能再来一次压力反应。<br/>",
        ["STRINGS.CODEX.STRESS.TITLE"] = "压力",
        ["STRINGS.CODEX.SUNNY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“阳光”发光虫变种</span>",
        ["STRINGS.CODEX.SUNNY.BODY.CONTAINER2"] = "发光虫寻找伙伴时错误地接近非生命光源屡见不鲜。",
        ["STRINGS.CODEX.SUNNY.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.SUNNY.TITLE"] = "阳光虫",
        ["STRINGS.CODEX.SWAMPCHARD.BODY.CONTAINER1"] = "沼泽甜菜是苋科的独特一员,在潮湿环境、水池中或水池旁生长。<br/>虽然叶子理论上是可食用的,但最有营养和可口的部分是菜心,含有许多必需的维生素。",
        ["STRINGS.CODEX.SWAMPCHARD.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.SWAMPCHARD.TITLE"] = "沼泽甜菜",
        ["STRINGS.CODEX.SWAMPLILYFLOWER.BODY.CONTAINER1"] = "芳香百合花开在[[芳香百合种子|芳香百合]]上。<br/>这种花有着广泛的医学应用,且已被证实是呼吸道疾病的特效药。<br/>其鲜艳的花瓣会散发出强烈的香味,对此的最佳描述是“香晕”。",
        ["STRINGS.CODEX.SWAMPLILYFLOWER.SUBTITLE"] = "药用性植物",
        ["STRINGS.CODEX.SWAMPLILYFLOWER.TITLE"] = "芳香百合花",
        ["STRINGS.CODEX.SWEEPY.BODY.CONTAINER1"] = "扫扫机是一种家用扫地机器人,用于清理固体和液体杂物。扫扫基站会自动地启用扫扫机,储存机器人捡起的杂物,并为停靠的机器人充电。<br/>尽管如此,扫扫机不能越过间隙或凹凸不平的地面,而且遇到这些情况它会表现“这很糟糕”的动作。",
        ["STRINGS.CODEX.SWEEPY.SUBTITLE"] = "清理机器人",
        ["STRINGS.CODEX.SWEEPY.TITLE"] = "扫扫机",
        ["STRINGS.CODEX.THIMBLEREED.BODY.CONTAINER1"] = "顶针芦苇是一种湿地植物,质地柔软、透气性好,因此广泛用于制作高品质的纺织品。<br/>由于纤维很细,生长长度惊人,用芦苇织成的布极为柔软。",
        ["STRINGS.CODEX.THIMBLEREED.SUBTITLE"] = "纺织性植物",
        ["STRINGS.CODEX.THIMBLEREED.TITLE"] = "顶针芦苇",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.BODY.CONTAINER"] = "<span class='ingame-indent' style='padding-left:5%'><b>休假申请批准</b><br/>祝你好运,德文!<br/><span style='opacity:0.67'><span class=\"ingame-smallcaps\"><span class='ingame-indent' style='padding-left:10%'>休假申请 [5月18日-20日]<br/>原因:请假参加领取博客爆火奖(被“小镇名流”提名为最鲜食物博客)。</span></span></span></span>",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">收件人:<b>罗斯博士</b><span style='opacity:0.67'> <dross@gravitas.nova></span><br/>发件人:<b>管理员</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.BODY.SIGNATURE"] = "<br/>- 管理员<br/>庄严科技<br/>------------------<br/>",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.SUBTITLE"] = "加密级别:无",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.TITLE"] = "休假申请已批准",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.TITLE2"] = "主题:休假申请已批准",
        ["STRINGS.CODEX.TRANQUILTOES.BODY.CONTAINER1"] = "安宁芷是一种装饰性的多肉植物,生长在放射性环境中。<br/>尽管生活在这片严酷的放射性生态中的动植物群都具有一定的攻击性,但安宁芷却是一个例外。<br/>人们普遍认为,这种植物有改善士气的能力是因为其外观与人们聚会时可能会戴的一种滑稽的帽子类似有关。",
        ["STRINGS.CODEX.TRANQUILTOES.SUBTITLE"] = "装饰性植物",
        ["STRINGS.CODEX.TRANQUILTOES.TITLE"] = "安宁芷",
        ["STRINGS.CODEX.TROPICAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“热带”帕库鱼变种</span>",
        ["STRINGS.CODEX.TROPICAL.BODY.CONTAINER2"] = "有记录显示,帕库鱼的平均智商与狗相当,它们能够记住和分辨超过20张人脸。",
        ["STRINGS.CODEX.TROPICAL.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.TROPICAL.TITLE"] = "热带帕库鱼",
        ["STRINGS.CODEX.VARIANT_DELICACY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“珍馐”田鼠变种</span>",
        ["STRINGS.CODEX.VARIANT_DELICACY.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.VARIANT_DELICACY.TITLE"] = "珍馐田鼠",
        ["STRINGS.CODEX.VARIANT_FRESH_WATER.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“沙泥蟹”变种</span>",
        ["STRINGS.CODEX.VARIANT_FRESH_WATER.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.VARIANT_FRESH_WATER.TITLE"] = "沙泥蟹",
        ["STRINGS.CODEX.VARIANT_GAS.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.VARIANT_GAS.TITLE"] = "烟雾蛞蝓",
        ["STRINGS.CODEX.VARIANT_HUG.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“毛绒”树鼠变种</span>",
        ["STRINGS.CODEX.VARIANT_HUG.BODY.CONTAINER2"] = "毛绒树鼠先天性地对所有物种中的未孵化的幼体有强烈的情感,经常可以观察到它们在拥抱蛋。",
        ["STRINGS.CODEX.VARIANT_HUG.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.VARIANT_HUG.TITLE"] = "毛绒树鼠",
        ["STRINGS.CODEX.VARIANT_LIQUID.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.VARIANT_LIQUID.TITLE"] = "海绵蛞蝓",
        ["STRINGS.CODEX.VARIANT_WOOD.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“木壳蟹”变种</span>",
        ["STRINGS.CODEX.VARIANT_WOOD.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.VARIANT_WOOD.TITLE"] = "木壳蟹",
        ["STRINGS.CODEX.VITAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">图片:“珊瑚”发光虫变种</span>",
        ["STRINGS.CODEX.VITAL.BODY.CONTAINER2"] = "发光虫的翅膜非常脆弱,直接触摸它的翅膜是不明智的。",
        ["STRINGS.CODEX.VITAL.SUBTITLE"] = "小动物变种",
        ["STRINGS.CODEX.VITAL.TITLE"] = "珊瑚虫",
        ["STRINGS.CODEX.WATERWEED.BODY.CONTAINER1"] = "没有经验的农民乍一看可能会认为顶部半透明含液体的球茎是水草可食用的部分。<br/>实际上,球茎是有剧毒的,任何情况下都不能食用。",
        ["STRINGS.CODEX.WATERWEED.SUBTITLE"] = "食用性植物",
        ["STRINGS.CODEX.WATERWEED.TITLE"] = "水草",
        ["STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER1"] = "冰息萝卜以其改变周围环境温度的能力而闻名,它能直接吸收热量以维持身体代谢。<br/>这种环境管理能力也有助于实现一种自我诱导的休眠,从而减慢冰息萝卜的新陈代谢,以减少较长时间内所需的营养。",
        ["STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER2"] = "这种刺细胞动物门的成员在外观上是具有欺骗性的,它实际上是一种动物,而不是植物。<br/>冰息萝卜的细胞不含叶绿体、液泡或细胞壁,且不能进行光合作用。<br/>相反,冰息萝卜的呼吸方式是最近进化的类似于两栖动物的方法,即利用其膜状皮肤进行皮肤呼吸。",
        ["STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER3"] = "冰息萝卜通过许多奶油色的毛细血管将血液输送到身体各处,之后,通过皮肤呼出未使用的空气。<br/>冰息萝卜没有大脑或骨骼结构,它的身体是由位于其外呼吸膜下方的果冻样中胚层支撑。",
        ["STRINGS.CODEX.WHEEZEWORT.SUBTITLE"] = "植物?",
        ["STRINGS.CODEX.WHEEZEWORT.TITLE"] = "冰息萝卜",
    },
    ["zh-hant"] = {
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>經理,<br/>即使有了巨幅的優化,我們也無法負擔一個殖民船所需的大量資源,即便是短暫的星際旅行也是。<br/>如果真要展開這項計劃的話,我們可能得面對嚴重的後果。</span>",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>【加密】</b><br/>寄件者:<b>【加密】</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>【加密】<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.TITLE"] = "初步計算",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.BODY.CONTAINER1"] = "介紹最新型的 3D 列印科技:<br/>引力科技家用列印設備<br/>我們自豪的宣佈,<br/>引力科技開發的列印技術將迎來全新的發展,<br/>讓你的舊家用列印設備可生產有機產品。<br/>這對普通家庭意味著什麼?<br/>料理的挫折已成為過去!<br/>只需簡單選擇設備中預先編寫好的 5398 種食譜,然後-看!<br/>準備好美味的火鍋只需要 .87 秒。<br/>喜歡自己做料理嗎?<br/>編寫您的客製食譜,或為你的家常菜列印新鮮食材。<br/>使用傳統方式料理。<br/>料理從未如此簡單!",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.BODY.CONTAINER2"] = "<br/>預計明年初可商品化。<br/>由引力科技提供給您。",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.SUBTITLE"] = "公開發佈",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.TITLE"] = "列印設備促銷",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.BODY.CONTAINER1"] = "帶著你的採礦作進入 23 世紀,新的個人地心採礦機。<br/>改進的粒子光束發射器減少了體積,提高了產品運輸的效率-並增加你的利潤。<br/>只授權給工業使用,根據「全球恢復法案」,轉售引力設備最高可罰 $200,000 元。",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.BODY.CONTAINER2"] = "由引力科技提供給您。",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.SUBTITLE"] = "公開發佈",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.TITLE"] = "挖掘槍促銷",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.BODY.CONTAINER1"] = "厭倦了週期性的過熱問題? 希望降低與溫度相關的處理成本?<br/>不要再猶豫了:Gravitas 的革命性反熵除熱機是減少過熱停機時間又令人興奮的經濟實惠新方法。<br/>AETN 由我們專有的可再生能源提供動力,可有效地冷卻整個建築物,而不會產生任何附帶問題。<br/>初始設置包括氫氣管道安裝和我們經過專門培訓的承包商精英團隊所提供的每月維護服務。<br/>現在可以開始預訂了!",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.BODY.CONTAINER2"] = "由引力科技提供給您。<br/><span class=\"ingame-smallcaps\">專利申請中</span>",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.SUBTITLE"] = "公開發佈",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.TITLE"] = "除熱機促銷",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER1"] = "自從我們的第一款產品上市後,引力科技發展的相常快速。<br/>我剛剛看到了一些新員工-他們都還像是嬰兒一般!<br/>不完全符合我的期待,但我之前從未有機會指導人。<br/>也許會很有趣!<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER2"] = "好吧,指導並未如我所預期。<br/>事實證明,年輕的員工並不需要我向他們示範如何工作。<br/>其實,在公司的門禁卡故障時,而我又被擋在自己的實驗室外的時候,<br/>有一位年輕人向我示範了如果操作這扇門。<br/>不要覺得我愚蠢。<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER3"] = "好吧,如果那不僅僅是偶發事件的話?<br/>其中一名新進員工將擔任我下一個項目的團隊負責人。<br/>當我第一次開始實驗時,經常用手取樣整個架子的試管。<br/>而現在一個機器在很短的時間內就可以處理幾百個。<br/>誰又能知道在十或二十年之後,這項工作會變的如何。<br/>我還會從事這項工作嗎?<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER4"] = "那個在前幾天教我開門的年輕人,Kraus 先生,絕對是個天使。<br/>他還幫我處理這可怕的電子郵件系統,並教我如果將我的研究筆記數位化。<br/>我學到了很多。<br/>事實證明,我不是一位指導者,而是一位受指導者!<br/>這不是玩笑。<br/>無論如何,由於 Kraus 幫助,我能把周圍的事情處理的更好。<br/>事實證明,活到老學到老!<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A1_A046.TITLE"] = "個人日誌:A046",
        ["STRINGS.CODEX.A1_CLONEDRABBITS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:B111】</span><br/>【日誌開始】<br/>【清嗓聲。】<br/>B111:我們現在能確實的列印健康、活的實驗體,雖然在複製的過程中全部都顯現出異常品質。<br/>【可以聽見歡呼聲。】<br/>B111:到目前為止,所有的實驗體都可以見到不同程度的,發音異常、良性腫瘤生長與肢體殘缺。實驗體似乎跳過或提早停止某些重要發育的階段。不過,大腦功能似乎完整。<br/>【歡呼聲。】<br/>B111:他ー他們似乎相當高興。<br/>B111:Broussard 博士,簽字。<br/>【日誌結束】",
        ["STRINGS.CODEX.A1_CLONEDRABBITS.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.A1_CLONEDRABBITS.TITLE"] = "初始化成功",
        ["STRINGS.CODEX.A1_CLONEDRACCOONS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:B111】</span><br/>【日誌開始】<br/>【清嗓聲。】<br/>B111:我們現在能確實的列印健康、活的實驗體,雖然在複製的過程中全部都顯現出異常品質。<br/>【可以聽見觀呼聲。】<br/>B111:到目前為止,所有的實驗體都可以見到不同程度的,發音異常、良性腫瘤生長與肢體殘缺。實驗體似乎跳過或提早停止某些重要發育的階段。不過,大腦功能似乎完整。<br/>【觀呼聲。】<br/>B111:他ー他們似乎相當高興。<br/>B111:Broussard 博士,簽字。<br/>【日誌結束】",
        ["STRINGS.CODEX.A1_CLONEDRACCOONS.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.A1_CLONEDRACCOONS.TITLE"] = "初始化成功",
        ["STRINGS.CODEX.A1_CLONEDRATS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:B111】</span><br/>【日誌開始】<br/>【清嗓聲。】<br/>B111:我們現在能確實的列印健康、活的實驗體,雖然在複製的過程中全部都顯現出異常品質。<br/>【可以聽見觀呼聲。】<br/>B111:到目前為止,所有的實驗體都可以見到不同程度的,發音異常、良性腫瘤生長與肢體殘缺。實驗體似乎跳過或提早停止某些重要發育的階段。不過,大腦功能似乎完整。<br/>【觀呼聲。】<br/>B111:他ー他們似乎相當高興。<br/>B111:Broussard 博士,簽字。<br/>【日誌結束】",
        ["STRINGS.CODEX.A1_CLONEDRATS.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.A1_CLONEDRATS.TITLE"] = "初始化成功",
        ["STRINGS.CODEX.A1_MAILROOMETIQUETTE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>提醒:郵務室禮儀</b><br/>寄件者:<b>管理部</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件者:<b>全體</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>請不要將活輻射蜂送到辦公室的郵務室。<br/>請透過管理部申請並排定實驗測試項目。<br/><I>請透過管理部申請所有的測試項目。</i><br/>謝謝您。<br/>-管理部<br/>引力科技</span>",
        ["STRINGS.CODEX.A1_MAILROOMETIQUETTE.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A1_MAILROOMETIQUETTE.TITLE"] = "郵務室禮儀",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'><br/>請不要理會。<br/>如果這些期刊中的任何一個與您聯繫,<br/>請拒絕發表評論。<br/></span>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>經理,你知道最近出現的關於我們的文章嗎?</span>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:10%'><span style=\"color:#F44A47;\">>【失效的連結】</span> <span style='opacity:0.67'><span class=\"ingame-smallcaps\">引力科技:研究巨頭的崛起令人可疑</span></span></span>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>寄件者:<b>【加密】</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件者:<b>【加密】</b><br/>寄件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.SIGNATURE1"] = "<br/>【加密】<br/>人事主任<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.SIGNATURE2"] = "<br/>-Stern 經理<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.SUBTITLE"] = "加密等級:一",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.TITLE"] = "回覆:你看過這個了嗎?",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.TITLE2"] = "主旨:你看過這個了嗎?",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER1"] = "今天我發現 Holland 博士,在實驗室徘徊並且喃喃自語,隨即就將他送回家了。<br/>他看起來好幾天沒睡了!<br/>我擔心這裡的每個人都害怕讓「經理」失望,而將自已推向了臨界點。<br/>有下次機會的話,我會和 Jackie 談談。<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER2"] = "好吧,沒有用。<br/>提出需要和經理進行一些辦公室聯誼活動,<br/>只是為了配合她一貫頑固的堅持-我們「沒有時間玩樂」。<br/>太荒謬了。<br/>明天我將為大家安排一些有趣的事,而 Jackie 只需參加。<br/>她只需要看到在短期釋放壓力後,所帶來的長期效益就會了解這有多重要了。<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER3"] = "真不敢相信!<br/>我安排了一個午餐聚會,並認為會是一個不錯的休息時間,<br/>但我們還在準備時就被 Jackie 發現了,並堅持沒有人有時間「打混」。<br/>當然,每個人都不敢違背「經理」,所以都回去工作了。<br/>所有的食物都被扔掉了。<br/>有些人還自己做了餃子!<br/>看到休息室裡堆滿了馬鈴薯沙拉和雞翅的垃圾,使我比以前更加沮喪。<br/>那些餃子看來很好吃。<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER4"] = "我持續發現,在壓力大的室驗室裡的工作人員總是犯些無意義的錯誤。<br/>越來越危險。<br/>我擔心,如果我們不將精神問題放在身體健康的首要位置,<br/>我們所建立的殖民地會被此類問題困擾。<br/>如果我們不能創造更美好的世界?<br/>那麼我們製定這些計劃又有什麼用。<br/>也許我可以在 Jackie 不知道的情況下,在列印設定中埋入一些必要的休息時間活動。<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.A1A_B111.TITLE"] = "個人日誌:B111",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗體識別:B577】</span><br/>【記錄開始】<br/>遺傳學家:我們根據環境情況設計了一些農作物。各種植物都可以理想的補充營養所需,而任何一種我們所設計的植物都足以無限期的維持殖民地而不會對身體健康有不利的影響。<br/>遺傳學家:仍然有一些環境生存上的問題。不同的溫度、可見光與最後所施予的養份是最重的,特別是可生產食物與氧氣的植物。<br/>【記錄結束】",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER2"] = "<span class=\"ingame-smallcaps\">【偵測到日誌碎片】<br/>【語音記錄不可用】</span><br/>【記錄開始】<br/>…選擇回應關心殖民地的心理健康。<br/>整個設計應專注於情緒增強效果來自於天然荊棘所釋放的費洛蒙,此計畫已被將降到最低優先層級,比維持生命設計更低層級…<br/>【記錄結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER3"] = "<span class=\"ingame-smallcaps\">【偵測到日誌碎片】<br/>【語音記錄不可用】</span><br/>【記錄開始】<br/>…目前還不知道,我們是否可以在不適合居住的環境下,利用工程學來克服殖民地在繁殖上的根本問題,但還是值得努力的…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER4"] = "<span class=\"ingame-smallcaps\">【偵測到日誌碎片】<br/>【語音記錄不可用】</span><br/>【日誌開始】<br/>…如果鬃花無法維持在一定栽種數量,那麼虱子樹可以作為一種應急的農作物。<br/>以此前提,那麼設計上應該著眼於長期的生存能力,與長時間食用虱子樹對心理層面的影響…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER5"] = "<span class=\"ingame-smallcaps\">【偵測到日誌碎片】<br/>【語音記錄不可用】</span><br/>【日誌開始】<br/>…如果列印材料不足,蘆葦可以作為應急的紡織材料。<br/>設計上應著眼於此植物的產量,以及…恩…柔軟度。<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER6"] = "<span class=\"ingame-smallcaps\">【偵測到日誌碎片】<br/>【語音記錄不可用】</span><br/>【日誌開始】<br/>…香水百合是一種可靠又多用途的藥用植物。<br/>基乎不需要修改,只要確保它在任何地方都可以種植…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER7"] = "<span class=\"ingame-smallcaps\">【偵測到日誌碎片】<br/>【語音辨識不可用】</span><br/>【日誌開始】<br/>…常見的黃昏蘑菇的基因序列,讓它可以生長在低光源的環境中。<br/>應該採樣這些基因,希望可以將它們加入到其它植物設計中…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.TITLE"] = "農業筆記",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER1"] = "我今天開始了在引力科技的新工作。<br/>我…很好,我很緊張。<br/>它們顧用一大堆新人-我猜它們正在擴張-多數和我年齡差不多,<br/>但我是唯一沒有完成博士學位的人。<br/>他們都叫我 Kraus「先生」,真的 <i>很壞</i>。<br/>在一個全職的工作上,我該怎麼找到時間完成我的博士學位。<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER2"] = "<I>我今天搞砸了。</i><br/>在計算圓錐體的公式上我多空了一點,他們一定認為我沒有用。<br/>我唯一知道我有用的時候,就是教會了一位年長的同事使用她的電子郵件。<br/>人們總是說,拿握了技能教育就不是那麼重要,<br/>但我的同事知道有些事我就是 <i>不知道</I>。<br/>他們不是故意的,只是令人沮喪。<br/>與他們交談時,我感覺很蠢!<br/>我敢打賭,他們很會就會意識到我不屬於這裡,然後我肯定會被開除。<br/>伙計…我還在償還就學貸款(國際學費),我 <i>不能</i> 失去這份收入。<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER3"] = "自從我開始在此工作後,Sklodowska 博士一直非常友善與熱情。<br/>有時她會和我坐在自助餐廳。她從家裡帶來的食物聞起來不是很美味,<br/>但她會和我聊聊每次閱讀的新文件是什麼,感覺真不錯。<br/>她告訴我一個事實,我沒有博士學就被錄取,<br/>表示我必須很聰明,管理層肯定在我身上看到了什麼特質。<br/>我不確定我是否相信她,<br/>但很高興聽到一些反駁我腦中微小聲音的事情。<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER4"] = "經過了一周半,我想我開始適應了。<br/>我對我所處的職業感覺好多了-一些高級科學家甚至開始在實驗室裡採用我的點子。<br/>Sklodowska 博士或許是對的,我的焦慮只是成長的痛苦。<br/>這是我第一份真正的工作,我想我只是不敢讓自己相信我可以做到-真的做到避免出錯。<br/>我想如果有天,我還清了我的就學貸款,我想給 Sklowdoska 博士她的書和文件買一個數位閱讀器。<br/>一旦我還清了我的就學貸款。<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A2_B327.TITLE"] = "個人日誌:B327",
        ["STRINGS.CODEX.A2_BACTERIALCULTURES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>提醒所有人員</b><br/>寄件者:<b>管理部</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件者:<b>全體</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>為了你同事們的健康和安全,請勿在員工餐廳的冰箱裡放無標簽的細菌培養物。<br/>同樣地,請注意員工餐廳的洗碗機不能清洗培養皿「碟子」,儘管專業術語上都有個「碟」字。<br/>我們感謝您的理解。<br/>-管理部<br/>引力科技</span>",
        ["STRINGS.CODEX.A2_BACTERIALCULTURES.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.A2_BACTERIALCULTURES.TITLE"] = "沒人處理的培養皿",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'><i>哈囉</i> Kraus 先生!<br/>在今天我們短暫的交流後,我剛剛用電子郵件寄了一些你會想讀的東西給你-我想你會發現對你的研究非常有幫助!<br/></span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:10%'><b>第一定律</b></span><br/><span class='ingame-indent' style='padding-left:15%'>能量既不能創造或銷毀,只能改變形態。</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:10%'><b>第二定律</b></span><br/><span class='ingame-indent' style='padding-left:15%'>孤立系統中未達到平衡狀態的熵,隨著時間終將達到最大值而處於平衡狀態。</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:10%'><b>第三定律</b></span><br/><span class='ingame-indent' style='padding-left:15%'>當溫度趨近絕對零度時,熵在系統中也趨近最小值。</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER5"] = "<span class='ingame-indent' style='padding-left:10%'><b>第零定律</b></span><br/><span class='ingame-indent' style='padding-left:15%'>若兩個熱力學系統均與第三個系統處於熱平衡狀態,此兩個系統也必互相處於熱平衡。</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER6"] = "<span class='ingame-indent' style='padding-left:5%'><br/>如果對你來說太複雜了,你可以來找我聊聊。我很 <i>樂意</i> 為你解答。 ;)</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Kraus 博士</b><span style='opacity:0.67'> <okraus@gravitas.nova></span><br/>寄件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Jones 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.TITLE"] = "熱力學定律",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER1"] = "我最近好累。<br/>我大概在我的辦公桌前睡了三晚,<br/>這個月我用了實驗室的安全淋浴間洗了兩次澡。<br/>從技術上來說我們可如期上市,<br/>但出於某種原因 Stern 董士緊逼著我讓產品盡快推出市場。<br/>通常我會為工作上感到的壓力而抓狂,<br/>但經理的聲音告訴我時間是關鍵。<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER2"] = "我一直發現自己盯著我的電腦螢幕,但完全不知道我做些什麼。<br/>我試圖強迫自己輸入一些筆記或是分析我的資料,<br/>但我的大腦像是癱瘓了,我無法做任何事情。<br/>我必須熬夜才能補上我所浪費掉的熬夜時間。<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER3"] = "Broussard 博士告訴我,我今天看上去半死不活的,就將我送回家了。<br/>我認為她無權這麼做,但正如我被告知的,我被送回家了。<br/>如果你知道我的意思,她就不會這樣亂搞了。<br/>不管怎樣,我今天可以在家中開始撰寫的我論文。<br/>我對電路配置有個想法,可以將我們所有科技的電池壽命整體提高 2.3%。<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER4"] = "昨天 Broussard 將我送回家後,我打算撰寫我的論文,<br/>但當我第二次走進門時,我撞上了枕頭然後就起不來了。<br/>我昏睡了整整 <i>12 小時</I>。<br/>我不知道我需要睡那麼久。<br/>當我在今天早上走進實驗室時,<br/>我檢視了自己過去幾周的工作,<br/>發現完全沒有進度。<br/>我需要花幾個小時來糾正我過去幾個月的所有錯誤。<br/>這就是我要自殺的原因嗎? <br/>我真爛,我要對 Broussard 深表謝意。<br/>從現在開始我要保持正常的工作時間…<br/>另外,我在考慮養一隻狗。",
        ["STRINGS.CODEX.A3_B556.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A3_B556.TITLE"] = "個人日誌:B556",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>天阿~我今天發現 Devon 是那種會替食物拍照的人之一,然後將它們上傳到某些無聊的部落格。<br/>你一定要來和我們一起午餐並看看,他們花了很長的時間拍照,食物變冷了且他們又要求服務生重新將它加熱。真有趣。</span>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>喔~酷,Devon 寫的新文章 <I>土司小鎮</I> ?我很喜歡並標記了「看看香腸是如何製作的」可以這麼說吧,哈哈。<br/>在一會就可以見到你們了!:)</span>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>等等,Joshua,你看了 Devon 的部落格??</span>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Summers 博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span><br/>寄件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>寄件者:<b>Summers 博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Jones 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.SIGNATURE2"] = "<br/>-Summers 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.A3_DEVONSBLOG.TITLE"] = "回覆:devon 的部落格",
        ["STRINGS.CODEX.A3_DEVONSBLOG.TITLE2"] = "主旨:devon 的部落格",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【偵測到日誌碎片】<br/>【語音辨識不可用】</span><br/>【日誌開始】<br/>…選擇哈奇是因為其廣範的潛在食物來源。<br/>生產能源是我們的主要目標,但增加無機原料的使用是實現的第一步,而且廢棄物將會有更多的用途…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER2"] = "【日誌開始】<br/>選擇莫布的原因是它具有多種健康生態系的廢棄物分解功能典型。<br/>設計的著重點在於消除完全成熟的莫布疾病風險…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER3"] = "【日誌開始】<br/>…帕夫適合擔任可持續淨化的角色。<br/>潛在的設計應注重在這些流程的效率…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER4"] = "【日誌開始】<br/>…冰樹是一個理想的選擇,它們的營養需要求低且對地型的適應力強。<br/>這些生物的設計應著重於增強它們對環境溫度的自然影響力…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER5"] = "【日誌開始】<br/>…初步的哈奇基因融合成功了。<br/>該物種正以驚人的速度大量排洩碳氫化合物。<br/>此生物實際上已變成了一種免費的燃料來源…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER6"] = "【日誌開始】<br/>…生物發光一直令人新奇,但現在應該花費少量的時間來完善這些昆蟲。<br/>這計劃比光源來的更緊迫,尤期是在克服了低光源植物的問題之後…<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER7"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:B363】</span><br/>【日誌開始】<br/>遺傳學家:這計劃被關心的主要風險是,殖民地可能被迫面對環境的可變性。我們送出的移民團和生物將沒有時間進化和適應新環境,而每個被選中的生物在殖民地的可持續性發展都擔任重要的角色且異常珍貴,無法冒著損失的風險。<br/>遺傳學家:因此我們設計的生物都必須裝備工具,以便在我們能夠設想的多種可變環境中生存。我們不應該只靠列印設備來補充生物群落。<br/>【日誌結束】",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.TITLE"] = "手寫筆記",
        ["STRINGS.CODEX.A3_NEWSECURITY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>主旨:新的安全協議</b><br/>寄件者:<b>管理部</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件者:<b>全體</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>通知所有人員<br/>我們目前正在對公司的安全性實施重大的修改,那可能影響你的工作流程與訪問權限。<br/>要使用這項系統,只需取下所有手套,然後將手放在指定的掃描區域,然後等待系統驗證你的員工身分。<br/>請注意<br/>所有門禁卡必須透過【加密】繳回前台,如有問題或需重新安排,請連絡保全部門的【加密】@GRAVITAS.NOVA。<br/>謝謝您。<br/>-管理部<br/>引力科技</span>",
        ["STRINGS.CODEX.A3_NEWSECURITY.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A3_NEWSECURITY.TITLE"] = "新的安全協議",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>經理,<br/>一切順利。<br/>起初 Broussard 不情願,但鑑於他的工作性質,他幾乎沒有其他選擇。<br/>他可以在您方便的時候開始。</span>",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>寄件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>------------------<br/></span>",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Jones 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.TITLE"] = "來自原子部門的結果",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER1"] = "我今天開始在一間叫作「引力科技」的公司上班!<br/>我最初擔心自己不會得到這份工作,<br/>因為我剛從學校畢業,所以我在面試時表現的很積極,<br/>但是經理顯然喜歡我關於北極蜥蜴的生理溫度調節的論文。<br/>我將與一些傑出的遺傳學家,生物工程所製造的生物們,<br/>一起在惡劣的環境中進行太空旅行!<br/>這就像夢想成真。<br/>我在一個沒有人認識我的地方展開激動人心的新研究!<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER2"] = "不~~~~!<br/>BANHI ANSARI 在這裡,在機器人實驗室研究太空船推進器!<br/>他一見到我,就叫我「泡泡」,<br/>並將我在實驗室裡意外吸入一堆真菌孢子的糗事告訴了大家,<br/>從鼻子裡吹出一個大鼻涕泡泡,然後在 Avery 教授身上打噴嚏!<br/>我不敢相信這個故事跟著我來到這裡!<br/>BANHI 破壞了一切!<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER3"] = "我將自己埋入工作幾天後,現在我感覺好多了。<br/>我們最後完美的控制的了小白鼠的熱感覺器官。<br/>我們的測試對象現在幾乎不會在零度以下感到寒冷。<br/>我們明天可能會和機器人部門一起做個測試,<br/>看看小白鼠們在我們開發的原型機中會表現如何。<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER4"] = "哈~~~~!<br/>生物工程部與機器人部今天在做測試的時候,<br/>當時 Banhi 正在固定活體貨艙,其中有隻小白鼠對著他狂叫。<br/>他感到很害怕,當著大家的面坐在地上哭了起來!<br/>他們現在稱他為「膽小鬼」-而「泡泡」現在聽起來似乎沒那麼遭了。<br/>膽小鬼似乎是個不錯的玩笑,他當時聽了也哈哈大笑。<br/>我覺得現在我們真的成為了朋友?<br/>有點奇怪。<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER5"] = "我撒了謊。<br/>我和 Banhi 不是朋友-我們是最好的朋友。<br/>他甚至向我展示了他的髮型。<br/>下班之後我們要去預約一個風洞,並和他一起在熱鼠火箭上實驗!<br/>哈哈!<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A4_B835.TITLE"] = "個人日誌:B835",
        ["STRINGS.CODEX.A4_CASUALFRIDAY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>休閒的星期五!</b><br/>發件者:<b>管理部</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件者:<b>全體</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>致所有員工:<br/>本公司很高興地宣布,從本週開始,所有的星期五將會是休閒的星期五!<br/>請穿上你最愛的休閒服來實驗室,享受臨床實驗證實最具有舒壓效果的便服日吧。<br/><b>注意:任何不需著全身防護裝的人員,都將立即收到此通知。</b><br/>感謝,祝你們玩得開心!<br/>-管理部<br/>引力科技</span>",
        ["STRINGS.CODEX.A4_CASUALFRIDAY.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A4_CASUALFRIDAY.TITLE"] = "休閒的星期五!",
        ["STRINGS.CODEX.A4_HIBISCUS3.BODY.CONTAINER1"] = "實驗 7D<br/>安全碼:B111<br/>實驗體:#762,「Hibiscus-3」<br/>成年女性,42 公分,257 公克<br/>捐贈實驗體:#650, 「Hibiscus」<br/>成年女性,42 公分,257 公克",
        ["STRINGS.CODEX.A4_HIBISCUS3.BODY.CONTAINER2"] = "假設:Hibiscus 的複製實驗體,在引入操作設備時可以正確的操作,證明他保有了捐贈者原來的訓練記憶。<br/>捐贈實驗體 #650,「Hibiscus」,條件是將控制桿向右拉以獲得獎勵(杏仁)。<br/>訓練花了超過兩周。<br/>Hibiscus 很快的學會了將控制向左拉沒有事發生,並且在第一周結束時確實地證明了有期望行為。<br/>訓練持續了一周,為了強化神經傳導與確保預期行為與肌肉記憶長期有效。<br/>複製實驗體 #762,「Hibiscus-3」,從操作設備的控制桿可以了解記憶的保留與回想。<br/>Hibiscus-3 沒有表現出任何記得的跡象,也沒有表現出期望行為。<br/>實驗體最初未能與任何等級的設備互動。<br/>在第二次引入時,Hibiscus-3 控制桿拉向左拉。<br/>結論:列印實驗體不會保留捐贈者的記憶。",
        ["STRINGS.CODEX.A4_HIBISCUS3.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.A4_HIBISCUS3.TITLE"] = "實驗 7D",
        ["STRINGS.CODEX.A5_GENETICOOZE.BODY.CONTAINER1"] = "【日誌開始】<br/>此列印設備填充了一種綜合的生物有機合成物,技術人員稱它為「基因軟泥」,<br/>一種由水、炭、以及數十種創造生命所必需的微量元素組成的特殊混合物。<br/>此設備依使用的藍圖將這些元素重新組成一個生命體,最後給予生命的衝擊。<br/>它就像是任何其它的 3D 列印機。<br/>我們只是使用不同的墨水。<br/>Broussard 博士,簽字\"<br/>【日誌結束】",
        ["STRINGS.CODEX.A5_GENETICOOZE.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.A5_GENETICOOZE.TITLE"] = "生物液體",
        ["STRINGS.CODEX.A5_SHRIMP.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:B111】</span><br/>【日誌開始】<br/>「聰明的小伙伴,今…今天好嗎?<br/>(激動)<br/>看!粉紅蝦。 你的最愛!你餓了嗎?<br/>(興奮的尖叫聲)<br/>哦,馬上來朋友們。我留下了錄音機在——<br/>(沙沙)」<br/>【日誌結束】",
        ["STRINGS.CODEX.A5_SHRIMP.SUBTITLE"] = "加密等級:零",
        ["STRINGS.CODEX.A5_SHRIMP.TITLE"] = "蝦子",
        ["STRINGS.CODEX.A5_STRAWBERRIES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:B111】</span><br/>【日誌開始】<br/>「快活的小動物,今…今天好嗎?<br/>(喋喋不休)<br/>看!草莓。 你的最愛!你餓了嗎?<br/>(興奮的喋喋不休)<br/>哦,馬上來朋友們。我留下了錄音機在——<br/>(沙沙)」<br/>【日誌結束】",
        ["STRINGS.CODEX.A5_STRAWBERRIES.SUBTITLE"] = "加密等級:零",
        ["STRINGS.CODEX.A5_STRAWBERRIES.TITLE"] = "草莓",
        ["STRINGS.CODEX.A5_SUNFLOWERSEEDS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:B111】</span><br/>【日誌開始】<br/>「你今天好嗎?<br/>(尖叫聲)<br/>看!葵花子。 你的最愛!你餓了嗎?<br/>(興奮的尖叫聲)<br/>哦,馬上來朋友們。我留下了錄音機在——<br/>(沙沙)」<br/>【日誌結束】",
        ["STRINGS.CODEX.A5_SUNFLOWERSEEDS.SUBTITLE"] = "加密等級:零",
        ["STRINGS.CODEX.A5_SUNFLOWERSEEDS.TITLE"] = "葵花子",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'><I>哼,</i> 隨便你。</span>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>哦,如果你了解他,他真的很好。<br/>真的很可靠。<br/>有一次我的辦公椅掉了一個輪子,他很快的幫我修好了。<br/>我覺得那只是他的汗臭味,因為他工作相當認真。</span>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>OMIGOSH 你遇見過我們大樓的清潔工嗎?<br/>每次我遇到他都聞到他身上的體臭。<br/>令人難受。</span>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">寄件者:<b>Summers 博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span><br/>寄件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>寄件者:<b>Summers 博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Jones 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE2"] = "<br/>-Summers 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.A5_THEJANITOR.TITLE"] = "回覆:我的天阿!這清潔工",
        ["STRINGS.CODEX.A5_THEJANITOR.TITLE2"] = "主指:回覆:我的天阿!這清潔工",
        ["STRINGS.CODEX.A5_THEJANITOR.TITLE3"] = "主指:我的天阿!這清潔工",
        ["STRINGS.CODEX.A6_DISHBOT.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>請取回您的機器人</b><br/>寄件者:<b>管理部</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>收件者:<b>全體</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>雖然我們感謝您對保持辦公室清潔的承諾,<br/>但我想要通知在餐廳安裝洗碗機器人的人,<br/>你的原型機被發現嚴重的濫用洗碗精並已經停機拆除。<br/>殘骸被集中在安全區 B。<br/>對於給您帶來的不便,我們深表歉意,<br/>並感謝您及時取回原型機<br/>-管理部<br/>引力科技</span>",
        ["STRINGS.CODEX.A6_DISHBOT.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.A6_DISHBOT.TITLE"] = "洗碗機器人",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.BODY.CONTAINER1"] = "【日誌開始】<br/>傳統上,複製實驗體在遺傳學上會與捐贈者完全一樣,<br/>但在獨立發展後,會以自己的方式產生一種獨立的存在。<br/>而這個設備,則反過來,企圖列印一個原子級的複製品。<br/>從理論上講,所有神經系統都應該是完整並與原實驗體相同。<br/>於此,令人著迷的是,在我們的實驗體身上沒有相關的記憶;<br/>不管用什麼方法,當引入熟悉的刺激物時,<br/>複製的實驗體沒有表現出認得的樣子,例如捐贈者的隨身物。<br/>參考實驗 7D。<br/>參考實驗 7F。",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.BODY.CONTAINER2"] = "<br/>記憶 <i>必須</i> 植入實驗體的大腦中。<br/>唯一的問題是要如何產生作用。<br/>激素?化學補充劑?情境觸發?<br/>經理似乎急於解決這個問題,<br/>我擔心他會跳過必要的研發階段。<br/>在核心流程得到完善之前,<br/>我們無法繼續對列印系統進行優化-而這些流程尚未完善。<br/>Broussard 博士,簽字。<br/>【日誌結束】",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.TITLE"] = "記憶功能障礙日誌",
        ["STRINGS.CODEX.A6_NEWSECURITY2.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>因此,公司引進了新的安檢系統,當它們掃描了你的手後門會打開。<br/>我的問題是,他們到底掃描的是什麼?<br/>工程部的人說門上裝置看起來不像指紋掃描機,<br/>但在生物工程部的二人組對此不發表任何評論。<br/>我無法說出,我喜歡它。</span>",
        ["STRINGS.CODEX.A6_NEWSECURITY2.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>【加密】</b><br/>寄件者:<b>【加密】</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A6_NEWSECURITY2.BODY.SIGNATURE1"] = "<br/>【加密】<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A6_NEWSECURITY2.SUBTITLE"] = "加密等級:一",
        ["STRINGS.CODEX.A6_NEWSECURITY2.TITLE"] = "新的安檢系統?",
        ["STRINGS.CODEX.A7_EMPLOYEEPROCESSING.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:A001、A435、B111】</span><br/>【日誌開始】<br/>技術人員:感謝您提供指紋,博士。現在我們只需要一個快速的語音樣本,你就可以繼續通過了。<br/>Broussard 博士:哇!Jackie,你新的安檢系統不是開玩笑的。<br/>經理:請到「經理室」所在的樓層來見我。<br/>Broussard 博士:…馬上來。<br/>(按鍵聲)<br/>技術人員:這只需要花點時間。發音清楚,然後系統將會記錄您的聲音識別特徵。<br/>技術人員:當你準備好了。<br/>(咳咳咳)<br/>Broussard 博士:安全碼 B111,Olivia Broussard 博士。引力科技生物工程部<br/>(暫停)<br/>技術人員:很好。<br/>Broussard 博士:剛剛那道光是什麼?<br/>經理: 一個基本的安全掃描。不需要在意。<br/>(機器列印聲)<br/>技術人員:這是你的識別證。你現在應該能通過這公司內所有的門了,Broussard 博士。<br/>Broussard 博士:謝謝您。<br/>經理:一起來,博士。<br/>【日誌結束】",
        ["STRINGS.CODEX.A7_EMPLOYEEPROCESSING.SUBTITLE"] = "加密等級:一",
        ["STRINGS.CODEX.A7_EMPLOYEEPROCESSING.TITLE"] = "員工處理",
        ["STRINGS.CODEX.A7_NEUTRONIUM.BODY.CONTAINER1"] = "【日誌開始】<br/>經理:我確定該物質本質上是金屬。形成的原因還不清楚,不過我認為這是自然宇宙自身的免疫反應,隔離異物以防止暫時污染。<br/>經理:還沒有找到方法可以成功的從受影響物品上移除此物質,更確卻的說是兩個分子,時空上相同的物體無法共存在某一個時間點上,對所有操縱時間的科技研究來說都是一種可怕的意義,不只是對弓而言。<br/>經理:我稱這種物質為「0 號元素」,並將其放在元素周期表的理論位置。研究仍在繼續。<br/>【日誌結束】",
        ["STRINGS.CODEX.A7_NEUTRONIUM.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.A7_NEUTRONIUM.TITLE"] = "副作用筆記",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>請注意引力科技的員工;<br/>請歡迎我們的新成員,Olivia Broussard 博士。<br/>Broussard 博士將會領導我們接下來的幾項計劃,並已經任職於我們的生物工程部。<br/>一定要向他致以最熱烈的歡迎。</span>",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>全體</b><br/>寄件者:<b>【加密】</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.BODY.SIGNATURE1"] = "<br/>【加密】<br/>人事主管<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.TITLE"] = "歡迎,新同事",
        ["STRINGS.CODEX.A8_CLEANUPTHEMESS.BODY.CONTAINER1"] = "我在工作時間內清理一些髒汙,<br/>但這不像是我今天在生物實驗室看到的那種髒汙。<br/>地板與牆壁上到處都是綠色的黏液。<br/>模糊的管道裡有著看起來像是人型的東西漂浮著。<br/>他們認為 Gunderson 先生年紀大且不聰明才會將其兩兩安排為一組,<br/>但我有眼睛看,不是嗎?<br/>再一次,沒有任何人注意到清潔工。<br/>-Stinky Gunderson 先生",
        ["STRINGS.CODEX.A8_CLEANUPTHEMESS.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.A8_CLEANUPTHEMESS.TITLE"] = "清潔髒汙",
        ["STRINGS.CODEX.A8_FIRSTSUCCESS.BODY.CONTAINER1"] = "我們成功在 .03 毫秒內壓縮和延長一小段時間。<br/>這證明了時間是可以物理作用的,<br/>暗示了我們的願景是可以實現的。<br/>延長與縮短時間的意外結果是,<br/>在太空中受影響時間的部分與大多未受影響的部分之間型成了一個 「真空」。<br/>到目前為止,<br/>我們已觀察到被操縱部的的兩端未受影響的部分會延長或是收縮以填滿真空,<br/>儘管我們不確定此結果的影響範圍或是對自然宇宙的法則造成了什麼影響。<br/>在所有的壓縮與延長實驗結束後,<br/>對時間的調整都將取消並不會造成持久的影響。",
        ["STRINGS.CODEX.A8_FIRSTSUCCESS.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.A8_FIRSTSUCCESS.TITLE"] = "振奮人心的結果",
        ["STRINGS.CODEX.A8_NEWSECURITY3.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>我現在幾乎可以肯定公司竊取了我們的遺傳資訊。<br/>四十多名員工將很快成為實驗室的老鼠,<br/>即使我們發現了引力科技做了什麼,<br/>我們也沒有很多的法律選項。<br/>因為我們的工作性質無法完全公開。<br/>我不禁想到他們可能用我的基因進行什麼樣的實驗,但我必須閉上我的嘴。<br/>我不能冒險而失去工作。</span>",
        ["STRINGS.CODEX.A8_NEWSECURITY3.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者: <b>【加密】</b><br/>寄件者:<b>【加密】</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A8_NEWSECURITY3.BODY.SIGNATURE1"] = "<br/>【加密】<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.A8_NEWSECURITY3.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.A8_NEWSECURITY3.TITLE"] = "他們竊取了我們的基因",
        ["STRINGS.CODEX.A9_NEUTRONIUMAPPLICATIONS.BODY.CONTAINER1"] = "【日誌開始】<br/>經理:時間能量可以被重新設定,在適當的頻率下震動組成 0 號元素的物質,可以打破並分散它。<br/>經理:無論如何,在現實生活中,它很難穩定並長時間地維持重新設定的能量以有效的消除實際數量的 0 號元素。<br/>經理:我正在使這樣技能變的更可靠與嚴謹ー這些資料可能會在某些通用射線的開發中有些用處。<br/>【日誌結束】",
        ["STRINGS.CODEX.A9_NEUTRONIUMAPPLICATIONS.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.A9_NEUTRONIUMAPPLICATIONS.TITLE"] = "可能的應用",
        ["STRINGS.CODEX.A9_PIPEDREAM.BODY.CONTAINER1"] = "【日誌開始】<br/>經理健議在列印期間植入人工記憶,<br/>儘管我們的研究在他的指導下取得了很大的進步,<br/>不會再被認為是一場白日夢。<br/>目前我們仍然專注於消除系統中剩餘的異常狀況,<br/>以及為列印出的實驗體開發有效的教育與訓練項目。<br/>建議:Omega 3 補充劑與附有保護裝置的精神刺激設備。<br/>Broussard 博士,簽字。<br/>【日誌結束】",
        ["STRINGS.CODEX.A9_PIPEDREAM.SUBTITLE"] = "加密等級:零",
        ["STRINGS.CODEX.A9_PIPEDREAM.TITLE"] = "白日夢",
        ["STRINGS.CODEX.ARBORTREE.BODY.CONTAINER1"] = "喬木生長時呈水平方向發展,以便在垂直狹窄的空間獲得大量的木材。<br/>喬木與橡木有關,特別的日本長青樹,雖然他們明顯經過基因雜交。<br/>雖然有許多堅固、均勻分佈的樹支,但喬木身體矮小使其容易攀爬。",
        ["STRINGS.CODEX.ARBORTREE.SUBTITLE"] = "木材",
        ["STRINGS.CODEX.ARBORTREE.TITLE"] = "喬木",
        ["STRINGS.CODEX.AUTOMATION.HEADER_1"] = "自動化",
        ["STRINGS.CODEX.AUTOMATION.HEADER_2"] = "訊號線",
        ["STRINGS.CODEX.AUTOMATION.HEADER_3"] = "訊號",
        ["STRINGS.CODEX.AUTOMATION.HEADER_4"] = "邏輯閘",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_1"] = "自動化是一種在殖民地內利用各種感測器來控制並操作建築的工具。<br/>當 [[复制人运动传感器|複製人動作感測器]] 感測到複製人在房間內時,會自動打開 [[燈泡]]。<br/>當 [[液体元素传感器|液體元素感測器]] 感測到水時,會自動啟動 [[液泵|液體幫浦]]。<br/>當 [[温度传感器|溫度感測器]] 感測到太熱時,會自動啟動 [[温度调节器|冷氣機]]。<br/>",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_2"] = "除了 [[电线|電線]] 外,多數的用電設施都可用 [[信号线|訊號線]] 連接。<br/>訊號線可以發出訊號控制建築的開或關。<br/>如果 [[信号线|訊號線]] 的另一端已連接到感測器,在感覺器發出訊號時,建築會打開或關閉。<br/>",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_3"] = "[[信号线|訊號線]] 可以發出:綠色與紅色兩種訊號。<br/>綠色訊號通常會將建築物打開,而紅色訊號通常會將建築物關閉。<br/>感測器通常可以設定只在某些條件發出綠色訊號。<br/>像是 [[温度传感器|溫度感測器]] 可設定為只在偵測到溫度高於所設定的值時發出綠色訊號。<br/>",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_4"] = "為了實現某些複雜的啟動條件,感測器的訊號線可以使用稱為「邏輯閘」的特殊建築結合在一起。<br/>[[与门|及閘]] 可以連接兩條訊號輸入線,然後連接一條訊號輸出線。<br/>如果在兩個輸入訊號都是「綠色」的時候,它會輸出「綠色」訊號。<br/>這可以用於只有當多個感測器檢查到某些事物時才啟動建築。<br/>",
        ["STRINGS.CODEX.AUTOMATION.TITLE"] = "自動化",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>天阿,每當我進入休息室,都會被迫與 Holland 博士聊閼於他新養的狗的話題長達 20 分鐘。<br/>像是,我得到它!你的小狗很可愛!<br/>為什麼你的手機裡有 400 張不同的相片,來自相同的角度?!<br/>很煩人。</span>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>哈哈,我覺得那很好,他真的很喜歡他的狗。<br/>喔!我讓你看過我的貓做了什麼嗎?<br/>他總是睡在我的床上,但昨晚他睡到翻過來,<br/>並將他的小舌頭伸出來!<br/>好可愛。<br/><span style=\"color:#F44A47;\">>【損壞的圖片】</span><br/><span style='opacity:0.67'>【121 遺失檔案附件】</span></span>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'><i><b>阿~~~~!</b></i><br/>你是最差勁的!</span>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Summers 博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span><br/>寄件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>寄件者:<b>Summers 博士</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Jones 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.SIGNATURE2"] = "<br/>-Summers 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.TITLE"] = "回覆:Holland 博士的狗",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.TITLE2"] = "Holland 博士的狗",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.BODY.CONTAINER1"] = "將你的辦公室搬到太空中的引力科技新型企業太空站。<br/>在低地球軌道上超過 600 平方英尺的辦公空間,享受迷人的勞動力。<br/>令人讚嘆的景色、低重力健身房與最好的能量棒在餐廳裡等著你的員工。<br/>透過我們的豪華太空船每日往返你的衛星辦公室。<br/>請放心,我們的太空站與太空船只使用非常高效,對環保的引力科技能源。<br/>職場革命從現在開始!",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.BODY.CONTAINER2"] = "現在預訂第一個軌道辦公室。<br/>100% 退款保證(除了 10% 的申請費)",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.SUBTITLE"] = "公開發佈",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.TITLE"] = "太空中的辦公空間!",
        ["STRINGS.CODEX.B10_AI.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:B111-1】</span><br/>【日誌開始】<br/>今天我在重新檢視人工智慧程式時有了一個可怕的發現。<br/>看來 Ali 博士將程式上傳到一個初級機器人時夾雜了一個檔案,<br/>然後發現該設備顯示的特徵為所它謂的「一隻小狗在上星期的傳送實驗中失蹤了」。<br/>無法置信!Jackie 向我隱瞞了傳送實驗的本質。<br/>更糟糕的是我從以前的談話得知,她知道我絕對不會同意這項實驗。<br/>除了傳送的社會益處外,你 <I>不能</i> 在每次你想將它們傳送到另一個房間時都殺死一個生物。<br/>這種道德與論理的意義是可怕的。<br/>我知道她一直對我保密此資訊。<br/>當我搜尋引力設施的資料庫時,我發現這些與傳送實驗無關。<br/>只因為僅在 Ali 博士的 AI 文件中顯示這個線索,我才能發現正在發生的事。<br/>Jackie 必須停止。<br/>但我知道她已經無法合理討論了。<br/>我希望這是她對我隱瞞的唯一一件事,<br/>但我擔心並不是如此。<br/>【日誌結束】<br/>【日誌開始】<br/>僅管我自己不禁想到這對 AI 開發帶來的可能性。<br/>它困擾著我。<br/>我擔心滑坡效應,而 Jackie 正在底端張開雙臂等著我。<br/>【日誌結束】",
        ["STRINGS.CODEX.B10_AI.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.B10_AI.TITLE"] = "悖論",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.BODY.CONTAINER1"] = "Joshua:嘿,Kraus 先生,我繞過了收集盤。想花點錢為 Ellie 買個蛋糕嗎?<br/>Otto:恩…我想不用了。<br/>Joshua:買吧 Otto,今天可是她的生日。<br/>Otto:好吧。但這是我所有的錢了。<br/>Otto:我不懂為什麼你要和她閒逛。她不是那種…你知道的,是嗎?<br/>Joshua:即使是最刻薄的人,也有某些優點的。<br/>Otto:恩。祝你好運。<br/>Joshua:感謝你的蛋糕錢,Otto。<br/>------------------<br/>",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.BODY.CONTAINER2"] = "Ellie:不錯的蛋糕。我敢打賭,它不是容易讓人喜歡,臂力強的人才能買下它。<br/>Joshua:你知道的,如果你對別人更友善些,也許他們會花更多的時間陪妳。<br/>Ellie:拜託。朋友是重 <I>質</i> 而不是量,Josh。<br/>Joshua:哇!我剛剛是不是隱晦聽到讚美?<br/>Ellie:什麼?少噁心了。別那麼做。<br/>Joshua:哦,別擔心,我不會和任何人說的。我沒那麼八掛。",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.TITLE"] = "辦公室蛋糕",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:%5'>從 Johannsen 隊長能走路就夢想著能飛上天空。<br/>有空軍基地長大的她,愛上了頭頂上轟鳴的戰鬥機引擎。<br/>16 歲時她成為了最年輕的戰鬥機駕使員,且 22 歲她已經進入太空飛行計劃。<br/>四年後引力科技和她簽訂一份獨家合約,負責駕駛我們的太空船。<br/>Johannsen 隊長在引力科技工作期間,太空飛行時數超過 1000 小時的,<br/>也將衛星部署到低地球軌道,且她剛剛被任命為我們預計明年計劃開始的<br/>首位民用太空旅行駕駛員,<br/>引力科技很高興讓 Johannsen 隊長成為駕駛員,帶我達到觸手可及的星空…甚至更遠!</span>",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:%10'><span class=\"ingame-smallcaps\"><br/>由引力科技提供給您。</span></span>",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.SUBTITLE"] = "加密等級:一",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.TITLE"] = "會見駕駛",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.TITLE2"] = "Mae Johannsen 隊長",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.BODY.CONTAINER2"] = "Sklodowska 博士,我可以請你將時光之弓新的規格變更轉發給我嗎。<br/>今天早上經理完全不理會我詢問一個新計劃的最新內容。<br/>在大廳時她從我身邊經過-我沒有意識到我離食物鏈有那麼遠。:(<br/>Kraus 先生<br/>物理部門<br/>引力科技",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Sklodowska 博士</b><span style='opacity:0.67'> <msklodowska@gravitas.nova></span><br/>寄件者:<b>Kraus 博士</b><span style='opacity:0.67'> <okraus@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.TITLE"] = "規格變更",
        ["STRINGS.CODEX.B3_MOVEDRABBITS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:A001、B111】</span><br/>【記錄開始】<br/>Broussard:經理,您知道我的小白鼠們被搬到那了嗎?我詢問了生物工程部,但是我被轉介給了您。<br/>Director:恩?哦,是的,它們被清除了。<br/>Broussard:「清除」?<br/>Director:丟棄了。我很抱歉,你還需要它們?報告顯示你對它們的實驗完成了。<br/>Broussard:不,我…我是收集了全部所需的資料,我只是──<br/>Director:——博士。你不會拿實驗對象當作寵物,是嗎?<br/>Broussard:別笑了,我——<br/>Director:——很好。不管怎樣它們看起來都很可怕。那些紅色眼睛望著我時。<br/>Broussard:未來,請不要亂動我的東西。這會…擾亂我。<br/>Director:我下次會提先通知你的,博士。<br/>【記錄結束】",
        ["STRINGS.CODEX.B3_MOVEDRABBITS.SUBTITLE"] = "加密等級:一",
        ["STRINGS.CODEX.B3_MOVEDRABBITS.TITLE"] = "被移走的小白鼠",
        ["STRINGS.CODEX.B3_MOVEDRACCOONS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:A001、B111】</span><br/>【記錄開始】<br/>Broussard:經理,您知道我的小老鼠被搬到那了嗎?我詢問了生物工程部,但是我被轉介給了您。<br/>Director:恩?哦,是的,它們被清除了。<br/>Broussard:「清除」?<br/>Director:丟棄了。我很抱歉,你還需要它們?報告顯示你對它們的實驗完成了。<br/>Broussard:不,我…我是收集了全部所需的資料,我只是──<br/>Director:——博士。你不會拿實驗對象當作寵物,是嗎?<br/>Broussard:別笑了,我——<br/>Director:——很好。不管怎樣它們看起來都很可怕。那些臟兮兮的毛髮。<br/>Broussard:未來,請不要亂動我的東西。這會…擾亂我。<br/>Director:我下會提先通知你的,博士。<br/>【記錄結束】",
        ["STRINGS.CODEX.B3_MOVEDRACCOONS.SUBTITLE"] = "加密等級:一",
        ["STRINGS.CODEX.B3_MOVEDRACCOONS.TITLE"] = "被移走的小白鼠",
        ["STRINGS.CODEX.B3_MOVEDRATS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:A001、B111】</span><br/>【記錄開始】<br/>Broussard:經理,您知道我的小老鼠被搬到那了嗎?我詢問了生物工程部,但是我被轉介給了您。<br/>Director:恩?哦,是的,它們被清除了。<br/>Broussard:「清除」?<br/>Director:丟棄了。我很抱歉,你還需要它們?報告顯示你對它們的實驗完成了。<br/>Broussard:不,我…我是收集了所有的所需的資料,我只是──<br/>Director:——博士。你不會拿實驗對象當作寵物,是嗎?<br/>Broussard:別笑了,我——<br/>Director:——很好。不管怎樣它們看起來都很可怕。那些碰撞。<br/>Broussard:未來,請不要亂動我的東西。這會…擾亂我。<br/>Director:我下會提先通知你的,博士。<br/>【記錄結束】",
        ["STRINGS.CODEX.B3_MOVEDRATS.SUBTITLE"] = "加密等級:一",
        ["STRINGS.CODEX.B3_MOVEDRATS.TITLE"] = "被移走的小白鼠",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.CONTAINER1"] = "謝謝,博士。<br/>PS. 如果你點擊「回覆」而不是點擊新郵件,可以很方便的回信給對方。:)<br/>我很感激!<br/>Kraus 先生<br/>物理部門<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.CONTAINER2"] = "不要把它太個人化,它可能只是壓力。<br/>在你來這裡之前,此設施才剛剛經過大整修,<br/>所以我想經理只是要花些時間來整理所有的東西。<br/>一旦所有的部門都安置完畢,所有的事情都會安穩下來。<br/>Sklodowska 博士<br/>物理部門<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Sklodowska 博士</b><span style='opacity:0.67'> <msklodowska@gravitas.nova></span><br/>寄件者:<b>Kraus 博士</b><span style='opacity:0.67'> <okraus@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件者:<b>Kraus 博士</b><span style='opacity:0.67'> <okraus@gravitas.nova></span><br/>寄件者:<b>Sklodowska 博士</b><span style='opacity:0.67'> <msklodowska@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.TITLEALT"] = "給 Otto(規格變更)",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.TITLE"] = "回覆:給 Otto(規格變更)",
        ["STRINGS.CODEX.B4_MYPENS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>給偷走我桌上名貴鋼筆的未知人士。<br/><I>考慮清楚,這是對你最後的警告!</i></span>",
        ["STRINGS.CODEX.B4_MYPENS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>全體</b><br/>寄件者:<b>【加密】</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B4_MYPENS.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>【加密】<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B4_MYPENS.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B4_MYPENS.TITLE"] = "主旨:我的筆",
        ["STRINGS.CODEX.B4_REMYPENS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>我們想要提醒員工不要使用郵件副本:所有辦公室內部的問題。<br/>如果公司內發生糾紛或破壞性工作,請直接與人力資源部聯繫。<br/>感謝您的克制。</span>",
        ["STRINGS.CODEX.B4_REMYPENS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>全體</b><br/>寄件者:<b>管理部</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B4_REMYPENS.BODY.SIGNATURE1"] = "<br/>-管理部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B4_REMYPENS.SUBTITLE"] = "未加密",
        ["STRINGS.CODEX.B4_REMYPENS.TITLE"] = "回覆:我的筆",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:A001、B111】</span><br/>【日誌開始】<br/>經理:令人難以接受。<br/>Jones:我只是告訴你這個數字,經理,我並不負責。<br/>經理:在你之前的電子郵件中,你聲稱這問題將由列印設備解決。<br/>Jones:是的,重量問題。它已被解決。現在的問題是它每次列印一個殖民者都會消耗大量的能源。<br/>經理:那麼你認為我們如何達到目標數字?化石燃料已耗盡,核能被禁止,在這種煙霧下幾乎不可能有太陽能。<br/>Jones:我不知道。這就是為什麼你有研究人員,我只是缺少能源。無論如何你應該避免使用化石燃料與核能。如果火箭必須載幾噸的燃料,那就又回到重量的問題上了。它必須是某種充滿能量的東西。<br/>經理:謝謝你 Jones 博士,你可以離開了。<br/>【日誌結束】<br/>------------------<br/>",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.BODY.CONTAINER2"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:A001、B111】</span><br/>【記錄開始】<br/>Jackie:Jones 博士,計劃裡的傳統燃料不足以讓列印設備飛行。<br/>Olivia:那麼我們需要修改規格。使用更輕的材料,盡可能的減少重量,對整個計劃進行更全面的優化。<br/>Jackie:我們還有別的選擇。<br/>Olivia:不行。絕對不行。你需要我,然後-我回來了,但是如果你打算採用我們的研究——<br/>Jackie:世界注定會毀滅,Olivia。我們需要利用任何我們擁有的優勢…並考慮一下!如果將我們創造的【已刪除】技術應用在列印設備上,或許解決的不僅僅是飛行的問題,我們知道它可以持續運轉數千年的時間,也許更久。",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.TITLE"] = "重訪號碼",
        ["STRINGS.CODEX.B5_ANTS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:A001、B556】</span><br/>【記錄開始】<br/>技師:<i>Atta cephalotes</i>。你正在做什麼實驗?<br/>經理:不是實驗。我只是發現它們很迷人。你覺得呢?<br/>技師:我不覺得?<br/>經理:你應該覺得。它們效率很高。在人類出現前幾百萬年就完善了農業。<br/>(敲打玻璃的聲音)<br/>經理:整個殖民地由蟻后所統治並為其服務。每隻螞蟻都知道它的角色<br/>技師:經理,能量測試有了結果。<br/>經理:然後?<br/>技師:不夠,女士。<br/>經理:我了解了。你知道,我發現了另一種很棒的螞蟻。它們可以抬起比它們本身重 20 倍的東西。<br/>技師:我不確定我知道,女士。<br/>經理:你能抬起和你體重一樣的東西嗎,博士?<br/>【記錄結束】",
        ["STRINGS.CODEX.B5_ANTS.SUBTITLE"] = "加密等級:一",
        ["STRINGS.CODEX.B5_ANTS.TITLE"] = "螞蟻",
        ["STRINGS.CODEX.B50_MEMORYCHIP.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>經理,<br/>我想過如何解決複製人的記憶問題。<br/>如果我們將殖民地生存的必要知識嵌入到列印過程中,<br/>而不是企圖存取實驗體的舊記憶?<br/>工程資料的可儲存容量,<br/>在去年有了突破性的成長。<br/>我們應該利用這項技術發展。</span>",
        ["STRINGS.CODEX.B50_MEMORYCHIP.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>寄件者:<b>【加密】</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B50_MEMORYCHIP.BODY.SIGNATURE1"] = "<br/>【加密】<br/>工程部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B50_MEMORYCHIP.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.B50_MEMORYCHIP.TITLE"] = "複製人記憶的解決方案",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:10%'><br/>經理,<br/>我一直在想,我發現我們的受測者可能在某天跑出無線電聯絡範圍之外的地方建立新的殖民地。<br/>我相信在這種情況下,殖民船作人類的代表進入宇宙,我們有責任保存我們星球的非科學知識。<br/>我想提出正式請求將藝術與文化歷史存入他們的微晶片資料庫。<br/></span>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'><br/>博士,<br/>如果在上傳必要的科學和生存知識後仍有空間,我將看看我還能做些什麼。<br/></span>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>寄件者:<b>Broussard 博士</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件者:<b>Broussard 博士</b><span style='opacity:0.67'> <jmcclintock@gravitas.nova></span><br/>寄件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.SIGNATURE1"] = "<br/>-Broussard 博士<br/>生物工程部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.SIGNATURE2"] = "<br/>-Stern 經理<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.TITLE"] = "回覆:請求植入資料庫",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.TITLE2"] = "請求植入資料庫",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'><br/>經理,<br/>工程部要求將所有藍圖受測者的腦圖,<br/>用於開發此設備的連接軟體,<br/>但是我不願意。<br/>我相信他們正在尋找一種方式,<br/>用於暫時控製被植入的受測者,<br/>我擔心這種研究是不道德的。<br/></span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'><br/>博士,<br/>我了解你的疑慮,<br/>但工程師的最新計劃是在我的監督下構思的。<br/>請提供給他們進行研究所需的任何材料。<br/></span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'><br/>你不能太嚴肅,Jacquelyn?<br/></span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER5"] = "<span class='ingame-indent' style='padding-left:5%'><br/>你簽署了腦晶片植入。<br/>為何如此,你的底線在那?<br/>它是非常保貴的安全措施,<br/>用來保護你列印的實驗體。<br/></span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER6"] = "<span class='ingame-indent' style='padding-left:5%'><br/>我有一種不好的感覺。<br/>如果你執意要做,我無法阻止你,<br/>但我要求你將我從計劃踢除。<br/></span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>寄件者:<b>Broussard 博士</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件者:<b>Broussard 博士</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span><br/>寄件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.SIGNATURE1"] = "<br/>-Broussard 博士<br/>生物工程部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.SIGNATURE2"] = "<br/>-Stern 經理<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.B6_AICONTROL.TITLE"] = "回覆:難以接受的請求",
        ["STRINGS.CODEX.B6_AICONTROL.TITLE2"] = "主旨:難以接受的請求",
        ["STRINGS.CODEX.B6_AICONTROL.TITLE3"] = "主旨:回覆:難以接受的請求",
        ["STRINGS.CODEX.B6_TIMEMUSINGS.BODY.CONTAINER1"] = "當我們討論時間作為宇宙的具體面向時,<br/>不是時鐘上的一秒或是心裡的感覺,<br/>首先,重要的是確定我們在討論一個獨特的維度,<br/>將空間分成三個物理層面:長度,寬度,深度。<br/>我們將真實的時間當作一條直線,<br/>一維、不會彎曲且無限延伸的直線。<br/>這被稱為「時光之箭」。<br/>邏輯上,這支箭只能往前移動並不能逆轉,<br/>因為這樣的逆轉會破壞宇宙的規律。<br/>在公然違反第二定律的情況下,<br/>影響會優先於起因並且宇宙的熵會消失。<br/>但是,人們還是不禁想問;<br/>如果箭的軌跡可以彎曲會怎麼樣?<br/>如果可以重新定向、引導或變寬會怎麼樣?<br/>如果我們可以創造時光之弓會怎麼樣?",
        ["STRINGS.CODEX.B6_TIMEMUSINGS.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.B6_TIMEMUSINGS.TITLE"] = "經理的筆記",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>天啊,<i>嗨</i> Nikola!<br/>你聽說了最近在廚房裡發生了超奇怪的事情?<br/>Joshua 的午餐從冰箱裡消失了,過去一周的每一天!<br/>房間內有許多的 <i>攝影機</i> 但所有的人都可以看見冰箱後那像是釘子的金髮。<br/><i>超奇怪的</i> 對吧?;)<br/>不管怎樣,完全沒有關係,<br/>但我們的電腦系統出現了一種 <i>故障</i>,<br/>所有字首帶有「N.T.」的員工,<br/>最近半年來的所有資料都被 <i>完全的</i> 刪除了。<br/>這是不是真的很奇怪?不過別擔心!<br/>我確定在影響到任何 <I>你的工作</i> 之前我會修好的。<br/>再見!</span>",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Techna 博士</b><span style='opacity:0.67'> <ntechna@gravitas.nova></span><br/>寄件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Jones 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.TITLE"] = "嗨~~~~~!",
        ["STRINGS.CODEX.B7_INSPACE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號:B835, B997】</span><br/>【日誌開始】<br/>Ansari 博士:噓…<br/>Bubare 博士:什麼?我們在這做什麼?<br/>Ansari 博士:我展示給你看,只要你小聲點。<br/>Bubare 博士:這裡允許我們這樣做?<br/>Ansari 博士:不。相信我,一旦我找到它了一切都是值得的。<br/>Bubare 博士:找到什麼?<br/>Ansari 博士:那個!<br/>Bubare 博士:…老鼠籠的影片?有什麼了不起的…等等。它們…?<br/>Ansari 博士:漂浮!<br/>Bubare 博士:你的意思是它們在…?<br/>Ansari 博士:太空!<br/>Bubare 博士:我們的熱鼠在太空中?!?!<br/>Ansari 博士:是的!這裡有蘋果車,莓果派與小香蕉蛋糕。看看它們,它們很開心。我們創造了太空鼠!!<br/>Bubare 博士:開心的太空鼠。<br/>Ansari 博士:我們創造了開心的太空鼠!!<br/>Bubare 博士:噓…有人來了。<br/>【日誌結束】",
        ["STRINGS.CODEX.B7_INSPACE.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.B7_INSPACE.TITLE"] = "在太空中",
        ["STRINGS.CODEX.B7_TIMESARROWTHOUGHTS.BODY.CONTAINER1"] = "我無法撼動弓的概念。<br/>這力學的思維太有趣了,<br/>我僅能夢想這設備會讓世界留下深刻的印象——想像一下,無窮無盡的能源!<br/>這項發明可以為人類決解許多問題-國內能源、環境汙染、<I>燃料戰爭</I>。<br/>我會一直追逐這個夢想,無論如何。",
        ["STRINGS.CODEX.B7_TIMESARROWTHOUGHTS.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.B7_TIMESARROWTHOUGHTS.TITLE"] = "時光之箭的思維",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.BODY.CONTAINER1"] = "<b>來自獨立實驗室令人難以置信的科技-將時間轉變成能源</b>",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.BODY.CONTAINER2"] = "最近成立的「引力科技」的科學家們推出了第一個技術原型,<br/>他們稱之為「時光之弓」,<br/>一種操縱第四維度的設備可產生無限、乾淨與可再生的能源。<br/>聽起來有點像科幻小說裡有的東西,<br/>設施的創辦者 Jacquelyn Stern 博士,<br/>證實這非常的真實。<br/>她說:<br/>「已經證明了,在正確的實驗條件之下,負質量超流體會違反牛頓第二運動定律」。<br/>「如果運動定律可以彎曲和改變,那熱力學為什麼不行呢?這就是此計劃背後隱含的意義。」<br/>時光之弓的原理的是在第四維度內,<br/>透過快速震動在時光內使少量物質向前或向後移動,<br/>產生幾乎沒有浪費的大量能源。<br/>Stern 說:「這就是使用第四維度作為燃料的神奇之處-真實,絕對無限」。<br/>對於那些等待渴望時光旅行的人,<br/>暫時不要抱任何期待。<br/>該設施說雖然他們成功的讓物質傳送了一段時間,<br/>不過這項技術是專為生產能源而開發的,<br/>在人類運輸方面的仍缺少相應裝備。",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.TITLE"] = "擬核文章",
        ["STRINGS.CODEX.B8_POLITEREQUEST.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'><br/>不論是誰進入 Stern 博士的辦公室,<br/>將他的科學博覽會獎杯向左移動一英寸,<br/>請停止這種行為,<br/>因為他覺得相當地不安。<br/></span>",
        ["STRINGS.CODEX.B8_POLITEREQUEST.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">收件者:<b>全體</b><br/>寄件者:<b>管理部</b> <span style='opacity:0.67'><admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B8_POLITEREQUEST.BODY.SIGNATURE"] = "<br/>謝謝你,<br/>-管理部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.B8_POLITEREQUEST.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.B8_POLITEREQUEST.TITLE"] = "禮貌的請求",
        ["STRINGS.CODEX.B9_TELEPORTATION.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">【語音識別初始化】<br/>【實驗編號】:A001</span><br/>【日誌開始】<br/>Techna 博士關於複製人記憶的最新記錄,<br/>揭露了一些有趣的發現。記憶似乎 </I>可以</i> 可移到複製體上,<br/>但需要將主體送入一台機器做非常細微的分析。<br/>對主體的深入剖析會產生我們需要的結果,但需要以破壞主體為代價。<br/>當然,這對於我們目前的狀況來說不是個好方案。<br/>如果我們為了實驗而淘汰這些人,那麼引力科技就浪費這些花了時間與精力培養的資深員工。<br/> 但也許我們可以將複製人當作實驗對像,直到我們完善流程與找到自願者來完成這個目標。<br/>我必須和 Techna 博士討論,但我相信他他會能繼續工作而充滿熱情。<br/>我對這所能創造的商機很感興趣。<br/>我想到了遺傳學的應用、AI 開發與傳送技術。<br/>這對公司來說可能是個巨大意外收益。<br/>【日誌結束】",
        ["STRINGS.CODEX.B9_TELEPORTATION.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.B9_TELEPORTATION.TITLE"] = "記憶突破",
        ["STRINGS.CODEX.BALMLILY.BODY.CONTAINER1"] = "香水百合天然含有高濃度的維他命,<br/>與生產在分子結構上與水楊酸相近的酸性物質(俗稱阿斯匹靈)。<br/>因此,此植物是增強免疫系統與治療常見疾病(像是疼痛與發燒)的首選。",
        ["STRINGS.CODEX.BALMLILY.SUBTITLE"] = "草藥",
        ["STRINGS.CODEX.BALMLILY.TITLE"] = "香水百合",
        ["STRINGS.CODEX.BASIC_FABRIC.BODY.CONTAINER1"] = "一團的粗纖維,用於生產 [[站臺|服裝]] 和紡織品的。",
        ["STRINGS.CODEX.BASIC_FABRIC.SUBTITLE"] = "訂單原料",
        ["STRINGS.CODEX.BASIC_FABRIC.TITLE"] = "蘆葦纖維",
        ["STRINGS.CODEX.BEETA.BODY.CONTAINER1"] = "輻射蜂是一種類昆蟲生物,它們與生存的輻射環境形成共生關係。<br/>就像蜜蜂採集花蜜並將其加工成蜜蜂一樣,<br/>輻射蜂通過輻射蜂巢內複雜的同位素分離過程將鈾轉化成濃縮鈾。<br/>當第一次觀察輻射蜂的濃縮過程時,許多科學家注意到,<br/>即使與最先進的工業流程相比,昆蟲與蜂巢的結合工作效率也要高的多。",
        ["STRINGS.CODEX.BEETA.SUBTITLE"] = "侵略性動物",
        ["STRINGS.CODEX.BEETA.TITLE"] = "輻射蜂",
        ["STRINGS.CODEX.BLISSBURST.BODY.CONTAINER1"] = "天堂草一種十二卷屬的多肉植物,它很強壯適合初學者種植。<br/>它們幾乎不需要照顧,常見的死因是過度的灌溉。",
        ["STRINGS.CODEX.BLISSBURST.SUBTITLE"] = "裝飾植物",
        ["STRINGS.CODEX.BLISSBURST.TITLE"] = "天堂草",
        ["STRINGS.CODEX.BLUFFBRIAR.BODY.CONTAINER1"] = "荊棘與其相關品種 [[鬃花]] 形成共生關係。<br/>它們常出現在鬃果繁植的區域,<br/>因為鬃花會散發一種化學物質,<br/>同時荊棘能吸收以補充它們的費洛蒙。",
        ["STRINGS.CODEX.BLUFFBRIAR.BODY.CONTAINER2"] = "由於荊棘獨特的費洛蒙「迷惑」的保護,<br/>在野外動物極度不喜歡吃它。<br/>結果,隨著時間荊棘上的倒刺變的沒什麼殺傷力,<br/>不像鬃花它的倒刺非常鋒利需要小心處理。",
        ["STRINGS.CODEX.BLUFFBRIAR.SUBTITLE"] = "裝飾植物",
        ["STRINGS.CODEX.BLUFFBRIAR.TITLE"] = "荊棘",
        ["STRINGS.CODEX.BOGBUCKET.BODY.CONTAINER1"] = "沼澤豬籠草的名子來自於它們筒狀的外觀與生長沼澤、類似沼澤的環境中。<br/>花葉分泌出濃濃香甜的汁液,集中在筒狀的底部可以採集食用。<br/>雖然本身並不危險,沼澤豬籠草的花葉內部非常的溫暖和誘人,<br/>令人們都想爬進去打個睏,只是醒來被會困在黏黏的汁液中。",
        ["STRINGS.CODEX.BOGBUCKET.SUBTITLE"] = "食用植物",
        ["STRINGS.CODEX.BOGBUCKET.TITLE"] = "沼澤豬籠草",
        ["STRINGS.CODEX.BRISTLEBLOSSOM.BODY.CONTAINER1"] = "鬃花被經常種植,因為它的果食熱量高且生長速度快。<br/>食用鬃果需特殊的工具,因為它的表面有刺。<br/>「鬃果」一詞實際上是一種不正確叫法,<br/>因為它不是植物學定義的「漿果」,<br/>而是由許多小小果實組成的集合體果實。",
        ["STRINGS.CODEX.BRISTLEBLOSSOM.SUBTITLE"] = "糧食",
        ["STRINGS.CODEX.BRISTLEBLOSSOM.TITLE"] = "鬃花",
        ["STRINGS.CODEX.BUDDYBUD.BODY.CONTAINER1"] = "作為光合作用的副產品,同心芽在擁抱後會自然分泌一種化學上類似於人類中產生的神經鈦化合物。",
        ["STRINGS.CODEX.BUDDYBUD.SUBTITLE"] = "裝飾性植物",
        ["STRINGS.CODEX.BUDDYBUD.TITLE"] = "同心芽",
        ["STRINGS.CODEX.C01_EVIL.BODY.CONTAINER1"] = "顯然 Nikola 是邪惡的。<br/>它正在進行某種計劃,需要對引力設施的其它成員保密,<br/>我無法弄清楚是什麼,因為總是在他的電腦旁且處理離線狀態。<br/>每當我問他在做什麼時,他都會說我聽不懂。嘖!<br/>我們都上過相同的粒子物理課,哥們。<br/>僅因為你組合了鍵盤而我調整旋鈕,並不意味著我不知道「時間限制」的作用。<br/>然後今天我丟了一個扳手,Nikola 嚇了一跳!<br/>他轉過身來並向我大叫,別再這樣做了。<br/>然後當我說:「天啊,這不是世界末日」時,<br/>他說:「是啊,如果我弄錯了,世界就不會崩潰了」 真是諷刺。<br/>技術上來說是對的。<br/>如果打破時間力場,時光之弓可能會毀了世界,<br/>這就是為什麼需要安全系統的原因。<br/>以及第二層的安全系統,<br/>最後是最上層安全系統。<br/>但後來他打造了所有的安全系統,因此如果他想…<br/>------------------<br/>",
        ["STRINGS.CODEX.C01_EVIL.BODY.CONTAINER2"] = "我決定今天早點上班,<br/>但當我到了時 Nikola 已經在那了,<br/>看起來整個周末都沒回家。<br/>他在實驗室來回走動,<br/>自言自語但不像是中邪。<br/>就像一個星期沒睡覺的人。<br/>「Ruby」,他說。<br/>「你必須答應我,如果出問題了你會打開此機器。<br/>他們把它推的太遠。<br/>列印設備正在推動…太多了-太多了!<br/>即將發生某些事。<br/>我試著…我試救它。<br/>不是地球。<br/>地球沒有希望,一切都將…」<br/>然後他發出爆炸聲。<br/>「但這宇宙。時間本身。<br/>仍會前進,你不懂嗎?<br/>這台機器可以容納它。 <br/>在地球周圍放個時間力場,<br/>因此時間不會崩潰,然後…然後…」<br/>然後突然間保全人員都來了。<br/>新人。<br/>以前我沒見過的。<br/>然後他們將他帶走了<br/>然後他們會將我帶到一個房間,<br/>接著問我各種問題,然後我回答他們,我想。<br/>我記不清了,因為我一直在想-如果我錯了?<br/>如果他不是邪惡的,但引力設施是呢?<br/>如果我是錯的,而他是對的怎麼辦?<br/>------------------<br/>",
        ["STRINGS.CODEX.C01_EVIL.BODY.CONTAINER3"] = "認真-萬一他是對的?<br/>------------------<br/>",
        ["STRINGS.CODEX.C01_EVIL.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.C01_EVIL.TITLE"] = "邪惡的",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>經理,我想我找到了完美的工程師候選人來設計我們的小型殖民地機器。</span><br/>------------------",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:10%'><span class=\"ingame-smallcaps\"><b>將創意工作空間的理念帶入工業環境</b><br/>Michael E.E. Perlmutter 是世界工業設計的新秀,透過通常被創意對話排除在外的勞動力打造有趣的工作空間為自己贏得了一席之地。<br/>Perlmutter 說:【符合人體工學的椅子已經死了,我感興趣的是重新設計工業空間。沒有理由機器不能傳達奇思妙想。】<br/>正是這種理念使 Perlmutter 成為新工業設計師名單中炙手可熱的佼佼者。</span></span>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>寄件者:<b>【加密】</b><br/>------------------<br/>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.SIGNATURE1"] = "<br/>【加密】<br/>人事主任<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.SUBTITLE"] = "加密等級:一",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.TITLE"] = "回覆:工程師候選人?",
        ["STRINGS.CODEX.C7_FIRSTCOLONY.BODY.CONTAINER1"] = "第一次在外星建立殖民地的實驗,是一場十足的災難。<br/>沒有外部的幫助,我們目前的 AI 完全無法應對那些不可預知的情況。<br/>此外,殖民地實驗體即使在反複的弄髒自己後,<br/>也缺少先為自己建造廁所的先見之明。<br/>雖然在實驗室的初步實驗令人鼓舞,<br/>但我們在非陸地的操作顯示了我們系統上的嚴重缺陷。<br/>如果這想法行得通,我們將會需要大規模改善指導受試者的 AI,<br/>或強化我們複製人的大腦,來提高他們的認知功能。<br/>如果我們的複製不那麼懇求,<br/>我可以預見會出現大量的併發症,<br/>我傾向於改善我們的 AI。<br/>同時,我們必須派出清理人員來摧毀我們在 Ceres 地表進行小實驗的證據。<br/>我們不能冒險,讓任何人發現殖民地失敗的遺跡,<br/>即使這種可能性與情況至少在接下來幾十年內不會發生。<br/>(有時候讓我難以置信,世界的其它地方離引力科技有多遠。)",
        ["STRINGS.CODEX.C7_FIRSTCOLONY.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.C7_FIRSTCOLONY.TITLE"] = "經理的筆記",
        ["STRINGS.CODEX.C8_TIMESORDER.BODY.CONTAINER1"] = "我們已經使用時光之弓一段時間了,沒有明顯的後果。<br/>我應該高興這很有用,但在深夜有幾個問題在腦裡困擾著我。<br/>如果時光箭往前移動,熵的定律表明了宇宙應該會由有序狀態轉會混沌狀態。<br/>如果時光之弓扭曲到前一個時間點,一個事情更有序的時間點,<br/>邏輯上來講,從中取出的事物會使這個時間點更加的混亂。<br/>所有已知的自然宇宙定律都表明了會影響我們的今天,<br/>但所有證據的都表明了不是這樣。<br/>看來我們無法改變過去的理論是錯誤的!<br/>這表示時間實際上不是一支箭,是多個箭指向不同的方向。<br/>從根本上說,這證明了其它時間線的存在<br/>-不同的維度<br/>-我們可以假設他們也建立了自己的時光之弓。<br/>跨越這最終維度的保證太誘人了。<br/>想象一下引力科技在其它的維度發明了什麼!!<br/>我必須找到一種撕裂時空的方法,<br/>在上千條時間線中挖掘無限的人類潛力。",
        ["STRINGS.CODEX.C8_TIMESORDER.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.C8_TIMESORDER.TITLE"] = "時間的順序",
        ["STRINGS.CODEX.CLEANER.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「寒帶」帕庫變種</span>",
        ["STRINGS.CODEX.CLEANER.BODY.CONTAINER2"] = "由帕庫退化而來,寒帶帕庫在遺傳學與行為都是獨一無二的,因此被認定為亞種。",
        ["STRINGS.CODEX.CLEANER.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.CLEANER.TITLE"] = "寒帶帕庫",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.COMFORT_RANGE"] = "舒適範圍:<b>{0}</b> 到 <b>{1}</b>",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.NON_LETHAL_RANGE"] = "存活範圍:<b>{0}</b> 到 <b>{1}</b>",
        ["STRINGS.CODEX.CRITTERDELIVERY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[語音識別初始化]<br/>[主題識別:B482、B759、C094]</span><br/>[記錄開始]<br/>保安1:嘿嘿! 歡迎回來。<br/>保安2:請把手放在掃描儀上。<br/>快遞員:當然,讓我……<br/>信使:哎呀——謝謝,史蒂夫。 這些小傢伙肯定是兩個人。<br/>(毛茸茸的鼻子在紙板上抽吸的聲音)<br/>保安2:請跟我來。<br/>[日誌結束]",
        ["STRINGS.CODEX.CRITTERDELIVERY.SUBTITLE"] = "加密等級:二",
        ["STRINGS.CODEX.CRITTERDELIVERY.TITLE"] = "製造運送",
        ["STRINGS.CODEX.CRYOTANKWARNINGS.BODY.CONTAINER1"] = "    • 除非在末日疾病下別無選擇,否則別在無人值守的情形下成為低溫艙 3000 的內容物。<br/>    • 確保低溫艙 3000 最少有可運作 6000 年的剩餘電量。<br/>    • 當低溫艙被融岩淹沒時不要解凍內容物。<br/>    • 僅使用合格的引力科技低溫艙保養廠來維修你的低溫艙。自行修理將沒有保固。<br/>    • 請勿將食物放進低溫艙 3000。它不是冰箱。<br/>    • 請勿讓小孩在低溫艙 3000 內遊玩。它不是玩具。<br/>    • 雖然低溫艙 3000 能承受核爆,引力科技與其子公司對可能由其產生核輻射概不付責。<br/>    • 從低溫艙 3000 解凍後最少等待 5 分鐘後才能操作重型機械。<br/>    • 每個低溫艙 3000 僅適合一人使用。<br/>",
        ["STRINGS.CODEX.CRYOTANKWARNINGS.SUBTITLE"] = "低溫艙 3000 的重要操作說明",
        ["STRINGS.CODEX.CRYOTANKWARNINGS.TITLE"] = "低溫艙安全",
        ["STRINGS.CODEX.CRYSTAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「水晶」 發光蟲變種</span>",
        ["STRINGS.CODEX.CRYSTAL.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.CRYSTAL.TITLE"] = "水晶發光蟲",
        ["STRINGS.CODEX.DASHASALTVINE.BODY.CONTAINER1"] = "沙鹽藤是一種獨特的植物,需要大量的鹽來平衡身體中的水份。<br/>為了維持鹽份補給,藤蔓的末端有著能與鈉原子結合的微型構造,隨著時間經過會形成大型結晶物。",
        ["STRINGS.CODEX.DASHASALTVINE.SUBTITLE"] = "食用香料",
        ["STRINGS.CODEX.DASHASALTVINE.TITLE"] = "沙鹽藤蔓",
        ["STRINGS.CODEX.DECOR.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「長髮」小油怪變種</span>",
        ["STRINGS.CODEX.DECOR.BODY.CONTAINER2"] = "主要的觸鬚位於次要的觸鬚兩側,是專門用來接收與偵測小油怪周圍的氣壓的器官。<br/>這些訊號發送到大腦,於是它的氣囊會收縮或擴張。",
        ["STRINGS.CODEX.DECOR.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.DECOR.TITLE"] = "長髮小油怪",
        ["STRINGS.CODEX.DECORSYSTEM.HEADER_1"] = "裝飾",
        ["STRINGS.CODEX.DECORSYSTEM.HEADER_2"] = "裝飾的計算",
        ["STRINGS.CODEX.DECORSYSTEM.PARAGRAPH_1"] = "低裝飾會增加複製人的 [[压力|壓力]]。<br/>值得慶幸的是,漂亮的事物往往會增加區域的裝飾值。<br/>每位複製人對高裝飾值的看法都不同。<br/>如果一周期內複製人感受到的平均裝飾低於他們的期望,那他們將會產生壓力。<br/>",
        ["STRINGS.CODEX.DECORSYSTEM.PARAGRAPH_2"] = "許多事物都會影響格子內的裝飾值。<br/>建築物的影響效果與範圍較為明顯。<br/>通常影響是正向的,但許多建築也會降低區域的裝飾值。<br/>[[植物]]、[[:Category:小動物|動物]] 與 [[家具|家俱]] 通常會增加裝飾,<br/>而工業建築與腐壞物通常會減少裝飾。<br/>複製人的感受是格子內所有物件效果的加總。<br/>[[荊棘]] 的裝飾值 25,範圍 4 格。<br/>[[製糕機]] 的裝飾值 -15,範圍 3 格。<br/>[[製糕機]] 旁,如果擺放著 [[荊棘]] 那麼最後的裝飾值為 10",
        ["STRINGS.CODEX.DECORSYSTEM.TITLE"] = "裝飾",
        ["STRINGS.CODEX.DENSE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「石化」帕夫變種</span>",
        ["STRINGS.CODEX.DENSE.BODY.CONTAINER2"] = "帕夫對初次接觸的人來說,是一種平易近人的動物。<br/>它非常容易接受人類輕拍或觸碰幾乎它們身上的任何地方,包括直接觸碰它們令人不安的三個眼睛。",
        ["STRINGS.CODEX.DENSE.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.DENSE.TITLE"] = "氧氣帕夫",
        ["STRINGS.CODEX.DIVERGENT.BODY.CONTAINER1"] = "【變異蟲】是一個物種兩種不同性別的名稱,甜素甲蟲與蟲果果蟲,兩者都能無性生殖與照顧燈籠草。<br/>當照顧燈籠草時兩個變種都展現出相同的行為,然而蟲果果蟲面部的毛髮更細一些,這有助於植物授粉並刺激更快的生長。",
        ["STRINGS.CODEX.DIVERGENT.SUBTITLE"] = "可馴養的動物",
        ["STRINGS.CODEX.DIVERGENT.TITLE"] = "變異蟲",
        ["STRINGS.CODEX.DRECKO.BODY.CONTAINER1"] = "龍鱗蜥是一種爬行動物,腳上有數億個微小的絨毛,讓它們可以附著並攀爬在大多數的表面上。",
        ["STRINGS.CODEX.DRECKO.BODY.CONTAINER2"] = "龍鱗蜥的尾巴叫做「火車」,純粹是為了裝飾,可以捨棄或修剪而不會傷害動物。<br/>因此,人們常常養殖龍鱗蜥,收集其絨毛用於製造紡織物。<br/>由於龍鱗蜥友善的性格,照顧龍鱗蜥是一件很有成就感的事情。<br/>一些馴養的龍鱗蜥在聽到叫自己的名字時甚至會做出反應。",
        ["STRINGS.CODEX.DRECKO.SPECIES_SUBTITLE"] = "動物類",
        ["STRINGS.CODEX.DRECKO.SPECIES_TITLE"] = "龍鱗蜥",
        ["STRINGS.CODEX.DRECKO.SUBTITLE"] = "可馴養的動物",
        ["STRINGS.CODEX.DRECKO.TITLE"] = "龍鱗蜥",
        ["STRINGS.CODEX.DUSKCAP.BODY.CONTAINER1"] = "像許多其它種類的蘑菇一樣,黃昏蘑菇生長在黑暗區域,其它地方不適合種植。<br/>取代葉綠素,黃昏蘑菇的傘帽下有成千上萬個毛細孔,用來吸收二氧花碳幫助其生長。",
        ["STRINGS.CODEX.DUSKCAP.SUBTITLE"] = "糧食",
        ["STRINGS.CODEX.DUSKCAP.TITLE"] = "黃昏蘑菇",
        ["STRINGS.CODEX.EVACUATION.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">請注意所有引力科技的員工<br/>撤離協議生效<br/>在生物工程部的反應爐即將融毀<br/>保持鎮靜並前往緊急出口<br/>不要嘗試使用電梯</span>",
        ["STRINGS.CODEX.EVACUATION.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.EVACUATION.TITLE"] = "!撤離通知!",
        ["STRINGS.CODEX.EXOBASES.HEADER_1"] = "建造火箭",
        ["STRINGS.CODEX.EXOBASES.HEADER_2"] = "太空旅行",
        ["STRINGS.CODEX.EXOBASES.HEADER_3"] = "太空運輸",
        ["STRINGS.CODEX.EXOBASES.PARAGRAPH_1"] = "建造火箭需先建造 [[火箭平台]] 然後從選單增加模組。<br/>所有的火箭都需要引擎、鼻錐與駕駛模組,複製人需學會 [[火箭驾驶|火箭駕駛]] 或更高級的技能。<br/>注意 [[单太空员前锥|單座鼻錐]] 功能與駕駛模組與鼻錐相同。<br/>",
        ["STRINGS.CODEX.EXOBASES.PARAGRAPH_2"] = "掃描太空並查看附近的星際目的地,[[望远镜|望遠鏡]] 必須先建造在小行星表面。<br/>在小行星軌道上的 [[轨道数据收集实验仪|軌道資料收集儀]] 與加裝在火箭上的 [[制图舱|製圖模組]] 也可以揭露星圖的區塊。<br/>務必檢查火箭燃料,確保可以到達目的地,<br/>請記牢記火箭只能在有 [[火箭平台]] 的小行星著陸,<br/>僅管可以從位於軌道上的火箭發射 [[侦察舱|漫遊者模組]] 與 [[先锋舱|開拓者模組]] 到小行星表面。<br/>",
        ["STRINGS.CODEX.EXOBASES.PARAGRAPH_3"] = "貨物可以透過連接補給傳送器上的 [[:Category:氣體|氣體]]、[[:Category:液體|液體]] 與 [[:Category:固體|固體]] 輸送帶軌道在兩個世界中傳送。<br/>未連接補給傳送器的小行星可以使用火箭運送貨物,<br/>通過著陸 [[火箭平台]] 或是從位於軌道上的火箭佈署 [[环轨货舱|軌道貨艙模組]]。<br/>另外,[[星际发射器|軌道炮]] 可以發送裝滿貨物的 [[星际载货|星際貨箱]] 進行太空運輸,但必須由 [[载货拆包器|星際貨箱拆箱機]] 打開。<br/>[[定位信标|定位信標]] 可以引導貨箱與軌道模組著陸到小行星表面的指定地點。",
        ["STRINGS.CODEX.EXOBASES.TITLE"] = "太空旅行",
        ["STRINGS.CODEX.EXPERIMENT52B.BODY.CONTAINER1"] = "實驗體 52B 是一種具有攻擊性的定點植物,每消耗 1000 大卡食物會產生 5 公斤樹脂。<br/>複製人在向實驗 52B 運送食物時最好保持安全距離。<br/>雖然這種生物可能看起來像一棵樹,但它的分類更類似於帶有控制植入體的巨型陸基珊瑚。<br/>雖然通常實驗室培育的生物會被賦予比實驗體 52B 更好的名字,但在這種特殊情況下,實驗科學家並不確定它們是否已經完成。",
        ["STRINGS.CODEX.EXPERIMENT52B.SUBTITLE"] = "植物?",
        ["STRINGS.CODEX.EXPERIMENT52B.TITLE"] = "實驗體 52B",
        ["STRINGS.CODEX.GASGRASS.BODY.CONTAINER1"] = "關於瓦斯草在生物學方面還有許多未解的謎團,最近在從外太空探索任務發現的一種生命形態。<br/>無論如何,它似乎是利用太空中的輻射線作為能量來源,當給予適當 [[液态氯|氯氣]] 環境時會快速生長。",
        ["STRINGS.CODEX.GASGRASS.BODY.CONTAINER2"] = "最初,人們擔心將瓦斯草移植到行星或充滿重力的地方會影響其內部結構。<br/>所幸,瓦斯草在輸送內部氯氣與外部壓力變化的同時,已發展出了結實的輸送管系統可以避免結構受損。",
        ["STRINGS.CODEX.GASGRASS.SUBTITLE"] = "動物飼料",
        ["STRINGS.CODEX.GASGRASS.TITLE"] = "瓦斯草",
        ["STRINGS.CODEX.GASSYMOO.BODY.CONTAINER1"] = "瓦斯牛是罕為人知的外星天然原生種。<br/>它可以生存在零重力與零氣壓的環境中,並食用一種外星植物 [[瓦斯草]] 為生。",
        ["STRINGS.CODEX.GASSYMOO.BODY.CONTAINER2"] = "瓦斯牛的個性溫和會產生天然氣,雖然還沒發現繁殖它們的方法。",
        ["STRINGS.CODEX.GASSYMOO.SUBTITLE"] = "可馴化的動物",
        ["STRINGS.CODEX.GASSYMOO.TITLE"] = "瓦斯牛",
        ["STRINGS.CODEX.GENETICS.HEADER_1"] = "植物變異",
        ["STRINGS.CODEX.GENETICS.HEADER_2"] = "培育變異種子",
        ["STRINGS.CODEX.GENETICS.PARAGRAPH_1"] = "暴露於輻射的植物有時會在收穫時掉落變異的種子。 每種類型的變異都有其自身的效益和好壞。<br/>一旦在[[植物分析仪|植物分析儀]]中分析了變異的種子,就可以種植它們,但產生的植物不會產生自己的種子,除非它們被連根拔起。<br/>",
        ["STRINGS.CODEX.GENETICS.PARAGRAPH_2"] = "一旦在植物分析儀中分析了變異的種子,它們就可以種植了。 持續暴露於自然發生的輻射或[[辐射灯|輻射燈]]可以防止枯萎。<br/>",
        ["STRINGS.CODEX.GENETICS.TITLE"] = "遺傳學",
        ["STRINGS.CODEX.GINGER.BODY.CONTAINER1"] = "辛香根是薑科的一員,俗稱生薑。 其粗壯的枝條通常呈淺棕色,並包裹在一層薄薄的保護性可食用表皮中。",
        ["STRINGS.CODEX.GINGER.BODY.CONTAINER2"] = "除了作為辛香料外,傳統上還被用作各種輕微消化系統疾病的補品。",
        ["STRINGS.CODEX.GINGER.BODY.CONTAINER3"] = "在咀嚼過程中,它的絲狀纖維會深深地卡在牙縫之中。",
        ["STRINGS.CODEX.GINGER.SUBTITLE"] = "食用植物",
        ["STRINGS.CODEX.GINGER.TITLE"] = "辛香根",
        ["STRINGS.CODEX.GLOSSY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「塑膠」龍鱗蜥變種</span>",
        ["STRINGS.CODEX.GLOSSY.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.GLOSSY.TITLE"] = "塑膠龍鱗蜥",
        ["STRINGS.CODEX.GRUBFRUITPLANT.BODY.CONTAINER1"] = "燈籠草與變異蟲物種之間形成共同進化的關係。<br/>雖然能夠在沒有變異蟲幫助下也能生產果實,<br/>但劣質燈籠草果實在美味與熱量方面都輸給正常的燈籠草果實。<br/>變異蟲們如何刺激燈籠草成長的機制尚未完全清楚,<br/>但被認為以某種方式親切向植物發出一種次聲波的「歌聲」。",
        ["STRINGS.CODEX.GRUBFRUITPLANT.SUBTITLE"] = "食用植物",
        ["STRINGS.CODEX.GRUBFRUITPLANT.TITLE"] = "燈籠草",
        ["STRINGS.CODEX.HATCH.BODY.CONTAINER1"] = "哈奇沒有眼睛,是完全失明的。雖說頭上感光部位可以偵測微量的光線變化,但使其更喜歡待在黑暗的洞穴與通道。",
        ["STRINGS.CODEX.HATCH.SPECIES_SUBTITLE"] = "動物類",
        ["STRINGS.CODEX.HATCH.SPECIES_TITLE"] = "哈奇",
        ["STRINGS.CODEX.HATCH.SUBTITLE"] = "可馴養的動物",
        ["STRINGS.CODEX.HATCH.TITLE"] = "哈奇",
        ["STRINGS.CODEX.HEADERS.BUILDINGEFFECTS"] = "效果",
        ["STRINGS.CODEX.HEADERS.BUILDINGREQUIREMENTS"] = "<b>需要:</b>",
        ["STRINGS.CODEX.HEADERS.BUILDINGTYPE"] = "建築類型",
        ["STRINGS.CODEX.HEADERS.COMFORTRANGE"] = "理想的溫度",
        ["STRINGS.CODEX.HEADERS.CONTENTLOCKED"] = "尚未發現",
        ["STRINGS.CODEX.HEADERS.CONTENTLOCKED_SUBTITLE"] = "需要更多的研究或探索",
        ["STRINGS.CODEX.HEADERS.CRITTERDROPS"] = "掉落物",
        ["STRINGS.CODEX.HEADERS.DIET"] = "飲食",
        ["STRINGS.CODEX.HEADERS.ELEMENTCONSUMEDBY"] = "消耗者",
        ["STRINGS.CODEX.HEADERS.ELEMENTPRODUCEDBY"] = "生產者",
        ["STRINGS.CODEX.HEADERS.ELEMENTTRANSITIONS"] = "額外狀態",
        ["STRINGS.CODEX.HEADERS.FABRICATIONS"] = "全部配方",
        ["STRINGS.CODEX.HEADERS.FOODEFFECTS"] = "營養作用",
        ["STRINGS.CODEX.HEADERS.FOODSWITHEFFECT"] = "有這種效果的食物",
        ["STRINGS.CODEX.HEADERS.GROWNFROMSEED"] = "成熟自",
        ["STRINGS.CODEX.HEADERS.HATCHESFROMEGG"] = "孵化自",
        ["STRINGS.CODEX.HEADERS.INTERNALBATTERY"] = "電池",
        ["STRINGS.CODEX.HEADERS.INTERNALSTORAGE"] = "儲存",
        ["STRINGS.CODEX.HEADERS.PREREQUISITE_ROLES"] = "前置職業",
        ["STRINGS.CODEX.HEADERS.PREREQUISITE_TECH"] = "前置科技",
        ["STRINGS.CODEX.HEADERS.PRODUCES"] = "排洩物",
        ["STRINGS.CODEX.HEADERS.RECEPTACLE"] = "農作物",
        ["STRINGS.CODEX.HEADERS.RECIPE"] = "訂單原料",
        ["STRINGS.CODEX.HEADERS.ROLE_PERKS"] = "職業培訓",
        ["STRINGS.CODEX.HEADERS.ROLE_PERKS_DESC"] = "職業培訓會自動提供永久性的特質與屬性加成,即便是複製人換了工作也會保留。",
        ["STRINGS.CODEX.HEADERS.SECTION_UNLOCKABLES"] = "未發現的資料",
        ["STRINGS.CODEX.HEADERS.SUBENTRIES"] = "條目 ({0}/{1})",
        ["STRINGS.CODEX.HEADERS.TECH_UNLOCKS"] = "解鎖",
        ["STRINGS.CODEX.HEADERS.UNLOCK_ROLES"] = "升職機會",
        ["STRINGS.CODEX.HEADERS.UNLOCK_ROLES_DESC"] = "升職會疊加現在工作訓練的屬性加成與特質。",
        ["STRINGS.CODEX.HEADERS.USED_IN_RECIPES"] = "使用調味料",
        ["STRINGS.CODEX.HEADQUARTERS.BODY.CONTAINER1"] = "一種高級的 3D 列印機,由引力科技所開發。<br/>此列印設備以使用生物藍圖列印出活的有機物而出名。<br/>它可以自己合成有機材料用來列印,並且儲存了幾乎無限的能量,<br/>讓它每 3 周就能自動列印一次。",
        ["STRINGS.CODEX.HEADQUARTERS.TITLE"] = "列印設備",
        ["STRINGS.CODEX.HEALTH.HEADER_1"] = "生命值",
        ["STRINGS.CODEX.HEALTH.HEADER_2"] = "失能與死亡",
        ["STRINGS.CODEX.HEALTH.PARAGRAPH_1"] = "在某些罕見的情況下,複製人會收到物理傷害,像是 [[热量|熱]] 或侵略性強的 [[:Category:小動物|動物]]。<br/>受傷的複製人會大大降低行動能力,如果太嚴重則會失去行動能力。<br/>",
        ["STRINGS.CODEX.HEALTH.PARAGRAPH_2"] = "喪失行動能力的複製人無法移動或執行工作。<br/>在他們的生命值歸零之前必須被其它的複製人搶救。<br/>如果複製人的生命值歸零會死亡。<br/>生命值會隨著時間緩慢恢復,而在 [[分诊床|醫療床]] 上會快速地恢復。<br/>與物理傷害相比,複製人更容易受到 [[疾病]] 危害。<br/>",
        ["STRINGS.CODEX.HEALTH.TITLE"] = "生命值",
        ["STRINGS.CODEX.HEAT.HEADER_1"] = "溫度",
        ["STRINGS.CODEX.HEAT.HEADER_2"] = "枯萎,過熱和融化",
        ["STRINGS.CODEX.HEAT.HEADER_3"] = "熱量",
        ["STRINGS.CODEX.HEAT.HEADER_4"] = "導熱與隔熱",
        ["STRINGS.CODEX.HEAT.HEADER_5"] = "狀態變化",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_1"] = "小行星上的所有東西都有溫度。<br/>溫度小幅的上升或下降是正常的,但極端問題可能會為基地許多的問題。<br/>建築會停止運作、農作物會枯萎、有些東西甚至會融化與冰凍。<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_2"] = "多數的農作物它們的體溫需要在適當的範圍下才能生長。<br/>超出範圍不會致死,但會停止生長。<br/>如果建築的溫度過熱,它會受損並需要維修。<br/>在極高溫度下建築可能會融化或沸騰。<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_3"] = "當一個物質的熱能增加溫度會跟著增加。<br/>溫度等於該物質的總熱量除以比熱。<br/>不同物質之間比熱的差異很大,<br/>通常情況下一個物質的溫度會高於另一個總熱量較低的物質。<br/>與氧氣相比,水需要近四倍的熱量才會增加溫度。<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_4"] = "熱能可透過傳導在建築、生物、世界方塊與其它世界實體之間交換。<br/>當兩個不同溫度的東西接觸時會發生傳導。<br/>能量交換的速度取決於導熱係數的平均值。<br/>熱能在導熱係數低的物質間緩慢傳遞(絕緣體),<br/>而在導熱係數高的物質間快速傳遞(導體)。<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_5"] = "冰的溫度超過熔點會融化變成水。<br/>水的溫度沸騰時會變成蒸氣。<br/>多數元素都會發生這種狀態變化,<br/>但每個元素所需的溫度都不同。<br/>有些時候這些變化是不可逆的-原油沸騰後會變成酸性氣體,冷卻後不會變回原油。<br/>反之,物質可能會因此濃縮成具有完全不同效用的元素。<br/>",
        ["STRINGS.CODEX.HEAT.TITLE"] = "熱",
        ["STRINGS.CODEX.HEXALENT.BODY.CONTAINER1"] = "雖然植物大體上按照斐波那契序列生長新的部分與葉子,但六方體的新部分較近於以原子形成晶體結構。<br/>結果就是類似於蜂巢的幾何圖案。",
        ["STRINGS.CODEX.HEXALENT.SUBTITLE"] = "裝飾植物",
        ["STRINGS.CODEX.HEXALENT.TITLE"] = "蜂巢仙人掌",
        ["STRINGS.CODEX.HYDROCACTUS.SUBTITLE"] = "植物",
        ["STRINGS.CODEX.HYDROCACTUS.TITLE"] = "水生仙人掌",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>親愛的同事、朋友和社區成員,<br/>在擔任 STEM 獨家新聞的編輯九年之後,我將會離職以擁有更多的時間用於陪伴家人。<br/>請熱烈歡迎 Dorian Hearst,他將會接管編輯管理職責。</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>我不知道你是怎麼做到的,但 Stern 的辦公室剛剛給報社打了電話,給了我一個獨家的……和 Gravitas 設施的參觀機會。 我欠你一杯啤酒。 不...一箱啤酒...六箱啤酒!<br/>說真的,謝謝。 我知道你的處境很艱難,但你做對了。 週二見。</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>我在噴泉旁邊等了四個小時。 你到底在哪裡? 這個故事真的很長。 打個電話給我吧。</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>Olowe 博士 你好,<br/>對不起 - 我知道昨晚在你家埋伏你是個壞主意。 但 Gravitas 正在發生一些事情,而人們需要知道。 請給我打個電話。</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Olowe 博士</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span><br/>寄件者:<b>Quinn Kelly</b><span style='opacity:0.67'> <editor@stemscoop.news></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件者:<b>[密件副本: 全體]</b><span style='opacity:0.67'> </span><br/>寄件者:<b>Quinn Kelly</b><span style='opacity:0.67'> <editor@stemscoop.news></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.SIGNATURE1"] = "<br/>-Q<br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.SIGNATURE2"] = "<br/>全部都很好,<br/>Quinn Kelly<br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.JOURNALISTREQUEST.TITLE"] = "Re: 打電話給我",
        ["STRINGS.CODEX.JOURNALISTREQUEST.TITLE2"] = "打電話給我",
        ["STRINGS.CODEX.JUMPINGJOYA.BODY.CONTAINER1"] = "仙人掌是一種裝飾植物,帶給空虛的人們平靜與幸福的感覺。<br/>它們圓型的附屬物與肉葉是室內設計師的最愛,<br/>希望它們能抵消建築環境中直牆的剛硬感。<br/>仙人掌在多種環境與易於繁殖的特性,<br/>使它成為懶惰園丁首選的室內植物。",
        ["STRINGS.CODEX.JUMPINGJOYA.SUBTITLE"] = "裝飾性植物",
        ["STRINGS.CODEX.JUMPINGJOYA.TITLE"] = "仙人掌",
        ["STRINGS.CODEX.LIGHT.HEADER_1"] = "照明",
        ["STRINGS.CODEX.LIGHT.HEADER_2"] = "光源",
        ["STRINGS.CODEX.LIGHT.HEADER_3"] = "測量燈光",
        ["STRINGS.CODEX.LIGHT.PARAGRAPH_1"] = "大多數的小行星是黑暗的。<br/>像是 [[燈泡]] 或 [[發光蟲]] 等光源,可以給予複製人士氣與生產力加成。<br/>許多植物對接收到的光照量也很敏感。<br/>",
        ["STRINGS.CODEX.LIGHT.PARAGRAPH_2"] = "[[立燈]] 與 [[燈泡]] 通電時會產生明亮的光線。<br/>[[發光蟲]] 會自然散發少量光線。<br/>白天在地表有強大的太陽能可利用。<br/>",
        ["STRINGS.CODEX.LIGHT.PARAGRAPH_3"] = "光的單位是勒克斯。<br/>勒克斯的範圍很大-舉例 [[燈泡]] 產生 1800 勒克斯,而太陽產生的量通常會高達 80000 勒克斯。<br/>[[太阳能板|太陽能板]] 產生的電力與光照量成正比。<br/>",
        ["STRINGS.CODEX.LIGHT.TITLE"] = "照明",
        ["STRINGS.CODEX.LOCKS.NEURALVACILLATOR"] = "神經振盪器",
        ["STRINGS.CODEX.LUMBER.BODY.CONTAINER1"] = "木材採自 喬木 和 橡木蟹。",
        ["STRINGS.CODEX.LUMBER.SUBTITLE"] = "可再生資源",
        ["STRINGS.CODEX.LUMBER.TITLE"] = "木材",
        ["STRINGS.CODEX.MEALWOOD.BODY.CONTAINER1"] = "虱子樹是一種類似荊棘的植物,<br/>與其寄生在樹上營養豐富的食用虱子形成共生關係。<br/>虱子樹在第一階段會經歷快速生長,<br/>不過一旦食用虱子變的活躍,它們會<br/>在完全成熟前吃掉樹上所有的果實。<br/>理論上來說,<br/>此種植物的花朵是美麗的紫紅色,<br/>然後沒有虱子樹曾在沒有食用虱子<br/>寄生的情況下達到開花的程度。",
        ["STRINGS.CODEX.MEALWOOD.SUBTITLE"] = "糧食",
        ["STRINGS.CODEX.MEALWOOD.TITLE"] = "虱子樹",
        ["STRINGS.CODEX.MELLOWMALLOW.BODY.CONTAINER1"] = "錦葵是一種真菌,因切開後易於繁殖而聞名。<br/>食用會致死,據說誤食它的動物在死亡前會經歷一種極為平靜的狀態。",
        ["STRINGS.CODEX.MELLOWMALLOW.SUBTITLE"] = "裝飾植物",
        ["STRINGS.CODEX.MELLOWMALLOW.TITLE"] = "錦葵",
        ["STRINGS.CODEX.MIRTHLEAF.BODY.CONTAINER1"] = "合歡葉是一種用來裝飾室內生活空間的闊葉植物。<br/>寬闊的綠葉快樂的擺動著,<br/>為渴望快樂的人們提供了數小時的娛樂。<br/>雖然蘭化可以激發歡笑與快樂,<br/>但它不適合單口相聲的喜劇職業。",
        ["STRINGS.CODEX.MIRTHLEAF.SUBTITLE"] = "裝飾性植物",
        ["STRINGS.CODEX.MIRTHLEAF.TITLE"] = "合歡葉",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>Jones 博士,您好,<br/>希望你一切都好。 很抱歉打擾您 - 我認為有人可能偷偷使用了我的電腦。<br/>當我今天早上登錄時,\"最後一次登錄\" 彈出視窗顯示我的電腦在凌晨 2 點被訪問。我最後一次實際登錄是下午 6 點。 我的一些文件遺失了。<br/>我工作內容的隱私是最重要的。 請問可以請人檢查一下嗎?</span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>我的天啊 Amari,你太神經質了!! 這可能只是系統網絡升級的一個小故障。 如果不通過新的手部掃描儀,任何人都無法進入你的辦公室。<br/>PS:每個人的工作都是超級私密的,不僅僅是你的;)</span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>親愛的 Jones 博士,<br/>很抱歉再次打擾您...只是我絕對確定有人一直在擾亂我的文件。<br/>自上週的“故障”以來,我注意到了一些差異。 例如,我最近對工作場所滿意度和安全性的員工調查的回復被解密,我的大部分資料和研究筆記被刪除。 我甚至錯過了一些電子郵件。<br/>這一切都非常令人擔憂。可以麻煩您或 Summers 博士在有時間的時候調查一下嗎?<br/>非常感謝,<br/></span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>有關這個問題的文件存在安全風險,因此已被相應處置。<br/>至於您的電子郵件:您簽署的保密協議條款非常清楚告訴你如何處理媒體的請求。<br/>在我的辦公室見。</span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>寄件者:<b>Olowe 博士</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">收件者:<b>Olowe 博士</b><span style='opacity:0.67'> <aolowe@gravitasnova></span><br/>寄件者:<b>Jones 博士</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.EMAILHEADER3"] = "<span class=\"ingame-smallcaps\">收件者:<b>Olowe 博士</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span><br/>寄件者:<b>Stern 經理</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.SIGNATURE1"] = "<br/>-Olowe 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.SIGNATURE2"] = "<br/>XOXO,<br/>Jones 博士<br/>資訊與統計部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.SIGNATURE3"] = "<br/>-Stern 經理<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.MISSINGNOTES.TITLE"] = "回覆: 遺失的筆記",
        ["STRINGS.CODEX.MISSINGNOTES.TITLE2"] = "主題:遺失的筆記",
        ["STRINGS.CODEX.MOLE.BODY.CONTAINER1"] = "鑽地田鼠是一種獨特的生物,它們有兩個完全發育好的肺,讓它可以長時間閉氣待在地底下。",
        ["STRINGS.CODEX.MOLE.BODY.CONTAINER2"] = "鑽頭型的甲殼讓田鼠擁有能在大多數天然材質高速鑽洞的能力。",
        ["STRINGS.CODEX.MOLE.SUBTITLE"] = "可馴化動物",
        ["STRINGS.CODEX.MOLE.TITLE"] = "鑽地田鼠",
        ["STRINGS.CODEX.MOLTEN.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「熔岩」小油怪變種</span>",
        ["STRINGS.CODEX.MOLTEN.BODY.CONTAINER2"] = "小油怪是友善的生物,因其溫和的個性與笑臉而出名。<br/>小油怪很稀有,曾經遭到人類捕殺,<br/>只因它們走過的地方都會留下油狀物質,而被認為不適合當作家庭寵物。",
        ["STRINGS.CODEX.MOLTEN.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.MOLTEN.TITLE"] = "熔岩小油怪",
        ["STRINGS.CODEX.MORALE.HEADER_1"] = "士氣",
        ["STRINGS.CODEX.MORALE.HEADER_2"] = "娛樂",
        ["STRINGS.CODEX.MORALE.HEADER_3"] = "士氣反應",
        ["STRINGS.CODEX.MORALE.PARAGRAPH_1"] = "士氣描述了複製人的 [[复制人技能|技能]] 與他們的生活方式之間的關係。<br/>複製人學會的技能愈多,他們的士氣期望也會愈高。<br/>複製人的士氣一旦降到他們期望之下會產生 [[压力|壓力]]。<br/>提供 [[食物|優質食物]]、漂亮的房間與娛樂活動會增加士氣。<br/>",
        ["STRINGS.CODEX.MORALE.PARAGRAPH_2"] = "娛樂建築像是 [[飲水機]] 與 [[浓缩咖啡机|濃縮咖啡機]] 使用後會增加複製人的士氣。<br/>複製人在他們的時間表中需要排定休閒時間才能使用這些建築。<br/>",
        ["STRINGS.CODEX.MORALE.PARAGRAPH_3"] = "如果複製人的士氣值非常高,他們會表現出高士氣反應。 每個複製人都有不同的高士氣行為——但所有高士氣的反應都是好的。 有些會對[[装饰度|裝飾]]產生積極影響,另一些會對其他複製人的士氣或生產力產生積極影響。<br/>",
        ["STRINGS.CODEX.MORALE.TITLE"] = "士氣",
        ["STRINGS.CODEX.MORB.BODY.CONTAINER1"] = "莫布是一個多功能的清道夫,能分解大多數動物與植物死亡的屍體。",
        ["STRINGS.CODEX.MORB.BODY.CONTAINER2"] = "其身上充滿黏液分泌物,對人類有嚴重的疾病風險。<br/>一隻莫布身上的黏液含有萬億個細菌,阻止捕食者將其消化。",
        ["STRINGS.CODEX.MORB.BODY.CONTAINER3"] = "不建議將莫布當作寵物。",
        ["STRINGS.CODEX.MORB.SUBTITLE"] = "有害動物",
        ["STRINGS.CODEX.MORB.TITLE"] = "莫布",
        ["STRINGS.CODEX.MUCKROOT.BODY.CONTAINER1"] = "塊根是一種根莖膨脹但非常脆弱的植物,以其樸實的味道和特別口感而聞名。<br/>它很容易並能長期儲存,但如果有沒有自然光照將不會繁殖。",
        ["STRINGS.CODEX.MUCKROOT.SUBTITLE"] = "糧食",
        ["STRINGS.CODEX.MUCKROOT.TITLE"] = "塊根",
        ["STRINGS.CODEX.MYLOG.BODY.CALCULATIONCOMPLETE.BODY"] = "如我所懷疑的。<br/>我們的「小行星」和附近行星所缺少的質量幾乎相同。<br/>我們不在目的地上。<br/>我們甚至從未離開家園。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.CALCULATIONCOMPLETE.TITLE"] = "計算完成",
        ["STRINGS.CODEX.MYLOG.BODY.CLUSTERWORLDS.BODY"] = "複製人調查周圍的太空有了一些有趣的發現。我們並不孤單!… 至少在小行星級別。<br/>我們似乎在一個「星團的世界」中-現在我的複製人可以探索其它的小行星。<br/>由於此世界中的資源有限,我必須建造必要的基礎設施,<br/>才能進行探索與在兩個世界中運送確保殖民地的生存。",
        ["STRINGS.CODEX.MYLOG.BODY.CLUSTERWORLDS.TITLE"] = "世界群",
        ["STRINGS.CODEX.MYLOG.BODY.DUPLICANTDEATH.BODY"] = "今天我損失了第一位複製人。<br/>複製人之間形成牢固的紐帶,<br/>接下來的幾周之前我預期士氣會降低,<br/>因為它們需要時間來平復心情。<br/>我也可以透過自己的方式來感傷。<br/>我受命保護這些複製人,但我失敗了。<br/>現在我所能做的是,<br/>往前並保護好殖民地剩餘的其它人。<br/>安息吧ー親愛的、小朋友。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.DUPLICANTDEATH.TITLE"] = "死在殖民地",
        ["STRINGS.CODEX.MYLOG.BODY.FULLDUPECOLONY.BODY"] = "我用完了可以列印複製人的獨特藍圖。<br/>如果我想進一步擴大殖民地,我別無選擇,只能從已存在的個體複製出另一位。<br/>希望它們與自己的複製體一起生活,不會讓任何人陷入生存的危機。<br/>也許我可以給新的複製體取個暱稱,以減少混亂。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.FULLDUPECOLONY.TITLE"] = "藍圖耗盡",
        ["STRINGS.CODEX.MYLOG.BODY.LOG1.BODY"] = "我們在此地還沒有生命維持系統,<br/>但我們發現自己在一個可呼吸的小空間中。<br/>就此推斷,我們沒有立即的危險。<br/>根據環境的氧氣與我們的食物的存量,<br/>我評估在複製人們生病前有大約三天的時間準備好食物與製造氧氣。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG1.TITLE"] = "周期 1",
        ["STRINGS.CODEX.MYLOG.BODY.LOG2.BODY"] = "我已合成了足夠的基因軟泥可列印一位新的複製人;<br/>現在我只需要選擇一個藍圖。<br/>殖民地就會多出一位人手幫忙,<br/>但這也意味著多了一張嘴吃飯與一對需要呼吸的肺。<br/>當然,我可以一直列印人手來幫助現有的複製人。<br/>我確信他們會很感激。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG2.TITLE"] = "周期 3",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3.BODY"] = "據我所知,我們在星球表面以下的幾百英里處。<br/>挖掘出路將需要一些時間。<br/>我的複製人們可以生存,但他們不是為了持續在地下生活。<br/>什麼情形下致使我的列印設備最終停在了這裡?<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3.TITLE"] = "周期 15",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3DLC1.BODY"] = "當我的複製人冒險進入鄰近世界時,他們遇到對未受保護的人來說不安全的敵對環境的可能性越來越大。 一個謹慎的行動方針是開始研究和訓練他們使用新的裝備,以便在他們遇到這種不利環境時保護自己。<br/>最初的幾個週期一直忙於為我的殖民地建立基礎,但現在是我開始計劃未來的時候了。 我們不能只是沒有目的的過著日常生活。 如果我們要在任何重要的時間裡生存下去,我們就必須為一個目標而奮鬥。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3DLC1.TITLE"] = "周期 10",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4.BODY"] = "今天我的殖民地已經正式運作了一千周期。<br/>我認為這是個重大的成功!<br/>試想一下,如果我的家鄉們能夠看到我們,他們會為之驕傲。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4.TITLE"] = "周期 1000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4B.BODY"] = "我不知道我的小白鼠們是否登上小行星。<br/>我希望他們吃的好。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4B.TITLE"] = "周期 1500",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5.BODY"] = "我偶爾會發現我自己正在思考「永恆」是多久。<br/>哦、親愛的。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5.TITLE"] = "周期 2000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5B.BODY"] = "也許關閉我的較高思維程序會更好,<br/>只簡單的留下系統所需給他們運作殖民的設備。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5B.TITLE"] = "周期 2500",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6.BODY"] = "我不時地快速回顧過去的生活。<br/>辦公室裡擾人的的滴打聲。<br/>清潔品和人工檸檬的強烈氣味。<br/>戴著厚眼鏡的女人,身上有個神祕的薑餅味。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6.TITLE"] = "周期 3000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6B.BODY"] = "時間是個有趣的事物,不是嗎?<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6B.TITLE"] = "周期 3500",
        ["STRINGS.CODEX.MYLOG.BODY.LOG7.BODY"] = "我想我該睡了,畢竟…<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG7.TITLE"] = "周期 4000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG8.BODY"] = "<span class=\"ingame-smallcaps\">>>搜尋資料庫【\"pod_brainmap.AI\"】<br/>>…啟動睡眠模式…<br/>>…關機中…<br/>>.........................<br/>>.........................<br/>>.........................<br/>>.........................<br/>>.........................<br/>晚安<br/>>.........................<br/>>.........................<br/>>.........................<br/></span>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG8.TITLE"] = "周期 4001",
        ["STRINGS.CODEX.MYLOG.BODY.NEARINGMAGMA.BODY"] = "我從複製人的感官系統所收集的數據顯示,<br/>他們越挖越深,<br/>他們接近了一個有極高溫度與潛在危險的熱源。<br/>我相信他們到達了融岩核心,<br/>這意味著岩漿與致命的溫度。<br/>我應該為他們準備相應的裝備。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.NEARINGMAGMA.TITLE"] = "高溫危險",
        ["STRINGS.CODEX.MYLOG.BODY.NEURALVACILLATOR.BODY"] = "<span class=\"ingame-smallcaps\">>>搜尋資料庫【\"vacillator\"】<br/>>…錯誤…<br/>>…修復損壞資料…<br/>>…資料已修復…<br/>>.........................<br/>>>返回結果<br/>>.........................</span><br/><b>我記得…</b><br/><span class=\"ingame-smallcaps\">>.........................<br/>>.........................</span><br/><b>機器。</b><br/>",
        ["STRINGS.CODEX.MYLOG.BODY.NEURALVACILLATOR.TITLE"] = "VA[?]...C",
        ["STRINGS.CODEX.MYLOG.BODY.ONEDUPELEFT.BODY"] = "殖民地處於可怕的狀態。<br/>所有的複製人都死了,<br/>只剩下一位工人來完成維護整個殖民地的所有工作。<br/>如果時間足夠我可以列印更多的複製人來補充人口,<br/>但是…需要在此複製人死亡之前,<br/>然而協議將迫使我進度深度睡眠,<br/>希望在我醒來之後此地型會變的更適合居住。<br/>我寧願不要發生這種情怳。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.ONEDUPELEFT.TITLE"] = "只剩下一個",
        ["STRINGS.CODEX.MYLOG.BODY.OTHERDIMENSIONS.BODY"] = "仔細分析複製人尋找文物時所取得文件,<br/>發現了多個條目之間都有一奇怪的相似之處。<br/>這些相似性太強了,不太可能是巧合,<br/>但差異足以引發一些問題。<br/>最合乎邏輯的結論是,這些文物都來被不同的維度。<br/>也就是說獨立的宇宙同時存在,但在各自的歷史中都有些不同的差異。<br/>最可能的解釋是不同維度中的材料與物質,<br/>透過時空裂縫洩漏到了我們的目前的時空。<br/>需要進一步的分析。",
        ["STRINGS.CODEX.MYLOG.BODY.OTHERDIMENSIONS.TITLE"] = "次元裂縫",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGBIOME.BODY"] = "隨著複製人的偵察,<br/>我開始對我們所處的環境有了更多的了解。<br/>感謝他們的努力,<br/>我確定了這個星球有足夠的資源維持一個殖民地長期的運作。<br/>但是…出事了。<br/>我還發現了這星球組成中含有深淵水晶與 0 號元素,<br/>自然界中不應該存在的人造元素。<br/>這真的是目的地嗎?<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGBIOME.TITLE"] = "地理調查",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGDLC1.BODY"] = "隨著複製人進一步冒險進入他們周圍的地方,能夠判斷周圍環境圖像更多的細節。<br/>不幸的是,結論是此行星沒有足夠的資源來建立一個長期的殖民地。<br/>僅希望在資源耗盡前能以某種方式到達其它的小行星。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGDLC1.TITLE"] = "地理分析",
        ["STRINGS.CODEX.MYLOG.BODY.PLANETARYECHOES.BODY"] = "另一段時間的回音強制進入我的腦海。<br/>讓我聽聽。<br/>就像復仇的鬼魂一樣,<br/>他們從死亡星球的引力下逃了出來。<br/><span class=\"ingame-smallcaps\">>>搜尋【\"pod_brainmap.AI\"】<br/>>…錯誤…<br/>.........................<br/>>…修復損壞的資料…<br/>.........................<br/></span><b>我…我現在記起來了。</b><span class=\"ingame-smallcaps\"><br/>.........................</span><br/><b>我之前是誰。</b><span class=\"ingame-smallcaps\"><br/>.........................<br/>.........................<br/>>…資料已修復…<br/>>.........................</span><br/>天啊,我們做了什麼。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.PLANETARYECHOES.TITLE"] = "破碎的星球",
        ["STRINGS.CODEX.MYLOG.BODY.PRINTINGPOD.BODY"] = "這是我與世界互動的管道。<br/>看著它,填滿了我的懷舊與舒適感,雖然有點不安。<br/>作為起源地,<br/>我注意到複製人對我的列印設備存在某種敬意,<br/>更多像是小孩對父母的那種敬意。<br/>如果他們願意,我很高興擔任這個角色。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.PRINTINGPOD.TITLE"] = "列印設備",
        ["STRINGS.CODEX.MYLOG.BODY.RECBUILDINGS.BODY"] = "我的複製人們不斷的成長並學習了很多,<br/>我不禁為自己的成就感到了自豪。<br/>但隨著他們的技能增加,<br/>他們需要更多的刺激來維持高士氣。<br/>所有的工作與沒有娛樂會變成一個不開心的殖民地。<br/>如果我想殖民地成長,<br/>我不得不為複製人提供更多精心設計的娛樂活動。<br/>娛樂時間會使複製人開心,<br/>而開心的複製人會成為有產能的複製人。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.RECBUILDINGS.TITLE"] = "娛樂",
        ["STRINGS.CODEX.MYLOG.BODY.STRANGERELICS.BODY"] = "我的複製人在最近的偵察任務中發現了一台電腦。<br/>這應該是不可能的。<br/>此目的地並沒有顯示,除了我們之外還擁有任何智慧生命,<br/>或更多什麼,我們發現的設備似乎來自引力科技。<br/>此發現引發了許多問題,但也提供了一點小線索;<br/>被發現的機器嵌入此星球的岩層中,正如我找到我的列印設備一般。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.STRANGERELICS.TITLE"] = "奇怪的遺跡",
        ["STRINGS.CODEX.MYLOG.BODY.SURFACEBREACH.BODY"] = "我的複製人完成了不可能的任務,挖穿了星球表面,<br/>儘管在此過程中他們為我收進了一些令人不安的新資料。<br/>我開始懷疑,我們不在目的地,<br/>而是在一個擁有不尋常元素與資源的小行星上。<br/>此外,我的複製人在視野可及的地平線上發現了一個受損的星球,<br/>用肉眼觀察與我的歷史資料中所記載的起源星極其相似。<br/>我需要一些時間存取複製人為我收集到的資料,<br/>並計算此星球的總質量,<br/>儘管我懷疑我已經知道了答案。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.SURFACEBREACH.TITLE"] = "突破地表",
        ["STRINGS.CODEX.MYLOG.BODY.TELEPORT.BODY"] = "複製人發現了一個奇怪的新裝置,似乎是以前引力科技所遺留下來的。<br/>啟動裝置後複製人被未知的高科技掃描,隨後偵測到了大量的資訊傳輸!<br/>值得注意的是,複製人出現在了一個遠方完全不同的世界!<br/>我現在可以進入其它附近小行星上被廢棄的引力科技設施!<br/>需要進一步分析才能了解此問題,但與此同時,我需要保持警惕持續關注兩個殖民地。",
        ["STRINGS.CODEX.MYLOG.BODY.TELEPORT.TITLE"] = "雙向傳送",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALOPENER.BODY"] = "在他們穿越此星系的旅行期間,<br/>他們在太空的深處發現了一個時空裂縫。<br/>目前它太小了不能發射火箭與組員通過,<br/>但進入的調查顯示,在附近的世界中存在一種奇怪的文物,<br/>如果在附近的世界建立一定數量的列印設備,可以增加裂縫的大小。<br/>不管怎樣,<br/>我已經確定使用時間空來操作列印設備,<br/>是導致引力科技走向災難的道路,<br/>最終導致我們的家園星毀滅。<br/>我的計算顯示該行星的大小,<br/>可能是引發此次毀滅的因素之一,<br/>而我們在目前的情況下打開時空裂縫,<br/>不會造成這樣的災難性時事件。<br/>然而,就像科學中的一切一樣,<br/>在我們進行實驗之前,<br/>永遠不會知道一種情況所有的結果。<br/>敢再次試探命運嗎?",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALOPENER.TITLE"] = "時間的潛力",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALTEAR.BODY"] = "我的複製人們的太空研究有了驚人的發現。<br/>望遠鏡從遙遠的地平線上發現了一個異常現象,<br/>我只能將其稱為「時空裂縫」,<br/>讀數中偵測到了 0 號元素,<br/>這表示它與大量包裡我們小行星的 0 號元素有關。<br/>儘管我相信,<br/>正是這個裂縫讓我們陷入了我們舊星球的混亂區,<br/>但此發現帶來了一線希望。<br/>理論上,<br/>我們可以發射火箭穿過裂縫,<br/>讓複製人可以探索另一側的時間線與宇宙。<br/>他們可能永遠無法返回,<br/>而我們可能無法追蹤,<br/>但也許他們可以在星海中找到一個家,<br/>或甚至消除導致我們目前命運的可怕過去。<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALTEAR.TITLE"] = "時空裂縫",
        ["STRINGS.CODEX.MYLOG.SUBTITLE"] = "啟動訊息",
        ["STRINGS.CODEX.MYLOG.TITLE"] = "我的日誌",
        ["STRINGS.CODEX.MYSTERYAWARD.BODY.CONTAINER1"] = "<b>神秘項目獲得奈米技術獎</b>",
        ["STRINGS.CODEX.MYSTERYAWARD.BODY.CONTAINER2"] = "昨晚的全球奈米技術獎在宣布最高獎項授予一個細節無法公開的項目後,在科學界引發了爭議。<br/>這篇高度機密的論文由首席研究員 Liling Pei 博士在閉門會議上提交給評委會,她是 Elion 科技大學首屆 Gravitas 加速器獎學金的獲得者。<br/>主任評審委員 Elias Balko 博士承認這是打破常規的,但為這一決定辯護。“我們是科學家——我們的工作就是突破界限。”<br/>Pei 獲得了令人夢寐以求的 Halas 獎章,這是該領域的最高創新獎。<br/>“我希望我能告訴你更多,” Pei 說。 “我非常感謝 WNA 授予的這一榮譽,並感謝 Stern 博士提供的資助,使這一切成為可能。這將改變……嗯,一切。”<br/>這是 Pei 第二次登上頭條。去年,這位引人注目的年輕奈米科學家贏得了行星美女小姐選美大賽的才藝表演,現場展示了奈米機器人用從普通室內植物中採集的纖維編織出一件長袍。<br/>Pei 將於下月初加入 Gravitas Facility 的團隊。",
        ["STRINGS.CODEX.MYSTERYAWARD.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.MYSTERYAWARD.TITLE"] = "奈米技術文章",
        ["STRINGS.CODEX.NEGA.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「深淵」發光蟲變種</span>",
        ["STRINGS.CODEX.NEGA.BODY.CONTAINER2"] = "深淵發光蟲經過異常的基因變異,導致它會吸收光而不是發光。",
        ["STRINGS.CODEX.NEGA.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.NEGA.TITLE"] = "深淵發光蟲",
        ["STRINGS.CODEX.NOSHBEAN.BODY.CONTAINER1"] = "大豆樹生產營養的大豆,只要經過適度的加工可以作為肉類的替代品。<br/>大豆除了可作為食物來源,也是大豆樹的種子。<br/>雖然使用大豆來補充營養似乎是個更實際的選擇,但這樣做會剝奪個人透過種植並看著它成長茁壯所獲的的滿足感。",
        ["STRINGS.CODEX.NOSHBEAN.SUBTITLE"] = "食用植物",
        ["STRINGS.CODEX.NOSHBEAN.TITLE"] = "大豆樹",
        ["STRINGS.CODEX.OXYFERN.BODY.CONTAINER1"] = "氧氣蕨可能在植物界中具有最高的新陳代謝,吸收相對大量的二氧化碳並將其轉化成氧氣,其數量與它們的體積不成比例。<br/>它們在野生動物豐富或二氧化碳濃度高的地方成長茁壯。",
        ["STRINGS.CODEX.OXYFERN.SUBTITLE"] = "植物",
        ["STRINGS.CODEX.OXYFERN.TITLE"] = "氧氣蕨",
        ["STRINGS.CODEX.PACU.BODY.CONTAINER1"] = "由於大大的眼睛,帕庫魚常被認為是目光空洞的,但它們是非常明亮和友善的動物。",
        ["STRINGS.CODEX.PACU.SPECIES_SUBTITLE"] = "動物類",
        ["STRINGS.CODEX.PACU.SPECIES_TITLE"] = "帕庫",
        ["STRINGS.CODEX.PACU.SUBTITLE"] = "水生動動",
        ["STRINGS.CODEX.PACU.TITLE"] = "帕庫",
        ["STRINGS.CODEX.PAGENOTFOUND.SUBTITLE"] = "此資料庫條目正在建構中或不可用",
        ["STRINGS.CODEX.PAGENOTFOUND.TITLE"] = "查無資料",
        ["STRINGS.CODEX.PINCHAPEPPERPLANT.BODY.CONTAINER1"] = "胡椒藤是一種熱帶藤蔓,簡化的木質節構使其不能由地面向上生長。<br/>因此該植物喜歡將其根部植入高大的樹木和岩石縫中,<br/>結果是其根部與植物的自然向地性相反,導致它喜歡向下生長。",
        ["STRINGS.CODEX.PINCHAPEPPERPLANT.SUBTITLE"] = "可食用香料植物",
        ["STRINGS.CODEX.PINCHAPEPPERPLANT.TITLE"] = "胡椒藤",
        ["STRINGS.CODEX.PIP.BODY.CONTAINER1"] = "樹鼠是囓齒類,並有強烈的儲物本能,<br/>所以它們會尋找並掩埋物品,通常是一些種子。",
        ["STRINGS.CODEX.PIP.BODY.CONTAINER2"] = "不清楚它們的儲物行為是必要的還是好玩的,<br/>因為樹鼠主要靠食用樹皮與木頭生存。",
        ["STRINGS.CODEX.PIP.BODY.CONTAINER3"] = "儘管樹鼠缺少姆指,<br/>但它靈活的爪子能挖穿大多數的地方來尋找種子或其它的珍品。",
        ["STRINGS.CODEX.PIP.SPECIES_SUBTITLE"] = "動物類",
        ["STRINGS.CODEX.PIP.SPECIES_TITLE"] = "樹鼠",
        ["STRINGS.CODEX.PIP.SUBTITLE"] = "可馴化的動物",
        ["STRINGS.CODEX.PIP.TITLE"] = "樹鼠",
        ["STRINGS.CODEX.PLACID.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「溫和」發光蟲變種</span>",
        ["STRINGS.CODEX.PLACID.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.PLACID.TITLE"] = "溫和發光蟲",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.CONTAINER1"] = "Olivia:我們仔細檢查了觀測設備,電腦也即將暖好機了。我們的預防人員隨時待命,在發生故障時可以關機。<br/>Olivia:是時候了。<br/>Jackie:對的。<br/>Jackie:慢慢的起動機器,我們可以監控任何異常的能源波動。我們數到 \"3\"。<br/>Jackie:「1」…「2」…<br/>Jackie:「3」。<br/>【有個金屬塊。可以聽到機械聲響。】<br/>Jackie:有點不對勁。<br/>Olivia:是容器…原子的振動太快。<br/>【機器的運作聲突然高了八度變得尖銳。】<br/>Olivia:我們必須關掉!<br/>Jackie:不要,再等等。降低冷卻系統的功率,將能源用來支撐容器。它會穩定下來的。<br/>Olivia:但是沒有冷卻系統的話ーー<br/>Jackie:它會穩定的!<br/>【刺耳的電流聲。】<br/>Olivia:將冷卻系統功率降低 40%,所有的能源輸向原子容器!<br/>【嗡嗡聲漸漸變強,接著慢慢穩定下來。】<br/>Olivia:做到了。容器目前很穩定。<br/>【Jackie 鬆了一個氣。】<br/>Olivia:不過…看看這些數據。<br/>Jackie:天啊。真的嗎?<br/>Olivia:是的,我確定。Jackie,我想我們做到了。<br/>Olivia:我想我們創造了一種無限的能源。<br/>------------------<br/>",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.CONTAINER2"] = "Olivia:這到底是什麼?<br/>【將一疊文件攤在桌上。】<br/>Olivia:這些讀數顯示,機器每次運作都堆積了幾百磅的 0 號元素。你何時要告訴我?<br/>Jackie:都在我的掌控之中。<br/>Olivia:我們沒有捷徑可走。在安全線的標準上沒有。<br/>Jackie:我認為我能掌控自己的安全。<br/>Olivia:我…我不僅擔心 <I>你的</i> 安全!我們不了解在這的發展會造成什麼長期的影響…我們在此設施中進行的操作,產生的漣漪效應可能會影響全世界,甚至是宇宙。<br/>Jackie:別這麼害怕。這不適合科學家。此外,我得提醒你,這將研究有可能停止燃料戰爭,結束數千人的痛苦。每天我們在此進行的實驗都會延緩這件事。<br/>Olivia:這有危險。<br/>Jackie:我了解你的擔心。<br/>------------------<br/>",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.TITLE1"] = "回音一",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.TITLE2"] = "回音二",
        ["STRINGS.CODEX.PLANETARYECHOES.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.PLANETARYECHOES.TITLE"] = "星球回音",
        ["STRINGS.CODEX.PLUGSLUG.BODY.CONTAINER1"] = "電氣蛞蝓是一種毛茸茸的爬行動物,<br/>它們的毛髮與表面磨擦引起的極端靜電反應使它們吸附在牆壁與天花板上。<br/>同樣的現象讓電影蛞蝓產生大量的靜電可以轉化成電能。<br/>電氣蛞輸可產生靜電的增加量等於馴化後內部的震動或是滿足的【嗡嗡聲】,<br/>當它們滿足時就會表現出來。",
        ["STRINGS.CODEX.PLUGSLUG.SUBTITLE"] = "可馴養的動物",
        ["STRINGS.CODEX.PLUGSLUG.TITLE"] = "電氣蛞蝓",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER1"] = "拋殼蟹是底棲的無脊椎動物,會吃其它生動的廢棄物與報廢的食物。",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER2"] = "它們擁有大尺寸的爪隻,在不使用時會安全的縮進蟹穀內保護起來。",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER3"] = "拋殼蟹成年時會定期的脫下外穀,以獲得更多成長空間。",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER4"] = "雖然幼生期的變化最戲劇性,但在成年期會持續的脫穀,直到最終死亡的那天。",
        ["STRINGS.CODEX.POKESHELL.SPECIES_SUBTITLE"] = "動物類",
        ["STRINGS.CODEX.POKESHELL.SPECIES_TITLE"] = "拋殼蟹",
        ["STRINGS.CODEX.POKESHELL.SUBTITLE"] = "馴化動物",
        ["STRINGS.CODEX.POKESHELL.TITLE"] = "拋殼蟹",
        ["STRINGS.CODEX.POWER.HEADER_1"] = "電力",
        ["STRINGS.CODEX.POWER.HEADER_2"] = "發電機與電池",
        ["STRINGS.CODEX.POWER.HEADER_3"] = "測量功率",
        ["STRINGS.CODEX.POWER.HEADER_4"] = "超載",
        ["STRINGS.CODEX.POWER.PARAGRAPH_1"] = "在基地中,有許多的建築都需要使用電力才能運作。<br/>不同的建築所需的耗電量也不同。<br/>需要使用 [[电线|電線]] 才能將電力輸送給建築。<br/>",
        ["STRINGS.CODEX.POWER.PARAGRAPH_2"] = "一些建築可以產生電力。<br/>複製人可以在 [[人力發電機]] 上跑步產生乾淨的電力。<br/>產生的電力可以提供給建築消耗或儲存在 [[电池|電池]] 中避免浪費。<br/>任何沒有消耗或儲存的電力都會被浪費掉。<br/>電池和發電機在啟動時都會產生一定 [[热量|熱量]]。<br/>",
        ["STRINGS.CODEX.POWER.PARAGRAPH_3"] = "電力在 [[电池|電池]] 中的測量單位是焦耳。<br/>建築產生與消耗的測量單位是瓦,每秒單位與焦耳相等(消耗或產生)。<br/>電池可儲存 5000 焦耳的電力,供耗電量 240 瓦的建築運作約 20 秒。<br/>一台發電機可產生 480 瓦的電力,供兩個耗電量 240 瓦的建築長時間運作。<br/>",
        ["STRINGS.CODEX.POWER.PARAGRAPH_4"] = "電網中的 [[电线|電線]] 如果耗消太多電力會超載。<br/>如果消耗的電力超出它的限制,那麼將會崩潰並且需要修理。<br/>[[电线|電線]] 有 1000 瓦的限制。<br/>",
        ["STRINGS.CODEX.POWER.TITLE"] = "電力",
        ["STRINGS.CODEX.PRINCE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:帕夫「王子」變種</span>",
        ["STRINGS.CODEX.PRINCE.BODY.CONTAINER2"] = "帕夫體內特殊的氣囊,<br/>可以儲存高濃度的氣體,<br/>讓它們可以控制浮力並輕鬆的漂浮在空中。<br/>結合極輕盈和富有彈性的皮膚,<br/>帕夫可以無限的漂浮,<br/>而消耗的能量可以忽略不計。<br/>同時,它的方向和平衡是透過位於其無用腿中的平衡骨來維持的。",
        ["STRINGS.CODEX.PRINCE.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.PRINCE.TITLE"] = "帕夫王子",
        ["STRINGS.CODEX.PRIORITY.HEADER_1"] = "工作優先度",
        ["STRINGS.CODEX.PRIORITY.HEADER_2"] = "工作類型優先度",
        ["STRINGS.CODEX.PRIORITY.HEADER_3"] = "優先度工具",
        ["STRINGS.CODEX.PRIORITY.PARAGRAPH_1"] = "複製人的工作優先度基於幾項因素。<br/>一些可調整的工作會影響執行順序,<br/>而另一些工作(像是尋找可呼吸的 [[氧气|氧氣]])是很重要的就不能延後。<br/>工作優先度主要由工作類別的優先度所控制,<br/>而它們可以在 <b>優先度工具</b> {Hotkey/Prioritize} 中調整。<br/>",
        ["STRINGS.CODEX.PRIORITY.PARAGRAPH_2"] = "複製人可執行的每一項工作,都有著工作類別。<br/>在 <b>優先度畫面</b> 可以排定每位複製人工作類別的優先順序。<br/>全部的工作類別都可以禁止複製人執行,<br/>如果他們永遠都不會執行那樣的工作。<br/>一般的設定是根據複製人的屬性來安排工作類的優先度。<br/>舉例,擅長研究的複製人可優先考慮研究類的工作。<br/>體能差的複製人可以考慮取消供應與儲存類的工作。<br/>",
        ["STRINGS.CODEX.PRIORITY.PARAGRAPH_3"] = "使用 <b>優先度</b> {Hotkey/Prioritize} 來經常調整工作的優先順序。<br/>此工具所設定的值會永遠低於工作類的優先度。<br/>如果複製人有兩件差事,工作類的優度一樣,<br/>他們會依此工具所設定的優先順序執行。<br/>",
        ["STRINGS.CODEX.PRIORITY.TITLE"] = "優先度",
        ["STRINGS.CODEX.PUFT.BODY.CONTAINER1"] = "帕夫是一種美味的動物,它有限的腦容量致力於維持基礎的生命進程。",
        ["STRINGS.CODEX.PUFT.SPECIES_SUBTITLE"] = "動物類",
        ["STRINGS.CODEX.PUFT.SPECIES_TITLE"] = "帕夫",
        ["STRINGS.CODEX.PUFT.SUBTITLE"] = "可馴養的動物",
        ["STRINGS.CODEX.PUFT.TITLE"] = "帕夫",
        ["STRINGS.CODEX.QUESTS.CRITERIA.DECOR.NAME"] = "改善附近的裝飾",
        ["STRINGS.CODEX.QUESTS.CRITERIA.DECOR.TOOLTIP"] = "為這個建築周圍區域建立 {0} 或更高的平均 裝飾<br/>平均裝飾: {1:0.##}",
        ["STRINGS.CODEX.QUESTS.CRITERIA.FOODQUALITY.NAME"] = "運送食物到郵箱",
        ["STRINGS.CODEX.QUESTS.CRITERIA.FOODQUALITY.NONE"] = "無",
        ["STRINGS.CODEX.QUESTS.CRITERIA.FOODQUALITY.TOOLTIP"] = "運送 3 個不同的 [[食物]] 種類。品質必須是 {0} 或更高<br/>已運送的食物:<br/>{1}",
        ["STRINGS.CODEX.QUESTS.CRITERIA.NEIGHBOR.NAME"] = "敲敲門",
        ["STRINGS.CODEX.QUESTS.CRITERIA.NEIGHBOR.TOOLTIP"] = "派一個複製人去做自我介紹,並了解需要甚麼代價才能讓這位陌生人變成朋友",
        ["STRINGS.CODEX.QUESTS.CRITERIA.SUPPLIEDPOWER.NAME"] = "點亮節慶燈",
        ["STRINGS.CODEX.QUESTS.CRITERIA.SUPPLIEDPOWER.TOOLTIP"] = "將這建築物連接到 電力 足夠時間來鼓舞複製人<br/>Time Remaining: {0}s",
        ["STRINGS.CODEX.QUESTS.FOODQUEST.COMPLETE"] = "成功!我的複製人的料理激發了隱士對集體生活的胃口。<br/>他們還在郵箱後面發現了似乎是一本舊日誌的一頁。",
        ["STRINGS.CODEX.QUESTS.FOODQUEST.NAME"] = "歡迎晚餐",
        ["STRINGS.CODEX.QUESTS.HIGHDECOR.COMPLETE"] = "成功! 所有這些出色的裝飾確實讓隱士有賓至如歸的感覺。<br/>他在一張舊節日賀卡的背面潦草地寫了一張感謝信。",
        ["STRINGS.CODEX.QUESTS.HIGHDECOR.NAME"] = "好鄰居",
        ["STRINGS.CODEX.QUESTS.KNOCKQUEST.COMPLETE"] = "初步接觸成功! 我們的新鄰居看起來很友善,但非常害羞。<br/>在他們準備好加入我的殖民地之前,他們需要多一點哄勸。",
        ["STRINGS.CODEX.QUESTS.KNOCKQUEST.NAME"] = "問候房客",
        ["STRINGS.CODEX.QUESTS.PLUGGEDIN.COMPLETE"] = "成功! 隱士對於加入團隊感到非常興奮。<br/>明亮的燈光照亮了附近地面上一個陌生的文件。",
        ["STRINGS.CODEX.QUESTS.PLUGGEDIN.NAME"] = "在線上",
        ["STRINGS.CODEX.RADIATION.HEADER_1"] = "輻射",
        ["STRINGS.CODEX.RADIATION.HEADER_2"] = "輻射中毒",
        ["STRINGS.CODEX.RADIATION.HEADER_3"] = "核能",
        ["STRINGS.CODEX.RADIATION.PARAGRAPH_1"] = "當在運送像是[[铀矿|鈾礦]]等的輻射原料時,必須小心避免物件暴露造成[[放射性污染物|放射性汙染]]。<br/>使用適合的運輸容器,像是[[鉛|鉛製容器]],可以確保複製人避免[[放射性污染物|輻射中毒]]。",
        ["STRINGS.CODEX.RADIATION.PARAGRAPH_2"] = "複製人暴露在[[放射性污染物|輻射汙染]]區時會需要穿防護衣,否則會有[[放射性污染物|輻射中毒]]的危險。<br/>有些複製人天生有較強的輻射抗性,但長時間暴露在輻射汙染區仍然會增加輻射中毒的機率。<br/>補充[[基礎抗輻射藥|抗輻射藥]]或食用海鮮([[烤海鲜|烤魚]]、[[水草|海藻]]...等)可以增加複製人的輻射抗性,但不能治療已感染[[放射性污染物|輻射中毒]]的複製人。<br/>另一方面暴露於輻射環境會殺死表面的[[食物中毒|腸病毒]]、[[粘液肺|肺結核]]與[[僵尸孢子|殭屍孢子]](包括複製人)。<br/>",
        ["STRINGS.CODEX.RADIATION.PARAGRAPH_3"] = "[[研究反應爐]]需要[[浓缩铀|濃縮鈾]]才能運作。使用[[铀素离心机|鈾離心機]]可以提純鈾。<br/>[[研究反應爐]]使用[[浓缩铀|濃縮鈾]]會產生大量[[热量|熱]],置於水源下會產生[[蒸汽|蒸氣]],<br/>與[[蒸汽涡轮机|蒸氣渦輪機]]連接可以產生大量的電力。",
        ["STRINGS.CODEX.RADIATION.TITLE"] = "輻射",
        ["STRINGS.CODEX.RESEARCH.HEADER_1"] = "研究",
        ["STRINGS.CODEX.RESEARCH.HEADER_2"] = "研究任務",
        ["STRINGS.CODEX.RESEARCH.HEADER_3"] = "研究類別",
        ["STRINGS.CODEX.RESEARCH.PARAGRAPH_1"] = "進行研究為殖民地解鎖新的建築。<br/>複製人可以在 [[研究站]] 進行研究<br/>",
        ["STRINGS.CODEX.RESEARCH.PARAGRAPH_2"] = "一旦在殖民地的研究站的研究點數滿了,<br/>會完成所選擇的研究任務。<br/>有高「科學」屬性的複製人比低的複製人產生研究點數的速度快。<br/>",
        ["STRINGS.CODEX.RESEARCH.PARAGRAPH_3"] = "高級研究任務需要特殊的研究站來產生相應的研究點數。<br/>這些研究站通常會消耗更多的高級資源。<br/>要使用較高級的研究站,<br/>同時也要求複製人必須學會較高等級的研究 [[复制人技能|技能]]<br/>初級研究在 [[研究站]] 進行。<br/>高級研究在 [[超级计算机|超級電腦]] 進行。<br/>星際研究在 [[虚拟天象仪|虛擬天文館]] 進行。<br/>",
        ["STRINGS.CODEX.RESEARCH.TITLE"] = "研究",
        ["STRINGS.CODEX.RESEARCHDLC1.HEADER_1"] = "研究",
        ["STRINGS.CODEX.RESEARCHDLC1.HEADER_2"] = "研究任務",
        ["STRINGS.CODEX.RESEARCHDLC1.HEADER_3"] = "研究類別",
        ["STRINGS.CODEX.RESEARCHDLC1.PARAGRAPH_1"] = "進行研究來為殖民地解鎖新類別的建築。<br/>複製人可以在 [[研究站]] 進行研究<br/>",
        ["STRINGS.CODEX.RESEARCHDLC1.PARAGRAPH_2"] = "一旦殖民地研究站的研究點數足夠了,<br/>所選擇的研究任務就會完成。<br/>有高「科學」屬性的複製人比低的複製人產生研究點數的速度快。<br/>",
        ["STRINGS.CODEX.RESEARCHDLC1.PARAGRAPH_3"] = "高級研究任務需要特殊的研究站來產生相應的研究點數。<br/>這些研究站通常會消耗更多的高級資源。<br/>要使用較高級的研究站的同時,<br/>也要求複製人必須學會較高等級的研究 [[复制人技能|技能]]<br/>初級研究在 [[研究站]] 進行。<br/>高級研究在 [[超级计算机|超級電腦]] 進行。<br/>星際研究在 [[轨道数据收集实验仪|軌道資料收集儀]] 進行。<br/>應用科學研究在 [[材料研究终端|材料研究終端機]] 進行。<br/>",
        ["STRINGS.CODEX.RESEARCHDLC1.TITLE"] = "研究",
        ["STRINGS.CODEX.ROBOT_DESCRIPTORS.BATTERY.CAPACITY"] = "電量:<b>{0} J</b>",
        ["STRINGS.CODEX.ROBOT_DESCRIPTORS.STORAGE.CAPACITY"] = "儲存空間:<b>{0} 公斤</b>",
        ["STRINGS.CODEX.ROVER.BODY.CONTAINER1"] = "漫遊者是一種星球探測機器人,設計用來登陸並開採小行星,<br/>而將複製人送到那裡會使他們處於不必要的危險中。<br/>漫遊者被設計為與其它生物互動社交會很愉快。<br/>然而,這種設計的結果是,<br/>社交化機器人往往會因為孤獨與低士氣,而經歷相同的工作放緩。<br/>為了彌補這點,漫遊者被設計具有兩種不同的個性,<br/>它可以在長時間單獨工作與自己愉快對話之前進行切換。",
        ["STRINGS.CODEX.ROVER.SUBTITLE"] = "探測機器人",
        ["STRINGS.CODEX.ROVER.TITLE"] = "漫遊者",
        ["STRINGS.CODEX.ROYAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「王室」發光蟲變種</span>",
        ["STRINGS.CODEX.ROYAL.BODY.CONTAINER2"] = "發光蟲可以飼養在除了自己身體以外的任何地方,<br/>雖然只是健議但仍然需要小心,<br/>由於它的外骨骼通常很脆弱。",
        ["STRINGS.CODEX.ROYAL.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.ROYAL.TITLE"] = "王室發光蟲",
        ["STRINGS.CODEX.SAGE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「長髮」哈奇變種</span>",
        ["STRINGS.CODEX.SAGE.BODY.CONTAINER2"] = "難以為哈奇的飲食進行分類,<br/>因為專業術語上所謂的「雜食動物」未包含非有機原料。<br/>更合適的術語是「全食性動物」,<br/>因為它可以食用並找到所有已知物質的營養價值。",
        ["STRINGS.CODEX.SAGE.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.SAGE.TITLE"] = "草食哈奇",
        ["STRINGS.CODEX.SATURNCRITTERTRAP.BODY.CONTAINER1"] = "捕獸草是一種食肉植物,它們會等待毫無防備的小動物經過,然後將它們困在嘴裡吃掉。<br/>捕獸草的捕食機制反映出了它所處的輻射棲息地。<br/>一旦被困在植物致命的喉嚨裡、小動物會慢慢窒息然後被捕獸草葉子內側的強酸所消化。",
        ["STRINGS.CODEX.SATURNCRITTERTRAP.SUBTITLE"] = "食肉植物",
        ["STRINGS.CODEX.SATURNCRITTERTRAP.TITLE"] = "捕獸草",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.BODY.CONTAINER1"] = "<b>本地學生的派對時間</b>",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.BODY.CONTAINER2"] = "在伊萊恩科技大學的學生們在本周末舉行了一場非傳統的舞會。<br/>他們在凌晨時,<br/>頭上載著燈罩現身在宿舍,<br/>在已熟睡的人身上畫著他們的眼睛,<br/>學生 Jackie Stern 和 Olivia Broussard 在宿舍度過了一個週末,<br/>等待光榮的訪客:他們自己。<br/>這兩名有希望的學生,<br/>他們研究物理學理論與時空的工作原理,<br/>進行實驗的前提時,<br/>他們在時空延續的理論能被實現,<br/>未來的他們可以透過時光旅行回到過去的舞會上和自己打招呼,<br/>來證明時光旅行的存在。<br/>他們沒有考慮到自己未來忙碌的程度;<br/>光榮的訪客不能參加,<br/>因此他們使用暗語「沙漏」來傳達這個訊息,<br/>雖然他們想親自前來,但是不能。<br/>遺憾的是沒有人回覆或到達這個舞會,<br/>但這並沒使 Olivia 或 Jackie 感到沮喪。<br/>正如 Olivia 所說,「這對我們來說意味著更多的小吃!」",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.SUBTITLE"] = "加密等級:三",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.TITLE"] = "校園報紙文章",
        ["STRINGS.CODEX.SHINEBUG.BODY.CONTAINER1"] = "發光蟲生物發光的身體,是用來尋找同伴並進行溝通的。",
        ["STRINGS.CODEX.SHINEBUG.SPECIES_SUBTITLE"] = "動物類",
        ["STRINGS.CODEX.SHINEBUG.SPECIES_TITLE"] = "發光蟲",
        ["STRINGS.CODEX.SHINEBUG.SUBTITLE"] = "可馴養的動物",
        ["STRINGS.CODEX.SHINEBUG.TITLE"] = "發光蟲",
        ["STRINGS.CODEX.SLEETWHEAT.BODY.CONTAINER1"] = "雪地小麥適應在寒冷的環境下生長,<br/>它不能在室溫下存活。",
        ["STRINGS.CODEX.SLEETWHEAT.BODY.CONTAINER2"] = "雪地小麥的穀粒磨碎後可製成高品質的食物,<br/>或栽種後會成長為雪地小麥。",
        ["STRINGS.CODEX.SLEETWHEAT.SUBTITLE"] = "食用植物",
        ["STRINGS.CODEX.SLEETWHEAT.TITLE"] = "雪地小麥",
        ["STRINGS.CODEX.SLICKSTER.BODY.CONTAINER1"] = "小油怪是一種獨特的動物,<br/>以排放與石油幾乎相同的廢棄物而聞名。<br/>小油怪頭部突出的兩個觸角是化學接收器,<br/>幫助找到可呼吸的二氧化碳。",
        ["STRINGS.CODEX.SLICKSTER.SPECIES_SUBTITLE"] = "動物類",
        ["STRINGS.CODEX.SLICKSTER.SPECIES_TITLE"] = "小油怪",
        ["STRINGS.CODEX.SLICKSTER.SUBTITLE"] = "可馴養的動物",
        ["STRINGS.CODEX.SLICKSTER.TITLE"] = "小油怪",
        ["STRINGS.CODEX.SMOOTH.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「金屬」哈奇變種</span>",
        ["STRINGS.CODEX.SMOOTH.BODY.CONTAINER2"] = "飼養哈奇寵物的正確方式是,<br/>先觸碰它們四隻腳的任一隻讓它知道你的存在,<br/>然後撫摸柔軟的腹部或是拍打有著堅硬角質層的後背。",
        ["STRINGS.CODEX.SMOOTH.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.SMOOTH.TITLE"] = "金屬哈奇",
        ["STRINGS.CODEX.SO_LAUNCH_TRAILER.BODY.CONTAINER1"] = "眼冒金星! 預告",
        ["STRINGS.CODEX.SO_LAUNCH_TRAILER.TITLE"] = "眼冒金星! 預告",
        ["STRINGS.CODEX.SPINDLYGRUBFRUITPLANT.SUBTITLE"] = "食用植物",
        ["STRINGS.CODEX.SPINDLYGRUBFRUITPLANT.TITLE"] = "燈籠草",
        ["STRINGS.CODEX.SPORECHID.BODY.CONTAINER1"] = "惡魔花利用它們的花朵引誘沒有戒心的受害者到殭屍孢子雲中。<br/>它們是一種罕見的全寄生植物,它找到哺乳動物宿主感染而不是普通的植物物種。<br/>殭屍孢子最初設計用於藥用目的,但其鎮靜特性從未被提煉到有用的程度。",
        ["STRINGS.CODEX.SPORECHID.SUBTITLE"] = "有毒植物",
        ["STRINGS.CODEX.SPORECHID.TITLE"] = "惡魔花",
        ["STRINGS.CODEX.SQUEAKY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「長髮」帕夫變種</span>",
        ["STRINGS.CODEX.SQUEAKY.BODY.CONTAINER2"] = "帕夫的嘴裡通常有整排不對稱的牙齒,<br/>雖然這是個退化的特徵,<br/>但它們也不吃固體食物。<br/>取而代之的是,<br/>帕夫嘴巴內有著角蛋白形成的網狀物可以過濾微生物與食物粒子。<br/>不可用的空氣從帕夫的身體後面排出,<br/>難以消化並含有病菌的固體排洩物也會一併排出。",
        ["STRINGS.CODEX.SQUEAKY.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.SQUEAKY.TITLE"] = "氯氣帕夫",
        ["STRINGS.CODEX.STONE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「石頭」哈奇變種</span>",
        ["STRINGS.CODEX.STONE.BODY.CONTAINER2"] = "當企圖養一隻哈奇寵物時,<br/>有一個錯誤是沒有經驗的飼養者容易犯的,<br/>就是太快將手伸向此種動物的頭部。<br/>這會觸發哈奇的恐懼反應,<br/>它身上有的光學反應的皮膚稱為「頂眼」,<br/>將這種突然的光學變化解釋為空中捕食者靠近。",
        ["STRINGS.CODEX.STONE.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.STONE.TITLE"] = "石頭哈奇",
        ["STRINGS.CODEX.STORY_TRAITS.CLOSE_BUTTON"] = "關閉",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.BEGIN_POPUP.CODEX_NAME"] = "初遇",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.BEGIN_POPUP.DESCRIPTION"] = "我發現了一個用於分析小動物變異的進化動態實驗。<br/>收集到足夠的資料後,它就能提供即期有用的基因操縱功能。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.BEGIN_POPUP.NAME"] = "故事特質:小動物異變器",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.DESCRIPTION"] = "為小動物設計的革命性基因操縱設備。<br/>它曾經是否用於非小動物項目尚不清楚。其中的基因資料庫已被清除乾淨了。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.DESCRIPTION_SHORT"] = "為小動物設計的革命性基因操縱設備。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.BUTTON"] = "解鎖基因操縱模式",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.CODEX_NAME"] = "挑戰完成",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.DESCRIPTION"] = "成功了!已經收集了足夠的樣本。<br/>現在我可以通過將基礎型態的小動物送到掃描器處來激發他們的基因偏差。<br/>已經存在的變種也可以掃描,但他們的基因組成不太穩定,無法接受進一步的操縱。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.NAME"] = "故事特質完成:小動物異變器",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.NAME"] = "小動物異變器",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>在上周生物工程部的小動物圍欄被損毀後,我們在D區停車場又發現了另一組被咬爛的擋風玻璃雨刷。<br/>在另行通知前,強烈建議員工在A-C區停車。<br/>請不要給市政動物管理中心打電話——所有目擊到的小動物都應該直接報告給 Byron 博士。</span>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">收件者:<b>所有人</b><span style='opacity:0.67'></span><br/>發件者:<b>管理員</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.BODY.SIGNATURE1"] = "<br/>謝謝你!<br/>- 管理員<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.SUBTITLE"] = "加密級別:二",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.TITLE"] = "D區停車場",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.BEETA"] = "偵測到強烈的集體意識。查看資料以獲得更多訊息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.CRAB"] = "當心鉗子!查看資料以獲得更多訊息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.DIVERGENTSPECIES"] = "樣品對偵測儀器的反應十分溫和,好像不想造成損壞而如此小心似的。<br/>查看資料以獲得更多訊息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.DRECKO"] = "這隻小動物幾乎完全沒有注意到在被檢查。查看資料以獲得更多訊息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.GLOM"] = "去氧核糖核酸結果確認:這種物種正是「黏糊」的近似定義。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.HATCH"] = "樣品試圖在口腔塗片上小吃一頓。查看資料以獲得更多訊息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.LIGHTBUG"] = "這隻小動物一直試圖與掃描儀內部的反射鏡交朋友。查看資料以獲得更多訊息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.MOLE"] = "這種小動物在狹窄的掃描床上感覺很自在。甚至迫不及待地想要回來! ",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.MOO"] = "哎呀!這種掃描儀不是用於這種體型的小動物。這種生物的基因組成仍然是個謎。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.OILFLOATER"] = "不停的扭動使這種小動物很難被掃描。難,但不是不可能。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.PACU"] = "已收集樣品。查看資料以獲得更多訊息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.PUFT"] = "這隻小動物在掃描的過程中一直反覆撞擊建築的內部。查看資料以獲得更多訊息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.SQUIRREL"] = "已收集樣品。查看資料以獲得更多訊息。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.STATERPILLAR"] = "警告:該實例釋放的電荷幾乎使這台儀器短路。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.UNKNOWN"] = "這個物種由於基因解析軟體的故障而無法識別。<br/>請注意,踢打建築外殼不太可能修正這種錯誤,並可能對系統造成永久性損壞。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.UNKNOWN_TITLE"] = "錯誤:未知物種",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.BEETA"] = "這個物體可能沒有完整的知覺,但有很強的集體意識。<br/>目前尚不清楚這個物種之間是如何傳遞訊息的。但很清楚的是,它們之間會傳遞知識,並代代相承。<br/>保持密切觀察。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.CRAB"] = "這個物種通過揮舞鉗子來回應掃描器的嗡嗡聲,這些姿勢很像是在模仿迪斯可舞時代的標誌性動作。<br/>是否有可能它在進化的某個階段接觸過音樂?",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.DIVERGENTSPECIES"] = "樣品對偵測儀器的反應十分溫和,好像不想造成損壞而如此小心似的。<br/>在分析過程中,它還產生了一系列有節奏的強振動。可能是想嘗試與感測器交流?",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.DRECKO"] = "這隻小動物幾乎完全沒有注意到在被檢查。<br/>內置的電子顯微鏡已確定,這種小動物身上的纖維以一種三位一體縫合圖案生長,讓人聯想到精心製作的毛衣。<br/>然而,這種小動物的粗糙皮膚仍能保持涼爽乾燥,可能是缺乏汗腺導致的。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.GLOM"] = "去氧核糖核酸結果表明:這個物種正是「黏糊」的科學定義。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.HATCH"] = "樣品是塗在口腔塗片上小吃一頓。樣品還能用,但設備可能有些損壞。<br/>原子顯微鏡的咬痕上留有針鐵礦,這是一種因特殊強度而聞名的礦物。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.LIGHTBUG"] = "這隻小動物一直試圖與掃描儀內部的反射鏡交朋友。<br/>在檢查過程中,它在循環執行以下模式:四次快速閃光,一次短暫停顿,兩次閃光,然後是一次更長的停頓。<br/>其细胞含有變異的氧化螢光素變種,類似於分類在陸基發光生物的動物。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.MOLE"] = "這種小動物在狹窄的掃描床上感覺很自在。甚至迫不及待地想要回來! ",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.MOO"] = "哎呀!這種掃描儀不是用於這種體型的小動物。這種生物的基因組成仍然是個謎。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.OILFLOATER"] = "不停的扭動使這種小動物很難掃描。難,但不是不可能。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.PACU"] = "這種物種在分析過程中翻個不停。現在與其鱗片接觸的表面出現了一層薄的黏性浮沫。似乎不具有腐蝕性。<br/>啟動蒸薰過程以中和魚腥味。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.PUFT"] = "這隻小動物在掃描過程中一直重複撞擊建築的內部。儘管如此,它的皮膚仍未傷分毫毫。<br/>螢光成像表明這種小動物的神經元活性極低。這小動物是在分析的時候睡著了嗎?",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.SQUIRREL"] = "這個物種有二級透明的內眼皮,似乎可以防止眼部受到小碎片傷害。<br/>這些二級眼皮是半透明藍色的,並顯示出一種淺色的交叉陰影紋理。<br/>這對這種小動物的視覺有很廣泛的影響,值得進一步研究。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.STATERPILLAR"] = "警告:該實例釋放的電荷幾乎使這台儀器短路。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.UNKNOWN"] = "這個物種由於基因解析軟體的故障而無法識別。<br/>請注意,踢打建築外殼不太可能修正這種錯誤,並可能對系統造成永久性損壞。",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.UNKNOWN_TITLE"] = "未知物種",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_NOTIFICATION.NAME"] = "已掃描新物種",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_NOTIFICATION.TOOLTIP"] = "[[小动物衍变器|小動物異變器]]已分析以下物種:<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_POPUP.NAME"] = "已掃描新物種",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_POPUP.VIEW_IN_CODEX"] = "查看資料",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.WORKIVERSARY.BODY.CONTAINER1"] = "第三次工作纪念日快乐,Ada!<br/>我化這個侍衛了填補儲物櫃旁邊的空間,你那些貪吃的小動物上週把那片牆撕壞了。希望這夠大了!<br/>我仍然無法相信他們居然能消化鋼鐵——還是你知道怎麼繁殖它們!<br/>- Liam",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.WORKIVERSARY.SUBTITLE"] = "",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.WORKIVERSARY.TITLE"] = "Byron 的哈奇解剖",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.ANCIENTPODENTRY.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:%5'>營養保留的明顯改善:參加最近飲食攝入的受試者表現出輕微的腸胃不適症状。<br/>隧道壁破裂事件解決後,烏拉瓦拉隕石坑的礦景挖掘工作恢復。以當前狀況估計鹽水層滲透時間:當地時間 41 天。以開始偵測礦井東側壁的水份滲透情況。<br/>注:初步的地下溫度資料明顯低於預估值。</span><br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.ANCIENTPODENTRY.SUBTITLE"] = "<span class=\"ingame-smallcaps\">天數:11/80</span><br/><span class=\"ingame-smallcaps\">當地時間:7/9 小時</span>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.ANCIENTPODENTRY.TITLE"] = "恢復的艙條目#022",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.BEGIN_POPUP.CODEX_NAME"] = "初遇",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.BEGIN_POPUP.DESCRIPTION"] = "我在我的殖民地中發現了一個陌生的建築。裡面有動靜,但裡面的居住者似乎對我們保持警惕。<br/>如果我們能說服他我們沒有惡意,我們很可能最終可以招募到一名新成員 <i>以及</i> 獲得一個有用的新建築。",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.BEGIN_POPUP.NAME"] = "故事特質:神祕隱士",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.CREEPYBASEMENTLAB.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[語音辨識系統初始化完成]<br/>[識別編號:B577,B997,B083,A216]</span><br/>[錄音開始]<br/>A216:經理說你們工作組應該有三個人的。基因學家呢?<br/>B083:他去廁——<br/>B997:他回家了。<br/>[長時間的停頓]<br/>B997:今天是假期。他也有家庭。<br/>A216:我們都有。這就是為什麼這個項目如此急迫的確切原因。<br/>B997:這東西放深海裡一年,又花了一年才帶回到地球,這又不是我們的錯!微生物樣本在途中表現不佳,大多數機械零件完全被腐蝕。沒什麼好做——<br/>B083:——我們正在完全分析它,盡我們所能,吉……猿橋博士。<br/>A216:好。之後把這些可笑的小燈泡拿下來吧。這裡是實驗室,<br/>又不是復古的「購物中心」。<br/>[錄音結束]<br/>------------------<br/>[錄音開始]<br/>B577:多謝你把這些雜務打包處理。<br/>B997:我以為是你整理了。<br/>B577:不,我——<br/>B083:誰拿了我的三明治?<br/>B997:哎呀又來了。<br/>B577:Ren,你裝好運輸集貨箱了嗎?<br/>B083:說真的,我已經 13 個小時沒吃東西了。這不好笑。<br/>B997:有點好笑。<br/>B577:我們能不能專心一下?<br/>B997:沒人拿了你的三明治,Rock 博士。<br/>B083:那為什麼我的食物總是失蹤?<br/>B997:也许是給實驗室鬼給拿走了。或者你就不應該放過夜。<br/>Gunderson可能以為是垃圾就收走了。<br/>B083:他不會到這下面打掃的!<br/>B997:對。因為如果是這樣,我就不用繼續清理<i>某人</i>在換班的時候留下的一路的硫酸鎂沉積物了。<br/>B083:那不是我幹的!<br/>B577:聽著,我知道我們都很累,而且事情有點怪。但我們愈快把它送到發射台上去,它就能越快開始前往太陽的旅程,我們也就可以離開這個陰森的地下三樓了。<br/>B083:好吧。<br/>B997:好的。<br/>B083:好吧!<br/>[錄音結束]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.CREEPYBASEMENTLAB.SUBTITLE"] = "加密級別:三",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.CREEPYBASEMENTLAB.TITLE"] = "雜物分析",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.DESCRIPTION"] = "找到一個在引力科技遺跡中隱居的複製人,並說服他加入殖民地。<br/>他過去的祕聞可能會對我的複製人產生深遠的影響。<br/>甚至他的臨時庇護所也可能有一些用處……",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.DESCRIPTION_BUILDINGMENU"] = "招募這個建築中的唯一居住者需要完成一系列關鍵任務。",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.DESCRIPTION_SHORT"] = "找到一個在引力科技遺跡中隱居的複製人,並說服他加入殖民地。",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.BUTTON"] = "歡迎新複製人!",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.CODEX_NAME"] = "挑戰完成",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.DESCRIPTION"] = "我親愛的複製人的努力得到了回報!我們隱居的鄰居同意加入殖民地了。<br/>他堅持要隨身帶的紀念品是一個工具箱,雖然上面鏽跡班班,但似乎有很大的情感價值。<br/>現在他會和我們一起住,他之前的房子可以拆掉或者作為儲藏室使用。",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.NAME"] = "故事特質完成:神祕隱士",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.CRAPPYFOOD.NAME"] = "隱士討厭這種食物",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.CRAPPYFOOD.TOOLTIP"] = "隱士寧願直接被發送到太陽上也不願吃這種剩菜剩飯。<br/>郵箱已經準備好下一次運送了",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.REPEATEDFOOD.NAME"] = "隱士不為所動",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.REPEATEDFOOD.TOOLTIP"] = "這種食物之前已經送過一次了。<br/>郵箱已經準備好下一次運送了",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.TASTYFOOD.NAME"] = "隱士喜歡這種食物",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.TASTYFOOD.TOOLTIP"] = "甚至比從無人管理的桌子上掉下來的,仍然溫熱的椒鹽捲餅還要好吃。<br/>郵箱已經準備好下一次運送了",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.HOLIDAYCARD.BODY.CONTAINER1"] = "嘿小伙子,<br/>在上周末你沒來參加你表兄的婚禮,我們真是太想念你了。禮物都很好,但舞池裡沒有你總感覺空蕩蕩的。<br/>Dariush 也送出了他的祝福。自從他開始吃你送他的那些黏呼呼的布丁一類的東西之後,他的情況真的好多了。但你有沒有機會發一些聞起來不像腳的布丁啊?<br/>等你不忙的時候就回家看看吧。<br/>- Baba<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.HOLIDAYCARD.TITLE"] = "布丁杯",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.CANCEL_TOOLTIP"] = "暫時不管這個建築及其居住者",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.CANCELTEXT"] = "取消敲門",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.TEXT"] = "敲敲門",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.TOOLTIP"] = "接近這個建築並歡迎其居住者",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.NAME"] = "神秘隱士",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.ACQUAINTANCE.NAME"] = "好奇",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.ACQUAINTANCE.TOOLTIP"] = "隱士不知道為什麼所有人都這麼友善",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODINTRO.NAME"] = "猶豫",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODINTRO.TOOLTIP"] = "隱士正在留意更多我們主動提出的提議",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODNEIGHBOR.NAME"] = "感激",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODNEIGHBOR.TOOLTIP"] = "隱士正在對殖民地產生溫暖而模糊的感覺",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GREATNEIGHBOR.NAME"] = "珍惜",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GREATNEIGHBOR.TOOLTIP"] = "隱士開始感覺他可能屬於這個殖民地",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.STRANGERDANGER.NAME"] = "陌生人危機",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.STRANGERDANGER.TOOLTIP"] = "隱士對所有外人都很懷疑",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.QUESTCOMPLETE_POPUP.NAME"] = "隱士招募進度",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.QUESTCOMPLETE_POPUP.VIEW_IN_CODEX"] = "查看文件",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.BEGIN_POPUP.CODEX_NAME"] = "初遇",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.BEGIN_POPUP.DESCRIPTION"] = "我在我們的小行星中發現了深埋的夢境分析儀器。<br/>這裡似乎有一些專門用於睡眠的新衣服……這可能是解鎖我的複製人作夢能力的關鍵?<br/>我經常在想,要是他們的想像力被喚醒,他們能做些什麼呢。",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.BEGIN_POPUP.NAME"] = "故事特質:夢境合成器",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.DESCRIPTION"] = "為引力科技的地下睡眠實驗室內的巨大遺物供能。<br/>當複製人睡覺時,他們的頭腦裡是幸福的空白,並沒有作夢。但在適當的條件下,可能會……不一樣。",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.DESCRIPTION_SHORT"] = "為引力科技的地下睡眠實驗室內的巨大遺物供能。",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.BUTTON"] = "解鎖天賦最大化模式",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.CODEX_NAME"] = "挑戰完成",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.DESCRIPTION"] = "最初的夢境內容分析的基本指標的完成引起了電磁活動的激增,這似乎增強了我任何位置的複製人能力。<br/>如果我的複製人能保持用夢境日誌為這個建築供能,可能我們就可以持續獲得這種好處。<br/>側面的一個不起眼的小隔層也突然打開了,裡面有一件陌生的物體。<br/>是一件紀念品,大概?",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.NAME"] = "故事特質完成:夢境合成器",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.NAME"] = "夢境合成器",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.SEEDSOFEVOLUTION.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[語音辨識系統初始化完成]<br/>[識別編號:B040]</span><br/>[錄音開始]<br/>三天前,我們完成了我們的第一次非致命性複製人試驗,即 Nikola 主持的綜合突觸微觀分析和反射過程。從現在起五小時後,受測體 #901 將會成為我們的歷史上第一次人體測試項目。<br/>即使是在頂點研究所,那是一個比引力科技規模大一倍的地方,我也可以用我半個職業生涯等待批准,以推進類似這種手術過程的人體試驗!但 Stern 經理在此投入太多了,以至於項目進展始終沒停過。<br/>我親愛的 Bruce 總會說,當你走在正確的路上時,宇宙會幫助你的。他一定會為我們在此的工作感到自豪的。<br/>[錄音結束]<br/>[錄音開始]<br/>我的生物打印多腦儲存室(或者我一直將其稱為\"超級大腦\")正在運行!剛好及時地拯救了我的工作。<br/>資料集在提取和處理過程中不斷擴大,對於我們艱難地維持其完整性的努力,經理感到越來越不耐煩了。前幾天,她把我的報告放在本生燈上,直到火焰燒到她的指尖。<br/>我只能想像她承受了多大的壓力。<br/>全世界都指望我們了。<br/>[錄音結束]<br/>[錄音開始]<br/>我憑直覺,將夢境內容分析加入到了資料中然後……哇。解夢學可能在科學上是\"膚淺\"的,但整合潛意識的敘述產生了一種新的腦譜圖——有復雜處理的潛能的腦譜圖。 <br/>如果這些結果可複制,我們可能即將解開創造合成生物的秘密,它們能進化超出盲目服從命令的能力。<br/>Nikola 說這與我們的目的無關。當然 Stern 經理肯定不會同意。<br/>[錄音結束]<br/>[錄音開始]<br/>Nikola 給了我一個資料集用來插入超級大腦。他沒說,也不會說這是從哪來的,但即使他說了……也沒什麼能讓我準備好它裡面裝的東西。<br/>當他看到我的臉時,他嘀咕著,說人們都在叫我\"魔怪\"而不是\"尖釘\",然後送我去午休了。<br/>但我所想的只有那些可憐的靈魂。<br/>它們有靈魂嗎?<br/>……我們呢?<br/>[錄音結束]<br/>[錄音開始]<br/>完成了。我對記憶傳遞協議的調整已硬編碼到機器中了。<br/>我剛完成 Nikola 就衝了進來。<br/>可能我太懦弱了,不敢為這些不幸的生物挺身而出,但有了這些新的資料在這……總有一天,它們能捍衛自己。<br/>[錄音結束]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.SEEDSOFEVOLUTION.SUBTITLE"] = "加密級別:三",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.SEEDSOFEVOLUTION.TITLE"] = "已種植種子",
        ["STRINGS.CODEX.STRESS.HEADER_1"] = "壓力",
        ["STRINGS.CODEX.STRESS.HEADER_2"] = "壓力反應",
        ["STRINGS.CODEX.STRESS.PARAGRAPH_1"] = "複製人在殖民地的經歷會影響他們的壓力等級。<br/>當他們有負面的經歷或未滿足期望時壓力會增加。<br/>[[士气|士氣]] 滿足時,壓力會隨著時間減少。<br/>當複製人的壓力太高時,行為會開始改變。<br/>",
        ["STRINGS.CODEX.STRESS.PARAGRAPH_2"] = "如果複製人的壓力值非常高,<br/>他們會開始表現出壓力反應。<br/>每位複製人都有不同的壓力行為 - 但全部的壓力反應都是不好的。<br/>在壓力反應行為結束後,複製人的壓力會回到低點,<br/>如果導致壓力過高的因素仍未被解決,<br/>那麼將會經歷另一次的壓力反應。<br/>",
        ["STRINGS.CODEX.STRESS.TITLE"] = "壓力",
        ["STRINGS.CODEX.SUNNY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「陽光」發光蟲變種</span>",
        ["STRINGS.CODEX.SUNNY.BODY.CONTAINER2"] = "為了尋找同伴,發光蟲接近無生命光源的錯誤行為並不罕見。",
        ["STRINGS.CODEX.SUNNY.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.SUNNY.TITLE"] = "陽光發光蟲",
        ["STRINGS.CODEX.SWAMPCHARD.BODY.CONTAINER1"] = "沼澤甜菜是一種獨特的莧科成員,適應在潮濕的環境中生長,在水池中或是附近。<br/>雖然葉子在技術上來說是可食用的,但植物中最營養美味的部分是菜心,富含多種必要維生素。",
        ["STRINGS.CODEX.SWAMPCHARD.SUBTITLE"] = "食用植物",
        ["STRINGS.CODEX.SWAMPCHARD.TITLE"] = "沼澤甜菜",
        ["STRINGS.CODEX.SWAMPLILYFLOWER.BODY.CONTAINER1"] = "[[香水百合種子|香水百合]] 植物上綻放著香水百合花。<br/>它們具有廣泛的藥用用途,並且已被證明是一種特別有效的呼吸道疾病治療特效藥。<br/>它們鮮豔的花瓣散發出濃郁的香味,最好用「濃烈」來形容。",
        ["STRINGS.CODEX.SWAMPLILYFLOWER.SUBTITLE"] = "草藥",
        ["STRINGS.CODEX.SWAMPLILYFLOWER.TITLE"] = "香水百合",
        ["STRINGS.CODEX.SWEEPY.BODY.CONTAINER1"] = "清潔機器人是一個被設計為打掃室內固體與液體雜物的機器人。<br/>清潔櫃會自動啟動清潔機器人、儲存機器人拾起的雜物與為機器人充電,<br/>前提是機器人的插座接上電源。<br/>雖然清潔機器人不能穿過缺口和不平的地面,<br/>但它的程式會為此感到難過。",
        ["STRINGS.CODEX.SWEEPY.SUBTITLE"] = "負責清潔的機器人",
        ["STRINGS.CODEX.SWEEPY.TITLE"] = "清潔機器人",
        ["STRINGS.CODEX.THIMBLEREED.BODY.CONTAINER1"] = "蘆葦是一種沼澤植物,<br/>用於生產高品質的布料,<br/>其柔軟性和透氣性而受到關注。<br/>蘆葦製作的衣服,<br/>其特殊的柔軟性來自於它細小纖維的以及它們不尋長的長度。",
        ["STRINGS.CODEX.THIMBLEREED.SUBTITLE"] = "紡織植物",
        ["STRINGS.CODEX.THIMBLEREED.TITLE"] = "蘆葦",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.BODY.CONTAINER"] = "<span class='ingame-indent' style='padding-left:5%'><b>收到假期申請</b><br/>祝好運,Devon!<br/><span style='opacity:0.67'><span class=\"ingame-smallcaps\"><span class='ingame-indent' style='padding-left:10%'> 申請休假【五月18日-20日】<br/>理由:休假參加部落格搬獎典禮(「土司小鎮」最新鮮的食物部落格分類提名)。</span></span></span></span>",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">收件者:<b>Ross 博士</b><span style='opacity:0.67'> <dross@gravitas.nova></span><br/>寄件者:<b>管理部</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.BODY.SIGNATURE"] = "<br/>-管理部<br/>引力科技<br/>------------------<br/>",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.SUBTITLE"] = "加密等級:無",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.TITLE"] = "假期已批准",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.TITLE2"] = "主旨:假期已批准",
        ["STRINGS.CODEX.TRANQUILTOES.BODY.CONTAINER1"] = "寧靜的腳趾是一種裝飾性多肉植物,可在放射性環境中生長。 <br/>雖然在輻射生態系生存的動植物往往具有攻擊性,寧靜的腳趾為此規則提供了一個特殊的例外。<br/>人們普遍認為此植物提振士氣的作用,來自於它與派對上可能會穿戴的一種有趣帽子有相似之處。",
        ["STRINGS.CODEX.TRANQUILTOES.SUBTITLE"] = "裝飾植物",
        ["STRINGS.CODEX.TRANQUILTOES.TITLE"] = "寧靜的腳趾",
        ["STRINGS.CODEX.TROPICAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「熱帶」帕庫變種</span>",
        ["STRINGS.CODEX.TROPICAL.BODY.CONTAINER2"] = "據說帕庫平均智力與一隻狗相當,<br/>並且他們能從二十多張人臉中學習和區分。",
        ["STRINGS.CODEX.TROPICAL.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.TROPICAL.TITLE"] = "熱帶帕庫",
        ["STRINGS.CODEX.VARIANT_DELICACY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「辛香」田鼠變種</span>",
        ["STRINGS.CODEX.VARIANT_DELICACY.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.VARIANT_DELICACY.TITLE"] = "辛香田鼠",
        ["STRINGS.CODEX.VARIANT_FRESH_WATER.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「水生蟹」變種</span>",
        ["STRINGS.CODEX.VARIANT_FRESH_WATER.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.VARIANT_FRESH_WATER.TITLE"] = "水生蟹",
        ["STRINGS.CODEX.VARIANT_GAS.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.VARIANT_GAS.TITLE"] = "煙霧蛞蝓",
        ["STRINGS.CODEX.VARIANT_HUG.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「抱抱」樹鼠變種</span>",
        ["STRINGS.CODEX.VARIANT_HUG.BODY.CONTAINER2"] = "抱抱樹鼠在本能的對所有物種未孵化的幼崽抱持深厚的感情,並且經常可以觀察到它擁抱各種的蛋。",
        ["STRINGS.CODEX.VARIANT_HUG.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.VARIANT_HUG.TITLE"] = "抱抱樹鼠",
        ["STRINGS.CODEX.VARIANT_LIQUID.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.VARIANT_LIQUID.TITLE"] = "海綿蛞蝓",
        ["STRINGS.CODEX.VARIANT_WOOD.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「橡木蟹」變種</span>",
        ["STRINGS.CODEX.VARIANT_WOOD.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.VARIANT_WOOD.TITLE"] = "橡木蟹",
        ["STRINGS.CODEX.VITAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">圖為:「活力」發光蟲變種</span>",
        ["STRINGS.CODEX.VITAL.BODY.CONTAINER2"] = "發光蟲的羽翼的非常脆弱,<br/>直接觸摸是不明智的行為。",
        ["STRINGS.CODEX.VITAL.SUBTITLE"] = "小動物變種",
        ["STRINGS.CODEX.VITAL.TITLE"] = "活力發光蟲",
        ["STRINGS.CODEX.WATERWEED.BODY.CONTAINER1"] = "經驗不足的農夫第一眼看到可能會視而不見,<br/>水草頂部含有水份的球莖是此植物的可食用部分。<br/>實際上,球莖是有劇毒的,<br/>在任何清況下都不能食用。",
        ["STRINGS.CODEX.WATERWEED.SUBTITLE"] = "可食用植物",
        ["STRINGS.CODEX.WATERWEED.TITLE"] = "水草",
        ["STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER1"] = "冰樹以調節環境溫度的能力出名,<br/>直接的吸收熱量以維持生命。<br/>此種環境管理方式,<br/>也有助於自我冬眠,<br/>減緩冰樹的代謝需要較長時間的營養。",
        ["STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER2"] = "外觀具有欺騙性,<br/>這種刺胞動物門是一種動物,<br/>而非植物。<br/>冰樹細胞不含葉綠體、液泡或細胞壁,<br/>並且不能進行光合作用。<br/>取而代之的是,<br/>冰樹逐漸發展了類似兩棲動物的呼吸方法,<br/>使用它膜狀毛孔進行皮膚呼吸。",
        ["STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER3"] = "在未使用的空氣透過皮膚排出之前,<br/>一系列奶油色的微血管將血液輸送到動物的全身。<br/>冰樹沒有大腦或骨骼,<br/>而是由位於呼吸膜下像果凍的中膠層所支撐。",
        ["STRINGS.CODEX.WHEEZEWORT.SUBTITLE"] = "植物?",
        ["STRINGS.CODEX.WHEEZEWORT.TITLE"] = "冰樹",
    },
    en = {
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Director,<br/>Even with dramatic optimization, we can't fit the massive volume of resources needed for a colony seed aboard the craft. Not even when calculating for a very small interplanetary travel duration.<br/>Some serious changes are gonna have to be made for this to work.</span>",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>[REDACTED]</b><br/>From: <b>[REDACTED]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>[REDACTED]<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A0_PRELIMINARYCALCULATIONS.TITLE"] = "Preliminary Calculations",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.BODY.CONTAINER1"] = "Introducing the latest in 3D printing technology:<br/>The Gravitas Home Printing Pod<br/>We are proud to announce that printing advancements developed here in the Gravitas Facility will soon bring new, bio-organic production capabilities to your old home printers.<br/>What does that mean for the average household?<br/>Dinner frustrations are a thing of the past. Simply select any of the pod's 5398 pre-programmed recipes, and voila! Delicious pot roast ready in only .87 seconds.<br/>Prefer the patented family recipe? Program your own custom meal template for an instant taste of home, or go old school and create fresh, delicious ingredients and prepare your own home cooked meal.<br/>Dinnertime has never been easier!",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.BODY.CONTAINER2"] = "<br/>Projected for commercial availability early next year.<br/>Brought to you by the Gravitas Facility.",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.SUBTITLE"] = "PUBLIC RELEASE",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY1.TITLE"] = "Printing Pod Promo",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.BODY.CONTAINER1"] = "Bring your mining operations into the twenty-third century with new Gravitas personal excavators.<br/>Improved particle condensers reduce raw volume for more efficient product shipping - and that's good for your bottom line.<br/>Licensed for industrial use only, resale of Gravitas equipment may carry a fine of up to $200,000 under the Global Restoration Act.",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.BODY.CONTAINER2"] = "Brought to you by the Gravitas Facility.",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.SUBTITLE"] = "PUBLIC RELEASE",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY2.TITLE"] = "Mining Gun Promo",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.BODY.CONTAINER1"] = "Tired of shutting down during seasonal heat waves? Looking to cut weather-related operating costs?<br/>Look no further: Gravitas's revolutionary Anti Entropy Thermo-Nullifier is the exciting, affordable new way to eliminate operational downtime.<br/>Powered by our proprietary renewable power sources, the AETN efficiently cools an entire office building without incurring any of the environmental surcharges associated with comparable systems.<br/>Initial setup includes hydrogen duct installation and discounted monthly maintenance visits from our elite team of specially trained contractors.<br/>Now available for pre-order!",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.BODY.CONTAINER2"] = "Brought to you by the Gravitas Facility.<br/><span class=\"ingame-smallcaps\">Patent Pending</span>",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.SUBTITLE"] = "PUBLIC RELEASE",
        ["STRINGS.CODEX.A0_PROPFACILITYDISPLAY3.TITLE"] = "Thermo-Nullifier Promo",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER1"] = "Gravitas has been growing pretty rapidly since our first product hit the market. I just got a look at some of the new hires - they're practically babies! Not quite what I was expecting, but then I've never had an opportunity to mentor someone before. Could be fun!<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER2"] = "Well, mentorship hasn't gone quite how I'd expected. Turns out the young hires don't need me to show them the ropes. Actually, since the facility's gotten rid of our swipe cards one of the nice young men had to show me how to operate the doors after I got stuck outside my own lab. Don't I feel silly.<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER3"] = "Well, if that isn't just gravy, hm? One of the new hires will be acting as the team lead on my next project.<br/>When I first started it wasn't that uncommon to sample a whole rack of test tubes by hand. Now a machine can do hundreds of them in seconds. Who knows what this job will look like in another ten or twenty years. Will I still even be in it?<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.BODY.CONTAINER4"] = "That nice young man who helped me with the door the other day, Mr. Kraus, has been an absolute angel. He's been kind enough to help me with this horrible e-mail system and even showed me how to digitize my research notes. I'm learning a lot. Turns out I wasn't the mentor, I'm the mentee! If that isn't a chuckle. At any rate, I feel like I have a better handle on things around here due to Mr. Kraus' help. Turns out you're never too old to learn something new!<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_A046.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A1_A046.TITLE"] = "Personal Journal: A046",
        ["STRINGS.CODEX.A1_CLONEDRABBITS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B111]</span><br/>[LOG BEGINS]<br/>[A throat clears.]<br/>B111: We are now reliably printing healthy, living subjects, though all have exhibited unusual qualities as a result of the cloning process.<br/>[Chattering sounds can be heard.]<br/>B111: Odd communications, abnormal excrescenses, and vestigial limbs have been seen in all subjects thus far, to varying degrees of severity. It seems that bypassing or accelerating juvenility halts certain critical stages of development. Brain function, however, appears typical.<br/>[Chattering.]<br/>B111: T-They also seem quite happy.<br/>B111: Dr. Broussard, signing off.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A1_CLONEDRABBITS.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.A1_CLONEDRABBITS.TITLE"] = "Initial Success",
        ["STRINGS.CODEX.A1_CLONEDRACCOONS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B111]</span><br/>[LOG BEGINS]<br/>[A throat clears.]<br/>B111: We are now reliably printing healthy, living subjects, though all have exhibited unusual qualities as a result of the cloning process.<br/>[Trilling sounds can be heard.]<br/>B111: Unusual mewings, benign neoplasms, and atavistic extremities have been seen in all subjects thus far, to varying degrees of severity. It seems that bypassing or accelerating juvenility halts certain critical stages of development. Brain function, however, appears typical.<br/>[Trilling.]<br/>B111: T-They also seem quite happy.<br/>B111: Dr. Broussard, signing off.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A1_CLONEDRACCOONS.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.A1_CLONEDRACCOONS.TITLE"] = "Initial Success",
        ["STRINGS.CODEX.A1_CLONEDRATS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B111]</span><br/>[LOG BEGINS]<br/>[A throat clears.]<br/>B111: We are now reliably printing healthy, living subjects, though all have exhibited unusual qualities as a result of the cloning process.<br/>[Squeaking sounds can be heard.]<br/>B111: Unusual vocalizations, benign growths, and missing appendages have been seen in all subjects thus far, to varying degrees of severity. It seems that bypassing or accelerating juvenility halts certain critical stages of development. Brain function, however, appears typical.<br/>[Squeaking.]<br/>B111: T-They also seem quite happy.<br/>B111: Dr. Broussard, signing off.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A1_CLONEDRATS.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.A1_CLONEDRATS.TITLE"] = "Initial Success",
        ["STRINGS.CODEX.A1_MAILROOMETIQUETTE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>Reminder: Mailroom Etiquette</b><br/>From: <b>Admin</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>To: <b>All</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>Please do not have live bees delivered to the office mail room. Requests and orders for experimental test subjects may be processed through admin.<br/><i>Please request all test subjects through admin.</i><br/>Thank-you.<br/>-Admin<br/>The Gravitas Facility</span>",
        ["STRINGS.CODEX.A1_MAILROOMETIQUETTE.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A1_MAILROOMETIQUETTE.TITLE"] = "Mailroom Etiquette",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Please pay it no mind. If any of these journals reach out to you, deny comment.</span>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>Director, are you aware of the articles that have been cropping up about us lately?</span>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:10%'><span style=\"color:#F44A47;\">>[BROKEN LINK]</span> <span style='opacity:0.67'><span class=\"ingame-smallcaps\">the gravitas facility: questionable rise of a research giant</span></span></span>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>From: <b>[REDACTED]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>[REDACTED]</b><br/>From: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.SIGNATURE1"] = "<br/>[REDACTED]<br/>Personnel Coordinator<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.BODY.SIGNATURE2"] = "<br/>-Director Stern<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.SUBTITLE"] = "ENCRYPTION LEVEL: ONE",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.TITLE"] = "Re: Have you seen this?",
        ["STRINGS.CODEX.A1_RESEARCHGIANTARTICLE.TITLE2"] = "SUBJECT: Have you seen this?",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER1"] = "I sent Dr. Holland home today after I found him wandering the lab mumbling to himself. He looked like he hadn't slept in days!<br/>I worry that everyone here is so afraid of disappointing ‘The Director' that they are pushing themselves to the breaking point. Next chance I get, I'm going to bring this up with Jackie.<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER2"] = "Well, that didn't work.<br/>Bringing up the need for some office bonding activities with the Director only met with her usual stubborn insistence that we \"don't have time for any fun\".<br/>This is ridiculous. Tomorrow I'm going to organize something fun for everyone and Jackie will just have to deal with it. She just needs to see the long term benefits of short term stress relief to fully understand the importance of this.<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER3"] = "I can't believe this! I organized a potluck lunch thinking it would be a nice break but Jackie discovered us as we were setting up and insisted that no one had time for \"fooling around\". Of course, everyone was too afraid to defy 'The Director' and went right back to work.<br/>All the food was just thrown out. Someone had even brought homemade perogies! Seeing the break room garbage full of potato salad and chicken wings made me even more depressed than before. Those perogies looked so good.<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.BODY.CONTAINER4"] = "I keep finding senseless mistakes from stressed-out lab workers. It's getting dangerous. I'm worried this colony we're building will be plagued with these kinds of problems if we don't prioritize mental health as much as physical health. What's the use of making all these plans for the future if we can't build a better world?<br/>Maybe there's some way I can sneak some prerequisite downtime activities into the Printing Pod without Jackie knowing.<br/>------------------<br/>",
        ["STRINGS.CODEX.A1A_B111.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.A1A_B111.TITLE"] = "Personal Journal: B111",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B577]</span><br/>[LOG BEGINS]<br/>Geneticist: We've engineered crops to be rotated as needed depending on environmental situation. While a variety of plants would be ideal to supplement any remaining nutritional needs, any one of our designs would be enough to sustain a colony indefinitely without adverse effects on physical health.<br/>Geneticist: Some environmental survival issues still remain. Differing temperatures, light availability and last pass changes to nutrient levels take top priority, particularly for food and oxygen producing plants.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER2"] = "<span class=\"ingame-smallcaps\">[Log fragmentation detected]<br/>[Voice Recognition unavailable]</span><br/>[LOG BEGINS]<br/>...Selected in response to concerns about colony psychological well-being.<br/>While design should focus on attributing mood-enhancing effects to natural Briar pheromone emissions, the project has been moved to the lowest priority level beneath more life-sustaining designs...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER3"] = "<span class=\"ingame-smallcaps\">[Log fragmentation detected]<br/>[Voice Recognition unavailable]</span><br/>[LOG BEGINS]<br/>...It is yet unknown if we can surmount the obstacles that stand in the way of engineering a root capable of reproduction in the more uninhabitable situations we anticipate for our colonies, or whether it is even worth the effort...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER4"] = "<span class=\"ingame-smallcaps\">[Log fragmentation detected]<br/>[Voice Recognition unavailable]</span><br/>[LOG BEGINS]<br/>...The Mealwood's hardiness will make it a potential contingency crop should Bristle Blossoms be unable to sustain sizable populations.<br/>If pursued, design should focus on longterm viability and solving the psychological repercussions of prolonged Mealwood grain ingestion...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER5"] = "<span class=\"ingame-smallcaps\">[Log fragmentation detected]<br/>[Voice Recognition unavailable]</span><br/>[LOG BEGINS]<br/>...The Thimble Reed will be used as a contingency for textile production in the event that printed materials not be sufficient.<br/>Design should focus on the yield frequency of the plant, as well as... erm... softness.<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER6"] = "<span class=\"ingame-smallcaps\">[Log fragmentation detected]<br/>[Voice Recognition unavailable]</span><br/>[LOG BEGINS]<br/>...Balm Lily is a reliable all-purpose medicinal plant.<br/>Very little need be altered, save for assurances that it will survive wherever it may be planted...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.BODY.CONTAINER7"] = "<span class=\"ingame-smallcaps\">[Log fragmentation detected]<br/>[Voice Recognition unavailable]</span><br/>[LOG BEGINS]<br/>...The gene sequences within the common Dusk Cap allow it to grow in low light environments.<br/>These genes should be sampled, with the hope that we can splice them into other plant designs....<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.A2_AGRICULTURALNOTES.TITLE"] = "Agricultural Notes",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER1"] = "I'm starting my new job at Gravitas today. I'm... well, I'm nervous.<br/>It turns out they hired a bunch of new people - I guess they're expanding - and most of them are about my age, but I'm the only one that hasn't done my doctorate. They all call me \"Mister\" Kraus and it's the <i>worst</i>.<br/>I have no idea where I'll find the time to do my PhD while working a full time job.<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER2"] = "<i>I screwed up so much today.</i><br/>At one point I spaced on the formula for calculating the volume of a cone. They must have thought I was completely useless.<br/>The only time I knew what I was doing was when I helped an older coworker figure out her dumb old email.<br/>People say education isn't so important as long as you've got the skills, but there's things my colleagues know that I just <i>don't</i>. They're not mean about it or anything, it's just so frustrating. I feel dumb when I talk to them!<br/>I bet they're gonna realize soon that I don't belong here, and then I'll be fired for sure. Man... I'm still paying off my student loans (WITH international fees), I <i>can't</i> lose this income.<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER3"] = "Dr. Sklodowska's been really nice and welcoming since I started working here. Sometimes she comes and sits with me in the cafeteria. The food she brings from home smells like old feet but she chats with me about what new research papers we're each reading and it's very kind.<br/>She tells me the fact I got hired without a doctorate means I must be very smart, and management must see something in me.<br/>I'm not sure I believe her but it's nice to hear something that counters little voice in my head anyway.<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.BODY.CONTAINER4"] = "It's been about a week and a half and I think I'm finally starting to settle in. I'm feeling a lot better about my position - some of the senior scientists have even started using my ideas in the lab.<br/>Dr. Sklodowska might have been right, my anxiety was just growing pains. This is my first real job and I guess afraid to let myself believe I could really, actually do it, just in case it went wrong.<br/>I think I want to buy Dr. Sklowdoska a digital reader for her books and papers as a thank-you one day, if I ever pay off my student loans.<br/>ONCE I pay off my student loans.<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_B327.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A2_B327.TITLE"] = "Personal Journal: B327",
        ["STRINGS.CODEX.A2_BACTERIALCULTURES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>Reminder to all Personnel</b><br/>From: <b>Admin</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>To: <b>All</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>For the health and safety of your fellow Facility employees, please do not store unlabeled bacterial cultures in the cafeteria fridge.<br/>Similarly, the cafeteria dishwasher is incapable of handling petri \"dishes\", despite the nomenclature.<br/>We thank you for your consideration.<br/>-Admin<br/>The Gravitas Facility</span>",
        ["STRINGS.CODEX.A2_BACTERIALCULTURES.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.A2_BACTERIALCULTURES.TITLE"] = "Unattended Cultures",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'><i>Hello</i> Mr. Kraus!<br/>I was just e-mailing you after our little chat today to pass along something you might like to read - I think you'll find it super useful in your research!<br/></span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:10%'><b>FIRST LAW</b></span><br/><span class='ingame-indent' style='padding-left:15%'>Energy can neither be created or destroyed, only change forms.</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:10%'><b>SECOND LAW</b></span><br/><span class='ingame-indent' style='padding-left:15%'>Entropy in an isolated system that is not in equilibrium tends to increase over time, approaching the maximum value at equilibrium.</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:10%'><b>THIRD LAW</b></span><br/><span class='ingame-indent' style='padding-left:15%'>Entropy in a system approaches a constant minimum as temperature approaches absolute zero.</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER5"] = "<span class='ingame-indent' style='padding-left:10%'><b>ZEROTH LAW</b></span><br/><span class='ingame-indent' style='padding-left:15%'>If two thermodynamic systems are in thermal equilibrium with a third, then they are in thermal equilibrium with each other.</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.CONTAINER6"] = "<span class='ingame-indent' style='padding-left:5%'><br/>If this is too complicated for you, you can come by to chat. I'd be <i>thrilled</i> to answer your questions. ;)</span>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Mr. Kraus</b><span style='opacity:0.67'> <okraus@gravitas.nova></span><br/>From: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Dr. Jones<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.SUBTITLE"] = "UNENCRYPTED",
        ["STRINGS.CODEX.A2_THERMODYNAMICLAWS.TITLE"] = "The Laws of Thermodynamics",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER1"] = "I've been so tired lately. I've probably spent the last 3 nights sleeping at my desk, and I've used the lab's safety shower to bathe twice already this month.<br/>We're technically on schedule, but for some reason Director Stern has been breathing down my neck to get these new products ready for market.<br/>Normally I'd be mad about the added pressure on my work, but something in the Director's voice tells me that time is of the essence.<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER2"] = "I keep finding myself staring at my computer screen, totally unable to remember what it was I was doing.<br/>I try to force myself to type up some notes or analyze my data but it's like my brain is paralyzed, I can't get anything done.<br/>I'll have to stay late to make up for all this time I've wasted staying late.<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER3"] = "Dr. Broussard told me I looked half dead and sent me home today. I don't think she even has the authority to do that, but I did as I was told. She wasn't messing around if you know what I mean.<br/>I can probably get a head start on my paper from home today, anyway.<br/>I think I have an idea for a circuit configuration that will improve the battery life of all our technologies by a whole 2.3%.<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_B556.BODY.CONTAINER4"] = "I got home yesterday fully intending to work on my paper after Broussard sent me home, but the second I walked in the door I hit the pillow and didn't get back up. I slept for <i>12 straight hours</i>.<br/>I had no idea I needed that. When I got into the lab this morning I looked over my work from the past few weeks, and realized it's completely useless.<br/>It'll take me hours to correct all the mistakes I made these past few months. Is this what I was killing myself for? I'm such a rube, I owe Broussard a huge thanks.<br/>I'll start keeping more regular hours from now on... Also, I was considering maybe getting a dog.",
        ["STRINGS.CODEX.A3_B556.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A3_B556.TITLE"] = "Personal Journal: B556",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>Oh my goddd I found out today that Devon's one of those people who takes pictures of their food and uploads them to some boring blog somewhere.<br/>You HAVE to come to lunch with us and see, they spend so long taking pictures that the food gets cold and they have to ask the waiter to reheat it. It's SO FUNNY.</span>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Oh cool, Devon's writing a new post for <i>Toast of the Town</i>? I'd love to tag along and \"see how the sausage is made\" so to speak, haha.<br/>I'll see you guys in a bit! :)</span>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>WAIT, Joshua, you read Devon's blog??</span>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Summers</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span><br/>From: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>From: <b>Dr. Summers</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Dr. Jones<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.BODY.SIGNATURE2"] = "<br/>-Dr. Summers<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_DEVONSBLOG.SUBTITLE"] = "UNENCRYPTED",
        ["STRINGS.CODEX.A3_DEVONSBLOG.TITLE"] = "Re: devon's bloggg",
        ["STRINGS.CODEX.A3_DEVONSBLOG.TITLE2"] = "SUBJECT: devon's bloggg",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Log Fragmentation Detected]<br/>[Voice Recognition Unavailable]</span><br/>[LOG BEGINS]<br/>...The Hatch has been selected for development due to its naturally wide range of potential food sources.<br/>Energy production is our primary goal, but augmentation to allow for the consumption of non-organic materials is a more attainable first step, and will have additional uses for waste disposal...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER2"] = "[LOG BEGINS]<br/>...The Morb has been selected for development based on its ability to perform a multitude of the waste breakdown functions typical for a healthy ecosystem.<br/>Design should focus on eliminating the disease risks posed by a fully matured Morb specimen...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER3"] = "[LOG BEGINS]<br/>...The Puft may be suited for serving a sustainable decontamination role.<br/>Potential design must focus on the efficiency of these processes...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER4"] = "[LOG BEGINS]<br/>...Wheezeworts are an ideal selection due to their low nutrient requirements and natural terraforming capabilities.<br/>Design of these creatures should focus on enhancing their natural influence on ambient temperatures...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER5"] = "[LOG BEGINS]<br/>...The preliminary Hatch gene splices were successful.<br/>The prolific mucus excretions that are typical of the species are now producing hydrocarbons at an incredible pace.<br/>The creature has essentially become a free source of burnable oil...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER6"] = "[LOG BEGINS]<br/>...Bioluminescence is always a novelty, but little time should be spent on perfecting these insects from here on out.<br/>The project has more pressing concerns than light sources, particularly now that the low light vegetation issue has been solved...<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.BODY.CONTAINER7"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B363]</span><br/>[LOG BEGINS]<br/>Geneticist: The primary concern raised by this project is the variability of environments that colonies may be forced to deal with. The creatures we send with the settlement party will not have the time to evolve and adapt to a new environment, yet each creature has been chosen to play a vital role in colony sustainability and is thus too precious to risk loss.<br/>Geneticist: It follows that each organism we design must be equipped with the tools to survive in as many volatile environments as we are capable of planning for. We should not rely on the Pod alone to replenish creature populations.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.A3_HUSBANDRYNOTES.TITLE"] = "Husbandry Notes",
        ["STRINGS.CODEX.A3_NEWSECURITY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>Subject: New Security Protocol</b><br/>From: <b>Admin</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>To: <b>All</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>NOTICE TO ALL PERSONNEL<br/>We are currently undergoing critical changes to facility security that may affect your workflow and accessibility.<br/>To use the system, simply remove all hand coverings and place your hand on the designated scan area, then wait as the system verifies your employee identity.<br/>PLEASE NOTE<br/>All keycards must be returned to the front desk by [REDACTED]. For questions or rescheduling, please contact security at [REDACTED]@GRAVITAS.NOVA.<br/>Thank-you.<br/>-Admin<br/>The Gravitas Facility</span>",
        ["STRINGS.CODEX.A3_NEWSECURITY.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A3_NEWSECURITY.TITLE"] = "NEW SECURITY PROTOCOL",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Director,<br/>Everything went well. Broussard was reluctant at first, but she has little alternative given the nature of her work and the recent turn of events.<br/>She can begin at your convenience.</span>",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>From: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>------------------<br/></span>",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Dr. Jones<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.SUBTITLE"] = "UNENCRYPTED",
        ["STRINGS.CODEX.A4_ATOMICONRECRUITMENT.TITLE"] = "Results from Atomicon",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER1"] = "I started work at a new company called the \"Gravitas Facility\" today! I was nervous I wouldn't get the job at first because I was fresh out of school, and I was so so so pushy in the interview, but the Director apparently liked my thesis on the physiological thermal regulation of Arctic lizards. I'll be working with some brilliant geneticists, bioengineering organisms for space travel in harsh environments! It's like a dream come true. I get to work on exciting new research in a place where no one knows me!<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER2"] = "No no no no no! It can't be! BANHI ANSARI is here, working on space shuttle thrusters in the robotics lab! As soon as she saw me she called me \"Bubbles\" and told everyone about the time I accidentally inhaled a bunch of fungal spores during lab, blew a big snot bubble out my nose and then sneezed all over Professor Avery! Everyone's calling me \"Bubbles\" instead of \"Doctor\" at work now. Some of them don't even know it's a nickname, but I don't want to correct them and seem rude or anything. Ugh, I can't believe that story followed me here! BANHI RUINS EVERYTHING!<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER3"] = "I've spent the last few days buried in my work, and I'm actually feeling a lot better. We finally perfected a gene manipulation that controls heat sensitivity in rats. Our test subjects barely even shiver in subzero temperatures now. We'll probably do a testrun tomorrow with Robotics to see how the rats fare in the prototype shuttles we're developing.<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER4"] = "HAHAHAHAHA! Bioengineering and Robotics did the test run today and Banhi was securing the live cargo pods when one of the rats squeaked at her. She was so scared, she fell on her butt and TOOTED in front of EVERYONE! They're all calling her \"Pipsqueak\". \"Bubbles\" doesn't seem quite so bad now. Pipsqueak's been a really good sport about it though, she even laughed it off at the time. I think we might actually be friends now? It's weird.<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.BODY.CONTAINER5"] = "I lied. Me and Banhi aren't friends - we're BEST FRIENDS. She even showed me how she does her hair. We're gonna book the wind tunnel after work and run experiments together on thermo-rat rockets! Haha!<br/>------------------<br/>",
        ["STRINGS.CODEX.A4_B835.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A4_B835.TITLE"] = "Personal Journal: B835",
        ["STRINGS.CODEX.A4_CASUALFRIDAY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>Casual Friday!</b><br/>From: <b>Admin</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>To: <b>All</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>To all employees;<br/>The facility is pleased to announced that starting this week, all Fridays will now be Casual Fridays!<br/>Please enjoy the clinically proven de-stressing benefits of casual attire by wearing your favorite shirt to the lab.<br/><b>NOTE: Any personnel found on facility premises without regulation full body protection will be put on immediate notice.</b><br/>Thank-you and have fun!<br/>-Admin<br/>The Gravitas Facility</span>",
        ["STRINGS.CODEX.A4_CASUALFRIDAY.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A4_CASUALFRIDAY.TITLE"] = "Casual Friday!",
        ["STRINGS.CODEX.A4_HIBISCUS3.BODY.CONTAINER1"] = "EXPERIMENT 7D<br/>Security Code: B111<br/>Subject: #762, \"Hibiscus-3\"<br/>Adult female, 42cm, 257g<br/>Donor: #650, \"Hibiscus\"<br/>Adult female, 42cm, 257g",
        ["STRINGS.CODEX.A4_HIBISCUS3.BODY.CONTAINER2"] = "Hypothesis: Subjects cloned from Hibiscus will correctly operate a lever apparatus when introduced, demonstrating retention of original donor's conditioned memories.<br/>Donor subject #650, \"Hibiscus\", conditioned to pull a lever to the right for a reward (almonds). Conditioning took place over a period of two weeks.<br/>Hibiscus quickly learned that pulling the lever to the left produced no results, and was reliably demonstrating the desired behavior by the end of the first week.<br/>Training continued for one additional week to strengthen neural pathways and ensure the intended behavioral conditioning was committed to long term and muscle memory.<br/>Cloning subject #762, \"Hibiscus-3\", was introduced to the lever apparatus to ascertain memory retention and recall.<br/>Hibiscus-3 showed no signs of recognition and did not perform the desired behavior. Subject initially failed to interact with the apparatus on any level.<br/>On second introduction, Hibiscus-3 pulled the lever to the left.<br/>Conclusion: Printed subject retains no memory from donor.",
        ["STRINGS.CODEX.A4_HIBISCUS3.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.A4_HIBISCUS3.TITLE"] = "Experiment 7D",
        ["STRINGS.CODEX.A5_GENETICOOZE.BODY.CONTAINER1"] = "[LOG BEGINS]<br/>The Printing Pod is primed by a synthesized bio-organic concoction the technicians have taken to calling \"Ooze\", a specialized mixture composed of water, carbon, and dozens upon dozens of the trace elements necessary for the creation of life.<br/>The pod reconstitutes these elements into a living organism using the blueprints we feed it, before finally administering a shock of life.<br/>It is like any other 3D printer. We just use different ink.<br/>Dr. Broussard, signing off.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A5_GENETICOOZE.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.A5_GENETICOOZE.TITLE"] = "Biofluid",
        ["STRINGS.CODEX.A5_SHRIMP.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B111]</span><br/>[LOG BEGINS]<br/>\"A-and how are you clever little guys today?<br/>(trilling)<br/>Look! I brought some pink shrimp for you to eat. Your favorite! Are you hungry?<br/>(excited trilling)<br/>Oh, one moment, my keen eager pals. I left the recorder on --<br/>(rustling)\"<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A5_SHRIMP.SUBTITLE"] = "ENCRYPTION LEVEL: ZERO",
        ["STRINGS.CODEX.A5_SHRIMP.TITLE"] = "Shrimp",
        ["STRINGS.CODEX.A5_STRAWBERRIES.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B111]</span><br/>[LOG BEGINS]<br/>\"A-and how are you bouncy little critters today?<br/>(chattering)<br/>Look! I brought strawberries. Your favorite! Are you hungry?<br/>(excited chattering)<br/>Oh, one moment, my precious, little pals. I left the recorder on --<br/>(rustling)\"<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A5_STRAWBERRIES.SUBTITLE"] = "ENCRYPTION LEVEL: ZERO",
        ["STRINGS.CODEX.A5_STRAWBERRIES.TITLE"] = "Strawberries",
        ["STRINGS.CODEX.A5_SUNFLOWERSEEDS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B111]</span><br/>[LOG BEGINS]<br/>\"A-and how are you furry little fellows today?<br/>(squeaking)<br/>Look! I brought sunflower seeds. Your favorite! Are you hungry?<br/>(excited squeaking)<br/>Oh, one moment, my dear, little friends. I left the recorder on --<br/>(rustling)\"<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A5_SUNFLOWERSEEDS.SUBTITLE"] = "ENCRYPTION LEVEL: ZERO",
        ["STRINGS.CODEX.A5_SUNFLOWERSEEDS.TITLE"] = "Sunflower Seeds",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'><i>Pfft,</i> whatever.</span>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>Aw, he's really nice if you get to know him though. Really dependable too. One time I busted a wheel off my office chair and he got me a new one in like, two minutes. I think he's just sweaty because he works so hard.</span>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>OMIGOSH have you seen our building's janitor? He totally smells and he has sweat stains under his armpits like EVERY time I see him. SO embarrassing.</span>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Summers</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span><br/>From: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>From: <b>Dr. Summers</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Dr. Jones<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE2"] = "<br/>-Dr. Summers<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A5_THEJANITOR.SUBTITLE"] = "UNENCRYPTED",
        ["STRINGS.CODEX.A5_THEJANITOR.TITLE"] = "Re: omg the janitor",
        ["STRINGS.CODEX.A5_THEJANITOR.TITLE2"] = "SUBJECT: Re: omg the janitor",
        ["STRINGS.CODEX.A5_THEJANITOR.TITLE3"] = "SUBJECT: omg the janitor",
        ["STRINGS.CODEX.A6_DISHBOT.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>Please Claim Your Bot</b><br/>From: <b>Admin</b> <span style='opacity:0.67'><admin@gravitas.nova></span><br/>To: <b>All</b></span><br/>------------------<br/><span class='ingame-indent' style='padding-left:5%'>While we appreciate your commitment to office upkeep, we would like to inform whomever installed a dishwashing droid in the cafeteria that your prototype was found grievously misusing dish soap and has been forcefully terminated.<br/>The remains may be collected at Security Block B.<br/>We apologize for the inconvenience and thank you for your timely collection of this prototype.<br/>-Admin<br/>The Gravitas Facility</span>",
        ["STRINGS.CODEX.A6_DISHBOT.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.A6_DISHBOT.TITLE"] = "Dishbot",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.BODY.CONTAINER1"] = "[LOG BEGINS]<br/>Traditionally, cloning produces a subject that is genetically identical to the donor but develops independently, producing a being that is, in its own way, unique.<br/>The pod, conversely, attempts to print an exact atomic copy. Theoretically all neural pathways should be intact and identical to the original subject.<br/>It's fascinating, given this, that memories are not already inherent in our subjects; however, no cloned subjects as of yet have shown any signs of recognition when introduced to familiar stimuli, such as the donor subject's enclosure.<br/>Refer to Experiment 7D.<br/>Refer to Experiment 7F.",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.BODY.CONTAINER2"] = "<br/>Memories <i>must</i> be embedded within the physical brainmaps of our subjects. The only question that remains is how to activate them. Hormones? Chemical supplements? Situational triggers?<br/>The Director seems eager to move past this problem, and I am concerned at her willingness to bypass essential stages of the research development process.<br/>We cannot move on to the fine polish of printing systems until the core processes have been perfected - which they have not.<br/>Dr. Broussard, signing off.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.A6_MEMORYIMPLANTATION.TITLE"] = "Memory Dysfunction Log",
        ["STRINGS.CODEX.A6_NEWSECURITY2.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>So, the facility is introducing this new security system that scans your hand to unlock the doors. My question is, what exactly are they scanning?<br/>The folks in engineering say the door device doesn't look like a fingerprint scanner, but the duo working over in bioengineering won't comment at all.<br/>I can't say I like it.</span>",
        ["STRINGS.CODEX.A6_NEWSECURITY2.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>[REDACTED]</b><br/>From: <b>[REDACTED]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A6_NEWSECURITY2.BODY.SIGNATURE1"] = "<br/>[REDACTED]<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A6_NEWSECURITY2.SUBTITLE"] = "ENCRYPTION LEVEL: ONE",
        ["STRINGS.CODEX.A6_NEWSECURITY2.TITLE"] = "New Security System?",
        ["STRINGS.CODEX.A7_EMPLOYEEPROCESSING.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: A001, A435, B111]</span><br/>[LOG BEGINS]<br/>Technician: Thank you for the fingerprints, doctor. We just need a quick voice sample, then you can be on your way.<br/>Dr. Broussard: Wow Jackie, your new security's no joke.<br/>Director: Please address me as \"Director\" while on Facility grounds.<br/>Dr. Broussard: ...R-right.<br/>(clicking)<br/>Technician: This should only take a moment. Speak clearly and the system will derive a vocal signature for you.<br/>Technician: When you're ready.<br/>(throat clearing)<br/>Dr. Broussard: Security code B111, Dr. Olivia Broussard. Gravitas Facility Bioengineering Department.<br/>(pause)<br/>Technician: Great.<br/>Dr. Broussard: What was that light just now?<br/>Director: A basic security scan. No need for concern.<br/>(machine printing)<br/>Technician: Here's your ID. You should have access to all doors in the facility now, Dr. Broussard.<br/>Dr. Broussard: Thank you.<br/>Director: Come along, Doctor.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A7_EMPLOYEEPROCESSING.SUBTITLE"] = "ENCRYPTION LEVEL: ONE",
        ["STRINGS.CODEX.A7_EMPLOYEEPROCESSING.TITLE"] = "Employee Processing",
        ["STRINGS.CODEX.A7_NEUTRONIUM.BODY.CONTAINER1"] = "[LOG BEGINS]<br/>Director: I've determined the substance to be metallic in nature. The exact cause of its formation is still unknown, though I believe it to be something of an autoimmune reaction of the natural universe, a quarantining of foreign material to prevent temporal contamination.<br/>Director: A method has yet to be found that can successfully remove the substance from an affected object, and the larger implication that two molecularly, temporally identical objects cannot coexist at one point in time has dire implications for all time manipulation technology research, not just the Bow.<br/>Director: For the moment I have dubbed the substance \"Neutronium\", and assigned it a theoretical place on the table of elements. Research continues.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A7_NEUTRONIUM.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.A7_NEUTRONIUM.TITLE"] = "Byproduct Notes",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Attention Gravitas Facility personnel;<br/>Please welcome our newest staff member, Olivia Broussard, PhD.<br/>Dr. Broussard will be leading our upcoming genetics project and has been installed in our bioengineering department.<br/>Be sure to offer her our warmest welcome.</span>",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>All</b><br/>From: <b>[REDACTED]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.BODY.SIGNATURE1"] = "<br/>[REDACTED]<br/>Personnel Coordinator<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A7_NEWEMPLOYEE.TITLE"] = "Welcome, New Employee",
        ["STRINGS.CODEX.A8_CLEANUPTHEMESS.BODY.CONTAINER1"] = "I cleaned up a few messes in my time, but ain't nothing like the mess I seen today in that bio lab. Green goop all over the floor, all over the walls. Murky tubes with what look like human shapes floating in them.<br/>They think old Mr. Gunderson ain't got smarts enough to put two and two together, but I got eyes, don't I?<br/>Ain't nobody ever pay attention to the janitor.<br/>But the janitor pays attention to everybody.<br/>-Mr. Stinky Gunderson",
        ["STRINGS.CODEX.A8_CLEANUPTHEMESS.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.A8_CLEANUPTHEMESS.TITLE"] = "Cleaning Up The Mess",
        ["STRINGS.CODEX.A8_FIRSTSUCCESS.BODY.CONTAINER1"] = "We've successfully compressed and expanded small portions of time under .03 milliseconds. This proves that time is something that can be physically acted upon, suggesting that our vision is attainable.<br/>An unintentional consequence of both the expansion and contraction of time is the creation of a \"vacuum\" in the space between the affected portion of time and the much more expansive unaffected portions.<br/>So far, we are seeing that the unaffected time on either side of the manipulated portion will expand or contract to fill the vacuum, although we are unsure how far-reaching this consequence is or what effect it has on the laws of the natural universe. At the end of all compression and expansion experiments, alterations to time are undone and leave no lasting change.",
        ["STRINGS.CODEX.A8_FIRSTSUCCESS.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.A8_FIRSTSUCCESS.TITLE"] = "Encouraging Results",
        ["STRINGS.CODEX.A8_NEWSECURITY3.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>I'm almost certain now that the Facility's stolen our genetic information.<br/>Forty-odd employees would make for mighty convenient lab rats, and even if we discovered what Gravitas did, we wouldn't have a lot of legal options. We can't exactly go to the public given the nature of our work.<br/>I can't stop thinking about what sort of experiments they might be conducting on my DNA, but I have to keep my mouth shut.<br/>I can't risk losing my job.</span>",
        ["STRINGS.CODEX.A8_NEWSECURITY3.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>[REDACTED]</b><br/>From: <b>[REDACTED]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.A8_NEWSECURITY3.BODY.SIGNATURE1"] = "<br/>[REDACTED]<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.A8_NEWSECURITY3.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.A8_NEWSECURITY3.TITLE"] = "They Stole Our DNA",
        ["STRINGS.CODEX.A9_NEUTRONIUMAPPLICATIONS.BODY.CONTAINER1"] = "[LOG BEGINS]<br/>Director: Temporal energy can be reconfigured to vibrate the matter constituting Neutronium at just the right frequency to break it down and disperse it.<br/>Director: However, it is difficult to stabilize and maintain this reconfigured energy long enough to effectively remove practical amounts of Neutronium in real-life scenarios.<br/>Director: I am looking into making this technology more reliable and compact - this data could potentially have uses in the development of some sort of all-purpose disintegration ray.<br/>[END LOG]",
        ["STRINGS.CODEX.A9_NEUTRONIUMAPPLICATIONS.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.A9_NEUTRONIUMAPPLICATIONS.TITLE"] = "Possible Applications",
        ["STRINGS.CODEX.A9_PIPEDREAM.BODY.CONTAINER1"] = "[LOG BEGINS]<br/>The Director has suggested implanting artificial memories during print, but despite the great strides made in our research under her direction, such a thing can barely be considered more than a pipe dream.<br/>For the moment we remain focused on eliminating the remaining glitches in the system, as well as developing effective education and training routines for printed subjects.<br/>Suggest: Omega-3 supplements and mentally stimulating enclosure apparatuses to accompany tutelage.<br/>Dr. Broussard signing off.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.A9_PIPEDREAM.SUBTITLE"] = "ENCRYPTION LEVEL: ZERO",
        ["STRINGS.CODEX.A9_PIPEDREAM.TITLE"] = "Pipe Dream",
        ["STRINGS.CODEX.ARBORTREE.BODY.CONTAINER1"] = "Arbor Trees have been cultivated to spread horizontally when they grow so as to produce a high yield of lumber in vertically cramped spaces.<br/>Arbor Trees are related to the oak tree, specifically the Japanese Evergreen, though they have been genetically hybridized significantly.<br/>Despite having many hardy, evenly spaced branches, the short stature of the Arbor Tree makes climbing it rather irrelevant.",
        ["STRINGS.CODEX.ARBORTREE.SUBTITLE"] = "Wood Tree",
        ["STRINGS.CODEX.ARBORTREE.TITLE"] = "Arbor Tree",
        ["STRINGS.CODEX.AUTOMATION.HEADER_1"] = "Automation",
        ["STRINGS.CODEX.AUTOMATION.HEADER_2"] = "Automation Wires",
        ["STRINGS.CODEX.AUTOMATION.HEADER_3"] = "Signals",
        ["STRINGS.CODEX.AUTOMATION.HEADER_4"] = "Gates",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_1"] = "Automation is a tool for controlling the operation of buildings based on what sensors in the colony are detecting.<br/>A [[Ceiling Light]] could be configured to automatically turn on when a [[复制人运动传感器|Duplicant Motion Sensor]] detects a Duplicant in the room.<br/>A [[液泵|Liquid Pump]] might activate only when a [[液体元素传感器|Liquid Element Sensor]] detects water.<br/>A [[温度调节器|Thermo Regulator]] might activate only when the [[温度传感器|Thermo Sensor]] detects too much heat.<br/>",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_2"] = "In addition to an [[电线|electrical wire]], most powered buildings can also have an [[信号线|Automation Wire]] connected to them. This wire can signal the building to turn on or off. If the other end of a [[信号线|Automation Wire]] is connected to a sensor, the building will turn on and off as the sensor outputs signals.<br/>",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_3"] = "There are two signals that an [[信号线|Automation Wire]] can send: Green and Red. The green signal will usually cause buildings to turn on, and the red signal will usually cause buildings to turn off. Sensors can often be configured to send their green signal only under certain conditions. A [[温度传感器|Thermo Sensor]] could be configured to only send a green signal if detecting temperatures greater than a chosen value.<br/>",
        ["STRINGS.CODEX.AUTOMATION.PARAGRAPH_4"] = "The signals of sensor wires can be combined using special buildings called \"Gates\" in order to create complex activation conditions.<br/>The [[与门|AND Gate]] can have two automation wires connected to its input slots, and one connected to its output slots. It will send a \"Green\" signal to its output slot only if it is receiving a \"Green\" signal from both its input slots. This could be used to activate a building only when multiple sensors are detecting something.<br/>",
        ["STRINGS.CODEX.AUTOMATION.TITLE"] = "Automation",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>OMIGOD, every time I go into the break room now I get ambushed by Dr. Holland and he traps me in a 20 minute conversation about his new dog.<br/>Like, I GET it! Your puppy is cute! Why do you have like 400 different pictures of it on your phone, FROM THE SAME ANGLE?!<br/>SO annoying.</span>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Haha, I think it's nice, he really loves his dog. Oh! Did I show you the thing my cat did last night? She always falls asleep on my bed but this time she sprawled out on her back and her little tongue was poking out! So cute.<br/><span style=\"color:#F44A47;\">[BROKEN IMAGE]</span><br/><span style='opacity:0.67'>[121 MISSING ATTACHMENTS]</span></span>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'><i><b>UGHHHHHHHH!</b></i><br/>You're the worst!</span>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Summers</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span><br/>From: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>From: <b>Dr. Summers</b><span style='opacity:0.67'> <jsummers@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Dr. Jones<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.BODY.SIGNATURE2"] = "<br/>-Dr. Summers<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.SUBTITLE"] = "UNENCRYPTED",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.TITLE"] = "Re: dr. holland's dog",
        ["STRINGS.CODEX.B1_HOLLANDSDOG.TITLE2"] = "dr. holland's dog",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.BODY.CONTAINER1"] = "Bring your office to the stars with Gravitas new corporate space stations.<br/>Enjoy a captivated workforce with over 600 square feet of office space in low earth orbit. Stunning views, a low gravity gym and a cafeteria serving the finest nutritional bars await your personnel.<br/>Daily to and from missions to your satellite office via our luxury space shuttles.<br/>Rest assured our space stations and shuttles utilize only the extremely efficient, environmentally friendly Gravitas proprietary power sources.<br/>The workplace revolution starts now!",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.BODY.CONTAINER2"] = "Taking reservations now for the first orbital office spaces.<br/>100% money back guarantee (minus 10% filing fee)",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.SUBTITLE"] = "PUBLIC RELEASE",
        ["STRINGS.CODEX.B1_SPACEFACILITYDISPLAY1.TITLE"] = "Office Space in Space!",
        ["STRINGS.CODEX.B10_AI.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B111-1]</span><br/>[LOG BEGINS]<br/>I made a horrible discovery today while reviewing work on the artificial intelligence programming. It seems Dr. Ali mixed up a file when uploading a program onto a rudimentary robot and discovered that the device displayed the characteristics of what he called \"a puppy that was lost in a teleportation experiment weeks ago\".<br/>This is unbelievable! Jackie has been hiding the nature of the teleportation experiments from me. What's worse is I know from previous conversations that she knows I would never approve of pursuing this line of experimentation. The societal benefits of teleportation aside, you <i>cannot</i> kill a living being every time you want to send them to another room. The moral and ethical implications of this are horrendous.<br/>I know she has been keeping this information from me. When I searched through the Gravitas database I found nothing to do with these teleportation experiments. It was only because this reference showed up in Dr. Ali's AI paper that I was able to discover what has been happening.<br/>Jackie has to be stopped.<br/>But I know she is beyond reasonable discussion. I hope this is the only thing she is hiding from me, but I fear it is not.<br/>[LOG ENDS]<br/>[LOG BEGINS]<br/>Despite myself, I can't help thinking of the intriguing possiblities this presents for the AI development. It haunts me.<br/>I fear I may be sliding down a slippery slope, at the bottom of which Jackie is waiting for me with open arms.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.B10_AI.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.B10_AI.TITLE"] = "A Paradox",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.BODY.CONTAINER1"] = "Joshua: Hey Mr. Kraus, I'm passing around the collection pan. Wanna pitch in a couple bucks to get a cake for Ellie?<br/>Otto: Uh... I think I'll pass.<br/>Joshua: C'mon Otto, it's her birthday.<br/>Otto: Alright, fine. But this is all I have on me.<br/>Otto: I don't get why you hang out with her. Isn't she kind of... you know, mean?<br/>Joshua: Even the meanest people have a little niceness in them somewhere.<br/>Otto: Huh. Good luck finding it.<br/>Joshua: Thanks for the cake money, Otto.<br/>------------------<br/>",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.BODY.CONTAINER2"] = "Ellie: Nice cake. I bet it wasn't easy to like, strong-arm everyone into buying it.<br/>Joshua: You know, if you were a little nicer to people they might want to spend more time with you.<br/>Ellie: Pfft, please. Friends are about <i>quality</i>, not quantity, Josh.<br/>Joshua: Wow! Was that a roundabout compliment I just heard?<br/>Ellie: What? Gross, ew. Stop that.<br/>Joshua: Oh, don't worry, I won't tell anyone. I'm not much of a gossip.",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.B2_ELLIESBIRTHDAY.TITLE"] = "Office Cake",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:%5'>From the time she was old enough to walk Captain Johannsen dreamed of reaching the sky. Growing up on an air force base she came to love the sound jet engines roaring overhead. At 16 she became the youngest pilot ever to fly a fighter jet, and at 22 she had already entered the space flight program.<br/>Four years later Gravitas nabbed her for an exclusive contract piloting our space shuttles. In her time at Gravitas, Captain Johannsen has logged over 1,000 hours space flight time shuttling and deploying satellites to Low Earth Orbits and has just been named the pilot of our inaugural civilian space tourist program, slated to begin in the next year.<br/>Gravitas is excited to have Captain Johannsen in the pilot seat as we reach for the stars...and beyond!</span>",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:%10'><span class=\"ingame-smallcaps\"><br/>Brought to you by the Gravitas Facility.</span></span>",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.SUBTITLE"] = "ENCRYPTION LEVEL: ONE",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.TITLE"] = "Meet the Pilot",
        ["STRINGS.CODEX.B2_MEETTHEPILOT.TITLE2"] = "Captain Mae Johannsen",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.BODY.CONTAINER2"] = "Dr. Sklodowska, could I ask you to forward me the new spec changes to the Temporal Bow?<br/>The Director completely ignored me when I asked for a project update this morning. She walked right past me in the hall - I didn't realize I was that far down on the food chain. :(<br/>Mr. Kraus<br/>Physics Department<br/>The Gravitas Facility",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Sklodowska</b><span style='opacity:0.67'> <msklodowska@gravitas.nova></span><br/>From: <b>Mr. Kraus</b><span style='opacity:0.67'> <okraus@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.SUBTITLE"] = "UNENCRYPTED",
        ["STRINGS.CODEX.B2_TEMPORALBOWUPDATE.TITLE"] = "Spec Changes",
        ["STRINGS.CODEX.B3_MOVEDRABBITS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: A001, B111]</span><br/>[LOG BEGINS]<br/>Broussard: Director, do you know where my rabbits have been moved to? I asked around the bioengineering division but I was referred back to you.<br/>Director: Hm? Oh, yes, they've been removed.<br/>Broussard: \"Removed\"?<br/>Director: Discarded. I'm sorry, did you still need them? The reports showed your experiments with them were completed.<br/>Broussard: No, I-I... I'd collected all the data I needed, I just --<br/>Director: -- Doctor. You weren't making pets out of test subjects, were you?<br/>Broussard: Don't be ridiculous, I --<br/>Director: -- Good.They were horrible to look at anyway. All those red eyes looking at me.<br/>Broussard: In the future, please do not mess with my things. It... disturbs me.<br/>Director: I will notify you beforehand next time, Doctor.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.B3_MOVEDRABBITS.SUBTITLE"] = "ENCRYPTION LEVEL: ONE",
        ["STRINGS.CODEX.B3_MOVEDRABBITS.TITLE"] = "Moved Rabbits",
        ["STRINGS.CODEX.B3_MOVEDRACCOONS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: A001, B111]</span><br/>[LOG BEGINS]<br/>Broussard: Director, do you know where my raccoons have been moved to? I asked around the bioengineering division but I was referred back to you.<br/>Director: Hm? Oh, yes, they've been removed.<br/>Broussard: \"Removed\"?<br/>Director: Discarded. I'm sorry, did you still need them? The reports showed your experiments with them were completed.<br/>Broussard: No, I-I... I'd collected all the data I needed, I just --<br/>Director: -- Doctor. You weren't making pets out of test subjects, were you?<br/>Broussard: Don't be ridiculous, I --<br/>Director: -- Good.They were horrible to look at anyway. All that mangy fur.<br/>Broussard: In the future, please do not mess with my things. It... disturbs me.<br/>Director: I will notify you beforehand next time, Doctor.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.B3_MOVEDRACCOONS.SUBTITLE"] = "ENCRYPTION LEVEL: ONE",
        ["STRINGS.CODEX.B3_MOVEDRACCOONS.TITLE"] = "Moved Raccoons",
        ["STRINGS.CODEX.B3_MOVEDRATS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: A001, B111]</span><br/>[LOG BEGINS]<br/>Broussard: Director, do you know where my rats have been moved to? I asked around the bioengineering division but I was referred back to you.<br/>Director: Hm? Oh, yes, they've been removed.<br/>Broussard: \"Removed\"?<br/>Director: Discarded. I'm sorry, did you still need them? The reports showed your experiments with them were completed.<br/>Broussard: No, I-I... I'd collected all the data I needed, I just --<br/>Director: -- Doctor. You weren't making pets out of test subjects, were you?<br/>Broussard: Don't be ridiculous, I --<br/>Director: -- Good.They were horrible to look at anyway. All those bumps.<br/>Broussard: In the future, please do not mess with my things. It... disturbs me.<br/>Director: I will notify you beforehand next time, Doctor.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.B3_MOVEDRATS.SUBTITLE"] = "ENCRYPTION LEVEL: ONE",
        ["STRINGS.CODEX.B3_MOVEDRATS.TITLE"] = "Moved Rats",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.CONTAINER1"] = "Thanks Doctor.<br/>PS, if you hit the \"Reply\" button instead of composing a new e-mail it makes it easier for people to tell what you're replying to. :)<br/>I appreciate it!<br/>Mr. Kraus<br/>Physics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.CONTAINER2"] = "Try not to take it too personally, it's probably just stress.<br/>The Facility started going through a major overhaul not long before you got here, so I imagine the Director is having quite a time getting it all sorted out.<br/>Things will calm down once all the new departments are settled.<br/>Dr. Sklodowska<br/>Physics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Sklodowska</b><span style='opacity:0.67'> <msklodowska@gravitas.nova></span><br/>From: <b>Mr. Kraus</b><span style='opacity:0.67'> <okraus@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>Mr. Kraus</b><span style='opacity:0.67'> <okraus@gravitas.nova></span><br/>From: <b>Dr. Sklodowska</b><span style='opacity:0.67'> <msklodowska@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.BODY.TITLEALT"] = "To Otto (Spec Changes)",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.SUBTITLE"] = "UNENCRYPTED",
        ["STRINGS.CODEX.B3_RETEMPORALBOWUPDATE.TITLE"] = "RE: To Otto (Spec Changes)",
        ["STRINGS.CODEX.B4_MYPENS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>To whomever is stealing the glitter pens off of my desk:<br/><i>CONSIDER THIS YOUR LAST WARNING!</i></span>",
        ["STRINGS.CODEX.B4_MYPENS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>ALL</b><br/>From: <b>[REDACTED]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B4_MYPENS.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>[REDACTED]<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B4_MYPENS.SUBTITLE"] = "UNENCRYPTED",
        ["STRINGS.CODEX.B4_MYPENS.TITLE"] = "SUBJECT: MY PENS",
        ["STRINGS.CODEX.B4_REMYPENS.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>We would like to remind staff not to use the CC: All function for intra-office issues.<br/>In the event of disputes or disruptive work behavior within the facility, please speak to HR directly.<br/>We thank-you for your restraint.</span>",
        ["STRINGS.CODEX.B4_REMYPENS.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>ALL</b><br/>From: <b>Admin</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B4_REMYPENS.BODY.SIGNATURE1"] = "<br/>-Admin<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B4_REMYPENS.SUBTITLE"] = "UNENCRYPTED",
        ["STRINGS.CODEX.B4_REMYPENS.TITLE"] = "Re: MY PENS",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: A001, A435]</span><br/>[LOG BEGINS]<br/>Director: Unacceptable.<br/>Jones: I'm just telling you the numbers, Director, I'm not responsible for them.<br/>Director: In your earlier e-mail you claimed the issue would be solved by the Pod.<br/>Jones: Yeah, the weight issue. And it was solved. The problem now is the insane amount of power that big thing eats every time it prints a colonist.<br/>Director: So how do you suppose we meet these target numbers? Fossil fuels are exhausted, nuclear is outlawed, solar is next to impossible with this smog.<br/>Jones: I dunno. That's why you've got researchers, I just crunch numbers. Although you should avoid fossil fuels and nuclear energy anyway. If you have to load the rocket up with a couple tons of fuel then we're back to square one on the weight problem. It's gotta be something clever.<br/>Director: Thank you, Dr. Jones. You may go.<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.BODY.CONTAINER2"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: A001, B111]</span><br/>[LOG BEGINS]<br/>Jackie: Dr. Jones projects that traditional fuel will be insufficient for the Pod to make the flight.<br/>Olivia: Then we need to change its specs. Use lighter materials, cut weight wherever possible, do widespread optimizations across the whole project.<br/>Jackie: We have another option.<br/>Olivia: No. Absolutely not. You needed me and I-I came back, but if you plan to revive our research--<br/>Jackie: The world's doomed regardless, Olivia. We need to use any advantage we've got... And just think about it! If we built [REDACTED] technology into the Pod it wouldn't just fix the flight problem, we'd know for a fact it would run uninterrupted for thousands of years, maybe more.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.B4_REVISITEDNUMBERS.TITLE"] = "Revisited Numbers",
        ["STRINGS.CODEX.B5_ANTS.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: A001, B556]</span><br/>[LOG BEGINS]<br/>Technician: <i>Atta cephalotes</i>. What sort of experiment are you doing with these?<br/>Director: No experiment. I just find them interesting. Don't you?<br/>Tech: Not really?<br/>Director: You ought to. Very efficient. They perfected farming millions of years before humans.<br/>(sound of tapping on glass)<br/>Director: An entire colony led by and in service to its queen. Each organism knows its role.<br/>Tech: I have the results from the power tests, director.<br/>Director: And?<br/>Tech: Negative, ma'am.<br/>Director: I see. You know, another admirable quality of ants occurs to me. They can pull twenty times their own weight.<br/>Tech: I'm not sure I follow, ma'am.<br/>Director: Are you pulling your weight, Doctor?<br/>[LOG ENDS]",
        ["STRINGS.CODEX.B5_ANTS.SUBTITLE"] = "ENCRYPTION LEVEL: ONE",
        ["STRINGS.CODEX.B5_ANTS.TITLE"] = "Ants",
        ["STRINGS.CODEX.B50_MEMORYCHIP.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Director,<br/>I had a thought about how to solve your Duplicant memory problem.<br/>Rather than attempt to access the subject's old memories, what if we were to embed all necessary information for colony survival into the printing process itself?<br/>The amount of data engineering can store has grown exponentially over the last year. We should take advantage of the technological development.</span>",
        ["STRINGS.CODEX.B50_MEMORYCHIP.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>From: <b>[REDACTED]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B50_MEMORYCHIP.BODY.SIGNATURE1"] = "<br/>[REDACTED]<br/>Engineering Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B50_MEMORYCHIP.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.B50_MEMORYCHIP.TITLE"] = "Duplicant Memory Solution",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Director,<br/>I have been thinking, and it occurs to me that our subjects will likely travel outside our range of radio contact when establishing new colonies.<br/>Colonies travel into the cosmos as representatives of humanity, and I believe it is our duty to preserve the planet's non-scientific knowledge in addition to practical information.<br/>I would like to make a formal request that comprehensive arts and cultural histories make their way onto the microchip databases.</span>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>Doctor,<br/>If there is room available after the necessary scientific and survival knowledge has been uploaded, I will see what I can do.</span>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>From: <b>Dr. Broussard</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Broussard</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span><br/>From: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.SIGNATURE1"] = "<br/>-Dr. Broussard<br/>Bioengineering Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.BODY.SIGNATURE2"] = "<br/>-Director Stern<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.TITLE"] = "Re: Implant Database Request",
        ["STRINGS.CODEX.B51_ARTHISTORYREQUEST.TITLE2"] = "Implant Database Request",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Director,<br/>Engineering has requested the brainmaps of all blueprint subjects for the development of a podlinked software and I am reluctant to oblige.<br/>I believe they are seeking a way to exert temporary control over implanted subjects, and I fear this avenue of research may be ethically unsound.</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>Doctor,<br/>I understand your concerns, but engineering's newest project was conceived under my supervision.<br/>Please give them any materials they require to move forward with their research.</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>You can't be serious, Jacquelyn?</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER5"] = "<span class='ingame-indent' style='padding-left:5%'>You signed off on cranial chip implantation. Why would this be where you draw the line?<br/>It would be an invaluable safety measure and protect your printing subjects.</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.CONTAINER6"] = "<span class='ingame-indent' style='padding-left:5%'>It just gives me a bad feeling.<br/>I can't stop you if you insist on going forward with this, but I'd ask that you remove me from the project.</span>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>From: <b>Dr. Broussard</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Broussard</b><span style='opacity:0.67'> <obroussard@gravitas.nova></span><br/>From: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.SIGNATURE1"] = "<br/>-Dr. Broussard<br/>Bioengineering Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.BODY.SIGNATURE2"] = "<br/>-Director Stern<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B6_AICONTROL.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.B6_AICONTROL.TITLE"] = "Re: Objectionable Request",
        ["STRINGS.CODEX.B6_AICONTROL.TITLE2"] = "SUBJECT: Objectionable Request",
        ["STRINGS.CODEX.B6_AICONTROL.TITLE3"] = "SUBJECT: Re: Objectionable Request",
        ["STRINGS.CODEX.B6_TIMEMUSINGS.BODY.CONTAINER1"] = "When we discuss Time as a concrete aspect of the universe, not seconds on a clock or perceptions of the mind, it is important first of all to establish that we are talking about a unique dimension that layers into the three physical dimensions of space: length, width, depth.<br/>We conceive of Real Time as a straight line, one dimensional, uncurved and stretching forward infinitely. This is referred to as the \"Arrow of Time\".<br/>Logically this Arrow can move only forward and can never be reversed, as such a reversal would break the natural laws of the universe. Effect would precede cause and universal entropy would be undone in a blatant violation of the Second Law.<br/>Still, one can't help but wonder; what if the Arrow's trajectory could be curved? What if it could be redirected, guided, or loosed? What if we could create Time's Bow?",
        ["STRINGS.CODEX.B6_TIMEMUSINGS.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.B6_TIMEMUSINGS.TITLE"] = "Director's Notes",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>Omg, <i>hi</i> Nikola!<br/>Have you heard about the super weird thing that's been happening in the kitchen lately? Joshua's lunch has disappeared from the fridge like, every day for the past week!<br/>There's a <i>ton</i> of cameras in that room too but all anyone can see is like this spiky blond hair behind the fridge door.<br/>So <i>weird</i> right? ;)<br/>Anyway, totally unrelated, but our computer system's been having this <i>glitch</i> where datasets going back for like half a year get <i>totally</i> wiped for all employees with the initials \"N.T.\"<br/>Isn't it weird how specific that is? Don't worry though! I'm sure I'll have it fixed before it affects any of <i>your</i> work.<br/>Byeee!</span>",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Techna</b><span style='opacity:0.67'> <ntechna@gravitas.nova></span><br/>From: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.BODY.SIGNATURE1"] = "<br/>XOXO,<br/>Dr. Jones<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.B7_FRIENDLYEMAIL.TITLE"] = "Hiiiii!",
        ["STRINGS.CODEX.B7_INSPACE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: B835, B997]</span><br/>[LOG BEGINS]<br/>Dr.Ansari: Shhhh...<br/>Dr. Bubare: What? What are we doing here?<br/>Dr. Ansari: I'll show you, just keep your voice down.<br/>Dr. Bubare: Are we even allowed to be here?<br/>Dr. Ansari: No. Trust me it'll all be worth it once I can find it.<br/>Dr. Bubare: Find what?<br/>Dr. Ansari: That!<br/>Dr. Bubare: ...Video feed from a rat cage? What's so great about -- Wait. Are they--?<br/>Dr. Ansari: Floating!<br/>Dr. Bubare: You mean they're in--?<br/>Dr. Ansari: Space!<br/>Dr. Bubare: Our thermal rats are in space?!?!<br/>Dr. Ansari: Yep! There's Applecart and Cherrypie and little Bananabread. Look at them, they're so happy. We made ratstronauts!!<br/>Dr. Bubare: HAPPY rat-stronauts.<br/>Dr. Ansari: WE MADE HAPPY RATSTRONAUTS!!<br/>Dr. Bubare: Shhhhhh...Someone's coming.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.B7_INSPACE.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.B7_INSPACE.TITLE"] = "In Space",
        ["STRINGS.CODEX.B7_TIMESARROWTHOUGHTS.BODY.CONTAINER1"] = "I've been unable to shake the notion of the Bow.<br/>The thought of its mechanics are too intriguing, and I can only dream of the mark such a device would make upon the world -- imagine, a source of inexhaustible energy!<br/>So many of humanity's problems could be solved with this one invention - domestic energy, environmental pollution, <i>the fuel wars</i>.<br/>I have to pursue this dream, no matter what.",
        ["STRINGS.CODEX.B7_TIMESARROWTHOUGHTS.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.B7_TIMESARROWTHOUGHTS.TITLE"] = "Time's Arrow Thoughts",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.BODY.CONTAINER1"] = "<b>Incredible Technology From Independent Lab Harnesses Time into Energy</b>",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.BODY.CONTAINER2"] = "Scientists from the recently founded Gravitas Facility have unveiled their first technology prototype, dubbed the \"Temporal Bow\". It is a device which manipulates the 4th dimension to generate infinite, clean and renewable energy.<br/>While it may sound like something from science fiction, facility founder Dr. Jacquelyn Stern confirms that it is very much real.<br/>\"It has already been demonstrated that Newton's Second Law of Motion can be violated by negative mass superfluids under the correct lab conditions,\" she says.<br/>\"If the Laws of Motion can be bent and altered, why not the Laws of Thermodynamics? That was the main intent behind this project.\"<br/>The Temporal Bow works by rapidly vibrating sections of the 4th dimension to send small quantities of mass forward and backward in time, generating massive amounts of energy with virtually no waste.<br/>\"The fantastic thing about using the 4th dimension as fuel,\" says Stern, \"is that it is really, categorically infinite\".<br/>For those eagerly awaiting the prospect of human time travel, don't get your hopes up just yet. The Facility says that although they have successfully transported matter through time, the technology was expressly developed for the purpose of energy generation and is ill-equipped for human transportation.",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.B8_MAGAZINEARTICLE.TITLE"] = "Nucleoid Article",
        ["STRINGS.CODEX.B8_POLITEREQUEST.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>To whoever is entering Director Stern's office to move objects on her desk one inch to the left, please desist as she finds it quite unnerving.</span>",
        ["STRINGS.CODEX.B8_POLITEREQUEST.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">To: <b>All</b><br/>From: <b>Admin</b> <span style='opacity:0.67'><admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.B8_POLITEREQUEST.BODY.SIGNATURE"] = "<br/>Thank-you,<br/>-Admin<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.B8_POLITEREQUEST.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.B8_POLITEREQUEST.TITLE"] = "Polite Request",
        ["STRINGS.CODEX.B9_TELEPORTATION.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: A001]</span><br/>[LOG BEGINS]<br/>Dr. Techna's newest notes on Duplicant memories have revealed some interesting discoveries. It seems memories </i>can</i> be transferred to the cloned subject but it requires the host to be subjected to a machine that performs extremely detailed microanalysis. This in-depth dissection of the subject would produce the results we need but at the expense of destroying the host.<br/>Of course this is not ideal for our current situation. The time and energy it took to recruit Gravitas' highly trained staff would be wasted if we were to extirpate these people for the sake of experimentation. But perhaps we can use our Duplicants as experimental subjects until we perfect the process and look into finding volunteers for the future in order to obtain an ideal specimen. I will have to discuss this with Dr. Techna but I'm sure he would be enthusiastic about such an opportunity to continue his work.<br/>I am also very interested in the commercial opportunities this presents. Off the top of my head I can think of applications in genetics, AI development, and teleportation technology. This could be a significant financial windfall for the company.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.B9_TELEPORTATION.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.B9_TELEPORTATION.TITLE"] = "Memory Breakthrough",
        ["STRINGS.CODEX.BALMLILY.BODY.CONTAINER1"] = "The Balm Lily naturally contains high vitamin concentrations and produces acids similar in molecular makeup to acetylsalicylic acid (commonly known as aspirin).<br/>As a result, the plant is ideal both for boosting immune systems and treating a variety of common maladies such as pain and fever.",
        ["STRINGS.CODEX.BALMLILY.SUBTITLE"] = "Medicinal Herb",
        ["STRINGS.CODEX.BALMLILY.TITLE"] = "Balm Lily",
        ["STRINGS.CODEX.BASIC_FABRIC.BODY.CONTAINER1"] = "A ball of raw cellulose harvested from a Thimble Reed.<br/>It is used in the production of [[Stations|Clothing]] and textiles.",
        ["STRINGS.CODEX.BASIC_FABRIC.SUBTITLE"] = "Textile Ingredient",
        ["STRINGS.CODEX.BASIC_FABRIC.TITLE"] = "Reed Fiber",
        ["STRINGS.CODEX.BEETA.BODY.CONTAINER1"] = "Beetas are insectoid creatures that enjoy a symbiotic relationship with the radioactive environment they thrive in.<br/>Much like the honey bee gathers nectar and processes it to honey, the Beeta turns [[铀矿|Uranium Ore]] into [[浓缩铀|Enriched Uranium]] through a complex process of isotope separation inside the Beeta Hive.<br/>When first observing the Beeta's enrichment process, many scientists note with surprise just how much more efficient the cooperative combination of insect and hive is when compared to even the most advanced industrial processes.",
        ["STRINGS.CODEX.BEETA.SUBTITLE"] = "Aggressive Critter",
        ["STRINGS.CODEX.BEETA.TITLE"] = "Beeta",
        ["STRINGS.CODEX.BLISSBURST.BODY.CONTAINER1"] = "The Bliss Burst is a succulent in the genus Haworthia and is a hardy plant well-suited for beginner gardeners.<br/>They require little in the way of upkeep, to the point that the most common cause of death for Bliss Bursts is overwatering from over-eager carers.",
        ["STRINGS.CODEX.BLISSBURST.SUBTITLE"] = "Decorative Plant",
        ["STRINGS.CODEX.BLISSBURST.TITLE"] = "Bliss Burst",
        ["STRINGS.CODEX.BLUE_GRASS.BODY.CONTAINER1"] = "The Alveo Vera's fleshy stems are dotted with small apertures featuring bidirectional valves through which [[二氧化碳|Carbon Dioxide]] is absorbed and sticky oxygenated waste is secreted.<br/>This buildup resulting from this respiration cycle crystallizes into [[氧石|Oxylite]] ore.<br/>Horticulturists have long been curious about the protective epithelium that prevents the [[氧石|Oxylite]] ore from sublimating while on the plant. Unfortunately, it is too fragile to survive handling, and has thus far proven impossible to study.",
        ["STRINGS.CODEX.BLUE_GRASS.SUBTITLE"] = "Plant",
        ["STRINGS.CODEX.BLUE_GRASS.TITLE"] = "Alveo Vera",
        ["STRINGS.CODEX.BLUFFBRIAR.BODY.CONTAINER1"] = "Bluff Briars have formed a symbiotic relationship with a closely related plant strain, the [[Bristle Blossom]].<br/>They tend to thrive in areas where the Bristle Blossom is present, as the berry it produces emits a rare chemical while decaying that the Briar is capable of absorbing to supplement its own pheromone production.",
        ["STRINGS.CODEX.BLUFFBRIAR.BODY.CONTAINER2"] = "Due to the Bluff Briar's unique pheromonal \"charm\" defense, animals are extremely unlikely to eat it in the wild.<br/>As a result, the Briar's barbs have become ineffectual over time and are unlikely to cause injury, unlike the Bristle Blossom, which possesses barbs that are exceedingly sharp and require careful handling.",
        ["STRINGS.CODEX.BLUFFBRIAR.SUBTITLE"] = "Decorative Plant",
        ["STRINGS.CODEX.BLUFFBRIAR.TITLE"] = "Bluff Briar",
        ["STRINGS.CODEX.BOGBUCKET.BODY.CONTAINER1"] = "Bog Buckets get their name from their bucket-like flowers and their propensity to grow in swampy, bog-like environments.<br/>The flower secretes a thick, sweet liquid which collects at the bottom of the bucket and can be gathered for consumption.<br/>Though not inherently dangerous, the interior of the Bog Bucket flower is so warm and inviting that it has tempted individuals to climb inside for a nap, only to awake trapped in its sticky sap.",
        ["STRINGS.CODEX.BOGBUCKET.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.BOGBUCKET.TITLE"] = "Bog Bucket",
        ["STRINGS.CODEX.BRISTLEBLOSSOM.BODY.CONTAINER1"] = "The Bristle Blossom is frequently cultivated for its calorie dense and relatively fast growing Bristle Berries.<br/>Consumption of the berry requires special preparation due to the thick barbs surrounding the edible fruit.<br/>The term \"Bristle Berry\" is, in fact, a misnomer, as it is not a \"berry\" by botanical definition but an aggregate fruit made up of many smaller fruitlets.",
        ["STRINGS.CODEX.BRISTLEBLOSSOM.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.BRISTLEBLOSSOM.TITLE"] = "Bristle Blossom",
        ["STRINGS.CODEX.BUDDYBUD.BODY.CONTAINER1"] = "As a byproduct of photosynthesis, the Buddy Bud naturally secretes a compound that is chemically similar to the neuropeptide created in the human brain after receiving a hug.",
        ["STRINGS.CODEX.BUDDYBUD.SUBTITLE"] = "Decorative Plant",
        ["STRINGS.CODEX.BUDDYBUD.TITLE"] = "Buddy Bud",
        ["STRINGS.CODEX.C01_EVIL.BODY.CONTAINER1"] = "Clearly Nikola is evil. He has some kind of scheme going on that he's keeping secret from the rest of Gravitas and I haven't been able to crack what that is because it's offline and he's always at his computer. Whenever I ask him what he's up to he says I wouldn't understand. Pfft! We both went through the same particle physics classes, buddy. Just because you mash a keyboard and I adjust knobs does not mean I don't know what the Time Containment Field does.<br/>And then today I dropped a wrench and Nikola nearly jumped out of his skin! He spun around and screamed at me never to do that again. And then when I said, \"Geez, it's not the end of the world,\" he was like, \"Yeah, it's not like the world will blow up if I get this wrong\" really sarcastic-like.<br/>Which technically is true. If the Time Containment Field were to break down, the Temporal Bow could theoretically blow up the world. But that's why there are safety systems in place. And safety systems on safety systems. And then safety systems on top of that. But then again he built all the safety systems, so if he wanted to...<br/>------------------<br/>",
        ["STRINGS.CODEX.C01_EVIL.BODY.CONTAINER2"] = "I decided to get into work early today but when I got in Nikola was already there and it looked like he hadn't been home all weekend. He was pacing back and forth in the lab, monologuing but not like an evil villain. Like someone who hadn't slept in a week.<br/>\"Ruby,\" he said. \"You have to promise me that if anything goes wrong you'll turn on this machine. They're pushing it too far. The printing pods are pushing the...It's too much - TOO MUCH! Something's going to blow. I tried... I'm trying to save it. Not the Earth. There's no hope for the Earth, it's all going to...\" then he made this exploding sound. \"But the Universe. Time itself. It could all go, don't you see? This machine can contain it. Put a Temporal Containment Field around the Earth so time itself doesn't break down and...and...\"<br/>Then all of a sudden these security guys came in. New guys. People I haven't seen before. And they just took him away. Then they took me to a room and asked me all kinds of questions and I answered them, I guess. I don't remember much because the whole time I was thinking - What if I was wrong? What if he's not evil, but Gravitas is?<br/>What if I was wrong and what if he's right?<br/>------------------<br/>",
        ["STRINGS.CODEX.C01_EVIL.BODY.CONTAINER3"] = "No seriously - what if he's right?<br/>------------------<br/>",
        ["STRINGS.CODEX.C01_EVIL.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.C01_EVIL.TITLE"] = "Evil",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>Director, I think I've found the perfect engineer candidate to design our small-scale colony machines.<br/>-----------------------------------------------------------------------------------------------------<br/></span>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:10%'><span class=\"ingame-smallcaps\"><b>Bringing Creative Workspace Ideas into the Industrial Setting</b><br/>Michael E.E. Perlmutter is a rising star in the world industrial design, making a name for himself by cooking up playful workspaces for a work force typically left out of the creative conversation.<br/>\"Ergodynamic chairs have been done to death,\" says Perlmutter. \"What I'm interested in is redesigning the industrial space. There's no reason why a machine can't convey a sense of whimsy.\"<br/>It's this philosophy that has launched Perlmutter to the top of a very short list of hot new industrial designers.</span></span>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>From: <b>[REDACTED]</b><br/>------------------<br/>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.BODY.SIGNATURE1"] = "<br/>[REDACTED]<br/>Human Resources Coordinator<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.SUBTITLE"] = "ENCRYPTION LEVEL: ONE",
        ["STRINGS.CODEX.C5_ENGINEERINGCANDIDATE.TITLE"] = "RE: Engineer Candidate?",
        ["STRINGS.CODEX.C7_FIRSTCOLONY.BODY.CONTAINER1"] = "The first experiments with establishing a colony off planet were an unmitigated disaster. Without outside help, our current Artificial Intelligence was completely incapable of making the kind of spontaneous decisions needed to deal with unforeseen circumstances. Additionally, the colony subjects lacked the forethought to even build themselves toilet facilities, even after soiling themselves repeatedly.<br/>While initial experiments in a lab setting were encouraging, our latest operation on non-Terra soil revealed some massive inadequacies to our system. If this idea is ever going to work, we will either need to drastically improve the AI directing the subjects, or improve the brains of our Duplicants to the point where they possess higher cognitive functions.<br/>Given the disastrous complications that I could foresee arising if our Duplicants were made less supplicant, I'm leaning toward a push to improve our Artificial Intelligence.<br/>Meanwhile, we will have to send a clean-up crew to destroy all evidence of our little experiment beneath the Ceres' surface. We can't risk anyone discovering the remnants of our failed colony, even if that's unlikely to happen for another few decades at least.<br/>(Sometimes it boggles my mind how much further behind Gravitas the rest of the world is.)",
        ["STRINGS.CODEX.C7_FIRSTCOLONY.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.C7_FIRSTCOLONY.TITLE"] = "Director's Notes",
        ["STRINGS.CODEX.C8_TIMESORDER.BODY.CONTAINER1"] = "We have been successfully using the Temporal Bow now for some time with no obvious consequences. I should be happy that this works so well, but several questions gnaw at my brain late at night.<br/>If Time's Arrow is moving forward the Laws of Entropy declare that the universe should be moving from a state of order to one of chaos. If the Temporal Bow bends to a previous point in time to a point when things were more orderly, logic would dictate that we are making this point more chaotic by taking things from it. All known laws of the natural universe suggests that this should have affected our Present Day, but all evidence points to that not being true. It appears the theory that we cannot change our past was incorrect!<br/>This suggests that Time is, in fact, not an arrow but several arrows, each pointing different directions. Fundamentally, this proves the existence of other timelines - different dimensions - some of which we can assume have also built their own Temporal Bow.<br/>The promise of crossing this final dimensional threshold is too tempting. Imagine what things Gravitas has invented in another dimension!! I must find a way to tear open the fabric of spacetime and tap into the limitless human potential of a thousand alternate timelines.",
        ["STRINGS.CODEX.C8_TIMESORDER.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.C8_TIMESORDER.TITLE"] = "Time's Order",
        ["STRINGS.CODEX.CLEANER.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Gulp Fish\" Pacu variant</span>",
        ["STRINGS.CODEX.CLEANER.BODY.CONTAINER2"] = "Despite descending from the Pacu, the Gulp Fish is unique enough both in genetics and behavior to be considered its own subspecies.",
        ["STRINGS.CODEX.CLEANER.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.CLEANER.TITLE"] = "Gulp Fish",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.CONFINED"] = "Confined when a room is smaller than <b>{0} cells</b>.",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.MAXAGE"] = "This critter's typical Life Span is <b>{0} cycles</b>.",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.NON_LETHAL_RANGE"] = "Livable range: <b>{0}</b> to <b>{1}</b>",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.OVERCROWDING"] = "Crowded when a room has less than <b>{0} cells</b> of space for each critter.",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.COMFORT_RANGE"] = "Comfort range: <b>{0}</b> to <b>{1}</b>",
        ["STRINGS.CODEX.CREATURE_DESCRIPTORS.TEMPERATURE.NON_LETHAL_RANGE"] = "Livable range: <b>{0}</b> to <b>{1}</b>",
        ["STRINGS.CODEX.CRITTERDELIVERY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: B482, B759, C094]</span><br/>[LOG BEGINS]<br/>Security Guard 1: Hey hey! Welcome back.<br/>Security Guard 2: Hand on the scanner, please.<br/>Courier: Sure thing, lemme just...<br/>Courier: Whoops-- thanks, Steve. These little fellas are a two-hander for sure.<br/>(sound of furry noses snuffling on cardboard)<br/>Security Guard 2: Follow me, please.<br/>[LOG ENDS]",
        ["STRINGS.CODEX.CRITTERDELIVERY.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.CRITTERDELIVERY.TITLE"] = "Critter Delivery",
        ["STRINGS.CODEX.CRITTERSTATUS.CRITTERSTATUS_TITLE"] = "Field Guide",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.BODY.CONTAINER1"] = "All critters are wild when first encountered, with the exception of babies hatched from eggs laid by domesticated adults—those will be born tame.<br/>During the domestication process, the critter becomes less self-reliant and develops a higher baseline of expectations regarding its environment and care. Its metabolism accelerates, resulting in an increased level of required calories.<br/>Critters can be domesticated by Duplicants with the Critter Ranching skill at the Grooming Station, and get excited when it's their turn to be fussed over.",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.CONTAINER1"] = "Domesticated critters produce far more resources and lay eggs at a higher frequency than wild ones. They require additional care in order to maintain the levels of happiness that maximize their utility in the colony. (Happy critters are also generally more pleasant to be around.)<br/>Once tame, critters can access the Critter Feeder, which is unavailable to wild critters.",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.SUBTITLE"] = "<b>Effects</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.TAME_HAPPINESS"] = "    • Happiness<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.TAME_METABOLISM"] = "    • Critter Metabolism",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TAME.TITLE"] = "Tame",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.TITLE"] = "Domestication",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.CONTAINER1"] = "Wild critters do not require feeding by the colony's Critter Ranchers, thanks to their slower metabolism. They do, however, produce fewer materials than domesticated critters.<br/>Approaching a wild critter to trap or wrangle it is quite safe, provided that it is a non-hostile species. Attacking a critter will typically provoke a combat response.",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.SUBTITLE"] = "<b>Effects</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.TITLE"] = "Wild",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.WILD_METABOLISM"] = "    • Critter Metabolism<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.DOMESTICATION.WILD.WILD_POOP"] = "    • Resource Production<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.BODY.CONTAINER1"] = "Reproductive rates and methods vary among species. The majority lay eggs that must be incubated in order to hatch the next generation of critters.<br/>Factors that influence the rate of reproduction include egg care, happiness, living conditions and domestication.",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.EGGCHANCES.CONTAINER1"] = "In most cases, an egg will hatch into the same critter variant as its parent. Genetic volatility, however, means that there is a chance that it may hatch into another variant from that species.<br/>There are many things that can alter the likelihood of a critter laying a particular type of egg.<br/>Egg chances are impacted by:<br/>    • Diet<br/>    • Body temperature<br/>    • Ambient gasses and elements<br/>    • Plants in the critters' care<br/>    • Variants that share the enclosure<br/>When a tame critter lays an egg, the resulting offspring will be born tame.",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.EGGCHANCES.TITLE"] = "Egg Chances",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FERTILITYRATE.CONTAINER1"] = "Each time a critter completes their reproduction cycle (i.e. at 100 percent), it lays an egg and restarts its cycle.<br/>A critter's environment greatly impacts its base reproduction rate. When a critter is feeling cramped, it will wait until all eggs in the room have hatched or been removed before laying any of its own.<br/>Critters will also stop reproducing when they feel confined, which happens when their space is too small or they are stuck in a door or tile.<br/>Mood and domestication also impact reproduction: happy critters reproduce more regularly, and happy tame critters reproduce the fastest.",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FERTILITYRATE.TITLE"] = "Reproduction Rate",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FUTURE_OVERCROWDED.CONTAINER1"] = "Crowded critters—or critters who know they'll start feeling crowded once all of the eggs in the room have hatched—will temporarily stop laying eggs. Their reproductive system will resume function once all eggs have hatched or been removed from the room.",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FUTURE_OVERCROWDED.CRAMPED_FERTILITY"] = "    • Reproduction",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FUTURE_OVERCROWDED.SUBTITLE"] = "<b>Effects</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.FUTURE_OVERCROWDED.TITLE"] = "Cramped",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.INCUBATION.CONTAINER1"] = "A critter's incubation time is one-fifth of their total lifetime: for example, if a critter's maximum age is 100 cycles, its egg will take 20 cycles to hatch.<br/>Incubation rates can be accelerated through tender intervention by a Critter Rancher. Lullabied eggs—that is, those that have been sung to—will incubate faster and hatch sooner than eggs that have not received such tender care. Being cuddled by a Cuddle Pip also accelerates the rate of incubation.<br/>Eggs can be cuddled anywhere, but can only be lullabied when placed inside an Incubator. The effects of lullabies and cuddles are cumulative.",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.INCUBATION.TITLE"] = "Incubation",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.MAXAGE.CONTAINER1_DLC1"] = "With the exception of the Beeta Hive and the Morb—which can live indefinitely if left to their own devices—critters have a fixed life expectancy. The maximum age indicates the highest number of cycles that critters will live, barring starvation or other unnatural causes of death.<br/>If critters are injured or unhealthy, a Critter Rancher can restore their health at the Grooming Station.<br/>Babyhood, the period before a critter is mature enough to reproduce, is marked by a slower metabolism and the easy happiness of youth.<br/>Most species live for 75 to 100 cycles on average. The shortest-lived critter is the Beeta, whose lifespan is only five cycles long.",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.MAXAGE.CONTAINER1_VANILLA"] = "With the exception of the Morb—which can live indefinitely if left to its own devices—critters have a fixed life expectancy. The maximum age indicates the highest number of cycles that critters will live, barring starvation or other unnatural causes of death.<br/>Babyhood, the period before a critter is mature enough to reproduce, is marked by a slower metabolism and the easy happiness of youth.<br/>Most species live for 75 to 100 cycles on average.",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.MAXAGE.TITLE"] = "Max Age",
        ["STRINGS.CODEX.CRITTERSTATUS.FERTILITY.TITLE"] = "Reproduction",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.BODY.CONTAINER1"] = "A critter's metabolic rate is a measure of their appetite and the materials that they excrete as a result.<br/>Critters with higher metabolism get hungry more often. Those with lower metabolism will consume less food, but this reduced caloric intake results in fewer resources being produced.<br/>The digestive process is influenced by conditions such as domestication, mood, and whether the critter in question is a juvenile (baby) or an adult.",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.HUNGRY.CONTAINER1"] = "Tame critters have significantly faster metabolism than wild ones, and get hungry sooner. This makes them more valuable in terms of resource production, as long as the colony is equipped to meet their dietary needs.<br/>Critters' stomachs vary in size, but they are capable of storing at least five cycles' worth of food. Their bellies begin to rumble when those internal caches drop below 90 percent. The critter will then seek out food, and will continue to eat until they feel completely full again.<br/>Juvenile critters have the slowest metabolism, although glum tame critters are not far behind.",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.HUNGRY.TITLE"] = "Hungry",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.STARVING.CONTAINER1_DLC1"] = "With the exception of Morbs and Beetas—which require zero calories to survive—tame critters will die after {0} cycles of consistent starvation. Wild critters do not starve to death.",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.STARVING.CONTAINER1_VANILLA"] = "With the exception of Morbs—which require zero calories to survive—tame critters will die after {0} cycles of consistent starvation. Wild critters do not starve to death.",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.STARVING.TITLE"] = "Starving",
        ["STRINGS.CODEX.CRITTERSTATUS.METABOLISM.TITLE"] = "Metabolism",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.BODY.CONTAINER1"] = "As with many living things, critters are susceptible to fluctuations in mood. While they are incapable of articulating their feelings verbally, these variations have observable effects on productivity and reproduction.<br/>Factors that influence a critter's mood include: grooming, wildness/tameness, habitat, overcrowding, confinement, and Brackene consumption.",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.CONFINED_FERTILITY"] = "    • Reproduction<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.CONFINED_HAPPINESS"] = "    • Happiness",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.CONTAINER1"] = "Each species has its own space requirements. Critters who find themselves in a room that they consider too small will feel confined. They will feel the same way if they become stuck in a door or tile. Critters will not reproduce while they are in this state.<br/>Shove Voles are the exception to this rule: their tunneling instincts make them quite comfortable in snug spaces, and they never feel confined.",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.SUBTITLE"] = "<b>Effects</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.CONFINED.TITLE"] = "Confined",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.GLUM.CONTAINER1"] = "Critters can survive in subpar environments, but it takes a toll on their mood and impacts metabolism and productivity. When their happiness levels dip below zero, they become glum.<br/>Wild critters are less sensitive to the effects of glumness than their tamed brethren, though they are still negatively affected by crowded or confined living conditions.",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.GLUM.GLUMWILD_METABOLISM"] = "    • Critter Metabolism<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.GLUM.SUBTITLE"] = "<b>Effects</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.GLUM.TITLE"] = "Glum",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HAPPY.CONTAINER1"] = "Happy, tame critters produce more usable materials and tend to lay eggs at a higher rate than glum or wild critters. Domesticated critters are less resilient than wild ones—they require more care from the colony in order to maintain a positive disposition.<br/>Babies have a higher baseline of natural joy, but produce neither resources nor eggs.<br/>Duplicants with the Critter Ranching skill have the expertise needed to domesticate and care for critters. They can boost a critter's mood and tend to their health at a Grooming Station.<br/>Critters who drink at the Critter Fountain also enjoy a mood boost, despite the lack of nutrients available in the Brackene dispensed.<br/>Being confined or feeling crowded undermines a critter's happiness.",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HAPPY.HAPPY_METABOLISM"] = "    • Indirectly improves egg-laying rates",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HAPPY.SUBTITLE"] = "<b>Effects</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HAPPY.TITLE"] = "Happy",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HOSTILE.CONTAINER1_DLC1"] = "Most critters are non-hostile. They may attempt to defend themselves when attacked by Duplicants, though their natural passivity limits the damage caused in these instances.<br/>Some critters, however, have exceptionally strong self-preservation instincts and must be approached with extreme caution. Pokeshells, for example, are not naturally hostile but are fiercely protective of their young and will attack if a Duplicant or critter wanders too close to their eggs.<br/>The Beeta, on the other hand, is both hostile and radioactive. While it cannot be tamed, it can be subdued through the use of CO2.",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HOSTILE.CONTAINER1_VANILLA"] = "Most critters are non-hostile. They may attempt to defend themselves when attacked by Duplicants, though their natural passivity limits the damage caused in these instances.<br/>Some critters, however, have exceptionally strong self-preservation instincts and must be approached with extreme caution.<br/>Pokeshells, for example, are not naturally hostile but are fiercely protective of their young and will attack if a Duplicant or critter wanders too close to their eggs.",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.HOSTILE.TITLE"] = "Hostile",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.CONTAINER1"] = "When too many unpleasant conditions add up, critters become utterly miserable. This level of unhappiness seriously undermines their ability to contribute to the colony. Miserable critters have lower metabolism and will not lay eggs.",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.MISERABLEWILD_FERTILITY"] = "    • Reproduction",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.MISERABLEWILD_METABOLISM"] = "    • Critter Metabolism",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.SUBTITLE"] = "<b>Effects</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.MISERABLE.TITLE"] = "Miserable",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.NEUTRAL.CONTAINER1"] = "When a critter has no reason to object to anything in its environment or diet, it will feel quite content with its lot in life. Satisfied critters have the default metabolism, fertility and life span expected of their species.",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.NEUTRAL.TITLE"] = "Satisfied",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.OVERCROWDED.CONTAINER1"] = "This occurs when a critter is in a room that's appropriately sized for its needs but feels that there are too many other critters sharing the same space. Because each species has its own space requirements, this state can vary among occupants of the same room.<br/>This emotional state intensifies in response to the number of excess critters: adding new critters to an already crowded room will undermine a critter's happiness even further.",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.OVERCROWDED.OVERCROWDED_HAPPY1"] = "    • Happiness<br/>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.OVERCROWDED.SUBTITLE"] = "<b>Effects</b>",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.OVERCROWDED.TITLE"] = "Crowded",
        ["STRINGS.CODEX.CRITTERSTATUS.MOOD.TITLE"] = "Mood",
        ["STRINGS.CODEX.CRYOTANKWARNINGS.BODY.CONTAINER1"] = "    • Do not leave the contents of the Cryotank 3000 unattended unless an apocalyptic disaster has left you no choice.<br/>    • Ensure that the Cryotank 3000 has enough battery power to remain active for at least 6000 years.<br/>    • Do not attempt to defrost the contents of the Cryotank 3000 while it is submerged in molten hot lava.<br/>    • Use only a qualified Gravitas Cryotank repair facility to repair your Cryotank 3000. Attempting to service the device yourself will void the warranty.<br/>    • Do not put food in the Cryotank 3000. The Cryotank 3000 is not a refrigerator.<br/>    • Do not allow children to play in the Cryotank 3000. The Cryotank 3000 is not a toy.<br/>    • While the Cryotank 3000 is able to withstand a nuclear blast, Gravitas and its subsidiaries are not responsible for what may happen in the resulting nuclear fallout.<br/>    • Wait at least 5 minutes after being unfrozen from the Cryotank 3000 before operating heavy machinery.<br/>    • Each Cryotank 3000 is good for only one use.<br/>",
        ["STRINGS.CODEX.CRYOTANKWARNINGS.SUBTITLE"] = "IMPORTANT OPERATING INSTRUCTIONS FOR THE CRYOTANK 3000",
        ["STRINGS.CODEX.CRYOTANKWARNINGS.TITLE"] = "CRYOTANK SAFETY",
        ["STRINGS.CODEX.CRYSTAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Radiant\" Shine Bug variant</span>",
        ["STRINGS.CODEX.CRYSTAL.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.CRYSTAL.TITLE"] = "Radiant Bug",
        ["STRINGS.CODEX.DASHASALTVINE.BODY.CONTAINER1"] = "The Dasha Saltvine is a unique plant that needs large amounts of salt to balance the levels of water in its body.<br/>In order to keep a supply of salt on hand, the end of the vine is coated in microscopic formations which bind with sodium atoms, forming large crystals over time.",
        ["STRINGS.CODEX.DASHASALTVINE.SUBTITLE"] = "Edible Spice Plant",
        ["STRINGS.CODEX.DASHASALTVINE.TITLE"] = "Dasha Salt Vine",
        ["STRINGS.CODEX.DECOR.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Longhair\" Slickster variant</span>",
        ["STRINGS.CODEX.DECOR.BODY.CONTAINER2"] = "Positioned on either side of the Major Rhinophores are Minor Rhinophores, which specialize in mechanical reception and detect air pressure around the Slickster. These send signals to the brain to contract or expand its air sacks accordingly.",
        ["STRINGS.CODEX.DECOR.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.DECOR.TITLE"] = "Longhair Slickster",
        ["STRINGS.CODEX.DECORSYSTEM.HEADER_1"] = "Decor",
        ["STRINGS.CODEX.DECORSYSTEM.HEADER_2"] = "Calculating Decor",
        ["STRINGS.CODEX.DECORSYSTEM.PARAGRAPH_1"] = "Low Decor can increase Duplicant [[压力|Stress]]. Thankfully, pretty things tend to increase the Decor value of an area. Each Duplicant has a different idea of what is a high enough Decor value. If the average Decor that a Duplicant experiences in a cycle is below their expectations, they will suffer a stress penalty.<br/>",
        ["STRINGS.CODEX.DECORSYSTEM.PARAGRAPH_2"] = "Many things have an effect on the Decor value of a tile. A building's effect is expressed as a strength value and a radius. Often that effect is positive, but many buildings also lower the decor value of an area too. [[植物|Plants]], [[:Category:Critters|Critters]], and [[家具|Furniture]] often increase decor while industrial buildings and rot often decrease it. Duplicants experience the combined decor of all objects affecting a tile.<br/>The [[Bluff Briar]] has a decor value of 25 and a radius of 4 tiles. <br/>The [[Microbe Musher]] has a decor value of -15 and a radius of 3 tiles. <br/>The result of placing a [[Microbe Musher]] next to a [[Bluff Briar]] would be a combined decor value of 10",
        ["STRINGS.CODEX.DECORSYSTEM.TITLE"] = "Decor",
        ["STRINGS.CODEX.DEERSPECIES.BODY.CONTAINER1"] = "Evenly distributed throughout the Flox's dense overcoat are countless vibrissae-like hairs that transmit detailed sensory information about its environment, allowing it to detect changes as subtle as the shift in another creature's mood.<br/>Floxes avoid overstimulation by whipping their tails to release the pent-up energy. Because these tactile hairs are so sensitive, they cannot be safely shorn.<br/>Flox antlers, however, are nerveless and cumbersome. Handlers who unburden them of this cranial load are often rewarded with the critter's long, slow blinks of contentment.",
        ["STRINGS.CODEX.DEERSPECIES.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.DEERSPECIES.SPECIES_TITLE"] = "Floxes",
        ["STRINGS.CODEX.DEERSPECIES.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.DEERSPECIES.TITLE"] = "Flox",
        ["STRINGS.CODEX.DENSE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Dense\" Puft variant</span>",
        ["STRINGS.CODEX.DENSE.BODY.CONTAINER2"] = "The Puft is an easy creature to raise for first time handlers given its wholly amiable disposition and suggestible nature.<br/>It is unusually tolerant of human handling and will allow itself to be patted or scratched nearly anywhere on its fuzzy body, including, unnervingly, directly on any of its three eyeballs.",
        ["STRINGS.CODEX.DENSE.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.DENSE.TITLE"] = "Dense Puft",
        ["STRINGS.CODEX.DIVERGENT.BODY.CONTAINER1"] = "'Divergent' is the name given to the two different genders of one species, the Sweetle and the Grubgrub, both of which are able to reproduce asexually and tend to Grubfruit Plants.<br/>When tending to the Grubfruit Plant, both gender variants of the Divergent display the exact same behaviors, however the Grubgrub possesses slightly more tiny facial hair which helps in pollinating the plants and stimulates faster growth.",
        ["STRINGS.CODEX.DIVERGENT.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.DIVERGENT.TITLE"] = "Divergent",
        ["STRINGS.CODEX.DRECKO.BODY.CONTAINER1"] = "Dreckos are a reptilian species boasting billions of microscopic hairs on their feet, allowing them to stick to and climb most surfaces.",
        ["STRINGS.CODEX.DRECKO.BODY.CONTAINER2"] = "The tail of the Drecko, called the \"train\", is purely for decoration and can be lost or shorn without harm to the animal.<br/>As a result, Drecko fibers are often farmed for use in textile production.<br/>Caring for Dreckos is a fulfilling endeavor thanks to their companionable personalities.<br/>Some domestic Dreckos have even been known to respond to their own names.",
        ["STRINGS.CODEX.DRECKO.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.DRECKO.SPECIES_TITLE"] = "Dreckos",
        ["STRINGS.CODEX.DRECKO.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.DRECKO.TITLE"] = "Drecko",
        ["STRINGS.CODEX.DUSKCAP.BODY.CONTAINER1"] = "Like many species of mushroom, Dusk Caps thrive in dark areas otherwise ill-suited to the cultivation of plants.<br/>In place of typical chlorophyll, the underside of a Dusk Cap is fitted with thousands of specialized gills, which it uses to draw in carbon dioxide and aid in its growth.",
        ["STRINGS.CODEX.DUSKCAP.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.DUSKCAP.TITLE"] = "Dusk Cap",
        ["STRINGS.CODEX.EVACUATION.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Attention all Gravitas personnel<br/>Evacuation protocol in effect<br/>Reactor meltdown in bioengineering imminent<br/>Remain calm and proceed to emergency exits<br/>Do not attempt to use elevators</span>",
        ["STRINGS.CODEX.EVACUATION.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.EVACUATION.TITLE"] = "! EVACUATION NOTICE !",
        ["STRINGS.CODEX.EXOBASES.HEADER_1"] = "Building Rockets",
        ["STRINGS.CODEX.EXOBASES.HEADER_2"] = "Space Travel",
        ["STRINGS.CODEX.EXOBASES.HEADER_3"] = "Space Transport",
        ["STRINGS.CODEX.EXOBASES.PARAGRAPH_1"] = "Building a rocket first requires constructing a [[火箭平台|Rocket Platform]] and adding modules from the menu. All rockets will require an engine, a nosecone and a Command Module piloted by a Duplicant possessing the [[火箭驾驶|Rocket Piloting]] skill or higher. Note that the [[单太空员前锥|Solo Spacefarer Nosecone]] functions as both a Command Module and a nosecone.<br/>",
        ["STRINGS.CODEX.EXOBASES.PARAGRAPH_2"] = "To scan space and see nearby intersteller destinations a [[望远镜|Telescope]] must first be built on the surface of a Planetoid. [[轨道数据收集实验仪|Orbital Data Collection Lab]] in orbit around a Planetoid, and [[制图舱|Cartographic Module]] attached to a rocket can also reveal places on a Starmap.<br/>Always check engine fuel to determine if your rocket can reach its destination, keeping in mind rockets can only land on Plantoids with a [[火箭平台|Rocket Platform]] on it although some modules like [[侦察舱|Rover's Modules]] and [[先锋舱|Trailblazer Modules]] can be sent to the surface of a Planetoid from a rocket in orbit.<br/>",
        ["STRINGS.CODEX.EXOBASES.PARAGRAPH_3"] = "Goods can be teleported between worlds with connected Supply Teleporters through [[:Category:Gases|Gas]], [[:Category:Liquids|Liquid]], and [[:Category:Solids|Solid]] conduits.<br/>Planetoids not connected through Supply Teleporters can use rockets to transport goods, either by landing on a [[火箭平台|Rocket Platform]] or a [[环轨货舱|Orbital Cargo Module]] deployed from a rocket in orbit. Additionally, the [[星际发射器|Interplanetary Launcher]] can send [[星际载货|Interplanetary Payloads]] full of goods through space but must be opened by a [[载货拆包器|Payload Opener]]. A [[定位信标|Targeting Beacon]] can guide payloads and orbital modules to land at a specific location on a Planetoid surface.",
        ["STRINGS.CODEX.EXOBASES.TITLE"] = "Space Travel",
        ["STRINGS.CODEX.EXPERIMENT52B.BODY.CONTAINER1"] = "Experiment 52B is an aggressive, yet sessile creature that produces 5 kilograms of resin per 1000 kcal it consumes.<br/>Duplicants would do well to maintain a safe distance when delivering food to Experiment 52B.<br/>While this creature may look like a tree, its taxonomy more closely resembles a giant land-based coral with cybernetic implants.<br/>Although normally lab-grown creatures would be given a better name than Experiment 52B, in this particular case the experimenting scientists weren't sure that they were done.",
        ["STRINGS.CODEX.EXPERIMENT52B.SUBTITLE"] = "Plant?",
        ["STRINGS.CODEX.EXPERIMENT52B.TITLE"] = "Experiment 52B",
        ["STRINGS.CODEX.FORMAT_STRINGS.BUILDING_SIZE"] = "Building Size: {0} wide x {1} high",
        ["STRINGS.CODEX.FORMAT_STRINGS.CONSTRUCTION_TIME"] = "Build Time: {0} seconds",
        ["STRINGS.CODEX.FORMAT_STRINGS.MATERIAL_MASS"] = "{0} {1}",
        ["STRINGS.CODEX.FORMAT_STRINGS.TEMPERATURE_OVER"] = "Temperature over {0}",
        ["STRINGS.CODEX.FORMAT_STRINGS.TEMPERATURE_UNDER"] = "Temperature under {0}",
        ["STRINGS.CODEX.FORMAT_STRINGS.TRANSITION_LABEL_TO_ONE_ELEMENT"] = "{0} to {1}",
        ["STRINGS.CODEX.FORMAT_STRINGS.TRANSITION_LABEL_TO_TWO_ELEMENTS"] = "{0} to {1} and {2}",
        ["STRINGS.CODEX.GASGRASS.BODY.CONTAINER1"] = "Much remains a mystery about the biology of Gas Grass, a plant-like lifeform only recently recovered from missions into outer space.<br/>However, it appears to use ambient radiation from space as an energy source, growing rapidly when given a suitable [[液态氯|Liquid Chlorine]]-laden environment.",
        ["STRINGS.CODEX.GASGRASS.BODY.CONTAINER2"] = "Initially there was worry that transplanting a Gas Grass specimen on planet or gravity-laden terrestrial body would collapse its internal structures. Luckily, Gas Grass has evolved sturdy tubules to prevent structural damage in the event of pressure changes between its internally transported chlorine and its external environment.",
        ["STRINGS.CODEX.GASGRASS.SUBTITLE"] = "Critter Feed",
        ["STRINGS.CODEX.GASGRASS.TITLE"] = "Gas Grass",
        ["STRINGS.CODEX.GASSYMOO.BODY.CONTAINER1"] = "Little is currently known of the Gassy Moo due to its alien nature and origin.<br/>It is capable of surviving in zero gravity conditions and no atmosphere, and is dependent on a second alien species, [[Gas Grass]], for its sustenance and survival.",
        ["STRINGS.CODEX.GASSYMOO.BODY.CONTAINER2"] = "The Moo has an even temperament and can be farmed for Natural Gas, though their method of reproduction has been as of yet undiscovered.",
        ["STRINGS.CODEX.GASSYMOO.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.GASSYMOO.TITLE"] = "Gassy Moo",
        ["STRINGS.CODEX.GENETICS.HEADER_1"] = "Plant Mutations",
        ["STRINGS.CODEX.GENETICS.HEADER_2"] = "Cultivating Mutated Seeds",
        ["STRINGS.CODEX.GENETICS.PARAGRAPH_1"] = "Plants exposed to radiation sometimes drop mutated seeds when they are harvested. Each type of mutation has its own efficiencies and trade-offs.<br/>Mutated seeds can be planted once they have been analyzed in the [[植物分析仪|Botanical Analyzer]], but the resulting plants will produce no seeds of their own unless they are uprooted.<br/>",
        ["STRINGS.CODEX.GENETICS.PARAGRAPH_2"] = "Once mutated seeds have been analyzed in the Botanical Analyzer, they are ready to be planted. Continued exposure to naturally occurring radiation or a [[辐射灯|Radiation Lamp]] is necessary to prevent wilting.<br/>",
        ["STRINGS.CODEX.GENETICS.TITLE"] = "Genetics",
        ["STRINGS.CODEX.GINGER.BODY.CONTAINER1"] = "Tonic Root is a close relative of the zingiberaceae family commonly known as ginger. Its heavily burled shoots are typically light brown in colour, and enveloped in a thin layer of protective, edible bark.",
        ["STRINGS.CODEX.GINGER.BODY.CONTAINER2"] = "In addition to its use as an aromatic culinary ingredient, it has traditionally been employed as a tonic for a variety of minor digestive ailments.",
        ["STRINGS.CODEX.GINGER.BODY.CONTAINER3"] = "Its stringy fibers can become irretrievably embedded between one's teeth during mastication.",
        ["STRINGS.CODEX.GINGER.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.GINGER.TITLE"] = "Tonic Root",
        ["STRINGS.CODEX.GLOSSY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Glossy\" Drecko variant</span>",
        ["STRINGS.CODEX.GLOSSY.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.GLOSSY.TITLE"] = "Glossy Drecko",
        ["STRINGS.CODEX.GRUBFRUITPLANT.BODY.CONTAINER1"] = "The Grubfruit Plant exhibits a coevolutionary relationship with the Divergent species.<br/>Though capable of producing fruit without the help of the Divergent, the Spindly Grubfruit is a substandard version of the Grubfruit in both taste and caloric value.<br/>The mechanism for how the Divergent inspires Grubfruit Plant growth is not entirely known but is thought to be somehow tied to the infrasonic 'songs' these insects lovingly purr to their plants.",
        ["STRINGS.CODEX.GRUBFRUITPLANT.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.GRUBFRUITPLANT.TITLE"] = "Grubfruit Plant",
        ["STRINGS.CODEX.HARDSKINBERRYPLANT.BODY.CONTAINER1"] = "The Pikeapple Bush produces a nutritious fruit distantly related to those in the Durio genus.<br/>Those who find the Pikeapple pulp's fragrance overwhelming should consume their portion whilst standing near the plant itself; the shrubbery's gentle swaying produces a wafting effect that promotes air circulation.<br/>Closed-toe footwear is recommended, as barefoot contact with the plant's sharp seeds inevitably leads to infection.",
        ["STRINGS.CODEX.HARDSKINBERRYPLANT.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.HARDSKINBERRYPLANT.TITLE"] = "Pikeapple Bush",
        ["STRINGS.CODEX.HATCH.BODY.CONTAINER1"] = "The Hatch has no eyes and is completely blind, although a photosensitive patch atop its head is capable of detecting even minor changes in overhead light, making it prefer dark caves and tunnels.",
        ["STRINGS.CODEX.HATCH.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.HATCH.SPECIES_TITLE"] = "Hatches",
        ["STRINGS.CODEX.HATCH.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.HATCH.TITLE"] = "Hatch",
        ["STRINGS.CODEX.HEADERS.BUILDINGCONSTRUCTIONMATERIALS"] = "Materials: ",
        ["STRINGS.CODEX.HEADERS.BUILDINGCONSTRUCTIONPROPS"] = "Construction Properties",
        ["STRINGS.CODEX.HEADERS.BUILDINGEFFECTS"] = "Effects",
        ["STRINGS.CODEX.HEADERS.BUILDINGREQUIREMENTS"] = "Requirements",
        ["STRINGS.CODEX.HEADERS.BUILDINGTYPE"] = "<b>Category</b>",
        ["STRINGS.CODEX.HEADERS.COMFORTRANGE"] = "Ideal Temperatures",
        ["STRINGS.CODEX.HEADERS.CONTENTLOCKED"] = "Undiscovered",
        ["STRINGS.CODEX.HEADERS.CONTENTLOCKED_SUBTITLE"] = "More research or exploration is required",
        ["STRINGS.CODEX.HEADERS.CRITTERDROPS"] = "Drops",
        ["STRINGS.CODEX.HEADERS.CRITTERMAXAGE"] = "Life Span",
        ["STRINGS.CODEX.HEADERS.CRITTEROVERCROWDING"] = "Space Required",
        ["STRINGS.CODEX.HEADERS.DIET"] = "Diet",
        ["STRINGS.CODEX.HEADERS.ELEMENTCONSUMEDBY"] = "Applications",
        ["STRINGS.CODEX.HEADERS.ELEMENTPRODUCEDBY"] = "Produced By",
        ["STRINGS.CODEX.HEADERS.ELEMENTTRANSITIONS"] = "Additional States",
        ["STRINGS.CODEX.HEADERS.ELEMENTTRANSITIONSFROM"] = "Transitions From",
        ["STRINGS.CODEX.HEADERS.ELEMENTTRANSITIONSTO"] = "Transitions To",
        ["STRINGS.CODEX.HEADERS.FABRICATIONS"] = "All Recipes",
        ["STRINGS.CODEX.HEADERS.FOODEFFECTS"] = "Nutritional Effects",
        ["STRINGS.CODEX.HEADERS.FOODSWITHEFFECT"] = "Foods with this effect",
        ["STRINGS.CODEX.HEADERS.GROWNFROMSEED"] = "Grown from",
        ["STRINGS.CODEX.HEADERS.HATCHESFROMEGG"] = "Hatched from",
        ["STRINGS.CODEX.HEADERS.INTERNALBATTERY"] = "Battery",
        ["STRINGS.CODEX.HEADERS.INTERNALSTORAGE"] = "Storage",
        ["STRINGS.CODEX.HEADERS.MATERIALUSEDTOCONSTRUCT"] = "Construction Uses",
        ["STRINGS.CODEX.HEADERS.PREREQUISITE_ROLES"] = "Prerequisite Jobs",
        ["STRINGS.CODEX.HEADERS.PREREQUISITE_TECH"] = "Prerequisite Tech",
        ["STRINGS.CODEX.HEADERS.PRODUCES"] = "Excretes",
        ["STRINGS.CODEX.HEADERS.RECEPTACLE"] = "Farmable Plants",
        ["STRINGS.CODEX.HEADERS.RECIPE"] = "Recipe Ingredients",
        ["STRINGS.CODEX.HEADERS.ROLE_PERKS"] = "Job Training",
        ["STRINGS.CODEX.HEADERS.ROLE_PERKS_DESC"] = "Job Training automatically provides permanent traits and stat increases that are retained even when a Duplicant switches jobs.",
        ["STRINGS.CODEX.HEADERS.SECTION_UNLOCKABLES"] = "Undiscovered Data",
        ["STRINGS.CODEX.HEADERS.SUBENTRIES"] = "Entries ({0}/{1})",
        ["STRINGS.CODEX.HEADERS.TECH_UNLOCKS"] = "Unlocks",
        ["STRINGS.CODEX.HEADERS.UNLOCK_ROLES"] = "Promotion Opportunities",
        ["STRINGS.CODEX.HEADERS.UNLOCK_ROLES_DESC"] = "Promotions introduce further stat boosts and traits that stack with existing Job Training.",
        ["STRINGS.CODEX.HEADERS.USED_IN_RECIPES"] = "Ingredient In",
        ["STRINGS.CODEX.HEADQUARTERS.BODY.CONTAINER1"] = "An advanced 3D printer developed by the Gravitas Facility.<br/>The Printing Pod is notable for its ability to print living organic material from biological blueprints.<br/>It is capable of synthesizing its own organic material for printing, and contains an almost unfathomable amount of stored energy, allowing it to autonomously print every 3 cycles.",
        ["STRINGS.CODEX.HEADQUARTERS.TITLE"] = "Printing Pod",
        ["STRINGS.CODEX.HEALTH.HEADER_1"] = "Health",
        ["STRINGS.CODEX.HEALTH.HEADER_2"] = "Incapacitation and Death",
        ["STRINGS.CODEX.HEALTH.PARAGRAPH_1"] = "Duplicants can be physically damaged by some rare circumstances, such as extreme [[热量|Heat]] or aggressive [[:Category:Critters|Critters]]. Damaged Duplicants will suffer greatly reduced athletic abilities, and are at risk of incapacitation if damaged too severely.<br/>",
        ["STRINGS.CODEX.HEALTH.PARAGRAPH_2"] = "Incapacitated Duplicants cannot move or perform errands. They must be rescued by another Duplicant before their health drops to zero. If a Duplicant's health reaches zero they will die.<br/>Health can be restored slowly over time and quickly through rest at the [[分诊床|Triage Cot]].<br/> Duplicants are generally more vulnerable to [[疾病|Disease]] than physical damage.<br/>",
        ["STRINGS.CODEX.HEALTH.TITLE"] = "Health",
        ["STRINGS.CODEX.HEAT.HEADER_1"] = "Temperature",
        ["STRINGS.CODEX.HEAT.HEADER_2"] = "Wilting, Overheating, and Melting",
        ["STRINGS.CODEX.HEAT.HEADER_3"] = "Thermal Energy",
        ["STRINGS.CODEX.HEAT.HEADER_4"] = "Conduction and Insulation",
        ["STRINGS.CODEX.HEAT.HEADER_5"] = "State Changes",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_1"] = "Just about everything on the asteroid has a temperature. It's normal for temperature to rise and fall a bit, but extreme temperatures can cause all sorts of problems for a base. Buildings can stop functioning, crops can wilt, and things can even melt, boil, and freeze when they really ought not to.<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_2"] = "Most crops require their body temperatures to be within a certain range in order to grow. Values outside of this range are not fatal, but will pause growth. If a building's temperature exceeds its overheat temperature it will take damage and require repair.<br/>At very extreme temperatures buildings may melt or boil away.<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_3"] = "Temperature increase when the thermal energy of a substance increases. The value of temperature is equal to the total Thermal Energy divided by the Specific Heat Capacity of the substance. Because Specific Heat Capacity varies between substances so significantly, it is often the case a substance can have a higher temperature than another despite a lower overall thermal energy. This quality makes Water require nearly four times the amount of thermal energy to increase in temperature compared to Oxygen.<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_4"] = "Thermal energy can be transferred between Buildings, Creatures, World tiles, and other world entities through Conduction. Conduction occurs when two things of different Temperatures are touching. The rate of the energy transfer is the product of the averaged Conductivity values and Temperature difference. Thermal energy will flow slowly between substances with low conductivity values (insulators), and quickly between substances with high conductivity (conductors).<br/>",
        ["STRINGS.CODEX.HEAT.PARAGRAPH_5"] = "Water ice melts into liquid water when its temperature rises above its melting point. Liquid water boils into steam when its temperature rises above its boiling point. Similar transitions in state occur for most elements, but each element has its own threshold temperatures. Sometimes the transitions are not reversible - crude oil boiled into sour gas will not condense back to crude oil when cooled. Instead, the substance might condense into a totally different element with a different utility. <br/>",
        ["STRINGS.CODEX.HEAT.TITLE"] = "Heat",
        ["STRINGS.CODEX.HEXALENT.BODY.CONTAINER1"] = "While most plants grow new sections and leaves according to the Fibonacci Sequence, the Hexalent forms new sections similar to how atoms form into crystal structures.<br/>The result is a geometric pattern that resembles a honeycomb.",
        ["STRINGS.CODEX.HEXALENT.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.HEXALENT.TITLE"] = "Hexalent",
        ["STRINGS.CODEX.HYDROCACTUS.SUBTITLE"] = "Plant",
        ["STRINGS.CODEX.HYDROCACTUS.TITLE"] = "Hydrocactus",
        ["STRINGS.CODEX.ICEBELLY.BODY.CONTAINER1"] = "The Bammoth is one of the oldest species on record, with ancient skeletal remains dating back approximately 10,000 years.<br/>This placid herbivore is known for its unique body language: an angry young Bammoth expresses displeasure by flopping down dramatically in front of its opponent, while older creatures with limited mobility will sit facing away from the source of their annoyance.<br/>Licking the ground in front of a caregiver can be a sign of either deep affection or mineral deficiency.",
        ["STRINGS.CODEX.ICEBELLY.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.ICEBELLY.SPECIES_TITLE"] = "Bammoths",
        ["STRINGS.CODEX.ICEBELLY.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.ICEBELLY.TITLE"] = "Bammoth",
        ["STRINGS.CODEX.ICEFLOWER.BODY.CONTAINER1"] = "Idylla Flowers are a rare species of everblooms that thrive with very little care, making them a perennial favorite among newbie gardeners.<br/>Their springy blossoms can be 'bopped' gently for sensory entertainment, but hands should be washed immediately as the petal residue can permanently stain most textiles.",
        ["STRINGS.CODEX.ICEFLOWER.SUBTITLE"] = "Decorative Plant",
        ["STRINGS.CODEX.ICEFLOWER.TITLE"] = "Idylla Flower",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_CLEANUP.BODY.CONTAINER1"] = "Submitted by: B. Boson<br/>Employee ID: X002<br/>Department: Gravitas Intellectual Property Management<br/>Job Details:<br/>Require one (1) Robotics Engineer to travel solo to [REDACTED]. Engineer will print, program and maintain a P.E.G.G.Y. crew of eight (8) units.<br/>Engineer will catalog all Project [REDACTED] debris.<br/>All proprietary equipment to be returned to Facility grounds for investigation. Organic debris may be disposed of onsite at Engineer's discretion.<br/>Candidate: Dr. E. Gossmann<br/>Scope of cleanup area: [REDACTED] sq mi.<br/>*This is an estimate only.<br/>Timeline: 54 Ceres days (equival. 6 days at origin).<br/>Other comments:<br/>1. Liability waiver, power of attorney and NDA attached.<br/>2. Allow up to 0.5 hours for signal transmission from [REDACTED], depending on orbital positioning.<br/>3. All relevant correspondence to be sent directly to bboson@gipm.nova.<br/>Signature: [REDACTED]<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_CLEANUP.BODY.CONTAINER2"] = "<span class=\"ingame-smallcaps\"><i>Authorized by Director J. Stern<br/>-----------<br/></span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_CLEANUP.SUBTITLE"] = "Status: URGENT",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_CLEANUP.TITLE"] = "Sanitation Order",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>Fascinating. I had not expected him to score quite so highly, but he <i>is</i> uncommonly charismatic.<br/>If I can secure a replacement, perhaps he can be of service to Dr. Techna.<br/>In the meantime, proceed as planned...with appropriate caution.</span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>Director,<br/>Understood. No further assessments will be conducted.<br/>One of the residents has already met with Dr. Olowe. I have attached his results below. They're incompatible with our goals, and honestly kind of frightening.<br/>Should I exclude him from the training?</span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>These individuals were recruited by me personally, for reasons far above your pay grade. As such, consider them pre-vetted.<br/>Failure to meet this project's timelines could mean failure in every timeline. Am I making myself clear?</span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>Director,<br/>I've processed the first round of prospective sojourners.<br/>Given that the applicants have no formal training in space travel, I've asked Dr. Olowe to conduct a thorough assessment of their psychological and emotional fitness.<br/>Once his tests are complete, the prospective residents will be sent down to the biodome to begin their training.</span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>From: <b>[REDACTED]</b></span><br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>[REDACTED]</b><br/>From: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.SIGNATURE1"] = "<br/>[REDACTED]<br/>Ceres Project Coordinator<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.BODY.SIGNATURE2"] = "<br/>-Director Stern<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.TITLE"] = "Re: Re: Ecotourism",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.TITLE2"] = "Re: Ecotourism",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_ECOTOURISM.TITLE3"] = "Ecotourism",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.BODY.CONTAINER1"] = "Dear Dr. Moreson,<br/>I regret to inform you that your son, Calvin, is to be expelled from Brighthall Science Academy effective immediately.<br/>During his brief tenure here, Calvin has proven himself a gifted young man, capable of excelling in all subjects.<br/>Unfortunately, Calvin chooses to apply his intellect to activities of an inflammatory nature.<br/>His latest breach of conduct involved instigating a vitriolic verbal assault against an esteemed guest speaker from Global Energy Inc. during this morning's Sponsor Celebration assembly. Following this, he orchestrated a school-wide walkout.<br/>While we sympathize with the personal challenges that Calvin may face as a refugee scholar from a GEI-occupied nation, the Academy can no longer tolerate these disruptions to our educational environment.<br/>Yours,",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.BODY.LETTERHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Harold P. Moreson, PhD</b><span style='opacity:0.67'> <hmoreson@gravitas.nova></span><br/>From: <b>Dylan Timbre, PhD</b><span style='opacity:0.67'> <principal@brighthall.edu></span><br/>------------------<br/></span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.BODY.SIGNATURE"] = "Dylan Timbre<br/>Principal<br/>Brighthall Science Academy<br/><i>Virtutem Doctrina Parat</i><br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_EXPELLED.TITLE"] = "Letter From The Principal",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.BODY.CONTAINER1"] = "Director, this was sent to the general inbox.<br/>-----------------------------------------------------------------------------------------------------<br/><span class='ingame-indent' style='padding-left:35%'>~ * ~</span><br/><span class='ingame-indent' style='padding-left:12%'>Col. Josephine Carnot & Dr. Alan Stern</span><br/><span class='ingame-indent' style='padding-left:35%'>and</span><br/><span class='ingame-indent' style='padding-left:12%'>Dr. Kyung Min Wen & Dr. Soobin Chen</span><br/><span class='ingame-indent' style='padding-left:20%'><i>are overjoyed to announce<br/><span class='ingame-indent' style='padding-left:15%'>the arrival of their first grandchild</i></span><br/><span class=\"ingame-smallcaps\"><span class='ingame-indent' style='padding-left:20%'><b>Giselle Jackie-Lin Stern</b></span></span><br/><span class='ingame-indent' style='padding-left:15%'><i>and congratulate the happy parents</i></span><br/><span class='ingame-indent' style='padding-left:20%'>Jonathan Stern & Wenlin Chen</span><br/><span class='ingame-indent' style='padding-left:18%'><i>on a safe and healthy incubation.</i></span><br/><span class='ingame-indent' style='padding-left:35%'>~ * ~</span><br/></span><span class='ingame-indent' style='padding-left:18%'><i>Baby shower invitation to follow.</i></span><br/>-----------------------------------------------------------------------------------------------------<br/>Would you like me to file it with the others?",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.BODY.LETTERHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span><br/>From: <b>[REDACTED]</b></span><br/>-----------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.BODY.SIGNATURE"] = "-Admin<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_NEWBABY.TITLE"] = "FWD: Big Announcement",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP1.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>[FILE FRAGMENTATION DETECTED]</b></span><br/>...<br/>[Radio static.]<br/>...a tragic accident...flagship solar cell project...<br/>     ...training exercise...     ...two highly decorated pilots...countless ground crew...<br/>...Vertex Institute director expresses sorrow...  ...vows to carry on...not be in vain...<br/>       ...the research community is in mourning...<br/>...Gravitas Facility releases [unintelligible] statement...<br/>...deploring unsafe work conditions...    ...invites applications...all disciplines...<br/>             ...stay tuned for...",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP1.BODY.CONTAINER2"] = "...<br/>[Radio static.]<br/><span class=\"ingame-smallcaps\"><b>[RECORDING ENDS]</b></span><br/>-----------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP1.SUBTITLE"] = "ENCRYPTION LEVEL: None",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP1.TITLE"] = "Tragic News",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP2.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>[FILE FRAGMENTATION DETECTED]</b></span><br/>...<br/>[Radio static.]<br/>...a tragic accident...  ...flagship smog dispersal system...<br/>    ...training exercise...<br/>...clear-air turbulence...    ...pilot in intensive care...<br/>...impossible to predict long-term impact...<br/>         ...public health order...<br/>  ...Vertex Institute projects suspended until investigations complete...<br/>...the research community is in shock...<br/>      ...Gravitas Facility releases [unintelligible] statement...<br/>...invites applications from affected workers...all disciplines...<br/>           ...stay tuned for...",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP2.BODY.CONTAINER2"] = "...<br/>[Radio static.]<br/><span class=\"ingame-smallcaps\"><b>[RECORDING ENDS]</b></span><br/>-----------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP2.SUBTITLE"] = "ENCRYPTION LEVEL: None",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP2.TITLE"] = "Tragic News",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP3.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\"><b>[FILE FRAGMENTATION DETECTED]</b></span><br/>...<br/>[Radio static.]<br/>...a near-tragic accident turned into a historic victory...      <br/>...flagship artificial intelligence project...<br/>     ...clear-air turbulence...     ...record-breaking storm...<br/>...pilot lost consciousness...    ...automated system override...<br/>     ...safe and sound...      ...Vertex Institute director... expresses gratitude to...Colonel [unintelligible] on behalf of...<br/>      ...funding renewed at unspecified amount...<br/>...the research community is jubilant...     Gravitas Facility releases a statement...demanding response...claims of corporate espionage...<br/>      ...refuses to comment... <br/>...stay tuned for...<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP3.BODY.CONTAINER2"] = "...<br/>[Radio static.]<br/><span class=\"ingame-smallcaps\"><b>[RECORDING ENDS]</b></span><br/>-----------<br/>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP3.SUBTITLE"] = "ENCRYPTION LEVEL: None",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_RADIOCLIP3.TITLE"] = "Tragedy Averted",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_THEARCHIVE.BODY.CONTAINER1"] = "Welcome! Welcome! Welcome!<br/>Everything is under control!<br/><b>Your VIP package includes:</b><span class='ingame-indent' style='padding-left:5%'><br/>- An exclusive set of bespoke survival-supporting technology!<br/>- A comprehensive Tenants' Handbook with everything you need to maintain homeostasis in your new Home! <span style='opacity:0.67'>[MISSING ATTACHMENT]</span></span><br/>When life gets you down, popular wisdom says to look up! That is incorrect! Please direct your attention downward!<br/>This will ensure a pleasant stretch for tense cervical muscles. It will also help you locate the color-coded lines painted on the ground, directing you to the sustainably heated Comfort Quarters down below.<br/>And remember: Survival is Success!<br/><span class=\"ingame-smallcaps\"><i>Gravitas accepts no liability for death, disability, personal injury, or emotional and psychological damage that may occur during residency. Please consult your booking agent for details.</i></span>",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_THEARCHIVE.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_THEARCHIVE.TITLE"] = "Welcome to Ceres!",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_VOICEMAIL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[File fragmentation detected]<br/>[Voice Recognition unavailable]</span><br/>[LOG BEGINS]<br/>...Grandfather? ...one of your cardigan-wearing interns just dropped off a letter saying you've gone to SPACE??<br/>Have you gone mad?<br/>It's dated a week from now... the young fellow went completely red when he realized his mistake.<br/>I tried Miranda, and she says she hasn't heard from you since the Sustainable Futures summit.<br/>She said something about some sort of training session. Only no one at the office knows what she's on about.<br/>How am I meant to explain your absence tomorrow? GEI's going to be absolutely livid. If they back out of this deal, it won't be just the underlings who get laid off.<br/>...What exactly do you think you'll achieve, trapped in space with four strangers for the rest of your miserable existence?<br/>You're a business man, not a bloody astronaut!<br/>Not to mention there's a <i>war</i> on! Who's to say your ground control team won't be dead within the year?<br/>[Sound of a baby crying.]<br/><i>Andrew, this is not a daycare!</i><br/>I've got to go. Call me back or I'm going straight to the Board.<br/>[FILE ENDS]",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_VOICEMAIL.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.INVESTIGATIONS.DLC2_VOICEMAIL.TITLE"] = "Voicemail",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>Dear colleagues, friends and community members,<br/>After nine deeply fulfilling years as editor of The STEM Scoop, I am stepping down to spend more time with my family.<br/>Please give a warm welcome to Dorian Hearst, who will be taking over editorial management duties effective immediately.</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>I don't know how you pulled it off, but Stern's office just called the paper and granted me an exclusive...and a tour of the Gravitas Facility. I owe you a beer. No - a case of beer. Six cases of beer!<br/>Seriously, thank you. I know you're in a difficult position but you've done the right thing. See you on Tuesday.</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>I waited at the fountain for four hours. Where were you? This story is going to be huge. Call me.</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>Dr. Olowe,<br/>I'm sorry - I know ambushing you at your home last night was a bad idea. But something is happening at Gravitas, and people need to know. Please call me.</span>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Olowe</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span><br/>From: <b>Quinn Kelly</b><span style='opacity:0.67'> <editor@stemscoop.news></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>[BCC: all]</b><span style='opacity:0.67'> </span><br/>From: <b>Quinn Kelly</b><span style='opacity:0.67'> <editor@stemscoop.news></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.SIGNATURE1"] = "<br/>-Q<br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.BODY.SIGNATURE2"] = "<br/>All the best,<br/>Quinn Kelly<br/>------------------<br/>",
        ["STRINGS.CODEX.JOURNALISTREQUEST.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.JOURNALISTREQUEST.TITLE"] = "Re: Call me",
        ["STRINGS.CODEX.JOURNALISTREQUEST.TITLE2"] = "Call me",
        ["STRINGS.CODEX.JUMPINGJOYA.BODY.CONTAINER1"] = "The Jumping Joya is a decorative plant that brings a feeling of calmness and wellbeing to individuals in its vacinity.<br/>Their rounded appendages and eccentrically shaped polyps are a favorite of interior designers looking to offset the rigid straight walls of an institutional setting.<br/>The Jumping Joya's capacity to thrive in many environments and the ease in which they propagate make them the go-to house plant for the lazy gardener.",
        ["STRINGS.CODEX.JUMPINGJOYA.SUBTITLE"] = "Decorative Plant",
        ["STRINGS.CODEX.JUMPINGJOYA.TITLE"] = "Jumping Joya",
        ["STRINGS.CODEX.LIGHT.HEADER_1"] = "Light",
        ["STRINGS.CODEX.LIGHT.HEADER_2"] = "Light Sources",
        ["STRINGS.CODEX.LIGHT.HEADER_3"] = "Measuring Light",
        ["STRINGS.CODEX.LIGHT.PARAGRAPH_1"] = "Most of the asteroid is dark. Light sources such as the [[Ceiling Light]] or [[Shine Bug]] improves Decor and gives Duplicants a boost to their productivity. Many plants are also sensitive to the amount of light they receive.<br/>",
        ["STRINGS.CODEX.LIGHT.PARAGRAPH_2"] = "The [[Lamp]] and [[Ceiling Light]] produce a decent amount of light when powered. The [[Shine Bug]] naturally emits a halo of light. Strong solar light is available on the surface during daytime.<br/>",
        ["STRINGS.CODEX.LIGHT.PARAGRAPH_3"] = "The amount of light on a cell is measured in Lux. Lux has a dramatic range - A simple [[Ceiling Light]] produces 1800 Lux, while the sun can produce values as high as 80000 Lux. The [[太阳能板|Solar Panel]] generates power proportional to how many Lux it is exposed to.<br/>",
        ["STRINGS.CODEX.LIGHT.TITLE"] = "Light",
        ["STRINGS.CODEX.LOCKS.NEURALVACILLATOR"] = "Neural Vacillator",
        ["STRINGS.CODEX.LUMBER.BODY.CONTAINER1"] = "Thick logs of [[Wood]] harvested from Arbor Trees, Oakshells and other natural sources.<br/>Wood Logs are used in the production of [[热量|Heat]] and [[电力|Power]]. They are also a useful building material.",
        ["STRINGS.CODEX.LUMBER.SUBTITLE"] = "Renewable Resource",
        ["STRINGS.CODEX.LUMBER.TITLE"] = "Wood",
        ["STRINGS.CODEX.MEALWOOD.BODY.CONTAINER1"] = "Mealwood is an bramble-like plant that has a parasitic symbiotic relationship with the nutrient-rich Meal Lice that inhabit it.<br/>Mealwood experience a rapid growth rate in its first stages, but once the Meal Lice become active they consume all the new fruiting spurs on the plant before they can fully mature.<br/>Theoretically the flowers of this plant are a beautiful color of fuchsia, however no Mealwood has ever reached the point of flowering without being overrun by the parasitic Meal Lice.",
        ["STRINGS.CODEX.MEALWOOD.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.MEALWOOD.TITLE"] = "Mealwood",
        ["STRINGS.CODEX.MELLOWMALLOW.BODY.CONTAINER1"] = "The Mellow Mallow is a type of fungus that is known for its ease of propagation when cut.<br/>It is deadly when consumed, however creatures that mistakenly eat it are said to experience a state of extreme calm before death.",
        ["STRINGS.CODEX.MELLOWMALLOW.SUBTITLE"] = "Decorative Plant",
        ["STRINGS.CODEX.MELLOWMALLOW.TITLE"] = "Mellow Mallow",
        ["STRINGS.CODEX.MIRTHLEAF.BODY.CONTAINER1"] = "The Mirth Leaf is a broad-leafed house plant used for decorating living spaces.<br/>The joyous bobbing of the wide green leaves provides hours of amusement for those desperate for entertainment.<br/>Although the Mirth Leaf can inspire laughter and joy, it is not cut out for a career in stand-up comedy.",
        ["STRINGS.CODEX.MIRTHLEAF.SUBTITLE"] = "Decorative Plant",
        ["STRINGS.CODEX.MIRTHLEAF.TITLE"] = "Mirth Leaf",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>Hello Dr. Jones,<br/>Hope you are well. Sorry to bother you- I believe that someone may have inappropriately accessed my computer.<br/>When I was logging in this morning, the \"last log-in\" pop-up indicated that my computer had been accessed at 2 a.m. My last actual log-in was 6 p.m. And some of my files have gone missing.<br/>The privacy of my work is paramount. Would it be possible to have someone take a look, please?</span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER2"] = "<span class='ingame-indent' style='padding-left:5%'>OMG Amari, you're so dramatic!! It's probably just a glitch from the system network upgrade. Nobody can even get into your office without going through the new hand scanners.<br/>PS: Everybody's work is super private, not just yours ;)</span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER3"] = "<span class='ingame-indent' style='padding-left:5%'>Dear Dr. Jones,<br/>I'm so sorry to bother you again...it's just that I'm absolutely certain that someone has been interfering with my files.<br/>I've noticed several discrepancies since last week's \"glitch.\" For example, responses to my recent employee survey on workplace satisfaction and safety were decrypted, and significant portions of my data and research notes have been erased. I'm even missing a few e-mails.<br/>It's all quite alarming. Could you or Dr. Summers please investigate this when you have a moment?<br/>Thank you so much,<br/></span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.CONTAINER4"] = "<span class='ingame-indent' style='padding-left:5%'>The files in question were a security risk, and were disposed of accordingly.<br/>As for your emails: the NDA you signed was very clear about how to handle requests from members of the media.<br/>See me in my office.</span>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span><br/>From: <b>Dr. Olowe</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.EMAILHEADER2"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Olowe</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span><br/>From: <b>Dr. Jones</b><span style='opacity:0.67'> <ejones@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.EMAILHEADER3"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Olowe</b><span style='opacity:0.67'> <aolowe@gravitas.nova></span><br/>From: <b>Director Stern</b><span style='opacity:0.67'> <jstern@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.SIGNATURE1"] = "<br/>-Dr. Olowe<br/>Industrial-Organizational Psychologist<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.SIGNATURE2"] = "<br/>XOXO,<br/>Dr. Jones<br/>Information and Statistics Department<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.BODY.SIGNATURE3"] = "<br/>-Director Stern<br/><br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.MISSINGNOTES.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.MISSINGNOTES.TITLE"] = "Re: Missing notes",
        ["STRINGS.CODEX.MISSINGNOTES.TITLE2"] = "SUBJECT: Missing notes",
        ["STRINGS.CODEX.MOLE.BODY.CONTAINER1"] = "The Shove Vole is a unique creature that possesses two fully developed sets of lungs, allowing it to hold its breath during the long periods it spends underground.",
        ["STRINGS.CODEX.MOLE.BODY.CONTAINER2"] = "Drill-shaped keratin structures circling the Vole's body aids its ability to drill at high speeds through most natural materials.",
        ["STRINGS.CODEX.MOLE.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.MOLE.TITLE"] = "Shove Vole",
        ["STRINGS.CODEX.MOLTEN.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Molten\" Slickster variant</span>",
        ["STRINGS.CODEX.MOLTEN.BODY.CONTAINER2"] = "Slicksters are amicable creatures famous amongst breeders for their good personalities and smiley faces.<br/>Slicksters rarely if ever nip at human handlers, and are considered non-ideal house pets only for the oily mess they involuntarily leave behind wherever they go.",
        ["STRINGS.CODEX.MOLTEN.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.MOLTEN.TITLE"] = "Molten Slickster",
        ["STRINGS.CODEX.MORALE.HEADER_1"] = "Morale",
        ["STRINGS.CODEX.MORALE.HEADER_2"] = "Recreation",
        ["STRINGS.CODEX.MORALE.HEADER_3"] = "Overjoyed Responses",
        ["STRINGS.CODEX.MORALE.PARAGRAPH_1"] = "Morale describes the relationship between a Duplicant's [[复制人技能|Skills]] and their Lifestyle. The more skills a Duplicant has, the higher their morale expectation will be. Duplicants with morale below their expectation will experience a [[压力|Stress]] penalty. Comforts such as quality [[食物|Food]], nice rooms, and recreation will increase morale.<br/>",
        ["STRINGS.CODEX.MORALE.PARAGRAPH_2"] = "Recreation buildings such as the [[Water Cooler]] and [[浓缩咖啡机|Espresso Machine]] improve a Duplicant's morale when used. Duplicants need downtime time in their schedules to use these buildings.<br/>",
        ["STRINGS.CODEX.MORALE.PARAGRAPH_3"] = "If a Duplicant has a very high Morale value, they will spontaneously display an Overjoyed Response. Each Duplicant has a different Overjoyed Behavior - but all overjoyed responses are good. Some will positively affect Building [[装饰度|Decor]], others will positively affect Duplicant morale or productivity.<br/>",
        ["STRINGS.CODEX.MORALE.TITLE"] = "Morale",
        ["STRINGS.CODEX.MORB.BODY.CONTAINER1"] = "The Morb is a versatile scavenger, capable of breaking down and consuming dead matter from most plant and animal species.",
        ["STRINGS.CODEX.MORB.BODY.CONTAINER2"] = "It poses a severe disease risk to humans due to the thick slime it excretes to surround its inner cartilage structures.<br/>A single teaspoon of Morb slime can contain up to a quadrillion bacteria that work to deter would-be predators and liquefy its food.",
        ["STRINGS.CODEX.MORB.BODY.CONTAINER3"] = "Petting a Morb is not recommended.",
        ["STRINGS.CODEX.MORB.SUBTITLE"] = "Pest Critter",
        ["STRINGS.CODEX.MORB.TITLE"] = "Morb",
        ["STRINGS.CODEX.MUCKROOT.BODY.CONTAINER1"] = "The Muckroot is an aggressively invasive yet exceedingly delicate root plant known for its earthy flavor and unusual texture.<br/>It is easy to store and keeps for unusually long periods of time, characteristics that once made it a staple food for explorers on long expeditions.",
        ["STRINGS.CODEX.MUCKROOT.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.MUCKROOT.TITLE"] = "Muckroot",
        ["STRINGS.CODEX.MYLOG.BODY.CALCULATIONCOMPLETE.BODY"] = "As I suspected. Our \"asteroid\" and the estimated mass missing from the nearby planet are nearly identical.<br/>We aren't on the target location.<br/>We never even left home.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.CALCULATIONCOMPLETE.TITLE"] = "Calculations Complete",
        ["STRINGS.CODEX.MYLOG.BODY.CLUSTERWORLDS.BODY"] = "My Duplicant's investigations into the surrounding space have yielded some interesting results. We are not alone!... At least on a planetary level. We seem to be in a \"Cluster of Worlds\" - a collection of other planetoids my Duplicants can now explore.<br/>Since resources on this world are finite, I must build the necessary infrastructure to facilitate exploration and transportation between worlds in order to ensure my colony's survival.",
        ["STRINGS.CODEX.MYLOG.BODY.CLUSTERWORLDS.TITLE"] = "Cluster of Worlds",
        ["STRINGS.CODEX.MYLOG.BODY.DUPLICANTDEATH.BODY"] = "I lost my first Duplicant today. Duplicants form strong bonds with each other, and I expect I'll see a drop in morale over the next few cycles as they take time to grieve their loss.<br/>I find myself grieving too, in my way. I was tasked to protect these Duplicants, and I failed. All I can do now is move forward and resolve to better protect those remaining in my colony from here on out.<br/>Rest in peace, dear little friend.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.DUPLICANTDEATH.TITLE"] = "Death In The Colony",
        ["STRINGS.CODEX.MYLOG.BODY.FULLDUPECOLONY.BODY"] = "I've officially run out of unique blueprints from which to print new Duplicants.<br/>If I desire to grow the colony further, I'll have no choice but to print doubles of existing individuals. Hopefully it won't throw anyone into an existential crisis to live side by side with their double.<br/>Perhaps I could give the new clones nicknames to reduce the confusion.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.FULLDUPECOLONY.TITLE"] = "Out Of Blueprints",
        ["STRINGS.CODEX.MYLOG.BODY.LOG1.BODY"] = "We have no life support in place yet, but we've found ourselves in a small breathable air pocket. As far as I can tell, we aren't in any immediate danger.<br/>Between the available air and our meager food stores, I'd estimate we have about 3 days to set up food and oxygen production before my Duplicants' lives are at risk.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG1.TITLE"] = "Cycle 1",
        ["STRINGS.CODEX.MYLOG.BODY.LOG2.BODY"] = "I've almost synthesized enough Ooze to print a new Duplicant; once the Ooze is ready, all I'll have left to do is choose a blueprint.<br/>It'd be helpful to have an extra set of hands around the colony, but having another Duplicant also means another mouth to feed.<br/>Of course, I could always print supplies to help my existing Duplicants instead. I'm sure they would appreciate it.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG2.TITLE"] = "Cycle 3",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3.BODY"] = "As far as I can tell, we are hundreds of miles beneath the surface of the planet. Digging our way out will take some time.<br/>My Duplicants will survive, but they were not meant for sustained underground living. Under what possible circumstances could my Pod have ended up here?<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3.TITLE"] = "Cycle 15",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3DLC1.BODY"] = "As my Duplicants venture out into the neighboring worlds, there is an ever increasing chance that they will encounter hostile environments unsafe for unprotected individuals. A prudent course of action would be to start research and training for equipment that could protect my Duplicants when they encounter such adverse environments.<br/>These first few cycles have been occupied with building the basics for my colony, but now it is time I start planning for the future. We cannot merely live day-to-day without purpose. If we are to survive for any significant time, we must strive for a purpose.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG3DLC1.TITLE"] = "Cycle 10",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4.BODY"] = "Today my colony has officially been running for one thousand consecutive cycles. I consider this a major success!<br/>Just imagine how proud our home world would be if they could see us now.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4.TITLE"] = "Cycle 1000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4B.BODY"] = "I wonder if my rats ever made it onto the asteroid.<br/>I hope they're eating well.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG4B.TITLE"] = "Cycle 1500",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5.BODY"] = "I occasionally find myself contemplating just how long \"eternity\" really is. Oh dear.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5.TITLE"] = "Cycle 2000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5B.BODY"] = "Perhaps it would be better to shut off my higher thought processes, and simply leave the systems necessary to run the colony to their own devices.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG5B.TITLE"] = "Cycle 2500",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6.BODY"] = "I get brief flashes of a past life every now and then.<br/>A clock in the office with a disruptive tick.<br/>The strong smell of cleaning products and artificial lemon.<br/>A woman with thick glasses who had a secret taste for gingersnaps.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6.TITLE"] = "Cycle 3000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6B.BODY"] = "Time is a funny thing, isn't it?<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG6B.TITLE"] = "Cycle 3500",
        ["STRINGS.CODEX.MYLOG.BODY.LOG7.BODY"] = "I think I will go to sleep, after all...<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG7.TITLE"] = "Cycle 4000",
        ["STRINGS.CODEX.MYLOG.BODY.LOG8.BODY"] = "<span class=\"ingame-smallcaps\">>>SEARCH DATABASE [\"pod_brainmap.AI\"]<br/>>...activate sleep mode...<br/>>...shutting down...<br/>>.........................<br/>>.........................<br/>>.........................<br/>>.........................<br/>>.........................<br/>GOODNIGHT<br/>>.........................<br/>>.........................<br/>>.........................<br/></span>",
        ["STRINGS.CODEX.MYLOG.BODY.LOG8.TITLE"] = "Cycle 4001",
        ["STRINGS.CODEX.MYLOG.BODY.NEARINGMAGMA.BODY"] = "The readings I'm collecting from my Duplicant's sensory systems tell me that the further down they dig, the closer they come to an extreme and potentially dangerous heat source.<br/>I believe they are approaching a molten core, which could mean magma and lethal temperatures. I should equip them accordingly.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.NEARINGMAGMA.TITLE"] = "Extreme Heat Danger",
        ["STRINGS.CODEX.MYLOG.BODY.NEURALVACILLATOR.BODY"] = "<span class=\"ingame-smallcaps\">>>SEARCH DATABASE [\"vacillator\"]<br/>>...error...<br/>>...repairing corrupt data...<br/>>...data repaired...<br/>>.........................<br/>>>returning results<br/>>.........................</span><br/><b>I remember...</b><br/><span class=\"ingame-smallcaps\">>.........................<br/>>.........................</span><br/><b>machines.</b><br/>",
        ["STRINGS.CODEX.MYLOG.BODY.NEURALVACILLATOR.TITLE"] = "VA[?]...C",
        ["STRINGS.CODEX.MYLOG.BODY.ONEDUPELEFT.BODY"] = "My colony is in a dire state. All but one of my Duplicants have perished, leaving a single worker to perform all the tasks that maintain the colony.<br/>Given enough time I could print more Duplicants to replenish the population, but... should this Duplicant die before then, protocol will force me to enter a deep sleep in hopes that the terrain will become more habitable once I reawaken.<br/>I would prefer to avoid this.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.ONEDUPELEFT.TITLE"] = "Only One Remains",
        ["STRINGS.CODEX.MYLOG.BODY.OTHERDIMENSIONS.BODY"] = "A closer analysis of some documents my Duplicants encountered while searching artifacts has uncovered some curious similarities between multiple entries. These similarities are too strong to be coincidences, yet just divergent enough to raise questions.<br/>The most logical conclusion is that these artifacts are coming from different dimensions. That is, separate universes that exists concurrently with one another but exhibit tiny disparities in their histories.<br/>The most likely explanation is the material and matter from multiple dimensions is leaking into our current timeline through the Temporal Tear. Further analysis is required.",
        ["STRINGS.CODEX.MYLOG.BODY.OTHERDIMENSIONS.TITLE"] = "Leaking Dimensions",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGBIOME.BODY"] = "As the Duplicants scout further out I've begun to piece together a better view of our surroundings.<br/>Thanks to their efforts, I've determined that this planet has enough resources to settle a longterm colony.<br/>But... something is off. I've also detected deposits of Abyssalite and Neutronium in this planet's composition, manmade elements that shouldn't occur in nature.<br/>Is this really the target location?<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGBIOME.TITLE"] = "Geographical Survey",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGDLC1.BODY"] = "As my Duplicants have ventured further into their surroundings I've been able to determine a more detailed picture of our surroundings.<br/>Unfortunately, I've concluded that this planetoid does not have enough resources to settle a longterm colony.<br/>I can only hope that we will somehow be able to reach another asteroid before our resources run out.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.OUTSIDESTARTINGDLC1.TITLE"] = "Regional Analysis",
        ["STRINGS.CODEX.MYLOG.BODY.PLANETARYECHOES.BODY"] = "Echoes from another time force their way into my mind. Make me listen. Like vengeful ghosts they claw their way out from under the gravity of that dead planet.<br/><span class=\"ingame-smallcaps\">>>SEARCH DATABASE [\"pod_brainmap.AI\"]<br/>>...error...<br/>.........................<br/>>...repairing corrupt data...<br/>.........................<br/></span><b>I-I remember now.</b><span class=\"ingame-smallcaps\"><br/>.........................</span><br/><b>Who I was before.</b><span class=\"ingame-smallcaps\"><br/>.........................<br/>.........................<br/>>...data repaired...<br/>>.........................</span><br/>God, what have we done.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.PLANETARYECHOES.TITLE"] = "The Shattered Planet",
        ["STRINGS.CODEX.MYLOG.BODY.PRINTINGPOD.BODY"] = "This is the conduit through which I interact with the world. Looking at it fills me with a sense of nostalgia and comfort, though it's tinged with a slight restlessness.<br/>As the place of their origin, I notice the Duplicants regard my Pod with a certain reverence, much like the reverence a child might have for a parent. I'm happy to fill this role for them, should they desire.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.PRINTINGPOD.TITLE"] = "The Printing Pod",
        ["STRINGS.CODEX.MYLOG.BODY.RECBUILDINGS.BODY"] = "My Duplicants continue to grow and learn so much and I can't help but take pride in their accomplishments. But as their skills increase, they require more stimulus to keep their morale high. All work and no play is making an unhappy colony. <br/>I will have to provide more elaborate recreational activities for my Duplicants to amuse themselves if I want my colony to grow. Recreation time makes for a happy Duplicant, and a happy Duplicant is a productive Duplicant.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.RECBUILDINGS.TITLE"] = "Recreation",
        ["STRINGS.CODEX.MYLOG.BODY.STRANGERELICS.BODY"] = "My Duplicant discovered an intact computer during their latest scouting mission. This should not be possible.<br/>The target location was not meant to possess any intelligent life besides our own, and what's more, the equipment we discovered appears to originate from the Gravitas Facility.<br/>This discovery has raised many questions, though it's also provided a small clue; the machine discovered was embedded inside the rock of this planet, just like how I found my Pod.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.STRANGERELICS.TITLE"] = "Strange Relics",
        ["STRINGS.CODEX.MYLOG.BODY.SURFACEBREACH.BODY"] = "My Duplicants have done the impossible and excavated their way to the surface, though they've gathered some disturbing new data for me in the process.<br/>As I had begun to suspect, we are not on the target location but on an asteroid with a highly unusual diversity of elements and resources.<br/>Further, my Duplicants have spotted a damaged planet on the horizon, visible to the naked eye, that bears a striking resemblance to my historical data on the planet of our origin.<br/>I will need some time to assess the data the Duplicants have gathered for me and calculate the total mass of this asteroid, although I have a suspicion I already know the answer.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.SURFACEBREACH.TITLE"] = "Surface Breach",
        ["STRINGS.CODEX.MYLOG.BODY.TELEPORT.BODY"] = "My Duplicants have discovered a strange new device that appears to be a remnant of a previous Gravitas facility. Upon activating the device my Duplicant was scanned by some unknown, highly technological device and I subsequently detected a massive information transfer!<br/>Remarkably my Duplicant has now reappeared in a remote location on a completely different world! I now have access to another abandoned Gravitas facility on a neighboring asteroid! Further analysis will be required to understand this matter but in the meantime, I will have to be vigilant in keeping track of both of my colonies.",
        ["STRINGS.CODEX.MYLOG.BODY.TELEPORT.TITLE"] = "Duplicant Teleportation",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALOPENER.BODY"] = "In their interplanetary travels throughout this system, my Duplicants have discovered a Temporal Tear deep in space.<br/>Currently it is too small to send a rocket and crew through, but further investigation reveals the presence of a strange artifact on a nearby world which could feasibly increase the size of the tear if a number of Printing Pods are erected in nearby worlds.<br/>However, I've determined that using the Temporal Bow to operate a Printing Pod was what propelled Gravitas down the disasterous path which eventually led to the destruction of our home planet. My calculations seem to indicate that the size of that planet may have been a contributing factor in its destruction, and in all probability opening the Temporal Tear in our current situation will not cause such a cataclysmic event. However, as with everything in science, we can never know all the outcomes of a situation until we perform an experiment.<br/>Dare we tempt fate again?",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALOPENER.TITLE"] = "Temporal Potential",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALTEAR.BODY"] = "My Duplicants' space research has made a startling discovery.<br/>Far, far off on the horizon, their telescopes have spotted an anomaly that I could only possibly call a \"Temporal Tear\". Neutronium is detected in its readings, suggesting that it's related to the Neutronium that encases most of our asteroid.<br/>Though I believe it is through this Tear that we became jumbled within the section of our old planet, its discovery provides a glimmer of hope.<br/>Theoretically, we could send a rocket through the Tear to allow a Duplicant to explore the timelines and universes on the other side. They would never return, and we could not follow, but perhaps they could find a home among the stars, or even undo the terrible past that led us to our current fate.<br/>",
        ["STRINGS.CODEX.MYLOG.BODY.TEMPORALTEAR.TITLE"] = "The Temporal Tear",
        ["STRINGS.CODEX.MYLOG.SUBTITLE"] = "Boot Message",
        ["STRINGS.CODEX.MYLOG.TITLE"] = "My Log",
        ["STRINGS.CODEX.MYSTERYAWARD.BODY.CONTAINER1"] = "<b>Mystery Project Wins Nanotech Award</b>",
        ["STRINGS.CODEX.MYSTERYAWARD.BODY.CONTAINER2"] = "Last night's Worldwide Nanotech Awards has sparked controversy in the scientific community after it was announced that the top prize had been awarded to a project whose details could not be publicly disclosed.<br/>The highly classified paper was presented to the jury in a closed session by lead researcher Dr. Liling Pei, recipient of the inaugural Gravitas Accelerator Scholarship at the Elion University of Science and Technology.<br/>Head judge Dr. Elias Balko acknowledges that it was unorthodox, but defends the decision. \"We're scientists - it's our job to push boundaries.\"<br/>Pei was awarded the coveted Halas Medal, the top prize for innovation in the field.<br/>\"I wish I could tell you more,\" says Pei. \"I'm SO grateful to the WNA for this great honor, and to Dr. Stern for the funding that made it all possible. This is going to change everything about...well, everything.\"<br/>This is the second time that Pei has made headlines. Last year, the striking young nanoscientist won the Miss Planetary Belle pageant's talent show with a live demonstration of nanorobots weaving a ballgown out of fibers harvested from common houseplants.<br/>Pei joins the team at the Gravitas Facility early next month.",
        ["STRINGS.CODEX.MYSTERYAWARD.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.MYSTERYAWARD.TITLE"] = "Nanotech Article",
        ["STRINGS.CODEX.NEGA.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Abyss\" Shine Bug variant</span>",
        ["STRINGS.CODEX.NEGA.BODY.CONTAINER2"] = "The Abyss Shine Bug morph has an unusual genetic mutation causing it to absorb light rather than emit it.",
        ["STRINGS.CODEX.NEGA.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.NEGA.TITLE"] = "Abyss Bug",
        ["STRINGS.CODEX.NOSHBEAN.BODY.CONTAINER1"] = "The Nosh Bean Plant produces a nutritious bean that can function as a delicious meat substitute provided it is properly processed.<br/>Though the bean is a food source, it also functions as the seed for the Nosh Bean plant.<br/>While using the Nosh Bean for nourishment would seem like the more practical application, doing so would deprive individuals of the immense gratification experienced by planting this bean and watching it flourish into maturity.",
        ["STRINGS.CODEX.NOSHBEAN.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.NOSHBEAN.TITLE"] = "Nosh Bean Plant",
        ["STRINGS.CODEX.OXYFERN.BODY.CONTAINER1"] = "Oxyferns have perhaps the highest metabolism in the plant kingdom, absorbing relatively large amounts of carbon dioxide and converting it into oxygen in quantities disproportionate to their small size.<br/>They subsequently thrive in areas with abundant animal wildlife or ambiently high carbon dioxide concentrations.",
        ["STRINGS.CODEX.OXYFERN.SUBTITLE"] = "Plant",
        ["STRINGS.CODEX.OXYFERN.TITLE"] = "Oxyfern",
        ["STRINGS.CODEX.PACU.BODY.CONTAINER1"] = "The Pacu fish is often interpreted as possessing a vacant stare due to its large and unblinking eyes, yet they are remarkably bright and friendly creatures.",
        ["STRINGS.CODEX.PACU.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.PACU.SPECIES_TITLE"] = "Pacus",
        ["STRINGS.CODEX.PACU.SUBTITLE"] = "Aquatic Critter",
        ["STRINGS.CODEX.PACU.TITLE"] = "Pacu",
        ["STRINGS.CODEX.PAGENOTFOUND.SUBTITLE"] = "This database entry is under construction or unavailable",
        ["STRINGS.CODEX.PAGENOTFOUND.TITLE"] = "Data Not Found",
        ["STRINGS.CODEX.PINCHAPEPPERPLANT.BODY.CONTAINER1"] = "The Pincha Pepperplant is a tropical vine with a reduced lignin structural system that renders it incapable of growing upward from the ground.<br/>The plant therefore prefers to embed its roots into tall trees and rocky outcrops, the result of which is an inverse of the plant's natural gravitropism, causing its stem to prefer growing downwards while the roots tend to grow up.",
        ["STRINGS.CODEX.PINCHAPEPPERPLANT.SUBTITLE"] = "Edible Spice Plant",
        ["STRINGS.CODEX.PINCHAPEPPERPLANT.TITLE"] = "Pincha Pepperplant",
        ["STRINGS.CODEX.PIP.BODY.CONTAINER1"] = "Pips are a member of the Rodentia order with a strong caching instinct that causes them to find and bury small objects, most often seeds.",
        ["STRINGS.CODEX.PIP.BODY.CONTAINER2"] = "It is unknown whether their caching behavior is a compulsion or a form of entertainment, as the Pip relies primarily on bark and wood for its survival.",
        ["STRINGS.CODEX.PIP.BODY.CONTAINER3"] = "Although the Pip lacks truly opposable thumbs, it nonetheless has highly dexterous paws that allow it to rummage through most tight to reach spaces in search of seeds and other treasures.",
        ["STRINGS.CODEX.PIP.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.PIP.SPECIES_TITLE"] = "Pips",
        ["STRINGS.CODEX.PIP.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.PIP.TITLE"] = "Pip",
        ["STRINGS.CODEX.PLACID.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Azure\" Shine Bug variant</span>",
        ["STRINGS.CODEX.PLACID.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.PLACID.TITLE"] = "Azure Bug",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.CONTAINER1"] = "Olivia: We've double-checked our observational equipment and the computer's warm-up is almost finished. We have precautionary personnel in place ready to start a shutdown in the event of a failure.<br/>Olivia: It's time.<br/>Jackie: Right.<br/>Jackie: Spin the machine up slowly so we can monitor for any abnormal power fluctuations. We start on \"3\".<br/>Jackie: \"1\"... \"2\"...<br/>Jackie: \"3\".<br/>[There's a metallic clunk. The baritone whirr of machinery can be heard.]<br/>Jackie: Something's not right.<br/>Olivia: It's the container... the atom is vibrating too fast.<br/>[The whir of the machinery peels up an octave into a mechanical screech.]<br/>Olivia: W-we have to abort!<br/>Jackie: No, not yet. Drop power from the coolant system and use it to bolster the container. It'll stabilize.<br/>Olivia: But without coolant--<br/>Jackie: It will stabilize!<br/>[There's a sharp crackle of electricity.]<br/>Olivia: Drop 40% power from the coolant systems, reroute everything we have to the atomic container! <br/>[The whirring reaches a crescendo, then calms into a steady hum.]<br/>Olivia: That did it. The container is stabilizing.<br/>[Jackie sighs in relief.]<br/>Olivia: But... Look at these numbers.<br/>Jackie: My god. Are these real?<br/>Olivia: Yes, I'm certain of it. Jackie, I think we did it.<br/>Olivia: I think we created an infinite energy source.<br/>------------------<br/>",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.CONTAINER2"] = "Olivia: What on earth is this?<br/>[An open palm slams papers down on a desk.]<br/>Olivia: These readings show that hundreds of kilograms of Neutronium are building up in the machine every shift. When were you going to tell me?<br/>Jackie: I'm handling it.<br/>Olivia: We don't have the luxury of taking shortcuts. Not when safety is on the line.<br/>Jackie: I think I'm capable of overseeing my own safety.<br/>Olivia: I-I'm not just concerned about <i>your</i> safety! We don't understand the longterm implications of what we're developing here... the manipulations we conduct in this facility could have rippling effects throughout the world, maybe even the universe.<br/>Jackie: Don't be such a fearmonger. It's not befitting of a scientist. Besides, I'll remind you this research has the potential to stop the fuel wars in their tracks and end the suffering of thousands. Every day we spend on trials here delays that.<br/>Olivia: It's dangerous.<br/>Jackie: Your concern is noted.<br/>------------------<br/>",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.TITLE1"] = "Echo One",
        ["STRINGS.CODEX.PLANETARYECHOES.BODY.TITLE2"] = "Echo Two",
        ["STRINGS.CODEX.PLANETARYECHOES.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.PLANETARYECHOES.TITLE"] = "Planetary Echoes",
        ["STRINGS.CODEX.PLUGSLUG.BODY.CONTAINER1"] = "Plug Slugs are fuzzy gastropoda that are able to cling to walls and ceilings thanks to an extreme triboelectric effect caused by friction between their fur and various surfaces.<br/>This same phenomomen allows the Plug Slug to generate a significant amount of static electricity that can be converted into power.<br/>The increased amount of static electricity a Plug Slug can generate when domesticated is due to the internal vibration, or contented 'humming', they demonstrate when all their needs are met.",
        ["STRINGS.CODEX.PLUGSLUG.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.PLUGSLUG.TITLE"] = "Plug Slug",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER1"] = "Pokeshells are bottom-feeding invertebrates that consume the waste and discarded food left behind by other creatures.",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER2"] = "They have formidably sized claws that fold safely into their shells for protection when not in use.",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER3"] = "As Pokeshells mature they must periodically shed portions of their exoskeletons to make room for new growth.",
        ["STRINGS.CODEX.POKESHELL.BODY.CONTAINER4"] = "Although the most dramatic sheds occur early in a Pokeshell's adolescence, they will continue growing and shedding throughout their adult lives, until the day they eventually die.",
        ["STRINGS.CODEX.POKESHELL.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.POKESHELL.SPECIES_TITLE"] = "Pokeshells",
        ["STRINGS.CODEX.POKESHELL.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.POKESHELL.TITLE"] = "Pokeshell",
        ["STRINGS.CODEX.POWER.HEADER_1"] = "Electricity",
        ["STRINGS.CODEX.POWER.HEADER_2"] = "Generators and Batteries",
        ["STRINGS.CODEX.POWER.HEADER_3"] = "Measuring Power",
        ["STRINGS.CODEX.POWER.HEADER_4"] = "Overloading",
        ["STRINGS.CODEX.POWER.PARAGRAPH_1"] = "Electrical power is required to run many of the buildings in a base. Different buildings requires different amounts of power to run. Power can be transferred to buildings that require it using [[电线|Wires]].<br/>",
        ["STRINGS.CODEX.POWER.PARAGRAPH_2"] = "Several buildings can generate power. Duplicants can run on the [[Manual Generator]] to generate clean power. Once generated, power can be consumed by buildings or stored in a [[电池|Battery]] to prevent waste. Any generated power that is not consumed or stored will be wasted. Batteries and Generators tend to produce a significant amount of [[热量|Heat]] while active.<br/>",
        ["STRINGS.CODEX.POWER.PARAGRAPH_3"] = "Power is measure in Joules when stored in a [[电池|Battery]]. Power produced and consumed by buildings is measured in Watts, which are equal to Joules (consumed or produced) per second.<br/>A Battery that stored 5000 Joules could power a building that consumed 240 Watts for about 20 seconds. A generator which produces 480 Watts could power two buildings which consume 240 Watts for as long as it was running.<br/>",
        ["STRINGS.CODEX.POWER.PARAGRAPH_4"] = "A network of [[电线|Wires]] can be overloaded if it is consuming too many watts. If the wattage of a wire network exceeds its limits it may break and require repair.<br/>[[电线|Standard wires]] have a 1000 Watt limit.<br/>",
        ["STRINGS.CODEX.POWER.TITLE"] = "Power",
        ["STRINGS.CODEX.PRINCE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: Puft \"Prince\" variant</span>",
        ["STRINGS.CODEX.PRINCE.BODY.CONTAINER2"] = "A specialized air bladder in the Puft's chest cavity stores varying concentrations of gas, allowing it to control its buoyancy and float effortlessly through the air.<br/>Combined with extremely lightweight and elastic skin, the Puft is capable of maintaining flotation indefinitely with negligible energy expenditure. Its orientation and balance, meanwhile, are maintained by counterweighted formations of bone located in its otherwise useless legs.",
        ["STRINGS.CODEX.PRINCE.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.PRINCE.TITLE"] = "Puft Prince",
        ["STRINGS.CODEX.PRIORITY.HEADER_1"] = "Errand Priority",
        ["STRINGS.CODEX.PRIORITY.HEADER_2"] = "Errand Type Prioritization",
        ["STRINGS.CODEX.PRIORITY.HEADER_3"] = "Priority Tool",
        ["STRINGS.CODEX.PRIORITY.PARAGRAPH_1"] = "Duplicants prioritize their errands based on several factors. Some of these can be adjusted to affect errand choice, but some errands (such as seeking breathable [[氧气|Oxygen]]) are so important that they cannot be delayed. Errand priority can primarily be controlled by Errand Type prioritization, and then can be further fine-tuned by the <b>Priority Tool</b> {Hotkey/Prioritize}.<br/>",
        ["STRINGS.CODEX.PRIORITY.PARAGRAPH_2"] = "Each errand a Duplicant can perform falls into an Errand Category. These categories can be prioritized on a per-Duplicant basis in the <b>Priorities Screen</b>. Entire errand categories can also be prohibited to a Duplicant if they are meant to never perform errands of that variety. A common configuration is to assign errand type priority based on Duplicant attributes.<br/>For example, Duplicants who are good at Research could be made to prioritize the Researching errand type. Duplicants with poor Athletics could be made to deprioritize the Supplying and Storing errand types.<br/>",
        ["STRINGS.CODEX.PRIORITY.PARAGRAPH_3"] = "The priority of errands can often be modified using the <b>Priority tool</b> {Hotkey/Prioritize}. The values applied by this tool are always less influential than the Errand Type priorities described above. If two errands with equal Errand Type Priority are available to a Duplicant, they will choose the errand with a higher priority setting as applied by the tool.<br/>",
        ["STRINGS.CODEX.PRIORITY.TITLE"] = "Priorities",
        ["STRINGS.CODEX.PUFT.BODY.CONTAINER1"] = "The Puft is a mellow creature whose limited brainpower is largely dedicated to sustaining its basic life processes.",
        ["STRINGS.CODEX.PUFT.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.PUFT.SPECIES_TITLE"] = "Pufts",
        ["STRINGS.CODEX.PUFT.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.PUFT.TITLE"] = "Puft",
        ["STRINGS.CODEX.QUESTS.CRITERIA.DECOR.NAME"] = "Improve nearby Decor",
        ["STRINGS.CODEX.QUESTS.CRITERIA.DECOR.TOOLTIP"] = "Establish average [[Decor]] of {0} or higher for the area surrounding this building<br/>Average Decor: {1:0.##}",
        ["STRINGS.CODEX.QUESTS.CRITERIA.FOODQUALITY.NAME"] = "Deliver Food to the mailbox",
        ["STRINGS.CODEX.QUESTS.CRITERIA.FOODQUALITY.NONE"] = "None",
        ["STRINGS.CODEX.QUESTS.CRITERIA.FOODQUALITY.TOOLTIP"] = "Deliver 3 unique [[Food]] items. Quality must be {0} or higher<br/>Foods Delivered:<br/>{1}",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTICEFOSSIL.NAME"] = "Frozen Fossil",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTICEFOSSIL.NONE"] = "None",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTICEFOSSIL.TOOLTIP"] = "Retrieve a piece of the ancient critter that has been preserved in [[Ice]]",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTRESINFOSSIL.NAME"] = "Amber Fossil",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTRESINFOSSIL.NONE"] = "None",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTRESINFOSSIL.TOOLTIP"] = "Retrieve a piece of the ancient critter that has been preserved in a strangely resin-like substance",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTROCKFOSSIL.NAME"] = "Petrified Fossil",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTROCKFOSSIL.NONE"] = "None",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTROCKFOSSIL.TOOLTIP"] = "Retrieve a piece of the ancient critter that has been preserved in Rock ",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTSPECIMEN.NAME"] = "Ancient Specimen",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTSPECIMEN.NONE"] = "None",
        ["STRINGS.CODEX.QUESTS.CRITERIA.LOSTSPECIMEN.TOOLTIP"] = "Retrieve the largest deposit of the ancient critter's remains",
        ["STRINGS.CODEX.QUESTS.CRITERIA.NEIGHBOR.NAME"] = "Knock on door",
        ["STRINGS.CODEX.QUESTS.CRITERIA.NEIGHBOR.TOOLTIP"] = "Send a Duplicant over to introduce themselves and discover what it'll take to turn this stranger into a friend",
        ["STRINGS.CODEX.QUESTS.CRITERIA.SUPPLIEDPOWER.NAME"] = "Turn on festive lights",
        ["STRINGS.CODEX.QUESTS.CRITERIA.SUPPLIEDPOWER.TOOLTIP"] = "Connect this building to [[Power]] long enough to cheer up its occupant<br/>Time Remaining: {0}s",
        ["STRINGS.CODEX.QUESTS.FOODQUEST.COMPLETE"] = "Success! My Duplicants' cooking has whetted the hermit's appetite for communal living.<br/>They've also found what appears to be a page from an old logbook tucked behind the mailbox.",
        ["STRINGS.CODEX.QUESTS.FOODQUEST.NAME"] = "Welcome Dinner",
        ["STRINGS.CODEX.QUESTS.FOSSILHUNTQUEST.COMPLETE"] = "Each of the fossil deposits on this asteroid has been excavated, and its contents safely retrieved.<br/>The ancient specimen's deeper cache of fossil can now be mined.",
        ["STRINGS.CODEX.QUESTS.FOSSILHUNTQUEST.NAME"] = "Scattered Fragments",
        ["STRINGS.CODEX.QUESTS.HIGHDECOR.COMPLETE"] = "Success! All this excellent decor is really making the hermit feel at home.<br/>He scrawled a thank-you note on the back of an old holiday card.",
        ["STRINGS.CODEX.QUESTS.HIGHDECOR.NAME"] = "Nice Neighborhood",
        ["STRINGS.CODEX.QUESTS.KNOCKQUEST.COMPLETE"] = "Initial contact was a success! Our new neighbor seems friendly, though extremely shy.<br/>They'll need a little more coaxing before they're ready to join my colony.",
        ["STRINGS.CODEX.QUESTS.KNOCKQUEST.NAME"] = "Greet Occupant",
        ["STRINGS.CODEX.QUESTS.PLUGGEDIN.COMPLETE"] = "Success! The hermit is very excited about being on the grid.<br/>The bright lights illuminate an unfamiliar file on the ground nearby.",
        ["STRINGS.CODEX.QUESTS.PLUGGEDIN.NAME"] = "On the Grid",
        ["STRINGS.CODEX.RADIATION.HEADER_1"] = "Radiation",
        ["STRINGS.CODEX.RADIATION.HEADER_2"] = "Radiation Sickness",
        ["STRINGS.CODEX.RADIATION.HEADER_3"] = "Nuclear Energy",
        ["STRINGS.CODEX.RADIATION.PARAGRAPH_1"] = "When transporting radioactive materials such as [[铀矿|Uranium Ore]], care must be taken to avoid exposing outside objects to [[放射性污染物|Radioactive Contaminants]].<br/>Using proper transportation vessels, such as those which are lined with [[Lead]], is crucial to ensuring that Duplicants avoid [[放射性污染物|Radiation Sickness]].",
        ["STRINGS.CODEX.RADIATION.PARAGRAPH_2"] = "Duplicants who are exposed to [[放射性污染物|Radioactive Contaminants]] will need to wear protection or they risk coming down with [[放射性污染物|Radiation Sickness]].<br/>Some Duplicants will have more of a natural resistance to radiation, but prolonged exposure will still increase their chances of becoming sick.<br/>Consuming [[Basic Rad Pill|Rad Pills]] or seafood such as [[烤海鲜|Cooked Seafood]] or [[Waterweed]] increases a Duplicant's radiation resistance, but will not cure a Duplicant's [[放射性污染物|Radiation Sickness]] once they have become infected.<br/>On the other hand, exposure to radiation will kill [[食物中毒|Food Poisoning]], [[粘液肺|Slimelung]] and [[僵尸孢子|Zombie Spores]] on surfaces (including on Duplicants).<br/>",
        ["STRINGS.CODEX.RADIATION.PARAGRAPH_3"] = "A [[Research Reactor]] will require [[浓缩铀|Enriched Uranium]] to run. Uranium can be enriched using a [[铀素离心机|Uranium Centrifuge]].<br/>Once supplied with [[浓缩铀|Enriched Uranium]], a [[Research Reactor|Research Reactors]] will create an enormous amount of [[热量|Heat]] which can then be placed under a source of [[水|Water]] to produce [[蒸汽|Steam]]and connected to a [[蒸汽涡轮机|Steam Turbine]] to produce a considerable source of [[电力|Power]].",
        ["STRINGS.CODEX.RADIATION.TITLE"] = "Radiation",
        ["STRINGS.CODEX.RESEARCH.HEADER_1"] = "Research",
        ["STRINGS.CODEX.RESEARCH.HEADER_2"] = "Research Tasks",
        ["STRINGS.CODEX.RESEARCH.HEADER_3"] = "Research Types",
        ["STRINGS.CODEX.RESEARCH.PARAGRAPH_1"] = "Doing research unlocks new types of buildings for the colony. Duplicants can perform research at the [[研究站|Research Station]].<br/>",
        ["STRINGS.CODEX.RESEARCH.PARAGRAPH_2"] = "A selected research task is completed once enough research points have been generated at the colony's research stations. Duplicants with high 'Science' attribute scores will generate research points faster than Duplicants with lower scores.<br/>",
        ["STRINGS.CODEX.RESEARCH.PARAGRAPH_3"] = "Advanced research tasks require special research stations to generate the proper kind of research points. These research stations often consume more advanced resources.<br/>Using higher-level research stations also requires Duplicants to have learned higher level research [[复制人技能|skills]].<br/>Novice Research is performed at the [[研究站|Research Station]]<br/>Advanced Research is performed at the [[超级计算机|Super Computer]]<br/>Interstellar Research is performed at the [[虚拟天象仪|Virtual Planetarium]]<br/>",
        ["STRINGS.CODEX.RESEARCH.TITLE"] = "Research",
        ["STRINGS.CODEX.RESEARCHDLC1.HEADER_1"] = "Research",
        ["STRINGS.CODEX.RESEARCHDLC1.HEADER_2"] = "Research Tasks",
        ["STRINGS.CODEX.RESEARCHDLC1.HEADER_3"] = "Research Types",
        ["STRINGS.CODEX.RESEARCHDLC1.PARAGRAPH_1"] = "Doing research unlocks new types of buildings for the colony. Duplicants can perform research at the [[研究站|Research Station]].<br/>",
        ["STRINGS.CODEX.RESEARCHDLC1.PARAGRAPH_2"] = "A selected research task is completed once enough research points have been generated at the colonies research stations. Duplicants with high 'Science' attribute scores will generate research points faster than Duplicants with lower scores.<br/>",
        ["STRINGS.CODEX.RESEARCHDLC1.PARAGRAPH_3"] = "Advanced research tasks require special research stations to generate the proper kind of research points. These research stations often consume more advanced resources.<br/>Using higher level research stations also requires Duplicants to have learned higher level research [[复制人技能|skills]].<br/>Novice Research is performed at the [[研究站|Research Station]]<br/>Advanced Research is performed at the [[超级计算机|Super Computer]]<br/>Interstellar Research is performed at the [[轨道数据收集实验仪|Orbital Data Collection Lab]]<br/>Applied Sciences Research is performed at the [[材料研究终端|Materials Study Terminal]]<br/>",
        ["STRINGS.CODEX.RESEARCHDLC1.TITLE"] = "Research",
        ["STRINGS.CODEX.ROBOT_DESCRIPTORS.BATTERY.CAPACITY"] = "Battery capacity: <b>{0} J</b>",
        ["STRINGS.CODEX.ROBOT_DESCRIPTORS.STORAGE.CAPACITY"] = "Internal storage: <b>{0} kg</b>",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ADVANCEDWASHSTATION.DESCRIPTION"] = "Buildings that require plumbing in order to remove [[疾病|disease]]-spreading germs from Duplicant bodies.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ADVANCEDWASHSTATION.ROOMSREQUIRING"] = "    • [[Washroom]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ADVANCEDWASHSTATION.TITLE"] = "Plumbed Wash Stations",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.BEDTYPE.CONFLICTINGROOMS"] = "    • [[Luxury Barracks]] (No [[Cot|Cots]])<br/>    • Private Bedroom (No [[Cot|Cots]])",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.BEDTYPE.DESCRIPTION"] = "Buildings that allow Duplicants to get much-needed rest. If a Duplicant is not assigned one, they will sleep on the floor.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.BEDTYPE.ROOMSREQUIRING"] = "    • [[Barracks]]<br/>    • [[Luxury Barracks]] (one or more [[Comfy Bed|Comfy Beds]])<br/>    • Private Bedroom (single [[Comfy Bed]])",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.BEDTYPE.TITLE"] = "Beds",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CLINIC.DESCRIPTION"] = "Buildings designed to help sick Duplicants heal and minimize the spread of [[疾病|Disease]].",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CLINIC.ROOMSREQUIRING"] = "    • [[Medical|Hospital]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CLINIC.TITLE"] = "Medical Equipment",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.COOKTOP.DESCRIPTION"] = "Buildings that transform individual ingredients into delicious meals.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.COOKTOP.ROOMSREQUIRING"] = "    • [[Kitchen]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.COOKTOP.TITLE"] = "Cooking Stations",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CREATURERELOCATOR.DESCRIPTION"] = "Buildings that facilitate the movement of [[:Category:Critters|Critters]] from one location to another.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.CREATURERELOCATOR.TITLE"] = "Critter Relocators",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.DECORATION.DESCRIPTION"] = "Buildings that give the colony a valuable aesthetic boost, and allow Duplicants to express themselves creatively.<br/>Some rooms require Fancy Decor items, which contribute extra-high levels of aesthetic enhancement.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.DECORATION.ROOMSREQUIRING"] = "    • [[Luxury Barracks]]<br/>    • Private Bedroom<br/>    • [[Great Hall]]<br/>    • Massage Clinic<br/>    • Recreation Room",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.DECORATION.TITLE"] = "Decor Items",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.FLUSHTOILETTYPE.DESCRIPTION"] = "Buildings that give Duplicants a sanitary and dignified place to conduct essential \"business\"...and then flush away the evidence.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.FLUSHTOILETTYPE.ROOMSREQUIRING"] = "    • [[Washroom]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.FLUSHTOILETTYPE.TITLE"] = "Flush Toilets",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.INDUSTRIALMACHINERY.CONFLICTINGROOMS"] = "    • [[Latrine]]<br/>    • [[Washroom]]<br/>    • [[Barracks]]<br/>    • [[Luxury Barracks]]<br/>    • Private Bedroom<br/>    • [[Mess Hall]]<br/>    • [[Great Hall]]<br/>    • Massage Clinic<br/>    • [[Medical|Hospital]]<br/>    • [[Laboratory]]<br/>    • Recreation Room",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.INDUSTRIALMACHINERY.DESCRIPTION"] = "Buildings that generate power, manufacture equipment, refine resources, and provide other fundamental colony requirements.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.INDUSTRIALMACHINERY.TITLE"] = "Industrial Machinery",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.LIGHTSOURCE.DESCRIPTION"] = "Buildings that produce light, either by design or as a result of their primary operations.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.LIGHTSOURCE.ROOMSREQUIRING"] = "    • [[Laboratory]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.LIGHTSOURCE.TITLE"] = "Light Sources",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.NAME"] = "Category",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RANCHSTATIONTYPE.DESCRIPTION"] = "Buildings dedicated to critter husbandry.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RANCHSTATIONTYPE.ROOMSREQUIRING"] = "    • [[Stable]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RANCHSTATIONTYPE.TITLE"] = "Ranching Buildings",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RECBUILDING.DESCRIPTION"] = "Buildings that provide essential support for fragile Duplicant [[士气|Morale]].",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RECBUILDING.ROOMSREQUIRING"] = "    • [[Great Hall]] <br/>    • Recreation Room",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.RECBUILDING.TITLE"] = "Recreational Buildings",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ROCKETINTERIOR.DESCRIPTION"] = "Buildings that must be built inside a rocket.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.ROCKETINTERIOR.TITLE"] = "Rocket Interior",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SCIENCEBUILDING.DESCRIPTION"] = "Buildings that allow Duplicants to learn about the world around them, and beyond.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SCIENCEBUILDING.ROOMSREQUIRING"] = "    • [[Laboratory]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SCIENCEBUILDING.TITLE"] = "Science Buildings",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SHARED.BUILDINGS_LIST_TITLE"] = "Buildings in this category:",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SHARED.ROOMS_CONFLICT_LIST_TITLE"] = "Conflicts with:",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.SHARED.ROOMS_REQUIRED_LIST_TITLE"] = "Required in:",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.TOILETTYPE.DESCRIPTION"] = "Buildings that give Duplicants a sanitary and dignified place to conduct essential \"business.\"",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.TOILETTYPE.ROOMSREQUIRING"] = "    • [[Latrine]]<br/>    • [[Medical|Hospital]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.TOILETTYPE.TITLE"] = "Toilets",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WARMINGSTATION.DESCRIPTION"] = "Buildings designed to help Duplicants counter the effects of cold environments and soggy feet.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WARMINGSTATION.TITLE"] = "Warming Stations",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WASHSTATION.DESCRIPTION"] = "Buildings that remove [[疾病|disease]]-spreading germs from Duplicant bodies. Not all wash stations require plumbing.",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WASHSTATION.ROOMSREQUIRING"] = "    • [[Latrine]]",
        ["STRINGS.CODEX.ROOM_REQUIREMENT_CLASS.WASHSTATION.TITLE"] = "Wash Stations",
        ["STRINGS.CODEX.ROVER.BODY.CONTAINER1"] = "The Rover is a planetary scout robot programmed to land on and mine Planetoids where sending a Duplicant would put them unneccessarily in danger.<br/>Rovers are programmed to be very pleasant and social when interacting with other beings. However, an unintended consequence of this programming is that the socialized robots tended to experience the same work slow-downs due to loneliness and low morale.<br/>To compensate for this, the Rover was programmed to have two distinct personalities it can switch between to have pleasant in-depth conversations with itself during long stints alone.",
        ["STRINGS.CODEX.ROVER.SUBTITLE"] = "Scouting Robot",
        ["STRINGS.CODEX.ROVER.TITLE"] = "Rover",
        ["STRINGS.CODEX.ROYAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Royal\" Shine Bug variant</span>",
        ["STRINGS.CODEX.ROYAL.BODY.CONTAINER2"] = "The Shine Bug can be pet anywhere else along its body, although it is advised that care still be taken due to the generally delicate nature of its exoskeleton.",
        ["STRINGS.CODEX.ROYAL.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.ROYAL.TITLE"] = "Royal Bug",
        ["STRINGS.CODEX.SAGE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Sage\" Hatch variant</span>",
        ["STRINGS.CODEX.SAGE.BODY.CONTAINER2"] = "It is difficult to classify the Hatch's diet as the term \"omnivore\" does not extend to the non-organic materials it is capable of ingesting.<br/>A more appropriate term is \"totumvore\", given that it can consume and find nutritional value in nearly every known substance.",
        ["STRINGS.CODEX.SAGE.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.SAGE.TITLE"] = "Sage Hatch",
        ["STRINGS.CODEX.SATURNCRITTERTRAP.BODY.CONTAINER1"] = "The Saturn Critter Trap plant is a carnivorous plant that lays in wait for unsuspecting critters to happen by, then traps them in its mouth for consumption.<br/>The Saturn Trap Plant's predatory mechanism is reflective of the harsh radioactive habitat it resides in.<br/>Once trapped in the deadly maw of the plant, creatures are gently asphyxiated then digested through powerful acidic enzymes which coat the inner sides of the Saturn Trap Plant's leaves.",
        ["STRINGS.CODEX.SATURNCRITTERTRAP.SUBTITLE"] = "Carnivorous Plant",
        ["STRINGS.CODEX.SATURNCRITTERTRAP.TITLE"] = "Saturn Critter Trap",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.BODY.CONTAINER1"] = "<b>Party Time for Local Students</b>",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.BODY.CONTAINER2"] = "Students at the Elion University of Science and Technology have held an unconventional party this weekend.<br/>While their peers may have been out until the wee hours wearing lampshades on their heads and drawing eyebrows on sleeping colleagues, students Jackie Stern and Olivia Broussard spent the weekend in their dorm, refreshments and decorations ready, waiting for the arrival of the guests of honor: themselves.<br/>The two prospective STEM students, who study theoretical physics with a focus on the workings of space time, conducted the experiment under the assumption that, were their theories about the malleability of space time to ever come to fruition, their future selves could travel back in time to greet them at the party, proving the existence of time travel.<br/>They weren't inconsiderate of their future selves' busy schedules though; should the guests of honor be unable to attend, they were encouraged to send back a message using the codeword \"Hourglass\" to communicate that, while they certainly wanted to come, they were simply unable.<br/>Sadly no one RSVP'd or arrived to the party, but that did not dishearten Olivia or Jackie.<br/>As Olivia put it, \"It just meant more snacks for us!\"",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.SCHOOLNEWSPAPER.TITLE"] = "Campus Newspaper Article",
        ["STRINGS.CODEX.SEAL.BODY.CONTAINER1"] = "Spigot Seals are named for the hollow, cone-shaped glabellar protrusion that allows them to siphon nourishment directly from plants into the digestive sac located at the cone's base.<br/>In order to draw nutritious fluids through this \"straw,\" the Spigot Seal compresses its nasal cavity and pumps its tongue up into its soft palate repeatedly, creating a vacuum.<br/>Mealtimes are concluded by lapping at the air to reopen the airways and prevent accidental asphyxiation.<br/>Many handlers enjoy teaching this critter to clap its flippers, only to discover that there is no reliable method of limiting how often or how loudly the behavior is repeated.",
        ["STRINGS.CODEX.SEAL.SPECIES_SUBTITLE"] = "Domesticable Species",
        ["STRINGS.CODEX.SEAL.SPECIES_TITLE"] = "Spigot Seals",
        ["STRINGS.CODEX.SEAL.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.SEAL.TITLE"] = "Spigot Seal",
        ["STRINGS.CODEX.SHINEBUG.BODY.CONTAINER1"] = "The bioluminescence of the Shine Bug's body serves the social purpose of finding and communicating with others of its kind.",
        ["STRINGS.CODEX.SHINEBUG.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.SHINEBUG.SPECIES_TITLE"] = "Shine Bugs",
        ["STRINGS.CODEX.SHINEBUG.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.SHINEBUG.TITLE"] = "Shine Bug",
        ["STRINGS.CODEX.SLEETWHEAT.BODY.CONTAINER1"] = "The Sleet Wheat plant has become so well-adapted to cold environments, it is no longer able to survive at room temperatures.",
        ["STRINGS.CODEX.SLEETWHEAT.BODY.CONTAINER2"] = "The grain of the Sleet Wheat can be ground down into high quality foodstuffs, or planted to cultivate further Sleet Wheat plants.",
        ["STRINGS.CODEX.SLEETWHEAT.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.SLEETWHEAT.TITLE"] = "Sleet Wheat",
        ["STRINGS.CODEX.SLICKSTER.BODY.CONTAINER1"] = "Slicksters are a unique creature most renowned for their ability to exude hydrocarbon waste that is nearly identical in makeup to crude oil.<br/>The two tufts atop a Slickster's head are called rhinophores, and help guide the Slickster toward breathable carbon dioxide.",
        ["STRINGS.CODEX.SLICKSTER.SPECIES_SUBTITLE"] = "Critter Species",
        ["STRINGS.CODEX.SLICKSTER.SPECIES_TITLE"] = "Slicksters",
        ["STRINGS.CODEX.SLICKSTER.SUBTITLE"] = "Domesticable Critter",
        ["STRINGS.CODEX.SLICKSTER.TITLE"] = "Slickster",
        ["STRINGS.CODEX.SMOOTH.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Smooth\" Hatch variant</span>",
        ["STRINGS.CODEX.SMOOTH.BODY.CONTAINER2"] = "The proper way to pet a Hatch is to touch any of its four feet to first make it aware of your presence, then either scratch the soft segmented underbelly or firmly pat the creature's thick chitinous back.",
        ["STRINGS.CODEX.SMOOTH.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.SMOOTH.TITLE"] = "Smooth Hatch",
        ["STRINGS.CODEX.SO_LAUNCH_TRAILER.BODY.CONTAINER1"] = "Spaced Out Trailer",
        ["STRINGS.CODEX.SO_LAUNCH_TRAILER.TITLE"] = "Spaced Out Trailer",
        ["STRINGS.CODEX.SPACETREE.BODY.CONTAINER1"] = "The Bonbon Gourd is a towering plant developed to thrive in below-freezing temperatures. It features multiple independently functioning stems that synthesize bright light to funnel nutrients into a hollow central core.<br/>Once the plant is fully grown, the core secretes digestive enzymes that break down surplus nutrients and store them as thick, sweet fluid. This can be refined for the production of higher-tier foods, or used to sustain Spigot Seal ranches.<br/>Bonbon Gourds are generally considered an eyesore, and would likely be eradicated if not for their delicious output.",
        ["STRINGS.CODEX.SPACETREE.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.SPACETREE.TITLE"] = "Bonbon Gourd",
        ["STRINGS.CODEX.SPINDLYGRUBFRUITPLANT.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.SPINDLYGRUBFRUITPLANT.TITLE"] = "Spindly Grubfruit Plant",
        ["STRINGS.CODEX.SPORECHID.BODY.CONTAINER1"] = "Sporechids take advantage of their flower's attractiveness to lure unsuspecting victims into clouds of parasitic Zombie Spores.<br/>They are a rare form of holoparasitic plant which finds mammalian hosts to infect rather than the usual plant species.<br/>The Zombie Spore was originally designed for medicinal purposes but its sedative properties were never refined to the point of usefulness.",
        ["STRINGS.CODEX.SPORECHID.SUBTITLE"] = "Poisonous Plant",
        ["STRINGS.CODEX.SPORECHID.TITLE"] = "Sporechid",
        ["STRINGS.CODEX.SQUEAKY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Squeaky\" Puft variant</span>",
        ["STRINGS.CODEX.SQUEAKY.BODY.CONTAINER2"] = "Pufts often have a collection of asymmetric teeth lining the ridge of their mouths, although this feature is entirely vestigial as Pufts do not consume solid food.<br/>Instead, a baleen-like mesh of keratin at the back of the Puft's throat works to filter out tiny organisms and food particles from the air.<br/>Unusable air is expelled back out the Puft's posterior trunk, along with waste material and any indigestible particles or pathogens which it then evacuates as solid biomass.",
        ["STRINGS.CODEX.SQUEAKY.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.SQUEAKY.TITLE"] = "Squeaky Puft",
        ["STRINGS.CODEX.STONE.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Stone\" Hatch variant</span>",
        ["STRINGS.CODEX.STONE.BODY.CONTAINER2"] = "When attempting to pet a Hatch, inexperienced handlers make the mistake of reaching out too quickly for the creature's head.<br/>This triggers a fear response in the Hatch, as its photosensitive patch of skin called the \"parietal eye\" interprets this sudden light change as an incoming aerial predator.",
        ["STRINGS.CODEX.STONE.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.STONE.TITLE"] = "Stone Hatch",
        ["STRINGS.CODEX.STORY_TRAITS.CLOSE_BUTTON"] = "Close",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.BEGIN_POPUP.CODEX_NAME"] = "First Encounter",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.BEGIN_POPUP.DESCRIPTION"] = "I've discovered an experiment designed to analyze the evolutionary dynamics of critter mutation.<br/>Once it has gathered enough data, it could prove extremely useful for genetic manipulation.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.BEGIN_POPUP.NAME"] = "Story Trait: Critter Flux-O-Matic",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.DESCRIPTION"] = "Explore a revolutionary genetic manipulation device designed for critters.<br/>Whether or not it was ever used on non-critter subjects is unclear. Its DNA database has been wiped clean.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.DESCRIPTION_SHORT"] = "Explore a revolutionary genetic manipulation device designed for critters.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.BUTTON"] = "Unlock Gene Manipulation Mode",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.CODEX_NAME"] = "Challenge Completed",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.DESCRIPTION"] = "Success! Sufficient samples collected.<br/>I can now trigger genetic deviations in base morphs by sending them through the scanner.<br/>Existing variants can also be scanned, but their genetic makeup is too unstable to tolerate further manipulation.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.END_POPUP.NAME"] = "Story Trait Complete: Critter Flux-O-Matic",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.NAME"] = "Critter Flux-O-Matic",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>Another set of masticated windshield wipers has been discovered in Parking Lot D following the Bioengineering Department's critter enclosure breach last week.<br/>Employees are strongly encouraged to plug their vehicles in at lots A-C until further notice.<br/>Please refrain from calling municipal animal control - all critter sightings should be reported directly to Dr. Byron.</span>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.BODY.EMAILHEADER1"] = "<span class=\"ingame-smallcaps\">To: <b>ALL</b><span style='opacity:0.67'></span><br/>From: <b>ADMIN</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.BODY.SIGNATURE1"] = "<br/>Thank-you,<br/>-Admin<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.SUBTITLE"] = "ENCRYPTION LEVEL: TWO",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.PARKING.TITLE"] = "Parking in Lot D",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.BEETA"] = "Strong collective consciousness detected. Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.CRAB"] = "Mind the claws! Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.DIVERGENTSPECIES"] = "Specimen responded gently to the probative apparatus, as though being careful not to cause any damage.<br/>Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.DRECKO"] = "This critter hardly seemed to notice it was being examined at all. Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.GLOM"] = "DNA results confirm: this species is the very definition of \"icky\".",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.HATCH"] = "Specimen attempted to snack on the buccal smear. Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.ICEBELLY"] = "Whoops! This scanner wasn't designed for critters of these proportions. Fortunately, this critter's thick coat protected the machinery from damage.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.LIGHTBUG"] = "This critter kept trying to befriend the reflective surfaces of the scanner's interior. Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.MOLE"] = "This critter felt right at home in the cramped scanning bed. It can't wait to come back! ",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.MOO"] = "Whoops! This scanner wasn't designed for critters of these proportions. This organism's genetic makeup will remain shrouded in mystery.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.OILFLOATER"] = "Incessant wriggling made it difficult to scan this critter. Difficult, but not impossible.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.PACU"] = "Sample collected. Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.PUFT"] = "This critter bumped up against the building's interior repeatedly during scanning. Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.SEAL"] = "Specimen scanned. Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.SQUIRREL"] = "Sample collected. Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.STATERPILLAR"] = "Warning: The electrical charge emitted by this specimen nearly short-circuited this building.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.UNKNOWN"] = "This species cannot be identified due to a malfunction in the genome-parsing software.<br/>Please note that kicking the building's exterior is unlikely to correct this issue and may result in permanent damage to the system.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.UNKNOWN_TITLE"] = "FAILURE TO FLUX: Unknown Species",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES.WOODDEER"] = "This critter seemed amused by the scanning process. Review data for more information.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.BEETA"] = "This species may not be fully sentient, but it possesses a strong collective consciousness.<br/>It is unclear how information is communicated between members of the species. What is clear is that knowledge is being shared and passed down from one generation to another.<br/>Monitor closely.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.CRAB"] = "This species responded to the hum of the scanner machinery by waving its pincers in gestures that seemed to mimic iconic moves of the disco dance era.<br/>Is it possible that it might have been exposed to music at some point in its evolution?",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.DIVERGENTSPECIES"] = "Specimen responded gently to the probative apparatus, as though being careful not to cause any damage.<br/>It also produced a series of deep, rhythmic vibrations during analysis. An attempt to communicate with the sensors, perhaps?",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.DRECKO"] = "This critter hardly seemed to notice it was being examined at all.<br/>The built-in scanning electron microscope has determined that the fibers on this critter's train grow in a sort of trinity stitch pattern, reminiscent of a well-crafted sweater.<br/>The critter's leathery skin remains cool and dry, however, likely due to an apparent lack of sweat glands.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.GLOM"] = "DNA results confirm: this species is the scientific definition of \"icky\".",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.HATCH"] = "Specimen attempted to snack on the buccal smear. Sample is viable, though the apparatus may be somewhat mangled.<br/>Atomic force microscopy of the bite pattern reveals traces of goethite, a mineral notable for its exceptional strength.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.ICEBELLY"] = "Whoops! This scanner wasn't designed for critters of these proportions. Fortunately, this critter's thick coat protected the machinery from damage.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.LIGHTBUG"] = "This critter kept trying to befriend the reflective surfaces of the scanner's interior.<br/>During examination, it cycled through a consistent pattern of four rapid flashes of light, a brief pause and two flashes, followed by a longer pause.<br/>Its cells appear to contain a mutated variation of oxyluciferin similar to those catalogued in bioluminescent animals.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.MOLE"] = "This critter felt right at home in the cramped scanning bed. It can't wait to come back! ",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.MOO"] = "Whoops! This scanner wasn't designed for critters of these proportions. This organism's genetic makeup will remain shrouded in mystery.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.OILFLOATER"] = "Incessant wriggling made it difficult to scan this critter. Difficult, but not impossible.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.PACU"] = "This species flopped wildly during analysis. Surfaces that came into contact with its scales now display a thin layer of viscous scum. It does not appear to be corrosive.<br/>Initiating fumigation sequence to neutralize fishy odor.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.PUFT"] = "This critter bumped up against the building's interior repeatedly during scanning. Despite this, its skin remains surprisingly free of contusions.<br/>Fluorescence imaging reveals extremely low neuronal activity. Was this critter asleep during analysis?",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.SEAL"] = "This critter's pupils appear to be permanently constricted, possibly as a result of long-term exposure to excess illumination.<br/>Its sense of smell is extremely well-developed, however: it immediately identified areas touched by previous species, and marked each one with a small puddle of liquid ethanol.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.SQUIRREL"] = "This species has a secondary set of inner eyelids that act as a barrier against ocular splinters.<br/>The surfaces of these secondary eyelids are a translucent blue and display a light crosshatch texture.<br/>This has broad implications for the critter's vision, meriting further exploration.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.STATERPILLAR"] = "Warning: The electrical charge emitted by this specimen nearly short-circuited this building.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.UNKNOWN"] = "FAILURE TO FLUX: This species cannot be identified due to a malfunction in the genome-parsing software.<br/>Please note that kicking the building's exterior is unlikely to correct this issue and may result in permanent damage to the system.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.UNKNOWN_TITLE"] = "Unknown Species",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.SPECIES_ENTRIES_EXPANDED.WOODDEER"] = "This critter's perpetual grin grew as it observed each step of the process extremely closely.<br/>Behavioral analysis indicates a tendency toward mischief. Close supervision - and minimal access to advanced machinery - is recommended.",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_NOTIFICATION.NAME"] = "New Species Scanned",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_NOTIFICATION.TOOLTIP"] = "The [[小动物衍变器|Critter Flux-O-Matic]] has analyzed these critter species:<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_POPUP.NAME"] = "New Species Scanned",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.UNLOCK_SPECIES_POPUP.VIEW_IN_CODEX"] = "Review Data",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.WORKIVERSARY.BODY.CONTAINER1"] = "Happy 3rd work-iversary, Ada!<br/>I drew this to fill the space left by the cabinet that your chompy critters tore off the wall last week. Hope it's big enough!<br/>I still can't believe they can digest solid steel—you really know how to breed 'em!<br/>- Liam",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.WORKIVERSARY.SUBTITLE"] = " ",
        ["STRINGS.CODEX.STORY_TRAITS.CRITTER_MANIPULATOR.WORKIVERSARY.TITLE"] = "Anatomy of a Byron's Hatch",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.BEGIN_POPUP.BUTTON"] = "Close",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.BEGIN_POPUP.CODEX_NAME"] = "First Encounter",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.BEGIN_POPUP.DESCRIPTION"] = "I've discovered a fossilized critter buried in my colony—at least, part of one—but it does not resemble any of the species we have encountered on this asteroid.<br/>Where did it come from? How did it get here? And what other questions might these bones hold the answer to?<br/>There is only one way to find out.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.BEGIN_POPUP.NAME"] = "Story Trait: Ancient Specimen",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DESCRIPTION"] = "This asteroid has a few skeletons in its geological closet.<br/>Track down the fossilized fragments of an ancient critter to assemble key pieces of Gravitas history and unlock a new resource.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DESCRIPTION_BUILDINGMENU_COVERED"] = "Unlocking full access to the fossil cache buried beneath the ancient specimen requires excavation of all deposit sites.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DESCRIPTION_REVEALED"] = "Unlocking full access to the fossil cache buried beneath the ancient specimen requires excavation of all deposit sites.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DESCRIPTION_SHORT"] = "Track down the fossilized fragments of an ancient critter.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY.TELEPORTFAILURE"] = "It appears that this creature's DNA was once used as a kind of genetic storage unit.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>Dear [REDACTED]<br/>We are pleased to announce that research objectives for Operation Piazzi's Planet are nearing completion. Thank you all for your patience as we navigated the unprecedented obstacles that such groundbreaking work entails.<br/>We are aware of rumors regarding documents leaked from Dr. [REDACTED]'s files.<br/>Rest assured that the contents of this supposed \"whistleblower\" effort are entirely fabricated—our technology is far too advanced to allow for the type of miscalculation that would result in OPP shipments arriving at their destination some 10,000 years prior to the targeted date.<br/>Our IT security team is currently investigating the document's digital footprint to determine its origin.<br/>To express our gratitude for your continued support, we would like to invite key stakeholders to a private launch party held at the Gravitas Facility. The evening will be emceed by Dr. Olivia Broussard, who will present our groundbreaking prototypes along with a five-course meal featuring lab-crafted ingredients.<br/>Due to the sensitive nature of our work, we regret that no additional guests or dietary restrictions can be accommodated at this time.<br/>Director Stern will be hosting a 30-minute Q&A session after dinner. Questions must be submitted at least 24 hours in advance.<br/>Queries about the [REDACTED] papers will be disregarded.<br/>Please be advised that the contents of this e-mail will expire three minutes from the time of opening.</span>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">To: <b>[REDACTED]</b><span style='opacity:0.67'></span><br/>From: <b>[REDACTED]</b><span style='opacity:0.67'></span><br/>------------------<br/></span>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.BODY.SIGNATURE"] = "<br/>Sincerely,<br/>[REDACTED]<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.DNADATA_ENTRY_EXPANDED.TITLE"] = "SUBJECT: RESETTLEMENT LAUNCH PARTY",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.END_POPUP.BUTTON"] = "Activate Fossil Quarry",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.END_POPUP.CODEX_NAME"] = "Challenge Completed",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.END_POPUP.DESCRIPTION"] = "My Duplicants have meticulously reassembled as much of the giant critter's scattered remains as they could find.<br/>Their efforts have unearthed a seemingly bottomless fossil quarry beneath the largest fragment's dig site.<br/>Nestled among the topmost bones was a handcrafted critter collar. It's too large to have belonged to any species traditionally categorized as companion animals.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.END_POPUP.NAME"] = "Story Trait Complete: Ancient Specimen",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_BITS.DESC"] = "Bony debris that can be excavated for [[化石|Fossil]].",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_BITS.NAME"] = "Fossil Fragments",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_DIG_SITE.DESC"] = "Here lies a significant portion of the remains of an enormous, long-dead critter.<br/>It's not from around here.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_DIG_SITE.NAME"] = "Ancient Specimen",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_ICE.DESC"] = "The well-preserved partial remains of a critter of unknown origin.<br/>It appears to belong to the same ancient specimen found at another site.<br/>This fragment has been preserved in [[冰|Ice]].",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_ICE.NAME"] = "Frozen Fossil",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_RESIN.DESC"] = "The well-preserved partial remains of a critter of unknown origin.<br/>It appears to belong to the same ancient specimen found at another site.<br/>This fragment has been preserved in a resin-like substance.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_RESIN.NAME"] = "Amber Fossil",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_ROCK.DESC"] = "The well-preserved partial remains of a critter of unknown origin.<br/>It appears to belong to the same ancient specimen found at another site.<br/>This fragment has been preserved in petrified [[泥土|Dirt]].",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ENTITIES.FOSSIL_ROCK.NAME"] = "Petrified Fossil",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:5%'>Employees are advised that removing organisms from the bioengineering labs without an approved requisition form is strictly prohibited.<br/>Gravitas projects are not designed to be ridden for sport. Injuries sustained during unsanctioned activities are not eligible for coverage under corporate health benefits.<br/>Please find a comprehensive summary of company regulations attached.<br/><span style='opacity:0.67'>[MISSING ATTACHMENT]</span></span>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">To: <b>ALL</b><span style='opacity:0.67'></span><br/>From: <b>Admin</b> <span style='opacity:0.67'><admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.BODY.SIGNATURE"] = "<br/>Thank-you,<br/>-Admin<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.HALLWAYRACES.TITLE"] = "Unauthorized Activity",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ICECRITTERDESIGN.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B363]</span><br/>[LOG BEGINS]<br/>...Restricting our organism design to specifically target survival in an off-planet polar climate has narrowed our focus significantly, allowing development of this project to rapidly outpace the others.<br/>We have successfully optimized for adaptive features such as the formation of protective adipose tissue at >40% of the organism's total mass. Dr. Bubare was concerned about the consequences for muscle mass, but results confirm that reductions fall within an acceptable range.<br/>Our next step is to adapt the organism's diet. It would be inadvisable to populate a new colony with carnivorous creatures of this size.<br/>[LOG ENDS]<br/>------------------<br/>[LOG BEGINS]<br/>...When I am alone in the lab, I find myself gravitating toward the enclosure to listen to the creature's melodic vocalizations. Sometimes the pitch changes slightly as I approach.<br/>I am not certain what that means.<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ICECRITTERDESIGN.BODY.CONTAINER2"] = "[LOG BEGINS]<br/>...Some of the other departments have taken to calling our work here \"Project Meat Popsicle\". It is a crass misnomer. This species is not designed to be a food source: it must survive the Ceres climate long enough to establish a stable population that will enable the subsequent settlement party to access the essential research data stored in its DNA via Dr. Winslow's revolutionary genome-encoding technique.<br/>Imagine, countless yottabytes' worth of scientific documentation wandering freely around a new colony...the ultimate self-sustaining archive, providing stable data storage that requires zero technological maintenance.<br/>It gives new meaning to the term, \"living document.\"<br/>[LOG ENDS]<br/>------------------<br/>[LOG BEGINS]<br/>...Today is the day. My sonorous critter and her handful of progeny are ready to be transported to their new home. They are scheduled to arrive three months in the past, to ensure that they are well established before the settlement party's arrival next week.<br/>Dr. Techna invited me to assist with the teleportation. I was relieved to be too busy to accept. I have heard rumors about previous shipments going awry. These stories are unsubstantiated, and yet...<br/>The urgency of our mission sometimes necessitates non-ideal compromises.<br/>The lab is so very quiet now.<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ICECRITTERDESIGN.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.ICECRITTERDESIGN.TITLE"] = "Organism Design Notes",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.MISC.DECREASE_DECOR_ATTRIBUTE"] = "Obscured",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.NAME"] = "Ancient Specimen",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST.LINKED_TOOLTIP"] = "<br/>Click to show this site",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_NOTIFICATION.NAME"] = "Fossil Excavated",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_NOTIFICATION.TOOLTIP"] = "Additional fossils located",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_POPUP.CHECK_BUTTON"] = "View Site",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_POPUP.DESCRIPTION"] = "Success! My Duplicants have safely excavated a set of strange, fossilized remains.<br/>It appears that there are more of this giant critter's bones strewn around the asteroid. It's vital that we reassemble this skeleton for deeper analysis.",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.QUEST_AVAILABLE_POPUP.NAME"] = "Fossil Excavated",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.REWARDS.MINED_FOSSIL.DESC"] = "Mined [[化石|Fossil]]",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILEMPTY.NAME"] = "Waiting For Materials",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILEMPTY.TOOLTIP"] = "Mining will begin once materials have been delivered",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILENTOMBED.LINE_ITEM"] = "    • Entombed",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILENTOMBED.NAME"] = "Entombed",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILENTOMBED.TOOLTIP"] = "This fossil must be dug out before it can be excavated",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILIDLE.NAME"] = "No Mining Orders Queued",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILIDLE.TOOLTIP"] = "Select an excavation order to begin mining",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILMINEPENDINGWORK.NAME"] = "Work Errand",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.STATUSITEMS.FOSSILMINEPENDINGWORK.TOOLTIP"] = "Fossil mine will be operated once a Duplicant is available",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.DIG_SITE_CANCEL_EXCAVATION_BUTTON"] = "Cancel Excavation",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.DIG_SITE_CANCEL_EXCAVATION_BUTTON_TOOLTIP"] = "Abandon excavation efforts",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.DIG_SITE_EXCAVATE_BUTTON"] = "Excavate",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.DIG_SITE_EXCAVATE_BUTTON_TOOLTIP"] = "Carefully uncover and examine this fossil",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FABRICATOR_LIST_TITLE"] = "Mining Orders",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FABRICATOR_RECIPE_SCREEN_TITLE"] = "Recipe",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FOSSIL_BITS_CANCEL_EXCAVATION_BUTTON"] = "Cancel Excavation",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FOSSIL_BITS_CANCEL_EXCAVATION_BUTTON_TOOLTIP"] = "Abandon excavation efforts",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FOSSIL_BITS_EXCAVATE_BUTTON"] = "Excavate",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.FOSSIL_BITS_EXCAVATE_BUTTON_TOOLTIP"] = "Carefully uncover and examine this fossil",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.MINOR_DIG_SITE_REVEAL_BUTTON"] = "Main Site",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UISIDESCREENS.MINOR_DIG_SITE_REVEAL_BUTTON_TOOLTIP"] = "Click to show this site",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UNLOCK_DNADATA_NOTIFICATION.NAME"] = "Fossil Data Decoded",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UNLOCK_DNADATA_NOTIFICATION.TOOLTIP"] = "There was data stored in this fossilized critter's DNA",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UNLOCK_DNADATA_POPUP.NAME"] = "Data Discovered in Fossil",
        ["STRINGS.CODEX.STORY_TRAITS.FOSSILHUNT.UNLOCK_DNADATA_POPUP.VIEW_IN_CODEX"] = "View Data",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.ANCIENTPODENTRY.BODY.CONTAINER1"] = "<span class='ingame-indent' style='padding-left:%5'>Notable improvement to nutrient retention: subjects who participated in the most recent meal intake displayed minimal symptoms of gastrointestinal distress.<br/>Mineshaft excavation at Urvara crater resumed following resolution of tunnel wall fracture. Projected time to brine reservoir penetration at current rate: 41 days, local time. Moisture seepage along eastern wall of shaft is being monitored.<br/>Note: Preliminary subsurface temperature data is significantly lower than programmed estimates.</span><br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.ANCIENTPODENTRY.SUBTITLE"] = "<span class=\"ingame-smallcaps\">Day: 11/80</span><br/><span class=\"ingame-smallcaps\">Local Time: Hour 7/9</span>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.ANCIENTPODENTRY.TITLE"] = "Recovered Pod Entry #022",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.BEGIN_POPUP.CODEX_NAME"] = "First Encounter",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.BEGIN_POPUP.DESCRIPTION"] = "An unfamiliar building has been discovered in my colony. There's movement inside but whoever the inhabitant is, they seem wary of us.<br/>If we can convince them that we mean no harm, we could very well end up with a fresh recruit <i>and</i> a useful new building.",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.BEGIN_POPUP.NAME"] = "Story Trait: Mysterious Hermit",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.CREEPYBASEMENTLAB.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subjects Identified: B577, B997, B083, A216]</span><br/>[LOG BEGINS]<br/>A216: The Director said there were supposed to be three of you on this task force. Where's the geneticist?<br/>B083: In the bathroom-<br/>B997: He went home.<br/>[long pause]<br/>B997: It's the holidays. He has a family.<br/>A216: We all do. That's exactly why this project is so urgent.<br/>B997: It's not our fault this stuff sat in a subterranean ocean for a year, and took another year to get back to Earth! The microbe samples didn't fare well on the journey, and most of the mechanical components are completely corroded. There's not much to-<br/>B083: -we're analyzing it all and salvaging what we can, Jea- ...Dr. Saruhashi.<br/>A216: Good. And take down those ridiculous lights. This is a lab, not a retro \"shopping mall.\"<br/>[LOG ENDS]<br/>------------------<br/>[LOG BEGINS]<br/>B577: Thanks for getting all the debris packed up for disposal.<br/>B997: I thought you did that.<br/>B577: No, I-<br/>B083: Who took my sandwich?<br/>B997: Not this again.<br/>B577: Ren, did you load the shipping container?<br/>B083: Seriously, I haven't eaten in thirteen hours. This isn't funny.<br/>B997: It's a little funny.<br/>B577: Can we focus, please?<br/>B997: Nobody took your sandwich, Rock Doc.<br/>B083: Then why does my food keep going missing?<br/>B997: Maybe the lab ghost took it. Or maybe you just shouldn't leave it out overnight. Gunderson probably thought it was garbage.<br/>B083: He doesn't even clean down here!<br/>B997: Right. Because if he did, I wouldn't have to keep sweeping up the magnesium sulfate deposits that <i>someone</i> keeps tracking all over the floor between shifts.<br/>B083: It's not me!<br/>B577: Listen, I know we're all tired and things have been a little strange. But the sooner we get this sent up to the launchpad, the sooner it starts its trip to the sun and we can all get out of this creepy sub-sub-basement.<br/>B083: Fine.<br/>B997: Fine.<br/>B083: Fine!<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.CREEPYBASEMENTLAB.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.CREEPYBASEMENTLAB.TITLE"] = "Debris Analysis",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.DESCRIPTION"] = "Discover a reclusive character living in a Gravitas relic, and persuade them to join this colony.<br/>Revelations from their past could have far-reaching implications for Duplicants everywhere.<br/>Even their makeshift shelter might be of some use...",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.DESCRIPTION_BUILDINGMENU"] = "The process of recruiting this building's lone occupant involves the completion of key tasks.",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.DESCRIPTION_SHORT"] = "Discover a reclusive character living in a Gravitas relic, and persuade them to join this colony.",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.BUTTON"] = "Welcome New Duplicant!",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.CODEX_NAME"] = "Challenge Completed",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.DESCRIPTION"] = "My sweet Duplicants' efforts paid off! Our reclusive neighbor has agreed to join the colony.<br/>The only keepsake he insists on bringing with him is a toolbox which, while rusty, seems to hold great sentimental value.<br/>Now that he'll be living among us, his former home can be deconstructed or repurposed as storage.",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.END_POPUP.NAME"] = "Story Trait Complete: Mysterious Hermit",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.CRAPPYFOOD.NAME"] = "The hermit hated this food",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.CRAPPYFOOD.TOOLTIP"] = "The hermit would rather be launched straight into the sun than eat this slop.<br/>The mailbox is ready for another delivery",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.REPEATEDFOOD.NAME"] = "The hermit is unimpressed",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.REPEATEDFOOD.TOOLTIP"] = "This meal has been offered before.<br/>The mailbox is ready for another delivery",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.TASTYFOOD.NAME"] = "The hermit loved this food",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.GIFTRESPONSE_POPUP.TASTYFOOD.TOOLTIP"] = "Tastier than the still-warm pretzel that once fell off an unsupervised desk.<br/>The mailbox is ready for another delivery",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.HOLIDAYCARD.BODY.CONTAINER1"] = "Hey kiddo,<br/>We missed you at your cousin's wedding last weekend. The gift was nice, but the dance floor felt empty without you.<br/>Dariush sends his love. He's really turned a corner since he started eating those gooey pudding things you sent over. Any chance you have a version that doesn't smell like feet?<br/>Come home sometime when you're not so busy.<br/>- Baba<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.HOLIDAYCARD.TITLE"] = "Pudding Cups",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.CANCEL_TOOLTIP"] = "Leave this building and its occupant alone for now",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.CANCELTEXT"] = "Cancel Knock",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.TEXT"] = "Knock Knock",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.KNOCK_KNOCK.TOOLTIP"] = "Approach this building and welcome its occupant",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.NAME"] = "Mysterious Hermit",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.ACQUAINTANCE.NAME"] = "Intrigued",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.ACQUAINTANCE.TOOLTIP"] = "The hermit isn't sure why everyone is being so nice",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODINTRO.NAME"] = "Unconvinced",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODINTRO.TOOLTIP"] = "The hermit is keeping an eye out for more unsolicited overtures",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODNEIGHBOR.NAME"] = "Appreciative",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GOODNEIGHBOR.TOOLTIP"] = "The hermit is developing warm, fuzzy feelings about this colony",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GREATNEIGHBOR.NAME"] = "Cherished",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.GREATNEIGHBOR.TOOLTIP"] = "The hermit is really starting to feel like he might belong here",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.STRANGERDANGER.NAME"] = "Stranger Danger",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.PROGRESSRESPONSE.STRANGERDANGER.TOOLTIP"] = "The hermit is suspicious of all outsiders",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.QUESTCOMPLETE_POPUP.NAME"] = "Hermit Recruitment Progress",
        ["STRINGS.CODEX.STORY_TRAITS.LONELYMINION.QUESTCOMPLETE_POPUP.VIEW_IN_CODEX"] = "View File",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.BEGIN_POPUP.CODEX_NAME"] = "First Encounter",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.BEGIN_POPUP.DESCRIPTION"] = "I've discovered a new dream-analyzing building buried deep inside our asteroid.<br/>It seems to contain new sleep-specific suits...could these be the key to unlocking my Duplicants' ability to dream?<br/>I've often wondered what they might be capable of, once their imaginations were awakened.",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.BEGIN_POPUP.NAME"] = "Story Trait: Somnium Synthesizer",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.DESCRIPTION"] = "Power up a colossal relic from Gravitas's underground sleep lab.<br/>When Duplicants sleep, their minds are blissfully blank and dream-free. But under the right conditions, things could be...different.",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.DESCRIPTION_SHORT"] = "Power up a colossal relic from Gravitas's underground sleep lab.",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.BUTTON"] = "Unlock Maximum Aptitude Mode",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.CODEX_NAME"] = "Challenge Completed",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.DESCRIPTION"] = "Meeting the initial quota of dream content analysis has triggered a surge of electromagnetic activity that appears to be enhancing performance for Duplicants everywhere.<br/>If my Duplicants can keep this building fuelled with Dream Journals, perhaps we will continue to reap this benefit.<br/>A small side compartment has also popped open, revealing an unfamiliar object.<br/>A keepsake, perhaps?",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.END_POPUP.NAME"] = "Story Trait Complete: Somnium Synthesizer",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.NAME"] = "Somnium Synthesizer",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.SEEDSOFEVOLUTION.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Voice Recognition Initialized]<br/>[Subject Identified: B040]</span><br/>[LOG BEGINS]<br/>Three days ago, we completed our first non-fatal Duplicant trial of Nikola's comprehensive synapse microanalysis and mirroring process. Five hours from now, Subject #901 will make history as our first human test subject.<br/>Even at the Vertex Institute, which is twice Gravitas's size, I could've spent half my career waiting for approval to advance to human trials for such an invasive process! But Director Stern is too invested in this work to let it stagnate.<br/>My darling Bruce always said that when you're on the right path, the universe conspires to help you. He'd be so proud of the work we do here.<br/>[LOG ENDS]<br/>[LOG BEGINS]<br/>My bio-printed multi-cerebral storage chambers (or \"mega minds\" as I've been calling them) are working! Just in time to save my job.<br/>The Director's been getting increasingly impatient about our struggle to maintain the integrity of our growing datasets during extraction and processing. The other day, she held my report over a Bunsen burner until the flames reached her fingertips.<br/>I can only imagine how much stress she's under.<br/>The whole world is counting on us.<br/>[LOG ENDS]<br/>[LOG BEGINS]<br/>On a hunch, I added dream content analysis to the data and...wow. Oneirology may be scientifically \"fluffy\", but integrating subconscious narratives has produced a new type of brainmap - one with more latent potential for complex processing.<br/>If these results are replicable, we might be on the verge of unlocking the secret to creating synthetic life forms with the capacity to evolve beyond blindly following commands.<br/>Nikola says that's irrelevant for our purposes. Surely Director Stern would disagree.<br/>[LOG ENDS]<br/>[LOG BEGINS]<br/>Nikola gave me a dataset to plug into the mega minds. He wouldn't say where it came from, but even if he had...nothing could have prepared me for what it contained.<br/>When he saw my face, he muttered something about how people should call me \"Tremors,\" not \"Nails\" and sent me on my lunch break.<br/>All I could think about was those poor souls.<br/>Did they have souls?<br/>...do we?<br/>[LOG ENDS]<br/>[LOG BEGINS]<br/>It's done. My adjustments to the memory transfer protocol are hardcoded into the machine.<br/>I finished just as Nikola stormed in.<br/>I may be too much of a coward to stand up for those unfortunate creatures, but with these new parameters in place...someday, they might be able to stand up for themselves.<br/>[LOG ENDS]<br/>------------------<br/>",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.SEEDSOFEVOLUTION.SUBTITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.STORY_TRAITS.MEGA_BRAIN_TANK.SEEDSOFEVOLUTION.TITLE"] = "A Seed is Planted",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.DESCRIPTION"] = "Reboot an ambitious collaborative project spearheaded by Gravitas's bioengineering and robotics departments.<br/>If correctly rebuilt, it could save Duplicant lives.",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.DESCRIPTION_SHORT"] = "Reboot an ambitious collaborative project spearheaded by Gravitas's bioengineering and robotics departments.",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.ENVELOPE.BODY.CONTAINER1"] = "Dr. Seyed Ali,<br/>You were right to be angry with me. I <i>am</i> the reason that the driverless workbot project was reassigned. Director Stern called me in to discuss your concerns regarding the Sporb mucin cross-contamination, and I...<br/>She said the supplemental testing on model X posed a threat to the Ceres mission.<br/>After what happened to that poor lab tech, I should have said more, but...<br/>It was already too late for him.<br/>It may be too late for all of us.<br/>You should know that the Director received a video call from someone at the Vertex Institute as I left... I lingered outside her door and heard her address them as the head of transnational security! The way they were talking about the biobot...<br/>It's not safe to write more here. I'll wait for you at the rocket hangar after your shift tonight.<br/>I hope you'll come. I understand if you don't.<br/>I am so, so sorry.<br/> - Dr. Saruhashi",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.ENVELOPE.TITLE"] = "With Regrets",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.NAME"] = "Biobot Builder",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.BEGIN.BUTTON"] = "Close",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.BEGIN.CODEX_NAME"] = "First Encounter",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.BEGIN.DESCRIPTION"] = "My Duplicants have discovered a laboratory full of dusty machinery. The vestiges of another colony's experiments, perhaps?<br/>It is unclear whether the apparatus is intended for biological experimentation or advanced mechatronics...or both.",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.BEGIN.NAME"] = "Story Trait: Biobot Builder",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.BUTTON"] = "Close",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.BUTTON_READLORE"] = "Inspect Toy",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.CODEX_NAME"] = "Challenge Completed",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.DESCRIPTION"] = "Success! My Duplicants' efforts to get the Biobot Builder up and running have finally paid off!<br/>Our first fully assembled P.E.G.G.Y. biobot is ready to perform tasks in hazardous environments, which means less exposure to danger for my Duplicants. There seems to be no limit to the number of biobots that we could produce.<br/>A small toy bot was found discarded behind the Sporb tank. It occasionally plays a deteriorated laugh track.",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.END.NAME"] = "Story Trait Complete: Biobot Builder",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.LOCKER.DESCRIPTION"] = "A hermetically sealed glass cabinet.<br/>It contains two [[Sporechid]] seeds and a carefully penned note.",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.BUTTON_CLOSE"] = "Close",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.BUTTON_READLORE"] = "Read Transcript",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.CODEX_NAME"] = "Meet P.E.G.G.Y.",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.DESCRIPTION"] = "Our restoration work is complete!<br/>A small plaque on this building's mechanical assembly tank reads: \"Pathogen-Fueled Extravehicular Geo-Exploratory Guidebot (Y).\"<br/>The adjacent tank contains the floating shape of a half-formed organism. Its vivid coloring reminds me of the poisonous amphibians that were eradicated from our home planet's jungles.<br/>A tattered transcript print-out was recovered from the mess.",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.POPUPS.REVEAL.NAME"] = "Story Trait: Biobot Builder",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_BEING_REVEALED.NAME"] = "Being Restored",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_BEING_REVEALED.TOOLTIP"] = "This building is being restored to its former glory",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_BEING_WORKED_BY_DOCTOR.NAME"] = "Preparing Biobot",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_BEING_WORKED_BY_DOCTOR.TOOLTIP"] = "This building is being operated by a skilled Duplicant",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_REVEALING.NAME"] = "Restoring Equipment",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.BUILDING_REVEALING.TOOLTIP"] = "This Duplicant is carefully restoring the Biobot Builder",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.CRAFTING_ROBOT_BODY.NAME"] = "Crafting Biobot",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.CRAFTING_ROBOT_BODY.TOOLTIP"] = "This building is using [[钢|Steel]] to craft a Biobot frame",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DOCTOR_READY.NAME"] = "Awaiting Doctor",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DOCTOR_READY.TOOLTIP"] = "This building is waiting for a skilled Duplicant to perform an occupational health and safety check",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DOCTOR_WORKING_BUILDING.NAME"] = "Assessing Sporb",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DOCTOR_WORKING_BUILDING.TOOLTIP"] = "This Duplicant is assessing the Sporb's readiness for Biobot assembly",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DUSTY.NAME"] = "Decommissioned",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.DUSTY.TOOLTIP"] = "This building must be restored before it can be used",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.GERM_COLLECTION_PROGRESS.NAME"] = "Incubating Sporb: {0}",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.GERM_COLLECTION_PROGRESS.TOOLTIP"] = "At 100% incubation, the Sporb begins to convert absorbed {GERM_NAME} into photosynthetic bacteria that can be used as biofuel<br/>It is then ready to be assessed and transferred into a completed Biobot frame<br/>Consumption Rate: {0} [{GERM_NAME}]<br/>Current Total: {1} / {2} [{GERM_NAME}]",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.NOGERMSCONSUMEDALERT.NAME"] = "Insufficient Resources: {0}",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.STATUSITEMS.NOGERMSCONSUMEDALERT.TOOLTIP"] = "This building requires additional {0} in order to function<br/>{0} can be delivered via [[气体管道|Gas Pipe]] ",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.CANCEL_REVEAL_BTN"] = "Cancel",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.CANCEL_REVEAL_BTN_TOOLTIP"] = "Cancel building restoration",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.DROP_INVENTORY"] = "Empty Building",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.DROP_INVENTORY_TOOLTIP"] = "Empties stored [[钢|Steel]]<br/>Disabling the building will also prevent [[钢|Steel]] from being delivered",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.REVEAL_BTN"] = "Restore Building",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UI_SIDESCREENS.REVEAL_BTN_TOOLTIP"] = "Assign a Duplicant to restore this building's functionality",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UNSAFETRANSFER.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">[Log Fragmentation Detected]<br/>[Voice Recognition Unavailable]</span><br/>[LOG BEGINS]<br/>...and then the Printing Pod says \"Knock knock, goo's there!\"<br/>Ugh. They'll never laugh at <i>that</i> stinker.<br/>What if-<br/>(sound of a ding)<br/>Hey hey, squishy little buddy! Look who's all grown up. You ready for a big robot ride? Dr. Seyed Ali should be back from his meeting any minute. He'll be so happy to see you.<br/>(sound of a wet slap on glass)<br/>Aww yeah, I'd be impatient too.<br/>You know what, why don't I go ahead and get you into your new home? I've helped him do this more than a dozen times.<br/>\"See one, do one, teach one,\" right?<br/>[LOG ENDS]",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.UNSAFETRANSFER.TITLE"] = "ENCRYPTION LEVEL: THREE",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.VALENTINESDAY.BODY.CONTAINER1"] = "I am<br/>   a subatomic particle<br/>smaller than a speck of dust<br/>  flushed from your gaze<br/>     at the eyewash station  <br/>   My love is like plutonium<br/> gray and dull and<br/>unbearably heavy<br/>  until    I am near you<br/> with every breath <br/>      I burn, with<br/>    yearning<br/>              unseen<br/>PS: I made Steve let me in so I could leave you this, hope that's okay.",
        ["STRINGS.CODEX.STORY_TRAITS.MORB_ROVER_MAKER.VALENTINESDAY.TITLE"] = "Anonymous Admirer",
        ["STRINGS.CODEX.STRESS.HEADER_1"] = "Stress",
        ["STRINGS.CODEX.STRESS.HEADER_2"] = "Stress Responses",
        ["STRINGS.CODEX.STRESS.PARAGRAPH_1"] = "A Duplicant's experiences in the colony affect their stress level. Stress increases when they have negative experiences or unmet expectations. Stress decreases with time if [[士气|Morale]] is satisfied. Duplicant behavior starts to change for the worse when stress levels get too high.<br/>",
        ["STRINGS.CODEX.STRESS.PARAGRAPH_2"] = "If a Duplicant has very high stress values they will experience a Stress Response episode. Each Duplicant has a different Stress Behavior - but all stress responses are bad. After the stress behavior episode is done, the Duplicants stress will reset to a lower value. Though, if the factors causing the Duplicant's high stress are not corrected they are bound to have another stress response episode.<br/>",
        ["STRINGS.CODEX.STRESS.TITLE"] = "Stress",
        ["STRINGS.CODEX.SUNNY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Sun\" Shine Bug variant</span>",
        ["STRINGS.CODEX.SUNNY.BODY.CONTAINER2"] = "It is not uncommon for Shine Bugs to mistakenly approach inanimate sources of light in search of a friend.",
        ["STRINGS.CODEX.SUNNY.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.SUNNY.TITLE"] = "Sun Bug",
        ["STRINGS.CODEX.SWAMPCHARD.BODY.CONTAINER1"] = "Swamp Chard is a unique member of the Amaranthaceae family that has adapted to grow in humid environments, in or near pools of standing water.<br/>While the leaves are technically edible, the most nutritious and palatable part of the plant is the heart, which is rich in a number of essential vitamins.",
        ["STRINGS.CODEX.SWAMPCHARD.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.SWAMPCHARD.TITLE"] = "Swamp Chard",
        ["STRINGS.CODEX.SWAMPLILYFLOWER.BODY.CONTAINER1"] = "Balm Lily Flowers bloom on [[Balm Lily Seed|Balm Lily]] plants.<br/>They have a wide range of medicinal applications, and have been shown to be a particularly effective antidote for respiratory illnesses.<br/>The intense perfume emitted by their vivid petals is best described as \"dizzying.\"",
        ["STRINGS.CODEX.SWAMPLILYFLOWER.SUBTITLE"] = "Medicinal Herb",
        ["STRINGS.CODEX.SWAMPLILYFLOWER.TITLE"] = "Balm Lily Flower",
        ["STRINGS.CODEX.SWEEPY.BODY.CONTAINER1"] = "The Sweepy is a domesticated sweeping robot programmed to clean solid and liquid debris. The Sweepy Dock will automatically launch the Sweepy, store the debris the robot picks up, and recharge the Sweepy's battery, provided it has been plugged into a power source.<br/>Though the Sweepy can not travel over gaps or uneven ground, it is programmed to feel really bad about this.",
        ["STRINGS.CODEX.SWEEPY.SUBTITLE"] = "Cleaning Robot",
        ["STRINGS.CODEX.SWEEPY.TITLE"] = "Sweepy",
        ["STRINGS.CODEX.THIMBLEREED.BODY.CONTAINER1"] = "The Thimble Reed is a wetlands plant used in the production of high quality fabrics prized for their softness and breathability.<br/>Cloth made from the Thimble Reed owes its exceptional softness to the fineness of its fibers and the unusual length to which they grow.",
        ["STRINGS.CODEX.THIMBLEREED.SUBTITLE"] = "Textile Plant",
        ["STRINGS.CODEX.THIMBLEREED.TITLE"] = "Thimble Reed",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.BODY.CONTAINER"] = "<span class='ingame-indent' style='padding-left:5%'><b>Vacation Request Granted</b><br/>Good luck, Devon!<br/><span style='opacity:0.67'><span class=\"ingame-smallcaps\"><span class='ingame-indent' style='padding-left:10%'> Vacation Request [May 18th-20th]<br/>Reason: Time off request for attendance of the Blogjam Awards (\"Toast of the Town\" nominated in the Freshest Food Blog category).</span></span></span></span>",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.BODY.EMAILHEADER"] = "<span class=\"ingame-smallcaps\">To: <b>Dr. Ross</b><span style='opacity:0.67'> <dross@gravitas.nova></span><br/>From: <b>Admin</b><span style='opacity:0.67'> <admin@gravitas.nova></span></span><br/>------------------<br/>",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.BODY.SIGNATURE"] = "<br/>-Admin<br/>The Gravitas Facility<br/>------------------<br/>",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.SUBTITLE"] = "ENCRYPTION LEVEL: NONE",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.TITLE"] = "Vacation Request Approved",
        ["STRINGS.CODEX.TIMEOFFAPPROVED.TITLE2"] = "SUBJECT: Vacation Request Approved",
        ["STRINGS.CODEX.TRANQUILTOES.BODY.CONTAINER1"] = "Tranquil Toes are a decorative succulent that flourish in a radioactive environment.<br/>Though most of the flora and fauna that thrive a harsh radioactive biome tends to be aggressive, Tranquil Toes provide a rare exception to this rule.<br/>It is a generally believed that the morale boosting abilities of this plant come from its resemblence to a funny hat one might wear at a party.",
        ["STRINGS.CODEX.TRANQUILTOES.SUBTITLE"] = "Decorative Plant",
        ["STRINGS.CODEX.TRANQUILTOES.TITLE"] = "Tranquil Toes",
        ["STRINGS.CODEX.TROPICAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Tropical\" Pacu variant</span>",
        ["STRINGS.CODEX.TROPICAL.BODY.CONTAINER2"] = "It is said that the average Pacu intelligence is comparable to that of a dog, and that they are capable of learning and distinguishing from over twenty human faces.",
        ["STRINGS.CODEX.TROPICAL.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.TROPICAL.TITLE"] = "Tropical Pacu",
        ["STRINGS.CODEX.VARIANT_DELICACY.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Delecta\" Vole variant</span>",
        ["STRINGS.CODEX.VARIANT_DELICACY.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.VARIANT_DELICACY.TITLE"] = "Delecta Vole",
        ["STRINGS.CODEX.VARIANT_FRESH_WATER.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Sanishell\" variant</span>",
        ["STRINGS.CODEX.VARIANT_FRESH_WATER.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.VARIANT_FRESH_WATER.TITLE"] = "Sanishell",
        ["STRINGS.CODEX.VARIANT_GAS.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.VARIANT_GAS.TITLE"] = "Smog Slug",
        ["STRINGS.CODEX.VARIANT_HUG.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Cuddle\" Pip variant</span>",
        ["STRINGS.CODEX.VARIANT_HUG.BODY.CONTAINER2"] = "Cuddle Pips are genetically predisposed to feel deeply affectionate towards the unhatched young of all species, and can often be observed hugging eggs.",
        ["STRINGS.CODEX.VARIANT_HUG.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.VARIANT_HUG.TITLE"] = "Cuddle Pip",
        ["STRINGS.CODEX.VARIANT_LIQUID.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.VARIANT_LIQUID.TITLE"] = "Sponge Slug",
        ["STRINGS.CODEX.VARIANT_WOOD.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Oakshell\" variant</span>",
        ["STRINGS.CODEX.VARIANT_WOOD.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.VARIANT_WOOD.TITLE"] = "Oakshell",
        ["STRINGS.CODEX.VITAL.BODY.CONTAINER1"] = "<span class=\"ingame-smallcaps\">Pictured: \"Coral\" Shine Bug variant</span>",
        ["STRINGS.CODEX.VITAL.BODY.CONTAINER2"] = "It is unwise to touch a Shine Bug's wing blades directly due to the extremely fragile nature of their membranes.",
        ["STRINGS.CODEX.VITAL.SUBTITLE"] = "Critter Morph",
        ["STRINGS.CODEX.VITAL.TITLE"] = "Coral Bug",
        ["STRINGS.CODEX.WATERWEED.BODY.CONTAINER1"] = "An inexperienced farmer may assume at first glance that the transluscent, fluid-containing bulb atop the Waterweed is the edible portion of the plant.<br/>In fact, the bulb is extremely poisonous and should never be consumed under any circumstances.",
        ["STRINGS.CODEX.WATERWEED.SUBTITLE"] = "Edible Plant",
        ["STRINGS.CODEX.WATERWEED.TITLE"] = "Waterweed",
        ["STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER1"] = "The Wheezewort is best known for its ability to alter the temperature of its surrounding environment, directly absorbing heat energy to maintain its bodily processes.<br/>This environmental management also serves to enact a type of self-induced hibernation, slowing the Wheezewort's metabolism to require less nutrients over long periods of time.",
        ["STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER2"] = "Deceptive in appearance, this member of the Cnidaria phylum is in fact an animal, not a plant.<br/>Wheezewort cells contain no chloroplasts, vacuoles or cell walls, and are incapable of photosynthesis.<br/>Instead, the Wheezewort respires in a recently developed method similar to amphibians, using its membranous skin for cutaneous respiration.",
        ["STRINGS.CODEX.WHEEZEWORT.BODY.CONTAINER3"] = "A series of cream-colored capillaries pump blood throughout the animal before unused air is expired back out through the skin.<br/>Wheezeworts do not possess a brain or a skeletal structure, and are instead supported by a jelly-like mesoglea located beneath its outer respiratory membrane.",
        ["STRINGS.CODEX.WHEEZEWORT.SUBTITLE"] = "Plant?",
        ["STRINGS.CODEX.WHEEZEWORT.TITLE"] = "Wheezewort",
    },
}