缺氧 wiki 编辑团队提示:注册账号并登录后体验更佳,且可通过参数设置定制优化您的浏览体验!
该站点为镜像站点,如果你想帮助这个由玩家志愿编辑的 wiki 站点,请前往原站点参与编辑,
同时欢迎加入编辑讨论群 851803695 与其他编辑者一起参与建设!
模块:I18n/Inputbindings
该文件来自缺氧或其开发商科雷娱乐创建的网站。该文件中出现的所有商标和注册商标均归属于科雷娱乐。详情请见版权信息。该文件被认为在本wiki上合理使用。
This image comes from Oxygen Not Included or from websites created and owned by Klei Entertainment, who hold the copyright of Oxygen Not Included. All trademarks and registered trademarks present in the image are proprietary to Klei Entertainment. For more information, see the copyright notice.The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.
return {
zh = {
["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY1"] = "建筑功能1",
["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY2"] = "建筑功能2",
["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY3"] = "建筑功能3",
["STRINGS.INPUT_BINDINGS.BUILDING.NAME"] = "建筑",
["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEENABLED"] = "切换成启用",
["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEOPEN"] = "切换成开启",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMACAMENABLE"] = "电影镜头:启用",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANDOWN"] = "电影镜头:向下移动",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANLEFT"] = "电影镜头:向左移动",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANRIGHT"] = "电影镜头:向右移动",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANUP"] = "电影镜头:向上移动",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLEEASING"] = "电影镜头:切换缓和",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLELOCK"] = "电影镜头:切换锁定",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAUNPAUSEONMOVE"] = "电影镜头:移动时解除暂停",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMIN"] = "电影镜头:放大",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMOUT"] = "电影镜头:缩小",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDMINUS"] = "电影镜头:速度减小",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDPLUS"] = "电影镜头:速度增大",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.NAME"] = "电影镜头",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCHEEREMOTE"] = "调试:庆祝表情",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCOLLECTGARBAGE"] = "调试:收集杂物",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCRASHSIM"] = "调试:崩溃模拟",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDIG"] = "调试:挖掘",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDISCOVERALLELEMENTS"] = "调试:发现所有元素",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPEVENTDATA"] = "调试:转存事件数据",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGARBAGEREFERENCES"] = "调试:转存杂物标记",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGCROOTS"] = "调试:转存GC根",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPSCENEPARITIONERLEAKDATA"] = "调试:转存场景Paritioner函数泄露数据",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGELEMENTTEST"] = "调试:元素测试",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGEXPLOSION"] = "调试:爆炸",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFOCUS"] = "调试:强制",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFORCELIGHTEVERYWHERE"] = "调试:强制到处都是光",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGAMESTEP"] = "调试:游戏步骤",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGOTOTARGET"] = "调试:前往目标",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINSTANTBUILDMODE"] = "调试:瞬间建造模式",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINVINCIBLE"] = "调试:无敌",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGLOCKCURSOR"] = "调试:锁定光标",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNEXTCALL"] = "调试:下一命令",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATION"] = "调试:通知",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATIONMESSAGE"] = "调试:通知信息",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPATHFINDING"] = "调试:路径寻找",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPLACE"] = "调试:放置",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREFRESHNAVCELL"] = "调试:刷新导航方格",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREPORTBUG"] = "调试:报告漏洞",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSELECTMATERIAL"] = "调试:选中材料",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSIMSTEP"] = "调试:模拟步骤",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSLOWTESTMODE"] = "调试:慢速测试",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINION"] = "调试:生成复制人",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINIONATMOSUIT"] = "调试:生成穿着气压服的复制人",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSUPERSPEED"] = "调试:超级加速",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTELEPORT"] = "调试:传送",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTILETEST"] = "调试:砖块测试",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLE"] = "调试:切换",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLECLUSTERFX"] = "调试:星群特效",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEFASTWORKERS"] = "调试:切换快速工作者模式",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEMUSIC"] = "调试:切换音乐",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEPERSONALPRIORITYCOMPARISON"] = "调试:切换个人优先级比较",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLESELECTINEDITOR"] = "调试:从编辑器中切换选择",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEUI"] = "调试:切换界面",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGERERROR"] = "调试:触发错误",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGEREXCEPTION"] = "调试:触发异常",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGULTRATESTMODE"] = "调试:超级测试模式",
["STRINGS.INPUT_BINDINGS.DEBUG.NAME"] = "调试",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT1X"] = "屏幕镜头1x",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT2X"] = "屏幕镜头2x",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT32X"] = "屏幕镜头32x",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT8X"] = "屏幕镜头8x",
["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLECHROMEPROFILER"] = "切换颜色剖面",
["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLEPROFILER"] = "切换剖面",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECONSUMABLES"] = "管理饮食",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEDATABASE"] = "管理数据库",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEPRIORITIES"] = "管理属性",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEREPORT"] = "管理报告",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGERESEARCH"] = "管理研究",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESCHEDULE"] = "管理日程",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESKILLS"] = "管理技能",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESTARMAP"] = "管理星图",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEVITALS"] = "管理状态",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.NAME"] = "管理",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV1"] = "前往用户路径1",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV10"] = "前往用户路径10",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV2"] = "前往用户路径2",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV3"] = "前往用户路径3",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV4"] = "前往用户路径4",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV5"] = "前往用户路径5",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV6"] = "前往用户路径6",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV7"] = "前往用户路径7",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV8"] = "前往用户路径8",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV9"] = "前往用户路径9",
["STRINGS.INPUT_BINDINGS.NAVIGATION.NAME"] = "路径",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV1"] = "设置用户路径1",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV10"] = "设置用户路径10",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV2"] = "设置用户路径2",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV3"] = "设置用户路径3",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV4"] = "设置用户路径4",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV5"] = "设置用户路径5",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV6"] = "设置用户路径6",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV7"] = "设置用户路径7",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV8"] = "设置用户路径8",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV9"] = "设置用户路径9",
["STRINGS.INPUT_BINDINGS.ROOT.ALTERNATEVIEW"] = "备用视角",
["STRINGS.INPUT_BINDINGS.ROOT.ATTACK"] = "攻击",
["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGCANCEL"] = "任务取消",
["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGDECONSTRUCT"] = "建筑拆除",
["STRINGS.INPUT_BINDINGS.ROOT.CAMERAHOME"] = "镜头回到打印舱",
["STRINGS.INPUT_BINDINGS.ROOT.CAPTURE"] = "捕捉",
["STRINGS.INPUT_BINDINGS.ROOT.CLEAR"] = "清扫",
["STRINGS.INPUT_BINDINGS.ROOT.COPYBUILDING"] = "复制建筑",
["STRINGS.INPUT_BINDINGS.ROOT.CYCLESPEED"] = "循环调整速度",
["STRINGS.INPUT_BINDINGS.ROOT.DIG"] = "挖掘",
["STRINGS.INPUT_BINDINGS.ROOT.DISCONNECT"] = "拆断",
["STRINGS.INPUT_BINDINGS.ROOT.DISINFECT"] = "消毒",
["STRINGS.INPUT_BINDINGS.ROOT.EMPTYPIPE"] = "清空管道",
["STRINGS.INPUT_BINDINGS.ROOT.HARVEST"] = "收获",
["STRINGS.INPUT_BINDINGS.ROOT.MOP"] = "擦拭",
["STRINGS.INPUT_BINDINGS.ROOT.NAME"] = "常规",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY1"] = "氧气概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY10"] = "耕种概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY11"] = "房间概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY12"] = "太空服概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY13"] = "自动化概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY14"] = "运输概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY15"] = "辐射概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY2"] = "电力概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY3"] = "温度概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY4"] = "材料概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY5"] = "光照概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY6"] = "水管概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY7"] = "通风概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY8"] = "装饰概览",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY9"] = "病菌概览",
["STRINGS.INPUT_BINDINGS.ROOT.PANDOWN"] = "向下移动",
["STRINGS.INPUT_BINDINGS.ROOT.PANLEFT"] = "向左移动",
["STRINGS.INPUT_BINDINGS.ROOT.PANRIGHT"] = "向右移动",
["STRINGS.INPUT_BINDINGS.ROOT.PANUP"] = "向上移动",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN1"] = "基地建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN10"] = "站台建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN11"] = "实用建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN12"] = "信号建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN13"] = "运输建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN14"] = "火箭建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN15"] = "辐射建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN2"] = "氧气建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN3"] = "电力建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN4"] = "食物建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN5"] = "水管建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN6"] = "通风建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN7"] = "精炼建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN8"] = "医疗建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN9"] = "家具建造菜单",
["STRINGS.INPUT_BINDINGS.ROOT.PRIORITIZE"] = "设置优先度",
["STRINGS.INPUT_BINDINGS.ROOT.SLOWDOWN"] = "减速",
["STRINGS.INPUT_BINDINGS.ROOT.SPEEDUP"] = "加速",
["STRINGS.INPUT_BINDINGS.ROOT.TOGGLEPAUSE"] = "切换暂停",
["STRINGS.INPUT_BINDINGS.ROOT.TOGGLESCREENSHOTMODE"] = "切换截图模式",
["STRINGS.INPUT_BINDINGS.ROOT.ZOOMIN"] = "放大",
["STRINGS.INPUT_BINDINGS.ROOT.ZOOMOUT"] = "缩小",
["STRINGS.INPUT_BINDINGS.SANDBOX.NAME"] = "沙盒",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXBRUSH"] = "沙盒:刷子",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCLEARFLOOR"] = "沙盒:清理地面",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCOPYELEMENT"] = "沙盒:复制元素",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCRITTERTOOL"] = "沙盒:移除小动物",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXDESTROY"] = "沙盒:摧毁",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXFLOOD"] = "沙盒:填充",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXHEATGUN"] = "沙盒:热枪",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXRADSTOOL"] = "沙盒:辐射工具",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXREVEAL"] = "沙盒:揭示",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSAMPLE"] = "沙盒:取样",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPAWNENTITY"] = "沙盒:生成实体",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPRINKLE"] = "沙盒:喷枪",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTORYTRAITTOOL"] = "沙盒:生成故事特质",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTRESSTOOL"] = "沙盒:快乐工具",
["STRINGS.INPUT_BINDINGS.SANDBOX.TOGGLESANDBOXTOOLS"] = "切换沙盒工具",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.NAME"] = "切换小行星",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD1"] = "小行星1",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD10"] = "小行星10",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD2"] = "小行星2",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD3"] = "小行星3",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD4"] = "小行星4",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD5"] = "小行星5",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD6"] = "小行星6",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD7"] = "小行星7",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD8"] = "小行星8",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD9"] = "小行星9",
["STRINGS.INPUT_BINDINGS.TOOL.DRAGSTRAIGHT"] = "笔直拖拽",
["STRINGS.INPUT_BINDINGS.TOOL.NAME"] = "工具",
["STRINGS.INPUT_BINDINGS.TOOL.ROTATEBUILDING"] = "旋转建筑",
},
["zh-hant"] = {
["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY1"] = "複製設定",
["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY2"] = "建築物工具 2",
["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY3"] = "建築物工具 3",
["STRINGS.INPUT_BINDINGS.BUILDING.NAME"] = "建築物",
["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEENABLED"] = "切換 [啟用/停用]",
["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEOPEN"] = "切換 [開/關]",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMACAMENABLE"] = "攝影鏡頭",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANDOWN"] = "攝影鏡頭向下",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANLEFT"] = "攝影鏡頭向左",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANRIGHT"] = "攝影鏡頭向右",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANUP"] = "攝影鏡頭向上",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLEEASING"] = "攝影鏡頭切換容易",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLELOCK"] = "攝影鏡頭切換鎖定",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAUNPAUSEONMOVE"] = "攝影鏡頭在移動時會解除暫停",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMIN"] = "攝影鏡頭拉近",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMOUT"] = "攝影鏡頭拉遠",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDMINUS"] = "攝影鏡頭縮放速度減慢",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDPLUS"] = "攝影鏡頭縮放速度加快",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.NAME"] = "攝影鏡頭",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCHEEREMOTE"] = "[除錯] 歡呼表情",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCOLLECTGARBAGE"] = "[除錯] 收集垃圾",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCRASHSIM"] = "[除錯] 崩潰模擬",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDIG"] = "[除錯] 挖掘",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDISCOVERALLELEMENTS"] = "[除錯] 發現所有元素",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPEVENTDATA"] = "[除錯] 輸出事件資料",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGARBAGEREFERENCES"] = "[除錯] 輸出垃圾參考",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGCROOTS"] = "[除錯] 輸出 GC 原因",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPSCENEPARITIONERLEAKDATA"] = "[除錯] 輸出場景規劃器泄漏資料",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGELEMENTTEST"] = "[除錯] 元素測試",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGEXPLOSION"] = "[除錯] 爆炸測試",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFOCUS"] = "[除錯] 焦點",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFORCELIGHTEVERYWHERE"] = "[除錯] 照亮全圖",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGAMESTEP"] = "[除錯] 遊戲步驟",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGOTOTARGET"] = "[除錯] 前往目標",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINSTANTBUILDMODE"] = "[除錯] 瞬間建造模式",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINVINCIBLE"] = "[除錯] 無敵",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGLOCKCURSOR"] = "[除錯] 鎖定鼠標",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNEXTCALL"] = "[除錯] 下一次呼叫",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATION"] = "[除錯] 提示",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATIONMESSAGE"] = "[除錯] 提示訊息",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPATHFINDING"] = "[除錯] 尋找路徑",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPLACE"] = "[除錯] 放置",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREFRESHNAVCELL"] = "[除錯] 刷新空間",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREPORTBUG"] = "[除錯] 回報臭蟲",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSELECTMATERIAL"] = "[除錯] 選擇材料",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSIMSTEP"] = "[除錯] 模擬步驟",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSLOWTESTMODE"] = "[除錯] 慢速測試模式",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINION"] = "[除錯] 生成複製人",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINIONATMOSUIT"] = "[除錯] 生成穿太空衣的奴隸",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSUPERSPEED"] = "[除錯] 急速模式",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTELEPORT"] = "[除錯] 傳送",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTILETEST"] = "[除錯] 磚塊測試",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLE"] = "[除錯] 切換一般模式",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLECLUSTERFX"] = "[除錯] 星群 FX",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEFASTWORKERS"] = "[除錯] 切換快速工作",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEMUSIC"] = "[除錯] 切換音樂",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEPERSONALPRIORITYCOMPARISON"] = "[除錯] 切換個人優先度比較方式",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLESELECTINEDITOR"] = "[除錯] 在編輯器內切換選擇",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEUI"] = "[除錯] 開啟/關閉介面",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGERERROR"] = "[除錯] 觸發錯誤",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGEREXCEPTION"] = "[除錯] 觸發例外",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGULTRATESTMODE"] = "[除錯] 超級測試模式",
["STRINGS.INPUT_BINDINGS.DEBUG.NAME"] = "除錯",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT1X"] = "截圖 1x",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT2X"] = "截圖 2x",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT32X"] = "截圖 32x",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT8X"] = "截圖 8x",
["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLECHROMEPROFILER"] = "[除錯] 切換色彩分析器",
["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLEPROFILER"] = "[除錯] 切換分析器",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECONSUMABLES"] = "管理飲食",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEDATABASE"] = "管理資料庫",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEPRIORITIES"] = "管理優先度",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEREPORT"] = "管理報告",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGERESEARCH"] = "管理研究",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESCHEDULE"] = "管理時間表",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESKILLS"] = "管理技能",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESTARMAP"] = "管理星圖",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEVITALS"] = "管理健康",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.NAME"] = "管理",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV1"] = "前往鏡頭位置 1",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV10"] = "前往鏡頭位置 10",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV2"] = "前往鏡頭位置 2",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV3"] = "前往鏡頭位置 3",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV4"] = "前往鏡頭位置 4",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV5"] = "前往鏡頭位置 5",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV6"] = "前往鏡頭位置 6",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV7"] = "前往鏡頭位置 7",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV8"] = "前往鏡頭位置 8",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV9"] = "前往鏡頭位置 9",
["STRINGS.INPUT_BINDINGS.NAVIGATION.NAME"] = "快速導航",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV1"] = "設定鏡頭位置 1",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV10"] = "設定鏡頭位置 10",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV2"] = "設定鏡頭位置 2",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV3"] = "設定鏡頭位置 3",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV4"] = "設定鏡頭位置 4",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV5"] = "設定鏡頭位置 5",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV6"] = "設定鏡頭位置 6",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV7"] = "設定鏡頭位置 7",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV8"] = "設定鏡頭位置 8",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV9"] = "設定鏡頭位置 9",
["STRINGS.INPUT_BINDINGS.ROOT.ALTERNATEVIEW"] = "切換視角",
["STRINGS.INPUT_BINDINGS.ROOT.ATTACK"] = "攻擊",
["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGCANCEL"] = "取消建造",
["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGDECONSTRUCT"] = "拆除建築",
["STRINGS.INPUT_BINDINGS.ROOT.CAMERAHOME"] = "鏡頭回家",
["STRINGS.INPUT_BINDINGS.ROOT.CAPTURE"] = "捕捉",
["STRINGS.INPUT_BINDINGS.ROOT.CLEAR"] = "打掃",
["STRINGS.INPUT_BINDINGS.ROOT.COPYBUILDING"] = "複製建築",
["STRINGS.INPUT_BINDINGS.ROOT.CYCLESPEED"] = "周期速度",
["STRINGS.INPUT_BINDINGS.ROOT.DIG"] = "挖掘",
["STRINGS.INPUT_BINDINGS.ROOT.DISCONNECT"] = "拆斷",
["STRINGS.INPUT_BINDINGS.ROOT.DISINFECT"] = "消毒",
["STRINGS.INPUT_BINDINGS.ROOT.EMPTYPIPE"] = "清空管道",
["STRINGS.INPUT_BINDINGS.ROOT.HARVEST"] = "收成",
["STRINGS.INPUT_BINDINGS.ROOT.MOP"] = "擦地",
["STRINGS.INPUT_BINDINGS.ROOT.NAME"] = "全域",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY1"] = "氧氣概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY10"] = "耕種概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY11"] = "房間概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY12"] = "太空衣概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY13"] = "自動化概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY14"] = "運輸概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY15"] = "輻射概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY2"] = "電力概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY3"] = "溫度概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY4"] = "材料概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY5"] = "光照概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY6"] = "供水概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY7"] = "通風概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY8"] = "裝飾概覽",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY9"] = "病菌概覽",
["STRINGS.INPUT_BINDINGS.ROOT.PANDOWN"] = "鏡頭向下",
["STRINGS.INPUT_BINDINGS.ROOT.PANLEFT"] = "鏡頭向左",
["STRINGS.INPUT_BINDINGS.ROOT.PANRIGHT"] = "鏡頭向右",
["STRINGS.INPUT_BINDINGS.ROOT.PANUP"] = "鏡頭向上",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN1"] = "基地",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN10"] = "站台",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN11"] = "實用",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN12"] = "自動",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN13"] = "運輸",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN14"] = "火箭",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN15"] = "輻射",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN2"] = "氧氣",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN3"] = "電力",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN4"] = "食物",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN5"] = "供水",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN6"] = "空調",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN7"] = "精煉",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN8"] = "醫療",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN9"] = "家具",
["STRINGS.INPUT_BINDINGS.ROOT.PRIORITIZE"] = "設定優先度",
["STRINGS.INPUT_BINDINGS.ROOT.SLOWDOWN"] = "減慢速度",
["STRINGS.INPUT_BINDINGS.ROOT.SPEEDUP"] = "加快速度",
["STRINGS.INPUT_BINDINGS.ROOT.TOGGLEPAUSE"] = "切換暫停",
["STRINGS.INPUT_BINDINGS.ROOT.TOGGLESCREENSHOTMODE"] = "切換拍照模式",
["STRINGS.INPUT_BINDINGS.ROOT.ZOOMIN"] = "拉近",
["STRINGS.INPUT_BINDINGS.ROOT.ZOOMOUT"] = "拉遠",
["STRINGS.INPUT_BINDINGS.SANDBOX.NAME"] = "沙盒",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXBRUSH"] = "[沙盒] 刷子",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCLEARFLOOR"] = "[沙盒] 清除地面",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCOPYELEMENT"] = "[沙盒] 複製元素",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCRITTERTOOL"] = "[沙盒] 移除動物",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXDESTROY"] = "[沙盒] 摧毀",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXFLOOD"] = "[沙盒] 填充",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXHEATGUN"] = "[沙盒] 熱槍",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXRADSTOOL"] = "[沙盒] 輻射工具",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXREVEAL"] = "[沙盒] 除霧",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSAMPLE"] = "[沙盒] 樣本",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPAWNENTITY"] = "[沙盒] 生成實體",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPRINKLE"] = "[沙盒] 噴槍",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTORYTRAITTOOL"] = "沙盒:生成故事特質",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTRESSTOOL"] = "[沙盒] 快樂工具",
["STRINGS.INPUT_BINDINGS.SANDBOX.TOGGLESANDBOXTOOLS"] = "切換沙盒工具",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.NAME"] = "切換小行星",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD1"] = "小行星 1",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD10"] = "小行星 10",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD2"] = "小行星 2",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD3"] = "小行星 3",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD4"] = "小行星 4",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD5"] = "小行星 5",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD6"] = "小行星 6",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD7"] = "小行星 7",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD8"] = "小行星 8",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD9"] = "小行星 9",
["STRINGS.INPUT_BINDINGS.TOOL.DRAGSTRAIGHT"] = "拉直線",
["STRINGS.INPUT_BINDINGS.TOOL.NAME"] = "工具",
["STRINGS.INPUT_BINDINGS.TOOL.ROTATEBUILDING"] = "旋轉建築",
},
en = {
["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY1"] = "Building Utility 1",
["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY2"] = "Building Utility 2",
["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY3"] = "Building Utility 3",
["STRINGS.INPUT_BINDINGS.BUILDING.NAME"] = "Building",
["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEENABLED"] = "Toggle Enabled",
["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEOPEN"] = "Toggle Open",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMACAMENABLE"] = "Cinema Cam Enable",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANDOWN"] = "Cinema Pan Down",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANLEFT"] = "Cinema Pan Left",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANRIGHT"] = "Cinema Pan Right",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANUP"] = "Cinema Pan Up",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLEEASING"] = "Cinema Toggle Easing",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLELOCK"] = "Cinema Toggle Lock",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAUNPAUSEONMOVE"] = "Cinema Unpause On Move",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMIN"] = "Cinema Zoom In",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMOUT"] = "Cinema Zoom Out",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDMINUS"] = "Cinema Zoom Speed Minus",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDPLUS"] = "Cinema Zoom Speed Plus",
["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.NAME"] = "Cinematic Camera",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCHEEREMOTE"] = "Debug Cheer Emote",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCOLLECTGARBAGE"] = "Debug Collect Garbage",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCRASHSIM"] = "Debug Crash Sim",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDIG"] = "Debug Dig",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDISCOVERALLELEMENTS"] = "Debug Discover All Elements",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPEVENTDATA"] = "Debug Dump Event Data",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGARBAGEREFERENCES"] = "Debug Dump Garbage References",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGCROOTS"] = "Debug Dump GC Roots",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPSCENEPARITIONERLEAKDATA"] = "Debug Dump Scene Paritioner Leak Data",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGELEMENTTEST"] = "Debug Element Test",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGEXPLOSION"] = "Debug Explosion",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFOCUS"] = "Debug Focus",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFORCELIGHTEVERYWHERE"] = "Debug Force Light Everywhere",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGAMESTEP"] = "Debug Game Step",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGOTOTARGET"] = "Debug Goto Target",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINSTANTBUILDMODE"] = "Debug Instant Build Mode",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINVINCIBLE"] = "Debug Invincible",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGLOCKCURSOR"] = "Debug Lock Cursor",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNEXTCALL"] = "Debug Next Call",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATION"] = "Debug Notification",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATIONMESSAGE"] = "Debug Notification Message",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPATHFINDING"] = "Debug Path Finding",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPLACE"] = "Debug Place",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREFRESHNAVCELL"] = "Debug Refresh Nav Cell",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREPORTBUG"] = "Debug Report Bug",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSELECTMATERIAL"] = "Debug Select Material",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSIMSTEP"] = "Debug Sim Step",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSLOWTESTMODE"] = "Debug Slow Test Mode",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINION"] = "Debug Spawn Minion",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINIONATMOSUIT"] = "Debug Spawn Minion with Atmo Suit",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSUPERSPEED"] = "Debug Super Speed",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTELEPORT"] = "Debug Teleport",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTILETEST"] = "Debug Tile Test",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLE"] = "Debug Toggle",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLECLUSTERFX"] = "Debug Cluster FX",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEFASTWORKERS"] = "Debug Toggle Fast Workers",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEMUSIC"] = "Debug Toggle Music",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEPERSONALPRIORITYCOMPARISON"] = "Debug Toggle Personal Priority Comparison",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLESELECTINEDITOR"] = "Debug Toggle Select In Editor",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEUI"] = "Debug Toggle UI",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGERERROR"] = "Debug Trigger Error",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGEREXCEPTION"] = "Debug Trigger Exception",
["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGULTRATESTMODE"] = "Debug Ultra Test Mode",
["STRINGS.INPUT_BINDINGS.DEBUG.NAME"] = "Debug",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT1X"] = "Screen Shot 1x",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT2X"] = "Screen Shot 2x",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT32X"] = "Screen Shot 32x",
["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT8X"] = "Screen Shot 8x",
["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLECHROMEPROFILER"] = "Toggle Chrome Profiler",
["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLEPROFILER"] = "Toggle Profiler",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECONSUMABLES"] = "Manage Consumables",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEDATABASE"] = "Manage Database",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEPRIORITIES"] = "Manage Priorities",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEREPORT"] = "Manage Report",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGERESEARCH"] = "Manage Research",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESCHEDULE"] = "Manage Schedule",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESKILLS"] = "Manage Skills",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESTARMAP"] = "Manage Starmap",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEVITALS"] = "Manage Vitals",
["STRINGS.INPUT_BINDINGS.MANAGEMENT.NAME"] = "Management",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV1"] = "Goto User Nav 1",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV10"] = "Goto User Nav 10",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV2"] = "Goto User Nav 2",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV3"] = "Goto User Nav 3",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV4"] = "Goto User Nav 4",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV5"] = "Goto User Nav 5",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV6"] = "Goto User Nav 6",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV7"] = "Goto User Nav 7",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV8"] = "Goto User Nav 8",
["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV9"] = "Goto User Nav 9",
["STRINGS.INPUT_BINDINGS.NAVIGATION.NAME"] = "Navigation",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV1"] = "Set User Nav 1",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV10"] = "Set User Nav 10",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV2"] = "Set User Nav 2",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV3"] = "Set User Nav 3",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV4"] = "Set User Nav 4",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV5"] = "Set User Nav 5",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV6"] = "Set User Nav 6",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV7"] = "Set User Nav 7",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV8"] = "Set User Nav 8",
["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV9"] = "Set User Nav 9",
["STRINGS.INPUT_BINDINGS.ROOT.ALTERNATEVIEW"] = "Alternate View",
["STRINGS.INPUT_BINDINGS.ROOT.ATTACK"] = "Attack",
["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGCANCEL"] = "Building Cancel",
["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGDECONSTRUCT"] = "Building Deconstruct",
["STRINGS.INPUT_BINDINGS.ROOT.CAMERAHOME"] = "Camera Home",
["STRINGS.INPUT_BINDINGS.ROOT.CAPTURE"] = "Capture",
["STRINGS.INPUT_BINDINGS.ROOT.CLEAR"] = "Clear",
["STRINGS.INPUT_BINDINGS.ROOT.COPYBUILDING"] = "Copy Building",
["STRINGS.INPUT_BINDINGS.ROOT.CYCLESPEED"] = "Cycle Speed",
["STRINGS.INPUT_BINDINGS.ROOT.DIG"] = "Dig",
["STRINGS.INPUT_BINDINGS.ROOT.DISCONNECT"] = "Disconnect",
["STRINGS.INPUT_BINDINGS.ROOT.DISINFECT"] = "Disinfect",
["STRINGS.INPUT_BINDINGS.ROOT.EMPTYPIPE"] = "Empty Pipe",
["STRINGS.INPUT_BINDINGS.ROOT.HARVEST"] = "Harvest",
["STRINGS.INPUT_BINDINGS.ROOT.MOP"] = "Mop",
["STRINGS.INPUT_BINDINGS.ROOT.NAME"] = "Global",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY1"] = "Oxygen Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY10"] = "Farming Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY11"] = "Room Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY12"] = "Exosuit Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY13"] = "Automation Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY14"] = "Conveyor Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY15"] = "Radiation Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY2"] = "Power Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY3"] = "Temperature Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY4"] = "Materials Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY5"] = "Light Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY6"] = "Plumbing Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY7"] = "Ventilation Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY8"] = "Decor Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY9"] = "Germ Overlay",
["STRINGS.INPUT_BINDINGS.ROOT.PANDOWN"] = "Pan Down",
["STRINGS.INPUT_BINDINGS.ROOT.PANLEFT"] = "Pan Left",
["STRINGS.INPUT_BINDINGS.ROOT.PANRIGHT"] = "Pan Right",
["STRINGS.INPUT_BINDINGS.ROOT.PANUP"] = "Pan Up",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN1"] = "Base Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN10"] = "Station Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN11"] = "Utility Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN12"] = "Automation Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN13"] = "Shipping Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN14"] = "Rocketry Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN15"] = "Radiation Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN2"] = "Oxygen Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN3"] = "Power Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN4"] = "Food Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN5"] = "Plumbing Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN6"] = "Ventilation Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN7"] = "Refinement Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN8"] = "Medicine Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PLAN9"] = "Furniture Build Menu",
["STRINGS.INPUT_BINDINGS.ROOT.PRIORITIZE"] = "Prioritize",
["STRINGS.INPUT_BINDINGS.ROOT.SLOWDOWN"] = "Slow Down",
["STRINGS.INPUT_BINDINGS.ROOT.SPEEDUP"] = "Speed Up",
["STRINGS.INPUT_BINDINGS.ROOT.TOGGLEPAUSE"] = "Toggle Pause",
["STRINGS.INPUT_BINDINGS.ROOT.TOGGLESCREENSHOTMODE"] = "Toggle Screenshot Mode",
["STRINGS.INPUT_BINDINGS.ROOT.ZOOMIN"] = "Zoom In",
["STRINGS.INPUT_BINDINGS.ROOT.ZOOMOUT"] = "Zoom Out",
["STRINGS.INPUT_BINDINGS.SANDBOX.NAME"] = "Sandbox",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXBRUSH"] = "Sandbox Brush",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCLEARFLOOR"] = "Sandbox Clear Floor",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCOPYELEMENT"] = "Sandbox Copy Element",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCRITTERTOOL"] = "Sandbox Remove Critters",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXDESTROY"] = "Sandbox Destroy",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXFLOOD"] = "Sandbox Flood",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXHEATGUN"] = "Sandbox Heat Gun",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXRADSTOOL"] = "Sandbox Radiation Tool",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXREVEAL"] = "Sandbox Reveal",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSAMPLE"] = "Sandbox Sample",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPAWNENTITY"] = "Sandbox Spawn Entity",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPRINKLE"] = "Sandbox Sprinkle",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTORYTRAITTOOL"] = "Sandbox Spawn Story Trait",
["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTRESSTOOL"] = "Sandbox Happy Tool",
["STRINGS.INPUT_BINDINGS.SANDBOX.TOGGLESANDBOXTOOLS"] = "Toggle Sandbox Tools",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.NAME"] = "Switch Planetoids",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD1"] = "Planetoid 1",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD10"] = "Planetoid 10",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD2"] = "Planetoid 2",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD3"] = "Planetoid 3",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD4"] = "Planetoid 4",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD5"] = "Planetoid 5",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD6"] = "Planetoid 6",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD7"] = "Planetoid 7",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD8"] = "Planetoid 8",
["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD9"] = "Planetoid 9",
["STRINGS.INPUT_BINDINGS.TOOL.DRAGSTRAIGHT"] = "Drag Straight",
["STRINGS.INPUT_BINDINGS.TOOL.NAME"] = "Tool",
["STRINGS.INPUT_BINDINGS.TOOL.ROTATEBUILDING"] = "Rotate Building",
},
}