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模块:I18n/Inputbindings

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return {
    zh = {
        ["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY1"] = "建筑功能1",
        ["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY2"] = "建筑功能2",
        ["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY3"] = "建筑功能3",
        ["STRINGS.INPUT_BINDINGS.BUILDING.NAME"] = "建筑",
        ["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEENABLED"] = "切换成启用",
        ["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEOPEN"] = "切换成开启",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMACAMENABLE"] = "电影镜头:启用",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANDOWN"] = "电影镜头:向下移动",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANLEFT"] = "电影镜头:向左移动",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANRIGHT"] = "电影镜头:向右移动",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANUP"] = "电影镜头:向上移动",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLEEASING"] = "电影镜头:切换缓和",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLELOCK"] = "电影镜头:切换锁定",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAUNPAUSEONMOVE"] = "电影镜头:移动时解除暂停",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMIN"] = "电影镜头:放大",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMOUT"] = "电影镜头:缩小",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDMINUS"] = "电影镜头:速度减小",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDPLUS"] = "电影镜头:速度增大",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.NAME"] = "电影镜头",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCHEEREMOTE"] = "调试:庆祝表情",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCOLLECTGARBAGE"] = "调试:收集杂物",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCRASHSIM"] = "调试:崩溃模拟",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDIG"] = "调试:挖掘",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDISCOVERALLELEMENTS"] = "调试:发现所有元素",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPEVENTDATA"] = "调试:转存事件数据",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGARBAGEREFERENCES"] = "调试:转存杂物标记",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGCROOTS"] = "调试:转存GC根",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPSCENEPARITIONERLEAKDATA"] = "调试:转存场景Paritioner函数泄露数据",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGELEMENTTEST"] = "调试:元素测试",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGEXPLOSION"] = "调试:爆炸",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFOCUS"] = "调试:强制",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFORCELIGHTEVERYWHERE"] = "调试:强制到处都是光",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGAMESTEP"] = "调试:游戏步骤",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGOTOTARGET"] = "调试:前往目标",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINSTANTBUILDMODE"] = "调试:瞬间建造模式",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINVINCIBLE"] = "调试:无敌",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGLOCKCURSOR"] = "调试:锁定光标",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNEXTCALL"] = "调试:下一命令",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATION"] = "调试:通知",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATIONMESSAGE"] = "调试:通知信息",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPATHFINDING"] = "调试:路径寻找",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPLACE"] = "调试:放置",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREFRESHNAVCELL"] = "调试:刷新导航方格",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREPORTBUG"] = "调试:报告漏洞",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSELECTMATERIAL"] = "调试:选中材料",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSIMSTEP"] = "调试:模拟步骤",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSLOWTESTMODE"] = "调试:慢速测试",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINION"] = "调试:生成复制人",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINIONATMOSUIT"] = "调试:生成穿着气压服的复制人",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSUPERSPEED"] = "调试:超级加速",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTELEPORT"] = "调试:传送",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTILETEST"] = "调试:砖块测试",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLE"] = "调试:切换",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLECLUSTERFX"] = "调试:星群特效",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEFASTWORKERS"] = "调试:切换快速工作者模式",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEMUSIC"] = "调试:切换音乐",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEPERSONALPRIORITYCOMPARISON"] = "调试:切换个人优先级比较",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLESELECTINEDITOR"] = "调试:从编辑器中切换选择",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEUI"] = "调试:切换界面",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGERERROR"] = "调试:触发错误",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGEREXCEPTION"] = "调试:触发异常",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGULTRATESTMODE"] = "调试:超级测试模式",
        ["STRINGS.INPUT_BINDINGS.DEBUG.NAME"] = "调试",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT1X"] = "屏幕镜头1x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT2X"] = "屏幕镜头2x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT32X"] = "屏幕镜头32x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT8X"] = "屏幕镜头8x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLECHROMEPROFILER"] = "切换颜色剖面",
        ["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLEPROFILER"] = "切换剖面",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECONSUMABLES"] = "管理饮食",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEDATABASE"] = "管理数据库",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEPRIORITIES"] = "管理属性",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEREPORT"] = "管理报告",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGERESEARCH"] = "管理研究",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESCHEDULE"] = "管理日程",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESKILLS"] = "管理技能",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESTARMAP"] = "管理星图",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEVITALS"] = "管理状态",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.NAME"] = "管理",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV1"] = "前往用户路径1",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV10"] = "前往用户路径10",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV2"] = "前往用户路径2",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV3"] = "前往用户路径3",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV4"] = "前往用户路径4",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV5"] = "前往用户路径5",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV6"] = "前往用户路径6",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV7"] = "前往用户路径7",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV8"] = "前往用户路径8",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV9"] = "前往用户路径9",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.NAME"] = "路径",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV1"] = "设置用户路径1",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV10"] = "设置用户路径10",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV2"] = "设置用户路径2",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV3"] = "设置用户路径3",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV4"] = "设置用户路径4",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV5"] = "设置用户路径5",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV6"] = "设置用户路径6",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV7"] = "设置用户路径7",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV8"] = "设置用户路径8",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV9"] = "设置用户路径9",
        ["STRINGS.INPUT_BINDINGS.ROOT.ALTERNATEVIEW"] = "备用视角",
        ["STRINGS.INPUT_BINDINGS.ROOT.ATTACK"] = "攻击",
        ["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGCANCEL"] = "任务取消",
        ["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGDECONSTRUCT"] = "建筑拆除",
        ["STRINGS.INPUT_BINDINGS.ROOT.CAMERAHOME"] = "镜头回到打印舱",
        ["STRINGS.INPUT_BINDINGS.ROOT.CAPTURE"] = "捕捉",
        ["STRINGS.INPUT_BINDINGS.ROOT.CLEAR"] = "清扫",
        ["STRINGS.INPUT_BINDINGS.ROOT.COPYBUILDING"] = "复制建筑",
        ["STRINGS.INPUT_BINDINGS.ROOT.CYCLESPEED"] = "循环调整速度",
        ["STRINGS.INPUT_BINDINGS.ROOT.DIG"] = "挖掘",
        ["STRINGS.INPUT_BINDINGS.ROOT.DISCONNECT"] = "拆断",
        ["STRINGS.INPUT_BINDINGS.ROOT.DISINFECT"] = "消毒",
        ["STRINGS.INPUT_BINDINGS.ROOT.EMPTYPIPE"] = "清空管道",
        ["STRINGS.INPUT_BINDINGS.ROOT.HARVEST"] = "收获",
        ["STRINGS.INPUT_BINDINGS.ROOT.MOP"] = "擦拭",
        ["STRINGS.INPUT_BINDINGS.ROOT.NAME"] = "常规",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY1"] = "氧气概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY10"] = "耕种概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY11"] = "房间概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY12"] = "太空服概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY13"] = "自动化概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY14"] = "运输概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY15"] = "辐射概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY2"] = "电力概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY3"] = "温度概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY4"] = "材料概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY5"] = "光照概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY6"] = "水管概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY7"] = "通风概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY8"] = "装饰概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY9"] = "病菌概览",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANDOWN"] = "向下移动",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANLEFT"] = "向左移动",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANRIGHT"] = "向右移动",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANUP"] = "向上移动",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN1"] = "基地建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN10"] = "站台建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN11"] = "实用建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN12"] = "信号建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN13"] = "运输建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN14"] = "火箭建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN15"] = "辐射建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN2"] = "氧气建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN3"] = "电力建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN4"] = "食物建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN5"] = "水管建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN6"] = "通风建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN7"] = "精炼建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN8"] = "医疗建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN9"] = "家具建造菜单",
        ["STRINGS.INPUT_BINDINGS.ROOT.PRIORITIZE"] = "设置优先度",
        ["STRINGS.INPUT_BINDINGS.ROOT.SLOWDOWN"] = "减速",
        ["STRINGS.INPUT_BINDINGS.ROOT.SPEEDUP"] = "加速",
        ["STRINGS.INPUT_BINDINGS.ROOT.TOGGLEPAUSE"] = "切换暂停",
        ["STRINGS.INPUT_BINDINGS.ROOT.TOGGLESCREENSHOTMODE"] = "切换截图模式",
        ["STRINGS.INPUT_BINDINGS.ROOT.ZOOMIN"] = "放大",
        ["STRINGS.INPUT_BINDINGS.ROOT.ZOOMOUT"] = "缩小",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.NAME"] = "沙盒",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXBRUSH"] = "沙盒:刷子",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCLEARFLOOR"] = "沙盒:清理地面",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCOPYELEMENT"] = "沙盒:复制元素",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCRITTERTOOL"] = "沙盒:移除小动物",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXDESTROY"] = "沙盒:摧毁",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXFLOOD"] = "沙盒:填充",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXHEATGUN"] = "沙盒:热枪",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXRADSTOOL"] = "沙盒:辐射工具",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXREVEAL"] = "沙盒:揭示",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSAMPLE"] = "沙盒:取样",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPAWNENTITY"] = "沙盒:生成实体",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPRINKLE"] = "沙盒:喷枪",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTORYTRAITTOOL"] = "沙盒:生成故事特质",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTRESSTOOL"] = "沙盒:快乐工具",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.TOGGLESANDBOXTOOLS"] = "切换沙盒工具",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.NAME"] = "切换小行星",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD1"] = "小行星1",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD10"] = "小行星10",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD2"] = "小行星2",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD3"] = "小行星3",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD4"] = "小行星4",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD5"] = "小行星5",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD6"] = "小行星6",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD7"] = "小行星7",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD8"] = "小行星8",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD9"] = "小行星9",
        ["STRINGS.INPUT_BINDINGS.TOOL.DRAGSTRAIGHT"] = "笔直拖拽",
        ["STRINGS.INPUT_BINDINGS.TOOL.NAME"] = "工具",
        ["STRINGS.INPUT_BINDINGS.TOOL.ROTATEBUILDING"] = "旋转建筑",
    },
    ["zh-hant"] = {
        ["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY1"] = "複製設定",
        ["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY2"] = "建築物工具 2",
        ["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY3"] = "建築物工具 3",
        ["STRINGS.INPUT_BINDINGS.BUILDING.NAME"] = "建築物",
        ["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEENABLED"] = "切換 [啟用/停用]",
        ["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEOPEN"] = "切換 [開/關]",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMACAMENABLE"] = "攝影鏡頭",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANDOWN"] = "攝影鏡頭向下",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANLEFT"] = "攝影鏡頭向左",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANRIGHT"] = "攝影鏡頭向右",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANUP"] = "攝影鏡頭向上",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLEEASING"] = "攝影鏡頭切換容易",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLELOCK"] = "攝影鏡頭切換鎖定",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAUNPAUSEONMOVE"] = "攝影鏡頭在移動時會解除暫停",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMIN"] = "攝影鏡頭拉近",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMOUT"] = "攝影鏡頭拉遠",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDMINUS"] = "攝影鏡頭縮放速度減慢",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDPLUS"] = "攝影鏡頭縮放速度加快",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.NAME"] = "攝影鏡頭",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCHEEREMOTE"] = "[除錯] 歡呼表情",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCOLLECTGARBAGE"] = "[除錯] 收集垃圾",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCRASHSIM"] = "[除錯] 崩潰模擬",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDIG"] = "[除錯] 挖掘",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDISCOVERALLELEMENTS"] = "[除錯] 發現所有元素",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPEVENTDATA"] = "[除錯] 輸出事件資料",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGARBAGEREFERENCES"] = "[除錯] 輸出垃圾參考",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGCROOTS"] = "[除錯] 輸出 GC 原因",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPSCENEPARITIONERLEAKDATA"] = "[除錯] 輸出場景規劃器泄漏資料",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGELEMENTTEST"] = "[除錯] 元素測試",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGEXPLOSION"] = "[除錯] 爆炸測試",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFOCUS"] = "[除錯] 焦點",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFORCELIGHTEVERYWHERE"] = "[除錯] 照亮全圖",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGAMESTEP"] = "[除錯] 遊戲步驟",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGOTOTARGET"] = "[除錯] 前往目標",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINSTANTBUILDMODE"] = "[除錯] 瞬間建造模式",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINVINCIBLE"] = "[除錯] 無敵",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGLOCKCURSOR"] = "[除錯] 鎖定鼠標",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNEXTCALL"] = "[除錯] 下一次呼叫",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATION"] = "[除錯] 提示",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATIONMESSAGE"] = "[除錯] 提示訊息",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPATHFINDING"] = "[除錯] 尋找路徑",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPLACE"] = "[除錯] 放置",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREFRESHNAVCELL"] = "[除錯] 刷新空間",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREPORTBUG"] = "[除錯] 回報臭蟲",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSELECTMATERIAL"] = "[除錯] 選擇材料",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSIMSTEP"] = "[除錯] 模擬步驟",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSLOWTESTMODE"] = "[除錯] 慢速測試模式",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINION"] = "[除錯] 生成複製人",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINIONATMOSUIT"] = "[除錯] 生成穿太空衣的奴隸",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSUPERSPEED"] = "[除錯] 急速模式",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTELEPORT"] = "[除錯] 傳送",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTILETEST"] = "[除錯] 磚塊測試",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLE"] = "[除錯] 切換一般模式",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLECLUSTERFX"] = "[除錯] 星群 FX",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEFASTWORKERS"] = "[除錯] 切換快速工作",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEMUSIC"] = "[除錯] 切換音樂",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEPERSONALPRIORITYCOMPARISON"] = "[除錯] 切換個人優先度比較方式",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLESELECTINEDITOR"] = "[除錯] 在編輯器內切換選擇",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEUI"] = "[除錯] 開啟/關閉介面",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGERERROR"] = "[除錯] 觸發錯誤",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGEREXCEPTION"] = "[除錯] 觸發例外",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGULTRATESTMODE"] = "[除錯] 超級測試模式",
        ["STRINGS.INPUT_BINDINGS.DEBUG.NAME"] = "除錯",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT1X"] = "截圖 1x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT2X"] = "截圖 2x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT32X"] = "截圖 32x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT8X"] = "截圖 8x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLECHROMEPROFILER"] = "[除錯] 切換色彩分析器",
        ["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLEPROFILER"] = "[除錯] 切換分析器",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECONSUMABLES"] = "管理飲食",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEDATABASE"] = "管理資料庫",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEPRIORITIES"] = "管理優先度",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEREPORT"] = "管理報告",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGERESEARCH"] = "管理研究",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESCHEDULE"] = "管理時間表",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESKILLS"] = "管理技能",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESTARMAP"] = "管理星圖",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEVITALS"] = "管理健康",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.NAME"] = "管理",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV1"] = "前往鏡頭位置 1",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV10"] = "前往鏡頭位置 10",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV2"] = "前往鏡頭位置 2",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV3"] = "前往鏡頭位置 3",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV4"] = "前往鏡頭位置 4",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV5"] = "前往鏡頭位置 5",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV6"] = "前往鏡頭位置 6",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV7"] = "前往鏡頭位置 7",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV8"] = "前往鏡頭位置 8",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV9"] = "前往鏡頭位置 9",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.NAME"] = "快速導航",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV1"] = "設定鏡頭位置 1",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV10"] = "設定鏡頭位置 10",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV2"] = "設定鏡頭位置 2",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV3"] = "設定鏡頭位置 3",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV4"] = "設定鏡頭位置 4",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV5"] = "設定鏡頭位置 5",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV6"] = "設定鏡頭位置 6",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV7"] = "設定鏡頭位置 7",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV8"] = "設定鏡頭位置 8",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV9"] = "設定鏡頭位置 9",
        ["STRINGS.INPUT_BINDINGS.ROOT.ALTERNATEVIEW"] = "切換視角",
        ["STRINGS.INPUT_BINDINGS.ROOT.ATTACK"] = "攻擊",
        ["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGCANCEL"] = "取消建造",
        ["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGDECONSTRUCT"] = "拆除建築",
        ["STRINGS.INPUT_BINDINGS.ROOT.CAMERAHOME"] = "鏡頭回家",
        ["STRINGS.INPUT_BINDINGS.ROOT.CAPTURE"] = "捕捉",
        ["STRINGS.INPUT_BINDINGS.ROOT.CLEAR"] = "打掃",
        ["STRINGS.INPUT_BINDINGS.ROOT.COPYBUILDING"] = "複製建築",
        ["STRINGS.INPUT_BINDINGS.ROOT.CYCLESPEED"] = "周期速度",
        ["STRINGS.INPUT_BINDINGS.ROOT.DIG"] = "挖掘",
        ["STRINGS.INPUT_BINDINGS.ROOT.DISCONNECT"] = "拆斷",
        ["STRINGS.INPUT_BINDINGS.ROOT.DISINFECT"] = "消毒",
        ["STRINGS.INPUT_BINDINGS.ROOT.EMPTYPIPE"] = "清空管線",
        ["STRINGS.INPUT_BINDINGS.ROOT.HARVEST"] = "收成",
        ["STRINGS.INPUT_BINDINGS.ROOT.MOP"] = "擦地",
        ["STRINGS.INPUT_BINDINGS.ROOT.NAME"] = "全域",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY1"] = "氧氣概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY10"] = "耕種概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY11"] = "房間概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY12"] = "太空衣概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY13"] = "自動化概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY14"] = "運輸概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY15"] = "輻射概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY2"] = "電力概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY3"] = "溫度概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY4"] = "材料概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY5"] = "光照概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY6"] = "供水概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY7"] = "通風概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY8"] = "裝飾概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY9"] = "病菌概覽",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANDOWN"] = "鏡頭向下",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANLEFT"] = "鏡頭向左",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANRIGHT"] = "鏡頭向右",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANUP"] = "鏡頭向上",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN1"] = "基地",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN10"] = "站台",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN11"] = "實用",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN12"] = "自動",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN13"] = "運輸",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN14"] = "火箭",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN15"] = "輻射",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN2"] = "氧氣",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN3"] = "電力",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN4"] = "食物",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN5"] = "供水",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN6"] = "空調",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN7"] = "精煉",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN8"] = "醫療",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN9"] = "家具",
        ["STRINGS.INPUT_BINDINGS.ROOT.PRIORITIZE"] = "設定優先度",
        ["STRINGS.INPUT_BINDINGS.ROOT.SLOWDOWN"] = "減慢速度",
        ["STRINGS.INPUT_BINDINGS.ROOT.SPEEDUP"] = "加快速度",
        ["STRINGS.INPUT_BINDINGS.ROOT.TOGGLEPAUSE"] = "切換暫停",
        ["STRINGS.INPUT_BINDINGS.ROOT.TOGGLESCREENSHOTMODE"] = "切換拍照模式",
        ["STRINGS.INPUT_BINDINGS.ROOT.ZOOMIN"] = "拉近",
        ["STRINGS.INPUT_BINDINGS.ROOT.ZOOMOUT"] = "拉遠",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.NAME"] = "沙盒",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXBRUSH"] = "[沙盒] 刷子",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCLEARFLOOR"] = "[沙盒] 清除地面",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCOPYELEMENT"] = "[沙盒] 複製元素",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCRITTERTOOL"] = "[沙盒] 移除動物",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXDESTROY"] = "[沙盒] 摧毀",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXFLOOD"] = "[沙盒] 填充",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXHEATGUN"] = "[沙盒] 熱槍",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXRADSTOOL"] = "[沙盒] 輻射工具",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXREVEAL"] = "[沙盒] 除霧",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSAMPLE"] = "[沙盒] 樣本",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPAWNENTITY"] = "[沙盒] 生成實體",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPRINKLE"] = "[沙盒] 噴槍",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTORYTRAITTOOL"] = "沙盒:生成故事特質",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTRESSTOOL"] = "[沙盒] 快樂工具",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.TOGGLESANDBOXTOOLS"] = "切換沙盒工具",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.NAME"] = "切換小行星",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD1"] = "小行星 1",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD10"] = "小行星 10",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD2"] = "小行星 2",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD3"] = "小行星 3",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD4"] = "小行星 4",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD5"] = "小行星 5",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD6"] = "小行星 6",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD7"] = "小行星 7",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD8"] = "小行星 8",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD9"] = "小行星 9",
        ["STRINGS.INPUT_BINDINGS.TOOL.DRAGSTRAIGHT"] = "拉直線",
        ["STRINGS.INPUT_BINDINGS.TOOL.NAME"] = "工具",
        ["STRINGS.INPUT_BINDINGS.TOOL.ROTATEBUILDING"] = "旋轉建築",
    },
    en = {
        ["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY1"] = "Building Utility 1",
        ["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY2"] = "Building Utility 2",
        ["STRINGS.INPUT_BINDINGS.BUILDING.BUILDINGUTILITY3"] = "Building Utility 3",
        ["STRINGS.INPUT_BINDINGS.BUILDING.NAME"] = "Building",
        ["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEENABLED"] = "Toggle Enabled",
        ["STRINGS.INPUT_BINDINGS.BUILDING.TOGGLEOPEN"] = "Toggle Open",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMACAMENABLE"] = "Cinema Cam Enable",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANDOWN"] = "Cinema Pan Down",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANLEFT"] = "Cinema Pan Left",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANRIGHT"] = "Cinema Pan Right",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAPANUP"] = "Cinema Pan Up",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLEEASING"] = "Cinema Toggle Easing",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMATOGGLELOCK"] = "Cinema Toggle Lock",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAUNPAUSEONMOVE"] = "Cinema Unpause On Move",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMIN"] = "Cinema Zoom In",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMOUT"] = "Cinema Zoom Out",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDMINUS"] = "Cinema Zoom Speed Minus",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.CINEMAZOOMSPEEDPLUS"] = "Cinema Zoom Speed Plus",
        ["STRINGS.INPUT_BINDINGS.CINEMATICCAMERA.NAME"] = "Cinematic Camera",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCHEEREMOTE"] = "Debug Cheer Emote",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCOLLECTGARBAGE"] = "Debug Collect Garbage",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGCRASHSIM"] = "Debug Crash Sim",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDIG"] = "Debug Dig",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDISCOVERALLELEMENTS"] = "Debug Discover All Elements",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPEVENTDATA"] = "Debug Dump Event Data",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGARBAGEREFERENCES"] = "Debug Dump Garbage References",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPGCROOTS"] = "Debug Dump GC Roots",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGDUMPSCENEPARITIONERLEAKDATA"] = "Debug Dump Scene Paritioner Leak Data",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGELEMENTTEST"] = "Debug Element Test",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGEXPLOSION"] = "Debug Explosion",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFOCUS"] = "Debug Focus",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGFORCELIGHTEVERYWHERE"] = "Debug Force Light Everywhere",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGAMESTEP"] = "Debug Game Step",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGGOTOTARGET"] = "Debug Goto Target",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINSTANTBUILDMODE"] = "Debug Instant Build Mode",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGINVINCIBLE"] = "Debug Invincible",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGLOCKCURSOR"] = "Debug Lock Cursor",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNEXTCALL"] = "Debug Next Call",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATION"] = "Debug Notification",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGNOTIFICATIONMESSAGE"] = "Debug Notification Message",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPATHFINDING"] = "Debug Path Finding",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGPLACE"] = "Debug Place",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREFRESHNAVCELL"] = "Debug Refresh Nav Cell",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGREPORTBUG"] = "Debug Report Bug",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSELECTMATERIAL"] = "Debug Select Material",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSIMSTEP"] = "Debug Sim Step",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSLOWTESTMODE"] = "Debug Slow Test Mode",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINION"] = "Debug Spawn Minion",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSPAWNMINIONATMOSUIT"] = "Debug Spawn Minion with Atmo Suit",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGSUPERSPEED"] = "Debug Super Speed",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTELEPORT"] = "Debug Teleport",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTILETEST"] = "Debug Tile Test",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLE"] = "Debug Toggle",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLECLUSTERFX"] = "Debug Cluster FX",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEFASTWORKERS"] = "Debug Toggle Fast Workers",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEMUSIC"] = "Debug Toggle Music",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEPERSONALPRIORITYCOMPARISON"] = "Debug Toggle Personal Priority Comparison",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLESELECTINEDITOR"] = "Debug Toggle Select In Editor",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTOGGLEUI"] = "Debug Toggle UI",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGERERROR"] = "Debug Trigger Error",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGTRIGGEREXCEPTION"] = "Debug Trigger Exception",
        ["STRINGS.INPUT_BINDINGS.DEBUG.DEBUGULTRATESTMODE"] = "Debug Ultra Test Mode",
        ["STRINGS.INPUT_BINDINGS.DEBUG.NAME"] = "Debug",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT1X"] = "Screen Shot 1x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT2X"] = "Screen Shot 2x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT32X"] = "Screen Shot 32x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.SREENSHOT8X"] = "Screen Shot 8x",
        ["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLECHROMEPROFILER"] = "Toggle Chrome Profiler",
        ["STRINGS.INPUT_BINDINGS.DEBUG.TOGGLEPROFILER"] = "Toggle Profiler",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGECONSUMABLES"] = "Manage Consumables",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEDATABASE"] = "Manage Database",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEPRIORITIES"] = "Manage Priorities",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEREPORT"] = "Manage Report",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGERESEARCH"] = "Manage Research",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESCHEDULE"] = "Manage Schedule",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESKILLS"] = "Manage Skills",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGESTARMAP"] = "Manage Starmap",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.MANAGEVITALS"] = "Manage Vitals",
        ["STRINGS.INPUT_BINDINGS.MANAGEMENT.NAME"] = "Management",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV1"] = "Goto User Nav 1",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV10"] = "Goto User Nav 10",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV2"] = "Goto User Nav 2",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV3"] = "Goto User Nav 3",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV4"] = "Goto User Nav 4",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV5"] = "Goto User Nav 5",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV6"] = "Goto User Nav 6",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV7"] = "Goto User Nav 7",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV8"] = "Goto User Nav 8",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.GOTOUSERNAV9"] = "Goto User Nav 9",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.NAME"] = "Navigation",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV1"] = "Set User Nav 1",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV10"] = "Set User Nav 10",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV2"] = "Set User Nav 2",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV3"] = "Set User Nav 3",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV4"] = "Set User Nav 4",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV5"] = "Set User Nav 5",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV6"] = "Set User Nav 6",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV7"] = "Set User Nav 7",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV8"] = "Set User Nav 8",
        ["STRINGS.INPUT_BINDINGS.NAVIGATION.SETUSERNAV9"] = "Set User Nav 9",
        ["STRINGS.INPUT_BINDINGS.ROOT.ALTERNATEVIEW"] = "Alternate View",
        ["STRINGS.INPUT_BINDINGS.ROOT.ATTACK"] = "Attack",
        ["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGCANCEL"] = "Building Cancel",
        ["STRINGS.INPUT_BINDINGS.ROOT.BUILDINGDECONSTRUCT"] = "Building Deconstruct",
        ["STRINGS.INPUT_BINDINGS.ROOT.CAMERAHOME"] = "Camera Home",
        ["STRINGS.INPUT_BINDINGS.ROOT.CAPTURE"] = "Capture",
        ["STRINGS.INPUT_BINDINGS.ROOT.CLEAR"] = "Clear",
        ["STRINGS.INPUT_BINDINGS.ROOT.COPYBUILDING"] = "Copy Building",
        ["STRINGS.INPUT_BINDINGS.ROOT.CYCLESPEED"] = "Cycle Speed",
        ["STRINGS.INPUT_BINDINGS.ROOT.DIG"] = "Dig",
        ["STRINGS.INPUT_BINDINGS.ROOT.DISCONNECT"] = "Disconnect",
        ["STRINGS.INPUT_BINDINGS.ROOT.DISINFECT"] = "Disinfect",
        ["STRINGS.INPUT_BINDINGS.ROOT.EMPTYPIPE"] = "Empty Pipe",
        ["STRINGS.INPUT_BINDINGS.ROOT.HARVEST"] = "Harvest",
        ["STRINGS.INPUT_BINDINGS.ROOT.MOP"] = "Mop",
        ["STRINGS.INPUT_BINDINGS.ROOT.NAME"] = "Global",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY1"] = "Oxygen Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY10"] = "Farming Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY11"] = "Room Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY12"] = "Exosuit Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY13"] = "Automation Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY14"] = "Conveyor Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY15"] = "Radiation Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY2"] = "Power Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY3"] = "Temperature Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY4"] = "Materials Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY5"] = "Light Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY6"] = "Plumbing Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY7"] = "Ventilation Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY8"] = "Decor Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.OVERLAY9"] = "Germ Overlay",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANDOWN"] = "Pan Down",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANLEFT"] = "Pan Left",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANRIGHT"] = "Pan Right",
        ["STRINGS.INPUT_BINDINGS.ROOT.PANUP"] = "Pan Up",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN1"] = "Base Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN10"] = "Station Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN11"] = "Utility Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN12"] = "Automation Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN13"] = "Shipping Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN14"] = "Rocketry Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN15"] = "Radiation Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN2"] = "Oxygen Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN3"] = "Power Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN4"] = "Food Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN5"] = "Plumbing Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN6"] = "Ventilation Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN7"] = "Refinement Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN8"] = "Medicine Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PLAN9"] = "Furniture Build Menu",
        ["STRINGS.INPUT_BINDINGS.ROOT.PRIORITIZE"] = "Prioritize",
        ["STRINGS.INPUT_BINDINGS.ROOT.SLOWDOWN"] = "Slow Down",
        ["STRINGS.INPUT_BINDINGS.ROOT.SPEEDUP"] = "Speed Up",
        ["STRINGS.INPUT_BINDINGS.ROOT.TOGGLEPAUSE"] = "Toggle Pause",
        ["STRINGS.INPUT_BINDINGS.ROOT.TOGGLESCREENSHOTMODE"] = "Toggle Screenshot Mode",
        ["STRINGS.INPUT_BINDINGS.ROOT.ZOOMIN"] = "Zoom In",
        ["STRINGS.INPUT_BINDINGS.ROOT.ZOOMOUT"] = "Zoom Out",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.NAME"] = "Sandbox",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXBRUSH"] = "Sandbox Brush",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCLEARFLOOR"] = "Sandbox Clear Floor",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCOPYELEMENT"] = "Sandbox Copy Element",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXCRITTERTOOL"] = "Sandbox Remove Critters",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXDESTROY"] = "Sandbox Destroy",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXFLOOD"] = "Sandbox Flood",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXHEATGUN"] = "Sandbox Heat Gun",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXRADSTOOL"] = "Sandbox Radiation Tool",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXREVEAL"] = "Sandbox Reveal",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSAMPLE"] = "Sandbox Sample",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPAWNENTITY"] = "Sandbox Spawn Entity",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSPRINKLE"] = "Sandbox Sprinkle",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTORYTRAITTOOL"] = "Sandbox Spawn Story Trait",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.SANDBOXSTRESSTOOL"] = "Sandbox Happy Tool",
        ["STRINGS.INPUT_BINDINGS.SANDBOX.TOGGLESANDBOXTOOLS"] = "Toggle Sandbox Tools",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.NAME"] = "Switch Planetoids",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD1"] = "Planetoid 1",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD10"] = "Planetoid 10",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD2"] = "Planetoid 2",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD3"] = "Planetoid 3",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD4"] = "Planetoid 4",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD5"] = "Planetoid 5",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD6"] = "Planetoid 6",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD7"] = "Planetoid 7",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD8"] = "Planetoid 8",
        ["STRINGS.INPUT_BINDINGS.SWITCHACTIVEWORLD.SWITCHACTIVEWORLD9"] = "Planetoid 9",
        ["STRINGS.INPUT_BINDINGS.TOOL.DRAGSTRAIGHT"] = "Drag Straight",
        ["STRINGS.INPUT_BINDINGS.TOOL.NAME"] = "Tool",
        ["STRINGS.INPUT_BINDINGS.TOOL.ROTATEBUILDING"] = "Rotate Building",
    },
}