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当前 | 2023年5月1日 (一) 16:13 | 2,560 × 1,440(732 KB) | sfh0525 (147085193)(讨论 | 贡献) | 基于MsUpload的文件上传 |
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JPEG文件备注 | scene:t="content/enlisted/gamedata/scenes/campaigns_menu_squad_customization_scene.blk"
version{ build_date:t="Apr 24 2023" build_time:t="08:08:22" build_number:i=3914 dbg_level:i=0 driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1080" cur_time:i=1682928768 t_after_start:t="5590.13" } camera{ pos:p3=-36.7246, 10.4024, -53.433 dir:p3=-0.520521, -0.0801337, 0.85008 itm:m=[[0.852823, 0, 0.5222] [-0.0418459, 0.996784, 0.0683399] [-0.520521, -0.0801337, 0.85008] [-36.7246, 10.4024, -53.433]] } original_config_blk{ launchCnt:i=2944 harmonizationEnabled:b=no hasFriendOnlineNotification:b=no language:t="English" circuit:t="jupiter" graphics{ giQuality:t="high" taa_mip_bias:r=-0.06 gamma_correction:r=1.15 anisotropy:i=1 pnTriangulation:b=yes onlyHighResFx:b=no taaQuality:i=2 shadowsQuality:t="high" skiesQuality:t="high" aoQuality:t="high" waterQuality:t="high" groundDisplacementQuality:i=2 groundDeformations:t="high" scopeImageQuality:i=3 preset:t="custom" effectsShadows:b=yes voxelReflections:b=yes fftWaterQuality:t="ultra" texquality:t="high" dropletsOnScreen:b=no fxTarget:t="highres" tsr_enabled:b=no HQProbeReflections:b=yes ssrQuality:t="high" cloudsQuality:t="volumetric" volumeFogQuality:t="far" ssss:t="high" benchmark:b=yes } sound{ headshot_sound_enabled:b=no output_device{ name:t="扬声器 (2- Realtek(R) Audio)" id:i=0 rate:i=96000 } volume{ MASTER:r=0.15 effects:r=0.4 weapon:r=0.3 ambient:r=1 interface:r=1 music:r=0.75 voices:r=1 } record_device{ name:t="麦克风 (DroidCam Virtual Audio)" id:i=0 rate:i=16000 } } video{ mode:t="fullscreen" vsync:b=yes renderingResolutionScale:r=100 fpsLimit:i=30 latency:i=0 resolution:t="auto" temporalUpsamplingRatio:r=100 fsr:t="off" antiAliasingMode:i=2 driver:t="auto" monitor:t="auto" perfMetrics:i=3 } quickMatch{ matchRandomTeam:b=no matchRandomTeamEvent:b=yes isDetailsFull:b=yes curGameMode{ moscow:t="enlisted_moscow_squads" } } voice{ playback_volume:r=0.25 mode:t="on" activation_mode:t="pushToTalk" } gameplay{ camera_shake_power:r=0 violence_blood:b=no violence_gore:b=no camera_fov:r=100 vehicle_camera_fov:r=100 minimalist_hud:b=no narrator_nativeLanguage:b=yes vehicle_camera_follow:b=no limit_vehicle_by_group:b=no } dx12{ previous_run_failed:b=no } ai{ squadFormationOrder{ usa_normandy_engineer_2:i=0 ger_moscow_mgun_2:i=0 usa_normandy_mgun_2:i=0 usa_normandy_assault_2:i=0 ussr_berlin_radioman_1:i=0 ger_normandy_prem_mgun_1:i=0 axis_stalingrad_radioman_1:i=0 allies_pacific_rifle_2:i=1 axis_tunisia_radioman_1:i=0 ussr_moscow_prem_mgun_1:i=0 ussr_moscow_prem_assault_1:i=0 axis_pacific_mgun_1:i=2 allies_stalingrad_engineer_1:i=0 ussr_berlin_assault_2:i=0 ussr_moscow_sniper_3:i=0 ussr_moscow_radioman_2:i=0 allies_stalingrad_prem_pilot_assaulter_1:i=1 usa_normandy_engineer_1:i=0 allies_stalingrad_assault_2:i=0 ussr_berlin_rifle_1:i=1 usa_normandy_assault_1:i=0 ussr_moscow_assault_2:i=0 ger_berlin_mgun_2:i=0 allies_tunisia_assault_1:i=0 axis_stalingrad_mgun_2:i=0 allies_tunisia_prem_biker_1:i=0 axis_pacific_rifle_1:i=2 ussr_moscow_tank_3:i=0 axis_tunisia_assault_2:i=0 allies_stalingrad_rifle_1:i=0 axis_stalingrad_rifle_1:i=0 ger_berlin_rifle_2:i=0 allies_stalingrad_radioman_1:i=0 ger_normandy_prem_assault_2:i=0 axis_pacific_prem_assault_1:i=2 ussr_moscow_mgun_2:i=0 usa_normandy_mgun_1:i=0 usa_normandy_rifle_1:i=0 allies_pacific_radioman_1:i=0 allies_tunisia_engineer_1:i=0 usa_normandy_rifle_2:i=1 } squadBehaviour{ ger_berlin_rifle_2:i=0 ger_moscow_mgun_2:i=0 ger_moscow_sniper_3:i=1 ger_moscow_assault_2:i=0 usa_normandy_assault_2:i=0 ger_normandy_prem_mgun_1:i=0 axis_stalingrad_radioman_1:i=0 allies_pacific_rifle_2:i=0 axis_tunisia_radioman_1:i=0 allies_tunisia_radioman_1:i=0 ussr_berlin_rifle_1:i=0 ussr_moscow_assault_1:i=0 axis_pacific_mgun_1:i=0 usa_normandy_rifle_3:i=0 ussr_moscow_radioman_2:i=0 allies_stalingrad_prem_pilot_assaulter_1:i=0 allies_stalingrad_sniper_1:i=0 usa_normandy_rifle_2:i=0 usa_normandy_radioman_1:i=0 ger_normandy_assault_1:i=0 ussr_berlin_flametrooper_2:i=0 ger_normandy_engineer_2:i=0 allies_tunisia_mgun_1:i=0 allies_tunisia_rifle_1:i=0 usa_normandy_assault_1:i=0 ger_moscow_assault_1:i=0 allies_tunisia_assault_1:i=0 usa_normandy_prem_mgun_1:i=0 axis_tunisia_assault_2:i=0 allies_stalingrad_rifle_1:i=0 axis_stalingrad_rifle_1:i=0 usa_normandy_engineer_2:i=0 allies_stalingrad_radioman_1:i=0 usa_normandy_engineer_1:i=0 ger_moscow_rifle_2:i=0 ger_berlin_rifle_1:i=0 usa_normandy_mgun_1:i=0 usa_normandy_rifle_1:i=0 allies_pacific_radioman_1:i=0 ussr_moscow_assault_3:i=0 ger_moscow_prem_mgun_1:i=0 } } daEditor4{ workMode:t="Designer" showPropsOnSelect:b=yes sandboxPlayConfig_botpop:i=2 sandboxPlayConfig_team:i=1 sandboxPlayConfig_spawnMode:t="" templatesGroup:t="Equipment" sandboxWelcomeHint:b=no sandboxBackupSaveEnabled:b=no } } settings{ splashMaxIndex:i=0 log_lut:b=yes physMapDecals:b=yes __allow_force_apply_all:b=no entitiesPath:t="content/enlisted/gamedata/templates/enlisted.entities.blk" contactsGameId:t="enlisted" matchingGameName:t="enlisted" windowTitle:t="Enlisted" bgImage:t="ui/game_def_login_screen.avif; ui/game_d_day_login_screen_2.avif; ui/game_tunisia_login_screen_2.avif; ui/armored_train_login_screen.avif; ui/stalingrad_login_screen.avif; ui/burning_sky_loading_screen.avif; ui/pacific_usa_login_screen.avif; ui/pacific_jap_login_screen.avif; ui/high_caliber_login_screen.avif; ui/ussr_moscow_prem_mgun_2.avif; ui/ger_normandy_prem_assault_2.avif; ui/ussr_berlin_prem_assault_1.avif; ui/ger_moscow_prem_mgun_2.avif; ui/airborn_forces_login_screen.avif;" scene:t="content/enlisted/gamedata/scenes/campaigns_menu_squad_customization_scene.blk" allowEmptyScenes:b=yes needPlatformMorphemesReplacement:b=yes parallel_logic_mode:b=yes playerTemplateName:t="enlisted_player" botPlayerTemplateName:t="enlisted_bot_player" authGameId:t="el" dmmAppId:t="636963" pc_app_id:i=1131 pc_circuit:t="jupiter" ps5_app_id:i=1178 ps5_circuit:t="jupiter" ps5_submission_circuit:t="enceladus" ps4_app_id:i=1178 ps4_circuit:t="jupiter" ps4_submission_circuit:t="enceladus" xboxOne_app_id:i=1132 xboxOne_circuit:t="jupiter" xboxOne_submission_circuit:t="ganymede" xboxScarlett_app_id:i=1132 xboxScarlett_circuit:t="jupiter" xboxScarlett_submission_circuit:t="ganymede" nvidia_app_id:i=100200011 registerUrl:t="https://login.gaijin.net/fromgame?project=enlisted%22 aiList:t="content/enlisted/gamedata/ai/enlisted_ailist.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_creatures_ailist.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_train.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_common_sub_trees.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_passive_beh.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_agressive_beh.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_defend_point.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_personal_order.blk" aiList:t="content/enlisted/gamedata/ai/enlisted_order_req.blk" game_sq_script:t="%scripts/game/onGameScriptLoad.nut" game_das_loading_threads:i=2 game_das_project:t="%scripts/project.das_project" game_das_script:t="%scripts/enlisted.das" game_das_script_init:t="%scripts/enlisted_init.das" game_das_sandbox_project:t="%scripts/sandbox.das_project" launchCnt:i=2944 harmonizationEnabled:b=no hasFriendOnlineNotification:b=no language:t="English" circuit:t="jupiter" __settings_blk_path:t="content/enlisted/gamedata/enlisted.settings.blk" graphics{ anisotropy:i=1 spotShadowBias:p4=-6e-05, -0.1, 0.001, 0.005 dafx:t="cpu" shader_reload_allowed:b=yes staticShadowMaxUpdateAmount:r=0.025 staticShadowUniformUpdate:b=yes giQuality:t="high" taa_mip_bias:r=-0.06 gamma_correction:r=1.15 pnTriangulation:b=yes onlyHighResFx:b=no taaQuality:i=2 shadowsQuality:t="high" skiesQuality:t="high" aoQuality:t="high" waterQuality:t="high" groundDisplacementQuality:i=2 groundDeformations:t="high" scopeImageQuality:i=3 preset:t="custom" effectsShadows:b=yes voxelReflections:b=yes fftWaterQuality:t="ultra" texquality:t="high" dropletsOnScreen:b=no fxTarget:t="highres" tsr_enabled:b=no HQProbeReflections:b=yes ssrQuality:t="high" cloudsQuality:t="volumetric" volumeFogQuality:t="far" ssss:t="high" benchmark:b=yes } screenshots{ dir:t="Screenshots" hdr_screenshot:t="no" movie_sequence:b=no } video{ resolution:t="auto" mode:t="fullscreen" monitor:t="auto" instancing:t="geom" vsync:b=yes max_genmip_tex_sz:i=0 maxTexCount:i=32767 fpsLimit:i=30 latency:i=0 temporalUpsamplingRatio:r=100 fsr:t="off" antiAliasingMode:i=2 driver:t="auto" perfMetrics:i=3 forbidTrueFullscreen:b=yes } directx{ bonesCount:i=256 debug:b=no threadSafe:b=yes } ps4{ garlic_size_mb:i=3172 neo_garlic_size_mb:i=3472 onion_size_mb:i=312 garlic_blocks:i=16384 onion_blocks:i=16384 dcb_size_mb:i=4 ccb_size_mb:i=4 max_genmip_tex_sz:i=0 mem_reserve_mb:i=256 enable_defrag:b=yes emergency_buffer_pages:i=64 resolution_config:b=yes min_res:t="1920x1080" min_res_4k:t="3200x1800" max_res_4k:t="3200x1800" neo_4k_scale:i=167 } ps5{ dcb_size_mb:i=8 mem_direct_size_mb:i=4095 mem_shader_heap_size_kb:i=8192 max_genmip_tex_sz:i=0 mem_reserve_mb:i=256 enable_defrag:b=yes resolution_config:b=yes min_res:t="1920x1080" min_res_4k:t="3200x1800" max_res_4k:t="3200x1800" } phys{ fixedTimeStepHz:i=32 maxSubSteps:i=1 } clipmap{} aviWriter{ quality:i=100 folder:t="Screenshots" fileLimit:i=2100000000 frameRate:r=60 } tracers{ tail_texture:t="tracer_tail_density" } daEditor4{ disable:b=no workMode:t="Designer" showPropsOnSelect:b=yes sandboxPlayConfig_botpop:i=2 sandboxPlayConfig_team:i=1 sandboxPlayConfig_spawnMode:t="" templatesGroup:t="Equipment" sandboxWelcomeHint:b=no sandboxBackupSaveEnabled:b=no input{ maxCamera{ moveSensXY:r=0.05 rotSensXY:r=0.005 moveSensZ:r=0.02 fineMoveScale:r=0.05 turboMoveScale:r=20 } } } sound{ maxChannels:i=1024 commandQueueSize:i=65536 maxSoftwareChannels:i=128 maxVorbisCodecs:i=128 streamBufferSizeKb:i=96 randomizeSeed:b=yes maxEventInstances:i=64 maxOneshotEventInstances:i=32 rejectFarOneshots:b=yes memoryTrackingMode:b=no memoryPc:i=200 memoryPCLowMode:i=200 memoryPCHighMode:i=200 memoryPS4:i=200 fmodLoglevel:t="warnings" banksFolder:t="sound" banksExtension:t=".bank" headshot_sound_enabled:b=no dsp{ pan3DDecay:r=0.05 } banks{ groups{ master{ master_bank{ async:b=yes preload:b=yes loadToMemory:b=yes } master_bank.strings{ async:b=yes preload:b=yes loadToMemory:b=yes } master_bank.assets{ async:b=yes preload:b=yes loadToMemory:b=yes } } cmn{ cmn_ambient{ async:b=yes loadToMemory:b=yes } cmn_ambient.assets{ async:b=yes preload:b=no } cmn_ambient_battle{ async:b=yes loadToMemory:b=yes } cmn_ambient_battle.assets{ async:b=yes preload:b=no } cmn_ambient_desert{ async:b=yes loadToMemory:b=yes } cmn_ambient_desert.assets{ async:b=yes preload:b=no } cmn_ambient_sea{ async:b=yes loadToMemory:b=yes } cmn_ambient_sea.assets{ async:b=yes preload:b=no } cmn_ambient_summer{ async:b=yes loadToMemory:b=yes } cmn_ambient_summer.assets{ async:b=yes preload:b=no } cmn_ambient_summer_pos{ async:b=yes loadToMemory:b=yes } cmn_ambient_summer_pos.assets{ async:b=yes preload:b=no } cmn_ambient_winter{ async:b=yes loadToMemory:b=yes } cmn_ambient_winter.assets{ async:b=yes preload:b=no } cmn_enlist{ async:b=yes loadToMemory:b=yes } cmn_enlist.assets{ async:b=yes preload:b=no } cmn_fx_fire{ async:b=yes loadToMemory:b=yes } cmn_fx_fire.assets{ async:b=yes preload:b=no } cmn_fx_impact{ async:b=yes loadToMemory:b=yes } cmn_fx_impact.assets{ async:b=yes preload:b=no } cmn_fx_object_crash{ async:b=yes loadToMemory:b=yes } cmn_fx_object_crash.assets{ async:b=yes preload:b=no } cmn_gen_ui{ async:b=yes loadToMemory:b=yes } cmn_gen_ui.assets{ async:b=yes preload:b=no } cmn_loc_vo{ async:b=yes loadToMemory:b=yes } cmn_loc_vo.assets{ async:b=yes preload:b=no } cmn_sfx_door{ async:b=yes loadToMemory:b=yes } cmn_sfx_door.assets{ async:b=yes preload:b=no } cmn_sfx_effect{ async:b=yes loadToMemory:b=yes } cmn_sfx_effect.assets{ async:b=yes preload:b=no } cmn_sfx_item{ async:b=yes loadToMemory:b=yes } cmn_sfx_item.assets{ async:b=yes preload:b=no } cmn_weapon{ async:b=yes loadToMemory:b=yes } cmn_weapon.assets{ async:b=yes loadToMemory:b=yes } } cmn_loc_vo{ "_cmn_loc_vo_<loc>"{ async:b=yes loadToMemory:b=yes } "_cmn_loc_vo_<loc>.assets"{ async:b=yes preload:b=no } } cmn_loc_vo_en{ _cmn_loc_vo_en{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_en.assets{ async:b=yes preload:b=no } } cmn_loc_vo_de{ _cmn_loc_vo_de{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_de.assets{ async:b=yes preload:b=no } } cmn_loc_vo_ru{ _cmn_loc_vo_ru{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_ru.assets{ async:b=yes preload:b=no } } cmn_loc_vo_fr{ _cmn_loc_vo_fr{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_fr.assets{ async:b=yes preload:b=no } } cmn_loc_vo_it{ _cmn_loc_vo_it{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_it.assets{ async:b=yes preload:b=no } } cmn_loc_vo_jp{ _cmn_loc_vo_jp{ async:b=yes loadToMemory:b=yes } _cmn_loc_vo_jp.assets{ async:b=yes preload:b=no } } ww2{ ww2_ambient_music{ async:b=yes loadToMemory:b=yes } ww2_ambient_music.assets{ async:b=yes preload:b=no } ww2_enlist_ambient_music{ async:b=yes loadToMemory:b=yes } ww2_enlist_ambient_music.assets{ async:b=yes preload:b=no } ww2_vehicle_aircraft_engine{ async:b=yes loadToMemory:b=yes } ww2_vehicle_aircraft_engine.assets{ async:b=yes preload:b=no } ww2_vehicle_car_engine{ async:b=yes loadToMemory:b=yes } ww2_vehicle_car_engine.assets{ async:b=yes preload:b=no } ww2_vehicle_tank_engine{ async:b=yes loadToMemory:b=yes } ww2_vehicle_tank_engine.assets{ async:b=yes preload:b=no } ww2_vehicle_tank_impact{ async:b=yes loadToMemory:b=yes } ww2_vehicle_tank_impact.assets{ async:b=yes preload:b=no } ww2_walker_soldier{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier.assets{ async:b=yes preload:b=yes } ww2_walker_soldier01_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier01_voice.assets{ async:b=yes preload:b=no } ww2_walker_soldier02_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier02_voice.assets{ async:b=yes preload:b=no } ww2_walker_soldier03_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier03_voice.assets{ async:b=yes preload:b=no } ww2_walker_soldier_voice{ async:b=yes loadToMemory:b=yes } ww2_walker_soldier_voice.assets{ async:b=yes preload:b=no } ww2_weapon_antivehicle{ async:b=yes loadToMemory:b=yes } ww2_weapon_antivehicle.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_antivehicle_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_antivehicle_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_cannon{ async:b=yes loadToMemory:b=yes } ww2_weapon_cannon.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_mgun{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_mgun_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_mgun_mounted{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun_mounted.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_mgun_mounted_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_mgun_mounted_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_pistol{ async:b=yes loadToMemory:b=yes } ww2_weapon_pistol.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_pistol_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_pistol_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_rifle{ async:b=yes loadToMemory:b=yes } ww2_weapon_rifle.assets{ async:b=yes loadToMemory:b=yes preload:b=yes } ww2_weapon_rifle_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_rifle_foley.assets{ async:b=yes preload:b=yes } ww2_weapon_melee_foley{ async:b=yes loadToMemory:b=yes } ww2_weapon_melee_foley.assets{ async:b=yes preload:b=yes } ww2_mb{ async:b=yes loadToMemory:b=yes } ww2_mb.assets{ async:b=yes preload:b=yes } } enl{ enl_vo_de{ async:b=yes loadToMemory:b=yes } enl_vo_de.assets{ async:b=yes preload:b=no } enl_vo_en{ async:b=yes loadToMemory:b=yes } enl_vo_en.assets{ async:b=yes preload:b=no } enl_vo_ru{ async:b=yes loadToMemory:b=yes } enl_vo_ru.assets{ async:b=yes preload:b=no } enl_vo_gb{ async:b=yes loadToMemory:b=yes } enl_vo_gb.assets{ async:b=yes preload:b=no } enl_vo_it{ async:b=yes loadToMemory:b=yes } enl_vo_it.assets{ async:b=yes preload:b=no } enl_vo_fr{ async:b=yes loadToMemory:b=yes } enl_vo_fr.assets{ async:b=yes preload:b=no } enl_vo_jp{ async:b=yes loadToMemory:b=yes } enl_vo_jp.assets{ async:b=yes preload:b=no } } mc{ mc_loc_vo{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_loc_vo.assets{ optional:b=yes async:b=yes preload:b=yes } mc_loc_vo_en{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_loc_vo_en.assets{ optional:b=yes async:b=yes preload:b=no } mc_vo_en{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_vo_en.assets{ optional:b=yes async:b=yes preload:b=no } mc_sfx{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_sfx.assets{ optional:b=yes async:b=yes preload:b=yes } mc_vehicle_aircraft_engine{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_vehicle_aircraft_engine.assets{ optional:b=yes async:b=yes preload:b=yes } mc_vehicle_tank_engine{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_vehicle_tank_engine.assets{ optional:b=yes async:b=yes preload:b=yes } mc_weapon_mgun{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_weapon_mgun.assets{ optional:b=yes async:b=yes preload:b=yes } mc_weapon_mgun_foley{ optional:b=yes async:b=yes loadToMemory:b=yes } mc_weapon_mgun_foley.assets{ optional:b=yes async:b=yes preload:b=yes } } } languageToLocale{ German:t="de" Russian:t="ru" English:t="en" } presets{ master{ group:t="master" group:t="cmn" group:t="cmn_loc_vo" group:t="ww2" group:t="enl" } narrator_loc_ru{ group:t="cmn_loc_vo_ru" } narrator_loc_de{ group:t="cmn_loc_vo_de" } narrator_loc_en{ group:t="cmn_loc_vo_en" } narrator_loc_fr{ group:t="cmn_loc_vo_fr" } narrator_loc_it{ group:t="cmn_loc_vo_it" } narrator_loc_jp{ group:t="cmn_loc_vo_jp" } } } output_device{ name:t="扬声器 (2- Realtek(R) Audio)" id:i=0 rate:i=96000 } volume{ MASTER:r=0.15 effects:r=0.4 weapon:r=0.3 ambient:r=1 interface:r=1 music:r=0.75 voices:r=1 } record_device{ name:t="麦克风 (DroidCam Virtual Audio)" id:i=0 rate:i=16000 } } folders{ webcache:t="{downloads}/webcache" online_storage:t="{downloads}/online_storage" pubcfg:t="{downloads}/pubcfg" records:t="{downloads}/replays" } network{ publicConfigsUrls{ url:t="https://public-configs.gaijin.net%22 url:t="https://public-configs-enlisted-gcore.cdn.gaijin.net%22 } } graphicsAutodetect{ gpuBenchmarkDuration:r=10 presetDefault:t="medium" presetUltralow:t="bare minimum" presets{ "bare minimum"{ timeMs30:r=10.0905 timeMs60:r=5.04525 timeMs120:r=2.52262 timeMs240:r=1.26131 } minimum{ timeMs30:r=7.14984 timeMs60:r=3.57492 timeMs120:r=1.78746 timeMs240:r=0.89373 } low{ timeMs30:r=6.51558 timeMs60:r=3.25779 timeMs120:r=1.6289 timeMs240:r=0.814448 } medium{ timeMs30:r=5.766 timeMs60:r=2.883 timeMs120:r=1.4415 timeMs240:r=0.72075 } high{ timeMs30:r=5.1894 timeMs60:r=2.5947 timeMs120:r=1.29735 timeMs240:r=0.648675 } ultra{ timeMs30:r=3.57492 timeMs60:r=1.78746 timeMs120:r=0.89373 timeMs240:r=0.446865 } } } __allowedConfigOverrides{ launchCnt:i=0 disableMenu:b=yes circuit:t="yes" scene:t="yes" region:t="yes" ps4_submission_circuit:t="yes" ps5_submission_circuit:t="yes" xboxOne_submission_circuit:t="yes" xboxScarlett_submission_circuit:t="yes" language:t="" harmonizationEnabled:b=yes hasFriendOnlineNotification:b=yes ui{ enableLabelOnLoot:b=yes } logging{ __allow_all_params:b=yes } createRoom{ __allow_all_params:b=yes } ai{ __allow_all_params:b=yes squadFormationOrder{ __allow_all_params:b=yes } squadBehaviour{ __allow_all_params:b=yes } } last{ __allow_all_params:b=yes } screenshots{ __allow_all_params:b=yes } quickMatch{ __allow_all_params:b=yes } aviWriter{ __allow_all_params:b=yes } gameplay{ __allow_all_params:b=yes } streaming{ __allow_all_params:b=yes } video{ resolution:t="" staticResolutionScale:b=yes temporalUpsamplingRatio:b=yes antiAliasingMode:b=yes mode:t="" monitor:t="" vsync:b=yes fpsLimit:i=0 safeArea:b=yes driver:t="" frameSkip:i=0 freqLevel:i=0 vsync_tearing_tolerance_percents:i=0 latency:i=0 perfMetrics:i=1 enableHdr:b=no paperWhiteNits:i=200 fsr:t="off" dlssQuality:i=0 xessQuality:i=0 forbidTrueFullscreen:b=no xboxOneFpsLimit:i=0 xboxScarlettFpsLimit:i=0 ps4FpsLimit:i=0 ps5FpsLimit:i=0 dynamicResolution{ __allow_all_params:b=yes } } graphics{ __allow_all_params:b=yes __exclude_allow{ shouldRenderHaze:b=yes shouldRenderWaterRipples:b=yes supportsIndoorProbes:b=yes grassGridSizeMultiplier:r=1 forcefield_bilateral_upscale_enabled:b=yes lodDistanceScaleBase:r=1.3 rain_numParticles_multiplier:r=1 rain_particleBox_multiplier:r=1 rendinstImpostorsFarDistAddMul:r=1 rendinstImpostorsDistAddMul:r=1 hmapSubdivCellSize:r=1 impostorMaxTexSize:i=256 impostorMinTexSize:i=8 impostorTexCount:i=2 rendinstImpostorTex1:t="argb8_srgb" rendinstImpostorCompressedTex1:t="dxt5_srgb" rendinstImpostorClearColor1:c=0, 0, 0, 0 use_deferred_specular:b=yes sw_occlusion:b=yes sw_hmap_occlusion:b=yes resolveHZBBeforeDynamic:b=yes use_occlusion_for_shadows:b=yes riSimplifiedRender:b=no shader_reload_allowed:b=no staticShadowsInvalidationGroupingUs:i=0 } gi{ __allow_all_params:b=yes } } directx{ debug:b=yes throwDebugLayerExceptions:b=yes } renderFeatures{ android{ SSAO:b=yes decals:b=yes } } voice{ __allow_all_params:b=yes } debug{ enableRawInput:b=yes pollThreadDelayMsec:i=8 enableCpuOnlyCycleRecord:b=no watchdog{ __allow_all_params:b=yes } } dx12{ __allow_all_params:b=yes } input{ __allow_all_params:b=yes } tracers{ tail_texture:t="" } daEditor4{ __allow_all_params:b=yes } texStreaming{ enableStreaming:b=no logLevel:i=0 forceGpuMemMB:i=0 maxQuotaOverdraftMB:i=0 win32{ enableStreaming:b=no } win64{ enableStreaming:b=no } linux64{ enableStreaming:b=no } macosx{ enableStreaming:b=no } ps4{ enableStreaming:b=no } xboxOne{ enableStreaming:b=no } android{ enableStreaming:b=no } } sound{ __allow_all_params:b=yes volume{ __allow_all_params:b=yes } output_device{ __allow_all_params:b=yes } record_device{ __allow_all_params:b=yes } } } langAlias{ SChinese:t="Chinese" TChinese:t="Chinese" } dx12{ max_genmip_tex_sz:i=0 previous_run_failed:b=no gpuPreferences{ nvidia{ vendorId:i=4318 minDriver:t="27.21.14.6140" blacklistedDrivers:t="27.21.14.6172" } intel{ vendorId:i=32902 preferedDeviceIds:i=22176 preferedDeviceIds:i=22177 preferedDeviceIds:i=22178 preferedDeviceIds:i=22181 preferedDeviceIds:i=22182 preferedDeviceIds:i=22160 preferedDeviceIds:i=22161 preferedDeviceIds:i=22162 preferedDeviceIds:i=22163 preferedDeviceIds:i=22164 minDriver:t="26.20.0.0" } } } StdGuiRender{ dynBufferSize:i=26 } scenes{ folder:t="content/enlisted" } addons{ folder:t="content/base" folder:t="content.hq/hq_tex" folder:t="content/dev" folder:t="content.hq/dev_hq" folder:t="content/mods" folder:t="content.hq/mods_hq" folder:t="content/tomoe" folder:t="content.hq/tomoe_hq" folder:t="content/lshaders_{SHADER_SUFFIX}" } chunksMapping{ chunk{ folder:t="content/base" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/hq_tex" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/dev" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/dev_hq" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/mods" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/mods_hq" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/tomoe" id:i=1001 sony_id:i=0 } chunk{ folder:t="content.hq/tomoe_hq" id:i=1002 sony_id:i=1 } chunk{ folder:t="content/lshaders_{SHADER_SUFFIX}" id:i=1001 sony_id:i=0 } } vromList{ pack{ path:t="content/enlisted/fonts.vromfs.bin" mnt:t="ui/" optional:b=yes } } mountPoints{ "%darg"{ forSource:t="../../prog/scripts/sq/daRg" forVromfs:t="daRg" } "%sqstd"{ forSource:t="../../prog/scripts/sq/std" forVromfs:t="std" } "%daeditor"{ forSource:t="../../prog/scripts/sq/daeditor" forVromfs:t="daeditor" } "%sonyLib"{ forSource:t="../../prog/scripts/sonyLib" forVromfs:t="sonyLib" } "%xboxLib"{ forSource:t="../../prog/scripts/xboxLib" forVromfs:t="xboxLib" } "%dngscripts"{ forSource:t="../../prog/daNetGame/scripts/globals" forVromfs:t="daNetGame/qscripts" } "%dngdas"{ forSource:t="../../prog/daNetGame/scripts" forVromfs:t="" } "%daslib"{ forSource:t="../../prog/1stPartyLibs/daScript/daslib" forVromfs:t="daslib" } "%dasImgui"{ forSource:t="../../prog/1stPartyLibs/daScript/modules/dasImgui" forVromfs:t="" } "%dasGameLibs"{ forSource:t="../../prog/gameLibs/das" forVromfs:t="das" } "%enlSqGlob"{ forSource:t="../prog/sq_globals" forVromfs:t="enl/globals" } "%enlist"{ forSource:t="../prog/enlist" forVromfs:t="enlist" } "%ui"{ forSource:t="../prog/ui" forVromfs:t="enlUI" } "%dedicated"{ forSource:t="../prog/dedicated" forVromfs:t="dedicated" } "%enlisted_pkg_dev"{ forSource:t="../prog/enlisted_pkg_dev" forVromfs:t="enlisted_pkg_dev" } "%scripts"{ forSource:t="../prog/scripts" forVromfs:t="" } "%danetlibs"{ forSource:t="../../prog/daNetGameLibs" forVromfs:t="danetlibs" } } addonBasePath{ addon{ vrom:t="content/enlisted/uiskin-harm.vromfs.bin" harmonization:b=yes mountAsPack:b=yes src:t="../develop/gui/enlisted/harmonized" } addon{ vrom:t="content/enlisted/uiskin.vromfs.bin" vromOptionalForServer:b=yes mountAsPack:b=yes src:t="../develop/gui/enlisted" } addon{ vrom:t="content/enlisted/uiskin_update.vromfs.bin" vromed:b=no src:t="../develop/gui/enlisted/update" } addon{ vrom:t="content/enlisted/uiskin-dev.vromfs.bin" vromOptional:b=yes mountAsPack:b=yes src:t="../develop/gui/enlisted_pkg_dev" } addon{ vrom:t="content/enlisted/input_gui.vromfs.bin" vromOptionalForServer:b=yes mountAsPack:b=yes src:t="../develop/gui/input" } addon{ folder:t="content/dev" vromed:b=no src:t="../prog/gameBase/content/dev" vrom:t="content/dev/dev-game.vromfs.bin" } addon{ folder:t="content/dev" vrom:t="content/dev/dev-content.vromfs.bin" vromed:b=no src:t="../develop/gameBase/content/dev" } addon{ folder:t="content/enlisted" src:t="../prog/gameBase/content/enlisted" vromed:b=yes vrom:t="content/enlisted/enlisted-game.vromfs.bin" } addon{ folder:t="content/enlisted_pkg_dev" src:t="../prog/gameBase/content/enlisted_pkg_dev" vromed:b=no vrom:t="content/enlisted/enlisted-dev.vromfs.bin" } addon{ vromed:b=no vrom:t="content/enlisted/enlisted-game-dev.vromfs.bin" } addon{ folder:t="content/common" vrom:t="content/common/common.vromfs.bin" vromed:b=yes src:t="../prog/gameBase/content/common" } addon{ vrom:t="content/common/common-content.vromfs.bin" vromed:b=yes src:t="../develop/gameBase/content/common" } addon{ vrom:t="content/enlisted/enlisted_extra.vromfs.bin" vromed:b=yes src:t="../prog/gameBase/content/enlisted_extra" } addon{ folder:t="content/enlisted" src:t="../prog/gameBase/content/enlisted" vromed:b=yes vrom:t="content/enlisted/enlisted-game.vromfs.bin" src:t="../prog/gameBase" src:t="../prog/gameBase/content/enlisted" } addon{ folder:t="content/ships" src:t="../prog/gameBase/content/ships" vromed:b=yes vrom:t="content/ships/ships.vromfs.bin" } addon{ folder:t="content/tanks" src:t="../prog/gameBase/content/tanks" vromed:b=no } addon{ vrom:t="ui.vromfs.bin" vromed:b=no src:t="." } addon{ vrom:t="sqcommon.vromfs.bin" vromed:b=yes src:t="." } addon{ vrom:t="gamedata.vromfs.bin" vromed:b=yes src:t="../develop/gameBase" } addon{ vrom:t="game.vromfs.bin" vromed:b=yes } addon{ vrom:t="dedicated.vromfs.bin" vromOptionalForClient:b=yes } addon{ vromed:b=yes vrom:t="danetlibs.vromfs.bin" } } embeddedUpdater{ reload{ overlay_ui:b=no gameSq:b=yes gameDas:b=yes } } unitedVdata.dynModel{ use:b=yes canRebuild:b=no } ui{ script:t="%ui/ui.nut" overlay_ui_script:t="%enlist/root.nut" } net{ bwlimit{ ridestr{ maxSimultaneousDestrs:i=64 } } } menu{ modId:t="hangar" scene:t="userGameMods/hangar.blk" } gameplay{ planeControlMode:t="mouse_aim" camera_shake_power:r=0 violence_blood:b=no violence_gore:b=no camera_fov:r=100 vehicle_camera_fov:r=100 minimalist_hud:b=no narrator_nativeLanguage:b=yes vehicle_camera_follow:b=no limit_vehicle_by_group:b=no } contentUpdater{ totalTimeoutMs:i=120000 noProgressTimeoutMs:i=30000 flag:t="--noupdate" flag:t="--norespatch" flag:t="--onlypacks" flag:t="--force_check" flag:t="--clear" flag:t="--enable_tag" flag:t="update" } countriesProhibitingLootbox{ BE:t="true" NL:t="true" } replay{ storageLimitMB:i=2048 } texStreaming{ enableStreaming:b=yes texLoadOnDemand:b=yes hqTexPrio:i=1 lqIsSplitBQ:b=no defStubTexColor:c=80, 80, 80, 0 sysMemUsageThresholdMB:i=0 stubTex{ tag:t="diffuse" idx:i=1 color:c=80, 82, 80, 255 } stubTex{ tag:t="nx_ny_nz_0" idx:i=2 color:c=128, 128, 255, 0 gamma1:b=yes } stubTex{ tag:t="smooth0_nx_metal0_ny" idx:i=3 color:c=128, 128, 0, 128 gamma1:b=yes } stubTex{ tag:t="ao" idx:i=4 color:c=200, 200, 200, 255 } stubTex{ tag:t="black" idx:i=5 color:c=0, 0, 0, 0 } stubTex{ tag:t="nx_ny_0_0.5" idx:i=6 color:c=128, 128, 0, 128 } stubTex{ tag:t="mod2x" idx:i=7 color:c=128, 128, 128, 128 } stubTex{ tag:t="nx_ny_0_0" idx:i=8 color:c=128, 128, 0, 0 } } originalConfigBlk{ launchCnt:i=2944 harmonizationEnabled:b=no hasFriendOnlineNotification:b=no language:t="English" circuit:t="jupiter" graphics{ giQuality:t="high" taa_mip_bias:r=-0.06 gamma_correction:r=1.15 anisotropy:i=1 pnTriangulation:b=yes onlyHighResFx:b=no taaQuality:i=2 shadowsQuality:t="high" skiesQuality:t="high" aoQuality:t="high" waterQuality:t="high" groundDisplacementQuality:i=2 groundDeformations:t="high" scopeImageQuality:i=3 preset:t="custom" effectsShadows:b=yes voxelReflections:b=yes fftWaterQuality:t="ultra" texquality:t="high" dropletsOnScreen:b=no fxTarget:t="highres" tsr_enabled:b=no HQProbeReflections:b=yes ssrQuality:t="high" cloudsQuality:t="volumetric" volumeFogQuality:t="far" ssss:t="high" benchmark:b=yes } sound{ headshot_sound_enabled:b=no output_device{ name:t="扬声器 (2- Realtek(R) Audio)" id:i=0 rate:i=96000 } volume{ MASTER:r=0.15 effects:r=0.4 weapon:r=0.3 ambient:r=1 interface:r=1 music:r=0.75 voices:r=1 } record_device{ name:t="麦克风 (DroidCam Virtual Audio)" id:i=0 rate:i=16000 } } video{ mode:t="fullscreen" vsync:b=yes renderingResolutionScale:r=100 fpsLimit:i=30 latency:i=0 resolution:t="auto" temporalUpsamplingRatio:r=100 fsr:t="off" antiAliasingMode:i=2 driver:t="auto" monitor:t="auto" perfMetrics:i=3 } quickMatch{ matchRandomTeam:b=no matchRandomTeamEvent:b=yes isDetailsFull:b=yes curGameMode{ moscow:t="enlisted_moscow_squads" } } voice{ playback_volume:r=0.25 mode:t="on" activation_mode:t="pushToTalk" } gameplay{ camera_shake_power:r=0 violence_blood:b=no violence_gore:b=no camera_fov:r=100 vehicle_camera_fov:r=100 minimalist_hud:b=no narrator_nativeLanguage:b=yes vehicle_camera_follow:b=no limit_vehicle_by_group:b=no } dx12{ previous_run_failed:b=no } ai{ squadFormationOrder{ usa_normandy_engineer_2:i=0 ger_moscow_mgun_2:i=0 usa_normandy_mgun_2:i=0 usa_normandy_assault_2:i=0 ussr_berlin_radioman_1:i=0 ger_normandy_prem_mgun_1:i=0 axis_stalingrad_radioman_1:i=0 allies_pacific_rifle_2:i=1 axis_tunisia_radioman_1:i=0 ussr_moscow_prem_mgun_1:i=0 ussr_moscow_prem_assault_1:i=0 axis_pacific_mgun_1:i=2 allies_stalingrad_engineer_1:i=0 ussr_berlin_assault_2:i=0 ussr_moscow_sniper_3:i=0 ussr_moscow_radioman_2:i=0 allies_stalingrad_prem_pilot_assaulter_1:i=1 usa_normandy_engineer_1:i=0 allies_stalingrad_assault_2:i=0 ussr_berlin_rifle_1:i=1 usa_normandy_assault_1:i=0 ussr_moscow_assault_2:i=0 ger_berlin_mgun_2:i=0 allies_tunisia_assault_1:i=0 axis_stalingrad_mgun_2:i=0 allies_tunisia_prem_biker_1:i=0 axis_pacific_rifle_1:i=2 ussr_moscow_tank_3:i=0 axis_tunisia_assault_2:i=0 allies_stalingrad_rifle_1:i=0 axis_stalingrad_rifle_1:i=0 ger_berlin_rifle_2:i=0 allies_stalingrad_radioman_1:i=0 ger_normandy_prem_assault_2:i=0 axis_pacific_prem_assault_1:i=2 ussr_moscow_mgun_2:i=0 usa_normandy_mgun_1:i=0 usa_normandy_rifle_1:i=0 allies_pacific_radioman_1:i=0 allies_tunisia_engineer_1:i=0 usa_normandy_rifle_2:i=1 } squadBehaviour{ ger_berlin_rifle_2:i=0 ger_moscow_mgun_2:i=0 ger_moscow_sniper_3:i=1 ger_moscow_assault_2:i=0 usa_normandy_assault_2:i=0 ger_normandy_prem_mgun_1:i=0 axis_stalingrad_radioman_1:i=0 allies_pacific_rifle_2:i=0 axis_tunisia_radioman_1:i=0 allies_tunisia_radioman_1:i=0 ussr_berlin_rifle_1:i=0 ussr_moscow_assault_1:i=0 axis_pacific_mgun_1:i=0 usa_normandy_rifle_3:i=0 ussr_moscow_radioman_2:i=0 allies_stalingrad_prem_pilot_assaulter_1:i=0 allies_stalingrad_sniper_1:i=0 usa_normandy_rifle_2:i=0 usa_normandy_radioman_1:i=0 ger_normandy_assault_1:i=0 ussr_berlin_flametrooper_2:i=0 ger_normandy_engineer_2:i=0 allies_tunisia_mgun_1:i=0 allies_tunisia_rifle_1:i=0 usa_normandy_assault_1:i=0 ger_moscow_assault_1:i=0 allies_tunisia_assault_1:i=0 usa_normandy_prem_mgun_1:i=0 axis_tunisia_assault_2:i=0 allies_stalingrad_rifle_1:i=0 axis_stalingrad_rifle_1:i=0 usa_normandy_engineer_2:i=0 allies_stalingrad_radioman_1:i=0 usa_normandy_engineer_1:i=0 ger_moscow_rifle_2:i=0 ger_berlin_rifle_1:i=0 usa_normandy_mgun_1:i=0 usa_normandy_rifle_1:i=0 allies_pacific_radioman_1:i=0 ussr_moscow_assault_3:i=0 ger_moscow_prem_mgun_1:i=0 } } daEditor4{ workMode:t="Designer" showPropsOnSelect:b=yes sandboxPlayConfig_botpop:i=2 sandboxPlayConfig_team:i=1 sandboxPlayConfig_spawnMode:t="" templatesGroup:t="Equipment" sandboxWelcomeHint:b=no sandboxBackupSaveEnabled:b=no } } quickMatch{ matchRandomTeam:b=no matchRandomTeamEvent:b=yes isDetailsFull:b=yes } voice{ playback_volume:r=0.25 mode:t="on" activation_mode:t="pushToTalk" } ai{ squadFormationOrder{ usa_normandy_engineer_2:i=0 ger_moscow_mgun_2:i=0 usa_normandy_mgun_2:i=0 usa_normandy_assault_2:i=0 ussr_berlin_radioman_1:i=0 ger_normandy_prem_mgun_1:i=0 axis_stalingrad_radioman_1:i=0 allies_pacific_rifle_2:i=1 axis_tunisia_radioman_1:i=0 ussr_moscow_prem_mgun_1:i=0 ussr_moscow_prem_assault_1:i=0 axis_pacific_mgun_1:i=2 allies_stalingrad_engineer_1:i=0 ussr_berlin_assault_2:i=0 ussr_moscow_sniper_3:i=0 ussr_moscow_radioman_2:i=0 allies_stalingrad_prem_pilot_assaulter_1:i=1 usa_normandy_engineer_1:i=0 allies_stalingrad_assault_2:i=0 ussr_berlin_rifle_1:i=1 usa_normandy_assault_1:i=0 ussr_moscow_assault_2:i=0 ger_berlin_mgun_2:i=0 allies_tunisia_assault_1:i=0 axis_stalingrad_mgun_2:i=0 allies_tunisia_prem_biker_1:i=0 axis_pacific_rifle_1:i=2 ussr_moscow_tank_3:i=0 axis_tunisia_assault_2:i=0 allies_stalingrad_rifle_1:i=0 axis_stalingrad_rifle_1:i=0 ger_berlin_rifle_2:i=0 allies_stalingrad_radioman_1:i=0 ger_normandy_prem_assault_2:i=0 axis_pacific_prem_assault_1:i=2 ussr_moscow_mgun_2:i=0 usa_normandy_mgun_1:i=0 usa_normandy_rifle_1:i=0 allies_pacific_radioman_1:i=0 allies_tunisia_engineer_1:i=0 usa_normandy_rifle_2:i=1 } squadBehaviour{ ger_berlin_rifle_2:i=0 ger_moscow_mgun_2:i=0 ger_moscow_sniper_3:i=1 ger_moscow_assault_2:i=0 usa_normandy_assault_2:i=0 ger_normandy_prem_mgun_1:i=0 axis_stalingrad_radioman_1:i=0 allies_pacific_rifle_2:i=0 axis_tunisia_radioman_1:i=0 allies_tunisia_radioman_1:i=0 ussr_berlin_rifle_1:i=0 ussr_moscow_assault_1:i=0 axis_pacific_mgun_1:i=0 usa_normandy_rifle_3:i=0 ussr_moscow_radioman_2:i=0 allies_stalingrad_prem_pilot_assaulter_1:i=0 allies_stalingrad_sniper_1:i=0 usa_normandy_rifle_2:i=0 usa_normandy_radioman_1:i=0 ger_normandy_assault_1:i=0 ussr_berlin_flametrooper_2:i=0 ger_normandy_engineer_2:i=0 allies_tunisia_mgun_1:i=0 allies_tunisia_rifle_1:i=0 usa_normandy_assault_1:i=0 ger_moscow_assault_1:i=0 allies_tunisia_assault_1:i=0 usa_normandy_prem_mgun_1:i=0 axis_tunisia_assault_2:i=0 allies_stalingrad_rifle_1:i=0 axis_stalingrad_rifle_1:i=0 usa_normandy_engineer_2:i=0 allies_stalingrad_radioman_1:i=0 usa_normandy_engineer_1:i=0 ger_moscow_rifle_2:i=0 ger_berlin_rifle_1:i=0 usa_normandy_mgun_1:i=0 usa_normandy_rifle_1:i=0 allies_pacific_radioman_1:i=0 ussr_moscow_assault_3:i=0 ger_moscow_prem_mgun_1:i=0 } } } skies{ skiesTime:r=5.472 sky{ mie2_thickness:p2=0.4, 0.4 mie2_altitude:p2=0.2, 0.2 mie2_scale:p2=0, 0 mie_height:p2=1.2698, 1.2698 mie_scale:p2=0.653067, 0.653067 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.8, 0.8 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=1 rayleigh_scale:p2=1, 1 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1.5 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 haze_strength:r=1 haze_min_angle:r=10 haze_peak_hour_offset:r=0 moon_brightness:r=1 moon_color:p3=1, 1, 1 } ground{ average_ground_albedo:r=0.1 min_ground_offset:r=0 ground_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.259456, 0.259456 altitude:p2=11.5598, 11.5598 } clouds_weather_gen{ "layers[0].coverage":p2=0.0669343, 0.0669343 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=92.1345, 92.1345 "layers[1].coverage":p2=0.270587, 0.270587 "layers[1].freq":p2=7, 7 "layers[1].seed":p2=86.9313, 86.9313 epicness:r=0.35 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=79.8505, 79.8505 worldSize:r=65536 } clouds_settings{ maximum_averaging_ratio:r=1 quality:i=1 target_quality:i=1 competitive_advantage:b=no fastEvolution:b=no } clouds_form{ "layers[0].startAt":p2=1.53525, 1.53525 "layers[0].thickness":p2=4.46338, 4.46338 "layers[0].density":p2=0.679484, 0.679484 "layers[0].clouds_type":p2=0.347108, 0.347108 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.18751, 6.18751 "layers[1].thickness":p2=3.63955, 3.63955 "layers[1].density":p2=0.531925, 0.531925 "layers[1].clouds_type":p2=0.1646, 0.1646 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=1.61494, 1.61494 turbulenceStrength:p2=1.12944, 1.12944 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=4 turbulenceFreq:i=2 } clouds_rendering{ forward_eccentricity:r=0.8 back_eccentricity:r=0.5 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=25.3 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.6 erosionWindSpeed:r=0.6 }} |
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