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模块:GiftsByItem

来自星露谷物语维基
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作用

用于物品人物喜好列表的生成,能够进行全自动的格式化和排序。
人物按照一定的逻辑排序,此外还对排版显示上进行了一定的优化。
如果该模块存在任何问题,请在 Template:GiftsByItem讨论页中反馈。

[ 查看 | 编辑 | 历史 | 刷新 ]上述文档的内容来自模块:GiftsByItem/doc
local Utils = require("Module:Utils")
local ID = require("Module:ID")
local GiftsByItemData = Utils.LazyLoad('Module:GiftsByItem/data')

local p = {}

-- 预定义排序顺序
p.predefinedOrder = {
    "哈维", "山姆", "谢恩", "亚历克斯", "艾利欧特",
    "塞巴斯蒂安", "海莉", "莉亚", "玛鲁", "潘妮", "艾米丽",
    "阿比盖尔", "皮埃尔", "卡洛琳", "刘易斯", "玛妮", "罗宾",
    "德米特里厄斯", "艾芙琳", "乔治", "贾斯", "文森特",
    "乔迪", "肯特", "威利", "格斯", "潘姆", "莱纳斯", "克林特",
    "法师", "矮人", "科罗布斯", "桑迪", "雷欧"
}

-- 英文到中文的翻译映射表
p.translation = {
    ["Alex"] = "亚历克斯",
    ["Elliott"] = "艾利欧特",
    ["Harvey"] = "哈维",
    ["Sam"] = "山姆",
    ["Sebastian"] = "塞巴斯蒂安",
    ["Shane"] = "谢恩",
    ["Abigail"] = "阿比盖尔",
    ["Emily"] = "艾米丽",
    ["Haley"] = "海莉",
    ["Leah"] = "莉亚",
    ["Maru"] = "玛鲁",
    ["Penny"] = "潘妮",
    ["Caroline"] = "卡洛琳",
    ["Clint"] = "克林特",
    ["Demetrius"] = "德米特里厄斯",
    ["Dwarf"] = "矮人",
    ["Evelyn"] = "艾芙琳",
    ["George"] = "乔治",
    ["Gus"] = "格斯",
    ["Jas"] = "贾斯",
    ["Jodi"] = "乔迪",
    ["Kent"] = "肯特",
    ["Krobus"] = "科罗布斯",
    ["Leo"] = "雷欧",
    ["Lewis"] = "刘易斯",
    ["Linus"] = "莱纳斯",
    ["Marnie"] = "玛妮",
    ["Pam"] = "潘姆",
    ["Pierre"] = "皮埃尔",
    ["Robin"] = "罗宾",
    ["Sandy"] = "桑迪",
    ["Vincent"] = "文森特",
    ["Willy"] = "威利",
    ["Wizard"] = "法师"
}

-- 生成中文到英文的反向映射表
p.original = {}
for en, zh in pairs(p.translation) do p.original[zh] = en end

-- 创建排序索引映射表
p.orderIndex = {}
for i, name in ipairs(p.predefinedOrder) do p.orderIndex[name] = i end

-- 通用工具函数
function p.removeDuplicates(list)
    local seen = {}
    local result = {}
    for _, item in ipairs(list) do
        if not seen[item] then
            table.insert(result, item)
            seen[item] = true
        end
    end
    return result
end

function p.translateVillagers(villagers, translationMap)
    for i, villager in ipairs(villagers) do
        villagers[i] = translationMap[villager] or villager
    end
end

function p.customSort(villagers, orderIndexMap)
    table.sort(villagers, function(a, b)
        local indexA = orderIndexMap[a] or math.huge
        local indexB = orderIndexMap[b] or math.huge
        return indexA < indexB
    end)
end

-- HTML 生成函数
function p.generateHTML(villagers, originalMap, linkPrefix)
    linkPrefix = linkPrefix or "" -- 默认无前缀
    local result = {}
    for i, villager in ipairs(villagers) do
        local iconName = originalMap[villager] or villager
        local link = linkPrefix ~= "" and (linkPrefix .. ":" .. villager) or
            villager
        local html = string.format(
            '<span class="no-wrap">[[File:%s Icon.png|24px|link=%s]]&nbsp;[[%s|%s]]</span>',
            iconName, villager, link, villager)
        table.insert(result, html)
    end
    return table.concat(result, " • ")
end

-- 通用处理函数
function p.processVillagers(villagerlist, translationMap, orderIndexMap,
                            originalMap, linkPrefix)
    if not villagerlist then return "" end

    -- 解析输入
    local villagers = {}
    for villager in villagerlist:gmatch("[^,]+") do
        villager = mw.text.trim(villager)
        if villager ~= "" then table.insert(villagers, villager) end
    end

    -- 处理流程
    villagers = p.removeDuplicates(villagers)
    table.sort(villagers) -- 先按字母排序
    p.translateVillagers(villagers, translationMap)
    p.customSort(villagers, orderIndexMap)

    return p.generateHTML(villagers, originalMap, linkPrefix)
end

-- 主函数
function p.ts(frame)
    local villagerlist = frame.args[1]
    return p.processVillagers(villagerlist, p.translation, p.orderIndex,
        p.original)
end

-- 获取当前模块的处理函数(用于 generateGiftTable 调用)
function p.getCurrentProcessor() return p.ts end

-- 获取当前模块的 ID 函数(用于 generateGiftTable 调用)
function p.getCurrentIDFunction() return ID.id end

-- 获取当前模块的数据源(用于 generateGiftTable 调用)
function p.getCurrentDataSource() 
    return Utils.LazyLoad('Module:GiftsByItem/data')
end

-- 通用的礼物表格生成函数
function p.generateGiftTableWithProcessor(frame, processorFunc, idFunc, dataSource)
    local itemName = frame.args[1] or frame:getParent().args[1] or
        mw.title.getCurrentTitle().text
	local displayName = frame.args.alt or frame:getParent().args.alt or itemName
    if not itemName or itemName == "" then return "" end

    local itemID
    local itemNameToIDMapping = {
        ["诡异玩偶(绿)"] = "126",
        ["诡异玩偶(黄)"] = "127",
        ["Joja可乐"] = "167",
        ["垃圾(物品)"] = "168",
        ["破损的CD"] = "171",
        ["鱼饵(物品)"] = "685",
        ["针对性鱼饵"] = "SpecificBait",
        ["熏鱼"] = "Smoked",
        ["果干"] = "DriedFruit",
        ["蘑菇干"] = "DriedMushrooms",
        ["青蛙蛋"] = "FrogEgg"
    }

    if itemNameToIDMapping[itemName] then
        itemID = itemNameToIDMapping[itemName]
    end

    if not itemID then 
        itemID = idFunc(itemName):gsub('%(O%)', '') 
    end

    local item = dataSource[itemID] or dataSource[itemName]
    if not item then return "" end

    local hasPreferences = false
    for _, category in ipairs({ "Love", "Like", "Neutral", "Dislike", "Hate" }) do
        if item[category] then
            local count = 0
            for i, _ in pairs(item[category]) do
                if type(i) == "number" and i > 0 then
                    count = count + 1
                end
            end

            if count > 0 then
                hasPreferences = true
                break
            end
        end
    end

    if not hasPreferences then return "" end

    local result = {}

    -- 开始构建表格
    table.insert(result, '<table class="wikitable roundedborder">')
    table.insert(result, '<tr>')
    table.insert(result, '<th colspan="2">收到' .. displayName .. '后</th>')
    table.insert(result, '</tr>')
    
    local flag = false

    if item["Love"] then
        local npcList = {}
        for i, npc in pairs(item["Love"]) do
            if type(i) == "number" and i > 0 then
                table.insert(npcList, npc)
            end
        end

        if #npcList > 0 then
        	flag = true
            local loveList = table.concat(npcList, ",")
            local points = "+80"
            if itemName == "星之果茶" or itemName == "StardropTea" then points = "+250" end

            local mockFrame = { args = { [1] = loveList } }
            local processedList = processorFunc(mockFrame)

            table.insert(result, '<tr>')
            table.insert(result,
                '<th><span class="no-wrap">最爱</span><br><span style="font-size:smaller;">' ..
                points .. '</span></th>')
            table.insert(result, '<td>' .. processedList .. '</td>')
            table.insert(result, '</tr>')
        end
    end

    if item["Like"] then
        local npcList = {}
        for i, npc in pairs(item["Like"]) do
            if type(i) == "number" and i > 0 then
                table.insert(npcList, npc)
            end
        end

        if #npcList > 0 then
        	flag = true
            local likeList = table.concat(npcList, ",")

            local mockFrame = { args = { [1] = likeList } }
            local processedList = processorFunc(mockFrame)

            table.insert(result, '<tr>')
            table.insert(result,
                '<th><span class="no-wrap">喜欢</span><br><span style="font-size:smaller;">+45</span></th>')
            table.insert(result, '<td>' .. processedList .. '</td>')
            table.insert(result, '</tr>')
        end
    end

    if item["Neutral"] then
        local npcList = {}
        for i, npc in pairs(item["Neutral"]) do
            if type(i) == "number" and i > 0 then
                table.insert(npcList, npc)
            end
        end

        if #npcList > 0 then
        	flag = true
            local neutralList = table.concat(npcList, ",")

            local mockFrame = { args = { [1] = neutralList } }
            local processedList = processorFunc(mockFrame)

            table.insert(result, '<tr>')
            table.insert(result,
                '<th><span class="no-wrap">普通</span><br><span style="font-size:smaller;">+20</span></th>')
            table.insert(result, '<td>' .. processedList .. '</td>')
            table.insert(result, '</tr>')
        end
    end

    if item["Dislike"] then
        local npcList = {}
        for i, npc in pairs(item["Dislike"]) do
            if type(i) == "number" and i > 0 then
                table.insert(npcList, npc)
            end
        end

        if #npcList > 0 then
        	flag = true
            local dislikeList = table.concat(npcList, ",")

            local mockFrame = { args = { [1] = dislikeList } }
            local processedList = processorFunc(mockFrame)

            table.insert(result, '<tr>')
            table.insert(result,
                '<th><span class="no-wrap">不喜欢</span><br><span style="font-size:smaller;">-20</span></th>')
            table.insert(result, '<td>' .. processedList .. '</td>')
            table.insert(result, '</tr>')
        end
    end

    if item["Hate"] then
        local npcList = {}
        for i, npc in pairs(item["Hate"]) do
            if type(i) == "number" and i > 0 then
                table.insert(npcList, npc)
            end
        end

        if #npcList > 0 then
        	flag = true
            local hateList = table.concat(npcList, ",")

            local mockFrame = { args = { [1] = hateList } }
            local processedList = processorFunc(mockFrame)

            table.insert(result, '<tr>')
            table.insert(result,
                '<th><span class="no-wrap">讨厌</span><br><span style="font-size:smaller;">-40</span></th>')
            table.insert(result, '<td>' .. processedList .. '</td>')
            table.insert(result, '</tr>')
        end
    end

    table.insert(result, '</table>')
    
    if not flag then table.insert(result, '[[分类:礼物喜好解析存在问题的物品]]') end

    return table.concat(result, '\n')
end

-- 输出完整的礼物喜好表格
function p.generateGiftTable(frame)
    return p.generateGiftTableWithProcessor(frame, p.getCurrentProcessor(), p.getCurrentIDFunction(), p.getCurrentDataSource())
end
-- =p.generateGiftTable { args = { "防风草" } }

return p