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appnews
appid2124120
newsitems
gid"1814309641437218"
title"Patch Notes 0.13.2"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1814309641437218"
is_external_urltrue
author"Pluto"
contents"[p]General: [/p][list][*][p]Added new item “Holoreality Projector” to Arthur’s Stamp Shop.[/p][/*][*][p]The Bulk Ammo Box now correctly gives a 20% discount.[/p][/*][*][p]Quest givers should now return your items to you if you forget them in their inventory without completing the quest (upon exiting the quest screen).[/p][/*][*][p]Fixed more LODing issues which resulted in some side rooms disappearing whilst the player was in them[/p][/*][*][p]Fixed the issue where some items/weapons couldn’t be swapped with equipped items/weapons even though space was available in the inventory.[/p][/*][*][p]Dish soap is now actually attainable.[/p][/*][*][p]Regular and Secret shops will now refresh as they should.[/p][/*][*][p]Removed visible dirt planes in the outhouse events.[/p][/*][*][p]Decreased inventory size of flash hider.[/p][/*][*][p]Fixed issue of not being able to drop items with gamepad in the inventory.[/p][/*][/list][p] [/p][p]Guns and Animation:[/p][list][*][p]Added missing sounds to Longboy’s partial reloads.[/p][/*][*][p]Fixed Longboy’s reload bugs related to ADSing.[/p][/*][*][p]Implemented new Rektor animations.[/p][/*][*][p]Fixed Mario’s casing eject flying across the screen during the full reload animation.[/p][/*][/list][p] [/p][p]Church Hub: [/p][list][*][p]Filled in a visible hole in the ground[/p][/*][/list][p] [/p][p]Caves:[/p][list][*][p]Fixed misalignment with new explodable siderooms[/p][/*][*][p]Fixed texture misalignment[/p][/*][/list][p] [/p][p]Town:[/p][list][*][p]Fixed an issue where falling down the well in the side room left you in infinite blackness[/p][/*][*][p]Fixed a double spawning scroll reward appearing in a side room[/p][/*][*][p]Fixed a number of gaps that were appearing between chunks[/p][/*][*][p]Implemented smooth colliders for stairs that were previously missed[/p][/*][/list][p] [/p][p]Sewers:[/p][list][*][p]Fixed an issue with level generation where side rooms were incorrectly spawning (resulting in doors to the void)[/p][/*][*][p]Added Smooth stair collisions[/p][/*][/list][p] [/p][p]Castle:[/p][list][*][p]Fixed certain walls having no collisions[/p][/*][/list][p] [/p][p]Forest:[/p][list][*][p]Fixed an issue with the new flashback sequence that resulted in not returning to the forest correctly[/p][/*][/list][p] [/p][p]Pools:[/p][list][*][p]Fixed misaligned chunk generations[/p][/*][/list][p] [/p]"
feedlabel"Community Announcements"
date1761210678
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
"mod_reviewed"
"ModAct_1434278705_1761212032_0"
"mod_require_rereview"
gid"1814309641392383"
title"Patch Notes 0.13.1"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1814309641392383"
is_external_urltrue
author"Pluto"
contents"[list][*][p]Fixed an issue with some levels loading forever.[/p][/*][*][p]Fixed an issue with outlines on new machines not disappearing correctly.[/p][/*][*][p]Decreased inventory size of the toilet paper item.[/p][/*][/list]"
feedlabel"Community Announcements"
date1761089710
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1813674389109468"
title"SULFUR Quest Update"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1813674389109468"
is_external_urltrue
author"Perfect Random AB"
contents"[h3]Major Updates[/h3][list] [*] You can now take [b]Quests[/b] from the NPCs in Sulfur. [*] Complete them to earn [b]Stamps[/b] – a new ethereal currency used to buy cool new things for the church. The stamps aren’t lost on death. [*] Meet [b]Arthur[/b], a new vendor who happily trades your Stamps for rewards. [/list] [previewyoutube=N6g7izraotI;full][/previewyoutube] [h3][b]World & Levels[/b][/h3] [list] [*] New achievements. [*] When a player fail "non-deadly" the game actually kills you now. [*] Removed the following items: - Safe from Stiffleg's shop - Swing Dings from Fex' shop - Mutagen Capsule and pizza from Bill's shop - Robot parts from Ralphie's shop - Gun Racks and Wardrobe from boss loot. [*] Added quest dialogue options to all NPCs. [*] Smoother stair walking experience in multiple areas (Church, Town, Castle). [*] Added explodable walls withh side rooms to Town, Sewers, Dungeon, and Castle. [*] New toilet outhouse events added to Forest and Desert. [*] Hedge Maze received level detail polish. [/list] [h3][b]General Fixes & Changes[/b][/h3] [list] [*] LOD system no longer deletes the world right in front of you (we hope). [*] Compact sights readjusted on Rektor, Impala Gravita, Arbiter, and Duhar. [*] M3 Termite ADS fixed. [*] Amulet now fills up again and glows red when full. [*] Ploika Compact can’t fire while equipping. [*] Reduced recoil on Valet. [*] Reduced recoil on M11 while ADS. [*] Fixed firing bug on Farsight’s last two bullets. [*] Adjusted muzzle attachments across multiple weapons. [*] Adjusted Salamander and Knop UVs. [*] Knop’s shine effect is now on the correct side. (Merry Christmas, Permyack.) [*] New Pierre-Fusil animations. [*] New item: Toilet Paper. [*] Optimized and improved muzzle flashes. [*] Added GunCrank to GraveKeeper. [*] Snipers no longer spawn mid-air via shapeshifter mutation. [*] Fixed various wall texture tears. [*] Farsight ammo counter fixed. [*] Flicker now spawns half as often in Forest. [*] Ferryman is now actually an SMG. [*] Fixed Dolphin 99 looking limp on gunrack (more rack fixes coming soon). [*] Realigned Snut’s muzzle attachments to center. [*] New Augusta animations. [*] Enemies approach more evasively (less queueing up to die). [*] Fixed Magus Lock to delete all stacked instances properly. [*] Optimized Railgun when hitting barrelboy or breakables. [*] Fixed throwables being marked as insurable. [*] Interaction refined to avoid triggering objects behind you. [*] Improved SVG mesh rendering on lower-end hardware (hopefully maybe). [*] Projectile trails last slightly longer. [*] Optimized pathfinding. [*] Fixed vendor reroll exploit when exiting to menu. [*] New Palehorse TopClipper animations. [*] Fixed Salamander magazine model. [*] Nerfed Scroll of Light and Scroll of Holy Fire (-50% attack speed). Shoutout Toastnaut. [*] Fixed duplicate item drops from enemies killed in a straight line. [*] Halved Majordome spread. [*] Fixed Charm Arrow spawning inside the gun. [*] Enemies now move with a subtle zig-zag. [*] Fixed companions and shapeshifters getting stuck mid-air. [*] You can no longer charm Desert Clause. [*] Chain Lightning can no longer proc on the player. [*] Added two new shrine cutscenes (Forest and Shav’Wa City). [/list] [h3][b]Audio Fixes[/b][/h3] [list] [*] Sounds and music for the toilet. [*] Added player damage sounds from Craw Abomination and Witch Scream. [*] Breacher8 charge-up shot sound fixed. [*] Added footstep sounds for ladders. [*] Mixed some weapons and fixed reflection triggers. [*] Fixed Novanian Guard ball sounds. [*] Optimized sounds in Desert. [*] Fixed Desert challenge sound. [*] Added sounds for opening and closing all stashes. [*] Impala Gravita now has a unique silencer shoot SFX. [*] Added unique SFX for Love Bomb explosion. [*] General mixing and audio fixes. [/list] [h3][b]Other Notes[/b][/h3] [h3][b]- Modding warning -[/b][/h3] Any third-party mod or modloader will cause an infinite black screen after updating. Remove all mods before launching. Official mod support is not yet implemented – mod at your own risk. [h3][b]- Lost save recovery -[/b] [/h3] [list] [*] Go to [i]%appdata%\..\LocalLow\Perfect Random\Sulfur[/i] [*] Open the [i]RollingBackups[/i] folder. [*] Copy your preferred dated backup into the main folder. [*] Rename it to [i]Profile.es3[/i] (replace the broken one). [*] Launch the game – your save will be restored to that timestamp. [/list] [h3]Please report any save issues [url=https://discord.gg/TZtTYCcZex]on our Discord[/url].[/h3] "
feedlabel"Community Announcements"
date1761071060
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1811772772634592"
title"Patch Notes 0.12.9"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1811772772634592"
is_external_urltrue
author"Pluto"
contents"[list] [*] Applied fix for [url=https://nvd.nist.gov/vuln/detail/CVE-2025-59489]CVE-2025-59489[/url]. No gameplay changes. [/list]"
feedlabel"Community Announcements"
date1759833568
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1811772772248728"
title"Patch Notes 0.12.8"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1811772772248728"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed an issue that prevented shooting when entering water while sprinting. [/list]"
feedlabel"Community Announcements"
date1758816280
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1811772772223150"
title"Patch Notes 0.12.7"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1811772772223150"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed an issue that was causing the Weapon Racks to become inaccessible when placing some weapons with some attachment combinations in it. [*] Gyro input on Steam Deck now uses the correct axis. [/list]"
feedlabel"Community Announcements"
date1758750040
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1811138915463445"
title"Patch Notes 0.12.6"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1811138915463445"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed an issue where the player would never leave invulnerability during the intro tutorial. [*] Fixed some missing vista textures in the church hub. [/list]"
feedlabel"Community Announcements"
date1758387317
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1811138915423586"
title"Patch Notes 0.12.5"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1811138915423586"
is_external_urltrue
author"Pluto"
contents"[u][b]General[/b][/u] [list] [*] Crypt Key is now sellable. [*] Dropped novianian spike balls won’t shred armor anymore (for realsies). [*] Farsight is no longer an SMG, it’s a Rifle. [*] Wakizashi now isn’t cutting high when running. [*] Dolphin now isn’t bugged. We hope. [*] Library ladders are now climbable. [/list] [u][b]Audio Fixes[/b][/u] [list] [*] Lucias sound is now less insanely loud. [/list] [u][b]Town[/b][/u] [list] [*] Armor chest after Cardinals now work. [/list] [u][b]Hedge Maze[/b][/u] [list] [*] Fencing and detailing adjusted. [/list]"
feedlabel"Community Announcements"
date1758282760
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1810503566582921"
title"Patch Notes 0.12.4"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1810503566582921"
is_external_urltrue
author"Pluto"
contents"[p][b]General[/b][/p][list][*][p] Fixed the game having incorrect gamma (being too dark).[/p][/*][*][p] Fixed unlockable storage “safe” not unlocking instantly after buying it.[/p][/*][*][p] Fixed unlockable storages not unlocking when bringing them by the stash found during a run.[/p][/*][*][p] Fixed an issue where large vertical spacing would make the LOD bug out. The search goes on![/p][/*][*][p] Fixed so that Mossman damage state isn’t a floaty texture anymore.[/p][/*][*][p] Guild Approved Cuisine and Eating as Royals cookbook now unbugged.[/p][/*][*][p] Poison Blood now works.[/p][/*][*][p] Fixed the interact icon on the safe closest to Stiffleg.[/p][/*][*][p] Water is now murky again![/p][/*][*][p] Electricity effect now doesn’t stay on forever if you died from a shock.[/p][/*][*][p] Corrupted Amalgamation can now be permanently destroyed by explosives.[/p][/*][*][p] Scroll of Least Resistance will now aim better on enemies[/p][/*][*][p] Fixed crypt UI not going away.[/p][/*][*][p] Fixed an infinite money glitch.[/p][/*][*][p] Fixed insurance achievement not triggering immediately.[/p][/*][*][p] Molotov now doesn’t have a wacky billboard facing flame.[/p][/*][*][p] Fixed pickups sometimes being LODed out in siderooms[/p][/*][*][p] Black Guild Bruiser and Craw Abomination now has properly aligned flesh.[/p][/*][/list][p][b]Audio[/b][/p][list][*][p] Fixed issue where Magazine Physics SFX didn't always trigger.[/p][/*][*][p] Jar of Poison & Love Mixing (Now plays in 3D instead of 2D).[/p][/*][*][p] Hellshrew Damage Impact Mixing.[/p][/*][/list][p] [b]Church[/b][/p][list][*][p] The player can now correctly see the Fortress and Lucia’s Castle from the Church and the Car intro.[/p][/*][/list][p][b]Town[/b][/p][list][*][p] Fixed falling through the gaps in the planks on the wooden stairs leading down to the Cardinal mini-boss fight in Town.[/p][/*][*][p] The two weapon chests after Cardinals are now one weapon chest and one armor chest instead.[/p][/*][*][p] Water garbage in the waters in Shanty is now breakable.[/p][/*][/list][p] [b]Castle[/b][/p][list][*][p] Fixed an exploit where you could jump out of the window during the Lucia fight to skip most of the fight.[/p][/*][/list][p][b]Forest[/b] [/p][list][*][p] Fix pink dev textures on the back of the forest crypt [/p][/*][*][p] Fixed an issue where players could get stuck between beams on a broken bridge in the forest.[/p][/*][/list][p][b]Hedge Maze[/b][/p][list][*][p] Added more Corrupted Amalgamations.[/p][/*][*][p] Fixed Some fencing issues.[/p][/*][/list][p][b]Bridge[/b][/p][list][*][p] Fixed the collision of the ceilings in the guard houses.[/p][/*][*][p] Fixed a collider of the trap door in the guard house which allowed enemies to shoot through it.[/p][/*][/list][p][b]Fortress[/b][/p][list][*][p] Fixed some rock placements in FortressGateCorridor1 which was resulting in some players getting stuck in a corner unable to escape.[/p][/*][*][p] Added collision to a fence in FortressChunk1 that was previously missing.[/p][/*][/list][p][b]Desert[/b][/p][list][*][p] Fixed an issue with some desert side chunks intersecting with the main chunks in level generation.[/p][/*][*][p] Fixed a generation issue which allowed players to leave the Desert map and fall into the void.[/p][/*][*][p] Fixed the gap between the walls and ceiling in Crypt 04 (as well as fixing a couple of missing backfaces).[/p][/*][*][p] Desert Clause now has human organs.[/p][/*][*][p] Desert Clause hitbox should now be more reliable on bullet hit.[/p][/*][*][p] Desert Clause now properly hides when underground.[/p][/*][*][p] Can no longer walk away from Desert Clause without activating bossfight.[/p][/*][*][p] Desert Clause Rocket Phase levels is reduced in size by 35%.[/p][/*][*][p] Desert Clause moving sphere during the rocket phase is slightly faster. [/p][/*][/list]"
feedlabel"Community Announcements"
date1758035731
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1810503566546383"
title"Patch Notes 0.12.3"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1810503566546383"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed soul spheres causing a massive performance drop in crypts. [*] Scrolling in the controller binding UI menu is now not bugged. [*] Fixed some pitching issues with NPC dialog sounds. [*] Removed deprecated enchantments from Bill’s vendor inventory that was included by mistake. [*] Removed the recipe for 5x “Dopp i Grytan”. [*] Hellshrew Snipa’s laser is properly disabled on death. [*] Adjusted some agent navigation paths in Fortress. [*] Motion blur on take damage setting fix. [*] Line of sight system optimization. [/list]"
feedlabel"Community Announcements"
date1757942084
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1810503566479183"
title"Patch Notes 0.12.2"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1810503566479183"
is_external_urltrue
author"Pluto"
contents"[list] [*] Added back gyro settings that had been disabled by mistake. [*] Fixed some gamepad rebinds not being able to be navigated to in the options menu. [*] Fixed a layering issue with some particle effects. [*] Fixed an issue with the Aftermarket Haukland Silencer when being put on the Ferryman. [/list]"
feedlabel"Community Announcements"
date1757759677
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1810503566459567"
title"Patch Notes 0.12.1"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1810503566459567"
is_external_urltrue
author"Pluto"
contents"Fixed Weapon Ranks not working. If your weapon has got its rank reset, either you'll have to cheat it up using devtools or level it up to what it was before. Sorry for the inconvenience!"
feedlabel"Community Announcements"
date1757705817
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1810503566453294"
title"New Area: The Desert"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1810503566453294"
is_external_urltrue
author"Perfect Random AB"
contents"[h1]SULFUR 0.12.0 – Desert Update[/h1] [h3]The Desert Update is here! This patch brings a brand new area, new enemies, weapons, a boss fight, and a ton of fixes and polish across the game.[/h3] [previewyoutube=ndxHbthgteA;full][/previewyoutube] [h3]Major Content[/h3] [list] [*] New Area: The Desert [*] Crypt Challenges [*] New Boss: Desert Claus [*] 4 New Enemy Types [*] New Vendor: Bill [*] 10+ New Trinkets / Gadgets  • Ass Wheel  • Darklamp  • Detective Pipe  • Dog Whistle  • Instant Defibrillator  • Iron Feather  • Library Card  • Loaded Die  • Lock of the Magus  • Metabulator Pump  • Range Finder  • Yakety Sax [*] 3 New Weapons ([url=https://discord.com/channels/929065182678900736/1055534547573424198/1383093449464483866]shoutout Zatura![/url]):  • SMG “Valet”  • DMR “Farsight”  • Shotgun “Majordome” [/list] [h3]Gameplay & Balance[/h3] [list] [*] Holy Purge now correctly blinds the player. [*] Storm Surge now damages the player for each hit. [*] Thunderbolt now renders correctly with bounce oils. [*] Oils with negative values no longer make weapons super valuable in stores. [*] Enemies can no longer be stunned while blocking. [*] Stun effect now interrupts enemy attack animations. [*] Weapons no longer warp with FOV changes. [*] Nerfed Lemonade’s run speed buff by 50%. [*] Buffed the heal from Sausage Omelette, Rhubarb Porridge and Dopp i Grytan. [*] Amalgamation sleep state increased to 10 seconds. [*] Katana no longer valued at 1 SULF. [*] PC: added extra secret rolling backup saves. [*] Fixed recipes sometimes showing duplicate variants. [/list] [h3]Controls[/h3] [list] [*] Added rebinds for actions that use the D-pad on gamepads. [*] Added rebinding for the alternative melee button on gamepads. [*] Pressing [b]B[/b] on a gamepad to back out of inventory, shop, or stash no longer causes a small unintended jump. [*] Added rumble support on Parries & Alternative Attacks. [/list] [h3]Weapon Fixes[/h3] [list] [*] Killing with a melee weapon now grants XP to the last equipped weapon. [*] Nunchaku hit radius shortened; swing animation variant now swings the other way. [*] Bo Staff now aims correctly toward the hit marker. [*] Wyatt and D4rt can no longer shoot when broken. [*] Deathstar ammo count now shows correctly during reload. [*] Pesticide range increased to match flamethrower. [*] Folded weapons in UI now display as unfolded when equipped. [*] Adjusted sight attachments for most guns: Balthazar, Arbiter2, Bronco, Beck8, Drifter9, FlickerZip, GraveKeeper, Dirk, Pale Horse Top Clipper, Salamander, Snut 38, Socom, Unknown, Wyatt Pulsar etc. [/list] [h3]Enemies & Bosses[/h3] [list] [*] Fixed Lucia’s invulnerability bug. [*] Added navlinks so enemies can navigate up to the altar for the Lucia fight. [*] Reworked boss loot a bit. [*] Fixed issue where enemies were invulnerable in some cases. [*] Fixed Cousin’s arms still attacking after death. [*] Fixed Cousin’s elevator not coming down. [*] Black Guild Rifleman blind spot removed (no more groin shots). [*] Novanian guard chain ball no longer shreds instantly. [*] Novanian guard flash effects adjusted (less blinding but still intense). [*] Fixed some enemies not “death bouncing.” [/list] [h3]Animation Improvements[/h3] [list] [*] New Salamander animations. [*] New Typhoon animations. [*] New Flock animations. [*] New Mario animations. [*] New M11 animations. [*] New M3 Termite animations. [*] New Catacoil animations. [*] New Dolphin animations. [/list] [h3]Audio – Fixes & Improvements[/h3] [list] [*] Reload sound redesign: Typhoon, 1884 Mario, Arbiter, Augusta. [*] Reload sound fixes: Typhoon, Salamander, Balthazar. [*] Added player footstep left/right alternation. [*] Added back player take-damage sounds. [*] Fixed player footstep speed triggers for sprint, crouch, ADS. [*] Mixed Black Guild Bruiser baseball bat fidget distance. [*] Optimized fire voice distance & attenuation. [*] Optimized crows wingflap audio voices. [*] General mixing, bugfixes, and performance improvements. [*] New bullet passby sounds + optimized projectile passby system. [*] Mixed units (chicken 🐔 et. al.). [/list] [h3]Visuals & Performance[/h3] [list] [*] Improved rendering performance on outdoor levels. [*] FOV settings numbers adjusted (check your settings). [*] Missing church windows restored. [*] Improved weapon sway on Y axis when ADS. [*] Fixed Gravekeeper’s “jumpy” ADS animation. [*] Kombucha, Lemonade, and Bananabread now have unique artwork. [/list] [h3]Level Fixes[/h3] [list] [*] Increased ladder trigger size for easier climbing. [*] Chests on Bridge are no longer empty. [*] Fixed multichest bug in caves (hopefully the last one). [*] Fixed an issue where a giant rock could block the player in Fortress Pools. [/list] [h3]Achievements[/h3] [list] [*] Fixed “Explosive Personality” achievement. [*] Fixed “Amulet Free” achievement. [/list]"
feedlabel"Community Announcements"
date1757689994
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"workshop"
gid"1809869180034225"
title"SULFUR Demo out now on PS5 & Xbox Series X|S!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1809869180034225"
is_external_urltrue
author"Perfect Random AB"
contents"[previewyoutube=wOoUHq2iNlE;full][/previewyoutube] The SULFUR demo has officially landed on [url=https://store.playstation.com/en-us/product/EP8774-PPSA29658_00-0718248558769948]PlayStation 5[/url] and [url=https://www.xbox.com/en-US/games/store/sulfur/9P37QQCPTR8M]Xbox Series X|S[/url]! Console players can now jump in and enjoy the same wonderful FPS action that’s been making waves here on Steam. [list] [*] Gyro aiming on PS5 – use motion controls for precision ADS shots, we think it's really neat! [*] Console-ready action – optimized for PS5 and Xbox Series X|S with smooth performance, 120 framerate if your TV supports it. "Like butter in your eyes" - as a wise European man once said. [*] Out today – the SULFUR demo is live on PS5 and Xbox Series X|S later today. Play it now, tell all your friends! [/list] So - if you’ve got friends, and specifically these friends are on on [url=https://store.playstation.com/en-us/product/EP8774-PPSA29658_00-0718248558769948]PlayStation [/url]or [url=https://www.xbox.com/en-US/games/store/sulfur/9P37QQCPTR8M]Xbox[/url], let them know they can download the demo today! And, of course, Play the current "full" game [url=https://store.steampowered.com/app/2124120/SULFUR/]here on Steam.[/url]"
feedlabel"Community Announcements"
date1756992535
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1804977324451349"
title"Patch Notes 0.11.6"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1804977324451349"
is_external_urltrue
author"Pluto"
contents"[list] [*] One multiple chest spawn in forest fixed! [*] Some suppressors are now larger on the dirk. [*] Fixed an issue with the some crates in Fortress not being destroyed by the new melee weapons [*] Removed enemy spawners that were spawning enemies inside of the walls in Fortress [*] Removed a problematic rock in the Emperor Phase 2 corridor that contributed to enemies escaping the level and being impossible to kill [*] Fixed some overhanging path meshes in the Emperor Phase 2 corridor [*] Fixed some floating brick decals in the sewer starting chunk [*] Enemies popping in straight in your face may have been fixed. (Please let us know if you encounter this. Save your player.log!) [*] Improved rendering performance for the Weapon Rack. [*] Fixed an issue that caused the vendors to reset their inventory when they shouldn’t. [*] Achievements earned before they were implemented on steam will now be given to those who have earned them [*] Combine enchantment achievement will trigger properly [/list] "
feedlabel"Community Announcements"
date1752246742
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1804977324446976"
title"Drill Bird Is Cozy, Tense, and Absolutely Worth a Look"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1804977324446976"
is_external_urltrue
author"Perfect Random AB"
contents"[previewyoutube=dyR32QKCXac;full][/previewyoutube] [h3]Hey all SULFUR fans! We’re helping a friend release his game - and it’s a lovely one! Drill Bird is a cozy-but-tense digging platformer where you play as a bird fallen from the sky, trying to hatch your egg in a dangerous underground world:[/h3] [h2][url=https://store.steampowered.com/app/3809940/Drill_Bird/]❤️ Play Drill Bird on Steam[/url][/h2] [url=https://store.steampowered.com/app/3809940/Drill_Bird/][img]https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3809940/extras/Drillbird-cropped-LaunchTrailer-ezgif.com-crop.gif?t=1752182223[/img][/url] [h3]DIG DEEP[/h3] Explore underground caves, mine valuable ores, and uncover hidden treasure. Every block you break or not will bring you closer to helping your egg hatch. [url=https://store.steampowered.com/app/3809940/Drill_Bird/][img]https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3809940/extras/Feed-DrillbirdLaunchTrailer-ezgif.com-crop.gif?t=1752182223[/img][/url] [url=https://store.steampowered.com/app/3809940/Drill_Bird/][img]https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3809940/extras/MKDwdA.gif?t=1752182223[/img][/url] [h3]FEED AND GROW[/h3] Collect ores and feed your egg to grow stronger. The deeper you dig, the bigger opportunities - but every choice matters and will bring risks. [url=https://store.steampowered.com/app/3809940/Drill_Bird/][img]https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3809940/extras/Outsmart-cropped-DrillbirdLaunchTrailer-ezgif.com-crop.gif?t=1752182223[/img][/url] [h3]OUTSMART MONSTERS[/h3] Dangerous creatures lurk in the dark. Drill, dodge, and outmaneuver them to survive another day. [url=https://store.steampowered.com/app/3809940/Drill_Bird/][img]https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3809940/extras/survive-cropped-DrillbirdLaunchTrailer-ezgif.com-video-to-gif-converter.gif?t=1752182223[/img][/url] [h3]GET HOME BEFORE NIGHT[/h3] Time is always ticking. Make it back before darkness falls… or face what comes for you. [url=https://store.steampowered.com/app/3809940/Drill_Bird/][h2]👉 Free Demo OUT NOW on Steam![/h2][/url] If you enjoy focused, satisfying games with a bit of tension - and a lot of charm - you might love this one! Hope you enjoy! If you do - [b]please give the [url=https://store.steampowered.com/app/3837840/Drill_Bird_Demo//]demo [/url]a review on Steam! ❤️ [/b]Anton & the Perfect Random team"
feedlabel"Community Announcements"
date1752236381
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1803527891964584"
title"Hero in a Half-Hell"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1803527891964584"
is_external_urltrue
author"Perfect Random AB"
contents"[previewyoutube="NbN89ivYRg0;full"][/previewyoutube][p] [/p][h3]SULFUR POWER UPDATE (0.11.5)[/h3][p][i]July 10, 2025[/i] [/p][h3]What's New?[/h3][list][*][p][b]4 New Melee Weapons:[/b]  • Katana – Block and cause enemies to bleed.  • Sai – Parry and stun.  • Bo – Don made it famous for its reach.  • Nunchaku – Block projectiles with precision. [/p][/*][*][p][b]New Shortcut:[/b] Castle shortcut now unlocks from the Hedgemaze.[/p][/*][*][p][b]More Achievements Added:[/b] Total of 49 Achievements live! [/p][/*][*][p][b]Weapon Rack:[/b] 2 new unlockable storage containers that can showcase your weapons.[/p][/*][/list][h3]Fixes & Improvements[/h3][list][*][p]Missing textures fixed in the Pools Entrance chunk. [/p][/*][*][p]Closed gaps in Fortress walls and floors. [/p][/*][*][p]Moved a chest out of a shack to make loot reachable. [/p][/*][*][p]Resolved Z-fighting issues in Fortress geometry. [/p][/*][*][p]Aligned throne room carpet (eyeballed, as usual). [/p][/*][*][p]Recon scope on Rektor now disables iron sights properly. [/p][/*][*][p]Lucia's fire eye VFX is now visible again. [/p][/*][*][p]Recipe-dialogue now correctly unlocks the referenced recipes. [/p][/*][*][p]Velvet Bell Mushroom Skewer recipe is unlocked during the tutorial. [/p][/*][*][p]Fixed UI bug with paperdoll highlights after adding attachments/enchantments. [/p][/*][*][p]Quick transfer now works for both money and ammo. [/p][/*][*][p]Insurance no longer increases weapon repair costs. [/p][/*][*][p]Hatboxes no longer dupe loot when walked away from. [/p][/*][*][p]Mossman’s attack speed now affects cocking animations. [/p][/*][*][p]Pierre-Fusil now remembers its cocked state. [/p][/*][*][p]Scroll of Thunderbolt now shows correct tooltip. [/p][/*][*][p]Several missing item description localizations added. [/p][/*][*][p]Knop spread and recoil adjusted for certain calibers. [/p][/*][*][p]Buffed Salamander spread slightly. [/p][/*][*][p]Tailor Marksman spread fixed. [/p][/*][*][p]Add Damage Oil nerfed to 15 (from 25) – thanks ToastNaut! [/p][/*][*][p]Gyro aiming issues fixed for controller and Steam Deck – no longer overrides stick input. [/p][/*][/list][h2] Join our propaganda:[/h2][h3][url="https://discord.gg/TZtTYCcZex"]🎮 Discord[/url] | [url="https://www.sulfur.tv/"]💌 Email List[/url] | [url="https://store.steampowered.com/app/1831090/SULFUR/"]🧪 Play on Steam[/url] [/h3]"
feedlabel"Community Announcements"
date1752162562
feedname"steam_community_announcements"
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appid2124120
tags
"workshop"
gid"1803527891932062"
title"SULFUR x Keep Driving"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1803527891932062"
is_external_urltrue
author"Perfect Random AB"
contents"[h2]Keep Driving x SULFUR – A Bundle Built on Choice[/h2] Keep Driving and SULFUR may look worlds apart, but they share a core: deliberate strategy, tight resource management, and the weight of every decision. In both games, you’re constantly choosing what to carry with you, what to leave behind, and how to navigate a world that won’t make it easy. Every action has a cost, and surviving means thinking ahead, adapting, and embracing the unexpected. [h2]Get 10% off ON TOP OF the current discount during the sale! 🧠💰[/h2] If you already own one of these titles, you get an extra 10% off the other one through this bundle: [h2]The SULFUR x Keep Driving Bundle – On Sale Now:[/h2] https://store.steampowered.com/bundle/74262/SULFUR_x_Keep_Driving/ [h2]Discover Keep Driving:[/h2] An atmospheric management RPG about life on the open road. Customize your car, pick up strangers, take odd jobs, and carve your own route across a procedurally generated pixel world. https://store.steampowered.com/app/2756920/Keep_Driving/ [h2]Or dive into the latest update of SULFUR:[/h2] Gun mods, loot, and survival in a roguelike FPS built around high stakes and hard choices. https://store.steampowered.com/app/2124120/SULFUR/"
feedlabel"Community Announcements"
date1752075418
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1803527891682419"
title"Patch Notes 0.11.4"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1803527891682419"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed crash related to the Haukland Salesman [/list]"
feedlabel"Community Announcements"
date1751402988
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1803527891671010"
title"Patch Notes 0.11.3"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1803527891671010"
is_external_urltrue
author"Pluto"
contents"[list] [*] Flock, front and back sight removed when in the way of scopes. [*] Corrupted Goblin Archer with the Monstrosity mutation now spawns 3 small versions of himself, instead of 3 small versions of someone else. [*] Returning to church no longer has a chance to spawn multiple clones of you. The funnest bug is now fixed. [*] Fixed issue of Not Breathtaking achievement not triggering [*] Chain Lightning now also procs on kill with the final bullet [*] Neuraxis and Knop now has the intended spread curve. [*] Forced stack trace logging off in release builds. Should fix some lag spikes and black screens. [*] Multiple chests spawning at the same spot (hopefully) all fixed! [*] Fixed a number of missing textures in Fortress and Forest chunks. [*] Removed invisible collision on the Shav’Wa Bridge walls nearest the forest. [*] Fixed a number of collision issues allowing players to clip through walls in Fortress. [*] Fixed™ an issue with walls and rocks intersecting the Fortress level due to wild level generation. [*] Rebalanced some food drops in Fortress. [*] Reduced and randomised the number of destructible crates and pots that spawn across all of Fortress. [*] Reduced the amount of chunks that spawn in City I and City IV by 1. [*] Emperor tweaks (fixed erratic moves, improved animation, fixed screenshake) [/list]"
feedlabel"Community Announcements"
date1751373447
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1803527891523848"
title"Patch Notes 0.11.2"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1803527891523848"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed loading getting stuck in caves. [*] Fixed player not being properly reset when falling in to a hole in fortress. [*] Fixed green glowing texture on wooden walls. [/list]"
feedlabel"Community Announcements"
date1750979858
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1803527891519229"
title"Patch Notes 0.11.1"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1803527891519229"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed achievements not triggering. [/list]"
feedlabel"Community Announcements"
date1750967785
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1803527891518326"
title"Shav'Wa Showdown"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1803527891518326"
is_external_urltrue
author"Perfect Random AB"
contents"[previewyoutube=D6DMCcuVxB0;full][/previewyoutube] [h3]FORTRESS UPDATE - SHAV’WA SHOWDOWN (0.11.0)[/h3] [i]June 26, 2025[/i] [h2]What’s New?[/h2] [list] [*][b]New Area: The Fortress[/b] [*][b]Subarea: The Pools Bathhouse[/b] [*][b]New Boss: The Shav'Wa Emperor[/b] - Good luck. [*][b]New Feature: Gun Insurance[/b] - Attach it to your weapon and if you die, the gun makes it back to the hub. You don’t. The Insurance will be consumed on death, and you will have to get new coverage (insurance brokers have a special place in hell, and they are still profiting). [*][b]Some (10) Steam Achievements, more coming later, working on it![/b] [*][b]New Enchantments:[/b]  • Scroll of Corpse Explosion  • Scroll of Petrify  • Scroll of Thunderbolt  • Scroll of Least Resistance [*][b]Recipe cookbooks added for:  • Town, Sewers, Dungeon, Castle, Forest, Fortress [/b] [/list] [h2]Gameplay Improvements & Fixes[/h2] [list] [*]Player hitbox is now more accurate (and slightly smaller). Crouch to dodge arrows like a pro. [*]Scopes now pierce the fog a little more so you can see what’s coming. [*]Sentinels no longer wiggle or jump while frozen. [*]Sentinels no longer jump through roofs if there are roofs. [*]Silencers now reduce aggro chance instead of instantly alerting enemies. [*]Grenades won’t cause full-map aggro anymore. [*]If you're knocked out of bounds in boss fights, you’ll now be properly respawned inside the arena. [*]Jumping off ladders feels less like being a spider's prey. [*]Molotov equip sound no longer melts ears. [*]Sprint toggle on controller behaves correctly now (hold-to-sprint mode improved). [*]Bouncing bullets now bounce slightly randomly, just how you like it. [*]Item spawns have been toned down to avoid loot falling into the abyss. [*]Lucia’s eye gibs now show when shot, and her animations won’t break anymore. [*]Salt + fish now makes salted fish [*]Shapeshifter mutation now includes all Craw, Black Guild, and Shav’Wa variants. [*]Rarity drop effects behave properly now. [*]Falling items now get deleted properly. [*]Double ammo counters bug when changing levels has been fixed. [*]Novanian Guard midboss now actually fights you properly again. [*]Cardinals can’t be cheesed through curtains anymore. [*]“Lorem ipsum” placeholder dialog removed from Haukland. [*]Bishops stay still when firing or charging now. [*]Star & Witness reload animation glitch resolved. [*]Return-to-church hardlock fixed. [*]Enemy pathing improved to reduce clustering. [*]Cooking now works even if ingredients are already in the cauldron. [*]HP preview no longer gets stuck when closing inventory with a hovered consumable on gamepad. [*]Chickens now explode correctly when killed, as they should. [/list] [h2]Weapons & Visuals[/h2] [list] [*]Gun animations updated: Ferryman, Mossman, Duhar, and Deathstar. [*]Adjusted zoom levels across 20+ scoped weapons for consistency: Beck8, Dirk, Bronco, Gravekeeper, Snut38, Balthazar, Socom, FlickerZip, CorpseMaker, Vrede, Knop, NeuraxisF22, Tailor Marksman, Unknown, Duhar, Rokua, Deathstar, Ferryman [*]High FOV adjustments: Shoulder animations no longer break when sprinting. [*]Flamethrower buff: Flames now linger twice as long. [*]Pesticide: Poison duration increased. [*]CorpseMaker weapon animation state bug resolved. [/list] [h2]Enchantments Fixes[/h2] [list] [*]Chain Lightning now procs correctly. [*]Chaos Strike no longer leaves behind permanent debuffs. [*]Grub Grub now always opens the door when killed (as intended). [/list] [h2]See you in the Fortress.[/h2] [url=https://discord.gg/TZtTYCcZex]🎮 Discord[/url] | [url=https://www.sulfur.tv/]💌 Email List[/url] "
feedlabel"Community Announcements"
date1750966333
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"workshop"
gid"1800357164567879"
title"Patch Notes 0.10.13"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1800357164567879"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed an issue where the player would get stuck in the inventory UI after using the cooking recipe list. [/list]"
feedlabel"Community Announcements"
date1748350463
feedname"steam_community_announcements"
feed_type1
appid2124120
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gid"1799817379601728"
title"Patch Notes 0.10.12"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1799817379601728"
is_external_urltrue
author"Pluto"
contents"Thank you for all the feedback over the weekend! We have been reworking a lot of the central systems in the game this last few weeks which is making the game way more performant, but this also means the introduction of quite a few new bugs, but in the long term it's good for the game. [b]A lot of the game breaking bugs has been fixed today.[/b] It's also worth mentioning that some bugs are helped by running the "Validate game files" function in in steam. And as always, if you find any bugs it helps us a great deal if you report them in our discord ( ourdiscord.com ). Player logs are found in [code]%appdata%\..\LocalLow\Perfect Random\Sulfur[/code] [b]Patch notes 0.10.12[/b] [list] [*] Bronco can now reload properly even if reload speed oil has been added [*] Adjusted loot drop force. [*] If aim is held (or toggled) when a weapon is reloaded, it will continue aiming after reload finishes. Useful for knop mains [*] Novanian Guard now doesn’t spam attacks for no reason. [*] Lingering Terrorbaum targets after fight now disappears properly [*] Fixed Jaques De Fector dialog showing incorrect text. [*] Fixed z-fighting on Town Civilian Woman. [*] Fixed crash on loading. [*] Fixed double weapon UI on death [*] Fixed Novanian guard boss not moving. [*] Fixed scopes getting rotated wrong over time. [*] Fixed an issue that made the player get stuck in the crafting UI. [*] Fixed not receiving crafted items if they couldn’t fit in the inventory. They now spawn in the world around the crafting station if they won’t fit. [*] Fixed Black Guild Bishops sliding during shoot animation [*] Fixed dead ghosts not disappearing. [*] Fixed chests spawning inside other chests. [*] Fixed some consumables not applying hp regen correctly [/list]"
feedlabel"Community Announcements"
date1747672152
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1799817379538074"
title"Patch Notes 0.10.11"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1799817379538074"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed an issue where the player would not be counted to be in a safezone if coming to the church from the forest. [*] Increased Neuraxis F22 loot drop chance. [/list]"
feedlabel"Community Announcements"
date1747499812
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1799817379531756"
title"Patch notes 0.10.10"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1799817379531756"
is_external_urltrue
author"Pluto"
contents"[list] [*] Fixed issue where the game would get stuck in a loading screen after beating Terrorbaum. [/list]"
feedlabel"Community Announcements"
date1747483264
feedname"steam_community_announcements"
feed_type1
appid2124120
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gid"1799817379501776"
title"QoL of Life Update - 0.10.9"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1799817379501776"
is_external_urltrue
author"ettglasvatten"
contents"[previewyoutube=5vTwGxLqy4s;full][/previewyoutube] [h3]We’re packing in a bunch of quality-of-life features and a cascade of small improvements that should make SULFUR smoother, faster, and more satisfying for y'all to enjoy! [h2]Quality of Life Improvements[/h2] [list] [*] Cooking assistance: Easy-to-follow recipes for everything you’ve cooked before. [*] Biggest performance and optimizations update yet! [*] Interaction type icons now appear in dialogues, helping the lazy eye navigate quickly. [*] New accessibility options: Toggle sprint, toggle aim, etc. [*] Cleanup and improved weapon animations [*] Toggle sprint and toggle aim options added. [*] Player damage disabled in safe zones for less tragic deaths. [*] The Church Collection Box now lights up when it has money in it.[/list] [h2]New Content[/h2] [list][*] New Weapon: Neuraxis F22 [*] New Explosive: Proximity Mine [*] New Cookbooks: Unlock new recipes and remember the ones you’ve already discovered! [*] New Enemy: Corrupted Lurk — Watch your step in the Sewers (we heard y'all were stepping a bit too easy). [/list] [h2]More Changelog Highlights[/h2] [list] [*] Railgun enchantments now apply correct damage and visuals. [*] Knop received a full animation overhaul. [*] Enemy footsteps are now louder and include landing sounds. [*] Ugly candles should not be ugly anymore. [*] New enchantment audio and fancy donation box particles. [*] Novanian Guards now spawn in the Castle. [*] Big enemies no longer squeeze into tiny spaces. [*] Leaving water is now smoother and more reliable. [*] AI improvements for better & dumber gameplay! [*] Oils affecting reload speed have been tweaked to work better. [*] Various bug fixes: Penetration Oil restored, Task Oil works properly, no more Z-fighting grass tufts, bounces apply correct values, and more! [*] If you shoot a brick it now behaves like more brickly [*] Falling out of the third story sequence no longer will soft-lock player in eternal hell. [h2]Known Bugs:[/h2] [list] [*] Breached won't reset ammo in mag, press F and you can shoot again, it's a bit jank but will be hotfixed ASAP. [/list] [/list][h2]Coming: The Fortress[/h2] The next big update will introduce [b]The Fortress[/b]. Stay tuned! [h2]Meanwhile, join us here:[/h2] [h2][url=https://discord.gg/TZtTYCcZex]🎮 Discord[/url] [url=https://www.sulfur.tv/]💌 Email List[/url][/h2] [url=https://discord.gg/TZtTYCcZex][img]{STEAM_CLAN_IMAGE}/43531514/53f0185b1763ea1832348f59179688e9e6db7539.png[/img][/url] Oh, and by the way, we’ve just released [url=https://store.steampowered.com/bundle/53045/SULFUR_x_Chambers/]a new bundle with Chambers[/url]. Check it out here: [url=https://store.steampowered.com/bundle/53045/SULFUR_x_Chambers/][img]{STEAM_CLAN_IMAGE}/43531514/3f9dd7e181d702e2bbcd0b06519930c7e2d77afc.jpg[/img][/url] You can also get the most amazing discount with the [url=https://store.steampowered.com/bundle/52292/SULFUR_x_Project_Warlock/]SULFUR x Project Warlock Bundle[/url], PW is currently on 90% sale: [url=https://store.steampowered.com/bundle/52292/SULFUR_x_Project_Warlock/][img]{STEAM_CLAN_IMAGE}/43531514/825c0a8d37a8e46b3a45bd66b9472f5a990f7459.jpg[/img][/url]"
feedlabel"Community Announcements"
date1747402195
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gid"1795283637956793"
title"Patch Notes 0.10.6"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1795283637956793"
is_external_urltrue
author"Pluto"
contents"* Rollbacked the new stash functionality since it seemed to wipe players stashes in some instances."
feedlabel"Community Announcements"
date1743447662
feedname"steam_community_announcements"
feed_type1
appid2124120
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title"Patch Notes 0.10.5"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1795283637952643"
is_external_urltrue
author"Pluto"
contents"[b]Improvements[/b] [list] [*] When in church, buying things will automatically use money from the stash. [*] The Scholar now has more oils available for purchase at any one time. [/list] [b]Performance[/b] [list] [*] Fixed performance issue with the Goblin Cousin adds. [/list] [b]Bug fixes[/b] [list] [*] Old weapons recieved in earlier patches should now have correct new stats. [*] Laser guns now work with the railgun attribute. [*] Fixed rail gun enchantments (Light and Holy Fire) so that the first bullet should always have normal damage. [*] Unknown dropped magazine now doesn’t show through everything [*] Do Over Oil now doesn’t subtract twice [*] Priming bolt option removed from Flicker [*] Flicker Improvised Barrel Extension now in the right place. [*] Gentle Oil does now “not cost” durability, like others durability oils. [*] Fast Bet and Zooming Oil fixed. [*] Throwing knives don’t look weird anymore [*] Rokua shouldnt be able to fire twice randomly anymore [*] Rokua wear texture should show the way it should [*] Rokua with Sniper Scope now behaves more like a Rokua with a Sniper Scope [*] Typhoon now shows RPM in item description. [*] D4RT now affected by reload speed oils [*] D4RT now affected by attack speed oils [*] Chain lightning range increase and now does does a more logical targeting [/list]"
feedlabel"Community Announcements"
date1743437402
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title"Guns & Magic Update - 0.10.3"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1795283637857102"
is_external_urltrue
author"Perfect Random AB"
contents"[img]{STEAM_CLAN_IMAGE}/43531514/ad10c0f12e18c7544876137111bad6d922221f8d.png[/img] [h2]Big Update![/h2] [h3][list] [*] 100 new Gun Oils added! [*] 12 New Enchantments! [*] Level 2 enchantments can now be combined at Kevin. [*] A lot of improvements and quality of life stuff! [/list][/h3] [previewyoutube=Hz4GoHX3kBg;full][/previewyoutube] [h2]✨ 12 New Enchantments [/h2] [h3][list] [*] Dark [*] Light [*] Chaos Strike [*] Sacrifice [*] Holy Purge [*] Holy Fire [*] Flamethrower [*] Chain Lightning [*] Pesticide [*] Toxic Lobotomy [*] Slush [*] Prism [/list][/h3] [previewyoutube=b-x51aPFKNY;full][/previewyoutube] [h2]🔫 5 New Guns[/h2] [list] [h3][*] Deathstar [*] Flock [*] Flicker [*] Unknown [*] Tailor Marksman[/h3] [/list] [h2]🛠️ Improvements[/h2] [h3]Rokua: new model and improved animations (arm is now significantly less weird)[/h3] [previewyoutube=uRo7inG50DY;full][/previewyoutube] [h2]🛢️ New Oil System Features[/h2] [h3][list] [*] Penetration system support. [*] Reload speed system + retiming animation support. [*] Certain oils no longer cost extra durability. [*] Fixed an issue where extra bullet consumption chance could clog guns. [/list][/h3] [previewyoutube=Rv3wdu618YY;full][/previewyoutube] [h2]🐛 Fixes & Adjustments (Between Forest Update and Today)[/h2] [h3][list] [*] Fixed an issue where the inventory couldn't be closed. [*] Fixed an issue where the amount of enemies in some levels was too high or too low. [*] The Impala Gravita now scales its damage based on how much you charge the string. [*] Impala Gravita’s bullet speed curve has been adjusted. [*] Improved bullet hit detection at extremely high speeds or low framerates. [*] Fixed an issue where the camera would point in random directions when entering a level. [*] Fixed level generation issues in The Forest. [*] Fixed spots in The Forest where the player could get stuck easily. [*] Fixed Terrorbaum not having localized dialogue. [*] Fixed an issue where Terrorbaum wouldn't return the correct amount of bullets. [*] Fixed options menu’s left arrow behavior. [*] Fixed a bug where breakable enemy armor (e.g. masks, barrelboy planks, cousin sludge) didn’t block bullets. [*] Fixed general trail movement (it no longer wiggles like sperm). [*] Fixed Craw blocking all damage instances. [*] New animation system implemented — supports more oils in the future! [/list][/h3] [h2]📈 Ongoing[/h2] [h3]New content and balance updates will continue over time. If you find any bugs — [b][url=https://discord.gg/TZtTYCcZex]report them on Discord[/url]![/b][/h3] "
feedlabel"Community Announcements"
date1743178120
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1794102528274342"
title"Patch Notes 0.10.2"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1794102528274342"
is_external_urltrue
author"Pluto"
contents"[list] [*] The Impala Gravita now scales its damage based on much you charge the string. [*] The Impala Gravitas bullet speed curve has been adjusted. [*] Improved bullet hit detection in situations where the bullet is incredibly fast, or the player has a lower framerate. [*] Fixed an issue where the camera would point in random directions when entering a level. [*] Fixed some level generation issues in The Forest. [*] Fixed some places in The Forest where the player could get stuck easily. [*] Fixed Terrorbaum not having localized dialog. [*] Fixed an issue where Terrorbaum wouldn't return the correct amount of bullets. [*] Fixed options alternative left arrow. [*] Fixed a bug that made breakable enemy armor not block bullets (masks, barrelboy planks, cousin sludge etc). [/list]"
feedlabel"Community Announcements"
date1742402219
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1794102528079684"
title"New Area: The Forest - Update 0.10.0"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1794102528079684"
is_external_urltrue
author"ettglasvatten"
contents"[previewyoutube=15jE2nPJmM0;full][/previewyoutube] [h1]SULFUR Patch 0.10.0 🎉 Out Now! [/h1] [h2][b]New Area: Forest[/b][/h2] [h3][list] [*] 🌲 [b]New Encounters[/b] – Sentinels, Watchers, corrupted Goblins, and the Monstrous Tree Boss [i][b]Terrorbaum[/b][/i] [*] 🔫 [b]New Gun + pretty damn fine loot & Items[/b] – Hard to survive, but probably the best place for rare loot - also to gather nuts, berries, to make that perfect peanut butter jelly sandwich. Also marshmallows! [/list] A lot of small fixes too! Full patch notes below, [url=https://discord.com/invite/UmtRtqDmeV]and more talk on our Discord[/url]. [/h3] [url=https://discord.com/invite/UmtRtqDmeV][img]{STEAM_CLAN_IMAGE}/43531514/53f0185b1763ea1832348f59179688e9e6db7539.png[/img][/url] [h2]Patch Notes 0.10.0[/h2] [h3][b]🔥 New Content & Features[/b] [list] [*] [b]New Area: The Forest[/b] – A brand new biome to explore! [*] New Enemies: – [b]Sentinels, Watchers, Abominations, and Corrupted Goblins[/b] should bring a fresh challenge. [*] [b]New Weapon: Impala Gravita[/b] – A powerful bow-gun hybrid. [*] New High-Value item: [b]Guano[/b] [*] New food: [b]Marshmallows[/b]. ⚠️ NOTE: We are aware that the Sentinels (big scary birds) will keep attacking you when they're frozen – we are working to fix this so they will be properly frozen like well-behaved birds should. Thank you for your patience! [/list] [b]🎮 Steam Deck Verified![/b] [list] [*] [b]Fully optimized for seamless gameplay on Steam Deck[/b], with default control presets. [/list] [b]🔧 Gameplay & Balancing[/b] [list] [*] Enemies now react better to obstacles – No more "seeing through trees." [*] Panic behavior added – more enemies can now panic when affected . [*] Charmed enemies can now be killed by player – no more immortal allies! [/list] [b]🎯 Improvements & Fixes[/b] [list] [*] [b]Underwater trash can now be shot[/b], not just slashed. [*] [b]HUD & UI Scaling[/b] – Larger fonts in loading screens, inventory, and options for better readability on smaller screens. [*] [b]Projectile Overhaul – Improved hit registration, bouncing fixes, and more reliable effects.[/b] [*] Added more Nutspread recipe combos – Cooking improvements. [*] Corrupted sludge projectiles now work correctly. [*] And probably much more! Update now & jump in! 🚀 [/list] [/h3] [h3][b]Updating the Early Access Roadmap[/b] - Next big update we’re working on is Guns & Magic 🔫✨ [img]{STEAM_CLAN_IMAGE}/43531514/8f6df6dfc431f6222fdf5054d7ceecd34e728006.png[/img] Cheers - and thanks for all the support! 🍻🔥 Anton & the Perfect Random Team [/h3] "
feedlabel"Community Announcements"
date1741886117
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1791580425965851"
title"SULFUR Patch Notes 0.9.18"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1791580425965851"
is_external_urltrue
author"ettglasvatten"
contents"[img]{STEAM_CLAN_IMAGE}/43531514/4682ca0f0adf999b7d73fff2ffea8aaacc0067ed.png[/img] [h1]❤️+✉️ = ??? [/h1] [h3]Steal their hearts and be a success this week! It's time for Valentines Day, or as some like to call it - vile entrails day! Hehe. I'm alone.[/h3] --- [h3]SULFUR Patch Notes! 0.9.18[/h3] [list][*] Caves, Town, Hedge Maze, and Dungeon are now more performant – because of smart new art assets! [*] Bullets, hopefully, now not going through shit. [*] Bullets now not exploding in the shooter’s face (okay, they were never actually exploding, just spawning the effect too early compared to the hit scan). [*] Bullets no longer spawn fantastical fountains of shit at random locations forever. [*] Surge Enchantment buffed – will now make more proper damage. [*] Further development on the coming areas, Fortress and Forest Area (coming soon!). [*] Mines no longer broken – now beep when they should. [*] Ferryman now has a more reasonable in-game size when on the ground. [*] Fixed quick jump being on the same gamepad button as rotate item for controllers. [*] Event Chickens can now walk normally like all the other Chickens [*] New Item: Jar of Love - use to charm your enemies! [*] Fixed shrine flashbacks playing more than once (now toggleable in options). [/list] [h3]Weapons now last longer! Durability tweaks: [/h3][list] [*] Arbiter 2: 600 → 900 [*] Augusta: 700 → 900 [*] Balthazar: 700 → 1000 [*] Breacher 8: 450 → 700 [*] D4RT: 450 → 1000 [*] Dolphin 99: 450 → 700 [*] Duhar: 2000 → 2500 [*] Ferryman: 1000 → 2000 [*] Knop: 1000 → 1200 [*] Mario: 1200 → 2000 [*] Palehorse Topclipper: 900 → 1400 [*] Pierre-Fusil: 1500 → 1700 [*] Rokua: 450 → 1500 [*] Salamander: 1200 → 1600 [*] Snut 38: 750 → 1300 [*] Socom: 1200 → 1300 [*] Wyatt Pulsar: 450 → 950 [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed a UI crash bug – UI is now more chill about items going out of bounds. [*] Fixed the issue where the controller would drift when moving the mouse. [*] Fixed laser trail bug – no more double lasers if you shoot too fast. [*] Lucia no longer spawns goblin eyes on death. [/list]"
feedlabel"Community Announcements"
date1739457484
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1790214123094427"
title"SULFUR Demo is Back! - Patch Notes 0.9.17"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1790214123094427"
is_external_urltrue
author"Perfect Random AB"
contents"[img]{STEAM_CLAN_IMAGE}/43531514/cbecbc6550a2a64db41bd4498d485e1f7e241f36.png[/img] [h1]SULFUR Demo is Back - [url=https://store.steampowered.com/app/2845200/SULFUR_Demo/]Tell your friends![/url][/h1] https://store.steampowered.com/app/2845200/SULFUR_Demo/ [h2][b]Patch 0.9.17 [/b][/h2] [h3][list] [*] Bullet performance improvements – smoother, better-optimized shooting. [*] Fixed bullet-related bugs – shotguns should feel much better now. [*] New enemy mutations – scary good! [*] Dog buff (Small bug fix. "Sorry not sorry" – Designer). [*] Updated oil roster in the SULFUR Demo – handpicked for a better first-time experience. [*] Optimized blood splatter – now more efficient than ever! [/list][/h3] "
feedlabel"Community Announcements"
date1738272645
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1789039014502155"
title"Happy New Year (again)"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1789039014502155"
is_external_urltrue
author"Perfect Random AB"
contents"[h3]Hey Sulfers![/h3] [h3] We’re celebrating the Korean/Chinese New Year this week with another sale and some updates for the game! 🎉 Even though most of y'all have already celebrated you can be polite and celebrate again, ok?[/h3] [h3][b]Recent update:[/b] [list] [*] Nerfed dogs (still tough, but being OP isn’t fun). [*] Removable weapon attachments – finally, you can take off scopes, laser sights, and more! [*] More optimizations (to make your life and your PC a bit easier). [/list][/h3] [h3]Enjoy and keep an eye out for more updates soon! 💥 [/h3] [img]{STEAM_CLAN_IMAGE}/43531514/d1a20baad2f6b424ec3af0bbd105e978d9aafcfe.png[/img]"
feedlabel"Community Announcements"
date1737475882
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1789039014500243"
title"Workbench X Dognerf - Patch Notes 0.9.16"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1789039014500243"
is_external_urltrue
author"Perfect Random AB"
contents"[img]{STEAM_CLAN_IMAGE}/43531514/834615d3e60788c75acc1f76fd18a3d429502ac2.png[/img] [h1]Patch Notes 0.9.16[/h1] [h2]New Features![/h2] [h3][list][*][b]The Workbench! [/b]Now players can visit their workbench in the Church hub to remove attachments from weapons. You can find it next to Ralphie the Repairwoman! 🛠️ [/list] [/h3] [img]{STEAM_CLAN_IMAGE}/43531514/52db0a5d927be47b0489522d91c65a345a576637.png[/img] [h2]Gameplay Changes[/h2] [h3][list][*]Nerfed the Dogs for better balance. [*]Adjusted shotgun base damage multipliers and implemented a nerf to the 12ga shotgun. [*]Modified monstrosity mutation damage output (reduced from 300% to 200%). [*]Improved ADS adjustments for Balthazar. [*]Revisited compact sights for better clarity and usability. [*]Allowed players to rebind actions to 'Q' in the control settings. [*]Added Noxiosa enemy mutation. [/list][/h3][h2]Visual Updates[/h2] [h3][list][*]Improved animations for frozen killed enemies, ensuring better visual freeze experience. [*]Updated Augusta ADS animation for better fluidity. [/list][/h3][h2]Bug Fixes[/h2] [h3][list][*]Fixed an issue where players would get softlocked if they triggered amulet dialogs while having the wakizashi drawn. [*]Resolved an issue with muzzle devices not appearing correctly on the Mario, should now look better. [*]Fixed a bug where the Ferryman magazine malfunctioned. [*]Addressed missing Muzzle Flare effects on the Salamander. [*]Fixed incorrect layering of Tracker masks with hats and scopes. [*]Fixed an issue causing enemies to jump into walls due. [*]Fixed casings count bug (limited to 7). [*]Corrected Wakizashi sound effects when charged and “fired”. [*]Fixed ADS alignment issues with Balthazar. [*]Resolved an issue where rare loot could be obtained from furniture. [*]Fixed localization errors. [*]Ensured players can no longer get caught behind ladders in the library.[/list][/h3]"
feedlabel"Community Announcements"
date1737471734
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1789039014461957"
title"Lunar New Year Festival 2025"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1789039014461957"
is_external_urltrue
author"Perfect Random AB"
contents"[h2]Celebrate the Lunar New Year with us! [/h2] [h3]We are excited to announce that SULFUR will be part of the Lunar New Year Festival 2025! Join us as we celebrate this festive season with players worldwide! More info coming soon.[/h3] [img]{STEAM_CLAN_IMAGE}/43531514/d1a20baad2f6b424ec3af0bbd105e978d9aafcfe.png[/img]"
feedlabel"Community Announcements"
date1737371776
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1786573930696416"
title"Performance Update - Patch Notes 0.9.15"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1786573930696416"
is_external_urltrue
author"Perfect Random AB"
contents"[b]Performance Update - Patch Notes 0.9.15[/b] [b]We’ve been hard at work optimizing the game to ensure a smoother and better experience for everyone. While there’s still room for improvement, this patch brings significant upgrades that should make SULFUR feel better than ever. 🖥️✨[/b] [b]✨ Improvements: ✨[/b] 🏃 Performance overhaul! The game runs smoother on all machines, no matter how ancient or shiny. 🎨 Replaced all PNG sprites with SVGs, switching out pixels for vector art—think of it as upgrading from a 20-year-old Renault to a 10-year-old Volvo. Reliable, efficient, and just better. 🚗 🇸🇪 🖼️ Effects, environments, and levels have been reworked to be far less taxing on your hardware. ⏳ Loading times are noticeably faster. 🔥 Melee enemies now also have the ability to use elemental effects! 🔫 Bullet holes are now limitless and will never tank performance, and enemies stay above ground so you can spray away with confidence! 🌩️ Aftershock has been nerfed and now has a 10% chance of triggering instead of 100%. ☝️Note: Later areas like the Dungeon still need a bit more work, but the framerate is definitely more stable with fewer hiccups. (We know what more to do, but we just don’t have time right now because it’s Christmas, Swedish tradition demands us to watch Donald Duck cartoons and eat Janssons Frestelse, and we’re already neglecting our children/families enough as it is. 🎄🎅) [b]🐛 Bug Fixes:[/b] 🐶 Dogs can no longer be cheesed by doing that little backstep. 🗺️ Fixed an issue where item names didn’t properly localize in break notifications. 💬🌍 🦾 Stiffleg now correctly misses the right arm—not the wrong one. We’ve triple-checked. I think. 🌋 Fixed elemental damage from poison, frost, and lava unfairly stacking against you. ❄️☠️🔥 [b]Additions:[/b] 🚀 The rocket enchantment is back! Use responsibly. 🐬 The Dolphin has been buffed—now deadlier, snappier, and hopefully more ready to make waves among y’all. 👣 New Enemy Mutation: Elemental trails 💡 We’re still working out a few quirks, but this update should make SULFUR run smoother and your computer happier. Let us know how it feels! [b]🌲 Future Updates 🌲[/b] We’re nearing the end of the Fixing Shit phase and are excited to shift our focus to what’s next: adding more content full-time! 🎉 Here’s what you can expect as we dive into the next phase: [list] [*] Next Area 🌲 The Forest will be the next area to expand your journey, complete with new enemies and challenges. [*] More Guns & Magic: 🪄🔫 We’re hard at work creating new weapons and magical abilities to keep things fresh and deadly. [*] And Future Areas in Progress 🏜️ 🏰 While working on The Forest, we’re already planning ahead for the Fortress, Desert, and beyond. [/list]"
feedlabel"Community Announcements"
date1734809233
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1785774543691898"
title"⏰ Ending soon - Plushie Pledge!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1785774543691898"
is_external_urltrue
author"EttGlasVatten"
contents"We’ve launched a petition to create the Goblin Spearman as an adorable plushie companion, and we need your support! ❤️✨ Partnering with Makeship, we’re working on the first prototype, but this won’t happen [i]without you[/i]. The petition [b]ends Friday morning[/b], so don’t miss out! [url=https://www.makeship.com/petitions/goblin-spearman-plushie]Sign up now to get some limited edition official SULFUR merch![/url] [img]{STEAM_CLAN_IMAGE}/43531514/3a6fb034dd053a0006a398c38802b6dbccaf13ce.png[/img] It only costs $2 to pledge your support today, with the remaining amount charged once enough SULFUR fans jump in. Let’s make this plushie dream a reality! 💫 Pledge here: [url=https://www.makeship.com/petitions/goblin-spearman-plushie]https://www.makeship.com/petitions/goblin-spearman-plushie[/url]"
feedlabel"Community Announcements"
date1734453700
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1785321795638292"
title"Patch notes 0.9.14"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1785321795638292"
is_external_urltrue
author"Pluto"
contents"Balancing: - Salamander has been buffed. Bug fixes: - Fixed land mines not triggering. - Fixed land mines not damaging their own faction. (still not triggered by own faction) - Fixed shrines having nav mesh inside them."
feedlabel"Community Announcements"
date1733489254
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1784506359216247"
title"LIVE NOW 🌲 Happy Helliday Update!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1784506359216247"
is_external_urltrue
author"Perfect Random AB"
contents"[h2]🎉 We’re Joining the OTK Winter Expo! 🎉[/h2] [h3]We’ve got some early holiday gifts and a festive update to share with you—live on the OTK Games Expo! 🎄❄️ Don’t miss the chance to catch a sneak peek of the holiday patch, complete with snowmen, snowballs, and more surprises. [/h3] [previewyoutube=R9QcHTi_CRI;full][/previewyoutube] [h3]🎄 Patch Notes 🎄[/h3] [b]We’ve been hard at work on performance optimizations, and a big patch is just around the corner! While you wait, enjoy some Mulled Wine and Jansson's Temptation. 🎅❄️[/b] 🎁 Additions: 🎶 The church is celebrating the Holidays! 🍗 Holiday-themed food. 🛡️ Festive equipment to suit the season. ⛄ Snowmen! ❄️ Snowballs for... throwing?! ✨ Improvements ✨ 🏃 Enemy lunges and jump attacks have been reworked for better gameplay. 🌍 Localization tweaks and fixes. 🎧 Audio improvements. 🐛 Bug Fixes: 🧱 Fixed most cases where units could spawn inside walls (because that’s just rude). 📦 Items hopefully no longer overlap in the inventory. 🔥 Damage-dealing triggers will no longer spill over into adjacent chunks. 💣 Landmines now behave themselves and no longer tank performance. 🗡️ The wakizashi and throwables no longer sneakily gain experience. ⌨️ Fixed a duplicate key binding preventing rebinds on the "I" key."
feedlabel"Community Announcements"
date1733333995
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"1784506359216245"
title"Patch notes 0.9.13"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1784506359216245"
is_external_urltrue
author"Pluto"
contents"🎄 [b]Patch Notes[/b] 🎄 We've been hard at work on performance optimizations, and a big patch is just around the corner! While you wait, enjoy some Mulled Wine and Jansson's Temptation. 🎅❄️ 🎁 [b]Additions:[/b] 🎶 The church is celebrating the Holidays! 🍗 Holiday-themed food. 🛡️ Festive equipment to suit the season. ⛄ Snowmen! ❄️ Snowballs for... throwing?! ✨ [b]Improvements:[/b] 🏃 Enemy lunges and jump attacks have been reworked for better gameplay. 🌍 Localization tweaks and fixes. 🎧 Audio improvements. 🐛 [b]Bug Fixes:[/b] 🧱 Fixed most cases where units could spawn inside walls (because that's just rude). 📦 Items hopefully no longer overlap in the inventory. 🔥 Damage-dealing triggers will no longer spill over into adjacent chunks. 💣 Landmines now behave themselves and no longer tank performance. 🗡️ The wakizashi and throwables no longer sneakily gain experience. ⌨️ Fixed a duplicate key binding preventing rebinds on the "I" key."
feedlabel"Community Announcements"
date1733333979
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"1784506358985342"
title"Nominate Us! 💀 The 'Best Game You Suck At' Steam Award"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1784506358985342"
is_external_urltrue
author"Perfect Random AB"
contents"Calling all Sulfur fans! To you who have faced the challenges of SULFUR, or witnessed hard-earned victories after countless tries, we need your help! 🧨 We would be honored to have your nomination in the [u]Best Game You Suck At [/u]category for this year’s Steam Awards. SULFUR was built for those who thrive in darkness, rewarding persistence, skill, and that "just-one-more-try" spirit. Think of every run where you were so close to dying, then — and then finally, you did it. That’s what SULFUR is all about. If our game has tested your limits and become one of the toughest you’ve ever loved, we’d be honored to have your vote. 💀 Nominate SULFUR now and show the world that what it's all about! 🏆"
feedlabel"Community Announcements"
date1732730491
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"steam_award_nomination_request"
"mod_hide_library_overview"
gid"1783238125184937"
title"Warehouse Update"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1783238125184937"
is_external_urltrue
author"Gallio"
contents"Fathers, We’ve heard your anguished cries for more storage space in the church hub, and since release, we’ve been working tirelessly to answer your prayers! Have a look at this stash for example... This is simply no way to live. The warehouse capacity has been too damn low, we admit it. [img]{STEAM_CLAN_IMAGE}/43531514/3e44c5f2d3507d158bf05822bbcad0a59050ae18.png[/img] But simply adding more storage slots? That’d be way too easy. No, we want Father to earn that extra space! So get ready to track down some practical, if slightly worn, storage solutions scattered across SULFUR. These containers can be brought back to the church to be set up and used. Some are tucked away in fixed loot spots, while others might surprise you along the way. Bring these treasures back to the Original Sin, and they’ll unlock that sweet, sweet extra stash space. Take, for example, the humble Refrigerator: [img]{STEAM_CLAN_IMAGE}/43531514/b5a423a9e7df54c37510673229ea25839b64dde4.png[/img] This 22-cubic-foot, freon-leaking beast of an appliance has seen better days, but it’s perfect for storing an impressive stash of food…and maybe a few extra essentials. Of course, there’s no rule saying it has to be food you store inside. Father isn't picky. [img]{STEAM_CLAN_IMAGE}/43531514/9a91d02b8f123178132e5cb7d58fbea6fa969afc.png[/img] This fridge, along with at least four other unlockable storage units, is now available to find in SULFUR. From the Infinite Void™, The SULFUR Team"
feedlabel"Community Announcements"
date1731516307
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"6148070194801632442"
title"Patch notes 0.9.10"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6148070194801632442"
is_external_urltrue
author"Pluto"
contents"While the increased storage space update is coming soon, we're pushing a critical patch to resolve some gameplay issues that needed immediate attention before then. Here’s what’s improved in version 0.9.10. [b]Patch Notes 0.9.10[/b] [list] [*] [b]Save Backup Function[/b]: Added a backup function for save files, so corrupted saves now result in a rollback instead of losing the entire save. [*] [b]Enemy Spawn Adjustments[/b]: Reduced early-level enemy clustering to avoid unfair deaths. [*] [b]Dungeon Fixes[/b]: Resolved an issue causing enemies to get stuck under stairs and fixed a clipping issue with the exit door. [*] [b]Weapon Sights & Reloading[/b]: Corrected zoom functionality for weapon sights and resolved a reloading issue with Star & Witness when each magazine had only one bullet remaining. [*] [b]Weapon Attachments[/b]: Fixed Barrel Extensions on the Mario 1884 to display correctly on both barrels. [*] [b]Reloading Issue[/b]: Addressed an issue where you could fire while reloading the Dolphin 99. [*] [b]Performance Improvements[/b]: Enhanced performance for specific environmental props. [/list] We’re prioritizing the storage upgrade and additional performance tweaks, and they're on the way. Until then, thank you for playing and enjoying SULFUR"
feedlabel"Community Announcements"
date1731080606
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"6146943657173944666"
title"Patch notes 0.9.9"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6146943657173944666"
is_external_urltrue
author"Pluto"
contents"[*] Fixed an issue where some ground litter textures would not render properly. [*] Fixed Black Guild Sappers triggering their own mines."
feedlabel"Community Announcements"
date1730493158
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"6146943657173868821"
title"Tomato Streaming SULFUR (pre-recorded October)"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6146943657173868821"
is_external_urltrue
author"Perfect Random AB"
contents"[h2]Tomato streamed SULFUR on Twitch the other night and we thought it was absolutely legendary! [/h2] [h3]With his permission we're uploading it here for everyone to watch and enjoy! [b]Check out Tomato's channel on Twitch[/b] [url=https://www.twitch.tv/tomato/]here[/url]. [b]And of course, if you haven't already, buy [url=https://store.steampowered.com/app/2124120/SULFUR/]SULFUR[/url]: [/b] [url=https://store.steampowered.com/app/2124120/SULFUR/][img]{STEAM_CLAN_IMAGE}/43531514/7c1f538a9ffa5aacad839f537210216edec16653.png[/img][/url]"
feedlabel"Community Announcements"
date1730298896
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"6212245217911964767"
title"Sulfur is an FPS RPG hybrid with a gorgeous art style, and it's out now"
url"https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/6212245217911964767"
is_external_urltrue
author"editor@pcgamesn.com"
contents"<img width="900" height="507" src="https://www.pcgamesn.com/wp-content/sites/pcgamesn/2024/10/sulfur-out-now-900x506.jpg"/><p>I have to admit I'm a little scared of <strong>Sulfur</strong>. I'm a fan of classic FPS games like Doom, ARPGs like Diablo, and roguelikes like Shattered Pixel Dungeon. So a game that combines aspects of all three types of game into one seems dangerous to me. It feels that if I dare play it I'll become lost, forever sucked into its world. That threat is now very real, as Sulfur is out now in Steam Early Access and ready to be played.</p> <p><a href="https://www.pcgamesn.com/sulfur/out-now-early-access">Read the rest of the story...</a></p>"
feedlabel"PCGamesN"
date1730151329
feedname"PCGamesN"
feed_type0
appid2124120
gid"6212245217911957594"
title"SULFUR OUT NOW!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6212245217911957594"
is_external_urltrue
author"Perfect Random AB"
contents"[h1]Mothersulfers,[/h1] [h2]We are happy to announce that SULFUR Early Access is now available.[/h2] [h2]What is SULFUR?[/h2] For those who haven’t already spent hundreds of hours diving into the SULFUR demo, let us catch you up on what SULFUR is all about. SULFUR is a modern-yet-retro looter shooter about food, music, and good vibes. It is allegedly an “extraction shooter” (whatever that means), where you play as a priest on a bloody revenge quest, hoovering up every bit of loot dropped by the poor enemies who stand in your way. [img]{STEAM_CLAN_IMAGE}/43531514/3b9aafb13c522f1fcb0f88b586744a4f0e8604b7.jpg[/img] SULFUR combines loopy roguelite gameplay with a classic late-90s FPS campaign format. Like in any good roguelite, dying means losing everything, but in SULFUR, story progression and levels unlocked are still kept even if you mess up a run. You either die and lose all of your precious loot, or you manage to extract and make it back home to your church, The Original Sin. Here you can stash your ill-gotten gains, catch up on the latest happenings and trade with your congregation before gearing up for your next run. [img]{STEAM_CLAN_IMAGE}/43531514/66539594f6689cbc0a1302c0e310f54b5d9df1ad.jpg[/img] [h2]New Early Access Content[/h2] SULFUR launches with six areas to explore, each with its own look, enemies and item drops. Hundreds of items that were not available in the demo are there for you to find, including new guns, enchantments, equipment, and most importantly: new tasty foods and ways to cook them! We have already shared an Early Access Roadmap, but here is a little refresher on our plans: [h2]The Early Access Roadmap[/h2] Right from the start, our primary focus is on playtesting, listening to feedback, and addressing any bugs or issues that might have slipped past our own testing. After this initial phase, we’ll dive into creating new biomes along with their respective content, building up to the ultimate boss fight, and last but not least comes Endless Mode - a feature unlocked by conquering the main game. Endless Mode takes you into a wildly unpredictable experience, where no two runs are the same, and you face random enemies in much more randomized environments. [img]{STEAM_CLAN_IMAGE}/43531514/d169f9b41aad430100f145c4ee7c390b3966917d.png[/img] [h2]The Future of SULFUR - Stretch Goals[/h2] If we sell over 200k SULFURs, we will have the means to finally tackle the most requested feature since forever: Multiplayer. Our vision for Multiplayer is a classic “drop in, drop out” experience, letting you seamlessly join a friend’s game and head out on runs together. It’ll feel just like single-player, with shared progression and item drops, so you and your buddy can build your arsenals and tackle the challenges of SULFUR side-by-side. [img]{STEAM_CLAN_IMAGE}/43531514/af2dc6284bb9581a4e80e58f2b381eae83496d7f.jpg[/img] [url=http://ourdiscord.com][h2]Join Us On Discord[/h2][/url] For those who want an even closer look into SULFUR’s development, look no further than our Discord server, where we regularly talk about what’s going on in our minds and with the game. -The SULFUR team [url=https://steamcommunity.com/app/2124120/discussions/0/4695658272798183724/]Link to Patch Notes[/url]"
feedlabel"Community Announcements"
date1730134602
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"workshop"
gid"6212244583184836506"
title"🎮 How We Make SULFUR Feel at Home on Steam Deck"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6212244583184836506"
is_external_urltrue
author"Perfect Random AB"
contents"[h1]🕹️ SULFUR on Steam Deck: What We Adapted and Why[/h1] As we approach the release of SULFUR, we’ve put in some extra work to make sure it feels right on the Steam Deck. Valve’s handheld has quickly become a go-to for indie games, and we wanted to make sure our game plays great on the go without losing any of the challenge. Here’s a look at the things we have done to tailor SULFUR for the Steam Deck. [img]https://clan.fastly.steamstatic.com/images/44304643/e17fcffc311c0f61b8465a4351e68c62be34009c.jpg[/img] [i]Showcasing SULFUR on Steamdeck at PAX West 2024[/i] [b]🎛️ Control Remapping & Analogue Gamefeel[/b] We made some changes to the controls to fit the Steam Deck’s layout, ensuring button prompts are clear and representative. We also included non-linear analogue stick input for better control and allowed for full button remapping. Whether docked or handheld, the controls are easy to tweak so they feel right for you. [b]🏃 Making Platforming More Forgiving[/b] To keep platforming smooth in handheld mode, we added a bit of extra [url=https://en.wiktionary.org/wiki/coyote_time]coyote time[/url]. This small change gives players a grace period after running off a ledge to still make a jump, making gameplay feel more forgiving without losing the challenge. [b]🖥️ UI Adjustments for Handheld Play[/b] When we updated the UI for the Steam Deck, we had taken inspiration from games like Diablo, Escape from Tarkov, and thankfully Resident Evil 4. Our goal was to make sure everything was easy to navigate and read on a smaller screen, while still staying true how SULFUR is played on PC. We also decided against using the touch screen for UI interactions because, honestly, clean screens matter. Everything is built around smooth button navigation instead. [b]📺 Performance Tweaks for Smooth Play[/b] Steam Deck’s 1280x800 resolution gave us some work to do, but we’ve adjusted SULFUR to look good and run smoothly on the device. One big improvement we made was switching out all sprites for SVGs (vector art), which are far less taxing on the system. This change not only helps the game run smoother but also significantly improves battery life. [b]🎯 Using Gyro Aiming for Precision[/b] For those who like more precision, we added a custom controller with gyro functionality for aiming down sights (ADS). You can tilt the Steam Deck to fine-tune your aim, which adds a nice layer of control when you’re in the middle of a fight. [b]🔧 Conclusion: Steam Deck Is a Great Platform for FPS too[/b] We’re really excited about what the Steam Deck brings to both players and developers. For us, adapting SULFUR wasn’t just about making the game work—it was about making it feel right. The Steam Deck offers indie devs a unique way to connect with players who otherwise might stick to console, and as we keep improving the game and adding content through early access, the Deck remains a perfect platform for pushing boundaries for indie-FPS on gamepad. And hopefully we're giving players new ways to engage with the challenge and depth that SULFUR offers! ✅ Note - Left to fix: [list] [*] [strike]Stashing ammo & money with controller: This feature is currently being added to the game’s control functionality to allow for smooth inventory management with a gamepad, making it easier for players to stash items while using a controller or Steam Deck.[/strike] [*] UI cooking bug: There is a known issue where items are accidentally added to the cauldron during cooking. This bug is being resolved as quickly as possible to prevent unintended item placement while players are managing their cooking inventory. [*] [strike]Shooting while running: Shooting while running should be possible, but it will interrupt the run. The planned solution is to automatically un-toggle the run when aiming, allowing players to shoot without fully stopping their movement.[/strike] [/list] [url=https://store.steampowered.com/app/2124120/SULFUR/][img]https://clan.fastly.steamstatic.com/images/44304643/6917681215b23b43f4d3fd21e58ec6724bc99246.png[/img][/url] "
feedlabel"Community Announcements"
date1729383110
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"6350729003502584791"
title"SULFUR Release Day Announced"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6350729003502584791"
is_external_urltrue
author"Perfect Random AB"
contents"[h1]Coming to Steam October 28th 🔥 [/h1] [h3]We are excited to announce that SULFUR will officially be entering Early Access on October 28th! We cannot wait for you to dive deeper into the game and experience everything we’ve been working on. The Early Access version will bring even more intense action, new areas, enemies, and challenges to conquer. [/h3] [h2]DEMO Updated for Steam Next Fest [/h2] [h3]As we approach the Early Access release of SULFUR, our focus has shifted primarily to content beyond what’s available in the demo. However, we've also made significant improvements to the overall game, and these enhancements have been incorporated into the demo as well. [h2]Patch Notes: 0.8.0 DEMO[/h2][list] [*] Loot Rebalancing [*] Level Generation Optimization [*] Graphical Optimization [*] Enemy Balancing [*] Better Hit Detection [*] Audio Improvements [*] Controller Remapping [*] Expanded Graphics Options [*] A plethora of smaller fixes and additions [/list] [b]Graphics Optimization[/b] Switching most 2D assets from the .png format to .svg has significantly boosted SULFUR's performance on most systems. [b]Rebalanced loot[/b] Loot has been rebalanced across the board, affecting both enemy drops and chests. Some chests, such as Wooden/Low Tier chests, have been completely revamped and now have a chance to drop any item in the game (limited to demo items in the demo version). [b]Improved system for level gen[/b] Additionally, we’ve rewritten the level generation system, resulting in drastically reduced loading times. It will be even better during early access. [b]Improved hit detection[/b] Changes to how bullets function have improved hit detection, particularly when your gun fires multiple projectiles. [b]Controller Remapping[/b] We’ve also expanded the options menu to support controller remapping for both keyboard & mouse and game controllers. [/h3]"
feedlabel"Community Announcements"
date1728159859
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"6350729003494404389"
title"DEMO UPDATE & Kinda Funny Playing w/ Announcement"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6350729003494404389"
is_external_urltrue
author"Perfect Random AB"
contents"[img]{STEAM_CLAN_IMAGE}/43531514/846bff51f8ddc83b06ae178a78d29c87ad9e22e3.png[/img] [h1]🎮 SULFUR Announcement Stream – Don’t Miss It! 🔥[/h1] [h3]We’re excited to announce that SULFUR will be featured [b]TODAY[/b] at [b]12 PM PT / 9 PM CET[/b] on the [b]Kinda Funny Stream![/b] 🎉 Join Roger and Mike as they dive into the SULFUR, playing the latest demo update live and—drumroll please—[b]revealing the official release date! [/b]If you’ve been curious about the game or want to get the inside scoop on when SULFUR will launch, this is the stream you won’t want to miss. [b]Set your reminders[/b] and tune in on [url=https://www.twitch.tv/kindafunnygames]Kinda Funny’s Twitch Channel[/url] to be part of the madness. Get hyped for more SULFUR! ⚔️💥[/h3]"
feedlabel"Community Announcements"
date1727965961
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"5746109972559638208"
title"SULFUR BIG DEMO Update @ PC Gaming Show 2024"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5746109972559638208"
is_external_urltrue
author"Perfect Random AB"
contents"[b]SULFUR 0.7.0 DEMO UPDATE![/b] [b]Additions:[/b] [list] [*] New Weapon: .357 Balthazar [*] New Weapon: Type 80 Typhoon [*] New Weapon: Dolphin 99 [*] Added unique ammo counter UI for each weapon [/list] [b]Balancing:[/b] [list] [*] Increased maximum durability on most weapons [*] Lowered armor values on some equipment [*] Improved balancing of ammunition received [*] Balanced loot tables [*] Ralphie repair cost is now 20% cheaper [*] Repair Kits are now 33% more expensive [*] Increased durability damage done to player armor [*] Miscellaneous tweaks for many weapons [*] Consuming most drinks now removes some negative status effects [*] Entering water now removes poison effects [*] Goblin Cousin can now suffer the effects of fire, frost, poison and electricity [/list] [b]Improvements:[/b] [list] [*] Environmental performance optimization [*] Improved audio mix [/list] [b]Follow the development of SULFUR [/b]📣 Join us on Our Discord! 👉 [url=]https://discord.gg/TZtTYCcZex[/url] 📺 Follow us on Youtube 👉 [url=]https://www.youtube.com/@sulfurgame[/url] 🤯 Follow us on Tiktok 👉 [url=]https://www.tiktok.com/@sulfurgame[/url] 🐦 Follow us on Twitter 👉 [url=]https://twitter.com/perfectrandom_[/url] [previewyoutube=WclFQOGm0ds;full][/previewyoutube]"
feedlabel"Community Announcements"
date1717934862
feedname"steam_community_announcements"
feed_type1
appid2124120
gid"5768625435410358758"
title"Demo Update - Celebrating the Rhubarb!"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5768625435410358758"
is_external_urltrue
author"Plutt"
contents"[h1]Hi Demo Sulfers![/h1] This is a special week in this part of human Earth where we celebrate Pentecost Week! We are being lifted from the cold, arctic darkness, now the snow is melting away, putrid stench of decaying earth hangs heavily in the air, and the first living thing is coming out the soil. The since-long-dead animals and plants are being consumed by something living green, and is the nothing but the Rhubarb! Magnificent! Its big leaves are poisonous, but the sour, tangy and stringy stems are edible, fresh, and full of vitamin C. This calls for a SULFUR Update! The only canonical downside of Pentecost week is that the cost of pants go up, luckily there are no pants in Sulfur. *badumdish* [b]New tasty treats with Rhubarb[/b] [list] [*] Rhubarb sauce [*] Rhubarb porridge [*] Rhubarb pie [/list] [h3]Rhubarb Sauce Recipe[/h3] [list] [*] 4 cups thinly sliced rhubarb [*] ½ cup white sugar [/list] [b]Steps [/b] [olist] [*] Stir in rhubarb and sugar; [*] Continue to cook, stirring constantly, until tender, 5 to 10 minutes. [*] Hail the Rhubarb. Serve warm. [/olist] [h2]Patch notes[/h2] [b]Bugfixes[/b] [list] [*] Fixed units dying from being frozen not dropping any loot. [*] Fixed dead units blocking the paths of living units. [*] Fixed units sometimes getting stuck in an idle animation after death. [*] Fixed issue where the levelgeneration sometimes spawned in the wrong units or too many units. [*] Fixed units being pushable in situations where they shouldn't be. [*] Fixed issue where the camera would end up outside the level in some positions. [*] A bunch of smaller fixes and polishes. [/list] [b]Balancing[/b] [list] [*] A lot of consumables have had their numbers adjusted. [*] Goblin Wizards has been buffed with a higher attack rate. [*] Adjusted weapon values/costs. [/list] [b]Additions[/b] [list] [*] Consumables can now be put in the quick slots. [*] New recipes, both for totally new foods and some new recipes for old ones. [/list] We wanna thank all players for being so awesome and supporting our development! We also want you to [b] join the community [/b] on [url=http://ourdiscord.com/]our discord [/url] and sign up for the [b]closed beta[/b] thru the official [url=https://www.sulfur.tv/]SULFUR website[/url]. Happy Rhubarb and Merry Pentecost from all of us to all of you! Perfect Random Team"
feedlabel"Community Announcements"
date1715609822
feedname"steam_community_announcements"
feed_type1
appid2124120
tags
"patchnotes"
gid"5679673637653368786"
title"SULFUR Demo Release Stream"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5679673637653368786"
is_external_urltrue
author"Perfect Random AB"
contents"[b]Demo dropped this weekend! [/b] This is a compilation of pre-recorded creator footage to celebrate the release of the demo! Featured in video: Toney Mo - [url=https://www.youtube.com/@ToneyMo]link to channel[/url] and TerryB2 - [url=https://www.youtube.com/@TerryB2]link to channel[/url] Join our Discord: [url=www.OurDiscord.com]www.OurDiscord.com[/url] About us and press kit: https://www.sulfur.tv/about https://store.steampowered.com/app/2124120/SULFUR/ SULFUR Demo Gameplay Trailer [previewyoutube=XVbJ_7wkt8w;full][/previewyoutube] Twitter: https://twitter.com/perfectrandom_ Tiktok: https://www.tiktok.com/@sulfurgame Discord: https://discord.com/invite/TZtTYCcZex Youtube: https://www.youtube.com/@perfectrandom Reddit: https://www.reddit.com/r/SulfurGame/ Instagram: https://www.instagram.com/sulfur_the_game/"
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