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弹道计算机
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2022-11-13更新
最新编辑:ElfPlayer
阅读:
更新日期:2022-11-13
最新编辑:ElfPlayer
本文目前仅包含关于街机娱乐和历史性能模式的信息。 |
概述
弹道计算机是一种装备在部分现代飞机和直升机上的系统,用于帮助玩家投放非制导空对地弹药。弹道计算机有两个关键功能:连续计算命中点(CCIP)和连续计算投放点(CCRP)。CCIP不断计算弹药将落在何处,并为飞行员提供精确的落点位置。相对的,CCRP允许玩家指定一个命中点,然后弹道计算机将持续计算玩家飞行路径上需要投放弹药的点,并在到达该点时自动投放弹药。
弹道计算机控制
所有弹道计算机的控制键位默认为未绑定,您必须手动绑定按键或使用多功能菜单(默认为Y键,并非所有功能都存在于多功能菜单中)。
弹道计算机控制 | ||
---|---|---|
控制名 | 默认键位 (电脑端键鼠操作) |
描述 |
开关弹道计算机·枪炮 | 未绑定 | 开启/关闭枪炮的弹道计算机。 |
开关弹道计算机·火箭弹 | 未绑定 | 开启/关闭火箭弹的弹道计算机。 |
火控系统·激活瞄准标记 | 未绑定 | 在玩家准星瞄准之处设置投弹目标点。 |
火控系统·取消瞄准标记 | 未绑定 | 移除已经设置的投弹目标点。 |
火控系统·切换轰炸任务目标 | 未绑定 | 自动在战区/机场处设置投弹目标点。多次选择以在目标点间切换。 |
CCIP的用法
CCIP for guns
To use CCIP for guns you must first turn on your ballistic computer using the "Toggle Ballistic Computer" control, when you do this a "CCIP" indicator will appear next to the ammo count of the weapon(s) which CCIP is active for (see images below). For aircraft, once the ballistics computer is on pointing your aiming reticle at a point on the ground (up to around 2.6 km away) will activate CCIP. When CCIP is activated the aiming reticle will gain a second set of angled crosshairs (signifying CCIP is active) and move to the point on the ground where your rounds will land; this can be seen in the images below, notice how the reticle has moved downwards and gained an additional set of angled crosshairs.
For helicopters activating CCIP for guns will cause the gun reticle to gain the additional angled crosshairs. For helicopters with turreted weapons, CCIP makes no real difference as the gun reticle behaves pretty much like CCIP by default, however for helicopters with fixed guns CCIP behaves much the same as with aircraft, albeit with greater range.
- CCIP Gun Aircraft Off.jpg
The normal gun reticle on a Phantom FGR.2.
- CCIP Gun Aircraft On.jpg
The CCIP gun reticle on a Phantom FGR.2.
- CCIP Gun Helicopter Off.jpg
The normal gun reticle on an AH-64A Peten.
- CCIP Gun Helicopter On.jpg
The CCIP gun reticle on an AH-64A Peten.
火箭弹
To use CCIP for rockets you must first turn on your ballistic computer using the "Toggle Ballistic Computer" control, when you do this a "CCIP" indicator will appear next to the ammo count of the weapon(s) which CCIP is active for (see images below). For aircraft, once the ballistics computer is on pointing your aiming reticle at a point on the ground (up to around 5.2 km away) will activate CCIP. When CCIP is activated your rocket reticle will change to an "X" with a dot in the middle and move to the point on the ground where your rockets will land; this can be seen in the images below, notice how the reticle has moved and changed to an "X".
For helicopters activating CCIP for rockets will cause the rocket reticle to gain a set of angled crosshairs and move to the point on the ground where your rockets will land; this can be seen in the images below, notice how the reticle has moved downwards and gained an additional set of angled crosshairs.
- CCIP Rocket Aircraft Off.jpg
The normal rocket reticle on a Phantom FGR.2.
- CCIP Rocket Aircraft On.jpg
The CCIP rocket reticle on a Phantom FGR.2.
- CCIP Rocket Helicopter Off.jpg
The normal rocket reticle on an AH-64A Peten.
- CCIP Rocket Helicopter On.jpg
The CCIP rocket reticle on an AH-64A Peten.
炸弹
CCIP for bombs is always activated for vehicles which have it (regardless of if the ballistic computer is turned on). Aircraft with CCIP for bombs will have a "CCIP" indicator next to the ammo count for the player's bombs. It simply provides an "arcade-style" bombsight on the ground to accurately tell the player where their bombs will land; as seen in the images below.
- CCIP Bomb Aircraft.jpg
The bomb CCIP marker on a Phantom FG.1.
- CCIP Bomb Helicopter.jpg
The bomb CCIP marker on a Ka-50.
CCRP的用法
当投弹目标点存在时,您不能手动投掷炸弹(必须使用CCRP),取消瞄准标记以移除目标点并恢复正常轰炸功能。 |
除了CCIP,一些飞机还可以选择使用CCRP投掷炸弹。使用CCRP不需要打开弹道计算机,但是这个过程比使用CCIP更复杂。首先,玩家必须指定一个投弹目标点。有两种方式来设置目标点:第一种方法是将机头或瞄准环(取决于具体机型)指向炸弹命中的位置,然后按下“火控系统·激活瞄准标记”;另一种是按“火控系统·切换轰炸任务目标”,这将自动将目标点设置于一个战区或机场,在多次按下时还可在战区/机场间切换。您可以将目标点设置在一个位置,在投弹后调头以再次投弹。(飞机不面向于战区时瞄准标记将消失,但标记会在机头指向目标时重新出现,ui上将存在“命中/投放”字样)请注意,投弹目标点存在时,您不能手动投掷炸弹(必须使用CCRP),请按“火控系统·取消瞄准标记”来移除目标点并恢复正常轰炸功能。
上述两种方法都将在地面上设置一个红色目标点方格,并激活CCRP。玩家炸弹的弹药数量旁将出现“投放计算”字样,屏幕上将显示一条穿过目标点的垂直绿线。这条线上有一个圆圈,圆圈上方有一条水平线;当玩家的飞机上下颠簸时,圆圈和线将上下移动;当玩家接近目标点时,线将朝圆圈移动。玩家必须将机头准星对准圆圈上,然后按住“投弹”或“连续投弹”(取决于您要多少炸弹)。
当按下投弹键时,垂直线上的圆圈周围会出现45°角度的十字准线。保持按下投弹/连续投弹,并确保十字线指向圆圈。当圆圈随着俯仰移动时,可以进行俯仰(飞机机头向上或向下)调整,但应注意不要偏航(飞机机首从一侧到另一侧)偏离白线,并建议避免飞机滚动(保持尽可能水平)。当朝着目标点飞行时,水平线将靠近圆圈移动,直到两者相交为止,此时炸弹将自动释放,并应击中目标点。
连续投弹时,可能只有最开始投放的炸弹能命中目标点,因此建议仅向车队/机场等大型目标连续投弹。 |
- CCRP Stage 1.jpg
Stage 1: A target point has been selected (placed on some parked vehicles), the "CCIP/RP" indicator is present and the white vertical line has appeared.
- CCRP Stage 2.jpg
Stage 2: The player has placed their reticle over the circle and is holding the "Drop bomb" key, the crosshairs and "Bomb release permission" text have appeared.
- CCRP Stage 3.jpg
Stage 3: The player has approached the target point and the horizontal line has gotten closer to the circle.
- CCRP Stage 4.jpg
Stage 4: The bombs have been automatically released.
- CCRP Stage 5.jpg
Stage 5: The targets have been destroyed.
拥有弹道计算机的载具
飞机
载具 | 国家 | CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
---|---|---|---|---|---|
A 21A-3 | |||||
A 32A | |||||
A-4E 早期型 | |||||
A-4E 早期型 (改) | |||||
A-4E | |||||
猛禽 | |||||
A-7D | |||||
A-7E | |||||
A-10A | |||||
A-10A 后期型 | |||||
AJ 37 | |||||
AV-8A | |||||
AV-8C | |||||
掠夺者 S.1 | |||||
掠夺者 S.2 | |||||
军旗 IVM | |||||
F-1 | |||||
F-4C | |||||
F-4E | |||||
重锤 | |||||
F-4EJ 改 | |||||
F-4EJ | |||||
◄F-4F | |||||
F-4J | |||||
F-14A 早期型 | |||||
F-84F | |||||
◄F-84F | |||||
▄F-84F | |||||
▄F-84F | |||||
F-84F (以色列) | |||||
F-84F | |||||
F-100D | |||||
▄F-100D | |||||
◄F-104G | |||||
␗F-104G | |||||
▄F-104G | |||||
F-104S | |||||
F-104S ASA | |||||
F-105D | |||||
G.91YS | |||||
鹞 GR.1 | |||||
鹞 GR.3 | |||||
歼-7E | |||||
JA 37C | |||||
美洲虎 A | |||||
美洲虎 GR.1 | |||||
美洲虎 GR.1A | |||||
幼狮 C.2 | |||||
幼狮 C.7 | |||||
米格-15bis ISh | |||||
◄米格-21 SPS-K | |||||
米格-21bis | |||||
◊米格-21bis-SAU | |||||
◊米格-21MF | |||||
米格-21PFM | |||||
米格-21S (R-13-300) | |||||
米格-21SMT | |||||
米格-23M | |||||
◊米格-23MF | |||||
◊米格-23MLA | |||||
米格-23MLD | |||||
米格-27K | |||||
米格-27M | |||||
幻影 IIIE | |||||
鸢 | |||||
幻影 5F | |||||
幻影 F1C | |||||
幻影 F1CT | |||||
鬼怪 FG.1 | |||||
鬼怪 FGR.2 | |||||
狂风 | |||||
萨博 105G | |||||
苏-7B | |||||
苏-7BKL | |||||
苏-7BMK | |||||
苏-17M2 | |||||
苏-17M4 | |||||
苏-22M3 | |||||
◊苏-22UM3K | |||||
雅克-28B | |||||
雅克-38 | |||||
雅克-38M |
直升机
载具 | 国家 | CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
---|---|---|---|---|---|
A129 国际型 (P) | |||||
A129CBT | |||||
AH-1F | |||||
蝰蛇 D/E | |||||
AH-1S | |||||
AH-1E | |||||
AH-1S (“木更津若菜”涂装) | |||||
AH-1Z | |||||
AH-64A | |||||
眼镜蛇 | |||||
▃AH-64A | |||||
AH-64A 眼镜蛇 | |||||
AH-64D | |||||
穴蝰 | |||||
AH-64DJP | |||||
AH Mk.1 | |||||
AHS | |||||
EC-665 虎 HAD | |||||
EC-665 虎 HAP | |||||
EC-665 虎 UHT | |||||
卡-29 | |||||
卡-50 | |||||
卡-52 | |||||
杂技 | |||||
米-24A | |||||
米-24D | |||||
米-24P | |||||
◊米-24P | |||||
◄米-24P (陆航第 80 中队) | |||||
米-24V | |||||
米-28A | |||||
米-28N | |||||
米-28NM | |||||
米-35M | |||||
YAH-64 | |||||
直-19E |
历史
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
媒体
参见
- HUD - How the ballistic computer is integrated into aircraft HUDs