以分配权重为自变量, 完美配装情况下, 攻击爆伤暴击变化图
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2021-03-02更新
最新编辑:Tythee
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更新日期:2021-03-02
最新编辑:Tythee
攻击 = 如果(0 ≤ x < -(2 / 3) + 2sqrt(2), 1.5x, -(2 / 3) + 2sqrt(2) ≤ x < 17 / 6, 1.5 (x - 1 / 9 (2 + 3x + sqrt(-50 + 12x + 9x²))), 17 / 6 ≤ x, 1.5 (x - (7 / 12 + 0.5x)))
爆伤 = 如果(0 ≤ x < -(2 / 3) + 2sqrt(2), 0, -(2 / 3) + 2sqrt(2) ≤ x < 17 / 6, 1 / 9 (2 + 3x + sqrt(-50 + 12x + 9x²)), 17 / 6 ≤ x, 2 (7 / 12 + 0.5x - 1))
暴击 = 如果(0 ≤ x < -(2 / 3) + 2sqrt(2), 0, -(2 / 3) + 2sqrt(2) ≤ x < 17 / 6, 0.5 * 1 / 9 (2 + 3x + sqrt(-50 + 12x + 9x²)), 17 / 6 ≤ x, 1)
or
攻击 = 如果(0 ≤ x ≤ -(2 / 3) + 2sqrt(2), 1.5x, -(2 / 3) + 2sqrt(2) < x < 17 / 6, 1.5 (x - 1 / 9 (2 + 3x + sqrt(-50 + 12x + 9x²))), 17 / 6 ≤ x, 1.5 (x - (7 / 12 + 0.5x)))
爆伤 = 如果(0 ≤ x ≤ -(2 / 3) + 2sqrt(2), 0, -(2 / 3) + 2sqrt(2) < x < 17 / 6, 1 / 9 (2 + 3x + sqrt(-50 + 12x + 9x²)), 17 / 6 ≤ x, 2 (7 / 12 + 0.5x - 1))
暴击 = 如果(0 ≤ x ≤ -(2 / 3) + 2sqrt(2), 0, -(2 / 3) + 2sqrt(2) < x < 17 / 6, 0.5 * 1 / 9 (2 + 3x + sqrt(-50 + 12x + 9x²)), 17 / 6 ≤ x, 1)