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模块:RingCost/Data

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此模块的文档可以在模块:RingCost/Data/doc创建

local p = {}

-- 定义材料名称常量,方便统一修改
local MAT_LEG_1 = "精金"
local MAT_LEG_2 = "星钢"
local MAT_EPIC  = "银沙"
local MAT_RARE  = "铜沙"

-- 道具图标配置
-- 请将下方的链接替换为 Bwiki 上真实的图片链接 (右键图片 -> 复制图片地址)
p.itemIcons = {
    [MAT_LEG_1] = "https://patchwiki.biligame.com/images/aoem/4/45/bvgq2umi3fzzjwgctlljethad4960yg.png", --精金
    [MAT_LEG_2] = "https://patchwiki.biligame.com/images/aoem/8/80/2vcalmjk1rtwt3kv2gvq889qg8faueb.png", --星钢
    [MAT_EPIC]  = "https://patchwiki.biligame.com/images/aoem/a/ae/2dmycqaxcyjxam0hcw0f9zpye6f08ww.png", --银沙
    [MAT_RARE]  = "https://patchwiki.biligame.com/images/aoem/d/d1/j2384ufo7i3rtix6pigr3rpjsvi4z1n.png" --铜沙
}

-- 不同品质玺戒等级上限配置:
p.maxLevels = {
    legendary = 50,
    epic = 40,
    rare = 30
}

-- 不同品质玺戒升级材料消耗配置:
-- 数据结构说明:
-- 索引 = 等级 (从该等级升级到下一级所需的消耗,或者理解为到达该等级的总消耗?)
-- 根据截图:表格是“从上一级升至这一级消耗”。
-- 例如:index 2 代表 从 1级 -> 2级 的消耗。

p.costData = {
    -- 1级通常初始自带,消耗为0
    [1] = { leg_c = 0, leg_m = MAT_LEG_1, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    
    -- 2-10级
    [2] = { leg_c = 10, leg_m = MAT_LEG_1, epic_c = 10, epic_m = MAT_EPIC, rare_c = 10, rare_m = MAT_RARE },
    [3] = { leg_c = 10, leg_m = MAT_LEG_1, epic_c = 10, epic_m = MAT_EPIC, rare_c = 10, rare_m = MAT_RARE },
    [4] = { leg_c = 10, leg_m = MAT_LEG_1, epic_c = 10, epic_m = MAT_EPIC, rare_c = 10, rare_m = MAT_RARE },
    [5] = { leg_c = 10, leg_m = MAT_LEG_1, epic_c = 10, epic_m = MAT_EPIC, rare_c = 10, rare_m = MAT_RARE },
    [6] = { leg_c = 20, leg_m = MAT_LEG_1, epic_c = 20, epic_m = MAT_EPIC, rare_c = 20, rare_m = MAT_RARE },
    [7] = { leg_c = 20, leg_m = MAT_LEG_1, epic_c = 20, epic_m = MAT_EPIC, rare_c = 20, rare_m = MAT_RARE },
    [8] = { leg_c = 20, leg_m = MAT_LEG_1, epic_c = 20, epic_m = MAT_EPIC, rare_c = 20, rare_m = MAT_RARE },
    [9] = { leg_c = 20, leg_m = MAT_LEG_1, epic_c = 20, epic_m = MAT_EPIC, rare_c = 20, rare_m = MAT_RARE },
    [10] = { leg_c = 20, leg_m = MAT_LEG_1, epic_c = 20, epic_m = MAT_EPIC, rare_c = 20, rare_m = MAT_RARE },

    -- 11-20级
    [11] = { leg_c = 45, leg_m = MAT_LEG_1, epic_c = 45, epic_m = MAT_EPIC, rare_c = 45, rare_m = MAT_RARE },
    [12] = { leg_c = 30, leg_m = MAT_LEG_1, epic_c = 30, epic_m = MAT_EPIC, rare_c = 30, rare_m = MAT_RARE },
    [13] = { leg_c = 30, leg_m = MAT_LEG_1, epic_c = 30, epic_m = MAT_EPIC, rare_c = 30, rare_m = MAT_RARE },
    [14] = { leg_c = 30, leg_m = MAT_LEG_1, epic_c = 30, epic_m = MAT_EPIC, rare_c = 30, rare_m = MAT_RARE },
    [15] = { leg_c = 30, leg_m = MAT_LEG_1, epic_c = 30, epic_m = MAT_EPIC, rare_c = 30, rare_m = MAT_RARE },
    [16] = { leg_c = 40, leg_m = MAT_LEG_1, epic_c = 40, epic_m = MAT_EPIC, rare_c = 40, rare_m = MAT_RARE },
    [17] = { leg_c = 40, leg_m = MAT_LEG_1, epic_c = 40, epic_m = MAT_EPIC, rare_c = 40, rare_m = MAT_RARE },
    [18] = { leg_c = 40, leg_m = MAT_LEG_1, epic_c = 40, epic_m = MAT_EPIC, rare_c = 40, rare_m = MAT_RARE },
    [19] = { leg_c = 40, leg_m = MAT_LEG_1, epic_c = 40, epic_m = MAT_EPIC, rare_c = 40, rare_m = MAT_RARE },
    [20] = { leg_c = 40, leg_m = MAT_LEG_1, epic_c = 40, epic_m = MAT_EPIC, rare_c = 40, rare_m = MAT_RARE },

    -- 21-30级
    [21] = { leg_c = 90, leg_m = MAT_LEG_1, epic_c = 90, epic_m = MAT_EPIC, rare_c = 90, rare_m = MAT_RARE },
    [22] = { leg_c = 60, leg_m = MAT_LEG_1, epic_c = 60, epic_m = MAT_EPIC, rare_c = 60, rare_m = MAT_RARE },
    [23] = { leg_c = 60, leg_m = MAT_LEG_1, epic_c = 60, epic_m = MAT_EPIC, rare_c = 60, rare_m = MAT_RARE },
    [24] = { leg_c = 60, leg_m = MAT_LEG_1, epic_c = 60, epic_m = MAT_EPIC, rare_c = 60, rare_m = MAT_RARE },
    [25] = { leg_c = 60, leg_m = MAT_LEG_1, epic_c = 60, epic_m = MAT_EPIC, rare_c = 60, rare_m = MAT_RARE },
    [26] = { leg_c = 80, leg_m = MAT_LEG_1, epic_c = 80, epic_m = MAT_EPIC, rare_c = 80, rare_m = MAT_RARE },
    [27] = { leg_c = 80, leg_m = MAT_LEG_1, epic_c = 80, epic_m = MAT_EPIC, rare_c = 80, rare_m = MAT_RARE },
    [28] = { leg_c = 80, leg_m = MAT_LEG_1, epic_c = 80, epic_m = MAT_EPIC, rare_c = 80, rare_m = MAT_RARE },
    [29] = { leg_c = 80, leg_m = MAT_LEG_1, epic_c = 80, epic_m = MAT_EPIC, rare_c = 80, rare_m = MAT_RARE },
    [30] = { leg_c = 80, leg_m = MAT_LEG_1, epic_c = 80, epic_m = MAT_EPIC, rare_c = 80, rare_m = MAT_RARE },

    -- 31-40级
    [31] = { leg_c = 150, leg_m = MAT_LEG_1, epic_c = 150, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [32] = { leg_c = 100, leg_m = MAT_LEG_1, epic_c = 100, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [33] = { leg_c = 100, leg_m = MAT_LEG_1, epic_c = 100, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [34] = { leg_c = 100, leg_m = MAT_LEG_1, epic_c = 100, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [35] = { leg_c = 100, leg_m = MAT_LEG_1, epic_c = 100, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [36] = { leg_c = 120, leg_m = MAT_LEG_1, epic_c = 120, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [37] = { leg_c = 120, leg_m = MAT_LEG_1, epic_c = 120, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [38] = { leg_c = 120, leg_m = MAT_LEG_1, epic_c = 120, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [39] = { leg_c = 120, leg_m = MAT_LEG_1, epic_c = 120, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [40] = { leg_c = 120, leg_m = MAT_LEG_1, epic_c = 120, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },

    -- 41-50级 (注意:根据截图,传说材料变为星钢,史诗/稀有数据缺失,暂时填0或假设不开放)
    [41] = { leg_c = 15, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [42] = { leg_c = 12, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [43] = { leg_c = 12, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [44] = { leg_c = 12, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [45] = { leg_c = 12, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [46] = { leg_c = 12, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [47] = { leg_c = 12, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [48] = { leg_c = 12, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [49] = { leg_c = 12, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
    [50] = { leg_c = 12, leg_m = MAT_LEG_2, epic_c = 0, epic_m = MAT_EPIC, rare_c = 0, rare_m = MAT_RARE },
}

return p