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0.12更新日志

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2021-08-11更新

    

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更新日期:2021-08-11

  

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  • 原文发布于北京时间2021.06.25



GREETINGS, CHOSEN! / 欢迎,天选者!
You asked, we listened: Patch 0.12 is here to deliver on a bundle of player requests! Following the release of quests in the last update, we realized how important fast transactions are. Alas, although this patch doesn't hit our usual feature stride, we wanted to go all-in on trying to make the game feel satisfying to interact with.

The shop has an all-new look accompanied by deals helping your search to find the best gear. Celebrate these offers with faster navigation across inventories, purchases, and other transactions. When you're done cleaning out those extra mods, don't forget to get caught up on the balance changes we've made to game modes and gear.

While we have ‘ya here, a special thanks to all of our Secret Service agents for testing away these past few updates. From rank points to new modes, there's a lot being brewed up in the Lair that we can't wait to share with you soon. Until then, chat about what's new on our Discord!

— SeanLagged

Shop Features/商店特色

STAR-CHEST-0.12.jpg
The shop needed a facelift. Fortunately, we had one in stock. In addition to the revamped interface, the tabs are now more organized — making it easier to find what you're looking for. / 商店需要焕然一新。好在我们有准备。除了界面翻新,底部标签现在更有序--更容易找到你要找的。

Starlit items are also new in 0.12. Every two weeks, a set of items will be shown in the CHEST tab that have higher than normal drop rates. If you're holding out for certain gear, Starlit items just became your new best friend. / 星光物品也在0.12推出。物品包每2周会在宝箱标签出现,比正常掉率更高。如果你想要拥有中间的装备,星光物品正好会是你的新好朋友。

Speed Improvements/速度优化

Speed-Improvements-0.12.gif
Before, napping while you waited for chests to open was A-tier multitasking. Now, you better rest up before logging on. The engineers have been hard at work making a boatload of changes to how we handle inventories and other transactional data. The result? Faster quest unlocks. Quicker mod shards. Snappier shop purchases. Use your extra time in the day wisely. / 在之前,你开多个箱子等得想睡觉。现在你登录后有更好的休息时间。工程师经过努力做了大量变化来处理存货和其他交易数据。结果怎样?更快的宝箱解锁。更快的改装件分解。更舒服的商店购买。明智地使用你一天的额外时间。

This is an ongoing process that we'll continue to work on. If you don't feel any Olympic record-setting speeds right out of the gate, that's okay. The engineers are committed to improving transaction times through the coming updates. / 这是一个我们仍在努力进行的工作。如果你进游戏没感觉到任何奥林匹克创纪录式的速度,没事。工程师会坚持在以后的更新中优化交易时间。

Minor Changes/小变化

  • General in-game environment improvements and out-of-game UI polishes. Can you find them all? / 局内环境改善和局外界面改进。你能全部发现吗?
  • Updated Play Menu containing new art and game mode information. / 游戏菜单更新了新的艺术和游戏模式信息。
  • Overhauled infusion animations for increased celebration and clarity. / 灌注动画大改,庆祝和清晰效果增强。
  • End-of-match screen now shows the final score and outcome reason. / 比赛结束现在展示最终得分和结果原因。
  • General bot improvements. / 机器人优化。
  • Squashed bugs! / 漏洞修复!

Balance Changes/平衡变化

1.Game Modes/游戏模式

General/通用

  • Capture the Flag, Core Rush, Flag Hunter, and Slayer all have a 30-second warm-up period where everyone is invulnerable and outposts are uncapturable. There are several unique game modifications during the warm-up:

夺旗、核心突击、旗帜猎人和屠戮者都有30秒预热时期,任何人无敌且前哨不能占领。预热期间有几个独特的游戏改变:

    • Roll has 0 cooldown. / 翻滚没有冷却。
    • Locked all abilities. / 所有技能锁定。
  • Jump Pads are now more responsive. / 跳板现在更加响应。
  • Heavy ammo and primal energy pickups spawn 10 seconds after the match starts. / 重武器弹药和原神能量拾取在比赛开始10秒后出现。
  • Heroes are now invincible while respawning. / 现在英雄复活期间无敌。

Capture the Flag/夺旗

  • Points to win decreased from 5 → 3. / 胜利分数从5分降为3分。
  • First flag spawns 10 seconds after the match starts. / 首个旗帜在比赛开始10秒后出现。

Core Rush/核心突击

  • Points to win decreased from 15 → 10. / 胜利分数从15分降为10分。
  • Alpha Core value decreased from 3 → 2. / 精英核心价值从3分降为2分。
  • Time between waves decreased from 15s → 10s. / 2波之间的时间从15秒降为10秒。

Flag Hunter/旗帜猎人

  • Neutral flag bearers now spawn more quickly. / 中立旗手现在复活更快。
  • Win timer shortened from 8/10/12 and 6/8/10 → 5/6/7 minutes on both small and large maps. / 胜利计时器缩短,从8/10/12分钟和6/8/10分钟变为大小地图都是5/6/7分钟。

Eventide/暮光

  • Final Harvest instantly starts if one team has a 10,000 point lead. / 如果一方队伍领先对方10000分,最终收获立即开始。
  • Instantly return shards if teleported into the Arena event. / 如果传送到竞技场活动,立即返还碎片。

2.Hero Gear/英雄装备

PRIMARY 102-0.12.jpg
HEAVY-0.12.jpg
ABILITY-0.12.jpg

3.Primals/原神

Gear/装备

PRIMALS-0.12.jpg

Stats/属性

PRIMALSTATS-0.12.jpg
DEV NOTE/开发者笔记: To give each primal transformation more personality and lean into their playstyles, we've modified primal health, duration, and cooldowns. Some primal transformations are more commonly available than others based on what role they are meant to fulfill.

For example, Sunder has a short duration but also a short cooldown, making him effective at turning the tides of a battle. Torden has a long duration, but also a longer cooldown, making him a very good choice for securing capture points and fighting in extended battles.

Our hope with these changes is that your choice of primal will be based more on the type of role you want to fulfill during a match, and when you choose to activate it in combat will carry more tactical significance than we feel it currently does. These will be the first in a series of larger, sweeping balance changes coming over the next couple of months, and we would love to hear your feedback on this progress.

4.Other/其他

Infusion Upgrades/灌注升级

The infusion perks on weapons and masks have been moved from levels 3 and 5 to levels 1 and 4. Other levels have been shifted accordingly. / 武器和面具的灌注被动从3级和5级移到1级和4级。其他等级相应转移。

DEV NOTE: We would like players to have access to what makes each weapon unique earlier on. With this change, you'll have the opportunity to try the perks of these pieces of gear more easily./我们想要玩家更早地知道每件武器的独特之处。由于这个变化,你们现在更容易有机会尝试这些装备的被动。

Cooldown System/冷却系统

Cooldown reduction has been changed to cooldown haste. The new formula to calculate cooldown is:
冷却时间减免变为冷却时间加速。计算冷却的新公式是:
Final Cooldown = [Base Cooldown] * (100 / (100 + [Cooldown Haste]))
最终冷却时间=基础冷却时间×[100/(100+冷却时间加速)]
As such, the following stats have modified cooldown numbers:
同样下面的属性已修改冷却数字:

  • Traits/特性
    • Agile: -3/4.5/6.5/9% → 3/6/9/12
    • Acolyte: -2/3.2/4.5/6% → 2/4/6/8
    • Jury-Rigged: -4/6.5/9/24% → 4/8/12/30
    • Tinkerer: -4/6.5/9/24% → 4/8/12/30
    • Avatar: -4/6.5/9/24% → 4/8/12/30
    • Enlightened: -4/6.5/9/24% → 4/8/12/30
  • Banners/徽标
    • Primalist Banner Primal Cooldown/原神专家徽标的原神冷却: -6/18/24/30% → 8/24/32/40
    • Primalist Banner Primal Attack Cooldown/原神专家徽标的原神普攻冷却: -4/12/16/20% → 5/15/20/25
    • Primalist Banner Primal Power Cooldown/原神专家徽标的原神能力冷却: -4/12/16/20% → 5/15/20/25
    • Support Banner Ability Cooldown/支援手徽标的技能冷却: -7/21/28/35% → 10/30/40/50
  • Infusion/灌注记录
    • Primary Weapon Cooldown/主武器冷却: -10% → 12
    • Dodge Cooldown/闪避冷却: -10% → 12
    • Ability Cooldown/技能冷却: -7.5% → 10
    • Primal Attack Cooldown/原神普攻冷却: -10% → 12
    • Primal Power Cooldown/原神能力冷却: -5/10% → 6/12
  • All Hunter's Gift Cooldowns (Wildslinger Buff)/所有猎人的礼物冷却(狂掷者增益): -35% → 50

Traits/特性

The following traits have been added to these items/下面的特性已添加到这些物品:

  • Catalytic Protection: Reinforced (2nd slot)/强化守护:加强(第二个位置)
  • Blink: Recovery (3rd slot)/瞬移:复建(第三个位置)
  • Primal Fire: Constitution (3rd slot)/原神之火:坚韧(第三个位置)