name |
icon |
Martial Arts |
type |
Skill description |
Effect description
|
Basic Attack |
|
nothing |
Main |
Basic swordplay skill |
have no special effects
|
Tracking Sword |
|
Bamboo Breaking Swordplay |
Special |
Release 2 tracking swords from behind. |
Damage per sword: \n[External × 2 + Attack × 2.5 + 10]
|
Fish Wave |
|
Flowing Fish Blade |
Special |
Thrusts a wave forward that can pierce through enemies. |
Damage: \n[Internal × 4 + Footwork × 5.5 + 8]
|
Energy Drain |
|
Solitary Village Swordplay
|
Main |
After hitting an enemy with basic attack, you can restore MP. |
Restored MP: \n[Internal ÷ 5 + 1]
|
Shadow Sword lv1 |
|
Special |
Release 4 tracking swords from behind. |
Damage per sword: \n[External × 1.6 + Attack × 1.5 + 15]
|
Shadow Sword lv2 |
|
Special |
Release 6 tracking swords from behind. |
Damage per sword: \n[External × 1.8 + Attack × 1.8 + 22]
|
Risk Your Life |
|
Defy Death Swordplay
|
Passive |
Increases the probability of critical hits when attacking. |
Increased Critical Hit Rate: \n[Luck x 0.6% + 3%], up to a maximum of 15%
|
Bloody Slash lv1
|
|
Special |
Launch two small-range heavy slashes forward. |
Damage per Slash: \n[External x 8 + Attack x 2.5 + 30]
|
Bloody Slash lv2 |
Special |
Launch two large-range heavy slashes forward. |
Damage per Slash: \n[External x 8.5 + Attack x 3.5 + 45]
|
Freeze |
|
Residual Winter Swordplay
|
Passive |
Gain invincibility Buff |
Under invincibility buff, the character will not be knocked back and will not be displaced if hit by an enemy.
|
Summon Giant Sword lv1
|
|
Special |
Summon a flying sword that can inflict multiple hits. |
Damage per Hit: [Internal × 6 + Attack × 3 + 25]
|
Summon Giant Sword lv2 |
Special |
Summon a giant sword that can inflict multiple hits. |
Damage per Hit: [Internal × 8.5 + Attack × 4.8 + 30]
|
Sword in Music |
|
Chord Swordplay
|
Main |
Have a 10% chance to shoot out a sword that can pierce through enemies when attacking. |
Damage:\n[External × 0.9 + Attack × 0.8 + 5]
|
Nine Revolving String lv1
|
|
Special |
Summon 4 penetrating flying swords around the body for 3 seconds and then launch |
Damage per sword:\n[External × 1.5 + Attack × 2.0 + 12]
|
Nine Revolving String lv2 |
Special |
Summon 6 penetrating flying swords around the body for 5 seconds and then launch |
Damage per sword:\n[External × 1.6 + Attack × 2.4 + 18]
|
Blood Rush |
|
Star Stealing SwordDance
|
Main |
After a basic attack hits an enemy, it can convert damage to its own HP |
Conversion Ratio:\n[Tough × 0.6% + 5%] Up to 25%
|
Sword Rain lv1
|
|
Special |
Generate a sword rain that lasts for 5 seconds and will drop at the selected location. |
Generate a sword rain that lasts for 5 seconds and will drop at the selected location.
|
Sword Rain lv2 |
Special |
Generate a large sword rain that lasts for 8 seconds and will drop at the selected location. |
Damage per sword: \n[Internal × 7.2 + Lightness × 6.4 + 37]
|
Immaculate |
|
Secular Palms
|
Passive |
It has a certain immunity effect on all situations that cause damage |
Ratio:\n[Lightness × 0.2% + Footwork × 0.1% + 4%] Up to 60% immunity
|
Buddha's Descent lv1
|
|
Special |
Summon a meteorite to hit the ground and cause an explosion |
Damage:\n[External × 12 + Attack × 10 + 120]
|
Buddha's Descent lv2 |
Special |
Summon a large meteorite to hit the ground and cause a big explosion |
Damage:\n[External × 15 + Attack × 15 + 180]
|
Rabbit's Escape |
|
Fleet Rabbit Swordplay
|
Main |
12% chance to add [Swift] Buff when attacking |
Swift Effect: \nIncreases Attack Rate by 50%
|
Rabbit's Fury lv1
|
|
Special |
Send forward 3 waves that can penetrate the enemy |
Damage:\n[Internal × 6 + Footwork × 6 + 65]
|
Rabbit's Fury lv2 |
Special |
Send forward 5 waves that can penetrate the enemy |
Damage:\n[Internal × 8 + Footwork × 7 + 88]
|
Twin Blaze Swords |
|
Blaze War Swordplay
|
Main |
When attacking, there is a 10% chance to summon two swords with tracking effects |
Damage per sword:\n[External × 0.6 + Attack × 0.7 + 3]
|
Sword's Soul lv1
|
|
Special |
Shooting out a sword soul. The soul can summon 6 tracking sword per second, and the soul lasts for 3 seconds. |
Damage per sword: \n[External × 1.5 + Attack × 0.8 + 10]
|
Sword's Soul lv2 |
Special |
Shooting out a sword soul. The soul can summon 8 tracking sword per second, and the soul lasts for 5 seconds. |
Damage per sword: \n[External × 1.8 + Attack × 1.1 + 12]
|
Sword's Soul lv3 |
Special |
Shooting out a sword soul. The soul can summon 10 tracking sword per second, and the soul lasts for 8 seconds. |
Damage per sword: \n[External × 2.1 + Attack × 1.3 + 15]
|
Brave Faith |
|
Eternal Palms
|
Main |
15% chance to add [Brave] Buff during attack |
Brave effect per layer: \nAttack + 5, Defense + 5\nMaximum 99 layers of Brave
|
Empty Skandhas lv1
|
|
Special |
Hold down the right mouse button to gather energy. The longer the gathering time, the greater the damage and range, causing multiple instances of damage. Can gather for a maximum of 2 seconds. |
Base explosion damage: \n[Internal × 6 + Attack × 3.8 + 30]\nDamage multiplier = 60% + Gather time × 80%
|
Empty Skandhas lv2 |
Special |
Hold down the right mouse button to gather energy. The longer the gathering time, the greater the damage and range, causing multiple instances of damage. Can gather for a maximum of 3 seconds. |
Base explosion damage: \n[Internal × 7 + Attack × 4.5 + 40]\nDamage multiplier = 60% + Gather time × 80%
|
Empty Skandhas lv3 |
Special |
Hold down the right mouse button to gather energy. The longer the gathering time, the greater the damage and range, causing multiple instances of damage. Can gather for a maximum of 5 seconds. |
Base explosion damage: \n[Internal × 8.2 + Attack × 5.6 + 50]\nDamage multiplier = 60% + Gather time × 80%
|
Sword's Friend |
|
Han Shan Swordplay
|
Main |
10% chance to summon 4 swords to surround yourself for 1 second during attack |
Sword Damage: \n[External × 0.7 + Attack × 0.7 + 6]
|
Sudden Snow lv1
|
|
Special |
A sudden snow of sword, lasting 5 seconds, penetrate forward |
Damage per sword: \n[External × 1.2 + Attack × 0.8 + 5]
|
Sudden Snow lv2 |
Special |
A sudden snow of sword, lasting 7 seconds, penetrate forward |
Damage per sword: \n[External × 1.3 + Attack × 0.9 + 7]
|
Sudden Snow lv3 |
Special |
A sudden snow of sword, lasting 10 seconds, penetrate forward |
Damage per sword: \n[External × 1.4 + Attack × 1.0 + 11]
|
Hellfire |
|
Nine Inferno Swordplay
|
Passive |
Directly increases the damage caused by basic attack critical hits |
Critical hit damage multiplier: \n[Luck × 8% + 150%] up to a maximum of 400%
|
Sword of Hell lv1
|
|
Special |
Summon a heavenly sword to descend from the sky, which can emit spreading waves and 4 tracking swords for 5 seconds |
Damage per tracking sword: \n[External × 1.5 + Attack × 1.5 + 15] \nThe spreading wave damage is 2.5 times the tracking sword damage
|
Sword of Hell lv2 |
Special |
Summon a heavenly sword to descend from the sky, which can emit spreading waves and 4 tracking swords for 6 seconds |
Damage per tracking sword: \n [External × 1.6 + Attack × 1.8 + 20] \nThe spreading wave damage is 2.5 times the tracking sword damage
|
Sword of Hell lv3 |
Special |
Summon a heavenly sword to descend from the sky, which can emit spreading waves and 5 tracking swords for 8 seconds |
Damage per tracking sword: \n [External × 1.8 + Attack × 2.1 + 25] \nThe spreading wave damage is 2.5 times the tracking sword damage
|
Sword of Hell lv4 |
Special |
Summon a heavenly sword to descend from the sky, which can emit spreading waves and 6 tracking swords for 10 seconds |
Damage per tracking sword: \n [External × 2.1 + Attack × 2.4 + 30] \nThe spreading wave damage is 2.5 times the tracking sword damage
|