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模块:BlockGrid
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local p = {}
function p.grid( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
local rows = {}
local sprite = require( [[Module:Sprite]] ).link
local scale = args.scale
local size = 16 * ( scale or 1 )
local categories = {}
local keys = args.keys or args
for k, v in ipairs( args ) do
local row = {}
for v2 in mw.text.gsplit( v:gsub( '^%s-\n+', '' ):gsub( '\n+%s-$', '' ), '' ) do
local spriteName = keys[v2]
if mw.text.trim( v2 ) == '' or spriteName == 'air' then
row[#row + 1] = ' style="width:' .. size .. 'px;height:' .. size .. 'px" | '
else
local sheet = 'BlockSprite'
local css
if spriteName then
local spritePart = mw.text.split( spriteName, '-rot', true )
spriteName = spritePart[1]
if spritePart[2] then
css = 'transform:rotate(' .. spritePart[2] .. 'deg)'
end
if #spriteName >= 6 and spriteName:sub( 1, 5 ):lower() == 'item:' then
sheet = 'ItemSprite'
spriteName = spriteName:sub( 6 )
else
if #spriteName >= 8 and spriteName:sub( 1, 7 ):lower() == 'entity:' then
sheet = 'EntitySprite'
spriteName = spriteName:sub( 8 )
end
end
end
local image, spriteCat = sprite{
data = sheet,
spriteName,
scale = scale,
notext = 1,
nocat = args.nocat,
css = css
}
row[#row + 1] = image
categories[#categories + 1] = spriteCat
end
end
rows[k] = table.concat( row, ' || ' )
end
local spacing = tonumber( args.spacing or '' ) or 0
return '{| cellspacing="' .. spacing .. '" cellpadding="0" style="margin:0; line-height:0"\n| ' ..
table.concat( rows, '\n|-\n| ' ) ..
'\n|}' .. table.concat( categories )
end
return p