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模块:DungeonsEffectSprite

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return {
	settings = {
		align = 'middle',
		classname = 'dungeonseffect-sprite',
		image = 'DungeonsEffectCSS.png',
		linkprefix = 'MCD:',
		sheetsize = 240,
		size = 40,
		stylesheet = false,
	},
	sections = {
		{ name = '未分类', id = 1 },
		{ name = '1.8', id = 2 },
	},
	ids = {
		['?'] = { pos = 1, section = 1 },
		accelerating = { pos = 4, section = 1 },
		blind = { pos = 2, section = 1 },
		blinded = { pos = 2, section = 1, deprecated = true },
		blindness = { pos = 2, section = 1 },
		burning = { pos = 3, section = 1 },
		['chain-sword-break'] = { pos = 31, section = 2 },
		chained = { pos = 5, section = 1 },
		['charged-shot'] = { pos = 32, section = 2 },
		['cog-crossbow'] = { pos = 32, section = 2 },
		cowardice = { pos = 6, section = 1 },
		['damage-synergy'] = { pos = 33, section = 2 },
		['death-barter'] = { pos = 25, section = 1 },
		['death-barter-charging'] = { pos = 26, section = 1 },
		defense = { pos = 7, section = 1 },
		dense = { pos = 27, section = 1 },
		['dense-brew'] = { pos = 27, section = 1 },
		['dynamo-melee'] = { pos = 28, section = 1 },
		['dynamo-ranged'] = { pos = 29, section = 1 },
		['freezing-resistance'] = { pos = 9, section = 1 },
		frenzied = { pos = 8, section = 1 },
		frozen = { pos = 9, section = 1 },
		['ghost-form'] = { pos = 10, section = 1 },
		['healing-aura'] = { pos = 38, section = 1 },
		invulnerability = { pos = 11, section = 1 },
		mushroomized = { pos = 12, section = 1 },
		['oakwood-brew'] = { pos = 13, section = 1 },
		overheated = { pos = 31, section = 2 },
		['pain-cycle'] = { pos = 35, section = 2 },
		['pain-cycle-charging'] = { pos = 36, section = 2 },
		['party-starter'] = { pos = 34, section = 2 },
		poisoned = { pos = 14, section = 1 },
		['potion-barrier'] = { pos = 15, section = 1 },
		rampaging = { pos = 16, section = 1 },
		regeneration = { pos = 17, section = 1 },
		['roll-charge'] = { pos = 30, section = 1 },
		['shadow-form'] = { pos = 18, section = 1 },
		slowness = { pos = 19, section = 1 },
		['speed-down'] = { pos = 19, section = 1 },
		['spirit-speed'] = { pos = 20, section = 1 },
		strength = { pos = 21, section = 1 },
		stunned = { pos = 22, section = 1 },
		swiftness = { pos = 23, section = 1 },
		['thrive-under-pressure'] = { pos = 39, section = 1 },
		['void-touched'] = { pos = 40, section = 1 },
		voided = { pos = 41, section = 1 },
		['water-breathing'] = { pos = 42, section = 1 },
		weakened = { pos = 24, section = 1 },
		wither = { pos = 37, section = 2 },
	},
}