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模块:Experience
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local p = {}
local i18n = {
error_exp_arg_not_a_number = "模块:Experience: %s不是一个数字", -- %1 = the description of the parameter
error_exp_arg_too_small = "模块:Experience: %s小于-32768(int16的最小值)", -- %1 = the description of the parameter
error_exp_arg_too_large = "模块:Experience: %s大于32767(int16的最大值)", -- %1 = the description of the parameter
arg_desc_min_exp = "最小经验值", -- %1 = the description of the parameter
arg_desc_max_exp = "最大经验值", -- %1 = the description of the parameter
error_exp_min_gt_exp_max = "Module:Experience: %s (%d) > %s (%d)", -- %1 = min exp description, %2 = min exp, %3 = max exp description, %4 = max exp
link = "经验#经验球"
}
local EXP_VALUES = {
{"xp-2", -32768, 2},
{"xp-6", 3, 6},
{"xp-16", 7, 16},
{"xp-36", 17, 36},
{"xp-72", 37, 72},
{"xp-148", 73, 148},
{"xp-306", 149, 306},
{"xp-616", 307, 616},
{"xp-1236", 617, 1236},
{"xp-2476", 1237, 2476},
{"xp-32767", 2477, 32767}
}
local function validate_xp_arg(arg, desc)
local arg_n = assert(tonumber(arg), i18n.error_exp_arg_not_a_number:format(desc))
assert(arg_n >= -32768, i18n.error_exp_arg_too_small:format(desc))
assert(arg_n <= 32767, i18n.error_exp_arg_too_large:format(desc))
return arg_n
end
local function produce_exp_sprite(class, is_first)
local sprite = mw.html.create('span'):addClass("pixel-image")
if is_first then
sprite:addClass("animated-active")
end
sprite:css({
["padding-left"] = "19px",
["background-size"] = "16px 16px",
["background-position"] = "left center",
["background-repeat"] = "no-repeat",
}):addClass(class)
return sprite
end
local function produce_exp_anim(exp_min, exp_max)
local wrap = mw.html.create("span"):addClass("animated")
local lower_bound = 1
local upper_bound = #EXP_VALUES
for i, v in ipairs(EXP_VALUES) do
if exp_min >= v[2] and exp_min <= v[3] then
lower_bound = i
end
if exp_max >= v[2] and exp_max <= v[3] then
upper_bound = i
end
end
--mw.log(lower_bound)
--mw.log(upper_bound)
local first = true
for i = lower_bound, upper_bound do
if first then
wrap:node(produce_exp_sprite(EXP_VALUES[i][1], true))
first = false
else
wrap:node(produce_exp_sprite(EXP_VALUES[i][1]))
end
end
return tostring(wrap)
end
function p.main(exp_min, exp_max)
local anim = produce_exp_anim(exp_min, exp_max)
local text
if exp_min == exp_max then
text = exp_min
else
text = exp_min .. "–" .. exp_max
end
return text .. ' ' .. anim .. '[[经验值]]'
end
function p.exp_range(f)
local args = require("Module:ProcessArgs").merge(true)
local exp_min = validate_xp_arg(args[1], i18n.arg_desc_min_exp)
local exp_max = validate_xp_arg(args[2], i18n.arg_desc_max_exp)
assert(exp_max >= exp_min, i18n.error_exp_min_gt_exp_max:format(
i18n.arg_desc_min_exp,
exp_min,
i18n.arg_desc_max_exp,
exp_max
))
return p.main(exp_min, exp_max)
end
return p