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-- version: 1.20.4 -- asset: https://piston-meta.mojang.com/v1/packages/e53350781ecf3643c4219a055c17f550e13e8919/12.json (2023-12-07T13:04:17+00:00) return { ['_meta.version'] = '1.20.4', ['accessibility.onboarding.accessibility.button'] = { "Accessibility Settings...", "辅助功能设置…", "協助工具設定...", "協助工具設定⋯⋯" }, ['accessibility.onboarding.screen.narrator'] = { "Press enter to enable the narrator", "按下Enter键启用复述功能", "按下 Enter 以啟用朗讀功能", "按下 Enter 以啟用朗讀功能" }, ['accessibility.onboarding.screen.title'] = { "Welcome to Minecraft!\n\nWould you like to enable the Narrator or visit the Accessibility Settings?", "欢迎进入Minecraft!\n\n需要启用复述功能或访问辅助功能设置吗?", "歡迎遊玩 Minecraft!\n\n需要啟用朗讀功能或是調整協助工具設定嗎?", "歡迎來到 Minecraft!\n\n你想要啟用朗讀功能或係調整協助工具設定?" }, ['addServer.add'] = { "Done", "完成", "完成", "完成" }, ['addServer.enterIp'] = { "Server Address", "服务器地址", "伺服器位址", "伺服器地址" }, ['addServer.enterName'] = { "Server Name", "服务器名称", "伺服器名稱", "伺服器名稱" }, ['addServer.hideAddress'] = { "Hide Address", "隐藏地址", "隱藏位址", "隱藏地址" }, ['addServer.resourcePack'] = { "Server Resource Packs", "服务器资源包", "伺服器資源包", "伺服器資源包" }, ['addServer.resourcePack.disabled'] = { "Disabled", "禁用", "已停用", "已停用" }, ['addServer.resourcePack.enabled'] = { "Enabled", "启用", "已啟用", "已啟用" }, ['addServer.resourcePack.prompt'] = { "Prompt", "询问", "提示", "詢問" }, ['addServer.title'] = { "Edit Server Info", "编辑服务器信息", "編輯伺服器資訊", "編輯伺服器資訊" }, ['advMode.allEntities'] = { "Use \"@e\" to target all entities", "用“@e”来代表全部实体", "使用 \"@e\" 以指定全部實體", "使用「@e」指定全部實體" }, ['advMode.allPlayers'] = { "Use \"@a\" to target all players", "用“@a”来代表全部玩家", "使用 \"@a\" 以指定全部玩家", "使用「@a」指定全部玩家" }, ['advMode.command'] = { "Console Command", "控制台命令", "控制台指令", "控制台命令" }, ['advMode.mode'] = { "Mode", "模式", "模式", "模式" }, ['advMode.mode.auto'] = { "Repeat", "循环", "重複", "重複" }, ['advMode.mode.autoexec.bat'] = { "Always Active", "保持开启", "永遠啟動", "保持激活" }, ['advMode.mode.conditional'] = { "Conditional", "条件制约", "有條件", "有條件" }, ['advMode.mode.redstone'] = { "Impulse", "脉冲", "脈衝", "脈衝" }, ['advMode.mode.redstoneTriggered'] = { "Needs Redstone", "红石控制", "需要紅石", "需要紅石" }, ['advMode.mode.sequence'] = { "Chain", "连锁", "連鎖", "連環" }, ['advMode.mode.unconditional'] = { "Unconditional", "不受制约", "無條件", "無條件" }, ['advMode.nearestPlayer'] = { "Use \"@p\" to target nearest player", "用“@p”来代表最近的玩家", "使用 \"@p\" 以指定最接近的玩家", "使用「@p」指定最接近玩家" }, ['advMode.notAllowed'] = { "Must be an opped player in creative mode", "必须是处于创造模式的管理员", "必須是創造模式中的管理員", "必須為創造模式中嘅管理員" }, ['advMode.notEnabled'] = { "Command blocks are not enabled on this server", "命令方块没有在此服务器上启用", "這個伺服器不允許使用指令方塊", "此伺服器已經停用命令方塊" }, ['advMode.previousOutput'] = { "Previous Output", "上一个输出", "先前輸出", "上一個輸出" }, ['advMode.randomPlayer'] = { "Use \"@r\" to target random player", "用“@r”来代表随机玩家", "使用 \"@r\" 以指定隨機一位玩家", "使用「@r」指定隨機一位玩家" }, ['advMode.self'] = { "Use \"@s\" to target the executing entity", "用“@s”来代表执行实体", "使用 \"@s\" 以指定執行實體", "使用「@s」指定執行實體" }, ['advMode.setCommand'] = { "Set Console Command for Block", "设置此方块的控制台命令", "設定指令方塊的指令", "設定依個方塊嘅控制台命令" }, ['advMode.setCommand.success'] = { "Command set: %s", "成功设置:%s", "指令設為:%s", "成功設置:%s" }, ['advMode.trackOutput'] = { "Track output", "记录输出", "追蹤資料輸出", "追蹤資料輸出" }, ['advMode.triggering'] = { "Triggering", "触发方式", "觸發", "觸發方式" }, ['advMode.type'] = { "Type", "类型", "類型", "類型" }, ['advancement.advancementNotFound'] = { "Unknown advancement: %s", "未知的进度:%s", "未知的進度:%s", "未知進度:%s" }, ['advancements.adventure.adventuring_time.description'] = { "Discover every biome", "发现所有的生物群系", "發現每個生態域", "發現每個生物羣落" }, ['advancements.adventure.adventuring_time.title'] = { "Adventuring Time", "探索的时光", "探險時光", "探險時光" }, ['advancements.adventure.arbalistic.description'] = { "Kill five unique mobs with one crossbow shot", "用弩一发击杀五只不同的生物", "用弩一擊射殺五種生物", "用弩一箭射殺五種生物" }, ['advancements.adventure.arbalistic.title'] = { "Arbalistic", "劲弩手", "重弩手", "重弩手" }, ['advancements.adventure.avoid_vibration.description'] = { "Sneak near a Sculk Sensor or Warden to prevent it from detecting you", "在幽匿感测体或监守者周围潜行以防被它们探测到", "在伏聆振測器或伏守者附近潛行以避免被偵測", "喺沉靈感測器或沉靈守衞周圍潛行以防被佢哋檢測到" }, ['advancements.adventure.avoid_vibration.title'] = { "Sneak 100", "潜行100级", "潛行力 100", "潛行力 100" }, ['advancements.adventure.bullseye.description'] = { "Hit the bullseye of a Target block from at least 30 meters away", "从至少30米外射中标靶的靶心", "從至少30公尺外擊中標靶的靶心", "喺至少 30 米外擊中標靶嘅靶心" }, ['advancements.adventure.bullseye.title'] = { "Bullseye", "正中靶心", "正中紅心", "精準命中" }, ['advancements.adventure.craft_decorated_pot_using_only_sherds.description'] = { "Make a Decorated Pot out of 4 Pottery Sherds", "用4个陶片制作饰纹陶罐", "使用 4 塊陶器碎片製作飾紋陶罐", "使用 4 個陶罐碎片製作裝飾陶罐" }, ['advancements.adventure.craft_decorated_pot_using_only_sherds.title'] = { "Careful Restoration", "精修细补", "精修細補", "精修細補" }, ['advancements.adventure.fall_from_world_height.description'] = { "Free fall from the top of the world (build limit) to the bottom of the world and survive", "从世界顶部(建筑高度限制处)自由落体,坠至世界底部并存活下来", "從世界的最高處(建築高度限制)落至底部並存活", "由世界頂部(建築高度上限處)自由落體,跌到世界底部並生還" }, ['advancements.adventure.fall_from_world_height.title'] = { "Caves & Cliffs", "上天入地", "洞穴與山崖", "上天入地" }, ['advancements.adventure.hero_of_the_village.description'] = { "Successfully defend a village from a raid", "成功在袭击中保卫村庄", "成功在突襲中守住村莊", "成功喺襲擊之中保護村莊" }, ['advancements.adventure.hero_of_the_village.title'] = { "Hero of the Village", "村庄英雄", "村莊英雄", "村莊英雄" }, ['advancements.adventure.honey_block_slide.description'] = { "Jump into a Honey Block to break your fall", "跳入蜂蜜块以缓冲摔落", "跳向蜂蜜塊安全滑落地面", "跳入蜜糖塊安全滑落地面" }, ['advancements.adventure.honey_block_slide.title'] = { "Sticky Situation", "胶着状态", "陷入膠著", "黐𥹉𥹉狀態" }, ['advancements.adventure.kill_a_mob.description'] = { "Kill any hostile monster", "杀死任意敌对性怪物", "殺死任何敵對怪物", "殺死任意一種敵對生物" }, ['advancements.adventure.kill_a_mob.title'] = { "Monster Hunter", "怪物猎人", "魔物獵人", "怪物獵人" }, ['advancements.adventure.kill_all_mobs.description'] = { "Kill one of every hostile monster", "杀死每一种敌对性怪物", "殺死每種敵對怪物各一隻", "殺死每種敵對生物" }, ['advancements.adventure.kill_all_mobs.title'] = { "Monsters Hunted", "资深怪物猎人", "獵取怪物", "怪物獵人大師" }, ['advancements.adventure.kill_mob_near_sculk_catalyst.description'] = { "Kill a mob near a Sculk Catalyst", "在幽匿催发体附近杀死生物", "在伏聆觸媒旁殺死生物", "喺沉靈催發器附近殺死生物" }, ['advancements.adventure.kill_mob_near_sculk_catalyst.title'] = { "It Spreads", "它蔓延了", "它蔓延了", "佢蔓延咗" }, ['advancements.adventure.lightning_rod_with_villager_no_fire.description'] = { "Protect a Villager from an undesired shock without starting a fire", "在不引发火灾的前提下保护村民免受雷击", "保護村民不受雷擊,而且不產生任何火焰", "喺唔引燃周圍物體嘅情況下令村民免受雷擊" }, ['advancements.adventure.lightning_rod_with_villager_no_fire.title'] = { "Surge Protector", "电涌保护器", "突波保護器", "突波保護裝置" }, ['advancements.adventure.ol_betsy.description'] = { "Shoot a Crossbow", "用弩进行一次射击", "用弩發射箭矢", "用弩射箭" }, ['advancements.adventure.ol_betsy.title'] = { "Ol' Betsy", "扣下悬刀", "扣下扳機", "扣下扳機" }, ['advancements.adventure.play_jukebox_in_meadows.description'] = { "Make the Meadows come alive with the sound of music from a Jukebox", "用唱片机的音乐声为草甸增添生机", "用唱片機的音樂為草甸注入生命力", "用唱片機嘅音樂令到草甸處處飄颻生命力" }, ['advancements.adventure.play_jukebox_in_meadows.title'] = { "Sound of Music", "音乐之声", "真善美", "仙樂飄飄處處聞" }, ['advancements.adventure.read_power_from_chiseled_bookshelf.description'] = { "Read the power signal of a Chiseled Bookshelf using a Comparator", "使用红石比较器获取雕纹书架的信号强度", "使用紅石比較器讀取浮雕書櫃的紅石訊號", "使用紅石比較器讀取浮雕書櫃嘅紅石訊號" }, ['advancements.adventure.read_power_from_chiseled_bookshelf.title'] = { "The Power of Books", "知识就是力量", "知書就是力量", "開卷有益" }, ['advancements.adventure.root.description'] = { "Adventure, exploration and combat", "冒险、探索与战斗", "冒險、探索和戰鬥", "冒險、探索與戰鬥" }, ['advancements.adventure.root.title'] = { "Adventure", "冒险", "冒險", "冒險" }, ['advancements.adventure.salvage_sherd.description'] = { "Brush a Suspicious block to obtain a Pottery Sherd", "刷扫可疑的方块来获得陶片", "刷拭可疑的方塊以取得陶器碎片", "刷掃可疑嘅方塊以獲得陶器碎片" }, ['advancements.adventure.salvage_sherd.title'] = { "Respecting the Remnants", "探古寻源", "探古尋源", "探古尋源" }, ['advancements.adventure.shoot_arrow.description'] = { "Shoot something with an Arrow", "用弓箭射点什么", "使用箭矢射擊任何東西", "用箭是但射啲嘢" }, ['advancements.adventure.shoot_arrow.title'] = { "Take Aim", "瞄准目标", "瞄準", "瞄準目標" }, ['advancements.adventure.sleep_in_bed.description'] = { "Sleep in a Bed to change your respawn point", "在床上睡觉以改变你的重生点", "在床上睡覺以變更您的重生點", "喺牀上瞓覺來改變你嘅重生點" }, ['advancements.adventure.sleep_in_bed.title'] = { "Sweet Dreams", "甜蜜的梦", "甜美的夢", "甜蜜夢鄉" }, ['advancements.adventure.sniper_duel.description'] = { "Kill a Skeleton from at least 50 meters away", "从至少50米外射杀一只骷髅", "在距50公尺遠外的地方射殺一隻骷髏", "從至少 50 米之外射殺一個骷髏骨" }, ['advancements.adventure.sniper_duel.title'] = { "Sniper Duel", "狙击手的对决", "狙擊手對決", "狙擊手對決" }, ['advancements.adventure.spyglass_at_dragon.description'] = { "Look at the Ender Dragon through a Spyglass", "透过望远镜观察末影龙", "使用望遠鏡觀察終界龍", "用望遠鏡觀察終界龍" }, ['advancements.adventure.spyglass_at_dragon.title'] = { "Is It a Plane?", "那是飞机吗?", "那是飛機嗎?", "好似係架飛機?" }, ['advancements.adventure.spyglass_at_ghast.description'] = { "Look at a Ghast through a Spyglass", "透过望远镜观察恶魂", "使用望遠鏡觀察地獄幽靈", "用望遠鏡觀察地獄幽靈" }, ['advancements.adventure.spyglass_at_ghast.title'] = { "Is It a Balloon?", "那是气球吗?", "那是氣球嗎?", "好似係隻氣球?" }, ['advancements.adventure.spyglass_at_parrot.description'] = { "Look at a Parrot through a Spyglass", "透过望远镜观察鹦鹉", "使用望遠鏡觀察鸚鵡", "用望遠鏡觀察鸚鵡" }, ['advancements.adventure.spyglass_at_parrot.title'] = { "Is It a Bird?", "那是鸟吗?", "那是鳥嗎?", "好似係隻雀?" }, ['advancements.adventure.summon_iron_golem.description'] = { "Summon an Iron Golem to help defend a village", "召唤一只铁傀儡来帮忙守卫村庄", "生成一隻鐵魔像以協助保衛村莊", "召喚一個鐵人嚟協助保衞村莊" }, ['advancements.adventure.summon_iron_golem.title'] = { "Hired Help", "招募援兵", "招兵買馬", "招兵買馬" }, ['advancements.adventure.throw_trident.description'] = { "Throw a Trident at something.\nNote: Throwing away your only weapon is not a good idea.", "往什么东西扔出三叉戟。\n注:别把你唯一的武器也抖掉了。", "將三叉戟擲向任何物品。\n注意:拋棄你僅有的武器並不是個好主意。", "向任意實體掟把三叉戟。\n注意:掟咗你唯一嘅武器唔係乜嘢好計仔。" }, ['advancements.adventure.throw_trident.title'] = { "A Throwaway Joke", "抖包袱", "免洗笑話", "掟個笑話畀你聽" }, ['advancements.adventure.totem_of_undying.description'] = { "Use a Totem of Undying to cheat death", "利用不死图腾逃离死神", "使用不死圖騰來逃避死亡", "使用不死圖騰嚟逃離死神" }, ['advancements.adventure.totem_of_undying.title'] = { "Postmortal", "超越生死", "超越生死", "超越生死" }, ['advancements.adventure.trade.description'] = { "Successfully trade with a Villager", "成功与一名村民进行交易", "成功與村民進行交易", "成功同村民進行交易" }, ['advancements.adventure.trade.title'] = { "What a Deal!", "成交!", "成交!", "單生意幾着數喎!" }, ['advancements.adventure.trade_at_world_height.description'] = { "Trade with a Villager at the build height limit", "在建筑高度限制处与村民交易", "在建築高度上限與村民交易", "喺建築高度上限處同村民交易" }, ['advancements.adventure.trade_at_world_height.title'] = { "Star Trader", "星际商人", "星際貿易", "星級商人" }, ['advancements.adventure.trim_with_all_exclusive_armor_patterns.description'] = { "Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder", "将下列锻造模板都至少使用一次:尖塔、猪鼻、肋骨、监守、幽静、恼鬼、潮汐、向导", "將下列鍛造模板都至少使用一次:旋塔、豬鼻、肋骨、伏守、寂靜、惱鬼、潮汐、嚮導", "將下列鍛造模板都至少使用一次:尖塔、豬鼻、肋骨、守衞、沉靜、惱鬼、潮汐、嚮導" }, ['advancements.adventure.trim_with_all_exclusive_armor_patterns.title'] = { "Smithing with Style", "匠心独具", "匠心獨具", "獨具一格" }, ['advancements.adventure.trim_with_any_armor_pattern.description'] = { "Craft a trimmed armor at a Smithing Table", "在锻造台中合成带有纹饰的盔甲", "使用鍛造台合成一件帶有紋樣的盔甲", "使用鍛造台合成一件帶有紋飾嘅盔甲" }, ['advancements.adventure.trim_with_any_armor_pattern.title'] = { "Crafting a New Look", "旧貌锻新颜", "鍛然一新", "搞出新花臣" }, ['advancements.adventure.two_birds_one_arrow.description'] = { "Kill two Phantoms with a piercing Arrow", "用一支穿透箭射杀两只幻翼", "使用貫穿箭矢一次殺死兩隻夜魅", "用一支貫穿箭射殺兩隻夜魅" }, ['advancements.adventure.two_birds_one_arrow.title'] = { "Two Birds, One Arrow", "一箭双雕", "一箭雙鵰", "一箭雙雕" }, ['advancements.adventure.very_very_frightening.description'] = { "Strike a Villager with lightning", "雷击一名村民", "以閃電制裁村民", "雷擊一個村民" }, ['advancements.adventure.very_very_frightening.title'] = { "Very Very Frightening", "魔女审判", "非常驚世駭俗", "天打雷劈" }, ['advancements.adventure.voluntary_exile.description'] = { "Kill a raid captain.\nMaybe consider staying away from villages for the time being...", "杀死一名袭击队长。\n或许该考虑暂时远离村庄……", "殺死突襲隊長。\n或許該考慮暫時離村莊遠一點...", "殺死突襲隊長。\n或者考慮下暫時遠離村莊⋯⋯" }, ['advancements.adventure.voluntary_exile.title'] = { "Voluntary Exile", "自我放逐", "自我放逐", "自我放逐" }, ['advancements.adventure.walk_on_powder_snow_with_leather_boots.description'] = { "Walk on Powder Snow... without sinking in it", "在细雪上行走……并且不陷进去", "在粉雪上行走... 並且不陷下去", "喺幼雪上面行⋯⋯但係唔好陷入去" }, ['advancements.adventure.walk_on_powder_snow_with_leather_boots.title'] = { "Light as a Rabbit", "轻功雪上飘", "輕功雪上飄", "輕功雪上飄" }, ['advancements.adventure.whos_the_pillager_now.description'] = { "Give a Pillager a taste of their own medicine", "让掠夺者也尝尝弩的滋味", "讓掠奪者自食其果", "令掠奪者自食其果" }, ['advancements.adventure.whos_the_pillager_now.title'] = { "Who's the Pillager Now?", "现在谁才是掠夺者?", "現在誰才是掠奪者?", "乜嘢叫風水輪流轉?" }, ['advancements.empty'] = { "There doesn't seem to be anything here...", "这里好像什么都没有……", "這裡似乎什麼都沒有...", "依度好似乜都冇⋯⋯" }, ['advancements.end.dragon_breath.description'] = { "Collect Dragon's Breath in a Glass Bottle", "用玻璃瓶收集一些龙息", "使用玻璃瓶取得龍之吐息", "使用玻璃樽收集龍之吐息" }, ['advancements.end.dragon_breath.title'] = { "You Need a Mint", "你需要来点薄荷糖", "你需要降火氣", "你需要飲碗涼茶" }, ['advancements.end.dragon_egg.description'] = { "Hold the Dragon Egg", "获得龙蛋", "取得龍蛋", "攞到龍蛋" }, ['advancements.end.dragon_egg.title'] = { "The Next Generation", "下一世代", "銀河飛龍", "下一世代" }, ['advancements.end.elytra.description'] = { "Find Elytra", "找到鞘翅", "找到鞘翅", "攞到鞘翅" }, ['advancements.end.elytra.title'] = { "Sky's the Limit", "天空即为极限", "天下無難事", "天空即為極限" }, ['advancements.end.enter_end_gateway.description'] = { "Escape the island", "逃离这座岛屿", "逃離這座島", "逃離依座島" }, ['advancements.end.enter_end_gateway.title'] = { "Remote Getaway", "远程折跃", "逃向遠方", "遠走高飛" }, ['advancements.end.find_end_city.description'] = { "Go on in, what could happen?", "进去吧,又能发生什么呢?", "進去吧,還能發生什麼事?", "入去,又會點啫?" }, ['advancements.end.find_end_city.title'] = { "The City at the End of the Game", "在游戏尽头的城市", "終末都市", "終末之城" }, ['advancements.end.kill_dragon.description'] = { "Good luck", "祝君好运", "祝你好運", "祝你好運" }, ['advancements.end.kill_dragon.title'] = { "Free the End", "解放末地", "解放終界", "解放終界" }, ['advancements.end.levitate.description'] = { "Levitate up 50 blocks from the attacks of a Shulker", "利用潜影贝的攻击向上漂浮50个方块", "利用界伏蚌的攻擊向上飄浮50格", "利用界伏蚌嘅攻擊向上飄浮 50 格" }, ['advancements.end.levitate.title'] = { "Great View From Up Here", "这上面的风景不错", "上面的風景真好", "上面風景真係正" }, ['advancements.end.respawn_dragon.description'] = { "Respawn the Ender Dragon", "复活末影龙", "重生終界龍", "復活終界龍" }, ['advancements.end.respawn_dragon.title'] = { "The End... Again...", "结束了…再一次…", "終界... 再臨...", "終界⋯⋯復陷⋯⋯" }, ['advancements.end.root.description'] = { "Or the beginning?", "抑或是起点?", "或是新的開始?", "定係新嘅開始?" }, ['advancements.end.root.title'] = { "The End", "末地", "終界", "終界" }, ['advancements.husbandry.allay_deliver_cake_to_note_block.description'] = { "Have an Allay drop a Cake at a Note Block", "让悦灵向音符盒投掷一块蛋糕", "讓悅靈朝音階盒投出一個蛋糕", "令悦靈將蛋糕掟喺音符盒度" }, ['advancements.husbandry.allay_deliver_cake_to_note_block.title'] = { "Birthday Song", "生日快乐歌", "生日快樂歌", "生日歌" }, ['advancements.husbandry.allay_deliver_item_to_player.description'] = { "Have an Allay deliver items to you", "让悦灵向你投掷物品", "讓悅靈遞送物品給你", "令悦靈向你運送物品" }, ['advancements.husbandry.allay_deliver_item_to_player.title'] = { "You've Got a Friend in Me", "找到一个好朋友", "我是你好朋友", "我係你嘅好朋友" }, ['advancements.husbandry.axolotl_in_a_bucket.description'] = { "Catch an Axolotl in a Bucket", "用铁桶捕获一只美西螈", "用鐵桶捕捉一隻六角恐龍", "用鐵桶捉住一隻墨西哥蠑螈" }, ['advancements.husbandry.axolotl_in_a_bucket.title'] = { "The Cutest Predator", "最萌捕食者", "最可愛的捕食者", "最得意嘅獵食者" }, ['advancements.husbandry.balanced_diet.description'] = { "Eat everything that is edible, even if it's not good for you", "尝遍天下食材,即便是对身体不好的", "吃遍所有可以食用的東西,即使它們對你的身體有害", "食勻食得嘅嘢,就算佢哋對你嘅身體有害" }, ['advancements.husbandry.balanced_diet.title'] = { "A Balanced Diet", "均衡饮食", "均衡飲食", "均衡飲食" }, ['advancements.husbandry.breed_all_animals.description'] = { "Breed all the animals!", "繁殖每种动物!", "繁殖所有種類的動物!", "繁殖所有種類嘅動物!" }, ['advancements.husbandry.breed_all_animals.title'] = { "Two by Two", "成双成对", "成雙成對", "成雙成對" }, ['advancements.husbandry.breed_an_animal.description'] = { "Breed two animals together", "繁殖一对动物", "促使動物繁殖", "餵養兩隻動物,令佢哋繁殖" }, ['advancements.husbandry.breed_an_animal.title'] = { "The Parrots and the Bats", "我从哪儿来?", "送子鳥的禮物", "我喺邊度嚟?" }, ['advancements.husbandry.complete_catalogue.description'] = { "Tame all Cat variants!", "驯服所有种类的猫!", "馴服所有種類的貓!", "馴服所有種類嘅貓!" }, ['advancements.husbandry.complete_catalogue.title'] = { "A Complete Catalogue", "百猫全书", "貓科全書", "百貓全書" }, ['advancements.husbandry.feed_snifflet.description'] = { "Feed a Snifflet", "喂食一只幼年嗅探兽", "餵食一隻幼年嗅探獸", "餵食一隻幼年嗅探獸" }, ['advancements.husbandry.feed_snifflet.title'] = { "Little Sniffs", "小小嗅探兽", "小小嗅探獸", "嗅探獸細路仔" }, ['advancements.husbandry.fishy_business.description'] = { "Catch a fish", "钓到一条鱼", "捕獲一條魚", "捉住一條魚" }, ['advancements.husbandry.fishy_business.title'] = { "Fishy Business", "腥味十足的生意", "關漁生意", "經營水產" }, ['advancements.husbandry.froglights.description'] = { "Have all Froglights in your inventory", "在你的物品栏中集齐所有种类的蛙明灯", "在你的物品欄中集齊所有種類的蛙光體", "將所有蛙明燈放入你嘅物品欄" }, ['advancements.husbandry.froglights.title'] = { "With Our Powers Combined!", "相映生辉!", "同心協力!", "相映生輝!" }, ['advancements.husbandry.kill_axolotl_target.description'] = { "Team up with an Axolotl and win a fight", "与美西螈并肩作战并赢得胜利", "和六角恐龍結盟並贏得一場戰鬥", "同墨西哥蠑螈結伴作戰,一齊贏得勝利" }, ['advancements.husbandry.kill_axolotl_target.title'] = { "The Healing Power of Friendship!", "友谊的治愈力!", "療癒力滿點的友情!", "友誼嘅治療波動!" }, ['advancements.husbandry.leash_all_frog_variants.description'] = { "Get each Frog variant on a Lead", "用拴绳拴住所有种类的青蛙", "用拴繩牽著所有種類的青蛙", "用牽繩牽住所有種類嘅青蛙" }, ['advancements.husbandry.leash_all_frog_variants.title'] = { "When the Squad Hops into Town", "呱呱队出动", "蛙軍壓境", "呱呱隊出動" }, ['advancements.husbandry.make_a_sign_glow.description'] = { "Make the text of any kind of sign glow", "让任意种类告示牌上的文本发光", "使任意種類告示牌上的文字發光", "令任意種類指示牌上面嘅文字發光" }, ['advancements.husbandry.make_a_sign_glow.title'] = { "Glow and Behold!", "眼前一亮!", "光輝奪目!", "螢光奪目!" }, ['advancements.husbandry.netherite_hoe.description'] = { "Use a Netherite Ingot to upgrade a Hoe, and then reevaluate your life choices", "用下界合金锭升级一把锄,然后重新考虑你的人生抉择", "使用獄髓錠升級一把鋤頭,然後重新衡量你的人生抉擇", "用地獄合金錠升級一個鋤頭,然後重新思考點解要浪費地獄合金錠" }, ['advancements.husbandry.netherite_hoe.title'] = { "Serious Dedication", "终极奉献", "敬業樂業", "終極奉獻" }, ['advancements.husbandry.obtain_sniffer_egg.description'] = { "Obtain a Sniffer Egg", "获得嗅探兽蛋", "取得嗅探獸蛋", "攞到嗅探獸蛋" }, ['advancements.husbandry.obtain_sniffer_egg.title'] = { "Smells Interesting", "怪味蛋", "逸聞趣事", "逸聞趣事" }, ['advancements.husbandry.plant_any_sniffer_seed.description'] = { "Plant any Sniffer seed", "种植任意嗅探兽种子", "種植任意嗅探獸種子", "種植任意嗅探獸種子" }, ['advancements.husbandry.plant_any_sniffer_seed.title'] = { "Planting the Past", "播种往事", "種種往事", "播種往事" }, ['advancements.husbandry.plant_seed.description'] = { "Plant a seed and watch it grow", "种下种子,见证它的成长", "種下一個種子並見證它的成長", "種下一個種子並見證佢嘅成長" }, ['advancements.husbandry.plant_seed.title'] = { "A Seedy Place", "开荒垦地", "汗滴禾下土", "汗滴禾下土" }, ['advancements.husbandry.ride_a_boat_with_a_goat.description'] = { "Get in a Boat and float with a Goat", "与山羊同船共渡", "與山羊一起乘船航行", "同山羊坐埋一條船" }, ['advancements.husbandry.ride_a_boat_with_a_goat.title'] = { "Whatever Floats Your Goat!", "羊帆起航!", "飄羊過海!", "羊帆起航!" }, ['advancements.husbandry.root.description'] = { "The world is full of friends and food", "世界无处没有朋友与美食", "這個世界充滿朋友與食物", "天下世間,邊度冇老友同埋美食?" }, ['advancements.husbandry.root.title'] = { "Husbandry", "农牧业", "農牧", "農牧" }, ['advancements.husbandry.safely_harvest_honey.description'] = { "Use a Campfire to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees", "利用营火在不惊动蜜蜂的情况下从蜂巢收集蜂蜜", "使用營火以在不激怒蜜蜂的情況下用玻璃瓶從蜂窩中取得蜂蜜", "使用營火喺唔激嬲蜜蜂嘅情況下用玻璃樽喺蜂箱入面攞到蜜糖" }, ['advancements.husbandry.safely_harvest_honey.title'] = { "Bee Our Guest", "与蜂共舞", "待客蜂範", "待客蜂範" }, ['advancements.husbandry.silk_touch_nest.description'] = { "Move a Bee Nest, with 3 Bees inside, using Silk Touch", "用精准采集移动住着3只蜜蜂的蜂巢", "使用絲綢之觸來移動裡面有3隻蜜蜂的蜂窩", "使用絲綢之觸嚟搬運裝住 3 隻蜜蜂嘅蜂巢" }, ['advancements.husbandry.silk_touch_nest.title'] = { "Total Beelocation", "举巢搬迁", "蜂裝物流", "蜂裝物流" }, ['advancements.husbandry.tactical_fishing.description'] = { "Catch a Fish... without a Fishing Rod!", "不用钓鱼竿抓住一条鱼!", "釣魚... 不用釣竿!", "釣魚⋯⋯但係唔用魚竿!" }, ['advancements.husbandry.tactical_fishing.title'] = { "Tactical Fishing", "战术性钓鱼", "戰術性捕魚", "戰術性捕魚" }, ['advancements.husbandry.tadpole_in_a_bucket.description'] = { "Catch a Tadpole in a Bucket", "用铁桶捕获一只蝌蚪", "用鐵桶捕捉一隻蝌蚪", "用鐵桶捉住一隻蝌蚪" }, ['advancements.husbandry.tadpole_in_a_bucket.title'] = { "Bukkit Bukkit", "蚪到桶里来", "通通進桶", "通通入桶" }, ['advancements.husbandry.tame_an_animal.description'] = { "Tame an animal", "驯服一只动物", "馴服一隻動物", "馴服一隻動物" }, ['advancements.husbandry.tame_an_animal.title'] = { "Best Friends Forever", "永恒的伙伴", "永遠的好搭檔", "最佳拍檔" }, ['advancements.husbandry.wax_off.description'] = { "Scrape Wax off of a Copper block!", "给铜块脱蜡!", "刮除銅方塊上的蠟!", "幫銅磚除蠟!" }, ['advancements.husbandry.wax_off.title'] = { "Wax Off", "脱蜡", "除蠟", "除蠟" }, ['advancements.husbandry.wax_on.description'] = { "Apply Honeycomb to a Copper block!", "将蜜脾涂到铜块上!", "為銅方塊塗上蜂蠟!", "將蜂巢蜜搽喺銅磚上面!" }, ['advancements.husbandry.wax_on.title'] = { "Wax On", "涂蜡", "上蠟", "打蠟" }, ['advancements.nether.all_effects.description'] = { "Have every effect applied at the same time", "同时拥有所有状态效果", "同時擁有所有狀態效果", "同時擁有所有狀態效果" }, ['advancements.nether.all_effects.title'] = { "How Did We Get Here?", "为什么会变成这样呢?", "我們是如何走到這地步的?", "點解會變成咁樣?" }, ['advancements.nether.all_potions.description'] = { "Have every potion effect applied at the same time", "同时拥有所有药水效果", "同時擁有所有藥水的效果", "同時擁有所有藥水效果" }, ['advancements.nether.all_potions.title'] = { "A Furious Cocktail", "狂乱的鸡尾酒", "猛烈的雞尾酒", "杯酒有啲勁" }, ['advancements.nether.brew_potion.description'] = { "Brew a Potion", "酿造一瓶药水", "釀造一瓶藥水", "釀造一樽藥水" }, ['advancements.nether.brew_potion.title'] = { "Local Brewery", "本地酿造厂", "道地的釀造坊", "自家嘅釀造廠" }, ['advancements.nether.charge_respawn_anchor.description'] = { "Charge a Respawn Anchor to the maximum", "为重生锚充满能量", "將重生錨充滿能量", "將重生錨充滿能量" }, ['advancements.nether.charge_respawn_anchor.title'] = { "Not Quite \"Nine\" Lives", "锚没有九条命", "非言「九」命", "唔似「九」條命" }, ['advancements.nether.create_beacon.description'] = { "Construct and place a Beacon", "建造并放置一个信标", "建造及放置烽火台", "建造並放置烽火台" }, ['advancements.nether.create_beacon.title'] = { "Bring Home the Beacon", "带信标回家", "為家庭帶來光明", "家有光明" }, ['advancements.nether.create_full_beacon.description'] = { "Bring a Beacon to full power", "让一座信标发挥最大功效", "令烽火台全力運作", "令烽火台全力運作" }, ['advancements.nether.create_full_beacon.title'] = { "Beaconator", "信标工程师", "引導者", "引導者" }, ['advancements.nether.distract_piglin.description'] = { "Distract Piglins with gold", "用金质物品让猪灵分神", "用黃金使豬布林分心", "用黃金令到豬人分心" }, ['advancements.nether.distract_piglin.title'] = { "Oh Shiny", "金光闪闪", "金光閃閃", "金光閃閃" }, ['advancements.nether.explore_nether.description'] = { "Explore all Nether biomes", "探索所有下界生物群系", "探索地獄所有的生態域", "探索所有地獄生物羣落" }, ['advancements.nether.explore_nether.title'] = { "Hot Tourist Destinations", "热门景点", "「熱」門景點", "熱門景點" }, ['advancements.nether.fast_travel.description'] = { "Use the Nether to travel 7 km in the Overworld", "利用下界移动对应主世界7千米的距离", "利用地獄在主世界旅行至七公里外", "利用地獄喺主世界旅行超過七公里" }, ['advancements.nether.fast_travel.title'] = { "Subspace Bubble", "曲速泡", "子空間氣泡", "子空間泡泡" }, ['advancements.nether.find_bastion.description'] = { "Enter a Bastion Remnant", "进入堡垒遗迹", "進入堡壘遺蹟", "進入堡壘遺跡" }, ['advancements.nether.find_bastion.title'] = { "Those Were the Days", "光辉岁月", "今非昔比", "光輝歲月" }, ['advancements.nether.find_fortress.description'] = { "Break your way into a Nether Fortress", "用你的方式进入下界要塞", "用自己的方式進入地獄要塞", "用自己嘅方法進入地獄要塞" }, ['advancements.nether.find_fortress.title'] = { "A Terrible Fortress", "阴森的要塞", "可怕的要塞", "陰森要塞" }, ['advancements.nether.get_wither_skull.description'] = { "Obtain a Wither Skeleton's skull", "获得凋灵骷髅的头颅", "取得凋零骷髏的頭顱", "攞到凋零骷髏骨嘅頭" }, ['advancements.nether.get_wither_skull.title'] = { "Spooky Scary Skeleton", "惊悚恐怖骷髅头", "詭異又恐怖的骷髏", "詭異恐怖骷髏骨" }, ['advancements.nether.loot_bastion.description'] = { "Loot a Chest in a Bastion Remnant", "掠夺堡垒遗迹里的箱子", "掠奪一個堡壘遺蹟裡的儲物箱", "掠奪一個堡壘遺跡入面嘅儲物箱" }, ['advancements.nether.loot_bastion.title'] = { "War Pigs", "战猪", "戰豬", "戰豬" }, ['advancements.nether.netherite_armor.description'] = { "Get a full suit of Netherite armor", "获得一整套下界合金盔甲", "取得全套獄髓盔甲", "攞到全套地獄合金盔甲" }, ['advancements.nether.netherite_armor.title'] = { "Cover Me in Debris", "残骸裹身", "以瓦礫為壁壘", "用殘骸冚住我" }, ['advancements.nether.obtain_ancient_debris.description'] = { "Obtain Ancient Debris", "获得远古残骸", "取得遠古遺骸", "攞到遠古殘骸" }, ['advancements.nether.obtain_ancient_debris.title'] = { "Hidden in the Depths", "深藏不露", "深藏不露", "深藏不露" }, ['advancements.nether.obtain_blaze_rod.description'] = { "Relieve a Blaze of its rod", "让烈焰人从烈焰棒中解放吧", "讓烈焰使者從烈焰桿中解脫", "令烈焰使者由烈焰棒之中解脱" }, ['advancements.nether.obtain_blaze_rod.title'] = { "Into Fire", "与火共舞", "與火共舞", "與火共舞" }, ['advancements.nether.obtain_crying_obsidian.description'] = { "Obtain Crying Obsidian", "获得哭泣的黑曜石", "取得哭泣的黑曜石", "攞到哭曜石" }, ['advancements.nether.obtain_crying_obsidian.title'] = { "Who is Cutting Onions?", "谁在切洋葱?", "是誰在切洋蔥?", "邊個切緊洋葱?" }, ['advancements.nether.return_to_sender.description'] = { "Destroy a Ghast with a fireball", "用一团火球干掉一只恶魂", "使用火球殺死地獄幽靈", "用火球殺死一隻地獄幽靈" }, ['advancements.nether.return_to_sender.title'] = { "Return to Sender", "见鬼去吧", "以牙還牙", "禮尚往來" }, ['advancements.nether.ride_strider.description'] = { "Ride a Strider with a Warped Fungus on a Stick", "手持诡异菌钓竿骑乘炽足兽", "利用扭曲蕈菇釣竿騎乘熾足獸", "利用迷離菌菇魚竿騎乘熾足獸" }, ['advancements.nether.ride_strider.title'] = { "This Boat Has Legs", "画船添足", "「行」舟", "畫船添足" }, ['advancements.nether.ride_strider_in_overworld_lava.description'] = { "Take a Strider for a loooong ride on a lava lake in the Overworld", "带炽足兽在主世界的熔岩湖上来一场长——途旅行", "在主世界的熔岩湖上和熾足獸來一段長~~途旅行", "喺主世界嘅熔岩湖上面騎住熾足獸去一次超長途旅行" }, ['advancements.nether.ride_strider_in_overworld_lava.title'] = { "Feels Like Home", "温暖如家", "溫暖如家", "温暖如家" }, ['advancements.nether.root.description'] = { "Bring summer clothes", "记得带夏装", "攜帶夏季服飾", "記得帶埋夏裝" }, ['advancements.nether.root.title'] = { "Nether", "下界", "地獄", "地獄" }, ['advancements.nether.summon_wither.description'] = { "Summon the Wither", "召唤凋灵", "召喚凋零怪", "召喚凋零怪" }, ['advancements.nether.summon_wither.title'] = { "Withering Heights", "凋零山庄", "凋零山莊", "凋零山莊" }, ['advancements.nether.uneasy_alliance.description'] = { "Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it", "从下界救出一只恶魂,将其安全地带到主世界……然后干掉它", "將地獄幽靈從地獄安全的救回主世界 ... 然後讓它解脫", "將地獄幽靈從地獄安全帶返主世界⋯⋯之後再殺咗佢" }, ['advancements.nether.uneasy_alliance.title'] = { "Uneasy Alliance", "脆弱的同盟", "不安的同盟", "有內鬼!" }, ['advancements.nether.use_lodestone.description'] = { "Use a Compass on a Lodestone", "对着磁石使用指南针", "對磁石使用羅盤", "對磁石使用指南針" }, ['advancements.nether.use_lodestone.title'] = { "Country Lode, Take Me Home", "天涯共此石", "天涯共此石", "針尖指,遊子思" }, ['advancements.progress'] = { "%s/%s", "%s/%s", "%s/%s", "%s/%s" }, ['advancements.sad_label'] = { ":(", ":(", ":(", ":(" }, ['advancements.story.cure_zombie_villager.description'] = { "Weaken and then cure a Zombie Villager", "弱化并治疗一名僵尸村民", "弱化並治好一位殭屍村民", "弱化並醫好一個喪屍村民" }, ['advancements.story.cure_zombie_villager.title'] = { "Zombie Doctor", "僵尸科医生", "殭屍醫生", "喪屍醫生" }, ['advancements.story.deflect_arrow.description'] = { "Deflect a projectile with a Shield", "用盾牌反弹一个弹射物", "使用盾牌反彈投射物", "用盾牌反彈投射物" }, ['advancements.story.deflect_arrow.title'] = { "Not Today, Thank You", "不吃这套,谢谢", "抱歉,今天不行", "唔好意思,今日唔得" }, ['advancements.story.enchant_item.description'] = { "Enchant an item at an Enchanting Table", "在附魔台里附魔一样物品", "使用附魔台附魔一件物品", "用附魔台附魔一件物品" }, ['advancements.story.enchant_item.title'] = { "Enchanter", "附魔师", "附魔師", "附魔師" }, ['advancements.story.enter_the_end.description'] = { "Enter the End Portal", "进入末地传送门", "進入終界傳送門", "進入終界傳送門" }, ['advancements.story.enter_the_end.title'] = { "The End?", "结束了?", "結束了?", "結束咗?" }, ['advancements.story.enter_the_nether.description'] = { "Build, light and enter a Nether Portal", "建造、激活并进入一座下界传送门", "建造、點燃並進入地獄傳送門", "建造、啟動並進入地獄傳送門" }, ['advancements.story.enter_the_nether.title'] = { "We Need to Go Deeper", "勇往直下", "我們必須更深入一點", "向下開拓" }, ['advancements.story.follow_ender_eye.description'] = { "Follow an Eye of Ender", "跟随末影之眼", "跟隨終界之眼", "跟住終界之眼" }, ['advancements.story.follow_ender_eye.title'] = { "Eye Spy", "隔墙有眼", "隔牆有眼", "隔牆有眼" }, ['advancements.story.form_obsidian.description'] = { "Obtain a block of Obsidian", "获得一块黑曜石", "取得一塊黑曜石", "攞到黑曜石" }, ['advancements.story.form_obsidian.title'] = { "Ice Bucket Challenge", "冰桶挑战", "冰桶挑戰", "冰桶挑戰" }, ['advancements.story.iron_tools.description'] = { "Upgrade your Pickaxe", "升级你的镐", "升級你的鎬", "升級你嘅鎬" }, ['advancements.story.iron_tools.title'] = { "Isn't It Iron Pick", "这不是铁镐么", "莫非這是鐵鎬", "依把就係鐵鎬?" }, ['advancements.story.lava_bucket.description'] = { "Fill a Bucket with lava", "用铁桶装点熔岩", "把熔岩裝進鐵桶", "用鐵桶裝熔岩" }, ['advancements.story.lava_bucket.title'] = { "Hot Stuff", "热腾腾的", "火熱的東西", "新鮮滾熱辣" }, ['advancements.story.mine_diamond.description'] = { "Acquire diamonds", "获得钻石", "獲得鑽石", "獲得鑽石" }, ['advancements.story.mine_diamond.title'] = { "Diamonds!", "钻石!", "鑽石!", "鑽石!" }, ['advancements.story.mine_stone.description'] = { "Mine Stone with your new Pickaxe", "用你的新镐挖掘石头", "用你的新鎬子挖掘石頭", "用你嘅新鎬挖掘石頭" }, ['advancements.story.mine_stone.title'] = { "Stone Age", "石器时代", "石器時代", "石器時代" }, ['advancements.story.obtain_armor.description'] = { "Protect yourself with a piece of iron armor", "用铁盔甲来保护你自己", "使用鐵製盔甲保護自己", "用鐵盔甲保護自己" }, ['advancements.story.obtain_armor.title'] = { "Suit Up", "整装上阵", "整裝待發", "整裝待發" }, ['advancements.story.root.description'] = { "The heart and story of the game", "游戏的核心与故事", "遊戲的核心與故事", "遊戲嘅核心同埋故事" }, ['advancements.story.root.title'] = { "Minecraft", "Minecraft", "Minecraft", "Minecraft" }, ['advancements.story.shiny_gear.description'] = { "Diamond armor saves lives", "钻石盔甲能救人", "鑽石盔甲救人一命", "鑽石盔甲可以救人一命" }, ['advancements.story.shiny_gear.title'] = { "Cover Me with Diamonds", "钻石护体", "用鑽石包覆我", "用鑽石冚住我" }, ['advancements.story.smelt_iron.description'] = { "Smelt an Iron Ingot", "冶炼出一块铁锭", "冶煉出鐵錠", "熔煉一個鐵錠" }, ['advancements.story.smelt_iron.title'] = { "Acquire Hardware", "来硬的", "來硬的", "第一嚿鐵" }, ['advancements.story.upgrade_tools.description'] = { "Construct a better Pickaxe", "制作一把更好的镐", "製作一把更好的鎬", "整把靚啲嘅鎬" }, ['advancements.story.upgrade_tools.title'] = { "Getting an Upgrade", "获得升级", "獲取升級", "更上一層樓" }, ['advancements.toast.challenge'] = { "Challenge Complete!", "挑战已完成!", "挑戰達成!", "挑戰完成!" }, ['advancements.toast.goal'] = { "Goal Reached!", "目标已达成!", "目標達成!", "目標達成!" }, ['advancements.toast.task'] = { "Advancement Made!", "进度已达成!", "進度達成!", "進度達成!" }, ['argument.anchor.invalid'] = { "Invalid entity anchor position %s", "无效的实体锚点%s", "無效的實體錨點座標 %s", "無效實體錨點座標 %s" }, ['argument.angle.incomplete'] = { "Incomplete (expected 1 angle)", "不完整(应有1个角度)", "不完整(應有 1 個角度)", "不完整(需要 1 個角度)" }, ['argument.angle.invalid'] = { "Invalid angle", "无效的角度", "無效的角度", "無效角度" }, ['argument.block.id.invalid'] = { "Unknown block type '%s'", "未知的方块类型“%s”", "未知的方塊類型 '%s'", "未知嘅方塊類型 '%s'" }, ['argument.block.property.duplicate'] = { "Property '%s' can only be set once for block %s", "“%s”属性只能给%s设置一次", "%2$s 方塊的屬性 '%1$s' 只能設定一次", "'%s' 屬性只能為 %s 設置一次" }, ['argument.block.property.invalid'] = { "Block %s does not accept '%s' for %s property", "%1$s的%3$s属性不能被设为“%2$s”", "%s 方塊不接受以 '%s' 作為 %s 的屬性", "%s 方塊不接受以 '%s' 作為 %s 屬性" }, ['argument.block.property.novalue'] = { "Expected value for property '%s' on block %s", "方块%s上的属性“%s”必须要有值", "%2$s 方塊的屬性 '%1$s' 應為值", "%s 上嘅 '%s' 屬性必須要有值" }, ['argument.block.property.unclosed'] = { "Expected closing ] for block state properties", "方块属性应以]结束", "方塊狀態屬性後應以 ] 結尾", "方塊狀態屬性後應以 ] 結尾" }, ['argument.block.property.unknown'] = { "Block %s does not have property '%s'", "方块%s没有属性“%s”", "%s 方塊沒有屬性 '%s'", "%s 方塊並無屬性 '%s'" }, ['argument.block.tag.disallowed'] = { "Tags aren't allowed here, only actual blocks", "无法在此使用标签,只允许使用实际的方块", "這裡無法使用標籤,只能用於實際方塊", "此處無法使用標籤,只能用於實際方塊" }, ['argument.color.invalid'] = { "Unknown color '%s'", "未知的颜色“%s”", "未知的顏色 '%s'", "未知顏色 '%s'" }, ['argument.component.invalid'] = { "Invalid chat component: %s", "无效的聊天组件: %s", "無效的聊天組合:%s", "無效聊天組合:%s" }, ['argument.criteria.invalid'] = { "Unknown criterion '%s'", "未知的准则:“%s”", "未知的條件 '%s'", "未知條件 '%s'" }, ['argument.dimension.invalid'] = { "Unknown dimension '%s'", "未知的维度“%s”", "未知的維度 '%s'", "未知維度 '%s'" }, ['argument.double.big'] = { "Double must not be more than %s, found %s", "双精度浮点型数据不能大于%s,但发现了%s", "倍精度浮點數不能多於 %s,但找到的是 %s", "雙精確度值不得多於 %s,但發現 %s" }, ['argument.double.low'] = { "Double must not be less than %s, found %s", "双精度浮点型数据不能小于%s,但发现了%s", "倍精度浮點數不能少於 %s,但找到的是 %s", "雙精確度值不得少於 %s,但發現 %s" }, ['argument.entity.invalid'] = { "Invalid name or UUID", "无效的名称或UUID", "無效的名稱或 UUID", "無效名稱或 UUID" }, ['argument.entity.notfound.entity'] = { "No entity was found", "未找到实体", "未找到任何實體", "未揾到任何實體" }, ['argument.entity.notfound.player'] = { "No player was found", "未找到玩家", "未找到任何玩家", "未揾到任何玩家" }, ['argument.entity.options.advancements.description'] = { "Players with advancements", "玩家拥有的进度", "玩家擁有進度", "玩家擁有嘅進度" }, ['argument.entity.options.distance.description'] = { "Distance to entity", "与实体间的距离", "與實體間的距離", "同實體間嘅距離" }, ['argument.entity.options.distance.negative'] = { "Distance cannot be negative", "距离不能为负", "距離不能為負數", "距離不應為負數" }, ['argument.entity.options.dx.description'] = { "Entities between x and x + dx", "位于x与x+dx之间的实体", "位於 x 和 x + dx 之間的實體", "位於 x 同 x + dx 之間嘅實體" }, ['argument.entity.options.dy.description'] = { "Entities between y and y + dy", "位于y与y+dy之间的实体", "位於 y 和 y + dy 之間的實體", "位於 y 同 y + dy 之間嘅實體" }, ['argument.entity.options.dz.description'] = { "Entities between z and z + dz", "位于z与z+dz之间的实体", "位於 z 和 z + dz 之間的實體", "位於 z 同 z + dz 之間嘅實體" }, ['argument.entity.options.gamemode.description'] = { "Players with game mode", "玩家的游戏模式", "玩家於遊戲模式", "玩家嘅遊戲模式" }, ['argument.entity.options.inapplicable'] = { "Option '%s' isn't applicable here", "“%s”选项不适用于这里", "此處不適用 '%s' 選項", "此處不適用 '%s' 選項" }, ['argument.entity.options.level.description'] = { "Experience level", "经验等级", "經驗等級", "經驗等級" }, ['argument.entity.options.level.negative'] = { "Level shouldn't be negative", "等级不应该为负数", "等級不應為負數", "等級不應為負數" }, ['argument.entity.options.limit.description'] = { "Maximum number of entities to return", "最大返回实体数", "最大回傳實體數", "最大回傳實體數" }, ['argument.entity.options.limit.toosmall'] = { "Limit must be at least 1", "限制必须至少为1", "限制必須至少為 1", "限制必須至少為 1" }, ['argument.entity.options.mode.invalid'] = { "Invalid or unknown game mode '%s'", "无效或未知的游戏模式“%s”", "無效或未知的遊戲模式 '%s'", "遊戲模式 '%s' 無效或不明" }, ['argument.entity.options.name.description'] = { "Entity name", "实体名称", "實體名稱", "實體名稱" }, ['argument.entity.options.nbt.description'] = { "Entities with NBT", "实体所带的NBT", "實體擁有 NBT", "實體所攜帶 NBT" }, ['argument.entity.options.predicate.description'] = { "Custom predicate", "自定义谓词", "自訂述詞", "自訂述詞" }, ['argument.entity.options.scores.description'] = { "Entities with scores", "实体的分数", "實體擁有分數", "實體擁有嘅分數" }, ['argument.entity.options.sort.description'] = { "Sort the entities", "对实体排序", "對實體進行排序", "對實體進行排序" }, ['argument.entity.options.sort.irreversible'] = { "Invalid or unknown sort type '%s'", "无效或未知的排序类型“%s”", "無效或未知的排序類型 '%s'", "排序類型 '%s' 無效或不明" }, ['argument.entity.options.tag.description'] = { "Entities with tag", "实体所带的标签", "實體擁有標籤", "實體所攜帶標籤" }, ['argument.entity.options.team.description'] = { "Entities on team", "实体所在的队伍", "實體於隊伍", "實體所在隊伍" }, ['argument.entity.options.type.description'] = { "Entities of type", "实体类型", "實體類型", "實體類型" }, ['argument.entity.options.type.invalid'] = { "Invalid or unknown entity type '%s'", "无效或未知的实体类型“%s”", "無效或未知的實體類型 '%s'", "實體類型 '%s' 無效或不明" }, ['argument.entity.options.unknown'] = { "Unknown option '%s'", "未知的选项“%s”", "未知的選項 '%s'", "未知選項 '%s'" }, ['argument.entity.options.unterminated'] = { "Expected end of options", "选项的方括号不成对", "選項應有結尾", "選項應有結尾" }, ['argument.entity.options.valueless'] = { "Expected value for option '%s'", "选项“%s”应有值", "選項 '%s' 應為數值", "選項 '%s' 應為數值" }, ['argument.entity.options.x.description'] = { "x position", "X轴位置", "x 座標", "X 坐標" }, ['argument.entity.options.x_rotation.description'] = { "Entity's x rotation", "实体的X轴旋转角度", "實體的 x 軸方向", "實體 X 軸方向" }, ['argument.entity.options.y.description'] = { "y position", "Y轴位置", "y 座標", "Y 坐標" }, ['argument.entity.options.y_rotation.description'] = { "Entity's y rotation", "实体的Y轴旋转角度", "實體的 y 軸方向", "實體 Y 軸方向" }, ['argument.entity.options.z.description'] = { "z position", "Z轴位置", "z 座標", "Z 坐標" }, ['argument.entity.selector.allEntities'] = { "All entities", "所有实体", "所有實體", "所有實體" }, ['argument.entity.selector.allPlayers'] = { "All players", "所有玩家", "所有玩家", "所有玩家" }, ['argument.entity.selector.missing'] = { "Missing selector type", "缺少选择器类型", "缺少選擇器類型", "缺少選擇器類型" }, ['argument.entity.selector.nearestPlayer'] = { "Nearest player", "距离最近的玩家", "最接近的玩家", "距離最近嘅玩家" }, ['argument.entity.selector.not_allowed'] = { "Selector not allowed", "不能使用选择器", "選擇器無法使用", "選擇器無法使用" }, ['argument.entity.selector.randomPlayer'] = { "Random player", "随机玩家", "隨機玩家", "隨機玩家" }, ['argument.entity.selector.self'] = { "Current entity", "当前实体", "目前實體", "目前實體" }, ['argument.entity.selector.unknown'] = { "Unknown selector type '%s'", "未知的选择器类型“%s”", "未知的選擇器類型 '%s'", "未知選擇器類型 '%s'" }, ['argument.entity.toomany'] = { "Only one entity is allowed, but the provided selector allows more than one", "只允许一个实体,但提供的选择器允许多个实体", "僅接受單一實體,但提供的選擇器允許不只一個實體", "僅接受單一實體,但所提供選擇器允許多於一個實體" }, ['argument.enum.invalid'] = { "Invalid value \"%s\"", "无效的值“%s”", "無效數值「%s」", "無效數值「%s」" }, ['argument.float.big'] = { "Float must not be more than %s, found %s", "浮点型数据不能大于%s,但发现了%s", "單精度浮點數不能多於 %s,但找到的是 %s", "浮點值不得多於 %s,但發現 %s" }, ['argument.float.low'] = { "Float must not be less than %s, found %s", "浮点型数据不能小于%s,但发现了%s", "單精度浮點數不能少於 %s,但找到的是 %s", "浮點值不得少於 %s,但發現 %s" }, ['argument.gamemode.invalid'] = { "Unknown game mode: %s", "未知的游戏模式:%s", "未知的遊戲模式:%s", "未知遊戲模式:%s" }, ['argument.id.invalid'] = { "Invalid ID", "无效的ID", "無效的 ID", "無效 ID" }, ['argument.id.unknown'] = { "Unknown ID: %s", "未知的ID:%s", "未知的 ID: %s", "未知 ID:%s" }, ['argument.integer.big'] = { "Integer must not be more than %s, found %s", "整型数据不能大于%s,但发现了%s", "整數不能多於 %s,但找到的是 %s", "整數不得多於 %s,但發現 %s" }, ['argument.integer.low'] = { "Integer must not be less than %s, found %s", "整型数据不能小于%s,但发现了%s", "整數不能少於 %s,但找到的是 %s", "整數不得少於 %s,但發現 %s" }, ['argument.item.id.invalid'] = { "Unknown item '%s'", "未知的物品“%s”", "未知的物品 '%s'", "未知物品 '%s'" }, ['argument.item.tag.disallowed'] = { "Tags aren't allowed here, only actual items", "无法在此使用标签,只允许使用实际的物品", "這裡無法使用標籤,只能用於實際物品", "此處無法使用標籤,只能用於實際物品" }, ['argument.literal.incorrect'] = { "Expected literal %s", "应为字面量%s", "應為字面變量 %s", "應為字面變量 %s" }, ['argument.long.big'] = { "Long must not be more than %s, found %s", "长整型数据不能大于%s,但发现了%s", "長整數不能多於 %s,但找到的是 %s", "長整數不得多於 %s,但發現 %s" }, ['argument.long.low'] = { "Long must not be less than %s, found %s", "长整型数据不能小于%s,但发现了%s", "長整數不能少於 %s,但找到的是 %s", "長整數不得少於 %s,但發現 %s" }, ['argument.nbt.array.invalid'] = { "Invalid array type '%s'", "无效的数组类型 “%s”", "無效的陣列類型 '%s'", "無效陣列類型 '%s'" }, ['argument.nbt.array.mixed'] = { "Can't insert %s into %s", "无法将%s插入%s", "無法將 %s 插入至 %s", "無法將 %s 插入至 %s" }, ['argument.nbt.expected.key'] = { "Expected key", "应为键", "應為鍵值", "應為鍵值" }, ['argument.nbt.expected.value'] = { "Expected value", "应为值", "應為數值", "應為數值" }, ['argument.nbt.list.mixed'] = { "Can't insert %s into list of %s", "无法将%s插入%s的列表", "無法將 %s 插入至清單 %s", "無法將 %s 插入至列表 %s" }, ['argument.nbt.trailing'] = { "Unexpected trailing data", "多余的尾随数据", "多餘的尾隨資料", "多餘尾隨數據" }, ['argument.player.entities'] = { "Only players may be affected by this command, but the provided selector includes entities", "只有玩家会受此命令的影响,但提供的选择器包括其他实体", "只有玩家能受這條指令影響,但提供的選擇器包含了其他實體", "只有玩家受此命令影響,但所提供選擇器包含其他實體" }, ['argument.player.toomany'] = { "Only one player is allowed, but the provided selector allows more than one", "只允许一名玩家,但提供的选择器允许多名玩家", "僅接受單一玩家,但提供的選擇器允許不只一個玩家", "僅接受單一玩家,但所提供選擇器允許多於一個玩家" }, ['argument.player.unknown'] = { "That player does not exist", "该玩家不存在", "該玩家不存在", "查無此玩家" }, ['argument.pos.missing.double'] = { "Expected a coordinate", "应为一个坐标", "應為座標", "應為一個座標" }, ['argument.pos.missing.int'] = { "Expected a block position", "应为一个方块的位置", "應為方塊座標", "應為一個方塊座標" }, ['argument.pos.mixed'] = { "Cannot mix world & local coordinates (everything must either use ^ or not)", "不能混用世界与局部坐标(必须全部用^或都不使用)", "不能混用世界與局部座標(必須全部都用 ^ 或是完全不用)", "不應混用世界與局部坐標(必須全部都用 ^ 或全部不使用)" }, ['argument.pos.outofbounds'] = { "That position is outside the allowed boundaries.", "该位置超出了允许的范围。", "該位置位於允許的範圍外。", "此位置超出容許範圍。" }, ['argument.pos.outofworld'] = { "That position is out of this world!", "该位置已超出此世界!", "該座標位於世界外!", "座標位於世界外!" }, ['argument.pos.unloaded'] = { "That position is not loaded", "该位置尚未被加载", "該座標尚未載入", "此位置未被載入" }, ['argument.pos2d.incomplete'] = { "Incomplete (expected 2 coordinates)", "不完整(应有2个坐标)", "不完整(應有 2 個座標)", "不完整(應有 2 個座標)" }, ['argument.pos3d.incomplete'] = { "Incomplete (expected 3 coordinates)", "不完整(应有3个坐标)", "不完整(應有 3 個座標)", "不完整(應有 3 個座標)" }, ['argument.range.empty'] = { "Expected value or range of values", "应为值或取值范围", "應為數值或數值的範圍", "應為一個數值或一個數值範圍" }, ['argument.range.ints'] = { "Only whole numbers allowed, not decimals", "只允许整数,不允许小数", "只允許整數,不能為小數", "只准整數,不能為小數" }, ['argument.range.swapped'] = { "Min cannot be bigger than max", "最小值不能大于最大值", "最小值不能大於最大值", "最小值不應大於最大值" }, ['argument.resource.invalid_type'] = { "Element '%s' has wrong type '%s' (expected '%s')", "元素“%s”的类型“%s”错误(应为“%s”)", "元素 '%s' 擁有錯誤類型 '%s' (應為 '%s' )", "元素 '%s' 嘅類型 '%s' 錯誤(應為 '%s' )" }, ['argument.resource.not_found'] = { "Can't find element '%s' of type '%s'", "无法找到类型为“%2$s”的元素“%1$s”", "無法找到類型為 '%2$s' 的元素 '%1$s'", "未發現類型為 '%2$s' 嘅元素 '%1$s'" }, ['argument.resource_tag.invalid_type'] = { "Tag '%s' has wrong type '%s' (expected '%s')", "标签“%s”的类型“%s”错误(应为“%s”)", "標籤 '%s' 擁有錯誤類型 '%s' (應為 '%s' )", "標籤 '%s' 嘅類型 '%s' 錯誤(應為 '%s' )" }, ['argument.resource_tag.not_found'] = { "Can't find tag '%s' of type '%s'", "无法找到类型为“%2$s”的标签“%1$s”", "無法找到類型為 '%2$s' 的標籤 '%1$s'", "未發現類型為 '%2$s' 嘅標籤 '%1$s'" }, ['argument.rotation.incomplete'] = { "Incomplete (expected 2 coordinates)", "不完整(应有2个坐标)", "不完整(應有 2 個座標)", "不完整(應有 2 個座標)" }, ['argument.scoreHolder.empty'] = { "No relevant score holders could be found", "找不到与分数关联的持有者", "無法找到該分數相對應的持有者", "無法找到該分數相對應持有者" }, ['argument.scoreboardDisplaySlot.invalid'] = { "Unknown display slot '%s'", "未知的显示位置“%s”", "未知的顯示區 '%s'", "未知顯示區 '%s'" }, ['argument.style.invalid'] = { "Invalid style: %s", "无效的样式:%s", "無效的樣式:%s", "無效樣式:%s" }, ['argument.time.invalid_tick_count'] = { "Tick count must be non-negative", "刻的计数必须为非负数", "刻數不可為負數", "刻數不可為負數" }, ['argument.time.invalid_unit'] = { "Invalid unit", "无效的单位", "無效的單位", "無效單位" }, ['argument.time.tick_count_too_low'] = { "Tick count must not be less than %s, found %s", "刻数不能小于%s,却发现了%s", "刻數不能低於 %s,但找到的是 %s", "刻不得少於 %s,但發現 %s" }, ['argument.uuid.invalid'] = { "Invalid UUID", "无效的UUID", "無效的 UUID", "無效 UUID" }, ['arguments.block.tag.unknown'] = { "Unknown block tag '%s'", "未知的方块标签“%s”", "未知的方塊標籤 '%s'", "未知方塊標籤 '%s'" }, ['arguments.function.tag.unknown'] = { "Unknown function tag '%s'", "未知的函数标签“%s”", "未知的函數標籤 '%s'", "未知函數標籤 '%s'" }, ['arguments.function.unknown'] = { "Unknown function %s", "未知的函数%s", "未知的函數 %s", "未知函數 %s" }, ['arguments.item.overstacked'] = { "%s can only stack up to %s", "%s只可以堆叠到%s", "%s 只能堆疊至 %s", "%s 只能堆疊至 %s" }, ['arguments.item.tag.unknown'] = { "Unknown item tag '%s'", "未知的物品标签“%s”", "未知的物品標籤 '%s'", "未知物品標籤 '%s'" }, ['arguments.nbtpath.node.invalid'] = { "Invalid NBT path element", "无效的NBT路径元素", "無效的 NBT 路徑元素", "無效 NBT 路徑元素" }, ['arguments.nbtpath.nothing_found'] = { "Found no elements matching %s", "没有与%s相匹配的元素", "找不到與 %s 相符的元素", "無法揾到同 %s 相符嘅元素" }, ['arguments.nbtpath.too_deep'] = { "Resulting NBT too deeply nested", "生成的NBT嵌套过深", "產生的 NBT 巢套過深", "最終嘅 NBT 嵌套過深" }, ['arguments.nbtpath.too_large'] = { "Resulting NBT too large", "生成的NBT过大", "產生的 NBT 過大", "最終嘅 NBT 過大" }, ['arguments.objective.notFound'] = { "Unknown scoreboard objective '%s'", "未知的记分项“%s”", "未知的計分板目標 '%s'", "未知計分板目標 '%s'" }, ['arguments.objective.readonly'] = { "Scoreboard objective '%s' is read-only", "记分项“%s”为只读类型", "計分板目標 '%s' 是唯讀的", "計分板目標 '%s' 僅限唯讀" }, ['arguments.operation.div0'] = { "Cannot divide by zero", "不能除以零", "無法除以零", "無法除以零" }, ['arguments.operation.invalid'] = { "Invalid operation", "无效的操作", "無效的操作", "無效操作" }, ['arguments.swizzle.invalid'] = { "Invalid swizzle, expected combination of 'x', 'y' and 'z'", "无效的坐标组合,需要'x'、'y'和'z'的组合", "無效的搭配,應為 'x'、'y' 與 'z' 的組合", "無效搭配,應為 'x'、'y' 與 'z' 組合" }, ['attribute.modifier.equals.0'] = { "%s %s", "%s %s", "%s %s", "%s %s" }, ['attribute.modifier.equals.1'] = { "%s%% %s", "%s%% %s", "%s%% %s", "%s%% %s" }, ['attribute.modifier.equals.2'] = { "%s%% %s", "%s%% %s", "%s%% %s", "%s%% %s" }, ['attribute.modifier.plus.0'] = { "+%s %s", "+%s %s", "+%s %s", "+%s %s" }, ['attribute.modifier.plus.1'] = { "+%s%% %s", "+%s%% %s", "+%s%% %s", "+%s%% %s" }, ['attribute.modifier.plus.2'] = { "+%s%% %s", "+%s%% %s", "+%s%% %s", "+%s%% %s" }, ['attribute.modifier.take.0'] = { "-%s %s", "-%s %s", "-%s %s", "-%s %s" }, ['attribute.modifier.take.1'] = { "-%s%% %s", "-%s%% %s", "-%s%% %s", "-%s%% %s" }, ['attribute.modifier.take.2'] = { "-%s%% %s", "-%s%% %s", "-%s%% %s", "-%s%% %s" }, ['attribute.name.generic.armor'] = { "Armor", "护甲值", "盔甲", "護甲值" }, ['attribute.name.generic.armor_toughness'] = { "Armor Toughness", "盔甲韧性", "盔甲強度", "盔甲強度" }, ['attribute.name.generic.attack_damage'] = { "Attack Damage", "攻击伤害", "攻擊傷害", "攻擊傷害" }, ['attribute.name.generic.attack_knockback'] = { "Attack Knockback", "击退", "擊退", "擊退" }, ['attribute.name.generic.attack_speed'] = { "Attack Speed", "攻击速度", "攻擊速度", "攻擊速度" }, ['attribute.name.generic.flying_speed'] = { "Flying Speed", "飞行速度", "飛行速度", "飛行速度" }, ['attribute.name.generic.follow_range'] = { "Mob Follow Range", "生物跟随距离", "生物追蹤範圍", "生物追蹤範圍" }, ['attribute.name.generic.knockback_resistance'] = { "Knockback Resistance", "击退抗性", "抗擊退", "抗擊退" }, ['attribute.name.generic.luck'] = { "Luck", "幸运值", "幸運", "幸運" }, ['attribute.name.generic.max_absorption'] = { "Max Absorption", "最大伤害吸收值", "最大傷害吸收值", "最大傷害吸收值" }, ['attribute.name.generic.max_health'] = { "Max Health", "最大生命值", "最高生命值", "最大生命值" }, ['attribute.name.generic.movement_speed'] = { "Speed", "速度", "速度", "速度" }, ['attribute.name.horse.jump_strength'] = { "Horse Jump Strength", "马匹跳跃能力", "馬跳躍力", "馬跳躍能力" }, ['attribute.name.zombie.spawn_reinforcements'] = { "Zombie Reinforcements", "僵尸增援", "殭屍增援隊", "喪屍增援隊" }, ['biome.minecraft.badlands'] = { "Badlands", "恶地", "惡地", "惡地" }, ['biome.minecraft.bamboo_jungle'] = { "Bamboo Jungle", "竹林", "竹林", "竹林" }, ['biome.minecraft.basalt_deltas'] = { "Basalt Deltas", "玄武岩三角洲", "玄武岩三角洲", "玄武岩三角洲" }, ['biome.minecraft.beach'] = { "Beach", "沙滩", "沙灘", "沙灘" }, ['biome.minecraft.birch_forest'] = { "Birch Forest", "桦木森林", "樺木森林", "樺木森林" }, ['biome.minecraft.cherry_grove'] = { "Cherry Grove", "樱花树林", "櫻花樹林", "櫻花樹林" }, ['biome.minecraft.cold_ocean'] = { "Cold Ocean", "冷水海洋", "寒冷海洋", "寒冷海洋" }, ['biome.minecraft.crimson_forest'] = { "Crimson Forest", "绯红森林", "緋紅森林", "猩紅森林" }, ['biome.minecraft.dark_forest'] = { "Dark Forest", "黑森林", "黑森林", "黑森林" }, ['biome.minecraft.deep_cold_ocean'] = { "Deep Cold Ocean", "冷水深海", "寒冷深海", "寒冷深海" }, ['biome.minecraft.deep_dark'] = { "Deep Dark", "深暗之域", "深淵", "深暗之域" }, ['biome.minecraft.deep_frozen_ocean'] = { "Deep Frozen Ocean", "冰冻深海", "寒凍深海", "寒凍深海" }, ['biome.minecraft.deep_lukewarm_ocean'] = { "Deep Lukewarm Ocean", "温水深海", "溫和深海", "温和深海" }, ['biome.minecraft.deep_ocean'] = { "Deep Ocean", "深海", "深海", "深海" }, ['biome.minecraft.desert'] = { "Desert", "沙漠", "沙漠", "沙漠" }, ['biome.minecraft.dripstone_caves'] = { "Dripstone Caves", "溶洞", "鐘乳石洞窟", "溶洞" }, ['biome.minecraft.end_barrens'] = { "End Barrens", "末地荒地", "終界荒地", "終界荒地" }, ['biome.minecraft.end_highlands'] = { "End Highlands", "末地高地", "終界高地", "終界高地" }, ['biome.minecraft.end_midlands'] = { "End Midlands", "末地内陆", "終界平地", "終界平地" }, ['biome.minecraft.eroded_badlands'] = { "Eroded Badlands", "风蚀恶地", "侵蝕惡地", "侵蝕惡地" }, ['biome.minecraft.flower_forest'] = { "Flower Forest", "繁花森林", "繁花森林", "繁花森林" }, ['biome.minecraft.forest'] = { "Forest", "森林", "森林", "森林" }, ['biome.minecraft.frozen_ocean'] = { "Frozen Ocean", "冻洋", "寒凍海洋", "冰洋" }, ['biome.minecraft.frozen_peaks'] = { "Frozen Peaks", "冰封山峰", "霜凍山峰", "冰峯" }, ['biome.minecraft.frozen_river'] = { "Frozen River", "冻河", "寒凍河流", "冰河" }, ['biome.minecraft.grove'] = { "Grove", "雪林", "雪林", "雪林" }, ['biome.minecraft.ice_spikes'] = { "Ice Spikes", "冰刺之地", "冰刺", "冰刺之地" }, ['biome.minecraft.jagged_peaks'] = { "Jagged Peaks", "尖峭山峰", "尖峭山峰", "尖峯" }, ['biome.minecraft.jungle'] = { "Jungle", "丛林", "叢林", "叢林" }, ['biome.minecraft.lukewarm_ocean'] = { "Lukewarm Ocean", "温水海洋", "溫和海洋", "温和海洋" }, ['biome.minecraft.lush_caves'] = { "Lush Caves", "繁茂洞穴", "蒼鬱洞窟", "茂盛洞穴" }, ['biome.minecraft.mangrove_swamp'] = { "Mangrove Swamp", "红树林沼泽", "紅樹林沼澤", "紅樹林沼澤地" }, ['biome.minecraft.meadow'] = { "Meadow", "草甸", "草甸", "草甸" }, ['biome.minecraft.mushroom_fields'] = { "Mushroom Fields", "蘑菇岛", "蘑菇地", "蘑菇地" }, ['biome.minecraft.nether_wastes'] = { "Nether Wastes", "下界荒地", "地獄荒原", "地獄荒原" }, ['biome.minecraft.ocean'] = { "Ocean", "海洋", "海洋", "海洋" }, ['biome.minecraft.old_growth_birch_forest'] = { "Old Growth Birch Forest", "原始桦木森林", "原生樺木森林", "原始樺木森林" }, ['biome.minecraft.old_growth_pine_taiga'] = { "Old Growth Pine Taiga", "原始松木针叶林", "原生松木針葉林", "原始松樹針葉林" }, ['biome.minecraft.old_growth_spruce_taiga'] = { "Old Growth Spruce Taiga", "原始云杉针叶林", "原生杉木針葉林", "原始雲杉針葉林" }, ['biome.minecraft.plains'] = { "Plains", "平原", "平原", "平原" }, ['biome.minecraft.river'] = { "River", "河流", "河流", "河流" }, ['biome.minecraft.savanna'] = { "Savanna", "热带草原", "莽原", "熱帶稀樹草原" }, ['biome.minecraft.savanna_plateau'] = { "Savanna Plateau", "热带高原", "莽原高地", "熱帶稀樹草原高地" }, ['biome.minecraft.small_end_islands'] = { "Small End Islands", "末地小型岛屿", "終界小島", "終界小島" }, ['biome.minecraft.snowy_beach'] = { "Snowy Beach", "积雪沙滩", "冰雪沙灘", "冰雪沙灘" }, ['biome.minecraft.snowy_plains'] = { "Snowy Plains", "雪原", "雪原", "雪原" }, ['biome.minecraft.snowy_slopes'] = { "Snowy Slopes", "积雪山坡", "雪坡", "雪坡" }, ['biome.minecraft.snowy_taiga'] = { "Snowy Taiga", "积雪针叶林", "冰雪針葉林", "冰雪針葉林" }, ['biome.minecraft.soul_sand_valley'] = { "Soul Sand Valley", "灵魂沙峡谷", "靈魂砂谷", "靈魂砂谷" }, ['biome.minecraft.sparse_jungle'] = { "Sparse Jungle", "稀疏丛林", "稀疏叢林", "稀疏叢林" }, ['biome.minecraft.stony_peaks'] = { "Stony Peaks", "裸岩山峰", "裸岩山峰", "石峯" }, ['biome.minecraft.stony_shore'] = { "Stony Shore", "石岸", "石岸", "石岸" }, ['biome.minecraft.sunflower_plains'] = { "Sunflower Plains", "向日葵平原", "向日葵平原", "向日葵平原" }, ['biome.minecraft.swamp'] = { "Swamp", "沼泽", "沼澤", "沼澤地" }, ['biome.minecraft.taiga'] = { "Taiga", "针叶林", "針葉林", "針葉林" }, ['biome.minecraft.the_end'] = { "The End", "末地", "終界", "終界" }, ['biome.minecraft.the_void'] = { "The Void", "虚空", "虛空", "虛空" }, ['biome.minecraft.warm_ocean'] = { "Warm Ocean", "暖水海洋", "溫暖海洋", "温暖海洋" }, ['biome.minecraft.warped_forest'] = { "Warped Forest", "诡异森林", "扭曲森林", "迷離森林" }, ['biome.minecraft.windswept_forest'] = { "Windswept Forest", "风袭森林", "風蝕森林", "風襲森林" }, ['biome.minecraft.windswept_gravelly_hills'] = { "Windswept Gravelly Hills", "风袭沙砾丘陵", "風蝕礫質丘陵", "風襲砂礫丘陵地" }, ['biome.minecraft.windswept_hills'] = { "Windswept Hills", "风袭丘陵", "風蝕丘陵", "風襲丘陵地" }, ['biome.minecraft.windswept_savanna'] = { "Windswept Savanna", "风袭热带草原", "風蝕莽原", "風襲熱帶稀樹草原" }, ['biome.minecraft.wooded_badlands'] = { "Wooded Badlands", "疏林恶地", "疏林惡地", "疏林惡地" }, ['block.minecraft.acacia_button'] = { "Acacia Button", "金合欢木按钮", "相思木按鈕", "相思木按鈕" }, ['block.minecraft.acacia_door'] = { "Acacia Door", "金合欢木门", "相思木門", "相思木門" }, ['block.minecraft.acacia_fence'] = { "Acacia Fence", "金合欢木栅栏", "相思木柵欄", "相思木欄杆" }, ['block.minecraft.acacia_fence_gate'] = { "Acacia Fence Gate", "金合欢木栅栏门", "相思木柵欄門", "相思木閘門" }, ['block.minecraft.acacia_hanging_sign'] = { "Acacia Hanging Sign", "悬挂式金合欢木告示牌", "懸掛式相思木告示牌", "相思木吊牌" }, ['block.minecraft.acacia_leaves'] = { "Acacia Leaves", "金合欢树叶", "相思木樹葉", "相思木樹葉" }, ['block.minecraft.acacia_log'] = { "Acacia Log", "金合欢原木", "相思木原木", "相思木原木" }, ['block.minecraft.acacia_planks'] = { "Acacia Planks", "金合欢木板", "相思木材", "相思木板" }, ['block.minecraft.acacia_pressure_plate'] = { "Acacia Pressure Plate", "金合欢木压力板", "相思木壓力板", "相思木壓力板" }, ['block.minecraft.acacia_sapling'] = { "Acacia Sapling", "金合欢树苗", "相思木樹苗", "相思木樹苗" }, ['block.minecraft.acacia_sign'] = { "Acacia Sign", "金合欢木告示牌", "相思木告示牌", "相思木指示牌" }, ['block.minecraft.acacia_slab'] = { "Acacia Slab", "金合欢木台阶", "相思木半磚", "相思木半磚" }, ['block.minecraft.acacia_stairs'] = { "Acacia Stairs", "金合欢木楼梯", "相思木階梯", "相思木樓梯" }, ['block.minecraft.acacia_trapdoor'] = { "Acacia Trapdoor", "金合欢木活板门", "相思木地板門", "相思木地板門" }, ['block.minecraft.acacia_wall_hanging_sign'] = { "Acacia Wall Hanging Sign", "墙上的悬挂式金合欢木告示牌", "牆上的懸掛式相思木告示牌", "牆上嘅相思木吊牌" }, ['block.minecraft.acacia_wall_sign'] = { "Acacia Wall Sign", "墙上的金合欢木告示牌", "牆上的相思木告示牌", "牆上嘅相思木指示牌" }, ['block.minecraft.acacia_wood'] = { "Acacia Wood", "金合欢木", "相思木塊", "相思木" }, ['block.minecraft.activator_rail'] = { "Activator Rail", "激活铁轨", "觸發鐵軌", "觸發路軌" }, ['block.minecraft.air'] = { "Air", "空气", "空氣", "空氣" }, ['block.minecraft.allium'] = { "Allium", "绒球葱", "紫紅球花", "絨球葱" }, ['block.minecraft.amethyst_block'] = { "Block of Amethyst", "紫水晶块", "紫水晶方塊", "紫水晶磚" }, ['block.minecraft.amethyst_cluster'] = { "Amethyst Cluster", "紫水晶簇", "紫水晶晶簇", "紫水晶簇" }, ['block.minecraft.ancient_debris'] = { "Ancient Debris", "远古残骸", "遠古遺骸", "遠古殘骸" }, ['block.minecraft.andesite'] = { "Andesite", "安山岩", "安山岩", "安山岩" }, ['block.minecraft.andesite_slab'] = { "Andesite Slab", "安山岩台阶", "安山岩半磚", "安山岩半磚" }, ['block.minecraft.andesite_stairs'] = { "Andesite Stairs", "安山岩楼梯", "安山岩階梯", "安山岩樓梯" }, ['block.minecraft.andesite_wall'] = { "Andesite Wall", "安山岩墙", "安山岩牆", "安山岩牆" }, ['block.minecraft.anvil'] = { "Anvil", "铁砧", "鐵砧", "鐵砧" }, ['block.minecraft.attached_melon_stem'] = { "Attached Melon Stem", "结果的西瓜茎", "連接的西瓜梗", "連接嘅西瓜椗" }, ['block.minecraft.attached_pumpkin_stem'] = { "Attached Pumpkin Stem", "结果的南瓜茎", "連接的南瓜梗", "連接嘅南瓜椗" }, ['block.minecraft.azalea'] = { "Azalea", "杜鹃花丛", "杜鵑叢", "杜鵑叢" }, ['block.minecraft.azalea_leaves'] = { "Azalea Leaves", "杜鹃树叶", "杜鵑葉", "杜鵑樹葉" }, ['block.minecraft.azure_bluet'] = { "Azure Bluet", "蓝花美耳草", "雛草", "雛草" }, ['block.minecraft.bamboo'] = { "Bamboo", "竹子", "竹子", "竹" }, ['block.minecraft.bamboo_block'] = { "Block of Bamboo", "竹块", "竹方塊", "竹塊" }, ['block.minecraft.bamboo_button'] = { "Bamboo Button", "竹按钮", "竹按鈕", "竹按鈕" }, ['block.minecraft.bamboo_door'] = { "Bamboo Door", "竹门", "竹門", "竹門" }, ['block.minecraft.bamboo_fence'] = { "Bamboo Fence", "竹栅栏", "竹柵欄", "竹欄杆" }, ['block.minecraft.bamboo_fence_gate'] = { "Bamboo Fence Gate", "竹栅栏门", "竹柵欄門", "竹閘門" }, ['block.minecraft.bamboo_hanging_sign'] = { "Bamboo Hanging Sign", "悬挂式竹告示牌", "懸掛式竹告示牌", "竹吊牌" }, ['block.minecraft.bamboo_mosaic'] = { "Bamboo Mosaic", "竹马赛克", "竹拼塊", "竹拼塊" }, ['block.minecraft.bamboo_mosaic_slab'] = { "Bamboo Mosaic Slab", "竹马赛克台阶", "竹拼半磚", "竹拼半磚" }, ['block.minecraft.bamboo_mosaic_stairs'] = { "Bamboo Mosaic Stairs", "竹马赛克楼梯", "竹拼階梯", "竹拼樓梯" }, ['block.minecraft.bamboo_planks'] = { "Bamboo Planks", "竹板", "竹材", "竹板" }, ['block.minecraft.bamboo_pressure_plate'] = { "Bamboo Pressure Plate", "竹压力板", "竹壓力板", "竹壓力板" }, ['block.minecraft.bamboo_sapling'] = { "Bamboo Shoot", "竹笋", "竹筍", "竹筍" }, ['block.minecraft.bamboo_sign'] = { "Bamboo Sign", "竹告示牌", "竹告示牌", "竹指示牌" }, ['block.minecraft.bamboo_slab'] = { "Bamboo Slab", "竹台阶", "竹半磚", "竹半磚" }, ['block.minecraft.bamboo_stairs'] = { "Bamboo Stairs", "竹楼梯", "竹階梯", "竹樓梯" }, ['block.minecraft.bamboo_trapdoor'] = { "Bamboo Trapdoor", "竹活板门", "竹地板門", "竹地板門" }, ['block.minecraft.bamboo_wall_hanging_sign'] = { "Bamboo Wall Hanging Sign", "墙上的悬挂式竹告示牌", "牆上的懸掛式竹告示牌", "牆上嘅竹吊牌" }, ['block.minecraft.bamboo_wall_sign'] = { "Bamboo Wall Sign", "墙上的竹告示牌", "牆上的竹告示牌", "牆上嘅竹指示牌" }, ['block.minecraft.banner.base.black'] = { "Fully Black Field", "黑底", "黑色基底", "黑色底" }, ['block.minecraft.banner.base.blue'] = { "Fully Blue Field", "蓝底", "藍色基底", "藍色底" }, ['block.minecraft.banner.base.brown'] = { "Fully Brown Field", "棕底", "棕色基底", "啡色底" }, ['block.minecraft.banner.base.cyan'] = { "Fully Cyan Field", "青底", "青色基底", "青藍色底" }, ['block.minecraft.banner.base.gray'] = { "Fully Gray Field", "灰底", "灰色基底", "灰色底" }, ['block.minecraft.banner.base.green'] = { "Fully Green Field", "绿底", "綠色基底", "綠色底" }, ['block.minecraft.banner.base.light_blue'] = { "Fully Light Blue Field", "淡蓝底", "淺藍色基底", "淺藍色底" }, ['block.minecraft.banner.base.light_gray'] = { "Fully Light Gray Field", "淡灰底", "淺灰色基底", "淺灰色底" }, ['block.minecraft.banner.base.lime'] = { "Fully Lime Field", "黄绿底", "淺綠色基底", "淺綠色底" }, ['block.minecraft.banner.base.magenta'] = { "Fully Magenta Field", "品红底", "洋紅色基底", "紫紅色底" }, ['block.minecraft.banner.base.orange'] = { "Fully Orange Field", "橙底", "橙色基底", "橙色底" }, ['block.minecraft.banner.base.pink'] = { "Fully Pink Field", "粉红底", "粉紅色基底", "粉紅色底" }, ['block.minecraft.banner.base.purple'] = { "Fully Purple Field", "紫底", "紫色基底", "紫色底" }, ['block.minecraft.banner.base.red'] = { "Fully Red Field", "红底", "紅色基底", "紅色底" }, ['block.minecraft.banner.base.white'] = { "Fully White Field", "白底", "白色基底", "白色底" }, ['block.minecraft.banner.base.yellow'] = { "Fully Yellow Field", "黄底", "黃色基底", "黃色底" }, ['block.minecraft.banner.border.black'] = { "Black Bordure", "黑色方框边", "黑色框邊", "黑色邊" }, ['block.minecraft.banner.border.blue'] = { "Blue Bordure", "蓝色方框边", "藍色框邊", "藍色邊" }, ['block.minecraft.banner.border.brown'] = { "Brown Bordure", "棕色方框边", "棕色框邊", "啡色邊" }, ['block.minecraft.banner.border.cyan'] = { "Cyan Bordure", "青色方框边", "青色框邊", "青藍色邊" }, ['block.minecraft.banner.border.gray'] = { "Gray Bordure", "灰色方框边", "灰色框邊", "灰色邊" }, ['block.minecraft.banner.border.green'] = { "Green Bordure", "绿色方框边", "綠色框邊", "綠色邊" }, ['block.minecraft.banner.border.light_blue'] = { "Light Blue Bordure", "淡蓝色方框边", "淺藍色框邊", "淺藍色邊" }, ['block.minecraft.banner.border.light_gray'] = { "Light Gray Bordure", "淡灰色方框边", "淺灰色框邊", "淺灰色邊" }, ['block.minecraft.banner.border.lime'] = { "Lime Bordure", "黄绿色方框边", "淺綠色框邊", "淺綠色邊" }, ['block.minecraft.banner.border.magenta'] = { "Magenta Bordure", "品红色方框边", "洋紅色框邊", "紫紅色邊" }, ['block.minecraft.banner.border.orange'] = { "Orange Bordure", "橙色方框边", "橙色框邊", "橙色邊" }, ['block.minecraft.banner.border.pink'] = { "Pink Bordure", "粉红色方框边", "粉紅色框邊", "粉紅色邊" }, ['block.minecraft.banner.border.purple'] = { "Purple Bordure", "紫色方框边", "紫色框邊", "紫色邊" }, ['block.minecraft.banner.border.red'] = { "Red Bordure", "红色方框边", "紅色框邊", "紅色邊" }, ['block.minecraft.banner.border.white'] = { "White Bordure", "白色方框边", "白色框邊", "白色邊" }, ['block.minecraft.banner.border.yellow'] = { "Yellow Bordure", "黄色方框边", "黃色框邊", "黃色邊" }, ['block.minecraft.banner.bricks.black'] = { "Black Field Masoned", "黑色砖纹", "黑色磚牆花紋", "黑色磚牆花紋" }, ['block.minecraft.banner.bricks.blue'] = { "Blue Field Masoned", "蓝色砖纹", "藍色磚牆花紋", "藍色磚牆花紋" }, ['block.minecraft.banner.bricks.brown'] = { "Brown Field Masoned", "棕色砖纹", "棕色磚牆花紋", "啡色磚牆花紋" }, ['block.minecraft.banner.bricks.cyan'] = { "Cyan Field Masoned", "青色砖纹", "青色磚牆花紋", "青藍色磚牆花紋" }, ['block.minecraft.banner.bricks.gray'] = { "Gray Field Masoned", "灰色砖纹", "灰色磚牆花紋", "灰色磚牆花紋" }, ['block.minecraft.banner.bricks.green'] = { "Green Field Masoned", "绿色砖纹", "綠色磚牆花紋", "綠色磚牆花紋" }, ['block.minecraft.banner.bricks.light_blue'] = { "Light Blue Field Masoned", "淡蓝色砖纹", "淺藍色磚牆花紋", "淺藍色磚牆花紋" }, ['block.minecraft.banner.bricks.light_gray'] = { "Light Gray Field Masoned", "淡灰色砖纹", "淺灰色磚牆花紋", "淺灰色磚牆花紋" }, ['block.minecraft.banner.bricks.lime'] = { "Lime Field Masoned", "黄绿色砖纹", "淺綠色磚牆花紋", "淺綠色磚牆花紋" }, ['block.minecraft.banner.bricks.magenta'] = { "Magenta Field Masoned", "品红色砖纹", "洋紅色磚牆花紋", "紫紅色磚牆花紋" }, ['block.minecraft.banner.bricks.orange'] = { "Orange Field Masoned", "橙色砖纹", "橙色磚牆花紋", "橙色磚牆花紋" }, ['block.minecraft.banner.bricks.pink'] = { "Pink Field Masoned", "粉红色砖纹", "粉紅色磚牆花紋", "粉紅色磚牆花紋" }, ['block.minecraft.banner.bricks.purple'] = { "Purple Field Masoned", "紫色砖纹", "紫色磚牆花紋", "紫色磚牆花紋" }, ['block.minecraft.banner.bricks.red'] = { "Red Field Masoned", "红色砖纹", "紅色磚牆花紋", "紅色磚牆花紋" }, ['block.minecraft.banner.bricks.white'] = { "White Field Masoned", "白色砖纹", "白色磚牆花紋", "白色磚牆花紋" }, ['block.minecraft.banner.bricks.yellow'] = { "Yellow Field Masoned", "黄色砖纹", "黃色磚牆花紋", "黃色磚牆花紋" }, ['block.minecraft.banner.circle.black'] = { "Black Roundel", "黑色圆形", "黑色圓形", "黑色圓形" }, ['block.minecraft.banner.circle.blue'] = { "Blue Roundel", "蓝色圆形", "藍色圓形", "藍色圓形" }, ['block.minecraft.banner.circle.brown'] = { "Brown Roundel", "棕色圆形", "棕色圓形", "啡色圓形" }, ['block.minecraft.banner.circle.cyan'] = { "Cyan Roundel", "青色圆形", "青色圓形", "青藍色圓形" }, ['block.minecraft.banner.circle.gray'] = { "Gray Roundel", "灰色圆形", "灰色圓形", "灰色圓形" }, ['block.minecraft.banner.circle.green'] = { "Green Roundel", "绿色圆形", "綠色圓形", "綠色圓形" }, ['block.minecraft.banner.circle.light_blue'] = { "Light Blue Roundel", "淡蓝色圆形", "淺藍色圓形", "淺藍色圓形" }, ['block.minecraft.banner.circle.light_gray'] = { "Light Gray Roundel", "淡灰色圆形", "淺灰色圓形", "淺灰色圓形" }, ['block.minecraft.banner.circle.lime'] = { "Lime Roundel", "黄绿色圆形", "淺綠色圓形", "淺綠色圓形" }, ['block.minecraft.banner.circle.magenta'] = { "Magenta Roundel", "品红色圆形", "洋紅色圓形", "紫紅色圓形" }, ['block.minecraft.banner.circle.orange'] = { "Orange Roundel", "橙色圆形", "橙色圓形", "橙色圓形" }, ['block.minecraft.banner.circle.pink'] = { "Pink Roundel", "粉红色圆形", "粉紅色圓形", "粉紅色圓形" }, ['block.minecraft.banner.circle.purple'] = { "Purple Roundel", "紫色圆形", "紫色圓形", "紫色圓形" }, ['block.minecraft.banner.circle.red'] = { "Red Roundel", "红色圆形", "紅色圓形", "紅色圓形" }, ['block.minecraft.banner.circle.white'] = { "White Roundel", "白色圆形", "白色圓形", "白色圓形" }, ['block.minecraft.banner.circle.yellow'] = { "Yellow Roundel", "黄色圆形", "黃色圓形", "黃色圓形" }, ['block.minecraft.banner.creeper.black'] = { "Black Creeper Charge", "黑色苦力怕盾徽", "黑色苦力怕圖紋", "黑色 Creeper 圖案" }, ['block.minecraft.banner.creeper.blue'] = { "Blue Creeper Charge", "蓝色苦力怕盾徽", "藍色苦力怕圖紋", "藍色 Creeper 圖案" }, ['block.minecraft.banner.creeper.brown'] = { "Brown Creeper Charge", "棕色苦力怕盾徽", "棕色苦力怕圖紋", "啡色 Creeper 圖案" }, ['block.minecraft.banner.creeper.cyan'] = { "Cyan Creeper Charge", "青色苦力怕盾徽", "青色苦力怕圖紋", "青藍色 Creeper 圖案" }, ['block.minecraft.banner.creeper.gray'] = { "Gray Creeper Charge", "灰色苦力怕盾徽", "灰色苦力怕圖紋", "灰色 Creeper 圖案" }, ['block.minecraft.banner.creeper.green'] = { "Green Creeper Charge", "绿色苦力怕盾徽", "綠色苦力怕圖紋", "綠色 Creeper 圖案" }, ['block.minecraft.banner.creeper.light_blue'] = { "Light Blue Creeper Charge", "淡蓝色苦力怕盾徽", "淺藍色苦力怕圖紋", "淺藍色 Creeper 圖案" }, ['block.minecraft.banner.creeper.light_gray'] = { "Light Gray Creeper Charge", "淡灰色苦力怕盾徽", "淺灰色苦力怕圖紋", "淺灰色 Creeper 圖案" }, ['block.minecraft.banner.creeper.lime'] = { "Lime Creeper Charge", "黄绿色苦力怕盾徽", "淺綠色苦力怕圖紋", "淺綠色 Creeper 圖案" }, ['block.minecraft.banner.creeper.magenta'] = { "Magenta Creeper Charge", "品红色苦力怕盾徽", "洋紅色苦力怕圖紋", "紫紅色 Creeper 圖案" }, ['block.minecraft.banner.creeper.orange'] = { "Orange Creeper Charge", "橙色苦力怕盾徽", "橙色苦力怕圖紋", "橙色 Creeper 圖案" }, ['block.minecraft.banner.creeper.pink'] = { "Pink Creeper Charge", "粉红色苦力怕盾徽", "粉紅色苦力怕圖紋", "粉紅色 Creeper 圖案" }, ['block.minecraft.banner.creeper.purple'] = { "Purple Creeper Charge", "紫色苦力怕盾徽", "紫色苦力怕圖紋", "紫色 Creeper 圖案" }, ['block.minecraft.banner.creeper.red'] = { "Red Creeper Charge", "红色苦力怕盾徽", "紅色苦力怕圖紋", "紅色 Creeper 圖案" }, ['block.minecraft.banner.creeper.white'] = { "White Creeper Charge", "白色苦力怕盾徽", "白色苦力怕圖紋", "白色 Creeper 圖案" }, ['block.minecraft.banner.creeper.yellow'] = { "Yellow Creeper Charge", "黄色苦力怕盾徽", "黃色苦力怕圖紋", "黃色 Creeper 圖案" }, ['block.minecraft.banner.cross.black'] = { "Black Saltire", "黑斜十字", "黑色對角交叉", "黑色對角交叉" }, ['block.minecraft.banner.cross.blue'] = { "Blue Saltire", "蓝斜十字", "藍色對角交叉", "藍色對角交叉" }, ['block.minecraft.banner.cross.brown'] = { "Brown Saltire", "棕斜十字", "棕色對角交叉", "啡色對角交叉" }, ['block.minecraft.banner.cross.cyan'] = { "Cyan Saltire", "青斜十字", "青色對角交叉", "青藍色對角交叉" }, ['block.minecraft.banner.cross.gray'] = { "Gray Saltire", "灰斜十字", "灰色對角交叉", "灰色對角交叉" }, ['block.minecraft.banner.cross.green'] = { "Green Saltire", "绿斜十字", "綠色對角交叉", "綠色對角交叉" }, ['block.minecraft.banner.cross.light_blue'] = { "Light Blue Saltire", "淡蓝斜十字", "淺藍色對角交叉", "淺藍色對角交叉" }, ['block.minecraft.banner.cross.light_gray'] = { "Light Gray Saltire", "淡灰斜十字", "淺灰色對角交叉", "淺灰色對角交叉" }, ['block.minecraft.banner.cross.lime'] = { "Lime Saltire", "黄绿斜十字", "淺綠色對角交叉", "淺綠色對角交叉" }, ['block.minecraft.banner.cross.magenta'] = { "Magenta Saltire", "品红斜十字", "洋紅色對角交叉", "紫紅色對角交叉" }, ['block.minecraft.banner.cross.orange'] = { "Orange Saltire", "橙斜十字", "橙色對角交叉", "橙色對角交叉" }, ['block.minecraft.banner.cross.pink'] = { "Pink Saltire", "粉红斜十字", "粉紅色對角交叉", "粉紅色對角交叉" }, ['block.minecraft.banner.cross.purple'] = { "Purple Saltire", "紫斜十字", "紫色對角交叉", "紫色對角交叉" }, ['block.minecraft.banner.cross.red'] = { "Red Saltire", "红斜十字", "紅色對角交叉", "紅色對角交叉" }, ['block.minecraft.banner.cross.white'] = { "White Saltire", "白斜十字", "白色對角交叉", "白色對角交叉" }, ['block.minecraft.banner.cross.yellow'] = { "Yellow Saltire", "黄斜十字", "黃色對角交叉", "黃色對角交叉" }, ['block.minecraft.banner.curly_border.black'] = { "Black Bordure Indented", "黑色波纹边", "黑色鋸齒框邊", "黑色鋸齒邊" }, ['block.minecraft.banner.curly_border.blue'] = { "Blue Bordure Indented", "蓝色波纹边", "藍色鋸齒框邊", "藍色鋸齒邊" }, ['block.minecraft.banner.curly_border.brown'] = { "Brown Bordure Indented", "棕色波纹边", "棕色鋸齒框邊", "啡色鋸齒邊" }, ['block.minecraft.banner.curly_border.cyan'] = { "Cyan Bordure Indented", "青色波纹边", "青色鋸齒框邊", "青藍色鋸齒邊" }, ['block.minecraft.banner.curly_border.gray'] = { "Gray Bordure Indented", "灰色波纹边", "灰色鋸齒框邊", "灰色鋸齒邊" }, ['block.minecraft.banner.curly_border.green'] = { "Green Bordure Indented", "绿色波纹边", "綠色鋸齒框邊", "綠色鋸齒邊" }, ['block.minecraft.banner.curly_border.light_blue'] = { "Light Blue Bordure Indented", "淡蓝色波纹边", "淺藍色鋸齒框邊", "淺藍色鋸齒邊" }, ['block.minecraft.banner.curly_border.light_gray'] = { "Light Gray Bordure Indented", "淡灰色波纹边", "淺灰色鋸齒框邊", "淺灰色鋸齒邊" }, ['block.minecraft.banner.curly_border.lime'] = { "Lime Bordure Indented", "黄绿色波纹边", "淺綠色鋸齒框邊", "淺綠色鋸齒邊" }, ['block.minecraft.banner.curly_border.magenta'] = { "Magenta Bordure Indented", "品红色波纹边", "洋紅色鋸齒框邊", "紫紅色鋸齒邊" }, ['block.minecraft.banner.curly_border.orange'] = { "Orange Bordure Indented", "橙色波纹边", "橙色鋸齒框邊", "橙色鋸齒邊" }, ['block.minecraft.banner.curly_border.pink'] = { "Pink Bordure Indented", "粉红色波纹边", "粉紅色鋸齒框邊", "粉紅色鋸齒邊" }, ['block.minecraft.banner.curly_border.purple'] = { "Purple Bordure Indented", "紫色波纹边", "紫色鋸齒框邊", "紫色鋸齒邊" }, ['block.minecraft.banner.curly_border.red'] = { "Red Bordure Indented", "红色波纹边", "紅色鋸齒框邊", "紅色鋸齒邊" }, ['block.minecraft.banner.curly_border.white'] = { "White Bordure Indented", "白色波纹边", "白色鋸齒框邊", "白色鋸齒邊" }, ['block.minecraft.banner.curly_border.yellow'] = { "Yellow Bordure Indented", "黄色波纹边", "黃色鋸齒框邊", "黃色鋸齒邊" }, ['block.minecraft.banner.diagonal_left.black'] = { "Black Per Bend Sinister", "黑色右上三角", "右上方黑色填滿", "右上黑色三角" }, ['block.minecraft.banner.diagonal_left.blue'] = { "Blue Per Bend Sinister", "蓝色右上三角", "右上方藍色填滿", "右上藍色三角" }, ['block.minecraft.banner.diagonal_left.brown'] = { "Brown Per Bend Sinister", "棕色右上三角", "右上方棕色填滿", "右上啡色三角" }, ['block.minecraft.banner.diagonal_left.cyan'] = { "Cyan Per Bend Sinister", "青色右上三角", "右上方青色填滿", "右上青藍色三角" }, ['block.minecraft.banner.diagonal_left.gray'] = { "Gray Per Bend Sinister", "灰色右上三角", "右上方灰色填滿", "右上灰色三角" }, ['block.minecraft.banner.diagonal_left.green'] = { "Green Per Bend Sinister", "绿色右上三角", "右上方綠色填滿", "右上綠色三角" }, ['block.minecraft.banner.diagonal_left.light_blue'] = { "Light Blue Per Bend Sinister", "淡蓝色右上三角", "右上方淺藍色填滿", "右上淺藍色三角" }, ['block.minecraft.banner.diagonal_left.light_gray'] = { "Light Gray Per Bend Sinister", "淡灰色右上三角", "右上方淺灰色填滿", "右上淺灰色三角" }, ['block.minecraft.banner.diagonal_left.lime'] = { "Lime Per Bend Sinister", "黄绿色右上三角", "右上方淺綠色填滿", "右上淺綠色三角" }, ['block.minecraft.banner.diagonal_left.magenta'] = { "Magenta Per Bend Sinister", "品红色右上三角", "右上方洋紅色填滿", "右上紫紅色三角" }, ['block.minecraft.banner.diagonal_left.orange'] = { "Orange Per Bend Sinister", "橙色右上三角", "右上方橙色填滿", "右上橙色三角" }, ['block.minecraft.banner.diagonal_left.pink'] = { "Pink Per Bend Sinister", "粉红色右上三角", "右上方粉紅色填滿", "右上粉紅色三角" }, ['block.minecraft.banner.diagonal_left.purple'] = { "Purple Per Bend Sinister", "紫色右上三角", "右上方紫色填滿", "右上紫色三角" }, ['block.minecraft.banner.diagonal_left.red'] = { "Red Per Bend Sinister", "红色右上三角", "右上方紅色填滿", "右上紅色三角" }, ['block.minecraft.banner.diagonal_left.white'] = { "White Per Bend Sinister", "白色右上三角", "右上方白色填滿", "右上白色三角" }, ['block.minecraft.banner.diagonal_left.yellow'] = { "Yellow Per Bend Sinister", "黄色右上三角", "右上方黃色填滿", "右上黃色三角" }, ['block.minecraft.banner.diagonal_right.black'] = { "Black Per Bend", "黑色左上三角", "左上方黑色填滿", "左上黑色三角" }, ['block.minecraft.banner.diagonal_right.blue'] = { "Blue Per Bend", "蓝色左上三角", "左上方藍色填滿", "左上藍色三角" }, ['block.minecraft.banner.diagonal_right.brown'] = { "Brown Per Bend", "棕色左上三角", "左上方棕色填滿", "左上啡色三角" }, ['block.minecraft.banner.diagonal_right.cyan'] = { "Cyan Per Bend", "青色左上三角", "左上方青色填滿", "左上青藍色三角" }, ['block.minecraft.banner.diagonal_right.gray'] = { "Gray Per Bend", "灰色左上三角", "左上方灰色填滿", "左上灰色三角" }, ['block.minecraft.banner.diagonal_right.green'] = { "Green Per Bend", "绿色左上三角", "左上方綠色填滿", "左上綠色三角" }, ['block.minecraft.banner.diagonal_right.light_blue'] = { "Light Blue Per Bend", "淡蓝色左上三角", "左上方淺藍色填滿", "左上淺藍色三角" }, ['block.minecraft.banner.diagonal_right.light_gray'] = { "Light Gray Per Bend", "淡灰色左上三角", "左上方淺灰色填滿", "左上淺灰色三角" }, ['block.minecraft.banner.diagonal_right.lime'] = { "Lime Per Bend", "黄绿色左上三角", "左上方淺綠色填滿", "左上淺藍色三角" }, ['block.minecraft.banner.diagonal_right.magenta'] = { "Magenta Per Bend", "品红色左上三角", "左上方洋紅色填滿", "左上紫紅色三角" }, ['block.minecraft.banner.diagonal_right.orange'] = { "Orange Per Bend", "橙色左上三角", "右上方橙色填滿", "左上橙色三角" }, ['block.minecraft.banner.diagonal_right.pink'] = { "Pink Per Bend", "粉红色左上三角", "左上方粉紅色填滿", "左上粉紅色三角" }, ['block.minecraft.banner.diagonal_right.purple'] = { "Purple Per Bend", "紫色左上三角", "左上方紫色填滿", "左上紫色三角" }, ['block.minecraft.banner.diagonal_right.red'] = { "Red Per Bend", "红色左上三角", "左上方紅色填滿", "左上紅色三角" }, ['block.minecraft.banner.diagonal_right.white'] = { "White Per Bend", "白色左上三角", "左上方白色填滿", "左上白色三角" }, ['block.minecraft.banner.diagonal_right.yellow'] = { "Yellow Per Bend", "黄色左上三角", "左上方黃色填滿", "左上黃色三角" }, ['block.minecraft.banner.diagonal_up_left.black'] = { "Black Per Bend Inverted", "黑色右下三角", "右下方黑色填滿", "右下黑色三角" }, ['block.minecraft.banner.diagonal_up_left.blue'] = { "Blue Per Bend Inverted", "蓝色右下三角", "右下方藍色填滿", "右下藍色三角" }, ['block.minecraft.banner.diagonal_up_left.brown'] = { "Brown Per Bend Inverted", "棕色右下三角", "右下方棕色填滿", "右下啡色三角" }, ['block.minecraft.banner.diagonal_up_left.cyan'] = { "Cyan Per Bend Inverted", "青色右下三角", "右下方青色填滿", "右下青藍色三角" }, ['block.minecraft.banner.diagonal_up_left.gray'] = { "Gray Per Bend Inverted", "灰色右下三角", "右下方灰色填滿", "右下灰色三角" }, ['block.minecraft.banner.diagonal_up_left.green'] = { "Green Per Bend Inverted", "绿色右下三角", "右下方綠色填滿", "右下綠色三角" }, ['block.minecraft.banner.diagonal_up_left.light_blue'] = { "Light Blue Per Bend Inverted", "淡蓝色右下三角", "右下方淺藍色填滿", "右下淺藍色三角" }, ['block.minecraft.banner.diagonal_up_left.light_gray'] = { "Light Gray Per Bend Inverted", "淡灰色右下三角", "右下方淺灰色填滿", "右下淺灰色三角" }, ['block.minecraft.banner.diagonal_up_left.lime'] = { "Lime Per Bend Inverted", "黄绿色右下三角", "右下方淺綠色填滿", "右下淺綠色三角" }, ['block.minecraft.banner.diagonal_up_left.magenta'] = { "Magenta Per Bend Inverted", "品红色右下三角", "右下方洋紅色填滿", "右下紫紅色三角" }, ['block.minecraft.banner.diagonal_up_left.orange'] = { "Orange Per Bend Inverted", "橙色右下三角", "左下方橙色填滿", "右下橙色三角" }, ['block.minecraft.banner.diagonal_up_left.pink'] = { "Pink Per Bend Inverted", "粉红色右下三角", "右下方粉紅色填滿", "右下粉紅色三角" }, ['block.minecraft.banner.diagonal_up_left.purple'] = { "Purple Per Bend Inverted", "紫色右下三角", "右下方紫色填滿", "右下紫色三角" }, ['block.minecraft.banner.diagonal_up_left.red'] = { "Red Per Bend Inverted", "红色右下三角", "右下方紅色填滿", "右下紅色三角" }, ['block.minecraft.banner.diagonal_up_left.white'] = { "White Per Bend Inverted", "白色右下三角", "右下方白色填滿", "右下白色三角" }, ['block.minecraft.banner.diagonal_up_left.yellow'] = { "Yellow Per Bend Inverted", "黄色右下三角", "右下方黃色填滿", "右下黃色三角" }, ['block.minecraft.banner.diagonal_up_right.black'] = { "Black Per Bend Sinister Inverted", "黑色左下三角", "左下方黑色填滿", "左下黑色三角" }, ['block.minecraft.banner.diagonal_up_right.blue'] = { "Blue Per Bend Sinister Inverted", "蓝色左下三角", "左下方藍色填滿", "左下藍色三角" }, ['block.minecraft.banner.diagonal_up_right.brown'] = { "Brown Per Bend Sinister Inverted", "棕色左下三角", "左下方棕色填滿", "左下啡色三角" }, ['block.minecraft.banner.diagonal_up_right.cyan'] = { "Cyan Per Bend Sinister Inverted", "青色左下三角", "左下方青色填滿", "左下青藍色三角" }, ['block.minecraft.banner.diagonal_up_right.gray'] = { "Gray Per Bend Sinister Inverted", "灰色左下三角", "左下方灰色填滿", "左下灰色三角" }, ['block.minecraft.banner.diagonal_up_right.green'] = { "Green Per Bend Sinister Inverted", "绿色左下三角", "左下方綠色填滿", "左下綠色三角" }, ['block.minecraft.banner.diagonal_up_right.light_blue'] = { "Light Blue Per Bend Sinister Inverted", "淡蓝色左下三角", "左下方淺藍色填滿", "左下淺藍色三角" }, ['block.minecraft.banner.diagonal_up_right.light_gray'] = { "Light Gray Per Bend Sinister Inverted", "淡灰色左下三角", "左下方淺灰色填滿", "左下淺灰色三角" }, ['block.minecraft.banner.diagonal_up_right.lime'] = { "Lime Per Bend Sinister Inverted", "黄绿色左下三角", "左下方淺綠色填滿", "左下淺綠色三角" }, ['block.minecraft.banner.diagonal_up_right.magenta'] = { "Magenta Per Bend Sinister Inverted", "品红色左下三角", "左下方洋紅色填滿", "左下紫紅色三角" }, ['block.minecraft.banner.diagonal_up_right.orange'] = { "Orange Per Bend Sinister Inverted", "橙色左下三角", "左下方橙色填滿", "左下橙色三角" }, ['block.minecraft.banner.diagonal_up_right.pink'] = { "Pink Per Bend Sinister Inverted", "粉红色左下三角", "左下方粉紅色填滿", "左下粉紅色三角" }, ['block.minecraft.banner.diagonal_up_right.purple'] = { "Purple Per Bend Sinister Inverted", "紫色左下三角", "左下方紫色填滿", "左下紫色三角" }, ['block.minecraft.banner.diagonal_up_right.red'] = { "Red Per Bend Sinister Inverted", "红色左下三角", "左下方紅色填滿", "左下紅色三角" }, ['block.minecraft.banner.diagonal_up_right.white'] = { "White Per Bend Sinister Inverted", "白色左下三角", "左下方白色填滿", "左下白色三角" }, ['block.minecraft.banner.diagonal_up_right.yellow'] = { "Yellow Per Bend Sinister Inverted", "黄色左下三角", "左下方黃色填滿", "左下黃色三角" }, ['block.minecraft.banner.flower.black'] = { "Black Flower Charge", "黑色花朵盾徽", "黑色花朵圖紋", "黑色花朵圖案" }, ['block.minecraft.banner.flower.blue'] = { "Blue Flower Charge", "蓝色花朵盾徽", "藍色花朵圖紋", "藍色花朵圖案" }, ['block.minecraft.banner.flower.brown'] = { "Brown Flower Charge", "棕色花朵盾徽", "棕色花朵圖紋", "啡色花朵圖案" }, ['block.minecraft.banner.flower.cyan'] = { "Cyan Flower Charge", "青色花朵盾徽", "青色花朵圖紋", "青藍色花朵圖案" }, ['block.minecraft.banner.flower.gray'] = { "Gray Flower Charge", "灰色花朵盾徽", "灰色花朵圖紋", "灰色花朵圖案" }, ['block.minecraft.banner.flower.green'] = { "Green Flower Charge", "绿色花朵盾徽", "綠色花朵圖紋", "綠色花朵圖案" }, ['block.minecraft.banner.flower.light_blue'] = { "Light Blue Flower Charge", "淡蓝色花朵盾徽", "淺藍色花朵圖紋", "淺藍色花朵圖案" }, ['block.minecraft.banner.flower.light_gray'] = { "Light Gray Flower Charge", "淡灰色花朵盾徽", "淺灰色花朵圖紋", "淺灰色花朵圖案" }, ['block.minecraft.banner.flower.lime'] = { "Lime Flower Charge", "黄绿色花朵盾徽", "淺綠色花朵圖紋", "淺綠色花朵圖案" }, ['block.minecraft.banner.flower.magenta'] = { "Magenta Flower Charge", "品红色花朵盾徽", "洋紅色花朵圖紋", "紫紅色花朵圖案" }, ['block.minecraft.banner.flower.orange'] = { "Orange Flower Charge", "橙色花朵盾徽", "橙色花朵圖紋", "橙色花朵圖案" }, ['block.minecraft.banner.flower.pink'] = { "Pink Flower Charge", "粉红色花朵盾徽", "粉紅色花朵圖紋", "粉紅色花朵圖案" }, ['block.minecraft.banner.flower.purple'] = { "Purple Flower Charge", "紫色花朵盾徽", "紫色花朵圖紋", "紫色花朵圖案" }, ['block.minecraft.banner.flower.red'] = { "Red Flower Charge", "红色花朵盾徽", "紅色花朵圖紋", "紅色花朵圖案" }, ['block.minecraft.banner.flower.white'] = { "White Flower Charge", "白色花朵盾徽", "白色花朵圖紋", "白色花朵圖案" }, ['block.minecraft.banner.flower.yellow'] = { "Yellow Flower Charge", "黄色花朵盾徽", "黃色花朵圖紋", "黃色花朵圖案" }, ['block.minecraft.banner.globe.black'] = { "Black Globe", "黑色地球", "黑色地球", "黑色地球" }, ['block.minecraft.banner.globe.blue'] = { "Blue Globe", "蓝色地球", "藍色地球", "藍色地球" }, ['block.minecraft.banner.globe.brown'] = { "Brown Globe", "棕色地球", "棕色地球", "啡色地球" }, ['block.minecraft.banner.globe.cyan'] = { "Cyan Globe", "青色地球", "青色地球", "青藍色地球" }, ['block.minecraft.banner.globe.gray'] = { "Gray Globe", "灰色地球", "灰色地球", "灰色地球" }, ['block.minecraft.banner.globe.green'] = { "Green Globe", "绿色地球", "綠色地球", "綠色地球" }, ['block.minecraft.banner.globe.light_blue'] = { "Light Blue Globe", "淡蓝色地球", "淺藍色地球", "淺藍色地球" }, ['block.minecraft.banner.globe.light_gray'] = { "Light Gray Globe", "淡灰色地球", "淺灰色地球", "淺灰色地球" }, ['block.minecraft.banner.globe.lime'] = { "Lime Globe", "黄绿色地球", "淺綠色地球", "淺綠色地球" }, ['block.minecraft.banner.globe.magenta'] = { "Magenta Globe", "品红色地球", "洋紅色地球", "紫紅色地球" }, ['block.minecraft.banner.globe.orange'] = { "Orange Globe", "橙色地球", "橙色地球", "橙色地球" }, ['block.minecraft.banner.globe.pink'] = { "Pink Globe", "粉红色地球", "粉紅色地球", "粉紅色地球" }, ['block.minecraft.banner.globe.purple'] = { "Purple Globe", "紫色地球", "紫色地球", "紫色地球" }, ['block.minecraft.banner.globe.red'] = { "Red Globe", "红色地球", "紅色地球", "紅色地球" }, ['block.minecraft.banner.globe.white'] = { "White Globe", "白色地球", "白色地球", "白色地球" }, ['block.minecraft.banner.globe.yellow'] = { "Yellow Globe", "黄色地球", "黃色地球", "黃色地球" }, ['block.minecraft.banner.gradient.black'] = { "Black Gradient", "黑色自上渐淡", "黑色往下漸淡", "黑色向下漸淡" }, ['block.minecraft.banner.gradient.blue'] = { "Blue Gradient", "蓝色自上渐淡", "藍色往下漸淡", "藍色向下漸淡" }, ['block.minecraft.banner.gradient.brown'] = { "Brown Gradient", "棕色自上渐淡", "棕色往下漸淡", "啡色向下漸淡" }, ['block.minecraft.banner.gradient.cyan'] = { "Cyan Gradient", "青色自上渐淡", "青色往下漸淡", "青藍色向下漸淡" }, ['block.minecraft.banner.gradient.gray'] = { "Gray Gradient", "灰色自上渐淡", "灰色往下漸淡", "灰色向下漸淡" }, ['block.minecraft.banner.gradient.green'] = { "Green Gradient", "绿色自上渐淡", "綠色往下漸淡", "綠色向下漸淡" }, ['block.minecraft.banner.gradient.light_blue'] = { "Light Blue Gradient", "淡蓝色自上渐淡", "淺藍色往下漸淡", "淺藍色向下漸淡" }, ['block.minecraft.banner.gradient.light_gray'] = { "Light Gray Gradient", "淡灰色自上渐淡", "淺灰色往下漸淡", "淺灰色向下漸淡" }, ['block.minecraft.banner.gradient.lime'] = { "Lime Gradient", "黄绿色自上渐淡", "淺綠色往下漸淡", "淺綠色向下漸淡" }, ['block.minecraft.banner.gradient.magenta'] = { "Magenta Gradient", "品红色自上渐淡", "洋紅色往下漸淡", "紫紅色向下漸淡" }, ['block.minecraft.banner.gradient.orange'] = { "Orange Gradient", "橙色自上渐淡", "橙色往下漸淡", "橙色向下漸淡" }, ['block.minecraft.banner.gradient.pink'] = { "Pink Gradient", "粉红色自上渐淡", "粉紅色往下漸淡", "粉紅色向下漸淡" }, ['block.minecraft.banner.gradient.purple'] = { "Purple Gradient", "紫色自上渐淡", "紫色往下漸淡", "紫色向下漸淡" }, ['block.minecraft.banner.gradient.red'] = { "Red Gradient", "红色自上渐淡", "紅色往下漸淡", "紅色向下漸淡" }, ['block.minecraft.banner.gradient.white'] = { "White Gradient", "白色自上渐淡", "白色往下漸淡", "白色向下漸淡" }, ['block.minecraft.banner.gradient.yellow'] = { "Yellow Gradient", "黄色自上渐淡", "黃色往下漸淡", "黃色向下漸淡" }, ['block.minecraft.banner.gradient_up.black'] = { "Black Base Gradient", "黑色自下渐淡", "黑色往上漸淡", "黑色向上漸淡" }, ['block.minecraft.banner.gradient_up.blue'] = { "Blue Base Gradient", "蓝色自下渐淡", "藍色往上漸淡", "藍色向上漸淡" }, ['block.minecraft.banner.gradient_up.brown'] = { "Brown Base Gradient", "棕色自下渐淡", "棕色往上漸淡", "啡色向上漸淡" }, ['block.minecraft.banner.gradient_up.cyan'] = { "Cyan Base Gradient", "青色自下渐淡", "青色往上漸淡", "青藍色向上漸淡" }, ['block.minecraft.banner.gradient_up.gray'] = { "Gray Base Gradient", "灰色自下渐淡", "灰色往上漸淡", "灰色向上漸淡" }, ['block.minecraft.banner.gradient_up.green'] = { "Green Base Gradient", "绿色自下渐淡", "綠色往上漸淡", "綠色向上漸淡" }, ['block.minecraft.banner.gradient_up.light_blue'] = { "Light Blue Base Gradient", "淡蓝色自下渐淡", "淺藍色往上漸淡", "淺藍色向上漸淡" }, ['block.minecraft.banner.gradient_up.light_gray'] = { "Light Gray Base Gradient", "淡灰色自下渐淡", "淺灰色往上漸淡", "淺灰色向上漸淡" }, ['block.minecraft.banner.gradient_up.lime'] = { "Lime Base Gradient", "黄绿色自下渐淡", "淺綠色往上漸淡", "淺綠色向上漸淡" }, ['block.minecraft.banner.gradient_up.magenta'] = { "Magenta Base Gradient", "品红色自下渐淡", "洋紅色往上漸淡", "紫紅色向上漸淡" }, ['block.minecraft.banner.gradient_up.orange'] = { "Orange Base Gradient", "橙色自下渐淡", "橙色往上漸淡", "橙色向上漸淡" }, ['block.minecraft.banner.gradient_up.pink'] = { "Pink Base Gradient", "粉红色自下渐淡", "粉紅色往上漸淡", "粉紅色向上漸淡" }, ['block.minecraft.banner.gradient_up.purple'] = { "Purple Base Gradient", "紫色自下渐淡", "紫色往上漸淡", "紫色向上漸淡" }, ['block.minecraft.banner.gradient_up.red'] = { "Red Base Gradient", "红色自下渐淡", "紅色往上漸淡", "紅色向上漸淡" }, ['block.minecraft.banner.gradient_up.white'] = { "White Base Gradient", "白色自下渐淡", "白色往上漸淡", "白色向上漸淡" }, ['block.minecraft.banner.gradient_up.yellow'] = { "Yellow Base Gradient", "黄色自下渐淡", "黃色往上漸淡", "黃色向上漸淡" }, ['block.minecraft.banner.half_horizontal.black'] = { "Black Per Fess", "黑色上半方形", "上半部分黑色填滿", "頂部黑色方形" }, ['block.minecraft.banner.half_horizontal.blue'] = { "Blue Per Fess", "蓝色上半方形", "上半部分藍色填滿", "頂部藍色方形" }, ['block.minecraft.banner.half_horizontal.brown'] = { "Brown Per Fess", "棕色上半方形", "上半部分棕色填滿", "頂部啡色方形" }, ['block.minecraft.banner.half_horizontal.cyan'] = { "Cyan Per Fess", "青色上半方形", "上半部分青色填滿", "頂部青藍色方形" }, ['block.minecraft.banner.half_horizontal.gray'] = { "Gray Per Fess", "灰色上半方形", "上半部分灰色填滿", "頂部灰色方形" }, ['block.minecraft.banner.half_horizontal.green'] = { "Green Per Fess", "绿色上半方形", "上半部分綠色填滿", "頂部綠色方形" }, ['block.minecraft.banner.half_horizontal.light_blue'] = { "Light Blue Per Fess", "淡蓝色上半方形", "上半部分淺藍色填滿", "頂部淺藍色方形" }, ['block.minecraft.banner.half_horizontal.light_gray'] = { "Light Gray Per Fess", "淡灰色上半方形", "上半部分淺灰色填滿", "頂部淺灰色方形" }, ['block.minecraft.banner.half_horizontal.lime'] = { "Lime Per Fess", "黄绿色上半方形", "上半部分淺綠色填滿", "頂部淺綠色方形" }, ['block.minecraft.banner.half_horizontal.magenta'] = { "Magenta Per Fess", "品红色上半方形", "上半部分洋紅色填滿", "頂部紫紅色方形" }, ['block.minecraft.banner.half_horizontal.orange'] = { "Orange Per Fess", "橙色上半方形", "上半部分橙色填滿", "頂部橙色方形" }, ['block.minecraft.banner.half_horizontal.pink'] = { "Pink Per Fess", "粉红色上半方形", "上半部分粉紅色填滿", "頂部粉紅色方形" }, ['block.minecraft.banner.half_horizontal.purple'] = { "Purple Per Fess", "紫色上半方形", "上半部分紫色填滿", "頂部紫色方形" }, ['block.minecraft.banner.half_horizontal.red'] = { "Red Per Fess", "红色上半方形", "上半部分紅色填滿", "頂部紅色方形" }, ['block.minecraft.banner.half_horizontal.white'] = { "White Per Fess", "白色上半方形", "上半部分白色填滿", "頂部白色方形" }, ['block.minecraft.banner.half_horizontal.yellow'] = { "Yellow Per Fess", "黄色上半方形", "上半部分黃色填滿", "頂部黃色方形" }, ['block.minecraft.banner.half_horizontal_bottom.black'] = { "Black Per Fess Inverted", "黑色下半方形", "下半部分黑色填滿", "底部黑色方形" }, ['block.minecraft.banner.half_horizontal_bottom.blue'] = { "Blue Per Fess Inverted", "蓝色下半方形", "下半部分藍色填滿", "底部藍色方形" }, ['block.minecraft.banner.half_horizontal_bottom.brown'] = { "Brown Per Fess Inverted", "棕色下半方形", "下半部分棕色填滿", "底部啡色方形" }, ['block.minecraft.banner.half_horizontal_bottom.cyan'] = { "Cyan Per Fess Inverted", "青色下半方形", "下半部分青色填滿", "底部青藍色方形" }, ['block.minecraft.banner.half_horizontal_bottom.gray'] = { "Gray Per Fess Inverted", "灰色下半方形", "下半部分灰色填滿", "底部灰色方形" }, ['block.minecraft.banner.half_horizontal_bottom.green'] = { "Green Per Fess Inverted", "绿色下半方形", "下半部分綠色填滿", "底部綠色方形" }, ['block.minecraft.banner.half_horizontal_bottom.light_blue'] = { "Light Blue Per Fess Inverted", "淡蓝色下半方形", "下半部分淺藍色填滿", "底部淺藍色方形" }, ['block.minecraft.banner.half_horizontal_bottom.light_gray'] = { "Light Gray Per Fess Inverted", "淡灰色下半方形", "下半部分淺灰色填滿", "底部淺灰色方形" }, ['block.minecraft.banner.half_horizontal_bottom.lime'] = { "Lime Per Fess Inverted", "黄绿色下半方形", "下半部分淺綠色填滿", "底部淺綠色方形" }, ['block.minecraft.banner.half_horizontal_bottom.magenta'] = { "Magenta Per Fess Inverted", "品红色下半方形", "下半部分洋紅色填滿", "底部紫紅色方形" }, ['block.minecraft.banner.half_horizontal_bottom.orange'] = { "Orange Per Fess Inverted", "橙色下半方形", "下半部分橙色填滿", "底部橙色方形" }, ['block.minecraft.banner.half_horizontal_bottom.pink'] = { "Pink Per Fess Inverted", "粉红色下半方形", "下半部分粉紅色填滿", "底部粉紅色方形" }, ['block.minecraft.banner.half_horizontal_bottom.purple'] = { "Purple Per Fess Inverted", "紫色下半方形", "下半部分紫色填滿", "底部紫色方形" }, ['block.minecraft.banner.half_horizontal_bottom.red'] = { "Red Per Fess Inverted", "红色下半方形", "下半部分紅色填滿", "底部紅色方形" }, ['block.minecraft.banner.half_horizontal_bottom.white'] = { "White Per Fess Inverted", "白色下半方形", "下半部分白色填滿", "底部白色方形" }, ['block.minecraft.banner.half_horizontal_bottom.yellow'] = { "Yellow Per Fess Inverted", "黄色下半方形", "下半部分黃色填滿", "底部黃色方形" }, ['block.minecraft.banner.half_vertical.black'] = { "Black Per Pale", "黑色右半方形", "右半部分黑色填滿", "右側黑色方形" }, ['block.minecraft.banner.half_vertical.blue'] = { "Blue Per Pale", "蓝色右半方形", "右半部分藍色填滿", "右側藍色方形" }, ['block.minecraft.banner.half_vertical.brown'] = { "Brown Per Pale", "棕色右半方形", "右半部分棕色填滿", "右側啡色方形" }, ['block.minecraft.banner.half_vertical.cyan'] = { "Cyan Per Pale", "青色右半方形", "右半部分青色填滿", "右側青藍色方形" }, ['block.minecraft.banner.half_vertical.gray'] = { "Gray Per Pale", "灰色右半方形", "右半部分灰色填滿", "右側灰色方形" }, ['block.minecraft.banner.half_vertical.green'] = { "Green Per Pale", "绿色右半方形", "右半部分綠色填滿", "右側綠色方形" }, ['block.minecraft.banner.half_vertical.light_blue'] = { "Light Blue Per Pale", "淡蓝色右半方形", "右半部分淺藍色填滿", "右側淺藍色方形" }, ['block.minecraft.banner.half_vertical.light_gray'] = { "Light Gray Per Pale", "淡灰色右半方形", "右半部分淺灰色填滿", "右側淺灰色方形" }, ['block.minecraft.banner.half_vertical.lime'] = { "Lime Per Pale", "黄绿色右半方形", "右半部分淺綠色填滿", "右側淺綠色方形" }, ['block.minecraft.banner.half_vertical.magenta'] = { "Magenta Per Pale", "品红色右半方形", "右半部分洋紅色填滿", "右側紫紅色方形" }, ['block.minecraft.banner.half_vertical.orange'] = { "Orange Per Pale", "橙色右半方形", "右半部分橙色填滿", "右側橙色方形" }, ['block.minecraft.banner.half_vertical.pink'] = { "Pink Per Pale", "粉红色右半方形", "右半部分粉紅色填滿", "右半部分粉紅色填滿" }, ['block.minecraft.banner.half_vertical.purple'] = { "Purple Per Pale", "紫色右半方形", "右半部分紫色填滿", "右側紫色方形" }, ['block.minecraft.banner.half_vertical.red'] = { "Red Per Pale", "红色右半方形", "右半部分紅色填滿", "右側紅色方形" }, ['block.minecraft.banner.half_vertical.white'] = { "White Per Pale", "白色右半方形", "右半部分白色填滿", "右側白色方形" }, ['block.minecraft.banner.half_vertical.yellow'] = { "Yellow Per Pale", "黄色右半方形", "右半部分黃色填滿", "右側黃色方形" }, ['block.minecraft.banner.half_vertical_right.black'] = { "Black Per Pale Inverted", "黑色左半方形", "左半部分黑色填滿", "左側黑色方形" }, ['block.minecraft.banner.half_vertical_right.blue'] = { "Blue Per Pale Inverted", "蓝色左半方形", "左半部分藍色填滿", "左側藍色方形" }, ['block.minecraft.banner.half_vertical_right.brown'] = { "Brown Per Pale Inverted", "棕色左半方形", "左半部分棕色填滿", "左側啡色方形" }, ['block.minecraft.banner.half_vertical_right.cyan'] = { "Cyan Per Pale Inverted", "青色左半方形", "左半部分青色填滿", "左側青藍色方形" }, ['block.minecraft.banner.half_vertical_right.gray'] = { "Gray Per Pale Inverted", "灰色左半方形", "左半部分灰色填滿", "左側灰色方形" }, ['block.minecraft.banner.half_vertical_right.green'] = { "Green Per Pale Inverted", "绿色左半方形", "左半部分綠色填滿", "左側綠色方形" }, ['block.minecraft.banner.half_vertical_right.light_blue'] = { "Light Blue Per Pale Inverted", "淡蓝色左半方形", "左半部分淺藍色填滿", "左側淺藍色方形" }, ['block.minecraft.banner.half_vertical_right.light_gray'] = { "Light Gray Per Pale Inverted", "淡灰色左半方形", "左半部分淺灰色填滿", "左側淺灰色方形" }, ['block.minecraft.banner.half_vertical_right.lime'] = { "Lime Per Pale Inverted", "黄绿色左半方形", "左半部分淺綠色填滿", "左側淺綠色方形" }, ['block.minecraft.banner.half_vertical_right.magenta'] = { "Magenta Per Pale Inverted", "品红色左半方形", "左半部分洋紅色填滿", "左側紫紅色方形" }, ['block.minecraft.banner.half_vertical_right.orange'] = { "Orange Per Pale Inverted", "橙色左半方形", "右半部分橙色填滿", "左側橙色方形" }, ['block.minecraft.banner.half_vertical_right.pink'] = { "Pink Per Pale Inverted", "粉红色左半方形", "左半部分粉紅色填滿", "左側粉紅色方形" }, ['block.minecraft.banner.half_vertical_right.purple'] = { "Purple Per Pale Inverted", "紫色左半方形", "左半部分紫色填滿", "左側紫色方形" }, ['block.minecraft.banner.half_vertical_right.red'] = { "Red Per Pale Inverted", "红色左半方形", "左半部分紅色填滿", "左側紅色方形" }, ['block.minecraft.banner.half_vertical_right.white'] = { "White Per Pale Inverted", "白色左半方形", "左半部分白色填滿", "左側白色方形" }, ['block.minecraft.banner.half_vertical_right.yellow'] = { "Yellow Per Pale Inverted", "黄色左半方形", "左半部分黃色填滿", "左側黃色方形" }, ['block.minecraft.banner.mojang.black'] = { "Black Thing", "黑色Mojang徽标", "黑色 Mojang 標誌", "黑色 Mojang 標誌" }, ['block.minecraft.banner.mojang.blue'] = { "Blue Thing", "蓝色Mojang徽标", "藍色 Mojang 標誌", "藍色 Mojang 標誌" }, ['block.minecraft.banner.mojang.brown'] = { "Brown Thing", "棕色Mojang徽标", "棕色 Mojang 標誌", "啡色 Mojang 標誌" }, ['block.minecraft.banner.mojang.cyan'] = { "Cyan Thing", "青色Mojang徽标", "青色 Mojang 標誌", "青藍色 Mojang 標誌" }, ['block.minecraft.banner.mojang.gray'] = { "Gray Thing", "灰色Mojang徽标", "灰色 Mojang 標誌", "灰色 Mojang 標誌" }, ['block.minecraft.banner.mojang.green'] = { "Green Thing", "绿色Mojang徽标", "綠色 Mojang 標誌", "綠色 Mojang 標誌" }, ['block.minecraft.banner.mojang.light_blue'] = { "Light Blue Thing", "淡蓝色Mojang徽标", "淺藍色 Mojang 標誌", "淺藍色 Mojang 標誌" }, ['block.minecraft.banner.mojang.light_gray'] = { "Light Gray Thing", "淡灰色Mojang徽标", "淺灰色 Mojang 標誌", "淺灰色 Mojang 標誌" }, ['block.minecraft.banner.mojang.lime'] = { "Lime Thing", "黄绿色Mojang徽标", "淺綠色 Mojang 標誌", "淺綠色 Mojang 標誌" }, ['block.minecraft.banner.mojang.magenta'] = { "Magenta Thing", "品红色Mojang徽标", "洋紅色 Mojang 標誌", "紫紅色 Mojang 標誌" }, ['block.minecraft.banner.mojang.orange'] = { "Orange Thing", "橙色Mojang徽标", "橙色 Mojang 標誌", "橙色 Mojang 標誌" }, ['block.minecraft.banner.mojang.pink'] = { "Pink Thing", "粉红色Mojang徽标", "粉紅色 Mojang 標誌", "粉紅色 Mojang 標誌" }, ['block.minecraft.banner.mojang.purple'] = { "Purple Thing", "紫色Mojang徽标", "紫色 Mojang 標誌", "紫色 Mojang 標誌" }, ['block.minecraft.banner.mojang.red'] = { "Red Thing", "红色Mojang徽标", "紅色 Mojang 標誌", "紅色 Mojang 標誌" }, ['block.minecraft.banner.mojang.white'] = { "White Thing", "白色Mojang徽标", "白色 Mojang 標誌", "白色 Mojang 標誌" }, ['block.minecraft.banner.mojang.yellow'] = { "Yellow Thing", "黄色Mojang徽标", "黃色 Mojang 標誌", "黃色 Mojang 標誌" }, ['block.minecraft.banner.piglin.black'] = { "Black Snout", "黑色猪鼻", "黑色豬鼻", "黑色豬鼻" }, ['block.minecraft.banner.piglin.blue'] = { "Blue Snout", "蓝色猪鼻", "藍色豬鼻", "藍色豬鼻" }, ['block.minecraft.banner.piglin.brown'] = { "Brown Snout", "棕色猪鼻", "棕色豬鼻", "啡色豬鼻" }, ['block.minecraft.banner.piglin.cyan'] = { "Cyan Snout", "青色猪鼻", "青色豬鼻", "青藍色豬鼻" }, ['block.minecraft.banner.piglin.gray'] = { "Gray Snout", "灰色猪鼻", "灰色豬鼻", "灰色豬鼻" }, ['block.minecraft.banner.piglin.green'] = { "Green Snout", "绿色猪鼻", "綠色豬鼻", "綠色豬鼻" }, ['block.minecraft.banner.piglin.light_blue'] = { "Light Blue Snout", "淡蓝色猪鼻", "淺藍色豬鼻", "淺藍色豬鼻" }, ['block.minecraft.banner.piglin.light_gray'] = { "Light Gray Snout", "淡灰色猪鼻", "淺灰色豬鼻", "淺灰色豬鼻" }, ['block.minecraft.banner.piglin.lime'] = { "Lime Snout", "黄绿色猪鼻", "淺綠色豬鼻", "淺綠色豬鼻" }, ['block.minecraft.banner.piglin.magenta'] = { "Magenta Snout", "品红色猪鼻", "洋紅色豬鼻", "紫紅色豬鼻" }, ['block.minecraft.banner.piglin.orange'] = { "Orange Snout", "橙色猪鼻", "橙色豬鼻", "橙色豬鼻" }, ['block.minecraft.banner.piglin.pink'] = { "Pink Snout", "粉红色猪鼻", "粉紅色豬鼻", "粉紅色豬鼻" }, ['block.minecraft.banner.piglin.purple'] = { "Purple Snout", "紫色猪鼻", "紫色豬鼻", "紫色豬鼻" }, ['block.minecraft.banner.piglin.red'] = { "Red Snout", "红色猪鼻", "紅色豬鼻", "紅色豬鼻" }, ['block.minecraft.banner.piglin.white'] = { "White Snout", "白色猪鼻", "白色豬鼻", "白色豬鼻" }, ['block.minecraft.banner.piglin.yellow'] = { "Yellow Snout", "黄色猪鼻", "黃色豬鼻", "黃色豬鼻" }, ['block.minecraft.banner.rhombus.black'] = { "Black Lozenge", "黑色菱形", "黑色菱形", "黑色菱形" }, ['block.minecraft.banner.rhombus.blue'] = { "Blue Lozenge", "蓝色菱形", "藍色菱形", "藍色菱形" }, ['block.minecraft.banner.rhombus.brown'] = { "Brown Lozenge", "棕色菱形", "棕色菱形", "啡色菱形" }, ['block.minecraft.banner.rhombus.cyan'] = { "Cyan Lozenge", "青色菱形", "青色菱形", "青藍色菱形" }, ['block.minecraft.banner.rhombus.gray'] = { "Gray Lozenge", "灰色菱形", "灰色菱形", "灰色菱形" }, ['block.minecraft.banner.rhombus.green'] = { "Green Lozenge", "绿色菱形", "綠色菱形", "綠色菱形" }, ['block.minecraft.banner.rhombus.light_blue'] = { "Light Blue Lozenge", "淡蓝色菱形", "淺藍色菱形", "淺藍色菱形" }, ['block.minecraft.banner.rhombus.light_gray'] = { "Light Gray Lozenge", "淡灰色菱形", "淺灰色菱形", "淺灰色菱形" }, ['block.minecraft.banner.rhombus.lime'] = { "Lime Lozenge", "黄绿色菱形", "淺綠色菱形", "淺綠色菱形" }, ['block.minecraft.banner.rhombus.magenta'] = { "Magenta Lozenge", "品红色菱形", "洋紅色菱形", "紫紅色菱形" }, ['block.minecraft.banner.rhombus.orange'] = { "Orange Lozenge", "橙色菱形", "橙色菱形", "橙色菱形" }, ['block.minecraft.banner.rhombus.pink'] = { "Pink Lozenge", "粉红色菱形", "粉紅色菱形", "粉紅色菱形" }, ['block.minecraft.banner.rhombus.purple'] = { "Purple Lozenge", "紫色菱形", "紫色菱形", "紫色菱形" }, ['block.minecraft.banner.rhombus.red'] = { "Red Lozenge", "红色菱形", "紅色菱形", "紅色菱形" }, ['block.minecraft.banner.rhombus.white'] = { "White Lozenge", "白色菱形", "白色菱形", "白色菱形" }, ['block.minecraft.banner.rhombus.yellow'] = { "Yellow Lozenge", "黄色菱形", "黃色菱形", "黃色菱形" }, ['block.minecraft.banner.skull.black'] = { "Black Skull Charge", "黑色头颅盾徽", "黑色骷髏圖紋", "黑色骷髏骨圖案" }, ['block.minecraft.banner.skull.blue'] = { "Blue Skull Charge", "蓝色头颅盾徽", "藍色骷髏圖紋", "藍色骷髏骨圖案" }, ['block.minecraft.banner.skull.brown'] = { "Brown Skull Charge", "棕色头颅盾徽", "棕色骷髏圖紋", "啡色骷髏骨圖案" }, ['block.minecraft.banner.skull.cyan'] = { "Cyan Skull Charge", "青色头颅盾徽", "青色骷髏圖紋", "青藍色骷髏骨圖案" }, ['block.minecraft.banner.skull.gray'] = { "Gray Skull Charge", "灰色头颅盾徽", "灰色骷髏圖紋", "灰色骷髏骨圖案" }, ['block.minecraft.banner.skull.green'] = { "Green Skull Charge", "绿色头颅盾徽", "綠色骷髏圖紋", "綠色骷髏骨圖案" }, ['block.minecraft.banner.skull.light_blue'] = { "Light Blue Skull Charge", "淡蓝色头颅盾徽", "淺藍色骷髏圖紋", "淺藍色骷髏骨圖案" }, ['block.minecraft.banner.skull.light_gray'] = { "Light Gray Skull Charge", "淡灰色头颅盾徽", "淺灰色骷髏圖紋", "淺灰色骷髏骨圖案" }, ['block.minecraft.banner.skull.lime'] = { "Lime Skull Charge", "黄绿色头颅盾徽", "淺綠色骷髏圖紋", "淺綠色骷髏骨圖案" }, ['block.minecraft.banner.skull.magenta'] = { "Magenta Skull Charge", "品红色头颅盾徽", "洋紅色骷髏圖紋", "紫紅色骷髏骨圖案" }, ['block.minecraft.banner.skull.orange'] = { "Orange Skull Charge", "橙色头颅盾徽", "橙色骷髏圖紋", "橙色骷髏骨圖案" }, ['block.minecraft.banner.skull.pink'] = { "Pink Skull Charge", "粉红色头颅盾徽", "粉紅色骷髏圖紋", "粉紅色骷髏骨圖案" }, ['block.minecraft.banner.skull.purple'] = { "Purple Skull Charge", "紫色头颅盾徽", "紫色骷髏圖紋", "紫色骷髏骨圖案" }, ['block.minecraft.banner.skull.red'] = { "Red Skull Charge", "红色头颅盾徽", "紅色骷髏圖紋", "紅色骷髏骨圖案" }, ['block.minecraft.banner.skull.white'] = { "White Skull Charge", "白色头颅盾徽", "白色骷髏圖紋", "白色骷髏骨圖案" }, ['block.minecraft.banner.skull.yellow'] = { "Yellow Skull Charge", "黄色头颅盾徽", "黃色骷髏圖紋", "黃色骷髏骨圖案" }, ['block.minecraft.banner.small_stripes.black'] = { "Black Paly", "黑竖条纹", "黑色垂直條紋", "黑色豎條紋" }, ['block.minecraft.banner.small_stripes.blue'] = { "Blue Paly", "蓝竖条纹", "藍色垂直條紋", "藍色豎條紋" }, ['block.minecraft.banner.small_stripes.brown'] = { "Brown Paly", "棕竖条纹", "棕色垂直條紋", "啡色豎條紋" }, ['block.minecraft.banner.small_stripes.cyan'] = { "Cyan Paly", "青竖条纹", "青色垂直條紋", "青藍色豎條紋" }, ['block.minecraft.banner.small_stripes.gray'] = { "Gray Paly", "灰竖条纹", "灰色垂直條紋", "灰色豎條紋" }, ['block.minecraft.banner.small_stripes.green'] = { "Green Paly", "绿竖条纹", "綠色垂直條紋", "綠色豎條紋" }, ['block.minecraft.banner.small_stripes.light_blue'] = { "Light Blue Paly", "淡蓝竖条纹", "淺藍色垂直條紋", "淺藍色豎條紋" }, ['block.minecraft.banner.small_stripes.light_gray'] = { "Light Gray Paly", "淡灰竖条纹", "淺灰色垂直條紋", "淺灰色豎條紋" }, ['block.minecraft.banner.small_stripes.lime'] = { "Lime Paly", "黄绿竖条纹", "淺綠色垂直條紋", "淺綠色豎條紋" }, ['block.minecraft.banner.small_stripes.magenta'] = { "Magenta Paly", "品红竖条纹", "洋紅色垂直條紋", "紫紅色豎條紋" }, ['block.minecraft.banner.small_stripes.orange'] = { "Orange Paly", "橙竖条纹", "橙色垂直條紋", "橙色豎條紋" }, ['block.minecraft.banner.small_stripes.pink'] = { "Pink Paly", "粉红竖条纹", "粉紅色垂直條紋", "粉紅色豎條紋" }, ['block.minecraft.banner.small_stripes.purple'] = { "Purple Paly", "紫竖条纹", "紫色垂直條紋", "紫色豎條紋" }, ['block.minecraft.banner.small_stripes.red'] = { "Red Paly", "红竖条纹", "紅色垂直條紋", "紅色豎條紋" }, ['block.minecraft.banner.small_stripes.white'] = { "White Paly", "白竖条纹", "白色垂直條紋", "白色豎條紋" }, ['block.minecraft.banner.small_stripes.yellow'] = { "Yellow Paly", "黄竖条纹", "黃色垂直條紋", "黃色豎條紋" }, ['block.minecraft.banner.square_bottom_left.black'] = { "Black Base Dexter Canton", "右底黑方", "右方下側黑色", "右下黑色方格" }, ['block.minecraft.banner.square_bottom_left.blue'] = { "Blue Base Dexter Canton", "右底蓝方", "右方下側藍色", "右下藍色方格" }, ['block.minecraft.banner.square_bottom_left.brown'] = { "Brown Base Dexter Canton", "右底棕方", "右方下側棕色", "右下啡色方格" }, ['block.minecraft.banner.square_bottom_left.cyan'] = { "Cyan Base Dexter Canton", "右底青方", "右方下側青色", "右下青藍色方格" }, ['block.minecraft.banner.square_bottom_left.gray'] = { "Gray Base Dexter Canton", "右底灰方", "右方下側灰色", "右下灰色方格" }, ['block.minecraft.banner.square_bottom_left.green'] = { "Green Base Dexter Canton", "右底绿方", "右方下側綠色", "右下綠色方格" }, ['block.minecraft.banner.square_bottom_left.light_blue'] = { "Light Blue Base Dexter Canton", "右底淡蓝方", "右方下側淺藍色", "右下淺藍色方格" }, ['block.minecraft.banner.square_bottom_left.light_gray'] = { "Light Gray Base Dexter Canton", "右底淡灰方", "右方下側淺灰色", "右下淺灰色方格" }, ['block.minecraft.banner.square_bottom_left.lime'] = { "Lime Base Dexter Canton", "右底黄绿方", "右方下側淺綠色", "右下淺綠色方格" }, ['block.minecraft.banner.square_bottom_left.magenta'] = { "Magenta Base Dexter Canton", "右底品红方", "右方下側洋紅色", "右下紫紅色方格" }, ['block.minecraft.banner.square_bottom_left.orange'] = { "Orange Base Dexter Canton", "右底橙方", "右方下側橙色", "右下橙色方格" }, ['block.minecraft.banner.square_bottom_left.pink'] = { "Pink Base Dexter Canton", "右底粉红方", "右方下側粉紅色", "右下粉紅色方格" }, ['block.minecraft.banner.square_bottom_left.purple'] = { "Purple Base Dexter Canton", "右底紫方", "右方下側紫色", "右下紫色方格" }, ['block.minecraft.banner.square_bottom_left.red'] = { "Red Base Dexter Canton", "右底红方", "右方下側紅色", "右下紅色方格" }, ['block.minecraft.banner.square_bottom_left.white'] = { "White Base Dexter Canton", "右底白方", "右方下側白色", "右下白色方格" }, ['block.minecraft.banner.square_bottom_left.yellow'] = { "Yellow Base Dexter Canton", "右底黄方", "右方下側黃色", "右下黃色方格" }, ['block.minecraft.banner.square_bottom_right.black'] = { "Black Base Sinister Canton", "左底黑方", "左方下側黑色", "左下黑色方格" }, ['block.minecraft.banner.square_bottom_right.blue'] = { "Blue Base Sinister Canton", "左底蓝方", "左方下側藍色", "左下藍色方格" }, ['block.minecraft.banner.square_bottom_right.brown'] = { "Brown Base Sinister Canton", "左底棕方", "左方下側棕色", "左下啡色方格" }, ['block.minecraft.banner.square_bottom_right.cyan'] = { "Cyan Base Sinister Canton", "左底青方", "左方下側青色", "左下青藍色方格" }, ['block.minecraft.banner.square_bottom_right.gray'] = { "Gray Base Sinister Canton", "左底灰方", "左方下側灰色", "左下灰色方格" }, ['block.minecraft.banner.square_bottom_right.green'] = { "Green Base Sinister Canton", "左底绿方", "左方下側綠色", "左下綠色方格" }, ['block.minecraft.banner.square_bottom_right.light_blue'] = { "Light Blue Base Sinister Canton", "左底淡蓝方", "左方下側淺藍色", "左下淺藍色方格" }, ['block.minecraft.banner.square_bottom_right.light_gray'] = { "Light Gray Base Sinister Canton", "左底淡灰方", "左方下側淺灰色", "左下淺灰色方格" }, ['block.minecraft.banner.square_bottom_right.lime'] = { "Lime Base Sinister Canton", "左底黄绿方", "左方下側淺綠色", "左下淺綠色方格" }, ['block.minecraft.banner.square_bottom_right.magenta'] = { "Magenta Base Sinister Canton", "左底品红方", "左方下側洋紅色", "左下紫紅色方格" }, ['block.minecraft.banner.square_bottom_right.orange'] = { "Orange Base Sinister Canton", "左底橙方", "左方下側橙色", "左下橙色方格" }, ['block.minecraft.banner.square_bottom_right.pink'] = { "Pink Base Sinister Canton", "左底粉红方", "左方下側粉紅色", "左下粉紅色方格" }, ['block.minecraft.banner.square_bottom_right.purple'] = { "Purple Base Sinister Canton", "左底紫方", "左方下側紫色", "左下紫色方格" }, ['block.minecraft.banner.square_bottom_right.red'] = { "Red Base Sinister Canton", "左底红方", "左方下側紅色", "左下紅色方格" }, ['block.minecraft.banner.square_bottom_right.white'] = { "White Base Sinister Canton", "左底白方", "左方下側白色", "左下白色方格" }, ['block.minecraft.banner.square_bottom_right.yellow'] = { "Yellow Base Sinister Canton", "左底黄方", "左方下側黃色", "左下黃色方格" }, ['block.minecraft.banner.square_top_left.black'] = { "Black Chief Dexter Canton", "右顶黑方", "右方上側黑色", "右上黑色方格" }, ['block.minecraft.banner.square_top_left.blue'] = { "Blue Chief Dexter Canton", "右顶蓝方", "右方上側藍色", "右上藍色方格" }, ['block.minecraft.banner.square_top_left.brown'] = { "Brown Chief Dexter Canton", "右顶棕方", "右方上側棕色", "右上啡色方格" }, ['block.minecraft.banner.square_top_left.cyan'] = { "Cyan Chief Dexter Canton", "右顶青方", "右方上側青色", "右上青藍色方格" }, ['block.minecraft.banner.square_top_left.gray'] = { "Gray Chief Dexter Canton", "右顶灰方", "右方上側灰色", "右上灰色方格" }, ['block.minecraft.banner.square_top_left.green'] = { "Green Chief Dexter Canton", "右顶绿方", "右方上側綠色", "右上綠色方格" }, ['block.minecraft.banner.square_top_left.light_blue'] = { "Light Blue Chief Dexter Canton", "右顶淡蓝方", "右方上側淺藍色", "右上淺藍色方格" }, ['block.minecraft.banner.square_top_left.light_gray'] = { "Light Gray Chief Dexter Canton", "右顶淡灰方", "右方上側淺灰色", "右上淺灰色方格" }, ['block.minecraft.banner.square_top_left.lime'] = { "Lime Chief Dexter Canton", "右顶黄绿方", "右方上側淺綠色", "右上淺綠色方格" }, ['block.minecraft.banner.square_top_left.magenta'] = { "Magenta Chief Dexter Canton", "右顶品红方", "右方上側洋紅色", "右上紫紅色方格" }, ['block.minecraft.banner.square_top_left.orange'] = { "Orange Chief Dexter Canton", "右顶橙方", "右方上側橙色", "右上橙色方格" }, ['block.minecraft.banner.square_top_left.pink'] = { "Pink Chief Dexter Canton", "右顶粉红方", "右方上側粉紅色", "右上粉紅色方格" }, ['block.minecraft.banner.square_top_left.purple'] = { "Purple Chief Dexter Canton", "右顶紫方", "右方上側紫色", "右上紫色方格" }, ['block.minecraft.banner.square_top_left.red'] = { "Red Chief Dexter Canton", "右顶红方", "右方上側紅色", "右上紅色方格" }, ['block.minecraft.banner.square_top_left.white'] = { "White Chief Dexter Canton", "右顶白方", "右方上側白色", "右上白色方格" }, ['block.minecraft.banner.square_top_left.yellow'] = { "Yellow Chief Dexter Canton", "右顶黄方", "右方上側黃色", "右上黃色方格" }, ['block.minecraft.banner.square_top_right.black'] = { "Black Chief Sinister Canton", "左顶黑方", "左方上側黑色", "左上黑色方格" }, ['block.minecraft.banner.square_top_right.blue'] = { "Blue Chief Sinister Canton", "左顶蓝方", "左方上側藍色", "左上藍色方格" }, ['block.minecraft.banner.square_top_right.brown'] = { "Brown Chief Sinister Canton", "左顶棕方", "左方上側棕色", "左上啡色方格" }, ['block.minecraft.banner.square_top_right.cyan'] = { "Cyan Chief Sinister Canton", "左顶青方", "左方上側青色", "左上青藍色方格" }, ['block.minecraft.banner.square_top_right.gray'] = { "Gray Chief Sinister Canton", "左顶灰方", "左方上側灰色", "左上灰色方格" }, ['block.minecraft.banner.square_top_right.green'] = { "Green Chief Sinister Canton", "左顶绿方", "左方上側綠色", "左上綠色方格" }, ['block.minecraft.banner.square_top_right.light_blue'] = { "Light Blue Chief Sinister Canton", "左顶淡蓝方", "左方上側淺藍色", "左上淺藍色方格" }, ['block.minecraft.banner.square_top_right.light_gray'] = { "Light Gray Chief Sinister Canton", "左顶淡灰方", "左方上側淺灰色", "左上淺灰色方格" }, ['block.minecraft.banner.square_top_right.lime'] = { "Lime Chief Sinister Canton", "左顶黄绿方", "左方上側淺綠色", "左上淺綠色方格" }, ['block.minecraft.banner.square_top_right.magenta'] = { "Magenta Chief Sinister Canton", "左顶品红方", "左方上側洋紅色", "左上紫紅色方格" }, ['block.minecraft.banner.square_top_right.orange'] = { "Orange Chief Sinister Canton", "左顶橙方", "左方上側橙色", "左上橙色方格" }, ['block.minecraft.banner.square_top_right.pink'] = { "Pink Chief Sinister Canton", "左顶粉红方", "左方上側粉紅色", "左上粉紅色方格" }, ['block.minecraft.banner.square_top_right.purple'] = { "Purple Chief Sinister Canton", "左顶紫方", "左方上側紫色", "左上紫色方格" }, ['block.minecraft.banner.square_top_right.red'] = { "Red Chief Sinister Canton", "左顶红方", "左方上側紅色", "左上紅色方格" }, ['block.minecraft.banner.square_top_right.white'] = { "White Chief Sinister Canton", "左顶白方", "左方上側白色", "左上白色方格" }, ['block.minecraft.banner.square_top_right.yellow'] = { "Yellow Chief Sinister Canton", "左顶黄方", "左方上側黃色", "左上黃色方格" }, ['block.minecraft.banner.straight_cross.black'] = { "Black Cross", "黑正十字", "黑色十字", "黑色十字" }, ['block.minecraft.banner.straight_cross.blue'] = { "Blue Cross", "蓝正十字", "藍色十字", "藍色十字" }, ['block.minecraft.banner.straight_cross.brown'] = { "Brown Cross", "棕正十字", "棕色十字", "啡色十字" }, ['block.minecraft.banner.straight_cross.cyan'] = { "Cyan Cross", "青正十字", "青色十字", "青藍色十字" }, ['block.minecraft.banner.straight_cross.gray'] = { "Gray Cross", "灰正十字", "灰色十字", "灰色十字" }, ['block.minecraft.banner.straight_cross.green'] = { "Green Cross", "绿正十字", "綠色十字", "綠色十字" }, ['block.minecraft.banner.straight_cross.light_blue'] = { "Light Blue Cross", "淡蓝正十字", "淺藍色十字", "淺藍色十字" }, ['block.minecraft.banner.straight_cross.light_gray'] = { "Light Gray Cross", "淡灰正十字", "淺灰色十字", "淺灰色十字" }, ['block.minecraft.banner.straight_cross.lime'] = { "Lime Cross", "黄绿正十字", "淺綠色十字", "淺綠色十字" }, ['block.minecraft.banner.straight_cross.magenta'] = { "Magenta Cross", "品红正十字", "洋紅色十字", "紫紅色十字" }, ['block.minecraft.banner.straight_cross.orange'] = { "Orange Cross", "橙正十字", "橙色十字", "橙色十字" }, ['block.minecraft.banner.straight_cross.pink'] = { "Pink Cross", "粉红正十字", "粉紅色十字", "粉紅色十字" }, ['block.minecraft.banner.straight_cross.purple'] = { "Purple Cross", "紫正十字", "紫色十字", "紫色十字" }, ['block.minecraft.banner.straight_cross.red'] = { "Red Cross", "红正十字", "紅色十字", "紅色十字" }, ['block.minecraft.banner.straight_cross.white'] = { "White Cross", "白正十字", "白色十字", "白色十字" }, ['block.minecraft.banner.straight_cross.yellow'] = { "Yellow Cross", "黄正十字", "黃色十字", "黃色十字" }, ['block.minecraft.banner.stripe_bottom.black'] = { "Black Base", "底黑横条", "黑色底部", "底部黑色橫條" }, ['block.minecraft.banner.stripe_bottom.blue'] = { "Blue Base", "底蓝横条", "藍色底部", "底部藍色橫條" }, ['block.minecraft.banner.stripe_bottom.brown'] = { "Brown Base", "底棕横条", "棕色底部", "底部啡色橫條" }, ['block.minecraft.banner.stripe_bottom.cyan'] = { "Cyan Base", "底青横条", "青色底部", "底部青藍色橫條" }, ['block.minecraft.banner.stripe_bottom.gray'] = { "Gray Base", "底灰横条", "灰色底部", "底部灰色橫條" }, ['block.minecraft.banner.stripe_bottom.green'] = { "Green Base", "底绿横条", "綠色底部", "底部綠色橫條" }, ['block.minecraft.banner.stripe_bottom.light_blue'] = { "Light Blue Base", "底淡蓝横条", "淺藍色底部", "底部淺藍色橫條" }, ['block.minecraft.banner.stripe_bottom.light_gray'] = { "Light Gray Base", "底淡灰横条", "淺灰色底部", "底部淺灰色橫條" }, ['block.minecraft.banner.stripe_bottom.lime'] = { "Lime Base", "底黄绿横条", "淺綠色底部", "底部淺綠色橫條" }, ['block.minecraft.banner.stripe_bottom.magenta'] = { "Magenta Base", "底品红横条", "洋紅色底部", "底部紫紅色橫條" }, ['block.minecraft.banner.stripe_bottom.orange'] = { "Orange Base", "底橙横条", "橙色底部", "底部橙色橫條" }, ['block.minecraft.banner.stripe_bottom.pink'] = { "Pink Base", "底粉红横条", "粉紅色底部", "底部粉紅色橫條" }, ['block.minecraft.banner.stripe_bottom.purple'] = { "Purple Base", "底紫横条", "紫色底部", "底部紫色橫條" }, ['block.minecraft.banner.stripe_bottom.red'] = { "Red Base", "底红横条", "紅色底部", "底部紅色橫條" }, ['block.minecraft.banner.stripe_bottom.white'] = { "White Base", "底白横条", "白色底部", "底部白色橫條" }, ['block.minecraft.banner.stripe_bottom.yellow'] = { "Yellow Base", "底黄横条", "黃色底部", "底部黃色橫條" }, ['block.minecraft.banner.stripe_center.black'] = { "Black Pale", "中黑竖条", "中間黑色縱帶", "中間黑色豎條" }, ['block.minecraft.banner.stripe_center.blue'] = { "Blue Pale", "中蓝竖条", "中間藍色縱帶", "中間藍色豎條" }, ['block.minecraft.banner.stripe_center.brown'] = { "Brown Pale", "中棕竖条", "中間棕色縱帶", "中間啡色豎條" }, ['block.minecraft.banner.stripe_center.cyan'] = { "Cyan Pale", "中青竖条", "中間青色縱帶", "中間青藍色豎條" }, ['block.minecraft.banner.stripe_center.gray'] = { "Gray Pale", "中灰竖条", "中間灰色縱帶", "中間灰色豎條" }, ['block.minecraft.banner.stripe_center.green'] = { "Green Pale", "中绿竖条", "中間綠色縱帶", "中間綠色豎條" }, ['block.minecraft.banner.stripe_center.light_blue'] = { "Light Blue Pale", "中淡蓝竖条", "中間淺藍色縱帶", "中間淺藍色豎條" }, ['block.minecraft.banner.stripe_center.light_gray'] = { "Light Gray Pale", "中淡灰竖条", "中間淺灰色縱帶", "中間淺灰色豎條" }, ['block.minecraft.banner.stripe_center.lime'] = { "Lime Pale", "中黄绿竖条", "中間淺綠色縱帶", "中間淺綠色豎條" }, ['block.minecraft.banner.stripe_center.magenta'] = { "Magenta Pale", "中品红竖条", "中間洋紅色縱帶", "中間紫紅色豎條" }, ['block.minecraft.banner.stripe_center.orange'] = { "Orange Pale", "中橙竖条", "中間橙色縱帶", "中間橙色豎條" }, ['block.minecraft.banner.stripe_center.pink'] = { "Pink Pale", "中粉红竖条", "中間粉紅色縱帶", "中間粉紅色豎條" }, ['block.minecraft.banner.stripe_center.purple'] = { "Purple Pale", "中紫竖条", "中間紫色縱帶", "中間紫色豎條" }, ['block.minecraft.banner.stripe_center.red'] = { "Red Pale", "中红竖条", "中間紅色縱帶", "中間紅色豎條" }, ['block.minecraft.banner.stripe_center.white'] = { "White Pale", "中白竖条", "中間白色縱帶", "中間白色豎條" }, ['block.minecraft.banner.stripe_center.yellow'] = { "Yellow Pale", "中黄竖条", "中間黃色縱帶", "中間黃色豎條" }, ['block.minecraft.banner.stripe_downleft.black'] = { "Black Bend Sinister", "左黑斜条", "左斜黑色對角帶", "左側黑色斜條" }, ['block.minecraft.banner.stripe_downleft.blue'] = { "Blue Bend Sinister", "左蓝斜条", "左斜藍色對角帶", "左側藍色斜條" }, ['block.minecraft.banner.stripe_downleft.brown'] = { "Brown Bend Sinister", "左棕斜条", "左斜棕色對角帶", "左側啡色斜條" }, ['block.minecraft.banner.stripe_downleft.cyan'] = { "Cyan Bend Sinister", "左青斜条", "左斜青色對角帶", "左側青藍色斜條" }, ['block.minecraft.banner.stripe_downleft.gray'] = { "Gray Bend Sinister", "左灰斜条", "左斜灰色對角帶", "左側灰色斜條" }, ['block.minecraft.banner.stripe_downleft.green'] = { "Green Bend Sinister", "左绿斜条", "左斜綠色對角帶", "左側綠色斜條" }, ['block.minecraft.banner.stripe_downleft.light_blue'] = { "Light Blue Bend Sinister", "左淡蓝斜条", "左斜淺藍色對角帶", "左側淺藍色斜條" }, ['block.minecraft.banner.stripe_downleft.light_gray'] = { "Light Gray Bend Sinister", "左淡灰斜条", "左斜淺灰色對角帶", "左側淡灰色斜條" }, ['block.minecraft.banner.stripe_downleft.lime'] = { "Lime Bend Sinister", "左黄绿斜条", "左斜淺綠色對角帶", "左側淺綠色斜條" }, ['block.minecraft.banner.stripe_downleft.magenta'] = { "Magenta Bend Sinister", "左品红斜条", "左斜洋紅色對角帶", "左側紫紅色斜條" }, ['block.minecraft.banner.stripe_downleft.orange'] = { "Orange Bend Sinister", "左橙斜条", "左斜橙色對角帶", "左側橙色斜條" }, ['block.minecraft.banner.stripe_downleft.pink'] = { "Pink Bend Sinister", "左粉红斜条", "左斜粉紅色對角帶", "左側粉紅色斜條" }, ['block.minecraft.banner.stripe_downleft.purple'] = { "Purple Bend Sinister", "左紫斜条", "左斜紫色對角帶", "左側紫色斜條" }, ['block.minecraft.banner.stripe_downleft.red'] = { "Red Bend Sinister", "左红斜条", "左斜紅色對角帶", "左側紅色斜條" }, ['block.minecraft.banner.stripe_downleft.white'] = { "White Bend Sinister", "左白斜条", "左斜白色對角帶", "左側白色斜條" }, ['block.minecraft.banner.stripe_downleft.yellow'] = { "Yellow Bend Sinister", "左黄斜条", "左斜黃色對角帶", "左側黃色斜條" }, ['block.minecraft.banner.stripe_downright.black'] = { "Black Bend", "右黑斜条", "右斜黑色對角帶", "右側黑色斜條" }, ['block.minecraft.banner.stripe_downright.blue'] = { "Blue Bend", "右蓝斜条", "右斜藍色對角帶", "右側藍色斜條" }, ['block.minecraft.banner.stripe_downright.brown'] = { "Brown Bend", "右棕斜条", "右斜棕色對角帶", "右側啡色斜條" }, ['block.minecraft.banner.stripe_downright.cyan'] = { "Cyan Bend", "右青斜条", "右斜青色對角帶", "右側青藍色斜條" }, ['block.minecraft.banner.stripe_downright.gray'] = { "Gray Bend", "右灰斜条", "右斜灰色對角帶", "右側灰色斜條" }, ['block.minecraft.banner.stripe_downright.green'] = { "Green Bend", "右绿斜条", "右斜綠色對角帶", "右側綠色斜條" }, ['block.minecraft.banner.stripe_downright.light_blue'] = { "Light Blue Bend", "右淡蓝斜条", "右斜淺藍色對角帶", "右側淺藍色斜條" }, ['block.minecraft.banner.stripe_downright.light_gray'] = { "Light Gray Bend", "右淡灰斜条", "右斜淺灰色對角帶", "右側淺灰色斜條" }, ['block.minecraft.banner.stripe_downright.lime'] = { "Lime Bend", "右黄绿斜条", "右斜淺綠色對角帶", "右側淺綠色斜條" }, ['block.minecraft.banner.stripe_downright.magenta'] = { "Magenta Bend", "右品红斜条", "右斜洋紅色對角帶", "右側紫紅色斜條" }, ['block.minecraft.banner.stripe_downright.orange'] = { "Orange Bend", "右橙斜条", "右斜橙色對角帶", "右側橙色斜條" }, ['block.minecraft.banner.stripe_downright.pink'] = { "Pink Bend", "右粉红斜条", "右斜粉紅色對角帶", "右側粉紅色斜條" }, ['block.minecraft.banner.stripe_downright.purple'] = { "Purple Bend", "右紫斜条", "右斜紫色對角帶", "右側紫色斜條" }, ['block.minecraft.banner.stripe_downright.red'] = { "Red Bend", "右红斜条", "右斜紅色對角帶", "右側紅色斜條" }, ['block.minecraft.banner.stripe_downright.white'] = { "White Bend", "右白斜条", "右斜白色對角帶", "右側白色斜條" }, ['block.minecraft.banner.stripe_downright.yellow'] = { "Yellow Bend", "右黄斜条", "右斜黃色對角帶", "右側黃色斜條" }, ['block.minecraft.banner.stripe_left.black'] = { "Black Pale Dexter", "右黑竖条", "右方黑色縱帶", "右側黑色豎條" }, ['block.minecraft.banner.stripe_left.blue'] = { "Blue Pale Dexter", "右蓝竖条", "右方藍色縱帶", "右側藍色豎條" }, ['block.minecraft.banner.stripe_left.brown'] = { "Brown Pale Dexter", "右棕竖条", "右方棕色縱帶", "右側啡色豎條" }, ['block.minecraft.banner.stripe_left.cyan'] = { "Cyan Pale Dexter", "右青竖条", "右方青色縱帶", "右側青藍色豎條" }, ['block.minecraft.banner.stripe_left.gray'] = { "Gray Pale Dexter", "右灰竖条", "右方灰色縱帶", "右側灰色豎條" }, ['block.minecraft.banner.stripe_left.green'] = { "Green Pale Dexter", "右绿竖条", "右方綠色縱帶", "右側綠色豎條" }, ['block.minecraft.banner.stripe_left.light_blue'] = { "Light Blue Pale Dexter", "右淡蓝竖条", "右方淺藍色縱帶", "右側淺藍色豎條" }, ['block.minecraft.banner.stripe_left.light_gray'] = { "Light Gray Pale Dexter", "右淡灰竖条", "右方淺灰色縱帶", "右側淺灰色豎條" }, ['block.minecraft.banner.stripe_left.lime'] = { "Lime Pale Dexter", "右黄绿竖条", "右方淺綠色縱帶", "右側淺綠色豎條" }, ['block.minecraft.banner.stripe_left.magenta'] = { "Magenta Pale Dexter", "右品红竖条", "右方洋紅色縱帶", "右側紫紅色豎條" }, ['block.minecraft.banner.stripe_left.orange'] = { "Orange Pale Dexter", "右橙竖条", "右方橙色縱帶", "右側橙色豎條" }, ['block.minecraft.banner.stripe_left.pink'] = { "Pink Pale Dexter", "右粉红竖条", "右方粉紅色縱帶", "右側粉紅色豎條" }, ['block.minecraft.banner.stripe_left.purple'] = { "Purple Pale Dexter", "右紫竖条", "右方紫色縱帶", "右側紫色豎條" }, ['block.minecraft.banner.stripe_left.red'] = { "Red Pale Dexter", "右红竖条", "右方紅色縱帶", "右側紅色豎條" }, ['block.minecraft.banner.stripe_left.white'] = { "White Pale Dexter", "右白竖条", "右方白色縱帶", "右側白色豎條" }, ['block.minecraft.banner.stripe_left.yellow'] = { "Yellow Pale Dexter", "右黄竖条", "右方黃色縱帶", "右側黃色豎條" }, ['block.minecraft.banner.stripe_middle.black'] = { "Black Fess", "中黑横条", "中間黑色橫帶", "中間黑色橫條" }, ['block.minecraft.banner.stripe_middle.blue'] = { "Blue Fess", "中蓝横条", "中間藍色橫帶", "中間藍色橫條" }, ['block.minecraft.banner.stripe_middle.brown'] = { "Brown Fess", "中棕横条", "中間棕色橫帶", "中間啡色橫條" }, ['block.minecraft.banner.stripe_middle.cyan'] = { "Cyan Fess", "中青横条", "中間青色橫帶", "中間青色橫條" }, ['block.minecraft.banner.stripe_middle.gray'] = { "Gray Fess", "中灰横条", "中間灰色橫帶", "中間灰色橫條" }, ['block.minecraft.banner.stripe_middle.green'] = { "Green Fess", "中绿横条", "中間綠色橫帶", "中間綠色橫條" }, ['block.minecraft.banner.stripe_middle.light_blue'] = { "Light Blue Fess", "中淡蓝横条", "中間淺藍色橫帶", "中間淺藍色橫條" }, ['block.minecraft.banner.stripe_middle.light_gray'] = { "Light Gray Fess", "中淡灰横条", "中間淺灰色橫帶", "中間淺灰色橫條" }, ['block.minecraft.banner.stripe_middle.lime'] = { "Lime Fess", "中黄绿横条", "中間淺綠色橫帶", "中間淺綠色橫條" }, ['block.minecraft.banner.stripe_middle.magenta'] = { "Magenta Fess", "中品红横条", "中間洋紅色橫帶", "中間紫紅色橫條" }, ['block.minecraft.banner.stripe_middle.orange'] = { "Orange Fess", "中橙横条", "中間橙色橫帶", "中間橙色橫條" }, ['block.minecraft.banner.stripe_middle.pink'] = { "Pink Fess", "中粉红横条", "中間粉紅色橫帶", "中間粉紅色橫條" }, ['block.minecraft.banner.stripe_middle.purple'] = { "Purple Fess", "中紫横条", "中間紫色橫帶", "中間紫色橫條" }, ['block.minecraft.banner.stripe_middle.red'] = { "Red Fess", "中红横条", "中間紅色橫帶", "中間紅色橫條" }, ['block.minecraft.banner.stripe_middle.white'] = { "White Fess", "中白横条", "中間白色橫帶", "中間白色橫條" }, ['block.minecraft.banner.stripe_middle.yellow'] = { "Yellow Fess", "中黄横条", "中間黃色橫帶", "中間黃色橫條" }, ['block.minecraft.banner.stripe_right.black'] = { "Black Pale Sinister", "左黑竖条", "左方黑色縱帶", "左側黑色豎條" }, ['block.minecraft.banner.stripe_right.blue'] = { "Blue Pale Sinister", "左蓝竖条", "左方藍色縱帶", "左側藍色豎條" }, ['block.minecraft.banner.stripe_right.brown'] = { "Brown Pale Sinister", "左棕竖条", "左方棕色縱帶", "左側啡色豎條" }, ['block.minecraft.banner.stripe_right.cyan'] = { "Cyan Pale Sinister", "左青竖条", "左方青色縱帶", "左側青藍色豎條" }, ['block.minecraft.banner.stripe_right.gray'] = { "Gray Pale Sinister", "左灰竖条", "左方灰色縱帶", "左側灰色豎條" }, ['block.minecraft.banner.stripe_right.green'] = { "Green Pale Sinister", "左绿竖条", "左方綠色縱帶", "左側綠色豎條" }, ['block.minecraft.banner.stripe_right.light_blue'] = { "Light Blue Pale Sinister", "左淡蓝竖条", "左方淺藍色縱帶", "左側淺藍色豎條" }, ['block.minecraft.banner.stripe_right.light_gray'] = { "Light Gray Pale Sinister", "左淡灰竖条", "左方淺灰色縱帶", "左側淺灰色豎條" }, ['block.minecraft.banner.stripe_right.lime'] = { "Lime Pale Sinister", "左黄绿竖条", "左方淺綠色縱帶", "左側淺綠色豎條" }, ['block.minecraft.banner.stripe_right.magenta'] = { "Magenta Pale Sinister", "左品红竖条", "左方洋紅色縱帶", "左側紫紅色豎條" }, ['block.minecraft.banner.stripe_right.orange'] = { "Orange Pale Sinister", "左橙竖条", "左方橙色縱帶", "左側橙色豎條" }, ['block.minecraft.banner.stripe_right.pink'] = { "Pink Pale Sinister", "左粉红竖条", "左方粉紅色縱帶", "左側粉紅色豎條" }, ['block.minecraft.banner.stripe_right.purple'] = { "Purple Pale Sinister", "左紫竖条", "左方紫色縱帶", "左側紫色豎條" }, ['block.minecraft.banner.stripe_right.red'] = { "Red Pale Sinister", "左红竖条", "左方紅色縱帶", "左側紅色豎條" }, ['block.minecraft.banner.stripe_right.white'] = { "White Pale Sinister", "左白竖条", "左方白色縱帶", "左側白色豎條" }, ['block.minecraft.banner.stripe_right.yellow'] = { "Yellow Pale Sinister", "左黄竖条", "左方黃色縱帶", "左側黃色豎條" }, ['block.minecraft.banner.stripe_top.black'] = { "Black Chief", "顶黑横条", "黑色頂部", "頂部黑色橫條" }, ['block.minecraft.banner.stripe_top.blue'] = { "Blue Chief", "顶蓝横条", "藍色頂部", "頂部藍色橫條" }, ['block.minecraft.banner.stripe_top.brown'] = { "Brown Chief", "顶棕横条", "棕色頂部", "頂部啡色橫條" }, ['block.minecraft.banner.stripe_top.cyan'] = { "Cyan Chief", "顶青横条", "青色頂部", "頂部青藍色橫條" }, ['block.minecraft.banner.stripe_top.gray'] = { "Gray Chief", "顶灰横条", "灰色頂部", "頂部灰色橫條" }, ['block.minecraft.banner.stripe_top.green'] = { "Green Chief", "顶绿横条", "綠色頂部", "頂部綠色橫條" }, ['block.minecraft.banner.stripe_top.light_blue'] = { "Light Blue Chief", "顶淡蓝横条", "淺藍色頂部", "頂部淺藍色橫條" }, ['block.minecraft.banner.stripe_top.light_gray'] = { "Light Gray Chief", "顶淡灰横条", "淺灰色頂部", "頂部淺藍色橫條" }, ['block.minecraft.banner.stripe_top.lime'] = { "Lime Chief", "顶黄绿横条", "淺綠色頂部", "頂部淺綠色橫條" }, ['block.minecraft.banner.stripe_top.magenta'] = { "Magenta Chief", "顶品红横条", "洋紅色頂部", "頂部紫紅色橫條" }, ['block.minecraft.banner.stripe_top.orange'] = { "Orange Chief", "顶橙横条", "橙色頂部", "頂部橙色橫條" }, ['block.minecraft.banner.stripe_top.pink'] = { "Pink Chief", "顶粉红横条", "粉紅色頂部", "頂部粉紅色橫條" }, ['block.minecraft.banner.stripe_top.purple'] = { "Purple Chief", "顶紫横条", "紫色頂部", "頂部紫色橫條" }, ['block.minecraft.banner.stripe_top.red'] = { "Red Chief", "顶红横条", "紅色頂部", "頂部紅色橫條" }, ['block.minecraft.banner.stripe_top.white'] = { "White Chief", "顶白横条", "白色頂部", "頂部白色橫條" }, ['block.minecraft.banner.stripe_top.yellow'] = { "Yellow Chief", "顶黄横条", "黃色頂部", "頂部黃色橫條" }, ['block.minecraft.banner.triangle_bottom.black'] = { "Black Chevron", "底黑三角", "下方黑色三角形", "底部黑色三角" }, ['block.minecraft.banner.triangle_bottom.blue'] = { "Blue Chevron", "底蓝三角", "下方藍色三角形", "底部藍色三角" }, ['block.minecraft.banner.triangle_bottom.brown'] = { "Brown Chevron", "底棕三角", "下方棕色三角形", "底部啡色三角" }, ['block.minecraft.banner.triangle_bottom.cyan'] = { "Cyan Chevron", "底青三角", "下方青色三角形", "底部青藍色三角" }, ['block.minecraft.banner.triangle_bottom.gray'] = { "Gray Chevron", "底灰三角", "下方灰色三角形", "底部灰色三角" }, ['block.minecraft.banner.triangle_bottom.green'] = { "Green Chevron", "底绿三角", "下方綠色三角形", "底部綠色三角" }, ['block.minecraft.banner.triangle_bottom.light_blue'] = { "Light Blue Chevron", "底淡蓝三角", "下方淺藍色三角形", "底部淺藍色三角" }, ['block.minecraft.banner.triangle_bottom.light_gray'] = { "Light Gray Chevron", "底淡灰三角", "下方淺灰色三角形", "底部淺灰色三角" }, ['block.minecraft.banner.triangle_bottom.lime'] = { "Lime Chevron", "底黄绿三角", "下方淺綠色三角形", "底部淺綠色三角" }, ['block.minecraft.banner.triangle_bottom.magenta'] = { "Magenta Chevron", "底品红三角", "下方洋紅色三角形", "底部紫紅色三角" }, ['block.minecraft.banner.triangle_bottom.orange'] = { "Orange Chevron", "底橙三角", "下方橙色三角形", "底部橙色三角" }, ['block.minecraft.banner.triangle_bottom.pink'] = { "Pink Chevron", "底粉红三角", "下方粉紅色三角形", "底部粉紅色三角" }, ['block.minecraft.banner.triangle_bottom.purple'] = { "Purple Chevron", "底紫三角", "下方紫色三角形", "底部紫色三角" }, ['block.minecraft.banner.triangle_bottom.red'] = { "Red Chevron", "底红三角", "下方紅色三角形", "底部紅色三角" }, ['block.minecraft.banner.triangle_bottom.white'] = { "White Chevron", "底白三角", "下方白色三角形", "底部白色三角" }, ['block.minecraft.banner.triangle_bottom.yellow'] = { "Yellow Chevron", "底黄三角", "下方黃色三角形", "底部黃色三角" }, ['block.minecraft.banner.triangle_top.black'] = { "Black Inverted Chevron", "顶黑三角", "上方黑色倒三角形", "頂部黑色三角" }, ['block.minecraft.banner.triangle_top.blue'] = { "Blue Inverted Chevron", "顶蓝三角", "上方藍色倒三角形", "頂部藍色三角" }, ['block.minecraft.banner.triangle_top.brown'] = { "Brown Inverted Chevron", "顶棕三角", "上方棕色倒三角形", "頂部啡色三角" }, ['block.minecraft.banner.triangle_top.cyan'] = { "Cyan Inverted Chevron", "顶青三角", "上方青色倒三角形", "頂部青藍色三角" }, ['block.minecraft.banner.triangle_top.gray'] = { "Gray Inverted Chevron", "灰色顶三角", "上方灰色倒三角形", "頂部灰色三角" }, ['block.minecraft.banner.triangle_top.green'] = { "Green Inverted Chevron", "顶绿三角", "上方綠色倒三角形", "頂部綠色三角" }, ['block.minecraft.banner.triangle_top.light_blue'] = { "Light Blue Inverted Chevron", "淡蓝色顶三角", "上方淺藍色倒三角形", "頂部淺藍色三角" }, ['block.minecraft.banner.triangle_top.light_gray'] = { "Light Gray Inverted Chevron", "顶淡灰三角", "上方淺灰色倒三角形", "頂部淺灰色三角" }, ['block.minecraft.banner.triangle_top.lime'] = { "Lime Inverted Chevron", "黄绿色顶三角", "上方淺綠色倒三角形", "頂部淺綠色三角" }, ['block.minecraft.banner.triangle_top.magenta'] = { "Magenta Inverted Chevron", "品红色顶三角", "上方洋紅色倒三角形", "頂部紫紅色三角" }, ['block.minecraft.banner.triangle_top.orange'] = { "Orange Inverted Chevron", "橙色顶三角", "上方橙色倒三角形", "頂部橙色三角" }, ['block.minecraft.banner.triangle_top.pink'] = { "Pink Inverted Chevron", "粉红色顶三角", "上方粉紅色倒三角形", "頂部粉紅色三角" }, ['block.minecraft.banner.triangle_top.purple'] = { "Purple Inverted Chevron", "顶紫三角", "上方紫色倒三角形", "頂部紫色三角" }, ['block.minecraft.banner.triangle_top.red'] = { "Red Inverted Chevron", "顶红三角", "上方紅色倒三角形", "頂部紅色三角" }, ['block.minecraft.banner.triangle_top.white'] = { "White Inverted Chevron", "白色顶三角", "上方白色倒三角形", "頂部白色三角" }, ['block.minecraft.banner.triangle_top.yellow'] = { "Yellow Inverted Chevron", "黄色顶三角", "上方黃色倒三角形", "頂部黃色三角" }, ['block.minecraft.banner.triangles_bottom.black'] = { "Black Base Indented", "黑色底波纹", "下側黑色鋸齒", "底部黑色鋸齒" }, ['block.minecraft.banner.triangles_bottom.blue'] = { "Blue Base Indented", "蓝色底波纹", "下側藍色鋸齒", "底部藍色鋸齒" }, ['block.minecraft.banner.triangles_bottom.brown'] = { "Brown Base Indented", "棕色底波纹", "下側棕色鋸齒", "底部啡色鋸齒" }, ['block.minecraft.banner.triangles_bottom.cyan'] = { "Cyan Base Indented", "青色底波纹", "下側青色鋸齒", "底部青藍色鋸齒" }, ['block.minecraft.banner.triangles_bottom.gray'] = { "Gray Base Indented", "灰色底波纹", "下側灰色鋸齒", "底部灰色鋸齒" }, ['block.minecraft.banner.triangles_bottom.green'] = { "Green Base Indented", "绿色底波纹", "下側綠色鋸齒", "底部綠色鋸齒" }, ['block.minecraft.banner.triangles_bottom.light_blue'] = { "Light Blue Base Indented", "淡蓝色底波纹", "下側淺藍色鋸齒", "底部淺藍色鋸齒" }, ['block.minecraft.banner.triangles_bottom.light_gray'] = { "Light Gray Base Indented", "淡灰色底波纹", "下側淺灰色鋸齒", "底部淺灰色鋸齒" }, ['block.minecraft.banner.triangles_bottom.lime'] = { "Lime Base Indented", "黄绿色底波纹", "下側淺綠色鋸齒", "底部淺綠色鋸齒" }, ['block.minecraft.banner.triangles_bottom.magenta'] = { "Magenta Base Indented", "品红色底波纹", "下側洋紅色鋸齒", "底部紫紅色鋸齒" }, ['block.minecraft.banner.triangles_bottom.orange'] = { "Orange Base Indented", "橙色底波纹", "下側橙色鋸齒", "底部橙色鋸齒" }, ['block.minecraft.banner.triangles_bottom.pink'] = { "Pink Base Indented", "粉红色底波纹", "下側粉紅色鋸齒", "底部粉紅色鋸齒" }, ['block.minecraft.banner.triangles_bottom.purple'] = { "Purple Base Indented", "紫色底波纹", "下側紫色鋸齒", "底部紫色鋸齒" }, ['block.minecraft.banner.triangles_bottom.red'] = { "Red Base Indented", "红色底波纹", "下側紅色鋸齒", "底部紅色鋸齒" }, ['block.minecraft.banner.triangles_bottom.white'] = { "White Base Indented", "白色底波纹", "下側白色鋸齒", "底部白色鋸齒" }, ['block.minecraft.banner.triangles_bottom.yellow'] = { "Yellow Base Indented", "黄色底波纹", "下側黃色鋸齒", "底部黃色鋸齒" }, ['block.minecraft.banner.triangles_top.black'] = { "Black Chief Indented", "黑色顶波纹", "上側黑色鋸齒", "頂部黑色鋸齒" }, ['block.minecraft.banner.triangles_top.blue'] = { "Blue Chief Indented", "蓝色顶波纹", "上側藍色鋸齒", "頂部藍色鋸齒" }, ['block.minecraft.banner.triangles_top.brown'] = { "Brown Chief Indented", "棕色顶波纹", "上側棕色鋸齒", "頂部啡色鋸齒" }, ['block.minecraft.banner.triangles_top.cyan'] = { "Cyan Chief Indented", "青色顶波纹", "上側青色鋸齒", "頂部青藍色鋸齒" }, ['block.minecraft.banner.triangles_top.gray'] = { "Gray Chief Indented", "灰色顶波纹", "上側灰色鋸齒", "頂部灰色鋸齒" }, ['block.minecraft.banner.triangles_top.green'] = { "Green Chief Indented", "绿色顶波纹", "上側綠色鋸齒", "頂部綠色鋸齒" }, ['block.minecraft.banner.triangles_top.light_blue'] = { "Light Blue Chief Indented", "淡蓝色顶波纹", "上側淺藍色鋸齒", "頂部淺藍色鋸齒" }, ['block.minecraft.banner.triangles_top.light_gray'] = { "Light Gray Chief Indented", "淡灰色顶波纹", "上側淺灰色鋸齒", "頂部淺灰色鋸齒" }, ['block.minecraft.banner.triangles_top.lime'] = { "Lime Chief Indented", "黄绿色顶波纹", "上側淺綠色鋸齒", "頂部淺綠色鋸齒" }, ['block.minecraft.banner.triangles_top.magenta'] = { "Magenta Chief Indented", "品红色顶波纹", "上側洋紅色鋸齒", "頂部紫紅色鋸齒" }, ['block.minecraft.banner.triangles_top.orange'] = { "Orange Chief Indented", "橙色顶波纹", "上側橙色鋸齒", "頂部橙色鋸齒" }, ['block.minecraft.banner.triangles_top.pink'] = { "Pink Chief Indented", "粉红色顶波纹", "上側粉紅色鋸齒", "頂部粉紅色鋸齒" }, ['block.minecraft.banner.triangles_top.purple'] = { "Purple Chief Indented", "紫色顶波纹", "上側紫色鋸齒", "頂部紫色鋸齒" }, ['block.minecraft.banner.triangles_top.red'] = { "Red Chief Indented", "红色顶波纹", "上側紅色鋸齒", "頂部紅色鋸齒" }, ['block.minecraft.banner.triangles_top.white'] = { "White Chief Indented", "白色顶波纹", "上側白色鋸齒", "頂部白色鋸齒" }, ['block.minecraft.banner.triangles_top.yellow'] = { "Yellow Chief Indented", "黄色顶波纹", "上側黃色鋸齒", "頂部黃色鋸齒" }, ['block.minecraft.barrel'] = { "Barrel", "木桶", "木桶", "木桶" }, ['block.minecraft.barrier'] = { "Barrier", "屏障", "屏障", "障幕" }, ['block.minecraft.basalt'] = { "Basalt", "玄武岩", "玄武岩", "玄武岩" }, ['block.minecraft.beacon'] = { "Beacon", "信标", "烽火台", "烽火台" }, ['block.minecraft.beacon.primary'] = { "Primary Power", "主效果", "主要效果", "主要效果" }, ['block.minecraft.beacon.secondary'] = { "Secondary Power", "辅助效果", "次要效果", "次要效果" }, ['block.minecraft.bed.no_sleep'] = { "You can sleep only at night or during thunderstorms", "你只能在夜间或雷暴中入眠", "你只能在晚上或暴風雨中入睡", "你只能喺夜晚或者雷暴嗰陣瞓覺" }, ['block.minecraft.bed.not_safe'] = { "You may not rest now; there are monsters nearby", "你现在不能休息,周围有怪物在游荡", "你現在無法休息,附近有怪物在遊蕩", "你依家唔可以休息,周圍有怪物喺度遊蕩" }, ['block.minecraft.bed.obstructed'] = { "This bed is obstructed", "这张床已被阻挡", "這張床受到阻擋", "牀受到阻擋" }, ['block.minecraft.bed.occupied'] = { "This bed is occupied", "这张床已被占用", "這張床已被占用", "牀已被佔用" }, ['block.minecraft.bed.too_far_away'] = { "You may not rest now; the bed is too far away", "你现在不能休息,床太远了", "現在無法休息,你離床太遠了", "你依家唔可以休息,張牀太遠" }, ['block.minecraft.bedrock'] = { "Bedrock", "基岩", "基岩", "基岩" }, ['block.minecraft.bee_nest'] = { "Bee Nest", "蜂巢", "蜂窩", "蜂巢" }, ['block.minecraft.beehive'] = { "Beehive", "蜂箱", "蜂箱", "蜂箱" }, ['block.minecraft.beetroots'] = { "Beetroots", "甜菜根", "甜菜根", "紅菜頭" }, ['block.minecraft.bell'] = { "Bell", "钟", "鐘", "鐘" }, ['block.minecraft.big_dripleaf'] = { "Big Dripleaf", "大型垂滴叶", "大懸葉草", "大懸葉草" }, ['block.minecraft.big_dripleaf_stem'] = { "Big Dripleaf Stem", "大型垂滴叶茎", "大懸葉草葉柄", "大懸葉草葉椗" }, ['block.minecraft.birch_button'] = { "Birch Button", "白桦木按钮", "樺木按鈕", "樺木按鈕" }, ['block.minecraft.birch_door'] = { "Birch Door", "白桦木门", "樺木門", "樺木門" }, ['block.minecraft.birch_fence'] = { "Birch Fence", "白桦木栅栏", "樺木柵欄", "樺木欄杆" }, ['block.minecraft.birch_fence_gate'] = { "Birch Fence Gate", "白桦木栅栏门", "樺木柵欄門", "樺木閘門" }, ['block.minecraft.birch_hanging_sign'] = { "Birch Hanging Sign", "悬挂式白桦木告示牌", "懸掛式樺木告示牌", "樺木吊牌" }, ['block.minecraft.birch_leaves'] = { "Birch Leaves", "白桦树叶", "樺木樹葉", "樺木樹葉" }, ['block.minecraft.birch_log'] = { "Birch Log", "白桦原木", "樺木原木", "樺木原木" }, ['block.minecraft.birch_planks'] = { "Birch Planks", "白桦木板", "樺木材", "樺木板" }, ['block.minecraft.birch_pressure_plate'] = { "Birch Pressure Plate", "白桦木压力板", "樺木壓力板", "樺木壓力板" }, ['block.minecraft.birch_sapling'] = { "Birch Sapling", "白桦树苗", "樺木樹苗", "樺木樹苗" }, ['block.minecraft.birch_sign'] = { "Birch Sign", "白桦木告示牌", "樺木告示牌", "樺木指示牌" }, ['block.minecraft.birch_slab'] = { "Birch Slab", "白桦木台阶", "樺木半磚", "樺木半磚" }, ['block.minecraft.birch_stairs'] = { "Birch Stairs", "白桦木楼梯", "樺木階梯", "樺木樓梯" }, ['block.minecraft.birch_trapdoor'] = { "Birch Trapdoor", "白桦木活板门", "樺木地板門", "樺木地板門" }, ['block.minecraft.birch_wall_hanging_sign'] = { "Birch Wall Hanging Sign", "墙上的悬挂式白桦木告示牌", "牆上的懸掛式樺木告示牌", "牆上嘅樺木吊牌" }, ['block.minecraft.birch_wall_sign'] = { "Birch Wall Sign", "墙上的白桦木告示牌", "牆上的樺木告示牌", "牆上嘅樺木指示牌" }, ['block.minecraft.birch_wood'] = { "Birch Wood", "白桦木", "樺木塊", "樺木" }, ['block.minecraft.black_banner'] = { "Black Banner", "黑色旗帜", "黑色旗幟", "黑色橫額" }, ['block.minecraft.black_bed'] = { "Black Bed", "黑色床", "黑色床", "黑色牀" }, ['block.minecraft.black_candle'] = { "Black Candle", "黑色蜡烛", "黑色蠟燭", "黑色蠟燭" }, ['block.minecraft.black_candle_cake'] = { "Cake with Black Candle", "插上黑色蜡烛的蛋糕", "插上黑色蠟燭的蛋糕", "插咗黑色蠟燭嘅蛋糕" }, ['block.minecraft.black_carpet'] = { "Black Carpet", "黑色地毯", "黑色地毯", "黑色地氈" }, ['block.minecraft.black_concrete'] = { "Black Concrete", "黑色混凝土", "黑色混凝土", "黑色混凝土" }, ['block.minecraft.black_concrete_powder'] = { "Black Concrete Powder", "黑色混凝土粉末", "黑色混凝土粉末", "黑色混凝土粉末" }, ['block.minecraft.black_glazed_terracotta'] = { "Black Glazed Terracotta", "黑色带釉陶瓦", "黑色釉陶", "黑色釉陶" }, ['block.minecraft.black_shulker_box'] = { "Black Shulker Box", "黑色潜影盒", "黑色界伏盒", "黑色界伏盒" }, ['block.minecraft.black_stained_glass'] = { "Black Stained Glass", "黑色染色玻璃", "黑色玻璃", "黑色染色玻璃" }, ['block.minecraft.black_stained_glass_pane'] = { "Black Stained Glass Pane", "黑色染色玻璃板", "黑色玻璃片", "黑色染色玻璃片" }, ['block.minecraft.black_terracotta'] = { "Black Terracotta", "黑色陶瓦", "黑色陶土", "黑色陶瓦" }, ['block.minecraft.black_wool'] = { "Black Wool", "黑色羊毛", "黑色羊毛", "黑色羊毛" }, ['block.minecraft.blackstone'] = { "Blackstone", "黑石", "黑石", "黑石" }, ['block.minecraft.blackstone_slab'] = { "Blackstone Slab", "黑石台阶", "黑石半磚", "黑石半磚" }, ['block.minecraft.blackstone_stairs'] = { "Blackstone Stairs", "黑石楼梯", "黑石階梯", "黑石樓梯" }, ['block.minecraft.blackstone_wall'] = { "Blackstone Wall", "黑石墙", "黑石牆", "黑石牆" }, ['block.minecraft.blast_furnace'] = { "Blast Furnace", "高炉", "高爐", "高爐" }, ['block.minecraft.blue_banner'] = { "Blue Banner", "蓝色旗帜", "藍色旗幟", "藍色橫額" }, ['block.minecraft.blue_bed'] = { "Blue Bed", "蓝色床", "藍色床", "藍色牀" }, ['block.minecraft.blue_candle'] = { "Blue Candle", "蓝色蜡烛", "藍色蠟燭", "藍色蠟燭" }, ['block.minecraft.blue_candle_cake'] = { "Cake with Blue Candle", "插上蓝色蜡烛的蛋糕", "插上藍色蠟燭的蛋糕", "插咗藍色蠟燭嘅蛋糕" }, ['block.minecraft.blue_carpet'] = { "Blue Carpet", "蓝色地毯", "藍色地毯", "藍色地氈" }, ['block.minecraft.blue_concrete'] = { "Blue Concrete", "蓝色混凝土", "藍色混凝土", "藍色混凝土" }, ['block.minecraft.blue_concrete_powder'] = { "Blue Concrete Powder", "蓝色混凝土粉末", "藍色混凝土粉末", "藍色混凝土粉末" }, ['block.minecraft.blue_glazed_terracotta'] = { "Blue Glazed Terracotta", "蓝色带釉陶瓦", "藍色釉陶", "藍色釉陶" }, ['block.minecraft.blue_ice'] = { "Blue Ice", "蓝冰", "藍冰", "藍冰" }, ['block.minecraft.blue_orchid'] = { "Blue Orchid", "兰花", "藍色蝴蝶蘭", "蘭花" }, ['block.minecraft.blue_shulker_box'] = { "Blue Shulker Box", "蓝色潜影盒", "藍色界伏盒", "藍色界伏盒" }, ['block.minecraft.blue_stained_glass'] = { "Blue Stained Glass", "蓝色染色玻璃", "藍色玻璃", "藍色染色玻璃" }, ['block.minecraft.blue_stained_glass_pane'] = { "Blue Stained Glass Pane", "蓝色染色玻璃板", "藍色玻璃片", "藍色染色玻璃片" }, ['block.minecraft.blue_terracotta'] = { "Blue Terracotta", "蓝色陶瓦", "藍色陶土", "藍色陶瓦" }, ['block.minecraft.blue_wool'] = { "Blue Wool", "蓝色羊毛", "藍色羊毛", "藍色羊毛" }, ['block.minecraft.bone_block'] = { "Bone Block", "骨块", "骨塊", "骨塊" }, ['block.minecraft.bookshelf'] = { "Bookshelf", "书架", "書櫃", "書櫃" }, ['block.minecraft.brain_coral'] = { "Brain Coral", "脑纹珊瑚", "腦珊瑚", "腦珊瑚" }, ['block.minecraft.brain_coral_block'] = { "Brain Coral Block", "脑纹珊瑚块", "腦珊瑚方塊", "腦珊瑚方塊" }, ['block.minecraft.brain_coral_fan'] = { "Brain Coral Fan", "脑纹珊瑚扇", "扇狀腦珊瑚", "扇狀腦珊瑚" }, ['block.minecraft.brain_coral_wall_fan'] = { "Brain Coral Wall Fan", "墙上的脑纹珊瑚扇", "牆上的扇狀腦珊瑚", "牆上嘅扇狀腦珊瑚" }, ['block.minecraft.brewing_stand'] = { "Brewing Stand", "酿造台", "釀造台", "釀造台" }, ['block.minecraft.brick_slab'] = { "Brick Slab", "红砖台阶", "紅磚半磚", "紅磚半磚" }, ['block.minecraft.brick_stairs'] = { "Brick Stairs", "红砖楼梯", "紅磚階梯", "紅磚樓梯" }, ['block.minecraft.brick_wall'] = { "Brick Wall", "红砖墙", "紅磚牆", "紅磚牆" }, ['block.minecraft.bricks'] = { "Bricks", "红砖块", "紅磚", "紅磚" }, ['block.minecraft.brown_banner'] = { "Brown Banner", "棕色旗帜", "棕色旗幟", "啡色橫額" }, ['block.minecraft.brown_bed'] = { "Brown Bed", "棕色床", "棕色床", "啡色牀" }, ['block.minecraft.brown_candle'] = { "Brown Candle", "棕色蜡烛", "棕色蠟燭", "啡色蠟燭" }, ['block.minecraft.brown_candle_cake'] = { "Cake with Brown Candle", "插上棕色蜡烛的蛋糕", "插上棕色蠟燭的蛋糕", "插咗啡色蠟燭嘅蛋糕" }, ['block.minecraft.brown_carpet'] = { "Brown Carpet", "棕色地毯", "棕色地毯", "啡色地氈" }, ['block.minecraft.brown_concrete'] = { "Brown Concrete", "棕色混凝土", "棕色混凝土", "啡色混凝土" }, ['block.minecraft.brown_concrete_powder'] = { "Brown Concrete Powder", "棕色混凝土粉末", "棕色混凝土粉末", "啡色混凝土粉末" }, ['block.minecraft.brown_glazed_terracotta'] = { "Brown Glazed Terracotta", "棕色带釉陶瓦", "棕色釉陶", "啡色釉陶" }, ['block.minecraft.brown_mushroom'] = { "Brown Mushroom", "棕色蘑菇", "棕色蘑菇", "啡色蘑菇" }, ['block.minecraft.brown_mushroom_block'] = { "Brown Mushroom Block", "棕色蘑菇方块", "棕色蘑菇方塊", "啡色蘑菇方塊" }, ['block.minecraft.brown_shulker_box'] = { "Brown Shulker Box", "棕色潜影盒", "棕色界伏盒", "啡色界伏盒" }, ['block.minecraft.brown_stained_glass'] = { "Brown Stained Glass", "棕色染色玻璃", "棕色玻璃", "啡色染色玻璃" }, ['block.minecraft.brown_stained_glass_pane'] = { "Brown Stained Glass Pane", "棕色染色玻璃板", "棕色玻璃片", "啡色染色玻璃片" }, ['block.minecraft.brown_terracotta'] = { "Brown Terracotta", "棕色陶瓦", "棕色陶土", "啡色陶瓦" }, ['block.minecraft.brown_wool'] = { "Brown Wool", "棕色羊毛", "棕色羊毛", "啡色羊毛" }, ['block.minecraft.bubble_column'] = { "Bubble Column", "气泡柱", "氣泡柱", "氣泡柱" }, ['block.minecraft.bubble_coral'] = { "Bubble Coral", "气泡珊瑚", "氣泡珊瑚", "氣泡珊瑚" }, ['block.minecraft.bubble_coral_block'] = { "Bubble Coral Block", "气泡珊瑚块", "氣泡珊瑚方塊", "氣泡珊瑚方塊" }, ['block.minecraft.bubble_coral_fan'] = { "Bubble Coral Fan", "气泡珊瑚扇", "扇狀氣泡珊瑚", "扇狀氣泡珊瑚" }, ['block.minecraft.bubble_coral_wall_fan'] = { "Bubble Coral Wall Fan", "墙上的气泡珊瑚扇", "牆上的扇狀氣泡珊瑚", "牆上嘅扇狀氣泡珊瑚" }, ['block.minecraft.budding_amethyst'] = { "Budding Amethyst", "紫水晶母岩", "紫水晶芽床", "紫水晶母岩" }, ['block.minecraft.cactus'] = { "Cactus", "仙人掌", "仙人掌", "仙人掌" }, ['block.minecraft.cake'] = { "Cake", "蛋糕", "蛋糕", "蛋糕" }, ['block.minecraft.calcite'] = { "Calcite", "方解石", "方解石", "方解石" }, ['block.minecraft.calibrated_sculk_sensor'] = { "Calibrated Sculk Sensor", "校频幽匿感测体", "校準伏聆振測器", "校準沉靈傳感器" }, ['block.minecraft.campfire'] = { "Campfire", "营火", "營火", "營火" }, ['block.minecraft.candle'] = { "Candle", "蜡烛", "蠟燭", "蠟燭" }, ['block.minecraft.candle_cake'] = { "Cake with Candle", "插上蜡烛的蛋糕", "插上蠟燭的蛋糕", "插咗蠟燭嘅蛋糕" }, ['block.minecraft.carrots'] = { "Carrots", "胡萝卜", "胡蘿蔔", "紅蘿蔔" }, ['block.minecraft.cartography_table'] = { "Cartography Table", "制图台", "製圖台", "製圖台" }, ['block.minecraft.carved_pumpkin'] = { "Carved Pumpkin", "雕刻南瓜", "雕刻過的南瓜", "雕刻南瓜" }, ['block.minecraft.cauldron'] = { "Cauldron", "炼药锅", "鍋釜", "鍋" }, ['block.minecraft.cave_air'] = { "Cave Air", "洞穴空气", "洞穴空氣", "洞穴空氣" }, ['block.minecraft.cave_vines'] = { "Cave Vines", "洞穴藤蔓", "洞穴藤蔓", "洞穴藤蔓" }, ['block.minecraft.cave_vines_plant'] = { "Cave Vines Plant", "洞穴藤蔓植株", "洞穴藤蔓植株", "洞穴藤蔓植株" }, ['block.minecraft.chain'] = { "Chain", "锁链", "鎖鏈", "鐵鏈" }, ['block.minecraft.chain_command_block'] = { "Chain Command Block", "连锁型命令方块", "連鎖式指令方塊", "連環型命令方塊" }, ['block.minecraft.cherry_button'] = { "Cherry Button", "樱花木按钮", "櫻花木按鈕", "櫻花木按鈕" }, ['block.minecraft.cherry_door'] = { "Cherry Door", "樱花木门", "櫻花木門", "櫻花木門" }, ['block.minecraft.cherry_fence'] = { "Cherry Fence", "樱花木栅栏", "櫻花木柵欄", "櫻花木欄杆" }, ['block.minecraft.cherry_fence_gate'] = { "Cherry Fence Gate", "樱花木栅栏门", "櫻花木柵欄門", "櫻花木閘門" }, ['block.minecraft.cherry_hanging_sign'] = { "Cherry Hanging Sign", "悬挂式樱花木告示牌", "懸掛式櫻花木告示牌", "櫻花木吊牌" }, ['block.minecraft.cherry_leaves'] = { "Cherry Leaves", "樱花树叶", "櫻花木樹葉", "櫻花樹葉" }, ['block.minecraft.cherry_log'] = { "Cherry Log", "樱花原木", "櫻花木原木", "櫻花原木" }, ['block.minecraft.cherry_planks'] = { "Cherry Planks", "樱花木板", "櫻花木材", "櫻花木板" }, ['block.minecraft.cherry_pressure_plate'] = { "Cherry Pressure Plate", "樱花木压力板", "櫻花木壓力板", "櫻花木壓力板" }, ['block.minecraft.cherry_sapling'] = { "Cherry Sapling", "樱花树苗", "櫻花木樹苗", "櫻花樹苗" }, ['block.minecraft.cherry_sign'] = { "Cherry Sign", "樱花木告示牌", "櫻花木告示牌", "櫻花木指示牌" }, ['block.minecraft.cherry_slab'] = { "Cherry Slab", "樱花木台阶", "櫻花木半磚", "櫻花木半磚" }, ['block.minecraft.cherry_stairs'] = { "Cherry Stairs", "樱花木楼梯", "櫻花木階梯", "櫻花木樓梯" }, ['block.minecraft.cherry_trapdoor'] = { "Cherry Trapdoor", "樱花木活板门", "櫻花木地板門", "櫻花木地板門" }, ['block.minecraft.cherry_wall_hanging_sign'] = { "Cherry Wall Hanging Sign", "墙上的悬挂式樱花木告示牌", "牆上的懸掛式櫻花木告示牌", "牆上嘅櫻花木吊牌" }, ['block.minecraft.cherry_wall_sign'] = { "Cherry Wall Sign", "墙上的樱花木告示牌", "牆上的櫻花木告示牌", "牆上嘅櫻花木指示牌" }, ['block.minecraft.cherry_wood'] = { "Cherry Wood", "樱花木", "櫻花木塊", "櫻花木" }, ['block.minecraft.chest'] = { "Chest", "箱子", "儲物箱", "儲物箱" }, ['block.minecraft.chipped_anvil'] = { "Chipped Anvil", "开裂的铁砧", "微損的鐵砧", "微損嘅鐵砧" }, ['block.minecraft.chiseled_bookshelf'] = { "Chiseled Bookshelf", "雕纹书架", "浮雕書櫃", "浮雕書櫃" }, ['block.minecraft.chiseled_copper'] = { "Chiseled Copper", "雕纹铜块", "浮雕銅方塊", "浮雕銅磚" }, ['block.minecraft.chiseled_deepslate'] = { "Chiseled Deepslate", "雕纹深板岩", "浮雕深板岩", "浮雕深板岩" }, ['block.minecraft.chiseled_nether_bricks'] = { "Chiseled Nether Bricks", "雕纹下界砖块", "浮雕地獄磚", "浮雕地獄磚" }, ['block.minecraft.chiseled_polished_blackstone'] = { "Chiseled Polished Blackstone", "雕纹磨制黑石", "浮雕拋光黑石", "浮雕拋光黑石" }, ['block.minecraft.chiseled_quartz_block'] = { "Chiseled Quartz Block", "雕纹石英块", "浮雕石英方塊", "浮雕石英磚" }, ['block.minecraft.chiseled_red_sandstone'] = { "Chiseled Red Sandstone", "雕纹红砂岩", "浮雕紅砂岩", "浮雕紅砂岩" }, ['block.minecraft.chiseled_sandstone'] = { "Chiseled Sandstone", "雕纹砂岩", "浮雕砂岩", "浮雕砂岩" }, ['block.minecraft.chiseled_stone_bricks'] = { "Chiseled Stone Bricks", "雕纹石砖", "浮雕石磚", "浮雕石磚" }, ['block.minecraft.chiseled_tuff'] = { "Chiseled Tuff", "雕纹凝灰岩", "浮雕凝灰岩", "浮雕凝灰岩" }, ['block.minecraft.chiseled_tuff_bricks'] = { "Chiseled Tuff Bricks", "雕纹凝灰岩砖", "浮雕凝灰岩磚", "浮雕凝灰岩磚" }, ['block.minecraft.chorus_flower'] = { "Chorus Flower", "紫颂花", "歌萊花", "歌萊花" }, ['block.minecraft.chorus_plant'] = { "Chorus Plant", "紫颂植株", "歌萊枝", "歌萊枝" }, ['block.minecraft.clay'] = { "Clay", "黏土块", "黏土", "黏土" }, ['block.minecraft.coal_block'] = { "Block of Coal", "煤炭块", "煤炭方塊", "煤炭磚" }, ['block.minecraft.coal_ore'] = { "Coal Ore", "煤矿石", "煤礦", "煤礦" }, ['block.minecraft.coarse_dirt'] = { "Coarse Dirt", "砂土", "粗泥", "粗泥" }, ['block.minecraft.cobbled_deepslate'] = { "Cobbled Deepslate", "深板岩圆石", "深板岩碎石", "深板岩碎石" }, ['block.minecraft.cobbled_deepslate_slab'] = { "Cobbled Deepslate Slab", "深板岩圆石台阶", "碎深板岩半磚", "深板岩碎石半磚" }, ['block.minecraft.cobbled_deepslate_stairs'] = { "Cobbled Deepslate Stairs", "深板岩圆石楼梯", "碎深板岩階梯", "深板岩碎石樓梯" }, ['block.minecraft.cobbled_deepslate_wall'] = { "Cobbled Deepslate Wall", "深板岩圆石墙", "碎深板岩牆", "深板岩碎石牆" }, ['block.minecraft.cobblestone'] = { "Cobblestone", "圆石", "鵝卵石", "碎石" }, ['block.minecraft.cobblestone_slab'] = { "Cobblestone Slab", "圆石台阶", "鵝卵石半磚", "碎石半磚" }, ['block.minecraft.cobblestone_stairs'] = { "Cobblestone Stairs", "圆石楼梯", "鵝卵石階梯", "碎石樓梯" }, ['block.minecraft.cobblestone_wall'] = { "Cobblestone Wall", "圆石墙", "鵝卵石牆", "碎石牆" }, ['block.minecraft.cobweb'] = { "Cobweb", "蜘蛛网", "蜘蛛網", "蜘蛛網" }, ['block.minecraft.cocoa'] = { "Cocoa", "可可果", "可可豆", "可可果" }, ['block.minecraft.command_block'] = { "Command Block", "命令方块", "指令方塊", "命令方塊" }, ['block.minecraft.comparator'] = { "Redstone Comparator", "红石比较器", "紅石比較器", "紅石比較器" }, ['block.minecraft.composter'] = { "Composter", "堆肥桶", "堆肥箱", "堆肥桶" }, ['block.minecraft.conduit'] = { "Conduit", "潮涌核心", "海靈核心", "海靈核心" }, ['block.minecraft.copper_block'] = { "Block of Copper", "铜块", "銅方塊", "銅磚" }, ['block.minecraft.copper_bulb'] = { "Copper Bulb", "铜灯", "銅燈", "銅燈" }, ['block.minecraft.copper_door'] = { "Copper Door", "铜门", "銅門", "銅門" }, ['block.minecraft.copper_grate'] = { "Copper Grate", "铜格栅", "銅格柵", "銅網格" }, ['block.minecraft.copper_ore'] = { "Copper Ore", "铜矿石", "銅礦", "銅礦" }, ['block.minecraft.copper_trapdoor'] = { "Copper Trapdoor", "铜活板门", "銅地板門", "銅地板門" }, ['block.minecraft.cornflower'] = { "Cornflower", "矢车菊", "矢車菊", "矢車菊" }, ['block.minecraft.cracked_deepslate_bricks'] = { "Cracked Deepslate Bricks", "裂纹深板岩砖", "裂紋深板岩磚", "裂紋深板岩磚" }, ['block.minecraft.cracked_deepslate_tiles'] = { "Cracked Deepslate Tiles", "裂纹深板岩瓦", "裂紋深板岩磚瓦", "裂紋深板岩瓦" }, ['block.minecraft.cracked_nether_bricks'] = { "Cracked Nether Bricks", "裂纹下界砖块", "裂紋地獄磚", "裂紋地獄磚" }, ['block.minecraft.cracked_polished_blackstone_bricks'] = { "Cracked Polished Blackstone Bricks", "裂纹磨制黑石砖", "裂紋拋光黑石磚", "裂紋拋光黑石磚" }, ['block.minecraft.cracked_stone_bricks'] = { "Cracked Stone Bricks", "裂纹石砖", "裂紋石磚", "裂紋石磚" }, ['block.minecraft.crafter'] = { "Crafter", "合成器", "合成器", "合成器" }, ['block.minecraft.crafting_table'] = { "Crafting Table", "工作台", "工作台", "工作台" }, ['block.minecraft.creeper_head'] = { "Creeper Head", "苦力怕的头", "苦力怕頭顱", "Creeper 頭顱" }, ['block.minecraft.creeper_wall_head'] = { "Creeper Wall Head", "墙上的苦力怕的头", "牆上的苦力怕頭顱", "牆上嘅 Creeper 頭顱" }, ['block.minecraft.crimson_button'] = { "Crimson Button", "绯红木按钮", "緋紅蕈木按鈕", "猩紅菌木按鈕" }, ['block.minecraft.crimson_door'] = { "Crimson Door", "绯红木门", "緋紅蕈木門", "猩紅菌木門" }, ['block.minecraft.crimson_fence'] = { "Crimson Fence", "绯红木栅栏", "緋紅蕈木柵欄", "猩紅菌木欄杆" }, ['block.minecraft.crimson_fence_gate'] = { "Crimson Fence Gate", "绯红木栅栏门", "緋紅蕈木柵欄門", "猩紅菌木閘門" }, ['block.minecraft.crimson_fungus'] = { "Crimson Fungus", "绯红菌", "緋紅蕈菇", "猩紅菌菇" }, ['block.minecraft.crimson_hanging_sign'] = { "Crimson Hanging Sign", "悬挂式绯红木告示牌", "懸掛式緋紅蕈木告示牌", "猩紅菌木吊牌" }, ['block.minecraft.crimson_hyphae'] = { "Crimson Hyphae", "绯红菌核", "緋紅菌絲體", "猩紅菌絲體" }, ['block.minecraft.crimson_nylium'] = { "Crimson Nylium", "绯红菌岩", "緋紅菌絲石", "猩紅菌絲石" }, ['block.minecraft.crimson_planks'] = { "Crimson Planks", "绯红木板", "緋紅蕈木材", "猩紅菌木板" }, ['block.minecraft.crimson_pressure_plate'] = { "Crimson Pressure Plate", "绯红木压力板", "緋紅蕈木壓力板", "猩紅菌木壓力板" }, ['block.minecraft.crimson_roots'] = { "Crimson Roots", "绯红菌索", "緋紅蕈根", "猩紅菌根" }, ['block.minecraft.crimson_sign'] = { "Crimson Sign", "绯红木告示牌", "緋紅蕈木告示牌", "猩紅菌木指示牌" }, ['block.minecraft.crimson_slab'] = { "Crimson Slab", "绯红木台阶", "緋紅蕈木半磚", "猩紅菌木半磚" }, ['block.minecraft.crimson_stairs'] = { "Crimson Stairs", "绯红木楼梯", "緋紅蕈木階梯", "猩紅菌木樓梯" }, ['block.minecraft.crimson_stem'] = { "Crimson Stem", "绯红菌柄", "緋紅蕈柄", "猩紅菌椗" }, ['block.minecraft.crimson_trapdoor'] = { "Crimson Trapdoor", "绯红木活板门", "緋紅蕈木地板門", "猩紅菌木地板門" }, ['block.minecraft.crimson_wall_hanging_sign'] = { "Crimson Wall Hanging Sign", "墙上的悬挂式绯红木告示牌", "牆上的懸掛式緋紅蕈木告示牌", "牆上嘅猩紅菌木吊牌" }, ['block.minecraft.crimson_wall_sign'] = { "Crimson Wall Sign", "墙上的绯红木告示牌", "牆上的緋紅蕈木告示牌", "牆上嘅猩紅菌木指示牌" }, ['block.minecraft.crying_obsidian'] = { "Crying Obsidian", "哭泣的黑曜石", "哭泣的黑曜石", "哭曜石" }, ['block.minecraft.cut_copper'] = { "Cut Copper", "切制铜块", "切製銅方塊", "切製銅磚" }, ['block.minecraft.cut_copper_slab'] = { "Cut Copper Slab", "切制铜台阶", "切製銅半磚", "切製銅半磚" }, ['block.minecraft.cut_copper_stairs'] = { "Cut Copper Stairs", "切制铜楼梯", "切製銅階梯", "切製銅樓梯" }, ['block.minecraft.cut_red_sandstone'] = { "Cut Red Sandstone", "切制红砂岩", "切製紅砂岩", "切製紅砂岩" }, ['block.minecraft.cut_red_sandstone_slab'] = { "Cut Red Sandstone Slab", "切制红砂岩台阶", "切製紅砂岩半磚", "切製紅砂岩半磚" }, ['block.minecraft.cut_sandstone'] = { "Cut Sandstone", "切制砂岩", "切製砂岩", "切製砂岩" }, ['block.minecraft.cut_sandstone_slab'] = { "Cut Sandstone Slab", "切制砂岩台阶", "切製砂岩半磚", "切製砂岩半磚" }, ['block.minecraft.cyan_banner'] = { "Cyan Banner", "青色旗帜", "青色旗幟", "青藍色橫額" }, ['block.minecraft.cyan_bed'] = { "Cyan Bed", "青色床", "青色床", "青藍色牀" }, ['block.minecraft.cyan_candle'] = { "Cyan Candle", "青色蜡烛", "青色蠟燭", "青藍色蠟燭" }, ['block.minecraft.cyan_candle_cake'] = { "Cake with Cyan Candle", "插上青色蜡烛的蛋糕", "插上青色蠟燭的蛋糕", "插咗青藍色蠟燭嘅蛋糕" }, ['block.minecraft.cyan_carpet'] = { "Cyan Carpet", "青色地毯", "青色地毯", "青藍色地氈" }, ['block.minecraft.cyan_concrete'] = { "Cyan Concrete", "青色混凝土", "青色混凝土", "青藍色混凝土" }, ['block.minecraft.cyan_concrete_powder'] = { "Cyan Concrete Powder", "青色混凝土粉末", "青色混凝土粉末", "青藍色混凝土粉末" }, ['block.minecraft.cyan_glazed_terracotta'] = { "Cyan Glazed Terracotta", "青色带釉陶瓦", "青色釉陶", "青藍色釉陶" }, ['block.minecraft.cyan_shulker_box'] = { "Cyan Shulker Box", "青色潜影盒", "青色界伏盒", "青藍色界伏盒" }, ['block.minecraft.cyan_stained_glass'] = { "Cyan Stained Glass", "青色染色玻璃", "青色玻璃", "青藍色染色玻璃" }, ['block.minecraft.cyan_stained_glass_pane'] = { "Cyan Stained Glass Pane", "青色染色玻璃板", "青色玻璃片", "青藍色染色玻璃片" }, ['block.minecraft.cyan_terracotta'] = { "Cyan Terracotta", "青色陶瓦", "青色陶土", "青藍色陶瓦" }, ['block.minecraft.cyan_wool'] = { "Cyan Wool", "青色羊毛", "青色羊毛", "青藍色羊毛" }, ['block.minecraft.damaged_anvil'] = { "Damaged Anvil", "损坏的铁砧", "耗損的鐵砧", "耗損嘅鐵砧" }, ['block.minecraft.dandelion'] = { "Dandelion", "蒲公英", "蒲公英", "蒲公英" }, ['block.minecraft.dark_oak_button'] = { "Dark Oak Button", "深色橡木按钮", "黑橡木按鈕", "黑橡木按鈕" }, ['block.minecraft.dark_oak_door'] = { "Dark Oak Door", "深色橡木门", "黑橡木門", "黑橡木門" }, ['block.minecraft.dark_oak_fence'] = { "Dark Oak Fence", "深色橡木栅栏", "黑橡木柵欄", "黑橡木欄杆" }, ['block.minecraft.dark_oak_fence_gate'] = { "Dark Oak Fence Gate", "深色橡木栅栏门", "黑橡木柵欄門", "黑橡木閘門" }, ['block.minecraft.dark_oak_hanging_sign'] = { "Dark Oak Hanging Sign", "悬挂式深色橡木告示牌", "懸掛式黑橡木告示牌", "黑橡木吊牌" }, ['block.minecraft.dark_oak_leaves'] = { "Dark Oak Leaves", "深色橡树树叶", "黑橡木樹葉", "黑橡木樹葉" }, ['block.minecraft.dark_oak_log'] = { "Dark Oak Log", "深色橡木原木", "黑橡木原木", "黑橡木原木" }, ['block.minecraft.dark_oak_planks'] = { "Dark Oak Planks", "深色橡木木板", "黑橡木材", "黑橡木板" }, ['block.minecraft.dark_oak_pressure_plate'] = { "Dark Oak Pressure Plate", "深色橡木压力板", "黑橡木壓力板", "黑橡木壓力板" }, ['block.minecraft.dark_oak_sapling'] = { "Dark Oak Sapling", "深色橡树树苗", "黑橡木樹苗", "黑橡木樹苗" }, ['block.minecraft.dark_oak_sign'] = { "Dark Oak Sign", "深色橡木告示牌", "黑橡木告示牌", "黑橡木指示牌" }, ['block.minecraft.dark_oak_slab'] = { "Dark Oak Slab", "深色橡木台阶", "黑橡木半磚", "黑橡木半磚" }, ['block.minecraft.dark_oak_stairs'] = { "Dark Oak Stairs", "深色橡木楼梯", "黑橡木階梯", "黑橡木樓梯" }, ['block.minecraft.dark_oak_trapdoor'] = { "Dark Oak Trapdoor", "深色橡木活板门", "黑橡木地板門", "黑橡木地板門" }, ['block.minecraft.dark_oak_wall_hanging_sign'] = { "Dark Oak Wall Hanging Sign", "墙上的悬挂式深色橡木告示牌", "牆上的懸掛式黑橡木告示牌", "牆上嘅黑橡木吊牌" }, ['block.minecraft.dark_oak_wall_sign'] = { "Dark Oak Wall Sign", "墙上的深色橡木告示牌", "牆上的黑橡木告示牌", "牆上嘅黑橡木指示牌" }, ['block.minecraft.dark_oak_wood'] = { "Dark Oak Wood", "深色橡木", "黑橡木塊", "黑橡木" }, ['block.minecraft.dark_prismarine'] = { "Dark Prismarine", "暗海晶石", "暗海磷石", "暗海磷石" }, ['block.minecraft.dark_prismarine_slab'] = { "Dark Prismarine Slab", "暗海晶石台阶", "暗海磷石半磚", "暗海磷石半磚" }, ['block.minecraft.dark_prismarine_stairs'] = { "Dark Prismarine Stairs", "暗海晶石楼梯", "暗海磷石階梯", "暗海磷石樓梯" }, ['block.minecraft.daylight_detector'] = { "Daylight Detector", "阳光探测器", "日光感測器", "日光感測器" }, ['block.minecraft.dead_brain_coral'] = { "Dead Brain Coral", "失活的脑纹珊瑚", "死亡的腦珊瑚", "死亡腦珊瑚" }, ['block.minecraft.dead_brain_coral_block'] = { "Dead Brain Coral Block", "失活的脑纹珊瑚块", "死亡的腦珊瑚方塊", "死亡腦珊瑚方塊" }, ['block.minecraft.dead_brain_coral_fan'] = { "Dead Brain Coral Fan", "失活的脑纹珊瑚扇", "死亡的扇狀腦珊瑚", "死亡扇狀腦珊瑚" }, ['block.minecraft.dead_brain_coral_wall_fan'] = { "Dead Brain Coral Wall Fan", "墙上的失活脑纹珊瑚扇", "牆上死亡的扇狀腦珊瑚", "牆上嘅死亡扇狀腦珊瑚" }, ['block.minecraft.dead_bubble_coral'] = { "Dead Bubble Coral", "失活的气泡珊瑚", "死亡的氣泡珊瑚", "死亡氣泡珊瑚" }, ['block.minecraft.dead_bubble_coral_block'] = { "Dead Bubble Coral Block", "失活的气泡珊瑚块", "死亡的氣泡珊瑚方塊", "死亡氣泡珊瑚方塊" }, ['block.minecraft.dead_bubble_coral_fan'] = { "Dead Bubble Coral Fan", "失活的气泡珊瑚扇", "死亡的扇狀氣泡珊瑚", "死亡扇狀氣泡珊瑚" }, ['block.minecraft.dead_bubble_coral_wall_fan'] = { "Dead Bubble Coral Wall Fan", "墙上的失活气泡珊瑚扇", "牆上死亡的扇狀氣泡珊瑚", "牆上嘅死亡扇狀氣泡珊瑚" }, ['block.minecraft.dead_bush'] = { "Dead Bush", "枯萎的灌木", "枯灌木", "死灌木" }, ['block.minecraft.dead_fire_coral'] = { "Dead Fire Coral", "失活的火珊瑚", "死亡的火珊瑚", "死亡火珊瑚" }, ['block.minecraft.dead_fire_coral_block'] = { "Dead Fire Coral Block", "失活的火珊瑚块", "死亡的火珊瑚方塊", "死亡火珊瑚方塊" }, ['block.minecraft.dead_fire_coral_fan'] = { "Dead Fire Coral Fan", "失活的火珊瑚扇", "死亡的扇狀火珊瑚", "死亡扇狀火珊瑚" }, ['block.minecraft.dead_fire_coral_wall_fan'] = { "Dead Fire Coral Wall Fan", "墙上的失活火珊瑚扇", "牆上死亡的扇狀火珊瑚", "牆上嘅死亡扇狀火珊瑚" }, ['block.minecraft.dead_horn_coral'] = { "Dead Horn Coral", "失活的鹿角珊瑚", "死亡的角珊瑚", "死亡角珊瑚" }, ['block.minecraft.dead_horn_coral_block'] = { "Dead Horn Coral Block", "失活的鹿角珊瑚块", "死亡的角珊瑚方塊", "死亡角珊瑚方塊" }, ['block.minecraft.dead_horn_coral_fan'] = { "Dead Horn Coral Fan", "失活的鹿角珊瑚扇", "死亡的扇狀角珊瑚", "死亡扇狀角珊瑚" }, ['block.minecraft.dead_horn_coral_wall_fan'] = { "Dead Horn Coral Wall Fan", "墙上的失活鹿角珊瑚扇", "牆上死亡的扇狀角珊瑚", "牆上嘅死亡扇狀角珊瑚" }, ['block.minecraft.dead_tube_coral'] = { "Dead Tube Coral", "失活的管珊瑚", "死亡的管珊瑚", "死亡管珊瑚" }, ['block.minecraft.dead_tube_coral_block'] = { "Dead Tube Coral Block", "失活的管珊瑚块", "死亡的管珊瑚方塊", "死亡管珊瑚方塊" }, ['block.minecraft.dead_tube_coral_fan'] = { "Dead Tube Coral Fan", "失活的管珊瑚扇", "死亡的扇狀管珊瑚", "死亡扇狀管珊瑚" }, ['block.minecraft.dead_tube_coral_wall_fan'] = { "Dead Tube Coral Wall Fan", "墙上的失活管珊瑚扇", "牆上死亡的扇狀管珊瑚", "牆上嘅死亡扇狀管珊瑚" }, ['block.minecraft.decorated_pot'] = { "Decorated Pot", "饰纹陶罐", "飾紋陶罐", "裝飾陶罐" }, ['block.minecraft.deepslate'] = { "Deepslate", "深板岩", "深板岩", "深板岩" }, ['block.minecraft.deepslate_brick_slab'] = { "Deepslate Brick Slab", "深板岩砖台阶", "深板岩磚半磚", "深板岩磚半磚" }, ['block.minecraft.deepslate_brick_stairs'] = { "Deepslate Brick Stairs", "深板岩砖楼梯", "深板岩磚階梯", "深板岩磚樓梯" }, ['block.minecraft.deepslate_brick_wall'] = { "Deepslate Brick Wall", "深板岩砖墙", "深板岩磚牆", "深板岩磚牆" }, ['block.minecraft.deepslate_bricks'] = { "Deepslate Bricks", "深板岩砖", "深板岩磚", "深板岩磚" }, ['block.minecraft.deepslate_coal_ore'] = { "Deepslate Coal Ore", "深层煤矿石", "深板岩煤礦", "深層煤礦" }, ['block.minecraft.deepslate_copper_ore'] = { "Deepslate Copper Ore", "深层铜矿石", "深板岩銅礦", "深層銅礦" }, ['block.minecraft.deepslate_diamond_ore'] = { "Deepslate Diamond Ore", "深层钻石矿石", "深板岩鑽石礦", "深層鑽石礦" }, ['block.minecraft.deepslate_emerald_ore'] = { "Deepslate Emerald Ore", "深层绿宝石矿石", "深板岩綠寶石礦", "深層綠寶石礦" }, ['block.minecraft.deepslate_gold_ore'] = { "Deepslate Gold Ore", "深层金矿石", "深板岩金礦", "深層金礦" }, ['block.minecraft.deepslate_iron_ore'] = { "Deepslate Iron Ore", "深层铁矿石", "深板岩鐵礦", "深層鐵礦" }, ['block.minecraft.deepslate_lapis_ore'] = { "Deepslate Lapis Lazuli Ore", "深层青金石矿石", "深板岩青金石礦", "深層青金石礦" }, ['block.minecraft.deepslate_redstone_ore'] = { "Deepslate Redstone Ore", "深层红石矿石", "深板岩紅石礦", "深層紅石礦" }, ['block.minecraft.deepslate_tile_slab'] = { "Deepslate Tile Slab", "深板岩瓦台阶", "深板岩磚瓦半磚", "深板岩瓦半磚" }, ['block.minecraft.deepslate_tile_stairs'] = { "Deepslate Tile Stairs", "深板岩瓦楼梯", "深板岩磚瓦階梯", "深板岩瓦樓梯" }, ['block.minecraft.deepslate_tile_wall'] = { "Deepslate Tile Wall", "深板岩瓦墙", "深板岩磚瓦牆", "深板岩瓦牆" }, ['block.minecraft.deepslate_tiles'] = { "Deepslate Tiles", "深板岩瓦", "深板岩磚瓦", "深板岩瓦" }, ['block.minecraft.detector_rail'] = { "Detector Rail", "探测铁轨", "感測鐵軌", "感壓路軌" }, ['block.minecraft.diamond_block'] = { "Block of Diamond", "钻石块", "鑽石方塊", "鑽石磚" }, ['block.minecraft.diamond_ore'] = { "Diamond Ore", "钻石矿石", "鑽石礦", "鑽石礦" }, ['block.minecraft.diorite'] = { "Diorite", "闪长岩", "閃長岩", "閃長岩" }, ['block.minecraft.diorite_slab'] = { "Diorite Slab", "闪长岩台阶", "閃長岩半磚", "閃長岩半磚" }, ['block.minecraft.diorite_stairs'] = { "Diorite Stairs", "闪长岩楼梯", "閃長岩階梯", "閃長岩樓梯" }, ['block.minecraft.diorite_wall'] = { "Diorite Wall", "闪长岩墙", "閃長岩牆", "閃長岩牆" }, ['block.minecraft.dirt'] = { "Dirt", "泥土", "泥土", "泥土" }, ['block.minecraft.dirt_path'] = { "Dirt Path", "土径", "土徑", "泥徑" }, ['block.minecraft.dispenser'] = { "Dispenser", "发射器", "發射器", "發射器" }, ['block.minecraft.dragon_egg'] = { "Dragon Egg", "龙蛋", "龍蛋", "龍蛋" }, ['block.minecraft.dragon_head'] = { "Dragon Head", "龙首", "龍首", "龍頭" }, ['block.minecraft.dragon_wall_head'] = { "Dragon Wall Head", "墙上的龙首", "牆上的終界龍頭顱", "牆上嘅龍頭" }, ['block.minecraft.dried_kelp_block'] = { "Dried Kelp Block", "干海带块", "海帶乾塊", "乾海帶捆" }, ['block.minecraft.dripstone_block'] = { "Dripstone Block", "滴水石块", "鐘乳石方塊", "滴水石" }, ['block.minecraft.dropper'] = { "Dropper", "投掷器", "投擲器", "投擲器" }, ['block.minecraft.emerald_block'] = { "Block of Emerald", "绿宝石块", "綠寶石方塊", "綠寶石磚" }, ['block.minecraft.emerald_ore'] = { "Emerald Ore", "绿宝石矿石", "綠寶石礦", "綠寶石礦" }, ['block.minecraft.enchanting_table'] = { "Enchanting Table", "附魔台", "附魔台", "附魔台" }, ['block.minecraft.end_gateway'] = { "End Gateway", "末地折跃门", "終界折躍門", "終界折躍門" }, ['block.minecraft.end_portal'] = { "End Portal", "末地传送门", "終界傳送門", "終界傳送門" }, ['block.minecraft.end_portal_frame'] = { "End Portal Frame", "末地传送门框架", "終界傳送門框架", "終界傳送門框" }, ['block.minecraft.end_rod'] = { "End Rod", "末地烛", "終界燭", "終界燭" }, ['block.minecraft.end_stone'] = { "End Stone", "末地石", "終界石", "終界石" }, ['block.minecraft.end_stone_brick_slab'] = { "End Stone Brick Slab", "末地石砖台阶", "終界石磚半磚", "終界石磚半磚" }, ['block.minecraft.end_stone_brick_stairs'] = { "End Stone Brick Stairs", "末地石砖楼梯", "終界石磚階梯", "終界石磚樓梯" }, ['block.minecraft.end_stone_brick_wall'] = { "End Stone Brick Wall", "末地石砖墙", "終界石磚牆", "終界石磚牆" }, ['block.minecraft.end_stone_bricks'] = { "End Stone Bricks", "末地石砖", "終界石磚", "終界石磚" }, ['block.minecraft.ender_chest'] = { "Ender Chest", "末影箱", "終界箱", "終界箱" }, ['block.minecraft.exposed_chiseled_copper'] = { "Exposed Chiseled Copper", "斑驳的雕纹铜块", "斑駁的浮雕銅方塊", "斑駁嘅浮雕銅磚" }, ['block.minecraft.exposed_copper'] = { "Exposed Copper", "斑驳的铜块", "斑駁的銅方塊", "斑駁嘅銅磚" }, ['block.minecraft.exposed_copper_bulb'] = { "Exposed Copper Bulb", "斑驳的铜灯", "斑駁的銅燈", "斑駁嘅銅燈" }, ['block.minecraft.exposed_copper_door'] = { "Exposed Copper Door", "斑驳的铜门", "斑駁的銅門", "斑駁嘅銅門" }, ['block.minecraft.exposed_copper_grate'] = { "Exposed Copper Grate", "斑驳的铜格栅", "斑駁的銅格柵", "斑駁嘅銅網格" }, ['block.minecraft.exposed_copper_trapdoor'] = { "Exposed Copper Trapdoor", "斑驳的铜活板门", "斑駁的銅地板門", "斑駁嘅銅地板門" }, ['block.minecraft.exposed_cut_copper'] = { "Exposed Cut Copper", "斑驳的切制铜块", "斑駁的切製銅方塊", "斑駁嘅切製銅磚" }, ['block.minecraft.exposed_cut_copper_slab'] = { "Exposed Cut Copper Slab", "斑驳的切制铜台阶", "斑駁的切製銅半磚", "斑駁嘅切製銅半磚" }, ['block.minecraft.exposed_cut_copper_stairs'] = { "Exposed Cut Copper Stairs", "斑驳的切制铜楼梯", "斑駁的切製銅階梯", "斑駁嘅切製銅樓梯" }, ['block.minecraft.farmland'] = { "Farmland", "耕地", "耕地", "耕地" }, ['block.minecraft.fern'] = { "Fern", "蕨", "蕨", "蕨" }, ['block.minecraft.fire'] = { "Fire", "火", "火", "火" }, ['block.minecraft.fire_coral'] = { "Fire Coral", "火珊瑚", "火珊瑚", "火珊瑚" }, ['block.minecraft.fire_coral_block'] = { "Fire Coral Block", "火珊瑚块", "火珊瑚方塊", "火珊瑚方塊" }, ['block.minecraft.fire_coral_fan'] = { "Fire Coral Fan", "火珊瑚扇", "扇狀火珊瑚", "扇狀火珊瑚" }, ['block.minecraft.fire_coral_wall_fan'] = { "Fire Coral Wall Fan", "墙上的火珊瑚扇", "牆上的扇狀火珊瑚", "牆上嘅扇狀火珊瑚" }, ['block.minecraft.fletching_table'] = { "Fletching Table", "制箭台", "製箭台", "製箭台" }, ['block.minecraft.flower_pot'] = { "Flower Pot", "花盆", "花盆", "花盆" }, ['block.minecraft.flowering_azalea'] = { "Flowering Azalea", "盛开的杜鹃花丛", "開花的杜鵑叢", "開花嘅杜鵑叢" }, ['block.minecraft.flowering_azalea_leaves'] = { "Flowering Azalea Leaves", "盛开的杜鹃树叶", "開花的杜鵑葉", "開花嘅杜鵑樹葉" }, ['block.minecraft.frogspawn'] = { "Frogspawn", "青蛙卵", "青蛙卵", "青蛙卵" }, ['block.minecraft.frosted_ice'] = { "Frosted Ice", "霜冰", "霜冰", "霜冰" }, ['block.minecraft.furnace'] = { "Furnace", "熔炉", "熔爐", "熔爐" }, ['block.minecraft.gilded_blackstone'] = { "Gilded Blackstone", "镶金黑石", "鑲金黑石", "鑲金黑石" }, ['block.minecraft.glass'] = { "Glass", "玻璃", "玻璃", "玻璃" }, ['block.minecraft.glass_pane'] = { "Glass Pane", "玻璃板", "玻璃片", "玻璃片" }, ['block.minecraft.glow_lichen'] = { "Glow Lichen", "发光地衣", "發光地衣", "發光地衣" }, ['block.minecraft.glowstone'] = { "Glowstone", "荧石", "螢光石", "熒光石" }, ['block.minecraft.gold_block'] = { "Block of Gold", "金块", "黃金方塊", "金磚" }, ['block.minecraft.gold_ore'] = { "Gold Ore", "金矿石", "金礦", "金礦" }, ['block.minecraft.granite'] = { "Granite", "花岗岩", "花崗岩", "花崗岩" }, ['block.minecraft.granite_slab'] = { "Granite Slab", "花岗岩台阶", "花崗岩半磚", "花崗岩半磚" }, ['block.minecraft.granite_stairs'] = { "Granite Stairs", "花岗岩楼梯", "花崗岩階梯", "花崗岩樓梯" }, ['block.minecraft.granite_wall'] = { "Granite Wall", "花岗岩墙", "花崗岩牆", "花崗岩牆" }, ['block.minecraft.grass'] = { "Grass", "草", "草", "草" }, ['block.minecraft.grass_block'] = { "Grass Block", "草方块", "草地", "草地" }, ['block.minecraft.gravel'] = { "Gravel", "沙砾", "礫石", "砂礫" }, ['block.minecraft.gray_banner'] = { "Gray Banner", "灰色旗帜", "灰色旗幟", "灰色橫額" }, ['block.minecraft.gray_bed'] = { "Gray Bed", "灰色床", "灰色床", "灰色牀" }, ['block.minecraft.gray_candle'] = { "Gray Candle", "灰色蜡烛", "灰色蠟燭", "灰色蠟燭" }, ['block.minecraft.gray_candle_cake'] = { "Cake with Gray Candle", "插上灰色蜡烛的蛋糕", "插上灰色蠟燭的蛋糕", "插咗灰色蠟燭嘅蛋糕" }, ['block.minecraft.gray_carpet'] = { "Gray Carpet", "灰色地毯", "灰色地毯", "灰色地氈" }, ['block.minecraft.gray_concrete'] = { "Gray Concrete", "灰色混凝土", "灰色混凝土", "灰色混凝土" }, ['block.minecraft.gray_concrete_powder'] = { "Gray Concrete Powder", "灰色混凝土粉末", "灰色混凝土粉末", "灰色混凝土粉末" }, ['block.minecraft.gray_glazed_terracotta'] = { "Gray Glazed Terracotta", "灰色带釉陶瓦", "灰色釉陶", "灰色釉陶" }, ['block.minecraft.gray_shulker_box'] = { "Gray Shulker Box", "灰色潜影盒", "灰色界伏盒", "灰色界伏盒" }, ['block.minecraft.gray_stained_glass'] = { "Gray Stained Glass", "灰色染色玻璃", "灰色玻璃", "灰色染色玻璃" }, ['block.minecraft.gray_stained_glass_pane'] = { "Gray Stained Glass Pane", "灰色染色玻璃板", "灰色玻璃片", "灰色染色玻璃片" }, ['block.minecraft.gray_terracotta'] = { "Gray Terracotta", "灰色陶瓦", "灰色陶土", "灰色陶瓦" }, ['block.minecraft.gray_wool'] = { "Gray Wool", "灰色羊毛", "灰色羊毛", "灰色羊毛" }, ['block.minecraft.green_banner'] = { "Green Banner", "绿色旗帜", "綠色旗幟", "綠色橫額" }, ['block.minecraft.green_bed'] = { "Green Bed", "绿色床", "綠色床", "綠色牀" }, ['block.minecraft.green_candle'] = { "Green Candle", "绿色蜡烛", "綠色蠟燭", "綠色蠟燭" }, ['block.minecraft.green_candle_cake'] = { "Cake with Green Candle", "插上绿色蜡烛的蛋糕", "插上綠色蠟燭的蛋糕", "插咗綠色蠟燭嘅蛋糕" }, ['block.minecraft.green_carpet'] = { "Green Carpet", "绿色地毯", "綠色地毯", "綠色地氈" }, ['block.minecraft.green_concrete'] = { "Green Concrete", "绿色混凝土", "綠色混凝土", "綠色混凝土" }, ['block.minecraft.green_concrete_powder'] = { "Green Concrete Powder", "绿色混凝土粉末", "綠色混凝土粉末", "綠色混凝土粉末" }, ['block.minecraft.green_glazed_terracotta'] = { "Green Glazed Terracotta", "绿色带釉陶瓦", "綠色釉陶", "綠色釉陶" }, ['block.minecraft.green_shulker_box'] = { "Green Shulker Box", "绿色潜影盒", "綠色界伏盒", "綠色界伏盒" }, ['block.minecraft.green_stained_glass'] = { "Green Stained Glass", "绿色染色玻璃", "綠色玻璃", "綠色染色玻璃" }, ['block.minecraft.green_stained_glass_pane'] = { "Green Stained Glass Pane", "绿色染色玻璃板", "綠色玻璃片", "綠色染色玻璃片" }, ['block.minecraft.green_terracotta'] = { "Green Terracotta", "绿色陶瓦", "綠色陶土", "綠色陶瓦" }, ['block.minecraft.green_wool'] = { "Green Wool", "绿色羊毛", "綠色羊毛", "綠色羊毛" }, ['block.minecraft.grindstone'] = { "Grindstone", "砂轮", "砂輪", "砂輪" }, ['block.minecraft.hanging_roots'] = { "Hanging Roots", "垂根", "懸根", "懸根" }, ['block.minecraft.hay_block'] = { "Hay Bale", "干草捆", "乾草捆", "乾草捆" }, ['block.minecraft.heavy_weighted_pressure_plate'] = { "Heavy Weighted Pressure Plate", "重质测重压力板", "重質測重壓力板", "重質測重壓力板" }, ['block.minecraft.honey_block'] = { "Honey Block", "蜂蜜块", "蜂蜜塊", "蜜糖塊" }, ['block.minecraft.honeycomb_block'] = { "Honeycomb Block", "蜜脾块", "蜂巢塊", "蜂巢蜜塊" }, ['block.minecraft.hopper'] = { "Hopper", "漏斗", "漏斗", "漏斗" }, ['block.minecraft.horn_coral'] = { "Horn Coral", "鹿角珊瑚", "角珊瑚", "角珊瑚" }, ['block.minecraft.horn_coral_block'] = { "Horn Coral Block", "鹿角珊瑚块", "角珊瑚方塊", "角珊瑚方塊" }, ['block.minecraft.horn_coral_fan'] = { "Horn Coral Fan", "鹿角珊瑚扇", "扇狀角珊瑚", "扇狀角珊瑚" }, ['block.minecraft.horn_coral_wall_fan'] = { "Horn Coral Wall Fan", "墙上的鹿角珊瑚扇", "牆上的扇狀角珊瑚", "牆上嘅扇狀角珊瑚" }, ['block.minecraft.ice'] = { "Ice", "冰", "冰", "冰" }, ['block.minecraft.infested_chiseled_stone_bricks'] = { "Infested Chiseled Stone Bricks", "虫蚀雕纹石砖", "蛀蝕的浮雕石磚", "蛀蝕嘅浮雕石磚" }, ['block.minecraft.infested_cobblestone'] = { "Infested Cobblestone", "虫蚀圆石", "蛀蝕的鵝卵石", "蛀蝕嘅碎石" }, ['block.minecraft.infested_cracked_stone_bricks'] = { "Infested Cracked Stone Bricks", "虫蚀裂纹石砖", "蛀蝕的裂紋石磚", "蛀蝕嘅裂紋石磚" }, ['block.minecraft.infested_deepslate'] = { "Infested Deepslate", "虫蚀深板岩", "蛀蝕的深板岩", "蛀蝕嘅深板岩" }, ['block.minecraft.infested_mossy_stone_bricks'] = { "Infested Mossy Stone Bricks", "虫蚀苔石砖", "蛀蝕的青苔石磚", "蛀蝕嘅青苔石磚" }, ['block.minecraft.infested_stone'] = { "Infested Stone", "虫蚀石头", "蛀蝕的石頭", "蛀蝕嘅石頭" }, ['block.minecraft.infested_stone_bricks'] = { "Infested Stone Bricks", "虫蚀石砖", "蛀蝕的石磚", "蛀蝕嘅石磚" }, ['block.minecraft.iron_bars'] = { "Iron Bars", "铁栏杆", "鐵柵欄", "鐵欄杆" }, ['block.minecraft.iron_block'] = { "Block of Iron", "铁块", "鐵方塊", "鐵磚" }, ['block.minecraft.iron_door'] = { "Iron Door", "铁门", "鐵門", "鐵門" }, ['block.minecraft.iron_ore'] = { "Iron Ore", "铁矿石", "鐵礦", "鐵礦" }, ['block.minecraft.iron_trapdoor'] = { "Iron Trapdoor", "铁活板门", "鐵地板門", "鐵製地板門" }, ['block.minecraft.jack_o_lantern'] = { "Jack o'Lantern", "南瓜灯", "南瓜燈", "南瓜燈" }, ['block.minecraft.jigsaw'] = { "Jigsaw Block", "拼图方块", "拼圖方塊", "拼圖方塊" }, ['block.minecraft.jukebox'] = { "Jukebox", "唱片机", "唱片機", "唱片機" }, ['block.minecraft.jungle_button'] = { "Jungle Button", "丛林木按钮", "叢林木按鈕", "叢林木按鈕" }, ['block.minecraft.jungle_door'] = { "Jungle Door", "丛林木门", "叢林木門", "叢林木門" }, ['block.minecraft.jungle_fence'] = { "Jungle Fence", "丛林木栅栏", "叢林木柵欄", "叢林木欄杆" }, ['block.minecraft.jungle_fence_gate'] = { "Jungle Fence Gate", "丛林木栅栏门", "叢林木柵欄門", "叢林木閘門" }, ['block.minecraft.jungle_hanging_sign'] = { "Jungle Hanging Sign", "悬挂式丛林木告示牌", "懸掛式叢林木告示牌", "叢林木吊牌" }, ['block.minecraft.jungle_leaves'] = { "Jungle Leaves", "丛林树叶", "叢林木樹葉", "叢林木樹葉" }, ['block.minecraft.jungle_log'] = { "Jungle Log", "丛林原木", "叢林木原木", "叢林木原木" }, ['block.minecraft.jungle_planks'] = { "Jungle Planks", "丛林木板", "叢林木材", "叢林木板" }, ['block.minecraft.jungle_pressure_plate'] = { "Jungle Pressure Plate", "丛林木压力板", "叢林木壓力板", "叢林木壓力板" }, ['block.minecraft.jungle_sapling'] = { "Jungle Sapling", "丛林树苗", "叢林木樹苗", "叢林木樹苗" }, ['block.minecraft.jungle_sign'] = { "Jungle Sign", "丛林木告示牌", "叢林木告示牌", "叢林木指示牌" }, ['block.minecraft.jungle_slab'] = { "Jungle Slab", "丛林木台阶", "叢林木半磚", "叢林木半磚" }, ['block.minecraft.jungle_stairs'] = { "Jungle Stairs", "丛林木楼梯", "叢林木階梯", "叢林木樓梯" }, ['block.minecraft.jungle_trapdoor'] = { "Jungle Trapdoor", "丛林木活板门", "叢林木地板門", "叢林木地板門" }, ['block.minecraft.jungle_wall_hanging_sign'] = { "Jungle Wall Hanging Sign", "墙上的悬挂式丛林木告示牌", "牆上的懸掛式叢林木告示牌", "牆上嘅叢林木吊牌" }, ['block.minecraft.jungle_wall_sign'] = { "Jungle Wall Sign", "墙上的丛林木告示牌", "牆上的叢林木告示牌", "牆上嘅叢林木指示牌" }, ['block.minecraft.jungle_wood'] = { "Jungle Wood", "丛林木", "叢林木塊", "叢林木" }, ['block.minecraft.kelp'] = { "Kelp", "海带", "海帶", "海帶" }, ['block.minecraft.kelp_plant'] = { "Kelp Plant", "海带植株", "海帶植株", "海帶植株" }, ['block.minecraft.ladder'] = { "Ladder", "梯子", "梯子", "梯" }, ['block.minecraft.lantern'] = { "Lantern", "灯笼", "燈籠", "燈籠" }, ['block.minecraft.lapis_block'] = { "Block of Lapis Lazuli", "青金石块", "青金石方塊", "青金石磚" }, ['block.minecraft.lapis_ore'] = { "Lapis Lazuli Ore", "青金石矿石", "青金石礦", "青金石礦" }, ['block.minecraft.large_amethyst_bud'] = { "Large Amethyst Bud", "大型紫晶芽", "大型紫水晶芽", "大型紫晶芽" }, ['block.minecraft.large_fern'] = { "Large Fern", "大型蕨", "大型蕨類", "大型蕨" }, ['block.minecraft.lava'] = { "Lava", "熔岩", "熔岩", "熔岩" }, ['block.minecraft.lava_cauldron'] = { "Lava Cauldron", "装有熔岩的炼药锅", "裝熔岩的鍋釜", "裝熔岩嘅鍋" }, ['block.minecraft.lectern'] = { "Lectern", "讲台", "講台", "講台" }, ['block.minecraft.lever'] = { "Lever", "拉杆", "控制桿", "拉桿" }, ['block.minecraft.light'] = { "Light", "光源方块", "光源", "光" }, ['block.minecraft.light_blue_banner'] = { "Light Blue Banner", "淡蓝色旗帜", "淺藍色旗幟", "淺藍色橫額" }, ['block.minecraft.light_blue_bed'] = { "Light Blue Bed", "淡蓝色床", "淺藍色床", "淺藍色牀" }, ['block.minecraft.light_blue_candle'] = { "Light Blue Candle", "淡蓝色蜡烛", "淺藍色蠟燭", "淺藍色蠟燭" }, ['block.minecraft.light_blue_candle_cake'] = { "Cake with Light Blue Candle", "插上淡蓝色蜡烛的蛋糕", "插上淺藍色蠟燭的蛋糕", "插咗淺藍色蠟燭嘅蛋糕" }, ['block.minecraft.light_blue_carpet'] = { "Light Blue Carpet", "淡蓝色地毯", "淺藍色地毯", "淺藍色地氈" }, ['block.minecraft.light_blue_concrete'] = { "Light Blue Concrete", "淡蓝色混凝土", "淺藍色混凝土", "淺藍色混凝土" }, ['block.minecraft.light_blue_concrete_powder'] = { "Light Blue Concrete Powder", "淡蓝色混凝土粉末", "淺藍色混凝土粉末", "淺藍色混凝土粉末" }, ['block.minecraft.light_blue_glazed_terracotta'] = { "Light Blue Glazed Terracotta", "淡蓝色带釉陶瓦", "淺藍色釉陶", "淺藍色釉陶" }, ['block.minecraft.light_blue_shulker_box'] = { "Light Blue Shulker Box", "淡蓝色潜影盒", "淺藍色界伏盒", "淺藍色界伏盒" }, ['block.minecraft.light_blue_stained_glass'] = { "Light Blue Stained Glass", "淡蓝色染色玻璃", "淺藍色玻璃", "淺藍色染色玻璃" }, ['block.minecraft.light_blue_stained_glass_pane'] = { "Light Blue Stained Glass Pane", "淡蓝色染色玻璃板", "淺藍色玻璃片", "淺藍色染色玻璃片" }, ['block.minecraft.light_blue_terracotta'] = { "Light Blue Terracotta", "淡蓝色陶瓦", "淺藍色陶土", "淺藍色陶瓦" }, ['block.minecraft.light_blue_wool'] = { "Light Blue Wool", "淡蓝色羊毛", "淺藍色羊毛", "淺藍色羊毛" }, ['block.minecraft.light_gray_banner'] = { "Light Gray Banner", "淡灰色旗帜", "淺灰色旗幟", "淺灰色橫額" }, ['block.minecraft.light_gray_bed'] = { "Light Gray Bed", "淡灰色床", "淺灰色床", "淺灰色牀" }, ['block.minecraft.light_gray_candle'] = { "Light Gray Candle", "淡灰色蜡烛", "淺灰色蠟燭", "淺灰色蠟燭" }, ['block.minecraft.light_gray_candle_cake'] = { "Cake with Light Gray Candle", "插上淡灰色蜡烛的蛋糕", "插上淺灰色蠟燭的蛋糕", "插咗淺灰色蠟燭嘅蛋糕" }, ['block.minecraft.light_gray_carpet'] = { "Light Gray Carpet", "淡灰色地毯", "淺灰色地毯", "淺灰色地氈" }, ['block.minecraft.light_gray_concrete'] = { "Light Gray Concrete", "淡灰色混凝土", "淺灰色混凝土", "淺灰色混凝土" }, ['block.minecraft.light_gray_concrete_powder'] = { "Light Gray Concrete Powder", "淡灰色混凝土粉末", "淺灰色混凝土粉末", "淺灰色混凝土粉末" }, ['block.minecraft.light_gray_glazed_terracotta'] = { "Light Gray Glazed Terracotta", "淡灰色带釉陶瓦", "淺灰色釉陶", "淺灰色釉陶" }, ['block.minecraft.light_gray_shulker_box'] = { "Light Gray Shulker Box", "淡灰色潜影盒", "淺灰色界伏盒", "淺灰色界伏盒" }, ['block.minecraft.light_gray_stained_glass'] = { "Light Gray Stained Glass", "淡灰色染色玻璃", "淺灰色玻璃", "淺灰色染色玻璃" }, ['block.minecraft.light_gray_stained_glass_pane'] = { "Light Gray Stained Glass Pane", "淡灰色染色玻璃板", "淺灰色玻璃片", "淺灰色染色玻璃片" }, ['block.minecraft.light_gray_terracotta'] = { "Light Gray Terracotta", "淡灰色陶瓦", "淺灰色陶土", "淺灰色陶瓦" }, ['block.minecraft.light_gray_wool'] = { "Light Gray Wool", "淡灰色羊毛", "淺灰色羊毛", "淺灰色羊毛" }, ['block.minecraft.light_weighted_pressure_plate'] = { "Light Weighted Pressure Plate", "轻质测重压力板", "輕質測重壓力板", "輕質測重壓力板" }, ['block.minecraft.lightning_rod'] = { "Lightning Rod", "避雷针", "避雷針", "避雷針" }, ['block.minecraft.lilac'] = { "Lilac", "丁香", "紫丁香", "紫丁香" }, ['block.minecraft.lily_of_the_valley'] = { "Lily of the Valley", "铃兰", "鈴蘭", "鈴蘭" }, ['block.minecraft.lily_pad'] = { "Lily Pad", "睡莲", "荷葉", "荷葉" }, ['block.minecraft.lime_banner'] = { "Lime Banner", "黄绿色旗帜", "淺綠色旗幟", "淺綠色橫額" }, ['block.minecraft.lime_bed'] = { "Lime Bed", "黄绿色床", "淺綠色床", "淺綠色牀" }, ['block.minecraft.lime_candle'] = { "Lime Candle", "黄绿色蜡烛", "淺綠色蠟燭", "青綠色蠟燭" }, ['block.minecraft.lime_candle_cake'] = { "Cake with Lime Candle", "插上黄绿色蜡烛的蛋糕", "插上淺綠色蠟燭的蛋糕", "插咗淺綠色蠟燭嘅蛋糕" }, ['block.minecraft.lime_carpet'] = { "Lime Carpet", "黄绿色地毯", "淺綠色地毯", "淺綠色地氈" }, ['block.minecraft.lime_concrete'] = { "Lime Concrete", "黄绿色混凝土", "淺綠色混凝土", "淺綠色混凝土" }, ['block.minecraft.lime_concrete_powder'] = { "Lime Concrete Powder", "黄绿色混凝土粉末", "淺綠色混凝土粉末", "淺綠色混凝土粉末" }, ['block.minecraft.lime_glazed_terracotta'] = { "Lime Glazed Terracotta", "黄绿色带釉陶瓦", "淺綠色釉陶", "淺綠色釉陶" }, ['block.minecraft.lime_shulker_box'] = { "Lime Shulker Box", "黄绿色潜影盒", "淺綠色界伏盒", "淺綠色界伏盒" }, ['block.minecraft.lime_stained_glass'] = { "Lime Stained Glass", "黄绿色染色玻璃", "淺綠色玻璃", "淺綠色染色玻璃" }, ['block.minecraft.lime_stained_glass_pane'] = { "Lime Stained Glass Pane", "黄绿色染色玻璃板", "淺綠色玻璃片", "淺綠色染色玻璃片" }, ['block.minecraft.lime_terracotta'] = { "Lime Terracotta", "黄绿色陶瓦", "淺綠色陶土", "淺綠色陶瓦" }, ['block.minecraft.lime_wool'] = { "Lime Wool", "黄绿色羊毛", "淺綠色羊毛", "淺綠色羊毛" }, ['block.minecraft.lodestone'] = { "Lodestone", "磁石", "磁石", "磁石" }, ['block.minecraft.loom'] = { "Loom", "织布机", "紡織機", "織布機" }, ['block.minecraft.magenta_banner'] = { "Magenta Banner", "品红色旗帜", "洋紅色旗幟", "紫紅色橫額" }, ['block.minecraft.magenta_bed'] = { "Magenta Bed", "品红色床", "洋紅色床", "紫紅色牀" }, ['block.minecraft.magenta_candle'] = { "Magenta Candle", "品红色蜡烛", "洋紅色蠟燭", "紫紅色蠟燭" }, ['block.minecraft.magenta_candle_cake'] = { "Cake with Magenta Candle", "插上品红色蜡烛的蛋糕", "插上洋紅色蠟燭的蛋糕", "插咗紫紅色蠟燭嘅蛋糕" }, ['block.minecraft.magenta_carpet'] = { "Magenta Carpet", "品红色地毯", "洋紅色地毯", "紫紅色地氈" }, ['block.minecraft.magenta_concrete'] = { "Magenta Concrete", "品红色混凝土", "洋紅色混凝土", "紫紅色混凝土" }, ['block.minecraft.magenta_concrete_powder'] = { "Magenta Concrete Powder", "品红色混凝土粉末", "洋紅色混凝土粉末", "紫紅色混凝土粉末" }, ['block.minecraft.magenta_glazed_terracotta'] = { "Magenta Glazed Terracotta", "品红色带釉陶瓦", "洋紅色釉陶", "紫紅色釉陶" }, ['block.minecraft.magenta_shulker_box'] = { "Magenta Shulker Box", "品红色潜影盒", "洋紅色界伏盒", "紫紅色界伏盒" }, ['block.minecraft.magenta_stained_glass'] = { "Magenta Stained Glass", "品红色染色玻璃", "洋紅色玻璃", "紫紅色染色玻璃" }, ['block.minecraft.magenta_stained_glass_pane'] = { "Magenta Stained Glass Pane", "品红色染色玻璃板", "洋紅色玻璃片", "紫紅色染色玻璃片" }, ['block.minecraft.magenta_terracotta'] = { "Magenta Terracotta", "品红色陶瓦", "洋紅色陶土", "紫紅色陶瓦" }, ['block.minecraft.magenta_wool'] = { "Magenta Wool", "品红色羊毛", "洋紅色羊毛", "紫紅色羊毛" }, ['block.minecraft.magma_block'] = { "Magma Block", "岩浆块", "岩漿塊", "岩漿塊" }, ['block.minecraft.mangrove_button'] = { "Mangrove Button", "红树木按钮", "紅樹林木按鈕", "紅樹木按鈕" }, ['block.minecraft.mangrove_door'] = { "Mangrove Door", "红树木门", "紅樹林木門", "紅樹木門" }, ['block.minecraft.mangrove_fence'] = { "Mangrove Fence", "红树木栅栏", "紅樹林木柵欄", "紅樹木欄杆" }, ['block.minecraft.mangrove_fence_gate'] = { "Mangrove Fence Gate", "红树木栅栏门", "紅樹林木柵欄門", "紅樹木閘門" }, ['block.minecraft.mangrove_hanging_sign'] = { "Mangrove Hanging Sign", "悬挂式红树木告示牌", "懸掛式紅樹林木告示牌", "紅木吊牌" }, ['block.minecraft.mangrove_leaves'] = { "Mangrove Leaves", "红树树叶", "紅樹林木樹葉", "紅樹樹葉" }, ['block.minecraft.mangrove_log'] = { "Mangrove Log", "红树原木", "紅樹林木原木", "紅樹原木" }, ['block.minecraft.mangrove_planks'] = { "Mangrove Planks", "红树木板", "紅樹林木材", "紅樹木板" }, ['block.minecraft.mangrove_pressure_plate'] = { "Mangrove Pressure Plate", "红树木压力板", "紅樹林木壓力板", "紅樹木壓力板" }, ['block.minecraft.mangrove_propagule'] = { "Mangrove Propagule", "红树胎生苗", "紅樹林木胎生苗", "紅樹胎生苗" }, ['block.minecraft.mangrove_roots'] = { "Mangrove Roots", "红树根", "紅樹林木根", "紅樹根" }, ['block.minecraft.mangrove_sign'] = { "Mangrove Sign", "红树木告示牌", "紅樹林木告示牌", "紅樹木指示牌" }, ['block.minecraft.mangrove_slab'] = { "Mangrove Slab", "红树木台阶", "紅樹林木半磚", "紅樹木半磚" }, ['block.minecraft.mangrove_stairs'] = { "Mangrove Stairs", "红树木楼梯", "紅樹林木階梯", "紅樹木樓梯" }, ['block.minecraft.mangrove_trapdoor'] = { "Mangrove Trapdoor", "红树木活板门", "紅樹林木地板門", "紅樹木地板門" }, ['block.minecraft.mangrove_wall_hanging_sign'] = { "Mangrove Wall Hanging Sign", "墙上的悬挂式红树木告示牌", "牆上的懸掛式紅樹林木告示牌", "牆上嘅紅木吊牌" }, ['block.minecraft.mangrove_wall_sign'] = { "Mangrove Wall Sign", "墙上的红树木告示牌", "牆上的紅樹林木告示牌", "牆上嘅紅木指示牌" }, ['block.minecraft.mangrove_wood'] = { "Mangrove Wood", "红树木", "紅樹林木塊", "紅樹木" }, ['block.minecraft.medium_amethyst_bud'] = { "Medium Amethyst Bud", "中型紫晶芽", "中型紫水晶芽", "中型紫晶芽" }, ['block.minecraft.melon'] = { "Melon", "西瓜", "西瓜", "西瓜" }, ['block.minecraft.melon_stem'] = { "Melon Stem", "西瓜茎", "西瓜梗", "西瓜椗" }, ['block.minecraft.moss_block'] = { "Moss Block", "苔藓块", "苔蘚方塊", "青苔方塊" }, ['block.minecraft.moss_carpet'] = { "Moss Carpet", "覆地苔藓", "覆地苔蘚", "青苔" }, ['block.minecraft.mossy_cobblestone'] = { "Mossy Cobblestone", "苔石", "青苔鵝卵石", "青苔碎石" }, ['block.minecraft.mossy_cobblestone_slab'] = { "Mossy Cobblestone Slab", "苔石台阶", "青苔鵝卵石半磚", "青苔碎石半磚" }, ['block.minecraft.mossy_cobblestone_stairs'] = { "Mossy Cobblestone Stairs", "苔石楼梯", "青苔鵝卵石階梯", "青苔碎石樓梯" }, ['block.minecraft.mossy_cobblestone_wall'] = { "Mossy Cobblestone Wall", "苔石墙", "青苔鵝卵石牆", "青苔碎石牆" }, ['block.minecraft.mossy_stone_brick_slab'] = { "Mossy Stone Brick Slab", "苔石砖台阶", "青苔石磚半磚", "青苔石磚半磚" }, ['block.minecraft.mossy_stone_brick_stairs'] = { "Mossy Stone Brick Stairs", "苔石砖楼梯", "青苔石磚階梯", "青苔石磚樓梯" }, ['block.minecraft.mossy_stone_brick_wall'] = { "Mossy Stone Brick Wall", "苔石砖墙", "青苔石磚牆", "青苔石磚牆" }, ['block.minecraft.mossy_stone_bricks'] = { "Mossy Stone Bricks", "苔石砖", "青苔石磚", "青苔石磚" }, ['block.minecraft.moving_piston'] = { "Moving Piston", "移动的活塞", "移動中的活塞", "移動嘅活塞" }, ['block.minecraft.mud'] = { "Mud", "泥巴", "泥巴", "泥" }, ['block.minecraft.mud_brick_slab'] = { "Mud Brick Slab", "泥砖台阶", "泥磚半磚", "泥磚半磚" }, ['block.minecraft.mud_brick_stairs'] = { "Mud Brick Stairs", "泥砖楼梯", "泥磚階梯", "泥磚樓梯" }, ['block.minecraft.mud_brick_wall'] = { "Mud Brick Wall", "泥砖墙", "泥磚牆", "泥磚牆" }, ['block.minecraft.mud_bricks'] = { "Mud Bricks", "泥砖", "泥磚", "泥磚" }, ['block.minecraft.muddy_mangrove_roots'] = { "Muddy Mangrove Roots", "沾泥的红树根", "淤泥紅樹林木根", "泥濘嘅紅樹根" }, ['block.minecraft.mushroom_stem'] = { "Mushroom Stem", "蘑菇柄", "蘑菇柄", "蘑菇椗" }, ['block.minecraft.mycelium'] = { "Mycelium", "菌丝体", "菌絲土", "菌絲土" }, ['block.minecraft.nether_brick_fence'] = { "Nether Brick Fence", "下界砖栅栏", "地獄磚柵欄", "地獄磚欄杆" }, ['block.minecraft.nether_brick_slab'] = { "Nether Brick Slab", "下界砖台阶", "地獄磚半磚", "地獄磚半磚" }, ['block.minecraft.nether_brick_stairs'] = { "Nether Brick Stairs", "下界砖楼梯", "地獄磚階梯", "地獄磚樓梯" }, ['block.minecraft.nether_brick_wall'] = { "Nether Brick Wall", "下界砖墙", "地獄磚牆", "地獄磚牆" }, ['block.minecraft.nether_bricks'] = { "Nether Bricks", "下界砖块", "地獄磚", "地獄磚" }, ['block.minecraft.nether_gold_ore'] = { "Nether Gold Ore", "下界金矿石", "地獄金礦", "地獄金礦" }, ['block.minecraft.nether_portal'] = { "Nether Portal", "下界传送门", "地獄傳送門", "地獄傳送門" }, ['block.minecraft.nether_quartz_ore'] = { "Nether Quartz Ore", "下界石英矿石", "地獄石英礦", "地獄石英礦" }, ['block.minecraft.nether_sprouts'] = { "Nether Sprouts", "下界苗", "地獄芽", "地獄芽" }, ['block.minecraft.nether_wart'] = { "Nether Wart", "下界疣", "地獄疙瘩", "地獄孢子" }, ['block.minecraft.nether_wart_block'] = { "Nether Wart Block", "下界疣块", "地獄疙瘩塊", "地獄孢子塊" }, ['block.minecraft.netherite_block'] = { "Block of Netherite", "下界合金块", "獄髓方塊", "地獄合金磚" }, ['block.minecraft.netherrack'] = { "Netherrack", "下界岩", "地獄石", "地獄石" }, ['block.minecraft.note_block'] = { "Note Block", "音符盒", "音階盒", "音符盒" }, ['block.minecraft.oak_button'] = { "Oak Button", "橡木按钮", "橡木按鈕", "橡木按鈕" }, ['block.minecraft.oak_door'] = { "Oak Door", "橡木门", "橡木門", "橡木門" }, ['block.minecraft.oak_fence'] = { "Oak Fence", "橡木栅栏", "橡木柵欄", "橡木欄杆" }, ['block.minecraft.oak_fence_gate'] = { "Oak Fence Gate", "橡木栅栏门", "橡木柵欄門", "橡木閘門" }, ['block.minecraft.oak_hanging_sign'] = { "Oak Hanging Sign", "悬挂式橡木告示牌", "懸掛式橡木告示牌", "橡木吊牌" }, ['block.minecraft.oak_leaves'] = { "Oak Leaves", "橡树树叶", "橡木樹葉", "橡木樹葉" }, ['block.minecraft.oak_log'] = { "Oak Log", "橡木原木", "橡木原木", "橡木原木" }, ['block.minecraft.oak_planks'] = { "Oak Planks", "橡木木板", "橡木材", "橡木板" }, ['block.minecraft.oak_pressure_plate'] = { "Oak Pressure Plate", "橡木压力板", "橡木壓力板", "橡木壓力板" }, ['block.minecraft.oak_sapling'] = { "Oak Sapling", "橡树树苗", "橡木樹苗", "橡木樹苗" }, ['block.minecraft.oak_sign'] = { "Oak Sign", "橡木告示牌", "橡木告示牌", "橡木指示牌" }, ['block.minecraft.oak_slab'] = { "Oak Slab", "橡木台阶", "橡木半磚", "橡木半磚" }, ['block.minecraft.oak_stairs'] = { "Oak Stairs", "橡木楼梯", "橡木階梯", "橡木樓梯" }, ['block.minecraft.oak_trapdoor'] = { "Oak Trapdoor", "橡木活板门", "橡木地板門", "橡木地板門" }, ['block.minecraft.oak_wall_hanging_sign'] = { "Oak Wall Hanging Sign", "墙上的悬挂式橡木告示牌", "牆上的懸掛式橡木告示牌", "牆上嘅橡木吊牌" }, ['block.minecraft.oak_wall_sign'] = { "Oak Wall Sign", "墙上的橡木告示牌", "牆上的橡木告示牌", "牆上嘅橡木指示牌" }, ['block.minecraft.oak_wood'] = { "Oak Wood", "橡木", "橡木塊", "橡木" }, ['block.minecraft.observer'] = { "Observer", "侦测器", "偵測器", "偵測器" }, ['block.minecraft.obsidian'] = { "Obsidian", "黑曜石", "黑曜石", "黑曜石" }, ['block.minecraft.ochre_froglight'] = { "Ochre Froglight", "赭黄蛙明灯", "赭黃蛙光體", "赭黃蛙明燈" }, ['block.minecraft.ominous_banner'] = { "Ominous Banner", "灾厄旗帜", "不祥旗幟", "不祥橫額" }, ['block.minecraft.orange_banner'] = { "Orange Banner", "橙色旗帜", "橙色旗幟", "橙色橫額" }, ['block.minecraft.orange_bed'] = { "Orange Bed", "橙色床", "橙色床", "橙色牀" }, ['block.minecraft.orange_candle'] = { "Orange Candle", "橙色蜡烛", "橙色蠟燭", "橙色蠟燭" }, ['block.minecraft.orange_candle_cake'] = { "Cake with Orange Candle", "插上橙色蜡烛的蛋糕", "插上橙色蠟燭的蛋糕", "插咗橙色蠟燭嘅蛋糕" }, ['block.minecraft.orange_carpet'] = { "Orange Carpet", "橙色地毯", "橙色地毯", "橙色地氈" }, ['block.minecraft.orange_concrete'] = { "Orange Concrete", "橙色混凝土", "橙色混凝土", "橙色混凝土" }, ['block.minecraft.orange_concrete_powder'] = { "Orange Concrete Powder", "橙色混凝土粉末", "橙色混凝土粉末", "橙色混凝土粉末" }, ['block.minecraft.orange_glazed_terracotta'] = { "Orange Glazed Terracotta", "橙色带釉陶瓦", "橙色釉陶", "橙色釉陶" }, ['block.minecraft.orange_shulker_box'] = { "Orange Shulker Box", "橙色潜影盒", "橙色界伏盒", "橙色界伏盒" }, ['block.minecraft.orange_stained_glass'] = { "Orange Stained Glass", "橙色染色玻璃", "橙色玻璃", "橙色染色玻璃" }, ['block.minecraft.orange_stained_glass_pane'] = { "Orange Stained Glass Pane", "橙色染色玻璃板", "橙色玻璃片", "橙色染色玻璃片" }, ['block.minecraft.orange_terracotta'] = { "Orange Terracotta", "橙色陶瓦", "橙色陶土", "橙色陶瓦" }, ['block.minecraft.orange_tulip'] = { "Orange Tulip", "橙色郁金香", "橙色鬱金香", "橙色鬱金香" }, ['block.minecraft.orange_wool'] = { "Orange Wool", "橙色羊毛", "橙色羊毛", "橙色羊毛" }, ['block.minecraft.oxeye_daisy'] = { "Oxeye Daisy", "滨菊", "雛菊", "雛菊" }, ['block.minecraft.oxidized_chiseled_copper'] = { "Oxidized Chiseled Copper", "氧化的雕纹铜块", "氧化的浮雕銅方塊", "氧化嘅浮雕銅磚" }, ['block.minecraft.oxidized_copper'] = { "Oxidized Copper", "氧化的铜块", "氧化的銅方塊", "氧化嘅銅磚" }, ['block.minecraft.oxidized_copper_bulb'] = { "Oxidized Copper Bulb", "氧化的铜灯", "氧化的銅燈", "氧化嘅銅燈" }, ['block.minecraft.oxidized_copper_door'] = { "Oxidized Copper Door", "氧化的铜门", "氧化的銅門", "氧化嘅銅門" }, ['block.minecraft.oxidized_copper_grate'] = { "Oxidized Copper Grate", "氧化的铜格栅", "氧化的銅格柵", "氧化嘅銅網格" }, ['block.minecraft.oxidized_copper_trapdoor'] = { "Oxidized Copper Trapdoor", "氧化的铜活板门", "氧化的銅地板門", "氧化嘅銅地板門" }, ['block.minecraft.oxidized_cut_copper'] = { "Oxidized Cut Copper", "氧化的切制铜块", "氧化的切製銅方塊", "氧化嘅切製銅磚" }, ['block.minecraft.oxidized_cut_copper_slab'] = { "Oxidized Cut Copper Slab", "氧化的切制铜台阶", "氧化的切製銅半磚", "氧化嘅切製銅半磚" }, ['block.minecraft.oxidized_cut_copper_stairs'] = { "Oxidized Cut Copper Stairs", "氧化的切制铜楼梯", "氧化的切製銅階梯", "氧化嘅切製銅樓梯" }, ['block.minecraft.packed_ice'] = { "Packed Ice", "浮冰", "冰磚", "冰磚" }, ['block.minecraft.packed_mud'] = { "Packed Mud", "泥坯", "泥坯", "泥坯" }, ['block.minecraft.pearlescent_froglight'] = { "Pearlescent Froglight", "珠光蛙明灯", "珠紫蛙光體", "珠光蛙明燈" }, ['block.minecraft.peony'] = { "Peony", "牡丹", "牡丹花", "牡丹花" }, ['block.minecraft.petrified_oak_slab'] = { "Petrified Oak Slab", "石化橡木台阶", "石化橡木半磚", "石化橡木半磚" }, ['block.minecraft.piglin_head'] = { "Piglin Head", "猪灵的头", "豬布林頭顱", "豬人頭顱" }, ['block.minecraft.piglin_wall_head'] = { "Piglin Wall Head", "墙上的猪灵的头", "牆上的豬布林頭顱", "牆上嘅豬人頭顱" }, ['block.minecraft.pink_banner'] = { "Pink Banner", "粉红色旗帜", "粉紅色旗幟", "粉紅色橫額" }, ['block.minecraft.pink_bed'] = { "Pink Bed", "粉红色床", "粉紅色床", "粉紅色牀" }, ['block.minecraft.pink_candle'] = { "Pink Candle", "粉红色蜡烛", "粉紅色蠟燭", "粉紅色蠟燭" }, ['block.minecraft.pink_candle_cake'] = { "Cake with Pink Candle", "插上粉红色蜡烛的蛋糕", "插上粉紅色蠟燭的蛋糕", "插咗粉紅色蠟燭嘅蛋糕" }, ['block.minecraft.pink_carpet'] = { "Pink Carpet", "粉红色地毯", "粉紅色地毯", "粉紅色地氈" }, ['block.minecraft.pink_concrete'] = { "Pink Concrete", "粉红色混凝土", "粉紅色混凝土", "粉紅色混凝土" }, ['block.minecraft.pink_concrete_powder'] = { "Pink Concrete Powder", "粉红色混凝土粉末", "粉紅色混凝土粉末", "粉紅色混凝土粉末" }, ['block.minecraft.pink_glazed_terracotta'] = { "Pink Glazed Terracotta", "粉红色带釉陶瓦", "粉紅色釉陶", "粉紅色釉陶" }, ['block.minecraft.pink_petals'] = { "Pink Petals", "粉红色花簇", "粉瓣花", "粉紅色花簇" }, ['block.minecraft.pink_shulker_box'] = { "Pink Shulker Box", "粉红色潜影盒", "粉紅色界伏盒", "粉紅色界伏盒" }, ['block.minecraft.pink_stained_glass'] = { "Pink Stained Glass", "粉红色染色玻璃", "粉紅色玻璃", "粉紅色染色玻璃" }, ['block.minecraft.pink_stained_glass_pane'] = { "Pink Stained Glass Pane", "粉红色染色玻璃板", "粉紅色玻璃片", "粉紅色染色玻璃片" }, ['block.minecraft.pink_terracotta'] = { "Pink Terracotta", "粉红色陶瓦", "粉紅色陶土", "粉紅色陶瓦" }, ['block.minecraft.pink_tulip'] = { "Pink Tulip", "粉红色郁金香", "粉紅色鬱金香", "粉紅色鬱金香" }, ['block.minecraft.pink_wool'] = { "Pink Wool", "粉红色羊毛", "粉紅色羊毛", "粉紅色羊毛" }, ['block.minecraft.piston'] = { "Piston", "活塞", "活塞", "活塞" }, ['block.minecraft.piston_head'] = { "Piston Head", "活塞头", "活塞頭", "活塞頭" }, ['block.minecraft.pitcher_crop'] = { "Pitcher Crop", "瓶子草植株", "瓶子草植株", "樽草植株" }, ['block.minecraft.pitcher_plant'] = { "Pitcher Plant", "瓶子草", "瓶子草", "樽草" }, ['block.minecraft.player_head'] = { "Player Head", "玩家的头", "玩家頭顱", "玩家頭顱" }, ['block.minecraft.player_head.named'] = { "%s's Head", "%s的头", "%s 的頭顱", "%s 嘅頭顱" }, ['block.minecraft.player_wall_head'] = { "Player Wall Head", "墙上的玩家的头", "牆上的玩家頭顱", "牆上嘅玩家頭顱" }, ['block.minecraft.podzol'] = { "Podzol", "灰化土", "灰壤", "灰壤" }, ['block.minecraft.pointed_dripstone'] = { "Pointed Dripstone", "滴水石锥", "鐘乳石", "滴水石柱" }, ['block.minecraft.polished_andesite'] = { "Polished Andesite", "磨制安山岩", "拋光安山岩", "拋光安山岩" }, ['block.minecraft.polished_andesite_slab'] = { "Polished Andesite Slab", "磨制安山岩台阶", "拋光安山岩半磚", "拋光安山岩半磚" }, ['block.minecraft.polished_andesite_stairs'] = { "Polished Andesite Stairs", "磨制安山岩楼梯", "拋光安山岩階梯", "拋光安山岩樓梯" }, ['block.minecraft.polished_basalt'] = { "Polished Basalt", "磨制玄武岩", "拋光玄武岩", "拋光玄武岩" }, ['block.minecraft.polished_blackstone'] = { "Polished Blackstone", "磨制黑石", "拋光黑石", "拋光黑石" }, ['block.minecraft.polished_blackstone_brick_slab'] = { "Polished Blackstone Brick Slab", "磨制黑石砖台阶", "拋光黑石磚半磚", "拋光黑石磚半磚" }, ['block.minecraft.polished_blackstone_brick_stairs'] = { "Polished Blackstone Brick Stairs", "磨制黑石砖楼梯", "拋光黑石磚階梯", "拋光黑石磚樓梯" }, ['block.minecraft.polished_blackstone_brick_wall'] = { "Polished Blackstone Brick Wall", "磨制黑石砖墙", "拋光黑石磚牆", "拋光黑石磚牆" }, ['block.minecraft.polished_blackstone_bricks'] = { "Polished Blackstone Bricks", "磨制黑石砖", "拋光黑石磚", "拋光黑石磚" }, ['block.minecraft.polished_blackstone_button'] = { "Polished Blackstone Button", "磨制黑石按钮", "拋光黑石按鈕", "拋光黑石按鈕" }, ['block.minecraft.polished_blackstone_pressure_plate'] = { "Polished Blackstone Pressure Plate", "磨制黑石压力板", "拋光黑石壓力板", "拋光黑石壓力板" }, ['block.minecraft.polished_blackstone_slab'] = { "Polished Blackstone Slab", "磨制黑石台阶", "拋光黑石半磚", "拋光黑石半磚" }, ['block.minecraft.polished_blackstone_stairs'] = { "Polished Blackstone Stairs", "磨制黑石楼梯", "拋光黑石階梯", "拋光黑石樓梯" }, ['block.minecraft.polished_blackstone_wall'] = { "Polished Blackstone Wall", "磨制黑石墙", "拋光黑石牆", "拋光黑石牆" }, ['block.minecraft.polished_deepslate'] = { "Polished Deepslate", "磨制深板岩", "拋光深板岩", "拋光深板岩" }, ['block.minecraft.polished_deepslate_slab'] = { "Polished Deepslate Slab", "磨制深板岩台阶", "拋光深板岩半磚", "拋光深板岩半磚" }, ['block.minecraft.polished_deepslate_stairs'] = { "Polished Deepslate Stairs", "磨制深板岩楼梯", "拋光深板岩階梯", "拋光深板岩樓梯" }, ['block.minecraft.polished_deepslate_wall'] = { "Polished Deepslate Wall", "磨制深板岩墙", "拋光深板岩牆", "拋光深板岩牆" }, ['block.minecraft.polished_diorite'] = { "Polished Diorite", "磨制闪长岩", "拋光閃長岩", "拋光閃長岩" }, ['block.minecraft.polished_diorite_slab'] = { "Polished Diorite Slab", "磨制闪长岩台阶", "拋光閃長岩半磚", "拋光閃長岩半磚" }, ['block.minecraft.polished_diorite_stairs'] = { "Polished Diorite Stairs", "磨制闪长岩楼梯", "拋光閃長岩階梯", "拋光閃長岩樓梯" }, ['block.minecraft.polished_granite'] = { "Polished Granite", "磨制花岗岩", "拋光花崗岩", "拋光花崗岩" }, ['block.minecraft.polished_granite_slab'] = { "Polished Granite Slab", "磨制花岗岩台阶", "拋光花崗岩半磚", "拋光花崗岩半磚" }, ['block.minecraft.polished_granite_stairs'] = { "Polished Granite Stairs", "磨制花岗岩楼梯", "拋光花崗岩階梯", "拋光花崗岩樓梯" }, ['block.minecraft.polished_tuff'] = { "Polished Tuff", "磨制凝灰岩", "拋光凝灰岩", "拋光凝灰岩" }, ['block.minecraft.polished_tuff_slab'] = { "Polished Tuff Slab", "磨制凝灰岩台阶", "拋光凝灰岩半磚", "拋光凝灰岩半磚" }, ['block.minecraft.polished_tuff_stairs'] = { "Polished Tuff Stairs", "磨制凝灰岩楼梯", "拋光凝灰岩階梯", "拋光凝灰岩樓梯" }, ['block.minecraft.polished_tuff_wall'] = { "Polished Tuff Wall", "磨制凝灰岩墙", "拋光凝灰岩牆", "拋光凝灰岩牆" }, ['block.minecraft.poppy'] = { "Poppy", "虞美人", "罌粟", "罌粟" }, ['block.minecraft.potatoes'] = { "Potatoes", "马铃薯", "馬鈴薯", "薯仔" }, ['block.minecraft.potted_acacia_sapling'] = { "Potted Acacia Sapling", "金合欢树苗盆栽", "相思木樹苗盆栽", "相思木樹苗盆栽" }, ['block.minecraft.potted_allium'] = { "Potted Allium", "绒球葱盆栽", "紫紅球花盆栽", "絨球葱盆栽" }, ['block.minecraft.potted_azalea_bush'] = { "Potted Azalea", "杜鹃花丛盆栽", "杜鵑叢盆栽", "杜鵑叢盆栽" }, ['block.minecraft.potted_azure_bluet'] = { "Potted Azure Bluet", "蓝花美耳草盆栽", "雛草盆栽", "雛草盆栽" }, ['block.minecraft.potted_bamboo'] = { "Potted Bamboo", "竹子盆栽", "竹子盆栽", "竹盆栽" }, ['block.minecraft.potted_birch_sapling'] = { "Potted Birch Sapling", "白桦树苗盆栽", "樺木樹苗盆栽", "樺木樹苗盆栽" }, ['block.minecraft.potted_blue_orchid'] = { "Potted Blue Orchid", "兰花盆栽", "藍色蝴蝶蘭盆栽", "蘭花盆栽" }, ['block.minecraft.potted_brown_mushroom'] = { "Potted Brown Mushroom", "棕色蘑菇盆栽", "棕色蘑菇盆栽", "啡色蘑菇盆栽" }, ['block.minecraft.potted_cactus'] = { "Potted Cactus", "仙人掌盆栽", "仙人掌盆栽", "仙人掌盆栽" }, ['block.minecraft.potted_cherry_sapling'] = { "Potted Cherry Sapling", "樱花树苗盆栽", "櫻花木樹苗盆栽", "櫻花樹苗盆栽" }, ['block.minecraft.potted_cornflower'] = { "Potted Cornflower", "矢车菊盆栽", "矢車菊盆栽", "矢車菊盆栽" }, ['block.minecraft.potted_crimson_fungus'] = { "Potted Crimson Fungus", "绯红菌盆栽", "緋紅蕈菇盆栽", "猩紅菌菇盆栽" }, ['block.minecraft.potted_crimson_roots'] = { "Potted Crimson Roots", "绯红菌索盆栽", "緋紅蕈根盆栽", "猩紅菌根盆栽" }, ['block.minecraft.potted_dandelion'] = { "Potted Dandelion", "蒲公英盆栽", "蒲公英盆栽", "蒲公英盆栽" }, ['block.minecraft.potted_dark_oak_sapling'] = { "Potted Dark Oak Sapling", "深色橡树树苗盆栽", "黑橡木樹苗盆栽", "黑橡木樹苗盆栽" }, ['block.minecraft.potted_dead_bush'] = { "Potted Dead Bush", "枯萎的灌木盆栽", "枯灌木盆栽", "死灌木盆栽" }, ['block.minecraft.potted_fern'] = { "Potted Fern", "蕨盆栽", "蕨類盆栽", "蕨盆栽" }, ['block.minecraft.potted_flowering_azalea_bush'] = { "Potted Flowering Azalea", "盛开的杜鹃花丛盆栽", "開花的杜鵑叢盆栽", "開花嘅杜鵑叢盆栽" }, ['block.minecraft.potted_jungle_sapling'] = { "Potted Jungle Sapling", "丛林树苗盆栽", "叢林木樹苗盆栽", "叢林木樹苗盆栽" }, ['block.minecraft.potted_lily_of_the_valley'] = { "Potted Lily of the Valley", "铃兰盆栽", "鈴蘭盆栽", "鈴蘭盆栽" }, ['block.minecraft.potted_mangrove_propagule'] = { "Potted Mangrove Propagule", "红树胎生苗盆栽", "紅樹林木胎生苗盆栽", "紅樹胎生苗盆栽" }, ['block.minecraft.potted_oak_sapling'] = { "Potted Oak Sapling", "橡树树苗盆栽", "橡木樹苗盆栽", "橡木樹苗盆栽" }, ['block.minecraft.potted_orange_tulip'] = { "Potted Orange Tulip", "橙色郁金香盆栽", "橙色鬱金香盆栽", "橙色鬱金香盆栽" }, ['block.minecraft.potted_oxeye_daisy'] = { "Potted Oxeye Daisy", "滨菊盆栽", "雛菊盆栽", "雛菊盆栽" }, ['block.minecraft.potted_pink_tulip'] = { "Potted Pink Tulip", "粉红色郁金香盆栽", "粉紅色鬱金香盆栽", "粉紅色鬱金香盆栽" }, ['block.minecraft.potted_poppy'] = { "Potted Poppy", "虞美人盆栽", "罌粟盆栽", "罌粟盆栽" }, ['block.minecraft.potted_red_mushroom'] = { "Potted Red Mushroom", "红色蘑菇盆栽", "紅色蘑菇盆栽", "紅色蘑菇盆栽" }, ['block.minecraft.potted_red_tulip'] = { "Potted Red Tulip", "红色郁金香盆栽", "紅色鬱金香盆栽", "紅色鬱金香盆栽" }, ['block.minecraft.potted_spruce_sapling'] = { "Potted Spruce Sapling", "云杉树苗盆栽", "杉木樹苗盆栽", "杉木樹苗盆栽" }, ['block.minecraft.potted_torchflower'] = { "Potted Torchflower", "火把花盆栽", "火把花盆栽", "火炬花盆栽" }, ['block.minecraft.potted_warped_fungus'] = { "Potted Warped Fungus", "诡异菌盆栽", "扭曲蕈菇盆栽", "迷離菌菇盆栽" }, ['block.minecraft.potted_warped_roots'] = { "Potted Warped Roots", "诡异菌索盆栽", "扭曲蕈根盆栽", "迷離菌根盆栽" }, ['block.minecraft.potted_white_tulip'] = { "Potted White Tulip", "白色郁金香盆栽", "白色鬱金香盆栽", "白色鬱金香盆栽" }, ['block.minecraft.potted_wither_rose'] = { "Potted Wither Rose", "凋灵玫瑰盆栽", "凋零玫瑰盆栽", "凋零玫瑰盆栽" }, ['block.minecraft.powder_snow'] = { "Powder Snow", "细雪", "粉雪", "幼雪" }, ['block.minecraft.powder_snow_cauldron'] = { "Powder Snow Cauldron", "装有细雪的炼药锅", "裝粉雪的鍋釜", "裝幼雪嘅鍋" }, ['block.minecraft.powered_rail'] = { "Powered Rail", "动力铁轨", "動力鐵軌", "動力路軌" }, ['block.minecraft.prismarine'] = { "Prismarine", "海晶石", "海磷石", "海磷石" }, ['block.minecraft.prismarine_brick_slab'] = { "Prismarine Brick Slab", "海晶石砖台阶", "海磷石磚半磚", "海磷石磚半磚" }, ['block.minecraft.prismarine_brick_stairs'] = { "Prismarine Brick Stairs", "海晶石砖楼梯", "海磷石磚階梯", "海磷石磚樓梯" }, ['block.minecraft.prismarine_bricks'] = { "Prismarine Bricks", "海晶石砖", "海磷石磚", "海磷石磚" }, ['block.minecraft.prismarine_slab'] = { "Prismarine Slab", "海晶石台阶", "海磷石半磚", "海磷石半磚" }, ['block.minecraft.prismarine_stairs'] = { "Prismarine Stairs", "海晶石楼梯", "海磷石階梯", "海磷石樓梯" }, ['block.minecraft.prismarine_wall'] = { "Prismarine Wall", "海晶石墙", "海磷石牆", "海磷石牆" }, ['block.minecraft.pumpkin'] = { "Pumpkin", "南瓜", "南瓜", "南瓜" }, ['block.minecraft.pumpkin_stem'] = { "Pumpkin Stem", "南瓜茎", "南瓜梗", "南瓜椗" }, ['block.minecraft.purple_banner'] = { "Purple Banner", "紫色旗帜", "紫色旗幟", "紫色橫額" }, ['block.minecraft.purple_bed'] = { "Purple Bed", "紫色床", "紫色床", "紫色牀" }, ['block.minecraft.purple_candle'] = { "Purple Candle", "紫色蜡烛", "紫色蠟燭", "紫色蠟燭" }, ['block.minecraft.purple_candle_cake'] = { "Cake with Purple Candle", "插上紫色蜡烛的蛋糕", "插上紫色蠟燭的蛋糕", "插咗紫色蠟燭嘅蛋糕" }, ['block.minecraft.purple_carpet'] = { "Purple Carpet", "紫色地毯", "紫色地毯", "紫色地氈" }, ['block.minecraft.purple_concrete'] = { "Purple Concrete", "紫色混凝土", "紫色混凝土", "紫色混凝土" }, ['block.minecraft.purple_concrete_powder'] = { "Purple Concrete Powder", "紫色混凝土粉末", "紫色混凝土粉末", "紫色混凝土粉末" }, ['block.minecraft.purple_glazed_terracotta'] = { "Purple Glazed Terracotta", "紫色带釉陶瓦", "紫色釉陶", "紫色釉陶" }, ['block.minecraft.purple_shulker_box'] = { "Purple Shulker Box", "紫色潜影盒", "紫色界伏盒", "紫色界伏盒" }, ['block.minecraft.purple_stained_glass'] = { "Purple Stained Glass", "紫色染色玻璃", "紫色玻璃", "紫色染色玻璃" }, ['block.minecraft.purple_stained_glass_pane'] = { "Purple Stained Glass Pane", "紫色染色玻璃板", "紫色玻璃片", "紫色染色玻璃片" }, ['block.minecraft.purple_terracotta'] = { "Purple Terracotta", "紫色陶瓦", "紫色陶土", "紫色陶瓦" }, ['block.minecraft.purple_wool'] = { "Purple Wool", "紫色羊毛", "紫色羊毛", "紫色羊毛" }, ['block.minecraft.purpur_block'] = { "Purpur Block", "紫珀块", "紫珀方塊", "紫珀磚" }, ['block.minecraft.purpur_pillar'] = { "Purpur Pillar", "紫珀柱", "紫珀柱", "紫珀柱" }, ['block.minecraft.purpur_slab'] = { "Purpur Slab", "紫珀台阶", "紫珀半磚", "紫珀半磚" }, ['block.minecraft.purpur_stairs'] = { "Purpur Stairs", "紫珀楼梯", "紫珀階梯", "紫珀樓梯" }, ['block.minecraft.quartz_block'] = { "Block of Quartz", "石英块", "石英方塊", "石英磚" }, ['block.minecraft.quartz_bricks'] = { "Quartz Bricks", "石英砖", "石英磚", "磚紋石英磚" }, ['block.minecraft.quartz_pillar'] = { "Quartz Pillar", "石英柱", "石英柱", "石英柱" }, ['block.minecraft.quartz_slab'] = { "Quartz Slab", "石英台阶", "石英半磚", "石英半磚" }, ['block.minecraft.quartz_stairs'] = { "Quartz Stairs", "石英楼梯", "石英階梯", "石英樓梯" }, ['block.minecraft.rail'] = { "Rail", "铁轨", "鐵軌", "路軌" }, ['block.minecraft.raw_copper_block'] = { "Block of Raw Copper", "粗铜块", "銅原礦方塊", "粗銅磚" }, ['block.minecraft.raw_gold_block'] = { "Block of Raw Gold", "粗金块", "金原礦方塊", "粗金磚" }, ['block.minecraft.raw_iron_block'] = { "Block of Raw Iron", "粗铁块", "鐵原礦方塊", "粗鐵磚" }, ['block.minecraft.red_banner'] = { "Red Banner", "红色旗帜", "紅色旗幟", "紅色橫額" }, ['block.minecraft.red_bed'] = { "Red Bed", "红色床", "紅色床", "紅色牀" }, ['block.minecraft.red_candle'] = { "Red Candle", "红色蜡烛", "紅色蠟燭", "紅色蠟燭" }, ['block.minecraft.red_candle_cake'] = { "Cake with Red Candle", "插上红色蜡烛的蛋糕", "插上紅色蠟燭的蛋糕", "插咗紅色蠟燭嘅蛋糕" }, ['block.minecraft.red_carpet'] = { "Red Carpet", "红色地毯", "紅色地毯", "紅色地氈" }, ['block.minecraft.red_concrete'] = { "Red Concrete", "红色混凝土", "紅色混凝土", "紅色混凝土" }, ['block.minecraft.red_concrete_powder'] = { "Red Concrete Powder", "红色混凝土粉末", "紅色混凝土粉末", "紅色混凝土粉末" }, ['block.minecraft.red_glazed_terracotta'] = { "Red Glazed Terracotta", "红色带釉陶瓦", "紅色釉陶", "紅色釉陶" }, ['block.minecraft.red_mushroom'] = { "Red Mushroom", "红色蘑菇", "紅色蘑菇", "紅色蘑菇" }, ['block.minecraft.red_mushroom_block'] = { "Red Mushroom Block", "红色蘑菇方块", "紅色蘑菇方塊", "紅色蘑菇方塊" }, ['block.minecraft.red_nether_brick_slab'] = { "Red Nether Brick Slab", "红色下界砖台阶", "紅地獄磚半磚", "紅色地獄磚半磚" }, ['block.minecraft.red_nether_brick_stairs'] = { "Red Nether Brick Stairs", "红色下界砖楼梯", "紅地獄磚階梯", "紅色地獄磚樓梯" }, ['block.minecraft.red_nether_brick_wall'] = { "Red Nether Brick Wall", "红色下界砖墙", "紅地獄磚牆", "紅色地獄磚牆" }, ['block.minecraft.red_nether_bricks'] = { "Red Nether Bricks", "红色下界砖块", "紅地獄磚", "紅色地獄磚" }, ['block.minecraft.red_sand'] = { "Red Sand", "红沙", "紅沙", "紅沙" }, ['block.minecraft.red_sandstone'] = { "Red Sandstone", "红砂岩", "紅砂岩", "紅砂岩" }, ['block.minecraft.red_sandstone_slab'] = { "Red Sandstone Slab", "红砂岩台阶", "紅砂岩半磚", "紅砂岩半磚" }, ['block.minecraft.red_sandstone_stairs'] = { "Red Sandstone Stairs", "红砂岩楼梯", "紅砂岩階梯", "紅砂岩樓梯" }, ['block.minecraft.red_sandstone_wall'] = { "Red Sandstone Wall", "红砂岩墙", "紅砂岩牆", "紅砂岩牆" }, ['block.minecraft.red_shulker_box'] = { "Red Shulker Box", "红色潜影盒", "紅色界伏盒", "紅色界伏盒" }, ['block.minecraft.red_stained_glass'] = { "Red Stained Glass", "红色染色玻璃", "紅色玻璃", "紅色染色玻璃" }, ['block.minecraft.red_stained_glass_pane'] = { "Red Stained Glass Pane", "红色染色玻璃板", "紅色玻璃片", "紅色染色玻璃片" }, ['block.minecraft.red_terracotta'] = { "Red Terracotta", "红色陶瓦", "紅色陶土", "紅色陶瓦" }, ['block.minecraft.red_tulip'] = { "Red Tulip", "红色郁金香", "紅色鬱金香", "紅色鬱金香" }, ['block.minecraft.red_wool'] = { "Red Wool", "红色羊毛", "紅色羊毛", "紅色羊毛" }, ['block.minecraft.redstone_block'] = { "Block of Redstone", "红石块", "紅石方塊", "紅石磚" }, ['block.minecraft.redstone_lamp'] = { "Redstone Lamp", "红石灯", "紅石燈", "紅石燈" }, ['block.minecraft.redstone_ore'] = { "Redstone Ore", "红石矿石", "紅石礦", "紅石礦" }, ['block.minecraft.redstone_torch'] = { "Redstone Torch", "红石火把", "紅石火把", "紅石火炬" }, ['block.minecraft.redstone_wall_torch'] = { "Redstone Wall Torch", "墙上的红石火把", "牆上的紅石火把", "牆上嘅紅石火炬" }, ['block.minecraft.redstone_wire'] = { "Redstone Wire", "红石线", "紅石線", "紅石線" }, ['block.minecraft.reinforced_deepslate'] = { "Reinforced Deepslate", "强化深板岩", "強化深板岩", "強化深板岩" }, ['block.minecraft.repeater'] = { "Redstone Repeater", "红石中继器", "紅石中繼器", "紅石中繼器" }, ['block.minecraft.repeating_command_block'] = { "Repeating Command Block", "循环型命令方块", "重複型指令方塊", "重複型命令方塊" }, ['block.minecraft.respawn_anchor'] = { "Respawn Anchor", "重生锚", "重生錨", "重生錨" }, ['block.minecraft.rooted_dirt'] = { "Rooted Dirt", "缠根泥土", "扎根土", "纏根泥土" }, ['block.minecraft.rose_bush'] = { "Rose Bush", "玫瑰丛", "玫瑰叢", "玫瑰叢" }, ['block.minecraft.sand'] = { "Sand", "沙子", "沙", "沙" }, ['block.minecraft.sandstone'] = { "Sandstone", "砂岩", "砂岩", "砂岩" }, ['block.minecraft.sandstone_slab'] = { "Sandstone Slab", "砂岩台阶", "砂岩半磚", "砂岩半磚" }, ['block.minecraft.sandstone_stairs'] = { "Sandstone Stairs", "砂岩楼梯", "砂岩階梯", "砂岩樓梯" }, ['block.minecraft.sandstone_wall'] = { "Sandstone Wall", "砂岩墙", "砂岩牆", "砂岩牆" }, ['block.minecraft.scaffolding'] = { "Scaffolding", "脚手架", "鷹架", "棚架" }, ['block.minecraft.sculk'] = { "Sculk", "幽匿块", "伏聆", "沉靈方塊" }, ['block.minecraft.sculk_catalyst'] = { "Sculk Catalyst", "幽匿催发体", "伏聆觸媒", "沉靈催發器" }, ['block.minecraft.sculk_sensor'] = { "Sculk Sensor", "幽匿感测体", "伏聆振測器", "沉靈傳感器" }, ['block.minecraft.sculk_shrieker'] = { "Sculk Shrieker", "幽匿尖啸体", "伏聆嘯口", "沉靈尖嘯器" }, ['block.minecraft.sculk_vein'] = { "Sculk Vein", "幽匿脉络", "伏聆脈絡", "沉靈脈絡" }, ['block.minecraft.sea_lantern'] = { "Sea Lantern", "海晶灯", "海燈籠", "海燈籠" }, ['block.minecraft.sea_pickle'] = { "Sea Pickle", "海泡菜", "海鞘", "海鞘" }, ['block.minecraft.seagrass'] = { "Seagrass", "海草", "海草", "海草" }, ['block.minecraft.set_spawn'] = { "Respawn point set", "已设置重生点", "已設定重生點", "已設定重生點" }, ['block.minecraft.short_grass'] = { "Short Grass", "矮草丛", "矮草", "矮草叢" }, ['block.minecraft.shroomlight'] = { "Shroomlight", "菌光体", "蕈光體", "菌光體" }, ['block.minecraft.shulker_box'] = { "Shulker Box", "潜影盒", "界伏盒", "界伏盒" }, ['block.minecraft.skeleton_skull'] = { "Skeleton Skull", "骷髅头颅", "骷髏頭顱", "骷髏骨頭" }, ['block.minecraft.skeleton_wall_skull'] = { "Skeleton Wall Skull", "墙上的骷髅头颅", "牆上的骷髏頭顱", "牆上嘅骷髏骨頭" }, ['block.minecraft.slime_block'] = { "Slime Block", "黏液块", "史萊姆方塊", "史萊姆方塊" }, ['block.minecraft.small_amethyst_bud'] = { "Small Amethyst Bud", "小型紫晶芽", "小型紫水晶芽", "小型紫晶芽" }, ['block.minecraft.small_dripleaf'] = { "Small Dripleaf", "小型垂滴叶", "小懸葉草", "細懸葉草" }, ['block.minecraft.smithing_table'] = { "Smithing Table", "锻造台", "鍛造台", "鍛造台" }, ['block.minecraft.smoker'] = { "Smoker", "烟熏炉", "煙燻爐", "煙燻爐" }, ['block.minecraft.smooth_basalt'] = { "Smooth Basalt", "平滑玄武岩", "平滑玄武岩", "平滑玄武岩" }, ['block.minecraft.smooth_quartz'] = { "Smooth Quartz Block", "平滑石英块", "平滑石英方塊", "平滑石英磚" }, ['block.minecraft.smooth_quartz_slab'] = { "Smooth Quartz Slab", "平滑石英台阶", "平滑石英半磚", "平滑石英半磚" }, ['block.minecraft.smooth_quartz_stairs'] = { "Smooth Quartz Stairs", "平滑石英楼梯", "平滑石英階梯", "平滑石英樓梯" }, ['block.minecraft.smooth_red_sandstone'] = { "Smooth Red Sandstone", "平滑红砂岩", "平滑紅砂岩", "平滑紅砂岩" }, ['block.minecraft.smooth_red_sandstone_slab'] = { "Smooth Red Sandstone Slab", "平滑红砂岩台阶", "平滑紅砂岩半磚", "平滑紅砂岩半磚" }, ['block.minecraft.smooth_red_sandstone_stairs'] = { "Smooth Red Sandstone Stairs", "平滑红砂岩楼梯", "平滑紅砂岩階梯", "平滑紅砂岩樓梯" }, ['block.minecraft.smooth_sandstone'] = { "Smooth Sandstone", "平滑砂岩", "平滑砂岩", "平滑砂岩" }, ['block.minecraft.smooth_sandstone_slab'] = { "Smooth Sandstone Slab", "平滑砂岩台阶", "平滑砂岩半磚", "平滑砂岩半磚" }, ['block.minecraft.smooth_sandstone_stairs'] = { "Smooth Sandstone Stairs", "平滑砂岩楼梯", "平滑砂岩階梯", "平滑砂岩樓梯" }, ['block.minecraft.smooth_stone'] = { "Smooth Stone", "平滑石头", "平滑石頭", "平滑石頭" }, ['block.minecraft.smooth_stone_slab'] = { "Smooth Stone Slab", "平滑石头台阶", "平滑石半磚", "平滑石頭半磚" }, ['block.minecraft.sniffer_egg'] = { "Sniffer Egg", "嗅探兽蛋", "嗅探獸蛋", "嗅探獸蛋" }, ['block.minecraft.snow'] = { "Snow", "雪", "雪", "積雪" }, ['block.minecraft.snow_block'] = { "Snow Block", "雪块", "雪塊", "雪" }, ['block.minecraft.soul_campfire'] = { "Soul Campfire", "灵魂营火", "靈魂營火", "靈魂營火" }, ['block.minecraft.soul_fire'] = { "Soul Fire", "灵魂火", "靈魂火", "靈魂火" }, ['block.minecraft.soul_lantern'] = { "Soul Lantern", "灵魂灯笼", "靈魂燈籠", "靈魂燈籠" }, ['block.minecraft.soul_sand'] = { "Soul Sand", "灵魂沙", "靈魂砂", "靈魂砂" }, ['block.minecraft.soul_soil'] = { "Soul Soil", "灵魂土", "靈魂土", "靈魂土" }, ['block.minecraft.soul_torch'] = { "Soul Torch", "灵魂火把", "靈魂火把", "靈魂火炬" }, ['block.minecraft.soul_wall_torch'] = { "Soul Wall Torch", "墙上的灵魂火把", "牆上的靈魂火把", "牆上嘅靈魂火炬" }, ['block.minecraft.spawn.not_valid'] = { "You have no home bed or charged respawn anchor, or it was obstructed", "你的床或已充能的重生锚不存在或已被阻挡", "你沒有床或已充能的重生錨,或是它受到阻擋", "你並未擁有牀或附有能量嘅重生錨,抑或被方塊擋住咗" }, ['block.minecraft.spawner'] = { "Monster Spawner", "刷怪笼", "生怪磚", "生怪籠" }, ['block.minecraft.spawner.desc1'] = { "Interact with Spawn Egg:", "用刷怪蛋交互时:", "用生怪蛋互動時:", "用生成蛋互動時:" }, ['block.minecraft.spawner.desc2'] = { "Sets Mob Type", "设置生物种类", "設定生物種類", "設定生物種類" }, ['block.minecraft.sponge'] = { "Sponge", "海绵", "海綿", "海綿" }, ['block.minecraft.spore_blossom'] = { "Spore Blossom", "孢子花", "孢子花", "孢子花" }, ['block.minecraft.spruce_button'] = { "Spruce Button", "云杉木按钮", "杉木按鈕", "杉木按鈕" }, ['block.minecraft.spruce_door'] = { "Spruce Door", "云杉木门", "杉木門", "杉木門" }, ['block.minecraft.spruce_fence'] = { "Spruce Fence", "云杉木栅栏", "杉木柵欄", "杉木欄杆" }, ['block.minecraft.spruce_fence_gate'] = { "Spruce Fence Gate", "云杉木栅栏门", "杉木柵欄門", "杉木閘門" }, ['block.minecraft.spruce_hanging_sign'] = { "Spruce Hanging Sign", "悬挂式云杉木告示牌", "懸掛式杉木告示牌", "杉木吊牌" }, ['block.minecraft.spruce_leaves'] = { "Spruce Leaves", "云杉树叶", "杉木樹葉", "杉木樹葉" }, ['block.minecraft.spruce_log'] = { "Spruce Log", "云杉原木", "杉木原木", "杉木原木" }, ['block.minecraft.spruce_planks'] = { "Spruce Planks", "云杉木板", "杉木材", "杉木板" }, ['block.minecraft.spruce_pressure_plate'] = { "Spruce Pressure Plate", "云杉木压力板", "杉木壓力板", "杉木壓力板" }, ['block.minecraft.spruce_sapling'] = { "Spruce Sapling", "云杉树苗", "杉木樹苗", "杉木樹苗" }, ['block.minecraft.spruce_sign'] = { "Spruce Sign", "云杉木告示牌", "杉木告示牌", "杉木指示牌" }, ['block.minecraft.spruce_slab'] = { "Spruce Slab", "云杉木台阶", "杉木半磚", "杉木半磚" }, ['block.minecraft.spruce_stairs'] = { "Spruce Stairs", "云杉木楼梯", "杉木階梯", "杉木樓梯" }, ['block.minecraft.spruce_trapdoor'] = { "Spruce Trapdoor", "云杉木活板门", "杉木地板門", "杉木地板門" }, ['block.minecraft.spruce_wall_hanging_sign'] = { "Spruce Wall Hanging Sign", "墙上的悬挂式云杉木告示牌", "牆上的懸掛式杉木告示牌", "牆上嘅杉木吊牌" }, ['block.minecraft.spruce_wall_sign'] = { "Spruce Wall Sign", "墙上的云杉木告示牌", "牆上的杉木告示牌", "牆上嘅杉木指示牌" }, ['block.minecraft.spruce_wood'] = { "Spruce Wood", "云杉木", "杉木塊", "杉木" }, ['block.minecraft.sticky_piston'] = { "Sticky Piston", "黏性活塞", "黏性活塞", "黏性活塞" }, ['block.minecraft.stone'] = { "Stone", "石头", "石頭", "石頭" }, ['block.minecraft.stone_brick_slab'] = { "Stone Brick Slab", "石砖台阶", "石磚半磚", "石磚半磚" }, ['block.minecraft.stone_brick_stairs'] = { "Stone Brick Stairs", "石砖楼梯", "石磚階梯", "石磚樓梯" }, ['block.minecraft.stone_brick_wall'] = { "Stone Brick Wall", "石砖墙", "石磚牆", "石磚牆" }, ['block.minecraft.stone_bricks'] = { "Stone Bricks", "石砖", "石磚", "石磚" }, ['block.minecraft.stone_button'] = { "Stone Button", "石头按钮", "石製按鈕", "石製按鈕" }, ['block.minecraft.stone_pressure_plate'] = { "Stone Pressure Plate", "石头压力板", "石製壓力板", "石製壓力板" }, ['block.minecraft.stone_slab'] = { "Stone Slab", "石头台阶", "石半磚", "石頭半磚" }, ['block.minecraft.stone_stairs'] = { "Stone Stairs", "石头楼梯", "石頭階梯", "石頭樓梯" }, ['block.minecraft.stonecutter'] = { "Stonecutter", "切石机", "切石機", "切石機" }, ['block.minecraft.stripped_acacia_log'] = { "Stripped Acacia Log", "去皮金合欢原木", "剝皮相思木原木", "剝皮相思木原木" }, ['block.minecraft.stripped_acacia_wood'] = { "Stripped Acacia Wood", "去皮金合欢木", "剝皮相思木塊", "剝皮相思木" }, ['block.minecraft.stripped_bamboo_block'] = { "Block of Stripped Bamboo", "去皮竹块", "剝皮竹方塊", "剝皮竹塊" }, ['block.minecraft.stripped_birch_log'] = { "Stripped Birch Log", "去皮白桦原木", "剝皮樺木原木", "剝皮樺木原木" }, ['block.minecraft.stripped_birch_wood'] = { "Stripped Birch Wood", "去皮白桦木", "剝皮樺木塊", "剝皮樺木" }, ['block.minecraft.stripped_cherry_log'] = { "Stripped Cherry Log", "去皮樱花原木", "剝皮櫻花木原木", "剝皮櫻花原木" }, ['block.minecraft.stripped_cherry_wood'] = { "Stripped Cherry Wood", "去皮樱花木", "剝皮櫻花木塊", "剝皮櫻花木" }, ['block.minecraft.stripped_crimson_hyphae'] = { "Stripped Crimson Hyphae", "去皮绯红菌核", "剝皮緋紅菌絲體", "剝皮猩紅菌絲體" }, ['block.minecraft.stripped_crimson_stem'] = { "Stripped Crimson Stem", "去皮绯红菌柄", "剝皮緋紅蕈柄", "剝皮猩紅菌椗" }, ['block.minecraft.stripped_dark_oak_log'] = { "Stripped Dark Oak Log", "去皮深色橡木原木", "剝皮黑橡木原木", "剝皮黑橡木原木" }, ['block.minecraft.stripped_dark_oak_wood'] = { "Stripped Dark Oak Wood", "去皮深色橡木", "剝皮黑橡木塊", "剝皮黑橡木" }, ['block.minecraft.stripped_jungle_log'] = { "Stripped Jungle Log", "去皮丛林原木", "剝皮叢林木原木", "剝皮叢林木原木" }, ['block.minecraft.stripped_jungle_wood'] = { "Stripped Jungle Wood", "去皮丛林木", "剝皮叢林木塊", "剝皮叢林木" }, ['block.minecraft.stripped_mangrove_log'] = { "Stripped Mangrove Log", "去皮红树原木", "剝皮紅樹林木原木", "剝皮紅樹原木" }, ['block.minecraft.stripped_mangrove_wood'] = { "Stripped Mangrove Wood", "去皮红树木", "剝皮紅樹林木塊", "剝皮紅樹木" }, ['block.minecraft.stripped_oak_log'] = { "Stripped Oak Log", "去皮橡木原木", "剝皮橡木原木", "剝皮橡木原木" }, ['block.minecraft.stripped_oak_wood'] = { "Stripped Oak Wood", "去皮橡木", "剝皮橡木塊", "剝皮橡木" }, ['block.minecraft.stripped_spruce_log'] = { "Stripped Spruce Log", "去皮云杉原木", "剝皮杉木原木", "剝皮杉木原木" }, ['block.minecraft.stripped_spruce_wood'] = { "Stripped Spruce Wood", "去皮云杉木", "剝皮杉木塊", "剝皮杉木" }, ['block.minecraft.stripped_warped_hyphae'] = { "Stripped Warped Hyphae", "去皮诡异菌核", "剝皮扭曲菌絲體", "剝皮迷離菌絲體" }, ['block.minecraft.stripped_warped_stem'] = { "Stripped Warped Stem", "去皮诡异菌柄", "剝皮扭曲蕈柄", "剝皮迷離菌椗" }, ['block.minecraft.structure_block'] = { "Structure Block", "结构方块", "結構方塊", "結構方塊" }, ['block.minecraft.structure_void'] = { "Structure Void", "结构空位", "結構空位", "結構空位" }, ['block.minecraft.sugar_cane'] = { "Sugar Cane", "甘蔗", "甘蔗", "蔗" }, ['block.minecraft.sunflower'] = { "Sunflower", "向日葵", "向日葵", "向日葵" }, ['block.minecraft.suspicious_gravel'] = { "Suspicious Gravel", "可疑的沙砾", "可疑的礫石", "可疑嘅砂礫" }, ['block.minecraft.suspicious_sand'] = { "Suspicious Sand", "可疑的沙子", "可疑的沙子", "可疑嘅沙" }, ['block.minecraft.sweet_berry_bush'] = { "Sweet Berry Bush", "甜浆果丛", "甜莓灌木叢", "甜莓灌木叢" }, ['block.minecraft.tall_grass'] = { "Tall Grass", "高草丛", "芒草", "長草叢" }, ['block.minecraft.tall_seagrass'] = { "Tall Seagrass", "高海草", "高海草", "長海草" }, ['block.minecraft.target'] = { "Target", "标靶", "標靶", "標靶" }, ['block.minecraft.terracotta'] = { "Terracotta", "陶瓦", "陶土", "陶瓦" }, ['block.minecraft.tinted_glass'] = { "Tinted Glass", "遮光玻璃", "遮光玻璃", "遮光玻璃" }, ['block.minecraft.tnt'] = { "TNT", "TNT", "TNT", "TNT" }, ['block.minecraft.torch'] = { "Torch", "火把", "火把", "火炬" }, ['block.minecraft.torchflower'] = { "Torchflower", "火把花", "火把花", "火炬花" }, ['block.minecraft.torchflower_crop'] = { "Torchflower Crop", "火把花植株", "火把花植株", "火炬花植株" }, ['block.minecraft.trapped_chest'] = { "Trapped Chest", "陷阱箱", "陷阱儲物箱", "陷阱箱" }, ['block.minecraft.trial_spawner'] = { "Trial Spawner", "试炼刷怪笼", "試煉生怪磚", "試煉生怪籠" }, ['block.minecraft.tripwire'] = { "Tripwire", "绊线", "絆線", "撠線" }, ['block.minecraft.tripwire_hook'] = { "Tripwire Hook", "绊线钩", "絆線鉤", "撠線鈎" }, ['block.minecraft.tube_coral'] = { "Tube Coral", "管珊瑚", "管珊瑚", "管珊瑚" }, ['block.minecraft.tube_coral_block'] = { "Tube Coral Block", "管珊瑚块", "管珊瑚方塊", "管珊瑚方塊" }, ['block.minecraft.tube_coral_fan'] = { "Tube Coral Fan", "管珊瑚扇", "扇狀管珊瑚", "扇狀管珊瑚" }, ['block.minecraft.tube_coral_wall_fan'] = { "Tube Coral Wall Fan", "墙上的管珊瑚扇", "牆上的扇狀管珊瑚", "牆上嘅扇狀管珊瑚" }, ['block.minecraft.tuff'] = { "Tuff", "凝灰岩", "凝灰岩", "凝灰岩" }, ['block.minecraft.tuff_brick_slab'] = { "Tuff Brick Slab", "凝灰岩砖台阶", "凝灰岩磚半磚", "凝灰岩半磚" }, ['block.minecraft.tuff_brick_stairs'] = { "Tuff Brick Stairs", "凝灰岩砖楼梯", "凝灰岩磚階梯", "凝灰岩磚樓梯" }, ['block.minecraft.tuff_brick_wall'] = { "Tuff Brick Wall", "凝灰岩砖墙", "凝灰岩磚牆", "凝灰岩磚牆" }, ['block.minecraft.tuff_bricks'] = { "Tuff Bricks", "凝灰岩砖", "凝灰岩磚", "凝灰岩磚" }, ['block.minecraft.tuff_slab'] = { "Tuff Slab", "凝灰岩台阶", "凝灰岩半磚", "凝灰岩半磚" }, ['block.minecraft.tuff_stairs'] = { "Tuff Stairs", "凝灰岩楼梯", "凝灰岩階梯", "凝灰岩樓梯" }, ['block.minecraft.tuff_wall'] = { "Tuff Wall", "凝灰岩墙", "凝灰岩牆", "凝灰岩牆" }, ['block.minecraft.turtle_egg'] = { "Turtle Egg", "海龟蛋", "海龜蛋", "海龜蛋" }, ['block.minecraft.twisting_vines'] = { "Twisting Vines", "缠怨藤", "扭曲藤", "扭曲藤" }, ['block.minecraft.twisting_vines_plant'] = { "Twisting Vines Plant", "缠怨藤植株", "扭曲藤植株", "扭曲藤植株" }, ['block.minecraft.verdant_froglight'] = { "Verdant Froglight", "青翠蛙明灯", "蒼翠蛙光體", "青翠蛙明燈" }, ['block.minecraft.vine'] = { "Vines", "藤蔓", "藤蔓", "藤蔓" }, ['block.minecraft.void_air'] = { "Void Air", "虚空空气", "虛空空氣", "虛空空氣" }, ['block.minecraft.wall_torch'] = { "Wall Torch", "墙上的火把", "牆上的火把", "牆上嘅火炬" }, ['block.minecraft.warped_button'] = { "Warped Button", "诡异木按钮", "扭曲蕈木按鈕", "迷離菌木按鈕" }, ['block.minecraft.warped_door'] = { "Warped Door", "诡异木门", "扭曲蕈木門", "迷離菌木門" }, ['block.minecraft.warped_fence'] = { "Warped Fence", "诡异木栅栏", "扭曲蕈木柵欄", "迷離菌木欄杆" }, ['block.minecraft.warped_fence_gate'] = { "Warped Fence Gate", "诡异木栅栏门", "扭曲蕈木柵欄門", "迷離菌木閘門" }, ['block.minecraft.warped_fungus'] = { "Warped Fungus", "诡异菌", "扭曲蕈菇", "迷離菌菇" }, ['block.minecraft.warped_hanging_sign'] = { "Warped Hanging Sign", "悬挂式诡异木告示牌", "懸掛式扭曲蕈木告示牌", "迷離菌木吊牌" }, ['block.minecraft.warped_hyphae'] = { "Warped Hyphae", "诡异菌核", "扭曲菌絲體", "迷離菌絲體" }, ['block.minecraft.warped_nylium'] = { "Warped Nylium", "诡异菌岩", "扭曲菌絲石", "迷離菌絲石" }, ['block.minecraft.warped_planks'] = { "Warped Planks", "诡异木板", "扭曲蕈木材", "迷離菌木板" }, ['block.minecraft.warped_pressure_plate'] = { "Warped Pressure Plate", "诡异木压力板", "扭曲蕈木壓力板", "迷離菌木壓力板" }, ['block.minecraft.warped_roots'] = { "Warped Roots", "诡异菌索", "扭曲蕈根", "迷離菌根" }, ['block.minecraft.warped_sign'] = { "Warped Sign", "诡异木告示牌", "扭曲蕈木告示牌", "迷離菌木指示牌" }, ['block.minecraft.warped_slab'] = { "Warped Slab", "诡异木台阶", "扭曲蕈木半磚", "迷離菌木半磚" }, ['block.minecraft.warped_stairs'] = { "Warped Stairs", "诡异木楼梯", "扭曲蕈木階梯", "迷離菌木樓梯" }, ['block.minecraft.warped_stem'] = { "Warped Stem", "诡异菌柄", "扭曲蕈柄", "迷離菌椗" }, ['block.minecraft.warped_trapdoor'] = { "Warped Trapdoor", "诡异木活板门", "扭曲蕈木地板門", "迷離菌木地板門" }, ['block.minecraft.warped_wall_hanging_sign'] = { "Warped Wall Hanging Sign", "墙上的悬挂式诡异木告示牌", "牆上的懸掛式扭曲蕈木告示牌", "牆上嘅迷離菌木吊牌" }, ['block.minecraft.warped_wall_sign'] = { "Warped Wall Sign", "墙上的诡异木告示牌", "牆上的扭曲蕈木告示牌", "牆上嘅迷離菌木指示牌" }, ['block.minecraft.warped_wart_block'] = { "Warped Wart Block", "诡异疣块", "扭曲疙瘩塊", "迷離孢子塊" }, ['block.minecraft.water'] = { "Water", "水", "水", "水" }, ['block.minecraft.water_cauldron'] = { "Water Cauldron", "装有水的炼药锅", "裝水的鍋釜", "裝水嘅鍋" }, ['block.minecraft.waxed_chiseled_copper'] = { "Waxed Chiseled Copper", "涂蜡的雕纹铜块", "上蠟的浮雕銅方塊", "打蠟嘅浮雕銅磚" }, ['block.minecraft.waxed_copper_block'] = { "Waxed Block of Copper", "涂蜡的铜块", "上蠟的銅方塊", "打蠟嘅銅磚" }, ['block.minecraft.waxed_copper_bulb'] = { "Waxed Copper Bulb", "涂蜡的铜灯", "上蠟的銅燈", "打蠟嘅銅燈" }, ['block.minecraft.waxed_copper_door'] = { "Waxed Copper Door", "涂蜡的铜门", "上蠟的銅門", "打蠟嘅銅門" }, ['block.minecraft.waxed_copper_grate'] = { "Waxed Copper Grate", "涂蜡的铜格栅", "上蠟的銅格柵", "打蠟嘅銅網格" }, ['block.minecraft.waxed_copper_trapdoor'] = { "Waxed Copper Trapdoor", "涂蜡的铜活板门", "上蠟的銅地板門", "打蠟嘅銅地板門" }, ['block.minecraft.waxed_cut_copper'] = { "Waxed Cut Copper", "涂蜡的切制铜块", "上蠟的切製銅方塊", "打蠟嘅切製銅磚" }, ['block.minecraft.waxed_cut_copper_slab'] = { "Waxed Cut Copper Slab", "涂蜡的切制铜台阶", "上蠟的切製銅半磚", "打蠟嘅切製銅半磚" }, ['block.minecraft.waxed_cut_copper_stairs'] = { "Waxed Cut Copper Stairs", "涂蜡的切制铜楼梯", "上蠟的切製銅階梯", "打蠟嘅切製銅樓梯" }, ['block.minecraft.waxed_exposed_chiseled_copper'] = { "Waxed Exposed Chiseled Copper", "涂蜡的斑驳雕纹铜块", "上蠟的斑駁浮雕銅方塊", "打蠟嘅斑駁浮雕銅磚" }, ['block.minecraft.waxed_exposed_copper'] = { "Waxed Exposed Copper", "涂蜡的斑驳铜块", "上蠟的斑駁銅方塊", "打蠟嘅斑駁銅磚" }, ['block.minecraft.waxed_exposed_copper_bulb'] = { "Waxed Exposed Copper Bulb", "涂蜡的斑驳铜灯", "上蠟的斑駁銅燈", "打蠟嘅斑駁銅燈" }, ['block.minecraft.waxed_exposed_copper_door'] = { "Waxed Exposed Copper Door", "涂蜡的斑驳铜门", "上蠟的斑駁銅門", "打蠟嘅斑駁銅門" }, ['block.minecraft.waxed_exposed_copper_grate'] = { "Waxed Exposed Copper Grate", "涂蜡的斑驳铜格栅", "上蠟的斑駁銅格柵", "打蠟嘅斑駁銅網格" }, ['block.minecraft.waxed_exposed_copper_trapdoor'] = { "Waxed Exposed Copper Trapdoor", "涂蜡的斑驳铜活板门", "上蠟的斑駁銅地板門", "打蠟嘅斑駁銅地板門" }, ['block.minecraft.waxed_exposed_cut_copper'] = { "Waxed Exposed Cut Copper", "涂蜡的斑驳切制铜块", "上蠟的斑駁切製銅方塊", "打蠟嘅斑駁切製銅磚" }, ['block.minecraft.waxed_exposed_cut_copper_slab'] = { "Waxed Exposed Cut Copper Slab", "涂蜡的斑驳切制铜台阶", "上蠟的斑駁切製銅半磚", "打蠟嘅斑駁切製銅半磚" }, ['block.minecraft.waxed_exposed_cut_copper_stairs'] = { "Waxed Exposed Cut Copper Stairs", "涂蜡的斑驳切制铜楼梯", "上蠟的斑駁切製銅階梯", "打蠟嘅斑駁切製銅樓梯" }, ['block.minecraft.waxed_oxidized_chiseled_copper'] = { "Waxed Oxidized Chiseled Copper", "涂蜡的氧化雕纹铜块", "上蠟的氧化浮雕銅方塊", "打蠟嘅氧化浮雕銅磚" }, ['block.minecraft.waxed_oxidized_copper'] = { "Waxed Oxidized Copper", "涂蜡的氧化铜块", "上蠟的氧化銅方塊", "打蠟嘅氧化銅磚" }, ['block.minecraft.waxed_oxidized_copper_bulb'] = { "Waxed Oxidized Copper Bulb", "涂蜡的氧化铜灯", "上蠟的氧化銅燈", "打蠟嘅氧化銅燈" }, ['block.minecraft.waxed_oxidized_copper_door'] = { "Waxed Oxidized Copper Door", "涂蜡的氧化铜门", "上蠟的氧化銅門", "打蠟嘅氧化銅門" }, ['block.minecraft.waxed_oxidized_copper_grate'] = { "Waxed Oxidized Copper Grate", "涂蜡的氧化铜格栅", "上蠟的氧化銅格柵", "打蠟嘅氧化銅網格" }, ['block.minecraft.waxed_oxidized_copper_trapdoor'] = { "Waxed Oxidized Copper Trapdoor", "涂蜡的氧化铜活板门", "上蠟的氧化銅地板門", "打蠟嘅氧化銅地板門" }, ['block.minecraft.waxed_oxidized_cut_copper'] = { "Waxed Oxidized Cut Copper", "涂蜡的氧化切制铜块", "上蠟的氧化切製銅方塊", "打蠟嘅氧化切製銅磚" }, ['block.minecraft.waxed_oxidized_cut_copper_slab'] = { "Waxed Oxidized Cut Copper Slab", "涂蜡的氧化切制铜台阶", "上蠟的氧化切製銅半磚", "打蠟嘅氧化切製銅半磚" }, ['block.minecraft.waxed_oxidized_cut_copper_stairs'] = { "Waxed Oxidized Cut Copper Stairs", "涂蜡的氧化切制铜楼梯", "上蠟的氧化切製銅階梯", "打蠟嘅氧化切製銅樓梯" }, ['block.minecraft.waxed_weathered_chiseled_copper'] = { "Waxed Weathered Chiseled Copper", "涂蜡的锈蚀雕纹铜块", "上蠟的風化浮雕銅方塊", "打蠟嘅生鏽浮雕銅磚" }, ['block.minecraft.waxed_weathered_copper'] = { "Waxed Weathered Copper", "涂蜡的锈蚀铜块", "上蠟的風化銅方塊", "打蠟嘅生鏽銅磚" }, ['block.minecraft.waxed_weathered_copper_bulb'] = { "Waxed Weathered Copper Bulb", "涂蜡的锈蚀铜灯", "上蠟的風化銅燈", "打蠟嘅生鏽銅燈" }, ['block.minecraft.waxed_weathered_copper_door'] = { "Waxed Weathered Copper Door", "涂蜡的锈蚀铜门", "上蠟的風化銅門", "打蠟嘅生鏽銅門" }, ['block.minecraft.waxed_weathered_copper_grate'] = { "Waxed Weathered Copper Grate", "涂蜡的锈蚀铜格栅", "上蠟的風化銅格柵", "打蠟嘅生鏽銅網格" }, ['block.minecraft.waxed_weathered_copper_trapdoor'] = { "Waxed Weathered Copper Trapdoor", "涂蜡的锈蚀铜活板门", "上蠟的風化銅地板門", "打蠟嘅生鏽銅地板門" }, ['block.minecraft.waxed_weathered_cut_copper'] = { "Waxed Weathered Cut Copper", "涂蜡的锈蚀切制铜块", "上蠟的風化切製銅方塊", "打蠟嘅生鏽切製銅磚" }, ['block.minecraft.waxed_weathered_cut_copper_slab'] = { "Waxed Weathered Cut Copper Slab", "涂蜡的锈蚀切制铜台阶", "上蠟的風化切製銅半磚", "打蠟嘅生鏽切製銅半磚" }, ['block.minecraft.waxed_weathered_cut_copper_stairs'] = { "Waxed Weathered Cut Copper Stairs", "涂蜡的锈蚀切制铜楼梯", "上蠟的風化切製銅階梯", "打蠟嘅生鏽切製銅樓梯" }, ['block.minecraft.weathered_chiseled_copper'] = { "Weathered Chiseled Copper", "锈蚀的雕纹铜块", "風化的浮雕銅方塊", "生鏽嘅浮雕銅磚" }, ['block.minecraft.weathered_copper'] = { "Weathered Copper", "锈蚀的铜块", "風化的銅方塊", "生鏽嘅銅磚" }, ['block.minecraft.weathered_copper_bulb'] = { "Weathered Copper Bulb", "锈蚀的铜灯", "風化的銅燈", "生鏽嘅銅燈" }, ['block.minecraft.weathered_copper_door'] = { "Weathered Copper Door", "锈蚀的铜门", "風化的銅門", "生鏽嘅銅門" }, ['block.minecraft.weathered_copper_grate'] = { "Weathered Copper Grate", "锈蚀的铜格栅", "風化的銅格柵", "生鏽嘅銅網格" }, ['block.minecraft.weathered_copper_trapdoor'] = { "Weathered Copper Trapdoor", "锈蚀的铜活板门", "風化的銅地板門", "生鏽嘅銅地板門" }, ['block.minecraft.weathered_cut_copper'] = { "Weathered Cut Copper", "锈蚀的切制铜块", "風化的切製銅方塊", "生鏽嘅切製銅磚" }, ['block.minecraft.weathered_cut_copper_slab'] = { "Weathered Cut Copper Slab", "锈蚀的切制铜台阶", "風化的切製銅半磚", "生鏽嘅切製銅半磚" }, ['block.minecraft.weathered_cut_copper_stairs'] = { "Weathered Cut Copper Stairs", "锈蚀的切制铜楼梯", "風化的切製銅階梯", "生鏽嘅切製銅樓梯" }, ['block.minecraft.weeping_vines'] = { "Weeping Vines", "垂泪藤", "垂泣藤", "哭泣藤" }, ['block.minecraft.weeping_vines_plant'] = { "Weeping Vines Plant", "垂泪藤植株", "垂泣藤植株", "哭泣藤植株" }, ['block.minecraft.wet_sponge'] = { "Wet Sponge", "湿海绵", "濕海綿", "濕海綿" }, ['block.minecraft.wheat'] = { "Wheat Crops", "小麦植株", "小麥", "小麥" }, ['block.minecraft.white_banner'] = { "White Banner", "白色旗帜", "白色旗幟", "白色橫額" }, ['block.minecraft.white_bed'] = { "White Bed", "白色床", "白色床", "白色牀" }, ['block.minecraft.white_candle'] = { "White Candle", "白色蜡烛", "白色蠟燭", "白色蠟燭" }, ['block.minecraft.white_candle_cake'] = { "Cake with White Candle", "插上白色蜡烛的蛋糕", "插上白色蠟燭的蛋糕", "插咗白色蠟燭嘅蛋糕" }, ['block.minecraft.white_carpet'] = { "White Carpet", "白色地毯", "白色地毯", "白色地氈" }, ['block.minecraft.white_concrete'] = { "White Concrete", "白色混凝土", "白色混凝土", "白色混凝土" }, ['block.minecraft.white_concrete_powder'] = { "White Concrete Powder", "白色混凝土粉末", "白色混凝土粉末", "白色混凝土粉末" }, ['block.minecraft.white_glazed_terracotta'] = { "White Glazed Terracotta", "白色带釉陶瓦", "白色釉陶", "白色釉陶" }, ['block.minecraft.white_shulker_box'] = { "White Shulker Box", "白色潜影盒", "白色界伏盒", "白色界伏盒" }, ['block.minecraft.white_stained_glass'] = { "White Stained Glass", "白色染色玻璃", "白色玻璃", "白色染色玻璃" }, ['block.minecraft.white_stained_glass_pane'] = { "White Stained Glass Pane", "白色染色玻璃板", "白色玻璃片", "白色染色玻璃片" }, ['block.minecraft.white_terracotta'] = { "White Terracotta", "白色陶瓦", "白色陶土", "白色陶瓦" }, ['block.minecraft.white_tulip'] = { "White Tulip", "白色郁金香", "白色鬱金香", "白色鬱金香" }, ['block.minecraft.white_wool'] = { "White Wool", "白色羊毛", "白色羊毛", "白色羊毛" }, ['block.minecraft.wither_rose'] = { "Wither Rose", "凋灵玫瑰", "凋零玫瑰", "凋零玫瑰" }, ['block.minecraft.wither_skeleton_skull'] = { "Wither Skeleton Skull", "凋灵骷髅头颅", "凋零骷髏頭顱", "凋零骷髏骨頭" }, ['block.minecraft.wither_skeleton_wall_skull'] = { "Wither Skeleton Wall Skull", "墙上的凋灵骷髅头颅", "牆上的凋零骷髏頭顱", "牆上嘅凋零骷髏骨頭" }, ['block.minecraft.yellow_banner'] = { "Yellow Banner", "黄色旗帜", "黃色旗幟", "黃色橫額" }, ['block.minecraft.yellow_bed'] = { "Yellow Bed", "黄色床", "黃色床", "黃色牀" }, ['block.minecraft.yellow_candle'] = { "Yellow Candle", "黄色蜡烛", "黃色蠟燭", "黃色蠟燭" }, ['block.minecraft.yellow_candle_cake'] = { "Cake with Yellow Candle", "插上黄色蜡烛的蛋糕", "插上黃色蠟燭的蛋糕", "插咗黃色蠟燭嘅蛋糕" }, ['block.minecraft.yellow_carpet'] = { "Yellow Carpet", "黄色地毯", "黃色地毯", "黃色地氈" }, ['block.minecraft.yellow_concrete'] = { "Yellow Concrete", "黄色混凝土", "黃色混凝土", "黃色混凝土" }, ['block.minecraft.yellow_concrete_powder'] = { "Yellow Concrete Powder", "黄色混凝土粉末", "黃色混凝土粉末", "黃色混凝土粉末" }, ['block.minecraft.yellow_glazed_terracotta'] = { "Yellow Glazed Terracotta", "黄色带釉陶瓦", "黃色釉陶", "黃色釉陶" }, ['block.minecraft.yellow_shulker_box'] = { "Yellow Shulker Box", "黄色潜影盒", "黃色界伏盒", "黃色界伏盒" }, ['block.minecraft.yellow_stained_glass'] = { "Yellow Stained Glass", "黄色染色玻璃", "黃色玻璃", "黃色染色玻璃" }, ['block.minecraft.yellow_stained_glass_pane'] = { "Yellow Stained Glass Pane", "黄色染色玻璃板", "黃色玻璃片", "黃色染色玻璃片" }, ['block.minecraft.yellow_terracotta'] = { "Yellow Terracotta", "黄色陶瓦", "黃色陶土", "黃色陶瓦" }, ['block.minecraft.yellow_wool'] = { "Yellow Wool", "黄色羊毛", "黃色羊毛", "黃色羊毛" }, ['block.minecraft.zombie_head'] = { "Zombie Head", "僵尸的头", "殭屍頭顱", "喪屍頭顱" }, ['block.minecraft.zombie_wall_head'] = { "Zombie Wall Head", "墙上的僵尸的头", "牆上的殭屍頭顱", "牆上嘅喪屍頭顱" }, ['book.byAuthor'] = { "by %1$s", "%1$s 著", "作者 %1$s", "作者 %1$s" }, ['book.editTitle'] = { "Enter Book Title:", "输入书名:", "輸入書名:", "輸入書名:" }, ['book.finalizeButton'] = { "Sign and Close", "署名并关闭", "署名並完成", "簽名並關閉" }, ['book.finalizeWarning'] = { "Note! When you sign the book, it will no longer be editable.", "注意!在你署名后,它将不能再被修改。", "注意!當您在這本書署名後,將無法再修改書中內容。", "注意!當你喺依本書簽名後,將無法再修改書入面嘅內容。" }, ['book.generation.0'] = { "Original", "原稿", "原始版本", "原始版本" }, ['book.generation.1'] = { "Copy of original", "原稿的副本", "複本", "複本" }, ['book.generation.2'] = { "Copy of a copy", "副本的副本", "複本的複本", "複本嘅複本" }, ['book.generation.3'] = { "Tattered", "破烂不堪", "破舊的", "破舊嘅" }, ['book.invalid.tag'] = { "* Invalid book tag *", "* 无效的书本标签 *", "* 書本標籤無效 *", "* 書本標籤無效 *" }, ['book.pageIndicator'] = { "Page %1$s of %2$s", "第%1$s页/共%2$s页", "第 %1$s 頁/共 %2$s 頁", "第 %1$s 頁/共 %2$s 頁" }, ['book.signButton'] = { "Sign", "署名", "署名", "簽名" }, ['build.tooHigh'] = { "Height limit for building is %s", "建筑高度限制是%s", "最大建築高度限制為 %s", "最大建築高度限制為 %s" }, ['chat.cannotSend'] = { "Cannot send chat message", "无法发送聊天消息", "無法傳送聊天訊息", "無法傳送聊天訊息" }, ['chat.coordinates'] = { "%s, %s, %s", "%s, %s, %s", "%s, %s, %s", "%s, %s, %s" }, ['chat.coordinates.tooltip'] = { "Click to teleport", "点此传送", "按一下以傳送", "按此傳送" }, ['chat.copy'] = { "Copy to Clipboard", "复制到剪贴板", "複製到剪貼簿", "複製到剪貼簿" }, ['chat.copy.click'] = { "Click to Copy to Clipboard", "单击复制到剪切板", "點擊複製到剪貼簿", "按此複製到剪貼簿" }, ['chat.deleted_marker'] = { "This chat message has been deleted by the server.", "此聊天消息已被服务器删除。", "這則訊息已被伺服器刪除。", "此聊天訊息已被伺服器刪除。" }, ['chat.disabled.chain_broken'] = { "Chat disabled due to broken chain. Please try reconnecting.", "由于消息链损坏,聊天已被禁用。请尝试重新连接。", "由於訊息鏈中斷,聊天已被停用。請嘗試重新連線。", "由於訊息鏈損壞,聊天已停用。請嘗試重新連線。" }, ['chat.disabled.expiredProfileKey'] = { "Chat disabled due to expired profile public key. Please try reconnecting.", "由于个人信息公钥过期,聊天已被禁用。请尝试重新连接。", "由於個人資訊公鑰過期,已停用聊天功能。請嘗試重新連線。", "由於個人資訊公鑰逾期,已停用聊天功能。請嘗試重新連線。" }, ['chat.disabled.launcher'] = { "Chat disabled by launcher option. Cannot send message.", "聊天在启动器选项中被禁用。无法发送消息。", "啟動器選項已停用聊天功能。無法傳送訊息。", "啟動器選項已停用聊天功能。無法傳送訊息。" }, ['chat.disabled.missingProfileKey'] = { "Chat disabled due to missing profile public key. Please try reconnecting.", "由于个人信息公钥丢失,聊天已被禁用。请尝试重新连接。", "由於個人資訊公鑰遺失,已停用聊天功能。請嘗試重新連線。", "由於個人資訊公鑰丟失,已停用聊天功能。請嘗試重新連線。" }, ['chat.disabled.options'] = { "Chat disabled in client options.", "聊天在客户端选项中被禁用。", "用戶端選項已停用聊天功能。", "用户端設定已停用聊天功能。" }, ['chat.disabled.profile'] = { "Chat not allowed by account settings. Press '%s' again for more information.", "聊天在账户设置中被禁用。再按一次“%s”以获取更多信息。", "聊天功能受到帳號設定限制。請重新按下「%s」以獲得更多資訊。", "聊天功能受到帳户設定限制。再次按下「%s」以獲得更多資訊。" }, ['chat.disabled.profile.moreInfo'] = { "Chat not allowed by account settings. Cannot send or view messages.", "聊天在账户设置中被禁用。无法发送或查看消息。", "聊天功能受到帳號設定限制。無法傳送或檢視訊息。", "聊天功能受到帳户設定限制。無法發送或查看訊息。" }, ['chat.editBox'] = { "chat", "聊天", "聊天欄", "聊天欄" }, ['chat.filtered'] = { "Filtered by the server.", "被服务器过滤。", "被伺服器過濾。", "被伺服器過濾。" }, ['chat.filtered_full'] = { "The server has hidden your message for some players.", "服务器已向部分玩家隐藏了你的消息。", "伺服器已為部分玩家隱藏您的訊息。", "伺服器已對部分玩家隱藏你嘅訊息。" }, ['chat.link.confirm'] = { "Are you sure you want to open the following website?", "你确定要打开以下网页?", "你確定要開啟以下網頁嗎?", "你真係要瀏覽此網頁?" }, ['chat.link.confirmTrusted'] = { "Do you want to open this link or copy it to your clipboard?", "你想要打开这个链接或将其复制到你的剪贴板吗?", "確定要開啟此連結或將它複製到剪貼簿嗎?", "你真係要打開此連結或將其複製到剪貼簿?" }, ['chat.link.open'] = { "Open in Browser", "在浏览器中打开", "在瀏覽器中開啟", "用瀏覽器打開" }, ['chat.link.warning'] = { "Never open links from people that you don't trust!", "永远不要打开你不信任的人提供的链接!", "千萬不要開啟任何你不信任的人所提供的連結!", "永遠唔好打開任何你唔信任嘅人提供嘅連結!" }, ['chat.queue'] = { "[+%s pending lines]", "[+%s行待发送]", "[+%s 條待傳送訊息]", "[+%s 條待傳送訊息]" }, ['chat.square_brackets'] = { "[%s]", "[%s]", "[%s]", "[%s]" }, ['chat.tag.error'] = { "Server sent invalid message.", "服务器发送了无效消息。", "伺服器傳送了無效訊息。", "伺服器傳送咗無效訊息。" }, ['chat.tag.modified'] = { "Message modified by the server. Original:", "消息被服务器修改。原文:", "訊息被伺服器修改過。原文:", "訊息被伺服器變更。原文:" }, ['chat.tag.not_secure'] = { "Unverified message. Cannot be reported.", "未经验证的消息。无法举报。", "無法檢舉未認證的訊息。", "未驗證訊息。無法舉報。" }, ['chat.tag.system'] = { "Server message. Cannot be reported.", "服务器消息。无法举报。", "無法檢舉伺服器訊息。", "伺服器訊息。無法舉報。" }, ['chat.tag.system_single_player'] = { "Server message.", "服务器消息。", "伺服器訊息。", "伺服器訊息。" }, ['chat.type.admin'] = { "[%s: %s]", "[%s: %s]", "[%s: %s]", "[%s: %s]" }, ['chat.type.advancement.challenge'] = { "%s has completed the challenge %s", "%s完成了挑战%s", "%s 已完成挑戰 %s", "%s 已經完成挑戰 %s" }, ['chat.type.advancement.goal'] = { "%s has reached the goal %s", "%s达成了目标%s", "%s 已達成目標 %s", "%s 達成咗目標 %s" }, ['chat.type.advancement.task'] = { "%s has made the advancement %s", "%s取得了进度%s", "%s 已完成進度 %s", "%s 達成咗進度 %s" }, ['chat.type.announcement'] = { "[%s] %s", "[%s] %s", "[%s] %s", "[%s] %s" }, ['chat.type.emote'] = { "* %s %s", "* %s %s", "* %s %s", "* %s %s" }, ['chat.type.team.hover'] = { "Message Team", "发送队伍消息", "傳送隊伍訊息", "傳送隊伍訊息" }, ['chat.type.team.sent'] = { "-> %s <%s> %s", "-> %s <%s> %s", "-> %s <%s> %s", "-> %s <%s> %s" }, ['chat.type.team.text'] = { "%s <%s> %s", "%s <%s> %s", "%s <%s> %s", "%s <%s> %s" }, ['chat.type.text'] = { "<%s> %s", "<%s> %s", "<%s> %s", "<%s> %s" }, ['chat.type.text.narrate'] = { "%s says %s", "%s说%s", "%s 說︰%s", "%s 話︰%s" }, ['chat.validation_error'] = { "Chat validation error", "聊天验证错误", "聊天驗證錯誤", "聊天驗證錯誤" }, ['chat_screen.message'] = { "Message to send: %s", "要发送的消息:%s", "傳送訊息:%s", "準備傳送嘅訊息:%s" }, ['chat_screen.title'] = { "Chat screen", "聊天屏幕", "聊天畫面", "聊天畫面" }, ['chat_screen.usage'] = { "Input message and press Enter to send", "输入消息并按Enter键发送", "輸入訊息後按下 Enter 鍵傳送", "輸入訊息並按 Enter 鍵傳送" }, ['clear.failed.multiple'] = { "No items were found on %s players", "未能从%s名玩家找到任何物品", "在 %s 個玩家身上找不到任何物品", "%s 個玩家身上並無任何物品" }, ['clear.failed.single'] = { "No items were found on player %s", "未能从玩家%s找到任何物品", "在玩家 %s 身上找不到任何物品", "玩家 %s 身上並無任何物品" }, ['color.minecraft.black'] = { "Black", "黑色", "黑色", "黑色" }, ['color.minecraft.blue'] = { "Blue", "蓝色", "藍色", "藍色" }, ['color.minecraft.brown'] = { "Brown", "棕色", "棕色", "啡色" }, ['color.minecraft.cyan'] = { "Cyan", "青色", "青色", "青藍色" }, ['color.minecraft.gray'] = { "Gray", "灰色", "灰色", "灰色" }, ['color.minecraft.green'] = { "Green", "绿色", "綠色", "綠色" }, ['color.minecraft.light_blue'] = { "Light Blue", "淡蓝色", "淺藍色", "淺藍色" }, ['color.minecraft.light_gray'] = { "Light Gray", "淡灰色", "淺灰色", "淺灰色" }, ['color.minecraft.lime'] = { "Lime", "黄绿色", "淺綠色", "淺綠色" }, ['color.minecraft.magenta'] = { "Magenta", "品红色", "洋紅色", "紫紅色" }, ['color.minecraft.orange'] = { "Orange", "橙色", "橙色", "橙色" }, ['color.minecraft.pink'] = { "Pink", "粉红色", "粉紅色", "粉紅色" }, ['color.minecraft.purple'] = { "Purple", "紫色", "紫色", "紫色" }, ['color.minecraft.red'] = { "Red", "红色", "紅色", "紅色" }, ['color.minecraft.white'] = { "White", "白色", "白色", "白色" }, ['color.minecraft.yellow'] = { "Yellow", "黄色", "黃色", "黃色" }, ['command.context.here'] = { "<--[HERE]", "<--[此处]", "<--[這裡]", "<--[此處]" }, ['command.context.parse_error'] = { "%s at position %s: %s", "在第%2$s个字符处发现%1$s:%3$s", "第 %2$s 個字元 %1$s:%3$s", "於第 %2$s 個字元處,%1$s:%3$s" }, ['command.exception'] = { "Could not parse command: %s", "无法解析命令:%s", "無法解析指令:%s", "無法解析命令:%s" }, ['command.expected.separator'] = { "Expected whitespace to end one argument, but found trailing data", "参数后应有空格分隔,但发现了紧邻的数据", "引數結尾應為空白字元,但發現有尾隨資料", "引數結尾應為空白字符,但發現有尾隨數據" }, ['command.failed'] = { "An unexpected error occurred trying to execute that command", "试图执行该命令时出现意外错误", "試圖執行該指令時發生了非預期性錯誤", "試圖執行依個命令時發生意外錯誤" }, ['command.forkLimit'] = { "Maximum number of contexts (%s) reached", "上下文数量已达上限值(%s)", "已達上下文數量上限 (%s)", "已達上下文數量最大值 (%s)" }, ['command.unknown.argument'] = { "Incorrect argument for command", "错误的命令参数", "指令的引數不正確", "命令引數不正確" }, ['command.unknown.command'] = { "Unknown or incomplete command, see below for error", "未知或不完整的命令,错误见下", "未知或不完整的指令,錯誤如下", "未知或不完整命令,錯誤如下" }, ['commands.advancement.advancementNotFound'] = { "No advancement was found by the name '%1$s'", "没有找到名为“%s”的进度", "無法找到名稱為 '%s' 的進度", "並無名稱叫 '%1$s' 嘅進度" }, ['commands.advancement.criterionNotFound'] = { "The advancement %1$s does not contain the criterion '%2$s'", "进度%1$s并不包含条件“%2$s”", "進度 %1$s 不包含 '%2$s' 標準條件", "進度 %1$s 不包含 '%2$s' 標準條件" }, ['commands.advancement.grant.criterion.to.many.failure'] = { "Couldn't grant criterion '%s' of advancement %s to %s players as they already have it", "无法将进度%2$s的达成条件“%1$s”赋予%3$s名玩家,因为他们已达成此条件", "無法將進度 %2$s 的條件 '%1$s' 給予 %3$s 個玩家,因為他們已經擁有該條件", "無法將進度 %2$s 嘅條件 '%1$s' 賦予 %3$s 個玩家,因為所有人已經擁有該條件" }, ['commands.advancement.grant.criterion.to.many.success'] = { "Granted criterion '%s' of advancement %s to %s players", "已将进度%2$s的达成条件“%1$s”赋予%3$s名玩家", "已將進度 %2$s 的條件 '%1$s' 給予 %3$s 個玩家", "已將進度 %2$s 嘅條件 '%1$s' 賦予 %3$s 個玩家" }, ['commands.advancement.grant.criterion.to.one.failure'] = { "Couldn't grant criterion '%s' of advancement %s to %s as they already have it", "无法将进度%2$s的达成条件“%1$s”赋予%3$s,因为该玩家已达成此条件", "無法將進度 %2$s 的條件 '%1$s' 給予 %3$s,因為他已經擁有該條件", "無法將進度 %2$s 嘅條件 '%1$s' 賦予 %3$s,因為已經擁有該條件" }, ['commands.advancement.grant.criterion.to.one.success'] = { "Granted criterion '%s' of advancement %s to %s", "已将进度%2$s的达成条件“%1$s”赋予%3$s", "已將進度 %2$s 的條件 '%1$s' 給予 %3$s", "已將進度 %2$s 嘅條件 '%1$s' 賦予 %3$s" }, ['commands.advancement.grant.many.to.many.failure'] = { "Couldn't grant %s advancements to %s players as they already have them", "无法将%s项进度赋予%s名玩家,因为他们已达成这些进度", "無法將 %s 個進度給予 %s 個玩家,因為他們已達成那些進度", "無法將 %s 個進度賦予 %s 個玩家,因為所有人已達成所有指定進度" }, ['commands.advancement.grant.many.to.many.success'] = { "Granted %s advancements to %s players", "已将%s项进度赋予%s名玩家", "已將 %s 個進度給予 %s 個玩家", "已將 %s 個進度賦予 %s 個玩家" }, ['commands.advancement.grant.many.to.one.failure'] = { "Couldn't grant %s advancements to %s as they already have them", "无法将%s项进度赋予%s,因为该玩家已达成这些进度", "無法將 %s 個進度給予 %s,因為他已達成此進度", "無法將 %s 個進度賦予 %s,因為進度已全部達成" }, ['commands.advancement.grant.many.to.one.success'] = { "Granted %s advancements to %s", "已将%s项进度赋予%s", "已將 %s 個進度給予 %s", "已將 %s 個進度賦予 %s" }, ['commands.advancement.grant.one.to.many.failure'] = { "Couldn't grant advancement %s to %s players as they already have it", "无法将进度%s赋予%s名玩家,因为他们已达成此进度", "無法將進度 %s 給予 %s 個玩家,因為他們已達成此進度", "無法將進度 %s 賦予 %s 個玩家,因為所有人已達成進度" }, ['commands.advancement.grant.one.to.many.success'] = { "Granted the advancement %s to %s players", "已将进度%s赋予%s名玩家", "已將進度 %s 給予 %s 個玩家", "已將進度 %s 賦予 %s 個玩家" }, ['commands.advancement.grant.one.to.one.failure'] = { "Couldn't grant advancement %s to %s as they already have it", "无法将进度%s赋予%s,因为该玩家已达成此进度", "無法將進度 %s 給予 %s,因為他已達成此進度", "無法將進度 %s 賦予 %s,因為進度已達成" }, ['commands.advancement.grant.one.to.one.success'] = { "Granted the advancement %s to %s", "已将进度%s赋予%s", "已將進度 %s 給予 %s", "已將進度 %s 賦予 %s" }, ['commands.advancement.revoke.criterion.to.many.failure'] = { "Couldn't revoke criterion '%s' of advancement %s from %s players as they don't have it", "无法撤销%3$s名玩家关于进度%2$s的达成条件“%1$s”,因为他们并未达成此条件", "無法從 %3$s 個玩家身上撤銷進度 %2$s 尚未取得的的條件 '%1$s'", "無法撤銷 %3$s 個嘅進度 %2$s 未達成嘅條件 '%1$s'" }, ['commands.advancement.revoke.criterion.to.many.success'] = { "Revoked criterion '%s' of advancement %s from %s players", "已撤销%3$s名玩家关于进度%2$s的达成条件“%1$s”", "已從 %3$s 個玩家身上撤銷進度 %2$s 的條件 '%1$s'", "已撤銷 %3$s 個玩家嘅進度 %2$s 嘅條件 '%1$s'" }, ['commands.advancement.revoke.criterion.to.one.failure'] = { "Couldn't revoke criterion '%s' of advancement %s from %s as they don't have it", "无法撤销%3$s关于进度%2$s的达成条件“%1$s”,因为该玩家并未达成此条件", "無法從 %3$s 身上撤銷進度 %2$s 尚未取得的條件 '%1$s'", "無法撤銷 %3$s 嘅進度 %2$s 未達成嘅條件 '%1$s'" }, ['commands.advancement.revoke.criterion.to.one.success'] = { "Revoked criterion '%s' of advancement %s from %s", "已撤销%3$s关于进度%2$s的达成条件“%1$s”", "已從 %3$s 身上撤銷進度 %2$s 的條件 '%1$s'", "已撤銷 %3$s 嘅進度 %2$s 嘅條件 '%1$s'" }, ['commands.advancement.revoke.many.to.many.failure'] = { "Couldn't revoke %s advancements from %s players as they don't have them", "无法撤销%2$s名玩家的%1$s项进度,因为他们并未达成此进度", "無法從 %2$s 個玩家身上撤銷尚未取得的 %1$s 個進度", "無法撤銷 %2$s 個玩家嘅 %1$s 個未達成進度" }, ['commands.advancement.revoke.many.to.many.success'] = { "Revoked %s advancements from %s players", "已撤销%2$s名玩家的%1$s项进度", "已從 %2$s 個玩家身上撤銷 %1$s 個進度", "已撤銷 %2$s 個玩家嘅 %1$s 個進度" }, ['commands.advancement.revoke.many.to.one.failure'] = { "Couldn't revoke %s advancements from %s as they don't have them", "无法撤销%2$s的%1$s项进度,因为该玩家并未达成这些进度", "無法從 %2$s 身上撤銷尚未取得的 %1$s 個進度", "無法撤銷 %2$s 嘅 %1$s 個未達成進度" }, ['commands.advancement.revoke.many.to.one.success'] = { "Revoked %s advancements from %s", "已撤销%2$s的%1$s项进度", "已從 %2$s 身上撤銷 %1$s 個進度", "已撤銷 %2$s 嘅 %1$s 個進度" }, ['commands.advancement.revoke.one.to.many.failure'] = { "Couldn't revoke advancement %s from %s players as they don't have it", "无法撤销%2$s名玩家的进度%1$s,因为他们并未达成此进度", "無法從 %2$s 個玩家身上撤銷尚未取得的進度 %1$s", "無法撤銷 %2$s 個玩家未達成嘅進度 %1$s" }, ['commands.advancement.revoke.one.to.many.success'] = { "Revoked the advancement %s from %s players", "已撤销%2$s名玩家的进度%1$s", "已從 %2$s 個玩家身上撤銷進度 %1$s", "已撤銷 %2$s 個玩家嘅進度 %1$s" }, ['commands.advancement.revoke.one.to.one.failure'] = { "Couldn't revoke advancement %s from %s as they don't have it", "无法撤销%2$s的进度%1$s,因为该玩家并未达成此进度", "無法從 %2$s 身上撤銷尚未取得的進度 %1$s", "無法撤銷 %2$s 未達成嘅進度 %1$s" }, ['commands.advancement.revoke.one.to.one.success'] = { "Revoked the advancement %s from %s", "已撤销%2$s的进度%1$s", "已從 %2$s 身上撤銷進度 %1$s", "已撤銷 %2$s 嘅進度 %1$s" }, ['commands.attribute.base_value.get.success'] = { "Base value of attribute %s for entity %s is %s", "实体%2$s的属性%1$s的基值为%3$s", "實體 %2$s 的屬性 %1$s 基礎值為 %3$s", "實體 %2$s 嘅屬性 %1$s 基礎值為 %3$s" }, ['commands.attribute.base_value.set.success'] = { "Base value for attribute %s for entity %s set to %s", "实体%2$s的属性%1$s的基值已设置为%3$s", "已將實體 %2$s 的屬性 %1$s 基礎值設定為 %3$s", "已將實體 %2$s 嘅屬性 %1$s 基礎值設為 %3$s" }, ['commands.attribute.failed.entity'] = { "%s is not a valid entity for this command", "%s不是此命令的有效实体", "%s 不是這條指令的有效實體", "%s 並非此命令嘅有效實體" }, ['commands.attribute.failed.modifier_already_present'] = { "Modifier %s is already present on attribute %s for entity %s", "实体%3$s的属性%2$s已存在修饰符%1$s", "實體 %3$s 於屬性 %2$s 中已存在修飾符 %1$s", "實體 %3$s 嘅屬性 %2$s 已存在修飾符 %1$s" }, ['commands.attribute.failed.no_attribute'] = { "Entity %s has no attribute %s", "实体%s没有属性%s", "實體 %s 沒有屬性 %s", "實體 %s 並無屬性 %s" }, ['commands.attribute.failed.no_modifier'] = { "Attribute %s for entity %s has no modifier %s", "实体%2$s的属性%1$s无修饰符%3$s", "實體 %2$s 的屬性 %1$s 沒有修飾符 %3$s", "實體 %2$s 嘅屬性 %1$s 並無修飾符 %3$s" }, ['commands.attribute.modifier.add.success'] = { "Added modifier %s to attribute %s for entity %s", "为实体%3$s的属性%2$s添加了修饰符%1$s", "已為實體 %3$s 的屬性 %2$s 加上修飾符 %1$s", "已為實體 %3$s 嘅屬性 %2$s 增添修飾符 %1$s" }, ['commands.attribute.modifier.remove.success'] = { "Removed modifier %s from attribute %s for entity %s", "为实体%3$s的属性%2$s移除了修饰符%1$s", "已從實體 %3$s 的屬性 %2$s 刪除修飾符 %1$s", "已從實體 %3$s 嘅屬性 %2$s 內刪除修飾符 %1$s" }, ['commands.attribute.modifier.value.get.success'] = { "Value of modifier %s on attribute %s for entity %s is %s", "实体%3$s的属性%2$s中修饰符%1$s值为%4$s", "實體 %3$s 於屬性 %2$s 上的修飾符 %1$s 值為 %4$s", "實體 %3$s 喺屬性 %2$s 內嘅修飾符 %1$s 值為 %4$s" }, ['commands.attribute.value.get.success'] = { "Value of attribute %s for entity %s is %s", "实体%2$s的属性%1$s的值为%3$s", "實體 %2$s 的屬性 %1$s 值為 %3$s", "實體 %2$s 嘅屬性 %1$s 值為 %3$s" }, ['commands.ban.failed'] = { "Nothing changed. The player is already banned", "无变化,该玩家已被封禁", "未進行任何變更。該玩家已經被封鎖了", "未進行任何變更。此玩家已被封鎖" }, ['commands.ban.success'] = { "Banned %s: %s", "已封禁%s:%s", "%s 已被封鎖:%s", "已封鎖 %s:%s" }, ['commands.banip.failed'] = { "Nothing changed. That IP is already banned", "无变化,该IP地址已被封禁", "未進行任何變更。這個 IP 已被封鎖", "未進行任何變更。此 IP 已被封鎖" }, ['commands.banip.info'] = { "This ban affects %s player(s): %s", "此次封禁涉及%s名玩家:%s", "這次封鎖作用於 %s 個玩家:%s", "本次封鎖作用於 %s 個玩家:%s" }, ['commands.banip.invalid'] = { "Invalid IP address or unknown player", "无效的IP地址或未知的玩家", "無效的 IP 位址或未知的玩家", "IP 地址無效或未知玩家" }, ['commands.banip.success'] = { "Banned IP %s: %s", "已封禁IP地址%s:%s", "已封鎖 IP %s: %s", "已封鎖 IP %s: %s" }, ['commands.banlist.entry'] = { "%s was banned by %s: %s", "%s被%s封禁:%s", "%s 被 %s 封鎖:%s", "%s 被 %s 封鎖:%s" }, ['commands.banlist.entry.unknown'] = { "(Unknown)", "(未知)", "(未知)", "(未知)" }, ['commands.banlist.list'] = { "There are %s ban(s):", "共有%s条封禁:", "以下 %s 個玩家被封鎖:", "以下 %s 個玩家被封鎖:" }, ['commands.banlist.none'] = { "There are no bans", "没有玩家被封禁", "沒有被封鎖的玩家", "並無被封鎖嘅玩家" }, ['commands.bossbar.create.failed'] = { "A bossbar already exists with the ID '%s'", "ID为“%s”的Boss栏已经存在", "已存在 ID 為 '%s' 的 Boss 狀態條", "已存在 ID 為 '%s' 嘅 Boss 狀態條" }, ['commands.bossbar.create.success'] = { "Created custom bossbar %s", "已创建自定义Boss栏%s", "已建立自訂 Boss 狀態條 %s", "已建立自訂 Boss 狀態條 %s" }, ['commands.bossbar.get.max'] = { "Custom bossbar %s has a maximum of %s", "自定义Boss栏%s的最大值为%s", "自訂 Boss 狀態條 %s 的最大值為 %s", "自訂 Boss 狀態條 %s 嘅最大值為 %s" }, ['commands.bossbar.get.players.none'] = { "Custom bossbar %s has no players currently online", "自定义Boss栏%s目前没有在线玩家", "自訂 Boss 狀態條 %s 目前沒有在線上的玩家", "自訂 Boss 狀態條 %s 目前並無線上玩家" }, ['commands.bossbar.get.players.some'] = { "Custom bossbar %s has %s player(s) currently online: %s", "自定义Boss栏%s当前在线的%s名玩家有:%s", "自訂 Boss 狀態條 %s 目前有 %s 位玩家在線上:%s", "自訂 Boss 狀態條 %s 目前有 %s 位玩家喺線上:%s" }, ['commands.bossbar.get.value'] = { "Custom bossbar %s has a value of %s", "自定义Boss栏%s的数值为%s", "自訂 Boss 狀態條 %s 的數值為 %s", "自訂 Boss 狀態條 %s 嘅數值為 %s" }, ['commands.bossbar.get.visible.hidden'] = { "Custom bossbar %s is currently hidden", "自定义Boss栏%s现为隐藏", "自訂 Boss 狀態條 %s 目前為隱藏", "自訂 Boss 狀態條 %s 目前隱藏" }, ['commands.bossbar.get.visible.visible'] = { "Custom bossbar %s is currently shown", "自定义Boss栏%s现为可见", "自訂 Boss 狀態條 %s 目前可見", "自訂 Boss 狀態條 %s 目前可見" }, ['commands.bossbar.list.bars.none'] = { "There are no custom bossbars active", "无运行中的自定义Boss栏", "沒有已啟用的自訂 Boss 狀態條", "並無已啟用嘅自訂 Boss 狀態條" }, ['commands.bossbar.list.bars.some'] = { "There are %s custom bossbar(s) active: %s", "有%s项运行中的自定义Boss栏:%s", "已啟用的 %s 個自訂 Boss 狀態條為:%s", "已啟用嘅 %s 個自訂 Boss 狀態條為:%s" }, ['commands.bossbar.remove.success'] = { "Removed custom bossbar %s", "已移除自定义Boss栏%s", "已移除自訂 Boss 狀態條 %s", "已移除自訂 Boss 狀態條 %s" }, ['commands.bossbar.set.color.success'] = { "Custom bossbar %s has changed color", "已更改自定义Boss栏%s的颜色", "已變更自訂 Boss 狀態條 %s 的顏色", "已變更自訂 Boss 狀態條 %s 嘅顏色" }, ['commands.bossbar.set.color.unchanged'] = { "Nothing changed. That's already the color of this bossbar", "无变化,这本就是这个Boss栏的颜色", "未進行任何變更。此 Boss 狀態條已經是該顏色", "未進行任何變更。此 Boss 狀態條已為此顏色" }, ['commands.bossbar.set.max.success'] = { "Custom bossbar %s has changed maximum to %s", "自定义Boss栏%s的最大值已改为%s", "已將自訂 Boss 狀態條 %s 的最大值變更為 %s", "已將自訂 Boss 狀態條 %s 嘅最大值變更為 %s" }, ['commands.bossbar.set.max.unchanged'] = { "Nothing changed. That's already the max of this bossbar", "无变化,这本就是这个Boss栏的最大值", "未進行任何變更。此 Boss 狀態條已經是該最大值", "未進行任何變更。此 Boss 狀態條已為最大值" }, ['commands.bossbar.set.name.success'] = { "Custom bossbar %s has been renamed", "已重命名自定义Boss栏%s", "已重新命名自訂 Boss 狀態條 %s", "已重新命名自訂 Boss 狀態條 %s" }, ['commands.bossbar.set.name.unchanged'] = { "Nothing changed. That's already the name of this bossbar", "无变化,这本就是这个Boss栏的名称", "未進行任何變更。此 Boss 狀態條已經是該名稱", "未進行任何變更。此 Boss 狀態條已為此名稱" }, ['commands.bossbar.set.players.success.none'] = { "Custom bossbar %s no longer has any players", "自定义Boss栏%s在当下没有在线玩家", "自訂 Boss 狀態條 %s 上不再有任何玩家", "自訂 Boss 狀態條 %s 上不再有任何玩家" }, ['commands.bossbar.set.players.success.some'] = { "Custom bossbar %s now has %s player(s): %s", "自定义Boss栏%s在当下在线的%s名玩家有:%s", "自訂 Boss 狀態條 %s 現在有 %s 位玩家:%s", "自訂 Boss 狀態條 %s 目前有 %s 位玩家:%s" }, ['commands.bossbar.set.players.unchanged'] = { "Nothing changed. Those players are already on the bossbar with nobody to add or remove", "无变化,这些玩家已经在Boss栏上,没有玩家需要被添加或移除", "未進行任何變更。這些玩家已經在此 Boss 狀態條中,無法加入或移除", "未進行任何變更。玩家已經在此 Boss 狀態條中,無法加入或移除" }, ['commands.bossbar.set.style.success'] = { "Custom bossbar %s has changed style", "已改变自定义Boss栏%s的样式", "已變更自訂 Boss 狀態條 %s 的樣式", "已變更自訂 Boss 狀態條 %s 嘅樣式" }, ['commands.bossbar.set.style.unchanged'] = { "Nothing changed. That's already the style of this bossbar", "无变化,这本就是这个Boss栏的样式", "未進行任何變更。此 Boss 狀態條已經是該樣式", "未進行任何變更。此 Boss 狀態條已為此樣式" }, ['commands.bossbar.set.value.success'] = { "Custom bossbar %s has changed value to %s", "自定义Boss栏%s的值已改为%s", "已將自訂 Boss 狀態條 %s 的數值更改為 %s", "已將自訂 Boss 狀態條 %s 嘅數值更改為 %s" }, ['commands.bossbar.set.value.unchanged'] = { "Nothing changed. That's already the value of this bossbar", "无变化,这本就是这个Boss栏的值", "未進行任何變更。此 Boss 狀態條已經是該數值", "未進行任何變更。此 Boss 狀態條已為此數值" }, ['commands.bossbar.set.visibility.unchanged.hidden'] = { "Nothing changed. The bossbar is already hidden", "无变化,该Boss栏原已隐藏", "未進行任何變更。此 Boss 狀態條已被隱藏", "未進行任何變更。此 Boss 狀態條已被隱藏" }, ['commands.bossbar.set.visibility.unchanged.visible'] = { "Nothing changed. The bossbar is already visible", "无变化,该Boss栏原已可见", "未進行任何變更。此 Boss 狀態條已設為可見", "未進行任何變更。此 Boss 狀態條已設為可見" }, ['commands.bossbar.set.visible.success.hidden'] = { "Custom bossbar %s is now hidden", "已将自定义Boss栏%s改为隐藏", "已將自訂 Boss 狀態條 %s 設為隱藏", "已將自訂 Boss 狀態條 %s 設為隱藏" }, ['commands.bossbar.set.visible.success.visible'] = { "Custom bossbar %s is now visible", "已将自定义Boss栏%s改为可见", "已將自訂 Boss 狀態條 %s 設為可見", "已將自訂 Boss 狀態條 %s 設為可見" }, ['commands.bossbar.unknown'] = { "No bossbar exists with the ID '%s'", "不存在ID为“%s”的Boss栏", "ID 為 '%s' 的 Boss 狀態條不存在", "並無 ID 為 '%s' 嘅 Boss 狀態條" }, ['commands.clear.success.multiple'] = { "Removed %s item(s) from %s players", "已移除%2$s名玩家的%1$s个物品", "已刪除 %2$s 個玩家的 %1$s 個物品", "已刪除 %2$s 個玩家嘅 %1$s 個物品" }, ['commands.clear.success.single'] = { "Removed %s item(s) from player %s", "已移除玩家%2$s的%1$s个物品", "已刪除玩家 %2$s 的 %1$s 個物品", "已刪除玩家 %2$s 嘅 %1$s 個物品" }, ['commands.clear.test.multiple'] = { "Found %s matching item(s) on %s players", "已在%2$s名玩家身上找到%1$s个匹配的物品", "在 %2$s 個玩家身上找到 %1$s 個相符的物品", "已從 %2$s 個玩家身上發現 %1$s 個相關物品" }, ['commands.clear.test.single'] = { "Found %s matching item(s) on player %s", "已在玩家%2$s身上找到%1$s个匹配的物品", "在玩家 %2$s 身上找到 %1$s 個相符的物品", "已從玩家 %2$s 身上發現 %1$s 個相關物品" }, ['commands.clone.failed'] = { "No blocks were cloned", "未复制任何方块", "未複製任何方塊", "未複製任何方塊" }, ['commands.clone.overlap'] = { "The source and destination areas cannot overlap", "源区域和目标区域不能重叠", "來源與目的區域不可重疊", "來源與目的區域不可重疊" }, ['commands.clone.success'] = { "Successfully cloned %s block(s)", "已成功复制%s个方块", "已成功複製 %s 個方塊", "已成功複製 %s 個方塊" }, ['commands.clone.toobig'] = { "Too many blocks in the specified area (maximum %s, specified %s)", "指定区域内的方块太多(最大值为%s,指定值为%s)", "指定區域內的方塊太多(指定 %2$s 但最大值為 %1$s)", "指定區域內嘅方塊太多(最大值為 %s,指定值為 %s)" }, ['commands.damage.invulnerable'] = { "Target is invulnerable to the given damage type", "对象免疫指定的伤害类型", "目標對指定的傷害類型免疫", "目標對指定嘅傷害類型免疫" }, ['commands.damage.success'] = { "Applied %s damage to %s", "已将%s伤害施加于%s", "已將 %s 傷害套用至 %s", "已將 %s 傷害套用至 %s" }, ['commands.data.block.get'] = { "%s on block %s, %s, %s after scale factor of %s is %s", "位于%2$s, %3$s, %4$s的方块的%1$s乘以%5$s倍率后的值为%6$s", "位於 %2$s, %3$s, %4$s 方塊上的 %1$s 乘上 %5$s 的倍率後為 %6$s", "位於 %2$s, %3$s, %4$s 方塊上嘅 %1$s 乘上 %5$s 倍率後為 %6$s" }, ['commands.data.block.invalid'] = { "The target block is not a block entity", "目标方块不是方块实体", "指定的方塊並非方塊實體", "指定方塊並非方塊實體" }, ['commands.data.block.modified'] = { "Modified block data of %s, %s, %s", "已修改%s, %s, %s处的方块数据", "已修改位於 %s, %s, %s 的方塊資料", "已變更位於 %s, %s, %s 嘅方塊數據" }, ['commands.data.block.query'] = { "%s, %s, %s has the following block data: %s", "%s, %s, %s拥有以下方块数据:%s", "%s, %s, %s 擁有以下方塊資料:%s", "%s, %s, %s 擁有以下方塊數據:%s" }, ['commands.data.entity.get'] = { "%s on %s after scale factor of %s is %s", "%2$s的%1$s在乘以倍率%3$s后的值是%4$s", "%2$s 上的 %1$s 乘上 %3$s 的倍率後為 %4$s", "%2$s 嘅 %1$s 乘上 %3$s 的倍率後為 %4$s" }, ['commands.data.entity.invalid'] = { "Unable to modify player data", "无法修改玩家数据", "無法修改玩家資料", "無法修改玩家數據" }, ['commands.data.entity.modified'] = { "Modified entity data of %s", "已修改%s的实体数据", "已修改 %s 的實體資料", "已變更 %s 嘅實體數據" }, ['commands.data.entity.query'] = { "%s has the following entity data: %s", "%s拥有以下实体数据:%s", "%s 擁有以下實體資料:%s", "%s 擁有以下實體數據:%s" }, ['commands.data.get.invalid'] = { "Can't get %s; only numeric tags are allowed", "无法获取%s,只接受数字标签", "無法取得 %s,只允許數字類型標籤", "無法獲得 %s,只允許數字類型標籤" }, ['commands.data.get.multiple'] = { "This argument accepts a single NBT value", "该参数只接受单个NBT值", "此引數接受單一的 NBT 數值", "此引數僅接受單一 NBT 數值" }, ['commands.data.get.unknown'] = { "Can't get %s; tag doesn't exist", "无法获取%s,标签不存在", "無法取得 %s,標籤不存在", "無法獲得 %s,標籤不存在" }, ['commands.data.merge.failed'] = { "Nothing changed. The specified properties already have these values", "无变化,所指定的属性已有这些值", "未進行任何變更。指定的屬性已經是該值", "未進行任何變更。指定嘅屬性已有此值" }, ['commands.data.modify.expected_list'] = { "Expected list, got: %s", "应为列表,实际为:%s", "應為串列,當前值:%s", "應為列表,當前值:%s" }, ['commands.data.modify.expected_object'] = { "Expected object, got: %s", "应为对象,实际为:%s", "應為物件,當前值:%s", "應為物件,當前值:%s" }, ['commands.data.modify.expected_value'] = { "Expected value, got: %s", "应为值,实际为:%s", "應為值,當前值:%s", "應為值,當前值:%s" }, ['commands.data.modify.invalid_index'] = { "Invalid list index: %s", "无效的列表索引:%s", "無效的串列索引:%s", "無效列表索引:%s" }, ['commands.data.modify.invalid_substring'] = { "Invalid substring indices: %s to %s", "无效的子串索引:%s到%s", "無效的子字串索引:%s 至 %s", "無效嘅子串索引:%s 至 %s" }, ['commands.data.storage.get'] = { "%s in storage %s after scale factor of %s is %s", "在存储%2$s中的%1$s在乘以倍率%3$s后的值是%4$s", "儲存於 %2$s 中的 %1$s 乘上 %3$s 的倍率後為 %4$s", "儲存於 %2$s 中嘅 %1$s 乘上 %3$s 倍率後為 %4$s" }, ['commands.data.storage.modified'] = { "Modified storage %s", "已修改存储%s", "已修改容器 %s", "已修改容器 %s" }, ['commands.data.storage.query'] = { "Storage %s has the following contents: %s", "存储%s含有以下内容:%s", "容器 %s 擁有下列內容物:%s", "容器 %s 擁有下列內容物:%s" }, ['commands.datapack.disable.failed'] = { "Pack '%s' is not enabled!", "数据包“%s”并未启用!", "資料包 '%s' 未啟用!", "數據包 '%s' 未啟用!" }, ['commands.datapack.enable.failed'] = { "Pack '%s' is already enabled!", "数据包“%s”已经启用!", "資料包 '%s' 已經啟用!", "數據包 '%s' 已經啟用!" }, ['commands.datapack.enable.failed.no_flags'] = { "Pack '%s' cannot be enabled, since required flags are not enabled in this world: %s!", "无法启用数据包“%s”,因为所需的功能未在此世界启用:%s!", "無法啟用資料包 '%s',因為所需的功能並未在這個世界中啟用:%s!", "無法啟用數據包 '%s' ,因為所需功能未於此世界啟用:%s!" }, ['commands.datapack.list.available.none'] = { "There are no more data packs available", "已无更多可用的数据包", "沒有可用的資料包", "未有可用嘅數據包" }, ['commands.datapack.list.available.success'] = { "There are %s data pack(s) available: %s", "共有%s个数据包可用:%s", "有 %s 個可用的資料包: %s", "有 %s 個可用嘅數據包:%s" }, ['commands.datapack.list.enabled.none'] = { "There are no data packs enabled", "没有启用中的数据包", "沒有啟用的資料包", "未有啟用嘅數據包" }, ['commands.datapack.list.enabled.success'] = { "There are %s data pack(s) enabled: %s", "已启用%s个数据包:%s", "有 %s 個啟用的資料包: %s", "有 %s 個啟用嘅數據包:%s" }, ['commands.datapack.modify.disable'] = { "Disabling data pack %s", "正在禁用数据包%s", "正在停用資料包 %s", "正在停用數據包 %s" }, ['commands.datapack.modify.enable'] = { "Enabling data pack %s", "正在启用数据包%s", "正在啟用資料包 %s", "正在啟用數據包 %s" }, ['commands.datapack.unknown'] = { "Unknown data pack '%s'", "未知的数据包 “%s”", "未知的資料包 '%s'", "未知數據包 '%s'" }, ['commands.debug.alreadyRunning'] = { "The tick profiler is already started", "刻分析器原已开启", "刻點分析器已在執行中", "刻點分析器已啟動" }, ['commands.debug.function.noRecursion'] = { "Can't trace from inside of function", "无法从函数内部开始追踪", "無法從函數內部開始追蹤", "無法從函數內部開始追蹤" }, ['commands.debug.function.noReturnRun'] = { "Tracing can't be used with return run", "使用/return run时无法追踪", "追蹤無法與 /return run 同時使用", "使用 /return run 時無法追蹤" }, ['commands.debug.function.success.multiple'] = { "Traced %s command(s) from %s functions to output file %s", "已追踪%2$s个函数内的%1$s条命令至输出文件%3$s", "從 %2$s 個函數追蹤到的 %1$s 個指令輸出至檔案 %3$s", "已追蹤 %2$s 條函數內 %1$s 條命令到輸出檔案 %3$s" }, ['commands.debug.function.success.single'] = { "Traced %s command(s) from function '%s' to output file %s", "已追踪函数“%2$s”内的%1$s条命令至输出文件%3$s", "已從函數 '%2$s' 追蹤到的 %1$s 個指令輸出至檔案 %3$s", "已追蹤函數 '%2$s' 內 %1$s 條命令到輸出檔案 %3$s" }, ['commands.debug.function.traceFailed'] = { "Failed to trace function", "追踪函数失败", "函數追蹤失敗", "追蹤函數失敗" }, ['commands.debug.notRunning'] = { "The tick profiler hasn't started", "尚未启动刻分析器", "刻點分析器未啟動", "刻點分析器未啟動" }, ['commands.debug.started'] = { "Started tick profiling", "已开始刻分析", "開始刻點分析", "已開始刻點分析" }, ['commands.debug.stopped'] = { "Stopped tick profiling after %s seconds and %s ticks (%s ticks per second)", "已停止刻分析,用时%s秒和%s刻(每秒%s刻)", "已停止刻點分析,共耗時 %s 秒和 %s 刻 (%s 刻/秒)", "已停止持續 %s 秒(%s 刻)嘅刻點分析器(每秒 %s 刻)" }, ['commands.defaultgamemode.success'] = { "The default game mode is now %s", "默认游戏模式现在为%s", "這個世界的預設遊戲模式目前為 %s", "預設遊戲模式目前為 %s" }, ['commands.deop.failed'] = { "Nothing changed. The player is not an operator", "无变化,此玩家不是管理员", "未進行任何變更。該玩家不是管理員", "未進行任何變更。此玩家並非管理員" }, ['commands.deop.success'] = { "Made %s no longer a server operator", "%s不再是服务器管理员了", "已將 %s 從伺服器管理員中除名", "已經將 %s 從伺服器管理員入面除名" }, ['commands.difficulty.failure'] = { "The difficulty did not change; it is already set to %s", "难度未变,它原来就是%s", "難度沒有改變,它已經被設為 %s", "難度未變更,已經設為 %s" }, ['commands.difficulty.query'] = { "The difficulty is %s", "目前难度为%s", "目前難度為 %s", "目前難度為 %s" }, ['commands.difficulty.success'] = { "The difficulty has been set to %s", "难度已被设置为%s", "已將難度設為 %s", "已將難度設為 %s" }, ['commands.drop.no_held_items'] = { "Entity can't hold any items", "该实体无法持有任何物品", "該實體無法持有任何物品", "依個實體無法持有任何物品" }, ['commands.drop.no_loot_table'] = { "Entity %s has no loot table", "实体%s没有战利品表", "實體 %s 沒有戰利品表", "實體 %s 並無戰利品表" }, ['commands.drop.success.multiple'] = { "Dropped %s items", "掉落了%s个物品", "掉落 %s 個物品", "已跌落 %s 個物品" }, ['commands.drop.success.multiple_with_table'] = { "Dropped %s items from loot table %s", "从战利品表%2$s中掉落了%1$s个物品", "從戰利品表 %2$s 中掉落 %1$s 個物品", "已從戰利品表 %2$s 中跌落 %1$s 個物品" }, ['commands.drop.success.single'] = { "Dropped %s %s", "掉落了%s个%s", "掉落了 %s 個 %s", "已跌落 %s 個 %s" }, ['commands.drop.success.single_with_table'] = { "Dropped %s %s from loot table %s", "从战利品表%3$s中掉落了%1$s个%2$s", "從戰利品表 %3$s 中掉落了 %1$s 個 %2$s", "已從戰利品表 %3$s 中跌落 %1$s 個 %2$s" }, ['commands.effect.clear.everything.failed'] = { "Target has no effects to remove", "对象没有可以移除的效果", "該對象沒有可以移除的效果", "對象並無可以移除嘅效果" }, ['commands.effect.clear.everything.success.multiple'] = { "Removed every effect from %s targets", "已移除%s个对象的所有效果", "已移除 %s 個對象上的所有效果", "已移除 %s 個對象嘅全部效果" }, ['commands.effect.clear.everything.success.single'] = { "Removed every effect from %s", "已移除%s的所有效果", "已移除 %s 身上的所有效果", "已移除 %s 嘅全部效果" }, ['commands.effect.clear.specific.failed'] = { "Target doesn't have the requested effect", "对象没有指定效果", "該對象沒有你指定的效果", "對象並無指定嘅效果" }, ['commands.effect.clear.specific.success.multiple'] = { "Removed effect %s from %s targets", "已移除%2$s个对象的%1$s效果", "已移除 %2$s 個對象身上的 %1$s 效果", "已移除 %2$s 個對象嘅 %1$s 效果" }, ['commands.effect.clear.specific.success.single'] = { "Removed effect %s from %s", "已移除%2$s的%1$s效果", "已移除 %2$s 身上的 %1$s 效果", "已移除 %2$s 嘅 %1$s 效果" }, ['commands.effect.give.failed'] = { "Unable to apply this effect (target is either immune to effects, or has something stronger)", "无法应用此效果(对象对效果免疫,或已有更强的效果)", "無法套用這項效果(該對象不受效果影響,或已有其他更強的效果)", "無法套用此效果(此對象不受效果影響,或已有其他更強效果)" }, ['commands.effect.give.success.multiple'] = { "Applied effect %s to %s targets", "已将%s效果应用于%s个对象", "已將 %s 效果作用於 %s 個對象", "已經將 %s 效果作用於 %s 個對象" }, ['commands.effect.give.success.single'] = { "Applied effect %s to %s", "已将%s效果应用于%s", "已將 %s 效果作用於 %s", "已經將 %s 效果作用於 %s" }, ['commands.enchant.failed'] = { "Nothing changed. Targets either have no item in their hands or the enchantment could not be applied", "无变化,对象未持有物品或其不支持此魔咒", "未進行任何變更。對象手中沒有物品或是無法套用這項附魔", "未進行任何變更。對象手中無物品或無法套用此附魔" }, ['commands.enchant.failed.entity'] = { "%s is not a valid entity for this command", "%s不是此命令的有效实体", "%s 不是這條指令的有效實體", "%s 並非此命令嘅有效實體" }, ['commands.enchant.failed.incompatible'] = { "%s cannot support that enchantment", "%s不支持此魔咒", "該附魔不適用於 %s", "此附魔不適用於 %s" }, ['commands.enchant.failed.itemless'] = { "%s is not holding any item", "%s未手持任何物品", "%s 手上沒有任何物品", "%s 未持有任何物品" }, ['commands.enchant.failed.level'] = { "%s is higher than the maximum level of %s supported by that enchantment", "%s高于该魔咒支持的最高等级%s", "%s 高於該附魔所支援的最高等級 %s", "%s 高於該附魔所支援嘅最高等級 %s" }, ['commands.enchant.success.multiple'] = { "Applied enchantment %s to %s entities", "已将%s魔咒应用于%s个实体", "已將附魔 %s 套用於 %s 個實體", "已將附魔 %s 套用於 %s 個實體" }, ['commands.enchant.success.single'] = { "Applied enchantment %s to %s's item", "已将%s魔咒应用于%s的物品上", "已將附魔 %s 套用於 %s 的物品", "已將附魔 %s 套用於 %s 嘅物品" }, ['commands.execute.blocks.toobig'] = { "Too many blocks in the specified area (maximum %s, specified %s)", "指定区域内的方块太多(最大值为%s,指定值为%s)", "指定區域內的方塊太多(指定 %2$s 但最大值為 %1$s)", "指定區域內嘅方塊太多(最大值為 %s,指定為 %s)" }, ['commands.execute.conditional.fail'] = { "Test failed", "测试失败", "測試失敗", "測試失敗" }, ['commands.execute.conditional.fail_count'] = { "Test failed, count: %s", "测试失败,计数:%s", "測試失敗,總計:%s", "測試失敗,總計:%s" }, ['commands.execute.conditional.pass'] = { "Test passed", "测试通过", "測試通過", "測試通過" }, ['commands.execute.conditional.pass_count'] = { "Test passed, count: %s", "测试通过,计数:%s", "測試通過,總計:%s", "測試通過,總計:%s" }, ['commands.execute.function.instantiationFailure'] = { "Failed to instantiate function %s: %s", "无法实例化函数%s:%s", "無法具現化函數 %s:%s", "無法具現化函數 %s:%s" }, ['commands.experience.add.levels.success.multiple'] = { "Gave %s experience levels to %s players", "已给予%2$s名玩家%1$s级经验", "已給予 %2$s 個玩家 %1$s 等經驗等級", "已賦予 %2$s 個玩家 %1$s 級經驗等級" }, ['commands.experience.add.levels.success.single'] = { "Gave %s experience levels to %s", "已给予%2$s %1$s级经验", "已給予 %2$s %1$s 等經驗等級", "已賦予 %2$s %1$s 級經驗等級" }, ['commands.experience.add.points.success.multiple'] = { "Gave %s experience points to %s players", "已给予%2$s名玩家%1$s点经验", "已給予 %2$s 個玩家 %1$s 點經驗值", "已賦予 %2$s 個玩家 %1$s 點經驗值" }, ['commands.experience.add.points.success.single'] = { "Gave %s experience points to %s", "已给予%2$s %1$s点经验", "已給予 %2$s %1$s 點經驗值", "已賦予 %2$s %1$s 點經驗值" }, ['commands.experience.query.levels'] = { "%s has %s experience levels", "%s拥有%s级经验", "%s 擁有 %s 經驗等級", "%s 擁有 %s 級經驗等級" }, ['commands.experience.query.points'] = { "%s has %s experience points", "%s拥有%s点经验值", "%s 擁有 %s 經驗點", "%s 擁有 %s 經驗點" }, ['commands.experience.set.levels.success.multiple'] = { "Set %s experience levels on %s players", "已将%2$s名玩家的经验等级设为%1$s", "已將 %2$s 個玩家的經驗等級設定為 %1$s 等", "已將 %2$s 個玩家嘅經驗等級設定為 %1$s 級" }, ['commands.experience.set.levels.success.single'] = { "Set %s experience levels on %s", "已将%2$s的经验等级设为%1$s", "已將 %2$s 的經驗等級設定為 %1$s 等", "已將 %2$s 嘅經驗等級設定為 %1$s 級" }, ['commands.experience.set.points.invalid'] = { "Cannot set experience points above the maximum points for the player's current level", "无法将此玩家的经验值设置为超过现有等级的最大值", "無法將經驗點設為高於玩家目前等級的最高經驗點", "無法將經驗點設為高於玩家目前等級最高經驗點" }, ['commands.experience.set.points.success.multiple'] = { "Set %s experience points on %s players", "已将%2$s名玩家的经验值设为%1$s", "已將 %2$s 個玩家的經驗值設定為 %1$s", "已將 %2$s 個玩家嘅經驗值設為 %1$s" }, ['commands.experience.set.points.success.single'] = { "Set %s experience points on %s", "已将%2$s的经验值设为%1$s", "已將 %2$s 的經驗值設定為 %1$s", "已將 %2$s 嘅經驗值設為 %1$s" }, ['commands.fill.failed'] = { "No blocks were filled", "没有方块被填充", "未填滿任何方塊", "未填充任何方塊" }, ['commands.fill.success'] = { "Successfully filled %s block(s)", "已成功填充%s个方块", "成功填充 %s 個方塊", "已成功填充 %s 個方塊" }, ['commands.fill.toobig'] = { "Too many blocks in the specified area (maximum %s, specified %s)", "指定区域内的方块太多(最大值为%s,指定值为%s)", "指定區域內的方塊太多(指定 %2$s 但最大值為 %1$s)", "指定區域內嘅方塊太多(最大值為 %s,指定為 %s)" }, ['commands.fillbiome.success'] = { "Biomes set between %s, %s, %s and %s, %s, %s", "已在%s, %s, %s与%s, %s, %s之间设置生物群系", "已設定自 %s, %s, %s 至 %s, %s, %s 之間的生態域", "已於 %s, %s, %s 到 %s, %s, %s 之間設定生物羣落" }, ['commands.fillbiome.success.count'] = { "%s biome entry/entries set between %s, %s, %s and %s, %s, %s", "已在%2$s, %3$s, %4$s与%5$s, %6$s, %7$s之间设置%1$s个生物群系单元", "已設定自 %2$s, %3$s, %4$s 至 %5$s, %6$s, %7$s 之間的 %1$s 個生態域單元", "已於 %2$s, %3$s, %4$s 到 %5$s, %6$s, %7$s 之間設定 %1$s 個生物羣落單元" }, ['commands.fillbiome.toobig'] = { "Too many blocks in the specified volume (maximum %s, specified %s)", "指定范围内的方块过多(最大值为%s,指定值为%s)", "指定區域內的方塊太多(指定 %2$s 但最大值為 %1$s)", "指定區域內嘅方塊過多(指定值為 %2$s,最大值為 %1$s)" }, ['commands.forceload.added.failure'] = { "No chunks were marked for force loading", "没有被标记为强制加载的区块", "沒有區塊被標記為常駐區塊", "並無被標記為強制載入嘅區塊" }, ['commands.forceload.added.multiple'] = { "Marked %s chunks in %s from %s to %s to be force loaded", "已将%2$s中的%3$s至%4$s间的%1$s个区块标记为强制加载", "已將 %2$s 中 %3$s 到 %4$s 之間的 %1$s 個區塊標記為常駐區塊", "已將 %2$s 內 %3$s 到 %4$s 之間嘅 %1$s 個區塊標記為強制載入" }, ['commands.forceload.added.none'] = { "No force loaded chunks were found in %s", "在%s中未找到强制加载的区块", "從 %s 中未找到常駐區塊", "%s 內並無強制載入嘅區塊" }, ['commands.forceload.added.single'] = { "Marked chunk %s in %s to be force loaded", "已将%2$s中的区块%1$s标记为强制加载", "已將 %2$s 中的區塊 %1$s 標記為常駐區塊", "已將 %2$s 內嘅區塊 %1$s 標記為強制載入" }, ['commands.forceload.list.multiple'] = { "%s force loaded chunks were found in %s at: %s", "在%2$s内找到%1$s个强制加载的区块:%3$s", "從 %2$s 中找到 %1$s 個常駐區塊:%3$s", "已從 %2$s 中發現 %1$s 個強制載入嘅區塊:%3$s" }, ['commands.forceload.list.single'] = { "A force loaded chunk was found in %s at: %s", "在%s内找到一个强制加载的区块:%s", "從 %s 中找到一個常駐區塊:%s", "已從 %s 內發現一個強制載入嘅區塊:%s" }, ['commands.forceload.query.failure'] = { "Chunk at %s in %s is not marked for force loading", "在%2$s中%1$s内的区块未被标记为强制加载", "%2$s 中的區塊 %1$s 未標記為常駐區塊", "%2$s 中嘅區塊 %1$s 未標記為強制載入" }, ['commands.forceload.query.success'] = { "Chunk at %s in %s is marked for force loading", "在%2$s中%1$s内的区块被标记为强制加载", "%2$s 中的區塊 %1$s 已標記為常駐區塊", "%2$s 中嘅區塊 %1$s 已被標記為強制載入" }, ['commands.forceload.removed.all'] = { "Unmarked all force loaded chunks in %s", "已解除标记%s内所有的强制加载区块", "已取消 %s 中的所有常駐區塊標記", "已取消 %s 內所有強制加載區塊嘅標記" }, ['commands.forceload.removed.failure'] = { "No chunks were removed from force loading", "没有强制加载的区块被移除", "沒有移除任何常駐區塊標記", "未移除任何強制載入區塊嘅標記" }, ['commands.forceload.removed.multiple'] = { "Unmarked %s chunks in %s from %s to %s for force loading", "已将%2$s中的%3$s至%4$s间的%1$s个区块取消强制加载", "已將 %2$s 中 %3$s 到 %4$s 之間的 %1$s 個區塊取消常駐區塊標記", "已取消 %2$s 內 %3$s 到 %4$s 之間嘅 %1$s 個區塊嘅強制載入區塊標記" }, ['commands.forceload.removed.single'] = { "Unmarked chunk %s in %s for force loading", "已将%2$s中的区块%1$s解除强制加载", "已將 %2$s 中的區塊 %1$s 取消常駐區塊標記", "已取消 %2$s 內嘅區塊 %1$s 強制載入區塊標記" }, ['commands.forceload.toobig'] = { "Too many chunks in the specified area (maximum %s, specified %s)", "指定区域内区块过多(最大值为%s,指定值为%s)", "指定區域內的區塊太多(最大值為 %s,指定為 %s)", "指定區域內嘅區塊太多(最大值為 %s,指定為 %s)" }, ['commands.function.error.argument_not_compound'] = { "Invalid argument type: %s, expected Compound", "无效的参数类型:%s,应为Compound类型", "無效的引數類型:%s,應為 Compound", "無效引數類型:%s,應為 Compound" }, ['commands.function.error.missing_argument'] = { "Missing argument %2$s to function %1$s", "函数%1$s缺少传入参数%2$s", "函數 %1$s 缺少引數 %2$s", "函數 %1$s 缺少引數 %2$s" }, ['commands.function.error.missing_arguments'] = { "Missing arguments to function %s", "函数%s缺少传入参数", "函數 %s 缺少引數", "函數 %s 缺少引數" }, ['commands.function.error.parse'] = { "While instantiating macro %s: Command '%s' caused error: %s", "实例化宏%s时:命令“%s”发生错误:%s", "在具現化巨集 %s 時:指令 '%s' 導致錯誤:%s", "具現化巨集 %s 時:命令 '%s' 導致錯誤:%s" }, ['commands.function.instantiationFailure'] = { "Failed to instantiate function %s: %s", "无法实例化函数%s:%s", "無法具現化函數 %s:%s", "無法具現化函數 %s:%s" }, ['commands.function.result'] = { "Function %s returned %s", "函数%s返回了%s", "函數 %s 已回傳 %s", "函數 %s 返回 %s" }, ['commands.function.scheduled.multiple'] = { "Running functions %s", "正在运行函数%s", "正在執行 %s 函數", "正在執行 %s 函數" }, ['commands.function.scheduled.no_functions'] = { "Can't find any functions for name %s", "无法找到名称为%s的函数", "找不到名為 %s 的函數", "不存在名為 %s 嘅函數" }, ['commands.function.scheduled.single'] = { "Running function %s", "正在运行函数%s", "正在執行 %s 函數", "正在執行 %s 函數" }, ['commands.function.success.multiple'] = { "Executed %s command(s) from %s functions", "已执行%2$s个函数中的%1$s条命令", "已從 %2$s 個函數執行 %1$s 個指令", "已從 %2$s 個函數內執行 %1$s 個命令" }, ['commands.function.success.multiple.result'] = { "Executed %s functions", "执行了%s个函数", "已執行 %s 個函數", "已執行 %s 個函數" }, ['commands.function.success.single'] = { "Executed %s command(s) from function '%s'", "已执行函数%2$s中的%1$s条命令", "已從函數 '%2$s' 執行 %1$s 個指令", "已從函數 '%2$s' 內執行 %1$s 個命令" }, ['commands.function.success.single.result'] = { "Function '%2$s' returned %1$s", "函数“%2$s”返回了%1$s", "函數 '%2$s' 已回傳 %1$s", "函數 '%2$s' 返回 %1$s" }, ['commands.gamemode.success.other'] = { "Set %s's game mode to %s", "已将%s的游戏模式改为%s", "已將 %s 的遊戲模式切換為 %s", "已將 %s 嘅遊戲模式切換為 %s" }, ['commands.gamemode.success.self'] = { "Set own game mode to %s", "已将自己的游戏模式设置为%s", "已將自己的遊戲模式切換為 %s", "已將自己嘅遊戲模式切換為 %s" }, ['commands.gamerule.query'] = { "Gamerule %s is currently set to: %s", "游戏规则%s目前为:%s", "遊戲規則 %s 目前設為:%s", "遊戲規則 %s 目前設為:%s" }, ['commands.gamerule.set'] = { "Gamerule %s is now set to: %s", "游戏规则%s已被设为:%s", "遊戲規則 %s 現在已設為:%s", "遊戲規則 %s 已設為:%s" }, ['commands.give.failed.toomanyitems'] = { "Can't give more than %s of %s", "最多只能给予%s个%s", "無法給予超過 %s 個 %s", "無法賦予超過 %s 個 %s" }, ['commands.give.success.multiple'] = { "Gave %s %s to %s players", "已将%s个%s给予%s名玩家", "已將 %s 個 %s 給予 %s 個玩家", "已將 %s 個 %s 賦予 %s 個玩家" }, ['commands.give.success.single'] = { "Gave %s %s to %s", "已将%s个%s给予%s", "已將 %s 個 %s 給予 %s", "已將 %s 個 %s 賦予 %s" }, ['commands.help.failed'] = { "Unknown command or insufficient permissions", "未知的命令或权限不足", "未知的指令或權限不足", "未知命令或權限不足" }, ['commands.item.block.set.success'] = { "Replaced a slot at %s, %s, %s with %s", "已用%4$s替换了位于%1$s, %2$s, %3$s的槽位", "已用 %4$s 替換位於 %1$s, %2$s, %3$s 的欄位", "已用 %4$s 替換位於 %1$s, %2$s, %3$s 嘅欄位" }, ['commands.item.entity.set.success.multiple'] = { "Replaced a slot on %s entities with %s", "已用%2$s替换了%1$s个实体的槽位", "已用 %2$s 替換 %1$s 個實體上的欄位", "已用 %2$s 替換 %1$s 個實體上嘅欄位" }, ['commands.item.entity.set.success.single'] = { "Replaced a slot on %s with %s", "已用%2$s替换了%1$s的槽位", "已用 %2$s 替換 %1$s 上的欄位", "已用 %2$s 替換 %1$s 上嘅欄位" }, ['commands.item.source.no_such_slot'] = { "The source does not have slot %s", "来源没有%s槽位", "該來源並沒有 %s 欄位", "來源並無 %s 欄位" }, ['commands.item.source.not_a_container'] = { "Source position %s, %s, %s is not a container", "在来源位置%s, %s, %s上的不是一个容器", "來源位置 %s, %s, %s 並非容器", "來源位置 %s, %s, %s 並非容器" }, ['commands.item.target.no_changed.known_item'] = { "No targets accepted item %s into slot %s", "没有对象在%2$s槽位接受了物品%1$s", "沒有任何對象的 %2$s 欄位接收到物品 %1$s", "不存在將物品 %s 接受於 %s 欄位嘅目標" }, ['commands.item.target.no_changes'] = { "No targets accepted item into slot %s", "没有对象在%s槽位接受了物品", "沒有任何對象的 %s 欄位接收到物品", "並無將物品接受於 %s 欄位嘅目標" }, ['commands.item.target.no_such_slot'] = { "The target does not have slot %s", "对象没有%s槽位", "該對象並無 %s 欄位", "目標不存在 %s 欄位" }, ['commands.item.target.not_a_container'] = { "Target position %s, %s, %s is not a container", "在目标位置%s, %s, %s上的不是一个容器", "指定的位置 %s, %s, %s 並非容器", "目標位置 %s, %s, %s 並非容器" }, ['commands.jfr.dump.failed'] = { "Failed to dump JFR recording: %s", "无法转储JFR记录:%s", "無法傾出 JFR 紀錄:%s", "無法寫入 JFR 記錄:%s" }, ['commands.jfr.start.failed'] = { "Failed to start JFR profiling", "无法开始JFR分析", "無法開始 JFR 分析", "無法開始 JFR 分析" }, ['commands.jfr.started'] = { "JFR profiling started", "已开始JFR分析", "開始進行 JFR 分析", "已開始 JFR 分析" }, ['commands.jfr.stopped'] = { "JFR profiling stopped and dumped to %s", "JFR分析已结束,已转储至%s", "已停止 JFR 分析,分析內容已傾出至 %s", "已停止 JFR 分析。分析內容已寫入至 %s" }, ['commands.kick.owner.failed'] = { "Cannot kick server owner in LAN game", "无法在局域网游戏中踢出服务器所有者", "無法在區網遊戲中踢出伺服器擁有者", "無法於 LAN 遊戲內踢出伺服器擁有者" }, ['commands.kick.singleplayer.failed'] = { "Cannot kick in an offline singleplayer game", "无法在离线单人游戏中踢出玩家", "無法在離線單人遊戲踢出玩家", "無法於離線單人遊戲踢出玩家" }, ['commands.kick.success'] = { "Kicked %s: %s", "已踢出%s:%s", "%s 已被踢出:%s", "%s 已被踢出:%s" }, ['commands.kill.success.multiple'] = { "Killed %s entities", "杀死了%s个实体", "已消滅 %s 個實體", "已清除 %s 個實體" }, ['commands.kill.success.single'] = { "Killed %s", "杀死了%s", "已消滅 %s", "已清除 %s" }, ['commands.list.nameAndId'] = { "%s (%s)", "%s(%s)", "%s (%s)", "%s(%s)" }, ['commands.list.players'] = { "There are %s of a max of %s players online: %s", "当前共有%s名玩家在线(最大玩家数为%s):%s", "目前有 %s/%s 個玩家在線上:%s", "目前有 %s 名(最多 %s)玩家在線:%s" }, ['commands.locate.biome.not_found'] = { "Could not find a biome of type \"%s\" within reasonable distance", "无法在合理距离内找到类型为“%s”的生物群系", "無法在合理距離內找到 \"%s\" 類型的生態域", "喺合理距離內未發現「%s」類型嘅生物羣落" }, ['commands.locate.biome.success'] = { "The nearest %s is at %s (%s blocks away)", "最近的%s位于%s(%s个方块外)", "最接近的 %s 位於 %s(距離 %s 個方塊遠)", "最近嘅 %s 位於 %s(%s 個方塊遠)" }, ['commands.locate.poi.not_found'] = { "Could not find a point of interest of type \"%s\" within reasonable distance", "无法在合理距离内找到类型为“%s”的兴趣点", "無法在合理距離內找到 \"%s\" 類型的興趣點", "喺合理距離內未發現「%s」類型嘅興趣點" }, ['commands.locate.poi.success'] = { "The nearest %s is at %s (%s blocks away)", "最近的%s位于%s(%s个方块外)", "最接近的 %s 位於 %s(距離 %s 個方塊遠)", "最近嘅 %s 位於 %s(%s 個方塊遠)" }, ['commands.locate.structure.invalid'] = { "There is no structure with type \"%s\"", "没有类型为“%s”的结构", "沒有類型為 \"%s\" 的結構", "不存在類型為「%s」嘅結構" }, ['commands.locate.structure.not_found'] = { "Could not find a structure of type \"%s\" nearby", "无法在附近找到类型为“%s”的结构", "無法在附近找到類型為 \"%s\" 的結構", "無法於附近發現類型為「%s」嘅結構" }, ['commands.locate.structure.success'] = { "The nearest %s is at %s (%s blocks away)", "最近的%s位于%s(%s个方块外)", "最接近的 %s 位於 %s(距離 %s 個方塊遠)", "最近嘅 %s 位於 %s(%s 個方塊遠)" }, ['commands.message.display.incoming'] = { "%s whispers to you: %s", "%s悄悄地对你说:%s", "%s 悄悄對您說:%s", "%s 對你話:%s" }, ['commands.message.display.outgoing'] = { "You whisper to %s: %s", "你悄悄地对%s说:%s", "您悄悄對 %s 說:%s", "你對 %s 話:%s" }, ['commands.op.failed'] = { "Nothing changed. The player already is an operator", "无变化,该玩家已是管理员", "未進行任何變更。該玩家已是管理員", "未進行任何變更。此玩家已為管理員" }, ['commands.op.success'] = { "Made %s a server operator", "已将%s设为服务器管理员", "已將 %s 設為伺服器管理員", "已將 %s 設為伺服器管理員" }, ['commands.pardon.failed'] = { "Nothing changed. The player isn't banned", "无变化,该玩家未被封禁", "未進行任何變更。該玩家未被封鎖", "未進行任何變更。此玩家未被封鎖" }, ['commands.pardon.success'] = { "Unbanned %s", "已解封%s", "已解除封鎖 %s", "%s 已被解除封鎖" }, ['commands.pardonip.failed'] = { "Nothing changed. That IP isn't banned", "无变化,该IP地址未被封禁", "未進行任何變更。該 IP 未被封鎖", "未進行任何變更。此 IP 未被封鎖" }, ['commands.pardonip.invalid'] = { "Invalid IP address", "无效的IP地址", "無效的 IP 位址", "無效 IP 地址" }, ['commands.pardonip.success'] = { "Unbanned IP %s", "已解封IP地址%s", "已解除封鎖 IP %s", "已解除封鎖 IP %s" }, ['commands.particle.failed'] = { "The particle was not visible for anybody", "该粒子无法被任何玩家看见", "此粒子效果無法被任何玩家看見", "此粒子效果無法被對任何玩家可見" }, ['commands.particle.success'] = { "Displaying particle %s", "正在显示粒子%s", "顯示粒子 %s", "正在顯示粒子 %s" }, ['commands.perf.alreadyRunning'] = { "The performance profiler is already started", "性能分析器已在运行", "效能分析器已在執行中", "效能分析器已啟動" }, ['commands.perf.notRunning'] = { "The performance profiler hasn't started", "性能分析器尚未启动", "效能分析器未啟動", "效能分析器未啟動" }, ['commands.perf.reportFailed'] = { "Failed to create debug report", "生成调试报告失败", "無法建立除錯報告", "無法建立除錯報吿" }, ['commands.perf.reportSaved'] = { "Created debug report in %s", "已在%s生成调试报告", "已將除錯報告建立於 %s", "已經喺 %s 建立除錯報吿" }, ['commands.perf.started'] = { "Started 10 second performance profiling run (use '/perf stop' to stop early)", "已开始时长为10秒的性能分析测试(使用“/perf stop”以提前结束)", "已啟用持續 10 秒的效能分析測試(使用 '/perf stop' 以提前結束)", "已啟動持續 10 秒嘅效能分析器(用 '/perf stop' 可提前停止)" }, ['commands.perf.stopped'] = { "Stopped performance profiling after %s second(s) and %s tick(s) (%s tick(s) per second)", "已停止性能分析,用时%s秒和%s刻(每秒%s刻)", "效能分析已停止,總共耗時 %s 秒和 %s 刻 (%s 刻/秒)", "已停止效能分析,共耗時 %s 秒與 %s 刻(每秒 %s 刻)" }, ['commands.place.feature.failed'] = { "Failed to place feature", "放置地物失败", "無法放置該地物", "無法放置地物" }, ['commands.place.feature.invalid'] = { "There is no feature with type \"%s\"", "没有类型为“%s”的地物", "沒有類型為 \"%s\" 的地物", "不存在類型為「%s」嘅地物" }, ['commands.place.feature.success'] = { "Placed \"%s\" at %s, %s, %s", "已在%2$s, %3$s, %4$s处放置“%1$s”", "已於 %2$s, %3$s, %4$s 處放置 \"%1$s\"", "已於 %2$s, %3$s, %4$s 處放置 \"%1$s\"" }, ['commands.place.jigsaw.failed'] = { "Failed to generate jigsaw", "生成拼图失败", "無法生成拼圖", "無法生成拼圖" }, ['commands.place.jigsaw.invalid'] = { "There is no template pool with type \"%s\"", "没有类型为“%s”的模板池", "沒有類型為 \"%s\" 的模板池", "不存在類型為「%s」嘅模板池" }, ['commands.place.jigsaw.success'] = { "Generated jigsaw at %s, %s, %s", "已在%s, %s, %s处生成拼图", "已於 %s, %s, %s 處生成拼圖", "已於 %s, %s, %s 處生成拼圖" }, ['commands.place.structure.failed'] = { "Failed to place structure", "放置结构失败", "無法放置該結構", "無法放置結構" }, ['commands.place.structure.invalid'] = { "There is no structure with type \"%s\"", "没有类型为“%s”的结构", "沒有類型為 \"%s\" 的結構", "不存在類型為「%s」嘅結構" }, ['commands.place.structure.success'] = { "Generated structure \"%s\" at %s, %s, %s", "已在%2$s, %3$s, %4$s处生成结构“%1$s”", "已於 %2$s, %3$s, %4$s 處生成結構 \"%1$s\"", "已於 %2$s, %3$s, %4$s 處生成結構「%1$s」" }, ['commands.place.template.failed'] = { "Failed to place template", "放置模板失败", "無法放置該模板", "無法放置模板" }, ['commands.place.template.invalid'] = { "There is no template with id \"%s\"", "没有ID为“%s”的模板", "沒有 ID 為 \"%s\" 的模板", "不存在 ID 為「%s」嘅模板" }, ['commands.place.template.success'] = { "Loaded template \"%s\" at %s, %s, %s", "已在%2$s, %3$s, %4$s处加载模板“%1$s”", "已於 %2$s, %3$s, %4$s 處載入模板 \"%1$s\"", "已於 %2$s, %3$s, %4$s 處載入模板「%1$s」" }, ['commands.playsound.failed'] = { "The sound is too far away to be heard", "声音过远而无法被听见", "此音效太遠無法被聽見", "聲音太遠,無法聽見" }, ['commands.playsound.success.multiple'] = { "Played sound %s to %s players", "已将声音%s播放给%s名玩家", "已將音效 %s 播放給 %s 個玩家", "已將音效 %s 播放至 %s 個玩家" }, ['commands.playsound.success.single'] = { "Played sound %s to %s", "已将声音%s播放给%s", "已將音效 %s 播放給 %s", "已將音效 %s 播放至 %s" }, ['commands.publish.alreadyPublished'] = { "Multiplayer game is already hosted on port %s", "已存在开放于%s端口的多人游戏", "主機連接埠 %s 上已經建立了多人遊戲", "主機連接埠 %s 上已建立多人遊戲" }, ['commands.publish.failed'] = { "Unable to host local game", "无法建立本地游戏", "無法公開遊戲至區域網", "無法將遊戲公開至 LAN" }, ['commands.publish.started'] = { "Local game hosted on port %s", "本地游戏已在端口%s上开启", "已在 %s 連接埠上發佈本機遊戲", "已於 %s 連接埠上開放本地遊戲" }, ['commands.publish.success'] = { "Multiplayer game is now hosted on port %s", "多人游戏已在%s端口上开启", "多人遊戲已建立於主機連接埠 %s", "多人遊戲已建立於主機連接埠 %s" }, ['commands.random.error.range_too_large'] = { "The range of the random value must be at most 2147483646", "随机值的范围最大为2147483646", "隨機值範圍最大為 2147463646", "隨機值範圍最大為 2147463646" }, ['commands.random.error.range_too_small'] = { "The range of the random value must be at least 2", "随机值的范围最小为2", "隨機值範圍最小為 2", "隨機值範圍最小為 2" }, ['commands.random.reset.all.success'] = { "Reset %s random sequence(s)", "已重置%s个随机序列", "已重設 %s 個隨機序列", "已重設 %s 個隨機序列" }, ['commands.random.reset.success'] = { "Reset random sequence %s", "已重置随机序列%s", "已重設隨機序列 %s", "已重設隨機序列 %s" }, ['commands.random.roll'] = { "%s rolled %s (from %s to %s)", "%s掷出了%s(从%s到%s)", "%s 擲出了 %s(在 %s 和 %s 之間)", "%s 掟出咗 %s(於 %s 到 %s)" }, ['commands.random.sample.success'] = { "Randomized value: %s", "随机值:%s", "隨機值:%s", "隨機值:%s" }, ['commands.recipe.give.failed'] = { "No new recipes were learned", "没有新配方被解锁", "沒有學到新的配方", "未解鎖任何新配方" }, ['commands.recipe.give.success.multiple'] = { "Unlocked %s recipes for %s players", "已为%2$s名玩家解锁了%1$s条配方", "已為 %2$s 個玩家解鎖了 %1$s 條合成配方", "已為 %2$s 個玩家解鎖 %1$s 條合成配方" }, ['commands.recipe.give.success.single'] = { "Unlocked %s recipes for %s", "已为%2$s解锁了%1$s条配方", "已為 %2$s 解鎖了 %1$s 條合成配方", "已為 %2$s 解鎖 %1$s 條合成配方" }, ['commands.recipe.take.failed'] = { "No recipes could be forgotten", "没有可遗忘的配方", "沒有可以被遺忘的配方", "並無可以被遺忘嘅配方" }, ['commands.recipe.take.success.multiple'] = { "Took %s recipes from %s players", "已剥夺%2$s名玩家的%1$s条配方", "已移除 %2$s 個玩家的 %1$s 條合成配方", "已移除 %2$s 個玩家嘅 %1$s 條合成配方" }, ['commands.recipe.take.success.single'] = { "Took %s recipes from %s", "已剥夺%2$s的%1$s条配方", "已移除 %2$s 的 %1$s 條合成配方", "已移除 %2$s 嘅 %1$s 條配方" }, ['commands.reload.failure'] = { "Reload failed; keeping old data", "重新加载失败,保留原有数据", "重新載入失敗,保留原有資料", "重新載入失敗,保留原有數據" }, ['commands.reload.success'] = { "Reloading!", "重新加载中!", "重新載入中!", "重新載入中!" }, ['commands.ride.already_riding'] = { "%s is already riding %s", "%s已经在骑乘%s", "%s 已在騎乘 %s", "%s 已經騎乘 %s" }, ['commands.ride.dismount.success'] = { "%s stopped riding %s", "%s已停止骑乘%s", "%s 結束騎乘 %s", "%s 已停止騎乘 %s" }, ['commands.ride.mount.failure.cant_ride_players'] = { "Players can't be ridden", "玩家无法被骑乘", "無法騎乘玩家", "無法騎乘玩家" }, ['commands.ride.mount.failure.generic'] = { "%s couldn't start riding %s", "%s无法骑乘%s", "%s 無法騎乘 %s", "%s 無法騎乘 %s" }, ['commands.ride.mount.failure.loop'] = { "Can't mount entity on itself or any of its passengers", "无法让实体骑乘自身或其乘客", "實體不能騎乘自身或是其乘客", "實體不能騎乘自身或其乘客" }, ['commands.ride.mount.failure.wrong_dimension'] = { "Can't mount entity in different dimension", "无法骑乘位于不同维度的实体", "無法騎乘位於不同維度的實體", "無法騎乘位於不同維度嘅實體" }, ['commands.ride.mount.success'] = { "%s started riding %s", "%s已开始骑乘%s", "%s 開始騎乘 %s", "%s 已開始騎乘 %s" }, ['commands.ride.not_riding'] = { "%s is not riding any vehicle", "%s未骑乘任何载具", "%s 未騎乘任何載具", "%s 未騎乘任何載具" }, ['commands.save.alreadyOff'] = { "Saving is already turned off", "已经关闭世界保存", "儲存功能已經關閉", "儲存功能已經關閉" }, ['commands.save.alreadyOn'] = { "Saving is already turned on", "已经打开世界保存", "儲存功能已經開啟", "儲存功能已經打開" }, ['commands.save.disabled'] = { "Automatic saving is now disabled", "自动保存已禁用", "自動存檔已停用", "自動存檔已停用" }, ['commands.save.enabled'] = { "Automatic saving is now enabled", "自动保存已启用", "自動存檔已啟用", "自動存檔已啟用" }, ['commands.save.failed'] = { "Unable to save the game (is there enough disk space?)", "无法保存游戏(硬盘空间是否足够?)", "無法儲存遊戲(有足夠的磁碟空間嗎?)", "無法儲存遊戲(磁碟空間是否足夠?)" }, ['commands.save.saving'] = { "Saving the game (this may take a moment!)", "正在保存游戏(这可能需要一些时间!)", "儲存遊戲中 (這可能需要一些時間!)", "儲存遊戲中(可能需要啲時間!)" }, ['commands.save.success'] = { "Saved the game", "游戏已保存", "遊戲已儲存", "遊戲已儲存" }, ['commands.schedule.cleared.failure'] = { "No schedules with id %s", "没有ID为%s的计划", "沒有 ID 為 %s 的排程", "並無 ID 為 %s 嘅計劃" }, ['commands.schedule.cleared.success'] = { "Removed %s schedule(s) with id %s", "已移除%s个ID为%s的计划", "移除 ID 為 %2$s 的 %1$s 個排程", "已移除 ID 為 %2$s 嘅 %1$s 個計劃" }, ['commands.schedule.created.function'] = { "Scheduled function '%s' in %s tick(s) at gametime %s", "已将函数“%s”计划在%s刻后,即游戏时间%s时执行", "已將函數 '%1$s' 排定於 %2$s 刻後,遊戲時間為 %3$s", "已將函數 '%s' 計劃於 %s 刻後,即遊戲時間為 %s 時執行" }, ['commands.schedule.created.tag'] = { "Scheduled tag '%s' in %s ticks at gametime %s", "已将标签“%s”计划在%s刻后,即游戏时间%s时执行", "已將標籤 '%1$s' 排定於 %2$s 刻後,遊戲時間為 %3$s", "已將標籤 '%s' 計劃喺 %s 刻後,即遊戲時間為 %s 時執行" }, ['commands.schedule.same_tick'] = { "Can't schedule for current tick", "无法将函数计划在当前刻", "無法排定於當前刻", "無法將函數排定於當前刻點" }, ['commands.scoreboard.objectives.add.duplicate'] = { "An objective already exists by that name", "已经存在同名记分项", "已存在使用該名稱的目標", "已存在使用此名稱嘅目標" }, ['commands.scoreboard.objectives.add.success'] = { "Created new objective %s", "创建了新的记分项%s", "建立新的目標 %s", "已建立新目標 %s" }, ['commands.scoreboard.objectives.display.alreadyEmpty'] = { "Nothing changed. That display slot is already empty", "无变化,该显示位置本就是空的", "未進行任何變更。顯示區已經是空的", "未進行任何變更。顯示區原本就為空" }, ['commands.scoreboard.objectives.display.alreadySet'] = { "Nothing changed. That display slot is already showing that objective", "无变化,该显示位置已经存在该记分项", "未進行任何變更。顯示區已顯示該目標", "未進行任何變更。顯示區已顯示此目標" }, ['commands.scoreboard.objectives.display.cleared'] = { "Cleared any objectives in display slot %s", "清空了显示位置%s的所有记分项", "已清除 %s 顯示區的所有目標", "已清除 %s 顯示區嘅所有目標" }, ['commands.scoreboard.objectives.display.set'] = { "Set display slot %s to show objective %s", "已将显示位置%s设置为展示记分项%s", "已將目標 %2$s 顯示於 %1$s 的顯示區", "已將目標 %2$s 顯示於 %1$s 嘅顯示區" }, ['commands.scoreboard.objectives.list.empty'] = { "There are no objectives", "不存在任何记分项", "目前沒有目標", "並無任何目標" }, ['commands.scoreboard.objectives.list.success'] = { "There are %s objective(s): %s", "共有%s个记分项:%s", "目前有 %s 個目標: %s", "目前有 %s 個目標:%s" }, ['commands.scoreboard.objectives.modify.displayAutoUpdate.disable'] = { "Disabled display auto-update for objective %s", "已禁用记分项%s的展示自动更新", "已停用目標 %s 的顯示自動更新", "已停用目標 %s 嘅顯示自動更新" }, ['commands.scoreboard.objectives.modify.displayAutoUpdate.enable'] = { "Enabled display auto-update for objective %s", "已启用记分项%s的展示自动更新", "已啟用目標 %s 的顯示自動更新", "已啟用目標 %s 嘅顯示自動更新" }, ['commands.scoreboard.objectives.modify.displayname'] = { "Changed the display name of %s to %s", "已将%s的显示名称更改为%s", "已將 %s 的顯示名稱更改為 %s", "已將 %s 的顯示名稱更改為 %s" }, ['commands.scoreboard.objectives.modify.objectiveFormat.clear'] = { "Cleared default number format of objective %s", "已清除记分项%s的默认数字格式", "已清除目標 %s 的預設數字格式", "已清除目標 %s 嘅預設數字格式" }, ['commands.scoreboard.objectives.modify.objectiveFormat.set'] = { "Changed default number format of objective %s", "已更改记分项%s的默认数字格式", "已變更目標 %s 的預設數字格式", "已更改目標 %s 嘅預設數字格式" }, ['commands.scoreboard.objectives.modify.rendertype'] = { "Changed the render type of objective %s", "已更改记分项%s的渲染类型", "已變更目標 %s 的顯示類型", "已更改目標 %s 嘅顯示類型" }, ['commands.scoreboard.objectives.remove.success'] = { "Removed objective %s", "移除了记分项%s", "已刪除目標 %s", "已刪除目標 %s" }, ['commands.scoreboard.players.add.success.multiple'] = { "Added %s to %s for %s entities", "将%3$s个实体的%2$s增加了%1$s", "已為 %3$s 個實體的 %2$s 增加 %1$s", "已為 %3$s 個實體嘅 %2$s 增加 %1$s" }, ['commands.scoreboard.players.add.success.single'] = { "Added %s to %s for %s (now %s)", "将%3$s的%2$s增加了%1$s(现在是%4$s)", "已為 %3$s 的 %2$s 增加 %1$s(目前為 %4$s)", "已為 %3$s 嘅 %2$s 增加 %1$s(目前為 %4$s)" }, ['commands.scoreboard.players.display.name.clear.success.multiple'] = { "Cleared display name for %s entities in %s", "已清除%s个实体在%s中的显示名称", "已清除 %s 個實體在 %s 中的顯示名稱", "已清除 %s 個實體於 %s 嘅顯示名稱" }, ['commands.scoreboard.players.display.name.clear.success.single'] = { "Cleared display name for %s in %s", "已清除%s在%s中的显示名称", "已清除 %s 在 %s 中的顯示名稱", "已清除 %s 於 %s 嘅顯示名稱" }, ['commands.scoreboard.players.display.name.set.success.multiple'] = { "Changed display name to %s for %s entities in %s", "已将%2$s个实体在%3$s中的显示名称更改为%1$s", "已將 %2$s 個實體在 %3$s 中的顯示名稱變更為 %1$s", "已將 %s 個實體於 %s 嘅顯示名稱更改為 %s" }, ['commands.scoreboard.players.display.name.set.success.single'] = { "Changed display name to %s for %s in %s", "已将%2$s在%3$s中的显示名称更改为%1$s", "已將 %2$s 在 %3$s 中的顯示名稱變更為 %1$s", "已將 %s 於 %s 嘅顯示名稱更改為 %s" }, ['commands.scoreboard.players.display.numberFormat.clear.success.multiple'] = { "Cleared number format for %s entities in %s", "已清除%s个实体在%s中的数字格式", "已清除 %s 個實體在 %s 中的數字格式", "已清除 %s 個實體於 %s 嘅數字格式" }, ['commands.scoreboard.players.display.numberFormat.clear.success.single'] = { "Cleared number format for %s in %s", "已清除%s在%s中的数字格式", "已清除 %s 在 %s 中的數字格式", "已清除 %s 於 %s 嘅數字格式" }, ['commands.scoreboard.players.display.numberFormat.set.success.multiple'] = { "Changed number format for %s entities in %s", "已更改%s个实体在%s中的数字格式", "已變更 %s 個實體在 %s 中的數字格式", "已更改 %s 個實體於 %s 嘅數字格式" }, ['commands.scoreboard.players.display.numberFormat.set.success.single'] = { "Changed number format for %s in %s", "已更改%s在%s中的数字格式", "已變更 %s 在 %s 中的數字格式", "已更改 %s 於 %s 嘅數字格式" }, ['commands.scoreboard.players.enable.failed'] = { "Nothing changed. That trigger is already enabled", "无变化,触发器原已开启", "未進行任何變更。該觸發項目已經啟用", "未進行任何變更。觸發項目已經啟用" }, ['commands.scoreboard.players.enable.invalid'] = { "Enable only works on trigger-objectives", "只能启用trigger类记分项", "啟用僅作用於觸發類型的目標", "啟用僅作用於觸發類型嘅目標" }, ['commands.scoreboard.players.enable.success.multiple'] = { "Enabled trigger %s for %s entities", "已为%2$s个实体启用了触发器%1$s", "已在 %2$s 個實體上啟用觸發項目 %1$s", "已啟用 %2$s 個實體嘅觸發項目 %1$s" }, ['commands.scoreboard.players.enable.success.single'] = { "Enabled trigger %s for %s", "已为%2$s启用了触发器%1$s", "已在 %2$s 上啟用觸發項目 %1$s", "已啟用 %2$s 嘅觸發項目 %1$s" }, ['commands.scoreboard.players.get.null'] = { "Can't get value of %s for %s; none is set", "无法获取%2$s的%1$s的值,其尚未被赋值", "無法取得 %2$s 的 %1$s 數值,數值未設定", "無法獲得 %2$s 嘅 %1$s 數值,數值未設定" }, ['commands.scoreboard.players.get.success'] = { "%s has %s %s", "%1$s在%3$s记分项里拥有%2$s分", "%s 擁有 %s %s", "%s 擁有 %s %s" }, ['commands.scoreboard.players.list.empty'] = { "There are no tracked entities", "没有正被追踪的实体", "目前沒有追蹤的實體", "並無任何追蹤嘅實體" }, ['commands.scoreboard.players.list.entity.empty'] = { "%s has no scores to show", "%s无可显示的分数", "%s 沒有分數可以顯示", "%s 並無可顯示嘅分數" }, ['commands.scoreboard.players.list.entity.entry'] = { "%s: %s", "%s:%s", "%s: %s", "%s:%s" }, ['commands.scoreboard.players.list.entity.success'] = { "%s has %s score(s):", "%s拥有%s项分数:", "%s 有 %s 個分數:", "%s 有 %s 個分數:" }, ['commands.scoreboard.players.list.success'] = { "There are %s tracked entity/entities: %s", "共有%s个正被追踪的实体:%s", "目前追蹤了 %s 個實體: %s", "目前已追蹤 %s 個實體:%s" }, ['commands.scoreboard.players.operation.success.multiple'] = { "Updated %s for %s entities", "更新了%2$s个实体的%1$s", "已更新 %2$s 個實體的 %1$s", "已更新 %2$s 個實體嘅 %1$s" }, ['commands.scoreboard.players.operation.success.single'] = { "Set %s for %s to %s", "已将%2$s的%1$s设为%3$s", "已將 %2$s 的 %1$s 設為 %3$s", "已將 %2$s 嘅 %1$s 設為 %3$s" }, ['commands.scoreboard.players.remove.success.multiple'] = { "Removed %s from %s for %s entities", "已将%3$s个实体的%2$s分数减少%1$s", "已將 %3$s 個實體的 %2$s 扣除 %1$s", "已將 %3$s 個實體嘅 %2$s 扣除 %1$s" }, ['commands.scoreboard.players.remove.success.single'] = { "Removed %s from %s for %s (now %s)", "已将%3$s的%2$s减少%1$s(现在是%4$s)", "已將 %3$s 的 %2$s 扣除 %1$s(現在是 %4$s )", "已將 %3$s 嘅 %2$s 扣除 %1$s(目前為 %4$s)" }, ['commands.scoreboard.players.reset.all.multiple'] = { "Reset all scores for %s entities", "重置了%s个实体的所有分数", "已重設 %s 個實體的所有分數", "已重設 %s 個實體嘅所有分數" }, ['commands.scoreboard.players.reset.all.single'] = { "Reset all scores for %s", "重置了%s的所有分数", "已重設 %s 的所有分數", "已重設 %s 嘅所有分數" }, ['commands.scoreboard.players.reset.specific.multiple'] = { "Reset %s for %s entities", "重置了%2$s个实体的%1$s", "已重設 %2$s 個實體的 %1$s", "已重設 %2$s 個實體嘅 %1$s" }, ['commands.scoreboard.players.reset.specific.single'] = { "Reset %s for %s", "重置了%2$s的%1$s", "已重設 %2$s 的 %1$s", "已重設 %2$s 嘅 %1$s" }, ['commands.scoreboard.players.set.success.multiple'] = { "Set %s for %s entities to %s", "已将%2$s个实体的%1$s设为%3$s", "已將 %2$s 個實體的 %1$s 設為 %3$s", "已將 %2$s 個實體嘅 %1$s 設為 %3$s" }, ['commands.scoreboard.players.set.success.single'] = { "Set %s for %s to %s", "已将%2$s的%1$s分数设为%3$s", "已將 %2$s 的 %1$s 設為 %3$s", "已將 %2$s 嘅 %1$s 設為 %3$s" }, ['commands.seed.success'] = { "Seed: %s", "种子:%s", "世界種子碼:%s", "世界種子碼:%s" }, ['commands.setblock.failed'] = { "Could not set the block", "无法放置方块", "無法放置方塊", "無法放置方塊" }, ['commands.setblock.success'] = { "Changed the block at %s, %s, %s", "更改了位于%s, %s, %s的方块", "已變更位於 %s, %s, %s 的方塊", "已變更位於 %s, %s, %s 嘅方塊" }, ['commands.setidletimeout.success'] = { "The player idle timeout is now %s minute(s)", "玩家的闲置限时现在为%s分钟", "已將玩家閒置踢出時間設定為 %s 分鐘", "已將玩家閒置踢出時間設定為 %s 分鐘" }, ['commands.setworldspawn.success'] = { "Set the world spawn point to %s, %s, %s [%s]", "已将世界的出生点设置为%s, %s, %s [%s]", "已將世界重生點設為 %s, %s, %s [%s]", "已經將世界重生點設成 %s, %s, %s [%s]" }, ['commands.spawnpoint.success.multiple'] = { "Set spawn point to %s, %s, %s [%s] in %s for %s players", "已将%6$s名玩家的出生点设为%5$s中的%1$s, %2$s, %3$s [%4$s]", "已將 %6$s 個玩家的重生點設為 %5$s 中的 %1$s, %2$s, %3$s [%4$s]", "已經將 %6$s 個玩家喺 %5$s 嘅重生點設成 %1$s, %2$s, %3$s [%4$s]" }, ['commands.spawnpoint.success.single'] = { "Set spawn point to %s, %s, %s [%s] in %s for %s", "已将%6$s的出生点设为%5$s中的%1$s, %2$s, %3$s [%4$s]", "已將 %6$s 的重生點設為 %5$s 中的 %1$s, %2$s, %3$s [%4$s]", "已經將 %6$s 喺 %5$s 嘅重生點設成 %1$s, %2$s, %3$s [%4$s]" }, ['commands.spectate.not_spectator'] = { "%s is not in spectator mode", "%s尚未处于旁观模式", "%s 不處於旁觀者模式", "%s 未處於旁觀模式" }, ['commands.spectate.self'] = { "Cannot spectate yourself", "不能旁观自己", "無法旁觀你自己", "無法旁觀自己" }, ['commands.spectate.success.started'] = { "Now spectating %s", "正在旁观%s", "正在旁觀 %s", "正在旁觀 %s" }, ['commands.spectate.success.stopped'] = { "No longer spectating an entity", "不再旁观实体", "不再旁觀實體", "不再旁觀實體" }, ['commands.spreadplayers.failed.entities'] = { "Could not spread %s entity/entities around %s, %s (too many entities for space - try using spread of at most %s)", "%1$s个实体未能围绕%2$s, %3$s分散(空间过小而实体过多,请将分散间距设为%4$s以下)", "未能將 %s 個實體分散至 (%s, %s) 周圍(空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格)", "未能將 %s 個實體分散至 %s, %s 周圍(空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格)" }, ['commands.spreadplayers.failed.invalid.height'] = { "Invalid maxHeight %s; expected higher than world minimum %s", "无效的maxHeight值:%s,应高于世界最小高度%s", "無效的 maxHeight 值:%s,應高過世界最小高度 %s", "無效 maxHeight 值:%s,應高於世界最小高度 %s" }, ['commands.spreadplayers.failed.teams'] = { "Could not spread %s team(s) around %s, %s (too many entities for space - try using spread of at most %s)", "%1$s支队伍未能围绕%2$s, %3$s分散(空间过小而实体过多,请将分散间距设为%4$s以下)", "未能將 %s 個隊伍分散至 (%s, %s) 周圍(空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格)", "未能將 %s 個隊伍分散至 %s, %s 周圍(空間中實體過多 – 請嘗試將分散範圍調整為至多 %s 格)" }, ['commands.spreadplayers.success.entities'] = { "Spread %s player(s) around %s, %s with an average distance of %s blocks apart", "已将%1$s名玩家围绕%2$s, %3$s分散,平均距离为%4$s个方块", "已將 %s 個玩家分散在 (%s, %s) 附近, 每個玩家之間的平均距離為 %s 格", "已將 %s 個玩家分散喺 %s, %s 附近,每個隊伍之間嘅平均距離為 %s 格" }, ['commands.spreadplayers.success.teams'] = { "Spread %s team(s) around %s, %s with an average distance of %s blocks apart", "已将%1$s支队伍围绕%2$s, %3$s分散,平均距离为%4$s个方块", "已將 %s 個隊伍分散在 (%s, %s) 附近, 每個隊伍之間的平均距離為 %s 格", "已將 %s 個隊伍分散喺 %s, %s 附近,每個隊伍之間嘅平均距離為 %s 格" }, ['commands.stop.stopping'] = { "Stopping the server", "正在关闭服务器", "正在停止伺服器", "正在關閉伺服器" }, ['commands.stopsound.success.source.any'] = { "Stopped all '%s' sounds", "已停止播放所有“%s”的声音", "已停止所有來自 '%s' 的音效", "已停止所有來自「%s」嘅音效" }, ['commands.stopsound.success.source.sound'] = { "Stopped sound '%s' on source '%s'", "已停止播放来源为“%2$s”的音效“%1$s”", "已停止來自音源 '%2$s' 的音效 '%1$s'", "已停止音源 '%2$s' 嘅音效 '%1$s'" }, ['commands.stopsound.success.sourceless.any'] = { "Stopped all sounds", "已停止播放所有声音", "已停止所有的音效", "已停止所有音效" }, ['commands.stopsound.success.sourceless.sound'] = { "Stopped sound '%s'", "已停止播放声音“%s”", "已停止音效 '%s'", "已停止音效「%s」" }, ['commands.summon.failed'] = { "Unable to summon entity", "无法召唤实体", "無法召喚實體", "無法召喚實體" }, ['commands.summon.failed.uuid'] = { "Unable to summon entity due to duplicate UUIDs", "UUID重复,无法召唤实体", "UUID 重複,無法召喚實體", "UUID 重複,無法召喚實體" }, ['commands.summon.invalidPosition'] = { "Invalid position for summon", "无效的召唤坐标", "無效的召喚座標", "無效召喚座標" }, ['commands.summon.success'] = { "Summoned new %s", "召唤了新的%s", "已召喚新的 %s", "已召喚新嘅 %s" }, ['commands.tag.add.failed'] = { "Target either already has the tag or has too many tags", "对象已拥有此标签或拥有过多标签", "該對象已擁有此標籤或擁有過多標籤", "對象已擁有此標籤或擁有過多標籤" }, ['commands.tag.add.success.multiple'] = { "Added tag '%s' to %s entities", "已为%2$s个实体添加了标签“%1$s”", "已為 %2$s 個實體加上了 '%1$s' 標籤", "已為 %2$s 個實體增添 '%1$s' 標籤" }, ['commands.tag.add.success.single'] = { "Added tag '%s' to %s", "已为%2$s添加了标签“%1$s”", "已為 %2$s 加上了 '%1$s' 標籤", "已為 %2$s 增添 '%1$s' 標籤" }, ['commands.tag.list.multiple.empty'] = { "There are no tags on the %s entities", "%s个实体没有任何标签", "這 %s 個實體上沒有標籤", "依 %s 個實體上並無任何標籤" }, ['commands.tag.list.multiple.success'] = { "The %s entities have %s total tags: %s", "%s个实体拥有共计%s项标签:%s", "這 %s 個實體總共有 %s 個標籤:%s", "%s 個實體總共有 %s 個標籤:%s" }, ['commands.tag.list.single.empty'] = { "%s has no tags", "%s没有标签", "%s 沒有標籤", "%s 並無標籤" }, ['commands.tag.list.single.success'] = { "%s has %s tags: %s", "%s拥有%s个标签:%s", "%s 有 %s 個標籤:%s", "%s 有 %s 個標籤:%s" }, ['commands.tag.remove.failed'] = { "Target does not have this tag", "对象没有这个标签", "該對象沒有這個標籤", "對象不存在此標籤" }, ['commands.tag.remove.success.multiple'] = { "Removed tag '%s' from %s entities", "已移除%2$s个实体的标签“%1$s”", "已從 %2$s 個實體上移除了 '%1$s' 標籤", "已從 %2$s 個實體上移除 '%1$s' 標籤" }, ['commands.tag.remove.success.single'] = { "Removed tag '%s' from %s", "已移除%2$s的标签“%1$s”", "已從 %2$s 上移除了 '%1$s' 標籤", "已從 %2$s 上移除 '%1$s' 標籤" }, ['commands.team.add.duplicate'] = { "A team already exists by that name", "已经存在同名队伍", "已存在使用該名稱的隊伍", "已經存在使用此名稱嘅隊伍" }, ['commands.team.add.success'] = { "Created team %s", "已创建队伍%s", "已建立隊伍 %s", "已建立隊伍 %s" }, ['commands.team.empty.success'] = { "Removed %s member(s) from team %s", "已将%s名成员从队伍%s中移除", "已從隊伍 %2$s 中移除 %1$s 個成員", "已從隊伍 %2$s 中移除 %1$s 個成員" }, ['commands.team.empty.unchanged'] = { "Nothing changed. That team is already empty", "无变化,该队伍本就是空的", "未進行任何變更。該隊伍已經是空的", "未進行任何變更。此隊伍已空" }, ['commands.team.join.success.multiple'] = { "Added %s members to team %s", "已将%s名成员加入队伍%s", "已將 %s 個成員加入隊伍 %s", "已將 %s 個成員加入隊伍 %s" }, ['commands.team.join.success.single'] = { "Added %s to team %s", "已将%s加入队伍%s", "已將 %s 加入隊伍 %s", "已將 %s 加入隊伍 %s" }, ['commands.team.leave.success.multiple'] = { "Removed %s members from any team", "已将%s名成员从所有队伍中移除", "已將 %s 個成員從所有隊伍中移除", "已將 %s 個成員從所有隊伍中移除" }, ['commands.team.leave.success.single'] = { "Removed %s from any team", "已将%s从所有队伍中移除", "已將 %s 從隊伍中移除", "已將 %s 從所有隊伍中移除" }, ['commands.team.list.members.empty'] = { "There are no members on team %s", "队伍%s中没有成员", "隊伍 %s 中沒有成員", "隊伍 %s 中並無成員" }, ['commands.team.list.members.success'] = { "Team %s has %s member(s): %s", "队伍%s含有%s名成员:%s", "隊伍 %s 有 %s 個成員: %s", "隊伍 %s 有 %s 個成員:%s" }, ['commands.team.list.teams.empty'] = { "There are no teams", "没有队伍存在", "沒有隊伍存在", "並無任何隊伍" }, ['commands.team.list.teams.success'] = { "There are %s team(s): %s", "共有%s支队伍:%s", "共有 %s 個隊伍: %s", "共有 %s 個隊伍:%s" }, ['commands.team.option.collisionRule.success'] = { "Collision rule for team %s is now \"%s\"", "队伍%s的碰撞规则现在是“%s”", "隊伍 %s 現在的碰撞規則為 \"%s\"", "隊伍 %s 嘅碰撞規則依家係「%s」" }, ['commands.team.option.collisionRule.unchanged'] = { "Nothing changed. Collision rule is already that value", "无变化,碰撞规则已经是此值", "未進行任何變更。碰撞規則已為該數值", "未進行任何變更。碰撞規則已為該數值" }, ['commands.team.option.color.success'] = { "Updated the color for team %s to %s", "队伍%s的颜色已更新为%s", "將隊伍 %s 的顏色更新為 %s", "已將隊伍 %s 嘅顏色更新為 %s" }, ['commands.team.option.color.unchanged'] = { "Nothing changed. That team already has that color", "无变化,此队伍本就为此颜色", "未進行任何變更。隊伍已擁有該顏色", "未進行任何變更。隊伍已擁有此顏色" }, ['commands.team.option.deathMessageVisibility.success'] = { "Death message visibility for team %s is now \"%s\"", "队伍%s的死亡消息可见性现在为“%s”", "隊伍 %s 現在的死亡訊息可見度為 \"%s\"", "隊伍 %s 嘅死亡訊息可見度依家係「%s」" }, ['commands.team.option.deathMessageVisibility.unchanged'] = { "Nothing changed. Death message visibility is already that value", "无变化,死亡消息的可见性已经是此值", "未進行任何變更。死亡訊息的可見度已為該數值", "未進行任何變更。死亡訊息可見度已為該數值" }, ['commands.team.option.friendlyfire.alreadyDisabled'] = { "Nothing changed. Friendly fire is already disabled for that team", "无变化,友军伤害本就在此队伍上禁用", "未進行任何變更。該隊伍已經停用同隊相殘", "未進行任何變更。此隊伍已經停用同隊相殘" }, ['commands.team.option.friendlyfire.alreadyEnabled'] = { "Nothing changed. Friendly fire is already enabled for that team", "无变化,友军伤害本就在此队伍上启用", "未進行任何變更。該隊伍已經啟用同隊相殘", "未進行任何變更。此隊伍已經啟用同隊相殘" }, ['commands.team.option.friendlyfire.disabled'] = { "Disabled friendly fire for team %s", "已禁用队伍%s的友军伤害", "已為隊伍 %s 關閉同隊相殘", "已為隊伍 %s 關閉同隊相殘" }, ['commands.team.option.friendlyfire.enabled'] = { "Enabled friendly fire for team %s", "已启用队伍%s的友军伤害", "已為隊伍 %s 啟用同隊相殘", "已為隊伍 %s 啟用同隊相殘" }, ['commands.team.option.name.success'] = { "Updated the name of team %s", "已更新队伍%s的名称", "已更新隊伍 %s 的名稱", "已更新隊伍 %s 嘅名稱" }, ['commands.team.option.name.unchanged'] = { "Nothing changed. That team already has that name", "无变化。此队伍本就为该名称。", "未進行任何變更。隊伍已擁有該名稱", "未進行任何變更。隊伍已擁有此名稱" }, ['commands.team.option.nametagVisibility.success'] = { "Nametag visibility for team %s is now \"%s\"", "队伍%s的名称标签可见性现在为“%s”", "隊伍 %s 現在的名稱可見度為 \"%s\"", "隊伍 %s 嘅名稱可見度依家係「%s」" }, ['commands.team.option.nametagVisibility.unchanged'] = { "Nothing changed. Nametag visibility is already that value", "无变化,名称标签的可见性已经是此值", "未進行任何變更。名牌可見度已為該數值", "未進行任何變更。名牌可見度已為該數值" }, ['commands.team.option.prefix.success'] = { "Team prefix set to %s", "队伍前缀已设为%s", "隊伍前綴已設為 %s", "隊伍前綴已設為 %s" }, ['commands.team.option.seeFriendlyInvisibles.alreadyDisabled'] = { "Nothing changed. That team already can't see invisible teammates", "无变化,此队伍本就不可看见隐身的队友", "未進行任何變更。該隊伍已經看不見隱身的隊友", "未進行任何變更。此隊伍已經無法發現隱身嘅隊友" }, ['commands.team.option.seeFriendlyInvisibles.alreadyEnabled'] = { "Nothing changed. That team can already see invisible teammates", "无变化,此队伍本就可以看见隐身的队友", "未進行任何變更。該隊伍已經可以看到隱身的隊友", "未進行任何變更。此隊伍已經可以發現隱身嘅隊友" }, ['commands.team.option.seeFriendlyInvisibles.disabled'] = { "Team %s can no longer see invisible teammates", "队伍%s不再可以看见隐身的队友了", "隊伍 %s 現在看不到隱身的隊友了", "隊伍 %s 不再可以發現隱身嘅隊友" }, ['commands.team.option.seeFriendlyInvisibles.enabled'] = { "Team %s can now see invisible teammates", "队伍%s现在可以看见隐身的队友了", "隊伍 %s 現在可以看到隱身的隊友了", "隊伍 %s 已經可以發現隱身嘅隊友" }, ['commands.team.option.suffix.success'] = { "Team suffix set to %s", "队伍后缀已设为%s", "隊伍後綴已設為 %s", "隊伍後綴已設為 %s" }, ['commands.team.remove.success'] = { "Removed team %s", "移除了队伍%s", "已移除隊伍 %s", "已移除隊伍 %s" }, ['commands.teammsg.failed.noteam'] = { "You must be on a team to message your team", "你必须在一支队伍内才能发出队伍消息", "你必須在隊伍中才能傳送隊伍訊息", "你必須先加入一個隊伍後再傳送隊伍訊息" }, ['commands.teleport.invalidPosition'] = { "Invalid position for teleport", "无效的传送坐标", "無效的傳送座標", "無效傳送座標" }, ['commands.teleport.success.entity.multiple'] = { "Teleported %s entities to %s", "已传送%s个实体至%s", "已傳送 %s 個實體到 %s", "已傳送 %s 個實體到 %s" }, ['commands.teleport.success.entity.single'] = { "Teleported %s to %s", "已将%s传送至%s", "傳送 %s 到 %s", "已將傳送 %s 到 %s" }, ['commands.teleport.success.location.multiple'] = { "Teleported %s entities to %s, %s, %s", "已传送%s个实体至%s, %s, %s", "已傳送 %s 個實體到 %s, %s, %s", "已經傳送 %s 個實體到 %s, %s, %s" }, ['commands.teleport.success.location.single'] = { "Teleported %s to %s, %s, %s", "已将%s传送到%s, %s, %s", "傳送 %s 到 %s, %s, %s", "已傳送 %s 到 %s, %s, %s" }, ['commands.tick.query.percentiles'] = { "Percentiles: P50: %sms P95: %sms P99: %sms, sample: %s", "百分位数:50%%:%s毫秒 95%%:%s毫秒 99%%:%s毫秒,共采样:%s", "百分位數:50%%:%s 毫秒,95%%:%s 毫秒,99%%:%s 毫秒;共取樣:%s", "百分位數:50%%:%s 毫秒;95%%:%s 毫秒;99%%:%s 毫秒,共取樣:%s" }, ['commands.tick.query.rate.running'] = { "Target tick rate: %s per second.\nAverage time per tick: %sms (Target: %sms)", "目标速率:%s刻每秒。\n每刻平均时间:%s毫秒(目标:%s毫秒)", "目標速率:每秒 %s 刻。\n每刻平均時間:%s 毫秒(目標:%s 毫秒)", "目標速率:每秒 %s 刻。\n每刻平均時間:%s 毫秒(目標:%s 毫秒)" }, ['commands.tick.query.rate.sprinting'] = { "Target tick rate: %s per second (ignored, reference only).\nAverage time per tick: %sms", "目标速率:%s刻每秒(已忽略,仅供参考)。\n每刻平均时间:%s毫秒", "目標速率:每秒 %s 刻(已忽略,僅供參考)。\n每刻平均時間:%s 毫秒", "目標速率:每秒 %s 刻(已忽略,僅供參考)。\n每刻平均時間:%s 毫秒" }, ['commands.tick.rate.success'] = { "Set the target tick rate to %s per second", "已设置目标速率为每秒%s刻", "已將目標速率設為每秒 %s 刻", "已設定目標速率為每秒 %s 刻" }, ['commands.tick.sprint.report'] = { "Sprint completed with %s ticks per second, or %s ms per tick", "游戏加速已完成,速率为每秒%s刻,即每刻%s毫秒", "遊戲刻加速已完成,速率為每秒 %s 刻,即每刻 %s 毫秒", "遊戲刻加速已完成,速率為每秒 %s 刻,即每刻 %s 毫秒" }, ['commands.tick.sprint.stop.fail'] = { "No tick sprint in progress", "没有正在执行的游戏刻加速", "沒有正在執行的遊戲刻加速", "尚無正在執行嘅遊戲刻加速" }, ['commands.tick.sprint.stop.success'] = { "A tick sprint interrupted", "游戏刻加速已中止", "遊戲刻加速已中止", "遊戲刻加速已中止" }, ['commands.tick.status.frozen'] = { "The game is frozen", "游戏冻结中", "遊戲已定格", "遊戲凍結中" }, ['commands.tick.status.lagging'] = { "The game is running, but can't keep up with the target tick rate", "游戏正在运行,但无法达到目标速率", "遊戲正在執行,但無法維持目標速率", "遊戲正在執行,但無法維持目標速率" }, ['commands.tick.status.running'] = { "The game runs normally", "游戏现在以正常速度运行", "遊戲正在以正常速率執行", "遊戲正在以正常速度執行" }, ['commands.tick.status.sprinting'] = { "The game is sprinting", "游戏加速运行中", "遊戲加速執行中", "遊戲正在加速執行" }, ['commands.tick.step.fail'] = { "Unable to step the game - the game must be frozen first", "无法步进游戏,请先冻结游戏", "無法步進遊戲,請先定格遊戲", "無法步進遊戲,請先凍結遊戲" }, ['commands.tick.step.stop.fail'] = { "No tick step in progress", "没有正在执行的游戏刻步进", "沒有正在執行的遊戲刻步進", "尚無正在執行嘅遊戲刻步進" }, ['commands.tick.step.stop.success'] = { "A tick step interrupted", "游戏刻步进已中止", "遊戲刻步進已中止", "遊戲刻步進已中止" }, ['commands.tick.step.success'] = { "Stepping %s tick(s)", "正在步进%s刻", "正在步進 %s 刻", "正在步進 %s 刻" }, ['commands.time.query'] = { "The time is %s", "当前时间为%s", "目前時間為 %s", "目前時間為 %s" }, ['commands.time.set'] = { "Set the time to %s", "已将时间设为%s", "設定時間為 %s", "已將時間設定為 %s" }, ['commands.title.cleared.multiple'] = { "Cleared titles for %s players", "已清除%s名玩家的标题", "已清除 %s 個玩家的標題", "已清除 %s 個玩家嘅標題" }, ['commands.title.cleared.single'] = { "Cleared titles for %s", "已清除%s的标题", "已清除 %s 的標題", "已清除 %s 嘅標題" }, ['commands.title.reset.multiple'] = { "Reset title options for %s players", "已重置%s名玩家的标题设置", "已重設 %s 個玩家的標題設定", "已重設 %s 個玩家嘅標題設定" }, ['commands.title.reset.single'] = { "Reset title options for %s", "已重置%s的标题设置", "已重設 %s 的標題設定", "已重設 %s 嘅標題設定" }, ['commands.title.show.actionbar.multiple'] = { "Showing new actionbar title for %s players", "正在向%s名玩家显示新的动作栏标题", "已對 %s 個玩家顯示了新的動作欄標題", "已對 %s 個玩家顯示新嘅動作欄標題" }, ['commands.title.show.actionbar.single'] = { "Showing new actionbar title for %s", "正在向%s显示新的动作栏标题", "已對 %s 顯示了新的動作欄標題", "已對 %s 顯示新嘅動作欄標題" }, ['commands.title.show.subtitle.multiple'] = { "Showing new subtitle for %s players", "正在向%s名玩家显示新的副标题", "已對 %s 個玩家顯示了新的副標題", "已對 %s 個玩家顯示新嘅副標題" }, ['commands.title.show.subtitle.single'] = { "Showing new subtitle for %s", "正在向%s显示新的副标题", "已對 %s 顯示了新的副標題", "已對 %s 顯示新嘅副標題" }, ['commands.title.show.title.multiple'] = { "Showing new title for %s players", "正在向%s名玩家显示新的标题", "已對 %s 個玩家顯示了新的標題", "已對 %s 個玩家顯示新嘅標題" }, ['commands.title.show.title.single'] = { "Showing new title for %s", "正在向%s显示新的标题", "已對 %s 顯示了新的標題", "已對 %s 顯示新嘅標題" }, ['commands.title.times.multiple'] = { "Changed title display times for %s players", "已更改%s名玩家的标题显示时间", "已變更 %s 個玩家的標題顯示時間", "已更改 %s 個玩家嘅標題顯示時間" }, ['commands.title.times.single'] = { "Changed title display times for %s", "已更改%s的标题显示时间", "已變更 %s 的標題顯示時間", "已更改 %s 嘅標題顯示時間" }, ['commands.trigger.add.success'] = { "Triggered %s (added %s to value)", "已触发%s(数值已增加%s)", "已觸發 %s (將數值增加 %s )", "已觸發 %s(將數值增加 %s)" }, ['commands.trigger.failed.invalid'] = { "You can only trigger objectives that are 'trigger' type", "你只能触发'trigger'类型的记分项", "你只能觸發 '觸發項目' 類型的目標", "你只能觸發 '觸發項目' 類型目標" }, ['commands.trigger.failed.unprimed'] = { "You cannot trigger this objective yet", "你尚无法触发这个记分项", "你還無法觸發這個目標", "你暫時無法觸發此目標" }, ['commands.trigger.set.success'] = { "Triggered %s (set value to %s)", "已触发%s(数值已设为%s)", "已觸發 %s (將數值設為 %s)", "已觸發 %s(將數值設為 %s)" }, ['commands.trigger.simple.success'] = { "Triggered %s", "已触发%s", "已觸發 %s", "已觸發 %s" }, ['commands.weather.set.clear'] = { "Set the weather to clear", "天气已设为晴天", "已將天氣設為晴朗", "已將天氣設為晴朗" }, ['commands.weather.set.rain'] = { "Set the weather to rain", "天气已设为雨天", "已將天氣設為降雨", "已將天氣設為落雨" }, ['commands.weather.set.thunder'] = { "Set the weather to rain & thunder", "天气已设为雷雨", "已將天氣設為雷雨", "已將天氣設為雷雨" }, ['commands.whitelist.add.failed'] = { "Player is already whitelisted", "玩家已在白名单内", "玩家已在白名單內", "白名單內已有此玩家" }, ['commands.whitelist.add.success'] = { "Added %s to the whitelist", "已将%s加入白名单", "已新增 %s 到白名單", "已將 %s 加入白名單" }, ['commands.whitelist.alreadyOff'] = { "Whitelist is already turned off", "白名单原已关闭", "白名單已經關閉", "白名單已經關閉" }, ['commands.whitelist.alreadyOn'] = { "Whitelist is already turned on", "白名单原已开启", "白名單已經啟用", "白名單已經啟用" }, ['commands.whitelist.disabled'] = { "Whitelist is now turned off", "白名单已关闭", "已關閉白名單", "白名單已關閉" }, ['commands.whitelist.enabled'] = { "Whitelist is now turned on", "白名单已开启", "已啟用白名單", "白名單已啟用" }, ['commands.whitelist.list'] = { "There are %s whitelisted player(s): %s", "白名单中共有%s名玩家:%s", "以下 %s 個玩家在白名單中: %s", "白名單入面一共有 %s 名玩家:%s" }, ['commands.whitelist.none'] = { "There are no whitelisted players", "白名单中没有玩家", "沒有玩家在白名單中", "白名單入面並無玩家" }, ['commands.whitelist.reloaded'] = { "Reloaded the whitelist", "已重新读取白名单", "已重新載入白名單", "已重新載入白名單" }, ['commands.whitelist.remove.failed'] = { "Player is not whitelisted", "玩家不在白名单内", "玩家不在白名單內", "白名單內並無此玩家" }, ['commands.whitelist.remove.success'] = { "Removed %s from the whitelist", "已将%s移出白名单", "已將 %s 從白名單中移除", "已將 %s 移出白名單" }, ['commands.worldborder.center.failed'] = { "Nothing changed. The world border is already centered there", "无变化,世界边界中心点已经在该处", "未進行任何變更。世界邊界中心已經設定於該處", "未進行任何變更。世界界限中心已經設定於該處" }, ['commands.worldborder.center.success'] = { "Set the center of the world border to %s, %s", "已将世界边界的中心设为%s, %s", "已將世界邊界的中心設為 %s, %s", "已將世界界限中心設為 %s, %s" }, ['commands.worldborder.damage.amount.failed'] = { "Nothing changed. The world border damage is already that amount", "无变化,世界边界伤害已经是此值", "未進行任何變更。世界邊界傷害已為該值", "未進行任何變更。世界界限傷害已為該值" }, ['commands.worldborder.damage.amount.success'] = { "Set the world border damage to %s per block each second", "已将世界边界的伤害设置为%s每秒每个方块", "已將世界邊界每秒的傷害設為每遠離一格增加 %s", "已將世界界限每秒嘅傷害設為每遠離一格增加 %s" }, ['commands.worldborder.damage.buffer.failed'] = { "Nothing changed. The world border damage buffer is already that distance", "无变化,世界边界伤害缓冲区已经是此距离", "未進行任何變更。世界邊界傷害緩衝區已為該距離", "未進行任何變更。世界界限傷害緩衝區已為該距離" }, ['commands.worldborder.damage.buffer.success'] = { "Set the world border damage buffer to %s block(s)", "已将世界边界的伤害缓冲区设置为%s个方块", "已將世界邊界傷害緩衝設為 %s 格", "已將世界界限傷害緩衝設為 %s 格" }, ['commands.worldborder.get'] = { "The world border is currently %s block(s) wide", "世界边界的当前宽度为%s个方块", "世界邊界目前為 %s 格寬", "世界界限目前為 %s 格寬" }, ['commands.worldborder.set.failed.big'] = { "World border cannot be bigger than %s blocks wide", "世界边界的宽度不能大于%s格", "世界邊界不能大於 %s 格寬", "世界界限不得大於 %s 格寬" }, ['commands.worldborder.set.failed.far'] = { "World border cannot be further out than %s blocks", "世界边界的位置不能远于%s格", "世界邊界不能大於 %s 格寬", "世界界限不得大於 %s 格寬" }, ['commands.worldborder.set.failed.nochange'] = { "Nothing changed. The world border is already that size", "无变化,世界边界已经是此大小", "未進行任何變更。世界邊界已為該尺寸", "未進行任何變更。世界界限已為該尺寸" }, ['commands.worldborder.set.failed.small'] = { "World border cannot be smaller than 1 block wide", "世界边界的宽度不能小于1格", "世界邊界不能小於 1 格寬", "世界界限不得小於 1 格寬" }, ['commands.worldborder.set.grow'] = { "Growing the world border to %s blocks wide over %s seconds", "正在将世界边界的宽度扩大为%s个方块,时间%s秒", "在 %2$s 秒間將世界邊界擴增為 %1$s 格寬", "正在將世界界限嘅寬度拓寬到 %s 個方塊,時間 %s 秒" }, ['commands.worldborder.set.immediate'] = { "Set the world border to %s block(s) wide", "已将世界边界的宽度设为%s", "已將世界邊界設為 %s 格寬", "已將世界界限設為 %s" }, ['commands.worldborder.set.shrink'] = { "Shrinking the world border to %s block(s) wide over %s second(s)", "正在将世界边界的宽度缩小为%s个方块,用时%s秒", "在 %2$s 秒間將世界邊界縮減為 %1$s 格寬", "正在將世界界限嘅寬度縮窄到 %s 個方塊,時間 %s 秒" }, ['commands.worldborder.warning.distance.failed'] = { "Nothing changed. The world border warning is already that distance", "无变化,世界边界伤害警告区已经是此距离", "未進行任何變更。世界邊界警告距離已為該距離", "未進行任何變更。世界界限警吿距離已為該距離" }, ['commands.worldborder.warning.distance.success'] = { "Set the world border warning distance to %s block(s)", "已将世界边界的警告距离设置为%s个方块", "已將世界邊界警告距離設為 %s 格", "已將世界界限警吿距離設為 %s 格" }, ['commands.worldborder.warning.time.failed'] = { "Nothing changed. The world border warning is already that amount of time", "无变化,世界边界警告时间已经是此时长", "未進行任何變更。世界邊界警告時間已為該時間", "未進行任何變更。世界界限警吿時間已為此時間" }, ['commands.worldborder.warning.time.success'] = { "Set the world border warning time to %s second(s)", "已将世界边界的警告时间设置为%s秒", "已將世界邊界警告時間設為 %s 秒", "已將世界界限警吿時間設為 %s 秒" }, ['compliance.playtime.greaterThan24Hours'] = { "You've been playing for greater than 24 hours", "你的游戏时长已超过24小时", "您已經遊玩超過 24 小時", "你已經玩咗超過 24 小時" }, ['compliance.playtime.hours'] = { "You've been playing for %s hour(s)", "你的游戏时长已达%s小时", "您已經遊玩了 %s 小時", "你已經玩咗 %s 小時" }, ['compliance.playtime.message'] = { "Excessive gaming may interfere with normal daily life", "适度游戏益脑,沉迷游戏伤身", "遊戲過度可能會影響日常生活", "遊戲過度可能會影響日常生活" }, ['connect.aborted'] = { "Aborted", "连接中断", "已中止", "已中止" }, ['connect.authorizing'] = { "Logging in...", "登录中…", "登入中...", "登入中⋯⋯" }, ['connect.connecting'] = { "Connecting to the server...", "正在连接到服务器…", "正在連線到伺服器...", "正在連線到伺服器⋯⋯" }, ['connect.encrypting'] = { "Encrypting...", "通讯加密中…", "加密中...", "加密中⋯⋯" }, ['connect.failed'] = { "Failed to connect to the server", "无法连接至服务器", "與伺服器連線失敗", "與伺服器連線失敗" }, ['connect.joining'] = { "Joining world...", "加入世界中…", "正在加入世界...", "正在加入世界⋯⋯" }, ['connect.negotiating'] = { "Negotiating...", "连接协商中…", "協議中...", "協議中⋯⋯" }, ['connect.reconfiging'] = { "Reconfiguring...", "重新配置中…", "重新設定中...", "正在重新設定⋯⋯" }, ['connect.reconfiguring'] = { "Reconfiguring...", "重新配置中…", "正在重新設定...", "正在重新設定⋯⋯" }, ['container.barrel'] = { "Barrel", "木桶", "木桶", "木桶" }, ['container.beacon'] = { "Beacon", "信标", "烽火台", "烽火台" }, ['container.blast_furnace'] = { "Blast Furnace", "高炉", "高爐", "高爐" }, ['container.brewing'] = { "Brewing Stand", "酿造台", "釀造台", "釀造台" }, ['container.cartography_table'] = { "Cartography Table", "制图台", "製圖台", "製圖台" }, ['container.chest'] = { "Chest", "箱子", "儲物箱", "儲物箱" }, ['container.chestDouble'] = { "Large Chest", "大型箱子", "大型儲物箱", "大型儲物箱" }, ['container.crafter'] = { "Crafter", "合成器", "合成器", "合成器" }, ['container.crafting'] = { "Crafting", "合成", "合成", "合成" }, ['container.creative'] = { "Item Selection", "物品选栏", "選擇物品", "物品選擇欄" }, ['container.dispenser'] = { "Dispenser", "发射器", "發射器", "發射器" }, ['container.dropper'] = { "Dropper", "投掷器", "投擲器", "投擲器" }, ['container.enchant'] = { "Enchant", "附魔", "附魔", "附魔" }, ['container.enchant.clue'] = { "%s . . . ?", "%s…?", "%s . . . ?", "%s . . . ?" }, ['container.enchant.lapis.many'] = { "%s Lapis Lazuli", "花费:%s颗青金石", "%s 個青金石", "%s 個青金石" }, ['container.enchant.lapis.one'] = { "1 Lapis Lazuli", "花费:1颗青金石", "1 個青金石", "1 個青金石" }, ['container.enchant.level.many'] = { "%s Enchantment Levels", "+ %s级经验", "%s 個附魔等級", "%s 個附魔等級" }, ['container.enchant.level.one'] = { "1 Enchantment Level", "+ 1级经验", "1 個附魔等級", "1 個附魔等級" }, ['container.enchant.level.requirement'] = { "Level Requirement: %s", "等级要求:%s", "等級需求:%s", "等級需求:%s" }, ['container.enderchest'] = { "Ender Chest", "末影箱", "終界箱", "終界箱" }, ['container.furnace'] = { "Furnace", "熔炉", "熔爐", "熔爐" }, ['container.grindstone_title'] = { "Repair & Disenchant", "修复和祛魔", "修復與解除附魔", "修復與解除附魔" }, ['container.hopper'] = { "Item Hopper", "漏斗", "漏斗", "漏斗" }, ['container.inventory'] = { "Inventory", "物品栏", "物品欄", "物品欄" }, ['container.isLocked'] = { "%s is locked!", "%s已被上锁!", "%s 已鎖上!", "%s 鎖咗!" }, ['container.lectern'] = { "Lectern", "讲台", "講台", "講台" }, ['container.loom'] = { "Loom", "织布机", "織布機", "織布機" }, ['container.repair'] = { "Repair & Name", "修复和命名", "修復與命名", "修復與命名" }, ['container.repair.cost'] = { "Enchantment Cost: %1$s", "附魔花费:%1$s", "附魔成本:%1$s", "附魔成本:%1$s" }, ['container.repair.expensive'] = { "Too Expensive!", "过于昂贵!", "太貴了!", "太貴啦!" }, ['container.shulkerBox'] = { "Shulker Box", "潜影盒", "界伏盒", "界伏盒" }, ['container.shulkerBox.itemCount'] = { "%s x%s", "%s ×%s", "%s ×%s", "%s ×%s" }, ['container.shulkerBox.more'] = { "and %s more...", "还有%s项未显示…", "還有 %s 件物品...", "仲有 %s 件物品⋯⋯" }, ['container.shulkerBox.unknownContents'] = { "???????", "???????", "???????", "???????" }, ['container.smoker'] = { "Smoker", "烟熏炉", "煙燻爐", "煙燻爐" }, ['container.spectatorCantOpen'] = { "Unable to open. Loot not generated yet.", "无法打开:战利品尚未生成。", "無法開啟。戰利品尚未生成。", "無法打開。戰利品未生成。" }, ['container.stonecutter'] = { "Stonecutter", "切石机", "切石機", "切石機" }, ['container.upgrade'] = { "Upgrade Gear", "升级装备", "升級裝備", "升級裝備" }, ['container.upgrade.error_tooltip'] = { "Item can't be upgraded this way", "该物品无法用此方式升级", "物品無法使用此方式升級", "此物品無法使用此方式升級" }, ['container.upgrade.missing_template_tooltip'] = { "Add Smithing Template", "放入锻造模板", "放置鍛造模板", "放入鍛造模板" }, ['controls.keybinds'] = { "Key Binds...", "按键绑定…", "按鍵綁定...", "按鍵綁定⋯⋯" }, ['controls.keybinds.duplicateKeybinds'] = { "This key is also used for:\n%s", "该按键也用于:\n%s", "此按鍵也用於:\n%s", "此按鍵亦用於:\n%s" }, ['controls.keybinds.title'] = { "Key Binds", "按键绑定", "按鍵綁定", "按鍵綁定" }, ['controls.reset'] = { "Reset", "重置", "重設", "重設" }, ['controls.resetAll'] = { "Reset Keys", "重置按键", "重設按鍵", "重設按鍵" }, ['controls.title'] = { "Controls", "按键控制", "按鍵設定", "按鍵設定" }, ['createWorld.customize.buffet.biome'] = { "Please select a biome", "请选择一种生物群系", "請選擇一種生態域", "請選擇一種生物羣落" }, ['createWorld.customize.buffet.title'] = { "Buffet world customization", "自定义自选世界", "自訂自助式世界", "自訂自助式世界" }, ['createWorld.customize.custom.baseSize'] = { "Depth Base Size", "基准深度大小", "深度基準大小", "深度基準大小" }, ['createWorld.customize.custom.biomeDepthOffset'] = { "Biome Depth Offset", "生物群系深度偏移量", "生態域深度偏移", "生物羣落深度偏移" }, ['createWorld.customize.custom.biomeDepthWeight'] = { "Biome Depth Weight", "生物群系深度比重", "生態域深度比重", "生物羣落深度比重" }, ['createWorld.customize.custom.biomeScaleOffset'] = { "Biome Scale Offset", "生物群系规模偏移量", "生態域大小偏移", "生物羣落大小偏移" }, ['createWorld.customize.custom.biomeScaleWeight'] = { "Biome Scale Weight", "生物群系规模比重", "生態域大小比重", "生物羣落大小比重" }, ['createWorld.customize.custom.biomeSize'] = { "Biome Size", "生物群系规模", "生態域大小", "生物羣落大小" }, ['createWorld.customize.custom.center'] = { "Center Height", "中心高度", "中心高度", "中心高度" }, ['createWorld.customize.custom.confirm1'] = { "This will overwrite your current", "这将覆盖你的当前", "這樣將會取代你目前的", "咁樣將會取代你目前嘅" }, ['createWorld.customize.custom.confirm2'] = { "settings and cannot be undone.", "的设置且不能恢复。", "設定且無法復原。", "設定且無法復原。" }, ['createWorld.customize.custom.confirmTitle'] = { "Warning!", "警告!", "警告!", "警吿!" }, ['createWorld.customize.custom.coordinateScale'] = { "Coordinate Scale", "平面比例", "橫向座標比例", "平面比例" }, ['createWorld.customize.custom.count'] = { "Spawn Tries", "生成尝试次数", "嘗試生成次數", "嘗試生成次數" }, ['createWorld.customize.custom.defaults'] = { "Defaults", "默认", "預設值", "預設值" }, ['createWorld.customize.custom.depthNoiseScaleExponent'] = { "Depth Noise Exponent", "高度差异指数", "深度雜訊指數", "深度雜訊指數" }, ['createWorld.customize.custom.depthNoiseScaleX'] = { "Depth Noise Scale X", "X轴高度差异值", "深度雜訊比例 X", "深度雜訊比例 X" }, ['createWorld.customize.custom.depthNoiseScaleZ'] = { "Depth Noise Scale Z", "Z轴高度差异值", "深度雜訊比例 Z", "深度雜訊比例 Z" }, ['createWorld.customize.custom.dungeonChance'] = { "Dungeon Count", "地牢数量", "地牢數量", "地牢數量" }, ['createWorld.customize.custom.fixedBiome'] = { "Biome", "生物群系", "生態域", "生物羣落" }, ['createWorld.customize.custom.heightScale'] = { "Height Scale", "高度比例", "縱向高度比例", "高度比例" }, ['createWorld.customize.custom.lavaLakeChance'] = { "Lava Lake Rarity", "熔岩湖密度", "熔岩湖稀有程度", "熔岩湖稀有程度" }, ['createWorld.customize.custom.lowerLimitScale'] = { "Lower Limit Scale", "规模下限", "下限比例", "下限比例" }, ['createWorld.customize.custom.mainNoiseScaleX'] = { "Main Noise Scale X", "主地形差异值 X", "主雜訊比例 X", "主雜訊比例 X" }, ['createWorld.customize.custom.mainNoiseScaleY'] = { "Main Noise Scale Y", "主地形差异值 Y", "主雜訊比例 Y", "主雜訊比例 Y" }, ['createWorld.customize.custom.mainNoiseScaleZ'] = { "Main Noise Scale Z", "主地形差异值 Z", "主雜訊比例 Z", "主雜訊比例 Z" }, ['createWorld.customize.custom.maxHeight'] = { "Max. Height", "最高高度", "高度上限", "高度上限" }, ['createWorld.customize.custom.minHeight'] = { "Min. Height", "最低高度", "高度下限", "高度下限" }, ['createWorld.customize.custom.next'] = { "Next Page", "下一页", "下一頁", "下一頁" }, ['createWorld.customize.custom.page0'] = { "Basic Settings", "基本设置", "基本設定", "基本設定" }, ['createWorld.customize.custom.page1'] = { "Ore Settings", "矿物设置", "礦物設定", "礦物設定" }, ['createWorld.customize.custom.page2'] = { "Advanced Settings (Expert Users Only!)", "高级设置(仅限专业玩家!)", "進階設定(僅供專業玩家!)", "進階設定(僅供專業玩家!)" }, ['createWorld.customize.custom.page3'] = { "Extra Advanced Settings (Expert Users Only!)", "额外高级设置(仅限专业玩家!)", "更多進階設定(僅供專業玩家!)", "更多進階設定(僅供專業玩家!)" }, ['createWorld.customize.custom.preset.caveChaos'] = { "Caves of Chaos", "混沌洞穴", "混沌地穴", "混沌洞穴" }, ['createWorld.customize.custom.preset.caveDelight'] = { "Caver's Delight", "探洞者的喜悦", "探洞者世界", "探洞者世界" }, ['createWorld.customize.custom.preset.drought'] = { "Drought", "旱地", "極度乾旱", "極度乾旱" }, ['createWorld.customize.custom.preset.goodLuck'] = { "Good Luck", "祝你好运", "祝你好運", "祝你好運" }, ['createWorld.customize.custom.preset.isleLand'] = { "Isle Land", "空岛", "天空島世界", "天空島世界" }, ['createWorld.customize.custom.preset.mountains'] = { "Mountain Madness", "山脉狂魔", "懸崖峭壁", "山脈狂魔" }, ['createWorld.customize.custom.preset.waterWorld'] = { "Water World", "水世界", "水世界", "水世界" }, ['createWorld.customize.custom.presets'] = { "Presets", "预设", "方案集", "設定集" }, ['createWorld.customize.custom.presets.title'] = { "Customize World Presets", "自定义世界预设", "自訂世界地形方案集", "自訂世界地形設定集" }, ['createWorld.customize.custom.prev'] = { "Previous Page", "上一页", "上一頁", "上一頁" }, ['createWorld.customize.custom.randomize'] = { "Randomize", "随机", "隨機", "隨機" }, ['createWorld.customize.custom.riverSize'] = { "River Size", "河流规模", "河流大小", "河流大小" }, ['createWorld.customize.custom.seaLevel'] = { "Sea Level", "海平面", "海平面", "海平面" }, ['createWorld.customize.custom.size'] = { "Spawn Size", "生成规模", "生成規模", "生成規模" }, ['createWorld.customize.custom.spread'] = { "Spread Height", "扩散高度", "分散高度", "分散高度" }, ['createWorld.customize.custom.stretchY'] = { "Height Stretch", "高度伸展", "高度伸展程度", "高度伸展" }, ['createWorld.customize.custom.upperLimitScale'] = { "Upper Limit Scale", "规模上限", "上限比例", "上限比例" }, ['createWorld.customize.custom.useCaves'] = { "Caves", "洞穴", "洞穴", "洞穴" }, ['createWorld.customize.custom.useDungeons'] = { "Dungeons", "地牢", "地牢", "地牢" }, ['createWorld.customize.custom.useLavaLakes'] = { "Lava Lakes", "熔岩湖", "熔岩湖", "熔岩湖" }, ['createWorld.customize.custom.useLavaOceans'] = { "Lava Oceans", "熔岩海", "熔岩海", "熔岩海" }, ['createWorld.customize.custom.useMansions'] = { "Woodland Mansions", "林地府邸", "綠林府邸", "林間別墅" }, ['createWorld.customize.custom.useMineShafts'] = { "Mineshafts", "废弃矿井", "礦坑", "礦坑" }, ['createWorld.customize.custom.useMonuments'] = { "Ocean Monuments", "海底神殿", "海底遺跡", "海底遺跡" }, ['createWorld.customize.custom.useOceanRuins'] = { "Ocean Ruins", "海底废墟", "海底廢墟", "海底廢墟" }, ['createWorld.customize.custom.useRavines'] = { "Ravines", "峡谷", "峽谷", "峽谷" }, ['createWorld.customize.custom.useStrongholds'] = { "Strongholds", "要塞", "要塞", "要塞" }, ['createWorld.customize.custom.useTemples'] = { "Temples", "神殿", "神殿", "神廟" }, ['createWorld.customize.custom.useVillages'] = { "Villages", "村庄", "村莊", "村莊" }, ['createWorld.customize.custom.useWaterLakes'] = { "Water Lakes", "湖泊", "湖泊", "湖泊" }, ['createWorld.customize.custom.waterLakeChance'] = { "Water Lake Rarity", "湖泊密度", "湖泊稀有程度", "湖泊稀有程度" }, ['createWorld.customize.flat.height'] = { "Height", "高度", "高度", "高度" }, ['createWorld.customize.flat.layer'] = { "%s", "%s", "%s", "%s" }, ['createWorld.customize.flat.layer.bottom'] = { "Bottom - %s", "底层 - %s", "底層 - %s", "底層 - %s" }, ['createWorld.customize.flat.layer.top'] = { "Top - %s", "顶层 - %s", "頂層 - %s", "頂層 - %s" }, ['createWorld.customize.flat.removeLayer'] = { "Remove Layer", "移除层面", "移除地層", "移除地層" }, ['createWorld.customize.flat.tile'] = { "Layer Material", "此层的材料", "地層組成", "地層組成" }, ['createWorld.customize.flat.title'] = { "Superflat Customization", "自定义超平坦世界", "自訂超平坦世界", "自訂超平坦世界" }, ['createWorld.customize.presets'] = { "Presets", "预设", "方案集", "設定集" }, ['createWorld.customize.presets.list'] = { "Alternatively, here's some we made earlier!", "另外,这里是些我们早期制作好的!", "您也可以選擇我們預先製作的方案!", "另外,你都可以選擇我哋預先製作嘅設定!" }, ['createWorld.customize.presets.select'] = { "Use Preset", "使用预设", "使用此方案", "使用依個設定" }, ['createWorld.customize.presets.share'] = { "Want to share your preset with someone? Use the box below!", "想要与别人分享你的预设方案吗?使用下面的输入框吧!", "想與人分享您的地形方案嗎?請使用下方的文字框!", "想同人哋分享你嘅預定設定?請使用下面嘅文字框!" }, ['createWorld.customize.presets.title'] = { "Select a Preset", "选择一种预设", "選擇一種方案", "選擇一種設定" }, ['createWorld.preparing'] = { "Preparing for world creation...", "正在准备生成世界…", "正在準備建立世界...", "正在準備創造世界⋯⋯" }, ['createWorld.tab.game.title'] = { "Game", "游戏", "遊戲", "遊戲" }, ['createWorld.tab.more.title'] = { "More", "更多", "更多", "更多" }, ['createWorld.tab.world.title'] = { "World", "世界", "世界", "世界" }, ['credits_and_attribution.button.attribution'] = { "Attribution", "著作权说明", "著作權", "版權説明" }, ['credits_and_attribution.button.credits'] = { "Credits", "鸣谢名单", "製作人員名單", "鳴謝名單" }, ['credits_and_attribution.button.licenses'] = { "Licenses", "许可协议", "授權條款", "授權條款" }, ['credits_and_attribution.screen.title'] = { "Credits and Attribution", "鸣谢与著作权说明", "鳴謝", "鳴謝及版權説明" }, ['dataPack.bundle.description'] = { "Enables experimental Bundle item", "启用实验性收纳袋物品", "啟用實驗性束口袋物品", "啟用實驗性收納袋物品" }, ['dataPack.bundle.name'] = { "Bundles", "收纳袋", "束口袋", "收納袋" }, ['dataPack.title'] = { "Select Data Packs", "选择数据包", "選擇資料包", "選取數據包" }, ['dataPack.trade_rebalance.description'] = { "Updated trades for Villagers", "新版村民交易", "新版村民交易系統", "新版村民交易" }, ['dataPack.trade_rebalance.name'] = { "Villager Trade Rebalance", "村民交易的平衡性调整", "重新平衡村民交易", "重新平衡村民交易" }, ['dataPack.update_1_20.description'] = { "New features and content for Minecraft 1.20", "Minecraft 1.20的新功能与内容", "Minecraft 1.20 的新功能及內容", "Minecraft 1.20 新功能及內容" }, ['dataPack.update_1_20.name'] = { "Update 1.20", "1.20更新", "1.20 更新", "1.20 更新" }, ['dataPack.update_1_21.description'] = { "New features and content for Minecraft 1.21", "Minecraft 1.21的新功能与内容", "Minecraft 1.21 的新功能與内容", "Minecraft 1.21 新功能及內容" }, ['dataPack.update_1_21.name'] = { "Update 1.21", "1.21更新", "1.21 更新", "1.21 更新" }, ['dataPack.validation.back'] = { "Go Back", "返回", "返回", "返回" }, ['dataPack.validation.failed'] = { "Data pack validation failed!", "数据包验证失败!", "資料包驗證失敗!", "數據包驗證失敗!" }, ['dataPack.validation.reset'] = { "Reset to Default", "重置为默认", "重設為預設值", "重設為預設" }, ['dataPack.validation.working'] = { "Validating selected data packs...", "正在验证已选的数据包…", "正在驗證所選的資料包...", "正在驗證所選數據包⋯⋯" }, ['dataPack.vanilla.description'] = { "The default data for Minecraft", "Minecraft的默认数据包", "Minecraft 預設的資料包", "Minecraft 預設數據包" }, ['dataPack.vanilla.name'] = { "Default", "默认", "預設", "預設" }, ['datapackFailure.safeMode'] = { "Safe Mode", "安全模式", "安全模式", "安全模式" }, ['datapackFailure.safeMode.failed.description'] = { "This world contains invalid or corrupted save data.", "这个世界包含无效或损坏的存档数据。", "此世界含有無效或毀損的儲存資料。", "此世界包含無效或損壞嘅存檔數據。" }, ['datapackFailure.safeMode.failed.title'] = { "Failed to load world in Safe Mode.", "无法在安全模式下加载世界。", "無法在安全模式下載入世界。", "無法於安全模式內載入世界。" }, ['datapackFailure.title'] = { "Errors in currently selected data packs prevented the world from loading.\nYou can either try to load it with only the vanilla data pack (\"safe mode\"), or go back to the title screen and fix it manually.", "当前选中的数据包中出现了错误,导致世界无法加载。\n你可以尝试仅加载原版数据包(“安全模式”)或回到标题屏幕手动修复该问题。", "目前選擇的資料包中出現錯誤,導致世界無法載入。\n您可以嘗試只載入原版資料包(「安全模式」)或是回到標題畫面手動修復。", "你選擇嘅數據包有問題,導致無法載入世界。\n你可以嘗試只載入原版數據包(「安全模式」),或者返回主畫面手動修復。" }, ['death.attack.anvil'] = { "%1$s was squashed by a falling anvil", "%1$s被坠落的铁砧压扁了", "%1$s 被墜落下來的鐵砧壓扁了", "%1$s 被跌咗落來嘅鐵砧壓成肉餅" }, ['death.attack.anvil.player'] = { "%1$s was squashed by a falling anvil while fighting %2$s", "%1$s在与%2$s战斗时被坠落的铁砧压扁了", "%1$s 在與 %2$s 戰鬥時被落下的鐵砧壓扁", "%1$s 同 %2$s 戰鬥時被跌咗落來嘅鐵砧壓成肉餅" }, ['death.attack.arrow'] = { "%1$s was shot by %2$s", "%1$s被%2$s射杀", "%1$s 被 %2$s 射殺了", "%1$s 被 %2$s 射死咗" }, ['death.attack.arrow.item'] = { "%1$s was shot by %2$s using %3$s", "%1$s被%2$s用%3$s射杀", "%1$s 被 %2$s 用 %3$s 射殺", "%1$s 被 %2$s 用 %3$s 射死咗" }, ['death.attack.badRespawnPoint.link'] = { "Intentional Game Design", "刻意的游戏设计", "刻意的遊戲設計", "特登嘅遊戲設計" }, ['death.attack.badRespawnPoint.message'] = { "%1$s was killed by %2$s", "%1$s被%2$s杀死了", "%1$s 被 %2$s 殺死了", "%1$s 被 %2$s 殺死咗" }, ['death.attack.cactus'] = { "%1$s was pricked to death", "%1$s被戳死了", "%1$s 被仙人掌刺死了", "%1$s 被仙人掌拮死咗" }, ['death.attack.cactus.player'] = { "%1$s walked into a cactus while trying to escape %2$s", "%1$s在试图逃离%2$s时撞上了仙人掌", "%1$s 在試圖逃離 %2$s 時被仙人掌刺死了", "%1$s 試圖逃離 %2$s 時被仙人掌拮死咗" }, ['death.attack.cramming'] = { "%1$s was squished too much", "%1$s因被过度挤压而死", "%1$s 遭到擠壓致死", "%1$s 被壓成肉餅" }, ['death.attack.cramming.player'] = { "%1$s was squashed by %2$s", "%1$s被%2$s挤扁了", "%1$s 遭到 %2$s 擠壓致死", "%1$s 被 %2$s 壓成肉餅" }, ['death.attack.dragonBreath'] = { "%1$s was roasted in dragon's breath", "%1$s被龙息烤熟了", "%1$s 被龍之吐息烤熟了", "%1$s 被龍之吐息燒燶咗" }, ['death.attack.dragonBreath.player'] = { "%1$s was roasted in dragon's breath by %2$s", "%1$s被%2$s的龙息烤熟了", "%1$s 被 %2$s 的龍之吐息烤熟了", "%1$s 被 %2$s 嘅龍之吐息燒燶咗" }, ['death.attack.drown'] = { "%1$s drowned", "%1$s淹死了", "%1$s 溺死了", "%1$s 浸死咗" }, ['death.attack.drown.player'] = { "%1$s drowned while trying to escape %2$s", "%1$s在试图逃离%2$s时淹死了", "%1$s 在試圖逃離 %2$s 時在水中溺斃", "%1$s 試圖逃離 %2$s 時浸死咗" }, ['death.attack.dryout'] = { "%1$s died from dehydration", "%1$s因脱水而死", "%1$s 脫水而死", "%1$s 因為離水太耐而死" }, ['death.attack.dryout.player'] = { "%1$s died from dehydration while trying to escape %2$s", "%1$s在试图逃离%2$s时因脱水而死", "%1$s 在試圖逃離 %2$s 時脫水而死", "%1$s 試圖逃離 %2$s 時因為離水太耐而死" }, ['death.attack.even_more_magic'] = { "%1$s was killed by even more magic", "%1$s被不为人知的魔法杀死了", "%1$s 被深不可測的力量殺死了", "%1$s 被更可怕嘅神祕力量殺死咗" }, ['death.attack.explosion'] = { "%1$s blew up", "%1$s爆炸了", "%1$s 被炸飛了", "%1$s 炸到渣都冇得剩" }, ['death.attack.explosion.player'] = { "%1$s was blown up by %2$s", "%1$s被%2$s炸死了", "%1$s 被 %2$s 炸死了", "%1$s 被 %2$s 炸到渣都冇得剩" }, ['death.attack.explosion.player.item'] = { "%1$s was blown up by %2$s using %3$s", "%1$s被%2$s用%3$s炸死了", "%1$s 被 %2$s 用 %3$s 炸死", "%1$s 被 %2$s 用 %3$s 炸到渣都冇得剩" }, ['death.attack.fall'] = { "%1$s hit the ground too hard", "%1$s落地过猛", "%1$s 以為能安然無恙的著地", "%1$s 唔小心跌死咗" }, ['death.attack.fall.player'] = { "%1$s hit the ground too hard while trying to escape %2$s", "%1$s在试图逃离%2$s时落地过猛", "%1$s 在試圖逃離 %2$s 時失足墜地", "%1$s 試圖逃離 %2$s 時唔小心跌死咗" }, ['death.attack.fallingBlock'] = { "%1$s was squashed by a falling block", "%1$s被下落的方块压扁了", "%1$s 被墜落下來的方塊壓扁了", "%1$s 被跌咗落來嘅方塊壓成肉餅" }, ['death.attack.fallingBlock.player'] = { "%1$s was squashed by a falling block while fighting %2$s", "%1$s在与%2$s战斗时被下落的方块压扁了", "%1$s 在與 %2$s 戰鬥時被落下的方塊壓扁", "%1$s 同 %2$s 戰鬥時被跌咗落來嘅方塊壓成肉餅" }, ['death.attack.fallingStalactite'] = { "%1$s was skewered by a falling stalactite", "%1$s被坠落的钟乳石刺穿了", "%1$s 被墜落的鐘乳石刺穿了", "%1$s 被跌落嚟嘅鐘乳石刺死咗" }, ['death.attack.fallingStalactite.player'] = { "%1$s was skewered by a falling stalactite while fighting %2$s", "%1$s在与%2$s战斗时被坠落的钟乳石刺穿了", "%1$s 在與 %2$s 戰鬥時被落下的鐘乳石刺穿", "%1$s 同 %2$s 戰鬥時被跌落嚟嘅鐘乳石刺死咗" }, ['death.attack.fireball'] = { "%1$s was fireballed by %2$s", "%1$s被%2$s用火球烧死了", "%1$s 被 %2$s 的火球殺死了", "%1$s 被 %2$s 嘅火球殺死咗" }, ['death.attack.fireball.item'] = { "%1$s was fireballed by %2$s using %3$s", "%1$s被%2$s用%3$s发射的火球烧死了", "%1$s 被 %2$s 用 %3$s 打出的火球殺死", "%1$s 被 %2$s 用 %3$s 發射嘅火球殺死咗" }, ['death.attack.fireworks'] = { "%1$s went off with a bang", "%1$s随着一声巨响消失了", "%1$s 在爆炸中犧牲了", "%1$s 結束咗燦爛嘅一生" }, ['death.attack.fireworks.item'] = { "%1$s went off with a bang due to a firework fired from %3$s by %2$s", "%1$s随着%2$s用%3$s发射的烟花发出的巨响消失了", "%1$s 在 %2$s 用 %3$s 發射的煙火所產生的爆炸中犧牲了", "%1$s 被 %2$s 用 %3$s 射出嘅煙花炸死咗" }, ['death.attack.fireworks.player'] = { "%1$s went off with a bang while fighting %2$s", "%1$s在与%2$s战斗时随着一声巨响消失了", "%1$s 在與 %2$s 戰鬥時隨著爆炸逝去", "%1$s 同 %2$s 戰鬥時結束咗燦爛嘅一生" }, ['death.attack.flyIntoWall'] = { "%1$s experienced kinetic energy", "%1$s感受到了动能", "%1$s 體驗了動能", "%1$s 撞死咗" }, ['death.attack.flyIntoWall.player'] = { "%1$s experienced kinetic energy while trying to escape %2$s", "%1$s在试图逃离%2$s时感受到了动能", "%1$s 在試圖逃離 %2$s 時體驗了動能", "%1$s 試圖逃離 %2$s 時撞死咗" }, ['death.attack.freeze'] = { "%1$s froze to death", "%1$s被冻死了", "%1$s 凍死了", "%1$s 凍死咗" }, ['death.attack.freeze.player'] = { "%1$s was frozen to death by %2$s", "%1$s被%2$s冻死了", "%1$s 被 %2$s 凍死了", "%1$s 被 %2$s 凍死咗" }, ['death.attack.generic'] = { "%1$s died", "%1$s死了", "%1$s 死亡", "%1$s 死咗" }, ['death.attack.generic.player'] = { "%1$s died because of %2$s", "%1$s死于%2$s", "%1$s 因 %2$s 而死", "%1$s 死於 %2$s" }, ['death.attack.genericKill'] = { "%1$s was killed", "%1$s被杀死了", "%1$s 被殺死了", "%1$s 被殺死咗" }, ['death.attack.genericKill.player'] = { "%1$s was killed while fighting %2$s", "%1$s在与%2$s战斗时被杀死了", "%1$s 在與 %2$s 戰鬥時被殺死了", "%1$s 同 %2$s 戰鬥時被殺死咗" }, ['death.attack.hotFloor'] = { "%1$s discovered the floor was lava", "%1$s发现了地板是熔岩做的", "%1$s 察覺地面是片熔岩", "%1$s 發覺地板係熔岩鋪嘅" }, ['death.attack.hotFloor.player'] = { "%1$s walked into the danger zone due to %2$s", "%1$s因%2$s而步入危险之地", "%1$s 因為 %2$s 而走進了危險地帶", "%1$s 因為 %2$s 而行入咗危險地帶" }, ['death.attack.inFire'] = { "%1$s went up in flames", "%1$s浴火焚身", "%1$s 在火焰中昇天", "%1$s 燒到熔咗" }, ['death.attack.inFire.player'] = { "%1$s walked into fire while fighting %2$s", "%1$s在与%2$s战斗时不慎走入了火中", "%1$s 在與 %2$s 戰鬥時踏入了火中", "%1$s 同 %2$s 戰鬥時行咗入火堆" }, ['death.attack.inWall'] = { "%1$s suffocated in a wall", "%1$s在墙里窒息而亡", "%1$s 在牆壁裡窒息", "%1$s 喺牆裏面窒息而亡" }, ['death.attack.inWall.player'] = { "%1$s suffocated in a wall while fighting %2$s", "%1$s在与%2$s战斗时在墙里窒息而亡", "%1$s 在與 %2$s 戰鬥時卡進牆裡窒息", "%1$s 同 %2$s 戰鬥時窒息而亡" }, ['death.attack.indirectMagic'] = { "%1$s was killed by %2$s using magic", "%1$s被%2$s使用的魔法杀死了", "%1$s 被 %2$s 用魔法殺死", "%1$s 被 %2$s 嘅神祕力量殺死咗" }, ['death.attack.indirectMagic.item'] = { "%1$s was killed by %2$s using %3$s", "%1$s被%2$s用%3$s杀死了", "%1$s 被 %2$s 用 %3$s 殺死", "%1$s 被 %2$s 用 %3$s 殺死咗" }, ['death.attack.lava'] = { "%1$s tried to swim in lava", "%1$s试图在熔岩里游泳", "%1$s 試圖在熔岩中游泳", "%1$s 諗住喺熔岩入面游水" }, ['death.attack.lava.player'] = { "%1$s tried to swim in lava to escape %2$s", "%1$s在逃离%2$s时试图在熔岩里游泳", "%1$s 跳入熔岩試圖逃離 %2$s 的追殺", "%1$s 試圖逃離 %2$s 時跳入熔岩" }, ['death.attack.lightningBolt'] = { "%1$s was struck by lightning", "%1$s被闪电击中", "%1$s 被閃電擊斃", "%1$s 死於天打雷劈" }, ['death.attack.lightningBolt.player'] = { "%1$s was struck by lightning while fighting %2$s", "%1$s在与%2$s战斗时被闪电击中", "%1$s 在與 %2$s 戰鬥時被閃電擊斃", "%1$s 同 %2$s 戰鬥時死於天打雷劈" }, ['death.attack.magic'] = { "%1$s was killed by magic", "%1$s被魔法杀死了", "%1$s 被魔法殺死了", "%1$s 死於神祕力量" }, ['death.attack.magic.player'] = { "%1$s was killed by magic while trying to escape %2$s", "%1$s在试图逃离%2$s时被魔法杀死了", "%1$s 在試圖逃離 %2$s 時被魔法殺死了", "%1$s 試圖逃離 %2$s 時被神祕力量殺死咗" }, ['death.attack.message_too_long'] = { "Actually, the message was too long to deliver fully. Sorry! Here's a stripped version: %s", "抱歉!消息太长,无法完整显示。截断后的消息:%s", "死亡訊息過長而無法完整送出。非常抱歉!以下為截短後的版本:%s", "唔好意思!死亡訊息太長,無法完整顯示。此為截短後嘅版本:%s" }, ['death.attack.mob'] = { "%1$s was slain by %2$s", "%1$s被%2$s杀死了", "%1$s 被 %2$s 殺死了", "%1$s 被 %2$s 殺死咗" }, ['death.attack.mob.item'] = { "%1$s was slain by %2$s using %3$s", "%1$s被%2$s用%3$s杀死了", "%1$s 被 %2$s 用 %3$s 殺死", "%1$s 被 %2$s 用 %3$s 殺死咗" }, ['death.attack.onFire'] = { "%1$s burned to death", "%1$s被烧死了", "%1$s 被燒死了", "%1$s 燒燶咗" }, ['death.attack.onFire.item'] = { "%1$s was burned to a crisp while fighting %2$s wielding %3$s", "%1$s在与持有%3$s的%2$s战斗时被烤得酥脆", "%1$s 在與手持 %3$s 的 %2$s 戰鬥時被火焰燒成灰燼", "%1$s 同手持 %3$s 嘅 %2$s 戰鬥時燒燶咗" }, ['death.attack.onFire.player'] = { "%1$s was burned to a crisp while fighting %2$s", "%1$s 在试图与 %2$s 战斗时被烤的酥脆", "%1$s 在與 %2$s 戰鬥時被火焰燒成灰燼", "%1$s 同 %2$s 戰鬥時燒燶咗" }, ['death.attack.outOfWorld'] = { "%1$s fell out of the world", "%1$s掉出了这个世界", "%1$s 掉到世界外面了", "%1$s 跌出咗世界" }, ['death.attack.outOfWorld.player'] = { "%1$s didn't want to live in the same world as %2$s", "%1$s与%2$s不共戴天", "%1$s 不想和 %2$s 活在同一個世界", "%1$s 同 %2$s 不共戴天" }, ['death.attack.outsideBorder'] = { "%1$s left the confines of this world", "%1$s脱离了这个世界", "%1$s 脫離了這個世界", "%1$s 脱離咗世界" }, ['death.attack.outsideBorder.player'] = { "%1$s left the confines of this world while fighting %2$s", "%1$s在与%2$s战斗时脱离了这个世界", "%1$s 在與 %2$s 戰鬥時脫離了這個世界", "%1$s 同 %2$s 戰鬥時脱離咗世界" }, ['death.attack.player'] = { "%1$s was slain by %2$s", "%1$s被%2$s杀死了", "%1$s 被 %2$s 殺死了", "%1$s 被 %2$s 殺死咗" }, ['death.attack.player.item'] = { "%1$s was slain by %2$s using %3$s", "%1$s被%2$s用%3$s杀死了", "%1$s 被 %2$s 用 %3$s 殺死", "%1$s 被 %2$s 用 %3$s 殺死咗" }, ['death.attack.sonic_boom'] = { "%1$s was obliterated by a sonically-charged shriek", "%1$s被一道音波尖啸抹除了", "%1$s 被一道聲波尖嘯抹殺了", "%1$s 被一道音波尖嘯抹殺咗" }, ['death.attack.sonic_boom.item'] = { "%1$s was obliterated by a sonically-charged shriek while trying to escape %2$s wielding %3$s", "%1$s在试图逃离持有%3$s的%2$s时被一道音波尖啸抹除了", "%1$s 在試圖逃離手持 %3$s 的 %2$s 時被一道聲波尖嘯抹殺了", "%1$s 試圖逃離手持 %3$s 嘅 %2$s 時被一道音波尖嘯抹殺咗" }, ['death.attack.sonic_boom.player'] = { "%1$s was obliterated by a sonically-charged shriek while trying to escape %2$s", "%1$s在试图逃离%2$s时被一道音波尖啸抹除了", "%1$s 在試圖逃離 %2$s 時被一道聲波尖嘯抹殺了", "%1$s 試圖逃離 %2$s 時被一道音波尖嘯抹殺咗" }, ['death.attack.stalagmite'] = { "%1$s was impaled on a stalagmite", "%1$s被石笋刺穿了", "%1$s 在石筍上被刺穿", "%1$s 被石筍刺死咗" }, ['death.attack.stalagmite.player'] = { "%1$s was impaled on a stalagmite while fighting %2$s", "%1$s在与%2$s战斗时被石笋刺穿了", "%1$s 在與 %2$s 戰鬥時在石筍上被刺穿", "%1$s 同 %2$s 戰鬥時被石筍㧻穿咗" }, ['death.attack.starve'] = { "%1$s starved to death", "%1$s饿死了", "%1$s 餓死了", "%1$s 變成咗餓鬼" }, ['death.attack.starve.player'] = { "%1$s starved to death while fighting %2$s", "%1$s在与%2$s战斗时饿死了", "%1$s 在與 %2$s 戰鬥時餓死了", "%1$s 同 %2$s 戰鬥時變做餓鬼" }, ['death.attack.sting'] = { "%1$s was stung to death", "%1$s被蛰死了", "%1$s 被螫死了", "%1$s 被叮死咗" }, ['death.attack.sting.item'] = { "%1$s was stung to death by %2$s using %3$s", "%1$s被%2$s用%3$s蛰死了", "%1$s 被 %2$s 以 %3$s 螫死了", "%1$s 被 %2$s 用 %3$s 叮死咗" }, ['death.attack.sting.player'] = { "%1$s was stung to death by %2$s", "%1$s被%2$s蛰死了", "%1$s 被 %2$s 螫死了", "%1$s 被 %2$s 叮死咗" }, ['death.attack.sweetBerryBush'] = { "%1$s was poked to death by a sweet berry bush", "%1$s被甜浆果丛刺死了", "%1$s 被甜莓灌木叢刺死了", "%1$s 被甜莓灌木叢拮死咗" }, ['death.attack.sweetBerryBush.player'] = { "%1$s was poked to death by a sweet berry bush while trying to escape %2$s", "%1$s在试图逃离%2$s时被甜浆果丛刺死了", "%1$s 在試圖逃離 %2$s 時被甜莓灌木叢刺死了", "%1$s 試圖逃離 %2$s 時被甜莓灌木叢拮死咗" }, ['death.attack.thorns'] = { "%1$s was killed while trying to hurt %2$s", "%1$s在试图伤害%2$s时被杀", "%1$s 試圖襲擊 %2$s 時被反將一軍", "%1$s 試圖襲擊 %2$s 時被反將一軍" }, ['death.attack.thorns.item'] = { "%1$s was killed by %3$s while trying to hurt %2$s", "%1$s在试图伤害%2$s时被%3$s杀死", "%1$s 試圖攻擊 %2$s 時死於 %3$s", "%1$s 試圖攻擊 %2$s 時死於 %3$s" }, ['death.attack.thrown'] = { "%1$s was pummeled by %2$s", "%1$s被%2$s给砸死了", "%1$s 被 %2$s 活生生揍死了", "%1$s 被 %2$s 打到七彩" }, ['death.attack.thrown.item'] = { "%1$s was pummeled by %2$s using %3$s", "%1$s被%2$s用%3$s给砸死了", "%1$s 被 %2$s 用 %3$s 揍死", "%1$s 被 %2$s 用 %3$s 打到七彩" }, ['death.attack.trident'] = { "%1$s was impaled by %2$s", "%1$s被%2$s刺穿了", "%1$s 被 %2$s 刺穿了", "%1$s 被 %2$s 拮穿咗" }, ['death.attack.trident.item'] = { "%1$s was impaled by %2$s with %3$s", "%1$s被%2$s用%3$s刺穿了", "%1$s 被 %2$s 用 %3$s 刺穿了", "%1$s 被 %2$s 用 %3$s 拮穿咗" }, ['death.attack.wither'] = { "%1$s withered away", "%1$s凋零了", "%1$s 凋零了", "%1$s 凋零咗" }, ['death.attack.wither.player'] = { "%1$s withered away while fighting %2$s", "%1$s在与%2$s战斗时凋零了", "%1$s 在與 %2$s 戰鬥時凋零了", "%1$s 同 %2$s 戰鬥時凋零咗" }, ['death.attack.witherSkull'] = { "%1$s was shot by a skull from %2$s", "%1$s被%2$s发射的头颅射杀", "%1$s 被 %2$s 發射的頭顱射死了", "%1$s 被 %2$s 發射嘅頭顱射中咗" }, ['death.attack.witherSkull.item'] = { "%1$s was shot by a skull from %2$s using %3$s", "%1$s被%2$s用%3$s发射的头颅射杀", "%1$s 被 %2$s 以 %3$s 發射的頭顱射死了", "%1$s 被 %2$s 用 %3$s 發射嘅頭顱射中咗" }, ['death.fell.accident.generic'] = { "%1$s fell from a high place", "%1$s从高处摔了下来", "%1$s 從高處跌落", "%1$s 喺高處跌咗落嚟" }, ['death.fell.accident.ladder'] = { "%1$s fell off a ladder", "%1$s从梯子上摔了下来", "%1$s 從梯子上摔落", "%1$s 喺梯上面跌咗落嚟" }, ['death.fell.accident.other_climbable'] = { "%1$s fell while climbing", "%1$s在攀爬时摔了下来", "%1$s 在攀爬時摔落", "%1$s 喺攀爬嗰陣跌咗落嚟" }, ['death.fell.accident.scaffolding'] = { "%1$s fell off scaffolding", "%1$s从脚手架上摔了下来", "%1$s 從鷹架上摔落", "%1$s 喺棚架上面跌咗落嚟" }, ['death.fell.accident.twisting_vines'] = { "%1$s fell off some twisting vines", "%1$s从缠怨藤上摔了下来", "%1$s 從扭曲藤上摔落", "%1$s 喺扭曲藤上面跌咗落嚟" }, ['death.fell.accident.vines'] = { "%1$s fell off some vines", "%1$s从藤蔓上摔了下来", "%1$s 從藤蔓上摔落", "%1$s 喺藤蔓上面跌咗落嚟" }, ['death.fell.accident.weeping_vines'] = { "%1$s fell off some weeping vines", "%1$s从垂泪藤上摔了下来", "%1$s 從垂泣藤上摔落", "%1$s 喺哭泣藤上面跌咗落嚟" }, ['death.fell.assist'] = { "%1$s was doomed to fall by %2$s", "%1$s因为%2$s注定要摔死", "%1$s 被 %2$s 擊落", "%1$s 被 %2$s 擊落" }, ['death.fell.assist.item'] = { "%1$s was doomed to fall by %2$s using %3$s", "%1$s因为%2$s使用了%3$s注定要摔死", "%1$s 被 %2$s 以 %3$s 擊落", "%1$s 被 %2$s 用 %3$s 擊落" }, ['death.fell.finish'] = { "%1$s fell too far and was finished by %2$s", "%1$s摔伤得太重并被%2$s完结了生命", "%1$s 摔傷後被 %2$s 殺了", "%1$s 跌傷後被 %2$s 殺咗" }, ['death.fell.finish.item'] = { "%1$s fell too far and was finished by %2$s using %3$s", "%1$s摔伤得太重并被%2$s用%3$s完结了生命", "%1$s 摔傷後被 %2$s 以 %3$s 擊殺", "%1$s 跌成重傷後被 %2$s 用 %3$s 斬殺" }, ['death.fell.killer'] = { "%1$s was doomed to fall", "%1$s注定要摔死", "%1$s 從空中摔落地面", "%1$s 被擊落" }, ['deathScreen.quit.confirm'] = { "Are you sure you want to quit?", "你确定要退出吗?", "你確定要退出了嗎?", "你真係想離開遊戲?" }, ['deathScreen.respawn'] = { "Respawn", "重生", "重生", "重生" }, ['deathScreen.score'] = { "Score", "分数", "分數", "分數" }, ['deathScreen.score.value'] = { "Score: %s", "分数:%s", "分數:%s", "分數:%s" }, ['deathScreen.spectate'] = { "Spectate World", "旁观世界", "旁觀世界", "旁觀世界" }, ['deathScreen.title'] = { "You Died!", "你死了!", "你死了!", "你死咗!" }, ['deathScreen.title.hardcore'] = { "Game Over!", "游戏结束!", "遊戲結束!", "遊戲結束!" }, ['deathScreen.titleScreen'] = { "Title Screen", "标题屏幕", "標題畫面", "主畫面" }, ['debug.advanced_tooltips.help'] = { "F3 + H = Advanced tooltips", "F3 + H = 显示高级提示框", "F3 + H = 進階提示", "F3 + H = 顯示高級提示框" }, ['debug.advanced_tooltips.off'] = { "Advanced tooltips: hidden", "高级提示框:隐藏", "更詳細的提示:隱藏", "高級提示框:隱藏" }, ['debug.advanced_tooltips.on'] = { "Advanced tooltips: shown", "高级提示框:显示", "更詳細的提示:顯示", "高級提示框:顯示" }, ['debug.chunk_boundaries.help'] = { "F3 + G = Show chunk boundaries", "F3 + G = 显示区块边界", "F3 + G = 顯示區塊邊界", "F3 + G = 顯示區塊界限" }, ['debug.chunk_boundaries.off'] = { "Chunk borders: hidden", "区块边界:隐藏", "區塊邊界:隱藏", "區塊界限:隱藏" }, ['debug.chunk_boundaries.on'] = { "Chunk borders: shown", "区块边界:显示", "區塊邊界:顯示", "區塊界限:顯示" }, ['debug.clear_chat.help'] = { "F3 + D = Clear chat", "F3 + D = 清空聊天记录", "F3 + D = 清除聊天欄", "F3 + D = 清除聊天記錄" }, ['debug.copy_location.help'] = { "F3 + C = Copy location as /tp command, hold F3 + C to crash the game", "F3 + C = 用/tp命令的形式复制你的位置,按住F3 + C使游戏崩溃", "F3 + C = 將位置複製為 /tp 指令,按住 F3 + C 使遊戲崩潰", "F3 + C = 將位置複製為 /tp 命令,按住 F3 + C 彈出遊戲" }, ['debug.copy_location.message'] = { "Copied location to clipboard", "坐标已复制到剪贴板", "將位置複製到剪貼簿", "座標已複製到剪貼簿" }, ['debug.crash.message'] = { "F3 + C is held down. This will crash the game unless released.", "F3 + C已被按下。若不放开按键则会使游戏崩溃。", "已按住 F3 + C。若未放開按鍵將使遊戲崩潰。", "已按住 F3 + C。若不放開將彈出遊戲。" }, ['debug.crash.warning'] = { "Crashing in %s...", "将在%s秒后崩溃…", "遊戲崩潰倒數 %s...", "遊戲將於 %s 秒後彈出⋯⋯" }, ['debug.creative_spectator.error'] = { "Unable to switch game mode; no permission", "你没有切换游戏模式的权限", "無法切換遊戲模式,需要權限", "你未擁有切換遊戲模式嘅權限" }, ['debug.creative_spectator.help'] = { "F3 + N = Cycle previous game mode <-> spectator", "F3 + N = 在上一个模式和旁观模式间切换", "F3 + N = 循環切換 先前的遊戲模式 <-> 旁觀者模式", "F3 + N = 喺上一個模式同旁觀模式之間切換" }, ['debug.dump_dynamic_textures'] = { "Saved dynamic textures to %s", "已将动态纹理保存至%s", "已將動態紋理儲存至 %s", "動態紋理已儲存至 %s" }, ['debug.dump_dynamic_textures.help'] = { "F3 + S = Dump dynamic textures", "F3 + S = 转储动态纹理", "F3 + S = 傾印動態紋理", "F3 + S = 匯出動態紋理" }, ['debug.gamemodes.error'] = { "Unable to open game mode switcher; no permission", "你没有权限打开游戏模式切换器", "您沒有權限開啟遊戲模式切換器", "你未擁有打開遊戲模式切換器嘅權限" }, ['debug.gamemodes.help'] = { "F3 + F4 = Open game mode switcher", "F3 + F4 = 打开游戏模式切换器", "F3 + F4 = 開啟遊戲模式切換器", "F3 + F4 = 打開遊戲模式切換器" }, ['debug.gamemodes.press_f4'] = { "[ F4 ]", "[ F4 ]", "[ F4 ]", "[ F4 ]" }, ['debug.gamemodes.select_next'] = { "%s Next", "%s 下一个", "%s 下一個", "%s 下一個" }, ['debug.help.help'] = { "F3 + Q = Show this list", "F3 + Q = 显示此列表", "F3 + Q = 顯示此清單", "F3 + Q = 顯示此列表" }, ['debug.help.message'] = { "Key bindings:", "按键设置:", "按鍵設定:", "按鍵設定:" }, ['debug.inspect.client.block'] = { "Copied client-side block data to clipboard", "客户端方块数据已复制到剪贴板", "已將用戶端方塊資料複製到剪貼簿", "已將用户端方塊數據複製到剪貼簿" }, ['debug.inspect.client.entity'] = { "Copied client-side entity data to clipboard", "客户端实体数据已复制到剪贴板", "已將用戶端實體資料複製到剪貼簿", "已將用户端實體數據複製到剪貼簿" }, ['debug.inspect.help'] = { "F3 + I = Copy entity or block data to clipboard", "F3 + I = 将实体或方块的数据复制到剪贴板", "F3 + I = 將實體或方塊的資料複製到剪貼簿", "F3 + I = 將實體或方塊嘅數據複製到剪貼簿" }, ['debug.inspect.server.block'] = { "Copied server-side block data to clipboard", "服务端方块数据已复制到剪贴板", "已將伺服器端方塊資料複製到剪貼簿", "已將伺服器端方塊數據複製到剪貼簿" }, ['debug.inspect.server.entity'] = { "Copied server-side entity data to clipboard", "服务端实体数据已复制到剪贴板", "已將伺服器端實體資料複製到剪貼簿", "已將伺服器端實體數據複製到剪貼簿" }, ['debug.pause.help'] = { "F3 + Esc = Pause without pause menu (if pausing is possible)", "F3 + Esc = 暂停但不显示菜单(如果可以暂停的话)", "F3 + Esc = 暫停遊戲但不顯示遊戲選單(若遊戲允許暫停)", "F3 + Esc = 暫停遊戲時隱藏遊戲選單(若遊戲允許暫停)" }, ['debug.pause_focus.help'] = { "F3 + P = Pause on lost focus", "F3 + P = 失去焦点时暂停", "F3 + P = 在失焦時暫停", "F3 + P = 失去焦點時暫停" }, ['debug.pause_focus.off'] = { "Pause on lost focus: disabled", "失去焦点时暂停:停用", "在失去焦點時暫停:停用", "失去焦點時暫停:停用" }, ['debug.pause_focus.on'] = { "Pause on lost focus: enabled", "失去焦点时暂停:启用", "在失去焦點時暫停:啟用", "失去焦點時暫停:啟用" }, ['debug.prefix'] = { "[Debug]:", "[调试]:", "[除錯]:", "[除錯]:" }, ['debug.profiling.help'] = { "F3 + L = Start/stop profiling", "F3 + L = 开始/停止分析", "F3 + L = 開始或停止分析", "F3 + L = 開始或停止分析" }, ['debug.profiling.start'] = { "Profiling started for %s seconds. Use F3 + L to stop early", "分析已启动%s秒。使用F3 + L以提前结束", "已開始分析 %s 秒。使用 F3 + L 提前停止", "分析器已啟動 %s 秒。按 F3 + L 提前停止" }, ['debug.profiling.stop'] = { "Profiling ended. Saved results to %s", "分析已结束。结果已保存至%s", "分析結束。已將結果儲存至 %s", "分析結束。結果已儲存到 %s" }, ['debug.reload_chunks.help'] = { "F3 + A = Reload chunks", "F3 + A = 重新加载区块", "F3 + A = 重新載入區塊", "F3 + A = 重新載入區塊" }, ['debug.reload_chunks.message'] = { "Reloading all chunks", "重新加载所有区块中", "正在重新載入所有區塊", "正在重新載入所有區塊" }, ['debug.reload_resourcepacks.help'] = { "F3 + T = Reload resource packs", "F3 + T = 重新加载资源包", "F3 + T = 重新載入資源包", "F3 + T = 重新載入資源包" }, ['debug.reload_resourcepacks.message'] = { "Reloaded resource packs", "已重新加载资源包", "已重新載入資源包", "已重新載入資源包" }, ['debug.show_hitboxes.help'] = { "F3 + B = Show hitboxes", "F3 + B = 显示判定箱", "F3 + B = 顯示碰撞箱", "F3 + B = 顯示碰撞箱" }, ['debug.show_hitboxes.off'] = { "Hitboxes: hidden", "判定箱:隐藏", "碰撞箱:隱藏", "碰撞箱:隱藏" }, ['debug.show_hitboxes.on'] = { "Hitboxes: shown", "判定箱:显示", "碰撞箱:顯示", "碰撞箱:顯示" }, ['demo.day.1'] = { "This demo will last five game days. Do your best!", "此试玩版会在5个游戏日后结束,尽力而为吧!", "試玩版只有五天的遊戲內時間。盡你所能吧!", "依個試玩版只有 5 日遊戲內時間,畀心機喇!" }, ['demo.day.2'] = { "Day Two", "第二天", "第二天", "第二日" }, ['demo.day.3'] = { "Day Three", "第三天", "第三天", "第三日" }, ['demo.day.4'] = { "Day Four", "第四天", "第四天", "第四日" }, ['demo.day.5'] = { "This is your last day!", "这是你游戏内的最后一天!", "這是你的最後一天!", "今日係你遊戲入面嘅最後一日!" }, ['demo.day.6'] = { "You have passed your fifth day. Use %s to save a screenshot of your creation.", "你已经度过了5个游戏日的试玩时间,按下%s来为你的成果截图留念。", "你度過了你的第五天。按下 %s 來為你的創作保存一張擷圖。", "你已經渡過咗你嘅第五日試玩期,按下 %s 嚟為你嘅創作儲存一張擷圖。" }, ['demo.day.warning'] = { "Your time is almost up!", "你的试玩时间即将结束!", "你的時間即將結束!", "你嘅試玩時間即將結束" }, ['demo.demoExpired'] = { "Demo time's up!", "试玩的时间结束了!", "試玩時間結束!", "試玩時間結束!" }, ['demo.help.buy'] = { "Purchase Now!", "即刻购买!", "立即購買!", "立即購買!" }, ['demo.help.fullWrapped'] = { "This demo will last 5 in-game days (about 1 hour and 40 minutes of real time). Check the advancements for hints! Have fun!", "这个试玩将会持续游戏内5天的时间(现实时间大约为1小时40分钟)。查看进度来获得提示!祝你玩得开心!", "你可以在遊戲中試玩五天(約為現實世界的 1 小時 40 分鐘)。在選單的「進度」選項中,可以找到一些有幫助的提示。希望你玩得開心!", "你可以喺遊戲入面試玩五日(大約係現實世界嘅 1 小時 40 分鐘)。睇下「進度」可以揾到有幫助嘅提示。祝你玩得開心!" }, ['demo.help.inventory'] = { "Use the %1$s key to open your inventory", "按%1$s来打开你的物品栏", "使用 %1$s 鍵來開啟您的物品欄", "使用 %1$s 鍵來打開你嘅物品欄" }, ['demo.help.jump'] = { "Jump by pressing the %1$s key", "按%1$s来跳跃", "按 %1$s 鍵跳躍", "按 %1$s 鍵跳躍" }, ['demo.help.later'] = { "Continue Playing!", "继续游戏!", "繼續進行遊戲!", "繼續遊戲!" }, ['demo.help.movement'] = { "Use the %1$s, %2$s, %3$s, %4$s keys and the mouse to move around", "按%1$s,%2$s,%3$s,%4$s以及鼠标来移动", "使用 %1$s、%2$s、%3$s、%4$s 鍵與滑鼠來移動", "用 %1$s、%2$s、%3$s、%4$s 鍵同滑鼠來移動" }, ['demo.help.movementMouse'] = { "Look around using the mouse", "使用鼠标来查看四周", "使用滑鼠以查看四周", "使用滑鼠來環顧四周" }, ['demo.help.movementShort'] = { "Move by pressing the %1$s, %2$s, %3$s, %4$s keys", "通过按下%1$s,%2$s,%3$s,%4$s来移动", "按下 %1$s、%2$s、%3$s、%4$s 鍵移動", "按下 %1$s、%2$s、%3$s、%4$s 鍵移動" }, ['demo.help.title'] = { "Minecraft Demo Mode", "Minecraft试玩模式", "Minecraft 試玩模式", "Minecraft 試玩模式" }, ['demo.remainingTime'] = { "Remaining time: %s", "剩余时间:%s", "剩餘時間:%s", "剩餘時間:%s" }, ['demo.reminder'] = { "The demo time has expired. Buy the game to continue or start a new world!", "试玩时间已经结束,请购买游戏来继续或开始一个新的世界!", "試玩時間已經結束。請購買遊戲來繼續,或重新開始一個新的世界!", "試玩時間已經結束,請購買遊戲來繼續,或者重新開始一個新嘅世界!" }, ['difficulty.lock.question'] = { "Are you sure you want to lock the difficulty of this world? This will set this world to always be %1$s, and you will never be able to change that again.", "你确定你要锁定这个世界的难度吗?这会将这个世界的难度锁定为%1$s,并且永远无法再次改变难度。", "你確定要把此世界的難易度鎖定嗎? 這項操作將把世界永久設為%1$s,且無法再被更改。", "你真係要鎖定世界難易度? 此操作會將世界永久設為%1$s,並且無法再被更改。" }, ['difficulty.lock.title'] = { "Lock World Difficulty", "锁定世界难度", "鎖定世界難易度", "鎖定世界難易度" }, ['disconnect.closed'] = { "Connection closed", "连接已关闭", "連線中斷", "連線中斷" }, ['disconnect.disconnected'] = { "Disconnected by Server", "被服务器中断连接", "伺服器已中斷連線", "伺服器已中斷連線" }, ['disconnect.endOfStream'] = { "End of stream", "数据流终止", "數據傳送終止", "數據傳送終止" }, ['disconnect.exceeded_packet_rate'] = { "Kicked for exceeding packet rate limit", "由于超出数据包速率限制而被踢出游戏", "由於超過封包速率限制而被踢出遊戲", "你已因超出網絡封包速率限制而被踢出" }, ['disconnect.genericReason'] = { "%s", "%s", "%s", "%s" }, ['disconnect.ignoring_status_request'] = { "Ignoring status request", "忽略状态请求", "忽略狀態請求", "忽略狀態請求" }, ['disconnect.kicked'] = { "Was kicked from the game", "你已被踢出游戏", "已被踢出遊戲", "已被踢出遊戲" }, ['disconnect.loginFailed'] = { "Failed to log in", "登录失败", "登入失敗", "登入失敗" }, ['disconnect.loginFailedInfo'] = { "Failed to log in: %s", "登录失败:%s", "登入失敗:%s", "登入失敗:%s" }, ['disconnect.loginFailedInfo.insufficientPrivileges'] = { "Multiplayer is disabled. Please check your Microsoft account settings.", "多人游戏已被禁用,请检查你的Microsoft账户设置。", "多人遊戲已停用。請檢查您的 Microsoft 帳號設定。", "多人遊戲已停用。請檢查你嘅 Microsoft 帳户設定。" }, ['disconnect.loginFailedInfo.invalidSession'] = { "Invalid session (Try restarting your game and the launcher)", "无效会话(请尝试重启游戏及启动器)", "無效的 session(請嘗試重開您的遊戲與啟動器)", "無效連接階段(請嘗試重新啟動遊戲與啟動器)" }, ['disconnect.loginFailedInfo.serversUnavailable'] = { "The authentication servers are currently not reachable. Please try again.", "暂时无法连接到身份验证服务器,请稍后再试。", "目前無法連線到驗證伺服器。請稍後再試。", "暫時無法連線到驗證伺服器,請稍後再試。" }, ['disconnect.loginFailedInfo.userBanned'] = { "You are banned from playing online", "你已被禁止进行多人游戏", "您已被禁止遊玩多人遊戲", "你已被禁止多人遊戲" }, ['disconnect.lost'] = { "Connection Lost", "连接已丢失", "失去連線", "失去連線" }, ['disconnect.overflow'] = { "Buffer overflow", "缓冲区溢出", "緩衝區溢位", "緩衝區溢位" }, ['disconnect.quitting'] = { "Quitting", "正在退出", "正在離開", "正在離開" }, ['disconnect.spam'] = { "Kicked for spamming", "由于滥发消息而被踢出游戏", "因為濫發訊息被踢出", "因為濫發訊息而被踢出" }, ['disconnect.timeout'] = { "Timed out", "连接超时", "連線逾時", "連線逾時" }, ['disconnect.unknownHost'] = { "Unknown host", "未知的主机", "未知的主機", "未知主機" }, ['download.pack.failed'] = { "%s out of %s packs failed to download", "有%s个包下载失败,共%s个包", "%s 個資源包下載失敗,共 %s 個資源包", "%s 個包下載失敗,共 %s 個包" }, ['download.pack.progress.bytes'] = { "Progress: %s (total size unknown)", "进度:%s(总大小未知)", "進度:%s(總大小未知)", "進度:%s(總大小未知)" }, ['download.pack.progress.percent'] = { "Progress: %s%%", "进度:%s%%", "進度:%s%%", "進度:%s%%" }, ['download.pack.title'] = { "Downloading resource pack %s/%s", "正在下载资源包%s/%s", "正在下載資源包 %s/%s", "正在下載資源包 %s/%s" }, ['editGamerule.default'] = { "Default: %s", "默认:%s", "預設值:%s", "預設:%s" }, ['editGamerule.title'] = { "Edit Game Rules", "编辑游戏规则", "編輯遊戲規則", "編輯遊戲規則" }, ['effect.duration.infinite'] = { "∞", "∞", "∞", "∞" }, ['effect.minecraft.absorption'] = { "Absorption", "伤害吸收", "吸收", "傷害吸收" }, ['effect.minecraft.bad_omen'] = { "Bad Omen", "不祥之兆", "不祥之兆", "不祥之兆" }, ['effect.minecraft.blindness'] = { "Blindness", "失明", "失明", "失明" }, ['effect.minecraft.conduit_power'] = { "Conduit Power", "潮涌能量", "海靈祝福", "海靈能量" }, ['effect.minecraft.darkness'] = { "Darkness", "黑暗", "黑暗", "黑暗" }, ['effect.minecraft.dolphins_grace'] = { "Dolphin's Grace", "海豚的恩惠", "海豚悠游", "海豚恩惠" }, ['effect.minecraft.fire_resistance'] = { "Fire Resistance", "抗火", "抗火", "抗火性" }, ['effect.minecraft.glowing'] = { "Glowing", "发光", "發光", "發光" }, ['effect.minecraft.haste'] = { "Haste", "急迫", "挖掘加速", "挖掘加速" }, ['effect.minecraft.health_boost'] = { "Health Boost", "生命提升", "生命值提升", "生命值提升" }, ['effect.minecraft.hero_of_the_village'] = { "Hero of the Village", "村庄英雄", "村莊英雄", "村莊英雄" }, ['effect.minecraft.hunger'] = { "Hunger", "饥饿", "飢餓", "飢餓" }, ['effect.minecraft.instant_damage'] = { "Instant Damage", "瞬间伤害", "立即傷害", "立即傷害" }, ['effect.minecraft.instant_health'] = { "Instant Health", "瞬间治疗", "立即治療", "立即治療" }, ['effect.minecraft.invisibility'] = { "Invisibility", "隐身", "隱形", "隱形" }, ['effect.minecraft.jump_boost'] = { "Jump Boost", "跳跃提升", "跳躍提升", "跳躍提升" }, ['effect.minecraft.levitation'] = { "Levitation", "飘浮", "懸浮", "飄浮" }, ['effect.minecraft.luck'] = { "Luck", "幸运", "幸運", "幸運" }, ['effect.minecraft.mining_fatigue'] = { "Mining Fatigue", "挖掘疲劳", "挖掘疲勞", "挖掘疲勞" }, ['effect.minecraft.nausea'] = { "Nausea", "反胃", "噁心", "嘔心" }, ['effect.minecraft.night_vision'] = { "Night Vision", "夜视", "夜視", "夜視" }, ['effect.minecraft.poison'] = { "Poison", "中毒", "劇毒", "中毒" }, ['effect.minecraft.regeneration'] = { "Regeneration", "生命恢复", "回復", "回復" }, ['effect.minecraft.resistance'] = { "Resistance", "抗性提升", "抗性", "抗性" }, ['effect.minecraft.saturation'] = { "Saturation", "饱和", "飽食", "飽食" }, ['effect.minecraft.slow_falling'] = { "Slow Falling", "缓降", "緩降", "緩降" }, ['effect.minecraft.slowness'] = { "Slowness", "缓慢", "緩速", "緩慢" }, ['effect.minecraft.speed'] = { "Speed", "迅捷", "加速", "速度" }, ['effect.minecraft.strength'] = { "Strength", "力量", "力量", "力量" }, ['effect.minecraft.unluck'] = { "Bad Luck", "霉运", "霉運", "霉運" }, ['effect.minecraft.water_breathing'] = { "Water Breathing", "水下呼吸", "水下呼吸", "水中呼吸" }, ['effect.minecraft.weakness'] = { "Weakness", "虚弱", "虛弱", "虛弱" }, ['effect.minecraft.wither'] = { "Wither", "凋零", "凋零", "凋零" }, ['effect.none'] = { "No Effects", "无效果", "無效果", "無效果" }, ['enchantment.level.1'] = { "I", "I", "I", "I" }, ['enchantment.level.10'] = { "X", "X", "X", "X" }, ['enchantment.level.2'] = { "II", "II", "II", "II" }, ['enchantment.level.3'] = { "III", "III", "III", "III" }, ['enchantment.level.4'] = { "IV", "IV", "IV", "IV" }, ['enchantment.level.5'] = { "V", "V", "V", "V" }, ['enchantment.level.6'] = { "VI", "VI", "VI", "VI" }, ['enchantment.level.7'] = { "VII", "VII", "VII", "VII" }, ['enchantment.level.8'] = { "VIII", "VIII", "VIII", "VIII" }, ['enchantment.level.9'] = { "IX", "IX", "IX", "IX" }, ['enchantment.minecraft.aqua_affinity'] = { "Aqua Affinity", "水下速掘", "親水性", "水中挖掘" }, ['enchantment.minecraft.bane_of_arthropods'] = { "Bane of Arthropods", "节肢杀手", "節肢剋星", "節肢剋星" }, ['enchantment.minecraft.binding_curse'] = { "Curse of Binding", "绑定诅咒", "綁定詛咒", "綁定詛咒" }, ['enchantment.minecraft.blast_protection'] = { "Blast Protection", "爆炸保护", "爆炸保護", "爆炸保護" }, ['enchantment.minecraft.channeling'] = { "Channeling", "引雷", "喚雷", "喚雷" }, ['enchantment.minecraft.depth_strider'] = { "Depth Strider", "深海探索者", "深海漫遊", "深海漫遊" }, ['enchantment.minecraft.efficiency'] = { "Efficiency", "效率", "效率", "效率" }, ['enchantment.minecraft.feather_falling'] = { "Feather Falling", "摔落缓冲", "輕盈", "輕盈" }, ['enchantment.minecraft.fire_aspect'] = { "Fire Aspect", "火焰附加", "燃燒", "火焰附加" }, ['enchantment.minecraft.fire_protection'] = { "Fire Protection", "火焰保护", "火焰保護", "火焰保護" }, ['enchantment.minecraft.flame'] = { "Flame", "火矢", "火焰", "火焰箭矢" }, ['enchantment.minecraft.fortune'] = { "Fortune", "时运", "幸運", "幸運" }, ['enchantment.minecraft.frost_walker'] = { "Frost Walker", "冰霜行者", "冰霜行者", "冰霜行者" }, ['enchantment.minecraft.impaling'] = { "Impaling", "穿刺", "魚叉", "穿刺" }, ['enchantment.minecraft.infinity'] = { "Infinity", "无限", "無限", "無限" }, ['enchantment.minecraft.knockback'] = { "Knockback", "击退", "擊退", "擊退" }, ['enchantment.minecraft.looting'] = { "Looting", "抢夺", "掠奪", "掠奪" }, ['enchantment.minecraft.loyalty'] = { "Loyalty", "忠诚", "忠誠", "忠誠" }, ['enchantment.minecraft.luck_of_the_sea'] = { "Luck of the Sea", "海之眷顾", "海洋的祝福", "海之祝福" }, ['enchantment.minecraft.lure'] = { "Lure", "饵钓", "魚餌", "魚餌" }, ['enchantment.minecraft.mending'] = { "Mending", "经验修补", "修補", "經驗修補" }, ['enchantment.minecraft.multishot'] = { "Multishot", "多重射击", "分裂箭矢", "多重射擊" }, ['enchantment.minecraft.piercing'] = { "Piercing", "穿透", "貫穿", "貫穿" }, ['enchantment.minecraft.power'] = { "Power", "力量", "強力", "強力" }, ['enchantment.minecraft.projectile_protection'] = { "Projectile Protection", "弹射物保护", "投射物保護", "投射物保護" }, ['enchantment.minecraft.protection'] = { "Protection", "保护", "保護", "保護" }, ['enchantment.minecraft.punch'] = { "Punch", "冲击", "衝擊", "衝擊" }, ['enchantment.minecraft.quick_charge'] = { "Quick Charge", "快速装填", "快速上弦", "快速裝填" }, ['enchantment.minecraft.respiration'] = { "Respiration", "水下呼吸", "水中呼吸", "水中呼吸" }, ['enchantment.minecraft.riptide'] = { "Riptide", "激流", "波濤", "激流" }, ['enchantment.minecraft.sharpness'] = { "Sharpness", "锋利", "鋒利", "鋒利" }, ['enchantment.minecraft.silk_touch'] = { "Silk Touch", "精准采集", "絲綢之觸", "絲綢之觸" }, ['enchantment.minecraft.smite'] = { "Smite", "亡灵杀手", "不死剋星", "不死剋星" }, ['enchantment.minecraft.soul_speed'] = { "Soul Speed", "灵魂疾行", "靈魂疾走", "靈魂疾走" }, ['enchantment.minecraft.sweeping'] = { "Sweeping Edge", "横扫之刃", "橫掃之刃", "橫掃之刃" }, ['enchantment.minecraft.swift_sneak'] = { "Swift Sneak", "迅捷潜行", "迅捷潛行", "迅捷潛行" }, ['enchantment.minecraft.thorns'] = { "Thorns", "荆棘", "尖刺", "荊棘" }, ['enchantment.minecraft.unbreaking'] = { "Unbreaking", "耐久", "耐久", "耐久" }, ['enchantment.minecraft.vanishing_curse'] = { "Curse of Vanishing", "消失诅咒", "消失詛咒", "消失詛咒" }, ['entity.minecraft.allay'] = { "Allay", "悦灵", "悅靈", "悦靈" }, ['entity.minecraft.area_effect_cloud'] = { "Area Effect Cloud", "区域效果云", "藥水效果雲", "藥水效果雲" }, ['entity.minecraft.armor_stand'] = { "Armor Stand", "盔甲架", "盔甲座", "盔甲座" }, ['entity.minecraft.arrow'] = { "Arrow", "箭", "箭矢", "箭" }, ['entity.minecraft.axolotl'] = { "Axolotl", "美西螈", "六角恐龍", "墨西哥蠑螈" }, ['entity.minecraft.bat'] = { "Bat", "蝙蝠", "蝙蝠", "蝙蝠" }, ['entity.minecraft.bee'] = { "Bee", "蜜蜂", "蜜蜂", "蜜蜂" }, ['entity.minecraft.blaze'] = { "Blaze", "烈焰人", "烈焰使者", "烈焰使者" }, ['entity.minecraft.block_display'] = { "Block Display", "方块展示实体", "方塊展示實體", "方塊展示實體" }, ['entity.minecraft.boat'] = { "Boat", "船", "船", "船" }, ['entity.minecraft.breeze'] = { "Breeze", "旋风人", "旋風使者", "旋風使者" }, ['entity.minecraft.camel'] = { "Camel", "骆驼", "駱駝", "駱駝" }, ['entity.minecraft.cat'] = { "Cat", "猫", "貓", "貓" }, ['entity.minecraft.cave_spider'] = { "Cave Spider", "洞穴蜘蛛", "洞穴蜘蛛", "洞穴蜘蛛" }, ['entity.minecraft.chest_boat'] = { "Boat with Chest", "运输船", "儲物箱船", "儲物箱船" }, ['entity.minecraft.chest_minecart'] = { "Minecart with Chest", "运输矿车", "儲物箱礦車", "儲物箱礦車" }, ['entity.minecraft.chicken'] = { "Chicken", "鸡", "雞", "雞" }, ['entity.minecraft.cod'] = { "Cod", "鳕鱼", "鱈魚", "鱈魚" }, ['entity.minecraft.command_block_minecart'] = { "Minecart with Command Block", "命令方块矿车", "指令方塊礦車", "命令方塊礦車" }, ['entity.minecraft.cow'] = { "Cow", "牛", "牛", "牛" }, ['entity.minecraft.creeper'] = { "Creeper", "苦力怕", "苦力怕", "Creeper" }, ['entity.minecraft.dolphin'] = { "Dolphin", "海豚", "海豚", "海豚" }, ['entity.minecraft.donkey'] = { "Donkey", "驴", "驢子", "驢" }, ['entity.minecraft.dragon_fireball'] = { "Dragon Fireball", "末影龙火球", "龍炎彈", "終界龍火球" }, ['entity.minecraft.drowned'] = { "Drowned", "溺尸", "沉屍", "沉屍" }, ['entity.minecraft.egg'] = { "Thrown Egg", "掷出的鸡蛋", "拋出的雞蛋", "掟出嘅雞蛋" }, ['entity.minecraft.elder_guardian'] = { "Elder Guardian", "远古守卫者", "遠古深海守衛", "遠古深海守衞" }, ['entity.minecraft.end_crystal'] = { "End Crystal", "末地水晶", "終界水晶", "終界水晶" }, ['entity.minecraft.ender_dragon'] = { "Ender Dragon", "末影龙", "終界龍", "終界龍" }, ['entity.minecraft.ender_pearl'] = { "Thrown Ender Pearl", "掷出的末影珍珠", "拋出的終界珍珠", "掟出嘅終界珍珠" }, ['entity.minecraft.enderman'] = { "Enderman", "末影人", "終界使者", "終界使者" }, ['entity.minecraft.endermite'] = { "Endermite", "末影螨", "終界蟎", "終界蟎" }, ['entity.minecraft.evoker'] = { "Evoker", "唤魔者", "喚魔者", "喚魔者" }, ['entity.minecraft.evoker_fangs'] = { "Evoker Fangs", "唤魔者尖牙", "喚魔者尖牙", "喚魔者尖牙" }, ['entity.minecraft.experience_bottle'] = { "Thrown Bottle o' Enchanting", "掷出的附魔之瓶", "拋出的經驗瓶", "掟出嘅附魔之瓶" }, ['entity.minecraft.experience_orb'] = { "Experience Orb", "经验球", "經驗球", "經驗球" }, ['entity.minecraft.eye_of_ender'] = { "Eye of Ender", "末影之眼", "終界之眼", "終界之眼" }, ['entity.minecraft.falling_block'] = { "Falling Block", "下落的方块", "掉落的方塊", "跌落嘅方塊" }, ['entity.minecraft.falling_block_type'] = { "Falling %s", "下落的%s", "掉落的 %s", "跌落嘅 %s" }, ['entity.minecraft.fireball'] = { "Fireball", "火球", "火球", "火球" }, ['entity.minecraft.firework_rocket'] = { "Firework Rocket", "烟花火箭", "煙火", "煙花" }, ['entity.minecraft.fishing_bobber'] = { "Fishing Bobber", "浮漂", "浮標", "浮標" }, ['entity.minecraft.fox'] = { "Fox", "狐狸", "狐狸", "狐狸" }, ['entity.minecraft.frog'] = { "Frog", "青蛙", "青蛙", "青蛙" }, ['entity.minecraft.furnace_minecart'] = { "Minecart with Furnace", "动力矿车", "熔爐礦車", "熔爐礦車" }, ['entity.minecraft.ghast'] = { "Ghast", "恶魂", "地獄幽靈", "地獄幽靈" }, ['entity.minecraft.giant'] = { "Giant", "巨人", "巨人", "巨人" }, ['entity.minecraft.glow_item_frame'] = { "Glow Item Frame", "荧光物品展示框", "螢光物品展示框", "螢光物品展示框" }, ['entity.minecraft.glow_squid'] = { "Glow Squid", "发光鱿鱼", "螢光魷魚", "螢光墨魚" }, ['entity.minecraft.goat'] = { "Goat", "山羊", "山羊", "山羊" }, ['entity.minecraft.guardian'] = { "Guardian", "守卫者", "深海守衛", "深海守衞" }, ['entity.minecraft.hoglin'] = { "Hoglin", "疣猪兽", "豬布獸", "野豬獸" }, ['entity.minecraft.hopper_minecart'] = { "Minecart with Hopper", "漏斗矿车", "漏斗礦車", "漏斗礦車" }, ['entity.minecraft.horse'] = { "Horse", "马", "馬", "馬" }, ['entity.minecraft.husk'] = { "Husk", "尸壳", "屍殼", "屍殼" }, ['entity.minecraft.illusioner'] = { "Illusioner", "幻术师", "幻術師", "幻術師" }, ['entity.minecraft.interaction'] = { "Interaction", "交互实体", "互動實體", "互動實體" }, ['entity.minecraft.iron_golem'] = { "Iron Golem", "铁傀儡", "鐵魔像", "鐵人" }, ['entity.minecraft.item'] = { "Item", "物品", "物品", "物品" }, ['entity.minecraft.item_display'] = { "Item Display", "物品展示实体", "物品展示實體", "物品展示實體" }, ['entity.minecraft.item_frame'] = { "Item Frame", "物品展示框", "物品展示框", "物品展示框" }, ['entity.minecraft.killer_bunny'] = { "The Killer Bunny", "杀手兔", "殺手兔", "殺手兔" }, ['entity.minecraft.leash_knot'] = { "Leash Knot", "拴绳结", "拴繩", "牽繩繩結" }, ['entity.minecraft.lightning_bolt'] = { "Lightning Bolt", "闪电束", "閃電電流", "閃電電流" }, ['entity.minecraft.llama'] = { "Llama", "羊驼", "駱馬", "羊駝" }, ['entity.minecraft.llama_spit'] = { "Llama Spit", "羊驼唾沫", "駱馬唾液", "羊駝口水" }, ['entity.minecraft.magma_cube'] = { "Magma Cube", "岩浆怪", "岩漿立方怪", "岩漿史萊姆" }, ['entity.minecraft.marker'] = { "Marker", "标记", "標記", "標記" }, ['entity.minecraft.minecart'] = { "Minecart", "矿车", "礦車", "礦車" }, ['entity.minecraft.mooshroom'] = { "Mooshroom", "哞菇", "哞菇", "蘑菇牛" }, ['entity.minecraft.mule'] = { "Mule", "骡", "騾子", "騾" }, ['entity.minecraft.ocelot'] = { "Ocelot", "豹猫", "山貓", "豹貓" }, ['entity.minecraft.painting'] = { "Painting", "画", "繪畫", "畫" }, ['entity.minecraft.panda'] = { "Panda", "熊猫", "貓熊", "熊貓" }, ['entity.minecraft.parrot'] = { "Parrot", "鹦鹉", "鸚鵡", "鸚鵡" }, ['entity.minecraft.phantom'] = { "Phantom", "幻翼", "夜魅", "夜魅" }, ['entity.minecraft.pig'] = { "Pig", "猪", "豬", "豬" }, ['entity.minecraft.piglin'] = { "Piglin", "猪灵", "豬布林", "豬人" }, ['entity.minecraft.piglin_brute'] = { "Piglin Brute", "猪灵蛮兵", "豬布林蠻兵", "殘暴豬人" }, ['entity.minecraft.pillager'] = { "Pillager", "掠夺者", "掠奪者", "掠奪者" }, ['entity.minecraft.player'] = { "Player", "玩家", "玩家", "玩家" }, ['entity.minecraft.polar_bear'] = { "Polar Bear", "北极熊", "北極熊", "北極熊" }, ['entity.minecraft.potion'] = { "Potion", "药水", "藥水", "藥水" }, ['entity.minecraft.pufferfish'] = { "Pufferfish", "河豚", "河豚", "雞泡魚" }, ['entity.minecraft.rabbit'] = { "Rabbit", "兔子", "兔子", "兔" }, ['entity.minecraft.ravager'] = { "Ravager", "劫掠兽", "劫毀獸", "劫毀獸" }, ['entity.minecraft.salmon'] = { "Salmon", "鲑鱼", "鮭魚", "三文魚" }, ['entity.minecraft.sheep'] = { "Sheep", "绵羊", "綿羊", "綿羊" }, ['entity.minecraft.shulker'] = { "Shulker", "潜影贝", "界伏蚌", "界伏蚌" }, ['entity.minecraft.shulker_bullet'] = { "Shulker Bullet", "潜影弹", "界伏彈", "界伏蚌飛彈" }, ['entity.minecraft.silverfish'] = { "Silverfish", "蠹虫", "蠹魚", "蠹魚" }, ['entity.minecraft.skeleton'] = { "Skeleton", "骷髅", "骷髏", "骷髏骨" }, ['entity.minecraft.skeleton_horse'] = { "Skeleton Horse", "骷髅马", "骷髏馬", "骷髏骨馬" }, ['entity.minecraft.slime'] = { "Slime", "史莱姆", "史萊姆", "史萊姆" }, ['entity.minecraft.small_fireball'] = { "Small Fireball", "小火球", "小火球", "小火球" }, ['entity.minecraft.sniffer'] = { "Sniffer", "嗅探兽", "嗅探獸", "嗅探獸" }, ['entity.minecraft.snow_golem'] = { "Snow Golem", "雪傀儡", "雪人", "雪人" }, ['entity.minecraft.snowball'] = { "Snowball", "雪球", "雪球", "雪球" }, ['entity.minecraft.spawner_minecart'] = { "Minecart with Monster Spawner", "刷怪笼矿车", "生怪磚礦車", "生怪籠礦車" }, ['entity.minecraft.spectral_arrow'] = { "Spectral Arrow", "光灵箭", "追跡之箭", "追跡之箭" }, ['entity.minecraft.spider'] = { "Spider", "蜘蛛", "蜘蛛", "蜘蛛" }, ['entity.minecraft.squid'] = { "Squid", "鱿鱼", "魷魚", "墨魚" }, ['entity.minecraft.stray'] = { "Stray", "流浪者", "流髑", "流浪者" }, ['entity.minecraft.strider'] = { "Strider", "炽足兽", "熾足獸", "熾足獸" }, ['entity.minecraft.tadpole'] = { "Tadpole", "蝌蚪", "蝌蚪", "蝌蚪" }, ['entity.minecraft.text_display'] = { "Text Display", "文本展示实体", "文字展示實體", "文字展示實體" }, ['entity.minecraft.tnt'] = { "Primed TNT", "被激活的TNT", "點燃的 TNT", "點燃嘅 TNT" }, ['entity.minecraft.tnt_minecart'] = { "Minecart with TNT", "TNT矿车", "TNT 礦車", "TNT 礦車" }, ['entity.minecraft.trader_llama'] = { "Trader Llama", "行商羊驼", "商駝", "商隊羊駝" }, ['entity.minecraft.trident'] = { "Trident", "三叉戟", "三叉戟", "三叉戟" }, ['entity.minecraft.tropical_fish'] = { "Tropical Fish", "热带鱼", "熱帶魚", "熱帶魚" }, ['entity.minecraft.tropical_fish.predefined.0'] = { "Anemone", "海葵鱼", "海葵魚", "海葵魚" }, ['entity.minecraft.tropical_fish.predefined.1'] = { "Black Tang", "黑刺尾鲷", "長鼻高鰭刺尾魚", "黑刺尾鯛" }, ['entity.minecraft.tropical_fish.predefined.10'] = { "Moorish Idol", "镰鱼", "角蝶魚", "鐮魚" }, ['entity.minecraft.tropical_fish.predefined.11'] = { "Ornate Butterflyfish", "华丽蝴蝶鱼", "華麗蝴蝶魚", "華麗蝴蝶魚" }, ['entity.minecraft.tropical_fish.predefined.12'] = { "Parrotfish", "鹦嘴鱼", "鸚哥魚", "鸚嘴魚" }, ['entity.minecraft.tropical_fish.predefined.13'] = { "Queen Angelfish", "额斑刺蝶鱼", "額斑刺蝶魚", "額斑刺蝶魚" }, ['entity.minecraft.tropical_fish.predefined.14'] = { "Red Cichlid", "红丽鱼", "赤慈鯛", "紅麗魚" }, ['entity.minecraft.tropical_fish.predefined.15'] = { "Red Lipped Blenny", "红唇真蛇鳚", "紅唇真蛇䲁", "紅脣真蛇䲁" }, ['entity.minecraft.tropical_fish.predefined.16'] = { "Red Snapper", "红边笛鲷", "西大西洋笛鯛", "紅邊笛鯛" }, ['entity.minecraft.tropical_fish.predefined.17'] = { "Threadfin", "马鲅", "馬鮁", "馬鮁" }, ['entity.minecraft.tropical_fish.predefined.18'] = { "Tomato Clownfish", "白条双锯鱼", "白條雙鋸魚", "白條雙鋸魚" }, ['entity.minecraft.tropical_fish.predefined.19'] = { "Triggerfish", "鳞鲀", "鱗魨", "鱗魨" }, ['entity.minecraft.tropical_fish.predefined.2'] = { "Blue Tang", "蓝刺尾鲷", "擬刺尾鯛", "藍刺尾鯛" }, ['entity.minecraft.tropical_fish.predefined.20'] = { "Yellowtail Parrotfish", "高鳍鹦嘴鱼", "高鰭鸚哥魚", "高鰭鸚嘴魚" }, ['entity.minecraft.tropical_fish.predefined.21'] = { "Yellow Tang", "黄刺尾鲷", "黃高鰭刺尾魚", "黃刺尾鯛" }, ['entity.minecraft.tropical_fish.predefined.3'] = { "Butterflyfish", "蝴蝶鱼", "蝴蝶魚", "蝴蝶魚" }, ['entity.minecraft.tropical_fish.predefined.4'] = { "Cichlid", "丽鱼", "慈鯛", "麗魚" }, ['entity.minecraft.tropical_fish.predefined.5'] = { "Clownfish", "小丑鱼", "小丑魚", "小丑魚" }, ['entity.minecraft.tropical_fish.predefined.6'] = { "Cotton Candy Betta", "五彩搏鱼", "五彩搏魚", "五彩搏魚" }, ['entity.minecraft.tropical_fish.predefined.7'] = { "Dottyback", "绣雀鲷", "紅黃繡雀鯛", "繡雀鯛" }, ['entity.minecraft.tropical_fish.predefined.8'] = { "Emperor Red Snapper", "川纹笛鲷", "川紋笛鯛", "川紋笛鯛" }, ['entity.minecraft.tropical_fish.predefined.9'] = { "Goatfish", "拟羊鱼", "鬚鯛", "海緋鯉" }, ['entity.minecraft.tropical_fish.type.betty'] = { "Betty", "背蒂类", "貝蒂魚", "背蒂類" }, ['entity.minecraft.tropical_fish.type.blockfish'] = { "Blockfish", "方身类", "方塊魚", "方身類" }, ['entity.minecraft.tropical_fish.type.brinely'] = { "Brinely", "咸水类", "鹽水魚", "鹹水類" }, ['entity.minecraft.tropical_fish.type.clayfish'] = { "Clayfish", "陶鱼类", "黏土魚", "陶魚類" }, ['entity.minecraft.tropical_fish.type.dasher'] = { "Dasher", "速跃类", "迅泳魚", "速躍類" }, ['entity.minecraft.tropical_fish.type.flopper'] = { "Flopper", "飞翼类", "翅翼魚", "飛翼類" }, ['entity.minecraft.tropical_fish.type.glitter'] = { "Glitter", "闪鳞类", "閃魚", "閃鱗類" }, ['entity.minecraft.tropical_fish.type.kob'] = { "Kob", "石首类", "赤羚魚", "石首類" }, ['entity.minecraft.tropical_fish.type.snooper'] = { "Snooper", "窥伺类", "藏礁魚", "窺伺類" }, ['entity.minecraft.tropical_fish.type.spotty'] = { "Spotty", "多斑类", "斑點魚", "多斑類" }, ['entity.minecraft.tropical_fish.type.stripey'] = { "Stripey", "条纹类", "條紋魚", "條紋類" }, ['entity.minecraft.tropical_fish.type.sunstreak'] = { "Sunstreak", "日纹类", "日紋魚", "日紋類" }, ['entity.minecraft.turtle'] = { "Turtle", "海龟", "海龜", "海龜" }, ['entity.minecraft.vex'] = { "Vex", "恼鬼", "惱鬼", "惱鬼" }, ['entity.minecraft.villager'] = { "Villager", "村民", "村民", "村民" }, ['entity.minecraft.villager.armorer'] = { "Armorer", "盔甲匠", "製甲師", "盔甲工匠" }, ['entity.minecraft.villager.butcher'] = { "Butcher", "屠夫", "屠夫", "屠夫" }, ['entity.minecraft.villager.cartographer'] = { "Cartographer", "制图师", "製圖師", "製圖師" }, ['entity.minecraft.villager.cleric'] = { "Cleric", "牧师", "神職人員", "神職人員" }, ['entity.minecraft.villager.farmer'] = { "Farmer", "农民", "農夫", "農民" }, ['entity.minecraft.villager.fisherman'] = { "Fisherman", "渔夫", "漁夫", "漁民" }, ['entity.minecraft.villager.fletcher'] = { "Fletcher", "制箭师", "製箭師", "製箭工匠" }, ['entity.minecraft.villager.leatherworker'] = { "Leatherworker", "皮匠", "皮匠", "皮革工匠" }, ['entity.minecraft.villager.librarian'] = { "Librarian", "图书管理员", "圖書管理員", "圖書管理員" }, ['entity.minecraft.villager.mason'] = { "Mason", "石匠", "石匠", "切石工匠" }, ['entity.minecraft.villager.nitwit'] = { "Nitwit", "傻子", "傻子", "傻仔" }, ['entity.minecraft.villager.none'] = { "Villager", "村民", "村民", "村民" }, ['entity.minecraft.villager.shepherd'] = { "Shepherd", "牧羊人", "牧羊人", "牧羊人" }, ['entity.minecraft.villager.toolsmith'] = { "Toolsmith", "工具匠", "工具匠", "工具工匠" }, ['entity.minecraft.villager.weaponsmith'] = { "Weaponsmith", "武器匠", "武器匠", "武器工匠" }, ['entity.minecraft.vindicator'] = { "Vindicator", "卫道士", "衛道士", "衞道士" }, ['entity.minecraft.wandering_trader'] = { "Wandering Trader", "流浪商人", "流浪商人", "流浪商人" }, ['entity.minecraft.warden'] = { "Warden", "监守者", "伏守者", "沉靈守衞" }, ['entity.minecraft.wind_charge'] = { "Wind Charge", "风弹", "風彈", "風彈" }, ['entity.minecraft.witch'] = { "Witch", "女巫", "女巫", "女巫" }, ['entity.minecraft.wither'] = { "Wither", "凋灵", "凋零怪", "凋零怪" }, ['entity.minecraft.wither_skeleton'] = { "Wither Skeleton", "凋灵骷髅", "凋零骷髏", "凋零骷髏骨" }, ['entity.minecraft.wither_skull'] = { "Wither Skull", "凋灵之首", "凋零頭顱", "凋零頭" }, ['entity.minecraft.wolf'] = { "Wolf", "狼", "狼", "狼" }, ['entity.minecraft.zoglin'] = { "Zoglin", "僵尸疣猪兽", "豬屍獸", "豬屍獸" }, ['entity.minecraft.zombie'] = { "Zombie", "僵尸", "殭屍", "喪屍" }, ['entity.minecraft.zombie_horse'] = { "Zombie Horse", "僵尸马", "殭屍馬", "喪屍馬" }, ['entity.minecraft.zombie_villager'] = { "Zombie Villager", "僵尸村民", "殭屍村民", "喪屍村民" }, ['entity.minecraft.zombified_piglin'] = { "Zombified Piglin", "僵尸猪灵", "殭屍化豬布林", "喪屍豬人" }, ['entity.not_summonable'] = { "Can't summon entity of type %s", "无法召唤类型为%s的实体", "無法召喚類型為 %s 的實體", "無法召喚 %s 類型嘅實體" }, ['event.minecraft.raid'] = { "Raid", "袭击", "突襲", "襲擊" }, ['event.minecraft.raid.defeat'] = { "Defeat", "失败", "失敗", "失敗" }, ['event.minecraft.raid.defeat.full'] = { "Raid - Defeat", "袭击 - 失败", "突襲 - 失敗", "襲擊 - 失敗" }, ['event.minecraft.raid.raiders_remaining'] = { "Raiders Remaining: %s", "剩余%s名袭击者", "剩餘敵人:%s", "剩餘敵人:%s" }, ['event.minecraft.raid.victory'] = { "Victory", "胜利", "勝利", "勝利" }, ['event.minecraft.raid.victory.full'] = { "Raid - Victory", "袭击 - 胜利", "突襲 - 勝利", "襲擊 - 勝利" }, ['filled_map.buried_treasure'] = { "Buried Treasure Map", "藏宝图", "藏寶圖", "藏寶圖" }, ['filled_map.explorer_jungle'] = { "Jungle Explorer Map", "丛林探险家地图", "叢林探險家地圖", "叢林探險家地圖" }, ['filled_map.explorer_swamp'] = { "Swamp Explorer Map", "沼泽探险家地图", "沼澤探險家地圖", "沼澤探險家地圖" }, ['filled_map.id'] = { "Id #%s", "编号#%s", "ID #%s", "編號 #%s" }, ['filled_map.level'] = { "(Level %s/%s)", "(等级 %s/%s)", "(縮放等級 %s/%s)", "(縮放等級 %s/%s)" }, ['filled_map.locked'] = { "Locked", "已锁定", "已鎖定", "已鎖定" }, ['filled_map.mansion'] = { "Woodland Explorer Map", "林地探险家地图", "林地探險家地圖", "林地探險家地圖" }, ['filled_map.monument'] = { "Ocean Explorer Map", "海洋探险家地图", "海洋探險家地圖", "海洋探險家地圖" }, ['filled_map.scale'] = { "Scaling at 1:%s", "比例尺1:%s", "比例尺 1:%s", "比例尺 1:%s" }, ['filled_map.unknown'] = { "Unknown Map", "未知地图", "未知的地圖", "未知地圖" }, ['filled_map.village_desert'] = { "Desert Village Map", "沙漠村庄地图", "沙漠村莊地圖", "沙漠村莊地圖" }, ['filled_map.village_plains'] = { "Plains Village Map", "平原村庄地图", "平原村莊地圖", "平原村莊地圖" }, ['filled_map.village_savanna'] = { "Savanna Village Map", "热带草原村庄地图", "莽原村莊地圖", "熱帶稀樹草原村莊地圖" }, ['filled_map.village_snowy'] = { "Snowy Village Map", "雪原村庄地图", "雪原村莊地圖", "雪原村莊地圖" }, ['filled_map.village_taiga'] = { "Taiga Village Map", "针叶林村庄地图", "針葉林村莊地圖", "針葉林村莊地圖" }, ['flat_world_preset.minecraft.bottomless_pit'] = { "Bottomless Pit", "无底深渊", "無底深淵", "無底深淵" }, ['flat_world_preset.minecraft.classic_flat'] = { "Classic Flat", "经典平坦", "經典平坦", "經典平坦" }, ['flat_world_preset.minecraft.desert'] = { "Desert", "沙漠", "沙漠", "沙漠" }, ['flat_world_preset.minecraft.overworld'] = { "Overworld", "主世界", "主世界", "主世界" }, ['flat_world_preset.minecraft.redstone_ready'] = { "Redstone Ready", "红石俱备", "為紅石準備", "為紅石準備" }, ['flat_world_preset.minecraft.snowy_kingdom'] = { "Snowy Kingdom", "雪之王国", "雪之王國", "冰雪王國" }, ['flat_world_preset.minecraft.the_void'] = { "The Void", "虚空", "虛空", "虛空" }, ['flat_world_preset.minecraft.tunnelers_dream'] = { "Tunnelers' Dream", "挖掘工的梦想", "隧道工人的夢想", "隧道工人嘅夢想" }, ['flat_world_preset.minecraft.water_world'] = { "Water World", "水世界", "水世界", "水世界" }, ['flat_world_preset.unknown'] = { "???", "???", "???", "???" }, ['gameMode.adventure'] = { "Adventure Mode", "冒险模式", "冒險模式", "冒險模式" }, ['gameMode.changed'] = { "Your game mode has been updated to %s", "你的游戏模式已被更新为%s", "你的遊戲模式已被更新為 %s", "你嘅遊戲模式已更新為 %s" }, ['gameMode.creative'] = { "Creative Mode", "创造模式", "創造模式", "創造模式" }, ['gameMode.hardcore'] = { "Hardcore Mode!", "极限模式!", "極限模式!", "極限模式!" }, ['gameMode.spectator'] = { "Spectator Mode", "旁观模式", "旁觀者模式", "旁觀模式" }, ['gameMode.survival'] = { "Survival Mode", "生存模式", "生存模式", "生存模式" }, ['gamerule.announceAdvancements'] = { "Announce advancements", "进度通知", "進度通知", "進度通知" }, ['gamerule.blockExplosionDropDecay'] = { "In block interaction explosions, some blocks won't drop their loot", "在方块交互爆炸中,一些方块不会掉落战利品", "在與方塊互動的爆炸中,部分方塊不會掉落成戰利品", "方塊交互爆炸中,部分方塊唔會跌落戰利品" }, ['gamerule.blockExplosionDropDecay.description'] = { "Some of the drops from blocks destroyed by explosions caused by block interactions are lost in the explosion.", "在与方块交互引起的爆炸中,部分被破坏方块的掉落物会被炸毁。", "在與方塊相互作用引發的爆炸中,會遺失部分被摧毀方塊的掉落物。", "同方塊互動引起嘅爆炸中,被破壞方塊嘅部分跌落物會消失。" }, ['gamerule.category.chat'] = { "Chat", "聊天", "聊天欄", "聊天欄" }, ['gamerule.category.drops'] = { "Drops", "掉落", "掉落", "跌落" }, ['gamerule.category.misc'] = { "Miscellaneous", "杂项", "雜項", "雜項" }, ['gamerule.category.mobs'] = { "Mobs", "生物", "生物", "生物" }, ['gamerule.category.player'] = { "Player", "玩家", "玩家", "玩家" }, ['gamerule.category.spawning'] = { "Spawning", "生成", "生成", "生成" }, ['gamerule.category.updates'] = { "World Updates", "世界更新", "世界更新", "世界更新" }, ['gamerule.commandBlockOutput'] = { "Broadcast command block output", "广播命令方块输出", "記錄指令方塊輸出", "記錄命令方塊輸出" }, ['gamerule.commandModificationBlockLimit'] = { "Command modification block limit", "命令修改方块数量限制", "指令修改方塊數量限制", "命令修改方塊數量限制" }, ['gamerule.commandModificationBlockLimit.description'] = { "Number of blocks that can be changed at once by one command, such as fill or clone.", "单条命令(如fill和clone)最多能更改的方块数量", "單個指令(例如 fill 或是 clone)最多能修改的方塊數量", "單個命令(例如 fill 或 clone)最多可以修改嘅方塊數量" }, ['gamerule.disableElytraMovementCheck'] = { "Disable elytra movement check", "禁用鞘翅移动检测", "停用鞘翅移動檢測", "停用鞘翅移動檢測" }, ['gamerule.disableRaids'] = { "Disable raids", "禁用袭击", "停用突襲", "停用襲擊" }, ['gamerule.doDaylightCycle'] = { "Advance time of day", "游戏内时间流逝", "日夜交替", "遊戲內時間推移" }, ['gamerule.doEntityDrops'] = { "Drop entity equipment", "非生物实体掉落", "掉落實體裝備", "跌落實體裝備" }, ['gamerule.doEntityDrops.description'] = { "Controls drops from minecarts (including inventories), item frames, boats, etc.", "控制矿车(包括内容物)、物品展示框、船等的物品掉落", "控制自礦車(包括物品欄)、物品展示框、船等的掉落物", "控制礦車(包括儲存物)、物品展示框、船之類嘅掉落物" }, ['gamerule.doFireTick'] = { "Update fire", "火焰蔓延", "更新火焰", "火焰蔓延" }, ['gamerule.doImmediateRespawn'] = { "Respawn immediately", "立即重生", "立即重生", "立即重生" }, ['gamerule.doInsomnia'] = { "Spawn phantoms", "生成幻翼", "生成夜魅", "生成夜魅" }, ['gamerule.doLimitedCrafting'] = { "Require recipe for crafting", "合成需要配方", "需要配方才能合成", "需要配方進行合成" }, ['gamerule.doLimitedCrafting.description'] = { "If enabled, players will be able to craft only unlocked recipes.", "若启用,玩家只能使用已解锁的配方合成。", "若啟用,玩家將只能合成已解鎖的配方。", "如果啟用,玩家將只能夠使用已經解鎖嘅配方進行合成。" }, ['gamerule.doMobLoot'] = { "Drop mob loot", "生物战利品掉落", "掉落生物戰利品", "跌落生物戰利品" }, ['gamerule.doMobLoot.description'] = { "Controls resource drops from mobs, including experience orbs.", "控制生物死亡后是否掉落资源,包括经验球。", "控制生物資源掉落,包含經驗球。", "控制生物資源跌落,包含經驗球。" }, ['gamerule.doMobSpawning'] = { "Spawn mobs", "生成生物", "生成生物", "生成生物" }, ['gamerule.doMobSpawning.description'] = { "Some entities might have separate rules.", "一些实体可能有其特定的规则。", "部分實體可能採用不同的規則。", "部分實體可能會有特殊規則。" }, ['gamerule.doPatrolSpawning'] = { "Spawn pillager patrols", "生成灾厄巡逻队", "生成掠奪者巡邏隊", "生成掠奪者巡邏隊" }, ['gamerule.doTileDrops'] = { "Drop blocks", "方块掉落", "掉落方塊", "跌落方塊" }, ['gamerule.doTileDrops.description'] = { "Controls resource drops from blocks, including experience orbs.", "控制破坏方块后是否掉落资源,包括经验球。", "控制方塊資源掉落,包含經驗球。", "控制方塊資源跌落,包含經驗球。" }, ['gamerule.doTraderSpawning'] = { "Spawn Wandering Traders", "生成流浪商人", "生成流浪商人", "生成流浪商人" }, ['gamerule.doVinesSpread'] = { "Vines spread", "藤蔓蔓延", "藤蔓蔓延", "藤蔓蔓延" }, ['gamerule.doVinesSpread.description'] = { "Controls whether or not the Vines block spreads randomly to adjacent blocks. Does not affect other type of vine blocks such as Weeping Vines, Twisting Vines, etc.", "控制藤蔓方块是否会随机向相邻的方块蔓延。不会影响其他藤蔓类方块(例如垂泪藤和缠怨藤等)。", "控制藤蔓方塊是否能隨機向相鄰的方塊蔓延。這不會影響其他類型的藤蔓方塊(例如垂泣藤及扭曲藤等)。", "控制藤蔓類方塊是否能隨機向相鄰嘅方塊蔓延。不會影響其他藤蔓類方塊(例如垂泣藤及扭曲藤等)。" }, ['gamerule.doWardenSpawning'] = { "Spawn Wardens", "生成监守者", "生成伏守者", "生成沉靈守衞" }, ['gamerule.doWeatherCycle'] = { "Update weather", "天气更替", "更新天氣", "更新天氣" }, ['gamerule.drowningDamage'] = { "Deal drowning damage", "溺水伤害", "造成溺水傷害", "造成溺水傷害" }, ['gamerule.enderPearlsVanishOnDeath'] = { "Thrown ender pearls vanish on death", "掷出的末影珍珠在死亡时消失", "拋出的終界珍珠在死亡時消失", "拋出嘅終界珍珠喺死亡時消失" }, ['gamerule.enderPearlsVanishOnDeath.description'] = { "Whether ender pearls thrown by a player vanish when that player dies.", "玩家投掷的末影珍珠是否在玩家死亡时消失。", "玩家擲出的終界珍珠是否在玩家死亡時消失。", "玩家掟出嘅終界珍珠是否於玩家死亡時消失。" }, ['gamerule.fallDamage'] = { "Deal fall damage", "摔落伤害", "造成摔落傷害", "造成跌落傷害" }, ['gamerule.fireDamage'] = { "Deal fire damage", "火焰伤害", "造成火焰傷害", "造成火焰傷害" }, ['gamerule.forgiveDeadPlayers'] = { "Forgive dead players", "宽恕死亡玩家", "原諒死者", "原諒死亡玩家" }, ['gamerule.forgiveDeadPlayers.description'] = { "Angered neutral mobs stop being angry when the targeted player dies nearby.", "愤怒的中立生物将在其目标玩家于附近死亡后息怒。", "當目標玩家在附近死亡後,被其激怒的中立生物將息怒。", "當目標玩家喺附近死亡之後,被激嬲嘅中立生物將會息怒。" }, ['gamerule.freezeDamage'] = { "Deal freeze damage", "冰冻伤害", "造成冰凍傷害", "造成冰凍傷害" }, ['gamerule.globalSoundEvents'] = { "Global sound events", "全局声音事件", "全域聲音事件", "全局聲音事件" }, ['gamerule.globalSoundEvents.description'] = { "When certain game events happen, like a boss spawning, the sound is heard everywhere.", "特定游戏事件(如Boss生成)发生时,声音可在所有地方听见。", "當特定遊戲事件發生時,例如生成 Boss,聲音可以在任何地方被聽見。", "特定遊戲事件(例如生成 Boss )發生時,聲音可以於所有地方聽見。" }, ['gamerule.keepInventory'] = { "Keep inventory after death", "死亡后保留物品栏", "死亡後保留物品欄", "死亡後保留物品欄" }, ['gamerule.lavaSourceConversion'] = { "Lava converts to source", "允许流动熔岩转化为熔岩源", "流動熔岩轉化成熔岩源", "容許流動熔岩轉化為熔岩源" }, ['gamerule.lavaSourceConversion.description'] = { "When flowing lava is surrounded on two sides by lava sources it converts into a source.", "流动熔岩在两面与熔岩源相邻时转化为熔岩源。", "流動熔岩在被兩個熔岩源包圍時,會轉化成熔岩源。", "流動熔岩嘅兩面同熔岩源相鄰時轉化為熔岩源。" }, ['gamerule.logAdminCommands'] = { "Broadcast admin commands", "通告管理员命令", "記錄管理員指令", "記錄管理員命令" }, ['gamerule.maxCommandChainLength'] = { "Command chain size limit", "命令连锁执行数量限制", "指令連鎖大小限制", "命令連環執行數量限制" }, ['gamerule.maxCommandChainLength.description'] = { "Applies to command block chains and functions.", "应用于命令方块链和函数。", "套用於連鎖型指令方塊及函數。", "套用於連鎖型命令方塊及函數。" }, ['gamerule.maxCommandForkCount'] = { "Command context limit", "命令上下文数量限制", "指令的上下文上限", "命令上下文最大值" }, ['gamerule.maxCommandForkCount.description'] = { "Maximum number of contexts that can be used by commands like 'execute as'.", "“execute as”等命令可以使用的上下文数量最大值。", "「execute as」等指令使用的上下文最大數量。", "“execute as” 等命令可以使用嘅上下文數量最大值。" }, ['gamerule.maxEntityCramming'] = { "Entity cramming threshold", "实体挤压上限", "實體擠壓上限", "實體擠壓上限" }, ['gamerule.mobExplosionDropDecay'] = { "In mob explosions, some blocks won't drop their loot", "在生物爆炸中,一些方块不会掉落战利品", "在生物的爆炸中,部分方塊不會掉落成戰利品", "生物爆炸中,部分方塊唔會跌落戰利品" }, ['gamerule.mobExplosionDropDecay.description'] = { "Some of the drops from blocks destroyed by explosions caused by mobs are lost in the explosion.", "在生物引起的爆炸中,部分被破坏方块的掉落物会被炸毁。", "在生物引發的爆炸中,會遺失部分被摧毀方塊的掉落物。", "生物引起嘅爆炸中,被破壞方塊嘅部分跌落物會消失。" }, ['gamerule.mobGriefing'] = { "Allow destructive mob actions", "允许破坏性生物行为", "允許生物的破壞行為", "允許生物破壞行為" }, ['gamerule.naturalRegeneration'] = { "Regenerate health", "生命值自然恢复", "自然回血", "自然恢復生命值" }, ['gamerule.playersNetherPortalCreativeDelay'] = { "Player's Nether portal delay in creative mode", "创造模式下玩家在下界传送门中等待的时间", "創造模式玩家使用地獄傳送門的等待時間", "創造模式玩家嘅地獄傳送門等待時間" }, ['gamerule.playersNetherPortalCreativeDelay.description'] = { "Time (in ticks) that a creative mode player needs to stand in a Nether portal before changing dimensions.", "创造模式下的玩家通过下界传送门前往其他维度前需要站在其中等待的时间(以刻为单位)。", "創造模式玩家使用地獄傳送門前往其他維度前,需要站在其中的等待時間(以刻為單位)。", "創造模式下嘅玩家通過地獄傳送門前需要站在其中等待嘅時間(以“刻”做單位)。" }, ['gamerule.playersNetherPortalDefaultDelay'] = { "Player's Nether portal delay in non-creative mode", "非创造模式下玩家在下界传送门中等待的时间", "非創造模式玩家使用地獄傳送門的等待時間", "非創造模式玩家嘅地獄傳送門等待時間" }, ['gamerule.playersNetherPortalDefaultDelay.description'] = { "Time (in ticks) that a non-creative mode player needs to stand in a Nether portal before changing dimensions.", "非创造模式下的玩家通过下界传送门前往其他维度前需要站在其中等待的时间(以刻为单位)。", "非創造模式玩家使用地獄傳送門前往其他維度前,需要站在其中的等待時間(以刻為單位)。", "非創造模式下嘅玩家通過地獄傳送門前需要站在其中等待嘅時間(以“刻”做單位)。" }, ['gamerule.playersSleepingPercentage'] = { "Sleep percentage", "入睡占比", "睡眠比例", "瞓覺百分比" }, ['gamerule.playersSleepingPercentage.description'] = { "The percentage of players who must be sleeping to skip the night.", "跳过夜晚所需的入睡玩家占比。", "跳過夜晚所需的入睡玩家比例。", "跳過夜晚所需嘅入睡玩家百分比。" }, ['gamerule.projectilesCanBreakBlocks'] = { "Projectiles can break blocks", "弹射物能否破坏方块", "投射物是否能破壞方塊", "彈射物破壞方塊" }, ['gamerule.projectilesCanBreakBlocks.description'] = { "Controls whether impact projectiles will destroy blocks that are destructible by them.", "控制弹射物是否能破坏可被其破坏的方块。", "控制投射物是否能破壞可被其破壞的方塊。", "控制彈射物是否能破壞可被其破壞嘅方塊。" }, ['gamerule.randomTickSpeed'] = { "Random tick speed rate", "随机刻速率", "隨機刻速率", "隨機刻速率" }, ['gamerule.reducedDebugInfo'] = { "Reduce debug info", "简化调试信息", "簡化除錯資訊", "簡化除錯資訊" }, ['gamerule.reducedDebugInfo.description'] = { "Limits contents of debug screen.", "限制调试屏幕内容。", "限制除錯畫面的內容。", "限制除錯畫面內容。" }, ['gamerule.sendCommandFeedback'] = { "Send command feedback", "发送命令反馈", "回傳指令回饋", "回傳命令反饋" }, ['gamerule.showDeathMessages'] = { "Show death messages", "显示死亡消息", "顯示死亡訊息", "顯示死亡訊息" }, ['gamerule.snowAccumulationHeight'] = { "Snow accumulation height", "积雪厚度", "積雪厚度", "積雪厚度" }, ['gamerule.snowAccumulationHeight.description'] = { "When it snows, layers of snow form on the ground up to at most this number of layers.", "降雪时,地面上的雪最多堆积到此处指定的层数。", "降雪時,地面上的積雪最多累積至此處指定的層數。", "落雪時,地面上嘅雪最多可以堆積到此處指定嘅層數。" }, ['gamerule.spawnRadius'] = { "Respawn location radius", "重生点半径", "重生點半徑", "重生點半徑" }, ['gamerule.spectatorsGenerateChunks'] = { "Allow spectators to generate terrain", "允许旁观者生成地形", "允許旁觀者生成地形", "容許旁觀者生成地形" }, ['gamerule.tntExplosionDropDecay'] = { "In TNT explosions, some blocks won't drop their loot", "在TNT爆炸中,一些方块不会掉落战利品", "在 TNT 的爆炸中,部分方塊不會掉落成戰利品", "TNT 爆炸中,部分方塊唔會跌落戰利品" }, ['gamerule.tntExplosionDropDecay.description'] = { "Some of the drops from blocks destroyed by explosions caused by TNT are lost in the explosion.", "在TNT引起的爆炸中,部分被破坏方块的掉落物会被炸毁。", "在 TNT 引發的爆炸中,會遺失部分被摧毀方塊的掉落物。", "TNT 引起嘅爆炸中,被破壞方塊嘅部分跌落物會消失。" }, ['gamerule.universalAnger'] = { "Universal anger", "无差别愤怒", "無差別憤怒", "無差別憤怒" }, ['gamerule.universalAnger.description'] = { "Angered neutral mobs attack any nearby player, not just the player that angered them. Works best if forgiveDeadPlayers is disabled.", "愤怒的中立生物将攻击附近的所有玩家,而不再限于激怒它们的玩家。禁用“宽恕死亡玩家”可达到最佳效果。", "被激怒的中立生物將攻擊任何附近的玩家,而不限於激怒他們的那位。停用「forgiveDeadPlayers」可以有更好的效果。", "被激嬲嘅中立生物會攻擊任何附近玩家,唔單只係激嬲佢哋嘅玩家。「原諒死亡玩家」停用嘅話會達致最佳效果。" }, ['gamerule.waterSourceConversion'] = { "Water converts to source", "允许流动水转化为水源", "流動水轉化成水源", "容許流動水轉化為水源" }, ['gamerule.waterSourceConversion.description'] = { "When flowing water is surrounded on two sides by water sources it converts into a source.", "流动水在两面与水源相邻时转化为水源。", "流動水在被兩個水源包圍時,會轉化成水源。", "流動水嘅兩面同熔岩源相鄰時轉化為水源。" }, ['generator.custom'] = { "Custom", "自定义", "自訂", "自訂" }, ['generator.customized'] = { "Old Customized", "旧版自定义", "舊版自訂", "舊版自訂" }, ['generator.minecraft.amplified'] = { "AMPLIFIED", "放大化", "巨大化世界", "巨型化世界" }, ['generator.minecraft.amplified.info'] = { "Notice: Just for fun! Requires a beefy computer.", "注意:仅供娱乐!需要强劲的电脑。", "注意:這只是為了好玩,需要效能良好的電腦。", "注意:純粹貪得意!需要一部好勁嘅電腦。" }, ['generator.minecraft.debug_all_block_states'] = { "Debug Mode", "调试模式", "除錯模式", "除錯模式" }, ['generator.minecraft.flat'] = { "Superflat", "超平坦", "超平坦", "超平坦" }, ['generator.minecraft.large_biomes'] = { "Large Biomes", "巨型生物群系", "大型生態域", "大型生物羣落" }, ['generator.minecraft.normal'] = { "Default", "默认", "預設", "預設" }, ['generator.minecraft.single_biome_surface'] = { "Single Biome", "单一生物群系", "單一生態域", "單一生物羣落" }, ['generator.single_biome_caves'] = { "Caves", "洞穴", "洞穴", "洞穴" }, ['generator.single_biome_floating_islands'] = { "Floating Islands", "浮岛", "浮空島嶼", "浮空島" }, ['gui.abuseReport.comments'] = { "Comments", "留言", "留言", "留言" }, ['gui.abuseReport.describe'] = { "Sharing details will help us make a well-informed decision.", "提供详情可以帮助我们更严谨地做出决定。", "分享詳細資料有助我們做出更準確、清楚的判斷。", "提供詳細資料有助於我哋做出更明智嘅判斷。" }, ['gui.abuseReport.discard.content'] = { "If you leave, you'll lose this report and your comments.\nAre you sure you want to leave?", "如果离开,该举报及留言将不会被保留。\n确定要离开吗?", "如果離開,這份檢舉和留言將會遺失。\n您確定仍要離開嗎?", "如果你離開,此舉報及留言將會遺失。\n你真係想離開?" }, ['gui.abuseReport.discard.discard'] = { "Leave and Discard Report", "离开并放弃举报", "離開並捨棄檢舉", "離開並放棄舉報" }, ['gui.abuseReport.discard.draft'] = { "Save as Draft", "保存为草稿", "儲存為草稿", "儲存為草稿" }, ['gui.abuseReport.discard.return'] = { "Continue Editing", "继续编辑", "繼續編輯", "繼續編輯" }, ['gui.abuseReport.discard.title'] = { "Discard report and comments?", "放弃举报和留言?", "捨棄檢舉和留言?", "放棄舉報及留言?" }, ['gui.abuseReport.draft.content'] = { "Would you like to continue editing the existing report or discard it and create a new one?", "继续编辑现有举报还是放弃并新建另一份举报?", "您是要繼續編輯現有的檢舉報告,還是要捨棄並建立新報告?", "你想繼續編輯現有聊天舉報或者放棄並創建新嘅舉報?" }, ['gui.abuseReport.draft.discard'] = { "Discard", "放弃", "捨棄", "放棄" }, ['gui.abuseReport.draft.edit'] = { "Continue Editing", "继续编辑", "繼續編輯", "繼續編輯" }, ['gui.abuseReport.draft.quittotitle.content'] = { "Would you like to continue editing it or discard it?", "继续编辑还是放弃?", "您要繼續編輯或是捨棄?", "你想繼續編輯定係放棄?" }, ['gui.abuseReport.draft.quittotitle.title'] = { "You have a draft chat report that will be lost if you quit", "该聊天举报草稿将在退出时丢失", "您有一份聊天訊息檢舉草稿,如果離開,將遺失您的草稿", "你有一份聊天舉報草稿將於退出時遺失" }, ['gui.abuseReport.draft.title'] = { "Edit draft chat report?", "编辑聊天举报草稿?", "是否編輯聊天訊息檢舉草稿?", "編輯聊天舉報草稿?" }, ['gui.abuseReport.error.title'] = { "Problem sending your report", "发送举报时出现问题", "提交檢舉時發生問題", "傳送舉報時發生問題" }, ['gui.abuseReport.message'] = { "Where did you observe the bad behavior?\nThis will help us in researching your case.", "你在哪里观察到了不良行为?\n这有助于我们调查你的案例。", "您在哪裡觀察到不當行為?\n這有助於我們調查您所提交的個案。", "你喺邊度見到不當嘅行為?\n咁樣有助於我哋審查你嘅案件。" }, ['gui.abuseReport.more_comments'] = { "Please describe what happened:", "请描述发生的状况:", "請說明事情經過:", "請描述事情經過:" }, ['gui.abuseReport.name.reporting'] = { "You are reporting \"%s\".", "正在举报“%s”。", "您正在檢舉 \"%s\"。", "正在舉報「%s」。" }, ['gui.abuseReport.name.title'] = { "Report Player Name", "举报玩家名称", "檢舉玩家名稱", "舉報玩家名稱" }, ['gui.abuseReport.observed_what'] = { "Why are you reporting this?", "你为什么要举报?", "請說明檢舉理由。", "你點解要舉報?" }, ['gui.abuseReport.read_info'] = { "Learn About Reporting", "了解举报功能", "深入了解檢舉機制", "了解舉報功能" }, ['gui.abuseReport.reason.alcohol_tobacco_drugs'] = { "Drugs or alcohol", "吸毒或饮酒", "毒品或酒精", "使用危險藥物或飲酒" }, ['gui.abuseReport.reason.alcohol_tobacco_drugs.description'] = { "Someone is encouraging others to partake in illegal drug related activities or encouraging underage drinking.", "有人教唆他人涉毒或教唆未成年人饮酒。", "有人鼓勵他人參與非法用藥行為,或唆使未達法規年齡者飲酒。", "有人教唆他人接觸危險藥物或教唆未成年人飲酒。" }, ['gui.abuseReport.reason.child_sexual_exploitation_or_abuse'] = { "Child sexual exploitation or abuse", "对儿童的性剥削或虐待", "兒童性剝削或虐待", "兒童性剝削或虐待" }, ['gui.abuseReport.reason.child_sexual_exploitation_or_abuse.description'] = { "Someone is talking about or otherwise promoting indecent behavior involving children.", "有人谈论或以其他方式宣扬涉及儿童的不当行为。", "有人談論或以其他方式推廣涉及孩童的猥褻行為。", "有人談論或以其他方式宣傳涉及兒童嘅不雅行為。" }, ['gui.abuseReport.reason.defamation_impersonation_false_information'] = { "Defamation", "诽谤", "誹謗", "誹謗" }, ['gui.abuseReport.reason.defamation_impersonation_false_information.description'] = { "Someone is damaging your or someone else's reputation, for example sharing false information with the aim to exploit or mislead others.", "有人以利用或误导他人为目的,正在损害你或他人的名誉,例如散布虚假信息。", "有人以利用或誤導他人為目的,損害你或他人的名譽,例如散布虛假資訊。", "有人以利用或誤導他人為目的,損害你或他人名譽,例如散佈虛假資訊。" }, ['gui.abuseReport.reason.description'] = { "Description:", "描述:", "描述:", "描述:" }, ['gui.abuseReport.reason.false_reporting'] = { "False Reporting", "不实举报", "不實檢舉", "不實舉報" }, ['gui.abuseReport.reason.generic'] = { "I want to report them", "我想举报该玩家", "我想要檢舉此玩家", "我想舉報此玩家" }, ['gui.abuseReport.reason.generic.description'] = { "I'm annoyed with them / they have done something I do not like.", "该玩家使我恼怒或做的事情使我反感。", "此玩家的行為使我惱怒或反感。", "佢激怒咗我或做咗令我反感嘅事。" }, ['gui.abuseReport.reason.harassment_or_bullying'] = { "Harassment or bullying", "骚扰或霸凌", "騷擾或霸凌", "騷擾或欺凌" }, ['gui.abuseReport.reason.harassment_or_bullying.description'] = { "Someone is shaming, attacking, or bullying you or someone else. This includes when someone is repeatedly trying to contact you or someone else without consent or posting private personal information about you or someone else without consent (\"doxing\").", "有人羞辱、攻击、霸凌你或其他人。这包括在未经允许的情况下不断尝试联系你或其他人,或发布你或其他人的隐私信息。", "有人羞辱、攻擊、霸凌你或其他人。包含違反您或其他人意願,不斷聯絡騷擾或是散布個人資料(即「肉搜」)。", "有人羞辱、攻擊或欺凌你或其他人。包括未經容許嘅情況下頻繁聯繫你或其他人,以及發佈涉及你或其他人嘅私隱資訊(即「起底」)。" }, ['gui.abuseReport.reason.hate_speech'] = { "Hate speech", "仇恨言论", "仇恨言論", "仇恨言論" }, ['gui.abuseReport.reason.hate_speech.description'] = { "Someone is attacking you or another player based on characteristics of their identity, like religion, race, or sexuality.", "有人因身份要素(如宗教信仰、种族或性相关)攻击你或其他玩家。", "有人基於身分(如宗教、種族或性相關)攻擊您或其他玩家。", "有人基於身份要素(如宗教、種族或性取向)攻擊你或其他玩家。" }, ['gui.abuseReport.reason.imminent_harm'] = { "Threat of harm to others", "威胁伤害他人", "恐嚇加害他人", "威脅傷害他人" }, ['gui.abuseReport.reason.imminent_harm.description'] = { "Someone is threatening to harm you or someone else in real life.", "有人威胁要在现实生活中伤害你或其他人。", "有人恐嚇會在現實生活中加害您或其他人。", "有人威脅會喺現實生活中傷害你或者其他人。" }, ['gui.abuseReport.reason.narration'] = { "%s: %s", "%s:%s", "%s:%s", "%s: %s" }, ['gui.abuseReport.reason.non_consensual_intimate_imagery'] = { "Non-consensual intimate imagery", "未经同意发布私密图像", "未經同意的親密圖像", "未經同意嘅親密圖像" }, ['gui.abuseReport.reason.non_consensual_intimate_imagery.description'] = { "Someone is talking about, sharing, or otherwise promoting private and intimate images.", "有人谈论、分享私密或亲密的图像,或以其他方式宣扬有关行为。", "有人談論、分享或以其他方式推廣私密、親密的影像。", "有人談論、分享或以其他方式推廣私密、親密圖像。" }, ['gui.abuseReport.reason.self_harm_or_suicide'] = { "Self-harm or suicide", "自残或自杀", "自殘或自殺", "自殘或自殺" }, ['gui.abuseReport.reason.self_harm_or_suicide.description'] = { "Someone is threatening to harm themselves in real life or talking about harming themselves in real life.", "有人威胁要自残或谈论现实生活中的自残行为。", "有人談論或威脅要在現實生活中自殘。", "有人威脅將會喺現實中傷害自己,或者正在談論現實生活中傷害自己嘅行為。" }, ['gui.abuseReport.reason.terrorism_or_violent_extremism'] = { "Terrorism or violent extremism", "恐怖主义或暴力极端主义", "恐怖主義或暴力極端主義", "恐怖主義或暴力極端主義" }, ['gui.abuseReport.reason.terrorism_or_violent_extremism.description'] = { "Someone is talking about, promoting, or threatening to commit acts of terrorism or violent extremism for political, religious, ideological, or other reasons.", "有人因政治、宗教、意识形态或其他原因,谈论、宣扬、威胁实施恐怖主义或极端暴力行为。", "有人因為政治、宗教、思想等其他原因,談論、推廣或威脅實行恐怖主義或極端暴力。", "有人因為政治、宗教、思想或其他原因,談論、推廣或威脅實行恐怖主義或極端暴力。" }, ['gui.abuseReport.reason.title'] = { "Select Report Category", "选择举报类型", "選擇檢舉類別", "選擇舉報類別" }, ['gui.abuseReport.report_sent_msg'] = { "We’ve successfully received your report. Thank you!\n\nOur team will review it as soon as possible.", "我们已经成功收到你的举报。非常感谢!\n\n我们的团队将尽快进行审核。", "謝謝,您已成功向我們提出檢舉!\n\n我們的團隊將會儘快進行審核。", "我哋已經成功收到你嘅舉報。多謝!\n\n我哋嘅團隊將會盡早審閲此舉報。" }, ['gui.abuseReport.select_reason'] = { "Select Report Category", "选择举报类型", "選擇檢舉類別", "選擇舉報類別" }, ['gui.abuseReport.send'] = { "Send Report", "发送举报", "提交檢舉", "傳送舉報" }, ['gui.abuseReport.send.comment_too_long'] = { "Please shorten the comment", "请缩短留言", "請縮短留言", "請縮短留言" }, ['gui.abuseReport.send.error_message'] = { "An error was returned while sending your report:\n'%s'", "发送举报时返回了错误:\n“%s”", "提交檢舉時回傳了錯誤:\n「%s」", "傳送舉報時回傳咗錯誤:\n'%s'" }, ['gui.abuseReport.send.generic_error'] = { "Encountered an unexpected error while sending your report.", "发送举报时遇到意外错误。", "提交檢舉時發生了非預期的錯誤。", "傳送舉報時遇到意外錯誤。" }, ['gui.abuseReport.send.http_error'] = { "An unexpected HTTP error occurred while sending your report.", "发送举报时发生了意外的HTTP错误。", "提交檢舉時發生了非預期的 HTTP 錯誤。", "傳送你嘅舉報時發生意外嘅 HTTP 錯誤。" }, ['gui.abuseReport.send.json_error'] = { "Encountered malformed payload while sending your report.", "发送举报时遇到了格式错误的负载。", "提交檢舉時遭遇格式錯誤的訊息承載。", "發送舉報時遇到格式錯誤嘅負載。" }, ['gui.abuseReport.send.no_reason'] = { "Please select a report category", "请选择举报类型", "請選擇檢舉類別", "請選擇舉報類別" }, ['gui.abuseReport.send.service_unavailable'] = { "Unable to reach the Abuse Reporting service. Please make sure you are connected to the internet and try again.", "无法使用举报服务。请检查是否已联网,然后重试。", "無法存取檢舉服務。請檢查您是否已連上網路,並重新嘗試。", "無法使用「濫用舉報」服務。請檢查是否已連線至互聯網,然後重試。" }, ['gui.abuseReport.sending.title'] = { "Sending your report...", "发送举报中…", "正在提交您的檢舉...", "正在傳送舉報⋯⋯" }, ['gui.abuseReport.sent.title'] = { "Report sent", "举报已发送", "已送出檢舉", "舉報已傳送" }, ['gui.abuseReport.skin.title'] = { "Report Player Skin", "举报玩家皮肤", "檢舉玩家外觀", "舉報玩家外觀" }, ['gui.abuseReport.title'] = { "Report Player", "举报玩家", "檢舉玩家", "舉報玩家" }, ['gui.abuseReport.type.chat'] = { "Chat Messages", "聊天消息", "聊天訊息", "聊天訊息" }, ['gui.abuseReport.type.name'] = { "Player Name", "玩家名称", "玩家名稱", "玩家名稱" }, ['gui.abuseReport.type.skin'] = { "Player Skin", "玩家皮肤", "玩家外觀", "玩家外觀" }, ['gui.acknowledge'] = { "Acknowledge", "了解", "了解", "了解" }, ['gui.advancements'] = { "Advancements", "进度", "進度", "進度" }, ['gui.all'] = { "All", "全部", "全部", "全部" }, ['gui.back'] = { "Back", "返回", "返回", "返回" }, ['gui.banned.description'] = { "%s\n\n%s\n\nLearn more at the following link: %s", "%s\n\n%s\n\n点击以下链接了解更多:%s", "%s\n\n%s\n\n透過以下連結了解更多:%s", "%s\n\n%s\n\n訪問以下連結以了解更多:%s" }, ['gui.banned.description.permanent'] = { "Your account is permanently banned, which means you can’t play online or join Realms.", "你的账户已被永久封禁,无法进行多人游戏或加入Realms。", "您的帳號已被永久封鎖,您無法在線上模式遊玩或加入 Realms。", "你嘅帳户已被永久封鎖,無法進行多人遊戲或加入 Realms。" }, ['gui.banned.description.reason'] = { "We recently received a report for bad behavior by your account. Our moderators have now reviewed your case and identified it as %s, which goes against the Minecraft Community Standards.", "我们最近收到举报称你的账户存在不良行为。我们的监督员已审核你的案件并将其认定为%s,这违反了Minecraft社区准则。", "我們最近收到了對您不當行為的檢舉。我們的審查者已審查此案,並認定其為違反 Minecraft 社群準則的「%s」行為。 ", "我哋最近收到一封關於你嘅帳户存在不良行為嘅舉報。審核員現已審閱此舉報,認定其為「%s」並違反 Minecraft 社羣準則。" }, ['gui.banned.description.reason_id'] = { "Code: %s", "代码:%s", "代碼:%s", "代碼:%s" }, ['gui.banned.description.reason_id_message'] = { "Code: %s - %s", "代码:%s - %s", "代碼:%s - %s", "代碼:%s – %s" }, ['gui.banned.description.temporary'] = { "%s Until then, you can’t play online or join Realms.", "%s期限结束前,你无法进行多人游戏或加入Realms。", "%s 在此之前,您無法使用線上模式或加入 Realms。", "%s 解除封鎖前,你無法進行多人遊戲或加入 Realms。" }, ['gui.banned.description.temporary.duration'] = { "Your account is temporarily suspended and will be reactivated in %s.", "你的账户已被暂时封禁并将于%s后解封。", "您的帳號已被暫時停權,將於 %s 後恢復。", "你嘅帳户被暫時封鎖並將於 %s 後解除封鎖。" }, ['gui.banned.description.unknownreason'] = { "We recently received a report for bad behavior by your account. Our moderators have now reviewed your case and identified that it goes against the Minecraft Community Standards.", "我们最近收到举报称你的账户存在不良行为。我们的监督员已审核你的案件并认定你违反了Minecraft社区准则。", "我們最近收到了對您不當行為的檢舉。我們的仲裁者已審查此案,並認定其違反 Minecraft 社群準則。", "我哋最近收到一封關於你嘅帳户存在不良行為嘅舉報。審核員現已審閲此舉報,並認定你已違反 Minecraft 社羣準則。" }, ['gui.banned.name.description'] = { "Your current name - \"%s\" - violates our Community Standards. You can play singleplayer, but will need to change your name to play online.\n\nLearn more or submit a case review at the following link: %s", "你当前的名称(“%s”)违反了我们的社区准则。你可以进行单人游戏,但需要更改名称才能进行在线游戏。\n\n通过以下链接了解更多或提交案件审查:%s", "你現在使用的名稱(%s)違反社群準則。你可以遊玩單人遊戲,但你需要更改你的名稱以遊玩線上遊戲。\n\n前往以下連結以了解更多或提交個案複查:%s", "你現在使用嘅名稱(%s)違反社羣準則。你可以遊玩單人遊戲,但你需要更改你嘅名稱以遊玩線上遊戲。\n\n瀏覽以下連結以了解更多或提交案件審查:%s" }, ['gui.banned.name.title'] = { "Name Not Allowed in Multiplayer", "多人游戏中不允许使用当前名称", "在多人遊戲中不允許使用該名稱", "在多人遊戲中不允許使用該名稱" }, ['gui.banned.reason.defamation_impersonation_false_information'] = { "Impersonation or sharing information to exploit or mislead others", "假冒或分享信息以利用或误导他人", "假冒或分享資訊以利用或誤導他人", "假冒或分享資訊以利用或誤導他人" }, ['gui.banned.reason.drugs'] = { "References to illegal drugs", "推销非法药品", "推銷非法藥品", "推銷危險藥物" }, ['gui.banned.reason.extreme_violence_or_gore'] = { "Depictions of real-life excessive violence or gore", "描述现实生活中过度暴力或血腥的场面", "描述現實世界的暴力或血腥場面", "描述現實世界暴力或血腥場面" }, ['gui.banned.reason.false_reporting'] = { "Excessive false or inaccurate reports", "过多虚假或不实举报", "過多虛假或不實檢舉", "過多虛假或不實舉報" }, ['gui.banned.reason.fraud'] = { "Fraudulent acquisition or use of content", "欺骗性获取或使用内容", "欺騙行為以獲得或使用內容", "欺詐性獲取或使用內容" }, ['gui.banned.reason.generic_violation'] = { "Violating Community Standards", "违反社区准则", "違反社群準則", "違反社羣準則" }, ['gui.banned.reason.harassment_or_bullying'] = { "Abusive language used in a directed, harmful manner", "有针对性地、有害地使用辱骂性语言", "具針對性、有害地使用侮辱性語言", "有針對性、有害使用侮辱性語言" }, ['gui.banned.reason.hate_speech'] = { "Hate speech or discrimination", "仇恨或歧视言论", "仇恨或歧視言論", "仇恨或歧視言論" }, ['gui.banned.reason.hate_terrorism_notorious_figure'] = { "References to hate groups, terrorist organizations, or notorious figures", "推广仇恨群体、恐怖组织或不法分子", "推廣仇恨團體、恐怖組織或不法分子", "推廣仇恨團體、恐怖組織或不法分子" }, ['gui.banned.reason.imminent_harm_to_person_or_property'] = { "Intent to cause real-life harm to persons or property", "意图在现实生活中造成人身或财产伤害", "意圖在現實世界中造成人身或財產傷害", "意圖於現實世界中造成人身或財產傷害" }, ['gui.banned.reason.nudity_or_pornography'] = { "Displaying lewd or pornographic material", "展示淫秽或色情材料", "展示淫穢或色情材料", "展示淫穢及色情材料" }, ['gui.banned.reason.sexually_inappropriate'] = { "Topics or content of a sexual nature", "性相关话题或内容", "性相關話題或內容", "性相關話題或內容" }, ['gui.banned.reason.spam_or_advertising'] = { "Spam or advertising", "滥发消息或广告宣传", "濫發訊息或廣告宣傳", "濫發訊息或廣吿宣傳" }, ['gui.banned.skin.description'] = { "Your current skin violates our Community Standards. You can still play with a default skin, or select a new one.\n\nLearn more or submit a case review at the following link: %s", "你当前的皮肤违反了我们的社区准则。你仍然可以使用默认皮肤,或者选择新皮肤进行游戏。\n\n通过以下链接了解更多或提交案件审查:%s", "你現在使用的外觀違反社群準則。你可以使用預設外觀,或是使用一個新的外觀遊玩。\n\n前往以下連結以了解更多或提交個案複查:%s", "你現在使用嘅外觀違反社羣準則。你可以使用預設外觀,或者使用新嘅外觀繼續遊玩。\n\n瀏覽以下連結以了解更多或提交案件審查:%s" }, ['gui.banned.skin.title'] = { "Skin Not Allowed", "当前皮肤不允许使用", "該外觀不被允許使用", "該外觀不被允許使用" }, ['gui.banned.title.permanent'] = { "Account permanently banned", "账户已被永久封禁", "帳號已被永久封鎖", "帳户已被永久封鎖" }, ['gui.banned.title.temporary'] = { "Account temporarily suspended", "账户已被暂时封禁", "帳號已暫時停權", "帳户已被暫時封禁" }, ['gui.cancel'] = { "Cancel", "取消", "取消", "取消" }, ['gui.chatReport.comments'] = { "Comments", "留言", "留言", "留言" }, ['gui.chatReport.describe'] = { "Sharing details will help us make a well-informed decision.", "提供详情可以帮助我们更严谨地做出决定。", "分享詳細資料有助我們做出更準確、清楚的判斷。", "提供詳細資料有助於我哋做出更明智嘅判斷。" }, ['gui.chatReport.discard.content'] = { "If you leave, you'll lose this report and your comments.\nAre you sure you want to leave?", "如果离开,该举报及留言将不会被保留。\n确定要离开吗?", "如果離開,這份檢舉和留言將會遺失。\n您確定仍要離開嗎?", "如果你離開,此舉報及留言將會遺失。\n你真係要離開?" }, ['gui.chatReport.discard.discard'] = { "Leave and Discard Report", "离开并放弃举报", "離開並捨棄檢舉", "離開並放棄舉報" }, ['gui.chatReport.discard.draft'] = { "Save as Draft", "保存为草稿", "儲存為草稿", "儲存為草稿" }, ['gui.chatReport.discard.return'] = { "Continue Editing", "继续编辑", "繼續編輯", "繼續編輯" }, ['gui.chatReport.discard.title'] = { "Discard report and comments?", "放弃举报和留言?", "捨棄檢舉及留言?", "放棄舉報及留言?" }, ['gui.chatReport.draft.content'] = { "Would you like to continue editing the existing report or discard it and create a new one?", "继续编辑现有举报还是放弃并新建另一份举报?", "您是要繼續編輯現有的檢舉報告,還是要捨棄並建立新報告?", "你想繼續編輯現有聊天舉報或者丟棄並創建新嘅舉報?" }, ['gui.chatReport.draft.discard'] = { "Discard", "放弃", "捨棄", "丟棄" }, ['gui.chatReport.draft.edit'] = { "Continue Editing", "继续编辑", "繼續編輯", "繼續編輯" }, ['gui.chatReport.draft.quittotitle.content'] = { "Would you like to continue editing it or discard it?", "继续编辑还是放弃?", "您要繼續編輯還是捨棄?", "您想繼續編輯或者丟棄?" }, ['gui.chatReport.draft.quittotitle.title'] = { "You have a draft chat report that will be lost if you quit", "你有一份聊天举报草稿将在退出时丢失", "您有一份聊天訊息檢舉草稿,如果離開,將遺失您的草稿", "你有一份聊天舉報草稿將於退出時丟失" }, ['gui.chatReport.draft.title'] = { "Edit draft chat report?", "编辑聊天举报草稿?", "是否編輯聊天訊息檢舉草稿?", "編輯聊天舉報草稿?" }, ['gui.chatReport.more_comments'] = { "Please describe what happened:", "请描述发生的状况:", "請說明事情經過:", "請描述事情經過:" }, ['gui.chatReport.observed_what'] = { "Why are you reporting this?", "你为什么要举报?", "請說明檢舉理由。", "你點解要舉報?" }, ['gui.chatReport.read_info'] = { "Learn About Reporting", "了解举报功能", "深入了解檢舉機制", "了解舉報功能" }, ['gui.chatReport.report_sent_msg'] = { "We’ve successfully received your report. Thank you!\n\nOur team will review it as soon as possible.", "我们已经成功收到你的举报。非常感谢!\n\n我们的团队将尽快进行审核。", "謝謝,您已成功向我們提出檢舉!\n\n我們的團隊將會儘快進行審核。", "我哋已經成功收到你嘅舉報。多謝!\n\n我哋嘅團隊將會盡早審閱此舉報。" }, ['gui.chatReport.select_chat'] = { "Select Chat Messages to Report", "选择要举报的聊天消息", "選擇要檢舉的聊天訊息", "選擇要舉報嘅聊天訊息" }, ['gui.chatReport.select_reason'] = { "Select Report Category", "选择举报类型", "選擇檢舉類別", "選擇舉報類型" }, ['gui.chatReport.selected_chat'] = { "%s Chat Message(s) Selected to Report", "已选择%s条要举报的聊天消息", "已選取 %s 則待檢舉訊息", "已選取 %s 則待舉報訊息" }, ['gui.chatReport.send'] = { "Send Report", "发送举报", "傳送檢舉", "傳送舉報" }, ['gui.chatReport.send.comments_too_long'] = { "Please shorten the comment", "请缩短留言", "請縮短留言", "請縮短留言" }, ['gui.chatReport.send.no_reason'] = { "Please select a report category", "请选择举报类型", "請選擇檢舉類別", "請選擇舉報類型" }, ['gui.chatReport.send.no_reported_messages'] = { "Please select at least one chat message to report", "请选择至少一条要举报的聊天消息", "請選擇至少一則要檢舉的聊天訊息", "請選擇至少一則要舉報嘅聊天訊息" }, ['gui.chatReport.send.too_many_messages'] = { "Trying to include too many messages in the report", "举报中包含的消息过多", "嘗試在檢舉中選取過多訊息", "舉報中包含太多訊息" }, ['gui.chatReport.title'] = { "Report Player Chat", "举报玩家聊天", "檢舉玩家聊天", "舉報玩家聊天" }, ['gui.chatSelection.context'] = { "Messages surrounding this selection will be included to provide additional context", "所选消息前后的部分消息将会用于提供额外的辅助信息", "本訊息前後的其他訊息將會被採用,並作為額外的對話情境資訊使用", "所選訊息前後嘅部分訊息將會用於提供額外嘅輔助資訊" }, ['gui.chatSelection.fold'] = { "%s message(s) hidden", "已隐藏%s条消息", "已隱藏 %s 則訊息", "已隱藏 %s 條訊息" }, ['gui.chatSelection.heading'] = { "%s %s", "%s %s", "%s %s", "%s %s" }, ['gui.chatSelection.join'] = { "%s joined the chat", "%s加入了聊天", "%s 加入了聊天", "%s 加入咗聊天" }, ['gui.chatSelection.message.narrate'] = { "%s said: %s at %s", "%1$s在%3$s说:%2$s", "%1$s 在 %3$s 說:%2$s", "%1$s 喺 %3$s 話:%2$s" }, ['gui.chatSelection.selected'] = { "%s/%s message(s) selected", "已选中%s条消息,共%s条", "已選取 %2$s 則中的 %1$s 則訊息", "已選擇 %s 則訊息,共 %s 則訊息" }, ['gui.chatSelection.title'] = { "Select Chat Messages to Report", "选择要举报的聊天消息", "選取要檢舉的聊天訊息", "選擇要舉報嘅聊天訊息" }, ['gui.continue'] = { "Continue", "继续", "繼續", "繼續" }, ['gui.copy_link_to_clipboard'] = { "Copy Link to Clipboard", "复制链接到剪贴板", "複製連結到剪貼簿", "複製連結到剪貼簿" }, ['gui.days'] = { "%s day(s)", "%s天", "%s 天", "%s 日" }, ['gui.done'] = { "Done", "完成", "完成", "完成" }, ['gui.down'] = { "Down", "向下", "下", "下" }, ['gui.entity_tooltip.type'] = { "Type: %s", "类型:%s", "類型:%s", "類型:%s" }, ['gui.hours'] = { "%s hour(s)", "%s小时", "%s 小時", "%s 小時" }, ['gui.loadingMinecraft'] = { "Loading Minecraft", "正在加载Minecraft", "正在載入 Minecraft", "正在載入 Minecraft" }, ['gui.minutes'] = { "%s minute(s)", "%s分钟", "%s 分鐘", "%s 分" }, ['gui.multiLineEditBox.character_limit'] = { "%s/%s", "%s/%s", "%s/%s", "%s/%s" }, ['gui.narrate.button'] = { "%s button", "%s按钮", "%s 按鈕", "%s 按鈕" }, ['gui.narrate.editBox'] = { "%s edit box: %s", "%s编辑框:%s", "%s 編輯欄:%s", "%s 編輯方塊:%s" }, ['gui.narrate.slider'] = { "%s slider", "%s滑块", "%s 滑桿", "%s 滑桿" }, ['gui.narrate.tab'] = { "%s tab", "%s标签页", "%s 頁籤", "%s 頁籤" }, ['gui.no'] = { "No", "否", "否", "否" }, ['gui.none'] = { "None", "无", "無", "無" }, ['gui.ok'] = { "Ok", "确定", "確定", "確認" }, ['gui.proceed'] = { "Proceed", "继续", "繼續", "繼續" }, ['gui.recipebook.moreRecipes'] = { "Right Click for More", "右击以获取更多信息", "點擊右鍵以查看更多", "按右鍵以了解更多" }, ['gui.recipebook.page'] = { "%s/%s", "%s/%s", "%s/%s", "%s/%s" }, ['gui.recipebook.search_hint'] = { "Search...", "搜索…", "搜尋...", "搜尋⋯⋯" }, ['gui.recipebook.toggleRecipes.all'] = { "Showing All", "显示全部", "已列出所有項目", "顯示全部" }, ['gui.recipebook.toggleRecipes.blastable'] = { "Showing Blastable", "仅显示可冶炼", "已列出高爐可熔煉項目", "只顯示可用高爐熔煉" }, ['gui.recipebook.toggleRecipes.craftable'] = { "Showing Craftable", "仅显示可合成", "已列出可合成項目", "只顯示可合成" }, ['gui.recipebook.toggleRecipes.smeltable'] = { "Showing Smeltable", "仅显示可烧炼", "已列出可熔煉項目", "只顯示可熔煉" }, ['gui.recipebook.toggleRecipes.smokable'] = { "Showing Smokable", "仅显示可熏制", "已列出可燻製項目", "只顯示可煙燻" }, ['gui.socialInteractions.blocking_hint'] = { "Manage with Microsoft account", "使用Microsoft账户管理", "以 Microsoft 帳號管理", "利用 Microsoft 帳户管理" }, ['gui.socialInteractions.empty_blocked'] = { "No blocked players in chat", "未屏蔽任何玩家的聊天消息", "聊天室中沒有已封鎖的玩家", "聊天頻道中無任何被封鎖嘅玩家" }, ['gui.socialInteractions.empty_hidden'] = { "No players hidden in chat", "未隐藏任何玩家的聊天消息", "聊天室中沒有被隱藏的玩家", "聊天頻道中無任何隱藏嘅玩家" }, ['gui.socialInteractions.hidden_in_chat'] = { "Chat messages from %s will be hidden", "%s的聊天消息将会被隐藏", "將會隱藏 %s 的聊天訊息", "%s 發出嘅訊息將會被隱藏" }, ['gui.socialInteractions.hide'] = { "Hide in Chat", "在聊天中隐藏", "在聊天室中隱藏", "隱藏於聊天欄入面" }, ['gui.socialInteractions.narration.hide'] = { "Hide messages from %s", "隐藏%s发送的消息", "隱藏來自 %s 的訊息", "隱藏 %s 發出嘅訊息" }, ['gui.socialInteractions.narration.report'] = { "Report player %s", "举报玩家%s", "檢舉玩家 %s", "舉報玩家 %s" }, ['gui.socialInteractions.narration.show'] = { "Show messages from %s", "显示%s发送的消息", "顯示來自 %s 的訊息", "顯示 %s 發出嘅訊息" }, ['gui.socialInteractions.report'] = { "Report", "举报", "檢舉", "舉報" }, ['gui.socialInteractions.search_empty'] = { "Couldn't find any players with that name", "未找到使用此名称的玩家", "找不到使用此名稱的玩家", "揾唔到有嗰個名嘅玩家" }, ['gui.socialInteractions.search_hint'] = { "Search...", "搜索…", "搜尋...", "搜尋⋯⋯" }, ['gui.socialInteractions.server_label.multiple'] = { "%s - %s players", "%s - %s名玩家", "%s - %s 位玩家", "%s - %s 個玩家" }, ['gui.socialInteractions.server_label.single'] = { "%s - %s player", "%s - %s名玩家", "%s - %s 位玩家", "%s - %s 個玩家" }, ['gui.socialInteractions.show'] = { "Show in Chat", "在聊天中显示", "在聊天室中顯示", "顯示於聊天欄入面" }, ['gui.socialInteractions.shown_in_chat'] = { "Chat messages from %s will be shown", "%s的聊天消息将会被显示", "將會顯示 %s 的聊天訊息", "%s 發出嘅訊息將會顯示" }, ['gui.socialInteractions.status_blocked'] = { "Blocked", "已屏蔽", "已封鎖", "已封鎖" }, ['gui.socialInteractions.status_blocked_offline'] = { "Blocked - Offline", "已屏蔽 - 离线", "已封鎖 - 離線", "已封鎖-離線" }, ['gui.socialInteractions.status_hidden'] = { "Hidden", "隐藏", "隱藏", "隱藏" }, ['gui.socialInteractions.status_hidden_offline'] = { "Hidden - Offline", "隐藏 - 离线", "隱藏 - 離線", "隱藏 - 離線" }, ['gui.socialInteractions.status_offline'] = { "Offline", "离线", "離線", "離線" }, ['gui.socialInteractions.tab_all'] = { "All", "全部", "全部", "全部" }, ['gui.socialInteractions.tab_blocked'] = { "Blocked", "已屏蔽", "已封鎖", "已封鎖" }, ['gui.socialInteractions.tab_hidden'] = { "Hidden", "已隐藏", "隱藏", "隱藏" }, ['gui.socialInteractions.title'] = { "Social Interactions", "社交", "社群交流", "社羣互動" }, ['gui.socialInteractions.tooltip.hide'] = { "Hide messages", "隐藏消息", "隱藏訊息", "隱藏訊息" }, ['gui.socialInteractions.tooltip.report'] = { "Report player", "举报玩家", "檢舉玩家", "舉報玩家" }, ['gui.socialInteractions.tooltip.report.disabled'] = { "The reporting service is unavailable", "举报服务不可用", "檢舉服務目前無法使用", "無法使用舉報服務" }, ['gui.socialInteractions.tooltip.report.no_messages'] = { "No reportable messages from player %s", "玩家%s没有可举报的消息", "玩家 %s 沒有可以檢舉的訊息", "玩家 %s 不存在可以舉報嘅訊息" }, ['gui.socialInteractions.tooltip.report.not_reportable'] = { "This player can't be reported, because their chat messages can't be verified on this server", "无法举报该玩家,服务器无法验证其聊天消息。", "無法檢舉此玩家,因為此伺服器無法驗證該玩家的聊天訊息", "無法舉報此玩家,此伺服器無法驗證該玩家嘅聊天訊息" }, ['gui.socialInteractions.tooltip.show'] = { "Show messages", "显示消息", "顯示訊息", "顯示訊息" }, ['gui.stats'] = { "Statistics", "统计信息", "統計", "統計資訊" }, ['gui.toMenu'] = { "Back to Server List", "返回到服务器列表", "返回伺服器清單", "返回伺服器列表" }, ['gui.toRealms'] = { "Back to Realms List", "返回到Realm列表", "返回 Realms 清單", "返回 Realms 列表" }, ['gui.toTitle'] = { "Back to Title Screen", "返回到标题屏幕", "返回標題畫面", "返回主畫面" }, ['gui.toWorld'] = { "Back to World List", "返回到世界列表", "返回世界清單", "返回世界列表" }, ['gui.togglable_slot'] = { "Click to disable slot", "点击以禁用槽位", "點擊以停用欄位", "點擊以停用欄位" }, ['gui.up'] = { "Up", "向上", "上", "上" }, ['gui.yes'] = { "Yes", "是", "是", "是" }, ['hanging_sign.edit'] = { "Edit Hanging Sign Message", "编辑悬挂式告示牌消息", "編輯懸掛式告示牌訊息", "編輯吊牌訊息" }, ['instrument.minecraft.admire_goat_horn'] = { "Admire", "仰慕", "仰慕", "仰慕" }, ['instrument.minecraft.call_goat_horn'] = { "Call", "呼唤", "呼喚", "呼喚" }, ['instrument.minecraft.dream_goat_horn'] = { "Dream", "想象", "夢想", "想像" }, ['instrument.minecraft.feel_goat_horn'] = { "Feel", "感受", "感覺", "感覺" }, ['instrument.minecraft.ponder_goat_horn'] = { "Ponder", "沉思", "沉思", "沉思" }, ['instrument.minecraft.seek_goat_horn'] = { "Seek", "寻觅", "尋覓", "尋覓" }, ['instrument.minecraft.sing_goat_horn'] = { "Sing", "歌颂", "歌頌", "唱歌" }, ['instrument.minecraft.yearn_goat_horn'] = { "Yearn", "憧憬", "嚮往", "憧憬" }, ['inventory.binSlot'] = { "Destroy Item", "摧毁物品", "銷毀物品", "銷毀物品" }, ['inventory.hotbarInfo'] = { "Save hotbar with %1$s+%2$s", "用%1$s+%2$s来保存快捷栏", "按下 %1$s + %2$s 儲存快捷欄", "按 %1$s + %2$s 儲存快捷欄" }, ['inventory.hotbarSaved'] = { "Item hotbar saved (restore with %1$s+%2$s)", "已保存物品快捷栏(用%1$s+%2$s来加载)", "快捷欄已儲存(按 %1$s + %2$s 復原)", "快捷欄已儲存(按 %1$s + %2$s 復原)" }, ['item.canBreak'] = { "Can break:", "能破坏:", "可破壞:", "可破壞:" }, ['item.canPlace'] = { "Can be placed on:", "可以放在:", "可置於:", "可放於:" }, ['item.color'] = { "Color: %s", "颜色:%s", "顏色:%s", "顏色:%s" }, ['item.disabled'] = { "Disabled item", "已禁用物品", "已停用的物品", "已停用物品" }, ['item.durability'] = { "Durability: %s / %s", "耐久度:%s / %s", "耐久度:%s / %s", "耐久度:%s / %s" }, ['item.dyed'] = { "Dyed", "已染色", "已染色", "已染色" }, ['item.minecraft.acacia_boat'] = { "Acacia Boat", "金合欢木船", "相思木船", "相思木船" }, ['item.minecraft.acacia_chest_boat'] = { "Acacia Boat with Chest", "金合欢木运输船", "儲物箱相思木船", "儲物箱相思木船" }, ['item.minecraft.allay_spawn_egg'] = { "Allay Spawn Egg", "悦灵刷怪蛋", "悅靈 生怪蛋", "悦靈 生成蛋" }, ['item.minecraft.amethyst_shard'] = { "Amethyst Shard", "紫水晶碎片", "紫水晶碎片", "紫水晶碎片" }, ['item.minecraft.angler_pottery_shard'] = { "Angler Pottery Shard", "垂钓纹样陶片", "垂釣陶器碎片", "垂釣陶罐碎片" }, ['item.minecraft.angler_pottery_sherd'] = { "Angler Pottery Sherd", "垂钓纹样陶片", "垂釣陶器碎片", "垂釣陶罐碎片" }, ['item.minecraft.apple'] = { "Apple", "苹果", "蘋果", "蘋果" }, ['item.minecraft.archer_pottery_shard'] = { "Archer Pottery Shard", "弓箭纹样陶片", "弓箭陶器碎片", "弓箭陶罐碎片" }, ['item.minecraft.archer_pottery_sherd'] = { "Archer Pottery Sherd", "弓箭纹样陶片", "弓箭陶器碎片", "弓箭陶罐碎片" }, ['item.minecraft.armor_stand'] = { "Armor Stand", "盔甲架", "盔甲座", "盔甲座" }, ['item.minecraft.arms_up_pottery_shard'] = { "Arms Up Pottery Shard", "举臂纹样陶片", "人形陶器碎片", "舉臂陶罐碎片" }, ['item.minecraft.arms_up_pottery_sherd'] = { "Arms Up Pottery Sherd", "举臂纹样陶片", "人形陶器碎片", "舉臂陶罐碎片" }, ['item.minecraft.arrow'] = { "Arrow", "箭", "箭矢", "箭" }, ['item.minecraft.axolotl_bucket'] = { "Bucket of Axolotl", "美西螈桶", "六角恐龍桶", "墨西哥蠑螈桶" }, ['item.minecraft.axolotl_spawn_egg'] = { "Axolotl Spawn Egg", "美西螈刷怪蛋", "六角恐龍 生怪蛋", "墨西哥蠑螈 生成蛋" }, ['item.minecraft.baked_potato'] = { "Baked Potato", "烤马铃薯", "烤馬鈴薯", "焗薯仔" }, ['item.minecraft.bamboo_chest_raft'] = { "Bamboo Raft with Chest", "运输竹筏", "儲物箱竹筏", "儲物箱竹筏" }, ['item.minecraft.bamboo_raft'] = { "Bamboo Raft", "竹筏", "竹筏", "竹筏" }, ['item.minecraft.bat_spawn_egg'] = { "Bat Spawn Egg", "蝙蝠刷怪蛋", "蝙蝠 生怪蛋", "蝙蝠 生成蛋" }, ['item.minecraft.bee_spawn_egg'] = { "Bee Spawn Egg", "蜜蜂刷怪蛋", "蜜蜂 生怪蛋", "蜜蜂 生成蛋" }, ['item.minecraft.beef'] = { "Raw Beef", "生牛肉", "生牛肉", "生牛肉" }, ['item.minecraft.beetroot'] = { "Beetroot", "甜菜根", "甜菜根", "紅菜頭" }, ['item.minecraft.beetroot_seeds'] = { "Beetroot Seeds", "甜菜种子", "甜菜種子", "紅菜頭種子" }, ['item.minecraft.beetroot_soup'] = { "Beetroot Soup", "甜菜汤", "甜菜湯", "紅菜頭湯" }, ['item.minecraft.birch_boat'] = { "Birch Boat", "白桦木船", "樺木船", "樺木船" }, ['item.minecraft.birch_chest_boat'] = { "Birch Boat with Chest", "白桦木运输船", "儲物箱樺木船", "儲物箱樺木船" }, ['item.minecraft.black_dye'] = { "Black Dye", "黑色染料", "黑色染料", "黑色染料" }, ['item.minecraft.blade_pottery_shard'] = { "Blade Pottery Shard", "利刃纹样陶片", "利刃陶器碎片", "利刃陶罐碎片" }, ['item.minecraft.blade_pottery_sherd'] = { "Blade Pottery Sherd", "利刃纹样陶片", "利刃陶器碎片", "利刃陶罐碎片" }, ['item.minecraft.blaze_powder'] = { "Blaze Powder", "烈焰粉", "烈焰粉", "烈焰粉" }, ['item.minecraft.blaze_rod'] = { "Blaze Rod", "烈焰棒", "烈焰桿", "烈焰棒" }, ['item.minecraft.blaze_spawn_egg'] = { "Blaze Spawn Egg", "烈焰人刷怪蛋", "烈焰使者 生怪蛋", "烈焰使者 生成蛋" }, ['item.minecraft.blue_dye'] = { "Blue Dye", "蓝色染料", "藍色染料", "藍色染料" }, ['item.minecraft.bone'] = { "Bone", "骨头", "骨頭", "骨頭" }, ['item.minecraft.bone_meal'] = { "Bone Meal", "骨粉", "骨粉", "骨粉" }, ['item.minecraft.book'] = { "Book", "书", "書", "書" }, ['item.minecraft.bow'] = { "Bow", "弓", "弓", "弓" }, ['item.minecraft.bowl'] = { "Bowl", "碗", "碗", "碗" }, ['item.minecraft.bread'] = { "Bread", "面包", "麵包", "麪包" }, ['item.minecraft.breeze_spawn_egg'] = { "Breeze Spawn Egg", "旋风人刷怪蛋", "旋風使者 生怪蛋", "旋風使者 生成蛋" }, ['item.minecraft.brewer_pottery_shard'] = { "Brewer Pottery Shard", "佳酿纹样陶片", "釀造陶器碎片", "佳釀陶罐碎片" }, ['item.minecraft.brewer_pottery_sherd'] = { "Brewer Pottery Sherd", "佳酿纹样陶片", "釀造陶器碎片", "利刃陶罐碎片" }, ['item.minecraft.brewing_stand'] = { "Brewing Stand", "酿造台", "釀造台", "釀造台" }, ['item.minecraft.brick'] = { "Brick", "红砖", "紅磚頭", "紅磚頭" }, ['item.minecraft.brown_dye'] = { "Brown Dye", "棕色染料", "棕色染料", "啡色染料" }, ['item.minecraft.brush'] = { "Brush", "刷子", "刷子", "毛刷" }, ['item.minecraft.bucket'] = { "Bucket", "铁桶", "鐵桶", "鐵桶" }, ['item.minecraft.bundle'] = { "Bundle", "收纳袋", "束口袋", "收納袋" }, ['item.minecraft.bundle.fullness'] = { "%s/%s", "%s/%s", "%s/%s", "%s/%s" }, ['item.minecraft.burn_pottery_shard'] = { "Burn Pottery Shard", "烈焰纹样陶片", "烈焰陶器碎片", "烈焰陶罐碎片" }, ['item.minecraft.burn_pottery_sherd'] = { "Burn Pottery Sherd", "烈焰纹样陶片", "烈焰陶器碎片", "烈焰陶罐碎片" }, ['item.minecraft.camel_spawn_egg'] = { "Camel Spawn Egg", "骆驼刷怪蛋", "駱駝 生怪蛋", "駱駝 生成蛋" }, ['item.minecraft.carrot'] = { "Carrot", "胡萝卜", "胡蘿蔔", "紅蘿蔔" }, ['item.minecraft.carrot_on_a_stick'] = { "Carrot on a Stick", "胡萝卜钓竿", "胡蘿蔔釣竿", "紅蘿蔔魚竿" }, ['item.minecraft.cat_spawn_egg'] = { "Cat Spawn Egg", "猫刷怪蛋", "貓 生怪蛋", "貓 生成蛋" }, ['item.minecraft.cauldron'] = { "Cauldron", "炼药锅", "鍋釜", "鍋" }, ['item.minecraft.cave_spider_spawn_egg'] = { "Cave Spider Spawn Egg", "洞穴蜘蛛刷怪蛋", "洞穴蜘蛛 生怪蛋", "洞穴蜘蛛 生成蛋" }, ['item.minecraft.chainmail_boots'] = { "Chainmail Boots", "锁链靴子", "鎖鏈靴子", "鎖鏈靴" }, ['item.minecraft.chainmail_chestplate'] = { "Chainmail Chestplate", "锁链胸甲", "鎖鏈胸甲", "鎖鏈胸甲" }, ['item.minecraft.chainmail_helmet'] = { "Chainmail Helmet", "锁链头盔", "鎖鏈頭盔", "鎖鏈頭盔" }, ['item.minecraft.chainmail_leggings'] = { "Chainmail Leggings", "锁链护腿", "鎖鏈護腿", "鎖鏈護腳" }, ['item.minecraft.charcoal'] = { "Charcoal", "木炭", "木炭", "木炭" }, ['item.minecraft.cherry_boat'] = { "Cherry Boat", "樱花木船", "櫻花木船", "櫻花木船" }, ['item.minecraft.cherry_chest_boat'] = { "Cherry Boat with Chest", "樱花木运输船", "儲物箱櫻花木船", "儲物箱櫻花木船" }, ['item.minecraft.chest_minecart'] = { "Minecart with Chest", "运输矿车", "儲物箱礦車", "儲物箱礦車" }, ['item.minecraft.chicken'] = { "Raw Chicken", "生鸡肉", "生雞肉", "生雞肉" }, ['item.minecraft.chicken_spawn_egg'] = { "Chicken Spawn Egg", "鸡刷怪蛋", "雞 生怪蛋", "雞 生成蛋" }, ['item.minecraft.chorus_fruit'] = { "Chorus Fruit", "紫颂果", "歌萊果", "歌萊果" }, ['item.minecraft.clay_ball'] = { "Clay Ball", "黏土球", "黏土球", "黏土球" }, ['item.minecraft.clock'] = { "Clock", "时钟", "時鐘", "時鐘" }, ['item.minecraft.coal'] = { "Coal", "煤炭", "煤炭", "煤炭" }, ['item.minecraft.coast_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.cocoa_beans'] = { "Cocoa Beans", "可可豆", "可可豆", "可可豆" }, ['item.minecraft.cod'] = { "Raw Cod", "生鳕鱼", "生鱈魚", "生鱈魚" }, ['item.minecraft.cod_bucket'] = { "Bucket of Cod", "鳕鱼桶", "鱈魚桶", "鱈魚桶" }, ['item.minecraft.cod_spawn_egg'] = { "Cod Spawn Egg", "鳕鱼刷怪蛋", "鱈魚 生怪蛋", "鱈魚 生成蛋" }, ['item.minecraft.command_block_minecart'] = { "Minecart with Command Block", "命令方块矿车", "指令方塊礦車", "命令方塊礦車" }, ['item.minecraft.compass'] = { "Compass", "指南针", "羅盤", "指南針" }, ['item.minecraft.cooked_beef'] = { "Steak", "牛排", "牛排", "牛扒" }, ['item.minecraft.cooked_chicken'] = { "Cooked Chicken", "熟鸡肉", "烤雞", "熟雞肉" }, ['item.minecraft.cooked_cod'] = { "Cooked Cod", "熟鳕鱼", "烤鱈魚", "熟鱈魚" }, ['item.minecraft.cooked_mutton'] = { "Cooked Mutton", "熟羊肉", "烤羊肉", "熟羊肉" }, ['item.minecraft.cooked_porkchop'] = { "Cooked Porkchop", "熟猪排", "烤豬肉", "熟豬扒" }, ['item.minecraft.cooked_rabbit'] = { "Cooked Rabbit", "熟兔肉", "烤兔肉", "熟兔肉" }, ['item.minecraft.cooked_salmon'] = { "Cooked Salmon", "熟鲑鱼", "烤鮭魚", "熟三文魚" }, ['item.minecraft.cookie'] = { "Cookie", "曲奇", "餅乾", "曲奇" }, ['item.minecraft.copper_ingot'] = { "Copper Ingot", "铜锭", "銅錠", "銅錠" }, ['item.minecraft.cow_spawn_egg'] = { "Cow Spawn Egg", "牛刷怪蛋", "牛 生怪蛋", "牛 生成蛋" }, ['item.minecraft.creeper_banner_pattern'] = { "Banner Pattern", "旗帜图案", "旗幟圖案", "橫額圖案" }, ['item.minecraft.creeper_banner_pattern.desc'] = { "Creeper Charge", "苦力怕盾徽", "苦力怕圖紋", "Creeper 圖案" }, ['item.minecraft.creeper_spawn_egg'] = { "Creeper Spawn Egg", "苦力怕刷怪蛋", "苦力怕 生怪蛋", "Creeper 生成蛋" }, ['item.minecraft.crossbow'] = { "Crossbow", "弩", "弩", "弩" }, ['item.minecraft.crossbow.projectile'] = { "Projectile:", "弹射物:", "投射物:", "投射物:" }, ['item.minecraft.cyan_dye'] = { "Cyan Dye", "青色染料", "青色染料", "青藍色染料" }, ['item.minecraft.danger_pottery_shard'] = { "Danger Pottery Shard", "危机纹样陶片", "危機陶器碎片", "危機陶罐碎片" }, ['item.minecraft.danger_pottery_sherd'] = { "Danger Pottery Sherd", "危机纹样陶片", "危機陶器碎片", "危機陶罐碎片" }, ['item.minecraft.dark_oak_boat'] = { "Dark Oak Boat", "深色橡木船", "黑橡木船", "黑橡木船" }, ['item.minecraft.dark_oak_chest_boat'] = { "Dark Oak Boat with Chest", "深色橡木运输船", "儲物箱黑橡木船", "儲物箱黑橡木船" }, ['item.minecraft.debug_stick'] = { "Debug Stick", "调试棒", "除錯棒", "除錯棒" }, ['item.minecraft.debug_stick.empty'] = { "%s has no properties", "%s不具备属性", "%s 沒有屬性", "%s 並無屬性" }, ['item.minecraft.debug_stick.select'] = { "selected \"%s\" (%s)", "已选择“%s”(%s)", "選擇 \"%s\" (%s)", "已選擇 「%s」(%s)" }, ['item.minecraft.debug_stick.update'] = { "\"%s\" to %s", "“%s”设为%s", "\"%s\" to %s", "將 \"%s\" 設為 %s" }, ['item.minecraft.diamond'] = { "Diamond", "钻石", "鑽石", "鑽石" }, ['item.minecraft.diamond_axe'] = { "Diamond Axe", "钻石斧", "鑽石斧", "鑽石斧頭" }, ['item.minecraft.diamond_boots'] = { "Diamond Boots", "钻石靴子", "鑽石靴子", "鑽石靴" }, ['item.minecraft.diamond_chestplate'] = { "Diamond Chestplate", "钻石胸甲", "鑽石胸甲", "鑽石胸甲" }, ['item.minecraft.diamond_helmet'] = { "Diamond Helmet", "钻石头盔", "鑽石頭盔", "鑽石頭盔" }, ['item.minecraft.diamond_hoe'] = { "Diamond Hoe", "钻石锄", "鑽石鋤", "鑽石鋤頭" }, ['item.minecraft.diamond_horse_armor'] = { "Diamond Horse Armor", "钻石马铠", "鑽石製馬鎧", "鑽石馬甲" }, ['item.minecraft.diamond_leggings'] = { "Diamond Leggings", "钻石护腿", "鑽石護腿", "鑽石護腳" }, ['item.minecraft.diamond_pickaxe'] = { "Diamond Pickaxe", "钻石镐", "鑽石鎬", "鑽石鎬" }, ['item.minecraft.diamond_shovel'] = { "Diamond Shovel", "钻石锹", "鑽石鏟", "鑽石鏟" }, ['item.minecraft.diamond_sword'] = { "Diamond Sword", "钻石剑", "鑽石劍", "鑽石劍" }, ['item.minecraft.disc_fragment_5'] = { "Disc Fragment", "唱片残片", "唱片碎片", "唱片殘片" }, ['item.minecraft.disc_fragment_5.desc'] = { "Music Disc - 5", "音乐唱片 - 5", "唱片 - 5", "唱片 - 5" }, ['item.minecraft.dolphin_spawn_egg'] = { "Dolphin Spawn Egg", "海豚刷怪蛋", "海豚 生怪蛋", "海豚 生成蛋" }, ['item.minecraft.donkey_spawn_egg'] = { "Donkey Spawn Egg", "驴刷怪蛋", "驢子 生怪蛋", "驢 生成蛋" }, ['item.minecraft.dragon_breath'] = { "Dragon's Breath", "龙息", "龍之吐息", "龍之吐息" }, ['item.minecraft.dried_kelp'] = { "Dried Kelp", "干海带", "海帶乾", "乾海帶" }, ['item.minecraft.drowned_spawn_egg'] = { "Drowned Spawn Egg", "溺尸刷怪蛋", "沉屍 生怪蛋", "沉屍 生成蛋" }, ['item.minecraft.dune_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.echo_shard'] = { "Echo Shard", "回响碎片", "回聲碎片", "迴響碎片" }, ['item.minecraft.egg'] = { "Egg", "鸡蛋", "雞蛋", "雞蛋" }, ['item.minecraft.elder_guardian_spawn_egg'] = { "Elder Guardian Spawn Egg", "远古守卫者刷怪蛋", "遠古深海守衛 生怪蛋", "遠古深海守衞 生成蛋" }, ['item.minecraft.elytra'] = { "Elytra", "鞘翅", "鞘翅", "鞘翅" }, ['item.minecraft.emerald'] = { "Emerald", "绿宝石", "綠寶石", "綠寶石" }, ['item.minecraft.enchanted_book'] = { "Enchanted Book", "附魔书", "附魔書", "附魔書" }, ['item.minecraft.enchanted_golden_apple'] = { "Enchanted Golden Apple", "附魔金苹果", "附魔金蘋果", "附魔金蘋果" }, ['item.minecraft.end_crystal'] = { "End Crystal", "末地水晶", "終界水晶", "終界水晶" }, ['item.minecraft.ender_dragon_spawn_egg'] = { "Ender Dragon Spawn Egg", "末影龙刷怪蛋", "終界龍 生怪蛋", "終界龍 生成蛋" }, ['item.minecraft.ender_eye'] = { "Eye of Ender", "末影之眼", "終界之眼", "終界之眼" }, ['item.minecraft.ender_pearl'] = { "Ender Pearl", "末影珍珠", "終界珍珠", "終界珍珠" }, ['item.minecraft.enderman_spawn_egg'] = { "Enderman Spawn Egg", "末影人刷怪蛋", "終界使者 生怪蛋", "終界使者 生成蛋" }, ['item.minecraft.endermite_spawn_egg'] = { "Endermite Spawn Egg", "末影螨刷怪蛋", "終界蟎 生怪蛋", "終界蟎 生成蛋" }, ['item.minecraft.evoker_spawn_egg'] = { "Evoker Spawn Egg", "唤魔者刷怪蛋", "喚魔者 生怪蛋", "喚魔者 生成蛋" }, ['item.minecraft.experience_bottle'] = { "Bottle o' Enchanting", "附魔之瓶", "經驗瓶", "附魔之瓶" }, ['item.minecraft.explorer_pottery_shard'] = { "Explorer Pottery Shard", "探险纹样陶片", "探險陶器碎片", "探險陶罐碎片" }, ['item.minecraft.explorer_pottery_sherd'] = { "Explorer Pottery Sherd", "探险纹样陶片", "探險陶器碎片", "探險陶罐碎片" }, ['item.minecraft.eye_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.feather'] = { "Feather", "羽毛", "羽毛", "羽毛" }, ['item.minecraft.fermented_spider_eye'] = { "Fermented Spider Eye", "发酵蛛眼", "發酵蜘蛛眼", "發酵蜘蛛眼" }, ['item.minecraft.filled_map'] = { "Map", "地图", "地圖", "地圖" }, ['item.minecraft.fire_charge'] = { "Fire Charge", "火焰弹", "火焰彈", "火焰彈" }, ['item.minecraft.firework_rocket'] = { "Firework Rocket", "烟花火箭", "煙火", "煙花" }, ['item.minecraft.firework_rocket.flight'] = { "Flight Duration:", "飞行时间:", "飛行時間:", "飛行時間:" }, ['item.minecraft.firework_star'] = { "Firework Star", "烟火之星", "火藥球", "煙花球" }, ['item.minecraft.firework_star.black'] = { "Black", "黑色", "黑色", "黑色" }, ['item.minecraft.firework_star.blue'] = { "Blue", "蓝色", "藍色", "藍色" }, ['item.minecraft.firework_star.brown'] = { "Brown", "棕色", "棕色", "啡色" }, ['item.minecraft.firework_star.custom_color'] = { "Custom", "自定义", "自訂", "自訂" }, ['item.minecraft.firework_star.cyan'] = { "Cyan", "青色", "青色", "青藍色" }, ['item.minecraft.firework_star.fade_to'] = { "Fade to", "淡化至", "淡出", "淡出" }, ['item.minecraft.firework_star.flicker'] = { "Twinkle", "闪烁", "閃爍", "閃爍" }, ['item.minecraft.firework_star.gray'] = { "Gray", "灰色", "灰色", "灰色" }, ['item.minecraft.firework_star.green'] = { "Green", "绿色", "綠色", "綠色" }, ['item.minecraft.firework_star.light_blue'] = { "Light Blue", "淡蓝色", "淺藍色", "淺藍色" }, ['item.minecraft.firework_star.light_gray'] = { "Light Gray", "淡灰色", "淺灰色", "淺灰色" }, ['item.minecraft.firework_star.lime'] = { "Lime", "黄绿色", "淺綠色", "淺綠色" }, ['item.minecraft.firework_star.magenta'] = { "Magenta", "品红色", "洋紅色", "紫紅色" }, ['item.minecraft.firework_star.orange'] = { "Orange", "橙色", "橙色", "橙色" }, ['item.minecraft.firework_star.pink'] = { "Pink", "粉红色", "粉紅色", "粉紅色" }, ['item.minecraft.firework_star.purple'] = { "Purple", "紫色", "紫色", "紫色" }, ['item.minecraft.firework_star.red'] = { "Red", "红色", "紅色", "紅色" }, ['item.minecraft.firework_star.shape'] = { "Unknown Shape", "未知形状", "未知形狀", "未知形狀" }, ['item.minecraft.firework_star.shape.burst'] = { "Burst", "喷发状", "爆裂", "爆裂" }, ['item.minecraft.firework_star.shape.creeper'] = { "Creeper-shaped", "苦力怕状", "苦力怕形", "Creeper 形" }, ['item.minecraft.firework_star.shape.large_ball'] = { "Large Ball", "大型球状", "大型球狀", "大型球狀" }, ['item.minecraft.firework_star.shape.small_ball'] = { "Small Ball", "小型球状", "小型球狀", "小型球狀" }, ['item.minecraft.firework_star.shape.star'] = { "Star-shaped", "星形", "星形", "星形" }, ['item.minecraft.firework_star.trail'] = { "Trail", "踪迹", "軌跡", "軌跡" }, ['item.minecraft.firework_star.white'] = { "White", "白色", "白色", "白色" }, ['item.minecraft.firework_star.yellow'] = { "Yellow", "黄色", "黃色", "黃色" }, ['item.minecraft.fishing_rod'] = { "Fishing Rod", "钓鱼竿", "釣竿", "魚竿" }, ['item.minecraft.flint'] = { "Flint", "燧石", "燧石", "燧石" }, ['item.minecraft.flint_and_steel'] = { "Flint and Steel", "打火石", "打火石", "打火石" }, ['item.minecraft.flower_banner_pattern'] = { "Banner Pattern", "旗帜图案", "旗幟圖案", "橫額圖案" }, ['item.minecraft.flower_banner_pattern.desc'] = { "Flower Charge", "花朵盾徽", "花朵圖紋", "花朵圖案" }, ['item.minecraft.flower_pot'] = { "Flower Pot", "花盆", "花盆", "花盆" }, ['item.minecraft.fox_spawn_egg'] = { "Fox Spawn Egg", "狐狸刷怪蛋", "狐狸 生怪蛋", "狐狸 生成蛋" }, ['item.minecraft.friend_pottery_shard'] = { "Friend Pottery Shard", "挚友纹样陶片", "摯友陶器碎片", "朋友陶罐碎片" }, ['item.minecraft.friend_pottery_sherd'] = { "Friend Pottery Sherd", "挚友纹样陶片", "摯友陶器碎片", "朋友陶罐碎片" }, ['item.minecraft.frog_spawn_egg'] = { "Frog Spawn Egg", "青蛙刷怪蛋", "青蛙 生怪蛋", "青蛙 生成蛋" }, ['item.minecraft.furnace_minecart'] = { "Minecart with Furnace", "动力矿车", "熔爐礦車", "熔爐礦車" }, ['item.minecraft.ghast_spawn_egg'] = { "Ghast Spawn Egg", "恶魂刷怪蛋", "地獄幽靈 生怪蛋", "地獄幽靈 生成蛋" }, ['item.minecraft.ghast_tear'] = { "Ghast Tear", "恶魂之泪", "幽靈之淚", "幽靈之淚" }, ['item.minecraft.glass_bottle'] = { "Glass Bottle", "玻璃瓶", "玻璃瓶", "玻璃樽" }, ['item.minecraft.glistering_melon_slice'] = { "Glistering Melon Slice", "闪烁的西瓜片", "鑲金西瓜片", "鑲金西瓜片" }, ['item.minecraft.globe_banner_pattern'] = { "Banner Pattern", "旗帜图案", "旗幟圖案", "橫額圖案" }, ['item.minecraft.globe_banner_pattern.desc'] = { "Globe", "地球", "地球", "地球" }, ['item.minecraft.glow_berries'] = { "Glow Berries", "发光浆果", "螢光莓", "螢光莓" }, ['item.minecraft.glow_ink_sac'] = { "Glow Ink Sac", "荧光墨囊", "螢光墨囊", "螢光墨囊" }, ['item.minecraft.glow_item_frame'] = { "Glow Item Frame", "荧光物品展示框", "螢光物品展示框", "螢光物品展示框" }, ['item.minecraft.glow_squid_spawn_egg'] = { "Glow Squid Spawn Egg", "发光鱿鱼刷怪蛋", "螢光魷魚 生怪蛋", "螢光墨魚 生成蛋" }, ['item.minecraft.glowstone_dust'] = { "Glowstone Dust", "荧石粉", "螢石粉", "熒光石粉" }, ['item.minecraft.goat_horn'] = { "Goat Horn", "山羊角", "山羊角", "山羊角" }, ['item.minecraft.goat_spawn_egg'] = { "Goat Spawn Egg", "山羊刷怪蛋", "山羊 生怪蛋", "山羊 生成蛋" }, ['item.minecraft.gold_ingot'] = { "Gold Ingot", "金锭", "金錠", "金錠" }, ['item.minecraft.gold_nugget'] = { "Gold Nugget", "金粒", "金粒", "金粒" }, ['item.minecraft.golden_apple'] = { "Golden Apple", "金苹果", "金蘋果", "金蘋果" }, ['item.minecraft.golden_axe'] = { "Golden Axe", "金斧", "金斧", "金斧頭" }, ['item.minecraft.golden_boots'] = { "Golden Boots", "金靴子", "黃金靴子", "金靴" }, ['item.minecraft.golden_carrot'] = { "Golden Carrot", "金胡萝卜", "金胡蘿蔔", "金紅蘿蔔" }, ['item.minecraft.golden_chestplate'] = { "Golden Chestplate", "金胸甲", "黃金胸甲", "金胸甲" }, ['item.minecraft.golden_helmet'] = { "Golden Helmet", "金头盔", "黃金頭盔", "金頭盔" }, ['item.minecraft.golden_hoe'] = { "Golden Hoe", "金锄", "金鋤", "金鋤頭" }, ['item.minecraft.golden_horse_armor'] = { "Golden Horse Armor", "金马铠", "黃金製馬鎧", "金馬甲" }, ['item.minecraft.golden_leggings'] = { "Golden Leggings", "金护腿", "黃金護腿", "金護腳" }, ['item.minecraft.golden_pickaxe'] = { "Golden Pickaxe", "金镐", "金鎬", "金鎬" }, ['item.minecraft.golden_shovel'] = { "Golden Shovel", "金锹", "金鏟", "金鏟" }, ['item.minecraft.golden_sword'] = { "Golden Sword", "金剑", "金劍", "金劍" }, ['item.minecraft.gray_dye'] = { "Gray Dye", "灰色染料", "灰色染料", "灰色染料" }, ['item.minecraft.green_dye'] = { "Green Dye", "绿色染料", "綠色染料", "綠色染料" }, ['item.minecraft.guardian_spawn_egg'] = { "Guardian Spawn Egg", "守卫者刷怪蛋", "深海守衛 生怪蛋", "深海守衞 生成蛋" }, ['item.minecraft.gunpowder'] = { "Gunpowder", "火药", "火藥", "火藥" }, ['item.minecraft.heart_of_the_sea'] = { "Heart of the Sea", "海洋之心", "海洋之心", "海洋之心" }, ['item.minecraft.heart_pottery_shard'] = { "Heart Pottery Shard", "爱心纹样陶片", "愛心陶器碎片", "愛心陶罐碎片" }, ['item.minecraft.heart_pottery_sherd'] = { "Heart Pottery Sherd", "爱心纹样陶片", "愛心陶器碎片", "愛心陶罐碎片" }, ['item.minecraft.heartbreak_pottery_shard'] = { "Heartbreak Pottery Shard", "心碎纹样陶片", "心碎陶器碎片", "心碎陶罐碎片" }, ['item.minecraft.heartbreak_pottery_sherd'] = { "Heartbreak Pottery Sherd", "心碎纹样陶片", "心碎陶器碎片", "心碎陶罐碎片" }, ['item.minecraft.hoglin_spawn_egg'] = { "Hoglin Spawn Egg", "疣猪兽刷怪蛋", "豬布獸 生怪蛋", "野豬獸 生成蛋" }, ['item.minecraft.honey_bottle'] = { "Honey Bottle", "蜂蜜瓶", "蜂蜜瓶", "蜜糖樽" }, ['item.minecraft.honeycomb'] = { "Honeycomb", "蜜脾", "蜂巢", "蜂巢蜜" }, ['item.minecraft.hopper_minecart'] = { "Minecart with Hopper", "漏斗矿车", "漏斗礦車", "漏斗礦車" }, ['item.minecraft.horse_spawn_egg'] = { "Horse Spawn Egg", "马刷怪蛋", "馬 生怪蛋", "馬 生成蛋" }, ['item.minecraft.host_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.howl_pottery_shard'] = { "Howl Pottery Shard", "狼嚎纹样陶片", "狼嚎陶器碎片", "狼嚎陶罐碎片" }, ['item.minecraft.howl_pottery_sherd'] = { "Howl Pottery Sherd", "狼嚎纹样陶片", "狼嚎陶器碎片", "狼嚎陶罐碎片" }, ['item.minecraft.husk_spawn_egg'] = { "Husk Spawn Egg", "尸壳刷怪蛋", "屍殼 生怪蛋", "屍殼 生成蛋" }, ['item.minecraft.ink_sac'] = { "Ink Sac", "墨囊", "墨囊", "墨囊" }, ['item.minecraft.iron_axe'] = { "Iron Axe", "铁斧", "鐵斧", "鐵斧頭" }, ['item.minecraft.iron_boots'] = { "Iron Boots", "铁靴子", "鐵製靴子", "鐵靴" }, ['item.minecraft.iron_chestplate'] = { "Iron Chestplate", "铁胸甲", "鐵製胸甲", "鐵胸甲" }, ['item.minecraft.iron_golem_spawn_egg'] = { "Iron Golem Spawn Egg", "铁傀儡刷怪蛋", "鐵魔像 生怪蛋", "鐵人 生成蛋" }, ['item.minecraft.iron_helmet'] = { "Iron Helmet", "铁头盔", "鐵製頭盔", "鐵頭盔" }, ['item.minecraft.iron_hoe'] = { "Iron Hoe", "铁锄", "鐵鋤", "鐵鋤頭" }, ['item.minecraft.iron_horse_armor'] = { "Iron Horse Armor", "铁马铠", "鐵製馬鎧", "鐵馬甲" }, ['item.minecraft.iron_ingot'] = { "Iron Ingot", "铁锭", "鐵錠", "鐵錠" }, ['item.minecraft.iron_leggings'] = { "Iron Leggings", "铁护腿", "鐵製護腿", "鐵護腳" }, ['item.minecraft.iron_nugget'] = { "Iron Nugget", "铁粒", "鐵粒", "鐵粒" }, ['item.minecraft.iron_pickaxe'] = { "Iron Pickaxe", "铁镐", "鐵鎬", "鐵鎬" }, ['item.minecraft.iron_shovel'] = { "Iron Shovel", "铁锹", "鐵鏟", "鐵鏟" }, ['item.minecraft.iron_sword'] = { "Iron Sword", "铁剑", "鐵劍", "鐵劍" }, ['item.minecraft.item_frame'] = { "Item Frame", "物品展示框", "物品展示框", "物品展示框" }, ['item.minecraft.jungle_boat'] = { "Jungle Boat", "丛林木船", "叢林木船", "叢林木船" }, ['item.minecraft.jungle_chest_boat'] = { "Jungle Boat with Chest", "丛林木运输船", "儲物箱叢林木船", "儲物箱叢林木船" }, ['item.minecraft.knowledge_book'] = { "Knowledge Book", "知识之书", "知識之書", "知識之書" }, ['item.minecraft.lapis_lazuli'] = { "Lapis Lazuli", "青金石", "青金石", "青金石" }, ['item.minecraft.lava_bucket'] = { "Lava Bucket", "熔岩桶", "熔岩桶", "熔岩桶" }, ['item.minecraft.lead'] = { "Lead", "拴绳", "拴繩", "牽繩" }, ['item.minecraft.leather'] = { "Leather", "皮革", "皮革", "皮革" }, ['item.minecraft.leather_boots'] = { "Leather Boots", "皮革靴子", "皮革靴子", "皮革靴" }, ['item.minecraft.leather_chestplate'] = { "Leather Tunic", "皮革外套", "皮革上衣", "皮革衫" }, ['item.minecraft.leather_helmet'] = { "Leather Cap", "皮革帽子", "皮革帽子", "皮革帽" }, ['item.minecraft.leather_horse_armor'] = { "Leather Horse Armor", "皮革马铠", "皮革製馬鎧", "皮革馬甲" }, ['item.minecraft.leather_leggings'] = { "Leather Pants", "皮革裤子", "皮革褲子", "皮革褲" }, ['item.minecraft.light_blue_dye'] = { "Light Blue Dye", "淡蓝色染料", "淺藍色染料", "淺藍色染料" }, ['item.minecraft.light_gray_dye'] = { "Light Gray Dye", "淡灰色染料", "淺灰色染料", "淺灰色染料" }, ['item.minecraft.lime_dye'] = { "Lime Dye", "黄绿色染料", "淺綠色染料", "淺綠色染料" }, ['item.minecraft.lingering_potion'] = { "Lingering Potion", "滞留药水", "滯留藥水", "滯留藥水" }, ['item.minecraft.lingering_potion.effect.awkward'] = { "Awkward Lingering Potion", "滞留型粗制的药水", "滯留 基礎藥水", "滯留型粗製藥水" }, ['item.minecraft.lingering_potion.effect.empty'] = { "Lingering Uncraftable Potion", "不可合成的滞留型药水", "滯留 不可合成的藥水", "滯留型不可合成嘅藥水" }, ['item.minecraft.lingering_potion.effect.fire_resistance'] = { "Lingering Potion of Fire Resistance", "滞留型抗火药水", "滯留 抗火藥水", "滯留型抗火藥水" }, ['item.minecraft.lingering_potion.effect.harming'] = { "Lingering Potion of Harming", "滞留型伤害药水", "滯留 傷害藥水", "滯留型傷害藥水" }, ['item.minecraft.lingering_potion.effect.healing'] = { "Lingering Potion of Healing", "滞留型治疗药水", "滯留 治療藥水", "滯留型治療藥水" }, ['item.minecraft.lingering_potion.effect.invisibility'] = { "Lingering Potion of Invisibility", "滞留型隐身药水", "滯留 隱形藥水", "滯留型隱形藥水" }, ['item.minecraft.lingering_potion.effect.leaping'] = { "Lingering Potion of Leaping", "滞留型跳跃药水", "滯留 跳躍藥水", "滯留型跳躍藥水" }, ['item.minecraft.lingering_potion.effect.levitation'] = { "Lingering Potion of Levitation", "滞留型飘浮药水", "滯留 懸浮藥水", "滯留型飄浮藥水" }, ['item.minecraft.lingering_potion.effect.luck'] = { "Lingering Potion of Luck", "滞留型幸运药水", "滯留 幸運藥水", "滯留型幸運藥水" }, ['item.minecraft.lingering_potion.effect.mundane'] = { "Mundane Lingering Potion", "滞留型平凡的药水", "滯留 平凡藥水", "滯留型平凡藥水" }, ['item.minecraft.lingering_potion.effect.night_vision'] = { "Lingering Potion of Night Vision", "滞留型夜视药水", "滯留 夜視藥水", "滯留型夜視藥水" }, ['item.minecraft.lingering_potion.effect.poison'] = { "Lingering Potion of Poison", "滞留型剧毒药水", "滯留 劇毒藥水", "滯留型劇毒藥水" }, ['item.minecraft.lingering_potion.effect.regeneration'] = { "Lingering Potion of Regeneration", "滞留型再生药水", "滯留 回復藥水", "滯留型回復藥水" }, ['item.minecraft.lingering_potion.effect.slow_falling'] = { "Lingering Potion of Slow Falling", "滞留型缓降药水", "滯留 緩降藥水", "滯留型緩降藥水" }, ['item.minecraft.lingering_potion.effect.slowness'] = { "Lingering Potion of Slowness", "滞留型迟缓药水", "滯留 緩速藥水", "滯留型緩速藥水" }, ['item.minecraft.lingering_potion.effect.strength'] = { "Lingering Potion of Strength", "滞留型力量药水", "滯留 力量藥水", "滯留型力量藥水" }, ['item.minecraft.lingering_potion.effect.swiftness'] = { "Lingering Potion of Swiftness", "滞留型迅捷药水", "滯留 迅捷藥水", "滯留型迅捷藥水" }, ['item.minecraft.lingering_potion.effect.thick'] = { "Thick Lingering Potion", "滞留型浓稠的药水", "滯留 黏稠藥水", "滯留型黏稠藥水" }, ['item.minecraft.lingering_potion.effect.turtle_master'] = { "Lingering Potion of the Turtle Master", "滞留型神龟药水", "滯留 龜仙藥水", "滯留型神龜藥水" }, ['item.minecraft.lingering_potion.effect.water'] = { "Lingering Water Bottle", "滞留型水瓶", "滯留 水瓶", "滯留型水樽" }, ['item.minecraft.lingering_potion.effect.water_breathing'] = { "Lingering Potion of Water Breathing", "滞留型水肺药水", "滯留 水下呼吸藥水", "滯留型水中呼吸藥水" }, ['item.minecraft.lingering_potion.effect.weakness'] = { "Lingering Potion of Weakness", "滞留型虚弱药水", "滯留 虛弱藥水", "滯留型虛弱藥水" }, ['item.minecraft.llama_spawn_egg'] = { "Llama Spawn Egg", "羊驼刷怪蛋", "駱馬 生怪蛋", "羊駝 生成蛋" }, ['item.minecraft.lodestone_compass'] = { "Lodestone Compass", "磁石指针", "磁石羅盤", "磁石指南針" }, ['item.minecraft.magenta_dye'] = { "Magenta Dye", "品红色染料", "洋紅色染料", "紫紅色染料" }, ['item.minecraft.magma_cream'] = { "Magma Cream", "岩浆膏", "岩漿球", "岩漿球" }, ['item.minecraft.magma_cube_spawn_egg'] = { "Magma Cube Spawn Egg", "岩浆怪刷怪蛋", "岩漿立方怪 生怪蛋", "岩漿史萊姆 生成蛋" }, ['item.minecraft.mangrove_boat'] = { "Mangrove Boat", "红树木船", "紅樹林木船", "紅樹木船" }, ['item.minecraft.mangrove_chest_boat'] = { "Mangrove Boat with Chest", "红树木运输船", "儲物箱紅樹林木船", "儲物箱紅樹木船" }, ['item.minecraft.map'] = { "Empty Map", "空地图", "空白地圖", "空白地圖" }, ['item.minecraft.melon_seeds'] = { "Melon Seeds", "西瓜种子", "西瓜種子", "西瓜種子" }, ['item.minecraft.melon_slice'] = { "Melon Slice", "西瓜片", "西瓜片", "西瓜片" }, ['item.minecraft.milk_bucket'] = { "Milk Bucket", "奶桶", "鮮奶桶", "鮮奶桶" }, ['item.minecraft.minecart'] = { "Minecart", "矿车", "礦車", "礦車" }, ['item.minecraft.miner_pottery_shard'] = { "Miner Pottery Shard", "采矿纹样陶片", "礦工陶器碎片", "採礦陶罐碎片" }, ['item.minecraft.miner_pottery_sherd'] = { "Miner Pottery Sherd", "采矿纹样陶片", "礦工陶器碎片", "採礦陶罐碎片" }, ['item.minecraft.mojang_banner_pattern'] = { "Banner Pattern", "旗帜图案", "旗幟圖案", "橫額圖案" }, ['item.minecraft.mojang_banner_pattern.desc'] = { "Thing", "Mojang徽标", "Mojang 圖紋", "Mojang 標誌" }, ['item.minecraft.mooshroom_spawn_egg'] = { "Mooshroom Spawn Egg", "哞菇刷怪蛋", "哞菇 生怪蛋", "蘑菇牛 生成蛋" }, ['item.minecraft.mourner_pottery_shard'] = { "Mourner Pottery Shard", "悲恸纹样陶片", "悼惜陶器碎片", "悲慟陶罐碎片" }, ['item.minecraft.mourner_pottery_sherd'] = { "Mourner Pottery Sherd", "悲恸纹样陶片", "悼惜陶器碎片", "悲慟陶罐碎片" }, ['item.minecraft.mule_spawn_egg'] = { "Mule Spawn Egg", "骡刷怪蛋", "騾子 生怪蛋", "騾 生成蛋" }, ['item.minecraft.mushroom_stew'] = { "Mushroom Stew", "蘑菇煲", "蘑菇湯", "蘑菇湯" }, ['item.minecraft.music_disc_11'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_11.desc'] = { "C418 - 11", "C418 - 11", "C418 - 11", "C418 - 11" }, ['item.minecraft.music_disc_13'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_13.desc'] = { "C418 - 13", "C418 - 13", "C418 - 13", "C418 - 13" }, ['item.minecraft.music_disc_5'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_5.desc'] = { "Samuel Åberg - 5", "Samuel Åberg - 5", "Samuel Åberg - 5", "Samuel Åberg - 5" }, ['item.minecraft.music_disc_blocks'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_blocks.desc'] = { "C418 - blocks", "C418 - blocks", "C418 - blocks", "C418 - blocks" }, ['item.minecraft.music_disc_cat'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_cat.desc'] = { "C418 - cat", "C418 - cat", "C418 - cat", "C418 - cat" }, ['item.minecraft.music_disc_chirp'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_chirp.desc'] = { "C418 - chirp", "C418 - chirp", "C418 - chirp", "C418 - chirp" }, ['item.minecraft.music_disc_far'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_far.desc'] = { "C418 - far", "C418 - far", "C418 - far", "C418 - far" }, ['item.minecraft.music_disc_mall'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_mall.desc'] = { "C418 - mall", "C418 - mall", "C418 - mall", "C418 - mall" }, ['item.minecraft.music_disc_mellohi'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_mellohi.desc'] = { "C418 - mellohi", "C418 - mellohi", "C418 - mellohi", "C418 - mellohi" }, ['item.minecraft.music_disc_otherside'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_otherside.desc'] = { "Lena Raine - otherside", "Lena Raine - otherside", "Lena Raine - otherside", "Lena Raine - otherside" }, ['item.minecraft.music_disc_pigstep'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_pigstep.desc'] = { "Lena Raine - Pigstep", "Lena Raine - Pigstep", "Lena Raine - Pigstep", "Lena Raine - Pigstep" }, ['item.minecraft.music_disc_relic'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_relic.desc'] = { "Aaron Cherof - Relic", "Aaron Cherof - Relic", "Aaron Cherof - Relic", "Aaron Cherof - Relic" }, ['item.minecraft.music_disc_stal'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_stal.desc'] = { "C418 - stal", "C418 - stal", "C418 - stal", "C418 - stal" }, ['item.minecraft.music_disc_strad'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_strad.desc'] = { "C418 - strad", "C418 - strad", "C418 - strad", "C418 - strad" }, ['item.minecraft.music_disc_wait'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_wait.desc'] = { "C418 - wait", "C418 - wait", "C418 - wait", "C418 - wait" }, ['item.minecraft.music_disc_ward'] = { "Music Disc", "音乐唱片", "唱片", "唱片" }, ['item.minecraft.music_disc_ward.desc'] = { "C418 - ward", "C418 - ward", "C418 - ward", "C418 - ward" }, ['item.minecraft.mutton'] = { "Raw Mutton", "生羊肉", "生羊肉", "生羊肉" }, ['item.minecraft.name_tag'] = { "Name Tag", "命名牌", "命名牌", "命名牌" }, ['item.minecraft.nautilus_shell'] = { "Nautilus Shell", "鹦鹉螺壳", "鸚鵡螺殼", "鸚鵡螺殼" }, ['item.minecraft.nether_brick'] = { "Nether Brick", "下界砖", "地獄磚頭", "地獄磚頭" }, ['item.minecraft.nether_star'] = { "Nether Star", "下界之星", "地獄之星", "地獄之星" }, ['item.minecraft.nether_wart'] = { "Nether Wart", "下界疣", "地獄疙瘩", "地獄孢子" }, ['item.minecraft.netherite_axe'] = { "Netherite Axe", "下界合金斧", "獄髓斧", "地獄合金斧頭" }, ['item.minecraft.netherite_boots'] = { "Netherite Boots", "下界合金靴子", "獄髓靴子", "地獄合金靴" }, ['item.minecraft.netherite_chestplate'] = { "Netherite Chestplate", "下界合金胸甲", "獄髓胸甲", "地獄合金胸甲" }, ['item.minecraft.netherite_helmet'] = { "Netherite Helmet", "下界合金头盔", "獄髓頭盔", "地獄合金頭盔" }, ['item.minecraft.netherite_hoe'] = { "Netherite Hoe", "下界合金锄", "獄髓鋤", "地獄合金鋤頭" }, ['item.minecraft.netherite_ingot'] = { "Netherite Ingot", "下界合金锭", "獄髓錠", "地獄合金錠" }, ['item.minecraft.netherite_leggings'] = { "Netherite Leggings", "下界合金护腿", "獄髓護腿", "地獄合金護腳" }, ['item.minecraft.netherite_pickaxe'] = { "Netherite Pickaxe", "下界合金镐", "獄髓鎬", "地獄合金鎬" }, ['item.minecraft.netherite_scrap'] = { "Netherite Scrap", "下界合金碎片", "獄髓碎片", "地獄合金碎片" }, ['item.minecraft.netherite_shovel'] = { "Netherite Shovel", "下界合金锹", "獄髓鏟", "地獄合金鏟" }, ['item.minecraft.netherite_sword'] = { "Netherite Sword", "下界合金剑", "獄髓劍", "地獄合金劍" }, ['item.minecraft.netherite_upgrade_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.oak_boat'] = { "Oak Boat", "橡木船", "橡木船", "橡木船" }, ['item.minecraft.oak_chest_boat'] = { "Oak Boat with Chest", "橡木运输船", "儲物箱橡木船", "儲物箱橡木船" }, ['item.minecraft.ocelot_spawn_egg'] = { "Ocelot Spawn Egg", "豹猫刷怪蛋", "山貓 生怪蛋", "豹貓 生成蛋" }, ['item.minecraft.orange_dye'] = { "Orange Dye", "橙色染料", "橙色染料", "橙色染料" }, ['item.minecraft.painting'] = { "Painting", "画", "繪畫", "畫" }, ['item.minecraft.panda_spawn_egg'] = { "Panda Spawn Egg", "熊猫刷怪蛋", "貓熊 生怪蛋", "熊貓 生成蛋" }, ['item.minecraft.paper'] = { "Paper", "纸", "紙", "紙" }, ['item.minecraft.parrot_spawn_egg'] = { "Parrot Spawn Egg", "鹦鹉刷怪蛋", "鸚鵡 生怪蛋", "鸚鵡 生成蛋" }, ['item.minecraft.phantom_membrane'] = { "Phantom Membrane", "幻翼膜", "夜魅皮膜", "夜魅膜" }, ['item.minecraft.phantom_spawn_egg'] = { "Phantom Spawn Egg", "幻翼刷怪蛋", "夜魅 生怪蛋", "夜魅 生成蛋" }, ['item.minecraft.pig_spawn_egg'] = { "Pig Spawn Egg", "猪刷怪蛋", "豬 生怪蛋", "豬 生成蛋" }, ['item.minecraft.piglin_banner_pattern'] = { "Banner Pattern", "旗帜图案", "旗幟圖案", "橫額圖案" }, ['item.minecraft.piglin_banner_pattern.desc'] = { "Snout", "猪鼻", "豬鼻", "豬鼻" }, ['item.minecraft.piglin_brute_spawn_egg'] = { "Piglin Brute Spawn Egg", "猪灵蛮兵刷怪蛋", "豬布林蠻兵 生怪蛋", "殘暴豬人 生成蛋" }, ['item.minecraft.piglin_spawn_egg'] = { "Piglin Spawn Egg", "猪灵刷怪蛋", "豬布林 生怪蛋", "豬人 生成蛋" }, ['item.minecraft.pillager_spawn_egg'] = { "Pillager Spawn Egg", "掠夺者刷怪蛋", "掠奪者 生怪蛋", "掠奪者 生成蛋" }, ['item.minecraft.pink_dye'] = { "Pink Dye", "粉红色染料", "粉紅色染料", "粉紅色染料" }, ['item.minecraft.pitcher_plant'] = { "Pitcher Plant", "瓶子草", "瓶子草", "樽草" }, ['item.minecraft.pitcher_pod'] = { "Pitcher Pod", "瓶子草荚果", "瓶子草豆莢", "樽草莢果" }, ['item.minecraft.plenty_pottery_shard'] = { "Plenty Pottery Shard", "富饶纹样陶片", "富饒陶器碎片", "富饒陶罐碎片" }, ['item.minecraft.plenty_pottery_sherd'] = { "Plenty Pottery Sherd", "富饶纹样陶片", "富饒陶器碎片", "富饒陶罐碎片" }, ['item.minecraft.poisonous_potato'] = { "Poisonous Potato", "毒马铃薯", "毒馬鈴薯", "毒薯仔" }, ['item.minecraft.polar_bear_spawn_egg'] = { "Polar Bear Spawn Egg", "北极熊刷怪蛋", "北極熊 生怪蛋", "北極熊 生成蛋" }, ['item.minecraft.popped_chorus_fruit'] = { "Popped Chorus Fruit", "爆裂紫颂果", "爆開的歌萊果", "爆開嘅歌萊果" }, ['item.minecraft.porkchop'] = { "Raw Porkchop", "生猪排", "生豬肉", "生豬扒" }, ['item.minecraft.potato'] = { "Potato", "马铃薯", "馬鈴薯", "薯仔" }, ['item.minecraft.potion'] = { "Potion", "药水", "藥水", "藥水" }, ['item.minecraft.potion.effect.awkward'] = { "Awkward Potion", "粗制的药水", "基礎藥水", "粗製藥水" }, ['item.minecraft.potion.effect.empty'] = { "Uncraftable Potion", "不可合成的药水", "不可合成的藥水", "不可合成嘅藥水" }, ['item.minecraft.potion.effect.fire_resistance'] = { "Potion of Fire Resistance", "抗火药水", "抗火藥水", "抗火藥水" }, ['item.minecraft.potion.effect.harming'] = { "Potion of Harming", "伤害药水", "傷害藥水", "傷害藥水" }, ['item.minecraft.potion.effect.healing'] = { "Potion of Healing", "治疗药水", "治療藥水", "治療藥水" }, ['item.minecraft.potion.effect.invisibility'] = { "Potion of Invisibility", "隐身药水", "隱形藥水", "隱形藥水" }, ['item.minecraft.potion.effect.leaping'] = { "Potion of Leaping", "跳跃药水", "跳躍藥水", "跳躍藥水" }, ['item.minecraft.potion.effect.levitation'] = { "Potion of Levitation", "飘浮药水", "懸浮藥水", "飄浮藥水" }, ['item.minecraft.potion.effect.luck'] = { "Potion of Luck", "幸运药水", "幸運藥水", "幸運藥水" }, ['item.minecraft.potion.effect.mundane'] = { "Mundane Potion", "平凡的药水", "平凡藥水", "平凡藥水" }, ['item.minecraft.potion.effect.night_vision'] = { "Potion of Night Vision", "夜视药水", "夜視藥水", "夜視藥水" }, ['item.minecraft.potion.effect.poison'] = { "Potion of Poison", "剧毒药水", "劇毒藥水", "劇毒藥水" }, ['item.minecraft.potion.effect.regeneration'] = { "Potion of Regeneration", "再生药水", "回復藥水", "回復藥水" }, ['item.minecraft.potion.effect.slow_falling'] = { "Potion of Slow Falling", "缓降药水", "緩降藥水", "緩降藥水" }, ['item.minecraft.potion.effect.slowness'] = { "Potion of Slowness", "迟缓药水", "緩速藥水", "緩速藥水" }, ['item.minecraft.potion.effect.strength'] = { "Potion of Strength", "力量药水", "力量藥水", "力量藥水" }, ['item.minecraft.potion.effect.swiftness'] = { "Potion of Swiftness", "迅捷药水", "迅捷藥水", "迅捷藥水" }, ['item.minecraft.potion.effect.thick'] = { "Thick Potion", "浓稠的药水", "黏稠藥水", "黏稠藥水" }, ['item.minecraft.potion.effect.turtle_master'] = { "Potion of the Turtle Master", "神龟药水", "龜仙藥水", "神龜藥水" }, ['item.minecraft.potion.effect.water'] = { "Water Bottle", "水瓶", "水瓶", "水樽" }, ['item.minecraft.potion.effect.water_breathing'] = { "Potion of Water Breathing", "水肺药水", "水下呼吸藥水", "水中呼吸藥水" }, ['item.minecraft.potion.effect.weakness'] = { "Potion of Weakness", "虚弱药水", "虛弱藥水", "虛弱藥水" }, ['item.minecraft.pottery_shard_archer'] = { "Archer Pottery Shard", "弓箭纹样陶片", "弓箭陶器碎片", "弓箭陶罐碎片" }, ['item.minecraft.pottery_shard_arms_up'] = { "Arms Up Pottery Shard", "举臂纹样陶片", "人形陶器碎片", "舉臂陶罐碎片" }, ['item.minecraft.pottery_shard_prize'] = { "Prize Pottery Shard", "珍宝纹样陶片", "珍寶陶器碎片", "珍寶陶罐碎片" }, ['item.minecraft.pottery_shard_skull'] = { "Skull Pottery Shard", "头颅纹样陶片", "頭顱陶器碎片", "頭顱陶罐碎片" }, ['item.minecraft.powder_snow_bucket'] = { "Powder Snow Bucket", "细雪桶", "粉雪桶", "幼雪桶" }, ['item.minecraft.prismarine_crystals'] = { "Prismarine Crystals", "海晶砂粒", "海磷晶體", "海磷晶體" }, ['item.minecraft.prismarine_shard'] = { "Prismarine Shard", "海晶碎片", "海磷碎片", "海磷碎片" }, ['item.minecraft.prize_pottery_shard'] = { "Prize Pottery Shard", "珍宝纹样陶片", "珍寶陶器碎片", "珍寶陶罐碎片" }, ['item.minecraft.prize_pottery_sherd'] = { "Prize Pottery Sherd", "珍宝纹样陶片", "珍寶陶器碎片", "珍寶陶罐碎片" }, ['item.minecraft.pufferfish'] = { "Pufferfish", "河豚", "河豚", "雞泡魚" }, ['item.minecraft.pufferfish_bucket'] = { "Bucket of Pufferfish", "河豚桶", "河豚桶", "雞泡魚桶" }, ['item.minecraft.pufferfish_spawn_egg'] = { "Pufferfish Spawn Egg", "河豚刷怪蛋", "河豚 生怪蛋", "雞泡魚 生成蛋" }, ['item.minecraft.pumpkin_pie'] = { "Pumpkin Pie", "南瓜派", "南瓜派", "南瓜批" }, ['item.minecraft.pumpkin_seeds'] = { "Pumpkin Seeds", "南瓜种子", "南瓜種子", "南瓜種子" }, ['item.minecraft.purple_dye'] = { "Purple Dye", "紫色染料", "紫色染料", "紫色染料" }, ['item.minecraft.quartz'] = { "Nether Quartz", "下界石英", "地獄石英", "地獄石英" }, ['item.minecraft.rabbit'] = { "Raw Rabbit", "生兔肉", "生兔肉", "生兔肉" }, ['item.minecraft.rabbit_foot'] = { "Rabbit's Foot", "兔子脚", "兔子腳", "兔腳" }, ['item.minecraft.rabbit_hide'] = { "Rabbit Hide", "兔子皮", "兔子皮", "兔皮" }, ['item.minecraft.rabbit_spawn_egg'] = { "Rabbit Spawn Egg", "兔子刷怪蛋", "兔子 生怪蛋", "兔 生成蛋" }, ['item.minecraft.rabbit_stew'] = { "Rabbit Stew", "兔肉煲", "兔肉湯", "兔肉湯" }, ['item.minecraft.raiser_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.ravager_spawn_egg'] = { "Ravager Spawn Egg", "劫掠兽刷怪蛋", "劫毀獸 生怪蛋", "劫毀獸 生成蛋" }, ['item.minecraft.raw_copper'] = { "Raw Copper", "粗铜", "銅原礦", "粗銅" }, ['item.minecraft.raw_gold'] = { "Raw Gold", "粗金", "金原礦", "粗金" }, ['item.minecraft.raw_iron'] = { "Raw Iron", "粗铁", "鐵原礦", "粗鐵" }, ['item.minecraft.recovery_compass'] = { "Recovery Compass", "追溯指针", "回生羅盤", "追溯指南針" }, ['item.minecraft.red_dye'] = { "Red Dye", "红色染料", "紅色染料", "紅色染料" }, ['item.minecraft.redstone'] = { "Redstone Dust", "红石粉", "紅石粉", "紅石粉" }, ['item.minecraft.rib_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.rotten_flesh'] = { "Rotten Flesh", "腐肉", "腐肉", "腐肉" }, ['item.minecraft.saddle'] = { "Saddle", "鞍", "鞍", "鞍" }, ['item.minecraft.salmon'] = { "Raw Salmon", "生鲑鱼", "生鮭魚", "生三文魚" }, ['item.minecraft.salmon_bucket'] = { "Bucket of Salmon", "鲑鱼桶", "鮭魚桶", "三文魚桶" }, ['item.minecraft.salmon_spawn_egg'] = { "Salmon Spawn Egg", "鲑鱼刷怪蛋", "鮭魚 生怪蛋", "三文魚 生成蛋" }, ['item.minecraft.scute'] = { "Scute", "鳞甲", "鱗甲", "鱗甲" }, ['item.minecraft.sentry_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.shaper_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.sheaf_pottery_shard'] = { "Sheaf Pottery Shard", "麦捆纹样陶片", "麥捆陶器碎片", "麥捆陶罐碎片" }, ['item.minecraft.sheaf_pottery_sherd'] = { "Sheaf Pottery Sherd", "麦捆纹样陶片", "麥捆陶器碎片", "麥捆陶罐碎片" }, ['item.minecraft.shears'] = { "Shears", "剪刀", "剪刀", "鉸剪" }, ['item.minecraft.sheep_spawn_egg'] = { "Sheep Spawn Egg", "绵羊刷怪蛋", "綿羊 生怪蛋", "綿羊 生成蛋" }, ['item.minecraft.shelter_pottery_shard'] = { "Shelter Pottery Shard", "树荫纹样陶片", "樹蔭陶器碎片", "樹蔭陶罐碎片" }, ['item.minecraft.shelter_pottery_sherd'] = { "Shelter Pottery Sherd", "树荫纹样陶片", "樹蔭陶器碎片", "樹蔭陶罐碎片" }, ['item.minecraft.shield'] = { "Shield", "盾牌", "盾牌", "盾牌" }, ['item.minecraft.shield.black'] = { "Black Shield", "黑色盾牌", "黑色盾牌", "黑色盾牌" }, ['item.minecraft.shield.blue'] = { "Blue Shield", "蓝色盾牌", "藍色盾牌", "藍色盾牌" }, ['item.minecraft.shield.brown'] = { "Brown Shield", "棕色盾牌", "棕色盾牌", "啡色盾牌" }, ['item.minecraft.shield.cyan'] = { "Cyan Shield", "青色盾牌", "青色盾牌", "青藍色盾牌" }, ['item.minecraft.shield.gray'] = { "Gray Shield", "灰色盾牌", "灰色盾牌", "灰色盾牌" }, ['item.minecraft.shield.green'] = { "Green Shield", "绿色盾牌", "綠色盾牌", "綠色盾牌" }, ['item.minecraft.shield.light_blue'] = { "Light Blue Shield", "淡蓝色盾牌", "淺藍色盾牌", "淺藍色盾牌" }, ['item.minecraft.shield.light_gray'] = { "Light Gray Shield", "淡灰色盾牌", "淺灰色盾牌", "淺灰色盾牌" }, ['item.minecraft.shield.lime'] = { "Lime Shield", "黄绿色盾牌", "淺綠色盾牌", "淺綠色盾牌" }, ['item.minecraft.shield.magenta'] = { "Magenta Shield", "品红色盾牌", "洋紅色盾牌", "紫紅色盾牌" }, ['item.minecraft.shield.orange'] = { "Orange Shield", "橙色盾牌", "橙色盾牌", "橙色盾牌" }, ['item.minecraft.shield.pink'] = { "Pink Shield", "粉红色盾牌", "粉紅色盾牌", "粉紅色盾牌" }, ['item.minecraft.shield.purple'] = { "Purple Shield", "紫色盾牌", "紫色盾牌", "紫色盾牌" }, ['item.minecraft.shield.red'] = { "Red Shield", "红色盾牌", "紅色盾牌", "紅色盾牌" }, ['item.minecraft.shield.white'] = { "White Shield", "白色盾牌", "白色盾牌", "白色盾牌" }, ['item.minecraft.shield.yellow'] = { "Yellow Shield", "黄色盾牌", "黃色盾牌", "黃色盾牌" }, ['item.minecraft.shulker_shell'] = { "Shulker Shell", "潜影壳", "界伏殼", "界伏殼" }, ['item.minecraft.shulker_spawn_egg'] = { "Shulker Spawn Egg", "潜影贝刷怪蛋", "界伏蚌 生怪蛋", "界伏蚌 生成蛋" }, ['item.minecraft.sign'] = { "Sign", "告示牌", "告示牌", "指示牌" }, ['item.minecraft.silence_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.silverfish_spawn_egg'] = { "Silverfish Spawn Egg", "蠹虫刷怪蛋", "蠹魚 生怪蛋", "蠹魚 生成蛋" }, ['item.minecraft.skeleton_horse_spawn_egg'] = { "Skeleton Horse Spawn Egg", "骷髅马刷怪蛋", "骷髏馬 生怪蛋", "骷髏骨馬 生成蛋" }, ['item.minecraft.skeleton_spawn_egg'] = { "Skeleton Spawn Egg", "骷髅刷怪蛋", "骷髏 生怪蛋", "骷髏骨 生成蛋" }, ['item.minecraft.skull_banner_pattern'] = { "Banner Pattern", "旗帜图案", "旗幟圖案", "橫額圖案" }, ['item.minecraft.skull_banner_pattern.desc'] = { "Skull Charge", "头颅盾徽", "骷髏圖紋", "骷髏骨圖案" }, ['item.minecraft.skull_pottery_shard'] = { "Skull Pottery Shard", "头颅纹样陶片", "頭顱陶器碎片", "頭顱陶罐碎片" }, ['item.minecraft.skull_pottery_sherd'] = { "Skull Pottery Sherd", "头颅纹样陶片", "頭顱陶器碎片", "頭顱陶罐碎片" }, ['item.minecraft.slime_ball'] = { "Slimeball", "黏液球", "史萊姆球", "史萊姆球" }, ['item.minecraft.slime_spawn_egg'] = { "Slime Spawn Egg", "史莱姆刷怪蛋", "史萊姆 生怪蛋", "史萊姆 生成蛋" }, ['item.minecraft.smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.smithing_template.applies_to'] = { "Applies to:", "可应用于:", "可套用在:", "可套用於:" }, ['item.minecraft.smithing_template.armor_trim.additions_slot_description'] = { "Add ingot or crystal", "放入铸锭或晶体", "放置錠或晶體", "放入鑄錠或晶體" }, ['item.minecraft.smithing_template.armor_trim.applies_to'] = { "Armor", "盔甲", "盔甲", "盔甲" }, ['item.minecraft.smithing_template.armor_trim.base_slot_description'] = { "Add a piece of armor", "放入盔甲", "放置盔甲", "放入盔甲" }, ['item.minecraft.smithing_template.armor_trim.ingredients'] = { "Ingots & Crystals", "铸锭或晶体", "錠或晶體", "鑄錠或晶體" }, ['item.minecraft.smithing_template.ingredients'] = { "Ingredients:", "所需原材料:", "原材料:", "所需原材料:" }, ['item.minecraft.smithing_template.netherite_upgrade.additions_slot_description'] = { "Add Netherite Ingot", "放入下界合金锭", "放置獄髓錠", "放入地獄合金錠" }, ['item.minecraft.smithing_template.netherite_upgrade.applies_to'] = { "Diamond Equipment", "钻石装备", "鑽石裝備", "鑽石裝備" }, ['item.minecraft.smithing_template.netherite_upgrade.base_slot_description'] = { "Add diamond armor, weapon, or tool", "放入钻石盔甲、武器或工具", "放置鑽石盔甲、武器或工具", "放入鑽石盔甲、武器或工具" }, ['item.minecraft.smithing_template.netherite_upgrade.ingredients'] = { "Netherite Ingot", "下界合金锭", "獄髓錠", "地獄合金錠" }, ['item.minecraft.smithing_template.upgrade'] = { "Upgrade: ", "已有升级:", "已有升級:", "已有升級: " }, ['item.minecraft.sniffer_spawn_egg'] = { "Sniffer Spawn Egg", "嗅探兽刷怪蛋", "嗅探獸 生怪蛋", "嗅探獸 生成蛋" }, ['item.minecraft.snort_pottery_shard'] = { "Snort Pottery Shard", "嗅探纹样陶片", "嗅探陶器碎片", "嗅探陶罐碎片" }, ['item.minecraft.snort_pottery_sherd'] = { "Snort Pottery Sherd", "嗅探纹样陶片", "嗅探陶器碎片", "嗅探陶罐碎片" }, ['item.minecraft.snout_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.snow_golem_spawn_egg'] = { "Snow Golem Spawn Egg", "雪傀儡刷怪蛋", "雪人 生怪蛋", "雪人 生成蛋" }, ['item.minecraft.snowball'] = { "Snowball", "雪球", "雪球", "雪球" }, ['item.minecraft.spectral_arrow'] = { "Spectral Arrow", "光灵箭", "追跡之箭", "追跡之箭" }, ['item.minecraft.spider_eye'] = { "Spider Eye", "蜘蛛眼", "蜘蛛眼", "蜘蛛眼" }, ['item.minecraft.spider_spawn_egg'] = { "Spider Spawn Egg", "蜘蛛刷怪蛋", "蜘蛛 生怪蛋", "蜘蛛 生成蛋" }, ['item.minecraft.spire_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.splash_potion'] = { "Splash Potion", "喷溅药水", "飛濺藥水", "飛濺藥水" }, ['item.minecraft.splash_potion.effect.awkward'] = { "Awkward Splash Potion", "喷溅型粗制的药水", "飛濺 基礎藥水", "飛濺型粗製藥水" }, ['item.minecraft.splash_potion.effect.empty'] = { "Splash Uncraftable Potion", "不可合成的喷溅型药水", "飛濺 不可合成的藥水", "飛濺型不可合成嘅藥水" }, ['item.minecraft.splash_potion.effect.fire_resistance'] = { "Splash Potion of Fire Resistance", "喷溅型抗火药水", "飛濺 抗火藥水", "飛濺型抗火藥水" }, ['item.minecraft.splash_potion.effect.harming'] = { "Splash Potion of Harming", "喷溅型伤害药水", "飛濺 傷害藥水", "飛濺型傷害藥水" }, ['item.minecraft.splash_potion.effect.healing'] = { "Splash Potion of Healing", "喷溅型治疗药水", "飛濺 治療藥水", "飛濺型治療藥水" }, ['item.minecraft.splash_potion.effect.invisibility'] = { "Splash Potion of Invisibility", "喷溅型隐身药水", "飛濺 隱形藥水", "飛濺型隱形藥水" }, ['item.minecraft.splash_potion.effect.leaping'] = { "Splash Potion of Leaping", "喷溅型跳跃药水", "飛濺 跳躍藥水", "飛濺型跳躍藥水" }, ['item.minecraft.splash_potion.effect.levitation'] = { "Splash Potion of Levitation", "喷溅型飘浮药水", "飛濺 懸浮藥水", "飛濺型飄浮藥水" }, ['item.minecraft.splash_potion.effect.luck'] = { "Splash Potion of Luck", "喷溅型幸运药水", "飛濺 幸運藥水", "飛濺型幸運藥水" }, ['item.minecraft.splash_potion.effect.mundane'] = { "Mundane Splash Potion", "喷溅型平凡的药水", "飛濺 平凡藥水", "飛濺型平凡藥水" }, ['item.minecraft.splash_potion.effect.night_vision'] = { "Splash Potion of Night Vision", "喷溅型夜视药水", "飛濺 夜視藥水", "飛濺型夜視藥水" }, ['item.minecraft.splash_potion.effect.poison'] = { "Splash Potion of Poison", "喷溅型剧毒药水", "飛濺 劇毒藥水", "飛濺型劇毒藥水" }, ['item.minecraft.splash_potion.effect.regeneration'] = { "Splash Potion of Regeneration", "喷溅型再生药水", "飛濺 回復藥水", "飛濺型回復藥水" }, ['item.minecraft.splash_potion.effect.slow_falling'] = { "Splash Potion of Slow Falling", "喷溅型缓降药水", "飛濺 緩降藥水", "飛濺型緩降藥水" }, ['item.minecraft.splash_potion.effect.slowness'] = { "Splash Potion of Slowness", "喷溅型迟缓药水", "飛濺 緩速藥水", "飛濺型緩速藥水" }, ['item.minecraft.splash_potion.effect.strength'] = { "Splash Potion of Strength", "喷溅型力量药水", "飛濺 力量藥水", "飛濺型力量藥水" }, ['item.minecraft.splash_potion.effect.swiftness'] = { "Splash Potion of Swiftness", "喷溅型迅捷药水", "飛濺 迅捷藥水", "飛濺型迅捷藥水" }, ['item.minecraft.splash_potion.effect.thick'] = { "Thick Splash Potion", "喷溅型浓稠的药水", "飛濺 黏稠藥水", "飛濺型黏稠藥水" }, ['item.minecraft.splash_potion.effect.turtle_master'] = { "Splash Potion of the Turtle Master", "喷溅型神龟药水", "飛濺 龜仙藥水", "飛濺型神龜藥水" }, ['item.minecraft.splash_potion.effect.water'] = { "Splash Water Bottle", "喷溅型水瓶", "飛濺 水瓶", "飛濺型水樽" }, ['item.minecraft.splash_potion.effect.water_breathing'] = { "Splash Potion of Water Breathing", "喷溅型水肺药水", "飛濺 水下呼吸藥水", "飛濺型水中呼吸藥水" }, ['item.minecraft.splash_potion.effect.weakness'] = { "Splash Potion of Weakness", "喷溅型虚弱药水", "飛濺 虛弱藥水", "飛濺型虛弱藥水" }, ['item.minecraft.spruce_boat'] = { "Spruce Boat", "云杉木船", "杉木船", "杉木船" }, ['item.minecraft.spruce_chest_boat'] = { "Spruce Boat with Chest", "云杉木运输船", "儲物箱杉木船", "儲物箱杉木船" }, ['item.minecraft.spyglass'] = { "Spyglass", "望远镜", "望遠鏡", "望遠鏡" }, ['item.minecraft.squid_spawn_egg'] = { "Squid Spawn Egg", "鱿鱼刷怪蛋", "魷魚 生怪蛋", "墨魚 生成蛋" }, ['item.minecraft.stick'] = { "Stick", "木棍", "木棒", "木棍" }, ['item.minecraft.stone_axe'] = { "Stone Axe", "石斧", "石斧", "石斧頭" }, ['item.minecraft.stone_hoe'] = { "Stone Hoe", "石锄", "石鋤", "石鋤頭" }, ['item.minecraft.stone_pickaxe'] = { "Stone Pickaxe", "石镐", "石鎬", "石鎬" }, ['item.minecraft.stone_shovel'] = { "Stone Shovel", "石锹", "石鏟", "石鏟" }, ['item.minecraft.stone_sword'] = { "Stone Sword", "石剑", "石劍", "石劍" }, ['item.minecraft.stray_spawn_egg'] = { "Stray Spawn Egg", "流浪者刷怪蛋", "流髑 生怪蛋", "流浪者 生成蛋" }, ['item.minecraft.strider_spawn_egg'] = { "Strider Spawn Egg", "炽足兽刷怪蛋", "熾足獸 生怪蛋", "熾足獸 生成蛋" }, ['item.minecraft.string'] = { "String", "线", "線", "線" }, ['item.minecraft.sugar'] = { "Sugar", "糖", "糖", "糖" }, ['item.minecraft.suspicious_stew'] = { "Suspicious Stew", "谜之炖菜", "可疑的燉湯", "可疑嘅燉湯" }, ['item.minecraft.sweet_berries'] = { "Sweet Berries", "甜浆果", "甜莓", "甜莓" }, ['item.minecraft.tadpole_bucket'] = { "Bucket of Tadpole", "蝌蚪桶", "蝌蚪桶", "蝌蚪桶" }, ['item.minecraft.tadpole_spawn_egg'] = { "Tadpole Spawn Egg", "蝌蚪刷怪蛋", "蝌蚪 生怪蛋", "蝌蚪 生成蛋" }, ['item.minecraft.tide_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.tipped_arrow'] = { "Tipped Arrow", "药箭", "藥水箭", "藥水箭" }, ['item.minecraft.tipped_arrow.effect.awkward'] = { "Tipped Arrow", "药箭", "藥水箭", "藥水箭" }, ['item.minecraft.tipped_arrow.effect.empty'] = { "Uncraftable Tipped Arrow", "不可合成的药箭", "不可合成的藥水箭", "不可合成嘅藥水箭" }, ['item.minecraft.tipped_arrow.effect.fire_resistance'] = { "Arrow of Fire Resistance", "抗火之箭", "抗火之箭", "抗火之箭" }, ['item.minecraft.tipped_arrow.effect.harming'] = { "Arrow of Harming", "伤害之箭", "傷害之箭", "傷害之箭" }, ['item.minecraft.tipped_arrow.effect.healing'] = { "Arrow of Healing", "治疗之箭", "治療之箭", "治療之箭" }, ['item.minecraft.tipped_arrow.effect.invisibility'] = { "Arrow of Invisibility", "隐身之箭", "隱形之箭", "隱形之箭" }, ['item.minecraft.tipped_arrow.effect.leaping'] = { "Arrow of Leaping", "跳跃之箭", "跳躍之箭", "跳躍之箭" }, ['item.minecraft.tipped_arrow.effect.levitation'] = { "Arrow of Levitation", "飘浮之箭", "懸浮之箭", "飄浮之箭" }, ['item.minecraft.tipped_arrow.effect.luck'] = { "Arrow of Luck", "幸运之箭", "幸運之箭", "幸運之箭" }, ['item.minecraft.tipped_arrow.effect.mundane'] = { "Tipped Arrow", "药箭", "藥水箭", "藥水箭" }, ['item.minecraft.tipped_arrow.effect.night_vision'] = { "Arrow of Night Vision", "夜视之箭", "夜視之箭", "夜視之箭" }, ['item.minecraft.tipped_arrow.effect.poison'] = { "Arrow of Poison", "剧毒之箭", "劇毒之箭", "劇毒之箭" }, ['item.minecraft.tipped_arrow.effect.regeneration'] = { "Arrow of Regeneration", "再生之箭", "回復之箭", "回復之箭" }, ['item.minecraft.tipped_arrow.effect.slow_falling'] = { "Arrow of Slow Falling", "缓降之箭", "緩降之箭", "緩降之箭" }, ['item.minecraft.tipped_arrow.effect.slowness'] = { "Arrow of Slowness", "迟缓之箭", "緩速之箭", "緩速之箭" }, ['item.minecraft.tipped_arrow.effect.strength'] = { "Arrow of Strength", "力量之箭", "力量之箭", "力量之箭" }, ['item.minecraft.tipped_arrow.effect.swiftness'] = { "Arrow of Swiftness", "迅捷之箭", "迅捷之箭", "迅捷之箭" }, ['item.minecraft.tipped_arrow.effect.thick'] = { "Tipped Arrow", "药箭", "藥水箭", "藥水箭" }, ['item.minecraft.tipped_arrow.effect.turtle_master'] = { "Arrow of the Turtle Master", "神龟之箭", "龜仙之箭", "神龜之箭" }, ['item.minecraft.tipped_arrow.effect.water'] = { "Arrow of Splashing", "喷溅之箭", "飛濺之箭", "飛濺之箭" }, ['item.minecraft.tipped_arrow.effect.water_breathing'] = { "Arrow of Water Breathing", "水肺之箭", "水下呼吸之箭", "水中呼吸之箭" }, ['item.minecraft.tipped_arrow.effect.weakness'] = { "Arrow of Weakness", "虚弱之箭", "虛弱之箭", "虛弱之箭" }, ['item.minecraft.tnt_minecart'] = { "Minecart with TNT", "TNT矿车", "TNT 礦車", "TNT 礦車" }, ['item.minecraft.torchflower_seeds'] = { "Torchflower Seeds", "火把花种子", "火把花種子", "火炬花種子" }, ['item.minecraft.totem_of_undying'] = { "Totem of Undying", "不死图腾", "不死圖騰", "不死圖騰" }, ['item.minecraft.trader_llama_spawn_egg'] = { "Trader Llama Spawn Egg", "行商羊驼刷怪蛋", "商駝 生怪蛋", "商隊羊駝 生成蛋" }, ['item.minecraft.trial_key'] = { "Trial Key", "试炼钥匙", "試煉鑰匙", "試煉鎖匙" }, ['item.minecraft.trident'] = { "Trident", "三叉戟", "三叉戟", "三叉戟" }, ['item.minecraft.tropical_fish'] = { "Tropical Fish", "热带鱼", "熱帶魚", "熱帶魚" }, ['item.minecraft.tropical_fish_bucket'] = { "Bucket of Tropical Fish", "热带鱼桶", "熱帶魚桶", "熱帶魚桶" }, ['item.minecraft.tropical_fish_spawn_egg'] = { "Tropical Fish Spawn Egg", "热带鱼刷怪蛋", "熱帶魚 生怪蛋", "熱帶魚 生成蛋" }, ['item.minecraft.turtle_helmet'] = { "Turtle Shell", "海龟壳", "海龜殼", "海龜殼" }, ['item.minecraft.turtle_spawn_egg'] = { "Turtle Spawn Egg", "海龟刷怪蛋", "海龜 生怪蛋", "海龜 生成蛋" }, ['item.minecraft.vex_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.vex_spawn_egg'] = { "Vex Spawn Egg", "恼鬼刷怪蛋", "惱鬼 生怪蛋", "惱鬼 生成蛋" }, ['item.minecraft.villager_spawn_egg'] = { "Villager Spawn Egg", "村民刷怪蛋", "村民 生怪蛋", "村民 生成蛋" }, ['item.minecraft.vindicator_spawn_egg'] = { "Vindicator Spawn Egg", "卫道士刷怪蛋", "衛道士 生怪蛋", "衞道士 生成蛋" }, ['item.minecraft.wandering_trader_spawn_egg'] = { "Wandering Trader Spawn Egg", "流浪商人刷怪蛋", "流浪商人 生怪蛋", "流浪商人 生成蛋" }, ['item.minecraft.ward_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.warden_spawn_egg'] = { "Warden Spawn Egg", "监守者刷怪蛋", "伏守者 生怪蛋", "沉靈守衞 生成蛋" }, ['item.minecraft.warped_fungus_on_a_stick'] = { "Warped Fungus on a Stick", "诡异菌钓竿", "扭曲蕈菇釣竿", "迷離菌菇魚竿" }, ['item.minecraft.water_bucket'] = { "Water Bucket", "水桶", "水桶", "水桶" }, ['item.minecraft.wayfinder_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.wheat'] = { "Wheat", "小麦", "小麥", "小麥" }, ['item.minecraft.wheat_seeds'] = { "Wheat Seeds", "小麦种子", "小麥種子", "小麥種子" }, ['item.minecraft.white_dye'] = { "White Dye", "白色染料", "白色染料", "白色染料" }, ['item.minecraft.wild_armor_trim_smithing_template'] = { "Smithing Template", "锻造模板", "鍛造模板", "鍛造模板" }, ['item.minecraft.witch_spawn_egg'] = { "Witch Spawn Egg", "女巫刷怪蛋", "女巫 生怪蛋", "女巫 生成蛋" }, ['item.minecraft.wither_skeleton_spawn_egg'] = { "Wither Skeleton Spawn Egg", "凋灵骷髅刷怪蛋", "凋零骷髏 生怪蛋", "凋零骷髏骨 生成蛋" }, ['item.minecraft.wither_spawn_egg'] = { "Wither Spawn Egg", "凋灵刷怪蛋", "凋零怪 生怪蛋", "凋零怪 生成蛋" }, ['item.minecraft.wolf_spawn_egg'] = { "Wolf Spawn Egg", "狼刷怪蛋", "狼 生怪蛋", "狼 生成蛋" }, ['item.minecraft.wooden_axe'] = { "Wooden Axe", "木斧", "木斧", "木斧頭" }, ['item.minecraft.wooden_hoe'] = { "Wooden Hoe", "木锄", "木鋤", "木鋤頭" }, ['item.minecraft.wooden_pickaxe'] = { "Wooden Pickaxe", "木镐", "木鎬", "木鎬" }, ['item.minecraft.wooden_shovel'] = { "Wooden Shovel", "木锹", "木鏟", "木鏟" }, ['item.minecraft.wooden_sword'] = { "Wooden Sword", "木剑", "木劍", "木劍" }, ['item.minecraft.writable_book'] = { "Book and Quill", "书与笔", "書和羽毛筆", "書同羽毛筆" }, ['item.minecraft.written_book'] = { "Written Book", "成书", "完成的書", "寫好嘅書" }, ['item.minecraft.yellow_dye'] = { "Yellow Dye", "黄色染料", "黃色染料", "黃色染料" }, ['item.minecraft.zoglin_spawn_egg'] = { "Zoglin Spawn Egg", "僵尸疣猪兽刷怪蛋", "豬屍獸 生怪蛋", "豬屍獸 生怪蛋" }, ['item.minecraft.zombie_horse_spawn_egg'] = { "Zombie Horse Spawn Egg", "僵尸马刷怪蛋", "殭屍馬 生怪蛋", "喪屍馬 生成蛋" }, ['item.minecraft.zombie_spawn_egg'] = { "Zombie Spawn Egg", "僵尸刷怪蛋", "殭屍 生怪蛋", "喪屍 生成蛋" }, ['item.minecraft.zombie_villager_spawn_egg'] = { "Zombie Villager Spawn Egg", "僵尸村民刷怪蛋", "殭屍村民 生怪蛋", "喪屍村民 生成蛋" }, ['item.minecraft.zombified_piglin_spawn_egg'] = { "Zombified Piglin Spawn Egg", "僵尸猪灵刷怪蛋", "殭屍化豬布林 生怪蛋", "喪屍豬人 生成蛋" }, ['item.modifiers.chest'] = { "When on Body:", "穿在身上时:", "裝備在身上時:", "裝備於身上時:" }, ['item.modifiers.feet'] = { "When on Feet:", "穿在脚上时:", "裝備在腳上時:", "裝備於腳上時:" }, ['item.modifiers.head'] = { "When on Head:", "戴在头上时:", "裝備於頭部時:", "裝備於頭部時:" }, ['item.modifiers.legs'] = { "When on Legs:", "穿在腿上时:", "裝備在腿上時:", "裝備於腿部時:" }, ['item.modifiers.mainhand'] = { "When in Main Hand:", "在主手时:", "在慣用手時:", "喺慣用手時:" }, ['item.modifiers.offhand'] = { "When in Off Hand:", "在副手时:", "在非慣用手時:", "喺非慣用手時:" }, ['item.nbt_tags'] = { "NBT: %s tag(s)", "NBT:%s个标签", "NBT:%s 個標籤", "NBT:%s 個標籤" }, ['item.unbreakable'] = { "Unbreakable", "无法破坏", "無法破壞", "無法破壞" }, ['itemGroup.buildingBlocks'] = { "Building Blocks", "建筑方块", "建築方塊", "建築方塊" }, ['itemGroup.coloredBlocks'] = { "Colored Blocks", "染色方块", "染色方塊", "染色方塊" }, ['itemGroup.combat'] = { "Combat", "战斗用品", "戰鬥", "戰鬥" }, ['itemGroup.consumables'] = { "Consumables", "消耗品", "消耗品", "消耗品" }, ['itemGroup.crafting'] = { "Crafting", "合成用品", "合成用品", "合成用品" }, ['itemGroup.foodAndDrink'] = { "Food & Drinks", "食物与饮品", "食物及飲品", "食物與飲品" }, ['itemGroup.functional'] = { "Functional Blocks", "功能方块", "功能方塊", "功能方塊" }, ['itemGroup.hotbar'] = { "Saved Hotbars", "已保存的快捷栏", "已儲存的快捷欄", "已儲存嘅快捷欄" }, ['itemGroup.ingredients'] = { "Ingredients", "原材料", "原材料", "原材料" }, ['itemGroup.inventory'] = { "Survival Inventory", "生存模式物品栏", "生存模式物品欄", "生存模式物品欄" }, ['itemGroup.natural'] = { "Natural Blocks", "自然方块", "自然方塊", "自然方塊" }, ['itemGroup.op'] = { "Operator Utilities", "管理员用品", "管理員實用物品", "管理員用品" }, ['itemGroup.redstone'] = { "Redstone Blocks", "红石方块", "紅石方塊", "紅石方塊" }, ['itemGroup.search'] = { "Search Items", "搜索物品", "搜尋物品", "搜尋物品" }, ['itemGroup.spawnEggs'] = { "Spawn Eggs", "刷怪蛋", "生怪蛋", "生成蛋" }, ['itemGroup.tools'] = { "Tools & Utilities", "工具与实用物品", "工具及實用物品", "工具與實用物品" }, ['item_modifier.unknown'] = { "Unknown item modifier: %s", "未知的物品修饰器:%s", "未知的物品屬性:%s", "未知物品屬性:%s" }, ['jigsaw_block.final_state'] = { "Turns into:", "转变为:", "轉變為:", "轉變為:" }, ['jigsaw_block.generate'] = { "Generate", "生成", "生成", "生成" }, ['jigsaw_block.joint.aligned'] = { "Aligned", "固定", "固定", "固定" }, ['jigsaw_block.joint.rollable'] = { "Rollable", "可旋转", "可旋轉", "可旋轉" }, ['jigsaw_block.joint_label'] = { "Joint Type:", "拼接类型:", "拼接類型:", "拼接類型:" }, ['jigsaw_block.keep_jigsaws'] = { "Keep Jigsaws", "保留拼图", "儲存拼圖", "儲存拼圖" }, ['jigsaw_block.levels'] = { "Levels: %s", "层数:%s", "層數:%s", "層數:%s" }, ['jigsaw_block.name'] = { "Name:", "名称:", "名稱:", "名稱:" }, ['jigsaw_block.placement_priority'] = { "Placement Priority:", "放置优先级:", "放置優先級:", "放置優先級:" }, ['jigsaw_block.placement_priority.tooltip'] = { "When this Jigsaw block connects to a piece, this is the order in which that piece is processed for connections in the wider structure.\n\nPieces will be processed in descending priority with insertion order breaking ties.", "当此拼图方块连接到部件时,此处即为在更大的结构中各部件处理连接的顺序。\n\n部件按照优先级由高到低处理,若优先级相同,则按照插入顺序处理。", "當此拼圖方塊連接到某個部件時,此處即為在更大的結構中各部件的處理連接的順序。\n\n部件依照優先級由高到低處理,若優先級相同,則依插入順序處理。", "當此拼圖方塊連接到部件時,此處即為於更大嘅結構中此部件處理連接嘅順序。\n\n部件按照優先級由高至低處理,若優先級相同,則按照插入順序處理。" }, ['jigsaw_block.pool'] = { "Target Pool:", "目标池:", "目標池:", "目標池:" }, ['jigsaw_block.selection_priority'] = { "Selection Priority:", "选择优先级:", "選擇優先級:", "選擇優先級:" }, ['jigsaw_block.selection_priority.tooltip'] = { "When the parent piece is being processed for connections, this is the order in which this Jigsaw block attempts to connect to its target piece.\n\nJigsaws will be processed in descending priority with random ordering breaking ties.", "当父级片段处理连接时,此处即为各拼图方块尝试连接目标部件的顺序。\n\n拼图方块将会按照优先级由高到低处理,同级则随机处理。", "當父級部件處理連接時,此處即為拼圖方塊嘗試連接到目標部件的順序。\n\n拼圖方塊會依照優先級由高到低處理,若優先級相同,則依隨機順序處理。", "當父級部件處理連接時,此處即為拼圖方塊嘗試連接到目標部件嘅順序。\n\n拼圖方塊會按照優先級由高至低處理,若優先級相同,則按照隨機順序處理。" }, ['jigsaw_block.target'] = { "Target Name:", "目标名称:", "目標名稱:", "目標名稱:" }, ['key.advancements'] = { "Advancements", "进度", "進度", "進度" }, ['key.attack'] = { "Attack/Destroy", "攻击/摧毁", "攻擊/破壞", "攻擊/破壞" }, ['key.back'] = { "Walk Backwards", "向后移动", "後退", "向後移動" }, ['key.categories.creative'] = { "Creative Mode", "创造模式", "創造模式", "創造模式" }, ['key.categories.gameplay'] = { "Gameplay", "游戏内容", "遊戲控制", "遊戲內容" }, ['key.categories.inventory'] = { "Inventory", "物品栏", "物品欄", "物品欄" }, ['key.categories.misc'] = { "Miscellaneous", "杂项", "雜項", "雜項" }, ['key.categories.movement'] = { "Movement", "移动", "角色移動", "角色移動" }, ['key.categories.multiplayer'] = { "Multiplayer", "多人游戏", "多人遊戲", "多人遊戲" }, ['key.categories.ui'] = { "Game Interface", "游戏界面", "遊戲介面", "遊戲界面" }, ['key.chat'] = { "Open Chat", "打开聊天栏", "開啟聊天欄", "打開聊天欄" }, ['key.command'] = { "Open Command", "输入命令", "開啟指令視窗", "打開命令視窗" }, ['key.drop'] = { "Drop Selected Item", "丢弃所选物品", "丟棄已選擇的物品", "丟棄已選擇物品" }, ['key.forward'] = { "Walk Forwards", "向前移动", "前進", "向前移動" }, ['key.fullscreen'] = { "Toggle Fullscreen", "切换全屏显示", "切換全螢幕", "切換全螢幕" }, ['key.hotbar.1'] = { "Hotbar Slot 1", "快捷栏1", "快捷欄 1", "快捷欄 1" }, ['key.hotbar.2'] = { "Hotbar Slot 2", "快捷栏2", "快捷欄 2", "快捷欄 2" }, ['key.hotbar.3'] = { "Hotbar Slot 3", "快捷栏3", "快捷欄 3", "快捷欄 3" }, ['key.hotbar.4'] = { "Hotbar Slot 4", "快捷栏4", "快捷欄 4", "快捷欄 4" }, ['key.hotbar.5'] = { "Hotbar Slot 5", "快捷栏5", "快捷欄 5", "快捷欄 5" }, ['key.hotbar.6'] = { "Hotbar Slot 6", "快捷栏6", "快捷欄 6", "快捷欄 6" }, ['key.hotbar.7'] = { "Hotbar Slot 7", "快捷栏7", "快捷欄 7", "快捷欄 7" }, ['key.hotbar.8'] = { "Hotbar Slot 8", "快捷栏8", "快捷欄 8", "快捷欄 8" }, ['key.hotbar.9'] = { "Hotbar Slot 9", "快捷栏9", "快捷欄 9", "快捷欄 9" }, ['key.inventory'] = { "Open/Close Inventory", "开启/关闭物品栏", "開啟/關閉物品欄", "打開/關閉物品欄" }, ['key.jump'] = { "Jump", "跳跃", "跳躍", "跳躍" }, ['key.keyboard.apostrophe'] = { "'", "'", "'", "'" }, ['key.keyboard.backslash'] = { "\\", "\\", "\\", "\\" }, ['key.keyboard.backspace'] = { "Backspace", "Backspace", "Backspace", "Backspace" }, ['key.keyboard.caps.lock'] = { "Caps Lock", "Caps Lock", "Caps Lock", "Caps Lock" }, ['key.keyboard.comma'] = { ",", ",", ",", "," }, ['key.keyboard.delete'] = { "Delete", "Delete", "Delete", "Delete" }, ['key.keyboard.down'] = { "Down Arrow", "下方向键", "↓ 鍵", "↓ 鍵" }, ['key.keyboard.end'] = { "End", "End", "End", "End" }, ['key.keyboard.enter'] = { "Enter", "Enter", "Enter", "Enter" }, ['key.keyboard.equal'] = { "=", "=", "=", "=" }, ['key.keyboard.escape'] = { "Escape", "Esc", "Esc", "Esc" }, ['key.keyboard.f1'] = { "F1", "F1", "F1", "F1" }, ['key.keyboard.f10'] = { "F10", "F10", "F10", "F10" }, ['key.keyboard.f11'] = { "F11", "F11", "F11", "F11" }, ['key.keyboard.f12'] = { "F12", "F12", "F12", "F12" }, ['key.keyboard.f13'] = { "F13", "F13", "F13", "F13" }, ['key.keyboard.f14'] = { "F14", "F14", "F14", "F14" }, ['key.keyboard.f15'] = { "F15", "F15", "F15", "F15" }, ['key.keyboard.f16'] = { "F16", "F16", "F16", "F16" }, ['key.keyboard.f17'] = { "F17", "F17", "F17", "F17" }, ['key.keyboard.f18'] = { "F18", "F18", "F18", "F18" }, ['key.keyboard.f19'] = { "F19", "F19", "F19", "F19" }, ['key.keyboard.f2'] = { "F2", "F2", "F2", "F2" }, ['key.keyboard.f20'] = { "F20", "F20", "F20", "F20" }, ['key.keyboard.f21'] = { "F21", "F21", "F21", "F21" }, ['key.keyboard.f22'] = { "F22", "F22", "F22", "F22" }, ['key.keyboard.f23'] = { "F23", "F23", "F23", "F23" }, ['key.keyboard.f24'] = { "F24", "F24", "F24", "F24" }, ['key.keyboard.f25'] = { "F25", "F25", "F25", "F25" }, ['key.keyboard.f3'] = { "F3", "F3", "F3", "F3" }, ['key.keyboard.f4'] = { "F4", "F4", "F4", "F4" }, ['key.keyboard.f5'] = { "F5", "F5", "F5", "F5" }, ['key.keyboard.f6'] = { "F6", "F6", "F6", "F6" }, ['key.keyboard.f7'] = { "F7", "F7", "F7", "F7" }, ['key.keyboard.f8'] = { "F8", "F8", "F8", "F8" }, ['key.keyboard.f9'] = { "F9", "F9", "F9", "F9" }, ['key.keyboard.grave.accent'] = { "`", "`", "`", "`" }, ['key.keyboard.home'] = { "Home", "Home", "Home", "Home" }, ['key.keyboard.insert'] = { "Insert", "Insert", "Insert", "Insert" }, ['key.keyboard.keypad.0'] = { "Keypad 0", "小键盘 0", "數字鍵 0", "數字鍵 0" }, ['key.keyboard.keypad.1'] = { "Keypad 1", "小键盘 1", "數字鍵 1", "數字鍵 1" }, ['key.keyboard.keypad.2'] = { "Keypad 2", "小键盘 2", "數字鍵 2", "數字鍵 2" }, ['key.keyboard.keypad.3'] = { "Keypad 3", "小键盘 3", "數字鍵 3", "數字鍵 3" }, ['key.keyboard.keypad.4'] = { "Keypad 4", "小键盘 4", "數字鍵 4", "數字鍵 4" }, ['key.keyboard.keypad.5'] = { "Keypad 5", "小键盘 5", "數字鍵 5", "數字鍵 5" }, ['key.keyboard.keypad.6'] = { "Keypad 6", "小键盘 6", "數字鍵 6", "數字鍵 6" }, ['key.keyboard.keypad.7'] = { "Keypad 7", "小键盘 7", "數字鍵 7", "數字鍵 7" }, ['key.keyboard.keypad.8'] = { "Keypad 8", "小键盘 8", "數字鍵 8", "數字鍵 8" }, ['key.keyboard.keypad.9'] = { "Keypad 9", "小键盘 9", "數字鍵 9", "數字鍵 9" }, ['key.keyboard.keypad.add'] = { "Keypad +", "小键盘 +", "數字鍵 +", "數字鍵 +" }, ['key.keyboard.keypad.decimal'] = { "Keypad Decimal", "小键盘 .", "數字鍵 .", "數字鍵 ." }, ['key.keyboard.keypad.divide'] = { "Keypad /", "小键盘 /", "數字鍵 /", "數字鍵 /" }, ['key.keyboard.keypad.enter'] = { "Keypad Enter", "小键盘 Enter", "數字鍵 Enter", "數字鍵 Enter" }, ['key.keyboard.keypad.equal'] = { "Keypad =", "小键盘 =", "數字鍵 =", "數字鍵 =" }, ['key.keyboard.keypad.multiply'] = { "Keypad *", "小键盘 *", "數字鍵 *", "數字鍵 *" }, ['key.keyboard.keypad.subtract'] = { "Keypad -", "小键盘 -", "數字鍵 -", "數字鍵 -" }, ['key.keyboard.left'] = { "Left Arrow", "左方向键", "← 鍵", "← 鍵" }, ['key.keyboard.left.alt'] = { "Left Alt", "左Alt", "左 Alt", "左 Alt" }, ['key.keyboard.left.bracket'] = { "[", "[", "[", "[" }, ['key.keyboard.left.control'] = { "Left Control", "左Ctrl", "左 Ctrl", "左 Ctrl" }, ['key.keyboard.left.shift'] = { "Left Shift", "左Shift", "左 Shift", "左 Shift" }, ['key.keyboard.left.win'] = { "Left Win", "左Win", "左 Windows", "左 Win" }, ['key.keyboard.menu'] = { "Menu", "菜单", "選單鍵", "選單鍵" }, ['key.keyboard.minus'] = { "-", "-", "-", "-" }, ['key.keyboard.num.lock'] = { "Num Lock", "Num Lock", "Num Lock", "Num Lock" }, ['key.keyboard.page.down'] = { "Page Down", "Page Down", "Page Down", "Page Down" }, ['key.keyboard.page.up'] = { "Page Up", "Page Up", "Page Up", "Page Up" }, ['key.keyboard.pause'] = { "Pause", "Pause", "Pause", "Pause" }, ['key.keyboard.period'] = { ".", ".", ".", "." }, ['key.keyboard.print.screen'] = { "Print Screen", "Print Screen", "Print Screen", "Print Screen" }, ['key.keyboard.right'] = { "Right Arrow", "右方向键", "→ 鍵", "→ 鍵" }, ['key.keyboard.right.alt'] = { "Right Alt", "右Alt", "右 Alt", "右 Alt" }, ['key.keyboard.right.bracket'] = { "]", "]", "]", "]" }, ['key.keyboard.right.control'] = { "Right Control", "右Ctrl", "右 Ctrl", "右 Ctrl" }, ['key.keyboard.right.shift'] = { "Right Shift", "右Shift", "右 Shift", "右 Shift" }, ['key.keyboard.right.win'] = { "Right Win", "右Win", "右 Windows", "右 Win" }, ['key.keyboard.scroll.lock'] = { "Scroll Lock", "Scroll Lock", "Scroll Lock", "Scroll Lock" }, ['key.keyboard.semicolon'] = { ";", ";", ";", ";" }, ['key.keyboard.slash'] = { "/", "/", "/", "/" }, ['key.keyboard.space'] = { "Space", "空格", "空白鍵", "空白鍵" }, ['key.keyboard.tab'] = { "Tab", "Tab", "Tab", "Tab" }, ['key.keyboard.unknown'] = { "Not Bound", "未指定", "未指定", "未指定" }, ['key.keyboard.up'] = { "Up Arrow", "上方向键", "↑ 鍵", "↑ 鍵" }, ['key.keyboard.world.1'] = { "World 1", "World 1", "World 1", "World 1" }, ['key.keyboard.world.2'] = { "World 2", "World 2", "World 2", "World 2" }, ['key.left'] = { "Strafe Left", "向左移动", "往左", "向左移動" }, ['key.loadToolbarActivator'] = { "Load Hotbar Activator", "加载快捷栏", "載入快捷欄", "載入快捷欄" }, ['key.mouse'] = { "Button %1$s", "鼠标按键%1$s", "滑鼠鍵 %1$s", "滑鼠鍵 %1$s" }, ['key.mouse.left'] = { "Left Button", "左键", "左鍵", "左鍵" }, ['key.mouse.middle'] = { "Middle Button", "中键", "中鍵", "中鍵" }, ['key.mouse.right'] = { "Right Button", "右键", "右鍵", "右鍵" }, ['key.pickItem'] = { "Pick Block", "选取方块", "選取方塊", "選取方塊" }, ['key.playerlist'] = { "List Players", "显示玩家列表", "列出玩家", "顯示玩家列表" }, ['key.right'] = { "Strafe Right", "向右移动", "往右", "向右移動" }, ['key.saveToolbarActivator'] = { "Save Hotbar Activator", "保存快捷栏", "儲存快捷欄", "儲存快捷欄" }, ['key.screenshot'] = { "Take Screenshot", "截图", "擷取螢幕畫面", "擷取螢幕畫面" }, ['key.smoothCamera'] = { "Toggle Cinematic Camera", "切换电影视角", "切換視角平滑移動", "切換視角平滑移動" }, ['key.sneak'] = { "Sneak", "潜行", "潛行", "潛行" }, ['key.socialInteractions'] = { "Social Interactions Screen", "社交屏幕", "社群交流畫面", "社羣互動界面" }, ['key.spectatorOutlines'] = { "Highlight Players (Spectators)", "高亮玩家(旁观者)", "標示玩家(旁觀者)", "標示玩家(旁觀者)" }, ['key.sprint'] = { "Sprint", "疾跑", "跑步", "跑步" }, ['key.swapOffhand'] = { "Swap Item With Offhand", "与副手交换物品", "交換兩手物品", "交換雙手嘅物品" }, ['key.togglePerspective'] = { "Toggle Perspective", "切换视角", "切換視角", "切換視角" }, ['key.use'] = { "Use Item/Place Block", "使用物品/放置方块", "使用物品/放置方塊", "使用物品/放置方塊" }, ['lanServer.otherPlayers'] = { "Settings for Other Players", "对其他玩家的设置", "對其他玩家的設定", "對其他玩家嘅設定" }, ['lanServer.port'] = { "Port Number", "端口号", "連接埠號碼", "連接埠號碼" }, ['lanServer.port.invalid'] = { "Not a valid port.\nLeave the edit box empty or enter a number between 1024 and 65535.", "端口无效。\n请将编辑框留空,或输入一个介于1024和65535之间的数字。", "無效的連接埠。\n請將編輯欄留空,或是輸入一個 1024 到 65535 之間的數值。", "連接埠號碼無效。\n請將編輯欄留空,或輸入一個介於 1024 到 65535 之間嘅新數字。" }, ['lanServer.port.invalid.new'] = { "Not a valid port.\nLeave the edit box empty or enter a number between %s and %s.", "端口无效。\n请将编辑框留空,或输入一个介于%s和%s之间的数字。", "無效的連接埠。\n請將編輯欄留空,或是輸入一個 %s 到 %s 之間的數值。", "連接埠號碼無效。\n請將編輯欄留空,或輸入一個介於 %s 到 %s 之間嘅新數字。" }, ['lanServer.port.unavailable'] = { "Port not available.\nLeave the edit box empty or enter a different number between 1024 and 65535.", "端口不可用。\n请将编辑框留空,或输入一个介于1024和65535之间的新数字。", "無法使用這個連接埠。\n請將編輯欄留空,或是輸入一個 1024 到 65535 之間的新數值。", "連接埠號碼不可用。\n請將編輯欄留空,或輸入一個介於 1024 到 65535 之間嘅新數字。" }, ['lanServer.port.unavailable.new'] = { "Port not available.\nLeave the edit box empty or enter a different number between %s and %s.", "端口不可用。\n请将编辑框留空,或输入一个介于%s和%s之间的新数字。", "無法使用這個連接埠。\n請將編輯欄留空,或是輸入一個 %s 到 %s 之間的新數值。", "連接埠號碼不可用。\n請將編輯欄留空,或輸入一個介於 %s 到 %s 之間嘅新數字。" }, ['lanServer.scanning'] = { "Scanning for games on your local network", "正在你的本地网络中寻找游戏", "正在您的區域網路內尋找可供加入的遊戲", "正在喺你嘅 LAN 內尋找可供加入嘅遊戲" }, ['lanServer.start'] = { "Start LAN World", "创建局域网世界", "開始區網世界", "開始 LAN 世界" }, ['lanServer.title'] = { "LAN World", "局域网世界", "區網世界", "LAN 世界" }, ['language.code'] = { "en_us", "zho-Hans_CN", "zho-Hant_TW", "zho-Hant_HK" }, ['language.name'] = { "English", "简体中文", "繁體中文", "繁體中文" }, ['language.region'] = { "United States", "中国大陆", "台灣", "香港特別行政區" }, ['lectern.take_book'] = { "Take Book", "取书", "取下書本", "攞走書本" }, ['loading.progress'] = { "%s%%", "%s%%", "%s%%", "%s%%" }, ['mco.account.privacy.info'] = { "Read more about Mojang and privacy laws", "阅读更多关于Mojang和其隐私政策的信息", "閱讀更多關於 Mojang 以及隱私權法的資訊", "閲讀更多關於 Mojang 與其他私隱法律資訊" }, ['mco.account.privacy.info.button'] = { "Read more about GDPR", "阅读关于《通用数据保护条例》的内容", "閱讀更多有關《一般資料保護規則》(GDPR)的資訊", "閲讀更多有關 GDPR 嘅資訊" }, ['mco.account.privacy.information'] = { "Mojang implements certain procedures to help protect children and their privacy including complying with the Children’s Online Privacy Protection Act (COPPA) and General Data Protection Regulation (GDPR).\n\nYou may need to obtain parental consent before accessing your Realms account.", "Mojang实施许多方法来帮助保护儿童及其隐私权,包括履行《儿童在线隐私权保护法案》(COPPA)与《通用数据保护条例》(GDPR)。\n\n在取得Realms账户访问权之前,你可能需要获得父母的同意。", "Mojang 為了保護兒童及其隱私權施行了許多政策,像是《兒童連線隱私保護法》(COPPA)和《一般資料保護規則》(GDPR)。\n\n您在存取 Realms 帳號之前可能需要取得家長的同意。", "Mojang 正實施幾項程序以助保護兒童及其私隱,包括遵守《兒童線上私隱保護法》(COPPA) 和《通用數據保障條例》(GDPR)。\n\n你可能需先獲得父母同意,才能使用你的 Realms 帳户。" }, ['mco.account.privacyinfo'] = { "Mojang implements certain procedures to help protect children and their privacy including complying with the Children’s Online Privacy Protection Act (COPPA) and General Data Protection Regulation (GDPR).\n\nYou may need to obtain parental consent before accessing your Realms account.\n\nIf you have an older Minecraft account (you log in with your username), you need to migrate the account to a Mojang account in order to access Realms.", "Mojang实施许多方法来促进儿童及其隐私权的保护,包括履行《儿童在线隐私权保护法案》(COPPA)与《通用数据保护条例》(GDPR)。\n\n在访问你的Realms账户之前,你可能需要征得父母的同意。\n\n如果你拥有的是旧版的Minecraft账户(登录时使用用户名),你需要将其合并到Mojang账户以访问Realms。", "Mojang 為了保護兒童及其隱私權施行了許多政策,像是《兒童連線隱私保護法》(COPPA)和《一般資料保護規則》(GDPR)。\n\n您在存取 Realms 帳號之前可能需要取得家長的同意。\n\n如果您的 Minecraft 帳號是以使用者名稱登入的話,您必須將帳號轉移為 Mojang 帳號以使用 Realms。", "Mojang 正實施幾項程序以助保護兒童及其私隱,包括遵守《兒童線上私隱保護法》(COPPA) 和《通用數據保障條例》(GDPR)。\n\n你可能需先獲得父母同意,才能使用你的 Realms 帳户。\n\n假如你的 Minecraft 帳户較舊 (即是以用户名稱登入),則需要將該帳户轉移到 Mojang 帳户才能使用 Realms。" }, ['mco.account.update'] = { "Update account", "更新账户", "更新帳號", "更新帳户" }, ['mco.activity.noactivity'] = { "No activity for the past %s day(s)", "过去%s天无动态", "在過去的 %s 天沒有活動", "過去 %s 日未有任何動態" }, ['mco.activity.title'] = { "Player activity", "玩家动态", "玩家活動", "玩家動態" }, ['mco.backup.button.download'] = { "Download Latest", "下载最新版本", "下載最新備份", "下載最新備份" }, ['mco.backup.button.reset'] = { "Reset World", "重置世界", "重設世界", "重設世界" }, ['mco.backup.button.restore'] = { "Restore", "还原", "還原", "還原" }, ['mco.backup.button.upload'] = { "Upload World", "上传世界", "上傳世界", "上載世界" }, ['mco.backup.changes.tooltip'] = { "Changes", "更改", "改變", "更改" }, ['mco.backup.entry'] = { "Backup (%s)", "备份(%s)", "備份 (%s)", "備份(%s)" }, ['mco.backup.entry.description'] = { "Description", "描述", "詳細資訊", "描述" }, ['mco.backup.entry.enabledPack'] = { "Enabled Pack(s)", "已启用的资源包", "已啟用的資源或資料包", "已啟用嘅包" }, ['mco.backup.entry.gameDifficulty'] = { "Game Difficulty", "游戏难度", "遊戲難易度", "遊戲難易度" }, ['mco.backup.entry.gameMode'] = { "Game Mode", "游戏模式", "遊戲模式", "遊戲模式" }, ['mco.backup.entry.gameServerVersion'] = { "Game Server Version", "游戏服务器版本", "遊戲伺服器版本", "遊戲伺服器版本" }, ['mco.backup.entry.name'] = { "Name", "名称", "名稱", "名稱" }, ['mco.backup.entry.seed'] = { "Seed", "种子", "種子碼", "種子碼" }, ['mco.backup.entry.templateName'] = { "Template Name", "模板名称", "模板名稱", "範本名稱" }, ['mco.backup.entry.undefined'] = { "Undefined Change", "未定义的更改", "未定義的變更", "未定義變更" }, ['mco.backup.entry.uploaded'] = { "Uploaded", "已上传", "已上傳", "已上載" }, ['mco.backup.entry.worldType'] = { "World Type", "世界类型", "世界類型", "世界類型" }, ['mco.backup.generate.world'] = { "Generate world", "生成世界", "產生世界", "生成世界" }, ['mco.backup.info.title'] = { "Changes From Last Backup", "自上次备份以来发生的更改", "自上次備份以來發生的變更", "自上次備份以來發生嘅更改" }, ['mco.backup.nobackups'] = { "This realm doesn't have any backups currently.", "这个Realm目前没有任何备份。", "這個 Realm 目前沒有任何備份。", "此 Realm 目前並無任何備份。" }, ['mco.backup.restoring'] = { "Restoring your realm", "正在还原你的Realm", "正在還原您的 Realm", "正在還原你嘅 Realm" }, ['mco.backup.unknown'] = { "UNKNOWN", "未知", "未知", "未知" }, ['mco.brokenworld.download'] = { "Download", "下载", "下載", "下載" }, ['mco.brokenworld.downloaded'] = { "Downloaded", "已下载", "已下載", "已下載" }, ['mco.brokenworld.message.line1'] = { "Please reset or select another world.", "请重置或选择另一个世界。", "請重設或選擇另一個世界。", "請重設或者選擇其他世界" }, ['mco.brokenworld.message.line2'] = { "You can also choose to download the world to singleplayer.", "你可以选择将世界下载至单人模式中。", "你也可以下載此地圖到單人遊戲", "你都可以下載依個地圖到單人遊戲" }, ['mco.brokenworld.minigame.title'] = { "This minigame is no longer supported", "此小游戏已不受支持", "這個小遊戲不再被支援", "此小遊戲不再受支援" }, ['mco.brokenworld.nonowner.error'] = { "Please wait for the realm owner to reset the world", "请等待Realms所有者重置世界", "請等待 Realm 擁有者重設世界", "請等待 Realm 擁有人重設世界" }, ['mco.brokenworld.nonowner.title'] = { "World is out of date", "世界已过期", "世界已過期", "世界已到期" }, ['mco.brokenworld.play'] = { "Play", "开始游戏", "開始遊戲", "開始遊戲" }, ['mco.brokenworld.reset'] = { "Reset", "重置", "重設", "重設" }, ['mco.brokenworld.title'] = { "Your current world is no longer supported", "当前的世界已不受支持", "你當前的世界不再被支援", "你目前嘅世界不再被支援" }, ['mco.client.incompatible.msg.line1'] = { "Your client is not compatible with Realms.", "你的客户端与Realms不兼容。", "您的用戶端與 Realms 不相容。", "你嘅用户端與 Realms 不相容。" }, ['mco.client.incompatible.msg.line2'] = { "Please use the most recent version of Minecraft.", "请使用最新版本的Minecraft。", "請使用最新版本的 Minecraft。", "請使用最新版本嘅 Minecraft。" }, ['mco.client.incompatible.msg.line3'] = { "Realms is not compatible with snapshot versions.", "Realms不与快照版本兼容。", "Realms 與快照版本不相容。", "Realms 與快相版本不相容" }, ['mco.client.incompatible.title'] = { "Client incompatible!", "客户端不兼容!", "用戶端不相容!", "用户端不相容!" }, ['mco.compatibility.downgrade'] = { "Downgrade", "降级", "降低版本", "降級" }, ['mco.compatibility.downgrade.description'] = { "This world was last played in version %s; you are on version %s. Downgrading a world could cause corruption - we cannot guarantee that it will load or work.\n\nA backup of your world will be saved under \"World backups\". Please restore your world if needed.", "这个世界上次是在%s版本中打开的,你正在使用%s版本。降低世界的游戏版本可能会导致存档损坏——我们无法保证它可以正确加载和运行。\n\n此世界的备份将会保存在“世界备份”下。如有需要,请恢复原来的世界。", "這個世界最後一次遊玩的版本為 %s,而您使用的版本為 %s。降低世界版本可能導致資料損毀,我們無法保證世界能讀取或正常運作。\n\n您的世界備份會儲存於「世界備份」中,如有需要可復原世界。", "此世界最後於 %s 版本遊玩,而你目前遊玩 %s 版本。降低世界遊戲版本可能會導致存檔損壞,我哋無法確定世界會唔會崩潰或可唔可以載入。\n\n你嘅世界備份將會儲存到「世界備份」中,如有需要可以復原世界。" }, ['mco.compatibility.unverifiable.message'] = { "The version this world was last played in could not be verified. If the world gets upgraded or downgraded, a backup will be automatically created and saved under \"World backups\".", "无法验证这个上次打开这个世界的版本。如果升级或降级这个世界,备份将会被自动创建并保存在“世界备份”下。", "無法驗證這個世界最後一次遊玩的版本。如果升級或降低世界的版本,則會自動建立備份,並儲存於「世界備份」中。", "無法驗證此世界上一次遊玩嘅版本。如果升級或降級世界版本,則會自動建立備份,並儲存於「世界備份」中。" }, ['mco.compatibility.unverifiable.title'] = { "Compatibility not verifiable", "无法验证兼容性", "無法驗證相容性", "無法驗證相容性" }, ['mco.compatibility.upgrade'] = { "Upgrade", "升级", "升級", "升級" }, ['mco.compatibility.upgrade.description'] = { "This world was last played in version %s; you are on version %s.\n\nA backup of your world will be saved under \"World backups\". Please restore your world if needed.", "这个世界上次是在%s版本中打开的,你正在使用%s版本。\n\n此世界的备份将会保存在“世界备份”下。如有需要,请恢复原来的世界。", "這個世界最後一次遊玩的版本為 %s,而您使用的版本為 %s。\n\n您的世界備份會儲存於「世界備份」中,如有需要可復原世界。", "此世界最後一次遊玩嘅版本為 %s,而你使用嘅版本為 %s。\n\n你嘅世界備份將會儲存到「世界備份」中,如有需要可以復原世界。" }, ['mco.compatibility.upgrade.title'] = { "Do you really want to upgrade your world?", "你真的想升级此世界吗?", "您確定要升級這個世界嗎?", "你真係想升級世界?" }, ['mco.configure.current.minigame'] = { "Current", "当前", "目前", "目前" }, ['mco.configure.world.activityfeed.disabled'] = { "Player feed temporarily disabled", "玩家推送暂不可用", "玩家動態暫時無法使用", "玩家動態暫時無法使用" }, ['mco.configure.world.backup'] = { "World Backups", "世界备份", "世界備份", "世界備份" }, ['mco.configure.world.buttons.activity'] = { "Player activity", "玩家动态", "玩家活動", "玩家活動" }, ['mco.configure.world.buttons.close'] = { "Close Realm", "关闭Realm", "關閉 Realm", "關閉 Realm" }, ['mco.configure.world.buttons.delete'] = { "Delete", "删除", "刪除", "刪除" }, ['mco.configure.world.buttons.done'] = { "Done", "完成", "完成", "完成" }, ['mco.configure.world.buttons.edit'] = { "Settings", "设置", "設定", "設定" }, ['mco.configure.world.buttons.invite'] = { "Invite Player", "邀请玩家", "邀請玩家", "邀請玩家" }, ['mco.configure.world.buttons.moreoptions'] = { "More options", "更多选项", "更多選項", "更多選項" }, ['mco.configure.world.buttons.open'] = { "Open Realm", "开启Realm", "開放 Realm", "打開 Realm" }, ['mco.configure.world.buttons.options'] = { "World Options", "世界选项", "世界選項", "世界選項" }, ['mco.configure.world.buttons.players'] = { "Players", "玩家", "玩家", "玩家" }, ['mco.configure.world.buttons.resetworld'] = { "Reset World", "重置世界", "重設世界", "重設世界" }, ['mco.configure.world.buttons.settings'] = { "Settings", "设置", "設定", "設定" }, ['mco.configure.world.buttons.subscription'] = { "Subscription", "订阅", "訂閱", "訂閲" }, ['mco.configure.world.buttons.switchminigame'] = { "Switch minigame", "切换小游戏", "切換小遊戲", "切換小遊戲" }, ['mco.configure.world.close.question.line1'] = { "Your realm will become unavailable.", "你的Realm将变为不可用。", "您的 Realm 將無法使用。", "你嘅 Realm 將無法使用。" }, ['mco.configure.world.close.question.line2'] = { "Are you sure you want to continue?", "你确定要继续吗?", "您確定要繼續嗎?", "你真係想繼續?" }, ['mco.configure.world.closing'] = { "Closing the realm...", "关闭Realm中…", "正在關閉 Realm...", "正在關閉 Realm⋯⋯" }, ['mco.configure.world.commandBlocks'] = { "Command Blocks", "命令方块", "指令方塊", "命令方塊" }, ['mco.configure.world.delete.button'] = { "Delete Realm", "删除Realm", "刪除 Realm", "刪除 Realm" }, ['mco.configure.world.delete.question.line1'] = { "Your realm will be permanently deleted", "你的Realm将被永久删除", "您的 Realm 將被永久刪除", "你嘅 Realm 將被永久刪除" }, ['mco.configure.world.delete.question.line2'] = { "Are you sure you want to continue?", "你确定要继续吗?", "您確定要繼續嗎?", "你真係想繼續?" }, ['mco.configure.world.description'] = { "Realm Description", "Realm描述", "Realm 的描述", "Realm 描述" }, ['mco.configure.world.edit.slot.name'] = { "World Name", "世界名称", "世界名稱", "世界名稱" }, ['mco.configure.world.edit.subscreen.adventuremap'] = { "Some settings are disabled since your current world is an adventure", "由于你当前的世界是冒险世界,有些选项将会被禁用", "由於您目前的世界是冒險世界,因此某些設定將被停用", "由於你目前嘅世界為冒險世界,某些設定將被停用" }, ['mco.configure.world.edit.subscreen.experience'] = { "Some settings are disabled since your current world is an experience", "由于你当前的世界是体验世界,有些选项将会被禁用", "由於您目前的世界是體驗世界,因此某些設定將被停用", "由於你目前嘅世界為體驗世界,某些設定將被停用" }, ['mco.configure.world.edit.subscreen.inspiration'] = { "Some settings are disabled since your current world is an inspiration", "由于你当前的世界是示例世界,有些选项将会被禁用", "由於您當前的世界為靈感,因此某些設定將被停用", "由於你目前嘅世界為靈感,某些設定將被停用" }, ['mco.configure.world.forceGameMode'] = { "Force Game Mode", "强制游戏模式", "鎖定遊戲模式", "鎖定遊戲模式" }, ['mco.configure.world.invite.narration'] = { "You have %s new invite(s)", "你有%s个新邀请", "您有 %s 個新邀請", "你有 %s 個新邀請" }, ['mco.configure.world.invite.profile.name'] = { "Name", "名称", "名稱", "名稱" }, ['mco.configure.world.invited'] = { "Invited", "已邀请", "已邀請", "已邀請" }, ['mco.configure.world.invited.number'] = { "Invited (%s)", "已邀请(%s)", "已邀請 (%s)", "已邀請(%s)" }, ['mco.configure.world.invites.normal.tooltip'] = { "Normal user", "普通玩家", "普通玩家", "普通玩家" }, ['mco.configure.world.invites.ops.tooltip'] = { "Operator", "管理员", "管理員", "管理員" }, ['mco.configure.world.invites.remove.tooltip'] = { "Remove", "移除", "刪除", "移除" }, ['mco.configure.world.leave.question.line1'] = { "If you leave this realm you won't see it unless you are invited again", "如果你离开这个Realm,你只有被再次邀请才能看见它。", "如果您離開了此 Realm,在您再次被邀請前,您將不會再看到它", "如果你離開此 Realm,你於再次被邀請前將唔會再見到" }, ['mco.configure.world.leave.question.line2'] = { "Are you sure you want to continue?", "你确定要继续吗?", "您確定要繼續嗎?", "你真係想繼續?" }, ['mco.configure.world.location'] = { "Location", "位置", "位置", "位置" }, ['mco.configure.world.minigame'] = { "Current: %s", "当前:%s", "目前:%s", "目前:%s" }, ['mco.configure.world.name'] = { "Realm Name", "Realm名称", "Realm 名稱", "Realm 名稱" }, ['mco.configure.world.opening'] = { "Opening the realm...", "开启Realm中…", "正在開啟 Realm...", "正在打開 Realm⋯⋯" }, ['mco.configure.world.players.error'] = { "A player with the provided name does not exist", "不存在该指定名称的玩家", "提供之玩家名稱不存在", "不存在此名稱嘅玩家" }, ['mco.configure.world.players.inviting'] = { "Inviting player...", "邀请玩家中…", "正在邀請玩家...", "正在邀請玩家⋯⋯" }, ['mco.configure.world.players.title'] = { "Players", "玩家", "玩家", "玩家" }, ['mco.configure.world.pvp'] = { "PVP", "玩家对战", "玩家對戰", "玩家對戰" }, ['mco.configure.world.reset.question.line1'] = { "Your world will be regenerated and your current world will be lost", "你的Realm将被重新生成,而当前的Realm将会消失", "您的世界將重新生成,您將失去當前的世界", "你嘅世界將重新生成,你將失去當前嘅世界" }, ['mco.configure.world.reset.question.line2'] = { "Are you sure you want to continue?", "你确定要继续吗?", "您確定要繼續嗎?", "你真係想繼續?" }, ['mco.configure.world.resourcepack.question.line1'] = { "You need a custom resource pack to play on this realm", "这个Realm需要一个自定义的资源包。", "這個 Realm 需使用自訂的資源包", "此 Realm 需要使用自訂資源包" }, ['mco.configure.world.resourcepack.question.line2'] = { "Do you want to download it and play?", "你想要自动下载并安装它吗?", "您想要自動下載並安裝它嗎?", "是否自動下載並安裝?" }, ['mco.configure.world.restore.download.question.line1'] = { "The world will be downloaded and added to your single player worlds.", "世界将会被下载并添加至你的单人游戏世界中", "世界將在下載後加入您的單人遊戲世界中。", "下載後世界將加入到你嘅單人遊戲世界中。" }, ['mco.configure.world.restore.download.question.line2'] = { "Do you want to continue?", "你确定要继续吗?", "確定要繼續嗎?", "你真係想繼續?" }, ['mco.configure.world.restore.question.line1'] = { "Your world will be restored to date '%s' (%s)", "你的Realm世界将被还原至“%s”(%s)", "你的 Realm 世界將被還原至日期 '%s' (%s)", "你嘅 Realm 世界將被還原至日期 '%s'(%s)" }, ['mco.configure.world.restore.question.line2'] = { "Are you sure you want to continue?", "你确定要继续吗?", "您確定要繼續嗎?", "你真係想繼續?" }, ['mco.configure.world.settings.title'] = { "Settings", "设置", "設定", "設定" }, ['mco.configure.world.slot'] = { "World %s", "世界%s", "世界 %s", "世界 %s" }, ['mco.configure.world.slot.empty'] = { "Empty", "空", "空白", "空" }, ['mco.configure.world.slot.switch.question.line1'] = { "Your realm will be switched to another world", "你的Realm将会被切换至另一个世界", "您的 Realm 將被切換至另一個世界", "你嘅 Realm 將被切換至另一個世界" }, ['mco.configure.world.slot.switch.question.line2'] = { "Are you sure you want to continue?", "你确定要继续吗?", "您確定要繼續嗎?", "你真係想繼續?" }, ['mco.configure.world.slot.tooltip'] = { "Switch to world", "切换到世界", "切換到世界", "切換到世界" }, ['mco.configure.world.slot.tooltip.active'] = { "Join", "加入", "加入", "加入" }, ['mco.configure.world.slot.tooltip.minigame'] = { "Switch to minigame", "切换至小游戏", "切換至小遊戲", "切換到小遊戲" }, ['mco.configure.world.spawnAnimals'] = { "Spawn Animals", "生成动物", "生成動物", "生成動物" }, ['mco.configure.world.spawnMonsters'] = { "Spawn Monsters", "生成怪物", "生成怪物", "生成怪物" }, ['mco.configure.world.spawnNPCs'] = { "Spawn NPCs", "生成NPC", "生成 NPC", "生成 NPC" }, ['mco.configure.world.spawnProtection'] = { "Spawn Protection", "重生点保护", "重生點保護", "重生點保護" }, ['mco.configure.world.spawn_toggle.message'] = { "Turning this option off will REMOVE ALL existing entities of that type", "关闭此选项后,所有现有的该类型实体将会被移除", "關閉此選項將會刪除該類型的所有現存實體", "關閉此選項將會移除現有該類型嘅全部實體" }, ['mco.configure.world.spawn_toggle.message.npc'] = { "Turning this option off will REMOVE ALL existing entities of that type, like Villagers", "关闭此选项后,所有现有的该类型实体将会被移除,例如村民", "關閉此選項將會刪除該類型的所有現存實體,例如村民", "關閉此選項將會移除現有該類型嘅全部實體,例如村民" }, ['mco.configure.world.spawn_toggle.title'] = { "Warning!", "警告!", "警告!", "警吿!" }, ['mco.configure.world.status'] = { "Status", "状态", "狀態", "狀態" }, ['mco.configure.world.subscription.day'] = { "day", "天", "天", "日" }, ['mco.configure.world.subscription.days'] = { "days", "天", "天", "日" }, ['mco.configure.world.subscription.expired'] = { "Expired", "已过期", "已過期", "已到期" }, ['mco.configure.world.subscription.extend'] = { "Extend Subscription", "延长订阅时间", "延長訂閱時間", "延長訂閲時間" }, ['mco.configure.world.subscription.less_than_a_day'] = { "Less than a day", "不足一天", "少於一天", "少於一日" }, ['mco.configure.world.subscription.month'] = { "month", "月", "個月", "月" }, ['mco.configure.world.subscription.months'] = { "months", "月", "個月", "月" }, ['mco.configure.world.subscription.recurring.daysleft'] = { "Renewed automatically in", "自动续期剩余时间:", "將自動更新於", "將自動更新於" }, ['mco.configure.world.subscription.recurring.info'] = { "Changes made to your Realms subscription such as stacking time or turning off recurring billing will not be reflected until your next bill date.", "对你的Realms订阅所做的更改(如续期和取消自动续订)将在下个结算日生效。", "對您的 Realms 訂閱所做的變更(例如續期或關閉自動續費等)將在您的下一個帳單日期生效。", "對你嘅 Realms 訂閲所做嘅更改(例如續期或關閉自動續費等)將於下一個結算日生效。" }, ['mco.configure.world.subscription.remaining.days'] = { "%1$s day(s)", "%1$s天", "%1$s 天", "%1$s 日" }, ['mco.configure.world.subscription.remaining.months'] = { "%1$s month(s)", "%1$s个月", "%1$s 個月", "%1$s 個月" }, ['mco.configure.world.subscription.remaining.months.days'] = { "%1$s month(s), %2$s day(s)", "%1$s个月%2$s天", "%1$s 個月 %2$s 天", "%1$s 個月 %2$s 日" }, ['mco.configure.world.subscription.start'] = { "Start Date", "开始日期", "開始日期", "開始日期" }, ['mco.configure.world.subscription.timeleft'] = { "Time Left", "剩余时间", "剩餘時間", "剩餘時間" }, ['mco.configure.world.subscription.title'] = { "Your Subscription", "订阅信息", "訂閱內容資訊", "訂閲內容資訊" }, ['mco.configure.world.subscription.unknown'] = { "Unknown", "未知", "未知", "未知" }, ['mco.configure.world.switch.slot'] = { "Create World", "创建世界", "建立世界", "建立世界" }, ['mco.configure.world.switch.slot.subtitle'] = { "This world is empty, choose how to create your world", "这个世界是空的,请选择创建世界的方式", "這個世界是空的,請選擇您要進行的動作", "此世界為空,請選擇你想要進行嘅操作" }, ['mco.configure.world.title'] = { "Configure Realm:", "配置Realm:", "設定 Realm:", "修改 Realm:" }, ['mco.configure.world.uninvite.player'] = { "Are you sure that you want to uninvite '%s'?", "你确定要取消邀请“%s”吗?", "您確定要取消邀請「%s」嗎?", "你真係要取消邀請「%s」?" }, ['mco.configure.world.uninvite.question'] = { "Are you sure that you want to uninvite", "你确定要取消邀请吗", "您是否確定要取消邀請", "你真係要取消邀請?" }, ['mco.configure.worlds.title'] = { "Worlds", "世界", "世界", "世界" }, ['mco.connect.authorizing'] = { "Logging in...", "登录中…", "登入中...", "登入中⋯⋯" }, ['mco.connect.connecting'] = { "Connecting to the realm...", "正在连接至Realm…", "正在連接到 Realm...", "正在連線到 Realm⋯⋯" }, ['mco.connect.failed'] = { "Failed to connect to the realm", "无法连接至Realm", "未能連接到 Realm", "Realm 連線失敗" }, ['mco.connect.success'] = { "Done", "完成", "完成", "完成" }, ['mco.create.world'] = { "Create", "创建", "創建", "建立" }, ['mco.create.world.error'] = { "You must enter a name!", "你必须输入一个名字!", "您必須輸入一個名稱!", "你必須輸入一個名稱!" }, ['mco.create.world.reset.title'] = { "Creating world...", "正在创建世界…", "正在創建世界...", "正在建立世界⋯⋯" }, ['mco.create.world.skip'] = { "Skip", "跳过", "略過", "跳過" }, ['mco.create.world.subtitle'] = { "Optionally, select what world to put on your new realm", "可选,选择你想放进新Realm的世界", "隨個人喜好,選擇要放進您的新 Realm 的世界", "可選,選擇要放入新 Realm 嘅世界" }, ['mco.create.world.wait'] = { "Creating the realm...", "正在创建Realm…", "正在建立 Realm...", "正在建立 Realm⋯⋯" }, ['mco.download.cancelled'] = { "Download cancelled", "下载已取消", "下載已取消", "下載已取消" }, ['mco.download.confirmation.line1'] = { "The world you are going to download is larger than %s", "你将下载的世界大小大于%s", "您即將下載的世界檔案大小大於 %s", "你即將下載嘅世界大小大於 %s" }, ['mco.download.confirmation.line2'] = { "You won't be able to upload this world to your realm again", "你无法再次将这个世界上传至Realm", "您將無法將此世界再次上傳至 Realm", "你會無法將此世界再次上載到 Realm" }, ['mco.download.done'] = { "Download done", "下载完成", "下載完成", "下載完成" }, ['mco.download.downloading'] = { "Downloading", "正在下载", "下載中", "正在下載" }, ['mco.download.extracting'] = { "Extracting", "提取中", "正在提取中", "正在解壓縮" }, ['mco.download.failed'] = { "Download failed", "下载失败", "下載失敗", "下載失敗" }, ['mco.download.percent'] = { "%s %%", "%s %%", "%s %%", "%s %%" }, ['mco.download.preparing'] = { "Preparing download", "正在准备下载", "正在準備下載", "正在準備下載" }, ['mco.download.resourcePack.fail'] = { "Failed to download resource pack!", "资源包下载失败!", "資源包下載失敗!", "資源包下載失敗!" }, ['mco.download.speed'] = { "(%s/s)", "(%s/s)", "(%s/s)", "(%s/s)" }, ['mco.download.speed.narration'] = { "%s/s", "%s/s", "%s/s", "%s/s" }, ['mco.download.title'] = { "Downloading Latest World", "下载最新的世界", "下載最新的世界", "下載最新嘅世界" }, ['mco.error.invalid.session.message'] = { "Please try restarting Minecraft", "请尝试重启Minecraft", "請嘗試重新開啟 Minecraft", "請嘗試重新打開 Minecraft" }, ['mco.error.invalid.session.title'] = { "Invalid Session", "无效的会话ID", "無效的 session", "無效連接階段" }, ['mco.errorMessage.6001'] = { "Client outdated", "客户端已过期!", "用戶端版本太舊", "用户端版本過舊" }, ['mco.errorMessage.6002'] = { "Terms of service not accepted", "尚未同意服务条款", "尚未接受使用條款", "並未接受使用條款" }, ['mco.errorMessage.6003'] = { "Download limit reached", "超过下载限制", "超過下載限制", "下載已達到上限" }, ['mco.errorMessage.6004'] = { "Upload limit reached", "超过上传限制", "超過上傳限制", "上載已達到上限" }, ['mco.errorMessage.6005'] = { "World locked", "世界已锁定", "世界已鎖定", "世界已鎖定" }, ['mco.errorMessage.6006'] = { "World is out of date", "世界已过期", "世界已過期", "世界已到期" }, ['mco.errorMessage.6007'] = { "User in too many Realms", "玩家所在的Realm数量过多", "玩家所在的 Realms 過多", "玩家所在嘅 Realms 太多" }, ['mco.errorMessage.6008'] = { "Invalid Realm name", "无效的Realm名称", "無效的 Realm 名稱", "無效嘅 Realm 名稱" }, ['mco.errorMessage.6009'] = { "Invalid Realm description", "无效的Realm描述", "無效的 Realm 描述", "無效嘅 Realm 描述" }, ['mco.errorMessage.connectionFailure'] = { "An error occurred, please try again later.", "出错了,请稍后再试。", "發生錯誤,請稍後再試。", "出現錯誤,請稍後重試。" }, ['mco.errorMessage.generic'] = { "An error occurred: ", "出现错误:", "發生錯誤:", "發生錯誤:" }, ['mco.errorMessage.noDetails'] = { "No error details provided", "未提供错误详情", "未提供錯誤詳細資訊", "未提供錯誤詳細資訊" }, ['mco.errorMessage.realmsService'] = { "An error occurred (%s):", "出现错误(%s):", "發生錯誤(%s):", "發生錯誤(%s):" }, ['mco.errorMessage.realmsService.connectivity'] = { "Could not connect to Realms: %s", "无法连接至Realm:%s", "無法連線到 Realms:%s", "無法連線到 Realms:%s" }, ['mco.errorMessage.realmsService.realmsError'] = { "Realms (%s):", "Realms(%s):", "Realms(%s):", "Realms(%s):" }, ['mco.errorMessage.realmsService.unknownCompatibility'] = { "Could not check compatible version, got response: %s", "无法检查兼容版本,响应为:%s", "無法檢查相容版本,回應為:%s", "無法檢查相容版本,回應為:%s" }, ['mco.errorMessage.retry'] = { "Retry operation", "重试操作", "請重新操作", "重試操作" }, ['mco.errorMessage.serviceBusy'] = { "Realms is busy at the moment.\nPlease try connecting to your Realm again in a couple of minutes.", "Realms目前处于繁忙状态。\n请在几分钟后再次尝试连接至你的Realm。", "Realms 目前忙碌中。\n請稍候數分鐘再重新嘗試連線。", "Realms 目前處於繁忙狀態。\n請於幾分鐘後再次嘗試連線至你嘅 Realm。" }, ['mco.gui.button'] = { "Button", "按钮", "按鈕", "按鈕" }, ['mco.gui.ok'] = { "Ok", "确定", "確定", "確認" }, ['mco.info'] = { "Info!", "信息!", "資訊!", "資訊!" }, ['mco.invites.button.accept'] = { "Accept", "接受", "接受", "接受" }, ['mco.invites.button.reject'] = { "Reject", "拒绝", "拒絕", "拒絕" }, ['mco.invites.nopending'] = { "No pending invites!", "没有未决邀请!", "沒有待處理的邀請!", "未有待處理邀請!" }, ['mco.invites.pending'] = { "New invite(s)!", "新邀请!", "新邀請!", "新邀請!" }, ['mco.invites.title'] = { "Pending Invites", "未决邀请", "待處理的邀請", "待處理邀請" }, ['mco.minigame.world.changeButton'] = { "Select another minigame", "选择另一个小游戏", "選擇另一個小遊戲", "選擇另一個小遊戲" }, ['mco.minigame.world.info.line1'] = { "This will temporarily replace your world with a minigame!", "这会暂时将你的世界替换成一个小游戏!", "此操作將把您的世界暫時替換為小遊戲!", "此操作暫時會將你嘅世界替換為小遊戲!" }, ['mco.minigame.world.info.line2'] = { "You can later return to your original world without losing anything.", "之后你可以毫无损失地返回到原来的世界。", "之後您可以毫無損失地返回到原來的世界。", "之後你可以安全返回到原本嘅世界。" }, ['mco.minigame.world.noSelection'] = { "Please make a selection", "请选择", "請選擇", "請選擇" }, ['mco.minigame.world.restore'] = { "Ending minigame...", "正在结束小游戏…", "正在結束小遊戲...", "正在結束小遊戲⋯⋯" }, ['mco.minigame.world.restore.question.line1'] = { "The minigame will end and your realm will be restored.", "小游戏将结束而你的Realm将被恢复。", "小遊戲將結束,您的 Realm 將被還原。", "小遊戲將結束,你嘅 Realm 將被還原。" }, ['mco.minigame.world.restore.question.line2'] = { "Are you sure you want to continue?", "你确定要继续吗?", "您確定要繼續嗎?", "你真係想繼續?" }, ['mco.minigame.world.selected'] = { "Selected minigame:", "所选的小游戏:", "已選擇的小遊戲:", "已選擇嘅小遊戲:" }, ['mco.minigame.world.slot.screen.title'] = { "Switching world...", "切换世界中…", "正在切換世界...", "正在切換世界⋯⋯" }, ['mco.minigame.world.startButton'] = { "Switch", "切换", "切換", "切換" }, ['mco.minigame.world.starting.screen.title'] = { "Starting minigame...", "正在开始小游戏…", "正在開始小遊戲...", "正在開始小遊戲⋯⋯" }, ['mco.minigame.world.stopButton'] = { "End minigame", "结束小游戏", "結束小遊戲", "結束小遊戲" }, ['mco.minigame.world.switch.new'] = { "Select another minigame?", "选择另一个小游戏?", "選擇另一個小遊戲?", "選擇另一個小遊戲?" }, ['mco.minigame.world.switch.title'] = { "Switch minigame", "切换小游戏", "切換小遊戲", "切換迷你遊戲" }, ['mco.minigame.world.title'] = { "Switch realm to minigame", "将Realm切换成小游戏", "將 Realm 切換至小遊戲", "將 Realm 切換到小遊戲" }, ['mco.news'] = { "Realms news", "Realms新闻", "Realms 最新消息", "Realms 新聞" }, ['mco.notification.dismiss'] = { "Dismiss", "关闭", "關閉", "關閉" }, ['mco.notification.transferSubscription.buttonText'] = { "Transfer Now", "立即转移", "立即轉移", "立即轉移" }, ['mco.notification.transferSubscription.message'] = { "Java Realms subscriptions are moving to the Microsoft Store. Do not let your subscription expire!\nTransfer now and get 30 days of Realms for free.\nGo to Profile on minecraft.net to transfer your subscription.", "Java版Realms订阅即将转移到Microsoft Store。别让你的订阅过期了!\n现在转移即可免费获得30天的Realms服务。\n请在minecraft.net的“档案”页面转移你的订阅。", "Java Realms 訂閱正在轉移至 Microsoft Store。別讓您的訂閱過期!\n現在轉移即可免費獲得 30 天的 Realms。\n請前往 minecraft.net 的「個人檔案」頁面以轉移您的訂閱。", "Java Realms 訂閲將會轉移到 Microsoft Store。唔好令你嘅訂閲到期!現在轉移,你可以免費得到 30 日嘅 Realms。於 minecraft.net 中嘅「個人檔案」頁面轉移你嘅訂閲。" }, ['mco.notification.visitUrl.buttonText.default'] = { "Open link", "打开链接", "開啟連結", "打開連結" }, ['mco.notification.visitUrl.message.default'] = { "Please visit the link below", "请访问下方的链接", "請前往下方連結", "請瀏覽下方連結" }, ['mco.question'] = { "Question", "问题", "問題", "問題" }, ['mco.reset.world.adventure'] = { "Adventures", "冒险", "冒險", "冒險" }, ['mco.reset.world.experience'] = { "Experiences", "体验", "體驗", "體驗" }, ['mco.reset.world.generate'] = { "New World", "新的世界", "新的世界", "新嘅世界" }, ['mco.reset.world.inspiration'] = { "Inspiration", "示例", "靈感", "靈感" }, ['mco.reset.world.resetting.screen.title'] = { "Resetting world...", "重置世界中…", "正在重設世界...", "重設世界中⋯⋯" }, ['mco.reset.world.seed'] = { "Seed (Optional)", "世界种子(可选)", "種子碼 (可選)", "種子碼(可選)" }, ['mco.reset.world.template'] = { "World Templates", "世界模板", "Realm 範本", "Realm 範本" }, ['mco.reset.world.title'] = { "Reset World", "重置世界", "重設世界", "重設世界" }, ['mco.reset.world.upload'] = { "Upload world", "上传世界", "上傳世界", "上載世界" }, ['mco.reset.world.warning'] = { "This will replace the current world of your realm", "这将替换掉你目前的Realm世界!", "這將會刪除您的 Realm 目前的世界!", "此操作會刪除你目前嘅 Realm 世界!" }, ['mco.selectServer.buy'] = { "Buy a Realm!", "购买Realm服务器!", "購買 Realm!", "購買 Realm!" }, ['mco.selectServer.close'] = { "Close", "关闭", "關閉", "關閉" }, ['mco.selectServer.closed'] = { "Closed realm", "已关闭的Realm", "關閉的 Realm", "已關閉嘅 Realm" }, ['mco.selectServer.closeserver'] = { "Close realm", "关闭Realm", "關閉 Realm", "關閉 Realm" }, ['mco.selectServer.configure'] = { "Configure", "配置Realm", "設定 Realm", "修改 Realm" }, ['mco.selectServer.configureRealm'] = { "Configure realm", "配置Realm", "設定 Realm", "修改 Realm" }, ['mco.selectServer.create'] = { "Create Realm", "创建Realm", "建立 Realm", "建立 Realm" }, ['mco.selectServer.create.subtitle'] = { "Select what world to put on your new realm", "选择想放进你新Realm的世界", "選擇要放進你的新 Realm 的世界", "選擇要放入新 Realm 嘅世界" }, ['mco.selectServer.expired'] = { "Expired realm", "已过期的Realm", "已過期的 Realm", "已到期嘅 Realm" }, ['mco.selectServer.expiredList'] = { "Your subscription has expired", "你的订阅已过期", "您的 Realm 訂閱已經過期", "你嘅訂閲已到期" }, ['mco.selectServer.expiredRenew'] = { "Renew", "续期", "續期", "續期" }, ['mco.selectServer.expiredSubscribe'] = { "Subscribe", "订阅", "訂閱", "訂閲" }, ['mco.selectServer.expiredTrial'] = { "Your trial has ended", "你的试用期已结束", "您的試用期已結束", "你嘅試用期已結束" }, ['mco.selectServer.expires.day'] = { "Expires in a day", "将在一天内过期", "一天內將到期", "一日內將到期" }, ['mco.selectServer.expires.days'] = { "Expires in %s days", "将在%s天后过期", "還有 %s 天到期", "將在 %s 日後到期" }, ['mco.selectServer.expires.soon'] = { "Expires soon", "即将过期", "即將到期", "即將到期" }, ['mco.selectServer.leave'] = { "Leave Realm", "离开Realm", "離開 Realm", "離開 Realm" }, ['mco.selectServer.loading'] = { "Loading Realms List", "加载Realm列表中", "正在載入 Realm 清單", "正在載入 Realm 列表" }, ['mco.selectServer.mapOnlySupportedForVersion'] = { "This map is unsupported in %s", "此地图不受%s支持", "此地圖在 %s 不被支援", "此地圖於 %s 不受支援" }, ['mco.selectServer.minigame'] = { "Minigame:", "小游戏:", "小遊戲:", "小遊戲:" }, ['mco.selectServer.minigameName'] = { "Minigame: %s", "小游戏:%s", "小遊戲:%s", "小遊戲:%s" }, ['mco.selectServer.minigameNotSupportedInVersion'] = { "Can't play this minigame in %s", "无法在%s中进行这个小游戏", "不能在 %s 玩這個小遊戲", "無法於 %s 玩此小遊戲" }, ['mco.selectServer.noRealms'] = { "You don't seem to have a Realm. Add a Realm to play together with your friends.", "你似乎还没有Realm。添加Realm与朋友们一同畅玩。", "你似乎還沒有 Realm。新增 Realm 來與朋友一起遊玩。", "你似乎並未擁有 Realm。添加 Realm 同你嘅朋友一齊遊玩。" }, ['mco.selectServer.note'] = { "Note:", "注意:", "注意:", "注意:" }, ['mco.selectServer.open'] = { "Open realm", "已开启的Realm", "開放的 Realm", "已開放嘅 Realm" }, ['mco.selectServer.openserver'] = { "Open realm", "开启Realm", "開啟 Realm", "打開 realm" }, ['mco.selectServer.play'] = { "Play", "开始游戏", "開始遊戲", "開始遊戲" }, ['mco.selectServer.popup'] = { "Realms is a safe, simple way to enjoy an online Minecraft world with up to ten friends at a time. It supports loads of minigames and plenty of custom worlds! Only the owner of the realm needs to pay.", "Realms最多可以同时支持十位好友安全且简单地在线享受Minecraft世界。它也支持多种小游戏与海量自定义世界!只有Realm的所有者需要付款。", "Realms 可以同時讓最多十位好友安全又簡單地享受線上的 Minecraft 世界。 它支援許多小遊戲與大量的自訂世界!只有 Realm 的擁有者需要支付費用。", "Realms 可以同時提供最多 10 位好友安全又簡單咁享受線上 Minecraft 世界。佢支援好多小遊戲以及大量自訂世界!只有 Realm 嘅擁有者需要支付費用。" }, ['mco.selectServer.purchase'] = { "Add Realm", "添加Realm", "新增 Realm", "新增 Realm" }, ['mco.selectServer.trial'] = { "Get a Trial!", "开始试用!", "取得試用版!", "取得試用版!" }, ['mco.selectServer.uninitialized'] = { "Click to start your new realm!", "点击以创建新的Realm!", "點擊以建立您的 Realm!", "按此建立你嘅 Realm!" }, ['mco.snapshot.createSnapshotPopup.text'] = { "You are about to create a free Snapshot Realm that will be paired with your paid Realms subscription. This new Snapshot Realm will be accessible for as long as the paid subscription is active. Your paid Realm will not be affected.", "你即将创建免费的快照版Realm,它会与你的付费Realm订阅绑定。新的快照版Realm在付费订阅生效期间可以随时访问。原本的付费Realm不会受到影响。", "你即將建立免費的快照版 Realm,它會與您付費的 Realm 訂閱進行綁定。這份新的快照版 Realm 可以在付費訂閱生效期間隨時存取。原本的付費 Realm 將不會受到影響。", "你即將建立免費嘅快相版 Realm,佢會同你付費嘅 Realm 訂閲進行綁定。新嘅快相版 Realm 可以於付費訂閲生效期間隨時存取。原本嘅付費 Realm 不受影響" }, ['mco.snapshot.createSnapshotPopup.title'] = { "Create Snapshot Realm?", "是否创建快照版Realm?", "是否建立快照版 Realm?", "是否建立快相版 Realm?" }, ['mco.snapshot.creating'] = { "Creating Snapshot Realm...", "正在创建快照版Realm…", "正在建立快照版 Realm…", "正在建立快相 Realm⋯⋯" }, ['mco.snapshot.description'] = { "Paired with \"%s\"", "与%s绑定", "與 %s 綁定", "同 %s 綁定" }, ['mco.snapshot.friendsRealm.downgrade'] = { "You need to be on version %s to join this Realm", "你需要使用版本%s加入此Realm", "您需要使用版本 %s 來加入這個 Realm", "你需要使用版本 %s 來加入此 Realm" }, ['mco.snapshot.friendsRealm.upgrade'] = { "%s needs to upgrade their Realm before you can play from this version", "在你使用此快照进行游戏之前,%s需要升级其Realm", "在您使用這個快照進行遊戲前,%s 需升級其 Realm", "使用此快相版本進行遊戲前,%s 需升級佢嘅 Realm" }, ['mco.snapshot.paired'] = { "This Snapshot Realm is paired with \"%s\"", "此快照版Realm与%s绑定", "這個快照版 Realm 與 %s 綁定", "此快相版 Realm 同 %s 綁定" }, ['mco.snapshot.parent.tooltip'] = { "Use the latest release of Minecraft to play on this Realm", "使用最新的Minecraft正式版在此Realm上进行游戏", "使用最新版的 Minecraft 遊玩這個 Realm", "使用最新版 Minecraft 來遊玩此 Realm" }, ['mco.snapshot.start'] = { "Start free Snapshot Realm", "开启免费的快照版Realm", "開啟免費的快照版 Realm", "開啟免費快相 Realm" }, ['mco.snapshot.subscription.info'] = { "This is a Snapshot Realm that is paired to the subscription of your Realm '%s'. It will stay active for as long as its paired Realm is.", "这是与你的Realm订阅“%s”绑定的快照版Realm。它会在与其绑定的Realm可用时保持可用。", "這是與您 Realm 訂閱「%s」綁定的快照版 Realm。與其綁定的 Realm 可以使用時,它也會維持能夠使用。", "此為同你 Realm 訂閲「%s」綁定嘅快相版 Realm。所綁定嘅 Realm 使用時將會保持可用。" }, ['mco.snapshot.tooltip'] = { "Use Snapshot Realms to get a sneak peek at upcoming versions of Minecraft, which might include new features and other changes.\n\nYou can find your normal Realms in the release version of the game.", "使用快照版Realm抢先了解即将推出的Minecraft版本,其中可能包括新功能和其他更改。\n\n你可以在游戏的正式版中找到普通的Realm。", "使用快照版 Realm 搶先體驗即將推出的 Minecraft 版本,其中可能包含了新功能及其他改動。\n\n您可以在遊戲的正式版本中找到一般的 Realm。", "使用快相版 Realm 預覽即將推出 Minecraft 嘅版本,其中可能包含新功能同其他改動。\n\n你可以於遊戲正式版本使用普通 Realm。" }, ['mco.snapshotRealmsPopup.message'] = { "Realms are now available in Snapshots starting with Snapshot 23w41a. Every Realms subscription comes with a free Snapshot Realm that is separate from your normal Java Realm!", "Realms从23w41a开始可在快照版本中使用。每份Realms订阅中包含一份和你普通Java版Realm相互独立的免费快照版Realm!", "從快照 23w41a 開始,Realms 可於快照中使用。每份 Realms 訂閱中,包含了一份獨立於您的普通 Java 版 Realm 的快照版 Realm!", "自快相 23w41a 開始,Realms 可於快相中使用。每份 Realms 訂閲中,已經包含一份獨立於普通 Java 版 Realm 嘅快相版 Realm!" }, ['mco.snapshotRealmsPopup.title'] = { "Realms now available in Snapshots", "Realms现可在快照版本中使用", "Realms 現在可於快照中使用", "Realms 現在可以於快相版本中使用" }, ['mco.snapshotRealmsPopup.urlText'] = { "Learn More", "了解更多", "了解更多", "閲讀更多" }, ['mco.template.button.publisher'] = { "Publisher", "发布者", "發佈者", "發佈者" }, ['mco.template.button.select'] = { "Select", "选择", "選擇", "選擇" }, ['mco.template.button.trailer'] = { "Trailer", "预告片", "預告片", "預吿片" }, ['mco.template.default.name'] = { "World template", "世界模板", "世界樣板", "世界範本" }, ['mco.template.info.tooltip'] = { "Publisher website", "发布者的网站", "發佈者網站", "發佈者網站" }, ['mco.template.name'] = { "Template", "模板", "樣板", "樣板" }, ['mco.template.select.failure'] = { "We couldn't retrieve the list of content for this category.\nPlease check your internet connection, or try again later.", "我们无法接收这个分类的内容。\n请检查你的网络连接,或稍后再试。", "我們無法接收這個類別的內容清單。\n請檢查您的網路連線,或是稍後再嘗試。", "我哋無法接收此類別嘅內容清單。\n請檢查你嘅互聯網連接,或者稍後再試。" }, ['mco.template.select.narrate.authors'] = { "Authors: %s", "作者:%s", "作者:%s", "作者:%s" }, ['mco.template.select.narrate.version'] = { "version %s", "版本:%s", "版本 %s", "版本:%s" }, ['mco.template.select.none'] = { "Oops, it looks like this content category is currently empty.\nPlease check back later for new content, or if you're a creator,\n%s.", "抱歉,看来这个分类目前是空的。\n请之后再回来检查是否有新内容,如果你是一名创作者的话,\n%s。", "噢,這個類別目前似乎是空的。\n請之後再回來查找新內容,而如果您是一位創作者,\n%s。", "唉呀,此類別似乎暫時空白。\n請稍後返來檢查有無新內容,或者如果你係創作者嘅話,\n%s。" }, ['mco.template.select.none.linkTitle'] = { "consider submitting something yourself", "尝试自己提交一些自己的内容", "您可以考慮上傳一些自己的東西", "試下自己提交自己嘅嘢" }, ['mco.template.title'] = { "World templates", "世界模板", "世界範本", "世界範本" }, ['mco.template.title.minigame'] = { "Minigames", "Realm小游戏", "Realm 小遊戲", "小遊戲" }, ['mco.template.trailer.tooltip'] = { "Map trailer", "地图预告", "地圖預告片", "地圖預吿片" }, ['mco.terms.buttons.agree'] = { "Agree", "同意", "同意", "同意" }, ['mco.terms.buttons.disagree'] = { "Don't agree", "不同意", "不同意", "不同意" }, ['mco.terms.sentence.1'] = { "I agree to the Minecraft Realms", "我已阅读并接受Minecraft Realms的", "我同意 Minecraft Realms 所列明的條款", "我已閲讀並接受 Minecraft Realms" }, ['mco.terms.sentence.2'] = { "Terms of Service", "服务条款", "使用條款", "服務條款" }, ['mco.terms.title'] = { "Realms Terms of Service", "Realms服务条款", "Minecraft Realms 使用條款", "Realms 服務條款" }, ['mco.time.daysAgo'] = { "%1$s day(s) ago", "%1$s天前", "%1$s 天前", "%1$s 日前" }, ['mco.time.hoursAgo'] = { "%1$s hour(s) ago", "%1$s小时前", "%1$s 小時前", "%1$s 小時前" }, ['mco.time.minutesAgo'] = { "%1$s minute(s) ago", "%1$s分钟前", "%1$s 分鐘前", "%1$s 分鐘前" }, ['mco.time.now'] = { "right now", "刚刚", "現在", "現在" }, ['mco.time.secondsAgo'] = { "%1$s second(s) ago", "%1$s秒前", "%1$s 秒前", "%1$s 秒前" }, ['mco.trial.message.line1'] = { "Want to get your own realm?", "你想获得属于自己的Realm吗?", "想獲得屬於你自己的 Realm 嗎?", "想得到屬於自己嘅 Realm?" }, ['mco.trial.message.line2'] = { "Click here for more info!", "点击此处来获得更多消息!", "點擊以獲得更多資訊", "按此處以獲得更多資訊!" }, ['mco.upload.button.name'] = { "Upload", "上传", "上傳", "上載" }, ['mco.upload.cancelled'] = { "Upload cancelled", "上传已取消", "上傳已取消", "上載已取消" }, ['mco.upload.close.failure'] = { "Could not close your realm, please try again later", "无法关闭服务器,请稍后再试", "無法關閉您的 Realm,請稍後再試", "無法關閉 Realm,請稍後再試" }, ['mco.upload.done'] = { "Upload done", "上传已完成", "上傳完成", "上載已完成" }, ['mco.upload.entry.cheats'] = { "%1$s, %2$s", "%1$s, %2$s", "%1$s, %2$s", "%1$s, %2$s" }, ['mco.upload.entry.id'] = { "%1$s (%2$s)", "%1$s(%2$s)", "%1$s (%2$s)", "%1$s(%2$s)" }, ['mco.upload.failed'] = { "Upload failed! (%s)", "上传失败!(%s)", "上傳失敗!(%s)", "上載失敗!(%s)" }, ['mco.upload.hardcore'] = { "Hardcore worlds can't be uploaded!", "不能上传极限模式世界!", "不可上傳極限模式的世界!", "無法上載極限模式世界!" }, ['mco.upload.percent'] = { "%s %%", "%s %%", "%s %%", "%s %%" }, ['mco.upload.preparing'] = { "Preparing your world", "正在准备你的世界数据", "正在準備您的世界資料", "正在準備你嘅世界資料" }, ['mco.upload.select.world.none'] = { "No singleplayer worlds found!", "找不到单人游戏世界!", "找不到單人遊戲世界!", "未發現任何單人世界!" }, ['mco.upload.select.world.subtitle'] = { "Please select a singleplayer world to upload", "请选择一个单人游戏世界来上传", "請選擇一個單人遊戲世界來上傳", "請選擇單人世界來上傳" }, ['mco.upload.select.world.title'] = { "Upload World", "上传世界", "上傳世界", "上載世界" }, ['mco.upload.size.failure.line1'] = { "'%s' is too big!", "“%s”太大了!", "「%s」太大了!", "'%s' 太大啦!" }, ['mco.upload.size.failure.line2'] = { "It is %s. The maximum allowed size is %s.", "你想上传%s的地图,超过了%s的限制。", "大小為 %s。大小上限為 %s。", "大小為 %s。大小上限為 %s。" }, ['mco.upload.uploading'] = { "Uploading '%s'", "正在上传“%s”", "正在上傳「%s」", "正在上載 '%s'" }, ['mco.upload.verifying'] = { "Verifying your world", "正在验证你的世界", "正在驗證您的世界", "正在驗證你嘅世界" }, ['mco.version'] = { "Version: %s", "版本:%s", "版本:%s", "版本:%s" }, ['mco.warning'] = { "Warning!", "警告!", "警告!", "警吿!" }, ['mco.worldSlot.minigame'] = { "Minigame", "小游戏", "小遊戲", "小遊戲" }, ['menu.convertingLevel'] = { "Converting world", "转换世界中", "正在轉換世界", "正在轉換世界" }, ['menu.disconnect'] = { "Disconnect", "断开连接", "中斷連線", "中斷連線" }, ['menu.game'] = { "Game Menu", "游戏菜单", "遊戲目錄", "遊戲選單" }, ['menu.generatingLevel'] = { "Generating world", "生成世界中", "正在生成世界", "正在生成世界" }, ['menu.generatingTerrain'] = { "Building terrain", "生成地形中", "正在建構地形", "正在建造地形" }, ['menu.loadingForcedChunks'] = { "Loading forced chunks for dimension %s", "正在加载维度%s中的强制加载区块", "載入 %s 維度中的常駐區塊", "正在載入 %s 維度中嘅常駐區塊" }, ['menu.loadingLevel'] = { "Loading world", "加载世界中", "正在載入世界", "正在載入世界" }, ['menu.modded'] = { " (Modded)", "(已修改)", " (模組)", "(已修改)" }, ['menu.multiplayer'] = { "Multiplayer", "多人游戏", "多人遊戲", "多人遊戲" }, ['menu.online'] = { "Minecraft Realms", "Minecraft Realms", "Minecraft Realms", "Minecraft Realms" }, ['menu.options'] = { "Options...", "选项…", "選項...", "選項⋯⋯" }, ['menu.paused'] = { "Game Paused", "游戏暂停", "遊戲暫停", "遊戲暫停" }, ['menu.playdemo'] = { "Play Demo World", "开始试玩世界", "遊玩試玩世界", "遊玩試玩世界" }, ['menu.playerReporting'] = { "Player Reporting", "举报玩家", "檢舉玩家", "舉報玩家" }, ['menu.preparingSpawn'] = { "Preparing spawn area: %s%%", "准备生成区域中:%s%%", "正在準備重生點區域:%s%%", "正在準備出生區域:%s%%" }, ['menu.quit'] = { "Quit Game", "退出游戏", "離開遊戲", "離開遊戲" }, ['menu.reportBugs'] = { "Report Bugs", "报告漏洞", "回報錯誤", "報吿錯誤" }, ['menu.resetdemo'] = { "Reset Demo World", "重置试玩世界", "重設試玩世界", "重設試玩世界" }, ['menu.respawning'] = { "Respawning", "重生中", "正在重生", "正在重生" }, ['menu.returnToGame'] = { "Back to Game", "回到游戏", "繼續遊戲", "繼續遊戲" }, ['menu.returnToMenu'] = { "Save and Quit to Title", "保存并退回到标题屏幕", "儲存並回到標題畫面", "儲存並返回主畫面" }, ['menu.savingChunks'] = { "Saving chunks", "保存区块中", "正在儲存區塊", "正在儲存區塊" }, ['menu.savingLevel'] = { "Saving world", "保存世界中", "正在儲存世界", "正在儲存世界" }, ['menu.sendFeedback'] = { "Give Feedback", "提供反馈", "提供意見回饋", "提供意見回饋" }, ['menu.shareToLan'] = { "Open to LAN", "对局域网开放", "在區網上公開", "開放到 LAN" }, ['menu.singleplayer'] = { "Singleplayer", "单人游戏", "單人遊戲", "單人遊戲" }, ['menu.working'] = { "Working...", "处理中…", "正在處理...", "正在處理⋯⋯" }, ['merchant.current_level'] = { "Trader's current level", "商人的当前等级", "交易對象的當前等級", "交易對象嘅當前等級" }, ['merchant.deprecated'] = { "Villagers restock up to two times per day.", "村民每天最多补货两次。", "村民每天最多補貨兩次。", "村民每日最多補貨兩次。" }, ['merchant.level.1'] = { "Novice", "新手", "新手", "新手" }, ['merchant.level.2'] = { "Apprentice", "学徒", "學徒", "學徒" }, ['merchant.level.3'] = { "Journeyman", "老手", "老手", "熟手" }, ['merchant.level.4'] = { "Expert", "专家", "專家", "專家" }, ['merchant.level.5'] = { "Master", "大师", "大師", "大師" }, ['merchant.next_level'] = { "Trader's next level", "商人的下一等级", "交易對象的下個等級", "交易對象嘅下個等級" }, ['merchant.title'] = { "%s - %s", "%s - %s", "%s - %s", "%s - %s" }, ['merchant.trades'] = { "Trades", "交易", "交易", "交易" }, ['mirror.front_back'] = { "↑ ↓", "↑ ↓", "↑ ↓", "↑ ↓" }, ['mirror.left_right'] = { "← →", "← →", "← →", "← →" }, ['mirror.none'] = { "|", "|", "|", "|" }, ['mount.onboard'] = { "Press %1$s to Dismount", "按下%1$s来脱离", "按 %1$s 取消乘坐", "按 %1$s 取消乘搭" }, ['multiplayer.applyingPack'] = { "Applying resource pack", "正在应用资源包", "正在套用資源包", "正在套用資源包" }, ['multiplayer.disconnect.authservers_down'] = { "Authentication servers are down. Please try again later, sorry!", "身份验证服务器目前处于宕机状态。请稍后再试,抱歉!", "驗證伺服器暫停服務,請稍後再試,非常抱歉!", "驗證伺服器暫停服務,請稍後再試,唔好意思!" }, ['multiplayer.disconnect.banned'] = { "You are banned from this server", "你已被此服务器封禁", "您已經被這個伺服器封鎖", "你已經被此伺服器封鎖。原因:" }, ['multiplayer.disconnect.banned.expiration'] = { "\nYour ban will be removed on %s", "\n你的封禁将于%s解除", "\n您的封鎖將於 %s 解除", "\n你嘅封鎖將於 %s 解除" }, ['multiplayer.disconnect.banned.reason'] = { "You are banned from this server.\nReason: %s", "你已被此服务器封禁。\n原因:%s", "您已被這個伺服器封鎖。\n原因:%s", "你已經被此伺服器封鎖。\n原因:%s" }, ['multiplayer.disconnect.banned_ip.expiration'] = { "\nYour ban will be removed on %s", "\n你的封禁将于%s解除", "\n您的封鎖將於 %s 解除", "\n你嘅封鎖將於 %s 解除" }, ['multiplayer.disconnect.banned_ip.reason'] = { "Your IP address is banned from this server.\nReason: %s", "你的IP已被此服务器封禁。\n原因:%s", "您的 IP 位址已被這個伺服器封鎖。\n原因:%s", "你嘅 IP 地址已經被此伺服器封鎖。\n原因:%s" }, ['multiplayer.disconnect.chat_validation_failed'] = { "Chat message validation failure", "聊天消息验证失败", "聊天訊息驗證失敗", "聊天訊息驗證失敗" }, ['multiplayer.disconnect.duplicate_login'] = { "You logged in from another location", "你已在异地登录", "您已從其他位置登入", "你已經喺其他位置登入" }, ['multiplayer.disconnect.expired_public_key'] = { "Expired profile public key. Check that your system time is synchronized, and try restarting your game.", "个人信息公钥过期。请确保系统时间同步,然后尝试重启游戏。", "個人資訊公鑰已過期。請檢查系統時間已同步處理,並嘗試重新啟動遊戲。", "個人資訊公鑰已逾期。請確保系統時間同步,然後嘗試重啟遊戲。" }, ['multiplayer.disconnect.flying'] = { "Flying is not enabled on this server", "此服务器未启用飞行", "此伺服器並沒有啟用飛行", "依個伺服器未啟用飛行" }, ['multiplayer.disconnect.generic'] = { "Disconnected", "连接中断", "連線中斷", "連線中斷" }, ['multiplayer.disconnect.idling'] = { "You have been idle for too long!", "你的未操作时间过长!", "您的閒置時間過長!", "你嘅閒置時間過長!" }, ['multiplayer.disconnect.illegal_characters'] = { "Illegal characters in chat", "非法聊天字符", "聊天欄中出現不允許的字元", "聊天欄中出現不允許嘅字符" }, ['multiplayer.disconnect.incompatible'] = { "Incompatible client! Please use %s", "客户端不兼容!请使用%s", "用戶端不相容!請使用 %s", "用户端版本過舊!請使用 %s" }, ['multiplayer.disconnect.invalid_entity_attacked'] = { "Attempting to attack an invalid entity", "试图攻击无效实体", "試圖攻擊無效的實體", "試圖攻擊無效實體" }, ['multiplayer.disconnect.invalid_packet'] = { "Server sent an invalid packet", "服务器发送了一个无效的数据包", "伺服器發送無效的封包", "伺服器傳送咗一個無效封包" }, ['multiplayer.disconnect.invalid_player_data'] = { "Invalid player data", "无效的玩家数据", "無效的玩家資料", "無效嘅玩家數據" }, ['multiplayer.disconnect.invalid_player_movement'] = { "Invalid move player packet received", "收到了包含非法玩家移动的数据包", "接收到無效的玩家移動封包", "接收到無效嘅玩家移動封包" }, ['multiplayer.disconnect.invalid_public_key_signature'] = { "Invalid signature for profile public key.\nTry restarting your game.", "无效的个人信息公钥签名。\n请尝试重启游戏。", "無效的個人資訊公鑰。\n請嘗試重啟遊戲。", "個人資訊公鑰無效。\n請嘗試重新啟動遊戲。" }, ['multiplayer.disconnect.invalid_public_key_signature.new'] = { "Invalid signature for profile public key.\nTry restarting your game.", "无效的个人信息公钥签名。\n请尝试重启游戏。", "無效的個人資訊公鑰簽章。\n請嘗試重新啟動遊戲。", "個人資訊公鑰無效。\n請嘗試重新啟動遊戲。" }, ['multiplayer.disconnect.invalid_vehicle_movement'] = { "Invalid move vehicle packet received", "收到了包含非法载具移动的数据包", "接收到無效的載具移動封包", "接收到無效嘅交通工具移動封包" }, ['multiplayer.disconnect.ip_banned'] = { "You have been IP banned from this server", "你的IP地址已被此服务器封禁", "您的 IP 位址已被這個伺服器封鎖", "你嘅 IP 地址已經被此伺服器封鎖" }, ['multiplayer.disconnect.kicked'] = { "Kicked by an operator", "被管理员踢出游戏", "已被管理員踢出", "你已被管理員踢出" }, ['multiplayer.disconnect.missing_tags'] = { "Incomplete set of tags received from server.\nPlease contact server operator.", "从服务器接收到不完整标签集。\n请联系服务器管理员。", "從伺服器接收到不完整的標籤集。\n請聯絡伺服器管理員。", "由伺服器端接收到嘅標籤組合並不完整。\n請聯絡伺服器管理員。" }, ['multiplayer.disconnect.name_taken'] = { "That name is already taken", "此名称已被占用", "該名稱已被使用", "名稱已被使用" }, ['multiplayer.disconnect.not_whitelisted'] = { "You are not white-listed on this server!", "你不在此服务器的白名单中!", "你不在這個伺服器的白名單中!", "你未被加入到此伺服器嘅白名單入面!" }, ['multiplayer.disconnect.out_of_order_chat'] = { "Out-of-order chat packet received. Did your system time change?", "接收到了乱序的聊天数据包。你的系统时间是否被更改过?", "收到的聊天封包順序不正確。您的系統時間是否已變更?", "接收到失序嘅聊天封包。你嘅系統時間係唔係變更咗?" }, ['multiplayer.disconnect.outdated_client'] = { "Incompatible client! Please use %s", "客户端不兼容!请使用%s", "用戶端不相容!請使用 %s", "用户端版本不相容!請使用 %s" }, ['multiplayer.disconnect.outdated_server'] = { "Incompatible client! Please use %s", "客户端不兼容!请使用%s", "用戶端不相容!請使用 %s", "用户端版本不相容!請使用 %s" }, ['multiplayer.disconnect.server_full'] = { "The server is full!", "服务器已满!", "伺服器已滿!", "伺服器已滿員!" }, ['multiplayer.disconnect.server_shutdown'] = { "Server closed", "服务器已关闭", "伺服器已關閉", "伺服器已關閉" }, ['multiplayer.disconnect.slow_login'] = { "Took too long to log in", "登录超时", "登入逾時", "登入逾時" }, ['multiplayer.disconnect.too_many_pending_chats'] = { "Too many unacknowledged chat messages", "没有确认的聊天消息过多", "太多未經認可的聊天訊息", "未確認嘅聊天訊息過多" }, ['multiplayer.disconnect.unexpected_query_response'] = { "Unexpected custom data from client", "从客户端收到未知的自定义数据", "從用戶端接收到預期外的自訂資料", "喺用户端接收到預期外嘅自訂數據" }, ['multiplayer.disconnect.unsigned_chat'] = { "Received chat packet with missing or invalid signature.", "接收到了缺少签名或含有无效签名的聊天数据包。", "收到缺少或含有無效簽章的聊天封包。", "收到缺少或含有無效簽章嘅聊天封包。" }, ['multiplayer.disconnect.unverified_username'] = { "Failed to verify username!", "验证用户名失败!", "無法驗證使用者名稱!", "無法驗證用户名稱!" }, ['multiplayer.downloadingStats'] = { "Retrieving statistics...", "正在获取统计信息…", "正在下載統計資訊...", "正在獲取統計數據⋯⋯" }, ['multiplayer.downloadingTerrain'] = { "Loading terrain...", "加载地形中…", "正在載入地形...", "正在載入地形⋯⋯" }, ['multiplayer.lan.server_found'] = { "New server found: %s", "发现新的服务器:%s", "找到新的伺服器:%s", "發現新伺服器:%s" }, ['multiplayer.message_not_delivered'] = { "Can't deliver chat message, check server logs: %s", "无法发送聊天消息,请检查服务器日志:%s", "無法傳送聊天訊息,請檢查伺服器紀錄:%s", "無法傳送聊天訊息,請檢查伺服器記錄:%s" }, ['multiplayer.player.joined'] = { "%s joined the game", "%s加入了游戏", "%s 加入了遊戲", "%s 加入咗遊戲" }, ['multiplayer.player.joined.renamed'] = { "%s (formerly known as %s) joined the game", "%s(之前被称为%s)加入了游戏", "%s (之前是 %s)加入了遊戲", "%s(之前係 %s)加入咗遊戲" }, ['multiplayer.player.left'] = { "%s left the game", "%s退出了游戏", "%s 離開了遊戲", "%s 離開咗遊戲" }, ['multiplayer.player.list.hp'] = { "%shp", "%s生命值", "%s 生命值", "%s 生命值" }, ['multiplayer.player.list.narration'] = { "Online players: %s", "在线玩家:%s", "在線玩家:%s", "在線玩家:%s" }, ['multiplayer.requiredTexturePrompt.disconnect'] = { "Server requires a custom resource pack", "服务器需要自定义资源包", "伺服器要求使用其自訂的資源包", "伺服器需要使用所提供嘅資源包" }, ['multiplayer.requiredTexturePrompt.line1'] = { "This server requires the use of a custom resource pack.", "这个服务器需要使用自定义的资源包。", "此伺服器要求使用其自訂的資源包。", "此伺服器需要使用所提供嘅資源包。" }, ['multiplayer.requiredTexturePrompt.line2'] = { "Rejecting this custom resource pack will disconnect you from this server.", "拒绝使用该自定义资源包将会断开你与该服务器间的连接。", "拒絕此自訂資源包將使你和伺服器的連線中斷。", "拒絕伺服器所提供嘅資源包將會中斷連線。" }, ['multiplayer.socialInteractions.not_available'] = { "Social Interactions are only available in Multiplayer worlds", "社交屏幕仅在多人游戏世界中可用", "社群交流僅適用於多人遊戲世界", "線上社羣互動只會於多人地圖內提供" }, ['multiplayer.status.and_more'] = { "... and %s more ...", "…及其他%s名玩家…", "... 以及另外 %s 人 ...", "⋯⋯同另外 %s 人⋯⋯" }, ['multiplayer.status.cancelled'] = { "Cancelled", "已取消", "已取消", "已取消" }, ['multiplayer.status.cannot_connect'] = { "Can't connect to server", "无法连接到服务器", "無法連接到伺服器", "無法連線到伺服器" }, ['multiplayer.status.cannot_resolve'] = { "Can't resolve hostname", "无法解析主机名", "無法解析主機名稱", "無法解析主機名稱" }, ['multiplayer.status.finished'] = { "Finished", "已完成", "完成", "已完成" }, ['multiplayer.status.incompatible'] = { "Incompatible version!", "版本不兼容!", "遊戲版本不相容!", "版本不相容!" }, ['multiplayer.status.motd.narration'] = { "Message of the day: %s", "服务器信息:%s", "伺服器訊息:%s", "伺服器訊息:%s" }, ['multiplayer.status.no_connection'] = { "(no connection)", "(无连接)", "(未連線)", "(未連線)" }, ['multiplayer.status.old'] = { "Old", "旧版", "舊版", "舊版" }, ['multiplayer.status.online'] = { "Online", "在线", "線上", "在線" }, ['multiplayer.status.ping'] = { "%s ms", "%s毫秒", "%s 毫秒", "%s 毫秒" }, ['multiplayer.status.ping.narration'] = { "Ping %s milliseconds", "延迟为%s毫秒", "延遲為 %s 毫秒", "Ping 為 %s 毫秒" }, ['multiplayer.status.pinging'] = { "Pinging...", "检测中…", "Pinging...", "正在檢測⋯⋯" }, ['multiplayer.status.player_count'] = { "%s/%s", "%s/%s", "%s/%s", "%s/%s" }, ['multiplayer.status.player_count.narration'] = { "%s out of %s players online", "%s名玩家在线,共%s名玩家", "有 %s 位玩家在線上,共 %s 位玩家", "有 %s 位玩家在線,共 %s 位玩家" }, ['multiplayer.status.quitting'] = { "Quitting", "正在退出", "正在離開", "正在離開" }, ['multiplayer.status.request_handled'] = { "Status request has been handled", "状态请求已处理", "已處理發送的狀態請求", "狀態請求已被處理" }, ['multiplayer.status.unknown'] = { "???", "???", "???", "???" }, ['multiplayer.status.unrequested'] = { "Received unrequested status", "收到了未请求的状态", "接收到未請求的資訊", "接收到未請求嘅資訊" }, ['multiplayer.status.version.narration'] = { "Server version: %s", "服务器版本:%s", "伺服器版本:%s", "伺服器版本: %s" }, ['multiplayer.stopSleeping'] = { "Leave Bed", "起床", "起床", "起身" }, ['multiplayer.texturePrompt.failure.line1'] = { "Server resource pack couldn't be applied", "无法应用服务器资源包", "無法套用伺服器資源包", "無法套用伺服器資源包" }, ['multiplayer.texturePrompt.failure.line2'] = { "Any functionality that requires custom resources might not work as expected", "所有依赖自定义资源包的功能都有可能不按预期工作", "任何需要自訂資源包的功能可能無法依預期執行", "任何依賴自訂資源包嘅功能都有可能無法按預期工作" }, ['multiplayer.texturePrompt.line1'] = { "This server recommends the use of a custom resource pack.", "这个服务器推荐使用自定义的资源包。", "此伺服器建議使用其自訂的資源包。", "此伺服器建議使用自訂資源包。" }, ['multiplayer.texturePrompt.line2'] = { "Would you like to download and install it automagically?", "你想要自动下载和安装它吗?", "您是否希望它自動下載並安裝?", "你是否希望自動下載並安裝?" }, ['multiplayer.texturePrompt.serverPrompt'] = { "%s\n\nMessage from server:\n%s", "%s\n\n来自服务器的消息:\n%s", "%s\n\n訊息來自於以下伺服器:\n%s", "%s\n\n來自伺服器嘅訊息:\n%s" }, ['multiplayer.title'] = { "Play Multiplayer", "多人游戏", "進行多人遊戲", "進行多人遊戲" }, ['multiplayer.unsecureserver.toast'] = { "Messages sent on this server may be modified and might not reflect the original message", "该服务器上发送的消息可能会被修改,可能无法反映原始消息", "此伺服器中的聊天訊息可能經過修改,無法反映出原始的訊息", "傳至本伺候器嘅訊息可能會被修改,未能反映出原先訊息" }, ['multiplayer.unsecureserver.toast.title'] = { "Chat messages can't be verified", "无法验证聊天消息", "無法驗證聊天訊息", "無法驗證聊天訊息" }, ['multiplayerWarning.check'] = { "Do not show this screen again", "不再显示此屏幕", "不再顯示此畫面", "不再顯示此畫面" }, ['multiplayerWarning.header'] = { "Caution: Third-Party Online Play", "警告:在线游戏由第三方提供", "警告:第三方遊戲伺服器", "注意:第三方線上遊戲" }, ['multiplayerWarning.message'] = { "Caution: Online play is offered by third-party servers that are not owned, operated, or supervised by Mojang Studios or Microsoft. During online play, you may be exposed to unmoderated chat messages or other types of user-generated content that may not be suitable for everyone.", "警告:在线游戏由非Mojang Studios或Microsoft拥有、运作和监督的第三方服务器提供。 在线游戏的过程中,你可能会收到不受规制的聊天消息或者其他不一定适合所有人的用户生成内容。", "警告:第三方伺服器所提供的遊戲不隸屬於 Mojang Studios 或 Microsoft, 不會受到我們的管理或監督。 線上遊玩時,您可能會遭遇到未受管理的聊天訊息、或是其他由使用者製造的內容,而這些內容可能不適合所有人。", "警吿:線上遊戲由第三方伺服器提供,這些伺服器並非由 Mojang Studios 或 Microsoft 擁有、營運及監管。線上遊玩時,你可能會看到未經審核的聊天訊息或由用户創造的未必適合所有人的其他類型內容。" }, ['narration.button'] = { "Button: %s", "按钮:%s", "按鈕:%s", "按鈕:%s" }, ['narration.button.usage.focused'] = { "Press Enter to activate", "按下Enter键激活", "按下 Enter 以啟用", "按 Enter 鍵以啟用" }, ['narration.button.usage.hovered'] = { "Left click to activate", "单击鼠标左键激活", "按下左鍵以啟用", "按左鍵以啟用" }, ['narration.checkbox'] = { "Checkbox: %s", "复选框:%s", "核取方塊:%s", "選取方格:%s" }, ['narration.checkbox.usage.focused'] = { "Press Enter to toggle", "按下Enter键切换", "按下 Enter 以切換", "按 Enter 鍵以切換核取狀態" }, ['narration.checkbox.usage.hovered'] = { "Left click to toggle", "单击鼠标左键切换", "按下左鍵以切換", "按左鍵以切換" }, ['narration.component_list.usage'] = { "Press Tab to navigate to next element", "按下Tab键移动到下一个屏幕控件", "按 Tab 移動到下個元素", "按 Tab 鍵以移動到下一個控件" }, ['narration.cycle_button.usage.focused'] = { "Press Enter to switch to %s", "按下Enter键切换到%s", "按下 Enter 以切換至 %s", "按 Enter 鍵以切換到 %s" }, ['narration.cycle_button.usage.hovered'] = { "Left click to switch to %s", "单击鼠标左键切换到%s", "按下左鍵以切換至 %s", "按左鍵以切換到 %s" }, ['narration.edit_box'] = { "Edit box: %s", "编辑框:%s", "編輯欄:%s", "編輯方格:%s" }, ['narration.recipe'] = { "Recipe for %s", "%s的配方", "%s 的合成配方", "%s 嘅配方" }, ['narration.recipe.usage'] = { "Left click to select", "单击鼠标左键选中", "按下左鍵以選取", "按左鍵以選取" }, ['narration.recipe.usage.more'] = { "Right click to show more recipes", "单击鼠标右键显示更多配方", "按下右鍵顯示更多合成配方", "按右鍵以顯示更多配方" }, ['narration.selection.usage'] = { "Press up and down buttons to move to another entry", "使用上下方向键移动到另一项", "按上下方向鍵移動到其他項目", "按上下方向鍵以移動到其他項目" }, ['narration.slider.usage.focused'] = { "Press left or right keyboard buttons to change value", "使用左右方向键更改数值", "按下左右方向鍵變更數值", "按左右方向鍵以變更數值" }, ['narration.slider.usage.hovered'] = { "Drag slider to change value", "拖动滑块更改数值", "拉動滑桿以變更數值", "移動滑桿以變更數值" }, ['narration.suggestion'] = { "Selected suggestion %d out of %d: %s", "已选中%2$s项建议中的第%1$s项:%3$s", "已從 %2$s 項建議中選擇了第 %1$s 項:%3$s", "已經從 %2$s 項建議中選擇第 %1$s 項:%3$s" }, ['narration.suggestion.tooltip'] = { "Selected suggestion %d out of %d: %s (%s)", "已选中%2$s项建议中的第%1$s项:%3$s(%4$s)", "已從 %2$s 項建議中選擇了第 %1$s 項:%3$s (%4$s)", "已經從 %2$s 項建議中選擇第 %1$s 項:%3$s(%4$s)" }, ['narration.suggestion.usage.cycle.fixed'] = { "Press Tab to cycle to the next suggestion", "按下Tab键切换到下一个建议", "按下 Tab 以切換至下一個建議", "按下 Tab 以切換至下一個建議" }, ['narration.suggestion.usage.cycle.hidable'] = { "Press Tab to cycle to the next suggestion, or Escape to leave suggestions", "按下Tab键切换到下一个建议,或按下Escape键忽略建议", "按下 Tab 以切換至下一個建議,或按下 Escape 以忽略建議", "按下 Tab 以切換至下一個建議,或按下 Escape 以忽略建議" }, ['narration.suggestion.usage.fill.fixed'] = { "Press Tab to use suggestion", "按下Tab键使用建议", "按下 Tab 以使用建議", "按下 Tab 以使用建議" }, ['narration.suggestion.usage.fill.hidable'] = { "Press Tab to use suggestion, or Escape to leave suggestions", "按下Tab键使用建议,或按下Escape键忽略建议", "按下 Tab 以使用建議,或按下 Escape 以忽略建議", "按下 Tab 以使用建議,或按下 Escape 以忽略建議" }, ['narration.tab_navigation.usage'] = { "Press Ctrl and Tab to switch between tabs", "按下Ctrl键和Tab键切换标签页", "使用 Ctrl 及 Tab 鍵以切換頁籤", "使用 Ctrl 及 Tab 鍵以切換頁籤" }, ['narrator.button.accessibility'] = { "Accessibility", "辅助功能", "協助工具", "協助工具" }, ['narrator.button.difficulty_lock'] = { "Difficulty lock", "难度锁定", "難度鎖", "鎖定難度" }, ['narrator.button.difficulty_lock.locked'] = { "Locked", "已锁定", "已鎖定", "已鎖定" }, ['narrator.button.difficulty_lock.unlocked'] = { "Unlocked", "未锁定", "未鎖定", "未鎖定" }, ['narrator.button.language'] = { "Language", "语言", "語言", "語言" }, ['narrator.controls.bound'] = { "%s is bound to %s", "%s已绑定至%s", "%s 已被綁定為 %s", "%s 已綁定至 %s" }, ['narrator.controls.reset'] = { "Reset %s button", "重置%s按钮", "重設 %s 按鈕", "重設 %s 按鈕" }, ['narrator.controls.unbound'] = { "%s is not bound", "%s未绑定", "%s 未被綁定", "%s 未綁定" }, ['narrator.joining'] = { "Joining", "加入中", "正在加入", "正在加入" }, ['narrator.loading'] = { "Loading: %s", "加载中:%s", "正在載入:%s", "正在載入:%s" }, ['narrator.loading.done'] = { "Done", "完成", "完成", "完成" }, ['narrator.position.list'] = { "Selected list row %s out of %s", "已选中列表的第%s行,共%s行", "已選擇清單 %2$s 列中的第 %1$s 列", "已選擇列表中嘅第 %s 項,共 %s 項" }, ['narrator.position.object_list'] = { "Selected row element %s out of %s", "已选中一列控件中的第%s项,共%s项", "已選擇 %2$s 個列元素中的第 %1$s 個", "已選擇第 %s 項螢幕控件 (共 %s 項)" }, ['narrator.position.screen'] = { "Screen element %s out of %s", "屏幕控件,第%s个,共%s个", "%2$s 個畫面元素中的第 %1$s 個", "第 %s 項螢幕控件(共 %s 項)" }, ['narrator.position.tab'] = { "Selected tab %s out of %s", "已选中第%s个标签页,共%s个", "已選擇第 %s 個頁籤,共 %s 個", "已選擇第 %s 個頁籤,共 %s 個" }, ['narrator.ready_to_play'] = { "Ready to play", "准备就绪", "準備就緒", "準備就緒" }, ['narrator.screen.title'] = { "Title Screen", "标题屏幕", "標題畫面", "主畫面" }, ['narrator.screen.usage'] = { "Use mouse cursor or Tab button to select element", "使用鼠标指针或Tab键选择屏幕控件", "使用滑鼠游標或是 Tab 鍵選擇元素", "使用滑鼠指標或 Tab 鍵嚟選擇螢幕元素控件" }, ['narrator.select'] = { "Selected: %s", "已选择:%s", "已選擇:%s", "已選:%s" }, ['narrator.select.world'] = { "Selected %s, last played: %s, %s, %s, version: %s", "已选择%s,上次进入游戏:%s,%s,%s,版本:%s", "已選擇 %s,最後遊玩時間為 %s,%s,%s,版本為 %s", "已選擇 %s,最後遊玩時間為 %s,%s,%s,版本為 %s" }, ['narrator.select.world_info'] = { "Selected %s, last played: %s, %s", "已选择%s,上次进入游戏:%s,%s", "已選擇 %s,上次遊玩時間:%s,%s", "已選擇 %s,上次進入遊戲:%s,%s" }, ['narrator.toast.disabled'] = { "Narrator Disabled", "复述功能已关闭", "已關閉朗讀功能", "已關閉朗讀功能" }, ['narrator.toast.enabled'] = { "Narrator Enabled", "复述功能已开启", "已啟用朗讀功能", "已開啟朗讀功能" }, ['optimizeWorld.confirm.description'] = { "This will attempt to optimize your world by making sure all data is stored in the most recent game format. This can take a very long time, depending on your world. Once done, your world may play faster but will no longer be compatible with older versions of the game. Are you sure you wish to proceed?", "这将尝试用最新的游戏格式储存所有数据来达到优化世界的效果。取决于世界的状况,这可能会花费不少时间。一旦完成,进行游戏时可能会更流畅,但你的世界将不再与旧版游戏兼容。你确定要继续吗?", "這項操作將嘗試以最新的遊戲資料格式最佳化您的世界。視情況可能會用上一段很長的時間。完成後,您的世界可能會更順暢,但將不再相容於舊版的遊戲。您確定要繼續嗎?", "此操作將會嘗試使用最新遊戲資料格式來最佳化你嘅世界,可能會用到好長一段時間。完成之後,你嘅世界可能會更順暢,但不再相容於舊版遊戲。你真係要繼續?" }, ['optimizeWorld.confirm.title'] = { "Optimize World", "优化世界", "最佳化世界", "最佳化世界" }, ['optimizeWorld.info.converted'] = { "Upgraded chunks: %s", "已更新的区块数:%s", "已升級的區塊數:%s", "已升級區塊數量:%s" }, ['optimizeWorld.info.skipped'] = { "Skipped chunks: %s", "已忽略的区块数:%s", "已略過的區塊數:%s", "已略過區塊數量:%s" }, ['optimizeWorld.info.total'] = { "Total chunks: %s", "总区块数:%s", "總區塊數:%s", "總區塊數量:%s" }, ['optimizeWorld.progress.counter'] = { "%s / %s", "%s / %s", "%s / %s", "%s / %s" }, ['optimizeWorld.progress.percentage'] = { "%s%%", "%s%%", "%s%%", "%s%%" }, ['optimizeWorld.stage.counting'] = { "Counting chunks...", "统计区块中…", "正在計算區塊...", "正在計算區塊⋯⋯" }, ['optimizeWorld.stage.failed'] = { "Failed! :(", "失败了!:(", "失敗!:(", "失敗!:(" }, ['optimizeWorld.stage.finished'] = { "Finishing up...", "即将完成…", "正在完成...", "正在完成⋯⋯" }, ['optimizeWorld.stage.upgrading'] = { "Upgrading all chunks...", "更新所有区块中…", "正在升級所有區塊...", "正在升級所有區塊⋯⋯" }, ['optimizeWorld.title'] = { "Optimizing World '%s'", "正在优化世界“%s”", "正在最佳化「%s」", "正在最佳化 '%s'" }, ['options.accessibility'] = { "Accessibility Settings...", "辅助功能设置…", "協助工具設定...", "協助工具設定⋯⋯" }, ['options.accessibility.high_contrast'] = { "High Contrast", "高对比度", "高對比度", "高對比度" }, ['options.accessibility.high_contrast.error.tooltip'] = { "High Contrast resource pack is not available", "高对比度资源包不可用", "無法使用高對比度資源包", "高對比度資源包不可用" }, ['options.accessibility.high_contrast.tooltip'] = { "Enhances the contrast of UI elements", "提高UI控件的对比度", "提高 UI 控制項的對比度", "提高 UI 控件嘅對比度" }, ['options.accessibility.link'] = { "Accessibility Guide", "辅助功能指南", "協助工具指南", "協助工具指南" }, ['options.accessibility.narrator_hotkey'] = { "Narrator Hotkey", "复述功能快捷键", "朗讀功能快捷鍵", "朗讀功能快捷鍵" }, ['options.accessibility.narrator_hotkey.mac.tooltip'] = { "Allows the Narrator to be toggled on and off with 'Cmd+B'", "允许使用“Cmd+B”打开和关闭复述功能", "允許使用「Cmd + B」開啟和關閉朗讀功能", "允許使用 'Cmd + B' 開啟同關閉朗讀功能" }, ['options.accessibility.narrator_hotkey.tooltip'] = { "Allows the Narrator to be toggled on and off with 'Ctrl+B'", "允许使用“Ctrl+B”打开和关闭复述功能", "允許使用「Ctrl + B」開啟和關閉朗讀功能", "允許使用 'Ctrl + B' 開啟同關閉朗讀功能" }, ['options.accessibility.panorama_speed'] = { "Panorama Scroll Speed", "全景图滚动速度", "全景圖捲動速度", "全景圖滾動速度" }, ['options.accessibility.text_background'] = { "Text Background", "文本背景", "文字背景", "文字背景" }, ['options.accessibility.text_background.chat'] = { "Chat", "聊天", "聊天欄", "聊天欄" }, ['options.accessibility.text_background.everywhere'] = { "Everywhere", "全局", "全部", "全部" }, ['options.accessibility.text_background_opacity'] = { "Text Background Opacity", "文本背景不透明度", "文字背景不透明度", "文字背景不透明度" }, ['options.accessibility.title'] = { "Accessibility Settings", "辅助功能设置", "協助工具設定", "協助工具設定" }, ['options.allowServerListing'] = { "Allow Server Listings", "允许列入服务器玩家列表", "允許伺服器列出您的名字", "允許列入伺服器玩家名單" }, ['options.allowServerListing.tooltip'] = { "Servers may list online players as part of their public status.\nWith this option off your name will not show up in such lists.", "服务器可能会公开列出目前在线的玩家。\n若关闭此选项,你的名字将不会显示在此列表中。", "伺服器可能會公開列出目前上線的玩家。\n若關閉此選項,您的名字就不會被列出。", "伺服器可能會公開列出在線玩家嘅名單。\n關閉此選項後,你將唔會出現於名單內。" }, ['options.ao'] = { "Smooth Lighting", "平滑光照", "柔和光源", "柔和光源" }, ['options.ao.max'] = { "Maximum", "最大", "最大值", "最大值" }, ['options.ao.min'] = { "Minimum", "最小", "最小值", "最小值" }, ['options.ao.off'] = { "OFF", "关", "關閉", "關" }, ['options.attack.crosshair'] = { "Crosshair", "十字准星", "十字準心", "十字準心" }, ['options.attack.hotbar'] = { "Hotbar", "快捷栏", "快捷欄", "快捷欄" }, ['options.attackIndicator'] = { "Attack Indicator", "攻击指示器", "攻擊顯示計", "攻擊顯示器" }, ['options.audioDevice'] = { "Device", "设备", "裝置", "裝置" }, ['options.audioDevice.default'] = { "System Default", "系统默认", "系統預設值", "系統預設值" }, ['options.autoJump'] = { "Auto-Jump", "自动跳跃", "自動跳躍", "自動跳躍" }, ['options.autoSuggestCommands'] = { "Command Suggestions", "命令提示", "指令提示", "命令提示" }, ['options.autosaveIndicator'] = { "Autosave Indicator", "自动保存指示器", "自動儲存指示器", "自動儲存指示器" }, ['options.biomeBlendRadius'] = { "Biome Blend", "生物群系过渡距离", "生態域混合", "生物羣落過渡距離" }, ['options.biomeBlendRadius.1'] = { "OFF (Fastest)", "关(最快)", "關閉(最快)", "關(最快)" }, ['options.biomeBlendRadius.11'] = { "11x11 (Extreme)", "11×11(极高)", "11x11(極高)", "11x11(極高)" }, ['options.biomeBlendRadius.13'] = { "13x13 (Showoff)", "13×13(显著)", "13x13(炫耀)", "13x13(犀利)" }, ['options.biomeBlendRadius.15'] = { "15x15 (Maximum)", "15×15(最高)", "15x15(極限)", "15x15(極限)" }, ['options.biomeBlendRadius.3'] = { "3x3 (Fast)", "3×3(快)", "3x3(流暢)", "3x3(流暢)" }, ['options.biomeBlendRadius.5'] = { "5x5 (Normal)", "5×5(普通)", "5x5(普通)", "5x5(普通)" }, ['options.biomeBlendRadius.7'] = { "7x7 (High)", "7×7(高)", "7x7(高)", "7x7(高)" }, ['options.biomeBlendRadius.9'] = { "9x9 (Very High)", "9×9(很高)", "9x9(非常高)", "9x9(非常高)" }, ['options.chat'] = { "Chat Settings...", "聊天设置…", "聊天設定...", "聊天設定⋯⋯" }, ['options.chat.color'] = { "Colors", "颜色", "顏色", "顏色" }, ['options.chat.delay'] = { "Chat Delay: %s seconds", "聊天延迟:%s秒", "聊天延遲:%s 秒", "聊天延遲:%s 秒" }, ['options.chat.delay_none'] = { "Chat Delay: None", "聊天延迟:无", "聊天延遲:無", "聊天延遲:無" }, ['options.chat.height.focused'] = { "Focused Height", "聚焦高度", "聚焦高度", "聚焦高度" }, ['options.chat.height.unfocused'] = { "Unfocused Height", "淡化高度", "未聚焦高度", "未聚焦高度" }, ['options.chat.line_spacing'] = { "Line Spacing", "行距", "行距", "行距" }, ['options.chat.links'] = { "Web Links", "网页链接", "網址連結", "網站連結" }, ['options.chat.links.prompt'] = { "Prompt on Links", "链接提示", "連結提示", "連結提示" }, ['options.chat.opacity'] = { "Chat Text Opacity", "聊天文本不透明度", "聊天欄文字不透明度", "聊天欄文字不透明度" }, ['options.chat.scale'] = { "Chat Text Size", "聊天文本大小", "聊天室文字大小", "聊天文字大小" }, ['options.chat.title'] = { "Chat Settings", "聊天设置", "聊天設定", "聊天設定" }, ['options.chat.visibility'] = { "Chat", "聊天", "聊天欄", "聊天欄" }, ['options.chat.visibility.full'] = { "Shown", "显示", "顯示", "顯示" }, ['options.chat.visibility.hidden'] = { "Hidden", "隐藏", "隱藏", "隱藏" }, ['options.chat.visibility.system'] = { "Commands Only", "仅限命令", "只顯示指令", "只顯示命令" }, ['options.chat.width'] = { "Width", "宽度", "寬度", "寬度" }, ['options.chunks'] = { "%s chunks", "%s个区块", "%s 區塊", "%s 個區塊" }, ['options.clouds.fancy'] = { "Fancy", "高品质", "精緻", "細緻" }, ['options.clouds.fast'] = { "Fast", "流畅", "流暢", "流暢" }, ['options.controls'] = { "Controls...", "控制…", "按鍵設定...", "按鍵設定⋯⋯" }, ['options.credits_and_attribution'] = { "Credits & Attribution...", "鸣谢与著作权说明…", "鳴謝...", "鳴謝及版權説明⋯⋯" }, ['options.customizeTitle'] = { "Customize World Settings", "自定义世界设置", "自訂世界設定", "自訂世界設定" }, ['options.damageTiltStrength'] = { "Damage Tilt", "受伤抖动效果", "受傷抖動效果", "受傷抖動效果" }, ['options.damageTiltStrength.tooltip'] = { "The amount of camera shake caused by being hurt.", "受到伤害导致的游戏视角晃动程度。", "受到傷害導致遊戲視角晃動的程度。", "受到傷害導致遊戲視角晃動嘅程度。" }, ['options.darkMojangStudiosBackgroundColor'] = { "Monochrome Logo", "黑白徽标", "黑白標誌", "黑白 Logo" }, ['options.darkMojangStudiosBackgroundColor.tooltip'] = { "Changes the Mojang Studios loading screen background color to black.", "将Mojang Studios加载屏幕的背景颜色更改为黑色。", "將 Mojang Studios 載入畫面的背景顏色變更為黑色。", "將 Mojang Studios 載入畫面嘅背景顏色改成黑色。" }, ['options.darknessEffectScale'] = { "Darkness Pulsing", "黑暗脉动效果", "黑暗波動效果", "黑暗波動效果" }, ['options.darknessEffectScale.tooltip'] = { "Controls how much the Darkness effect pulses when a Warden or Sculk Shrieker gives it to you.", "控制监守者或幽匿尖啸体给予的黑暗脉动效果程度。", "控制你會受到多少伏守者與伏聆嘯口造成的黑暗效果脈動。", "控制你會受到幾多沉靈守衞和沉靈尖嘯器俾你嘅黑暗波動效果。" }, ['options.difficulty'] = { "Difficulty", "难度", "難易度", "難易度" }, ['options.difficulty.easy'] = { "Easy", "简单", "簡單", "簡單" }, ['options.difficulty.easy.info'] = { "Hostile mobs spawn but deal less damage. Hunger bar depletes and drains health down to 5 hearts.", "敌对生物会生成,但伤害较低。生命值在饥饿值耗尽后最终会降至5颗心。", "生成的敵對生物攻擊力較低。生命值會因為飢餓值耗盡而降低至 5 顆心。", "敵對生物會生成,但造成嘅傷害較低。飢餓值可以耗盡,並最終將生命值降至 5 粒心。" }, ['options.difficulty.hard'] = { "Hard", "困难", "困難", "困難" }, ['options.difficulty.hard.info'] = { "Hostile mobs spawn and deal more damage. Hunger bar depletes and drains all health.", "敌对生物会生成,伤害较高。饥饿值耗尽后最终会饿死。", "生成的敵對生物攻擊力較高。生命值會因為飢餓值耗盡而歸零。", "敵對生物會生成,造成嘅傷害較高。飢餓值可以耗盡,並最終耗盡生命值。" }, ['options.difficulty.hardcore'] = { "Hardcore", "极限", "極限", "極限" }, ['options.difficulty.normal'] = { "Normal", "普通", "普通", "普通" }, ['options.difficulty.normal.info'] = { "Hostile mobs spawn and deal standard damage. Hunger bar depletes and drains health down to half a heart.", "敌对生物会生成,伤害适中。生命值在饥饿值耗尽后最终会降至半颗心。", "生成的敵對生物攻擊力一般。生命值會因為飢餓值耗盡而降低至半顆心。", "敵對生物會生成,造成嘅傷害適中。飢餓值可以耗盡,並最終將生命值降至半粒心。" }, ['options.difficulty.online'] = { "Server Difficulty", "服务器难度", "伺服器難易度", "伺服器難易度" }, ['options.difficulty.peaceful'] = { "Peaceful", "和平", "和平", "和平" }, ['options.difficulty.peaceful.info'] = { "No hostile mobs and only some neutral mobs spawn. Hunger bar doesn't deplete and health replenishes over time.", "不会生成绝大多数敌对生物。饥饿值不会消耗,且生命值会自然恢复。", "不會生成敵對生物,只有部分中立生物會生成。飢餓值不會降低,生命值會隨著時間回復。", "唔會生成絕大多數敵對生物。饥饿值唔會消耗,且生命值會自然恢復。" }, ['options.directionalAudio'] = { "Directional Audio", "定向音频", "定向音效", "環繞音訊" }, ['options.directionalAudio.off.tooltip'] = { "Classic Stereo sound", "经典立体声", "經典立體音效", "經典立體聲效果" }, ['options.directionalAudio.on.tooltip'] = { "Uses HRTF-based directional audio to improve the simulation of 3D sound. Requires HRTF compatible audio hardware, and is best experienced with headphones.", "通过基于HRTF算法的定向环绕音频来改善立体音效的模拟。需使用与HRTF兼容的音频硬件,推荐在使用时佩戴耳机。", "使用基於 HRTF 的定向音效模擬出更生動的 3D 音訊。必須使用相容 HRTF 音訊的硬體,並透過耳機獲得最佳體驗。", "使用以 HRTF 為基礎嘅環繞音訊,令 3D 音訊模擬得更好。需要相容嘅 HRTF 嘅音訊硬體,而且需要佩戴耳機先可以獲得最佳體驗。" }, ['options.discrete_mouse_scroll'] = { "Discrete Scrolling", "离散滚动", "離散式捲動", "離散式滾動" }, ['options.entityDistanceScaling'] = { "Entity Distance", "实体渲染距离", "實體顯示距離", "實體顯示距離" }, ['options.entityShadows'] = { "Entity Shadows", "实体阴影", "實體陰影", "實體陰影" }, ['options.forceUnicodeFont'] = { "Force Unicode Font", "强制使用Unicode字体", "強制使用 Unicode 字型", "強制使用 Unicode 字型" }, ['options.fov'] = { "FOV", "视场角", "視角廣度", "視角廣度" }, ['options.fov.max'] = { "Quake Pro", "广角", "超廣角", "超廣角" }, ['options.fov.min'] = { "Normal", "中", "正常", "正常" }, ['options.fovEffectScale'] = { "FOV Effects", "视场角效果", "視角廣度效果", "視角廣度效果" }, ['options.fovEffectScale.tooltip'] = { "Controls how much the field of view can change with gameplay effects.", "控制游戏机制效果改变视场角的程度。", "控制視角廣度隨遊戲狀態效果改變的程度。", "控制視角廣度隨遊戲機制效果改變嘅程度。" }, ['options.framerate'] = { "%s fps", "%s fps", "%s fps", "%s fps" }, ['options.framerateLimit'] = { "Max Framerate", "最大帧率", "最大 FPS", "最大 FPS" }, ['options.framerateLimit.max'] = { "Unlimited", "无限制", "無限", "無限制" }, ['options.fullscreen'] = { "Fullscreen", "全屏", "全螢幕", "全螢幕" }, ['options.fullscreen.current'] = { "Current", "当前分辨率", "自動", "自動" }, ['options.fullscreen.entry'] = { "%sx%s@%s (%sbit)", "%s×%s@%sHz(%s位色深)", "%s×%s@%s(%s 位元色深)", "%s×%s@%s(%s 位元色深)" }, ['options.fullscreen.resolution'] = { "Fullscreen Resolution", "全屏分辨率", "全螢幕解析度", "全螢幕解像度" }, ['options.fullscreen.unavailable'] = { "Setting unavailable", "设置不可用", "設定無法使用", "設定無法使用" }, ['options.gamma'] = { "Brightness", "亮度", "亮度", "亮度" }, ['options.gamma.default'] = { "Default", "默认", "預設", "預設" }, ['options.gamma.max'] = { "Bright", "明亮", "明亮", "明亮" }, ['options.gamma.min'] = { "Moody", "昏暗", "昏暗", "昏暗" }, ['options.generic_value'] = { "%s: %s", "%s:%s", "%s:%s", "%s:%s" }, ['options.glintSpeed'] = { "Glint Speed", "附魔光效闪烁速度", "附魔光效閃爍速度", "附魔光效閃爍速度" }, ['options.glintSpeed.tooltip'] = { "Controls how fast the visual glint shimmers across enchanted items.", "控制附魔物品的光效闪动速度。", "控制附魔物品的光效閃動速度。", "控制附魔物品嘅光效閃動速度。" }, ['options.glintStrength'] = { "Glint Strength", "附魔光效闪烁强度", "附魔光效閃爍強度", "附魔光效閃爍強度" }, ['options.glintStrength.tooltip'] = { "Controls how transparent the visual glint is on enchanted items.", "控制附魔物品光效的透明程度。", "控制附魔物品的光效透明程度。", "控制附魔物品光效嘅透明程度。" }, ['options.graphics'] = { "Graphics", "图像品质", "畫質", "畫面質素" }, ['options.graphics.fabulous'] = { "Fabulous!", "极佳!", "極致!", "冇得彈!" }, ['options.graphics.fabulous.tooltip'] = { "%s graphics uses screen shaders for drawing weather, clouds, and particles behind translucent blocks and water.\nThis may severely impact performance for portable devices and 4K displays.", "%s画质使用屏幕着色器绘制天气、云以及半透明方块和水后面的粒子。\n这也许会在便携设备和4K显示屏上造成严重的性能负担。", "%s 畫質使用畫面著色器來繪製透明方塊與 水後方的天氣、雲以及粒子。\n此選項可能會嚴重影響使用行動裝置或是 4K 解析度時的效能。", "「%s」畫質用影像着色器嚟描繪天氣、雲層,以及水後面、透明方塊嘅粒子。\n不過,配搭流動裝置或者 4K 設備時可能會嚴重影響效能。" }, ['options.graphics.fancy'] = { "Fancy", "高品质", "精緻", "細緻" }, ['options.graphics.fancy.tooltip'] = { "Fancy graphics balances performance and quality for the majority of machines.\nWeather, clouds, and particles may not appear behind translucent blocks or water.", "高品质画质会为大多数设备平衡性能和质量。\n天气、云和粒子可能不会在半透明方块或水的后面显示。", "精緻畫質在大部分裝置的效能與畫面品質間取得平衡。\n天氣、雲和粒子可能無法在透明方塊或水的後方出現。", "「細緻」畫質平衡咗多數電腦嘅遊戲效能同畫面品質。\n天氣、雲層同埋粒子可能唔會喺透明方塊同水嘅後面顯示。" }, ['options.graphics.fast'] = { "Fast", "流畅", "流暢", "流暢" }, ['options.graphics.fast.tooltip'] = { "Fast graphics reduces the amount of visible rain and snow.\nTransparency effects are disabled for various blocks such as leaves.", "流畅画质将减少雨雪的可见数量。\n树叶等方块的透明效果将被禁用。", "流暢畫質會顯示較少的雨及雪。\n各種方塊(如樹葉)的透明效果將會被停用。", "「流暢」畫質會減少雨粒同雪粒嘅可見數量。\n樹葉之類嘅方塊將唔再透明。" }, ['options.graphics.warning.accept'] = { "Continue Without Support", "在不受支持的情况下继续", "以不受支援的狀態繼續", "於不支援狀態下繼續" }, ['options.graphics.warning.cancel'] = { "Take Me Back", "算了", "帶我回上一頁", "帶我返上一頁" }, ['options.graphics.warning.message'] = { "Your graphics device is detected as unsupported for the %s graphics option.\n\nYou may ignore this and continue, however support will not be provided for your device if you choose to use %s graphics.", "检测到你的图形设备不支持%s画质选项。\n\n你可以忽略此提示并继续,但如果你依然选择使用%s画质,你的设备将不会受到支持。", "您的繪圖裝置被檢測出不受 %s 畫質選項支援。\n\n您可以忽略這則訊息,但是若您選擇 %s 畫質將不會為您的裝置提供支援。", "檢測到顯示卡不支援 %s 畫質。\n\n不過你可以忽略,但如果你選擇 %s 畫質將唔會為你嘅顯示卡提供支援。" }, ['options.graphics.warning.renderer'] = { "Renderer detected: [%s]", "检测到渲染器:[%s]", "偵測到的渲染器:[%s]", "檢測到渲染器:[%s]" }, ['options.graphics.warning.title'] = { "Graphics Device Unsupported", "图形设备不受支持", "不受支援的圖形裝置", "顯示卡未受支援" }, ['options.graphics.warning.vendor'] = { "Vendor detected: [%s]", "检测到厂商:[%s]", "偵測到的供應商:[%s]", "檢測到供應商:[%s]" }, ['options.graphics.warning.version'] = { "OpenGL Version detected: [%s]", "检测到OpenGL版本:[%s]", "偵測到的 OpenGL 版本:[%s]", "檢測到 OpenGL 版本:[%s]" }, ['options.guiScale'] = { "GUI Scale", "界面尺寸", "介面大小", "界面大小" }, ['options.guiScale.auto'] = { "Auto", "自动", "自動", "自動" }, ['options.hidden'] = { "Hidden", "隐藏", "隱藏", "隱藏" }, ['options.hideLightningFlashes'] = { "Hide Lightning Flashes", "隐藏闪电的闪烁效果", "隱藏閃電效果", "隱藏雷電閃光" }, ['options.hideLightningFlashes.tooltip'] = { "Prevents Lightning Bolts from making the sky flash. The bolts themselves will still be visible.", "关闭闪电造成的天空闪烁效果。闪电本身仍将可见。", "防止打雷造成天空閃爍。閃電本身依然可見。", "防止行雷時天空閃爍。閃電本身依然可見。" }, ['options.hideMatchedNames'] = { "Hide Matched Names", "隐藏匹配的名称", "隱藏相符的名稱", "隱藏相關名稱" }, ['options.hideMatchedNames.tooltip'] = { "3rd-party Servers may send chat messages in non-standard formats.\nWith this option on, hidden players will be matched based on chat sender names.", "第三方服务器也许会发送非标准格式的聊天消息。\n此设置打开后,被隐藏的玩家将会被根据发言者的名字匹配。", "第三方伺服器可能會傳送非標準格式的聊天訊息。\n開啟此選項後,將會依據發言者的名稱相符與否來隱藏玩家。", "第三方伺服器可能會傳送非標準格式嘅聊天訊息。\n啟用此選項後,將會根據發言者嘅名稱而隱藏玩家。" }, ['options.hideSplashTexts'] = { "Hide Splash Texts", "隐藏闪烁标语", "隱藏閃爍標語", "隱藏閃爍標語" }, ['options.hideSplashTexts.tooltip'] = { "Hides the yellow splash text in the main menu.", "隐藏主菜单上的黄色闪烁标语。", "隱藏標題畫面中的黃色閃爍標語。", "隱藏標題畫面中嘅黃色閃爍文字。" }, ['options.invertMouse'] = { "Invert Mouse", "鼠标反转", "滑鼠反轉", "滑鼠反轉" }, ['options.key.hold'] = { "Hold", "按住", "按住", "按住" }, ['options.key.toggle'] = { "Toggle", "切换", "切換", "切換" }, ['options.language'] = { "Language...", "语言…", "語言...", "語言⋯⋯" }, ['options.language.title'] = { "Language", "语言", "語言", "語言" }, ['options.languageAccuracyWarning'] = { "(Language translations may not be 100%% accurate)", "(语言翻译不一定100%%准确)", "(語言翻譯並不一定是 100%% 精確)", "(語言翻譯未必 100%% 準確)" }, ['options.languageWarning'] = { "Language translations may not be 100%% accurate", "语言翻译不一定100%%准确", "語言翻譯並不一定是100%%精確", "語言翻譯未必 100%% 準確" }, ['options.mainHand'] = { "Main Hand", "主手", "慣用手", "慣用手" }, ['options.mainHand.left'] = { "Left", "左手", "左", "左手" }, ['options.mainHand.right'] = { "Right", "右手", "右", "右手" }, ['options.mipmapLevels'] = { "Mipmap Levels", "Mipmap级别", "Mipmap 等級", "Mipmap 級別" }, ['options.modelPart.cape'] = { "Cape", "披风", "披風", "披肩" }, ['options.modelPart.hat'] = { "Hat", "帽子", "帽子", "帽" }, ['options.modelPart.jacket'] = { "Jacket", "外套", "外套", "外套" }, ['options.modelPart.left_pants_leg'] = { "Left Pants Leg", "左裤腿", "左褲管", "左褲腳" }, ['options.modelPart.left_sleeve'] = { "Left Sleeve", "左袖", "左衣袖", "左衫袖" }, ['options.modelPart.right_pants_leg'] = { "Right Pants Leg", "右裤腿", "右褲管", "右褲腳" }, ['options.modelPart.right_sleeve'] = { "Right Sleeve", "右袖", "右衣袖", "右衫袖" }, ['options.mouseWheelSensitivity'] = { "Scroll Sensitivity", "滚轮灵敏度", "滾輪靈敏度", "滾輪靈敏度" }, ['options.mouse_settings'] = { "Mouse Settings...", "鼠标设置…", "滑鼠設定...", "滑鼠設定⋯⋯" }, ['options.mouse_settings.title'] = { "Mouse Settings", "鼠标设置", "滑鼠設定", "滑鼠設定" }, ['options.multiplayer.title'] = { "Multiplayer Settings...", "多人游戏设置…", "多人遊戲設定...", "多人遊戲設定⋯⋯" }, ['options.multiplier'] = { "%sx", "%s×", "%s×", "%s×" }, ['options.narrator'] = { "Narrator", "复述功能", "朗讀功能", "朗讀功能" }, ['options.narrator.all'] = { "Narrates All", "复述所有", "朗讀全部", "朗讀全部" }, ['options.narrator.chat'] = { "Narrates Chat", "复述聊天消息", "朗讀聊天欄", "朗讀聊天欄" }, ['options.narrator.notavailable'] = { "Not Available", "不可用", "無法使用", "不可用" }, ['options.narrator.off'] = { "OFF", "关", "關閉", "關" }, ['options.narrator.system'] = { "Narrates System", "复述系统消息", "朗讀系統訊息", "朗讀系統訊息" }, ['options.notifications.display_time'] = { "Notification Time", "通知显示时长", "通知顯示時長", "通知顯示時長" }, ['options.notifications.display_time.tooltip'] = { "Affects the length of time that all notifications stay visible on the screen.", "影响所有通知在屏幕上停留的时长。", "影響所有通知在畫面中停留的時間長短。", "影響所有通知於屏幕上停留嘅時長。" }, ['options.off'] = { "OFF", "关", "關閉", "關" }, ['options.off.composed'] = { "%s: OFF", "%s:关", "%s:關閉", "%s:關" }, ['options.on'] = { "ON", "开", "開啟", "開" }, ['options.on.composed'] = { "%s: ON", "%s:开", "%s:開啟", "%s:開" }, ['options.online'] = { "Online...", "在线选项…", "線上狀態...", "線上選項⋯⋯" }, ['options.online.title'] = { "Online Options", "在线选项", "線上狀態選項", "線上選項" }, ['options.onlyShowSecureChat'] = { "Only Show Secure Chat", "仅显示安全的聊天", "僅顯示已受保護的聊天內容", "僅顯示安全嘅聊天" }, ['options.onlyShowSecureChat.tooltip'] = { "Only display messages from other players that can be verified to have been sent by that player, and have not been modified.", "仅显示来自其他玩家的可验证为该玩家发送且未被修改的消息。", "僅顯示其他玩家經驗證為本人發出、未經修改的訊息。", "僅顯示來自其他玩家並可驗證為該玩家發出且未被修改嘅消息。" }, ['options.operatorItemsTab'] = { "Operator Items Tab", "管理员用品标签页", "管理員物品頁籤", "管理員用品頁籤" }, ['options.particles'] = { "Particles", "粒子效果", "粒子密度", "粒子密度" }, ['options.particles.all'] = { "All", "全部", "全部", "全部" }, ['options.particles.decreased'] = { "Decreased", "少量", "少量", "少量" }, ['options.particles.minimal'] = { "Minimal", "最少", "最少", "最少" }, ['options.percent_add_value'] = { "%s: +%s%%", "%s:+%s%%", "%s:+%s%%", "%s:+%s%%" }, ['options.percent_value'] = { "%s: %s%%", "%s:%s%%", "%s:%s%%", "%s:%s%%" }, ['options.pixel_value'] = { "%s: %spx", "%s:%spx", "%s: %spx", "%s:%s 像素" }, ['options.prioritizeChunkUpdates'] = { "Chunk Builder", "区块构建器", "區塊生成器", "區塊構建器" }, ['options.prioritizeChunkUpdates.byPlayer'] = { "Semi Blocking", "半阻塞", "半阻塞", "半阻塞" }, ['options.prioritizeChunkUpdates.byPlayer.tooltip'] = { "Some actions within a chunk will recompile the chunk immediately. This includes block placing & destroying.", "区块内部的某些行为会导致区块立刻重新编译。这包括放置或破坏方块。", "區塊內的部分動作會將該區塊即時重新編譯。其中包括放置或破壞方塊。", "部分操作會導致所在區塊即時重新編譯,包括放置或破壞方塊。" }, ['options.prioritizeChunkUpdates.nearby'] = { "Fully Blocking", "全阻塞", "全阻塞", "全阻塞" }, ['options.prioritizeChunkUpdates.nearby.tooltip'] = { "Nearby chunks are always compiled immediately. This may impact game performance when blocks are placed or destroyed.", "附近的区块总会被立刻编译。这可能影响放置或破坏方块时的游戏性能。", "永遠即時編譯附近的區塊。此選項在放置或破壞方塊時可能會嚴重影響遊戲效能。", "將附近區塊一律即時編譯。此選項可能會於放置或破壞方塊時嚴重影響遊戲效能。" }, ['options.prioritizeChunkUpdates.none'] = { "Threaded", "线程化", "依執行緒", "執行緒" }, ['options.prioritizeChunkUpdates.none.tooltip'] = { "Nearby chunks are compiled in parallel threads. This may result in brief visual holes when blocks are destroyed.", "附近的区块会在并行的线程中编译。这可能导致破坏方块时短暂出现图像空洞。", "附近的區塊依執行緒排程平行編譯。此選項在破壞方塊時可能會產生短暫的畫面空洞。", "附近區塊將依照執行緒排程平行編譯。此選項可能會於破壞方塊時產生短暫畫面空洞。" }, ['options.rawMouseInput'] = { "Raw Input", "原始输入", "原始輸入", "原始輸入" }, ['options.realmsNotifications'] = { "Realms News & Invites", "Realms新闻与邀请", "Realms 新聞及邀請", "Realms 新聞及邀請" }, ['options.reducedDebugInfo'] = { "Reduced Debug Info", "简化调试信息", "簡化除錯資訊", "簡化除錯資訊" }, ['options.renderClouds'] = { "Clouds", "云", "雲", "雲" }, ['options.renderDistance'] = { "Render Distance", "渲染距离", "顯示距離", "顯示距離" }, ['options.resourcepack'] = { "Resource Packs...", "资源包…", "資源包...", "資源包⋯⋯" }, ['options.screenEffectScale'] = { "Distortion Effects", "屏幕扭曲效果", "畫面扭曲效果", "畫面扭曲效果" }, ['options.screenEffectScale.tooltip'] = { "Strength of nausea and Nether portal screen distortion effects.\nAt lower values, the nausea effect is replaced with a green overlay.", "反胃状态效果和下界传送门所使用的屏幕扭曲效果的强度。\n值较低时,反胃的扭曲效果会被一层绿色的视觉效果替代。", "噁心狀態效果和地獄傳送門畫面扭曲的強度。\n數值較低時,噁心效果將被一層綠色的視覺效果取代。", "嘔心效果同地獄傳送門扭曲影像嘅強度\n如果設定做較低數值,你嘅螢幕將會被綠色覆蓋,以取代嘔心效果" }, ['options.sensitivity'] = { "Sensitivity", "鼠标灵敏度", "靈敏度", "靈敏度" }, ['options.sensitivity.max'] = { "HYPERSPEED!!!", "超高速!!!", "超高速!!!", "超高速!!!" }, ['options.sensitivity.min'] = { "*yawn*", "*哈欠*", "*哈欠*", "*眼瞓*" }, ['options.showSubtitles'] = { "Show Subtitles", "显示字幕", "顯示字幕", "顯示字幕" }, ['options.simulationDistance'] = { "Simulation Distance", "模拟距离", "模擬距離", "模擬距離" }, ['options.skinCustomisation'] = { "Skin Customization...", "自定义皮肤…", "外觀自訂...", "外觀自訂⋯⋯" }, ['options.skinCustomisation.title'] = { "Skin Customization", "自定义皮肤", "外觀自訂", "外觀自訂" }, ['options.sounds'] = { "Music & Sounds...", "音乐和声音…", "音樂和音效...", "音樂和音效⋯⋯" }, ['options.sounds.title'] = { "Music & Sound Options", "音乐和声音选项", "音樂和音效選項", "音樂和音效選項" }, ['options.telemetry'] = { "Telemetry Data...", "遥测数据…", "遙測資料...", "遙測數據⋯⋯" }, ['options.telemetry.button'] = { "Data Collection", "数据收集", "資料收集", "數據收集" }, ['options.telemetry.button.tooltip'] = { "\"%s\" includes only the required data.\n\"%s\" includes optional, as well as the required data.", "“%s”仅包含必要数据。\n“%s”包含可选数据和必要数据。", "「%s」只包含必要資料。\n「%s」包含可選資料和必要資料。", "「%s」僅包含必要數據。\n「%s」包含可選數據及必要數據。" }, ['options.telemetry.state.all'] = { "All", "全部", "全部", "全部" }, ['options.telemetry.state.minimal'] = { "Minimal", "最少", "最少", "最少" }, ['options.telemetry.state.none'] = { "None", "无", "無", "無" }, ['options.title'] = { "Options", "选项", "選項", "選項" }, ['options.touchscreen'] = { "Touchscreen Mode", "触屏模式", "觸控模式", "觸控模式" }, ['options.video'] = { "Video Settings...", "视频设置…", "顯示設定...", "顯示設定⋯⋯" }, ['options.videoTitle'] = { "Video Settings", "视频设置", "顯示設定", "顯示設定" }, ['options.viewBobbing'] = { "View Bobbing", "视角摇晃", "走路晃動", "視角搖擺" }, ['options.visible'] = { "Shown", "显示", "顯示", "顯示" }, ['options.vsync'] = { "VSync", "垂直同步", "垂直同步", "垂直同步" }, ['outOfMemory.message'] = { "Minecraft has run out of memory.\n\nThis could be caused by a bug in the game or by the Java Virtual Machine not being allocated enough memory.\n\nTo prevent world corruption, the current game has quit. We've tried to free up enough memory to let you go back to the main menu and back to playing, but this may not have worked.\n\nPlease restart the game if you see this message again.", "Minecraft已耗尽内存。\n\n原因可能是游戏存在漏洞或Java虚拟机未获得足够的内存分配。\n\n为了避免世界损坏,游戏已退出。我们已尝试腾出足够的内存来使你返回主菜单进而返回游戏,但这可能并不奏效。\n\n如果你再次看见此消息,请重启游戏。", "Minecraft 記憶體不足。\n\n可能是由於遊戲錯誤,或配置給 Java 虛擬機器的記憶體不足。\n\n為防止世界損毀,已結束目前遊戲。我們已嘗試釋放記憶體,讓您返回主選單並繼續遊玩,但這個方法也可能無法解決問題。\n\n如果您再次看到此訊息,請重新啟動遊戲。", "Minecraft 已耗盡記憶體。\n\n可能係因為遊戲有漏洞,或者分配於 JVM 嘅記憶體太少。\n\n為防止存檔損壞,已結束目前遊戲。我哋已嘗試清除記憶體,令你可以返到主畫面並繼續遊玩,但可能唔會有作用。\n\n如果你再次見到此訊息,請重新啟動遊戲。" }, ['outOfMemory.title'] = { "Out of memory!", "内存溢出!", "記憶體不足!", "記憶體已耗盡!" }, ['pack.available.title'] = { "Available", "可用", "可用", "可用" }, ['pack.copyFailure'] = { "Failed to copy packs", "复制包失败", "檔案複製失敗", "複製包失敗" }, ['pack.dropConfirm'] = { "Do you want to add the following packs to Minecraft?", "你确定要将这些包添加进Minecraft中吗?", "您確定要將下列檔案新增至 Minecraft 嗎?", "你真係要將下列包新增至 Minecraft?" }, ['pack.dropInfo'] = { "Drag and drop files into this window to add packs", "将文件拖放到这个窗口内来添加包", "直接拖曳至此視窗以新增檔案", "拖動檔案至此視窗來新增包" }, ['pack.dropRejected.message'] = { "The following entries were not valid packs and were not copied:\n %s", "以下项目不是有效的包,未能执行复制操作:\n %s", "下列項目不是有效的資源或資料包,因此未能執行複製操作:\n %s", "以下項目並非有效嘅包,未能執行複製操作:\n %s" }, ['pack.dropRejected.title'] = { "Non-pack entries", "所添加的内容不是包", "加入的項目不是資源或資料包", "所添加嘅項目並非包" }, ['pack.folderInfo'] = { "(Place pack files here)", "(请将包放在这里)", "(請將檔案置於此處)", "(請將包放入此處)" }, ['pack.incompatible'] = { "Incompatible", "不兼容", "不相容", "不相容" }, ['pack.incompatible.confirm.new'] = { "This pack was made for a newer version of Minecraft and may not work correctly.", "这个包是为更新的Minecraft版本所打造的,在此版本可能不会正常工作。", "這是為新版本的 Minecraft 所設計,可能無法正確運作。", "此包使用新版 Minecraft 製作,可能無法正常運作。" }, ['pack.incompatible.confirm.old'] = { "This pack was made for an older version of Minecraft and may no longer work correctly.", "这个包是为更旧的Minecraft版本所打造的,在此版本可能不会正常工作。", "這是為舊版本的 Minecraft 所設計,可能無法正確運作。", "此包使用舊版 Minecraft 製作,可能無法正常運作。" }, ['pack.incompatible.confirm.title'] = { "Are you sure you want to load this pack?", "你确定要加载此包吗?", "您確定要載入此檔案?", "你真係想載入所選包?" }, ['pack.incompatible.new'] = { "(Made for a newer version of Minecraft)", "(适用于新版本的Minecraft)", "(為 Minecraft 較新版本製作)", "(適用於新版本嘅Minecraft)" }, ['pack.incompatible.old'] = { "(Made for an older version of Minecraft)", "(适用于旧版本的Minecraft)", "(為 Minecraft 較舊版本製作)", "(適用於舊版本嘅Minecraft)" }, ['pack.nameAndSource'] = { "%s (%s)", "%s(%s)", "%s(%s)", "%s (%s)" }, ['pack.openFolder'] = { "Open Pack Folder", "打开包文件夹", "開啟資料夾", "打開包文件夾" }, ['pack.selected.title'] = { "Selected", "已选", "已選擇", "已選擇" }, ['pack.source.builtin'] = { "built-in", "内置", "內建", "內置" }, ['pack.source.feature'] = { "feature", "功能", "功能", "功能" }, ['pack.source.local'] = { "local", "本地", "本機", "本地" }, ['pack.source.server'] = { "server", "服务器", "伺服器", "伺服器" }, ['pack.source.world'] = { "world", "世界", "世界", "世界" }, ['painting.dimensions'] = { "%sx%s", "%s×%s", "%s×%s", "%s×%s" }, ['painting.minecraft.alban.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.alban.title'] = { "Albanian", "Albanian", "Albanian", "Albanian" }, ['painting.minecraft.aztec.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.aztec.title'] = { "de_aztec", "de_aztec", "de_aztec", "de_aztec" }, ['painting.minecraft.aztec2.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.aztec2.title'] = { "de_aztec", "de_aztec", "de_aztec", "de_aztec" }, ['painting.minecraft.bomb.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.bomb.title'] = { "Target Successfully Bombed", "Target Successfully Bombed", "Target Successfully Bombed", "Target Successfully Bombed" }, ['painting.minecraft.burning_skull.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.burning_skull.title'] = { "Skull On Fire", "Skull On Fire", "Skull On Fire", "Skull On Fire" }, ['painting.minecraft.bust.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.bust.title'] = { "Bust", "Bust", "Bust", "Bust" }, ['painting.minecraft.courbet.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.courbet.title'] = { "Bonjour Monsieur Courbet", "Bonjour Monsieur Courbet", "Bonjour Monsieur Courbet", "Bonjour Monsieur Courbet" }, ['painting.minecraft.creebet.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.creebet.title'] = { "Creebet", "Creebet", "Creebet", "Creebet" }, ['painting.minecraft.donkey_kong.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.donkey_kong.title'] = { "Kong", "Kong", "Kong", "Kong" }, ['painting.minecraft.earth.author'] = { "Mojang", "Mojang", "Mojang", "Mojang" }, ['painting.minecraft.earth.title'] = { "Earth", "Earth", "Earth", "Earth" }, ['painting.minecraft.fighters.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.fighters.title'] = { "Fighters", "Fighters", "Fighters", "Fighters" }, ['painting.minecraft.fire.author'] = { "Mojang", "Mojang", "Mojang", "Mojang" }, ['painting.minecraft.fire.title'] = { "Fire", "Fire", "Fire", "Fire" }, ['painting.minecraft.graham.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.graham.title'] = { "Graham", "Graham", "Graham", "Graham" }, ['painting.minecraft.kebab.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.kebab.title'] = { "Kebab med tre pepperoni", "Kebab med tre pepperoni", "Kebab med tre pepperoni", "Kebab med tre pepperoni" }, ['painting.minecraft.match.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.match.title'] = { "Match", "Match", "Match", "Match" }, ['painting.minecraft.pigscene.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.pigscene.title'] = { "Pigscene", "Pigscene", "Pigscene", "Pigscene" }, ['painting.minecraft.plant.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.plant.title'] = { "Paradisträd", "Paradisträd", "Paradisträd", "Paradisträd" }, ['painting.minecraft.pointer.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.pointer.title'] = { "Pointer", "Pointer", "Pointer", "Pointer" }, ['painting.minecraft.pool.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.pool.title'] = { "The Pool", "The Pool", "The Pool", "The Pool" }, ['painting.minecraft.sea.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.sea.title'] = { "Seaside", "Seaside", "Seaside", "Seaside" }, ['painting.minecraft.skeleton.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.skeleton.title'] = { "Mortal Coil", "Mortal Coil", "Mortal Coil", "Mortal Coil" }, ['painting.minecraft.skull_and_roses.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.skull_and_roses.title'] = { "Skull and Roses", "Skull and Roses", "Skull and Roses", "Skull and Roses" }, ['painting.minecraft.stage.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.stage.title'] = { "The Stage Is Set", "The Stage Is Set", "The Stage Is Set", "The Stage Is Set" }, ['painting.minecraft.sunset.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.sunset.title'] = { "sunset_dense", "sunset_dense", "sunset_dense", "sunset_dense" }, ['painting.minecraft.void.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.void.title'] = { "The void", "The void", "The void", "The void" }, ['painting.minecraft.wanderer.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.wanderer.title'] = { "Wanderer", "Wanderer", "Wanderer", "Wanderer" }, ['painting.minecraft.wasteland.author'] = { "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand", "Kristoffer Zetterstrand" }, ['painting.minecraft.wasteland.title'] = { "Wasteland", "Wasteland", "Wasteland", "Wasteland" }, ['painting.minecraft.water.author'] = { "Mojang", "Mojang", "Mojang", "Mojang" }, ['painting.minecraft.water.title'] = { "Water", "Water", "Water", "Water" }, ['painting.minecraft.wind.author'] = { "Mojang", "Mojang", "Mojang", "Mojang" }, ['painting.minecraft.wind.title'] = { "Wind", "Wind", "Wind", "Wind" }, ['painting.minecraft.wither.author'] = { "Mojang", "Mojang", "Mojang", "Mojang" }, ['painting.minecraft.wither.title'] = { "Wither", "Wither", "Wither", "Wither" }, ['painting.random'] = { "Random variant", "随机样式", "隨機樣式", "隨機樣式" }, ['parsing.bool.expected'] = { "Expected boolean", "应为布尔型", "應為布林值", "應為布林值" }, ['parsing.bool.invalid'] = { "Invalid boolean, expected 'true' or 'false' but found '%s'", "无效的布尔型数据,应为“true”或“false”却出现了“%s”", "無效的布林值,應為 'true' 或 'false' 但出現了 '%s'", "無效布林值,應為 'true' 或 'false' 但出現 '%s'" }, ['parsing.double.expected'] = { "Expected double", "应为双精度浮点型", "應為倍精度浮點數", "應為雙精確度類型" }, ['parsing.double.invalid'] = { "Invalid double '%s'", "无效的双精度浮点型数据“%s”", "無效的倍精度浮點數 '%s'", "無效雙精確度值 '%s'" }, ['parsing.expected'] = { "Expected '%s'", "应为“%s”", "應為 '%s'", "應為 '%s'" }, ['parsing.float.expected'] = { "Expected float", "应为浮点型", "應為單精度浮點數", "應為浮點類型" }, ['parsing.float.invalid'] = { "Invalid float '%s'", "无效的浮点型数据“%s”", "無效的單精度浮點數 '%s'", "無效浮點值 '%s'" }, ['parsing.int.expected'] = { "Expected integer", "应为整型", "應為整數", "應為整數" }, ['parsing.int.invalid'] = { "Invalid integer '%s'", "无效的整型数据“%s”", "無效的整數 '%s'", "無效整數 '%s'" }, ['parsing.long.expected'] = { "Expected long", "应为长整型", "應為長整數", "應為長整數" }, ['parsing.long.invalid'] = { "Invalid long '%s'", "无效的长整型数据“%s”", "無效的長整數 '%s'", "無效長整數 '%s'" }, ['parsing.quote.escape'] = { "Invalid escape sequence '\\%s' in quoted string", "双引号内的字符串包含无效的转义序列“\\%s”", "引號字串內的跳脫序列 '\\%s' 無效", "引號字串內嘅跳脱序列 '\\%s' 無效" }, ['parsing.quote.expected.end'] = { "Unclosed quoted string", "字符串的双引号不成对", "字串未以引號作結", "字串未以引號結尾" }, ['parsing.quote.expected.start'] = { "Expected quote to start a string", "字符串的开头需要双引号", "字串應以引號開首", "字串應以引號開頭" }, ['particle.notFound'] = { "Unknown particle: %s", "未知的粒子:%s", "未知的粒子:%s", "未知粒子:%s" }, ['permissions.requires.entity'] = { "An entity is required to run this command here", "需要一个实体来执行此命令", "需要一個實體來執行這條指令", "需要一個實體來執行此命令" }, ['permissions.requires.player'] = { "A player is required to run this command here", "需要一名玩家来执行此命令", "需要一個玩家來執行這條指令", "需要一個玩家來執行此命令" }, ['potion.potency.1'] = { "II", "II", "II", "II" }, ['potion.potency.2'] = { "III", "III", "III", "III" }, ['potion.potency.3'] = { "IV", "IV", "IV", "IV" }, ['potion.potency.4'] = { "V", "V", "V", "V" }, ['potion.potency.5'] = { "VI", "VI", "VI", "VI" }, ['potion.whenDrank'] = { "When Applied:", "当生效后:", "使用時:", "使用時:" }, ['potion.withAmplifier'] = { "%s %s", "%s %s", "%s %s", "%s %s" }, ['potion.withDuration'] = { "%s (%s)", "%s(%s)", "%s (%s)", "%s(%s)" }, ['predicate.unknown'] = { "Unknown predicate: %s", "未知的谓词:%s", "未知的述詞:%s", "未知述詞:%s" }, ['quickplay.error.invalid_identifier'] = { "Could not find world with the provided identifier", "无法找到具有指定标识符的世界", "無法找到具有指定識別碼的世界", "未發現具有指定識別碼嘅世界" }, ['quickplay.error.realm_connect'] = { "Could not connect to Realm", "无法连接至Realm", "無法連線到 Realm", "無法連線到 Realm" }, ['quickplay.error.realm_permission'] = { "Lacking permission to connect to this Realm", "权限不足,无法连接至此Realm", "權限不足,無法連線至此 Realm", "權限不足,無法連線到此 Realm" }, ['quickplay.error.title'] = { "Failed to Quick Play", "无法快速进入游戏", "無法快速進入遊戲", "無法快速進入遊戲" }, ['realms.missing.module.error.text'] = { "Realms could not be opened right now, please try again later", "当前无法打开Realms,请稍后再试", "目前無法開啟 Realms,請稍後再試", "目前無法打開 Realms,請稍後再試" }, ['realms.missing.snapshot.error.text'] = { "Realms is currently not supported in snapshots", "快照当前不支持Realms", "快照目前不支援 Realms", "快相目前不支援 Realms" }, ['recipe.notFound'] = { "Unknown recipe: %s", "未知的配方:%s", "未知的配方:%s", "未知配方:%s" }, ['recipe.toast.description'] = { "Check your recipe book", "请检查你的配方书", "查看您的配方手冊", "請檢查你嘅配方指南" }, ['recipe.toast.title'] = { "New Recipes Unlocked!", "新配方已解锁!", "已解鎖新的合成配方!", "新配方已解鎖!" }, ['record.nowPlaying'] = { "Now Playing: %s", "正在播放:%s", "正在播放:%s", "正在播放:%s" }, ['recover_world.bug_tracker'] = { "Report a Bug", "报告漏洞", "回報錯誤", "報吿錯誤" }, ['recover_world.button'] = { "Attempt to Recover", "尝试恢复", "嘗試恢復", "嘗試恢復" }, ['recover_world.done.failed'] = { "Failed to recover from previous state.", "无法从之前的状态恢复。", "無法從之前的狀態恢復。", "無法從之前嘅狀態恢復。" }, ['recover_world.done.success'] = { "Recovery was successful!", "恢复成功!", "恢復成功!", "恢復成功!" }, ['recover_world.done.title'] = { "Recovery done", "恢复已完成", "恢復完成", "恢復完成" }, ['recover_world.issue.missing_file'] = { "Missing file", "缺失文件", "缺少檔案", "缺少檔案" }, ['recover_world.issue.none'] = { "No issues", "没有问题", "沒有問題", "未發現問題" }, ['recover_world.message'] = { "The following issues occurred while trying to read world folder \"%s\".\nIt might be possible to restore the world from an older state or you can report this issue on the bug tracker.", "尝试读取世界文件夹“%s”时出现以下问题。\n可以尝试从较旧的状态恢复此世界,也可以在漏洞跟踪器上报告此问题。", "嘗試讀取世界資料夾「%s」時發生下列問題。\n可以嘗試從較舊的狀態恢復這個世界,也可以在錯誤追蹤器上回報此問題。", "嘗試讀取世界文件夾 \"%s\" 時發生以下問題。\n你可以嘗試從較舊嘅狀態復原此世界,亦可於錯誤追蹤器上回報此問題。" }, ['recover_world.no_fallback'] = { "No state to recover from available", "没有可以恢复的状态", "沒有可以恢復的狀態", "尚無可以恢復嘅狀態" }, ['recover_world.restore'] = { "Attempt to Restore", "尝试恢复", "嘗試恢復", "嘗試恢復" }, ['recover_world.restoring'] = { "Attempting to restore world...", "尝试恢复世界中…", "正在嘗試恢復世界...", "正在嘗試恢復世界⋯⋯" }, ['recover_world.state_entry'] = { "State from %s: ", "%s的状态:", "%s 的狀態:", "%s 嘅狀態:" }, ['recover_world.state_entry.unknown'] = { "unknown", "未知", "未知", "未知" }, ['recover_world.title'] = { "Failed to load world", "加载世界失败", "無法載入世界", "載入世界失敗" }, ['recover_world.warning'] = { "Failed to load world summary", "加载世界摘要失败", "無法載入世界簡介", "載入世界簡介失敗" }, ['resourcePack.broken_assets'] = { "BROKEN ASSETS DETECTED", "检测到损坏的资产", "偵測到損壞的資源檔案", "檢測到損壞嘅檔案資料" }, ['resourcePack.high_contrast.name'] = { "High Contrast", "高对比度", "高對比度", "高對比度" }, ['resourcePack.load_fail'] = { "Resource reload failed", "重载资源失败", "資源重新載入失敗", "重新載入資源失敗" }, ['resourcePack.programmer_art.name'] = { "Programmer Art", "Programmer Art", "Programmer Art", "Programmer Art" }, ['resourcePack.server.name'] = { "World Specific Resources", "世界指定资源包", "世界指定資源", "世界指定資源" }, ['resourcePack.title'] = { "Select Resource Packs", "选择资源包", "選擇資源包", "選擇資源包" }, ['resourcePack.vanilla.description'] = { "The default look and feel of Minecraft", "Minecraft的默认观感", "Minecraft 預設的視覺與環境效果", "Minecraft 預設嘅外觀與環境效果" }, ['resourcePack.vanilla.name'] = { "Default", "默认", "預設", "預設" }, ['resourcepack.downloading'] = { "Downloading Resource Pack", "正在下载资源包", "正在下載資源包", "正在下載資源包" }, ['resourcepack.progress'] = { "Downloading file (%s MB)...", "下载文件中(%s MB)…", "正在下載檔案 (%s MB)...", "正在下載檔案(%s MB)⋯⋯" }, ['resourcepack.requesting'] = { "Making Request...", "正在发送请求…", "正在發送請求...", "正在傳送請求⋯⋯" }, ['screenshot.failure'] = { "Couldn't save screenshot: %s", "无法保存截图:%s", "無法儲存螢幕擷取畫面:%s", "無法儲存螢幕擷取畫面:%s" }, ['screenshot.success'] = { "Saved screenshot as %s", "已将截图保存为%s", "已儲存螢幕擷取畫面為 %s", "已儲存螢幕擷取畫面為 %s" }, ['selectServer.add'] = { "Add Server", "添加服务器", "新增伺服器", "新增伺服器" }, ['selectServer.defaultName'] = { "Minecraft Server", "Minecraft服务器", "Minecraft 伺服器", "Minecraft 伺服器" }, ['selectServer.delete'] = { "Delete", "删除", "刪除", "刪除" }, ['selectServer.deleteButton'] = { "Delete", "删除", "刪除", "刪除" }, ['selectServer.deleteQuestion'] = { "Are you sure you want to remove this server?", "你确定要删除此服务器吗?", "你確定真的要刪除這個伺服器嗎?", "你真係要刪除所選伺服器?" }, ['selectServer.deleteWarning'] = { "'%s' will be lost forever! (A long time!)", "“%s”将会永久消失!(真的很久!)", "'%s' 將會永遠消失! (非常久!)", "「%s」將會永遠消失!(非常耐!)" }, ['selectServer.direct'] = { "Direct Connection", "直接连接", "直接連線", "直接連線" }, ['selectServer.edit'] = { "Edit", "编辑", "編輯", "編輯" }, ['selectServer.hiddenAddress'] = { "(Hidden)", "(隐藏)", "(隱藏)", "(隱藏)" }, ['selectServer.refresh'] = { "Refresh", "刷新", "重新整理", "重新整理" }, ['selectServer.select'] = { "Join Server", "加入服务器", "加入伺服器", "加入伺服器" }, ['selectServer.title'] = { "Select Server", "选择服务器", "選擇伺服器", "選擇伺服器" }, ['selectWorld.access_failure'] = { "Failed to access world", "加载世界失败", "無法進入世界", "無法進入世界" }, ['selectWorld.allowCommands'] = { "Allow Cheats", "允许作弊", "允許作弊", "容許作弊" }, ['selectWorld.allowCommands.info'] = { "Commands like /gamemode, /experience", "例如/gamemode、/experience等命令", "例如 /gamemode 、 /experience 等指令", "例如 /gamemode 、 /experience 等命令" }, ['selectWorld.backupEraseCache'] = { "Erase Cached Data", "清除缓存数据", "清除快取資料", "清除快取數據" }, ['selectWorld.backupJoinConfirmButton'] = { "Create Backup and Load", "创建备份并加载", "建立備份後載入", "建立備份並載入" }, ['selectWorld.backupJoinSkipButton'] = { "I know what I'm doing!", "我知道我在做什么!", "我知道我在做什麼!", "我心中有數!" }, ['selectWorld.backupQuestion.customized'] = { "Customized worlds are no longer supported", "自定义世界已不受支持", "自訂世界已不受支援", "自訂世界不再受支援" }, ['selectWorld.backupQuestion.downgrade'] = { "Downgrading a world is not supported", "不支持对存档版本进行降级", "不支援世界降級功能", "不支援降低世界嘅遊戲版本" }, ['selectWorld.backupQuestion.experimental'] = { "Worlds using Experimental Settings are not supported", "使用“实验性设置”的世界不受支持", "使用實驗性設定的世界不受支援", "不支援使用實驗性質設定嘅世界" }, ['selectWorld.backupQuestion.snapshot'] = { "Do you really want to load this world?", "你真的想加载此世界吗?", "您確定要載入這個世界嗎?", "你真係想載入所選世界?" }, ['selectWorld.backupWarning.customized'] = { "Unfortunately, we do not support customized worlds in this version of Minecraft. We can still load this world and keep everything the way it was, but any newly generated terrain will no longer be customized. We're sorry for the inconvenience!", "不巧,我们在这个版本的Minecraft中不支持自定义世界。我们可以继续加载这个世界并保持原状,但任何新生成的地形将不再被自定义。抱歉给你带来不便。", "很遺憾我們不支援這個版本的 Minecraft 使用自訂世界。我們依然能完整載入這個世界,但是任何新生成的地形將不沿用自訂的設定。很抱歉造成您的不便!", "唔好意思,此 Minecraft 版本不支援自訂世界。你可以完整載入此世界,但任何新生成嘅區域不再延用自訂設定。不便之處敬請諒解!" }, ['selectWorld.backupWarning.downgrade'] = { "This world was last played in version %s; you are on version %s. Downgrading a world could cause corruption - we cannot guarantee that it will load or work. If you still want to continue, please make a backup.", "这个世界上次是在%s版本中打开的,你正在使用%s版本。降低世界的游戏版本可能会导致存档损坏——我们无法保证它可以被加载和运行。如果你仍要继续,请备份该存档。", "這個世界最後一次遊玩的版本為 %s,您現在的版本為 %s。降低世界版本可能導致資料毀損,我們無法保證世界能讀取運作。若您仍要繼續,請先進行備份。", "此世界最後於 %s 版本遊玩,而你目前遊玩 %s 版本。降低世界嘅遊戲版本可能會導致存檔損壞,我哋無法確定世界會唔會崩潰或可唔可以載入。如果你想繼續,請先備份存檔。" }, ['selectWorld.backupWarning.experimental'] = { "This world uses experimental settings that could stop working at any time. We cannot guarantee it will load or work. Here be dragons!", "这个世界使用的实验性设置可能会随时停止运作。我们无法保证这些设置将来能够加载或运作。务必谨慎!", "這個世界使用了隨時可能失效的實驗性設定。我們無法保證它能正常載入或運作。請務必小心謹慎!", "此世界使用隨時可能失效嘅實驗性設定。我哋無法保證可以正常載入或者運作。請小心謹慎!" }, ['selectWorld.backupWarning.snapshot'] = { "This world was last played in version %s; you are on version %s. Please make a backup in case you experience world corruptions.", "这个世界上次是在%s版本中打开的,你正在使用%s版本。请备份你的世界,以防世界崩溃。", "這個世界最後遊玩的版本為 %s,您的當前版本為 %s。請先備份以避免損壞您的世界。", "此世界最後於 %s 版本遊玩,而你目前遊玩 %s 版本。請先備份以避免世界損壞。" }, ['selectWorld.bonusItems'] = { "Bonus Chest", "奖励箱", "獎勵箱", "獎勵箱" }, ['selectWorld.cheats'] = { "Cheats", "作弊", "允許作弊", "作弊" }, ['selectWorld.conversion'] = { "Must be converted!", "必须进行转换!", "必須被轉換!", "必須進行轉換!" }, ['selectWorld.conversion.tooltip'] = { "This world must be opened in an older version (like 1.6.4) to be safely converted", "此世界必须在较旧版本(比如1.6.4)中打开,以便安全转换", "此世界必須先以較舊的版本(如 1.6.4)開啟後才能安全轉換", "此世界必須用較舊版本(例如 1.6.4)打開,以確保安全轉換" }, ['selectWorld.create'] = { "Create New World", "创建新的世界", "建立新的世界", "建立新嘅世界" }, ['selectWorld.createDemo'] = { "Play New Demo World", "进入新的试玩世界", "進入新的試玩世界", "進入新嘅試玩世界" }, ['selectWorld.customizeType'] = { "Customize", "自定义", "自訂", "自訂" }, ['selectWorld.dataPacks'] = { "Data Packs", "数据包", "資料包", "數據包" }, ['selectWorld.data_read'] = { "Reading world data...", "读取世界数据中…", "正在讀取世界資料...", "正在讀取世界數據⋯⋯" }, ['selectWorld.delete'] = { "Delete", "删除", "刪除", "刪除" }, ['selectWorld.deleteButton'] = { "Delete", "删除", "刪除", "刪除" }, ['selectWorld.deleteQuestion'] = { "Are you sure you want to delete this world?", "你确定要删除这个世界吗?", "你確定要刪除這個世界嗎?", "你真係要刪除所選世界存檔?" }, ['selectWorld.deleteWarning'] = { "'%s' will be lost forever! (A long time!)", "“%s”将会永久消失!(真的很久!)", "'%s' 將會永遠消失!(非常久!)", "「%s」將會永遠消失!(非常耐!)" }, ['selectWorld.delete_failure'] = { "Failed to delete world", "删除世界失败", "無法刪除世界", "刪除世界失敗" }, ['selectWorld.edit'] = { "Edit", "编辑", "編輯", "編輯" }, ['selectWorld.edit.backup'] = { "Make Backup", "进行备份", "進行備份", "進行備份" }, ['selectWorld.edit.backupCreated'] = { "Backed up: %s", "已备份:%s", "已備份:%s", "已備份:%s" }, ['selectWorld.edit.backupFailed'] = { "Backup failed", "备份失败", "備份失敗", "備份失敗" }, ['selectWorld.edit.backupFolder'] = { "Open Backups Folder", "打开备份文件夹", "開啟備份資料夾", "打開備份文件夾" }, ['selectWorld.edit.backupSize'] = { "size: %s MB", "大小:%s MB", "檔案大小:%s MB", "檔案大小:%s MB" }, ['selectWorld.edit.export_worldgen_settings'] = { "Export World Generation Settings", "导出世界生成设置", "匯出世界生成設定", "匯出世界生成設定" }, ['selectWorld.edit.export_worldgen_settings.failure'] = { "Export failed", "导出失败", "匯出失敗", "匯出失敗" }, ['selectWorld.edit.export_worldgen_settings.success'] = { "Exported", "导出成功", "已匯出", "已匯出" }, ['selectWorld.edit.openFolder'] = { "Open World Folder", "打开世界文件夹", "開啟世界資料夾", "打開世界存檔文件夾" }, ['selectWorld.edit.optimize'] = { "Optimize World", "优化世界", "最佳化世界", "最佳化世界" }, ['selectWorld.edit.resetIcon'] = { "Reset Icon", "重置图标", "重設圖示", "重設圖示" }, ['selectWorld.edit.save'] = { "Save", "保存", "儲存", "儲存" }, ['selectWorld.edit.title'] = { "Edit World", "编辑世界", "編輯世界", "編輯世界" }, ['selectWorld.enterName'] = { "World Name", "世界名称", "世界名稱", "世界名稱" }, ['selectWorld.enterSeed'] = { "Seed for the world generator", "世界生成器的种子", "世界生成種子碼", "世界生成種子碼" }, ['selectWorld.experimental'] = { "Experimental", "实验性", "實驗性", "實驗性" }, ['selectWorld.experimental.details'] = { "Details", "详细信息", "詳細資訊", "詳細資訊" }, ['selectWorld.experimental.details.entry'] = { "Required experimental features: %s", "需要的实验性功能:%s", "需要實驗性功能:%s", "需要實驗性功能:%s" }, ['selectWorld.experimental.details.title'] = { "Experimental feature requirements", "实验性功能需求", "實驗性功能需求", "實驗性功能需求" }, ['selectWorld.experimental.message'] = { "Be careful!\nThis configuration requires features that are still under development. Your world might crash, break, or not work with future updates.", "请注意!\n此配置需要使用仍在开发中的功能。你的世界可能会崩溃、损坏或不兼容未来的更新。", "請注意!\n此設定需要使用仍在開發中的功能。您的世界可能會崩潰、損壞或在未來的版本中無法運作。", "請注意!\n此設定需要使用正在開發嘅功能。你嘅世界可能會崩潰、損毀或與未來更新不相容。" }, ['selectWorld.experimental.title'] = { "Experimental Features Warning", "实验性功能警告", "實驗性功能警告", "實驗性功能警吿" }, ['selectWorld.experiments'] = { "Experiments", "实验性内容", "實驗性内容", "實驗性内容" }, ['selectWorld.experiments.info'] = { "Experiments are potential new features. Be careful as things might break. Experiments can't be turned off after world creation.", "实验性内容,即仍在开发的新功能。启用时请小心,因为这些内容可能不稳定或会导致损坏。已开启的实验性内容在创建世界后将无法再关闭。", "實驗性內容為可能在未來加入的新功能。請小心它們可能造成損壞。已開啟的實驗性內容無法在建立世界後關閉。", "實驗性內容為可能會加入嘅新功能。請小心可能會造成損壞。已開啟嘅實驗性內容無法於建立世界後關閉。" }, ['selectWorld.futureworld.error.text'] = { "Something went wrong while trying to load a world from a future version. This was a risky operation to begin with; sorry it didn't work.", "试图加载来自未来版本的世界时发生错误。这本就并非万无一失,很抱歉没能成功。", "試圖載入較新版本的世界時發生錯誤。這項操作原本就有其風險,很抱歉無法成功載入。", "試圖載入未來版本嘅世界時發生錯誤。此操作本身就有風險,唔好意思無法載入。" }, ['selectWorld.futureworld.error.title'] = { "An error occurred!", "出错了!", "發生錯誤!", "發生錯誤!" }, ['selectWorld.gameMode'] = { "Game Mode", "游戏模式", "遊戲模式", "遊戲模式" }, ['selectWorld.gameMode.adventure'] = { "Adventure", "冒险", "冒險", "冒險" }, ['selectWorld.gameMode.adventure.info'] = { "Same as Survival Mode, but blocks can't be added or removed.", "与生存模式相同,但无法放置或破坏方块。", "與生存模式相同,但不能放置或移除方塊。", "與生存模式相同,但唔可以放置或移除方塊。" }, ['selectWorld.gameMode.adventure.line1'] = { "Same as Survival Mode, but blocks can't", "与生存模式相同,但无法", "與生存模式相同,但無法", "同生存模式一樣,但唔可以" }, ['selectWorld.gameMode.adventure.line2'] = { "be added or removed", "放置或者移除方块", "增加或移除方塊", "放置或移除方塊" }, ['selectWorld.gameMode.creative'] = { "Creative", "创造", "創造", "創造" }, ['selectWorld.gameMode.creative.info'] = { "Create, build, and explore without limits. You can fly, have endless materials, and can't be hurt by monsters.", "无拘无束地探索创造。可以飞行,材料取之不尽,且不受怪物伤害。", "沒有限制地創造、建設與探索。你能夠飛行,使用無窮的材料,也不會被怪物傷害。", "無所拘束咁創造及探索。可以隨心飛行,享受無窮材料,而且唔會被怪物傷害。" }, ['selectWorld.gameMode.creative.line1'] = { "Unlimited resources, free flying and", "无限的资源、自由地飞翔", "無限資源、自由飛行,", "無限資源、自由飛行," }, ['selectWorld.gameMode.creative.line2'] = { "destroy blocks instantly", "并且能够瞬间破坏方块", "而且能夠瞬間破壞方塊", "而且可以瞬間破壞方塊" }, ['selectWorld.gameMode.hardcore'] = { "Hardcore", "极限", "極限", "極限" }, ['selectWorld.gameMode.hardcore.info'] = { "Survival Mode locked to 'Hard' difficulty. You can't respawn if you die.", "难度锁定为“困难”的生存模式,且死亡后无法重生。", "難易度鎖定在「困難」的生存模式。死亡後無法重生。", "難易度鎖定為「困難」嘅生存模式。死亡後無法重生。" }, ['selectWorld.gameMode.hardcore.line1'] = { "Same as Survival Mode, locked at hardest", "难度锁定在困难的生存模式", "與生存模式相同,但是鎖定在", "同生存模式一樣,但難度鎖定為" }, ['selectWorld.gameMode.hardcore.line2'] = { "difficulty, and one life only", "且只有一条生命", "最高難度,而且只有一次生命", "最高難度,並且只有一次生命" }, ['selectWorld.gameMode.spectator'] = { "Spectator", "旁观", "旁觀者", "旁觀" }, ['selectWorld.gameMode.spectator.info'] = { "You can look but don't touch.", "你可以旁观,但不能互动。", "你可以觀看但是不能夠觸碰。", "你可以睇但唔可以摸。" }, ['selectWorld.gameMode.spectator.line1'] = { "You can look but don't touch", "你可以旁观,但不能互动", "你可以觀看但是不可觸摸", "你可以睇但唔可以摸" }, ['selectWorld.gameMode.survival'] = { "Survival", "生存", "生存", "生存" }, ['selectWorld.gameMode.survival.info'] = { "Explore a mysterious world where you build, collect, craft, and fight monsters.", "探索未知的世界,尽情建造、收集、合成并与怪物战斗。", "探索神秘的世界,盡情建造、收集、合成,並與怪物戰鬥。", "探索未知世界,盡情建造、收集、合成、並同怪物戰鬥。" }, ['selectWorld.gameMode.survival.line1'] = { "Search for resources, craft, gain", "探索世界、收集资源、合成道具、", "搜索資源、合成、提升", "搜尋資源、製作、提升" }, ['selectWorld.gameMode.survival.line2'] = { "levels, health and hunger", "提高等级、补充体力和生命值", "等級、生命值和飢餓值", "等級、生命值與飢餓值" }, ['selectWorld.gameRules'] = { "Game Rules", "游戏规则", "遊戲規則", "遊戲規則" }, ['selectWorld.import_worldgen_settings'] = { "Import Settings", "导入设置", "匯入設定", "匯入設定" }, ['selectWorld.import_worldgen_settings.failure'] = { "Error importing settings", "导入设置时出错", "匯入設定時發生錯誤", "匯入設定時發生錯誤" }, ['selectWorld.import_worldgen_settings.select_file'] = { "Select settings file (.json)", "选择设置文件(.json)", "選擇設定檔 (.json)", "選擇設定檔(.json)" }, ['selectWorld.incompatible.description'] = { "This world cannot be opened in this version.\nIt was last played in version %s.", "此世界无法在此版本中打开。\n最后一次打开此世界的版本是%s。", "這個世界無法在此版本中開啟。\n上次於版本 %s 開啟。", "此世界無法於此版本打開。\n最後一次遊玩嘅版本為 %s。" }, ['selectWorld.incompatible.info'] = { "Incompatible version: %s", "不兼容的版本:%s", "不相容的版本:%s", "不相容嘅版本:%s" }, ['selectWorld.incompatible.title'] = { "Incompatible version", "版本不兼容", "版本不相容", "版本不相容" }, ['selectWorld.incompatible.tooltip'] = { "This world cannot be opened because it was created by an incompatible version.", "此世界在不兼容的版本上创建,故无法打开。", "這個世界使用不相容的版本建立,無法開啟。", "此世界於不相容嘅版本上創建,因此無法打開。" }, ['selectWorld.incompatible_series'] = { "Created by an incompatible version", "创建于不兼容的版本", "以不相容的版本建立", "建立於不相容嘅版本" }, ['selectWorld.load_folder_access'] = { "Unable to read or access folder where game worlds are saved!", "无法读取或访问游戏世界存档所在的文件夹!", "無法載入或存取遊戲世界存檔所在的資料夾!", "無法載入或存取遊戲世界存檔所在嘅文件夾!" }, ['selectWorld.loading_list'] = { "Loading World List", "加载世界列表中", "正在載入世界清單", "正在載入世界列表" }, ['selectWorld.locked'] = { "Locked by another running instance of Minecraft", "被另一个正在运行的Minecraft实例锁定", "被另一個正在執行的 Minecraft 鎖定", "被另一個開啟嘅 Minecraft 程式鎖定" }, ['selectWorld.mapFeatures'] = { "Generate Structures", "生成结构", "生成結構", "生成結構" }, ['selectWorld.mapFeatures.info'] = { "Villages, Shipwrecks, etc.", "村庄、沉船等", "例如村莊、沉船等等", "村莊、沉船之類" }, ['selectWorld.mapType'] = { "World Type", "世界类型", "世界類型", "世界類型" }, ['selectWorld.mapType.normal'] = { "Normal", "普通", "正常", "普通" }, ['selectWorld.moreWorldOptions'] = { "More World Options...", "更多世界选项…", "更多世界選項...", "更多世界選項⋯⋯" }, ['selectWorld.newWorld'] = { "New World", "新的世界", "新的世界", "新嘅世界" }, ['selectWorld.recreate'] = { "Re-Create", "重建", "重新建立", "重新建立" }, ['selectWorld.recreate.customized.text'] = { "Customized worlds are no longer supported in this version of Minecraft. We can try to recreate it with the same seed and properties, but any terrain customizations will be lost. We're sorry for the inconvenience!", "自定义世界在这个版本的Minecraft中已不受支持。我们可以尝试用同样的种子与选项重建它,但任何自定义的地形都会丢失。抱歉给你带来不便。", "這個版本的 Minecraft 已不再支援自訂世界。我們可以試著利用相同的種子碼與屬性重新建立,但任何自訂地形將會遺失。很抱歉為您帶來不便!", "此 Minecraft 版本不再支援自訂世界。你可以嘗試利用相同嘅種子碼與屬性重新建立,但所有自訂地形都會遺失。不便之處敬請諒解!" }, ['selectWorld.recreate.customized.title'] = { "Customized worlds are no longer supported", "自定义世界已不受支持", "自訂世界已不受支援", "自訂世界已經不再受支援" }, ['selectWorld.recreate.error.text'] = { "Something went wrong while trying to recreate a world.", "尝试重建世界时出错。", "試圖重新建立世界時出現了一些問題。", "試圖重新建立世界時出現問題。" }, ['selectWorld.recreate.error.title'] = { "An error occurred!", "出错了!", "發生錯誤!", "發生錯誤!" }, ['selectWorld.resource_load'] = { "Preparing Resources...", "准备资源中…", "正在準備資源...", "正在準備資源⋯⋯" }, ['selectWorld.resultFolder'] = { "Will be saved in:", "将会保存于:", "將被儲存於:", "將會被儲存到:" }, ['selectWorld.search'] = { "search for worlds", "搜索世界", "搜尋世界", "搜尋世界" }, ['selectWorld.seedInfo'] = { "Leave blank for a random seed", "留空以生成随机种子", "若不填則隨機生成種子碼", "留空則生成隨機種子碼" }, ['selectWorld.select'] = { "Play Selected World", "进入选中的世界", "進入所選的世界", "進入所選世界" }, ['selectWorld.targetFolder'] = { "Save folder: %s", "存档文件夹:%s", "存檔資料夾:%s", "存檔文件夾:%s" }, ['selectWorld.title'] = { "Select World", "选择世界", "選擇世界", "選擇世界" }, ['selectWorld.tooltip.fromNewerVersion1'] = { "World was saved in a newer version,", "世界是在更新的版本中被保存的,", "世界是以較新的版本儲存,", "世界係以較新嘅版本儲存嘅," }, ['selectWorld.tooltip.fromNewerVersion2'] = { "loading this world could cause problems!", "加载这个世界可能会产生问题!", "載入這個世界可能會導致出現問題!", "載入此世界可能會出現問題!" }, ['selectWorld.tooltip.snapshot1'] = { "Don't forget to back up this world", "在这个快照中加载它之前,", "以目前版本載入之前", "以目前版本載入之前" }, ['selectWorld.tooltip.snapshot2'] = { "before you load it in this snapshot.", "不要忘了备份这个世界!", "別忘了先備份這個世界。", "記得先備份此世界。" }, ['selectWorld.unable_to_load'] = { "Unable to load worlds", "无法加载世界", "無法載入世界", "無法載入世界" }, ['selectWorld.version'] = { "Version:", "版本:", "版本:", "版本:" }, ['selectWorld.versionJoinButton'] = { "Load Anyway", "仍然加载", "依然載入", "堅持載入" }, ['selectWorld.versionQuestion'] = { "Do you really want to load this world?", "你真的想加载此世界吗?", "你確定要載入這個世界嗎?", "你真係想載入所選世界?" }, ['selectWorld.versionUnknown'] = { "unknown", "未知", "未知", "未知" }, ['selectWorld.versionWarning'] = { "This world was last played in version %s and loading it in this version could cause corruption!", "此世界上次是在%s版本中打开的,在此版本中加载可能会导致数据损坏!", "這個世界最後遊玩的版本為 %s,使用目前版本載入可能會導致損壞!", "此世界最後遊玩版本為 %s,使用目前版本載入可能會導致損壞!" }, ['selectWorld.warning.deprecated.question'] = { "Some features used are deprecated and will stop working in the future. Do you wish to proceed?", "一些使用中的功能已被淘汰并会在将来失效。你确定要继续吗?", "有些功能已停止支援,將在未來失效。您確定要繼續嗎?", "部分功能已經淘汰,並將於未來失效。你真係要繼續?" }, ['selectWorld.warning.deprecated.title'] = { "Warning! These settings are using deprecated features", "警告!这些设置使用了已淘汰的功能", "警告!這些設定使用了停止支援的功能", "警吿!設定使用已經淘汰嘅功能" }, ['selectWorld.warning.experimental.question'] = { "These settings are experimental and could one day stop working. Do you wish to proceed?", "这些设置是实验性的,将来可能停止运作。你确定要继续吗?", "這些實驗性設定將來可能會失效。您確定要繼續嗎?", "實驗性設定將來可能會失效。你真係要繼續?" }, ['selectWorld.warning.experimental.title'] = { "Warning! These settings are using experimental features", "警告!这些设置使用了实验性功能", "警告!這些設定使用了實驗性功能", "警吿!設定包含實驗性功能" }, ['selectWorld.world'] = { "World", "世界", "世界", "世界" }, ['sign.edit'] = { "Edit Sign Message", "编辑告示牌消息", "編輯告示牌文字", "編輯指示牌訊息" }, ['sleep.not_possible'] = { "No amount of rest can pass this night", "已入睡玩家的数量不足以跳过夜晚", "入睡的玩家數目不足以跳過這個夜晚", "已經瞓着嘅玩家嘅數量未夠跳過夜晚" }, ['sleep.players_sleeping'] = { "%s/%s players sleeping", "%s/%s名玩家已入睡", "%s/%s 的玩家正在睡覺", "%s/%s 名玩家瞓緊覺" }, ['sleep.skipping_night'] = { "Sleeping through this night", "今夜将在睡梦中度过", "正在睡夢中度過今晚", "瞓覺就會快啲天光" }, ['slot.unknown'] = { "Unknown slot '%s'", "未知的槽位“%s”", "未知的欄位 '%s'", "未知欄位 '%s'" }, ['soundCategory.ambient'] = { "Ambient/Environment", "环境", "環境音效/環境", "環境音效/環境" }, ['soundCategory.block'] = { "Blocks", "方块", "方塊", "方塊" }, ['soundCategory.hostile'] = { "Hostile Creatures", "敌对生物", "敵對生物", "敵對生物" }, ['soundCategory.master'] = { "Master Volume", "主音量", "主音量", "主音量" }, ['soundCategory.music'] = { "Music", "音乐", "音樂", "音樂" }, ['soundCategory.neutral'] = { "Friendly Creatures", "友好生物", "友好生物", "友好生物" }, ['soundCategory.player'] = { "Players", "玩家", "玩家", "玩家" }, ['soundCategory.record'] = { "Jukebox/Note Blocks", "唱片机/音符盒", "唱片機/音階盒", "唱片機/音符盒" }, ['soundCategory.voice'] = { "Voice/Speech", "声音/语音", "聲音/語音", "聲音/語音" }, ['soundCategory.weather'] = { "Weather", "天气", "天氣", "天氣" }, ['spectatorMenu.close'] = { "Close Menu", "关闭菜单", "關閉選單", "關閉選單" }, ['spectatorMenu.next_page'] = { "Next Page", "下一页", "下一頁", "下一頁" }, ['spectatorMenu.previous_page'] = { "Previous Page", "上一页", "上一頁", "上一頁" }, ['spectatorMenu.root.prompt'] = { "Press a key to select a command, and again to use it.", "按下一个键来选择命令,再按一次来使用它。", "按下任意鍵以選擇指令,再按一次該按鍵以使用它", "按下任意鍵來選擇命令,再按一次依個鍵來使用" }, ['spectatorMenu.team_teleport'] = { "Teleport to Team Member", "传送到队伍成员", "傳送至隊伍成員", "傳送到隊伍成員" }, ['spectatorMenu.team_teleport.prompt'] = { "Select a team to teleport to", "选择一支队伍作为传送目标", "選擇一個隊伍作為傳送目標", "選擇一個隊伍作為傳送目標" }, ['spectatorMenu.teleport'] = { "Teleport to Player", "传送到玩家", "傳送至玩家", "傳送至玩家" }, ['spectatorMenu.teleport.prompt'] = { "Select a player to teleport to", "选择一名玩家作为传送目标", "選擇一位玩家作為傳送目標", "選擇一位玩家作為傳送目標" }, ['stat.generalButton'] = { "General", "通用", "一般", "通用" }, ['stat.itemsButton'] = { "Items", "物品", "物品", "物品" }, ['stat.minecraft.animals_bred'] = { "Animals Bred", "繁殖动物次数", "動物繁殖數", "動物繁殖次數" }, ['stat.minecraft.aviate_one_cm'] = { "Distance by Elytra", "鞘翅滑行距离", "鞘翅飛行距離", "鞘翅飛行距離" }, ['stat.minecraft.bell_ring'] = { "Bells Rung", "鸣钟次数", "敲鐘次數", "敲鐘次數" }, ['stat.minecraft.boat_one_cm'] = { "Distance by Boat", "坐船移动距离", "坐船航行距離", "坐船航行距離" }, ['stat.minecraft.clean_armor'] = { "Armor Pieces Cleaned", "清洗盔甲次数", "清洗的盔甲數量", "盔甲清洗次數" }, ['stat.minecraft.clean_banner'] = { "Banners Cleaned", "清洗旗帜次数", "清洗的旗幟數量", "橫額清洗次數" }, ['stat.minecraft.clean_shulker_box'] = { "Shulker Boxes Cleaned", "潜影盒清洗次数", "界伏盒清洗次數", "界伏盒清洗次數" }, ['stat.minecraft.climb_one_cm'] = { "Distance Climbed", "已攀爬距离", "攀爬距離", "攀爬距離" }, ['stat.minecraft.crouch_one_cm'] = { "Distance Crouched", "潜行距离", "蹲行距離", "潛行距離" }, ['stat.minecraft.damage_absorbed'] = { "Damage Absorbed", "吸收的伤害", "吸收的傷害量", "傷害吸收量" }, ['stat.minecraft.damage_blocked_by_shield'] = { "Damage Blocked by Shield", "盾牌抵挡的伤害", "盾牌抵擋的傷害總量", "盾牌抵擋傷害總量" }, ['stat.minecraft.damage_dealt'] = { "Damage Dealt", "造成伤害", "造成傷害總量", "造成傷害總量" }, ['stat.minecraft.damage_dealt_absorbed'] = { "Damage Dealt (Absorbed)", "造成伤害(被吸收)", "造成傷害(被吸收)", "造成傷害總量(被吸收)" }, ['stat.minecraft.damage_dealt_resisted'] = { "Damage Dealt (Resisted)", "造成伤害(被抵挡)", "造成傷害(被抵銷)", "造成傷害總量(被抵銷)" }, ['stat.minecraft.damage_resisted'] = { "Damage Resisted", "抵挡的伤害", "抵銷的傷害量", "傷害抵消量" }, ['stat.minecraft.damage_taken'] = { "Damage Taken", "受到伤害", "承受傷害總量", "承受傷害總量" }, ['stat.minecraft.deaths'] = { "Number of Deaths", "死亡次数", "死亡次數", "死亡次數" }, ['stat.minecraft.drop'] = { "Items Dropped", "物品掉落", "丟棄物品數量", "丟棄物品數量" }, ['stat.minecraft.eat_cake_slice'] = { "Cake Slices Eaten", "吃掉的蛋糕片数", "已吃掉的蛋糕片數量", "蛋糕片食用數量" }, ['stat.minecraft.enchant_item'] = { "Items Enchanted", "物品附魔次数", "物品附魔數量", "物品附魔次數" }, ['stat.minecraft.fall_one_cm'] = { "Distance Fallen", "摔落高度", "掉落高度", "跌落高度" }, ['stat.minecraft.fill_cauldron'] = { "Cauldrons Filled", "炼药锅装水次数", "鍋釜填滿次數", "鍋填滿次數" }, ['stat.minecraft.fish_caught'] = { "Fish Caught", "捕鱼数", "捕獲魚量", "捕獲魚數量" }, ['stat.minecraft.fly_one_cm'] = { "Distance Flown", "飞行距离", "飛行距離", "飛行距離" }, ['stat.minecraft.horse_one_cm'] = { "Distance by Horse", "骑马移动距离", "騎馬移動距離", "騎馬移動距離" }, ['stat.minecraft.inspect_dispenser'] = { "Dispensers Searched", "搜查发射器次数", "發射器搜索次數", "發射器搜尋次數" }, ['stat.minecraft.inspect_dropper'] = { "Droppers Searched", "搜查投掷器次数", "投擲器搜索次數", "投擲器搜尋次數" }, ['stat.minecraft.inspect_hopper'] = { "Hoppers Searched", "搜查漏斗次数", "漏斗搜索次數", "漏斗搜尋次數" }, ['stat.minecraft.interact_with_anvil'] = { "Interactions with Anvil", "与铁砧交互次数", "鐵砧使用次數", "鐵砧使用次數" }, ['stat.minecraft.interact_with_beacon'] = { "Interactions with Beacon", "与信标交互次数", "烽火台使用次數", "烽火台使用次數" }, ['stat.minecraft.interact_with_blast_furnace'] = { "Interactions with Blast Furnace", "与高炉交互次数", "高爐使用次數", "高爐使用次數" }, ['stat.minecraft.interact_with_brewingstand'] = { "Interactions with Brewing Stand", "与酿造台交互次数", "釀造台使用次數", "釀造台使用次數" }, ['stat.minecraft.interact_with_campfire'] = { "Interactions with Campfire", "与营火交互次数", "營火使用次數", "營火使用次數" }, ['stat.minecraft.interact_with_cartography_table'] = { "Interactions with Cartography Table", "与制图台交互次数", "製圖台使用次數", "製圖台使用次數" }, ['stat.minecraft.interact_with_crafting_table'] = { "Interactions with Crafting Table", "与工作台交互次数", "工作台使用次數", "工作台使用次數" }, ['stat.minecraft.interact_with_furnace'] = { "Interactions with Furnace", "与熔炉交互次数", "熔爐使用次數", "熔爐使用次數" }, ['stat.minecraft.interact_with_grindstone'] = { "Interactions with Grindstone", "与砂轮交互次数", "砂輪使用次數", "砂輪使用次數" }, ['stat.minecraft.interact_with_lectern'] = { "Interactions with Lectern", "与讲台交互次数", "講台使用次數", "講台使用次數" }, ['stat.minecraft.interact_with_loom'] = { "Interactions with Loom", "与织布机交互次数", "紡織機使用次數", "織布機使用次數" }, ['stat.minecraft.interact_with_smithing_table'] = { "Interactions with Smithing Table", "与锻造台交互次数", "鍛造台使用次數", "鍛造台使用次數" }, ['stat.minecraft.interact_with_smoker'] = { "Interactions with Smoker", "与烟熏炉交互次数", "煙燻爐使用次數", "煙燻爐使用次數" }, ['stat.minecraft.interact_with_stonecutter'] = { "Interactions with Stonecutter", "与切石机交互次数", "砂輪使用次數", "砂輪使用次數" }, ['stat.minecraft.jump'] = { "Jumps", "跳跃次数", "跳躍次數", "跳躍次數" }, ['stat.minecraft.junk_fished'] = { "Junk Fished", "钓到垃圾次数", "釣中垃圾次數", "釣到垃圾次數" }, ['stat.minecraft.leave_game'] = { "Games Quit", "游戏退出次数", "離開遊戲次數", "離開遊戲次數" }, ['stat.minecraft.minecart_one_cm'] = { "Distance by Minecart", "坐矿车移动距离", "乘坐礦車距離", "乘搭礦車移動距離" }, ['stat.minecraft.mob_kills'] = { "Mob Kills", "生物击杀数", "生物擊殺數", "生物擊殺數量" }, ['stat.minecraft.open_barrel'] = { "Barrels Opened", "木桶打开次数", "木桶開啟次數", "木桶打開次數" }, ['stat.minecraft.open_chest'] = { "Chests Opened", "箱子打开次数", "儲物箱開啟次數", "儲物箱打開次數" }, ['stat.minecraft.open_enderchest'] = { "Ender Chests Opened", "末影箱打开次数", "終界箱開啟次數", "終界箱打開次數" }, ['stat.minecraft.open_shulker_box'] = { "Shulker Boxes Opened", "潜影盒打开次数", "界伏盒開啟次數", "界伏盒打開次數" }, ['stat.minecraft.pig_one_cm'] = { "Distance by Pig", "骑猪移动距离", "騎豬移動距離", "騎豬移動距離" }, ['stat.minecraft.play_noteblock'] = { "Note Blocks Played", "音符盒播放次数", "音階盒演奏次數", "音符盒發聲次數" }, ['stat.minecraft.play_record'] = { "Music Discs Played", "播放唱片数", "唱片播放", "唱片播放次數" }, ['stat.minecraft.play_time'] = { "Time Played", "游戏时长", "遊戲時間", "遊玩時間" }, ['stat.minecraft.player_kills'] = { "Player Kills", "玩家击杀数", "玩家擊殺數", "玩家擊殺數量" }, ['stat.minecraft.pot_flower'] = { "Plants Potted", "盆栽种植数", "盆栽放置數量", "盆栽種植數量" }, ['stat.minecraft.raid_trigger'] = { "Raids Triggered", "触发袭击次数", "突襲觸發次數", "襲擊觸發次數" }, ['stat.minecraft.raid_win'] = { "Raids Won", "袭击胜利次数", "擊敗突襲次數", "襲擊勝利次數" }, ['stat.minecraft.ring_bell'] = { "Bells Rung", "鸣钟次数", "敲鐘次數", "敲鐘次數" }, ['stat.minecraft.sleep_in_bed'] = { "Times Slept in a Bed", "躺在床上的次数", "睡覺次數", "瞓覺次數" }, ['stat.minecraft.sneak_time'] = { "Sneak Time", "潜行时间", "潛行時間", "潛行時間" }, ['stat.minecraft.sprint_one_cm'] = { "Distance Sprinted", "疾跑距离", "疾走距離", "跑步距離" }, ['stat.minecraft.strider_one_cm'] = { "Distance by Strider", "骑炽足兽移动距离", "騎熾足獸移動距離", "騎熾足獸移動距離" }, ['stat.minecraft.swim_one_cm'] = { "Distance Swum", "游泳距离", "游泳距離", "游泳距離" }, ['stat.minecraft.talked_to_villager'] = { "Talked to Villagers", "村民交互次数", "與村民對話次數", "與村民對話次數" }, ['stat.minecraft.target_hit'] = { "Targets Hit", "击中标靶次数", "擊中標靶次數", "擊中標靶次數" }, ['stat.minecraft.time_since_death'] = { "Time Since Last Death", "自上次死亡", "距離上次死亡", "距離上次死亡" }, ['stat.minecraft.time_since_rest'] = { "Time Since Last Rest", "自上次入眠", "距離上次睡覺", "距離上次瞓覺" }, ['stat.minecraft.total_world_time'] = { "Time with World Open", "世界打开时间", "世界開啟時間", "世界打開時間" }, ['stat.minecraft.traded_with_villager'] = { "Traded with Villagers", "村民交易次数", "與村民交易次數", "與村民交易次數" }, ['stat.minecraft.treasure_fished'] = { "Treasure Fished", "钓到宝藏次数", "釣中寶物次數", "釣到寶物次數" }, ['stat.minecraft.trigger_trapped_chest'] = { "Trapped Chests Triggered", "陷阱箱触发次数", "陷阱儲物箱觸發次數", "陷阱箱觸發次數" }, ['stat.minecraft.tune_noteblock'] = { "Note Blocks Tuned", "音符盒调音次数", "音階盒調音次數", "音符盒調音次數" }, ['stat.minecraft.use_cauldron'] = { "Water Taken from Cauldron", "从炼药锅取水次数", "從鍋釜取水次數", "從鍋取水次數" }, ['stat.minecraft.walk_on_water_one_cm'] = { "Distance Walked on Water", "水面行走距离", "水面上的行走距離", "水面移動距離" }, ['stat.minecraft.walk_one_cm'] = { "Distance Walked", "行走距离", "行走距離", "行走距離" }, ['stat.minecraft.walk_under_water_one_cm'] = { "Distance Walked under Water", "水下行走距离", "水面下的行走距離", "水下行走距離" }, ['stat.mobsButton'] = { "Mobs", "生物", "生物", "生物" }, ['stat_type.minecraft.broken'] = { "Times Broken", "损坏次数", "損壞次數", "損壞次數" }, ['stat_type.minecraft.crafted'] = { "Times Crafted", "合成次数", "合成次數", "合成次數" }, ['stat_type.minecraft.dropped'] = { "Dropped", "丢弃个数", "丟棄數量", "丟棄數量" }, ['stat_type.minecraft.killed'] = { "You killed %s %s", "你杀死了%s只%s", "你殺死過 %s 隻%s", "你殺死咗 %s 個 %s" }, ['stat_type.minecraft.killed.none'] = { "You have never killed %s", "你从来没有杀死过%s", "你沒有殺死過%s", "你未殺死過 %s" }, ['stat_type.minecraft.killed_by'] = { "%s killed you %s time(s)", "%s杀死了你%s次", "你被%s殺死過 %s 次", "%s 殺咗你 %s 次" }, ['stat_type.minecraft.killed_by.none'] = { "You have never been killed by %s", "你从来没有被%s杀死过", "你沒有被%s殺死過", "你未被 %s 殺死過" }, ['stat_type.minecraft.mined'] = { "Times Mined", "开采次数", "挖掘次數", "挖掘次數" }, ['stat_type.minecraft.picked_up'] = { "Picked Up", "拾起个数", "拾起數量", "執起數量" }, ['stat_type.minecraft.used'] = { "Times Used", "使用次数", "使用次數", "使用次數" }, ['stats.none'] = { "-", "-", "-", "-" }, ['stats.tooltip.type.statistic'] = { "Statistic", "统计", "統計", "統計" }, ['structure_block.button.detect_size'] = { "DETECT", "探测", "偵測", "檢測" }, ['structure_block.button.load'] = { "LOAD", "加载", "載入", "載入" }, ['structure_block.button.save'] = { "SAVE", "保存", "儲存", "儲存" }, ['structure_block.custom_data'] = { "Custom Data Tag Name", "自定义数据标签名", "自訂資料標籤名稱", "自訂數據標籤名稱" }, ['structure_block.detect_size'] = { "Detect Structure Size and Position:", "探测结构大小和位置:", "偵測結構的大小與位置:", "檢測結構大小與位置:" }, ['structure_block.hover.corner'] = { "Corner: %s", "角落:%s", "角落:%s", "角落:%s" }, ['structure_block.hover.data'] = { "Data: %s", "数据:%s", "資料:%s", "數據:%s" }, ['structure_block.hover.load'] = { "Load: %s", "加载:%s", "載入:%s", "載入:%s" }, ['structure_block.hover.save'] = { "Save: %s", "保存:%s", "儲存:%s", "儲存:%s" }, ['structure_block.include_entities'] = { "Include Entities:", "包括实体:", "包含實體:", "包含實體:" }, ['structure_block.integrity'] = { "Structure Integrity and Seed", "结构完整性及种子", "結構完整度及種子碼", "結構完整度及種子碼" }, ['structure_block.integrity.integrity'] = { "Structure Integrity", "结构完整性", "結構完整性", "結構完整性" }, ['structure_block.integrity.seed'] = { "Structure Seed", "结构种子", "結構種子碼", "結構種子碼" }, ['structure_block.invalid_structure_name'] = { "Invalid structure name '%s'", "无效的结构名“%s”", "無效的結構名稱 '%s'", "無效結構名稱 '%s'" }, ['structure_block.load_not_found'] = { "Structure '%s' is not available", "不存在名为“%s”的结构 ", "沒有名為 '%s' 的結構", "並無名為 '%s' 嘅結構" }, ['structure_block.load_prepare'] = { "Structure '%s' position prepared", "结构“%s”的加载位置已就绪", "結構 '%s' 的位置已準備就緒", "結構 '%s' 嘅位置已準備就緒" }, ['structure_block.load_success'] = { "Structure loaded from '%s'", "成功从“%s”中加载结构", "已從 '%s' 載入結構", "已經從 '%s' 載入結構" }, ['structure_block.mode.corner'] = { "Corner", "角落模式", "角落", "角落" }, ['structure_block.mode.data'] = { "Data", "数据模式", "資料", "數據" }, ['structure_block.mode.load'] = { "Load", "加载模式", "載入", "載入" }, ['structure_block.mode.save'] = { "Save", "保存模式", "儲存", "儲存" }, ['structure_block.mode_info.corner'] = { "Corner Mode - Placement and Size Marker", "角落模式 — 位置和大小标记", "角落模式 ─ 位置及大小記號", "角落模式 ─ 位置及大小標記" }, ['structure_block.mode_info.data'] = { "Data Mode - Game Logic Marker", "数据模式 — 游戏逻辑标记", "資料模式 ─ 遊戲邏輯記號", "數據模式 ─ 遊戲邏輯標記" }, ['structure_block.mode_info.load'] = { "Load Mode - Load from File", "加载模式 — 从文件中加载", "載入模式 ─ 從檔案載入", "載入模式 ─ 載入檔案" }, ['structure_block.mode_info.save'] = { "Save Mode - Write to File", "保存模式 — 写入文件", "儲存模式 ─ 寫入檔案", "儲存模式 ─ 寫入檔案" }, ['structure_block.position'] = { "Relative Position", "相对位置", "相對位置", "相對位置" }, ['structure_block.position.x'] = { "relative Position x", "相对X坐标", "X 軸相對位置", "X 軸相對位置" }, ['structure_block.position.y'] = { "relative position y", "相对Y坐标", "Y 軸相對位置", "Y 軸相對位置" }, ['structure_block.position.z'] = { "relative position z", "相对Z坐标", "Z 軸相對位置", "Z 軸相對位置" }, ['structure_block.save_failure'] = { "Unable to save structure '%s'", "无法保存结构“%s”", "無法儲存結構 '%s'", "無法儲存結構 '%s'" }, ['structure_block.save_success'] = { "Structure saved as '%s'", "成功将结构保存为“%s”", "已將結構儲存為 '%s'", "已經將結構儲存為 '%s'" }, ['structure_block.show_air'] = { "Show Invisible Blocks:", "显示隐形方块:", "顯示隱形方塊:", "顯示隱形方塊:" }, ['structure_block.show_boundingbox'] = { "Show Bounding Box:", "显示边框:", "顯示定界框:", "顯示界限框:" }, ['structure_block.size'] = { "Structure Size", "结构大小", "結構大小", "結構大小" }, ['structure_block.size.x'] = { "structure size x", "结构X轴大小", "X 軸結構大小", "X 軸結構大小" }, ['structure_block.size.y'] = { "structure size y", "结构Y轴大小", "Y 軸結構大小", "Y 軸結構大小" }, ['structure_block.size.z'] = { "structure size z", "结构Z轴大小", "Z 軸結構大小", "Z 軸結構大小" }, ['structure_block.size_failure'] = { "Unable to detect structure size. Add corners with matching structure names", "无法检测结构大小。请放置与结构名称对应的角落结构方块", "無法偵測結構大小。請添加與結構名稱對應的角落", "無法檢測結構大小。請添加同結構名稱對應嘅角落" }, ['structure_block.size_success'] = { "Size successfully detected for '%s'", "“%s”的大小已成功检测", "已成功偵測 '%s' 的大小", "已經成功檢測 '%s' 嘅大小" }, ['structure_block.structure_name'] = { "Structure Name", "结构名称", "結構名稱", "結構名稱" }, ['subtitles.ambient.cave'] = { "Eerie noise", "怪异的噪声", "毛骨悚然的聲響", "恐怖怪聲" }, ['subtitles.block.amethyst_block.chime'] = { "Amethyst chimes", "紫水晶:叮铃", "紫水晶叮噹作響", "紫水晶叮叮聲" }, ['subtitles.block.amethyst_block.resonate'] = { "Amethyst resonates", "紫水晶:共振", "紫水晶共振", "紫水晶共振" }, ['subtitles.block.anvil.destroy'] = { "Anvil destroyed", "铁砧:被毁", "鐵砧被破壞", "鐵砧被破壞" }, ['subtitles.block.anvil.land'] = { "Anvil landed", "铁砧:着地", "鐵砧落地", "鐵砧落地" }, ['subtitles.block.anvil.use'] = { "Anvil used", "铁砧:使用", "使用鐵砧", "使用鐵砧" }, ['subtitles.block.barrel.close'] = { "Barrel closes", "木桶:关闭", "木桶關閉", "木桶關閉" }, ['subtitles.block.barrel.open'] = { "Barrel opens", "木桶:打开", "木桶開啟", "木桶打開" }, ['subtitles.block.beacon.activate'] = { "Beacon activates", "信标:激活", "烽火台啟動", "烽火台啟動" }, ['subtitles.block.beacon.ambient'] = { "Beacon hums", "信标:嗡嗡作响", "烽火台嗡嗡作響", "烽火台嗡嗡響" }, ['subtitles.block.beacon.deactivate'] = { "Beacon deactivates", "信标:失效", "烽火台關閉", "烽火台失效" }, ['subtitles.block.beacon.power_select'] = { "Beacon power selected", "信标:选择效果", "選取烽火台效果", "選取烽火台效果" }, ['subtitles.block.beehive.drip'] = { "Honey drips", "蜂蜜:滴落", "蜂蜜滴落", "蜜糖滴落" }, ['subtitles.block.beehive.enter'] = { "Bee enters hive", "蜜蜂:入巢", "蜜蜂進入蜂箱", "蜜蜂進入蜂箱" }, ['subtitles.block.beehive.exit'] = { "Bee leaves hive", "蜜蜂:离巢", "蜜蜂離開蜂箱", "蜜蜂離開蜂箱" }, ['subtitles.block.beehive.shear'] = { "Shears scrape", "剪刀:刮削", "剪刀刮削", "鉸剪刮嘢聲" }, ['subtitles.block.beehive.work'] = { "Bees work", "蜜蜂:工作", "蜜蜂工作", "蜜蜂工作" }, ['subtitles.block.bell.resonate'] = { "Bell resonates", "钟:回响", "鐘鳴", "鐘聲回響" }, ['subtitles.block.bell.use'] = { "Bell rings", "钟:响起", "鐘聲", "鐘聲" }, ['subtitles.block.big_dripleaf.tilt_down'] = { "Dripleaf tilts down", "垂滴叶:折下", "懸葉草下垂", "懸葉草下垂" }, ['subtitles.block.big_dripleaf.tilt_up'] = { "Dripleaf tilts up", "垂滴叶:升起", "懸葉草回彈", "懸葉草升起" }, ['subtitles.block.blastfurnace.fire_crackle'] = { "Blast Furnace crackles", "高炉:噼啪作响", "高爐劈啪聲", "高爐霹啪聲" }, ['subtitles.block.brewing_stand.brew'] = { "Brewing Stand bubbles", "酿造台:冒泡", "釀造台冒泡聲", "釀造台冒泡聲" }, ['subtitles.block.bubble_column.bubble_pop'] = { "Bubbles pop", "气泡:破裂", "氣泡破裂", "氣泡破裂" }, ['subtitles.block.bubble_column.upwards_ambient'] = { "Bubbles flow", "气泡:上浮", "氣泡上浮", "氣泡上浮" }, ['subtitles.block.bubble_column.upwards_inside'] = { "Bubbles woosh", "气泡:飞升", "氣泡推升", "氣泡飛升" }, ['subtitles.block.bubble_column.whirlpool_ambient'] = { "Bubbles whirl", "气泡:旋转", "氣泡翻滾", "氣泡旋轉" }, ['subtitles.block.bubble_column.whirlpool_inside'] = { "Bubbles zoom", "气泡:骤降", "氣泡捲入", "氣泡驟降" }, ['subtitles.block.button.click'] = { "Button clicks", "按钮:咔哒", "按鈕咔嗒聲", "按鈕咔嚓聲" }, ['subtitles.block.cake.add_candle'] = { "Cake squishes", "蛋糕:吧唧", "蛋糕擠壓聲", "蛋糕擠壓聲" }, ['subtitles.block.campfire.crackle'] = { "Campfire crackles", "营火:噼啪作响", "營火劈啪聲", "營火霹啪聲" }, ['subtitles.block.candle.crackle'] = { "Candle crackles", "蜡烛:噼啪作响", "蠟燭劈啪聲", "蠟燭霹啪聲" }, ['subtitles.block.chest.close'] = { "Chest closes", "箱子:关闭", "儲物箱關閉", "儲物箱關閉" }, ['subtitles.block.chest.locked'] = { "Chest locked", "箱子:锁上", "儲物箱鎖上", "儲物箱上鎖" }, ['subtitles.block.chest.open'] = { "Chest opens", "箱子:开启", "儲物箱開啟", "儲物箱打開" }, ['subtitles.block.chorus_flower.death'] = { "Chorus Flower withers", "紫颂花:凋零", "歌萊花凋謝", "歌萊花凋謝" }, ['subtitles.block.chorus_flower.grow'] = { "Chorus Flower grows", "紫颂花:生长", "歌萊花生長", "歌萊花生長" }, ['subtitles.block.comparator.click'] = { "Comparator clicks", "比较器:模式变更", "比較器咔嗒聲", "比較器咔嚓聲" }, ['subtitles.block.composter.empty'] = { "Composter emptied", "堆肥桶:清空", "堆肥桶被清空", "堆肥桶清空" }, ['subtitles.block.composter.fill'] = { "Composter filled", "堆肥桶:填充", "堆肥桶被填滿", "堆肥桶填滿" }, ['subtitles.block.composter.ready'] = { "Composter composts", "堆肥桶:堆肥", "堆肥桶堆肥", "堆肥桶堆肥" }, ['subtitles.block.conduit.activate'] = { "Conduit activates", "潮涌核心:激活", "海靈核心啟動", "海靈核心啟動" }, ['subtitles.block.conduit.ambient'] = { "Conduit pulses", "潮涌核心:涌动", "海靈核心脈動", "海靈核心脈動" }, ['subtitles.block.conduit.attack.target'] = { "Conduit attacks", "潮涌核心:攻击", "海靈核心攻擊", "海靈核心攻擊" }, ['subtitles.block.conduit.deactivate'] = { "Conduit deactivates", "潮涌核心:失效", "海靈核心關閉", "海靈核心失效" }, ['subtitles.block.copper_bulb.turn_off'] = { "Copper Bulb turns off", "铜灯:熄灭", "銅燈熄滅", "銅燈熄滅" }, ['subtitles.block.copper_bulb.turn_on'] = { "Copper Bulb turns on", "铜灯:亮起", "銅燈亮起", "銅燈亮起" }, ['subtitles.block.copper_trapdoor.close'] = { "Trapdoor closes", "活板门:关闭", "地板門關閉", "地板門關閉" }, ['subtitles.block.copper_trapdoor.open'] = { "Trapdoor opens", "活板门:打开", "地板門開啟", "地板門打開" }, ['subtitles.block.crafter.craft'] = { "Crafter crafts", "合成器:合成", "合成器合成物品", "合成器合成" }, ['subtitles.block.crafter.fail'] = { "Crafter fails crafting", "合成器:合成失败", "合成器合成失敗", "合成器合成失敗" }, ['subtitles.block.decorated_pot.insert'] = { "Decorated Pot fills", "饰纹陶罐:装入", "飾紋陶罐被填充", "裝飾陶罐被填充" }, ['subtitles.block.decorated_pot.insert_fail'] = { "Decorated Pot wobbles", "饰纹陶罐:晃动", "飾紋陶罐晃動", "裝飾陶罐晃動" }, ['subtitles.block.decorated_pot.shatter'] = { "Decorated Pot shatters", "陶罐:碎裂", "飾紋陶罐碎裂", "裝飾陶罐碎裂" }, ['subtitles.block.dispenser.dispense'] = { "Dispensed item", "物品:被射出", "物品射出", "物品被射出" }, ['subtitles.block.dispenser.fail'] = { "Dispenser failed", "发射器:发射失败", "發射器發射失敗", "發射器發射失敗" }, ['subtitles.block.door.toggle'] = { "Door creaks", "门:嘎吱作响", "門嘎吱作響", "門聲" }, ['subtitles.block.enchantment_table.use'] = { "Enchanting Table used", "附魔台:使用", "使用附魔台", "使用附魔台" }, ['subtitles.block.end_portal.spawn'] = { "End Portal opens", "末地传送门:开启", "終界傳送門開啟", "終界傳送門開啟" }, ['subtitles.block.end_portal_frame.fill'] = { "Eye of Ender attaches", "末影之眼:嵌入", "嵌上終界之眼", "裝上終界之眼" }, ['subtitles.block.fence_gate.toggle'] = { "Fence Gate creaks", "栅栏门:嘎吱作响", "柵欄門嘎吱作響", "閘門聲" }, ['subtitles.block.fire.ambient'] = { "Fire crackles", "火:噼啪作响", "火劈啪聲", "火焰霹啪聲" }, ['subtitles.block.fire.extinguish'] = { "Fire extinguished", "火:熄灭", "火焰熄滅聲", "火焰熄滅" }, ['subtitles.block.frogspawn.hatch'] = { "Tadpole hatches", "蝌蚪:孵化", "蝌蚪孵化", "蝌蚪孵化" }, ['subtitles.block.furnace.fire_crackle'] = { "Furnace crackles", "熔炉:噼啪作响", "熔爐劈啪作響", "熔爐霹啪聲" }, ['subtitles.block.generic.break'] = { "Block broken", "方块:被破坏", "方塊破壞聲", "方塊被破壞" }, ['subtitles.block.generic.footsteps'] = { "Footsteps", "脚步声", "腳步聲", "腳步聲" }, ['subtitles.block.generic.hit'] = { "Block breaking", "方块:损坏中", "正在破壞方塊", "方塊正在損壞" }, ['subtitles.block.generic.place'] = { "Block placed", "方块:被放置", "方塊放置聲", "方塊被放置" }, ['subtitles.block.grindstone.use'] = { "Grindstone used", "砂轮:使用", "使用砂輪", "使用砂輪" }, ['subtitles.block.growing_plant.crop'] = { "Plant cropped", "植物:被修剪", "修剪植物", "修剪植物" }, ['subtitles.block.hanging_sign.waxed_interact_fail'] = { "Sign wobbles", "告示牌:晃动", "告示牌晃動", "指示牌晃動" }, ['subtitles.block.honey_block.slide'] = { "Sliding down a honey block", "从蜂蜜块滑下", "從蜂蜜塊上滑下", "喺蜜糖塊上面滑落嚟" }, ['subtitles.block.iron_trapdoor.close'] = { "Trapdoor closes", "活板门:关闭", "地板門關閉", "地板門關閉" }, ['subtitles.block.iron_trapdoor.open'] = { "Trapdoor opens", "活板门:打开", "地板門開啟", "地板門打開" }, ['subtitles.block.lava.ambient'] = { "Lava pops", "熔岩:迸裂", "熔岩冒泡聲", "熔岩冒泡聲" }, ['subtitles.block.lava.extinguish'] = { "Lava hisses", "熔岩:嘶嘶声", "熔岩滋滋聲", "熔岩嘶嘶聲" }, ['subtitles.block.lever.click'] = { "Lever clicks", "拉杆:拉动", "控制桿咔嗒聲", "拉桿咔嚓聲" }, ['subtitles.block.note_block.note'] = { "Note Block plays", "音符盒:播放", "播放音階盒", "音符盒發聲" }, ['subtitles.block.piston.move'] = { "Piston moves", "活塞:移动", "活塞被推動", "活塞移動聲" }, ['subtitles.block.pointed_dripstone.drip_lava'] = { "Lava drips", "熔岩:滴落", "熔岩滴落", "熔岩滴落" }, ['subtitles.block.pointed_dripstone.drip_lava_into_cauldron'] = { "Lava drips into Cauldron", "熔岩:滴入炼药锅", "熔岩滴入鍋釜", "熔岩滴入鍋" }, ['subtitles.block.pointed_dripstone.drip_water'] = { "Water drips", "水:滴落", "水滴落", "水滴落" }, ['subtitles.block.pointed_dripstone.drip_water_into_cauldron'] = { "Water drips into Cauldron", "水:滴入炼药锅", "水滴入鍋釜", "水滴入鍋" }, ['subtitles.block.pointed_dripstone.land'] = { "Stalactite crashes down", "钟乳石:塌落", "鐘乳石砸落", "鐘乳石剝落" }, ['subtitles.block.portal.ambient'] = { "Portal whooshes", "传送门:呼啸", "傳送門颼颼聲", "傳送門響聲" }, ['subtitles.block.portal.travel'] = { "Portal noise fades", "传送门:噪声消散", "傳送門噪音消退", "傳送門噪音消退" }, ['subtitles.block.portal.trigger'] = { "Portal noise intensifies", "传送门:噪声渐响", "傳送門噪音增強", "傳送門噪音增強" }, ['subtitles.block.pressure_plate.click'] = { "Pressure Plate clicks", "压力板:咔哒", "壓力板咔嗒聲", "壓力板咔嚓聲" }, ['subtitles.block.pumpkin.carve'] = { "Shears carve", "剪刀:雕刻", "剪刀切割", "鉸剪雕刻" }, ['subtitles.block.redstone_torch.burnout'] = { "Torch fizzes", "红石火把:熄灭", "紅石火把嘶嘶聲", "紅石火炬熄滅" }, ['subtitles.block.respawn_anchor.ambient'] = { "Portal whooshes", "传送门:呼啸", "傳送門颼颼聲", "傳送門響聲" }, ['subtitles.block.respawn_anchor.charge'] = { "Respawn Anchor is charged", "重生锚:充能", "重生錨被充能", "重生錨充能" }, ['subtitles.block.respawn_anchor.deplete'] = { "Respawn Anchor depletes", "重生锚:耗能", "重生錨消耗", "重生錨消耗能量" }, ['subtitles.block.respawn_anchor.set_spawn'] = { "Respawn Anchor sets spawn", "重生锚:设置出生点", "重生錨設定重生點", "重生錨重生點被設定" }, ['subtitles.block.sculk.charge'] = { "Sculk bubbles", "幽匿块:冒泡", "伏聆冒出氣泡", "沉靈方塊冒泡" }, ['subtitles.block.sculk.spread'] = { "Sculk spreads", "幽匿块:蔓延", "伏聆蔓延", "沉靈方塊蔓延" }, ['subtitles.block.sculk_catalyst.bloom'] = { "Sculk Catalyst blooms", "幽匿催发体:催发", "伏聆觸媒催發", "沉靈催發器催發" }, ['subtitles.block.sculk_sensor.clicking'] = { "Sculk Sensor starts clicking", "幽匿感测体:惊动", "伏聆振測器開始振動", "沉靈傳感器開始振動" }, ['subtitles.block.sculk_sensor.clicking_stop'] = { "Sculk Sensor stops clicking", "幽匿感测体:停息", "伏聆振測器停止振動", "沉靈傳感器停止振動" }, ['subtitles.block.sculk_shrieker.shriek'] = { "Sculk Shrieker shrieks", "幽匿尖啸体:尖啸", "伏聆嘯口尖嘯", "沉靈尖嘯器尖嘯" }, ['subtitles.block.shulker_box.close'] = { "Shulker closes", "潜影盒:关闭", "界伏蚌關閉", "界伏盒關閉" }, ['subtitles.block.shulker_box.open'] = { "Shulker opens", "潜影盒:开启", "界伏蚌開啟", "界伏盒打開" }, ['subtitles.block.sign.waxed_interact_fail'] = { "Sign wobbles", "告示牌:晃动", "告示牌晃動", "指示牌晃動" }, ['subtitles.block.smithing_table.use'] = { "Smithing Table used", "锻造台:使用", "使用鍛造台", "使用鍛造台" }, ['subtitles.block.smoker.smoke'] = { "Smoker smokes", "烟熏炉:烟熏", "煙燻爐冒煙", "煙燻爐起煙" }, ['subtitles.block.sniffer_egg.crack'] = { "Sniffer Egg cracks", "嗅探兽蛋:裂开", "嗅探獸蛋破裂", "嗅探獸蛋裂開" }, ['subtitles.block.sniffer_egg.hatch'] = { "Sniffer Egg hatches", "嗅探兽蛋:孵化", "嗅探獸蛋孵化", "嗅探獸蛋孵化" }, ['subtitles.block.sniffer_egg.plop'] = { "Sniffer plops", "嗅探兽:下蛋", "嗅探獸下蛋", "嗅探獸生蛋" }, ['subtitles.block.sponge.absorb'] = { "Sponge sucks", "海绵:吸水", "海綿吸水", "海綿吸水" }, ['subtitles.block.sweet_berry_bush.pick_berries'] = { "Berries pop", "浆果:弹出", "漿果彈出", "漿果彈出聲" }, ['subtitles.block.trapdoor.toggle'] = { "Trapdoor creaks", "活板门:嘎吱作响", "地板門嘎吱作響", "地板門響聲" }, ['subtitles.block.trial_spawner.ambient'] = { "Trial Spawner crackles", "试炼刷怪笼:噼啪作响", "試煉生怪磚劈啪聲", "試煉生怪籠劈啪聲" }, ['subtitles.block.trial_spawner.close_shutter'] = { "Trial Spawner closes", "试炼刷怪笼:关闭", "試煉生怪磚關閉", "試煉生怪籠關閉" }, ['subtitles.block.trial_spawner.detect_player'] = { "Trial Spawner charges up", "试炼刷怪笼:充能", "試煉生怪磚充能", "試煉生怪籠充能" }, ['subtitles.block.trial_spawner.eject_item'] = { "Trial Spawner ejects items", "试炼刷怪笼:喷出物品", "試煉生怪磚彈出物品", "試煉生怪籠掟出物品" }, ['subtitles.block.trial_spawner.open_shutter'] = { "Trial Spawner opens", "试炼刷怪笼:开启", "試煉生怪磚開啟", "試煉生怪籠開啟" }, ['subtitles.block.trial_spawner.spawn_mob'] = { "Mob spawns", "生物:生成", "生物生成", "生物生成" }, ['subtitles.block.tripwire.attach'] = { "Tripwire attaches", "绊线:连接", "絆線連接", "撠線連接" }, ['subtitles.block.tripwire.click'] = { "Tripwire clicks", "绊线:咔哒", "絆線咔嗒聲", "撠線咔嚓聲" }, ['subtitles.block.tripwire.detach'] = { "Tripwire detaches", "绊线:断开", "絆線分離", "撠線被切斷" }, ['subtitles.block.water.ambient'] = { "Water flows", "水:流动", "流水聲", "流水聲" }, ['subtitles.chiseled_bookshelf.insert'] = { "Book placed", "书:被放入", "放置書", "書被放入" }, ['subtitles.chiseled_bookshelf.insert_enchanted'] = { "Enchanted Book placed", "附魔书:被放入", "放置附魔書", "附魔書被放入" }, ['subtitles.chiseled_bookshelf.take'] = { "Book taken", "书:被取出", "取走書", "書被攞走" }, ['subtitles.chiseled_bookshelf.take_enchanted'] = { "Enchanted Book taken", "附魔书:被取出", "取走附魔書", "附魔書被攞走" }, ['subtitles.enchant.thorns.hit'] = { "Thorns prick", "荆棘:反刺", "尖刺刺傷聲", "荊棘反刺聲" }, ['subtitles.entity.allay.ambient_with_item'] = { "Allay seeks", "悦灵:搜寻", "悅靈搜尋", "悦靈揾嘢" }, ['subtitles.entity.allay.ambient_without_item'] = { "Allay yearns", "悦灵:渴求", "悅靈渴望", "悦靈渴望" }, ['subtitles.entity.allay.death'] = { "Allay dies", "悦灵:死亡", "悅靈死亡", "悦靈死亡" }, ['subtitles.entity.allay.hurt'] = { "Allay hurts", "悦灵:受伤", "悅靈受傷", "悦靈受傷" }, ['subtitles.entity.allay.item_given'] = { "Allay chortles", "悦灵:嬉笑", "悅靈咯咯笑", "悦靈咯咯笑" }, ['subtitles.entity.allay.item_taken'] = { "Allay allays", "悦灵:愉悦", "悅靈喜悅", "悦靈愉悦" }, ['subtitles.entity.allay.item_thrown'] = { "Allay tosses", "悦灵:投掷", "悅靈投擲", "悦靈掟嘢" }, ['subtitles.entity.armor_stand.fall'] = { "Something fell", "某物:着地", "物體掉落", "實體跌落" }, ['subtitles.entity.arrow.hit'] = { "Arrow hits", "箭:击中", "箭矢擊中聲", "箭擊中物體" }, ['subtitles.entity.arrow.hit_player'] = { "Player hit", "箭:击中玩家", "擊中玩家", "箭擊中玩家" }, ['subtitles.entity.arrow.shoot'] = { "Arrow fired", "箭:被射出", "射出箭矢", "射箭聲" }, ['subtitles.entity.axolotl.attack'] = { "Axolotl attacks", "美西螈:攻击", "六角恐龍攻擊", "墨西哥蠑螈攻擊" }, ['subtitles.entity.axolotl.death'] = { "Axolotl dies", "美西螈:死亡", "六角恐龍死亡", "墨西哥蠑螈死亡" }, ['subtitles.entity.axolotl.hurt'] = { "Axolotl hurts", "美西螈:受伤", "六角恐龍受傷", "墨西哥蠑螈受傷" }, ['subtitles.entity.axolotl.idle_air'] = { "Axolotl chirps", "美西螈:啾啾", "六角恐龍鳴叫", "墨西哥蠑螈啾啾聲" }, ['subtitles.entity.axolotl.idle_water'] = { "Axolotl chirps", "美西螈:啾啾", "六角恐龍鳴叫", "墨西哥蠑螈啾啾聲" }, ['subtitles.entity.axolotl.splash'] = { "Axolotl splashes", "美西螈:溅起水花", "六角恐龍濺起水花", "墨西哥蠑螈濺水聲" }, ['subtitles.entity.axolotl.swim'] = { "Axolotl swims", "美西螈:游泳", "六角恐龍游泳", "墨西哥蠑螈游水" }, ['subtitles.entity.bat.ambient'] = { "Bat screeches", "蝙蝠:尖声叫", "蝙蝠聲", "蝙蝠尖叫聲" }, ['subtitles.entity.bat.death'] = { "Bat dies", "蝙蝠:死亡", "蝙蝠死亡", "蝙蝠死亡" }, ['subtitles.entity.bat.hurt'] = { "Bat hurts", "蝙蝠:受伤", "蝙蝠受傷", "蝙蝠受傷" }, ['subtitles.entity.bat.takeoff'] = { "Bat takes off", "蝙蝠:起飞", "蝙蝠飛翔聲", "蝙蝠起飛" }, ['subtitles.entity.bee.ambient'] = { "Bee buzzes", "蜜蜂:嗡嗡", "蜜蜂嗡嗡聲", "蜜蜂嗡嗡聲" }, ['subtitles.entity.bee.death'] = { "Bee dies", "蜜蜂:死亡", "蜜蜂死亡", "蜜蜂死亡" }, ['subtitles.entity.bee.hurt'] = { "Bee hurts", "蜜蜂:受伤", "蜜蜂受傷", "蜜蜂受傷" }, ['subtitles.entity.bee.loop'] = { "Bee buzzes", "蜜蜂:嗡嗡", "蜜蜂嗡嗡聲", "蜜蜂嗡嗡聲" }, ['subtitles.entity.bee.loop_aggressive'] = { "Bee buzzes angrily", "蜜蜂:愤怒地嗡嗡叫", "蜜蜂憤怒地嗡嗡作響", "蜜蜂憤怒嗡嗡聲" }, ['subtitles.entity.bee.pollinate'] = { "Bee buzzes happily", "蜜蜂:高兴地嗡嗡叫", "蜜蜂快樂地嗡嗡作響", "蜜蜂開心嗡嗡聲" }, ['subtitles.entity.bee.sting'] = { "Bee stings", "蜜蜂:刺蛰", "蜜蜂螫咬", "蜜蜂叮咬" }, ['subtitles.entity.blaze.ambient'] = { "Blaze breathes", "烈焰人:呼吸", "烈焰使者吐息", "烈焰使者呼吸聲" }, ['subtitles.entity.blaze.burn'] = { "Blaze crackles", "烈焰人:噼啪作响", "烈焰使者劈啪聲", "烈焰使者霹啪聲" }, ['subtitles.entity.blaze.death'] = { "Blaze dies", "烈焰人:死亡", "烈焰使者死亡", "烈焰使者死亡" }, ['subtitles.entity.blaze.hurt'] = { "Blaze hurts", "烈焰人:受伤", "烈焰使者受傷", "烈焰使者受傷" }, ['subtitles.entity.blaze.shoot'] = { "Blaze shoots", "烈焰人:射击", "烈焰使者發射", "烈焰使者發射火球" }, ['subtitles.entity.boat.paddle_land'] = { "Rowing", "划船", "划船", "划船" }, ['subtitles.entity.boat.paddle_water'] = { "Rowing", "划船", "划船", "划船" }, ['subtitles.entity.breeze.death'] = { "Breeze dies", "旋风人:死亡", "旋風使者死亡", "旋風使者死亡" }, ['subtitles.entity.breeze.hurt'] = { "Breeze hurts", "旋风人:受伤", "旋風使者受傷", "旋風使者受傷" }, ['subtitles.entity.breeze.idle_air'] = { "Breeze flies", "旋风人:飞行", "旋風使者飛行", "旋風使者飛行" }, ['subtitles.entity.breeze.idle_ground'] = { "Breeze whirs", "旋风人:呼啸", "旋風使者呼嘯", "旋風使者呼嘯" }, ['subtitles.entity.breeze.inhale'] = { "Breeze inhales", "旋风人:吸气", "旋風使者吸氣", "旋風使者吸氣" }, ['subtitles.entity.breeze.jump'] = { "Breeze jumps", "旋风人:跳跃", "旋風使者跳躍", "旋風使者跳躍" }, ['subtitles.entity.breeze.land'] = { "Breeze lands", "旋风人:落地", "旋風使者落地", "旋風使者着地" }, ['subtitles.entity.breeze.shoot'] = { "Breeze shoots", "旋风人:射击", "旋風使者發射", "旋風使者發射" }, ['subtitles.entity.breeze.slide'] = { "Breeze slides", "旋风人:滑行", "旋風使者滑行", "旋風使者滑行" }, ['subtitles.entity.camel.ambient'] = { "Camel grunts", "骆驼:呼噜", "駱駝呼嚕聲", "駱駝呼嚕聲" }, ['subtitles.entity.camel.dash'] = { "Camel yeets", "骆驼:冲刺", "駱駝衝刺", "駱駝衝刺" }, ['subtitles.entity.camel.dash_ready'] = { "Camel recovers", "骆驼:恢复体力", "駱駝體力恢復", "駱駝休息" }, ['subtitles.entity.camel.death'] = { "Camel dies", "骆驼:死亡", "駱駝死亡", "駱駝死亡" }, ['subtitles.entity.camel.eat'] = { "Camel eats", "骆驼:进食", "駱駝進食", "駱駝食嘢" }, ['subtitles.entity.camel.hurt'] = { "Camel hurts", "骆驼:受伤", "駱駝受傷", "駱駝受傷" }, ['subtitles.entity.camel.saddle'] = { "Saddle equips", "鞍:装备", "裝上鞍", "鞍被裝上" }, ['subtitles.entity.camel.sit'] = { "Camel sits down", "骆驼:坐下", "駱駝坐下", "駱駝坐低" }, ['subtitles.entity.camel.stand'] = { "Camel stands up", "骆驼:站起", "駱駝起身", "駱駝企起身" }, ['subtitles.entity.camel.step'] = { "Camel steps", "骆驼:脚步声", "駱駝踏步", "駱駝腳步聲" }, ['subtitles.entity.camel.step_sand'] = { "Camel sands", "骆驼:踏沙", "駱駝踏沙", "駱駝踩沙" }, ['subtitles.entity.cat.ambient'] = { "Cat meows", "猫:喵~", "貓叫聲", "貓叫聲" }, ['subtitles.entity.cat.beg_for_food'] = { "Cat begs", "猫:求食", "貓討食", "貓乞食" }, ['subtitles.entity.cat.death'] = { "Cat dies", "猫:死亡", "貓死亡", "貓死亡" }, ['subtitles.entity.cat.eat'] = { "Cat eats", "猫:进食", "貓進食", "貓食嘢" }, ['subtitles.entity.cat.hiss'] = { "Cat hisses", "猫:嘶嘶声", "貓嘶嘶聲", "貓嘶嘶聲" }, ['subtitles.entity.cat.hurt'] = { "Cat hurts", "猫:受伤", "貓受傷", "貓受傷" }, ['subtitles.entity.cat.purr'] = { "Cat purrs", "猫:呼噜声", "貓呼嚕叫", "貓呼嚕叫" }, ['subtitles.entity.chicken.ambient'] = { "Chicken clucks", "鸡:咯咯叫", "雞叫聲", "雞叫聲" }, ['subtitles.entity.chicken.death'] = { "Chicken dies", "鸡:死亡", "雞死亡", "雞死亡" }, ['subtitles.entity.chicken.egg'] = { "Chicken plops", "鸡:下蛋", "雞下蛋", "雞生蛋" }, ['subtitles.entity.chicken.hurt'] = { "Chicken hurts", "鸡:受伤", "雞受傷", "雞受傷" }, ['subtitles.entity.cod.death'] = { "Cod dies", "鳕鱼:死亡", "鱈魚死亡", "鱈魚死亡" }, ['subtitles.entity.cod.flop'] = { "Cod flops", "鳕鱼:扑腾", "鱈魚拍打", "鱈魚彈跳聲" }, ['subtitles.entity.cod.hurt'] = { "Cod hurts", "鳕鱼:受伤", "鱈魚受傷", "鱈魚受傷" }, ['subtitles.entity.cow.ambient'] = { "Cow moos", "牛:哞~", "牛哞聲", "牛叫聲" }, ['subtitles.entity.cow.death'] = { "Cow dies", "牛:死亡", "牛死亡", "牛死亡" }, ['subtitles.entity.cow.hurt'] = { "Cow hurts", "牛:受伤", "牛受傷", "牛受傷" }, ['subtitles.entity.cow.milk'] = { "Cow gets milked", "牛:被挤奶", "牛被擠出鮮奶", "牛被擳奶" }, ['subtitles.entity.creeper.death'] = { "Creeper dies", "苦力怕:死亡", "苦力怕死亡", "Creeper 死亡" }, ['subtitles.entity.creeper.hurt'] = { "Creeper hurts", "苦力怕:受伤", "苦力怕受傷", "Creeper 受傷" }, ['subtitles.entity.creeper.primed'] = { "Creeper hisses", "苦力怕:嘶~", "苦力怕嘶嘶聲", "Creeper 嘶嘶聲" }, ['subtitles.entity.dolphin.ambient'] = { "Dolphin chirps", "海豚:啾啾", "海豚啾啾聲", "海豚啾啾聲" }, ['subtitles.entity.dolphin.ambient_water'] = { "Dolphin whistles", "海豚:吹口哨", "海豚吹哨", "海豚吹哨聲" }, ['subtitles.entity.dolphin.attack'] = { "Dolphin attacks", "海豚:攻击", "海豚攻擊", "海豚攻擊" }, ['subtitles.entity.dolphin.death'] = { "Dolphin dies", "海豚:死亡", "海豚死亡", "海豚死亡" }, ['subtitles.entity.dolphin.eat'] = { "Dolphin eats", "海豚:进食", "海豚進食", "海豚食嘢" }, ['subtitles.entity.dolphin.hurt'] = { "Dolphin hurts", "海豚:受伤", "海豚受傷", "海豚受傷" }, ['subtitles.entity.dolphin.jump'] = { "Dolphin jumps", "海豚:跃起", "海豚跳躍", "海豚跳躍" }, ['subtitles.entity.dolphin.play'] = { "Dolphin plays", "海豚:嬉戏", "海豚嬉鬧", "海豚嬉戲" }, ['subtitles.entity.dolphin.splash'] = { "Dolphin splashes", "海豚:溅起水花", "海豚濺水", "海豚濺水" }, ['subtitles.entity.dolphin.swim'] = { "Dolphin swims", "海豚:游泳", "海豚游泳", "海豚游水" }, ['subtitles.entity.donkey.ambient'] = { "Donkey hee-haws", "驴:嘶叫", "驢子叫聲", "驢叫聲" }, ['subtitles.entity.donkey.angry'] = { "Donkey neighs", "驴:嘶鸣", "驢子嘶鳴", "驢嘶叫聲" }, ['subtitles.entity.donkey.chest'] = { "Donkey Chest equips", "驴:装备箱子", "為驢子裝上儲物箱", "驢被裝上儲物箱" }, ['subtitles.entity.donkey.death'] = { "Donkey dies", "驴:死亡", "驢子死亡", "驢死亡" }, ['subtitles.entity.donkey.eat'] = { "Donkey eats", "驴:进食", "驢子進食", "驢食嘢" }, ['subtitles.entity.donkey.hurt'] = { "Donkey hurts", "驴:受伤", "驢子受傷", "驢受傷" }, ['subtitles.entity.drowned.ambient'] = { "Drowned gurgles", "溺尸:呻吟", "沉屍咕嚕聲", "沉屍嘶叫聲" }, ['subtitles.entity.drowned.ambient_water'] = { "Drowned gurgles", "溺尸:呻吟", "沉屍咕嚕聲", "沉屍嘶叫聲" }, ['subtitles.entity.drowned.death'] = { "Drowned dies", "溺尸:死亡", "沉屍死亡", "沉屍死亡" }, ['subtitles.entity.drowned.hurt'] = { "Drowned hurts", "溺尸:受伤", "沉屍受傷", "沉屍受傷" }, ['subtitles.entity.drowned.shoot'] = { "Drowned throws Trident", "溺尸:投掷三叉戟", "沉屍投擲三叉戟", "沉屍掟出三叉戟" }, ['subtitles.entity.drowned.step'] = { "Drowned steps", "溺尸:脚步声", "沉屍腳步聲", "沉屍腳步聲" }, ['subtitles.entity.drowned.swim'] = { "Drowned swims", "溺尸:游泳", "沉屍游泳", "沉屍游水" }, ['subtitles.entity.egg.throw'] = { "Egg flies", "鸡蛋:飞出", "雞蛋擲出", "雞蛋被掟出" }, ['subtitles.entity.elder_guardian.ambient'] = { "Elder Guardian moans", "远古守卫者:低鸣", "遠古深海守衛叫聲", "遠古深海守衞鳴叫聲" }, ['subtitles.entity.elder_guardian.ambient_land'] = { "Elder Guardian flaps", "远古守卫者:弹跳", "遠古深海守衛拍打聲", "遠古深海守衞尖叫聲" }, ['subtitles.entity.elder_guardian.curse'] = { "Elder Guardian curses", "远古守卫者:诅咒", "遠古深海守衛施咒", "遠古深海守衞施咒" }, ['subtitles.entity.elder_guardian.death'] = { "Elder Guardian dies", "远古守卫者:死亡", "遠古深海守衛死亡", "遠古深海守衞死亡" }, ['subtitles.entity.elder_guardian.flop'] = { "Elder Guardian flops", "远古守卫者:扑腾", "遠古深海守衛拍擊聲", "遠古深海守衞彈跳聲" }, ['subtitles.entity.elder_guardian.hurt'] = { "Elder Guardian hurts", "远古守卫者:受伤", "遠古深海守衛受傷", "遠古深海守衞受傷" }, ['subtitles.entity.ender_dragon.ambient'] = { "Dragon roars", "末影龙:咆哮", "終界龍咆哮聲", "終界龍咆哮聲" }, ['subtitles.entity.ender_dragon.death'] = { "Dragon dies", "末影龙:死亡", "終界龍死亡", "終界龍死亡" }, ['subtitles.entity.ender_dragon.flap'] = { "Dragon flaps", "末影龙:拍打翅膀", "終界龍擊翅聲", "終界龍展翅" }, ['subtitles.entity.ender_dragon.growl'] = { "Dragon growls", "末影龙:吼叫", "終界龍吼叫", "終界龍咆哮聲" }, ['subtitles.entity.ender_dragon.hurt'] = { "Dragon hurts", "末影龙:受伤", "終界龍受傷", "終界龍受傷" }, ['subtitles.entity.ender_dragon.shoot'] = { "Dragon shoots", "末影龙:射击", "終界龍發射火球", "終界龍發射火球" }, ['subtitles.entity.ender_eye.death'] = { "Eye of Ender falls", "末影之眼:掉落", "終界之眼掉落", "終界珍珠跌落" }, ['subtitles.entity.ender_eye.launch'] = { "Eye of Ender shoots", "末影之眼:射出", "終界之眼擲出", "終界之眼被掟出" }, ['subtitles.entity.ender_pearl.throw'] = { "Ender Pearl flies", "末影珍珠:飞出", "終界珍珠擲出", "終界珍珠被掟出" }, ['subtitles.entity.enderman.ambient'] = { "Enderman vwoops", "末影人:低鸣", "終界使者低鳴聲", "終界使者吱吱斟" }, ['subtitles.entity.enderman.death'] = { "Enderman dies", "末影人:死亡", "終界使者死亡", "終界使者死亡" }, ['subtitles.entity.enderman.hurt'] = { "Enderman hurts", "末影人:受伤", "終界使者受傷", "終界使者受傷" }, ['subtitles.entity.enderman.scream'] = { "Enderman screams", "末影人:尖叫", "終界使者尖叫", "終界使者尖叫" }, ['subtitles.entity.enderman.stare'] = { "Enderman cries out", "末影人:喊叫", "終界使者大聲嘶吼", "終界使者大嗌" }, ['subtitles.entity.enderman.teleport'] = { "Enderman teleports", "末影人:传送", "終界使者瞬移聲", "終界使者傳送" }, ['subtitles.entity.endermite.ambient'] = { "Endermite scuttles", "末影螨:窜动", "終界蟎竄動", "終界蟎竄動" }, ['subtitles.entity.endermite.death'] = { "Endermite dies", "末影螨:死亡", "終界蟎死亡", "終界蟎死亡" }, ['subtitles.entity.endermite.hurt'] = { "Endermite hurts", "末影螨:受伤", "終界蟎受傷", "終界蟎受傷" }, ['subtitles.entity.evoker.ambient'] = { "Evoker murmurs", "唤魔者:咕哝", "喚魔者嘀咕", "喚魔者吱吱斟" }, ['subtitles.entity.evoker.cast_spell'] = { "Evoker casts spell", "唤魔者:施法", "喚魔者施咒", "喚魔者施咒" }, ['subtitles.entity.evoker.celebrate'] = { "Evoker cheers", "唤魔者:欢呼", "喚魔者歡呼", "喚魔者歡呼" }, ['subtitles.entity.evoker.death'] = { "Evoker dies", "唤魔者:死亡", "喚魔者死亡", "喚魔者死亡" }, ['subtitles.entity.evoker.hurt'] = { "Evoker hurts", "唤魔者:受伤", "喚魔者受傷", "喚魔者受傷" }, ['subtitles.entity.evoker.prepare_attack'] = { "Evoker prepares attack", "唤魔者:准备攻击", "喚魔者準備攻擊", "喚魔者準備攻擊" }, ['subtitles.entity.evoker.prepare_summon'] = { "Evoker prepares summoning", "唤魔者:准备召唤", "喚魔者準備召喚", "喚魔者準備召喚" }, ['subtitles.entity.evoker.prepare_wololo'] = { "Evoker prepares charming", "唤魔者:准备施咒", "喚魔者準備施咒", "喚魔者準備施咒" }, ['subtitles.entity.evoker_fangs.attack'] = { "Fangs snap", "尖牙:咬合", "尖牙咬擊", "尖牙咬合" }, ['subtitles.entity.experience_orb.pickup'] = { "Experience gained", "获得经验", "獲得經驗值", "獲得經驗值" }, ['subtitles.entity.firework_rocket.blast'] = { "Firework blasts", "烟花:爆裂", "煙火爆炸", "煙花爆炸" }, ['subtitles.entity.firework_rocket.launch'] = { "Firework launches", "烟花:发射", "煙火發射", "煙花發射" }, ['subtitles.entity.firework_rocket.twinkle'] = { "Firework twinkles", "烟火:闪烁", "煙火閃爍", "煙花閃爍" }, ['subtitles.entity.fishing_bobber.retrieve'] = { "Bobber retrieved", "浮漂:收回", "浮標收回", "浮標收返" }, ['subtitles.entity.fishing_bobber.splash'] = { "Fishing Bobber splashes", "浮漂:溅起水花", "浮標濺水聲", "浮標濺水聲" }, ['subtitles.entity.fishing_bobber.throw'] = { "Bobber thrown", "浮漂:甩出", "浮標投出", "拋出浮標" }, ['subtitles.entity.fox.aggro'] = { "Fox angers", "狐狸:愤怒", "狐狸發怒", "狐狸發嬲" }, ['subtitles.entity.fox.ambient'] = { "Fox squeaks", "狐狸:吱吱叫", "狐狸吱叫", "狐狸吱吱叫" }, ['subtitles.entity.fox.bite'] = { "Fox bites", "狐狸:撕咬", "狐狸啃咬", "狐狸咬嘢" }, ['subtitles.entity.fox.death'] = { "Fox dies", "狐狸:死亡", "狐狸死亡", "狐狸死亡" }, ['subtitles.entity.fox.eat'] = { "Fox eats", "狐狸:进食", "狐狸進食", "狐狸食嘢" }, ['subtitles.entity.fox.hurt'] = { "Fox hurts", "狐狸:受伤", "狐狸受傷", "狐狸受傷" }, ['subtitles.entity.fox.screech'] = { "Fox screeches", "狐狸:尖声叫", "狐狸尖叫聲", "狐狸尖叫聲" }, ['subtitles.entity.fox.sleep'] = { "Fox snores", "狐狸:打鼾", "狐狸打鼾", "狐狸打鼻鼾" }, ['subtitles.entity.fox.sniff'] = { "Fox sniffs", "狐狸:嗅探", "狐狸嗅氣", "狐狸聞嘢" }, ['subtitles.entity.fox.spit'] = { "Fox spits", "狐狸:吐出", "狐狸吐出", "狐狸吐嘢" }, ['subtitles.entity.fox.teleport'] = { "Fox teleports", "狐狸:传送", "狐狸傳送", "狐狸傳送" }, ['subtitles.entity.frog.ambient'] = { "Frog croaks", "青蛙:咕呱", "青蛙呱呱叫", "青蛙呱呱叫" }, ['subtitles.entity.frog.death'] = { "Frog dies", "青蛙:死亡", "青蛙死亡", "青蛙死亡" }, ['subtitles.entity.frog.eat'] = { "Frog eats", "青蛙:进食", "青蛙進食", "青蛙食嘢" }, ['subtitles.entity.frog.hurt'] = { "Frog hurts", "青蛙:受伤", "青蛙受傷", "青蛙受傷" }, ['subtitles.entity.frog.lay_spawn'] = { "Frog lays spawn", "青蛙:产卵", "青蛙產卵", "青蛙產卵" }, ['subtitles.entity.frog.long_jump'] = { "Frog jumps", "青蛙:跳跃", "青蛙跳躍", "青蛙跳躍" }, ['subtitles.entity.generic.big_fall'] = { "Something fell", "某物:着地", "物體掉落", "實體跌落" }, ['subtitles.entity.generic.burn'] = { "Burning", "燃烧", "燃燒", "燃燒" }, ['subtitles.entity.generic.death'] = { "Dying", "死亡", "死亡", "死亡" }, ['subtitles.entity.generic.drink'] = { "Sipping", "啜饮", "飲用聲", "飲嘢聲" }, ['subtitles.entity.generic.eat'] = { "Eating", "进食", "進食", "食嘢聲" }, ['subtitles.entity.generic.explode'] = { "Explosion", "爆炸", "爆炸聲", "爆炸聲" }, ['subtitles.entity.generic.extinguish_fire'] = { "Fire extinguishes", "火:熄灭", "火焰熄滅聲", "火焰被熄滅" }, ['subtitles.entity.generic.hurt'] = { "Something hurts", "某物:受伤", "物體受傷", "實體受傷" }, ['subtitles.entity.generic.small_fall'] = { "Something trips", "某物:摔倒", "物體跌落", "實體跌落" }, ['subtitles.entity.generic.splash'] = { "Splashing", "溅起水花", "濺水聲", "濺水聲" }, ['subtitles.entity.generic.swim'] = { "Swimming", "游泳", "游泳", "游水" }, ['subtitles.entity.generic.wind_burst'] = { "Wind Charge bursts", "风弹:爆裂", "風彈爆裂", "風彈爆裂" }, ['subtitles.entity.ghast.ambient'] = { "Ghast cries", "恶魂:哭泣", "地獄幽靈哭泣聲", "地獄幽靈喊聲" }, ['subtitles.entity.ghast.death'] = { "Ghast dies", "恶魂:死亡", "地獄幽靈死亡", "地獄幽靈死亡" }, ['subtitles.entity.ghast.hurt'] = { "Ghast hurts", "恶魂:受伤", "地獄幽靈受傷", "地獄幽靈受傷" }, ['subtitles.entity.ghast.shoot'] = { "Ghast shoots", "恶魂:射击", "地獄幽靈射擊", "地獄幽靈發射火球" }, ['subtitles.entity.glow_item_frame.add_item'] = { "Glow Item Frame fills", "荧光物品展示框:填充", "填充螢光物品展示框", "螢光物品展示框被填充" }, ['subtitles.entity.glow_item_frame.break'] = { "Glow Item Frame breaks", "荧光物品展示框:被破坏", "破壞螢光物品展示框", "螢光物品展示框被破壞" }, ['subtitles.entity.glow_item_frame.place'] = { "Glow Item Frame placed", "荧光物品展示框:被放置", "放置螢光物品展示框", "螢光物品展示框被放置" }, ['subtitles.entity.glow_item_frame.remove_item'] = { "Glow Item Frame empties", "荧光物品展示框:清空", "清空螢光物品展示框", "螢光物品展示框被清空" }, ['subtitles.entity.glow_item_frame.rotate_item'] = { "Glow Item Frame clicks", "荧光物品展示框:转动", "螢光物品展示框咔嗒聲", "螢光物品展示框咔嚓聲" }, ['subtitles.entity.glow_squid.ambient'] = { "Glow Squid swims", "发光鱿鱼:游泳", "螢光魷魚游泳", "螢光墨魚游水" }, ['subtitles.entity.glow_squid.death'] = { "Glow Squid dies", "发光鱿鱼:死亡", "螢光魷魚死亡", "螢光墨魚死亡" }, ['subtitles.entity.glow_squid.hurt'] = { "Glow Squid hurts", "发光鱿鱼:受伤", "螢光魷魚受傷", "螢光墨魚受傷" }, ['subtitles.entity.glow_squid.squirt'] = { "Glow Squid shoots ink", "发光鱿鱼:喷墨", "螢光魷魚噴墨", "螢光墨魚噴墨" }, ['subtitles.entity.goat.ambient'] = { "Goat bleats", "山羊:咩~", "山羊咩叫聲", "山羊咩叫聲" }, ['subtitles.entity.goat.death'] = { "Goat dies", "山羊:死亡", "山羊死亡", "山羊死亡" }, ['subtitles.entity.goat.eat'] = { "Goat eats", "山羊:进食", "山羊進食", "山羊食嘢" }, ['subtitles.entity.goat.horn_break'] = { "Goat Horn breaks off", "山羊:断角", "山羊角斷裂", "山羊斷角" }, ['subtitles.entity.goat.hurt'] = { "Goat hurts", "山羊:受伤", "山羊受傷", "山羊受傷" }, ['subtitles.entity.goat.long_jump'] = { "Goat leaps", "山羊:跳跃", "山羊跳躍聲", "山羊跳躍" }, ['subtitles.entity.goat.milk'] = { "Goat gets milked", "山羊:被挤奶", "山羊被擠出鮮奶", "山羊被擳奶" }, ['subtitles.entity.goat.prepare_ram'] = { "Goat stomps", "山羊:跺脚", "山羊重踏聲", "山羊踏腳" }, ['subtitles.entity.goat.ram_impact'] = { "Goat rams", "山羊:冲撞", "山羊衝撞聲", "山羊衝撞" }, ['subtitles.entity.goat.screaming.ambient'] = { "Goat bellows", "山羊:喊叫", "山羊吼叫聲", "山羊大嗌" }, ['subtitles.entity.goat.step'] = { "Goat steps", "山羊:脚步声", "山羊腳步聲", "山羊腳步聲" }, ['subtitles.entity.guardian.ambient'] = { "Guardian moans", "守卫者:低鸣", "深海守衛叫聲", "深海守衞鳴叫聲" }, ['subtitles.entity.guardian.ambient_land'] = { "Guardian flaps", "守卫者:弹跳", "深海守衛拍打聲", "深海守衞尖叫聲" }, ['subtitles.entity.guardian.attack'] = { "Guardian shoots", "守卫者:射击", "深海守衛發射", "深海守衞發射" }, ['subtitles.entity.guardian.death'] = { "Guardian dies", "守卫者:死亡", "深海守衛死亡", "深海守衞死亡" }, ['subtitles.entity.guardian.flop'] = { "Guardian flops", "守卫者:扑腾", "深海守衛拍擊聲", "深海守衞彈跳聲" }, ['subtitles.entity.guardian.hurt'] = { "Guardian hurts", "守卫者:受伤", "深海守衛受傷", "深海守衞受傷" }, ['subtitles.entity.hoglin.ambient'] = { "Hoglin growls", "疣猪兽:咆哮", "豬布獸吼叫", "野豬獸咆哮聲" }, ['subtitles.entity.hoglin.angry'] = { "Hoglin growls angrily", "疣猪兽:怒吼", "豬布獸憤怒地吼叫", "野豬獸憤怒吼叫聲" }, ['subtitles.entity.hoglin.attack'] = { "Hoglin attacks", "疣猪兽:攻击", "豬布獸攻擊", "野豬獸攻擊" }, ['subtitles.entity.hoglin.converted_to_zombified'] = { "Hoglin converts to Zoglin", "疣猪兽:转化为僵尸疣猪兽", "豬布獸轉化為豬屍獸", "野豬獸變成豬屍獸" }, ['subtitles.entity.hoglin.death'] = { "Hoglin dies", "疣猪兽:死亡", "豬布獸死亡", "野豬獸死亡" }, ['subtitles.entity.hoglin.hurt'] = { "Hoglin hurts", "疣猪兽:受伤", "豬布獸受傷", "野豬獸受傷" }, ['subtitles.entity.hoglin.retreat'] = { "Hoglin retreats", "疣猪兽:退缩", "豬布獸撤退", "野豬獸退縮" }, ['subtitles.entity.hoglin.step'] = { "Hoglin steps", "疣猪兽:脚步声", "豬布獸腳步聲", "野豬獸腳步聲" }, ['subtitles.entity.horse.ambient'] = { "Horse neighs", "马:嘶鸣", "馬嘶鳴", "馬嘶叫聲" }, ['subtitles.entity.horse.angry'] = { "Horse neighs", "马:嘶鸣", "馬嘶鳴", "馬嘶叫聲" }, ['subtitles.entity.horse.armor'] = { "Horse armor equips", "马铠:装备", "裝上馬鎧", "馬甲被裝上" }, ['subtitles.entity.horse.breathe'] = { "Horse breathes", "马:呼吸", "馬呼吸聲", "馬呼吸聲" }, ['subtitles.entity.horse.death'] = { "Horse dies", "马:死亡", "馬死亡", "馬死亡" }, ['subtitles.entity.horse.eat'] = { "Horse eats", "马:进食", "馬進食", "馬食嘢" }, ['subtitles.entity.horse.gallop'] = { "Horse gallops", "马:奔腾", "馬跑步聲", "馬奔馳聲" }, ['subtitles.entity.horse.hurt'] = { "Horse hurts", "马:受伤", "馬受傷", "馬受傷" }, ['subtitles.entity.horse.jump'] = { "Horse jumps", "马:跳跃", "馬跳躍", "馬跳躍" }, ['subtitles.entity.horse.saddle'] = { "Saddle equips", "鞍:装备", "裝上鞍", "鞍被裝上" }, ['subtitles.entity.husk.ambient'] = { "Husk groans", "尸壳:低吼", "屍殼呻吟聲", "屍殼嘶叫聲" }, ['subtitles.entity.husk.converted_to_zombie'] = { "Husk converts to Zombie", "尸壳:转化为僵尸", "屍殼轉變為殭屍", "屍殼變成喪屍" }, ['subtitles.entity.husk.death'] = { "Husk dies", "尸壳:死亡", "屍殼死亡", "屍殼死亡" }, ['subtitles.entity.husk.hurt'] = { "Husk hurts", "尸壳:受伤", "屍殼受傷", "屍殼受傷" }, ['subtitles.entity.illusioner.ambient'] = { "Illusioner murmurs", "幻术师:咕哝", "幻術師嘀咕", "幻術師吱吱斟" }, ['subtitles.entity.illusioner.cast_spell'] = { "Illusioner casts spell", "幻术师:施法", "幻術師施咒", "幻術師施咒" }, ['subtitles.entity.illusioner.death'] = { "Illusioner dies", "幻术师:死亡", "幻術師死亡", "幻術師死亡" }, ['subtitles.entity.illusioner.hurt'] = { "Illusioner hurts", "幻术师:受伤", "幻術師受傷", "幻術師受傷" }, ['subtitles.entity.illusioner.mirror_move'] = { "Illusioner displaces", "幻术师:分影", "幻術師分影", "幻術師分影" }, ['subtitles.entity.illusioner.prepare_blindness'] = { "Illusioner prepares blindness", "幻术师:准备失明法术", "幻術師準備盲眼咒", "幻術師準備盲眼咒" }, ['subtitles.entity.illusioner.prepare_mirror'] = { "Illusioner prepares mirror image", "幻术师:准备分影法术", "幻術師準備分影咒", "幻術師準備分身咒" }, ['subtitles.entity.iron_golem.attack'] = { "Iron Golem attacks", "铁傀儡:攻击", "鐵魔像攻擊", "鐵人攻擊" }, ['subtitles.entity.iron_golem.damage'] = { "Iron Golem breaks", "铁傀儡:受损", "鐵魔像破裂", "鐵人受損" }, ['subtitles.entity.iron_golem.death'] = { "Iron Golem dies", "铁傀儡:死亡", "鐵魔像死亡", "鐵人死亡" }, ['subtitles.entity.iron_golem.hurt'] = { "Iron Golem hurts", "铁傀儡:受伤", "鐵魔像受傷", "鐵人受傷" }, ['subtitles.entity.iron_golem.repair'] = { "Iron Golem repaired", "铁傀儡:修复", "鐵魔像修復", "鐵人被修復" }, ['subtitles.entity.item.break'] = { "Item breaks", "物品:损坏", "物品損壞", "物品損壞" }, ['subtitles.entity.item.pickup'] = { "Item plops", "物品:被拾起", "撿起物品", "物品被執起" }, ['subtitles.entity.item_frame.add_item'] = { "Item Frame fills", "物品展示框:填充", "填充物品展示框", "物品展示框被填充" }, ['subtitles.entity.item_frame.break'] = { "Item Frame breaks", "物品展示框:被破坏", "破壞物品展示框", "物品展示框被破壞" }, ['subtitles.entity.item_frame.place'] = { "Item Frame placed", "物品展示框:被放置", "放置物品展示框", "物品展示框被放置" }, ['subtitles.entity.item_frame.remove_item'] = { "Item Frame empties", "物品展示框:清空", "清空物品展示框", "物品展示框被清空" }, ['subtitles.entity.item_frame.rotate_item'] = { "Item Frame clicks", "物品展示框:转动", "物品展示框咔嗒聲", "物品展示框咔嚓聲" }, ['subtitles.entity.leash_knot.break'] = { "Leash Knot breaks", "拴绳结:被破坏", "取下拴繩", "牽繩被解開" }, ['subtitles.entity.leash_knot.place'] = { "Leash Knot tied", "拴绳结:被系上", "繫上拴繩", "牽繩被打結" }, ['subtitles.entity.lightning_bolt.impact'] = { "Lightning strikes", "电闪", "雷擊聲", "雷劈" }, ['subtitles.entity.lightning_bolt.thunder'] = { "Thunder roars", "雷鸣", "雷聲隆隆", "行雷聲" }, ['subtitles.entity.llama.ambient'] = { "Llama bleats", "羊驼:吼叫", "駱馬叫聲", "羊駝叫聲" }, ['subtitles.entity.llama.angry'] = { "Llama bleats angrily", "羊驼:怒吼", "駱馬怒吼", "羊駝發嬲" }, ['subtitles.entity.llama.chest'] = { "Llama Chest equips", "羊驼:装备箱子", "為駱馬裝上儲物箱", "羊駝被裝上儲物箱" }, ['subtitles.entity.llama.death'] = { "Llama dies", "羊驼:死亡", "駱馬死亡", "羊駝死亡" }, ['subtitles.entity.llama.eat'] = { "Llama eats", "羊驼:进食", "駱馬進食", "羊駝食嘢" }, ['subtitles.entity.llama.hurt'] = { "Llama hurts", "羊驼:受伤", "駱馬受傷", "羊駝受傷" }, ['subtitles.entity.llama.spit'] = { "Llama spits", "羊驼:喷射唾沫", "駱馬呸", "羊駝吐口水" }, ['subtitles.entity.llama.step'] = { "Llama steps", "羊驼:脚步声", "駱馬踏步", "羊駝腳步聲" }, ['subtitles.entity.llama.swag'] = { "Llama is decorated", "羊驼:被装饰", "駱馬被裝飾", "羊駝被裝扮" }, ['subtitles.entity.magma_cube.death'] = { "Magma Cube dies", "岩浆怪:死亡", "岩漿立方怪死亡", "岩漿史萊姆死亡" }, ['subtitles.entity.magma_cube.hurt'] = { "Magma Cube hurts", "岩浆怪:受伤", "岩漿立方怪受傷", "岩漿史萊姆受傷" }, ['subtitles.entity.magma_cube.squish'] = { "Magma Cube squishes", "岩浆怪:挤压", "岩漿立方怪啪搭聲", "岩漿史萊姆彈跳聲" }, ['subtitles.entity.minecart.riding'] = { "Minecart rolls", "矿车:行进", "礦車移動", "礦車移動" }, ['subtitles.entity.mooshroom.convert'] = { "Mooshroom transforms", "哞菇:转化", "哞菇轉變", "蘑菇牛轉變" }, ['subtitles.entity.mooshroom.eat'] = { "Mooshroom eats", "哞菇:进食", "哞菇進食", "蘑菇牛食嘢" }, ['subtitles.entity.mooshroom.milk'] = { "Mooshroom gets milked", "哞菇:被挤奶", "哞菇被擠出鮮奶", "蘑菇牛被擳奶" }, ['subtitles.entity.mooshroom.suspicious_milk'] = { "Mooshroom gets milked suspiciously", "哞菇:被挤出谜之炖菜", "哞菇被擠出可疑的奶", "蘑菇牛被擳出可疑嘅燉湯" }, ['subtitles.entity.mule.ambient'] = { "Mule hee-haws", "骡:鸣叫", "騾子叫聲", "騾叫聲" }, ['subtitles.entity.mule.angry'] = { "Mule neighs", "骡:嘶鸣", "騾子嘶鳴", "騾嘶叫聲" }, ['subtitles.entity.mule.chest'] = { "Mule Chest equips", "骡:装备箱子", "為騾子裝上儲物箱", "騾被裝上儲物箱" }, ['subtitles.entity.mule.death'] = { "Mule dies", "骡:死亡", "騾子死亡", "騾死亡" }, ['subtitles.entity.mule.eat'] = { "Mule eats", "骡:进食", "騾子進食", "騾食嘢" }, ['subtitles.entity.mule.hurt'] = { "Mule hurts", "骡:受伤", "騾子受傷", "騾受傷" }, ['subtitles.entity.painting.break'] = { "Painting breaks", "画:被破坏", "取下繪畫", "畫被破壞" }, ['subtitles.entity.painting.place'] = { "Painting placed", "画:被放置", "放置繪畫", "畫被放置" }, ['subtitles.entity.panda.aggressive_ambient'] = { "Panda huffs", "熊猫:发怒", "貓熊發怒", "熊貓發嬲" }, ['subtitles.entity.panda.ambient'] = { "Panda pants", "熊猫:喘息", "貓熊喘氣", "熊貓喘氣聲" }, ['subtitles.entity.panda.bite'] = { "Panda bites", "熊猫:撕咬", "貓熊啃咬", "熊貓咬嘢" }, ['subtitles.entity.panda.cant_breed'] = { "Panda bleats", "熊猫:哀鸣", "貓熊哀鳴", "熊貓喊聲" }, ['subtitles.entity.panda.death'] = { "Panda dies", "熊猫:死亡", "貓熊死亡", "熊貓死亡" }, ['subtitles.entity.panda.eat'] = { "Panda eats", "熊猫:进食", "貓熊進食", "熊貓食嘢" }, ['subtitles.entity.panda.hurt'] = { "Panda hurts", "熊猫:受伤", "貓熊受傷", "熊貓受傷" }, ['subtitles.entity.panda.pre_sneeze'] = { "Panda's nose tickles", "熊猫:鼻痒", "貓熊鼻子發癢", "熊貓鼻痕" }, ['subtitles.entity.panda.sneeze'] = { "Panda sneezes", "熊猫:打喷嚏", "貓熊打噴嚏", "熊貓打乞嗤" }, ['subtitles.entity.panda.step'] = { "Panda steps", "熊猫:脚步声", "貓熊腳步聲", "熊貓腳步聲" }, ['subtitles.entity.panda.worried_ambient'] = { "Panda whimpers", "熊猫:呜咽", "貓熊嗚咽", "熊貓喊聲" }, ['subtitles.entity.parrot.ambient'] = { "Parrot talks", "鹦鹉:说话", "鸚鵡說話", "鸚鵡講嘢" }, ['subtitles.entity.parrot.death'] = { "Parrot dies", "鹦鹉:死亡", "鸚鵡死亡", "鸚鵡死亡" }, ['subtitles.entity.parrot.eats'] = { "Parrot eats", "鹦鹉:进食", "鸚鵡進食", "鸚鵡食嘢" }, ['subtitles.entity.parrot.fly'] = { "Parrot flutters", "鹦鹉:扑翼", "鸚鵡振翅", "鸚鵡飛行" }, ['subtitles.entity.parrot.hurts'] = { "Parrot hurts", "鹦鹉:受伤", "鸚鵡受傷", "鸚鵡受傷" }, ['subtitles.entity.parrot.imitate.blaze'] = { "Parrot breathes", "鹦鹉:呼吸", "鸚鵡吐息", "鸚鵡呼吸聲" }, ['subtitles.entity.parrot.imitate.breeze'] = { "Parrot whirs", "鹦鹉:呼啸", "鸚鵡呼嘯", "鸚鵡呼嘯" }, ['subtitles.entity.parrot.imitate.creeper'] = { "Parrot hisses", "鹦鹉:嘶~", "鸚鵡嘶嘶聲", "鸚鵡嘶嘶聲" }, ['subtitles.entity.parrot.imitate.drowned'] = { "Parrot gurgles", "鹦鹉:呻吟", "鸚鵡咕嚕聲", "鸚鵡嘶叫聲" }, ['subtitles.entity.parrot.imitate.elder_guardian'] = { "Parrot moans", "鹦鹉:低鸣", "鸚鵡呻吟聲", "鸚鵡鳴叫聲" }, ['subtitles.entity.parrot.imitate.ender_dragon'] = { "Parrot roars", "鹦鹉:咆哮", "鸚鵡咆哮聲", "鸚鵡咆哮聲" }, ['subtitles.entity.parrot.imitate.endermite'] = { "Parrot scuttles", "鹦鹉:窜动", "鸚鵡竄動", "鸚鵡竄動聲" }, ['subtitles.entity.parrot.imitate.evoker'] = { "Parrot murmurs", "鹦鹉:咕哝", "鸚鵡嘀咕", "鸚鵡吱吱斟" }, ['subtitles.entity.parrot.imitate.ghast'] = { "Parrot cries", "鹦鹉:哭泣", "鸚鵡哭泣聲", "鸚鵡喊聲" }, ['subtitles.entity.parrot.imitate.guardian'] = { "Parrot moans", "鹦鹉:低鸣", "鸚鵡呻吟聲", "鸚鵡鳴叫聲" }, ['subtitles.entity.parrot.imitate.hoglin'] = { "Parrot growls", "鹦鹉:咆哮", "鸚鵡吼叫", "鸚鵡咆哮聲" }, ['subtitles.entity.parrot.imitate.husk'] = { "Parrot groans", "鹦鹉:低吼", "鸚鵡呻吟聲", "鸚鵡嘶叫聲" }, ['subtitles.entity.parrot.imitate.illusioner'] = { "Parrot murmurs", "鹦鹉:咕哝", "鸚鵡嘀咕", "鸚鵡吱吱斟" }, ['subtitles.entity.parrot.imitate.magma_cube'] = { "Parrot squishes", "鹦鹉:挤压", "鸚鵡啪搭聲", "鸚鵡彈跳聲" }, ['subtitles.entity.parrot.imitate.phantom'] = { "Parrot screeches", "鹦鹉:尖声叫", "鸚鵡尖叫聲", "鸚鵡尖叫聲" }, ['subtitles.entity.parrot.imitate.piglin'] = { "Parrot snorts", "鹦鹉:哼叫", "鸚鵡哼氣", "鸚鵡叫聲" }, ['subtitles.entity.parrot.imitate.piglin_brute'] = { "Parrot snorts", "鹦鹉:哼叫", "鸚鵡哼氣", "鸚鵡叫聲" }, ['subtitles.entity.parrot.imitate.pillager'] = { "Parrot murmurs", "鹦鹉:咕哝", "鸚鵡嘀咕", "鸚鵡吱吱斟" }, ['subtitles.entity.parrot.imitate.ravager'] = { "Parrot grunts", "鹦鹉:呼噜", "鸚鵡呼嚕聲", "鸚鵡呼嚕聲" }, ['subtitles.entity.parrot.imitate.shulker'] = { "Parrot lurks", "鹦鹉:窥视", "鸚鵡潛伏", "鸚鵡潛伏聲" }, ['subtitles.entity.parrot.imitate.silverfish'] = { "Parrot hisses", "鹦鹉:嘶嘶", "鸚鵡嘶嘶聲", "鸚鵡嘶嘶聲" }, ['subtitles.entity.parrot.imitate.skeleton'] = { "Parrot rattles", "鹦鹉:咯咯声", "鸚鵡喀啦聲", "鸚鵡喀勒聲" }, ['subtitles.entity.parrot.imitate.slime'] = { "Parrot squishes", "鹦鹉:挤压", "鸚鵡啪搭聲", "鸚鵡彈跳聲" }, ['subtitles.entity.parrot.imitate.spider'] = { "Parrot hisses", "鹦鹉:嘶嘶", "鸚鵡嘶嘶聲", "鸚鵡嘶嘶聲" }, ['subtitles.entity.parrot.imitate.stray'] = { "Parrot rattles", "鹦鹉:咯咯声", "鸚鵡喀啦聲", "鸚鵡喀勒聲" }, ['subtitles.entity.parrot.imitate.vex'] = { "Parrot vexes", "鹦鹉:恼人", "鸚鵡惱怒", "鸚鵡發嬲" }, ['subtitles.entity.parrot.imitate.vindicator'] = { "Parrot mutters", "鹦鹉:低语", "鸚鵡嘀咕聲", "鸚鵡吱吱斟" }, ['subtitles.entity.parrot.imitate.warden'] = { "Parrot whines", "鹦鹉:呻吟", "鸚鵡呻吟", "鸚鵡呻吟" }, ['subtitles.entity.parrot.imitate.witch'] = { "Parrot giggles", "鹦鹉:暗笑", "鸚鵡咯咯笑", "鸚鵡咯咯笑" }, ['subtitles.entity.parrot.imitate.wither'] = { "Parrot angers", "鹦鹉:愤怒", "鸚鵡發怒", "鸚鵡發嬲" }, ['subtitles.entity.parrot.imitate.wither_skeleton'] = { "Parrot rattles", "鹦鹉:咯咯声", "鸚鵡喀啦聲", "鸚鵡喀勒聲" }, ['subtitles.entity.parrot.imitate.zoglin'] = { "Parrot growls", "鹦鹉:咆哮", "鸚鵡吼叫", "鸚鵡咆哮聲" }, ['subtitles.entity.parrot.imitate.zombie'] = { "Parrot groans", "鹦鹉:低吼", "鸚鵡呻吟聲", "鸚鵡嘶叫聲" }, ['subtitles.entity.parrot.imitate.zombie_villager'] = { "Parrot groans", "鹦鹉:低吼", "鸚鵡呻吟聲", "鸚鵡嘶叫聲" }, ['subtitles.entity.phantom.ambient'] = { "Phantom screeches", "幻翼:尖声叫", "夜魅尖叫聲", "夜魅尖叫聲" }, ['subtitles.entity.phantom.bite'] = { "Phantom bites", "幻翼:撕咬", "夜魅啃咬", "夜魅咬嘢" }, ['subtitles.entity.phantom.death'] = { "Phantom dies", "幻翼:死亡", "夜魅死亡", "夜魅死亡" }, ['subtitles.entity.phantom.flap'] = { "Phantom flaps", "幻翼:振翅", "夜魅振翅", "夜魅展翅" }, ['subtitles.entity.phantom.hurt'] = { "Phantom hurts", "幻翼:受伤", "夜魅受傷", "夜魅受傷" }, ['subtitles.entity.phantom.swoop'] = { "Phantom swoops", "幻翼:俯冲", "夜魅俯衝", "夜魅俯衝" }, ['subtitles.entity.pig.ambient'] = { "Pig oinks", "猪:哼叫", "豬叫聲", "豬叫聲" }, ['subtitles.entity.pig.death'] = { "Pig dies", "猪:死亡", "豬死亡", "豬死亡" }, ['subtitles.entity.pig.hurt'] = { "Pig hurts", "猪:受伤", "豬受傷", "豬受傷" }, ['subtitles.entity.pig.saddle'] = { "Saddle equips", "鞍:装备", "裝上鞍", "鞍被裝上" }, ['subtitles.entity.piglin.admiring_item'] = { "Piglin admires item", "猪灵:端详物品", "豬布林鑑賞物品", "豬人鑑賞物品" }, ['subtitles.entity.piglin.ambient'] = { "Piglin snorts", "猪灵:哼叫", "豬布林哼氣", "豬人叫聲" }, ['subtitles.entity.piglin.angry'] = { "Piglin snorts angrily", "猪灵:愤怒地哼叫", "豬布林憤怒地哼氣", "豬人憤怒叫聲" }, ['subtitles.entity.piglin.celebrate'] = { "Piglin celebrates", "猪灵:庆祝", "豬布林慶祝", "豬人慶祝聲" }, ['subtitles.entity.piglin.converted_to_zombified'] = { "Piglin converts to Zombified Piglin", "猪灵:转化为僵尸猪灵", "豬布林轉化為殭屍化豬布林", "豬人變成喪屍豬人" }, ['subtitles.entity.piglin.death'] = { "Piglin dies", "猪灵:死亡", "豬布林死亡", "豬人死亡" }, ['subtitles.entity.piglin.hurt'] = { "Piglin hurts", "猪灵:受伤", "豬布林受傷", "豬人受傷" }, ['subtitles.entity.piglin.jealous'] = { "Piglin snorts enviously", "猪灵:羡慕地哼叫", "豬布林嫉妒地哼氣", "豬人妒忌叫聲" }, ['subtitles.entity.piglin.retreat'] = { "Piglin retreats", "猪灵:退缩", "豬布林撤退", "豬人退縮" }, ['subtitles.entity.piglin.step'] = { "Piglin steps", "猪灵:脚步声", "豬布林腳步聲", "豬人腳步聲" }, ['subtitles.entity.piglin_brute.ambient'] = { "Piglin Brute snorts", "猪灵蛮兵:哼叫", "豬布林蠻兵哼氣", "殘暴豬人叫聲" }, ['subtitles.entity.piglin_brute.angry'] = { "Piglin Brute snorts angrily", "猪灵蛮兵:愤怒地哼叫", "豬布林蠻兵憤怒地哼氣", "殘暴豬人發嬲叫聲" }, ['subtitles.entity.piglin_brute.converted_to_zombified'] = { "Piglin Brute converts to Zombified Piglin", "猪灵蛮兵:转化为僵尸猪灵", "豬布林蠻兵轉化為殭屍化豬布林", "殘暴豬人變成喪屍豬人" }, ['subtitles.entity.piglin_brute.death'] = { "Piglin Brute dies", "猪灵蛮兵:死亡", "豬布林蠻兵死亡", "殘暴豬人死亡" }, ['subtitles.entity.piglin_brute.hurt'] = { "Piglin Brute hurts", "猪灵蛮兵:受伤", "豬布林蠻兵受傷", "殘暴豬人受傷" }, ['subtitles.entity.piglin_brute.step'] = { "Piglin Brute steps", "猪灵蛮兵:脚步声", "豬布林蠻兵腳步聲", "殘暴豬人腳步聲" }, ['subtitles.entity.pillager.ambient'] = { "Pillager murmurs", "掠夺者:咕哝", "掠奪者嘀咕", "掠奪者吱吱斟" }, ['subtitles.entity.pillager.celebrate'] = { "Pillager cheers", "掠夺者:欢呼", "掠奪者歡呼", "掠奪者歡呼" }, ['subtitles.entity.pillager.death'] = { "Pillager dies", "掠夺者:死亡", "掠奪者死亡", "掠奪者死亡" }, ['subtitles.entity.pillager.hurt'] = { "Pillager hurts", "掠夺者:受伤", "掠奪者受傷", "掠奪者受傷" }, ['subtitles.entity.player.attack.crit'] = { "Critical attack", "暴击", "暴擊", "暴擊" }, ['subtitles.entity.player.attack.knockback'] = { "Knockback attack", "击退攻击", "擊退攻擊", "擊退攻擊" }, ['subtitles.entity.player.attack.strong'] = { "Strong attack", "重击", "重攻擊", "重攻擊" }, ['subtitles.entity.player.attack.sweep'] = { "Sweeping attack", "横扫攻击", "橫掃攻擊", "橫掃攻擊" }, ['subtitles.entity.player.attack.weak'] = { "Weak attack", "轻击", "弱攻擊", "弱攻擊" }, ['subtitles.entity.player.burp'] = { "Burp", "打嗝", "打嗝", "打嗝" }, ['subtitles.entity.player.death'] = { "Player dies", "玩家:死亡", "玩家死亡", "玩家死亡" }, ['subtitles.entity.player.freeze_hurt'] = { "Player freezes", "玩家:冻伤", "玩家凍傷", "玩家凍傷" }, ['subtitles.entity.player.hurt'] = { "Player hurts", "玩家:受伤", "玩家受傷", "玩家受傷" }, ['subtitles.entity.player.hurt_drown'] = { "Player drowning", "玩家:溺水", "玩家溺水", "玩家溺水" }, ['subtitles.entity.player.hurt_on_fire'] = { "Player burns", "玩家:燃烧", "玩家燃燒", "玩家着火" }, ['subtitles.entity.player.levelup'] = { "Player dings", "玩家:升级", "玩家升級聲", "玩家升級" }, ['subtitles.entity.player.teleport'] = { "Player teleports", "玩家:传送", "玩家傳送", "玩家傳送" }, ['subtitles.entity.polar_bear.ambient'] = { "Polar Bear groans", "北极熊:低吼", "北極熊低吼", "北極熊喘氣聲" }, ['subtitles.entity.polar_bear.ambient_baby'] = { "Polar Bear hums", "北极熊:哼哼", "北極熊低哼", "北極熊喘氣聲" }, ['subtitles.entity.polar_bear.death'] = { "Polar Bear dies", "北极熊:死亡", "北極熊死亡", "北極熊死亡" }, ['subtitles.entity.polar_bear.hurt'] = { "Polar Bear hurts", "北极熊:受伤", "北極熊受傷", "北極熊受傷" }, ['subtitles.entity.polar_bear.warning'] = { "Polar Bear roars", "北极熊:咆哮", "北極熊吼叫", "北極熊咆哮聲" }, ['subtitles.entity.potion.splash'] = { "Bottle smashes", "玻璃瓶:碎裂", "瓶子碎裂聲", "玻璃樽碎裂聲" }, ['subtitles.entity.potion.throw'] = { "Bottle thrown", "玻璃瓶:扔出", "擲瓶聲", "樽被掟出" }, ['subtitles.entity.puffer_fish.blow_out'] = { "Pufferfish deflates", "河豚:收缩", "河豚消氣", "雞泡魚消氣" }, ['subtitles.entity.puffer_fish.blow_up'] = { "Pufferfish inflates", "河豚:膨胀", "河豚充氣", "雞泡魚充氣" }, ['subtitles.entity.puffer_fish.death'] = { "Pufferfish dies", "河豚:死亡", "河豚死亡", "雞泡魚死亡" }, ['subtitles.entity.puffer_fish.flop'] = { "Pufferfish flops", "河豚:扑腾", "河豚拍打", "雞泡魚彈跳聲" }, ['subtitles.entity.puffer_fish.hurt'] = { "Pufferfish hurts", "河豚:受伤", "河豚受傷", "雞泡魚受傷" }, ['subtitles.entity.puffer_fish.sting'] = { "Pufferfish stings", "河豚:刺蛰", "河豚螫人", "雞泡魚針人" }, ['subtitles.entity.rabbit.ambient'] = { "Rabbit squeaks", "兔子:吱吱叫", "兔子叫聲", "兔吱吱叫" }, ['subtitles.entity.rabbit.attack'] = { "Rabbit attacks", "兔子:攻击", "兔子攻擊", "兔攻擊" }, ['subtitles.entity.rabbit.death'] = { "Rabbit dies", "兔子:死亡", "兔子死亡", "兔死亡" }, ['subtitles.entity.rabbit.hurt'] = { "Rabbit hurts", "兔子:受伤", "兔子受傷", "兔受傷" }, ['subtitles.entity.rabbit.jump'] = { "Rabbit hops", "兔子:跳动", "兔子跳躍", "兔跳躍" }, ['subtitles.entity.ravager.ambient'] = { "Ravager grunts", "劫掠兽:呼噜", "劫毀獸咕嚕聲", "劫毀獸吱吱斟" }, ['subtitles.entity.ravager.attack'] = { "Ravager bites", "劫掠兽:撕咬", "劫毀獸啃咬", "劫毀獸咬嘢" }, ['subtitles.entity.ravager.celebrate'] = { "Ravager cheers", "劫掠兽:欢呼", "劫毀獸歡呼", "劫毀獸歡呼" }, ['subtitles.entity.ravager.death'] = { "Ravager dies", "劫掠兽:死亡", "劫毀獸死亡", "劫毀獸死亡" }, ['subtitles.entity.ravager.hurt'] = { "Ravager hurts", "劫掠兽:受伤", "劫毀獸受傷", "劫毀獸受傷" }, ['subtitles.entity.ravager.roar'] = { "Ravager roars", "劫掠兽:咆哮", "劫毀獸咆哮聲", "劫毀獸咆哮聲" }, ['subtitles.entity.ravager.step'] = { "Ravager steps", "劫掠兽:脚步声", "劫毀獸腳步聲", "劫毀獸腳步聲" }, ['subtitles.entity.ravager.stunned'] = { "Ravager stunned", "劫掠兽:眩晕", "劫毀獸暈眩", "劫毀獸暈眩" }, ['subtitles.entity.salmon.death'] = { "Salmon dies", "鲑鱼:死亡", "鮭魚死亡", "三文魚死亡" }, ['subtitles.entity.salmon.flop'] = { "Salmon flops", "鲑鱼:扑腾", "鮭魚拍打", "三文魚彈跳聲" }, ['subtitles.entity.salmon.hurt'] = { "Salmon hurts", "鲑鱼:受伤", "鮭魚受傷", "三文魚受傷" }, ['subtitles.entity.sheep.ambient'] = { "Sheep baahs", "绵羊:咩~", "綿羊叫聲", "綿羊咩叫聲" }, ['subtitles.entity.sheep.death'] = { "Sheep dies", "绵羊:死亡", "綿羊死亡", "綿羊死亡" }, ['subtitles.entity.sheep.hurt'] = { "Sheep hurts", "绵羊:受伤", "綿羊受傷", "綿羊受傷" }, ['subtitles.entity.shulker.ambient'] = { "Shulker lurks", "潜影贝:窥视", "界伏蚌潛伏", "界伏蚌潛伏" }, ['subtitles.entity.shulker.close'] = { "Shulker closes", "潜影贝:闭合", "界伏蚌關閉", "界伏蚌關閉" }, ['subtitles.entity.shulker.death'] = { "Shulker dies", "潜影贝:死亡", "界伏蚌死亡", "界伏蚌死亡" }, ['subtitles.entity.shulker.hurt'] = { "Shulker hurts", "潜影贝:受伤", "界伏蚌受傷", "界伏蚌受傷" }, ['subtitles.entity.shulker.open'] = { "Shulker opens", "潜影贝:打开", "界伏蚌開啟", "界伏蚌打開" }, ['subtitles.entity.shulker.shoot'] = { "Shulker shoots", "潜影贝:射击", "界伏蚌發射", "界伏蚌發射" }, ['subtitles.entity.shulker.teleport'] = { "Shulker teleports", "潜影贝:传送", "界伏蚌瞬移", "界伏蚌傳送" }, ['subtitles.entity.shulker_bullet.hit'] = { "Shulker Bullet explodes", "潜影弹:爆炸", "界伏彈爆炸", "界伏蚌飛彈爆炸" }, ['subtitles.entity.shulker_bullet.hurt'] = { "Shulker Bullet breaks", "潜影弹:碎裂", "界伏彈破裂", "界伏蚌飛彈破裂" }, ['subtitles.entity.silverfish.ambient'] = { "Silverfish hisses", "蠹虫:嘶嘶", "蠹魚嘶嘶聲", "蠹魚嘶嘶聲" }, ['subtitles.entity.silverfish.death'] = { "Silverfish dies", "蠹虫:死亡", "蠹魚死亡", "蠹魚死亡" }, ['subtitles.entity.silverfish.hurt'] = { "Silverfish hurts", "蠹虫:受伤", "蠹魚受傷", "蠹魚受傷" }, ['subtitles.entity.skeleton.ambient'] = { "Skeleton rattles", "骷髅:咯咯声", "骷髏喀啦聲", "骷髏骨喀勒聲" }, ['subtitles.entity.skeleton.converted_to_stray'] = { "Skeleton converts to Stray", "骷髅:转化为流浪者", "骷髏轉化為流髑", "骷髏骨變成流浪者" }, ['subtitles.entity.skeleton.death'] = { "Skeleton dies", "骷髅:死亡", "骷髏死亡", "骷髏骨死亡" }, ['subtitles.entity.skeleton.hurt'] = { "Skeleton hurts", "骷髅:受伤", "骷髏受傷", "骷髏骨受傷" }, ['subtitles.entity.skeleton.shoot'] = { "Skeleton shoots", "骷髅:射击", "骷髏射箭", "骷髏骨射箭" }, ['subtitles.entity.skeleton_horse.ambient'] = { "Skeleton Horse cries", "骷髅马:嘶叫", "骷髏馬叫聲", "骷髏骨馬嘶叫聲" }, ['subtitles.entity.skeleton_horse.death'] = { "Skeleton Horse dies", "骷髅马:死亡", "骷髏馬死亡", "骷髏骨馬死亡" }, ['subtitles.entity.skeleton_horse.hurt'] = { "Skeleton Horse hurts", "骷髅马:受伤", "骷髏馬受傷", "骷髏骨馬受傷" }, ['subtitles.entity.skeleton_horse.swim'] = { "Skeleton Horse swims", "骷髅马:游泳", "骷髏馬游泳", "骷髏骨馬游水" }, ['subtitles.entity.slime.attack'] = { "Slime attacks", "史莱姆:攻击", "史萊姆攻擊", "史萊姆攻擊" }, ['subtitles.entity.slime.death'] = { "Slime dies", "史莱姆:死亡", "史萊姆死亡", "史萊姆死亡" }, ['subtitles.entity.slime.hurt'] = { "Slime hurts", "史莱姆:受伤", "史萊姆受傷", "史萊姆受傷" }, ['subtitles.entity.slime.squish'] = { "Slime squishes", "史莱姆:挤压", "史萊姆啪搭聲", "史萊姆彈跳聲" }, ['subtitles.entity.sniffer.death'] = { "Sniffer dies", "嗅探兽:死亡", "嗅探獸死亡", "嗅探獸死亡" }, ['subtitles.entity.sniffer.digging'] = { "Sniffer digs", "嗅探兽:挖掘", "嗅探獸挖掘", "嗅探獸挖掘" }, ['subtitles.entity.sniffer.digging_stop'] = { "Sniffer stands up", "嗅探兽:站起", "嗅探獸起身", "嗅探獸企起身" }, ['subtitles.entity.sniffer.drop_seed'] = { "Sniffer drops seed", "嗅探兽:丢下种子", "嗅探獸挖出種子", "嗅探獸掟落種子" }, ['subtitles.entity.sniffer.eat'] = { "Sniffer eats", "嗅探兽:进食", "嗅探獸進食", "嗅探獸食嘢" }, ['subtitles.entity.sniffer.egg_crack'] = { "Sniffer Egg cracks", "嗅探兽蛋:裂开", "嗅探獸蛋破裂", "嗅探獸蛋裂開" }, ['subtitles.entity.sniffer.egg_hatch'] = { "Sniffer Egg hatches", "嗅探兽蛋:孵化", "嗅探獸蛋孵化", "嗅探獸蛋孵化" }, ['subtitles.entity.sniffer.happy'] = { "Sniffer delights", "嗅探兽:愉悦", "嗅探獸愉悅", "嗅探獸愉悦" }, ['subtitles.entity.sniffer.hurt'] = { "Sniffer hurts", "嗅探兽:受伤", "嗅探獸受傷", "嗅探獸受傷" }, ['subtitles.entity.sniffer.idle'] = { "Sniffer grunts", "嗅探兽:呼噜", "嗅探獸呼嚕聲", "嗅探獸鼻鼾聲" }, ['subtitles.entity.sniffer.scenting'] = { "Sniffer scents", "嗅探兽:嗅闻", "嗅探獸嗅聞", "嗅探獸嗅聞" }, ['subtitles.entity.sniffer.searching'] = { "Sniffer searches", "嗅探兽:搜寻", "嗅探獸尋找", "嗅探獸揾嘢" }, ['subtitles.entity.sniffer.sniffing'] = { "Sniffer sniffs", "嗅探兽:嗅探", "嗅探獸嗅探", "嗅探獸聞嘢" }, ['subtitles.entity.sniffer.step'] = { "Sniffer steps", "嗅探兽:脚步声", "嗅探獸腳步聲", "嗅探獸腳步聲" }, ['subtitles.entity.snow_golem.death'] = { "Snow Golem dies", "雪傀儡:死亡", "雪人死亡", "雪人死亡" }, ['subtitles.entity.snow_golem.hurt'] = { "Snow Golem hurts", "雪傀儡:受伤", "雪人受傷", "雪人受傷" }, ['subtitles.entity.snowball.throw'] = { "Snowball flies", "雪球:飞出", "投擲雪球聲", "雪球被掟出" }, ['subtitles.entity.spider.ambient'] = { "Spider hisses", "蜘蛛:嘶嘶", "蜘蛛嘶嘶聲", "蜘蛛嘶嘶聲" }, ['subtitles.entity.spider.death'] = { "Spider dies", "蜘蛛:死亡", "蜘蛛死亡", "蜘蛛死亡" }, ['subtitles.entity.spider.hurt'] = { "Spider hurts", "蜘蛛:受伤", "蜘蛛受傷", "蜘蛛受傷" }, ['subtitles.entity.squid.ambient'] = { "Squid swims", "鱿鱼:游泳", "魷魚游泳聲", "墨魚游水" }, ['subtitles.entity.squid.death'] = { "Squid dies", "鱿鱼:死亡", "魷魚死亡", "墨魚死亡" }, ['subtitles.entity.squid.hurt'] = { "Squid hurts", "鱿鱼:受伤", "魷魚受傷", "墨魚受傷" }, ['subtitles.entity.squid.squirt'] = { "Squid shoots ink", "鱿鱼:喷墨", "魷魚噴墨", "墨魚噴墨" }, ['subtitles.entity.stray.ambient'] = { "Stray rattles", "流浪者:咯咯声", "流髑喀啦聲", "流浪者喀勒聲" }, ['subtitles.entity.stray.death'] = { "Stray dies", "流浪者:死亡", "流髑死亡", "流浪者死亡" }, ['subtitles.entity.stray.hurt'] = { "Stray hurts", "流浪者:受伤", "流髑受傷", "流浪者受傷" }, ['subtitles.entity.strider.death'] = { "Strider dies", "炽足兽:死亡", "熾足獸死亡", "熾足獸死亡" }, ['subtitles.entity.strider.eat'] = { "Strider eats", "炽足兽:进食", "熾足獸進食", "熾足獸食嘢" }, ['subtitles.entity.strider.happy'] = { "Strider warbles", "炽足兽:颤鸣", "熾足獸顫抖", "熾足獸打冷震" }, ['subtitles.entity.strider.hurt'] = { "Strider hurts", "炽足兽:受伤", "熾足獸受傷", "熾足獸受傷" }, ['subtitles.entity.strider.idle'] = { "Strider chirps", "炽足兽:啾啾", "熾足獸吵鬧", "熾足獸啾啾聲" }, ['subtitles.entity.strider.retreat'] = { "Strider retreats", "炽足兽:退缩", "熾足獸退卻", "熾足獸退縮" }, ['subtitles.entity.tadpole.death'] = { "Tadpole dies", "蝌蚪:死亡", "蝌蚪死亡", "蝌蚪死亡" }, ['subtitles.entity.tadpole.flop'] = { "Tadpole flops", "蝌蚪:扑腾", "蝌蚪拍打", "蝌蚪彈跳" }, ['subtitles.entity.tadpole.grow_up'] = { "Tadpole grows up", "蝌蚪:成长", "蝌蚪成長", "蝌蚪長大" }, ['subtitles.entity.tadpole.hurt'] = { "Tadpole hurts", "蝌蚪:受伤", "蝌蚪受傷", "蝌蚪受傷" }, ['subtitles.entity.tnt.primed'] = { "TNT fizzes", "TNT:嘶嘶作响", "TNT 嗞嗞作響", "TNT 嘶嘶聲" }, ['subtitles.entity.tropical_fish.death'] = { "Tropical Fish dies", "热带鱼:死亡", "熱帶魚死亡", "熱帶魚死亡" }, ['subtitles.entity.tropical_fish.flop'] = { "Tropical Fish flops", "热带鱼:扑腾", "熱帶魚拍打", "熱帶魚彈跳聲" }, ['subtitles.entity.tropical_fish.hurt'] = { "Tropical Fish hurts", "热带鱼:受伤", "熱帶魚受傷", "熱帶魚受傷" }, ['subtitles.entity.turtle.ambient_land'] = { "Turtle chirps", "海龟:啾啾", "海龜啾啾聲", "海龜啾啾聲" }, ['subtitles.entity.turtle.death'] = { "Turtle dies", "海龟:死亡", "海龜死亡", "海龜死亡" }, ['subtitles.entity.turtle.death_baby'] = { "Turtle baby dies", "幼年海龟:死亡", "海龜寶寶死亡", "細海龜死亡" }, ['subtitles.entity.turtle.egg_break'] = { "Turtle Egg breaks", "海龟蛋:破裂", "海龜蛋破碎", "海龜蛋破裂" }, ['subtitles.entity.turtle.egg_crack'] = { "Turtle Egg cracks", "海龟蛋:裂开", "海龜蛋裂開", "海龜蛋裂開" }, ['subtitles.entity.turtle.egg_hatch'] = { "Turtle Egg hatches", "海龟蛋:孵化", "海龜蛋孵化", "海龜蛋孵化" }, ['subtitles.entity.turtle.hurt'] = { "Turtle hurts", "海龟:受伤", "海龜受傷", "海龜受傷" }, ['subtitles.entity.turtle.hurt_baby'] = { "Turtle baby hurts", "幼年海龟:受伤", "海龜寶寶受傷", "細海龜受傷" }, ['subtitles.entity.turtle.lay_egg'] = { "Turtle lays egg", "海龟:产卵", "海龜產卵", "海龜產卵" }, ['subtitles.entity.turtle.shamble'] = { "Turtle shambles", "海龟:爬行", "海龜爬行", "海龜爬行" }, ['subtitles.entity.turtle.shamble_baby'] = { "Turtle baby shambles", "幼年海龟:爬行", "海龜寶寶爬行", "細海龜爬行" }, ['subtitles.entity.turtle.swim'] = { "Turtle swims", "海龟:游泳", "海龜游泳", "海龜游水" }, ['subtitles.entity.vex.ambient'] = { "Vex vexes", "恼鬼:恼人", "惱鬼惱怒", "惱鬼發嬲" }, ['subtitles.entity.vex.charge'] = { "Vex shrieks", "恼鬼:尖叫", "惱鬼尖叫", "惱鬼尖叫" }, ['subtitles.entity.vex.death'] = { "Vex dies", "恼鬼:死亡", "惱鬼死亡", "惱鬼死亡" }, ['subtitles.entity.vex.hurt'] = { "Vex hurts", "恼鬼:受伤", "惱鬼受傷", "惱鬼受傷" }, ['subtitles.entity.villager.ambient'] = { "Villager mumbles", "村民:喃喃自语", "村民嘀咕聲", "村民吱吱斟" }, ['subtitles.entity.villager.celebrate'] = { "Villager cheers", "村民:欢呼", "村民歡呼", "村民歡呼" }, ['subtitles.entity.villager.death'] = { "Villager dies", "村民:死亡", "村民死亡", "村民死亡" }, ['subtitles.entity.villager.hurt'] = { "Villager hurts", "村民:受伤", "村民受傷", "村民受傷" }, ['subtitles.entity.villager.no'] = { "Villager disagrees", "村民:拒绝", "村民拒絕", "村民拒絕" }, ['subtitles.entity.villager.trade'] = { "Villager trades", "村民:交易", "村民交易", "村民交易" }, ['subtitles.entity.villager.work_armorer'] = { "Armorer works", "盔甲匠:工作", "製甲師工作", "製甲工匠工作" }, ['subtitles.entity.villager.work_butcher'] = { "Butcher works", "屠夫:工作", "屠夫工作", "屠夫工作" }, ['subtitles.entity.villager.work_cartographer'] = { "Cartographer works", "制图师:工作", "製圖師工作", "製圖師工作" }, ['subtitles.entity.villager.work_cleric'] = { "Cleric works", "牧师:工作", "神職人員工作", "神職人員工作" }, ['subtitles.entity.villager.work_farmer'] = { "Farmer works", "农民:工作", "農夫工作", "農民工作" }, ['subtitles.entity.villager.work_fisherman'] = { "Fisherman works", "渔夫:工作", "漁夫工作", "漁夫工作" }, ['subtitles.entity.villager.work_fletcher'] = { "Fletcher works", "制箭师:工作", "製箭師工作", "製箭工匠工作" }, ['subtitles.entity.villager.work_leatherworker'] = { "Leatherworker works", "皮匠:工作", "皮匠工作", "皮革工匠工作" }, ['subtitles.entity.villager.work_librarian'] = { "Librarian works", "图书管理员:工作", "圖書管理員工作", "圖書管理員工作" }, ['subtitles.entity.villager.work_mason'] = { "Mason works", "石匠:工作", "石匠工作", "切石工匠工作" }, ['subtitles.entity.villager.work_shepherd'] = { "Shepherd works", "牧羊人:工作", "牧羊人工作", "牧羊人工作" }, ['subtitles.entity.villager.work_toolsmith'] = { "Toolsmith works", "工具匠:工作", "工具匠工作", "工具工匠工作" }, ['subtitles.entity.villager.work_weaponsmith'] = { "Weaponsmith works", "武器匠:工作", "武器匠工作", "武器工匠工作" }, ['subtitles.entity.villager.yes'] = { "Villager agrees", "村民:同意", "村民同意", "村民同意" }, ['subtitles.entity.vindicator.ambient'] = { "Vindicator mutters", "卫道士:低语", "衛道士嘀咕聲", "衞道士吱吱斟" }, ['subtitles.entity.vindicator.celebrate'] = { "Vindicator cheers", "卫道士:欢呼", "衛道士歡呼", "衞道士歡呼" }, ['subtitles.entity.vindicator.death'] = { "Vindicator dies", "卫道士:死亡", "衛道士死亡", "衞道士死亡" }, ['subtitles.entity.vindicator.hurt'] = { "Vindicator hurts", "卫道士:受伤", "衛道士受傷", "衞道士受傷" }, ['subtitles.entity.wandering_trader.ambient'] = { "Wandering Trader mumbles", "流浪商人:喃喃自语", "流浪商人嘀咕聲", "流浪商人吱吱斟" }, ['subtitles.entity.wandering_trader.death'] = { "Wandering Trader dies", "流浪商人:死亡", "流浪商人死亡", "流浪商人死亡" }, ['subtitles.entity.wandering_trader.disappeared'] = { "Wandering Trader disappears", "流浪商人:隐身", "流浪商人消失", "流浪商人消失" }, ['subtitles.entity.wandering_trader.drink_milk'] = { "Wandering Trader drinks milk", "流浪商人:喝奶", "流浪商人飲用鮮奶", "流浪商人飲奶" }, ['subtitles.entity.wandering_trader.drink_potion'] = { "Wandering Trader drinks potion", "流浪商人:饮用药水", "流浪商人喝藥水", "流浪商人飲藥水" }, ['subtitles.entity.wandering_trader.hurt'] = { "Wandering Trader hurts", "流浪商人:受伤", "流浪商人受傷", "流浪商人受傷" }, ['subtitles.entity.wandering_trader.no'] = { "Wandering Trader disagrees", "流浪商人:拒绝", "流浪商人拒絕", "流浪商人拒絕" }, ['subtitles.entity.wandering_trader.reappeared'] = { "Wandering Trader appears", "流浪商人:现身", "流浪商人出現", "流浪商人出現" }, ['subtitles.entity.wandering_trader.trade'] = { "Wandering Trader trades", "流浪商人:交易", "流浪商人交易", "流浪商人交易" }, ['subtitles.entity.wandering_trader.yes'] = { "Wandering Trader agrees", "流浪商人:同意", "流浪商人同意", "流浪商人同意" }, ['subtitles.entity.warden.agitated'] = { "Warden groans angrily", "监守者:愤怒地呻吟", "伏守者怒吼", "沉靈守衞怒吼" }, ['subtitles.entity.warden.ambient'] = { "Warden whines", "监守者:呻吟", "伏守者呻吟", "沉靈守衞呻吟" }, ['subtitles.entity.warden.angry'] = { "Warden rages", "监守者:狂怒", "伏守者發怒", "沉靈守衞發嬲" }, ['subtitles.entity.warden.attack_impact'] = { "Warden lands hit", "监守者:击中", "伏守者擊打聲", "沉靈守衞重擊聲" }, ['subtitles.entity.warden.death'] = { "Warden dies", "监守者:死亡", "伏守者死亡", "沉靈守衞死亡" }, ['subtitles.entity.warden.dig'] = { "Warden digs", "监守者:掘地", "伏守者掘地", "沉靈守衞掘地" }, ['subtitles.entity.warden.emerge'] = { "Warden emerges", "监守者:现身", "伏守者浮現", "沉靈守衞浮現" }, ['subtitles.entity.warden.heartbeat'] = { "Warden's heart beats", "监守者:心跳声", "伏守者心跳聲", "沉靈守衞嘅心跳聲" }, ['subtitles.entity.warden.hurt'] = { "Warden hurts", "监守者:受伤", "伏守者受傷", "沉靈守衞受傷" }, ['subtitles.entity.warden.listening'] = { "Warden takes notice", "监守者:察觉到某物", "伏守者注意到聲響", "沉靈守衞警覺" }, ['subtitles.entity.warden.listening_angry'] = { "Warden takes notice angrily", "监守者:愤怒地察觉到某物", "伏守者被注意到的聲響激怒", "沉靈守衞警覺並發嬲" }, ['subtitles.entity.warden.nearby_close'] = { "Warden approaches", "监守者:接近", "伏守者接近", "沉靈守衞迫近" }, ['subtitles.entity.warden.nearby_closer'] = { "Warden advances", "监守者:逼近", "伏守者靠近", "沉靈守衞慢慢逼近" }, ['subtitles.entity.warden.nearby_closest'] = { "Warden draws close", "监守者:迫近", "伏守者貼近", "沉靈守衞接近" }, ['subtitles.entity.warden.roar'] = { "Warden roars", "监守者:咆哮", "伏守者咆哮", "沉靈守衞大嗌" }, ['subtitles.entity.warden.sniff'] = { "Warden sniffs", "监守者:嗅闻", "伏守者嗅聞", "沉靈守衞聞嘢" }, ['subtitles.entity.warden.sonic_boom'] = { "Warden booms", "监守者:发射音波", "伏守者音爆", "沉靈守衞發射音波" }, ['subtitles.entity.warden.sonic_charge'] = { "Warden charges", "监守者:蓄力", "伏守者蓄力", "沉靈守衞蓄力" }, ['subtitles.entity.warden.step'] = { "Warden steps", "监守者:脚步声", "伏守者腳步聲", "沉靈守衞腳步聲" }, ['subtitles.entity.warden.tendril_clicks'] = { "Warden's tendrils click", "监守者:卷须颤动", "伏守者的觸鬚抖動", "沉靈守衞嘅觸鬚抖動" }, ['subtitles.entity.witch.ambient'] = { "Witch giggles", "女巫:暗笑", "女巫咯咯笑", "女巫咯咯笑" }, ['subtitles.entity.witch.celebrate'] = { "Witch cheers", "女巫:欢呼", "女巫歡呼", "女巫歡呼" }, ['subtitles.entity.witch.death'] = { "Witch dies", "女巫:死亡", "女巫死亡", "女巫死亡" }, ['subtitles.entity.witch.drink'] = { "Witch drinks", "女巫:饮用药水", "女巫喝藥水", "女巫飲藥水" }, ['subtitles.entity.witch.hurt'] = { "Witch hurts", "女巫:受伤", "女巫受傷", "女巫受傷" }, ['subtitles.entity.witch.throw'] = { "Witch throws", "女巫:投掷", "女巫投擲", "女巫掟嘢" }, ['subtitles.entity.wither.ambient'] = { "Wither angers", "凋灵:愤怒", "凋零怪發怒", "凋零怪發嬲" }, ['subtitles.entity.wither.death'] = { "Wither dies", "凋灵:死亡", "凋零怪死亡", "凋零怪死亡" }, ['subtitles.entity.wither.hurt'] = { "Wither hurts", "凋灵:受伤", "凋零怪受傷", "凋零怪受傷" }, ['subtitles.entity.wither.shoot'] = { "Wither attacks", "凋灵:攻击", "凋零怪攻擊", "凋零怪攻擊" }, ['subtitles.entity.wither.spawn'] = { "Wither released", "凋灵:解放", "凋零怪被釋放", "凋零怪被釋放" }, ['subtitles.entity.wither_skeleton.ambient'] = { "Wither Skeleton rattles", "凋灵骷髅:咯咯声", "凋零骷髏喀啦聲", "凋零骷髏骨喀勒聲" }, ['subtitles.entity.wither_skeleton.death'] = { "Wither Skeleton dies", "凋灵骷髅:死亡", "凋零骷髏死亡", "凋零骷髏骨死亡" }, ['subtitles.entity.wither_skeleton.hurt'] = { "Wither Skeleton hurts", "凋灵骷髅:受伤", "凋零骷髏受傷", "凋零骷髏骨受傷" }, ['subtitles.entity.wolf.ambient'] = { "Wolf pants", "狼:喘息", "狼喘氣聲", "狼喘氣聲" }, ['subtitles.entity.wolf.death'] = { "Wolf dies", "狼:死亡", "狼死亡", "狼死亡" }, ['subtitles.entity.wolf.growl'] = { "Wolf growls", "狼:嚎叫", "狼嚎聲", "狼嚎" }, ['subtitles.entity.wolf.hurt'] = { "Wolf hurts", "狼:受伤", "狼受傷", "狼受傷" }, ['subtitles.entity.wolf.shake'] = { "Wolf shakes", "狼:摇动", "狼甩動身體", "狼扭動身體" }, ['subtitles.entity.zoglin.ambient'] = { "Zoglin growls", "僵尸疣猪兽:咆哮", "豬屍獸吼叫", "豬屍獸咆哮聲" }, ['subtitles.entity.zoglin.angry'] = { "Zoglin growls angrily", "僵尸疣猪兽:怒吼", "豬屍獸憤怒地吼叫", "豬屍獸憤怒咆哮聲" }, ['subtitles.entity.zoglin.attack'] = { "Zoglin attacks", "僵尸疣猪兽:攻击", "豬屍獸攻擊", "豬屍獸攻擊" }, ['subtitles.entity.zoglin.death'] = { "Zoglin dies", "僵尸疣猪兽:死亡", "豬屍獸死亡", "豬屍獸死亡" }, ['subtitles.entity.zoglin.hurt'] = { "Zoglin hurts", "僵尸疣猪兽:受伤", "豬屍獸受傷", "豬屍獸受傷" }, ['subtitles.entity.zoglin.step'] = { "Zoglin steps", "僵尸疣猪兽:脚步声", "豬屍獸腳步聲", "豬屍獸腳步聲" }, ['subtitles.entity.zombie.ambient'] = { "Zombie groans", "僵尸:低吼", "殭屍呻吟聲", "喪屍嘶叫聲" }, ['subtitles.entity.zombie.attack_wooden_door'] = { "Door shakes", "门:晃动", "門晃動", "門正在損壞" }, ['subtitles.entity.zombie.break_wooden_door'] = { "Door breaks", "门:毁坏", "門損壞", "門被破壞" }, ['subtitles.entity.zombie.converted_to_drowned'] = { "Zombie converts to Drowned", "僵尸:转化为溺尸", "殭屍轉變為沉屍", "喪屍變成沉屍" }, ['subtitles.entity.zombie.death'] = { "Zombie dies", "僵尸:死亡", "殭屍死亡", "喪屍死亡" }, ['subtitles.entity.zombie.destroy_egg'] = { "Turtle Egg stomped", "海龟蛋:被踩踏", "海龜蛋被踩踏", "海龜蛋被踩踏" }, ['subtitles.entity.zombie.hurt'] = { "Zombie hurts", "僵尸:受伤", "殭屍受傷", "喪屍受傷" }, ['subtitles.entity.zombie.infect'] = { "Zombie infects", "僵尸:感染", "殭屍傳染", "喪屍感染" }, ['subtitles.entity.zombie_horse.ambient'] = { "Zombie Horse cries", "僵尸马:嘶叫", "殭屍馬叫聲", "喪屍馬嘶叫聲" }, ['subtitles.entity.zombie_horse.death'] = { "Zombie Horse dies", "僵尸马:死亡", "殭屍馬死亡", "喪屍馬死亡" }, ['subtitles.entity.zombie_horse.hurt'] = { "Zombie Horse hurts", "僵尸马:受伤", "殭屍馬受傷", "喪屍馬受傷" }, ['subtitles.entity.zombie_villager.ambient'] = { "Zombie Villager groans", "僵尸村民:低吼", "殭屍村民呻吟聲", "喪屍村民嘶叫聲" }, ['subtitles.entity.zombie_villager.converted'] = { "Zombie Villager vociferates", "僵尸村民:哀嚎", "殭屍村民喊叫", "喪屍村民喊聲" }, ['subtitles.entity.zombie_villager.cure'] = { "Zombie Villager snuffles", "僵尸村民:撕心裂肺", "殭屍村民抽鼻", "喪屍村民索鼻" }, ['subtitles.entity.zombie_villager.death'] = { "Zombie Villager dies", "僵尸村民:死亡", "殭屍村民死亡", "喪屍村民死亡" }, ['subtitles.entity.zombie_villager.hurt'] = { "Zombie Villager hurts", "僵尸村民:受伤", "殭屍村民受傷", "喪屍村民受傷" }, ['subtitles.entity.zombified_piglin.ambient'] = { "Zombified Piglin grunts", "僵尸猪灵:呼噜", "殭屍化豬布林呼嚕聲", "喪屍豬人叫聲" }, ['subtitles.entity.zombified_piglin.angry'] = { "Zombified Piglin grunts angrily", "僵尸猪灵:愤怒地呼噜", "殭屍化豬布林憤怒的呼嚕聲", "喪屍豬人憤怒叫聲" }, ['subtitles.entity.zombified_piglin.death'] = { "Zombified Piglin dies", "僵尸猪灵:死亡", "殭屍化豬布林死亡", "喪屍豬人死亡" }, ['subtitles.entity.zombified_piglin.hurt'] = { "Zombified Piglin hurts", "僵尸猪灵:受伤", "殭屍化豬布林受傷", "喪屍豬人受傷" }, ['subtitles.event.raid.horn'] = { "Ominous horn blares", "不祥号角:鸣响", "不祥號角響起", "不祥號角響起" }, ['subtitles.item.armor.equip'] = { "Gear equips", "盔甲:装备", "穿上裝備", "着上裝備" }, ['subtitles.item.armor.equip_chain'] = { "Chain armor jingles", "锁链盔甲:碰擦", "鎖鏈盔甲裝備聲", "裝備鎖鏈盔甲" }, ['subtitles.item.armor.equip_diamond'] = { "Diamond armor clangs", "钻石盔甲:碰擦", "鑽石盔甲裝備聲", "裝備鑽石盔甲" }, ['subtitles.item.armor.equip_elytra'] = { "Elytra rustle", "鞘翅:沙沙作响", "鞘翅沙沙聲", "裝備鞘翅" }, ['subtitles.item.armor.equip_gold'] = { "Gold armor clinks", "金盔甲:叮当", "黃金盔甲裝備聲", "裝備黃金盔甲" }, ['subtitles.item.armor.equip_iron'] = { "Iron armor clanks", "铁盔甲:铿锵", "鐵製盔甲裝備聲", "裝備鐵製盔甲" }, ['subtitles.item.armor.equip_leather'] = { "Leather armor rustles", "皮革盔甲:摩擦", "皮革盔甲裝備聲", "裝備皮革盔甲" }, ['subtitles.item.armor.equip_netherite'] = { "Netherite armor clanks", "下界合金盔甲:铿锵", "獄髓盔甲鏗鏘聲", "裝備地獄合金盔甲" }, ['subtitles.item.armor.equip_turtle'] = { "Turtle Shell thunks", "海龟壳:咕咚", "戴上海龜殼", "戴上海龜殼" }, ['subtitles.item.axe.scrape'] = { "Axe scrapes", "斧:刮削", "斧頭刮削", "斧頭剝皮" }, ['subtitles.item.axe.strip'] = { "Axe strips", "斧:削皮", "斧頭剝皮", "斧頭剝皮" }, ['subtitles.item.axe.wax_off'] = { "Wax off", "脱蜡", "除蠟", "除蠟" }, ['subtitles.item.bone_meal.use'] = { "Bone Meal crinkles", "骨粉:沙沙作响", "骨粉播撒聲", "骨粉沙沙聲" }, ['subtitles.item.book.page_turn'] = { "Page rustles", "书页:沙沙作响", "書頁沙沙聲", "翻書聲" }, ['subtitles.item.book.put'] = { "Book thumps", "书:放置", "擺上書本", "放書聲" }, ['subtitles.item.bottle.empty'] = { "Bottle empties", "玻璃瓶:倒空", "瓶子淨空", "樽倒空" }, ['subtitles.item.bottle.fill'] = { "Bottle fills", "玻璃瓶:装满", "裝瓶", "樽被裝滿" }, ['subtitles.item.brush.brushing.generic'] = { "Brushing", "刷子:刷扫中", "正在刷拭", "正在刷掃" }, ['subtitles.item.brush.brushing.gravel'] = { "Brushing Gravel", "刷子:刷扫沙砾中", "正在刷拭礫石", "正在刷掃砂礫" }, ['subtitles.item.brush.brushing.gravel.complete'] = { "Brushing Gravel completed", "刷子:刷扫沙砾完毕", "刷拭礫石完成", "刷掃砂礫完畢" }, ['subtitles.item.brush.brushing.sand'] = { "Brushing Sand", "刷子:刷扫沙子中", "正在刷拭沙子", "正在刷掃沙" }, ['subtitles.item.brush.brushing.sand.complete'] = { "Brushing Sand completed", "刷子:刷扫沙子完毕", "刷拭沙子完成", "刷掃沙完畢" }, ['subtitles.item.bucket.empty'] = { "Bucket empties", "铁桶:倒空", "倒空鐵桶", "倒空鐵桶" }, ['subtitles.item.bucket.fill'] = { "Bucket fills", "铁桶:装满", "填充鐵桶", "裝滿鐵桶" }, ['subtitles.item.bucket.fill_axolotl'] = { "Axolotl scooped", "美西螈:被装起", "六角恐龍被撈起", "墨西哥蠑螈被撈起" }, ['subtitles.item.bucket.fill_fish'] = { "Fish captured", "鱼:被捕获", "捕獲魚", "魚被捕獲" }, ['subtitles.item.bucket.fill_tadpole'] = { "Tadpole captured", "蝌蚪:被捕获", "捕獲蝌蚪", "蝌蚪被捕獲" }, ['subtitles.item.bundle.drop_contents'] = { "Bundle empties", "收纳袋:倒空", "束口袋清空", "倒空收納袋" }, ['subtitles.item.bundle.insert'] = { "Item packed", "物品:装入袋中", "裝入物品", "裝入物品" }, ['subtitles.item.bundle.remove_one'] = { "Item unpacked", "物品:从袋中取出", "取出物品", "物品由收納袋拎出" }, ['subtitles.item.chorus_fruit.teleport'] = { "Player teleports", "玩家:传送", "玩家傳送", "玩家傳送" }, ['subtitles.item.crop.plant'] = { "Crop planted", "作物:种植", "種下作物", "種植作物" }, ['subtitles.item.crossbow.charge'] = { "Crossbow charges up", "弩:蓄力", "弩上弦", "弩搭箭" }, ['subtitles.item.crossbow.hit'] = { "Arrow hits", "箭:击中", "箭矢擊中聲", "箭擊中物體" }, ['subtitles.item.crossbow.load'] = { "Crossbow loads", "弩:装填", "弩裝填", "弩裝填" }, ['subtitles.item.crossbow.shoot'] = { "Crossbow fires", "弩:发射", "弩發射", "弩發射" }, ['subtitles.item.dye.use'] = { "Dye stains", "染料:染色", "染色", "染色" }, ['subtitles.item.firecharge.use'] = { "Fireball whooshes", "火焰弹:呼啸", "火球颼颼聲", "火球響聲" }, ['subtitles.item.flintandsteel.use'] = { "Flint and Steel click", "打火石:点火", "打火石咔嗒聲", "打火石咔嚓聲" }, ['subtitles.item.glow_ink_sac.use'] = { "Glow Ink Sac splotches", "荧光墨囊:涂抹", "螢光墨囊噴濺", "螢光墨囊噴濺" }, ['subtitles.item.goat_horn.play'] = { "Goat Horn plays", "山羊角:吹奏", "吹奏山羊角", "山羊角被吹奏" }, ['subtitles.item.hoe.till'] = { "Hoe tills", "锄:犁地", "鋤頭耕地", "鋤頭耕地聲" }, ['subtitles.item.honey_bottle.drink'] = { "Gulping", "吞咽", "吞嚥", "吞食" }, ['subtitles.item.honeycomb.wax_on'] = { "Wax on", "涂蜡", "上蠟", "打蠟" }, ['subtitles.item.ink_sac.use'] = { "Ink Sac splotches", "墨囊:涂抹", "墨囊噴濺", "墨囊噴濺" }, ['subtitles.item.lodestone_compass.lock'] = { "Lodestone Compass locks onto Lodestone", "磁石指针:绑定磁石", "磁石羅盤綁定磁石", "磁石指南針綁定磁石" }, ['subtitles.item.nether_wart.plant'] = { "Crop planted", "作物:种植", "種下作物", "種植作物" }, ['subtitles.item.shears.shear'] = { "Shears click", "剪刀:剪断", "剪刀咔嗒聲", "鉸剪咔嚓聲" }, ['subtitles.item.shield.block'] = { "Shield blocks", "盾牌:格挡", "盾牌格擋", "盾牌格擋聲" }, ['subtitles.item.shovel.flatten'] = { "Shovel flattens", "锹:压地", "鏟子夷平", "鏟壓地聲" }, ['subtitles.item.spyglass.stop_using'] = { "Spyglass retracts", "望远镜:缩小", "望遠鏡收合", "望遠鏡縮細" }, ['subtitles.item.spyglass.use'] = { "Spyglass expands", "望远镜:放大", "望遠鏡伸展", "望遠鏡放大" }, ['subtitles.item.totem.use'] = { "Totem activates", "图腾:发动", "圖騰觸發", "圖騰觸發" }, ['subtitles.item.trident.hit'] = { "Trident stabs", "三叉戟:突刺", "三叉戟突刺", "三叉戟突刺" }, ['subtitles.item.trident.hit_ground'] = { "Trident vibrates", "三叉戟:振动", "三叉戟振動", "三叉戟振動" }, ['subtitles.item.trident.return'] = { "Trident returns", "三叉戟:收回", "三叉戟返回", "三叉戟返回" }, ['subtitles.item.trident.riptide'] = { "Trident zooms", "三叉戟:突进", "三叉戟突進", "三叉戟突進" }, ['subtitles.item.trident.throw'] = { "Trident clangs", "三叉戟:铿锵", "三叉戟鏗鏘聲", "三叉戟被掟出" }, ['subtitles.item.trident.thunder'] = { "Trident thunder cracks", "三叉戟:电闪雷鸣", "三叉戟雷聲劈啪", "三叉戟喚雷" }, ['subtitles.particle.soul_escape'] = { "Soul escapes", "灵魂:逸散", "靈魂逃脫", "靈魂逸散" }, ['subtitles.ui.cartography_table.take_result'] = { "Map drawn", "地图:绘制", "繪製地圖", "繪製地圖" }, ['subtitles.ui.loom.take_result'] = { "Loom used", "织布机:使用", "使用紡織機", "使用織布機" }, ['subtitles.ui.stonecutter.take_result'] = { "Stonecutter used", "切石机:使用", "使用切石機", "使用切石機" }, ['subtitles.weather.rain'] = { "Rain falls", "雨:落下", "雨聲", "雨聲" }, ['symlink_warning.message'] = { "Loading worlds from folders with symbolic links can be unsafe if you don't know exactly what you are doing. Please visit %s to learn more.", "从含有符号链接的文件夹中加载世界可能导致风险,尤其是在你不清楚链接目标内容时。请访问%s了解更多信息。", "繼續操作前請知悉,從包含符號連結的資料夾中載入世界可能會有風險。請前往 %s 了解更多資訊。", "繼續操作前請知悉,於包含符號連結嘅文件夾內載入世界可能會有風險。瀏覽 %s 以了解更多。" }, ['symlink_warning.message.pack'] = { "Loading packs with symbolic links can be unsafe if you don't know exactly what you are doing. Please visit %s to learn more.", "继续操作前请知晓,加载含有符号链接的包可能会有风险。请访问%s了解更多信息。", "繼續操作前請知悉,載入包含符號連結的資源或資料包可能會有風險。請前往 %s 了解更多資訊。", "繼續操作前請知悉,載入包含符號連結嘅包可能會有風險。訪問 %s 以了解更多。" }, ['symlink_warning.message.world'] = { "Loading worlds from folders with symbolic links can be unsafe if you don't know exactly what you are doing. Please visit %s to learn more.", "继续操作前请知晓,从含有符号链接的文件夹中加载世界可能会有风险。请访问%s了解更多信息。", "繼續操作前請知悉,從包含符號連結的資料夾中載入世界可能會有風險。請前往 %s 了解更多資訊。", "繼續操作前請知悉,於包含符號連結嘅文件夾內載入世界可能會有風險。訪問 %s 以了解更多。" }, ['symlink_warning.more_info'] = { "More Information", "更多信息", "更多資訊", "更多資訊" }, ['symlink_warning.title'] = { "World folder contains symbolic links", "世界文件夹包含符号链接", "世界資料夾包含符號連結", "世界文件夾包含符號連結" }, ['symlink_warning.title.pack'] = { "Added pack(s) contain(s) symbolic links", "添加的包中含有符号链接", "加入的資源或資料包存在符號連結", "所添加嘅包內含有符號連結" }, ['symlink_warning.title.world'] = { "The world folder contains symbolic links", "世界文件夹中含有符号链接", "世界資料夾包含符號連結", "世界文件夾內含有符號連結" }, ['team.collision.always'] = { "Always", "总是碰撞", "碰撞啟用", "始終碰撞" }, ['team.collision.never'] = { "Never", "禁用碰撞", "碰撞停用", "停用碰撞" }, ['team.collision.pushOtherTeams'] = { "Push other teams", "队伍间碰撞", "碰撞其他隊伍", "隊伍間碰撞" }, ['team.collision.pushOwnTeam'] = { "Push own team", "队伍内碰撞", "碰撞我方隊伍", "隊伍內碰撞" }, ['team.notFound'] = { "Unknown team '%s'", "未知的队伍“%s”", "未知的隊伍 '%s'", "未知隊伍 '%s'" }, ['team.visibility.always'] = { "Always", "始终显示", "持續顯示", "始終顯示" }, ['team.visibility.hideForOtherTeams'] = { "Hide for other teams", "对别队隐藏", "隱藏其他隊伍", "隱藏其他隊伍" }, ['team.visibility.hideForOwnTeam'] = { "Hide for own team", "对本队隐藏", "隱藏我方隊伍", "隱藏我方隊伍" }, ['team.visibility.never'] = { "Never", "始终隐藏", "永不顯示", "始終隱藏" }, ['telemetry.event.advancement_made.description'] = { "Understanding the context behind receiving an advancement can help us better understand and improve the progression of the game.", "了解达成进度前后发生的事情有助于我们更好了解及改进游戏流程。", "了解達成進度後發生的事情,有利於我們更好了解並改進遊戲過程。", "了解達成進度前後發生嘅事情有助於我哋更好地了解及改善遊戲過程。" }, ['telemetry.event.advancement_made.title'] = { "Advancement Made", "达成进度", "達成進度", "達成進度" }, ['telemetry.event.game_load_times.description'] = { "This event can help us figure out where startup performance improvements are needed by measuring the execution times of the startup phases.", "此事件会测量游戏启动各个阶段的时长以帮助我们找到游戏启动的性能优化点。", "此事件透過測量遊戲啟動階段的各段執行時長,可幫助我們找到需要改進啟動效能的地方。", "透過測量遊戲啟動各階段嘅執行時長,幫助我哋發現需要改善啟動性能嘅地方。" }, ['telemetry.event.game_load_times.title'] = { "Game Load Times", "游戏加载时间", "遊戲載入時間", "遊戲載入時間" }, ['telemetry.event.optional'] = { "%s (Optional)", "%s(可选)", "%s(可選)", "%s(可選)" }, ['telemetry.event.optional.disabled'] = { "%s (Optional) - Disabled", "%s(可选,已禁用)", "%s(可選 – 已停用)", "%s(可選,已停用)" }, ['telemetry.event.performance_metrics.description'] = { "Knowing the overall performance profile of Minecraft helps us tune and optimize the game for a wide range of machine specifications and operating systems. \nGame version is included to help us compare the performance profile for new versions of Minecraft.", "了解Minecraft的整体性能概况,可以帮助我们针对各种机型和操作系统调整与优化游戏。 \n游戏版本信息也包含在其中,以帮助我们比较Minecraft新版本的性能概况。", "了解 Minecraft 整體的效能概況,可以幫助我們針對各類裝置及作業系統調整並改進遊戲。\n遊戲版本資訊也包含在內,以便我們比較新版本 Minecraft 的效能概況。", "了解 Minecraft 嘅整體效能概況,可以幫助我哋針對各類裝置及作業系統調整同改進遊戲。\n遊戲版本資訊亦包含在內,方便我哋比較 Minecraft 新版本嘅效能概況。" }, ['telemetry.event.performance_metrics.title'] = { "Performance Metrics", "性能指标", "效能指標", "效能指標" }, ['telemetry.event.required'] = { "%s (Required)", "%s(必要)", "%s(必要)", "%s(必要)" }, ['telemetry.event.world_load_times.description'] = { "It’s important for us to understand how long it takes to join a world, and how that changes over time. For example, when we add new features or do larger technical changes, we need to see what impact that had on load times.", "对我们而言,了解加入世界所需的时长,以及这一时长随着时间推移会如何变化是很重要的。比如,当我们加入新功能或进行较大的技术更改时,我们需要知道这对加载时间有何影响。", "對我們而言,了解加入世界所需的時長,以及此時長隨時間推移的變化情形是十分重要的。舉例來說,當我們加入新功能或是進行較大的技術性改動時,我們會需要這些資訊來了解這些改動對載入時間有何影響。", "了解加入世界所需嘅時長,以及此時長隨時間推移嘅變化情況對我哋非常重要。例如,當我哋加入新功能或者進行較大嘅技術變更時,我哋會需要此類資訊嚟了解變更對載入時間所造成嘅影響。" }, ['telemetry.event.world_load_times.title'] = { "World Load Times", "世界加载时间", "世界載入時間", "世界載入時間" }, ['telemetry.event.world_loaded.description'] = { "Knowing how players play Minecraft (such as Game Mode, client or server modded, and game version) allows us to focus game updates to improve the areas that players care about most.\nThe World Loaded event is paired with the World Unloaded event to calculate how long the play session has lasted.", "了解玩家玩Minecraft时的具体细节(例如游戏模式、客户端或服务端是否被修改,以及游戏版本)能够帮助我们专注于游戏更新以改进玩家最关心的部分。\n世界加载事件将同世界卸载事件一起用于计算游戏会话的持续时长。", "了解玩家如何遊玩 Minecraft (例如遊戲模式、伺服器和用戶端是否為原版、遊戲版本等資訊),可以讓我們專注於遊戲更新,用來改善玩家最關心的地方。\n世界載入事件和世界卸載事件一起用於計算遊戲時間。", "了解玩家點樣遊玩 Minecraft(例如遊戲模式、伺服器及用户端是否為原版、遊戲版本等資訊)可以令我哋專注於遊戲更新,改進玩家最為關心嘅方面。\n世界載入事件同世界卸載事件一齊用於計算遊玩時長。" }, ['telemetry.event.world_loaded.title'] = { "World Loaded", "世界加载", "世界載入", "世界載入" }, ['telemetry.event.world_unloaded.description'] = { "This event is paired with the World Loaded event to calculate how long the world session has lasted.\nThe duration (in seconds and ticks) is measured when a world session has ended (quitting to title, disconnecting from a server).", "此事件与世界加载事件用于计算世界会话的持续时间。\n持续时间(以秒和刻为单位)在世界会话结束时(退回到标题屏幕,或从服务器断开连接)测量。", "此事件與世界載入事件用於計算遊戲時長。\n持續時間(單位為秒和刻)在遊玩結束時(回到標題畫面,或是從伺服器中斷連線)測量。", "此事件及世界載入事件用於計算遊玩嘅持續時間。\n持續時間(單位為秒同刻)於遊玩結束時(回到主畫面,或從伺服器中斷連線)測量。" }, ['telemetry.event.world_unloaded.title'] = { "World Unloaded", "世界卸载", "世界卸載", "世界卸載" }, ['telemetry.property.advancement_game_time.title'] = { "Game Time (Ticks)", "游戏时间(刻)", "遊戲時間(刻)", "遊戲時間(刻)" }, ['telemetry.property.advancement_id.title'] = { "Advancement ID", "进度ID", "進度 ID", "進度 ID" }, ['telemetry.property.client_id.title'] = { "Client ID", "客户端ID", "用戶端 ID", "用户端 ID" }, ['telemetry.property.client_modded.title'] = { "Client Modded", "客户端是否被修改", "用戶端是否為原版", "用户端是否有修改" }, ['telemetry.property.dedicated_memory_kb.title'] = { "Dedicated Memory (kB)", "专用内存(kB)", "專屬記憶體(kB)", "專屬記憶體(kB)" }, ['telemetry.property.event_timestamp_utc.title'] = { "Event Timestamp (UTC)", "事件时间戳(UTC)", "事件時間戳記(UTC)", "事件時間戳記(UTC)" }, ['telemetry.property.frame_rate_samples.title'] = { "Frame Rate Samples (FPS)", "帧率样本(FPS)", "畫面更新率樣本(FPS)", "畫面更新率樣本(FPS)" }, ['telemetry.property.game_mode.title'] = { "Game Mode", "游戏模式", "遊戲模式", "遊戲模式" }, ['telemetry.property.game_version.title'] = { "Game Version", "游戏版本", "遊戲版本", "遊戲版本" }, ['telemetry.property.launcher_name.title'] = { "Launcher Name", "启动器名称", "啟動器名稱", "啟動器名稱" }, ['telemetry.property.load_time_bootstrap_ms.title'] = { "Bootstrap Time (Milliseconds)", "启动引导时间(毫秒)", "啟動引導時間(毫秒)", "啟動引導時間(毫秒)" }, ['telemetry.property.load_time_loading_overlay_ms.title'] = { "Time in Loading Screen (Milliseconds)", "加载屏幕显示时间(毫秒)", "載入畫面顯示時間(毫秒)", "載入畫面顯示時間(毫秒)" }, ['telemetry.property.load_time_pre_window_ms.title'] = { "Time Before Window Opens (Milliseconds)", "窗口开启前时间(毫秒)", "視窗開啟前時間(毫秒)", "視窗開啟前時間(毫秒)" }, ['telemetry.property.load_time_total_time_ms.title'] = { "Total Load Time (Milliseconds)", "总计加载时间(毫秒)", "總載入時間(毫秒)", "總載入時間(毫秒)" }, ['telemetry.property.minecraft_session_id.title'] = { "Minecraft Session ID", "Minecraft会话ID", "Minecraft Session ID", "Minecraft 對談 ID" }, ['telemetry.property.new_world.title'] = { "New World", "是否为新的世界", "是否為新的世界", "是否為新嘅世界" }, ['telemetry.property.number_of_samples.title'] = { "Sample Count", "样本数", "樣本數量", "樣本數量" }, ['telemetry.property.operating_system.title'] = { "Operating System", "操作系统", "作業系統", "作業系統" }, ['telemetry.property.opt_in.title'] = { "Opt-In", "可选择加入", "可選擇加入", "可選擇加入" }, ['telemetry.property.platform.title'] = { "Platform", "平台", "平台", "平台" }, ['telemetry.property.realms_map_content.title'] = { "Realms Map Content (Minigame Name)", "Realm地图内容(小游戏名称)", "Realms 地圖內容(小遊戲名稱)", "Realms 地圖內容(小遊戲名稱)" }, ['telemetry.property.render_distance.title'] = { "Render Distance", "渲染距离", "視野距離", "繪製距離" }, ['telemetry.property.render_time_samples.title'] = { "Render Time Samples", "渲染用时样本", "繪製時間樣本", "繪製用時樣本" }, ['telemetry.property.seconds_since_load.title'] = { "Time Since Load (Seconds)", "自加载后的时间(秒)", "自載入後的時間(秒)", "自載入後嘅時間(秒)" }, ['telemetry.property.server_modded.title'] = { "Server Modded", "服务端是否被修改", "伺服器是否為原版", "伺服器是否有修改" }, ['telemetry.property.server_type.title'] = { "Server Type", "服务器类型", "伺服器類型", "伺服器類型" }, ['telemetry.property.ticks_since_load.title'] = { "Time Since Load (Ticks)", "自加载后的时间(刻)", "自載入後的時間(刻)", "自載入後嘅時間(刻)" }, ['telemetry.property.used_memory_samples.title'] = { "Used Random Access Memory", "已使用的内存", "使用的記憶體", "已使用的記憶體" }, ['telemetry.property.user_id.title'] = { "User ID", "用户ID", "使用者 ID", "玩家 ID" }, ['telemetry.property.world_load_time_ms.title'] = { "World Load Time (Milliseconds)", "世界加载时间(毫秒)", "世界載入時間(毫秒)", "世界載入時間(毫秒)" }, ['telemetry.property.world_session_id.title'] = { "World Session ID", "世界会话ID", "世界 Session ID", "世界對談 ID" }, ['telemetry_info.button.give_feedback'] = { "Give Feedback", "提供反馈", "提供意見回饋", "提供意見回饋" }, ['telemetry_info.button.privacy_statement'] = { "Privacy Statement", "隐私声明", "隱私權聲明", "私隱聲明" }, ['telemetry_info.button.show_data'] = { "View My Data", "打开我的数据", "開啟我的統計資料", "打開個人數據" }, ['telemetry_info.opt_in.description'] = { "I consent to sending optional telemetry data", "我同意发送可选的遥测数据", "我同意傳送可選的遙測資料", "我同意傳送可選嘅遙測數據" }, ['telemetry_info.property_title'] = { "Included Data", "包含的数据", "包含的資料", "包含嘅數據" }, ['telemetry_info.screen.description'] = { "Collecting this data helps us improve Minecraft by guiding us in directions that are relevant to our players.\nYou can also send in additional feedback to help us keep improving Minecraft.", "收集这些数据可以让我们了解与玩家有关的实际情况,以便帮助我们改进Minecraft。\n你也可以发送其他反馈来帮助我们持续改进Minecraft。", "收集以下資料有助於讓我們了解與玩家相關的實際情形,進而幫助我們改進 Minecraft。\n您也可以傳送額外的意見回饋來幫助我們持續改進 Minecraft。", "收集此類數據可以令我哋了解玩家嘅實際情況,並據此改進 Minecraft。\n你亦可以傳送其他意見回饋來幫助我哋持續改進 Minecraft。" }, ['telemetry_info.screen.title'] = { "Telemetry Data Collection", "遥测数据收集", "遙測資料收集", "遙測數據收集" }, ['title.32bit.deprecation'] = { "32-bit system detected: this may prevent you from playing in the future as a 64-bit system will be required!", "检测到32位系统:未来将需要64位系统,使用32位系统可能将无法进行游戏!", "偵測到 32 位元系統:未來需求為 64 位元系統時,您可能無法遊玩!", "檢測到 32 位元系統:未來需求為 64 位元系統時,你可能無法進行遊戲!" }, ['title.32bit.deprecation.realms'] = { "Minecraft will soon require a 64-bit system, which will prevent you from playing or using Realms on this device. You will need to manually cancel any Realms subscription.", "Minecraft不久后需要64位系统才能运行,届时你将无法使用该设备进行游戏或使用Realms服务。你需要自行取消所有Realms订阅。", "Minecraft 在不久後僅支援 64 位元系統,您將無法在此裝置遊玩或使用 Realms。您需要自行取消 Realms 的任何訂閱。", "Minecraft 即將需要 64 位元系統來遊玩,導致你無法於目前裝置遊玩或使用 Realms。你將需要自行取消所有 Realms 訂閱。" }, ['title.32bit.deprecation.realms.check'] = { "Do not show this screen again", "不再显示此屏幕", "不再顯示此畫面", "不再顯示此畫面" }, ['title.32bit.deprecation.realms.header'] = { "32-bit system detected", "检测到32位系统", "偵測到 32 位元系統", "檢測到 32 位元系統" }, ['title.credits'] = { "Copyright Mojang AB. Do not distribute!", "© Mojang AB 请勿二次分发!", "Mojang AB 版權所有。請勿二次轉發!", "Mojang AB 版權所有。請勿二次發行!" }, ['title.multiplayer.disabled'] = { "Multiplayer is disabled. Please check your Microsoft account settings.", "多人游戏已被禁用,请检查你的Microsoft账户设置。", "多人遊戲已停用。請檢查您的 Microsoft 帳號設定。", "多人遊戲已停用。請檢查你嘅 Microsoft 帳户設定。" }, ['title.multiplayer.disabled.banned.name'] = { "You must change your name before you can play online", "你必须在进行在线游戏前更改名称", "您遊玩線上遊戲前必須更改您的名稱", "你進行線上遊戲之前必須更改名稱" }, ['title.multiplayer.disabled.banned.permanent'] = { "Your account is permanently suspended from online play", "你的账户已被永久封禁,无法进行多人游戏", "您帳號的線上遊玩功能已被永久停權", "你嘅帳户已永久被禁止線上遊玩" }, ['title.multiplayer.disabled.banned.temporary'] = { "Your account is temporarily suspended from online play", "你的账户已被暂时封禁,无法进行多人游戏", "您帳號的線上遊玩功能已被暫時停權", "你嘅帳户已暫時被禁止線上遊玩" }, ['title.multiplayer.lan'] = { "Multiplayer (LAN)", "多人游戏(局域网)", "多人遊戲(區域網路)", "多人遊戲(LAN)" }, ['title.multiplayer.other'] = { "Multiplayer (3rd-party Server)", "多人游戏(第三方服务器)", "多人遊戲(第三方伺服器)", "多人遊戲(第三方伺服器)" }, ['title.multiplayer.realms'] = { "Multiplayer (Realms)", "多人游戏(Realms)", "多人遊戲(Realms)", "多人遊戲(Realms)" }, ['title.singleplayer'] = { "Singleplayer", "单人游戏", "單人遊戲", "單人遊戲" }, ['translation.test.args'] = { "%s %s", "%s %s", "%s %s", "%s %s" }, ['translation.test.complex'] = { "Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again!", "前缀,%s%2$s 然后是 %s 和 %1$s 最后是 %s 还有 %1$s!", "Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again!", "前綴,%s%2$s 然後係 %s 同 %1$s 最後係 %s 仲有 %1$s!" }, ['translation.test.escape'] = { "%%s %%%s %%%%s %%%%%s", "%%s %%%s %%%%s %%%%%s", "%%s %%%s %%%%s %%%%%s", "%%s %%%s %%%%s %%%%%s" }, ['translation.test.invalid'] = { "hi %", "% 你好", " % 你好", " % 你好" }, ['translation.test.invalid2'] = { "hi % s", "%s 你好", "你好 %s", "%s 你好" }, ['translation.test.none'] = { "Hello, world!", "你好,世界!", "你好,世界!", "你好,世界!" }, ['translation.test.world'] = { "world", "世界", "世界", "世界" }, ['trim_material.minecraft.amethyst'] = { "Amethyst Material", "紫水晶质", "紫水晶材質", "紫水晶質" }, ['trim_material.minecraft.copper'] = { "Copper Material", "铜质", "銅材質", "銅質" }, ['trim_material.minecraft.diamond'] = { "Diamond Material", "钻石质", "鑽石材質", "鑽石質" }, ['trim_material.minecraft.emerald'] = { "Emerald Material", "绿宝石质", "綠寶石材質", "綠寶石質" }, ['trim_material.minecraft.gold'] = { "Gold Material", "金质", "金材質", "金質" }, ['trim_material.minecraft.iron'] = { "Iron Material", "铁质", "鐵材質", "鐵質" }, ['trim_material.minecraft.lapis'] = { "Lapis Material", "青金石质", "青金石材質", "青金石質" }, ['trim_material.minecraft.netherite'] = { "Netherite Material", "下界合金质", "獄髓材質", "地獄合金質" }, ['trim_material.minecraft.quartz'] = { "Quartz Material", "石英质", "石英材質", "石英質" }, ['trim_material.minecraft.redstone'] = { "Redstone Material", "红石质", "紅石材質", "紅石質" }, ['trim_pattern.minecraft.coast'] = { "Coast Armor Trim", "海岸盔甲纹饰", "海岸盔甲紋樣", "海岸盔甲紋飾" }, ['trim_pattern.minecraft.dune'] = { "Dune Armor Trim", "沙丘盔甲纹饰", "沙丘盔甲紋樣", "沙丘盔甲紋飾" }, ['trim_pattern.minecraft.eye'] = { "Eye Armor Trim", "眼眸盔甲纹饰", "眼眸盔甲紋樣", "眼眸盔甲紋飾" }, ['trim_pattern.minecraft.host'] = { "Host Armor Trim", "雇主盔甲纹饰", "主人盔甲紋樣", "僱主盔甲紋飾" }, ['trim_pattern.minecraft.raiser'] = { "Raiser Armor Trim", "牧民盔甲纹饰", "牧者盔甲紋樣", "牧民盔甲紋飾" }, ['trim_pattern.minecraft.rib'] = { "Rib Armor Trim", "肋骨盔甲纹饰", "肋骨盔甲紋樣", "肋骨盔甲紋飾" }, ['trim_pattern.minecraft.sentry'] = { "Sentry Armor Trim", "哨兵盔甲纹饰", "哨兵盔甲紋樣", "哨兵盔甲紋飾" }, ['trim_pattern.minecraft.shaper'] = { "Shaper Armor Trim", "塑造盔甲纹饰", "工匠盔甲紋樣", "塑造盔甲紋飾" }, ['trim_pattern.minecraft.silence'] = { "Silence Armor Trim", "幽静盔甲纹饰", "寂靜盔甲紋樣", "沉靜盔甲紋飾" }, ['trim_pattern.minecraft.snout'] = { "Snout Armor Trim", "猪鼻盔甲纹饰", "豬鼻盔甲紋樣", "豬鼻盔甲紋飾" }, ['trim_pattern.minecraft.spire'] = { "Spire Armor Trim", "尖塔盔甲纹饰", "旋塔盔甲紋樣", "尖塔盔甲紋飾" }, ['trim_pattern.minecraft.tide'] = { "Tide Armor Trim", "潮汐盔甲纹饰", "潮汐盔甲紋樣", "潮汐盔甲紋飾" }, ['trim_pattern.minecraft.vex'] = { "Vex Armor Trim", "恼鬼盔甲纹饰", "惱鬼盔甲紋樣", "惱鬼盔甲紋飾" }, ['trim_pattern.minecraft.ward'] = { "Ward Armor Trim", "监守盔甲纹饰", "伏守盔甲紋樣", "守衞盔甲紋飾" }, ['trim_pattern.minecraft.wayfinder'] = { "Wayfinder Armor Trim", "向导盔甲纹饰", "嚮導盔甲紋樣", "嚮導盔甲紋飾" }, ['trim_pattern.minecraft.wild'] = { "Wild Armor Trim", "荒野盔甲纹饰", "荒野盔甲紋樣", "荒野盔甲紋飾" }, ['tutorial.bundleInsert.description'] = { "Right Click to add items", "右击收纳物品", "點擊右鍵以放入物品", "按右鍵來收納物品" }, ['tutorial.bundleInsert.title'] = { "Use a Bundle", "使用收纳袋", "使用束口袋", "使用收納袋" }, ['tutorial.craft_planks.description'] = { "The recipe book can help", "配方书能提供帮助", "配方手冊能對您有所幫助", "配方指南可以提供幫助" }, ['tutorial.craft_planks.title'] = { "Craft wooden planks", "合成木板", "合成木材", "合成木板" }, ['tutorial.find_tree.description'] = { "Punch it to collect wood", "敲击木头来收集它", "揍它來採集木頭", "敲擊木頭來採集" }, ['tutorial.find_tree.title'] = { "Find a tree", "找到一棵树", "尋找一棵樹", "發現一棵樹" }, ['tutorial.look.description'] = { "Use your mouse to turn", "使用你的鼠标来转动", "使用您的滑鼠來轉向", "使用滑鼠轉向" }, ['tutorial.look.title'] = { "Look around", "观察四周", "環顧四周", "環顧四周" }, ['tutorial.move.description'] = { "Jump with %s", "用%s来跳跃", "用 %s 來跳躍", "用 %s 來跳躍" }, ['tutorial.move.title'] = { "Move with %s, %s, %s and %s", "用%s、%s、%s和%s来移动", "用 %s、%s、%s 和 %s 來移動", "用 %s、%s、%s 同 %s 來移動" }, ['tutorial.open_inventory.description'] = { "Press %s", "按下%s", "按 %s", "按 %s" }, ['tutorial.open_inventory.title'] = { "Open your inventory", "打开你的物品栏", "開啟您的物品欄", "打開你嘅物品欄" }, ['tutorial.punch_tree.description'] = { "Hold down %s", "按住%s", "按住 %s", "按住 %s" }, ['tutorial.punch_tree.title'] = { "Destroy the tree", "摧毁树木", "摧毀這棵樹", "斬樹" }, ['tutorial.socialInteractions.description'] = { "Press %s to open", "按%s打开", "按下 %s 以開啟", "按 %s 打開" }, ['tutorial.socialInteractions.title'] = { "Social Interactions", "社交", "社群交流", "社羣互動" }, ['upgrade.minecraft.netherite_upgrade'] = { "Netherite Upgrade", "下界合金升级", "獄髓升級", "地獄合金升級" }, }