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return {
a_day_well_spent = {
name = "充实度日",
description = "耗尽体力后休息会在第二天获得体力加成。 ",
value = 10,
name_en = "A Day Well Spent",
description_en = "Going to bed with zero stamina gives a stamina boost the next day.",
},
feeding_frenzy = {
name = "收割狂潮",
description = "割草时干草和草籽的掉落数量加倍。 ",
value = 1,
name_en = "Feeding Frenzy",
description_en = "Hay and Grass Seed drop at double the usual amount from Cutting Grass.",
},
barnyard_bounty = {
name = "畜牧丰收",
description = "鸡和牛偶尔会产出更多产品。 ",
value = 0.2,
name_en = "Barnyard Bounty",
description_en = "Chickens and Cows will sometimes drop extra Produce.",
},
appealing_reeling = {
name = "诱鱼妙技",
description = "你的浮标将吸引到更大范围内的鱼。 ",
name_en = "Appealing Reeling",
description_en = "Fish will become attracted to your Bobber from a greater range.",
},
catch_of_the_day = {
name = "今日渔获",
description = "钓到鱼时有时会返还消耗的体力。 ",
value = 5,
name_en = "Catch of the Day",
description_en = "Catching a Fish will sometimes refund the Stamina used.",
},
close_bond = {
value = 2,
name = "感情深厚",
description = "抚摸和喂食都完成的动物会额外增加好感度。 ",
name_en = "Close Bond",
description_en = "Animals that have been Pet and Fed for the day will receive an extra Heart Point increase.",
},
welcome_home = {
value = 1,
name = "家的温暖",
description = "新购买或新出生的动物初始为1心。 ",
name_en = "Welcome Home",
description_en = "Newly bought or born animals will start at 1 Heart Level.",
},
welcome_home_two = {
value = 2,
name = "家的温暖 II",
description = "新购买或新出生的动物初始为2心。 ",
name_en = "Welcome Home II",
description_en = "Newly bought or born animals will start at 2 Heart Level.",
},
green_thumb = {
value = 20,
name = "天生园丁",
description = "播种时有几率同时浇水。 ",
name_en = "Green Thumb",
description_en = "Planting a Seed will sometimes also Water the soil of the targeted tile.",
},
nice_swing = {
value = 15,
name = "娴熟挥锄",
description = "耕地时有几率返还消耗的体力。 ",
name_en = "Nice Swing",
description_en = "Grants a chance that tilling refunds the stamina it uses.",
},
refreshing = {
value = 15,
name = "神清气爽",
description = "浇水时有几率返还消耗的体力。 ",
name_en = "Refreshing",
description_en = "Watering a crop will sometimes refund the Stamina used.",
},
sunken_treasure = {
value = 75,
name = "沉没宝藏",
description = "潜水时宝箱出现的几率提高。 ",
name_en = "Sunken Treasure",
description_en = "Treasure chests are more likely to appear when diving.",
},
sunken_secrets = {
name = "水底秘藏",
description = "潜水点有几率掉落文物。 ",
name_en = "Sunken Secrets",
description_en = "Dive spots can now contain Sunken Artifacts.",
},
unpeatable = {
name = "土豪",
description = "挖掘到泥炭、 泥土和粘土时有几率掉落双倍数量。 ",
value = 20,
name_en = "Unpeatable",
description_en = "Digging up Peat, Sod, and Clay will sometimes drop double the usual amount.",
},
western_ruins_scholar = {
name = "西遗学者",
description = "西部遗址每日新增一个挖掘点。 ",
value = 1,
name_en = "Western Ruins Scholar",
description_en = "An additional Dig Site will appear daily at the Western Ruins.",
},
guardians_shield = {
name = "守护屏障",
description = "每天首次受到攻击时将反弹伤害。 ",
value = 1,
name_en = "Guardian's Shield",
description_en = "Once per day, the first hit you take is reflected.",
},
jump_attack = {
name = "凌空攻击",
description = "跳跃后在空中施展攻击会对小范围内的敌人造成伤害。 ",
name_en = "Jump Attack",
description_en = "Jumping and then Attacking mid-air will damage enemies in a small radius.",
},
true_strike = {
name = "会心一击",
description = "在矿洞中的攻击有几率暴击, 造成双倍伤害。 ",
value = 5,
name_en = "True Strike",
description_en = "Your Attacks will occasionally become Critical, doing double damage in the Mines.",
},
ore_riginal = {
name = "矿然天成",
description = "矿洞中破坏岩石时有几率掉落环境特有矿石。 ",
value = 5,
name_en = "Ore-riginal",
description_en = "Biome-Specific Ore will sometimes drop from Breaking Rocks in the Mines.",
},
earth_breaker = {
name = "震地碎石",
description = "在矿洞中破坏岩石时, 偶尔会同时摧毁周围1x3方格内的岩石。 ",
value = 10,
name_en = "Earth Breaker",
description_en = "Breaking a Rock in the Mines will occasionally destroy all other Rocks in a 1x3 area around it.",
},
well_armed = {
name = "装备精良",
description = "矿洞宝箱有几率掉落环境特有的盔甲和武器。 ",
name_en = "Well-Armed",
description_en = "Biome-unique Armor and Weapons will sometimes drop from Treasure Chests in the Mines.",
},
reclaimer = {
name = "宝物寻回",
description = "矿洞宝箱偶尔会开出环境主题家具。 ",
name_en = "Reclaimer",
description_en = "Biome-Specific Furniture will sometimes drop from Treasure Chests in the Mines.",
},
treasure_hunter = {
name = "寻宝猎人",
description = "矿洞中偶尔会出现宝藏楼层。 ",
name_en = "Treasure Hunter",
description_en = "Treasure Floors will sometimes appear in the Mines.",
},
bountiful = {
name = "种子恩惠",
description = "浇灌作物时偶尔会掉落该作物的种子。 ",
value = 3,
name_en = "Bountiful",
description_en = "Watering a crop will occasionally drop a Seed version of it.",
},
heavy_duty = {
name = "深度翻耕",
description = "犁地时有几率挖出石头或木料。 ",
value = 5,
name_en = "Heavy Duty",
description_en = "Tilling soil will sometimes drop a piece of Stone or Wood.",
},
well_watered = {
name = "水分充足",
description = "已浇水的作物偶尔会在次日保持浇水状态。 ",
value = 5,
name_en = "Well Watered",
description_en = "Watered crops will occasionally retain their water through the next day.",
},
school_crasher = {
name = "破群而入",
description = "游进鱼群时会掉落其中一半的物品, 且不消耗体力。 ",
name_en = "School Crasher",
description_en = "Swimming into a Fish School will drop half its contained items without spending Stamina.",
},
lucky_haul = {
name = "幸运垂钓",
description = "钓鱼偶尔会掉落双倍数量。 ",
value = 7,
name_en = "Lucky Haul",
description_en = "Catching a fish will sometimes drop double the amount.",
},
restorative_cooking = {
name = "疗愈料理",
description = "烹饪时偶尔触发疗愈附魔, 食用后可获得生命值和体力的回复增益。 ",
name_en = "Restorative Cooking",
description_en = "Cooking a dish will occasionally result in a bonus Restorative Infusion, which grants an HP & Stamina Regen buff when consumed.",
},
seasoned = {
name = "经验老到",
description = "更容易找到罕见或稀有的野生植物。 ",
value = 0.25,
name_en = "Seasoned",
description_en = "Finding Uncommon or rarer Forageables will become more likely.",
},
time_to_eat = {
name = "用餐时间",
description = "所有食谱的烹饪时间减少10分钟。 ",
name_en = "Time To Eat",
description_en = "The Cook Time for all cooking recipes will be reduced by 10 minutes.",
},
time_to_eat_two = {
name = "用餐时间 II",
description = "所有食谱的烹饪时间减少20分钟。 ",
name_en = "Time To Eat II",
description_en = "The Cook Time for all cooking recipes will be reduced by an additional 10 minutes, bringing the total reduction to 20 minutes.",
},
award_winning = {
name = "金奖美食",
description = "料理作为喜欢的礼物赠送时, 将获得更多的爱心点数。 ",
value = 0.1,
name_en = "Award Winning",
description_en = "Cooked Dishes given as Liked Gifts will reward more Heart Points than before.",
},
likable_cooking = {
name = "讨喜料理",
description = "烹饪时偶尔会产出额外的讨喜料理, 成为所有人都喜欢的礼物。 ",
name_en = "Likable Cooking",
description_en = "Cooking a dish will occasionally result in a bonus Likable Infusion, turning the item into a Universally Liked gift.",
},
hammer_timing = {
name = "锤击节拍",
description = "所有工艺品的制作时间减少10分钟。 ",
name_en = "Hammer Timing",
description_en = "The Craft Time for all crafting recipes will be reduced by 10 minutes.",
},
hammer_timing_two = {
name = "锤击节拍 II",
description = "所有工艺品的制作时间减少20分钟。 ",
name_en = "Hammer Timing II",
description_en = "The Craft Time for all crafting recipes will reduce by an additional 10 minutes, bringing the total reduction to 20 minutes.",
},
lumberjack = {
name = "伐木能手",
description = "破坏树枝时偶尔会掉落额外1份木材。 ",
value = 10,
name_en = "Lumberjack",
description_en = "Breaking a Branch will sometimes drop an extra piece of Wood.",
},
masonry = {
name = "凿石高手",
description = "破坏岩石时偶尔会掉落额外1个石头。 ",
value = 10,
name_en = "Masonry",
description_en = "Breaking a Rock will sometimes drop an extra piece of Stone.",
},
forager = {
name = "野食猎人",
description = "砍伐树木时偶尔会掉落当季的野生植物。 ",
value = 10,
name_en = "Forager",
description_en = "Chopping down a Tree will occasionally drop a seasonally appropriate Forageable.",
},
waste_not_want_not = {
name = "有备无患",
description = "烹饪时偶尔会返还其中一样食材。 ",
value = 10,
name_en = "Waste Not Want Not",
description_en = "Cooking a dish will occasionally return one of its ingredients afterward.",
},
taste_maker = {
name = "美食先锋",
description = "矿洞宝箱有时会掉落烹饪食谱。 ",
name_en = "Taste Maker",
description_en = "Cooking Recipes will sometimes drop from Treasure Chests in the Mines.",
},
copper_expert = {
name = "铜锭专家",
description = "制作铜锭所需的铜矿数量减少1个。 ",
name_en = "Copper Expert",
description_en = "The amount of Copper Ore required to craft Copper Ingots will be reduced by 1.",
},
iron_expert = {
name = "铁锭专家",
description = "制作铁锭所需的铁矿数量减少1个。 ",
name_en = "Iron Expert",
description_en = "The amount of Iron Ore required to craft Iron Ingots will be reduced by 1.",
},
time_sensitive = {
name = "高效锻造",
description = "所有锻造物的制作时间减少10分钟。 ",
name_en = "Time Sensitive",
description_en = "The Craft Time for all blacksmithing recipes will be reduced by 10 minutes.",
},
time_sensitive_two = {
name = "高效锻造 II",
description = "所有锻造物的制作时间减少20分钟。 ",
name_en = "Time Sensitive II",
description_en = "The Craft Time for all blacksmithing recipes will reduce by an additional 10 minutes, bringing the total reduction to 20 minutes.",
},
sharp_blacksmithing = {
name = "强力锻造",
description = "制作武器偶尔会附魔强力效果, 使用时额外+1攻击力。 ",
name_en = "Sharp Blacksmithing",
description_en = "Crafting a Weapon will occasionally result in a bonus Sharp Infusion, which grants it an additional +1 Attack Power.",
},
fortified_blacksmithing = {
name = "坚固锻造",
description = "制作盔甲偶尔会附魔坚固效果, 穿戴时额外提供+4生命值。 ",
name_en = "Fortified Blacksmithing",
description_en = "Crafting Armor will occasionally result in a bonus Fortified Infusion, which grants you an additional +4 HP when worn.",
},
prepared_picker = {
name = "种子猎人",
description = "采集可种植的野生植物时有几率掉落其种子。 ",
value = 5,
name_en = "Prepared Picker",
description_en = "Harvesting a Forageable will occasionally drop a Seed version, if it can be grown.",
},
aquatic_antiquities = {
name = "海底文物",
description = "偶尔可以钓到海底文物。 ",
name_en = "Aquatic Antiquities",
description_en = "Aquatic Artifacts can sometimes be fished up.",
},
working_with_the_grain = {
name = "精工细作",
description = "制作工艺品时偶尔会返还其中一样材料。 ",
value = 10,
name_en = "Working with the Grain",
description_en = "Crafting an item will occasionally return one of its ingredients afterward.",
},
quality_crafting = {
name = "精工制造",
description = "制作工艺品时有几率额外产出一个品质强化的物品, 其售价上涨10%。 ",
name_en = "Quality Crafting",
description_en = "Crafting an Item will occasionally result in a bonus Quality Infusion, which grants it a 10% higher selling price.",
},
natural = {
name = "原生品质",
description = "砍伐树木时有几率掉落硬木。 ",
value = 10,
name_en = "Natural",
description_en = "Chopping down any tree will occasionally drop Hardwood.",
},
leech_blacksmithing = {
name = "吸血锻造",
description = "制作武器偶尔会附魔吸血效果, 每次攻击恢复1点生命值。 ",
value = 45,
name_en = "Leech Blacksmithing",
description_en = "Crafting a Weapon will occasionally result in a bonus Leech Infusion, which restores 1 HP each time it's used to attack a Monster.",
},
lightweight_blacksmithing = {
name = "轻盈锻造",
description = "制作工具偶尔会附魔轻盈效果, 使用时有几率掉落体力恢复球。 ",
value = 10,
name_en = "Lightweight Blacksmithing",
description_en = "Crafting a Tool will occasionally result in a bonus Lightweight Infusion, occasionally dropping Stamina orbs on use.",
},
stoneturner = {
name = "点石成宝",
description = "矿洞中破坏岩石时有几率掉落文物。 ",
value = 1,
name_en = "Stoneturner",
description_en = "Artifacts will sometimes drop from breaking Rocks in the Mines.",
},
eastern_road_scholar = {
name = "东径学者",
description = "东边小道每日新增一个挖掘点。 ",
value = 1,
name_en = "Eastern Road Scholar",
description_en = "An additional Dig Site will appear daily on the Eastern Road.",
},
iron_hound = {
name = "铁矿猎手",
description = "挖掘铁矿偶尔会获得额外1个铁矿。 ",
value = 10,
name_en = "Iron Hound",
description_en = "Breaking an Iron Node will occasionally drop an extra piece of Iron.",
},
true_blue = {
name = "至纯之蓝",
description = "挖掘蓝宝石矿脉偶尔会获得额外1个蓝宝石。 ",
value = 10,
name_en = "True Blue",
description_en = "Breaking a Sapphire Node will occasionally drop an extra Sapphire.",
},
treasured = {
name = "珍宝眷顾",
description = "矿洞中宝箱出现的几率提高。 ",
value = 10,
name_en = "Treasured",
description_en = "Treasure Chests will become more likely to appear in the Mines.",
},
mine_time = {
name = "矿洞时光",
description = "在矿洞中到达新楼层时会获得10秒的移速提升。 ",
value = 1.3,
duration_minutes = 15,
name_en = "Mine Time",
description_en = "Movement Speed will increase for 10 seconds when you first enter a new Floor.",
},
quick_footed = {
name = "健步如风",
description = "蓝色树苗怪施放的液体不再减速, 反而会提供短暂的速度加成。 ",
value = 1.3,
duration_minutes = 2,
name_en = "Quick Footed",
description_en = "Blue Sapling pools will grant a short Speed Boost rather than slow you down.",
},
generous_in_defeat = {
name = "虽败犹荣",
description = "怪物被击败时偶尔掉落双倍物品。 ",
value = 10,
name_en = "Generous In Defeat",
description_en = "Monsters will occasionally drop twice as many items when defeated.",
},
shrine_savant = {
name = "超值献祭",
description = "向矿洞里的祭坛献祭后, 除原效果外还提供短暂的生命值和体力恢复加成。 ",
duration_minutes = 45,
name_en = "What an Offer",
description_en = "Using an Offering Shrine will bestow a short HP & Stamina Regen buff in addition to their usual effect.",
},
dungeon_delicacies = {
name = "矿洞佳肴",
description = "矿洞宝箱有时会开出特定的料理。 ",
value = 100,
name_en = "Dungeon Delicacies",
description_en = "Certain Cooked Dishes will occasionally drop from Treasure Chests in the Mines.",
},
feed_prepper = {
name = "饲料专家",
description = "所有动物饲料的制作时间减少10分钟。 ",
name_en = "Feed Prepper",
description_en = "The Craft Time for all animal feed is reduced by 10 minutes.",
},
currency_of_care = {
name = "照料回报",
description = "当动物食用作物时, 无论是手工喂食还是放牧, 都会掉落闪亮珠子。 ",
name_en = "Currency Of Care",
description_en = "When animals eat crops, either by hand feeding or by grazing, they will drop the currency Shiny Beads.",
},
gemini_season = {
name = "双子座季节",
description = "谷仓/棚舍的空间充足时, 动物有几率产下双胞胎。 ",
value = 10,
name_en = "Gemini Season",
description_en = "Animals gain the ability to occasionally give birth to twins as long as there is enough room in the mother's coop/barn.",
},
museum_quality_one = {
name = "博物馆珍品",
description = "挖掘到罕见文物的几率提升。 ",
name_en = "Museum Quality I",
description_en = "Digging up Uncommon Artifacts will become more likely.",
},
pursuit = {
name = "锲而不舍",
description = "挖掘到泥炭、 泥土或粘土会增加下次挖到罕见或稀有文物的几率。 ",
name_en = "Pursuit",
description_en = "Digging up Peat, Sod, or Clay increases your chances of finding an Uncommon or Rare Artifact the next time.",
},
perfect_catch = {
name = "钓技精湛",
description = "罕见和稀有的鱼出现的概率提升。 ",
uncommon = 10,
rare = 15,
very_rare = 10,
name_en = "Perfect Catch",
description_en = "Uncommon and rare fish will become more common.",
},
weedline_watcher = {
name = "除杂净钓",
description = "钓到垃圾的几率降低。 ",
value = -15,
name_en = "Weedline Watcher",
description_en = "Fishing up Junk will become less likely.",
},
unexpected_haul = {
name = "意外收获",
description = "钓鱼时宝箱出现的几率提高。 ",
wood_chest_multiplier = 0.3,
copper_chest_multiplier = 0.5,
silver_chest_multiplier = 0.5,
gold_chest_multiplier = 0.4,
name_en = "Unexpected Haul",
description_en = "Treasure Boxes will become more likely to appear when Fishing.",
},
speedy_cooking = {
name = "疾速烹饪",
description = "烹饪时偶尔触发疾速附魔, 食用后提升移速。 ",
name_en = "Speedy Cooking",
description_en = "Cooking a dish will occasionally result in a bonus Speedy Infusion, which grants a Speed Boost buff when consumed.",
},
loveable_cooking = {
name = "珍爱料理",
description = "烹饪时偶尔会产出额外的珍爱料理, 成为所有人都珍爱的礼物。 ",
value = 5,
name_en = "Lovable Cooking",
description_en = "Cooking a dish will occasionally result in a bonus Lovable Infusion, turning the item into a Universally Loved gift.",
},
fairy_cooking = {
name = "仙灵厨艺",
description = "烹饪四星及以上料理时有概率触发仙灵附魔, 食用后提供一次复活的守护。 ",
name_en = "Fairy Cooking",
description_en = "Cooking a Four star dish and above will occasionally result in a bonus Fairy Infusion, which grants a One-Time Revival buff when consumed.",
},
hasty_blacksmithing = {
name = "迅捷锻造",
description = "制作盔甲偶尔会附魔迅捷效果, 穿戴时额外提供4%移动速度。 ",
name_en = "Hasty Blacksmithing",
description_en = "Crafting Armor will occasionally result in a bonus Hasty Infusion, which grants you an additional 4% Speed Boost when worn.",
},
tireless_blacksmithing = {
name = "不倦锻造",
description = "制作盔甲偶尔会附魔不知疲倦效果, 穿戴时额外提供+4体力。 ",
name_en = "Tireless Blacksmithing",
description_en = "Crafting Armor will occasionally result in a bonus Tireless Infusion, which grants you an additional +4 Stamina when worn.",
},
silver_expert = {
name = "银锭专家",
description = "制作银锭所需的银矿数量减少1个。 ",
name_en = "Silver Expert",
description_en = "The amount of Silver Ore required to craft Silver Ingots will be reduced by 1.",
},
back_in_vogue = {
name = "重返风尚",
description = "文物的售价提升25%。 ",
value = 0.25,
name_en = "Back in Vogue",
description_en = "Artifacts will now sell for 25% more tesserae.",
},
time_sensitive_three = {
name = "高效锻造 III",
description = "所有锻造物的制作时间减少30分钟。 ",
name_en = "Time Sensitive III",
description_en = "The Craft Time for all blacksmithing recipes will reduce by another 10 minutes, bringing the total reduction to 30 minutes.",
},
empowered = {
name = "赋能大师",
description = "提高锻造工具、 武器和装备时附魔的概率。 ",
name_en = "Empowered",
description_en = "Crafting a Tool, Weapon, or Armor will be more likely to result in an available Infused version.",
},
empowered_two = {
name = "赋能大师 II",
description = "再次提高锻造工具、 武器和装备时附魔的概率。 ",
name_en = "Empowered II",
description_en = "Crafting a Tool, Weapon, or Armor will be a bit more likely to result in an available Infused version than before.",
},
dinner_for_two = {
name = "二人晚餐",
description = "烹饪料理有时会额外产出一份菜品。 ",
value = 5,
name_en = "Dinner for Two",
description_en = "Cooking a dish will sometimes create a bonus extra dish.",
},
a_way_to_the_heart = {
name = "攻心之道",
description = "料理作为珍爱的礼物赠送时, 将获得更多的好感度。 ",
value = 0.1,
name_en = "A Way to the Heart",
description_en = "Cooked Dishes given as Loved Gifts will reward more Heart Points than before.",
},
full_class = {
name = "鱼群丰盛",
description = "鱼群中的鱼数量加一。 ",
name_en = "Full Class I",
description_en = "Fish schools will all contain an additional Fish.",
},
time_to_eat_three = {
name = "用餐时间 III",
description = "所有食谱的烹饪时间减少30分钟。 ",
name_en = "Time to Eat III",
description_en = "The Cook Time for all cooking recipes will be reduced by another 10 minutes, bringing the total reduction to 30 minutes.",
},
resonance = {
name = "连锁震动",
description = "击杀敌人产生的冲击有几率击碎附近的岩石。 ",
value = 25,
distance = 75,
name_en = "Resonance",
description_en = "Defeating an enemy can break a nearby rock.",
},
natural_beauty = {
name = "天然美学",
description = "矿洞的挖掘点偶尔会掉落环境主题家具图纸。 ",
value = 10,
name_en = "Natural Beauty",
description_en = "Biome Furniture Recipes will sometimes drop from Dig Sites in the Mines.",
},
well_placed = {
name = "为何在这",
description = "挖掘点有概率掉落欧帕兹文物。 ",
name_en = "Well Placed",
description_en = "Out of Place Artifacts will sometimes drop from Dig Sites in the overworld.",
},
museum_quality_two = {
name = "博物馆珍品 II",
description = "挖掘到稀有文物的几率提升。 ",
name_en = "Museum Quality II",
description_en = "Digging up Rare Artifacts will become more likely.",
},
perfect_prefix = {
name = "词条强化",
description = "武器的附魔效果加倍。 ",
name_en = "Perfect Prefix",
description_en = "The infusion power of Infused Weapons will double.",
},
rocking = {
name = "以彼之道",
description = "反弹石头怪的投掷物更容易造成暴击。 ",
value = 25,
name_en = "Rocking",
description_en = "Clod Projectiles that are reflected back are now much more likely to critically strike.",
},
in_motion = {
name = "胜利冲刺",
description = "击败怪物有几率获得短暂的速度提升。 ",
value = 10,
modifier = 1.4,
duration_minutes = 3,
name_en = "In Motion",
description_en = "Defeating a Monster will sometimes grant a brief Speed Boost.",
},
out_of_juice = {
name = "能量耗尽",
description = "魔灯怪施放电击后短时间内无法移动。 ",
duration_in_frames = {
60,
120,
},
name_en = "Out of Juice",
description_en = "Enchanterns now briefly freeze in place after discharging.",
},
material_world = {
name = "物质世界",
description = "矿洞中可破坏的物品掉落的材料数量翻倍。 ",
name_en = "Material World",
description_en = "Material drops from breakables in the Mines now drop twice as much.",
},
steady_supplies = {
name = "稳定货源",
description = "木匠铺常备有售泥土、 泥炭和香蒲。 ",
name_en = "Steady Supplies",
description_en = "Sod, Peat, and Cattails can now be purchased at the Carpenter's Shop.",
},
set_pieces = {
name = "成套制作",
description = "制造1个物品时有几率产出双份。 ",
value = 10,
name_en = "Set Pieces",
description_en = "Crafting an item can occasionally give you two of it.",
},
hammer_timing_three = {
name = "锤击节拍 III",
description = "所有工艺品的制作时间减少30分钟。 ",
name_en = "Hammer Timing III",
description_en = "The Craft Time for all crafting recipes will reduce by an additional 10 minutes, bringing the total reduction to 30 minutes.",
},
living_off_the_land = {
name = "靠山吃山",
description = "收获作物时偶尔会掉落使用该作物制作的料理。 ",
value = 3,
name_en = "Living off the Land",
description_en = "Harvesting a crop will occasionally drop a cooked dish that uses the crop.",
},
superb_sower = {
name = "范围播种",
description = "蓄力使用种子进行大面积撒播。 ",
name_en = "Superb Sower",
description_en = "You can now charge your seeds to spread them across a wider area.",
},
harvest_time = {
name = "收获时节",
description = "生长缓慢的作物首次成熟的周期缩短一天。 ",
name_en = "Harvest Time",
description_en = "Slow-Growing crops now reach their first-time harvest a day earlier.",
},
prize_winning = {
name = "展会级别",
description = "收获作物时偶尔会掉落金币, 金额为其售价的5%。 ",
value = 5,
name_en = "Prize Winning",
description_en = "Harvesting crops will occasionally drop coins based on 5% of their selling price.",
},
treasure_trove = {
name = "高级宝库",
description = "不会再钓到木制宝箱, 更频繁地钓到高级宝箱。 ",
name_en = "Treasure Trove",
description_en = "You can no longer catch Wooden Treasure Boxes, and you are now more likely to catch a higher tier of Treasure Box.",
},
legendary = {
name = "传说之鱼",
description = "特定季节和天气下可遇到传说级鱼类。 ",
name_en = "Legendary",
description_en = "Legendary fish can now appear when the season and weather conditions are right.",
},
weedline_watcher_two = {
name = "除杂净钓 II",
description = "钓到垃圾的几率进一步降低。 ",
value = -10,
name_en = "Weedline Watcher II",
description_en = "Fishing up Junk will become even less likely.",
},
earth_breaker_two = {
name = "震地碎石 II",
description = "在矿洞中破坏岩石时同时摧毁周围1x3方格内的岩石的几率变大。 ",
value = 15,
name_en = "Earth Breaker II",
description_en = "Breaking a Rock in the Mines will occasionally destroy all other Rocks in a 1x3 area around it and is now more likely to occur.",
},
silver_seeker = {
name = "银矿专精",
description = "挖掘银矿偶尔会获得额外1个银矿石。 ",
value = 10,
name_en = "Silver Seeker",
description_en = "Breaking a Silver Node will occasionally drop an extra piece of Silver.",
},
fantastic_finds = {
name = "奇珍猎手",
description = "不会再遇到木制宝箱, 更频繁地发现高级宝箱。 ",
name_en = "Fantastic Finds",
description_en = "You can no longer find Wooden Treasure Chests, and you are now more likely to find a higher tier of Treasure Chests.",
},
currency_of_care_two = {
name = "照料回报 II",
description = "抚摸和喂食过的动物隔天可能会额外掉落闪亮珠子。 ",
value = 15,
name_en = "Currency of Care II",
description_en = "Animals that have been Pet and Fed for the day will sometimes drop Shiny Bead the next day in addition to their regular Produce.",
},
currency_of_care_three = {
name = "照料回报 III",
description = "动物能够食用烹饪料理了, 并按照料理星级掉落更多闪亮珠子。 ",
name_en = "Currency of Care III",
description_en = "Animals can now be fed cooked dishes and will reward more Shiny Beads based on the dish's star level.",
},
discount_treats = {
name = "零食折扣",
description = "海登商店的心形零食降价10%。 ",
value = 0.1,
name_en = "Discount Treats",
description_en = "Heart shaped treats sold by Hayden will have a 10% price reduction.",
},
barnyard_bounty_two = {
name = "畜牧丰收 II",
description = "鸭和马偶尔会产出更多产品。 ",
value = 0.2,
name_en = "Barnyard Bounty II",
description_en = "Ducks and Horses will sometimes drop extra Produce.",
},
ancient_inspiration = {
name = "古老启示",
description = "每周都有一次机会在制作物品时领悟到新的专属制作配方。 ",
days = 7,
name_en = "Ancient Inspiration",
description_en = "Crafting any object has a weekly chance of inspiring a new recipe from a unique recipe set.",
},
underground_inspiration = {
name = "地下灵感",
description = "珊瑚和水晶掉落材料的几率加倍。 ",
name_en = "Underground Inspiration",
description_en = "Coral and Crystals now drop materials twice as often.",
},
deliberate_debris = {
name = "精心清理",
description = "农场杂物的生成频率降低50%。 可自由开关此技巧。 ",
name_en = "Deliberate Debris",
description_en = "Farm debris will spawn 50% less often. This perk can be toggled on and off.",
},
snacktime = {
name = "速食达人",
description = "吃东西的时间缩短一半。 ",
name_en = "Snacktime",
description_en = "The time it takes to eat has been reduced by half.",
},
caffeine_crimes = {
name = "咖啡因狂徒",
description = "食用带疾速效果的附魔物品时, 其提升效果和持续时间加倍。 ",
name_en = "Caffeine Crimes",
description_en = "Consuming an item with the Speedy infusion will now double both its speed boost and the buff's duration.",
},
appealing_reeling_two = {
name = "诱鱼妙技 II",
description = "你的浮标将吸引到极大范围内的鱼。 ",
name_en = "Appealing Reeling II",
description_en = "Fish will become attracted to your Bobber from an even greater range.",
},
frenzy = {
name = "鱼群狂欢",
description = "钓到鱼时偶尔会在附近生成一个鱼群。 ",
value = 3,
name_en = "Frenzy",
description_en = "Catching a fish will occasionally cause a fish school to spawn nearby.",
},
what_a_catch = {
name = "鱼财兼得",
description = "钓到鱼时有几率获得其价值10%的金币。 ",
value = 5,
gold_percent = 0.1,
name_en = "What a Catch",
description_en = "Fish have a chance of dropping coins worth 10% of their value when caught.",
},
the_bell_tolls = {
name = "钟声响起",
description = "获得大敲钟制作图纸。 用于放牧/唤归所有动物。 ",
name_en = "The Bell Tolls",
description_en = "You will receive the Big Bell crafting recipe. When rung, the Big Bell calls out or sends in all animals into their buildings.",
},
maximum_milling = {
name = "研磨精通",
description = "在磨坊制作动物饲料时偶尔会掉落额外的同类物品。 ",
value = 10,
name_en = "Maximum Milling",
description_en = "Crafting Animal Feeds at the mill will sometimes drop an additional item of the same kind.",
},
barnyard_bounty_three = {
name = "畜牧丰收 III",
description = "羊和兔偶尔会产出更多产品。 ",
value = 0.2,
name_en = "Barnyard Bounty III",
description_en = "Sheep and Rabbits will sometimes drop extra Produce.",
},
wind_down = {
name = "风驰电掣",
description = "磨坊所有物品的制作时间减少10分钟。 ",
name_en = "Wind Down",
description_en = "The Mill Time for all mill recipes will be reduced by 10 minutes.",
},
sickle_sword = {
name = "田园剑术",
description = "剑刃能够用于快速收获庄稼。 ",
name_en = "Sickle Sword",
description_en = "You can now use your sword to harvest crops quickly.",
},
ornamental = {
name = "植物装饰",
description = "收获作物或野生植物时有几率会掉落其人造装饰版本的图纸。 ",
value = 5,
forageable_chance = 25,
name_en = "Ornamental",
description_en = "Harvesting a crop or forageable will sometimes drop a recipe teaching you how to make an ornamental furniture version of the plant.",
},
perfect_pollinators = {
name = "授粉专家",
description = "传说级的虫子出现的概率提升。 ",
name_en = "Perfect Pollinators",
description_en = "Legendary bugs will now appear more often.",
},
lost_to_history = {
name = "古史重现",
description = "矿洞中偶尔会出现仪式密室楼层。 ",
name_en = "Lost to History",
description_en = "Ritual Chamber Floors will sometimes appear in the Mines.",
},
former_farmers = {
name = "昔日农夫",
description = "你的农场每天都会出现一个挖掘点, 可收集全新的系列文物。 ",
value = 1,
name_en = "Former Farmers",
description_en = "A dig site will now appear daily on your farm, with a new artifact set to collect.",
},
horsepower = {
name = "骏马之力",
description = "雾影的奔跑速度提升10%。 ",
name_en = "Horsepower",
description_en = "Your Mistmare now runs 10% faster.",
},
harvest_horse = {
name = "收获骑士",
description = "骑着雾影会收获踏过的成熟作物或野生植物。 ",
name_en = "Harvest Horse",
description_en = "When your Mistmare runs over a forage spot or a fully grown crop, it will pop from the ground.",
},
nice_ride = {
name = "伙伴骑行",
description = "大型动物好感度达到5颗心时可解锁其骑乘外观。 ",
name_en = "Nice Ride",
description_en = "The appearance of large animals can now be unlocked at 5 Hearts to ride them.",
},
museum_quality_three = {
name = "博物馆珍品 III",
description = "挖掘到传说级文物的几率提升。 ",
name_en = "Museum Quality III",
description_en = "Digging up Legendary Artifacts will become more likely.",
},
sonic_boom = {
name = "音波反击",
description = "击中精华蝙蝠的音波时将反弹, 范围伤害周围敌人。 ",
name_en = "Sonic Boom",
description_en = "If you attack the Essence Bat's sonic attack, unleash a Sonic Boom, damaging all enemies around you.",
},
gift_exchange = {
name = "交换礼物",
description = "给宝箱怪扔物品时, 它会掉落两个物品。 ",
name_en = "Gift Exchange",
description_en = "When you throw an item into a resting Mimic Chest, it will drop two items instead of one.",
},
mist_sight = {
name = "迷雾视界",
description = "米斯特利亚各处每日出现神秘迷雾, 世界的界域在此非常薄弱, 能以精华换取魔界珍宝。 ",
name_en = "Mist Sight",
description_en = "A Mist Spot will appear daily around Mistria where the veil between worlds is thin, allowing you to reach through and pull forth artifacts from the magic realm in exchange for essence.",
},
earthly_essence = {
name = "大地精华",
description = "收获农作物时有低概率掉落魔法种子。 种下它会长出什么, 谁知道呢? ",
value = 1,
name_en = "Earthly Essence",
description_en = "Harvested crops now have a low chance of dropping a Magic Seed. Who knows what will grow if you plant it?",
},
abyssal_ascendence = {
name = "深渊遗宝",
description = "有机会钓上来自神秘的海底废墟的深渊宝箱, 可开出独特服饰或精华石。 ",
value = 5,
name_en = "Abyssal Ascendence",
description_en = "You now have a chance to fish up an Abyssal Chest that drops a unique set of clothing or an Essence Stone, dredged up from mysterious sunken ruins.",
},
playtime_one = {
name = "玩乐时光",
description = "海登的商店推出新的动物玩具。 ",
name_en = "Playtime I",
description_en = "New animal toys are now sold at Hayden's Shop.",
},
gold_expert = {
name = "金锭专家",
description = "制作金锭所需的金矿数量减少1个。 ",
name_en = "Gold Expert",
description_en = "The amount of Gold Ore required to craft Gold Ingots will be reduced by 1.",
},
time_sensitive_four = {
name = "高效锻造 IV",
description = "所有锻造物的制作时间减少40分钟。 ",
name_en = "Time Sensitive IV",
description_en = "The Craft Time for all blacksmithing recipes will reduce by yet another 10 minutes, bringing the total reduction to 40 minutes.",
},
back_in_vogue_two = {
name = "重返风尚 II",
description = "文物的售价提升50%。 ",
value = 0.25,
name_en = "Back In Vogue II",
description_en = "Artifacts now sell for an additional 25% more tesserae.",
},
magical_meals = {
name = "魔力料理",
description = "烹饪四星及以上料理时有概率产出额外的魔力料理, 食用后回复一个魔力球。 ",
name_en = "Magical Meals",
description_en = "Cooking a Four star dish and above will occasionally result in a bonus Mana Infusion, which restores a mana orb when consumed.",
},
good_as_gold = {
name = "点金成双",
description = "挖掘金矿偶尔会获得额外1个金矿。 ",
value = 10,
name_en = "Good as Gold",
description_en = "Breaking a Gold Node will occasionally drop an extra piece of Gold.",
},
refined_rockery = {
name = "高效石艺",
description = "所有石材精炼厂配方的制作时间减少10分钟。 ",
name_en = "Refined Rockery",
description_en = "The Craft Time for all Stone Refinery recipes will be reduced by 10 minutes.",
},
break_one_get_two = {
name = "额外产出",
description = "在石材精炼厂制作物品时, 有时会额外产出一个制作物品。 ",
value = 5,
name_en = "Break One, Get Two",
description_en = "Crafting a recipe at the Stone Refinery will sometimes create a bonus crafted item.",
},
lucky_haul_two = {
name = "幸运垂钓 II",
description = "钓鱼时获得双倍数量的几率进一步提升。 ",
value = 7,
name_en = "Lucky Haul II",
description_en = "Catching a fish is even more likely to drop double the amount of the fish.",
},
lumberjack_two = {
name = "伐木能手 II",
description = "破坏树枝、 砍伐树木或树桩时必定掉落额外1份木材。 ",
name_en = "Lumberjack II",
description_en = "Breaking a Branch, felling a tree, or chopping down a stump will always drop an extra piece of Wood.",
},
magic_design = {
name = "魔法工造",
description = "现可制作巨型精华石, 能为雕像充能40天。 ",
name_en = "Magic Design",
description_en = "Giant Essence Stones are now craftable, and can power a statue for 40 days.",
},
natural_beauty_two = {
name = "天然美学 II",
description = "矿洞的挖掘点掉落环境主题家具图纸的几率提升。 ",
value = 5,
name_en = "Natural Beauty II",
description_en = "Biome Furniture Recipes are now more likely to drop from Dig Sites in the Mines.",
},
guardians_shield_two = {
name = "守护屏障 II",
description = "反弹伤害的屏障现在有几率随机触发。 ",
value = 5,
name_en = "Guardian Shield II",
description_en = "Your Shield will now activate randomly at low chance.",
},
true_strike_two = {
name = "会心一击 II",
description = "在矿洞中暴击的几率提升, 造成双倍伤害。 ",
value = 2,
name_en = "True Strike II",
description_en = "Your Attacks are more likely to become Critical, doing double damage in the Mines.",
},
working_with_the_grain_two = {
name = "精工细作 II",
description = "制作工艺品时返还其中一样材料的几率提升。 ",
value = 5,
name_en = "Working with the Grain II",
description_en = "Crafting an item is now even more likely to return one of its ingredients afterward.",
},
}