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皮克敏 4

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2025-08-09更新

    

最新编辑:Mr_Biantainne

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更新日期:2025-08-09

  

最新编辑:Mr_Biantainne

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Pikmin 4
文件:Pikmin 4 Box Art.jpg
North American game cover.
日本名称 ピクミン 4?
评分 ESRB 评分: E 10+ PEGI 评分: 3
游戏平台 Nintendo Switch
开发者 模板:W
模板:W
发布者 Nintendo
游戏种类 Action/Adventure/Strategy
玩家个数 1-2 players
统一发售日期 模板:Date
相关作品
前作 Pikmin 3

Pikmin 4 is the fourth main-series game in the 皮克敏系列, released in 2023 for the Nintendo Switch. The game sees the newest recruit of the Rescue Corps exploring the planet PNF-404, with the goal of rescuing Captain Olimar, the rest of the Rescue Corps, and other civilian castaways, while also collecting treasures and completing other missions. Elements new to the series include night expeditions, a companion character called Oatchi, and building structures along with purchasing gear with raw materials.

Plot

另请参考:Completion

In the prologue, Captain Olimar, captain of the S.S. Dolphin, crash-lands on planet PNF-404. He discovers the Pikmin and the space dog Moss, who help him to recover the missing parts of his ship. In a playable section of the prologue, he finds the Interstellar Radio, which allows him to send out an 模板:W signal, in the hope that people on other planets receive the signal and are able to help.

The Rescue Corps, an organization dedicated to rescuing people, receives the signal, but their ship, the S.S. Shepherd, also crashes, scattering the 7 members of the mission in different locations. As a result, their newest recruit, a customizable player character, is sent in the S.S. Beagle to rescue the Rescue Corps, and doesn't crash. They find the space dog Oatchi and the communications operator Collin, then go into the Burrow of Beginnings to rescue the captain Shepherd. After this, they find the Pikmin and repair the S.S. Shepherd by collecting 3 nearby treasures, completing the first day on the planet.

After the first day, the rookie visits various areas of the planet to collect treasures and find castaways, finding that there are civilian castaways as well as members of the Rescue Corps. They also encounter leaflings, strange creatures with leaves on their heads who always talk about Dandori, and who challenge the rookie with Dandori Challenges. One particular leafling with red leaves challenges the rookie to Dandori Battles. Collecting treasures gives the rookie Sparklium, and collecting enough of it allows access to more areas. After rescuing the Rescue Corps doctor Yonny, the rookie unlocks night expeditions, where they can get glow sap which has the ability to cure leaflings and also the ability to prevent turning into one. After collecting enough Sparklium and rescuing the entire Rescue Corps, the rookie gains access to the Hero's Hideaway, where the red leafling waits in a bunker for a final battle. Defeating it reveals that the leafing is in fact Olimar, and after curing him, the Rescue Corps completes their mission and is able to leave the planet, reaching the game's first ending.

Upon trying to leave the planet, they find that Oatchi does not like being in space, because of the leaf that sprouted on his tail halfway through the first part of the story. They return to the planet with the new goal of curing Oatchi, and hear that a veterinarian from the planet Koppai called Nelle is stranded on the planet. Upon landing in a new area, they see Louie and Moss run away with another Koppaite, Yorke. After rescuing Yorke by defeating Louie in a Dandori Battle, and rescuing Don Bergman elsewhere in the area, the rookie can visit the final area, where after defeating Louie in a final Dandori Battle and rescuing Nelle, they can access the final cave, the Cavern for a King, where Louie can be found riding the final boss, the Ancient Sirehound. When defeated, the boss drops its collar, the Gift of Friendship, which contains enough hair on it to create a cure for Oatchi, reaching the game's second ending.

Gameplay

Pikmin 4 is a 3D real-time strategy game, with gameplay divided into blocks of time called days. Each day is 15 minutes long and allows the player to explore 1 area. Within each area there are several caves, which are divided into multiple sublevels which are explored sequentially. While in a cave, the time of in-game day progresses at 1/6th the normal speed. Caves contain the majority of collectibles in the game. The player directly controls 2 characters, the rookie Rescue Officer and Oatchi, and can use these characters to indirectly control Pikmin. The rookie and Oatchi have slightly different abilities. Both of them can have a squad of Pikmin, and can throw and whistle the Pikmin. The rookie also has the ability to charge Pikmin and give them other commands (after a certain point), while Oatchi has the ability to rush at objects and jump over small ledges (after a certain point). The rookie can also ride Oatchi, or have Oatchi in their squad. The Pikmin have the ability to carry collectibles and to fight hostile enemies. Pikmin can be killed by enemies, and the rookie and Oatchi have a health bar which can be depleted by enemy attacks.

There are 3 primary types of collectibles:

  • Treasures are common real-world objects, and are worth some amount of Sparklium. To unlock additional areas, a certain amount of Sparklium must be collected.
  • Rescues are alien characters, some of which are found as castaways and some of which are found as leaflings. Rescuing a castaway or curing a leafling will reveal who that character is and give some biographical information about them. While castaways and leaflings are found in specific locations, the character assigned to each one is not fixed, such that the order castaways are found and leaflings are cured will always be the same. Finding certain characters is necessary to advance the story to beat the game, so a certain number of castaways and leaflings must be found and cured.
  • Onions allow the player to grow Pikmin more easily. They include Onions for different Pikmin types, as well as Flarlic which increases the amount of Pikmin that can be outside at a time.

Structurally, Pikmin 4 is mostly non-linear, letting the player visit caves and collect treasures in any order. While the order of areas is fixed, the things a player does in an area to unlock the next one are mostly not fixed. Uniquely for a Pikmin game, there is no set order of unlocking Pikmin types, as they can be unlocked in multiple orders. Wild Pikmin can be found in caves, allowing a player to unlock a type before finding its Onion. However, the player cannot grow more of a type using the Onion until they have found that type's Onion. Areas and caves have various obstacles in them, some of which require a specific Pikmin type to clear, but the Pikmin type needed to destroy an obstacle can always be found somewhere in that area. Only 3 Pikmin types can be outside in an area at a time, and only 3 can be brought into a cave, though finding Wild Pikmin can increase the number of types the player can use in a cave. Each area and cave has a set of recommended types for the player to use.

In between days, the player visits the Rescue Command Post, a special hub area with no enemies or time limit. Here the characters rescued over the story appear, and can be talked to. Most characters can give the player missions, which challenge the player to do a specific task, and upon completing the mission, they get a reward. These rewards are usually raw materials, which are a special collectible. Primarily found in areas and caves, raw materials can be used to build clay structures, and can be used to buy gear to upgrade the rookie's abilities. The rookie has a tablet, which displays various information about the story and the current state of the game.

Pikmin 4 is primarily a single-player game, but a second player can assist the main player in Co-op Mode, where they can throw items into areas using a reticle called the Pebble Pitcher.

Dandori Challenge

详情请看:Dandori Challenge

Dandori Challenges are a special type of cave that feature a standalone treasure-collecting mission, with the goal being to collect all the treasures in the stage by the end of the time limit. They function similarly to Challenge Mode from 皮克敏 2 and Mission Mode from 皮克敏 3, but are incorporated into the main story.

Dandori Battle

详情请看:Dandori Battle

Dandori Battles are a special type of cave that feature a 1-on-1 battle between the rookie Rescue Officer and a computer-controlled opponent, with the goal being to score more Dandori points (which are gained by inserting things into your Onion) than the opponent by the end of the time limit. They are incorporated into the main story and completing them is required to beat the game, but there is also a standalone Dandori Battle mode accessed from the title screen, which allows battles between 2 players.

Night expedition

详情请看:Night expedition

Night expeditions are a special activity the player can do, where they visit an area at night instead of during the day. During the night, there are different enemies and they are more aggressive. These expeditions have a tower-defense style of gameplay, where the player must use Glow Pikmin to defend a Lumiknoll from the enemies. There are multiple night expeditions that can be attempted in each area.

Olimar's Shipwreck Tale

详情请看:Olimar's Shipwreck Tale

Olimar's Shipwreck Tale is an alternate story mode that is unlocked after rescuing Captain Olimar. In this mode, the player controls Olimar and the space dog Moss to collect the 30 ship parts of the S.S. Dolphin within a 15-day limit, where each day is 11 minutes long. The mode is a reference to 皮克敏 1, and only the original 3 Pikmin types from that game appear.

Content

Pikmin

Pikmin 4 has 9 Pikmin types, including 7 returning types from previous games, and 2 new types: Ice Pikmin and Glow Pikmin.

  • Red Pikmin are the first type obtained and are resistant to fire and have a higher attack power.
  • Yellow Pikmin are resistant to electricity, can be thrown higher and dig faster than other Pikmin.
  • Blue Pikmin can survive in water, which other types cannot.
  • Ice Pikmin, one of the new types, are resistant to ice, are able to freeze enemies and water bodies and can float through water zones.
  • Rock Pikmin can break crystal obstacles, have a powerful attack when thrown directly at an enemy and they are inmune to spikes and being crushed.
  • Winged Pikmin can fly over gaps and reach high-up items.
  • Purple Pikmin can carry the strength of 10 Pikmin and are powerful in combat, but are slow.
  • White Pikmin are resistant to poison and are faster than other types.
  • Glow Pikmin, one of the new types, can only be used in night expeditions or caves, are resistant to all elemental hazards, they teleport to the leader when they aren't fighting or transporting anything and they can fuse into a light ball that stuns any near enemy.

Areas

Pikmin 4 has 6 main areas, plus a special tutorial and hub area, the Rescue Command Post. Within each area, there are multiple caves.

Treasures

请看:List of Pikmin 4 treasures

Pikmin 4 has a large number of treasures, forming most of the collectibles in the game. There is a Treasure Catalog which lists all the treasures and has notes on them from multiple characters. Unlike in 皮克敏 2, there can be multiple instances of a single type of treasure.

Enemies

请看:Enemies in Pikmin 4

Pikmin 4 has more types of enemies than any other Pikmin game. There is a Piklopedia that has notes on all the enemy species from multiple characters. Every type of enemy has a unique musical layer that is played on top of the area music when the leader is close to it, a feature unique to this game.

Plants and fungi

请看:Vegetation in Pikmin 4

Pikmin 4 features a wide variety of decorative vegetation.

Characters

请看:Castaway
请看:Leafling

Pikmin 4 features a large number of characters, more than any other game in the series. Almost all of the characters are non-playable. The rookie Rescue Officer and Oatchi are the only ones the player controls in the main story, the former being a customizable character.

Controls

请看:Controls in Pikmin 4

In single-player mode, the player can either use a pair of Joy-Con, or a Nintendo Switch Pro Controller. In 2-player mode, either player can use a pair of Joy-Con or a Pro Controller, or player 1 can use a single horizontal Joy-Con and player 2 can use a single vertical Joy-Con.

Lists

Quotes

请看:Rescue Journal
请看:Voyage Log
请看:Piklopedia
请看:Treasure Catalog

Soundtrack

请看:Music in Pikmin 4

References to other series

请看:References to other series in Pikmin 4

Easter eggs and secrets

请看:Easter eggs in Pikmin 4

Mistakes

请看:Mistakes in Pikmin 4

Glitches

请看:Glitches in Pikmin 4

Unused content

请看:Unused content in Pikmin 4

Other information

  • Game size: 10.36 GB.
  • Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).
  • Supported controllers: two Joy-Cons, single Joy-Con (only when playing in multiplayer), and Nintendo Switch Pro Controller. When playing in multiplayer with single Joy-Cons, player 1 holds the controller horizontally and player 2 holds the controller vertically.模板:Cite web
  • Supported languages: Dutch, English, French, German, Italian, Japanese, Korean, Portuguese, Simplified Chinese, Spanish, Traditional Chinese.模板:Cite web

History

文件:Pikmin 4 Reveal Fight.png
The first released image of the game, shown in the September 2022 Nintendo Direct.

Pre-announcement

Before Pikmin 4模板:'s official announcement in 2022, various pieces of information about the game were shared by Pikmin series creator Shigeru Miyamoto. This information was sparse and sometimes contradictory, and the lack of official statements by Nintendo made it difficult to work out what was actually happening with Pikmin 4. It is possible that some of these statements were referring to 嘿!皮克敏.

The first of these mentions was on 模板:Date, when Miyamoto was being interviewed on the recently-released 模板:Psm, during which he said 模板:Transcript, indicating the possibility of another Pikmin game on the Wii U.模板:Cite web Not long after, Miyamoto also mentioned wanting to make more Pikmin games in an interview with Smosh Games.模板:Cite youtube

On 模板:Date, Eurogamer unveiled that, in an exclusive interview, Miyamoto had confirmed the development of Pikmin 4, and claimed that 模板:Transcript模板:Cite web In the same article, Eurogamer also revealed a separate statement from a Nintendo representative, which said 模板:Transcript It is not known if the "Pikmin 4" mentioned in that quote is the actual name for the game that Nintendo used, whether it's a placeholder name or not, or if it's just the result of the quote's English translation.[note 1][note 2]模板:Cite web

In interviews in 2015 and 2016, Miyamoto mentioned wanting to make more Pikmin and Star Fox games.模板:Cite youtube When asked about characters he wanted to develop further at an Apple Store event, he said 模板:Transcript模板:Cite web

On 模板:Date, Gamerant interviewed Miyamoto and asked him about the status of the game's development and why there hadn't been any news in the past few months. To this, he replied 模板:Transcript模板:Cite web

A second Eurogamer interview with Miyamoto about Pikmin 4 was conducted at E3 2017, during which he stated 模板:Transcript模板:Cite web This was the last time Pikmin 4 was mentioned before its official announcement.

Pre-release

Pikmin 4 was officially announced in a Nintendo Direct presentation on 模板:Date.模板:Cite youtube This announcement was in a section presented by Shigeru Miyamoto, which also promoted 皮克敏布鲁姆 and the upcoming Mario movie. A short trailer was shown, featuring a few scenes in a garden-like area and announcing a release window of 2023. Miyamoto provided some more basic details of the game after the trailer, and also showed off a new Pikmin T-shirt design based on the game's logo, which was made available to buy shortly afterwards.

On 模板:Date, a Nintendo Direct presentation announced the release date for the game in a new trailer.模板:Cite youtube This trailer showed various short clips of gameplay and cutscenes. A new type of Pikmin was revealed, Ice Pikmin, demonstrating the ability to freeze enemies when eaten and freeze small bodies of water when enough are thrown into them. The trailer then revealed Oatchi, showed treasures to be the main collectible, and hinted at the return of caves from 皮克敏 2. The end of the trailer gave a first view of night gameplay.

On 模板:Date, a news article was published on the Nintendo News channel on the Nintendo Switch news application in some regions, which described the plot of the game as "On a distant planet, the Rescue Corps needs a new hero - you!".模板:Source needed

On 模板:Date, a third trailer was published that revealed the basic plot of the game: Captain Olimar had crashed once again, and the Rescue Corps sent to retrieve him also crashed, leaving the player to rescue them all. This trailer showed the player character to be customizable, a first for the Pikmin series.模板:Cite youtube Accompanying this trailer was a major update to the game's Japanese website, which included some plot information and new screenshots.

On 模板:Date, Pikmin 4 download cards were released in Japan. These cards featured new screenshots, including one that took place inside a house, and one that seemed to show the game's battle mode.模板:Cite web模板:Cite web

On 模板:Date, another trailer was released as part of a Nintendo Direct presentation.模板:Cite youtube This trailer featured a more detailed look at the gameplay, and explained some of the game's new features. The goal of the game was revealed to be to collect treasures to power the Rescue Corps' ship, the S.S. Shepherd. The trailer showed the indoor area first seen on the download card. It also featured a closer look at caves, revealing their larger size and emphasis on puzzles. Dandori Battle mode was shown, as well as the Rescue Command Post. Finally, the night gameplay was revealed to be a tower defense-style challenge using a brand new type of Pikmin, the Glow Pikmin. This trailer was accompanied by the launch of the US and EU websites for the game, the "Pikmin Garden" Japanese website, as well as brand new websites for each region that focus on the series as a whole, which include the Pikmin comic.

On 模板:Date, various video game journalists and news sites like IGN模板:Cite youtube and Hobby Consolas模板:Cite youtube published videos showcasing gameplay of the game, giving firsthand accounts of how the game played and its new mechanics. Nintendo also published a short trailer for the game introducing viewers to the Pikmin on the Play Nintendo YouTube channel.模板:Cite youtube

Just before the game's release, some of the developers of Pikmin 4 gave a series of 3 interviews about the development of the game and the series.模板:Cite web模板:Cite web模板:Cite web In these interviews, they talked about how they attempted to combine elements of 皮克敏 1 and 皮克敏 2 to create a better Pikmin game. Initially they experimented with the idea of controlling a Bulborb, or being able to ride various creatures, but it became difficult to make a coherent game from that idea. Instead, Oatchi was added, as a character the player could ride that had the abilities of a leader and a Pikmin. The concept of Dandori was a major focus of development, with the game being designed to allow for different playstyles, and the Rewind Time feature was added to make it easier to retry after making mistakes. They decided to incorporate the Mission Mode and versus modes from previous games into the main story, in the form of Dandori Challenges and Dandori Battles, to let the player clear these as they progress. Another change from previous games was bringing the camera closer to the ground, to create a better sense of scale for the world.

Demo

On 模板:Date, a demo for the game was released. In it, players can play the first part of Story Mode with one or two players. The demo contains the tutorial and the first area, the Sun-Speckled Terrace. Once the player has accumulated Sparklium × 1500 and the day ends, they are shown a notification telling them of the end of the demo, and then taken to a screen advertising the final game, with a button to return to the title screen, and another to access the eShop. If the player selects their saved game file again, they can still explore the Rescue Command Post and use its features, but will be prevented from continuing to the next area or landing in the previous one. It is still possible to select a different saved game file or even delete that demo-end file.

The title screen naturally includes the word "Demo" under the logo, and has an extra option, "Nintendo eShop", that when pressed, prompts the player to open the eShop's page for Pikmin 4. The Dandori Battle option exists, but choosing it will simply inform the player of their availability in the full version.

Any progress made in the demo can carry over to the final game. Collecting also gives the player some bonuses: they will obtain 5 Bomb Rocks in the full game and an Oatchi-Rider outfit for their Mii in 皮克敏布鲁姆 through My Nintendo. For the latter, a "Send Confirmation" button will appear on the title screen.

Due to it being a demo, a lot of the final content is absent from the game's files entirely. With some Sparklium-farming techniques, it is possible to see the game react to some of the missing content, since the developers never expected a player to be able to reach it from within the demo's limits. This applies to the demonstration video for the Rush Boots in Russ's lab.模板:Cite youtube

Post-release

A minor update to the game was released on 模板:Date, which fixed some bugs and added a loading screen progress bar.

At 模板:W, Pikmin 4 was nominated for the "Best Family" award,模板:Cite web and won the "Best Sim / Strategy" award.模板:Cite web

Connections to other games

请看:Canon

Pikmin 4 does not fit neatly into the timeline established by the previous 3 games, as its story contradicts several major details from 皮克敏 1, 皮克敏 2, and 皮克敏 3. Olimar's Shipwreck Tale is a retelling of the story of Pikmin, though with many details changed. Events from Pikmin 2 and Pikmin 3 are referenced as if they are hypothetical future events.

Credits

请看:Pikmin 4 credits

Gallery

模板:See more

Videos

Trivia

  • Pikmin 4 is the first main-series Pikmin game to be available in Brazilian Portuguese, and Dutch.
  • Pikmin 4 uses the 模板:W.模板:Cite web模板:Cite web
  • The gap between the releases of 皮克敏 3 and Pikmin 4 was 10 years, the longest gap between release dates of any consecutive main-series Pikmin games.
  • Occasionally, when booting up the game, a message saying 模板:Transcript will show up, along with a "Cancel" button. The purpose of this feature is not currently known.

Names in other languages

模板:Foreignname

See also

External links

Notes

  1. Of note is the fact that the URL for the Eurogamer interview's page starts with "2014-07-20". Since the URLs of all news article pages on eurogamer.net begin with the article's publication date, this could possibly mean that the article was meant to be revealed shortly after the interview, but was held until September of 2015. The article for the second Eurogamer interview states that this interview took place in July 2015.
  2. Also of note is that Pikmin 4 uses the game engine Unreal Engine 4. However, in 2015, Nintendo did not have access to Unreal Engine 4 on any of their console hardware, as support for the engine only started in 2017. It's unknown if this indicates a development reset happened during development, Pikmin 4 was ported from a different engine to Unreal Engine 4, or if "Pikmin 4" in this context referred to a different game, such as Hey! Pikmin or a cancelled spinoff.

References

模板:Refs

模板:Games