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模块:Templates

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local cache = require "mw.ext.LuaCache"
local KEY_PREFIX = "Module:Templates"
local EXP_TIME = 172800

local utils = require("Module:Utils")

local p = {}

-- 表格行拼接(GiftRow)
function p.itemRow(frame)
	local args = frame:getParent().args
	local cells = {}
	local count = 1
	for i, value in ipairs(args) do
		if value ~= 'row' then
			if count == 1 then
				cells[count] = '<td>{{Name|' .. value .. '}}</td>'
				count = count + 1
				cells[count] = '<td>{{Description|' .. value .. '}}</td>'
			elseif count == 3 then
				mw.log (value)
				cells[count] = '<td>' .. value .. '</td>'
			else
				cells[count] = '<td>' .. value .. '</td>'
			end
			count = count + 1
		end
	end
	return frame:preprocess('<tr>' .. table.concat(cells) .. '</tr>')
end


-- source 格式统一化
-- =p.cleanSource { args = { "1" } }
function p.cleanSource(frame)
	local result = utils.getArg(frame)
	result = result:gsub('"nametemplate"', '"nametemplateinline"'):gsub('</span><span ', '</span> • <span '):gsub('<br />', ' • ')
	mw.log(result)
	return result
end

-- 获取上层版本号
function p.getVerP(frame)
	local versionMapping = {
		["1.07a"] = "1.0",
		["1.07"] = "1.0",
		["1.06"] = "1.0",
		["1.051b"] = "1.0",
		["1.051"] = "1.0",
		["1.05"] = "1.0",
		["1.04"] = "1.0",
		["1.03"] = "1.0",
		["1.02"] = "1.0",
		["1.01"] = "1.0",
		["1.0"] = "1.0",
	}
	local version = frame.args[1] or "1.6"

	if versionMapping[version] then
		return "版本历史/1.0"
	end
		
	if version == "1.11" then
		return "版本历史/1.1"
	end

	local major, minor = version:match("^(%d+)%.(%d+)")
	if major and minor then
		return "版本历史/" .. major .. "." .. minor
	end

	return "版本历史"
end

-- 获取主版本号
function p.getVer(frame)
	local version = frame.args[1] or "stable"
	local versions = {
		stable = "1.6",
		beta = "1.6",
		wegame = "1.5.4"
	}
	return versions[version] or version
end

-- SVE Quote 兼容性处理
function p.quoteSVE(frame)
	local quote = frame.args[1] or ""
	quote = quote:match("^%s*(.-)%s*$")
	quote = quote:gsub('^%s*["]*(.-)["]*%s*$', '%1')
	quote = quote:gsub('^%s*“*(.-)”*%s*$', '%1')
	quote = quote:gsub('^%s*“(.-)”%s*$', '%1')
	quote = quote:gsub('^%s*”(.-)“%s*$', '%1')
	return quote
end

-- 鱼塘 header 生成
function p.generateHeaders(frame)
	local args = frame.args
	local count = tonumber(args[1]) or 0
	local result = {}

	for i = 1, count do
		table.insert(result, string.format('<th data-sort-type="number">%d</th>', i))
	end

	return table.concat(result)
end

-- 鱼塘 row 生成
function p.generateRow(frame)
	local args = mw.text.split(frame.args[1], ",")
	local result = {}
	local i = 1
	table.insert(result, string.format('<td data-sort-value="%s">%s</td>', args[i + 1], args[i]))
	i = i + 2
	while i <= #args - 3 do
		local colspan = tonumber(args[i])
		local content = args[i + 1] or "/"
		table.insert(result, string.format('<td colspan="%d">%s</td>', colspan, content))
		i = i + 2
	end
	table.insert(result, string.format('<td>%s</td>', args[i]))
	table.insert(result, string.format('<td>%s</td>', args[i + 1]))
	return "<tr>" .. table.concat(result) .. "</tr>"
end

-- 隐藏列按钮生成
function p.generateButtons(frame)
	local n = tonumber(frame.args[1])
	local result = ""

	for i = 1, n do
		result = result .. '<li class="btn btn-default control-column" role="button" data-column="' .. i .. '">第 ' .. i .. ' 列</li>'
	end

	return result
end

-- 鱼类一览 分类格式化
function p.formatCategories(frame)
	local categories = frame.args.categories or ''
	local result = {}
	for category in mw.text.gsplit(categories, ',') do
		local displayText = category:match("%[%[:分类:[^|]+|(.-)%]%]")
		if displayText then
			table.insert(result, mw.text.trim(displayText))
		else
			table.insert(result, mw.text.trim(category))
		end
	end
	return table.concat(result, ", ")
end

-- 鱼类一览 检查地点
function p.checkLocations(frame)
	local input = frame.args[1] or ""
	local keywords = { "突变虫穴", "巫婆沼泽", "农场", "夜市" }
	local result = {}
	for _, keyword in ipairs(keywords) do
		if input:find(keyword, 1, true) then
			table.insert(result, keyword)
		end
	end
	return table.concat(result, ", ")
end

-- 鱼类一览 检查是否全天
function p.checkAllDay(frame)
	local input = frame.args[1] or ""
	if input:find("全天") then
		return "全天"
	end
	if input:find("任意") then
		return "全天"
	else
		return "非全天"
	end
end

-- ExtractStats
-- 从 {{Name}} 模板文本中提取特定属性的数值
-- 示例1:基础使用
-- {{#invoke:Templates|getStatValue|{{Name|Defense|+5}}{{Name|Immunity|+8}}|Immunity}}
-- 结果:8
-- 示例2:提取其他属性
-- {{#invoke:Templates|getStatValue|{{Name|Defense|+5}}{{Name|Immunity|+8}}|Defense}}
-- 结果:5
-- 示例3:处理多位数值
-- {{#invoke:Templates|getStatValue|{{Name|Immunity|+500}}|Immunity}}
-- 结果:500
function p.getStatValue(frame)
	local text = frame.args[1] or ''	-- 第一个参数是要搜索的文本
	local stat = frame.args[2] or ''	-- 第二个参数是要查找的属性名
	-- 使用模式匹配,用 stat 变量构建匹配模式
	local value = string.match(text, stat..".-(%+(%d+))")
	return value or ''
end

-- Calcedibility
-- 用于计算可食用物品的能量值和生命值。
-- 使用了可食用性进行计算;可以用于输出未格式化的原始数字(用于表格排序的 data-sort-value),也可以输出用于实际显示的数字。
--ceh = calculate edibility (energy/health)
function p.ce(frame)
	local item = string.lower(frame.args.im)
	local edibility = tonumber(frame.args.ed)
	local quality = tonumber(frame.args.q)
	local ulang = string.upper(frame.args.ll)
	local result, formattedresult, temp, length

	if edibility == 0 then return 0 end

	if item == "energy" then
		result = math.floor(math.ceil(edibility*2.5) + edibility*quality)
	else
		result = math.floor(math.floor(math.ceil(edibility*2.5) + edibility*quality)*0.45)
	end

	formattedresult = mw.language.getContentLanguage():formatNum(result)

	return formattedresult
end

-- Tcartprice
-- 用于计算给定物品出现在旅行货车时可能的价格范围。
function p.tprice(frame)
	local price = frame.args["price"]
	local separator = frame.args["separator"]
	local gold = frame.args["gold"]
	local space = string.lower(frame.args["spacearoundseparator"])
	local ulang = string.upper(mw.language.getContentLanguage():getCode())

	local formattedprice = "[[File:Gold.png|18px|link=]]"

	if (string.lower(price) == "furniture") then
		formattedprice = formattedprice .. "250"
		
		if space == "true" then formattedprice = formattedprice .. " " .. separator .. " "
		else formattedprice = formattedprice .. separator
		end

		formattedprice = formattedprice .. tostring(mw.language.getContentLanguage():formatNum(2500))
	else
		local lowprice = tonumber(price) * 3
		local highprice = tonumber(price) * 5
		local fmlowprice = tostring(mw.language.getContentLanguage():formatNum(lowprice))
		local fmhighprice = tostring(mw.language.getContentLanguage():formatNum(highprice))
		
		if (lowprice <= 100) then
			formattedprice = formattedprice .. "100"		
		else
			formattedprice = formattedprice .. fmlowprice
		end
			
		if space == "true" then formattedprice = formattedprice .. " " .. separator .. " "
		else formattedprice = formattedprice .. separator
		end
		
		if (highprice <= 1000) then
			formattedprice = formattedprice .. tostring(mw.language.getContentLanguage():formatNum(1000))
		else
			formattedprice = formattedprice .. fmhighprice
		end
	end
	
	return formattedprice .. gold
end

-- Calcgrangepoints
-- 用于计算在星露谷展览会展览给定物品会获得的分数。
function p.cgp(frame)
	--Template must call Calcsellprice and send result here
	local price = tonumber(frame.args.p)
	--quality must be 0, 1, 2, or 4
	local quality = tonumber(frame.args.q)
	local totalpoints = 0

	totalpoints = quality + 1
			
	if (price >= 20) then totalpoints = totalpoints + 1 end
	if (price >= 90) then totalpoints = totalpoints + 1 end
	if (price >= 200) then totalpoints = totalpoints + 1 end
	if (price >= 300 and quality < 2) then
		totalpoints = totalpoints + 1 end
	if (price >= 400 and quality < 1) then
		totalpoints = totalpoints + 1 end	
	
	return totalpoints
end

-- Calcsellprice
-- 用于计算出售给定物品可获得的收入。
-- 可以用于输出未格式化的原始数字(用于表格排序的 data-sort-value),也可以输出用于实际显示的数字。
-- Assumes baseprice is always an integer
-- Adds the language-appropriate letters/characters for 'gold'
-- csp = calculate sell price
function p.csp(frame)
	local Float32Utils = require "Module:Utils/Float32"

	local item = string.lower(frame.args.im)
	local baseprice = tonumber(frame.args.bp)
	local quality = tonumber(frame.args.q)
	local profmult = tonumber(frame.args.pm)
	local toFormatOrNotToFormat = string.lower(frame.args.fm)
	
	local cacheKey = KEY_PREFIX .. "|" .. "csp" .. "|" .. (item or "") .. "|" .. (baseprice or "") .. "|" .. (quality or "") .. "|" .. (profmult or "") .. "|" .. (toFormatOrNotToFormat or "")
	if (cache.get(cacheKey)) then
		local result = cache.get(cacheKey)
		return result
	end

	if ((baseprice == nil) or (baseprice == 0)) then return 0 end

	local qualitymult, artisanprice

	if (profmult == nil) or (item == "coffee") or (item == "oil") then profmult = 1 end

	if (quality == 1) then qualitymult = 1.25
	elseif (quality == 2) then qualitymult = 1.5
	elseif (quality == 4) then qualitymult = 2
	else qualitymult = 1
	end

	-- Calculate some artisan goods prices from base ingredient price
	-- These are needed for data-sort-values on pages like Flowers, Fruit, Vegetables
	if (string.find(item, "wine") ~= nil) then
		artisanprice = (baseprice * 3)
	elseif (string.find(item, "juice") ~= nil) then
		artisanprice = math.floor(baseprice * 2.25)
	elseif ((string.find(item, "jelly")) or (string.find(item, "pickles")) ~= nil) then
		artisanprice = (50 + (baseprice * 2))
	elseif (string.find(item, "dried") ~= nil) then
		artisanprice = math.floor((baseprice * 7.5) + 25)
	elseif (item == "honey") then
		-- This is a hack that works only because
		-- no flower has a base sell price of 100
		if (baseprice ~= 100) then
			artisanprice = (100 + (baseprice * 2))
		else 
			artisanprice = 100
		end
	elseif (string.find(item, "aged roe") ~= nil) then
		artisanprice = (2 * (30 + math.floor(baseprice / 2)))
	elseif (string.find(item, "roe") ~= nil) then
		artisanprice = (30 + math.floor(baseprice / 2))
	elseif (string.find(item, "smoked") ~= nil) then
		artisanprice = (baseprice * 2)
	--[[elseif (item == "pale ale") then artisanprice = 300
	elseif ((item == "beer") or (item == "mead")) then artisanprice = 200
	elseif (item == "green tea") then artisanprice = 100
	elseif (item == "caviar") then artisanprice = 500
	elseif (item == "cheese") then artisanprice = 230
	elseif (item == "goat cheese") then artisanprice = 400
	elseif (item == "cloth") then artisanprice = 470
	elseif (item == "mayonnaise") then artisanprice = 190
	elseif (item == "duck mayonnaise") then artisanprice = 375
	elseif (item == "void mayonnaise") then artisanprice = 275
	elseif (item == "dinosaur mayonnaise") then artisanprice = 800
	elseif (item == "truffle oil") then artisanprice = 1065
	]]
	else artisanprice = baseprice
	end

	local sum = math.floor(Float32Utils.MulFloat32(math.floor(qualitymult * artisanprice),profmult))

	if toFormatOrNotToFormat == "false" then
		cache.set(cacheKey, sum, EXP_TIME)
		return sum
	end

	local formattedSum = mw.language.getContentLanguage():formatNum(sum)
	local ulang = string.upper(mw.language.getContentLanguage():getCode())

	if ulang == "ZH" then -- 保留用作参考
		cache.set(cacheKey, formattedSum .. "金", EXP_TIME)
		return formattedSum .. "金"
	else
		cache.set(cacheKey, formattedSum, EXP_TIME)
		return formattedSum
	end
end

-- Buffs

-- 效果图标和链接的映射表
local effectData = {
	-- 基础属性
	["攻击"] = {icon = "Attack Buff.png", link = "攻击", anchor = "Attack Buff", aliases = {"attack"}},
	["防御"] = {icon = "Defense Buff.png", link = "防御", anchor = "Defense Buff", aliases = {"defense"}},
	["速度"] = {icon = "Speed Buff.png", link = "速度", anchor = "Speed Buff", aliases = {"speed"}},
	["运气"] = {icon = "Luck Buff.png", link = "运气", anchor = "Luck Buff", aliases = {"幸运", "luck"}},
		
	-- 技能相关
	["采矿"] = {icon = "Mining Skill Icon.png", link = "采矿", anchor = "Mining Buff", aliases = {"挖矿", "mining", "mine"}},
	["钓鱼"] = {icon = "Fishing Skill Icon.png", link = "钓鱼", anchor = "Fishing Buff", aliases = {"fishing", "fish"}},
	["耕种"] = {icon = "Farming Skill Icon.png", link = "耕种", anchor = "Farming Buff", aliases = {"farming", "farm"}},
	["采集"] = {icon = "Foraging Skill Icon.png", link = "采集", anchor = "Foraging Buff", aliases = {"觅食", "foraging", "forage"}},
		
	-- 特殊效果
	["磁力半径"] = {icon = "Magnetism Buff.png", link = "磁力半径", anchor = "Magnetism Buff", aliases = {"磁性", "magnetic"}},
	["最大能量"] = {icon = "Max Energy Buff.png", link = "最大能量", anchor = "Max Energy Buff", aliases = {"能量", "energy", "max energy"}},
	["战士能量"] = {icon = "Combat Skill Icon.png", link = "战士能量", anchor = "Warrior Energy", aliases = {"warrior", "warrior energy"}},
	["由巴的祝福"] = {icon = "Yoba's Blessing.png", link = "由巴的祝福", anchor = "Yoba's Blessing", aliases = {"无敌", "yoba's blessing"}},
	["肾上腺冲击"] = {icon = "Speed Buff.png", link = "肾上腺冲击", anchor = "Adrenaline Rush", aliases = {"肾上腺", "adrenaline rush"}},
		
	-- 负面效果
	["眩晕"] = {icon = "Tipsy.png", link = "眩晕", anchor = "Tipsy", aliases = {"醉酒", "tipsy"}},
	["恶心"] = {icon = "Nauseated.png", link = "恶心", anchor = "Nauseated", aliases = {"反胃", "nauseated"}},
	["烧伤"] = {icon = "Burnt.png", link = "烧伤", anchor = "Burnt", aliases = {"灼烧", "burnt"}},
	["黑暗"] = {icon = "Darkness.png", link = "黑暗", anchor = "Darkness", aliases = {"视野受限", "darkness"}},
	["冻结"] = {icon = "Frozen.png", link = "冻结", anchor = "Frozen", aliases = {"冻结的", "frozen"}},
	["虚弱"] = {icon = "Weakness.png", link = "虚弱", anchor = "Weekness", aliases = {"无力", "weakness"}},
	["黏滑的"] = {icon = "Slimed.png", link = "黏滑的", anchor = "Slimed", aliases = {"史莱姆减速", "slimed"}},
	["倒霉的"] = {icon = "Jinxed.png", link = "倒霉的", anchor = "Jinxed", aliases = {"倒霉", "jinxed"}},
		
	-- 食物效果
	["蒜油"] = {icon = "Oil of Garlic Buff.png", link = "蒜油", anchor = "Oil of Garlic", aliases = {"garlic", "oil of garlic"}},
	["墨汁意大利饺"] = {icon = "Squid Ink Ravioli Buff.png", link = "墨汁意大利饺", anchor = "Squid Ink Ravioli", aliases = {"免负面", "ravioli", "squid ink ravioli"}},
	["怪兽香水"] = {icon = "Monster Musk Buff.png", link = "怪兽香水", anchor = "Monster Musk", aliases = {"怪物吸引", "monster musk"}},
}

-- 创建别名到主名称的映射
local aliasMap = {}
for mainName, data in pairs(effectData) do
	-- 主名称映射到自身
	aliasMap[string.lower(mainName)] = mainName
		
	-- 别名映射到主名称
	for _, alias in ipairs(data.aliases or {}) do
		aliasMap[string.lower(alias)] = mainName
	end
end

function p.effectIcon(frame)
	local args = frame:getParent().args
	local effectName = mw.text.trim(args[1] or "")
	local customIcon = mw.text.trim(args[2] or "")
		
	if effectName == "" then
		return ""
	end
		
	-- 查找效果数据
	local normalizedName = string.lower(effectName)
	local mainName = aliasMap[normalizedName]
		
	if mainName and effectData[mainName] then
		local data = effectData[mainName]
		return string.format(
			"[[File:%s|24px|link=]] [[效果#%s|%s]]",
			data.icon,
			data.anchor,
			data.link
		)
	else
		-- 如果没有找到匹配的效果,使用默认格式
		local iconName = customIcon ~= "" and customIcon or effectName
		return string.format(
			"[[File:%s.png|24px|link=]] %s",
			iconName,
			effectName
		)
	end
end

return p