全站通知:

SVE:版本历史/1.11

来自星露谷物语维基
跳到导航 跳到搜索
Dwarvish Translation Guide.png
待翻译

当前页面的部分内容尚未翻译。帮助我们完善翻译

编辑于 2025-11-23 20:37:47

版本 1.11.6

  • Fixed a freeze that'd occur at the winter star festival if Andy, Susan, Alex, or Linus gave the player a present.

版本 1.11.5

  • Adjusted Grandpa's Shed hardwood requirements from 300 > 150.
  • Fixed an issue where players couldn't trigger Sophia's 12 heart event.
  • Fixed an issue where Leah sculpted outside her house during winter.
  • Fixed an issue where players couldn't converse with Susan at the night market.
  • Fixed an issue where Andy didn't repair his home once the Joja Warehouse was complete.

版本 1.11.4

  • Adjusted positions of the barrels and boat at the adventurers guild. Players can now walk around the building and hug the river bank.
  • Added break up, divorced, and second chance dialogue to Claire.
  • Fixed an issue where players triggered Leah's 8 heart event upon entering her cabin for the first time (sorry about that. I forgot to put the event triggers back!).
  • Fixed an issue where players triggers Martin's 2 heart event upon entering Joja Mart for the first time (Sorry again...).
  • Fixed a misspelled false dependency in the IF2R manifest.
  • Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest.
  • Fixed an issue where Gunther clipped into Morris at the Winter Star festival.
  • Fixed an issue where Abigail clipped into Alex when she visited Dusty (rare schedule).
  • Fixed minor bugs in Claire's and Gunther's gift taste data.

版本 1.11.3

  • Added Claire and Martin to the Winter Star festival permanently.
  • Added multiple different dialogues for them that depend on player progression.
  • Adjusted Morris' positioning at the Winter Star festival.
  • Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'.
  • Changed several IF2R configuration conditions. Dirt field, cherry blossom, and fence removal configs no longer need to be false for the sandbox layout to take effect.
  • Fixed an issue where Emily's bird clipped into the wardrobe in her room.
  • Fixed an issue where players couldn't catch the 'Razor Trout' during summer (Joja route specific fish).
  • Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia.
  • Fixed an issue where Sandy was not present in the Oasis shop on the Android platform.
  • Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations).
  • Fixed a couple typos.

版本 1.11.2

  • Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing.
  • Claire now appears in Harvey's aerobics event if players meet the required conditions.
  • Adjusted Sophia's 12 heart triggers. It can now be triggered in summer and fall.
  • Fixed an issue where the movie theater would revert back to the joja mart.
  • Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that).
  • Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer.
  • Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6...)
  • Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse.
  • Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building.
  • Fixed an issue where grass/debris/objects glitched into the top of the IF2R greenhouse exterior.
  • Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod.
  • Fixed an issue where Dusty disappeared at town festivals.
  • Fixed an issue where saplings could grow on the IF2R bridge.
  • Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event.
  • Fixed an issue where the Summer Hours mod patched the bottom half of the adventurer guild door at the mountains.
  • Fixed several miscellaneous map glitches.
  • Fixed several typos.

版本 1.11.1

  • Added an event for Willy that triggers at the farm when players reach level 8 fishing.
  • Shearwater bridge is no longer locked off.
  • Added shadows to the pet water bowl on IF2R.
  • Players must now see Krobus' intro event for him to appear at the spirits eve festival.
  • Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching.
  • Fixed an issue where players were warped into the IF2R river upon entering the farm from Cindersap forest.
  • Fixed an issue where Dusty didn't render correctly if a recolor mod was installed.
  • Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town.
  • Fixed an issue where fall leaves rendered during winter.
  • Fixed an issue where the harder CC bundle didn't correctly display the new vault money requirements.
  • Fixed an issue where Emily's boombox clipped into her wardrobe in her 4 heart event.
  • Fixed an issue where the Joja mountain map didn't patch properly.

版本 1.11

!!! Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! - Major file restructures within the SVE [CP] and [TMX] folders. All SVE folders must be removed from the mods directory. - Some bushes in town were removed. Players can install Reset Terrain Features to reset bush locations. !!! Immersive Farm 2 Remastered (IF2R) player warnings if updating to 1.11 !!! - Major file restructures within the IF2R [CP] and [TMX] folders. All IF2R folders must be removed from the mods directory. - Removed the "IF2RShed" map. Players need to gather their items/objects from the shed or they will be lost. - Removed the "RemoveShed" configuration from IF2R. If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. Content

  • Added new cover art titled 'The Joja Family', a new Joja section on the descriptions page, and all new display images!
  • Added Claire, a Joja cashier, as a fully fledged NPC. She is a marriage candidate!
  • Added Martin, a part-time Joja employee, as a fully fledged NPC. He commutes to the valley a couple days a week to work.
  • Added Gunther, the archaeologist, as a fully fledged NPC. He's unlocked after players donate 60 artifacts.
  • Added post-game content for the Joja route which includes new characters, events, maps, shops, crops, and 'shady deals'.
  • Added a quest line for "Grandpa's Shed", triggered after players have purchased all house upgrades.
  • Added 38 new events. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop', 'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja', 'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ???, ???, and ???.
  • Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'.
  • Added a portrait for the travelling cart merchant.
  • Added a "Immersive Shadows" configuration (default = "true"). Large objects and buildings will now cast realistic shadows.
  • Added a "Harder Bundles" configuration (default = "false"). Bundles will require more resources, and in some cases, different resources. SVE objects are added as completion requirements.
  • Added a "Smaller Desert Map" configuration (default = "false"). Makes the desert more compact, shortening the bus trip cutscene.
  • Added 63 new location messages.
  • Added many miscellaneous sprites.
  • Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]
  • Added schedule dialogue for SVE and vanilla NPCs.
  • Added a new marriage schedule for Sophia. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter).
  • Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. The fish section on the SVE descriptions page details how to catch them.
  • Added a new monster: 'Corrupt Spirit'. It replaces corrupt serpents in the iridium quarry.
  • Added 4 new food recipes. Players can purchase them from Marlon and Gus after reaching enough friendship.
  • Added a new halloween maze that rotates every even year (2, 4, 6...).
  • Added new egg locations that rotate every year for the egg festival.
  • Added new winners for the first year egg hunt if the player loses.
  • Added 'advanced moves' to many NPCs in all festivals.
  • Added snow onto debris (logs, stumps, twigs, rocks). This is an addition to the seasonal edits configuration (default = "true").
  • Added leaves onto the ground during fall in outdoor locations. This is another addition to the seasonal edits configuration (default = "true").
  • Added night market dialogue for SVE NPCs.
  • Added lighting bloom to the canopy trees in Lost Woods, Sprite Spring (+ added nebula effects), and Forest West.
  • Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout.
  • Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event.
  • Sandy will attend festivals when players are at 5 or more hearts with her.
  • Morris will attend festivals when players have seen his 10 heart event, only triggerable if pursuing the Joja route.
  • Sophia now participates in the egg hunt.
  • Sophia will now dance with players if married to them.
  • Reorganized Olivia and Sophia's marriage dialogue. They'll now organically cycle through different dialogues.
  • Dusty will now bark at the player when petting him (Dusty deserves all the pets).
  • Penny now says hello to her mother at the bus stop during her Monday marriage schedule.
  • Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category.
  • Added butterfish and lunarite to Victor's love category.
  • SVE characters will now use their sleep frames when married to the player (farmhouse).
  • George no longer hangs out behind his trash can during summer (in front of house now).
  • Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter.
  • Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy.
  • Puppyfish and Butterfish can now only be caught at shearwater bridge.
  • Buffed rare fish spawns at shearwater bridge.
  • Edited Susan's 6 heart event to 7 hearts. Remastered Susan's old 8 heart event to a 10 heart event.
  • Swapped Olivia's 6 heart and 8 heart events. Made it easier to trigger Olivia's 6 heart event. Made many dialogue changes in these two events.
  • Victor now mentions players as father/mother if married to Olivia. Must be at 8 hearts.
  • Olivia now attends her acrobatics class on Tuesday if married to the player.
  • Improved Olivia's walking frames.
  • Improved animations and pacing in many events.
  • Mayor Lewis will now mention crops take longer to grow in the town east crop field (end dialogue of the event).
  • The Adventurer Guild is now locked until the landlslide is cleared (mines access).
  • Overhauled Marlon's schedule. He now only walks outside at night, starting at 10pm.
  • Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm.
  • Nerfed dodge chances of Crimson Badlands monsters.
  • Redesigned the western forest lake into a river.
  • Redesigned Mayor Lewis's yard.
  • Players can now refill their watering can from the town fountain.
  • Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot.
  • New music added by SVE no longer replaces vanilla soundtracks.
  • Made more SVE tilesheets targetable by other modders.
  • Slightly adjusted building positions on SVE tilesheets.
  • Migrated crop phase patches and vanilla map loads to Content Patcher.
  • Changed how SVE NPCs are loaded into festivals. The character sheet is no longer used, providing more compatibility for other NPC creators.
  • Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'.
  • Organized the SVE Content Patcher folder structure and references in the content.json.
  • Organized the SVE TMXL folder structure and references in the content.json.
  • All parts of SVE have been consolidated into single folders.
  • Optimized forest crop patches, which were causing long first time loads.
  • Nerfed forage spawns. Purple mushrooms no longer spawn out of season. Fiddlehead ferns no longer spawn outside the secret woods.
  • Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Only triggerable year 1 in spring.
  • Adjusted the beach warp to Blue Moon Vineyard. Players won't be placed in the path of the signpost.
  • Adjusted the Aurora Vineyard quest completion requirement.
  • Removed Marlon's off center speech bubble that'd display when players entered the Adventurer Guild.
  • Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players.

Bug Fixes Fixed an issue where:

  • The trash bear disappeared Dusty from his doghouse (poor Dusty).
  • Abigail, Maru, and Vincent got stuck during the egg hunt.
  • Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance.
  • fences displayed snow while indoors.
  • NPC's strawberry plants displayed incorrect growth phases.
  • Crop phases didn't display correctly in Pelican Town.
  • Night and day tiles didn't display correctly in the following maps: town, town east, railroad, forest, beach, and blue moon vineyard.
  • Andy and Susan clipped into farmhands when attending player weddings.
  • SMAPI threw tilesheet errors during Shane's 10 heart event.
  • Sophia never visited the night market.
  • Marlon's speech bubble, upon entering the adventurer guild, was off-center.
  • Joja Mart sold multiple corn seeds at different prices.
  • George, Evelyn, and Willy didn't show up at the Spirit's Eve festival.
  • Farmhands completing the aurora vineyard quest didn't take effect for the host player.
  • A question fork in a Jas event didn't work properly, causing some players to lose many hearts of friendship.
  • Hidden characters displayed their locations on the world map if players were using NPC Map Locations.
  • The beach bridge showed the [?] icon if players exited to menu and returned to playing.