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SVE:版本历史/1.5
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版本 1.5.2
- Grampleton Fields has been removed and added to an optional download. Players must install this optional file if they wish to continue playing with this map. This was requested due to numerous lag issues players were experiencing.
!!!WARNING!!!: This update removes this map. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file.
版本 1.5.1
- Added hardwood fences to the static fences reskin. This is a configurable option. Added due to requests.
- Permanently removed Krobus' event. New events for him will be added in the future.
- Edited all locational messages to be more neutral and direct.
- Edited dialogue patterns and the wording of many events for SDV vanilla characters.
- Edited player responses in all question forks for every SVE event. Player responses are now direct and reduced in size to match vanilla questions. Tone of player responses are more netural.
- Edited Shane's 7 heart event to be more negative and indirect.
- Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. (not her mature event)
- Edited Jas' 8 heart event dialogue. She no longer showcases a certain emotion.
- Removed the random probability triggers on Andy's 0 heart events that take place in year 1. This insures players can see these events and they don't trigger later in the day.
- Removed the random probability trigger on Marlon's event.
- Fixed Marlon's event when it'd activate when it wasn't raining.
- Fixed an issue where players would replace the IF2R FTM pack with the default SVE pack when updating SVE. IF2R and SVE now both have their seperate packs and will activate accordingly.
- Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack.
- Fixed many typos.
版本 1.5
- Added two new maps: Shearwater Bridge and Grampleton Fields. The location of these maps are east of Pelican Town. Grampleton Fields is the largest map to date and is farmable (optional). It's the perfect map to store a bunch of kegs as well.
- Added a fence replacement for the default fences, matching the static fences throughout the valley. Vanilla, Eemie, and Starblue Valley colors are supported! This is a configurable addition. Default setting is "true".
- Vortex support has been added for SVE! Players may now use Vortex to install SVE. Huge thanks to the Nexus Mods admins!
- Victor's schedule has been changed. He now plays Junimo Kart instead of JotPK in the arcade.
- Gus' schedule on Tuesdays has been changed. He will visit the community garden and community keg area early in the morning during spring, summer, and fall.
- Caroline's schedule has been changed. On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park.
- Alex's schedule has been changed. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area.
- Clint's schedule has been changed. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. On Wednesday and Thursday after the shop closes, he will visit the community garden.
- Marnie's shedule on Mondays has been changed. She will now do activities inside of her shed and attend to her crop field. During winter on Mondays, she will spend most of her day in her shed.
- Lewis' schedule on Thursdays has been changed. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Thursdays will contain a mix of these activities throughout the year.
- Leah's schedule on Sundays has been changed. She will now visit her garden and the community garden. During the winter, she'll walk up to the summit.
- Added two new events for ??? and ???, taking place in Forest West with a small trigger chance. Year 2+.
- Lewis has received a new event, taking place at the mountain during spring, sunny weather. This event is triggered from 8:00AM to 2:00PM, only during year 1.
- Pierre has received a new event, taking place in Pelican Town during fall. This event is triggered from 12:00PM to 4:00PM, sunny weather, when the player has acheived 8 hearts with him.
- Haley has received a new event, taking place in Pelican Town during spring and summer. Her event is triggered from 10:00AM to 3:00PM, during sunny weather, after acheiving 7 hearts with her.
- Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather.
- Marnie has received a new event, taking place in her small crop field during the summer when the weather is sunny. This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance.
- Marlon has received a new event, taking place at the railroad when raining. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance.
- Rasmodius has received a new event, taking place in his tower. This event is triggered after the player has seen the Sprite Spring event.
- Rasmodius has received another new event, taking place at Forest West, when the player has six hearts with him. The event is triggered during sunny weather, from 6:00am to 11:50am. It must be spring or summer.
- The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Players must set mature events to "true" in the config to enable the content of these events.
- The "Mature Events" miscellaneous download has been removed as the above change makes this file obsolete.
- Changed some wording in Sebastian's 7 heart event.
- Added a new section and graphic to the descriptions page titled "Donations".
- Updated the event guide. The event script will no longer be updated past SVE version 1.3.
- Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities.
- Adjusted several forage spawn rates.
- Added several new forage areas.
- Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him.
- Fixed an issue where mushrooms and common forage would spawn at the tide pools on the beach.
- Fixed an issue where some SVE events were missing music.
- Fixed various typos (mostly in Victor's events).


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