SVE:版本历史/1.6
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版本 1.6.4
- Karmylla's SVE edition has been moved to a separate mod. This is for preparation of the official SDV 1.4 release.
版本 1.6.3
- Edited the eastern side of the mountain. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Trees will eventually grow in the area.
- Added "StrongerMonsters" as a configurable option (default = false). Monsters deal increased damage and some have received a small HP buff. Perfect for players who enjoy Dark Souls-like difficulty.
- Further balanced Gunther's reward to players after donating 60 artifacts to the museum.
Bug fixes
- Fixed an issue where Gunther gave players the rusty key instead of Marlon.
- Susan no longer occupies the same space as Leah at the summit.
- Fixed a couple typos.
版本 1.6.2
- Added a new event for Jas. This event triggers after the player has played for at least 40 days. Takes place in the forest, sunny weather, not the winter season.
- Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's.
- Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R).
- Adjusted Susan's schedule. She'll spend less time in front of her oven, which was triggering the same dialogue over and over.
- Susan no longer occupies the same tile as Kent in the saloon and Leah at the summit.
- Fixed an issue where Gunther repeatedly showed up to the farmhouse when additional artifacts above 60 were donated.
- Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key.
- Fixed a bug where Lewis would walk through Willy at the SDV fair.
- Fixed several typos.
版本 1.6.1
Due to Karmylla's absence, I have merged her mod into SVE until she returns. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Her mod requirement has been removed.
- Added a grange display for Susan at the Stardew Valley Fair.
- Added another Joja employee in the Joja department store.
- Added dialogue to Joja employees.
- Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum.
- Further adjusted prices in "certain shops".
- Nerfed Deep Cave geode spawns.
- Fixed a bug where Victor's 10 heart event triggered at 0 hearts.
- Fixed a bug where players weren't receiving Susan's introduction letter.
- Fixed an issue where players couldn't ride their horse back from Grampleton Fields.
- Fixed an issue where players weren't getting artifacts on the farm.
- Fixed an issue where players couldn't interact with several trash cans in town.
- Fixed an issue where the secret notes weren't being patched.
- Fixed a couple typos.
版本 1.6
- SVE's second NPC farmer, Susan, has been added! She appears in-game after players see her intro event after the rockslide is cleared. If players have already experienced the clearing, Susan will introduce herself immediately. The most recent update of Custom NPC Fixes is required for Susan to function correctly.
- Added one new map: "Deep Cave". This map is only for IF2R. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Deep Cave spawns a modest amount of geodes and minerals. Spawns increase as years go by, with more rare minerals.
- Added ten new events: five for Susan, four for Krobus, one for Abigail. These events have been added to the event guide word document (optional download).
- Added 20 new letters! Some of these letters arrive in the mail after specific events are seen. Others will arrive on random days between years 1 and 4. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant.
- All SVE events have been rewritten (over 70!!!). Vanilla characters now act according to their personalities, including but not limited to behavior and how they talk. Event dialogue has improved. Heavily reduced the amount of expressions players showcase during events. Reduced the idle/awkward pauses. Further tweaked all question forks and side events.
- Over 300 locational messages have been rewritten. They're now more direct, concise, and neutral. Formatting on many messages have been fixed/adjusted to look more presentable.
- Victor's, Andy's, and Olivia's daily dialogues have received major polish.
- Added schedule dialogue to vanilla characters when in a "new area". Some of these dialogues change as players befriend them. Example: Alex talks about Dusty when he's in front of him.
- Shearwater Bridge's design has been changed to a large stone bridge.
- Added a lake in the south west corner of Forest West.
- All outdoor SVE locations with bodies of water may now be fished from. Some locations have rare fish. This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. I'm looking into making it compatible.
- Players no longer receive the rusty key from Gunther. Players must now reach the bottom of the mines and have played for at least a full year to obtain the key from Marlon. Gunther gives players a different award.
- Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key.
- Willy's schedule has been slightly changed. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard.
- Kent will now gaze at Blue Moon Vineyard on the Adventurer's Guild dock and take hikes up the summit on Mondays and Wednesdays.
- Pierre's schedule has been changed. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. He also gazes at the river on the northern town bridge on Tuesday after closing up shop.
- Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. He also visits the Adventurer's graveyard during fall.
- Olivia's schedule has received several changes. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring.
- Simplified and streamlined Grampleton Fields installation. Shearwater Bridge no longer needs to be overwritten. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map.
- Corrected and added map property Lua warps to the forest, backwoods, and bus stop tbin files. This allows universal custom farm compatibility with SVE.
- Removed the two large boulders on IF2R at the first "water source trough" by the large pink tree. Added due to a request. Only "true" on the start of a new save using IF2R.
- Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category.
- Adjusted prices in "certain shops".
- Added various items to "certain shops".
- Removed the event script in the optional download file (I no longer have the time to update this word document).
- Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles.
- Fixed an issue where the hardwood fence replacement wouldn't choose the correct recolor.
- Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining.
- Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter.
- Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies.
- Fixed a bug in Victor's marriage vows where he referred to female players as "husband".
- Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo.
- Fixed a bug where artifacts spots wouldn't yield anything in custom maps.
- Fixed many various typos in location messages and dialogue.
Reading the 1.6 patch notes fills you with determination


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