装备建造
阅读
2020-08-24更新
最新编辑:联邦星舰-发现号
阅读:
更新日期:2020-08-24
最新编辑:联邦星舰-发现号
R&D 是“星际迷航OL”的制作系统。它使用研发材料创建研发组件,这两个组件依次需要制作各种项目,包括可用于改善现有项目的“技术升级卡”。研发系统在所有玩家达到15级并自动分配任务First Creation后为其解锁。
Schools
There are currently eight R&D schools plus two special schools without levels. Each normal school has 20 levels and offers a range of items to fabricate. An increasing R&D level improves the chance that the crafting of a high quality item of that school is successful. In addition, each school has a 20 hour R&D task that provides the player with 6,000 crafting school XP.
- ↑ unlocked at R&D level 15; character needs to relog or change map for the trait to become available
配料
如果您手头有R&D材料,您可以为您和您的舰船制造各种部件和设备。
材料
材料是所有研发任务的基本成分。他们受到Scanning Nodes、Duty OfferAssignment、大多数PvE Queue任务以及Research and Development Pack的奖励。
Research and Development Materials | |||||
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Common | Uncommon | Rare | Very Rare | Ultra Rare | |
Minerals | |||||
Gases | [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Hydrazine Gas"|group by=_pageName|default=|no html}} icon.png|link=Hydrazine Gas|49px]] [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Trionium Gas"|group by=_pageName|default=|no html}} icon.png|link=Trionium Gas|49px]] | ||||
Particle | |||||
Technology |
部件
组件是由材料制成的非装备项目。仅作为某些研发任务的进一步成分。
Research and Development Components | ||||||||
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School | Common | Uncommon | Rare | Very Rare | ||||
Beams | [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Focusing Lens"|group by=_pageName|default=|no html}} icon.png|link=Component - Focusing Lens|49px|]]
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Targeting Interface"|group by=_pageName|default=|no html}} icon.png|link=Component - Targeting Interface|49px|]]
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Cannons | [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Barrel Synchronizer"|group by=_pageName|default=|no html}} icon.png|link=Component - Barrel Synchronizer|49px|]]
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Focusing Lens"|group by=_pageName|default=|no html}} icon.png|link=Component - Focusing Lens|49px|]]
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Engineering | [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Industrial Replicator Supplies"|group by=_pageName|default=|no html}} icon.png|link=Component - Industrial Replicator Supplies|49px|]]
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Lab Equipment"|group by=_pageName|default=|no html}} icon.png|link=Component - Lab Equipment|49px|]]
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Ground Weapons | [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Focusing Lens"|group by=_pageName|default=|no html}} icon.png|link=Component - Focusing Lens|49px|]]
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Industrial Replicator Supplies"|group by=_pageName|default=|no html}} icon.png|link=Component - Industrial Replicator Supplies|49px|]]
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Kits and Modules | [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Particle Field Generator"|group by=_pageName|default=|no html}} icon.png|link=Component - Particle Field Generator|49px|]]
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Targeting Interface"|group by=_pageName|default=|no html}} icon.png|link=Component - Targeting Interface|49px|]]
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Projectiles | [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Industrial Replicator Supplies"|group by=_pageName|default=|no html}} icon.png|link=Component - Industrial Replicator Supplies|49px|]]
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Targeting Interface"|group by=_pageName|default=|no html}} icon.png|link=Component - Targeting Interface|49px|]]
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Science | [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Lab Equipment"|group by=_pageName|default=|no html}} icon.png|link=Component - Lab Equipment|49px|]]
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Particle Field Generator"|group by=_pageName|default=|no html}} icon.png|link=Component - Particle Field Generator|49px|]]
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Shields | [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Focusing Lens"|group by=_pageName|default=|no html}} icon.png|link=Component - Focusing Lens|49px|]]
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Particle Field Generator"|group by=_pageName|default=|no html}} icon.png|link=Component - Particle Field Generator|49px|]]
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Doffs
除了材料和部件,制作一件物品还需要一名值班军官。开槽值班员的素质将增加总的工艺技能,从而提高获得更好质量物品的机会,或者它提供额外的组件。
- Common值班军官增加+0工艺技能。
- Uncommon名值班军官增加+5个手工艺技能。
- Rare名值班军官增加+15项手工艺技能。
- Very Rare值班军官增加+30手工艺技能。
- Ultra Rare值班人员添加数量不详的手工技能(添加的“当前技能”显示为0-与Common名质量值班人员相同,但成功几率与使用Very Rare名值班人员时相同,即+30)
通过Skill催化剂和提升相关的School的技能水平,可以进一步提高工艺技能。制作技能越高,获得关键成功结果的概率就越高,从而获得Better Rewards。
- Non-special items:
常规或非特殊项目需要具有适当专业知识的值班人员才能开始制作。在制作这些常规物品时,值班军官的研发学校专业(如果有的话)并不重要。下表显示了哪种类型的项目需要哪种专业化认证。
- Special items
To craft a level 15 special item, a duty officer will need to have an R&D school specialization which corresponds to the school department it can be found in, except for Aegis items which require "Aegis R&D specialist". Specializations listed in the table above do not matter for special items, only their R&D school is important.
Some sources of duty officers with R&D school specializations: Fleet system - Krenim duty officers from Fleet Research Lab (random R&D School), and 23rd Century Duty Officers from Fleet Station K-13 (specific R&D school). Lock Box packs - [Xindi Duty Officer (Duty Officer)], [Kobali Engineering Corps Veterans], [Krenim Temporal Specialist (Duty Officer)]. Duty officer assignment - "Request r&d assistance".
- See more:
Task Slots
To start a task, the captain must have an empty task slot. Each captain has from 1 to 6 task slots that they obtain for completing the following goals, in any order:
- 1 is unlocked with the R&D System by reaching captain level 15
- 1 is unlocked by raising any school to Level 2
- 1 is unlocked by raising any school to Level 4
- 1 is unlocked by raising at least three schools to Level 5
- 1 is unlocked by raising any school to Level 15
- 1 is unlocked by purchasing a slot from Fleet Research Lab that has Tier III Research unlocked
Skill
The crafting system is skill based; you gain permanent skill points by leveling a school. As your skill level increases you gain access to more items and have a higher chance to achieve a critical success outcome that gives better rewards. Additional temporary skill points boost is available from one-use Catalysts and higher quality Duty Officers.
Level Curve
School 等级 | 制造技能 | School 经验需求 | 下一级所需经验 |
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Level 0 | 0 | 0 | 30 |
Level 1 | 10 | 30 | 230 |
Level 2 | 20 | 260 | 9740 |
Level 3 | 30 | 10,000 | 20000 |
Level 4 | 40 | 30,000 | 18000 |
Level 5 | 50 | 48,000 | 20400 |
Level 6 | 60 | 68,400 | 25200 |
Level 7 | 70 | 93,600 | 27000 |
Level 8 | 80 | 120,600 | 28800 |
Level 9 | 90 | 149,400 | 30600 |
Level 10 | 100 | 180,000 | 72000 |
Level 11 | 110 | 252,000 | 81000 |
Level 12 | 120 | 333,000 | 90000 |
Level 13 | 130 | 423,000 | 99000 |
Level 14 | 140 | 522,000 | 108000 |
Level 15 | 150 | 630,000 | 252000 |
Level 16 | 160 | 882,000 | 270000 |
Level 17 | 170 | 1,152,000 | 288000 |
Level 18 | 180 | 1,440,000 | 306000 |
Level 19 | 190 | 1,746,000 | 324000 |
Level 20 | 200 | 2,070,000 |
技能催化剂
有些物品可以让你在制作物品时提高技能。这将增加关键成功结果的概率,从而 better rewards.
==制作物品==。 可以通过打开值班人员界面并选择“R&D”选项卡来定制项目。选择一所学校会显示一个可制作组件和物品的列表。选择一个物品允许玩家配置物品的标记和变化(例如,武器的能量类型)。所需组件取决于所选项目的参数,分数越高的项目需要的组件越多。不同专业的值班人员也需要启动一艘船。
每个项目都有一个难度等级,该等级根据所选参数的不同而有所不同。这将与玩家的技能评级进行比较,以返回返回Common、Uncommon、Rare、Very Rare以及特殊物品Ultra Rare物品的赔率。组件有机会返回一个临界值,这会使创建的项数增加三倍。工艺技能可以通过使用更高质量的值班人员或使用消耗性“催化剂”来提高。
制作物品需要时间,从几秒钟到最多20个小时不等。每项任务生成的工艺学校XP根据持续时间的不同而不同。在Dilithium,任务可以提前完成,但需要付出一定的成本。
决定性的结果
在运行 Research and Development 任务时,有可能实现大多数任务的关键结果。以下是可能具有关键结果的任务,以及在非关键结果和关键结果的情况下给予的奖励的比较:
物品等级 | 描述 | 非决定结果奖励 | 决定结果奖励 |
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Mk II-Mk XII | Crafting any item at Mk II-XII that can be crafted below Mk XII |
Crafted item will be of Rare or lower rarity | Crafted item will be of Very Rare rarity |
Mk XII | Crafting any item that requires at least rank 15+ of its R&D School and can only be crafted at Mk XII |
Crafted item will be of Very Rare rarity | Crafted item will be of Ultra Rare rarity |
Component | Crafting any component | 1 x component will be crafted | 3 x components will be crafted |
Consumable | Crafting any consumable | 1 x batch of consumables will be crafted, amounting to ether 1 x Rare or 5 x Common of consumables |
2 x batches of consumables will be crafted, amounting to ether 2 x Rare or 10 x Common of consumables |
Tech Upgrade | Crafting any tech upgrade | 1 x tech upgrade will be crafted | 2 x tech upgrades will be crafted |
Fleet Res. Lab | Completing any Daily Research Mission from Fleet Research Lab for bonus research XP for a chosen school | 5,000 research XP for the chosen school will be awarded | 7,500 research XP for the chosen school will be awarded. |
Res. XP | Completing any "Research Project" for bonus research XP for a chosen school | 5,000 research XP for the chosen school will be awarded | 6,000 research XP for the chosen school will be awarded. |
组件和消耗品
虽然所有组件的关键结果奖励将是相同的(即,奖励3个组件而不是1个组件),但其概率将不同。这将取决于组件制作任务的难度。
对于所有耗材,两个关键结果奖励(奖励2批耗材而不是1批),并且其概率在所有制作的耗材中是相同的。该概率也与难度为50的组件工艺任务相同。
在制作组件或消耗品时有5个不同的困难:
物品等级 | 难度 | 描述 | 组件 |
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Component | 10 |
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Barrel Synchronizer"|group by=_pageName|default=|no html}} icon.png|link=Component - Barrel Synchronizer|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Focusing Lens"|group by=_pageName|default=|no html}} icon.png|link=Component - Focusing Lens|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Industrial Replicator Supplies"|group by=_pageName|default=|no html}} icon.png|link=Component - Industrial Replicator Supplies|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Lab Equipment"|group by=_pageName|default=|no html}} icon.png|link=Component - Lab Equipment|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Particle Field Generator"|group by=_pageName|default=|no html}} icon.png|link=Component - Particle Field Generator|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Targeting Interface"|group by=_pageName|default=|no html}} icon.png|link=Component - Targeting Interface|49px|]]
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Component 2 XP |
20 |
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Coolant Injector"|group by=_pageName|default=|no html}} icon.png|link=Component - Coolant Injector|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Electromagnetic Coupling"|group by=_pageName|default=|no html}} icon.png|link=Component - Electromagnetic Coupling|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Emitter Module"|group by=_pageName|default=|no html}} icon.png|link=Component - Emitter Module|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Subprocessor Unit"|group by=_pageName|default=|no html}} icon.png|link=Component - Subprocessor Unit|49px|]]
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Component 3 XP |
30 |
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - EPS Conduit"|group by=_pageName|default=|no html}} icon.png|link=Component - EPS Conduit|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - EPS Regulator"|group by=_pageName|default=|no html}} icon.png|link=Component - EPS Regulator|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - IFF Beacon"|group by=_pageName|default=|no html}} icon.png|link=Component - IFF Beacon|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Plasma Capacitor"|group by=_pageName|default=|no html}} icon.png|link=Component - Plasma Capacitor|49px|]]
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Component 4 XP |
40 |
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[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Firing Sequencer"|group by=_pageName|default=|no html}} icon.png|link=Component - Firing Sequencer|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Micro Power Cell"|group by=_pageName|default=|no html}} icon.png|link=Component - Micro Power Cell|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Pressurization Chamber"|group by=_pageName|default=|no html}} icon.png|link=Component - Pressurization Chamber|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Rerouting Lattice"|group by=_pageName|default=|no html}} icon.png|link=Component - Rerouting Lattice|49px|]]
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Consumable Comp./Comp. 6/240/360 XP |
50 |
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See: Consumables [[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Ejection System"|group by=_pageName|default=|no html}} icon.png|link=Component - Ejection System|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Handheld Calibration Control"|group by=_pageName|default=|no html}} icon.png|link=Component - Handheld Calibration Control|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Plasma Compressor"|group by=_pageName|default=|no html}} icon.png|link=Component - Plasma Compressor|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Power Surge Regulator"|group by=_pageName|default=|no html}} icon.png|link=Component - Power Surge Regulator|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Quantum Field Focus"|group by=_pageName|default=|no html}} icon.png|link=Component - Quantum Field Focus|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Emitter Array"|group by=_pageName|default=|no html}} icon.png|link=Component - Emitter Array|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Intermix Chamber"|group by=_pageName|default=|no html}} icon.png|link=Component - Intermix Chamber|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Isolinear Circuitry"|group by=_pageName|default=|no html}} icon.png|link=Component - Isolinear Circuitry|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Isolinear Chip"|group by=_pageName|default=|no html}} icon.png|link=Component - Isolinear Chip|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Particle Alignment Matrix"|group by=_pageName|default=|no html}} icon.png|link=Component - Particle Alignment Matrix|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Signal Enhancement Module"|group by=_pageName|default=|no html}} icon.png|link=Component - Signal Enhancement Module|49px|]]
[[File:{{#cargo_query:tables=Rarity|fields=rarity|where=_pageName="Component - Warp Field Regulator"|group by=_pageName|default=|no html}} icon.png|link=Component - Warp Field Regulator|49px|]]
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关键机会
下表显示了所有可能的研发任务和“当前技能”组合在游戏中获得关键结果的概率(以百分比表示):
荣誉
==注释==。
- 材料和组件不需要在玩家的库存中才能制作物品;存储在bank中的物品也可以无缝使用。这不适用于开户银行。
- 每个手工艺学校都有几个荣誉和头衔,通过该学校的不同级别的进步来解锁。
- Season 9.5引入的当前工艺系统与其前身有很大不同。从Season Three:Genesis开始,开发了一个涉及Schematic的系统。这些原理图可以用基本的Data Sample进行研究,几乎是所有项目的必备成分。各种个人装备、星际飞船武器或星际飞船部件的原理图有20种(然而,[Schematic:BAT‘leth]是KDF专用的,{{Item|Schematic:Lirpa}是联邦专用的)。除了常见的数据样本外,还有10个罕见的异常称为粒子痕迹。这些颗粒痕迹被用来制作非常稀有件物品。