游戏目录结构
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2024-09-09更新
最新编辑:NACGNOH
阅读:
更新日期:2024-09-09
最新编辑:NACGNOH
本文介绍了Unturned的目录结构。
这些信息主要适用于 Windows 计算机使用的文件结构。某些内容可能不适用于其他操作系统的用户。如果您安装的操作系统、Steam 或游戏不符合标准,安装路径也会有所不同。
规范
当路径以反斜线字符 \
开头时, 表示路径中省略了安装目录。
当省略号字符 ...
出现在反斜线字符前, 则表示省略了截至该点的文件路径。
目录
游戏安装完成后,您将拥有以下目录结构:
\
根目录,作为系统目录,包含以下内容:
- 游戏执行程序, 一些
DLL
(dynamic-link library) 、VDF
以及XML
文件. - Unturned's licenses, its application ID for reference, and its Steam Economy information alongside a test localization for it.
- Various
JSON
files for providing game information such as the current version, configuration of the Streamer Mode name list, and preferences on graphical fidelity and other settings. Screenshot.png
, as created when taking a high-resolution screenshot in-game via Insert, andSpy.jpg
, as created when using the Spy tool as a server administrator.
Originally, the latest crash log would also appear in the root. It would appear in a folder named in a YEAR-MONTH-DAY_STRING
format, with "STRING" being a random set of numbers.
\.vs
\.vs
目录包含 Visual Studio 相关文件.
\_CommonRedist
\_CommonRedist
目录包含游戏所需的 Microsoft Visual C++ Redistributable 安装程序。
\BattlEye
The \BattlEye
目录包含游戏所需的战眼(BattlEye) 反作弊安装程序. 该目录也包含了战眼的用户许可协议(BattlEye's EULA)和隐私信息.
\Bundles
The \Bundles
directory contains a majority of all the DAT
files used for items, vehicles, objects, and other assets. All non-economy assets' localization files can also be found in this directory. Various tools and Unity package
files are also available from here.
The directory is broken up into several folders:
...\Animals
containsDAT
files for animals....\Assets
containsDAT
files for miscellaneous assets; e.g., object material palettes, stereo songs, and map-specific zombie difficulty....\Effects
containsDAT
files for particle effects and various noises....\Items
containsDAT
files for items, including cosmetics and some other assets part of the Steam Economy integration....\Level
contains variousDAT
andUNITY3D
files used by the Editor....\Mythics
contains mythicDAT
files, as used for the Steam Economy....\NPCs
containsDAT
files for NPCs, vendor tables, quests, and dialogue....\Objects
containsDAT
files for map objects....\Skins
contains skinDAT
files, as used for the Steam Economy. Localization files for the assets is located in the root....\Sources
containsUnity package
files as examples for modding, various shaders and animations, aBLEND
file of the player character model and aPNG
of the textures for it, tools for properly exporting and bundling custom assets, and other useful resources....\Spawns
contains all of the game's spawn tables....\Trees
containsDAT
files for natural resources (trees, bushes, and boulders)....\Vehicles
containsDAT
files for vehicles....\Workshop
is an archaic directory. It was originally used for manually installing game modifications without having to mix the files with official assets. However, after Steam Workshop integration as added, a majority of mod-hosting websites have since shutdown.
Maps can have an exclusive equivalent folder too, at ...\Maps\...\Bundles
. All curated content is found within their map's respective ...\Bundles
.
\Cloud
The \Cloud
directory contains game data pertaining Editor settings, and the player's ignored blueprints.
\Content
The \Content
directory contains files with core game framework data.
\Extras
The \Extras
directory contains a high-resolution wallpaper, previous event-exclusive maps, high-definition exports of icons for game content and Steam Economy content, and various demo assets. A unique barricade item can be found at the \Extras\Bundles\Items\Barricades
file path.
\Localization
\Localization
目录包含大量的本地化文件.
其他的本地化文件中还可以找到 \Translations
和 \EconInfo_TestLocalization.json
.
\Logs
The \Logs
directory contains logs regarding occurrences on hosted servers and single-player worlds. Server hosts can configure the information saved to their server logs.
Logs pertaining to the latest crash will appear in the root.
\Maps
The \Maps
directory contains all of the game's map folders, including any currently curated maps. When using the Editor, players can normally only edit maps they have created, unless a file called .unlocker
is created and placed in the map's respective folder.
All curated content for a curated map is found within the map's respective ...\Bundles
folder.
The map's Config.json
is used for certain settings and options available to maps, e.g., the map's category, Devkit-related terrain options, train spawns, curated map's creators, and the Aurora Borealis.
The English.dat
provides an English localization of the map's description and loading text.
\Modules
The \Modules
directory is normally entirely empty. Its only purpose is to serve as a repository for custom game modules.
模块与修改器类似,但可以添加全新的功能、进行整体转换或在其他模块的基础上改进功能。启用 BattlEye 后无法加载第三方模块。
\Screenshots
目录中包含图像用于启动加载画面.
\Servers
The \Servers
directory contains data pertaining to servers hosted on the machine.
\Translations
The \Translations
directory contains TRANSLATION
files, which are used for localizations.
Other localization files can be found at \Localization
and \EconInfo_TestLocalization.json
.
\UnturnedData
The \UnturnedData
directory contains all game data that will be loaded by the game at some point. All game assets and databases are stored in ASSETS
files—a game resource archive used by Unity.
\Worlds
\Worlds
目录包含了所有单人游戏数据.