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游戏目录结构

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2023-12-24更新

    

最新编辑:丸丸辣

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更新日期:2023-12-24

  

最新编辑:丸丸辣

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本文介绍了Unturned目录结构。

这些信息主要适用于 Windows 计算机使用的文件结构。某些内容可能不适用于其他操作系统的用户。如果您安装的操作系统、Steam 或游戏不符合标准,安装路径也会有所不同。

规范

当路径以反斜线字符\开头时, 表示路径中省略了安装目录。

当省略号字符 ... 出现在反斜线字符前, 则表示省略了截至该点的文件路径。

位置

安装完成后,您将拥有以下目录结构::

\

根目录,作为系统目录,包含以下内容:

  • 游戏执行程序, 一些 DLL (dynamic-link library) 文件, 一个 VDF 文件, 和一个 XML 文件.
  • Unturned's licenses, its application ID for reference, and its Steam Economy information alongside a test localization for it.
  • Various JSON files for providing game information such as the current version, configuration of the Streamer Mode name list, and preferences on graphical fidelity and other settings.
  • Screenshot.png, as created when taking a high-resolution screenshot in-game via Insert, and
  • Spy.jpg, as created when using the Spy tool as a server administrator.


Originally, the latest crash log would also appear in the root. It would appear in a folder named in a YEAR-MONTH-DAY_STRING format, with "STRING" being a random set of numbers.

\.vs

The \.vs directory contains a Visual Studio file.

\_CommonRedist

\_CommonRedist 目录包含游戏所需的 Microsoft Visual C++ Redistributable 安装程序。

\BattlEye

The \BattlEye directory contains an installer for BattlEye—the anti-cheat software used by the game. The directory also contains BattlEye's EULA and privacy information.

\Bundles

The \Bundles directory contains a majority of all the DAT files used for items, vehicles, objects, and other assets. All non-economy assets' localization files can also be found in this directory. Various tools and Unity package files are also available from here.

The directory is broken up into several folders:

  • ...\Animals contains DAT files for animals.
  • ...\Assets contains DAT files for miscellaneous assets; e.g., object material palettes, stereo songs, and map-specific zombie difficulty.
  • ...\Effects contains DAT files for particle effects and various noises.
  • ...\Items contains DAT files for items, including cosmetics and some other assets part of the Steam Economy integration.
  • ...\Level contains various DAT and UNITY3D files used by the Editor.
  • ...\Mythics contains mythic DAT files, as used for the Steam Economy.
  • ...\NPCs contains DAT files for NPCs, vendor tables, quests, and dialogue.
  • ...\Objects contains DAT files for map objects.
  • ...\Skins contains skin DAT files, as used for the Steam Economy. Localization files for the assets is located in the root.
  • ...\Sources contains Unity package files as examples for modding, various shaders and animations, a BLEND file of the player character model and a PNG of the textures for it, tools for properly exporting and bundling custom assets, and other useful resources.
  • ...\Spawns contains all of the game's spawn tables.
  • ...\Trees contains DAT files for natural resources (trees, bushes, and boulders).
  • ...\Vehicles contains DAT files for vehicles.
  • ...\Workshop is an archaic directory. It was originally used for manually installing game modifications without having to mix the files with official assets. However, after Steam Workshop integration as added, a majority of mod-hosting websites have since shutdown.


Maps can have an exclusive equivalent folder too, at ...\Maps\...\Bundles. All curated content is found within their map's respective ...\Bundles.

\Cloud

The \Cloud directory contains game data pertaining Editor settings, and the player's ignored blueprints.

\Content

The \Content directory contains files with core game framework data.

\Extras

The \Extras directory contains a high-resolution wallpaper, previous event-exclusive maps, high-definition exports of icons for game content and Steam Economy content, and various demo assets. A unique barricade item can be found at the \Extras\Bundles\Items\Barricades file path.

\Localization

The \Localization directory contains a bulk of the localization files.

Other localization files can be found at \Translations and \EconInfo_TestLocalization.json.

\Logs

The \Logs directory contains logs regarding occurrences on hosted servers and single-player worlds. Server hosts can configure the information saved to their server logs.

Logs pertaining to the latest crash will appear in the root.

\Maps

The \Maps directory contains all of the game's map folders, including any currently curated maps. When using the Editor, players can normally only edit maps they have created, unless a file called .unlocker is created and placed in the map's respective folder.

All curated content for a curated map is found within the map's respective ...\Bundles folder.

The map's Config.json is used for certain settings and options available to maps, e.g., the map's category, Devkit-related terrain options, train spawns, curated map's creators, and the Aurora Borealis.

The English.dat provides an English localization of the map's description and loading text.

\Modules

The \Modules directory is normally entirely empty. Its only purpose is to serve as a repository for custom game modules.

模块与修改器类似,但可以添加全新的功能、进行整体转换或在其他模块的基础上改进功能。启用 BattlEye 后无法加载第三方模块。

\Screenshots

目录中包含图像用于启动加载画面.

\Servers

The \Servers directory contains data pertaining to servers hosted on the machine.

\Translations

The \Translations directory contains TRANSLATION files, which are used for localizations.

Other localization files can be found at \Localization and \EconInfo_TestLocalization.json.

\UnturnedData

The \UnturnedData directory contains all game data that will be loaded by the game at some point. All game assets and databases are stored in ASSETS files—a game resource archive used by Unity.

\Worlds

The \Worlds directory contains all single-player save data.