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appnews
appid304930
newsitems
gid"5410576585156995078"
title"3.23.14.3 Patch Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5410576585156995078"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog[/h1] [b]Fixed[/b] [list] [*]Potential cause of crashes introduced in the update. [Thanks MrGoBi, surv0013, and QERT2002!] [*]Invalid level asset cached if missing when first loading into server. [Thanks Alniroza!] [*]Material palette fields visible in objects editor before selecting anything. [Thanks Jdance!] [*]Eagle truck missing rear collider. [Thanks kyvbii!] [*]Dragon Serpent skin metallic maps. [Thanks Alpha-17!] [/list] "
feedlabel"Community Announcements"
date1703805180
feedname"steam_community_announcements"
feed_type1
appid304930
tags
"patchnotes"
gid"5410576585138475820"
title"3.23.14.2 Patch Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5410576585138475820"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog[/h1] [b]Fixed[/b] [list] [*]Asset hash mismatch with certain OS languages e.g., Turkish. [Thanks Pootwich!] [*]BattlEye advertised status mismatch when VAC is turned off. [/list] "
feedlabel"Community Announcements"
date1703366096
feedname"steam_community_announcements"
feed_type1
appid304930
tags
"patchnotes"
gid"5410576585130701191"
title"3.23.14.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5410576585130701191"
is_external_urltrue
author"SDGNelson"
contents"[h1]Server Codes and Fake IP[/h1] Hosting a server to play with your friends just got one step easier! Joining using the new Server Code or Fake IP features bypasses the need for port forwarding: [img]{STEAM_CLAN_IMAGE}/6119952/343c52bef5a325dc03a4bf450b416f84ddbaee28.png[/img] Server Codes are enabled by default, whereas Fake IP is opt-in. For more information, please refer to this documentation: [url=https://docs.smartlydressedgames.com/en/stable/servers/server-codes.html]Server Codes Documentation[/url] [url=https://docs.smartlydressedgames.com/en/latest/servers/fake-ip.html]Fake IP Documentation[/url] [h1]Raiding Meta[/h1] Freeform buildables were among the most popular ways to gain altitude over bases with a claim flag. With their recent adjustments, it seems fitting to make explosive jumping a more viable alternative with two new items: [b]Bounce Grenades[/b] and [b]Impact-Absorbing Boots[/b] [img]{STEAM_CLAN_IMAGE}/6119952/fe60dc513e05333e1901beb5ca8dff120835a9a1.png[/img] Impact-Absorbing Boots cushion against long falls by absorbing impact into the springs, preventing broken legs and most fall damage. They can be crafted from Cargo Pants, Wire, and Metal Cans. Bounce Grenades are interchangeable with Bounce Charges stats-wise but do not require a Detonator. C4 is no longer a requirement for either explosive! Precision Charges now deal twice as much raiding damage, metal freeform buildables are weak to all weapons, and freeform buildables are enabled by default again. It ought to be interesting to see how this plays out! [h1]New Outfits[/h1] Six new outfits have been accepted from the Curated Workshop into the Stockpile: [img]{STEAM_CLAN_IMAGE}/6119952/d9c04df638c75e6e7095f930e0998acbe1439308.png[/img] [url=https://store.steampowered.com/itemstore/304930/detail/1427/]Aurora Skier Bundle by August[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1845/]Balanced Breakfast Bundle by Toothy Deerryte[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1420/]Chicken Suit Bundle by FlodotelitoKifo[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1857/]Infernal Demon Bundle by Timo987[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1851/]Mushroom Bundle by Dizzpie[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1432/]Strawberry Waitress Bundle by Animatic and NSTM[/url] [h1]Changelog[/h1] [b]Added[/b] [list] [*]Ability to connect by "Server Code" without port forwarding. [*]Support for Steam's "Fake IP" feature. [*]Aurora Skier, Balanced Breakfast, Chicken Suit, Infernal Demon, Mushroom, and Strawberry Waitres bundles from the Curated Workshop. [*]Bounce Grenade [ID 1838] [*]Impact-Absorbing Boots [ID 1839] [*]Default_Battery [guid] option for vehicles. [*]Falling_Damage_Multiplier [float] and Prevents_Falling_Broken_Bones [bool] clothing item options. [/list] [b]Changed[/b] [list] [*]Crafting Bounce Charges no longer requires C4, only Wire and Explosives. [*]Doubled Precision Charge damage against barricades and structures. [*]Reverted Allow_Freeform_Buildables default to true and separated into Allow_Freeform_Buildables_On_Vehicles. [*]Metal freeform buildables are vulnerable to all weapons now. [*]Fuel canister/tank and generator item descriptions show capacity and burn rate information. [*]Item stats in the same paragraph sort positive before neutral before negative. [*]Revised default server list preset naming for clarity. [*]Server list is not refreshed when returning from server info screen. [*]Refresh server list when Enter is pressed in server name or map name fields. [/list] [b]Fixed[/b] [list] [*]Missing "offline" text in singleplayer loading screen and pause menu. [*]Singleplayer config defaults not applying in tutorial. [*]Hitch for some players when starting and stopping voice chat. [Thanks Senior-S and GazziFX!] [*]Zombies not climbing through Gas Station #2 windows. [Thanks FluffyWabbitz!] [*]Changing mannequin pose on vehicle blocked by vehicle colliders. [Thanks AdamDN!] [*]Decal editor gizmos flickering with node visibility off. [Thanks AdamDN!] [*]Player list sort button out of sync with Group_Player_List config. [Thanks ItsRodrigoAl!] [*]Placing pillar/post/wall/rampart with top of center underground. [Thanks BeEmpathic!] [*]Broken interaction between blueprint supplies marked critical and not searchable. [Thanks Renaxon!] [*]Diner #1 interior door missing slot. [Thanks AdamDN!] [*]Moon Buggy corrupted metallic map. [Thanks Axodouble!] [*]Turning off NV when wearing NVGs and switching to third-person while aiming NV scope with scope quality off. [Thanks 10fireking!] [*]Exploit related to swapping contents of asset files. [Thanks Michal!] [/list] "
feedlabel"Community Announcements"
date1703181850
feedname"steam_community_announcements"
feed_type1
appid304930
gid"5382426458981420664"
title"3.23.13.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5382426458981420664"
is_external_urltrue
author"SDGNelson"
contents"[h1]Server Browser Upgrade[/h1] The server browser has been overhauled with custom filter presets, icons and tooltips for every element, optional columns, map icons, and more! [img]{STEAM_CLAN_IMAGE}/6119952/1f3e734b9481ef341dda0aa0651e6e3fce887989.png[/img] [h1]Changelog[/h1] [b]Added[/b] [list] [*]New and improved server browser menus. [*]Allow_Freeform_Buildables [bool] option to gameplay config. [*]Priority_Over_Cosmetic [bool] option for clothing items. Override default NVG behavior. [*]Nightvision_Allowed_In_ThirdPerson [bool] option for NVGs. True for vanilla NVGs. [*]Date_Counter NPC condition for events that happen after a certain number of in-game days. [*]Food, water, and virus equivalents of health NPC reward type. [*]Event when admin uses freecam. [/list] [b]Removed[/b] [list] [*]"Matchmaking" menu. [/list] [b]Changed[/b] [list] [*]Increased nighttime brightness on all vanilla maps. [*]Detonators and Raw Explosives are available (rarely) in care packages. [*]1911, Maschinengewehr, Luger, and Determinator have been moved from care packages to militia spawns. [*]Placeable vehicles default to locked, if supported. [*]Editor levels list tooltip indicates whether file is from workshop or local copy. [*]Reduced main menu news feed header and title font sizes. [/list] [b]Fixed[/b] [list] [*]France Crusader shirt and pants metallic map corrupted. [Thanks Alpha-17!] [*]Players able to queue exiting the same group multiple times. [Thanks rube200!] [*]Lavaflow shader alpha behaving differently after engine update. [Thanks Flodo and Molt!] [*]NPCs able to sell locked vehicles that ordinarily can't be locked. [Thanks DerpyHoowes!] [*]Item prefab override missing in character menu after state update. [Thanks DerpyHoowes!] [*]Inconsistency in how item condition amount was counted in UI. [Thanks QERT2002!] [*]Adjust capitalization of server's input map name after loading. [Thanks BeetMacol!] [*]RegionList constructor allocation performance cost. [Thanks archie426!] [*]Server with -SkipAssets kicking players for missing assets. [Thanks rube200!] [/list] [h1]Map Updates[/h1] Renaxon has updated Arid several times recently with lots of new items, vehicles, and content: [img]{STEAM_CLAN_IMAGE}/6119952/09f445930900108959cabb952c1067b8659a9e42.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2683620106]Arid Changelog[/url] Animatic has completely remade the Kuwait city of Miral in a recent update: [img]{STEAM_CLAN_IMAGE}/6119952/3fffe94cdc91b0d30c9cd476bd34c76ee0d49588.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2483365750]Kuwait Changelog[/url]"
feedlabel"Community Announcements"
date1700846165
feedname"steam_community_announcements"
feed_type1
appid304930
gid"5229301621573024028"
title"3.23.12.3 Patch Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5229301621573024028"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog[/h1] [b]Changed[/b] [list] [*]Include code documentation xml alongside dlls for plugin devs. [Thanks DiFFoZ!] [*]Spawns editor tooltips show ID and asset origin. [/list] [b]Fixed[/b] [list] [*]Null reference exception if legacy spawn asset was missing. [*]Exception when loading auto-found dll a second time. [*]Decals remaining between level loads. [Thanks wsmajt!] [*]Aiming gun with safety on and Can_Aim_During_Sprint on. [Thanks Axodouble!] [*]Action buttons in item popup not working in IMGUI mode. [Thanks QERT2002!] [*]Revert postprocessing package version (again). [Thanks Kubusiek3!] [*]Bounty Hunter Ace skin metallic map corrupted. [Thanks DustyOwO!] [*]Teklowvka and Formal Fusilaut metallic maps corrupted. [Thanks MoltonMontro!] [*]Supercharged Shadowstalker, Accelerated Force Determinator, and Air Raider Augewehr metallic map corrupted. [Thanks Oyamat!] [*]Bodycount Nightraider metallic map corrupted. [Thanks Toothy Deerryte!] [*]France Crusader Shield metallic map corrupted. [Thanks Alpha-17!] [/list] "
feedlabel"Community Announcements"
date1698253214
feedname"steam_community_announcements"
feed_type1
appid304930
tags
"patchnotes"
gid"6438516944124945622"
title"3.23.12.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6438516944124945622"
is_external_urltrue
author"SDGNelson"
contents"[h1]Item Stats[/h1] Item descriptions now automatically include a variety of stats, from damage to movement speed to recoil control. More stats and tuning will surely follow feedback after the update. [img]{STEAM_CLAN_IMAGE}/6119952/ae193d34e24928879b6c0ff176315d101f889d94.png[/img] [h1]Multi-line Text Chat[/h1] Text chat messages can finally span multiple lines. Previously, the length was enforced by a 127 byte limit, severely restricting languages with multi-byte characters. This limit is now 512 bytes for player messages and 2048 for plugins. [img]{STEAM_CLAN_IMAGE}/6119952/7c67b007af7cc010a6245a0bc596b4e97c95b296.png[/img] [h1]News Feed[/h1] Before on the left, after on the right. The old news feed was created separately from the rest of the game's menus, so it didn't match the UI scale or your custom theming. All of the UI is finally unified under one roof! [img]{STEAM_CLAN_IMAGE}/6119952/f7d9e602d2bcd87b9612553be967daa907f81453.png[/img] [h1]New Outfits[/h1] With Halloween on the horizon, six new outfits have been accepted from the Curated Workshop into the Stockpile: [img]{STEAM_CLAN_IMAGE}/6119952/86893c9356cd2ff82d9de55372c898f9c5124f46.png[/img] [url=https://store.steampowered.com/itemstore/304930/detail/1415/]Autumn Comforts Bundle by Basil Cat and NSTM[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1410/]Beekeeper Bundle by biedaktokox[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1400/]Executioner Bundle by WalnuT_Orion and sympathizer[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1404/]Goth Bundle by FlodotelitoKifo and Emizip[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1387/]Untombed Pharaoh Bundle by SirAdy and Animatic[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1394/]Wandering Wizard Bundle by Timo987[/url] [h1]Behind the Scenes[/h1] Item descriptions, multi-line text chat, and the main menu news feed all have one thing in common: Their size depends on the amount of content. It may seem silly, but Unturned could not automatically adjust the UI layout according to content size until this update. If you're interested in more details, please check out this documentation link: [url=https://docs.smartlydressedgames.com/en/stable/servers/glazier.html]Glazier support for IMGUI, uGUI, and UI Toolkit[/url] A button to mute text chat per player has been added to the player list in further response to concerns raised about multiplayer toxicity earlier this year. Additionally, voice and text blocks are now saved between sessions to your Steam Cloud. Spawn tables should be much nicer to work with. Their asset files can use the newer list format, eliminating the tedious index-based keys. They fully support GUIDs to reduce conflicts (even if the target type, like items, doesn't support GUIDs yet). Failed spawns provide additional context in what triggered them. Before this update, your NPC dialogue choices were sent to the server for NPC logic, but the UI relied on locally predicting the following message and response. Over the years, this caused a few issues, like broken interactions if the server rejected your choice or relied on a randomized value (e.g., dialogue-driven spawns in custom modes). Dialogue has been rewritten so that the server has complete control over the flow of events, fixing these problems and introducing new possibilities. Unturned has gradually gotten better at enforcing file integrity in multiplayer, preventing a variety of easy cheats related to modifying assets. A more complicated case involved replacing the Unity player's resource/scene files to override assets not yet stored in asset bundles, like skin and hair. With this update, those Unity files are now protected as well. Miscellaneous: [list] [*]UI_Requirements option enables more complex quests with multiple stages rather than showing all the steps upfront. [*]Considering farmables are often repurposed as item-generating machines, Rain_Affects_Growth and Harvest_Rewards options make them less plant-like and allow non-item uses, e.g., to unlock a door. [/list] [h1]Changelog[/h1] [b]Added[/b] [list] [*]Stat values in all item descriptions, and Use_Auto_Stat_Descriptions [bool] item option to turn off. [*]Autumn Comforts, Beekeeper, Executioner, Goth, Pharaoh, and Wandering Wizard bundles from the Curated Workshop. [*]Left_Handed_Characters_Mirror_Equipable [bool] option for text items like Buak maps. Defaults to true. [*]UI_Requirements option for quest conditions to hide certain steps until other steps are complete. [*]Barricade_Wall build type for barricades without interactive function. [*]Support for the newer dat list format and GUID references in spawn table assets. [*]ThirdPerson_Zoom [float] property for scopes. Defaults to 1.25. [*]"-TimeOverlay" command-line flag to show seconds since startup under FPS in upper-left. [*]"-LogSpawnTablesAfterLoadingLevel" command-line flag to log all spawn chances. [*]Player list button to mute text chat messages per-player. [*]Rain_Affects_Growth [bool] and Harvest_Rewards options for farmable items. [*]NPC Global Event Messenger component for mods. [*]Override Relevant Distance option for Effect Spawner component. [*]Optional integration with Unity's newer UI system: UI Elements / UI Toolkit. [*]Player_Life_Health NPC reward type. [/list] [b]Changed[/b] [list] [*]Per-player voice and text chat mute is saved between sessions. [*]Text chat (finally) supports more than two lines per message. Raised player-sendable length from 127 to 512. [*]Converted main menu featured workshop and news feed to same UI system as the rest of the game. [*]Pressing camera focus hotkey in volumes editor with nothing selected returns near to world origin. [*]Effects support replication using quaternion for rotation rather than forward vector. [*]Unity scene and resources files are included in multiplayer hash validation. [*]Character preview adjusts render target resolution to match on-screen size. [*]NPC dialogue tree is no longer locally predicted. [*]Updated from Unity 2020.3.38 to 2021.3.29. [/list] [b]Fixed[/b] [list] [*]Pressing item hotkeys while mouse is visible outside inventory menu unbinding them. [Thanks Ankumo!] [*]Hide mute button for yourself on the player list. [Thanks Matqyou!] [*]Hide selected item hotkey hint for primary/secondary weapons in inventory. [Thanks Spebby!] [*]3D hitmarkers not showing multiple when spraying full-auto. [Thanks Pickle Burger!] [*]Potential cause of non-registering hits immediately after equipping melee. [Thanks P9nda!] [*]Default terrain texture tiling size when unreadable. [Thanks DiFFoZ!] [*]Clamp volume scale to +/- 100km to avoid some physics problems. [Thanks AdamDN!] [*]Heightmap brush sometimes destroying terrain. [Thanks Romelete, DanielWillett, and AdamDN!] [*]Hostile animals not playing startle animation upon detecting a player. [Thanks DerpyHoowes!] [*]Gun/turret event hooks OnShotFired not invoking on server. [Thanks ZoliWorks!] [*]Transport failure breaking disconnect partway through workshop/assets/level loading. [Thanks DiFFoZ and kezaspr!] [*]Aim animation speed not changing properly with attachments. [Thanks Wyvernaed!] [*]Unable to create new assets using the spawn tables editor. [Thanks Jdance!] [*]More potential fixes to spaghetti-patches of pathfinding code. [Thanks DiFFoZ!] [*]Include attack interval in animal eat/glance animation delay. [Thanks Gamingtoday093!] [*]Civilian nightvision grayscale effect not applying to dual-render scope. [Thanks dug!] [*]Repeatedly generating GUID for asset when unable to parse GUID. [Thanks LocoCZ!] [*]Dead bodies blocking interactable doors. [Thanks Twddisco!] [*]Exception if nightvision property was added to saved glasses. [Thanks Barinnf!] [*]An exploit related to NPC dialogue. [Thanks Liebesleid!] [*]Unknown session response kick when server Steam ID changed. [Thanks sunnamed434 and DiFFoZ!] [*]NPC conditions/rewards not applying for repair or ammo crafting. [Thanks iBowie!] [*]Level loading null reference exception if forageable bush was missing Forage object. [*]PEI civilian vehicle spawn table not spawning rally cars properly. [/list] [h1]Patch #1[/h1] [b]Fixed[/b] [list] [*]NPC dialogue responses without linked dialogue/vendor not granting rewards. (e.g., Arid bus driver) [*]Using item not visible/audible for other players in multiplayer. [*]Augewehr metallic map corrupted. [Thanks Axodouble!] [*]Bounty Hunter Maplestrike skin metallic map corrupted. [Thanks Gukk!] [/list] [h1]Patch #2[/h1] [b]Changed[/b] [list] [*]Vanilla will search for *.dll files in the Modules to resolve assembly dependencies. Can be turned off with -NoVanillaAssemblySearch. [/list] [b]Fixed[/b] [list] [*]Potential cause of text chat misalignment / UI exception. [Thanks m00nchance!] [*]In-world signs missing Chinese, Japanese, and Korean fonts. [*]Luger, 1911, Swissgewehr, Cali Merc Matamorez, and Dango PDW metallic map corrupted. [Thanks Gukk!] [/list]"
feedlabel"Community Announcements"
date1697221468
feedname"steam_community_announcements"
feed_type1
appid304930
gid"5124584686250930867"
title"3.23.11.1 Patch Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5124584686250930867"
is_external_urltrue
author"SDGNelson"
contents"My apologies to everyone inadvertently killed by the change in the 3.23.11.0 update! The problem was that some of the volumes in the boulders were spheres and capsules which can't be non-uniformly scaled. Unfortunately this didn't come up in testing because on vanilla maps the boulders were always uniformly scaled, whereas on many custom maps boulders are scaled on a single axis to better fit a surface or for visual variety. (which is perfectly reasonable, my bad for not thinking about this side effect) [b]Fixed[/b] [list] [*]Reverted addition of kill volumes inside some vanilla boulders. [/list]"
feedlabel"Community Announcements"
date1690578662
feedname"steam_community_announcements"
feed_type1
appid304930
tags
"patchnotes"
gid"5124584686250538822"
title"3.23.11.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5124584686250538822"
is_external_urltrue
author"SDGNelson"
contents"[b]Changed[/b] [list] [*]Show message when trying to join WAN address without Internet available. [*]Placed kill volumes inside some vanilla boulders. [*]Raised SNS timeout from 10s to 30s to potentially help servers experiencing spikes of traffic. [/list] [b]Fixed[/b] [list] [*]Potential fix to zombie path not released error. [Thanks DiFFoZ!] [*]Changed Scalar magazine rarity from Epic to Rare. [Thanks Naamell8!] [*]Disabled workshop file setting ignored if response is received after initial startup. [Thanks Blaze!] [*]Prevent using style and align tags in server listing description. [Thanks ItsRodrigoAl!] [*]Converting UTC time in dat files to local time. [*]Asset validation for non-readable object navmesh not checking child components. [*]Asset validation log for quest condition resetting None status. [/list] "
feedlabel"Community Announcements"
date1690569372
feedname"steam_community_announcements"
feed_type1
appid304930
gid"5124582150182432125"
title"3.23.10.1 Patch Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5124582150182432125"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog[/h1] [b]Added[/b] [list] [*]Command-line "-LogBadMessages" option to help check for invalid network messages. [/list] [b]Fixed[/b] [list] [*]Moved scythe cosmetic animation further back from character. [Thanks Toothy Deerryte!] [*]Potential cause of workshop mods not loading on startup sometimes. [*]Live config problem with byte order mark. [/list] "
feedlabel"Community Announcements"
date1689268967
feedname"steam_community_announcements"
feed_type1
appid304930
tags
"patchnotes"
gid"5124582150160530158"
title"3.23.10.0 Update Notes - Buak"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5124582150160530158"
is_external_urltrue
author"SDGNelson"
contents"[img]{STEAM_CLAN_IMAGE}/6119952/0e5c456b4bbbb0532f984cc39055225b8b936976.png[/img] A large island of small mountain towns, secrets, and spooks. The Turned are tough and certain animals don't like it when you get too close. A mix of Russia, PEI, and Arid, but with its own unique twist on many aspects of gameplay. The island contains multiple forest biomes, no military presence, and rare to find guns and supplies. Buak is heavily aimed towards singleplayer, co-op, and PVE playstyles and contains over 2,000 items to discover and use. Some of these are items that redefine the conventional vanilla systems of building with extra room to decorate, and much more. There’s a blueprint system, learn item recipes permanently to be able to craft them in the future! Buak takes inspiration from Unturned Classic (2.0), the many scrapped ideas and designs of 3.0, as well as the concepts of Unturned II (4.0). A lot of conventional things in Vanilla Unturned may have been abandoned on Buak, from freeform buildables to building on vehicles; You'll have to seek out the alternatives provided. All items, animals, resources, and objects are also entirely custom and may not work as intended when mixed with other mods/maps. Some suggestions for gameplay: The map is best played without any other mods and in Normal mode or above, as Easy mode removes many mechanics. [previewyoutube=0_v8JMJtITk;full][/previewyoutube] [url=https://www.youtube.com/watch?v=0_v8JMJtITk]Watch the Buak Trailer Here[/url] Note: Buak is significantly more dense with detail than prior curated maps. Instead of compromising on this detail level, the [url=https://steamcommunity.com/games/304930/announcements/detail/3635004717094042586]Level Batching Update[/url] earlier this year was originally developed to help optimize Buak. That being said, lowering the max draw distance and landmarks when playing Buak will raise the performance quite a bit because the game can then cull more details. To host a server running the map add its workshop file ID (3000549606) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Buak" (without quotes) in Commands.dat. [img]{STEAM_CLAN_IMAGE}/6119952/713226c44677fb47a5ff70602b7a408accd56088.png[/img] [img]{STEAM_CLAN_IMAGE}/6119952/a45a0825042b332cabdd1d8f0013e4ff87d36e05.png[/img] For the first time rather than playtime drops, you can craft a random new limited item from Menu > Survivors > Inventory > Crafting. The items are permanent, but the ability to craft them will only be available for two weeks during the release event. [img]{STEAM_CLAN_IMAGE}/6119952/8847d2715d770aede98943c1c99d02444ba715b0.png[/img] This project was created by Toothy Deerryte, staswalle, Paulfest, and Witness Protection. If you enjoy the map and would like to support them, consider checking out the box or bundles on the Stockpile: [url=https://store.steampowered.com/itemstore/304930/detail/21061/]Buak Map Mystery Box[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1351/]Buak Map Bundle[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1352/]Buak Friendship Bundle[/url] Other links: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2997636937]Starter Guide[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2935793350]ID List[/url] [url=https://www.youtube.com/watch?v=hd0T3U-rqXU]Cosmetics Showcase Video[/url] [h1]9th Anniversary on Steam[/h1] Today marks nine years since Unturned 2.0 first launched into Early Access on Steam. Thank you to everyone in the Unturned community for your support and creativity through another great year! With each individual update it can be hard to see how the game is changing and improving, but looking back over the years it's wild to realize how much has happened. [h1]Firefighter Zombie Plush[/h1] We reached the minimum order quantity, many thanks to the early backers! Makeship has extended the campaign to the 15th, so if you're interested there is still time to pick one up. [url=https://www.makeship.com/products/unturned-firefighter-zombie-plush]View Unturned Firefighter Zombie Plush on Makeship[/url] [url=https://www.makeship.com/faq]View Makeship FAQ[/url] [h1]Vanilla Changelog[/h1] [b]Changed[/b] [list] [*]Improved how zombies with multiple special attacks randomize their choices. [/list] [b]Fixed[/b] [list] [*]Germany civilian ammo spawning 1911 magazines rather than Ace magazines. [Thanks Naamell8!] [*]Reloading vanilla assets with /reload command failing due to legacy IDs in reserved range. [/list]"
feedlabel"Community Announcements"
date1688749671
feedname"steam_community_announcements"
feed_type1
appid304930
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title"3.23.9.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5896948309843495315"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog[/h1] [b]Added[/b] [list] [*]GrantDelaySeconds option for NPC rewards. [*]PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced. [/list] [b]Changed[/b] [list] [*]Load asset bundles with same name and redirect if loading fails. [*]Removed bone influences setting, default is now four. [/list] [b]Fixed[/b] [list] [*]Shoulder and elbow bone blend weights. [Thanks many animators in the community!] [*]Typo in Feather Hoodie description. [Thanks Bautobrodo!] [*]Grenade assuming box collider is present. [Thanks Spebby!] [*]Airplane propeller partial transparency while not driven. [Thanks Toothy Deerryte!] [*]Shirt/pants metallic texture Smoothness missing from combined clothing shader. [Thanks Renaxon!] [*]Several item rarity colors in crafting list. [Thanks MoltonMontro!] [*]Different behavior of GC cleanup and unloading unused assets after loading rewrite. [Thanks Wyvernaed and CyberAndrii!] [*]Potentially fixed using numpad enter in text fields. [Thanks Strilyx and MoltonMontro!] [*]Picking up items from ground into storage bypassing max item count. [Thanks Lyhme!] [*]Zombie special attacks damaging barricades, structures, and vehicles when targeting is disabled. [Thanks P9nda!] [*]Loading error if a script on an effect threw an exception while pre-populating effect pool. [/list] [h1]Firefighter Zombie Plush[/h1] We have collaborated with Makeship to bring the Firefighter Zombie to life in the form of a limited-edition collectible plush toy! [img]{STEAM_CLAN_IMAGE}/6119952/eb7d55f8d2a245f89ff9f56644187f05aa9a5145.png[/img] You can order this lovable monster from the Makeship campaign here: [url=https://www.makeship.com/products/unturned-firefighter-zombie-plush]View Unturned Firefighter Zombie Plush on Makeship[/url] Edit: the funding goal of 200 orders required for production was met! Thank you to all the early customers for your interest and support. For anyone still interested, the campaign will remain open to orders until the 8th of July. More details here: [url=https://www.makeship.com/faq]View Makeship FAQ[/url]"
feedlabel"Community Announcements"
date1686931411
feedname"steam_community_announcements"
feed_type1
appid304930
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title"3.23.8.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5151601211230316898"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog[/h1] [b]Fixed[/b] [list] [*]Stopped audio cutting off after original timer expired. [Thanks Toothy Deerryte and Jarshoowa!] [*]Docs link in workshop menu not pointing at new docs site. [Thanks Kopfstroh!] [*]Festive Toque overly aggressive culling distance. [Thanks Matqyou!] [*]Exception if gun properties were specified for non-gun NPC item reward. [Thanks P9nda!] [*]Incorrect write permission denied error for workshop submission on Mac and Linux. [Thanks CyberAndrii!] [*]Inconsistent labeling in Options menu. [Thanks ItsRodrigoAl!] [*]Near-zero and near-one bone blend weights on a few vertices of character model. [Thanks FJleKSS!] [/list] "
feedlabel"Community Announcements"
date1685725643
feedname"steam_community_announcements"
feed_type1
appid304930
tags
"patchnotes"
gid"5151600576592141059"
title"3.23.7.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5151600576592141059"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog[/h1] [b]Added[/b] [list] [*]New animated hitmarkers and option to use non-animated style. [*]Accurate range markers on vanilla scopes. [*]Craftable Progress Pride flag jersey and pin available during Pride Month event. [*]Transparency option for crosshair, hitmarker, and critical hitmarker colors. [*]Accepted Artist, Hooligan, and Lime Tracksuit bundles into Stockpile. [*]Multi-threaded asset loading with additional information on the loading screen. [*]SpotLight_Enabled option for melee, tactical, and headlamp items. [*]Allow_Lobby_Groups server config option. [/list] [b]Changed[/b] [list] [*]Windows dedicated server intercepts quit handler to save+shutdown when closed. [*]Replaced Ballistic_Drop gun property with Bullet_Gravity_Multiplier. [*]Removed Recoil_Aim gun property. [*]Searching crafting list by name can show results without any available items. [*]Redact certain hate speech regardless of profanity filter setting. [*]Stop inspect and equip audio clips when the item is dequipped. [*]Removed peripheral integrations. (e.g. long-disabled Discord integration and RGB keyboard integration) [*]Replaced 2D cosmetic icons with 3D preview icons. [*]Your own bullet impact audio is slightly audible regardless of distance to provide more hit feedback. [/list] [b]Fixed[/b] [list] [*]Track kills on weapons with Shared_Skin_Lookup_ID. [Thanks NickSkunk!] [*]Phantox Timberwolf albedo and emission textures flipped. [Thanks Semidvista!] [*]Prevent resetting gun's fire delay by clicking again. [Thanks DerEnte!] [*]Enable HUD during red flinch overlay similar to flashbangs. [Thanks Renaxon!] [*]Miscolored roll bar on colored offroaders. [Thanks Alex!] [*]Sentry gun spread/misses not properly using aim direction. [Thanks PiggySvK!] [*]Clamp terrain cut brush radius to work around an engine crash. [Thanks DanielWillett!] [*]Terrain material brush pixel average mode not working. [Thanks DanielWillett!] [*]NPC passive pose resetting when unloaded. [Thanks Toothy Deerryte!] [*]Items in nearby inventory incorrectly removed when a non-visible item is removed. [Thanks Joko!] [*]Using lobby to bypass group member limit. [Thanks Semidvista!] [*]Potential exploit to load assemblies from assets. [Thanks CyberAndrii!] [*]Sync pending visibility changes when baking navmesh. [Thanks Toothy Deerryte!] [*]Arrow tracers getting immediately destroyed. [Thanks Toothy Deerryte!] [*]Ignore asset paths less than 2 characters as a workaround for material palette assets missing closing list bracket. [*]Not applying framerate and vsync limits at startup. [*]Fail loading of animal assets missing required game objects. [/list] [h1]Scope Distance Markers[/h1] This doesn't make sniping easier, rather it raises the skill ceiling by giving distance estimation more use and removing scoped recoil reduction. [img]{STEAM_CLAN_IMAGE}/6119952/24239272f622cd7f2b5f07b314f014aa01391cf5.png[/img] Before this update the markings on scopes were arbitrary whereas now they are adjusted to account for your field of view, the gun's muzzle velocity, the level's gravity, and your unit system preference. Modders can update custom scopes to use these new features, for more details: [url=https://docs.smartlydressedgames.com/en/stable/assets/item-asset/sight-asset.html]Sight Distance Marker Documentation[/url] [h1]Asset Loading[/h1] The real meat and potatoes of this update: startup loading should now be faster for most players. On average it's about twice as fast. [img]{STEAM_CLAN_IMAGE}/6119952/da7bd3db38f54653fbce0c116974e6aa205031f8.png[/img] Previously all of the asset loading was done on the main thread. Now the vanilla content and each installed mod is assigned two threads: one to search for files, and the other to read and parse them into memory (building on the asset parsing rewrite from the last update). This leaves the main thread to focus exclusively on pairing game data with the assets loaded from asset bundles. The majority of the main thread time is spent loading from asset bundles now. This step has to be done on the main thread, and unfortunately synchronous vs asynchronous loading doesn't make a difference here. In the future deferring some of this loading to as-needed async loading will cut down on startup time at the cost of slight delays, for example async loading a hat only when it's equipped. [h1]Closing Windows Server[/h1] Kind of ridiculous to proclaim a minor change with fanfare and an image in the update notes, but as a PSA: clicking the Close button of the Windows dedicated server should no longer be a tragic mistake. Previously this immediately terminated the server process without giving the game a chance to save, so misclicking the Close button could result in lost progress. Now the game intercepts this event and tries to save+shutdown while sleeping the Windows routine. Using the regular shutdown command is still recommended however because by default Windows only allows up to 5 seconds before the server will be closed regardless. [img]{STEAM_CLAN_IMAGE}/6119952/6b0cd70194fbf186acefba30209be3004ffa934b.png[/img] [h1]Patch #1[/h1] [b]Fixed[/b] [list] [*]Unable to select repair item blueprint. [Thanks Rattle189 and Renaxon!] [*]Per-server manual workshop folder not working due to extra '/' in path. [Thanks baranmod!] [*]Holographic reticule not visible with transparent critical hitmarker. [*]Some hardcoded audio references not working. [*]Not loading hitmarker style preference (oops). [/list] [h1]Patch #2[/h1] [b]Added[/b] [list] [*]Blueprint_#_Searchable (bool) option for debug items to hide from search results. [/list] [b]Changed[/b] [list] [*]Server reorganizes assets after loading to keep ID override order consistent with client. [/list] [b]Fixed[/b] [list] [*]Incorrectly matching closest master bundle in file hierarchy when folders had same prefix. [*]Parse unrecognized escape sequence as '\' and log message about '/' for file paths. [/list] With the addition of multi-threading asset loading the server no longer loaded assets in a consistent order, so the ID override order used by clients wasn't matching the server anymore. To fix this the server now uses the same asset remapping system as the client. Note however that content manually installed on the server is inserted before all other assets to reduce conflicts because it is otherwise not loaded on the client. File paths specified in modded assets using single backslashes broke in the update because there was a fix to parse escaped newlines in unquoted strings. As a workaround unrecognized escape sequences are now parsed as-before and logged. Converting them to forward slashes is recommended because paths starting with lowercase T or lowercase N are being parsed as tab and newline respectively."
feedlabel"Community Announcements"
date1685117277
feedname"steam_community_announcements"
feed_type1
appid304930
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title"3.23.6.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6539831519489702266"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog[/h1] [b]Changed[/b] [list] [*]Rewrote .dat/.asset parsing and made distinction between "v1" and "v2" assets irrelevant. [*]Removed April Fools' terrain materials because they were widely reported as annoying. [*]Temporarily ban players kicked by BattlEye for 60 seconds. [Thanks Alex!] [/list] [b]Fixed[/b] [list] [*]Potential workaround for reaching audio channel limit while loading. [Thanks Animatic!] [*]Infinite loop if animated NPC dialogue was missing a closing angle bracket. [Thanks NSTM and Dug!] [*]Blowtorch LOD1 incorrect UVs. [Thanks ItsRodrigoAl!] [*]Respawn button disabled label out of sync. [Thanks ItsRodrigoAl!] [*]Outdoors skill description missing increased drops. [Thanks P9nda!] [*]Shared_Skin_Lookup_ID not working with ragdoll effect or kill counter. [Thanks NickSkunk!] [/list] [h1]Asset Parsing Rewrite[/h1] Previously there were separate code paths and file formats for older and newer assets. This has been rewritten into a unified code path and unified file format. It doesn't sound particularly exciting, but there will be a variety of future benefits, and in the meantime: [list] [*]Modding is a bit easier without the separation between "v1" and "v2" assets, and now with better error messages. [*]Parsing asset files is a bit faster. Rather than copying the entire file in memory multiple times it is parsed+hashed as it is read. [*]Cleaned up significant "technical debt". [*]All of the new code is unit-tested to help avoid accidental bugs. [/list] [url=https://docs.smartlydressedgames.com/en/stable/assets/asset-definitions.html]View Merged v1/v2 Asset Documentation[/url] [url=https://docs.smartlydressedgames.com/en/stable/assets/data-file-format.html]View Data File Format Documentation[/url] [h1]New Modding Documentation Site[/h1] Molt has recently finished upgrading all of the documentation for a dedicated Unturned docs website. It is still a work-in-progress, but already has a much better UX / UI, built-in search functionality, offline downloads, and the option to switch between release (stable) and preview (latest) documentation. The new docs are written in reStructuredText, built with Sphinx, and hosted by Read the Docs. [url=https://docs.smartlydressedgames.com/en/stable/about/getting-started.html]View Documentation Site[/url] [img]{STEAM_CLAN_IMAGE}/6119952/777441d210eafee723b6737104fdd43d8191e82b.png[/img] [h1]Patch #1[/h1] [b]Fixed[/b] [list] [*]Lasers and night vision not parsing color blue channel. [Thanks DiFFoZ and DanielWillett!] [/list] [h1]Patch #2[/h1] Minor important update. Released 2023-05-04."
feedlabel"Community Announcements"
date1681490537
feedname"steam_community_announcements"
feed_type1
appid304930
gid"6839319551989652572"
title"(2023 April Fools' Event) Antarctica Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6839319551989652572"
is_external_urltrue
author"SDGNelson"
contents"[b]Edit on April 2nd:[/b] although this map is real and playable, it was created as an April Fools' joke by Renaxon, danaby2, Animatic, clue, and Timo987 in only 4 days! All the thanks goes to them for this fun event. Who knows, perhaps the feedback from this project will be useful for an actual curated map in the future? [img]{STEAM_CLAN_IMAGE}/6119952/648f231ab5991457b6e4a1ae40709447490cfb78.png[/img] Antarctica- the newest map by Renaxon, danaby2, Animatic, clue and Timo987, has released. ... The final frontier in terms of tough, legitimately survival based mechanics is ready to be explored and conquered. Featuring every single item in the game, every single crafting recipe, and all the hardcore classic methods of survival you've come to love. A seriously harsh, desolate, and uncharacteristically detailed landmass, Antarctica is an Insane sized map- 4x bigger than the Russia map, and 16x bigger than the Yukon. Included in Antarctica, is the most detailed depiction of wilderness Unturned has ever seen. You'll want to watch your back for packs of this fierce land's defenders. Also included, is a revised radiation and immunity system. Due to a severely changed world, the air on Antarctica is toxic. Maybe a smarter survivor out there could help find a cure... Now, stop reading, and get going. It can't explore itself. [previewyoutube=QEzx4ToX0aI;full][/previewyoutube] [url=https://youtu.be/QEzx4ToX0aI]Watch the Antarctica Trailer Here[/url] To host a server running the map add its workshop file ID (2954631626) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to "Antarctica" (without quotes) in Commands.dat."
feedlabel"Community Announcements"
date1680365242
feedname"steam_community_announcements"
feed_type1
appid304930
gid"6839319551985976817"
title"3.23.5.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/6839319551985976817"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog:[/h1] [b]Added[/b] [list] [*]Compare workshop file timestamps when joining server instead of asset bundle hashes. [*]LogMemoryUsage command for server owners to get a high-level view of what exists on the server. [/list] [b]Fixed[/b] [list] [*]Tracked quest title in HUD too short for some non-English characters. [Thanks nemukopic!] [*]Pegasus Empire skin incorrect attachment color. [Thanks Yadaven!] [/list] "
feedlabel"Community Announcements"
date1680278080
feedname"steam_community_announcements"
feed_type1
appid304930
tags
"patchnotes"
gid"5143713753733345900"
title"3.23.4.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5143713753733345900"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog:[/h1] [b]Added[/b] [list] [*]Gameplay config for third-person recoil and spread multipliers. [/list] [b]Changed[/b] [list] [*]Holding primary/secondary input will start item action as soon as possible. [*]Allow bulk-reassigning material index/palette in editor. [/list] [b]Fixed[/b] [list] [*]Ambient audio never playing if audio channel limit was reached during load. [*]Exception when loading culling volumes on dedicated server. [*]Garbage generated on server when filtering relevant connections for RPCs. [*]Placeholder partial fix for spamming shoot inputs, however rate of fire is still lower than full auto. [*]Item drops falling through narrow gaps when using raycast rather than spherecast. [Thanks Ghosticollis!] [*]Vertical alignment of Masterkey when aiming. [Thanks MediumPlayer!] [*]Remove warning for objects with legacy ID now that it is unused. [Thanks LocoCZ!] [*]Valentines quest condition was applied to wrong secret admirer note dialogue. [Thanks GG_Gabr!] [*]Miscellaneous Washington visual fixes. [Thanks AdamDN and Firecynical!] [*]Missing distance check for barricade/structure salvage. [Thanks Ghosticollis!] [*]Zombie detection radius while prone was too low for the newer collision. [Thanks JimmyDeluxe0 and Ms.Yawhaw!] [/list] [h1]Third-Person Recoil and Spread Configurable:[/h1] When the third-person recoil and spread debuffs were added there was a lot of debate about making them configurable versus keeping the game experience more consistent between servers. The configurability argument is that the game should be as moddable as possible to encourage creativity and enable players to do whatever they find most fun, whereas the consistency argument is that it is confusing and disorienting to run into wildly different movement, gunplay, difficulty, etc. on every server. 2x recoil and spread in third-person is the intended vanilla experience. By requiring it for a while it became the consistent baseline, preventing reactionary servers from immediately disabling the change. (Unlike the movement changes which many servers immediately reverted.) Now that it has been the default, servers can choose to customize and raise and lower the multipliers as they see fit. Was this a good approach? We will see where it might make sense with future gameplay changes."
feedlabel"Community Announcements"
date1679688593
feedname"steam_community_announcements"
feed_type1
appid304930
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title"3.23.3.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5070528176566519196"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog:[/h1] [b]Added[/b] [list] [*]Arid Scout and Tourist cosmetic bundles. [*]Always_Spawn_Full [bool] option for fuel items. [*]Affected_By_Agriculture_Skill [bool] option for farmable items. [/list] [b]Changed[/b] [list] [*]Teleporting causes a complete culling volume update immediately rather than time-slicing. [*]Limit max horde beacon item drops to 256. Previously a misconfigured drops multiplier could overwhelm the game. [*]Prevent using single quote ' and double quote " when stricter built-in name filter is enabled. [*]Support NPC hint reward in multiplayer. [/list] [b]Fixed[/b] [list] [*]Discard loaded barricades if type has changed to avoid savedata compatibility problems. [Thanks Jdance-Media and joeymisfit!] [*]Exclude uninitialized objects from level save, for example volume components inside Unity prefabs. [*]Rubble hit collider can be any depth, not just direct children. [*]Exception/kick when walking into a just-destroyed vehicle. [Thanks warren39 and DiFFoZ!] [*]Barricades on surface of vehicle not working with child explosion armor multiplier. [Thanks Molt!] [*]Flickering textures on atlassed meshes with original UVs exactly at 0.0 or 1.0. [Thanks AdamDN!] [/list] [h1]Patch #1:[/h1] [b]Fixed[/b] [list] [*]Slightly increased texture atlas UV padding for larger textures. [/list] [h1]Arid Update:[/h1] The developers of Arid have added two new locations, new items, vehicles, quests, and improvements to the progression, balance, performance, and more! [img]{STEAM_CLAN_IMAGE}/6119952/26fdeaa8eaa99b286343107098d0464608ad63f3.png[/img] To host a server running the map add its workshop file ID (2683620106) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Arid in Commands.dat. This project was created by Renaxon, dug, danaby2, and clue. If you enjoy the map and would like to support them, consider checking out the new Scout and Tourist bundles on the Stockpile: [url=https://store.steampowered.com/itemstore/304930/detail/1330/]Arid Scout Bundle[/url] [url=https://store.steampowered.com/itemstore/304930/detail/1331/]Arid Tourist Bundle[/url]"
feedlabel"Community Announcements"
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feedname"steam_community_announcements"
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title"3.23.2.0 Update Notes"
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is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog:[/h1] [b]Added[/b] [list] [*]Option to use the classic crosshair shape. [*]"Manual Object Culling" volume type which replaces/improves old per-object-asset LOD area settings. [*]Instantiated_Item_Name_Override and Instantiated_Attachment_Name_Override options to simplify workarounds for animation component. [*]Exclude_From_Culling_Volumes [bool] option for objects. [*]Exclude_From_Level_Batching [bool] option for objects and trees. [*]"-DisableCullingVolumes" command-line flag. Not recommended. [*]"-UseLevelBatching=true/false" command-line option. [*]Valentine's day holiday condition for secret admirer note quest on Liberator. [*]Per-location option to hide from map UI. [/list] [b]Changed[/b] [list] [*]Improved and re-enabled batching of level objects and trees. [*]Assets with duplicate guid are now skipped during registration rather than assigning a new guid. [*]Use same collision height (2 meters) for all zombie types. [*]Slightly increase zombie vertical attack range by 0.1 meter. [*]Slide while standing on zombie's/animal's head. [*]Allow masks to work as underwater breathing apparatus with backpack. [*]Semi-auto repairing melee items play an impact sound. [*]Terrain tool weight target option can be used with auto foundation option. [/list] [b]Fixed[/b] [list] [*]Stereo not *playing* the tracks not installed on the server, rendering the change in the previous update pointless. [Thanks Timmy!] [*]Teleport animals that fall out of the map to a valid spawnpoint. [Thanks Toothy Deerryte!] [*]Pooled effects getting prematurely destroyed. [Thanks Gamingtoday093!] [*]Transparent pixels in supersampled screenshots. [Thanks Tiway!] [*]Some inconsistent skin/cosmetic emissive intensity values. [Thanks diddlyono!] [*]Animal collider not getting disabled on server. [Thanks surv0013!] [*]Misaligned UVs on player/zombie ragdoll neck. [Thanks Toothy Deerryte!] [*]Extremely small network positions off by one. [Thanks Gamingtoday093!] [*]Some inconsistencies when enabling/disabling crosshair. [Thanks KarmaWSYD!] [*]Interior culling size of several objects. [*]Loading screen not appearing between clicking exit and reaching the main menu. [*]Legacy airdrop/location node conversion not assigning instance ID. [/list] [h1]Patch #1:[/h1] [b]Fixed[/b] [list] [*]Holiday object collision not disabled on server. [Thanks AdamDN!] [/list] [h1]Batching performance improvements:[/h1] This update should bring a noticeable performance increase on vanilla maps, and curated/modded maps too if/when the map creators opt-in. There was a similar update several years ago, but it had to be disabled because it used too much memory (RAM) for some players - actually reducing performance and/or crashing. According to the Steam hardware survey ~96% of players have 8+ GB of RAM now, so with some useful improvements it has been re-enabled. As a precaution it can be disabled by default on the backend if the update goes poorly, and you can disable it with this command-line option if necessary: -UseLevelBatching=false For more information there are two new articles intended for map developers: [url=https://github.com/SmartlyDressedGames/U3-Docs/blob/master/LevelBatching.md]Level Batching[/url] [url=https://github.com/SmartlyDressedGames/U3-Docs/blob/master/ManualObjectCulling.md]Manual Object Culling[/url] [img]{STEAM_CLAN_IMAGE}/6119952/e2d9bf8f6a7de27ac4a910459d60602498c97123.jpg[/img]"
feedlabel"Community Announcements"
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title"3.23.1.0 Update Notes"
url"https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/5035622109513551547"
is_external_urltrue
author"SDGNelson"
contents"[h1]Changelog:[/h1] [b]Added[/b] [list] [*]Option to use custom sized crosshair rather than size calculated from spread. [*]"-DisableLightLODs" command-line flag. Not recommended. [*]Delete_After_Filling_Target [bool] option for fuel items. [*]SalvageItem [guid] option for placeable items when picked up below 100% health. [*]Min_Items_Dropped_On_Destroy, Max_Items_Dropped_On_Destroy, and Item_Dropped_On_Destroy options for placeable items. [*]Terrain_Test_Height option for housing floors, defaults to 10. (max height above terrain) [*]Destroy_Clothing_Colliders [bool] option for clothes, Destroy_Attachment_Colliders [bool] option for attachments, and Destroy_Item_Colliders [bool] option for items. Defaults to true. Previously only root colliders were destroyed, but in this update child colliders are destroyed as well following low performance reports of mods with complex colliders on item prefabs. These options exists for mods which relied on child colliders (not recommended). [*]Scale_Aim_Animation_Speed [bool] option for guns. If true, Aim_Start and Aim_Stop animations are scaled according to aim duration. Defaults to true. [*]Laser_Color option for tactical laser. [*]Main menu links to support site and preview branch changelog. [/list] [b]Changed[/b] [list] [*]Zombies block player movement again. (finally!) [*]Stereo tracks list allow songs not installed on the server. [*]Holiday condition supports Not_Equal comparison. [*]Adjusted wording of pause menu respawn button. [*]Support multiple workshop file IDs in AssetBundleCustomData. [*]Log state of player in queue during transport failure. [*]Better logging for custom modules to aid troubleshooting. [*]Updated missing object and tree kicks to newer asset integrity used by foliage. [/list] [b]Fixed[/b] [list] [*]Prevent viewmodel springs exploding at very low framerates. [*]Case where logging exception could throw another exception. [*]Stuck if EffectSpawner component was triggered while loading level. [*]Nodes editor unable to select empty named locations in IMGUI mode. [*]Fishing rod collision detection error logged when bobber started floating. [*]Clamp server Timeout_Queue_Seconds lower than client timeout. [*]Not tracking kill counter progress when quitting rather than exiting to menu. [*]Copy/pasting scale in volumes editor. [*]Vanilla ban command IP ban was using old net transport code. [*]Objects with visibility conditions using quest GUID. [*]Disable vehicle exhaust when all particle systems are finished. [*]Incorrectly smooth normals on edge of Hangar #1 roof. [*]Discolored wall in Mechanic #2 back room. [*]Holding salvage key not resetting on death. [*]Disable anonymous WAN IP check when joining through LAN server list. [*]Weapons applying bleed/bone/food/water/virus/hallucination damage in safezone. [*]Prevent attaching roofs to top of ramparts. [*]Match mannequin placement arrow direction to other barricades like signs. [*]Mannequin pose button getting out of sync with actual pose when rate limited. [*]Server ignores using vehicle horn if audio clip is missing, can override with Has_Horn true. [*]Blowing yourself up no longer counts as a kill stat. [*]Prevent bed placement inside kill volume. [/list] [h1]Patch #1:[/h1] [b]Changed[/b] [list] [*]Only validate level objects asset integrity prior to legacy ID fallback. [/list] [h1]Patch #2:[/h1] [b]Fixed[/b] [list] [*]Ban command fix was actually broken (sigh), used wrong player's IP. [Thanks Darkane!] [/list] [h1]Behind the scenes:[/h1] I consider myself fortunate to have such a helpful community where many players are willing to help others on Steam Discussions, Discord, the subreddit, the forum, etc. I've always offered direct email support, but I don't think I could have kept up if it weren't for all the questions being answered and issues being solved by members of the community. Many thanks and a big shoutout to everyone involved! Over the past couple years I've noticed the volume of support emails rising, perhaps from the higher number of players. This has gradually increased the amount of time required, and reduced time for development. In order to both improve the support process and free up time for gamedev the [url=https://support.smartlydressedgames.com/hc/en-us]New Support Website[/url] was my main focus earlier this month. There are some issues and questions that come up repeatedly, so my goal is to provide official articles and guides that go more in-depth than I could over email. My hope is these will be easier to find, more helpful, and serve as a resource for community helpers too! For anything not covered, there is a new user-friendly ticket form replacing the old email. This update was primarily focused on catching up with some backlogged fixes and improvements. I'm not quite finished catching up yet, but wanted to get the ready-to-go stuff released considering it has been a while since the last update."
feedlabel"Community Announcements"
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