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2023-05-04更新
最新编辑:真的只吃一口奶盖
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更新日期:2023-05-04
最新编辑:真的只吃一口奶盖
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数据来自官方discord中分享的csv文件。
keys | en | zh |
---|---|---|
STEAM_SMALL_DESCRIPTION | Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives. | 《Brotato》是一款垂直移动的竞技场射击roguelite游戏,你将化身为同时最多能装备6种武器的土豆战士,与成群结队的异形大战一场。从众多特性和道具中选择并搭配独特的构筑,在援军抵达前活下来! |
STEAM_DESCRIPTION | A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment. [h2]Features[/h2] [list] [*]Auto-firing weapons by default with a manual aiming option [*]Fast runs (under 30 minutes) [*]Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more) [*]Hundreds of items and weapons to choose from (flamethrowers, SMGs and rocket launchers or sticks and stones) [*]Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time [*]Collect materials to gain experience and get items from the shop between waves of enemies [*]Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you [/list] |
来自土豆世界的宇宙飞船在外星球坠毁,仅剩Brotato大难不死。在所有的土豆中,只有他能同时使用6种武器。在等待援军抵达之前,Brotato得想办法在这四处逢敌的险境中求生。 [h2]游戏特色[/h2] [list] [*]武器默认为自动开火,但也可设置为手动瞄准 [*]快节奏(每轮游戏不超过30分钟) [*]众多角色能让你获得与众不同的体验(独臂、狂人、幸运星、法师等) [*]上百种道具和武器任君挑选(喷火器、冲锋枪、火箭筒、树枝或石头) [*]每次敌袭会持续20~90秒,想办法在这期间内击杀更多敌人[/list] |
MENU_QUIT | Quit | 退出 |
MENU_GRAPHICS | Graphics | 图像 |
MENU_GAMEPLAY | Gameplay | 游戏操作 |
MENU_ACCESSIBILITY | Accessibility | 辅助功能 |
MENU_RETURN_MAIN | Return to Main Menu | 返回主菜单 |
MENU_RETURN_MAIN_QUESTION | Return to Main Menu? | 是否返回主菜单? |
MENU_LANGUAGE | Language | 语言 |
MENU_BACK | Back | 返回 |
MENU_NO | No | 否 |
MENU_YES | Yes | 是 |
MENU_OPTIONS | Options | 设置 |
MENU_START | Start | 开始 |
MENU_COMMUNITY | Community | 社区 |
MENU_AUDIO | Audio | 音频 |
MENU_RESUME | Resume | 继续 |
MENU_GO | Go | 出发 |
MENU_BUY | Buy | 购买 |
MENU_SHOP | Shop | 商店 |
MENU_CREDITS | Credits | 制作人名单 |
MENU_NEWSLETTER | Newsletter | 新消息 |
MENU_MORE_GAMES | More Games | 更多作品 |
MENU_PROGRESS | Progress | 进度 |
MENU_TAKE | Take | 拿取 |
MENU_DISCARD | Discard | 丢弃 |
MENU_CHOOSE | Choose | 选择 |
MENU_RECYCLE | Recycle | 回收 |
MENU_COMBINE | Combine | 合成 |
MENU_MUSIC | Music | 音乐 |
MENU_SOUND | Sound | 声音 |
MENU_MASTER | Master | 主音效 |
MENU_CANCEL | Cancel | 取消 |
MENU_VIDEO | Video | 视频 |
MENU_RESTART | Restart | 重新开始 |
MENU_RETRY | Retry | 重试 |
MENU_NEW_RUN | New Run | 新游戏 |
MENU_RESTART_QUESTION | Restart the run? | 是否重新开始本轮游戏? |
MENU_LOCK | Lock | 锁定 |
MUTATION | Mutation | 异变 |
WAVE | Wave {0} | 第{0}波 |
LEVEL_UP | Level up! | 升级! |
REROLL | Reroll | 刷新 |
ITEMS | Items | 道具 |
WEAPONS | Weapons | 武器 |
STATS | Stats | 属性 |
RUN_LOST | Run Lost | 战败 |
RUN_WON | Run Won | 胜利 |
RUN_STATS | Run Stats | 比赛数据 |
CHALLENGES_COMPLETED | Challenges Completed | 完成挑战 |
CHARACTER_SELECTION | Character Selection | 角色选择 |
WEAPON_SELECTION | Weapon Selection | 武器选择 |
DIFFICULTY_SELECTION | Difficulty Selection | 难度选择 |
RANDOM | Random | 随机 |
WISHLIST | Wishlist | 愿望单 |
NB_WEAPONS | {0} weapons | {0}武器 |
NEW_ENDLESS_WAVE_HIGH_SCORE | New high score! You survived wave {0} on {1}{2} with this character. (endless mode) | 新纪录!你使用该角色在{1}{2}撑过了第{0}波敌袭。(无尽模式) |
MENU_OPTIONS_GRAPHICS | Graphics Options | 图像设置 |
MENU_OPTIONS_MUSIC_VOLUME | Music volume | 音乐音量 |
MENU_OPTIONS_RESOLUTION | Resolution | 分辨率 |
MENU_OPTIONS_SFX_VOLUME | Sound effect volume | 音效音量 |
MENU_OPTIONS_SOUND | Sound Options | 声音设置 |
MENU_OPTIONS_WINDOWED | Windowed | 窗口模式 |
MENU_OPTIONS_FULLSCREEN | Fullscreen | 全屏模式 |
MENU_OPTIONS_CONTROLS | Controls | 控制 |
MENU_OPTIONS_SOUND_VOLUME | Volume | 音量 |
MENU_OPTIONS_SCREENSHAKE | Screenshake | 屏幕震动 |
MENU_OPTIONS_MOUSE_ONLY | Mouse Only | 仅限鼠标 |
MENU_OPTIONS_MANUAL_AIM | Manual Aim | 手动瞄准 |
MENU_OPTIONS_VISUAL_EFFECTS | Visual Effects | 视觉效果 |
MENU_DAMAGE_DISPLAY | Damage Display | 伤害显示 |
MENU_CHAR_HIGHLIGHTING | Character Highlighting | 突显角色 |
MENU_WEAPON_HIGHLIGHTING | Weapons Highlighting | 突显武器 |
MENU_FONT_SIZE | Font Size | 字体大小 |
MENU_BACKGROUND | Background | 背景 |
MENU_HP_BAR_ON_CHAR | HP bar on character | 角色头顶显示血条 |
REWARD | Reward | 奖励 |
TIER_COMMON | Common | 普通 |
TIER_UNCOMMON | Uncommon | 罕见 |
TIER_RARE | Rare | 稀有 |
TIER_LEGENDARY | Legendary | 传奇 |
NO_RECORDS_YET | None yet | 尚无记录 |
RECORDS | Records | 纪录 |
MAX_DIFFICULTY_BEATEN | Max difficulty beaten | 通关最高难度 |
MAX_ENDLESS_WAVE_BEATEN | Endless max wave | 无尽模式最高波数 |
DIFFICULTY | Difficulty | 难度 |
MATERIALS | Materials | 材料 |
WAVE_COMPLETED | Wave Completed! | 通过! |
ITEM_FOUND | Item found! | 发现道具! |
CATEGORY_ITEM | Item | 道具 |
CATEGORY_WEAPON | Weapon | 武器 |
DAMAGE_FORMATTED | {0}: {1} | {0}:{1} |
RANGE_FORMATTED | {0}: {1} ({2}) | {0}:{1}({2}) |
STAT_FORMATTED | {0}: {1} | {0}:{1} |
PIERCING_FORMATTED | {0}: {1} (-{2}% damage) | {0}:{1}(-{2}%伤害) |
COOLDOWN | Cooldown | 冷却 |
DEALS_DAMAGE_ON_RETURN | Also deals damage on return | 还能够在返回时造成伤害 |
ALTERNATES_ATTACK_TYPE | Alternates between thrusting and sweeping attacks | 在突刺攻击和横扫攻击间交替 |
CRITICAL_FORMATTED | {0}: {1} ({2}% chance) | {0}:{1}({2}%概率) |
CRITICAL | Critical | 暴击 |
MELEE | Melee | 近战 |
RANGED | Ranged | 远战 |
TIER_I | I | I |
TIER_II | II | II |
TIER_III | III | III |
TIER_IV | IV | IV |
STAT_MAX_HP | Max HP | 最大生命值 |
STAT_DAMAGE | Damage | 伤害 |
STAT_CRIT_CHANCE | % Crit Chance | %暴击率 |
STAT_LUCK | Luck | 幸运 |
STAT_CRIT_DAMAGE | % Crit Damage | %暴击伤害 |
STAT_ELEMENTAL_DAMAGE | Elemental Damage | 元素伤害 |
STAT_ARMOR | Armor | 护甲 |
STAT_HP_REGENERATION | HP Regeneration | 生命再生 |
STAT_LIFESTEAL | % Life Steal | %生命窃取 |
STAT_MELEE_DAMAGE | Melee Damage | 近战伤害 |
STAT_PERCENT_DAMAGE | % Damage | %伤害 |
STAT_DODGE | % Dodge | %闪避 |
STAT_ENGINEERING | Engineering | 工程学 |
STAT_RANGE | Range | 范围 |
STAT_RANGED_DAMAGE | Ranged Damage | 远程伤害 |
STAT_SPEED | % Speed | %速度 |
STAT_ACCURACY | % Accuracy | %命中率 |
STAT_ATTACK_SPEED | % Attack Speed | %攻击速度 |
STAT_HARVESTING | Harvesting | 收获 |
ACCURACY | Accuracy | 命中率 |
WEAPON_SLOT | Weapon Slot | 武器栏 |
XP_GAIN | % XP Gain | 获得%经验 |
ITEMS_PRICE | % Items Price | %道具价格 |
MAP_SIZE | Map Size | 地图尺寸 |
MENU_ENEMY_SPEED | Enemy speed | 敌人速度 |
MENU_ENEMY_HEALTH | Enemy health | 敌人生命值 |
MENU_ENEMY_DAMAGE | Enemy damage | 敌人伤害 |
NUMBER_OF_ENEMIES | Enemies | 敌人 |
PIERCING | Piercing | 贯通 |
PIERCING_DAMAGE | % Piercing Damage | %贯通伤害 |
BOUNCE | Bounces | 反弹 |
BOUNCE_DAMAGE | % Bounce Damage | %反弹伤害 |
EXPLOSION_DAMAGE | % Explosion Damage | %爆炸伤害 |
EXPLOSION_SIZE | % Explosion Size | %爆炸范围 |
DODGE | Dodge | 闪避 |
KNOCKBACK | Knockback | 击退 |
LIFESTEAL | Life Steal | 生命窃取 |
DAMAGE_SCALING | Affected by {0} of {1} | 受到{1}的{0}影响 |
INFO_POS_STAT_MAX_HP | You can take {0} damage before dying | 你可承受的伤害不能超过{0} |
INFO_NEG_STAT_MAX_HP | You can take 1 damage before dying | 你在受到1的伤害前都不会死 |
INFO_POS_STAT_DAMAGE | Your attacks deal {0} additional damage | 你的攻击造成{0}额外伤害 |
INFO_NEG_STAT_DAMAGE | Your attacks deal {0} less damage | 你的攻击造成的伤害减少{0} |
INFO_POS_STAT_CRIT_CHANCE | Your attacks have a {0} chance to deal more damage | 你的攻击有{0}概率造成更多伤害 |
INFO_NEG_STAT_CRIT_CHANCE | Your attacks have {0} less chance to deal more damage | 你的攻击造成更多伤害的概率降低{0} |
INFO_POS_STAT_LUCK | You have {0} more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades. | 击杀敌人发现道具或消耗品的概率提高{0}。此外,提高商店中道具的品级和等级提升。 |
INFO_NEG_STAT_LUCK | You have {0} less chance of finding items or consumables when you kill enemies. Also reduces the rarity of items in the shop and level upgrades. | 击杀敌人发现道具或消耗品的概率降低{0}。此外,降低商店中道具的品级和等级提升。 |
INFO_POS_STAT_CRIT_DAMAGE | Your critical hits deal {0} more damage | 你的暴击造成的伤害提高{0}。 |
INFO_NEG_STAT_CRIT_DAMAGE | Your critical hits deal {0} less damage. Can’t go below base damage. | 你的暴击造成的伤害减少{0},但不会低于基础伤害。 |
INFO_POS_STAT_ELEMENTAL_DAMAGE | Elemental damage is increased by {0} | 属性伤害增加{0} |
INFO_NEG_STAT_ELEMENTAL_DAMAGE | Elemental damage is reduced by {0} | 属性伤害减少{0} |
INFO_POS_STAT_ARMOR | You take {0} less damage | 你受到的伤害减少{0} |
INFO_NEG_STAT_ARMOR | You take {0} more damage | 你受到的伤害增加{0} |
INFO_POS_STAT_HP_REGENERATION | You regenerate {0} HP every {1} seconds ({2} HP / second) | 每隔{1}秒,你恢复{0}点生命值({2}点生命值/秒) |
INFO_NEG_STAT_HP_REGENERATION | You regenerate 0 HP every 5 seconds | 你会每5秒恢复0生命值 |
INFO_POS_STAT_LIFESTEAL | Your attacks have a {0} chance to heal you for 1 HP. Max: {1} HP / second | 你的攻击有{0}概率为自己恢复1生命值。上限:{1}生命值/秒 |
INFO_NEG_STAT_LIFESTEAL | Your attacks have a 0% chance to heal you for 1 HP. Max: {1} HP / second | 你的攻击有0%概率为自己恢复1生命值。上限:{1}生命值/秒 |
INFO_POS_STAT_MELEE_DAMAGE | Your melee attacks deal {0} additional damage | 你的近战攻击造成的伤害提高{0} |
INFO_NEG_STAT_MELEE_DAMAGE | Your melee attacks deal {0} less damage | 你的近战攻击造成的伤害降低{0} |
INFO_POS_STAT_PERCENT_DAMAGE | Your attacks deal {0} more damage | 你的攻击造成的伤害提高{0} |
INFO_NEG_STAT_PERCENT_DAMAGE | Your attacks deal {0} less damage | 你的攻击造成的伤害降低{0} |
INFO_POS_STAT_DODGE | You have a {0} chance to dodge attacks. Max: {1} | 你有{0}概率闪避攻击。上限:{1} |
INFO_NEG_STAT_DODGE | You have a 0% chance to dodge attacks. Max: {1} | 你有0%概率闪避攻击。上限:{1} |
INFO_POS_STAT_ENGINEERING | Increases the power of your structures. Other primary stats don’t affect structures but secondary stats do. (piercing, bouncing, explosion size etc.) | 增强构筑物的力量。除次要属性以外的其他主要属性皆不会影响构筑物。(例如贯通、反弹、爆炸范围等。) |
INFO_NEG_STAT_ENGINEERING | Decreases the power of your structures. Other primary stats don’t affect structures but secondary stats do. (piercing, bouncing, explosion size etc.) | 削弱构筑物的力量。除次要属性以外的其他主要属性皆不会影响构筑物。(例如贯通、反弹、爆炸范围等。) |
INFO_POS_STAT_RANGE | The max range of your weapons is increased by {0}. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance) | 你的武器最大射程增加{0}。对近战武器的效果减半。攻击范围变大也会延长近距离武器的冷却时间(移动距离增长) |
INFO_NEG_STAT_RANGE | The max range of your weapons is reduced by {0}. Half as effective on melee weapons. A lower range also decreases the cooldown of melee weapons. (shorter travel distance) | 你的武器最大射程降低{0}。对近战武器的效果减半。攻击范围变小也会缩短近战武器的冷却时间(移动距离缩短) |
INFO_POS_STAT_RANGED_DAMAGE | Your ranged attacks deal {0} additional damage | 你的远战攻击造成{0}额外伤害 |
INFO_NEG_STAT_RANGED_DAMAGE | Your ranged attacks deal {0} less damage | 你的远战攻击造成的伤害减少{0} |
INFO_POS_STAT_SPEED | You move {0} faster | 移速提高{0} |
INFO_NEG_STAT_SPEED | You move {0} slower | 移速降低{0} |
INFO_POS_STAT_ACCURACY | Reduces the chance to miss with weapons by {0}. A miss only deals 25% damage. Also reduces the bullet spread of Ranged Weapons. | 武器的失误率降低{0},失误时仅造成25%的伤害。此外,降低远战武器的子弹扩散。 |
INFO_NEG_STAT_ACCURACY | Increases the chance to miss with weapons by {0}. A miss only deals 25% damage. Also increases the bullet spread of Ranged Weapons. | 武器的失误率提高{0},失误时仅造成25%的伤害。此外,提高远战武器的子弹扩散。 |
INFO_POS_STAT_ATTACK_SPEED | You attack {0} faster. Also applies to Ranged weapons. | 攻速提高{0},同样适用于远战武器。 |
INFO_NEG_STAT_ATTACK_SPEED | You attack {0} slower. Also applies to Ranged weapons. | 攻速降低{0},同样适用于远战武器。 |
INFO_POS_STAT_HARVESTING | You earn {0} materials and XP at the end of a wave. Increases by {1} every time it activates until wave {2}. | 敌袭结束后获得{0}材料和XP。每次发动时增加{1}直至第{2}波敌袭。 |
INFO_POS_STAT_HARVESTING_LIMITED | You earn {0} materials and XP at the end of a wave. Increases by {1} every time it activates until wave {2}, then decreases by {3} instead. | 敌袭结束后获得{0}材料和XP。每次发动时增加{1}直至第{2}波敌袭,随后减低至{3}。 |
INFO_NEG_STAT_HARVESTING | You lose {0} materials at the end of a wave. | 敌袭结束后失去{0}材料。 |
INFO_BONUS_GOLD | The amount of materials that you haven’t picked up during last wave. The value of the next {0} dropped materials will be doubled. | 上一波敌袭未捡起的材料。在下一次掉落时{0}价值将会翻倍。 |
INFO_LEVEL_UP | You have gained a level during the wave which means you get to choose a new upgrade. | 在敌袭中升级,意味着你能够选择新的升级。 |
INFO_ITEM_BOX | You have found an item during the wave. | 在敌袭中发现1件道具。 |
ITEM | Item | 道具 |
CHARACTER | Character | 角色 |
WEAPON_CLASS | Class | 类别 |
WEAPON_CLASS_PRIMITIVE | Primitive | 原始 |
WEAPON_CLASS_PRECISE | Precise | 精准 |
WEAPON_CLASS_BLADE | Blade | 利器 |
WEAPON_CLASS_BLUNT | Blunt | 钝器 |
WEAPON_CLASS_ELEMENTAL | Elemental | 元素 |
WEAPON_CLASS_GUN | Gun | 枪械 |
WEAPON_CLASS_HEAVY | Heavy | 重型 |
WEAPON_CLASS_UNARMED | Unarmed | 徒手 |
WEAPON_CLASS_NONE | None | 无 |
WEAPON_CLASS_SUPPORT | Support | 辅助 |
WEAPON_CLASS_ETHEREAL | Ethereal | 虚灵 |
WEAPON_CLASS_MEDICAL | Medical | 医疗 |
WEAPON_CLASS_TOOL | Tool | 工具 |
WEAPON_CLASS_EXPLOSIVE | Explosive | 爆炸 |
WEAPON_HAMMER | Hammer | 铁锤 |
WEAPON_CIRCULAR_SAW | Circular Saw | 圆锯 |
WEAPON_MINIGUN | Minigun | 加特林机枪 |
WEAPON_SPEAR | Spear | 矛 |
WEAPON_FIST | Fist | 拳 |
WEAPON_TASER | Taser | 电击枪 |
WEAPON_PISTOL | Pistol | 手枪 |
WEAPON_SMG | SMG | 冲锋枪 |
WEAPON_ROCKET_LAUNCHER | Rocket Launcher | 火箭筒 |
WEAPON_FLAMETHROWER | Flamethrower | 喷火器 |
WEAPON_STICK | Stick | 树枝 |
WEAPON_TORCH | Torch | 火把 |
WEAPON_FLAMING_BRASS_KNUCKLES | Flaming Brass Knuckles | 烈焰黄铜指虎 |
WEAPON_KNIFE | Knife | 小刀 |
WEAPON_BRASS_KNUCKLES | Brass Knuckles | 黄铜指虎 |
WEAPON_ROCK | Rock | 石头 |
WEAPON_DOUBLE_BARREL_SHOTGUN | Double Barrel Shotgun | 双管霰弹枪 |
WEAPON_HAND | Hand | 掌 |
WEAPON_WAND | Wand | 魔杖 |
WEAPON_CACTI_CLUB | Cacti Club | 刺棍 |
WEAPON_LIGHTNING_SHIV | Lightning Shiv | 雷光刀 |
WEAPON_DAGGER | Thief Dagger | 盗贼匕首 |
WEAPON_GHOST_FLINT | Ghost Flint | 幽魂燧石 |
WEAPON_GHOST_AXE | Ghost Axe | 幽魂斧 |
WEAPON_GHOST_SCEPTER | Ghost Scepter | 幽魂节杖 |
WEAPON_SLINGSHOT | Slingshot | 弹弓 |
WEAPON_MEDICAL_GUN | Medical Gun | 医疗枪 |
WEAPON_SHREDDER | Shredder | 粉碎者 |
WEAPON_WRENCH | Wrench | 扳手 |
WEAPON_SCREWDRIVER | Screwdriver | 螺丝刀 |
WEAPON_SWORD | Sword | 剑 |
WEAPON_SHURIKEN | Shuriken | 手里剑 |
WEAPON_LASER_GUN | Laser Gun | 激光枪 |
WEAPON_SCISSORS | Scissors | 剪刀 |
WEAPON_HATCHET | Hatchet | 短斧 |
WEAPON_POWER_FIST | Power Fist | 强拳 |
WEAPON_PLASMA_SLEDGEHAMMER | Plasma Sledgehammer | 等离子大锤 |
WEAPON_SPIKY_SHIELD | Spiky Shield | 尖刺盾 |
WEAPON_CHOPPER | Chopper | 砍刀 |
WEAPON_NUCLEAR_LAUNCHER | Nuclear Launcher | 核弹发射器 |
WEAPON_OBLITERATOR | Obliterator | 毁灭者 |
WEAPON_POTATO_THROWER | Potato Thrower | 土豆发射器 |
WEAPON_THUNDER_SWORD | Thunder Sword | 雷剑 |
UNIQUE_WEAPON | different weapon | 异种武器 |
DUPLICATE_WEAPON | duplicate weapon | 复制武器 |
UPGRADE | Upgrade | 升级 |
UPGRADE_MAX_HP | Heart | 心脏 |
UPGRADE_DAMAGE | Biceps | 二头肌 |
UPGRADE_CRIT_CHANCE | Fingers | 手指 |
UPGRADE_LUCK | Nose | 鼻子 |
UPGRADE_ELEMENTAL_DAMAGE | Brain | 脑 |
UPGRADE_ARMOR | Chest | 胸 |
UPGRADE_HP_REGENERATION | Lungs | 肺 |
UPGRADE_LIFESTEAL | Teeth | 牙齿 |
UPGRADE_MELEE_DAMAGE | Forearms | 前臂 |
UPGRADE_PERCENT_DAMAGE | Triceps | 三头肌 |
UPGRADE_DODGE | Back | 背 |
UPGRADE_ENGINEERING | Skull | 头骨 |
UPGRADE_RANGE | Eyes | 眼睛 |
UPGRADE_RANGED_DAMAGE | Shoulders | 肩膀 |
UPGRADE_SPEED | Legs | 腿 |
UPGRADE_ATTACK_SPEED | Reflexes | 反应能力 |
UPGRADE_HARVESTING | Hands | 手 |
ITEM_RIP_AND_TEAR | Rip and Tear | 狂怒 |
ITEM_EYES_SURGERY | Eyes Surgery | 眼部手术 |
ITEM_ACID | Acid | 酸液 |
ITEM_ALIEN_MAGIC | Alien Magic | 外星魔法 |
ITEM_BABY_ELEPHANT | Baby Elephant | 象宝宝 |
ITEM_BABY_WITH_A_BEARD | Baby with a Beard | 长胡子的婴儿 |
ITEM_BANDANA | Bandana | 头巾 |
ITEM_BEANIE | Beanie | 无檐小便帽 |
ITEM_BOILING_WATER | Boiling Water | 沸水 |
ITEM_BROKEN_MOUTH | Broken Mouth | 裂口 |
ITEM_CYBERBALL | Cyberball | 赛博球 |
ITEM_CYCLOPS_WORM | Cyclops Worm | 独眼虫 |
ITEM_GLASSES | Glasses | 眼镜 |
ITEM_GOAT_SKULL | Goat Skull | 山羊头骨 |
ITEM_HELMET | Helmet | 头盔 |
ITEM_INJECTION | Injection | 注射剂 |
ITEM_INSANITY | Insanity | 精神异常 |
ITEM_LOST_DUCK | Lost Duck | 失落鸭鸭 |
ITEM_MASTERY | Mastery | 精湛技艺 |
ITEM_METAL_PLATE | Metal Plate | 金属板 |
ITEM_MUSHROOM | Mushroom | 蘑菇 |
ITEM_MUTATION | Mutation | 异变 |
ITEM_PLANT | Plant | 植物 |
ITEM_PUMPKIN | Pumpkin | 南瓜 |
ITEM_SAD_TOMATO | Sad Tomato | 悲伤的番茄 |
ITEM_SCAR | Scar | 疤痕 |
ITEM_SCARED_SAUSAGE | Scared Sausage | 害怕的香肠 |
ITEM_SNAKE | Snake | 蛇 |
ITEM_SUNGLASSES | Sunglasses | 墨镜 |
ITEM_TERRIFIED_ONION | Terrified Onion | 惊恐的洋葱 |
ITEM_UGLY_TOOTH | Ugly Tooth | 丑牙 |
ITEM_WARRIOR_HELMET | Warrior Helmet | 士兵头盔 |
ITEM_WEIRD_FOOD | Weird Food | 奇怪的食物 |
ITEM_WISDOM | Wisdom | 智慧 |
ITEM_HEAD_INJURY | Head Injury | 头部创伤 |
ITEM_BUTTERFLY | Butterfly | 蝴蝶 |
ITEM_CLAW_TREE | Claw Tree | 利爪树 |
ITEM_GENTLE_ALIEN | Gentle Alien | 外星绅士 |
ITEM_LITTLE_MUSCLEY_DUDE | Little Muscley Dude | 肌肉小子 |
ITEM_ALIEN_WORM | Alien Worm | 异形虫 |
ITEM_METAL_DETECTOR | Metal Detector | 金属探测器 |
ITEM_TRIANGLE_OF_POWER | Triangle of Power | 三角之力 |
ITEM_CHARCOAL | Charcoal | 木炭 |
ITEM_FUEL_TANK | Fuel Tank | 燃料箱 |
ITEM_MISSILE | Missile | 导弹 |
ITEM_SMALL_MAGAZINE | Small Magazine | 小型弹匣 |
ITEM_HEDGEHOG | Hedgehog | 刺猬 |
ITEM_ENERGY_BRACELET | Energy Bracelet | 能量手环 |
ITEM_WHEELBARROW | Wheelbarrow | 独轮车 |
ITEM_COFFEE | Coffee | 咖啡 |
ITEM_DEFECTIVE_STEROIDS | Defective Steroids | 有缺陷的增强剂 |
ITEM_BAG | Bag | 背包 |
ITEM_ALIEN_BABY | Alien Baby | 幼年异形 |
ITEM_FERTILIZER | Fertilizer | 肥料 |
ITEM_CUTE_MONKEY | Cute Monkey | 萌萌猴 |
ITEM_BAT | Bat | 蝙蝠 |
ITEM_BEAN_TEACHER | Bean Teacher | 豆老师 |
ITEM_GAMBLING_TOKEN | Gambling Token | 赌博筹码 |
ITEM_HUNTING_TROPHY | Hunting Trophy | 狩猎战利品 |
ITEM_LENS | Lens | 镜片 |
ITEM_RICOCHET | Ricochet | 跳弹 |
ITEM_ALIEN_TONGUE | Alien Tongue | 异形之舌 |
ITEM_PIGGY_BANK | Piggy Bank | 猪猪存钱罐 |
ITEM_STATUE | Statue | 雕像 |
ITEM_SCOPE | Scope | 瞄准镜 |
ITEM_GLASS_CANNON | Glass Cannon | 玻璃大炮 |
ITEM_ALIEN_EYES | Alien Eyes | 异形眼球 |
ITEM_BLOOD_DONATION | Blood Donation | 献血 |
ITEM_BOXING_GLOVE | Boxing Glove | 拳击手套 |
ITEM_COUPON | Coupon | 优惠券 |
ITEM_CROWN | Crown | 王冠 |
ITEM_POWER_GENERATOR | Power Generator | 发电机 |
ITEM_RECYCLING_MACHINE | Recycling Machine | 回收装置 |
ITEM_VIGILANTE_RING | Vigilante Ring | 义警戒指 |
ITEM_TREE | Tree | 树木 |
ITEM_TORTURE | Torture | 拷问 |
ITEM_WEIRD_GHOST | Weird Ghost | 奇怪的幽灵 |
ITEM_LANDMINES | Landmines | 地雷 |
ITEM_BARRICADE | Barricade | 路障 |
ITEM_LUMBERJACK_SHIRT | Lumberjack Shirt | 伐木工人衬衫 |
ITEM_DUCT_TAPE | Duct Tape | 胶带 |
ITEM_BLINDFOLD | Blindfold | 眼罩 |
ITEM_PROPELLER_HAT | Propeller Hat | 螺旋桨帽 |
ITEM_LEMONADE | Lemonade | 柠檬水 |
ITEM_MOUSE | Mouse | 老鼠 |
ITEM_BABY_GECKO | Baby Gecko | 壁虎宝宝 |
ITEM_WHITE_FLAG | White Flag | 白旗 |
ITEM_BLACK_BELT | Black Belt | 黑带 |
ITEM_TOXIC_SLUDGE | Toxic Sludge | 毒污泥 |
ITEM_LITTLE_FROG | Little Frog | 小青蛙 |
ITEM_CANDLE | Candle | 蜡烛 |
ITEM_CHAMELEON | Chameleon | 变色龙 |
ITEM_MEDAL | Medal | 勋章 |
ITEM_TRACTOR | Tractor | 拖拉机 |
ITEM_ROBOT_ARM | Robot Arm | 机械臂 |
ITEM_JETPACK | Jet Pack | 喷气背包 |
ITEM_MAMMOTH | Mammoth | 猛犸 |
ITEM_CAKE | Cake | 蛋糕 |
ITEM_CAMPFIRE | Campfire | 篝火 |
ITEM_SHMOOP | Shmoop | 休穆糖 |
ITEM_CAPE | Cape | 斗篷 |
ITEM_HANDCUFFS | Handcuffs | 手铐 |
ITEM_TURRET_HEALING | Medical Turret | 医疗炮塔 |
ITEM_TURRET | Turret | 炮塔 |
ITEM_TURRET_ROCKET | Explosive Turret | 爆炸炮塔 |
ITEM_TURRET_FLAME | Incendiary Turret | 燃烧炮塔 |
ITEM_TURRET_LASER | Laser Turret | 激光炮塔 |
ITEM_BOOK | Book | 书本 |
ITEM_TOOLBOX | Toolbox | 工具箱 |
ITEM_COG | Cog | 齿轮 |
ITEM_DIPLOMA | Diploma | 执照 |
ITEM_RETROMATIONS_HOODIE | Retromation’s Hoodie | Retromation的连帽衫 |
ITEM_POTATO | Potato | 土豆 |
ITEM_MEDIKIT | Medikit | 急救包 |
ITEM_BOWLER_HAT | Bowler Hat | 圆顶礼帽 |
ITEM_COMPASS | Compass | 指南针 |
ITEM_BIG_ARMS | Big Arms | 巨臂 |
ITEM_LUCKY_CHARM | Lucky Charm | 护身符 |
ITEM_SPIDER | Spider | 蜘蛛 |
ITEM_OCTOPUS | Octopus | 章鱼 |
ITEM_SNAIL | Snail | 蜗牛 |
ITEM_PANDA | Panda | 熊猫 |
ITEM_WHEAT | Wheat | 小麦 |
ITEM_NIGHT_GOGGLES | Night Goggles | 夜视镜 |
ITEM_PADDING | Padding | 护垫 |
ITEM_FIN | Fin | 鳍 |
ITEM_RITUAL | Ritual | 仪式 |
ITEM_WHETSTONE | Whetstone | 磨刀石 |
ITEM_GNOME | Gnome | 地精 |
ITEM_FOCUS | Focus | 焦点 |
ITEM_PEACEFUL_BEE | Peaceful Bee | 和平蜜蜂 |
ITEM_PENCIL | Pencil | 铅笔 |
ITEM_BLOOD_LEECH | Blood Leech | 血蛭 |
ITEM_BANNER | Banner | 旗帜 |
ITEM_SHADY_POTION | Shady Potion | 阴影药水 |
ITEM_LEATHER_VEST | Leather Vest | 皮革背心 |
ITEM_WINGS | Wings | 翅膀 |
ITEM_ALLOY | Alloy | 合金 |
ITEM_CLOVER | Clover | 三叶草 |
ITEM_POISONOUS_TONIC | Poisonous Tonic | 毒性补品 |
ITEM_HEAVY_BULLETS | Heavy Bullets | 重型子弹 |
ITEM_EXOSKELETON | Exoskeleton | 外骨骼 |
ITEM_WOLF_HELMET | Wolf Helmet | 野狼头盔 |
ITEM_GUMMY_BERSERKER | Gummy Berserker | 软糖狂战士 |
ITEM_PLASTIC_EXPLOSIVE | Plastic Explosive | 塑性炸药 |
ITEM_DYNAMITE | Dynamite | 炸药 |
ITEM_TYLER | Tyler | 泰勒 |
ITEM_WANDERING_BOT | Wandering Bot | 流浪机器人 |
ITEM_SIFDS_RELIC | Sifd’s Relic | Sifd的圣物 |
ITEM_DANGEROUS_BUNNY | Dangerous Bunny | 危险的兔子 |
ITEM_ESTYS_COUCH | Esty’s Couch | Esty的沙发 |
CHARACTER_WELL_ROUNDED | Well-Rounded | 全能者 |
CHARACTER_MASOCHIST | Masochist | 受虐狂 |
CHARACTER_BRAWLER | Brawler | 斗士 |
CHARACTER_CHUNKY | Chunky | 大壮 |
CHARACTER_CRAZY | Crazy | 狂人 |
CHARACTER_LUCKY | Lucky | 幸运星 |
CHARACTER_LOUD | Loud | 大嗓门 |
CHARACTER_MUTANT | Mutant | 异变体 |
CHARACTER_ONE_ARM | One-Armed | 独臂 |
CHARACTER_RANGER | Ranger | 游侠 |
CHARACTER_WILDLING | Wildling | 野人 |
CHARACTER_SPEEDY | Speedy | 飞毛腿 |
CHARACTER_MAGE | Mage | 法师 |
CHARACTER_KNIGHT | Knight | 骑士 |
CHARACTER_PACIFIST | Pacifist | 和平主义者 |
CHARACTER_INTROVERT | Introvert | 内向 |
CHARACTER_SOLDIER | Soldier | 士兵 |
CHARACTER_GHOST | Ghost | 幽灵 |
CHARACTER_ENGINEER | Engineer | 工程师 |
CHARACTER_MULTITASKER | Multitasker | 多面手 |
CHARACTER_ENTREPRENEUR | Entrepreneur | 企业家 |
CHARACTER_DOCTOR | Doctor | 医生 |
CHARACTER_GENERALIST | Generalist | 博学家 |
CHARACTER_SICK | Sick | 病人 |
CHARACTER_SAVER | Saver | 节俭者 |
CHARACTER_GLADIATOR | Gladiator | 角斗士 |
CHARACTER_FARMER | Farmer | 农夫 |
CHARACTER_EXPLORER | Explorer | 探险家 |
CHARACTER_OLD | Old | 老叟 |
CHARACTER_DEMON | Demon | 恶魔 |
CHARACTER_BULL | Bull | 公牛 |
EFFECT_ALIEN_EYES | Shoots {0} alien eyes around you every {4} seconds dealing {1} ({3}) damage each | 每{4}秒向周围发射{0}颗异形眼球,每颗眼球造成{1}({3})伤害 |
EFFECT_INSTANT_GOLD_ATTRACTING | {0} chance to instantly attract a material when it’s dropped | 有{0}概率立即吸收掉落的材料 |
EFFECT_FREE_SHOP_REROLL | {0} free reroll in the shop | 商店免费刷新{0}次 |
EFFECT_CONSUMABLE_HEAL | {0} HP recovered from consumables | 使用消耗品恢复{0}HP |
EFFECT_REDUCE_STAT_GAINS | {0} modifications are reduced by {1} | {0}的修改减少{1} |
EFFECT_INCREASE_STAT_GAINS | {0} modifications are increased by {1} | {0}的修改增加{1} |
EFFECT_NO_MELEE_WEAPONS | You can't equip melee weapons | 无法装备近战武器 |
EFFECT_NO_RANGED_WEAPONS | You can't equip ranged weapons | 无法装备远战武器 |
EFFECT_STARTING_ITEM | You start with {0} {1} | 初始拥有{0}{1} |
EFFECT_WEAPON_CLASS_BONUS | {0} {1} with {2} weapons | 使用{2}类武器时{0}{1} |
EFFECT_WEAPON_BONUS | {0} {1} with {2} | 使用{2}时{0}{1} |
EFFECT_ONE_WEAPON_SLOT_LIMIT | You can only equip one weapon at a time | 同时仅能装备1种武器 |
EFFECT_MAX_WEAPONS | You can equip up to {0} weapons at a time | 同时能装备{0}种武器 |
EFFECT_WEAPON_STACK | Deals {0} {1} for every additional {2} you have [{3}] | 每额外持有1个{2}便会{0}{1} [{3}] |
EFFECT_BURNING | Deals {0}x{1} ({2}) burning damage | 造成{0}x{1}({2})燃烧伤害 |
EFFECT_BURNING_COOLDOWN_REDUCTION | Burning activates {0} faster | 燃烧速度提高{0} |
EFFECT_BURNING_SPREAD | Burning spreads to a nearby enemy | 燃烧蔓延至附近的1名敌人 |
EFFECT_BURNING_SPREAD_PLURAL | Burning spreads to {0] nearby enemies | 燃烧蔓延至附近的{0]名敌人 |
EFFECT_PIERCING | Projectiles pierce through {0} additional target | 投射物贯通{0}个额外目标 |
EFFECT_PROJECTILES_ON_DEATH | One bullet dealing {1} ({3}) damage is fired from an enemy corpse when they die | 当敌人死亡时,发射一枚能造成{1}({3})伤害的子弹 |
EFFECT_BURN_CHANCE | Attacks have a {0} chance to deal {1}x{2} ({3}) burning damage | 攻击有{0}机率造成{1}x{2}({3})的燃烧伤害 |
EFFECT_NO_MIN_RANGE | Weapons no longer have a minimum range | 武器不再具有最小攻击范围 |
EFFECT_STACK_STAT | {0} {1} every 5 seconds until the end of the wave | 每5秒{0}{1},直至敌袭结束 |
EFFECT_DEAL_DMG_WHEN_PICKUP_GOLD | {0} chance to deal {1} ({2}) damage to a random enemy when you pick up a material | 拾取材料时有{0}概率对随机1名敌人造成{1}({2})伤害 |
EFFECT_DEAL_DMG_WHEN_DEATH | {0} chance to deal {1} ({2}) damage to a random enemy when an enemy dies | 敌人死亡时有{0}概率对随机1名敌人造成{1}({2})伤害 |
EFFECT_PIERCING_DAMAGE | {0} Piercing Damage. Can't go above base damage | {0}贯通伤害,不会高于基础伤害 |
EFFECT_BOUNCE_DAMAGE | {0} Bounce Damage. Can't go above base damage | {0}反弹伤害,不会高于基础伤害 |
EFFECT_KNOCKBACK | {0} Knockback | {0}击退 |
EFFECT_START_WAVE_LESS_HP | Start waves with {0} HP | 以{0}生命值开始敌袭 |
EFFECT_REMOVE_SPEED | Hitting an enemy removes {0} of their speed. Max {2} | 击中敌人时能使其降低{0}速度,最高{2} |
EFFECT_SLOW_IN_ZONE | Slows enemies in a radius around the projectile | 使投射物周围的敌人减速 |
EFFECT_PACIFIST | Gain {0} material and XP for every living enemy at the end of a wave | 在敌人攻击波结束时,每有1个活着的敌人,你获得{0}个材料和经验值。 |
EFFECT_UNIQUE_WEAPON_BONUS | {0} {1} for every different weapon you have [{2}] | 持有每一异种武器{0}{1} [{2}] |
EFFECT_ADDITIONAL_WEAPON_BONUS | {0} {1} for every weapon you have [{2}] | 每持有1件武器{0}{1} [{2}] |
EFFECT_PICKUP_RANGE | {0} pickup range | 拾取范围{0} |
EFFECT_ON_HIT | {0} {1} when you take damage until the end of the wave | 受到攻击时{0}{1},直至敌袭结束 |
EFFECT_PROJECTILES_ON_HIT | Hitting an enemy spawns {0} projectiles dealing {1} ({3}) damage | 击中敌人时产生{0}投射物,造成{1}({3})伤害 |
EFFECT_SLOW_PROJECTILES_ON_HIT | Hitting an enemy spawns {0} projectiles that deal {1} ({3}) damage and slow enemies around them | 击中敌人时产生{0}投射物,造成{1}({3})伤害并使周围的敌人减速 |
EFFECT_LIGHTNING_ON_HIT | Hitting an enemy spawns a lightning projectile that bounces {2} times and deals {1} ({3}) damage | 击中敌人时产生雷电投射物,反弹{2}次,造成{1}({3})伤害 |
EFFECT_CHANCE_DOUBLE_GOLD | {0} chance to double the value of picked up materials | 拾取材料时有{0}概率使其价值翻倍 |
EFFECT_GAIN_PCT_GOLD_START_WAVE | {0} of your materials at the start of waves | 敌袭开始时{0}材料 |
EFFECT_GAIN_PCT_GOLD_START_WAVE_LIMITED | {0} of your materials at the start of waves (stops working at wave {1}) | 敌袭开始时{0}材料(在第{1}波敌袭后结束) |
EFFECT_BOUNCING | Your projectiles gain {0} bounce | 你的投射物获得{0}次反弹 |
EFFECT_HEAL_WHEN_PICKUP_GOLD | {0} chance to heal 1 HP when picking up a material | 拾取材料时有{0}概率恢复1点生命 |
EFFECT_ITEM_BOX_GOLD | {0} materials when you pick up a crate | 拾取箱子时{0}材料 |
EFFECT_ENEMY_SPEED_POS | Enemies move {0} faster | 敌人移速提高{0} |
EFFECT_ENEMY_SPEED_NEG | Enemies move {0} slower | 敌人移速降低{0} |
EFFECT_GOLD_ON_CRIT_KILL | {0} material when killing an enemy with a critical hit | 暴击杀死敌人时{0}材料 |
EFFECT_STAT_WHILE_NOT_MOVING | {0} {1} while standing still | 当站立不动时{0}{1} |
EFFECT_HP_START_NEXT_WAVE | Start the next wave with 1 HP | 下场敌袭以1点生命值开始 |
EFFECT_GAIN_STAT_END_OF_WAVE | {0} {1} at the end of a wave | 敌袭结束后{0}{1} |
EFFECT_CONVERT_STAT_END_OF_WAVE | {0} of your {1} are converted into {2} at the end of a wave ({3} {1} = {4} {2}) | {0}的{1}在敌袭结束后会转换为{2}({3}{1}={4}{2}) |
EFFECT_CONVERT_STAT_TEMP_HALF_WAVE | {0} of your {1} are temporarily converted into {2} halfway through a wave ({3} {1} = {4} {2}) | {0}的{1}在敌袭中途后会暂时转换为{2}({3}{1}={4}{2}) |
EFFECT_HP_SHOP | You buy items using Max HP instead of materials | 使用最大生命值替代材料购买道具 |
EFFECT_TORTURE | Restore {0} HP per second. Cannot heal any other way. | 每秒回复{0}生命值,但无法通过其他途径恢复生命值。 |
EFFECT_RECYCLING_GAINS | Gain {0} more materials from recycling items | 回收道具时额外获得{0}个材料 |
EFFECT_ONE_SHOT_TREES | Trees die in one hit | 树木能被一击毙命 |
EFFECT_HP_CAP_AT_CURRENT_VALUE | Your Max HP is capped at its current value [{0}] | 你的最大生命值现在以[{0}]为上限 |
EFFECT_LOSE_HP_PER_SECOND | You take {0} damage per second (does not give invulnerability time) | 每秒受到{0}伤害(不给予无敌时间) |
EFFECT_GAIN_STAT_FOR_EVERY_STAT | {0} {1} for every {2} {3} you have [{4}] | 每{2}{3}会{0}{1} [{4}] |
EFFECT_GAIN_STAT_FOR_EVERY_PERM_STAT | {0} {1} for every permanent {2} {3} you have [{4}] | 每永久持有{2}{3}会{0}{1} [{4}] |
EFFECT_CANT_STOP_MOVING | You can’t stop moving | 你无法停止移动 |
EFFECT_MAX_RANGED_AND_MELEE_WEAPON | You can only equip one ranged weapon and one melee weapon at a time | 同时只能装备1种近战武器和1种远战武器 |
EFFECT_MAX_MELEE_WEAPONS | You can only equip {0} melee weapons at a time | 同时只能装备{0}种近战武器 |
EFFECT_MAX_RANGED_WEAPONS | You can only equip {0} ranged weapons at a time | 同时只能装备{0}种远战武器 |
EFFECT_SHAKY | Your weapons aim randomly | 武器随机瞄准目标 |
EFFECT_FIXED_WEAPONS_DIRECTION | Your weapons shoot at a fixed random direction set at the beginning of each wave | 武器会在敌袭开始时朝设定好的方向随机发射 |
EFFECT_DODGE_CAP | Dodge is capped at {0} | 闪避上限为{0} |
EFFECT_HP_CAP | Max HP is capped at {0} | 最大生命值上限为{0} |
EFFECT_GOLD_ON_CRIT_KILL | {0} chance to gain 1 material when killing an enemy with a critical hit | 以暴击杀死敌人时有{0}概率获得1个材料 |
EFFECT_GAIN_STAT_EVERY_KILLED_ENEMIES | {0} {1} for every {2} enemies you kill during a wave with this weapon | 使用该武器在敌袭中每击杀{2}名敌人便会{0}{1} |
EFFECT_EXPLODE_MELEE | {0} chance to explode on hit | 击中时有{0}概率爆炸 |
EFFECT_EXPLODE | Projectiles explode on hit | 投射物命中时爆炸 |
EFFECT_EXPLODE_CUSTOM | Projectiles have {0} chance to explode on hit | 投射物命中时有{0}爆炸 |
EFFECT_BOUNCE_ON_CRIT | Bounces up to {0} times on critical hit | 暴击时最多能反弹{0}次 |
EFFECT_LANDMINES | A landmine spawns every {1} seconds dealing {2} ({3}) damage in an area | 地雷每{1}秒生成一次,并对一个区域造成{2}({3})伤害 |
EFFECT_TURRET | Spawns a turret that shoots bullets dealing {0} ({1}) damage | 生成1台炮塔,造成{0}({1})伤害 |
EFFECT_TURRET_HEALING | Spawns a medical turret that shoots bullets healing {0} ({1}) HP | 生成1台医疗炮塔,恢复{0}({1})生命值 |
EFFECT_TURRET_FLAME | Spawns a turret that shoots flames dealing {0}x{1} ({2}) burning damage | 生成1台燃烧炮塔,造成{0}({1})燃烧伤害 |
EFFECT_TURRET_ROCKET | Spawns a turret that shoots explosive bullets dealing {0} ({1}) damage in an area | 生成1台发射爆破弹的炮塔,造成{0}({1})范围伤害 |
EFFECT_TURRET_LASER | Spawns a turret that shoots piercing bullets dealing {0} ({1}) damage | 生成1台发射贯通弹的炮塔,造成{0}({1})伤害 |
EFFECT_GROUP_STRUCTURES | Structures spawn close to each other | 构筑物会生成在彼此附近 |
EFFECT_DOUBLE_HP_REGEN | HP Regeneration is doubled | 双倍生命再生 |
EFFECT_CANT_ATTACK_WHILE_MOVING | You can’t attack while moving | 移动时无法攻击 |
EFFECT_NO_WEAPONS | You can’t equip weapons | 你无法装备武器 |
EFFECT_EXPLODE_ON_DEATH | Enemies have a {0} chance to explode for {1} ({2}) damage when they die | 敌人死亡时有{0}概率爆炸,造成{1}({2})伤害 |
EFFECT_EXPLODE_ON_HIT | You explode for {1} ({2}) damage when you take damage | 当你受到伤害时会爆炸,造成{1}({2})伤害 |
EFFECT_TREES | More trees spawn | 生成更多树木 |
EFFECT_TREES_START_WAVE | Trees have a chance to spawn at the start of a wave | 敌袭开始时有概率生成树木 |
EFFECT_GENERALIST | You can only equip {0} melee weapons and {0} ranged weapons at a time | 同时只能装备{0}种近战武器和{0}种远战武器 |
EFFECT_MIN_WEAPON_TIER | You can only equip tier {0} weapons or above | 你仅能够装备{0}级别或以上的武器 |
EFFECT_MAX_WEAPON_TIER | You can’t equip weapons above tier {0} | 你无法装备{0}级别以上的武器 |
EFFECT_GOLD_DROPS | {0} materials dropped | 掉落{0}材料 |
EFFECT_NEUTRAL_GOLD_DROPS | {0} materials dropped from trees | {0}树木掉落的材料 |
EFFECT_ENEMY_GOLD_DROPS | {0} materials dropped from enemies | {0}敌人掉落的材料 |
EFFECT_HARVESTING_GROWTH | Harvesting increases by an additional {0} at the end of a wave | 敌袭结束时,收获提高{0} |
EFFECT_EXPLORER | More trees spawn and they die in one hit | 生成更多树木且能被一击毙命 |
EFFECT_WANDERING_BOT | Spawns a little bot that slows down nearby enemies | 生成1个小型机器人,使周围敌人减速 |
EFFECT_TYLER | Spawns a little guy that slowly shoots {2} piercing lightning projectiles around him for {0} ({1}) damage each | 生成向周围缓慢发射{2}枚贯通雷电投射物的小伙伴,每枚投射物造成{0} ({1})伤害 |
DIFFICULTY_NB | Danger {0} | 危险{0} |
ENDLESS | Endless | 无尽 |
EFFECT_NO_MODIFIERS | No modifiers | 无修改 |
EFFECT_STRONGER_ENEMIES | Enemies are stronger | 敌人更加强大 |
EFFECT_NEW_ENEMIES | New enemies appear | 出现新敌人 |
EFFECT_INFLATION | Inflation is higher | 物价更高 |
EFFECT_LESS_MATERIALS | Enemies drop less materials | 敌人材料掉落量变少 |
EFFECT_STRONGER_BOSSES | Bosses are stronger | 头目更加强大 |
EFFECT_DOUBLE_BOSS | Two bosses appear at once | 同时出现两个头目 |
ENDLESS_DESCRIPTION | Survive as long as possible against never-ending waves of enemies | 在无尽的敌袭浪潮中尽量生存得更久 |
ENDLESS_SCORE_STORING | Endless score | 无尽模式得分 |
HIGHEST_WAVE | Highest wave | 最高敌袭次数 |
HIGHEST_DIFFICULTY | Highest difficulty | 最高难度 |
BG_DIRT | Dirt | 泥地 |
BG_FOREST | Forest | 森林 |
BG_DREAMY_LANDS | Dreamy Lands | 梦幻之地 |
BG_BONEYARD | Boneyard | 墓地 |
BG_VOLCANO | Volcano | 火山 |
BG_DARKLANDS | Dark Lands | 黑暗之地 |
CHAL_DIFFICULTY_DESC | Win a run in Danger {0} | 在危险{0}中赢一场比赛 |
UNLOCK_DIFFICULTY_DESC | Win a run using the previous difficulty | 以上一场的难度赢一场比赛 |
CHAL_SURVIVOR | Survivor {0} | 生还者{0} |
CHAL_SURVIVOR_DESC | Kill {0} enemies | 击杀{0}名敌人 |
CHAL_GATHERER | Gatherer {0} | 采集者{0} |
CHAL_GATHERER_DESC | Collect {0} materials | 搜集{0}材料 |
CHAL_CHARACTER_DESC | Win a run with {0} | 使用{0}赢一场比赛 |
CHAL_TURRETS | Builder | 建造者 |
CHAL_TURRETS_DESC | Get {0} turrets on the map simultaneously | 同时在地图上拥有{0}炮塔 |
CHAL_HOARDER | Hoarder | 囤积者 |
CHAL_HOARDER_DESC | Hold {0} materials | 持有{0}材料 |
CHAL_HALLUCINATION | Hallucination | 幻觉 |
CHAL_STAT_DESC | Reach {0} {1} | 达到{0}{1} |
CHAL_FAST | Fast | 快速 |
CHAL_MEDICINE | Medicine | 药物 |
CHAL_MEDICINE_DESC | Heal {0} HP in one wave | 在一次敌袭中恢复{0}生命值 |
CHAL_DYING | Dying | 濒死 |
CHAL_AGRICULTURE | Agriculture | 农业 |
CHAL_ROOKIE | Rookie | 新手 |
CHAL_ROOKIE_DESC | Die for the first time | 首次阵亡 |
CHAL_LUMBERJACK | Lumberjack | 伐木工 |
CHAL_LUMBERJACK_DESC | Kill {0} trees | 消灭{0}棵树木 |
UNIQUE | Unique | 独特的 |
LIMITED | Limited ({0}) | 限制 ({0}) |
MENU_EXPLOSIONS | Explosions | 爆炸 |
MENU_GOLD_SOUNDS | Change material sounds | 改变材料的声音 |
MENU_GENERAL | General | 一般设定 |
MENU_KEEP_LOCK | Keep items locked | 锁定物品 |
MENU_DARKEN_SCREEN | Screen darkening | 屏幕变暗 |
MENU_BOSS_HP_BAR | HP bar on bosses | 头目头顶显示血条 |
MENU_MUTE_ON_FOCUS_LOST | Mute on losing focus | 窗口未置于最前方时静音 |
MENU_PAUSE_ON_FOCUS_LOST | Pause on losing focus | 窗口未置于最前方时暂停 |
MENU_MANUAL_AIM_ON_MOUSE_PRESS | Manual Aim on mouse press | 按下鼠标时手动瞄准 |
MENU_RESOLUTION | Resolution | 分辨率 |
MENU_PROJECTILES_HIGHLIGHTING | Projectiles Highlighting | 突显投射物 |
CORRUPTED_SAVE | Your save file was corrupted. A backup was used, some progress might have been lost. | 存档已破损。已使用了备份存档,不过部分进度可能已丢失。 |
CORRUPTED_SAVE_LATEST | Your save file was corrupted. A backup was used, the progress from your last session might have been lost. | 存档已破损。已使用了备份存档,不过最后游玩时候的部分进度可能已丢失。 |
CORRUPTED_ALL_SAVES_STEAM | All of your save files were corrupted. A save file has been recreated from your Steam achievements, some progress might have been lost. | 所有存档已破损。已从您的Steam成就里重新创建了一个存档,不过部分进度可能已丢失。 |
CORRUPTED_ALL_SAVES_NO_STEAM | All of your save files were corrupted. Please launch the game from Steam so a save file can be recreated from your Steam achievements. | 所有存档已破损。请在Steam上启动游戏,以便从您的Steam成就里重新创建了一个存档。 |
EFFECT_ELITES | Elites and hordes appear | 精英怪和敌群出现 |
EFFECT_MORE_ELITES | More elites and hordes appear | 更多的精英怪和敌群出现 |
CHARACTER_HUNTER | Hunter | 猎人 |
CHARACTER_ARTIFICER | Artificer | 技工 |
ITEM_EXPLOSIVE_SHELLS | Explosive Shells | 爆裂弹 |
CHAL_FIREWORKS | Fireworks | 烟花 |
CHAL_FIREWORKS_DESC | Kill {0} enemies with a single explosion | 使用单次爆炸击杀{0}名敌人 |
CHAL_PERFECT_VISION | Perfect Vision | 完美眼力 |
WEAPON_CROSSBOW | Crossbow | 十字弓 |
EFFECT_PIERCE_ON_CRIT | Pierces up to {0} times on critical hit | 暴击时最多能贯通{0}次 |
WEAPON_SNIPER_GUN | Sniper Gun | 狙击手枪 |
ELITE_APPEARING | An elite will appear on wave {0} | 一个精英怪会出现在第{0}波敌袭 |
HORDE_APPEARING | A horde will appear on wave {0} | 一众敌群会出现在第{0}波敌袭 |
ITEM_GRINDS_MAGICAL_LEAF | Grind's Magical Leaf | Grind的魔法绿叶 |
EFFECT_ADD_ALL_STATS_END_OF_WAVE | {0} to all stats at the end of a wave | 敌袭结束后所有属性+{0} |
WEAPON_CLASS_MEDIEVAL | Medieval | 中世纪 |
WEAPON_PLANK | Plank | 木板 |
DAMAGE_DEALT_LAST_WAVE | This weapon has dealt {0} damage during the last wave | 这个武器在上一波敌袭中造成了{0}伤害 |
ITEM_TARDIGRADE | Tardigrade | 水熊虫 |
ITEM_STRANGE_BOOK | Strange Book | 奇怪之书 |
EFFECT_HIT_PROTECTION | Nullifies the damage of one hit taken every wave | 在每一波敌袭中会抵消受到的攻击伤害 |
NULLIFIED | Nullified | 抵消 |
ITEM_POTION | Regeneration Potion | 再生药水 |
EFFECT_DOUBLE_HP_REGEN_BELOW_HALF_HEALTH | HP Regeneration is doubled when you have less than 50% health | 当生命值低于50%时,生命再生双倍 |
ITEM_ANVIL | Anvil | 铁砧 |
EFFECT_UPGRADE_RANDOM_WEAPON | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {0} {1} instead. | 进入商店时,会随机升级一把武器。如果无武器可升级,则可获得{0}{1}。 |
CHARACTER_ARMS_DEALER | Arms Dealer | 军火商 |
WEAPONS_PRICE | Weapons Price | 武器价格 |
EFFECT_MINIMUM_WEAPON_IN_SHOP | Shops always sell at least one weapon | 商店通常销售至少一把武器 |
EFFECT_MINIMUM_WEAPONS_IN_SHOP | Shops always sell at least {0} weapons | 商店通常销售至少{0}把武器 |
EFFECT_DESTROY_WEAPONS | All of your weapons are destroyed when entering a shop | 进入商店后,所有武器都会遭到破坏 |
CHAL_RECYCLING | Recycling | 回收 |
CHAL_RECYCLING_DESC | Recycle {0} weapons during a run | 在比赛期间回收{0}把武器 |
CHARACTER_STREAMER | Streamer | 网络主播 |
CHAL_SLOW | Slow | 减速 |
ITEM_COMMUNITY_SUPPORT | Community Support | 社区支持 |
STRUCTURE | Structure | 构筑物 |
PRIMARY | Primary | 主要 |
SECONDARY | Secondary | 次要 |
PICKUP_RANGE | % Pickup Range | %拾取范围 |
CONSUMABLE_HEAL | Consumable Heal | 消耗性治疗 |
BURNING_COOLDOWN_REDUCTION | % Burning Speed | %燃烧速度 |
BURNING_SPREAD | Burning Spread | 燃烧速度 |
CHANCE_DOUBLE_GOLD | % Double Material Chance | %几率获得双倍材料 |
CHANCE_HEAL_ON_GOLD | % Materials Healing | %材料治疗 |
ITEM_BOX_GOLD | Materials in crates | 箱子里的材料 |
TREES | Trees | 树木 |
FREE_REROLLS | Free Rerolls | 免费刷新 |
PCT_NUMBER_OF_ENEMIES | % Enemies | %敌人 |
PCT_ENEMY_SPEED | % Enemy Speed | %敌人速度 |
DAMAGE_DEALT | Damage dealt: {0} | 造成的伤害:{0} |
STATS_GAINED | Stats gained: {0} | 已获得属性:{0} |
MATERIALS_SAVED | Materials saved: {0} | 已节省的材料:{0} |
MATERIALS_GAINED | Materials gained: {0} | 已获得的材料:{0} |
HEALTH_RECOVERED | HP recovered: {0} | 已恢复的生命值:{0} |
TREES_SPAWNED | Trees spawned: {0} | 已产出的树木:{0} |
CURRENT_LEVEL | Current Level | 目前等级 |
MENU_OPTIMIZE_END_WAVES | Optimize end of waves | 敌袭结束优化 |
EFFECT_GAIN_STAT_FOR_EVERY_ENEMY | {0} {1} for every current living enemy [{4}] | 目前每一个存活的敌人{0} {1}[{4}] |
EFFECT_GOLD_WHILE_NOT_MOVING | {0} of your materials ({2} max) per second while standing still | 当站立不动时,每秒钟{0}份材料(上限:{2}) |
EFFECT_GOLD_WHILE_MOVING | {0} of your materials ({2} max) per second while moving | 当移动时,每秒钟{0}份材料(上限:{2}) |
EFFECT_STAT_WHILE_MOVING | {0} {1} while moving | 当移动时{0}{1} |
MENU_MODS | Mods | MOD |
MENU_EDITOR | Editor | 编辑器 |
MENU_WORKSHOP | Browse Workshop | 浏览创意工坊 |
CHAL_HUNGRY | Hungry | 饥饿 |
CHAL_HUNGRY_DESC | Pick up {0} consumables during a run | 在比赛期间回捡起{0}把武器 |
CHAL_ADVANCED_TECHNOLOGY | Advanced Technology | 高级科技 |
CHAL_ADVANCED_TECHNOLOGY_DESC | Reach {0} {1} and get {2} structures at the same time | 达到{0}{1}的同时获得{2}个构筑物 |
CHAL_GIANT_SLAYER | Giant Slayer | 巨人屠夫 |
CHAL_GIANT_SLAYER_DESC | Kill a boss or an elite in less than {0} seconds | 在{0}秒内击杀一个头目或者一个精英怪 |
CHAL_ROBUST | Robust | 强劲的 |
CHARACTER_GLUTTON | Glutton | Glutton |
CHARACTER_CYBORG | Cyborg | Cyborg |
CHARACTER_JACK | Jack | Jack |
CHARACTER_LICH | Lich | Lich |
ITEM_BLOODY_HAND | Bloody Hand | 血淋淋的手 |
ITEM_EXTRA_STOMACH | Extra Stomach | 另一个胃 |
ITEM_SPICY_SAUCE | Spicy Sauce | 辣酱 |
ITEM_TENTACLE | Tentacle | 触手 |
ITEM_SILVER_BULLET | Silver Bullet | 银质子弹 |
ITEM_BAIT | Bait | 诱饵 |
ITEM_PEACOCK | Peacock | 孔雀 |
ITEM_LUCKY_COIN | Lucky Coin | 幸运硬币 |
ITEM_ADRENALINE | Adrenaline | 肾上腺素 |
ITEM_RIPOSTE | Riposte | 反击 |
ITEM_GARDEN | Garden | 花园 |
ITEM_IMPROVED_TOOLS | Improved Tools | 改进工具 |
ITEM_GIANT_BELT | Giant Belt | 巨型带 |
WEAPON_REVOLVER | Revolver | 左轮手枪 |
WEAPON_JOUSTING_LANCE | Jousting Lance | 长矛 |
WEAPON_PRUNER | Pruner | 修枝剪刀 |
EFFECT_DEAL_DMG_WHEN_HEAL | {0} chance to deal {1} ({2}) damage to a random enemy when you heal | 在治疗时有{0}概率对随机1名敌人造成{1}({2})伤害 |
EFFECT_DEAL_DMG_WHEN_DODGE | {0} chance to deal {1} ({2}) damage to an enemy when dodging their attack | 在躲避敌人攻击时有{0}概率对随机1名敌人造成{1}({2})伤害 |
EFFECT_HEAL_WHEN_DODGE | {0} chance to heal {1} HP when dodging an attack | 在躲避攻击时有{0}几率恢复{1}点生命值 |
EFFECT_EXTRA_ENEMIES_NEXT_WAVE | Special enemies appear at the beginning of the next wave | 下场敌袭一开始会出现特殊敌人 |
EFFECT_STAT_NEXT_WAVE | {0} {1} during the next wave | 下场敌袭期间{0} {1} |
ENEMY_SPEED | % Enemy Speed | %敌人速度 |
ENEMY_HEALTH | % Enemy health | %敌人生命值 |
ENEMY_DAMAGE | % Enemy damage | %敌人伤害 |
EFFECT_DAMAGE_AGAINST_BOSSES | {0} damage against bosses and elites | 对头目和精英怪造成{0}伤害 |
EFFECT_CONSUMABLE_STAT_WHILE_MAX | {0} {1} when picking up a consumable while at maximum health | 当在最大生命值下捡起一个消耗品时{0}{1} |
EFFECT_CONSUMABLE_STAT_WHILE_MAX_LIMITED | {0} {1} when picking up a consumable while at maximum health (max {2} per wave) | 当在最大生命值下捡起一个消耗品时{0}{1}。每波最大值:{2} |
EFFECT_EXPLODE_ON_CONSUMABLE | Consumables have a {0} chance to explode for {1} ({2}) damage when picked up | 当捡起消耗品时有{0}概率爆炸,造成{1}({2})伤害 |
EFFECT_HEAL_ON_CRIT_KILL | {0} chance to heal 1 HP when killing an enemy with a critical hit | 暴击杀死敌人时有{0}概率治疗一点生命值 |
EFFECT_GARDEN | Spawns a garden that creates a fruit every {0} seconds | 生成一个花园,每{0}秒可以结下一种水果 |
EFFECT_GIANT_CRIT_DAMAGE | Critical hits deal {0} of an enemy’s current health as bonus damage ({1} for bosses and elites) | 暴击造成敌人当前生命值的{1}以作为奖励伤害(头目和精英怪的{0}) |
EFFECT_STRUCTURES_COOLDOWN_REDUCTION | Reduces the attack cooldown of your structures by {0} ({1}) | 构建物的攻击冷却降低{0} ({1}) |
EFFECT_PCT_STACK_STAT | {0} of your base {1} every 5 seconds until the end of the wave | 直至敌袭结束,每5秒基地{1}增加{0} |
EFFECT_PCT_START_WAVE_STAT | You start each wave with {0} {1} | 初始敌袭拥有{0}{1} |
ADDITIONAL_COOLDOWN_EVERY_X_SHOTS | Cooldown is {0} every {1} shots | 每{0}发射冷却为{1} |
MENU_RESET_TO_DEFAULT | Reset to Default | 重置至默认 |