搭建中,开放编辑,欢迎收藏防止迷路。请参考:编辑帮助

全站通知:

翻译对照表

阅读

    

2023-05-04更新

    

最新编辑:真的只吃一口奶盖

阅读:

  

更新日期:2023-05-04

  

最新编辑:真的只吃一口奶盖

来自土豆兄弟(Brotato)WIKI_BWIKI_哔哩哔哩
跳到导航 跳到搜索
页面贡献者 :
真的只吃一口奶盖

数据来自官方discord中分享的csv文件。

keys en zh
STEAM_SMALL_DESCRIPTION Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives. 《Brotato》是一款垂直移动的竞技场射击roguelite游戏,你将化身为同时最多能装备6种武器的土豆战士,与成群结队的异形大战一场。从众多特性和道具中选择并搭配独特的构筑,在援军抵达前活下来!
STEAM_DESCRIPTION A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.

[h2]Features[/h2]
[list]
[*]Auto-firing weapons by default with a manual aiming option
[*]Fast runs (under 30 minutes)
[*]Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
[*]Hundreds of items and weapons to choose from (flamethrowers, SMGs and rocket launchers or sticks and stones)
[*]Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
[*]Collect materials to gain experience and get items from the shop between waves of enemies
[*]Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
[/list]
来自土豆世界的宇宙飞船在外星球坠毁,仅剩Brotato大难不死。在所有的土豆中,只有他能同时使用6种武器。在等待援军抵达之前,Brotato得想办法在这四处逢敌的险境中求生。

[h2]游戏特色[/h2]
[list]
[*]武器默认为自动开火,但也可设置为手动瞄准
[*]快节奏(每轮游戏不超过30分钟)
[*]众多角色能让你获得与众不同的体验(独臂、狂人、幸运星、法师等)
[*]上百种道具和武器任君挑选(喷火器、冲锋枪、火箭筒、树枝或石头)
[*]每次敌袭会持续20~90秒,想办法在这期间内击杀更多敌人[/list]
MENU_QUIT Quit 退出
MENU_GRAPHICS Graphics 图像
MENU_GAMEPLAY Gameplay 游戏操作
MENU_ACCESSIBILITY Accessibility 辅助功能
MENU_RETURN_MAIN Return to Main Menu 返回主菜单
MENU_RETURN_MAIN_QUESTION Return to Main Menu? 是否返回主菜单?
MENU_LANGUAGE Language 语言
MENU_BACK Back 返回
MENU_NO No
MENU_YES Yes
MENU_OPTIONS Options 设置
MENU_START Start 开始
MENU_COMMUNITY Community 社区
MENU_AUDIO Audio 音频
MENU_RESUME Resume 继续
MENU_GO Go 出发
MENU_BUY Buy 购买
MENU_SHOP Shop 商店
MENU_CREDITS Credits 制作人名单
MENU_NEWSLETTER Newsletter 新消息
MENU_MORE_GAMES More Games 更多作品
MENU_PROGRESS Progress 进度
MENU_TAKE Take 拿取
MENU_DISCARD Discard 丢弃
MENU_CHOOSE Choose 选择
MENU_RECYCLE Recycle 回收
MENU_COMBINE Combine 合成
MENU_MUSIC Music 音乐
MENU_SOUND Sound 声音
MENU_MASTER Master 主音效
MENU_CANCEL Cancel 取消
MENU_VIDEO Video 视频
MENU_RESTART Restart 重新开始
MENU_RETRY Retry 重试
MENU_NEW_RUN New Run 新游戏
MENU_RESTART_QUESTION Restart the run? 是否重新开始本轮游戏?
MENU_LOCK Lock 锁定
MUTATION Mutation 异变
WAVE Wave {0} 第{0}波
LEVEL_UP Level up! 升级!
REROLL Reroll 刷新
ITEMS Items 道具
WEAPONS Weapons 武器
STATS Stats 属性
RUN_LOST Run Lost 战败
RUN_WON Run Won 胜利
RUN_STATS Run Stats 比赛数据
CHALLENGES_COMPLETED Challenges Completed 完成挑战
CHARACTER_SELECTION Character Selection 角色选择
WEAPON_SELECTION Weapon Selection 武器选择
DIFFICULTY_SELECTION Difficulty Selection 难度选择
RANDOM Random 随机
WISHLIST Wishlist 愿望单
NB_WEAPONS {0} weapons {0}武器
NEW_ENDLESS_WAVE_HIGH_SCORE New high score! You survived wave {0} on {1}{2} with this character. (endless mode) 新纪录!你使用该角色在{1}{2}撑过了第{0}波敌袭。(无尽模式)
MENU_OPTIONS_GRAPHICS Graphics Options 图像设置
MENU_OPTIONS_MUSIC_VOLUME Music volume 音乐音量
MENU_OPTIONS_RESOLUTION Resolution 分辨率
MENU_OPTIONS_SFX_VOLUME Sound effect volume 音效音量
MENU_OPTIONS_SOUND Sound Options 声音设置
MENU_OPTIONS_WINDOWED Windowed 窗口模式
MENU_OPTIONS_FULLSCREEN Fullscreen 全屏模式
MENU_OPTIONS_CONTROLS Controls 控制
MENU_OPTIONS_SOUND_VOLUME Volume 音量
MENU_OPTIONS_SCREENSHAKE Screenshake 屏幕震动
MENU_OPTIONS_MOUSE_ONLY Mouse Only 仅限鼠标
MENU_OPTIONS_MANUAL_AIM Manual Aim 手动瞄准
MENU_OPTIONS_VISUAL_EFFECTS Visual Effects 视觉效果
MENU_DAMAGE_DISPLAY Damage Display 伤害显示
MENU_CHAR_HIGHLIGHTING Character Highlighting 突显角色
MENU_WEAPON_HIGHLIGHTING Weapons Highlighting 突显武器
MENU_FONT_SIZE Font Size 字体大小
MENU_BACKGROUND Background 背景
MENU_HP_BAR_ON_CHAR HP bar on character 角色头顶显示血条
REWARD Reward 奖励
TIER_COMMON Common 普通
TIER_UNCOMMON Uncommon 罕见
TIER_RARE Rare 稀有
TIER_LEGENDARY Legendary 传奇
NO_RECORDS_YET None yet 尚无记录
RECORDS Records 纪录
MAX_DIFFICULTY_BEATEN Max difficulty beaten 通关最高难度
MAX_ENDLESS_WAVE_BEATEN Endless max wave 无尽模式最高波数
DIFFICULTY Difficulty 难度
MATERIALS Materials 材料
WAVE_COMPLETED Wave Completed! 通过!
ITEM_FOUND Item found! 发现道具!
CATEGORY_ITEM Item 道具
CATEGORY_WEAPON Weapon 武器
DAMAGE_FORMATTED {0}: {1} {0}:{1}
RANGE_FORMATTED {0}: {1} ({2}) {0}:{1}({2})
STAT_FORMATTED {0}: {1} {0}:{1}
PIERCING_FORMATTED {0}: {1} (-{2}% damage) {0}:{1}(-{2}%伤害)
COOLDOWN Cooldown 冷却
DEALS_DAMAGE_ON_RETURN Also deals damage on return 还能够在返回时造成伤害
ALTERNATES_ATTACK_TYPE Alternates between thrusting and sweeping attacks 在突刺攻击和横扫攻击间交替
CRITICAL_FORMATTED {0}: {1} ({2}% chance) {0}:{1}({2}%概率)
CRITICAL Critical 暴击
MELEE Melee 近战
RANGED Ranged 远战
TIER_I I I
TIER_II II II
TIER_III III III
TIER_IV IV IV
STAT_MAX_HP Max HP 最大生命值
STAT_DAMAGE Damage 伤害
STAT_CRIT_CHANCE % Crit Chance %暴击率
STAT_LUCK Luck 幸运
STAT_CRIT_DAMAGE % Crit Damage %暴击伤害
STAT_ELEMENTAL_DAMAGE Elemental Damage 元素伤害
STAT_ARMOR Armor 护甲
STAT_HP_REGENERATION HP Regeneration 生命再生
STAT_LIFESTEAL % Life Steal %生命窃取
STAT_MELEE_DAMAGE Melee Damage 近战伤害
STAT_PERCENT_DAMAGE % Damage %伤害
STAT_DODGE % Dodge %闪避
STAT_ENGINEERING Engineering 工程学
STAT_RANGE Range 范围
STAT_RANGED_DAMAGE Ranged Damage 远程伤害
STAT_SPEED % Speed %速度
STAT_ACCURACY % Accuracy %命中率
STAT_ATTACK_SPEED % Attack Speed %攻击速度
STAT_HARVESTING Harvesting 收获
ACCURACY Accuracy 命中率
WEAPON_SLOT Weapon Slot 武器栏
XP_GAIN % XP Gain 获得%经验
ITEMS_PRICE % Items Price %道具价格
MAP_SIZE Map Size 地图尺寸
MENU_ENEMY_SPEED Enemy speed 敌人速度
MENU_ENEMY_HEALTH Enemy health 敌人生命值
MENU_ENEMY_DAMAGE Enemy damage 敌人伤害
NUMBER_OF_ENEMIES Enemies 敌人
PIERCING Piercing 贯通
PIERCING_DAMAGE % Piercing Damage %贯通伤害
BOUNCE Bounces 反弹
BOUNCE_DAMAGE % Bounce Damage %反弹伤害
EXPLOSION_DAMAGE % Explosion Damage %爆炸伤害
EXPLOSION_SIZE % Explosion Size %爆炸范围
DODGE Dodge 闪避
KNOCKBACK Knockback 击退
LIFESTEAL Life Steal 生命窃取
DAMAGE_SCALING Affected by {0} of {1} 受到{1}的{0}影响
INFO_POS_STAT_MAX_HP You can take {0} damage before dying 你可承受的伤害不能超过{0}
INFO_NEG_STAT_MAX_HP You can take 1 damage before dying 你在受到1的伤害前都不会死
INFO_POS_STAT_DAMAGE Your attacks deal {0} additional damage 你的攻击造成{0}额外伤害
INFO_NEG_STAT_DAMAGE Your attacks deal {0} less damage 你的攻击造成的伤害减少{0}
INFO_POS_STAT_CRIT_CHANCE Your attacks have a {0} chance to deal more damage 你的攻击有{0}概率造成更多伤害
INFO_NEG_STAT_CRIT_CHANCE Your attacks have {0} less chance to deal more damage 你的攻击造成更多伤害的概率降低{0}
INFO_POS_STAT_LUCK You have {0} more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades. 击杀敌人发现道具或消耗品的概率提高{0}。此外,提高商店中道具的品级和等级提升。
INFO_NEG_STAT_LUCK You have {0} less chance of finding items or consumables when you kill enemies. Also reduces the rarity of items in the shop and level upgrades. 击杀敌人发现道具或消耗品的概率降低{0}。此外,降低商店中道具的品级和等级提升。
INFO_POS_STAT_CRIT_DAMAGE Your critical hits deal {0} more damage 你的暴击造成的伤害提高{0}。
INFO_NEG_STAT_CRIT_DAMAGE Your critical hits deal {0} less damage. Can’t go below base damage. 你的暴击造成的伤害减少{0},但不会低于基础伤害。
INFO_POS_STAT_ELEMENTAL_DAMAGE Elemental damage is increased by {0} 属性伤害增加{0}
INFO_NEG_STAT_ELEMENTAL_DAMAGE Elemental damage is reduced by {0} 属性伤害减少{0}
INFO_POS_STAT_ARMOR You take {0} less damage 你受到的伤害减少{0}
INFO_NEG_STAT_ARMOR You take {0} more damage 你受到的伤害增加{0}
INFO_POS_STAT_HP_REGENERATION You regenerate {0} HP every {1} seconds ({2} HP / second) 每隔{1}秒,你恢复{0}点生命值({2}点生命值/秒)
INFO_NEG_STAT_HP_REGENERATION You regenerate 0 HP every 5 seconds 你会每5秒恢复0生命值
INFO_POS_STAT_LIFESTEAL Your attacks have a {0} chance to heal you for 1 HP. Max: {1} HP / second 你的攻击有{0}概率为自己恢复1生命值。上限:{1}生命值/秒
INFO_NEG_STAT_LIFESTEAL Your attacks have a 0% chance to heal you for 1 HP. Max: {1} HP / second 你的攻击有0%概率为自己恢复1生命值。上限:{1}生命值/秒
INFO_POS_STAT_MELEE_DAMAGE Your melee attacks deal {0} additional damage 你的近战攻击造成的伤害提高{0}
INFO_NEG_STAT_MELEE_DAMAGE Your melee attacks deal {0} less damage 你的近战攻击造成的伤害降低{0}
INFO_POS_STAT_PERCENT_DAMAGE Your attacks deal {0} more damage 你的攻击造成的伤害提高{0}
INFO_NEG_STAT_PERCENT_DAMAGE Your attacks deal {0} less damage 你的攻击造成的伤害降低{0}
INFO_POS_STAT_DODGE You have a {0} chance to dodge attacks. Max: {1} 你有{0}概率闪避攻击。上限:{1}
INFO_NEG_STAT_DODGE You have a 0% chance to dodge attacks. Max: {1} 你有0%概率闪避攻击。上限:{1}
INFO_POS_STAT_ENGINEERING Increases the power of your structures. Other primary stats don’t affect structures but secondary stats do. (piercing, bouncing, explosion size etc.) 增强构筑物的力量。除次要属性以外的其他主要属性皆不会影响构筑物。(例如贯通、反弹、爆炸范围等。)
INFO_NEG_STAT_ENGINEERING Decreases the power of your structures. Other primary stats don’t affect structures but secondary stats do. (piercing, bouncing, explosion size etc.) 削弱构筑物的力量。除次要属性以外的其他主要属性皆不会影响构筑物。(例如贯通、反弹、爆炸范围等。)
INFO_POS_STAT_RANGE The max range of your weapons is increased by {0}. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance) 你的武器最大射程增加{0}。对近战武器的效果减半。攻击范围变大也会延长近距离武器的冷却时间(移动距离增长)
INFO_NEG_STAT_RANGE The max range of your weapons is reduced by {0}. Half as effective on melee weapons. A lower range also decreases the cooldown of melee weapons. (shorter travel distance) 你的武器最大射程降低{0}。对近战武器的效果减半。攻击范围变小也会缩短近战武器的冷却时间(移动距离缩短)
INFO_POS_STAT_RANGED_DAMAGE Your ranged attacks deal {0} additional damage 你的远战攻击造成{0}额外伤害
INFO_NEG_STAT_RANGED_DAMAGE Your ranged attacks deal {0} less damage 你的远战攻击造成的伤害减少{0}
INFO_POS_STAT_SPEED You move {0} faster 移速提高{0}
INFO_NEG_STAT_SPEED You move {0} slower 移速降低{0}
INFO_POS_STAT_ACCURACY Reduces the chance to miss with weapons by {0}. A miss only deals 25% damage. Also reduces the bullet spread of Ranged Weapons. 武器的失误率降低{0},失误时仅造成25%的伤害。此外,降低远战武器的子弹扩散。
INFO_NEG_STAT_ACCURACY Increases the chance to miss with weapons by {0}. A miss only deals 25% damage. Also increases the bullet spread of Ranged Weapons. 武器的失误率提高{0},失误时仅造成25%的伤害。此外,提高远战武器的子弹扩散。
INFO_POS_STAT_ATTACK_SPEED You attack {0} faster. Also applies to Ranged weapons. 攻速提高{0},同样适用于远战武器。
INFO_NEG_STAT_ATTACK_SPEED You attack {0} slower. Also applies to Ranged weapons. 攻速降低{0},同样适用于远战武器。
INFO_POS_STAT_HARVESTING You earn {0} materials and XP at the end of a wave. Increases by {1} every time it activates until wave {2}. 敌袭结束后获得{0}材料和XP。每次发动时增加{1}直至第{2}波敌袭。
INFO_POS_STAT_HARVESTING_LIMITED You earn {0} materials and XP at the end of a wave. Increases by {1} every time it activates until wave {2}, then decreases by {3} instead. 敌袭结束后获得{0}材料和XP。每次发动时增加{1}直至第{2}波敌袭,随后减低至{3}。
INFO_NEG_STAT_HARVESTING You lose {0} materials at the end of a wave. 敌袭结束后失去{0}材料。
INFO_BONUS_GOLD The amount of materials that you haven’t picked up during last wave. The value of the next {0} dropped materials will be doubled. 上一波敌袭未捡起的材料。在下一次掉落时{0}价值将会翻倍。
INFO_LEVEL_UP You have gained a level during the wave which means you get to choose a new upgrade. 在敌袭中升级,意味着你能够选择新的升级。
INFO_ITEM_BOX You have found an item during the wave. 在敌袭中发现1件道具。
ITEM Item 道具
CHARACTER Character 角色
WEAPON_CLASS Class 类别
WEAPON_CLASS_PRIMITIVE Primitive 原始
WEAPON_CLASS_PRECISE Precise 精准
WEAPON_CLASS_BLADE Blade 利器
WEAPON_CLASS_BLUNT Blunt 钝器
WEAPON_CLASS_ELEMENTAL Elemental 元素
WEAPON_CLASS_GUN Gun 枪械
WEAPON_CLASS_HEAVY Heavy 重型
WEAPON_CLASS_UNARMED Unarmed 徒手
WEAPON_CLASS_NONE None
WEAPON_CLASS_SUPPORT Support 辅助
WEAPON_CLASS_ETHEREAL Ethereal 虚灵
WEAPON_CLASS_MEDICAL Medical 医疗
WEAPON_CLASS_TOOL Tool 工具
WEAPON_CLASS_EXPLOSIVE Explosive 爆炸
WEAPON_HAMMER Hammer 铁锤
WEAPON_CIRCULAR_SAW Circular Saw 圆锯
WEAPON_MINIGUN Minigun 加特林机枪
WEAPON_SPEAR Spear
WEAPON_FIST Fist
WEAPON_TASER Taser 电击枪
WEAPON_PISTOL Pistol 手枪
WEAPON_SMG SMG 冲锋枪
WEAPON_ROCKET_LAUNCHER Rocket Launcher 火箭筒
WEAPON_FLAMETHROWER Flamethrower 喷火器
WEAPON_STICK Stick 树枝
WEAPON_TORCH Torch 火把
WEAPON_FLAMING_BRASS_KNUCKLES Flaming Brass Knuckles 烈焰黄铜指虎
WEAPON_KNIFE Knife 小刀
WEAPON_BRASS_KNUCKLES Brass Knuckles 黄铜指虎
WEAPON_ROCK Rock 石头
WEAPON_DOUBLE_BARREL_SHOTGUN Double Barrel Shotgun 双管霰弹枪
WEAPON_HAND Hand
WEAPON_WAND Wand 魔杖
WEAPON_CACTI_CLUB Cacti Club 刺棍
WEAPON_LIGHTNING_SHIV Lightning Shiv 雷光刀
WEAPON_DAGGER Thief Dagger 盗贼匕首
WEAPON_GHOST_FLINT Ghost Flint 幽魂燧石
WEAPON_GHOST_AXE Ghost Axe 幽魂斧
WEAPON_GHOST_SCEPTER Ghost Scepter 幽魂节杖
WEAPON_SLINGSHOT Slingshot 弹弓
WEAPON_MEDICAL_GUN Medical Gun 医疗枪
WEAPON_SHREDDER Shredder 粉碎者
WEAPON_WRENCH Wrench 扳手
WEAPON_SCREWDRIVER Screwdriver 螺丝刀
WEAPON_SWORD Sword
WEAPON_SHURIKEN Shuriken 手里剑
WEAPON_LASER_GUN Laser Gun 激光枪
WEAPON_SCISSORS Scissors 剪刀
WEAPON_HATCHET Hatchet 短斧
WEAPON_POWER_FIST Power Fist 强拳
WEAPON_PLASMA_SLEDGEHAMMER Plasma Sledgehammer 等离子大锤
WEAPON_SPIKY_SHIELD Spiky Shield 尖刺盾
WEAPON_CHOPPER Chopper 砍刀
WEAPON_NUCLEAR_LAUNCHER Nuclear Launcher 核弹发射器
WEAPON_OBLITERATOR Obliterator 毁灭者
WEAPON_POTATO_THROWER Potato Thrower 土豆发射器
WEAPON_THUNDER_SWORD Thunder Sword 雷剑
UNIQUE_WEAPON different weapon 异种武器
DUPLICATE_WEAPON duplicate weapon 复制武器
UPGRADE Upgrade 升级
UPGRADE_MAX_HP Heart 心脏
UPGRADE_DAMAGE Biceps 二头肌
UPGRADE_CRIT_CHANCE Fingers 手指
UPGRADE_LUCK Nose 鼻子
UPGRADE_ELEMENTAL_DAMAGE Brain
UPGRADE_ARMOR Chest
UPGRADE_HP_REGENERATION Lungs
UPGRADE_LIFESTEAL Teeth 牙齿
UPGRADE_MELEE_DAMAGE Forearms 前臂
UPGRADE_PERCENT_DAMAGE Triceps 三头肌
UPGRADE_DODGE Back
UPGRADE_ENGINEERING Skull 头骨
UPGRADE_RANGE Eyes 眼睛
UPGRADE_RANGED_DAMAGE Shoulders 肩膀
UPGRADE_SPEED Legs
UPGRADE_ATTACK_SPEED Reflexes 反应能力
UPGRADE_HARVESTING Hands
ITEM_RIP_AND_TEAR Rip and Tear 狂怒
ITEM_EYES_SURGERY Eyes Surgery 眼部手术
ITEM_ACID Acid 酸液
ITEM_ALIEN_MAGIC Alien Magic 外星魔法
ITEM_BABY_ELEPHANT Baby Elephant 象宝宝
ITEM_BABY_WITH_A_BEARD Baby with a Beard 长胡子的婴儿
ITEM_BANDANA Bandana 头巾
ITEM_BEANIE Beanie 无檐小便帽
ITEM_BOILING_WATER Boiling Water 沸水
ITEM_BROKEN_MOUTH Broken Mouth 裂口
ITEM_CYBERBALL Cyberball 赛博球
ITEM_CYCLOPS_WORM Cyclops Worm 独眼虫
ITEM_GLASSES Glasses 眼镜
ITEM_GOAT_SKULL Goat Skull 山羊头骨
ITEM_HELMET Helmet 头盔
ITEM_INJECTION Injection 注射剂
ITEM_INSANITY Insanity 精神异常
ITEM_LOST_DUCK Lost Duck 失落鸭鸭
ITEM_MASTERY Mastery 精湛技艺
ITEM_METAL_PLATE Metal Plate 金属板
ITEM_MUSHROOM Mushroom 蘑菇
ITEM_MUTATION Mutation 异变
ITEM_PLANT Plant 植物
ITEM_PUMPKIN Pumpkin 南瓜
ITEM_SAD_TOMATO Sad Tomato 悲伤的番茄
ITEM_SCAR Scar 疤痕
ITEM_SCARED_SAUSAGE Scared Sausage 害怕的香肠
ITEM_SNAKE Snake
ITEM_SUNGLASSES Sunglasses 墨镜
ITEM_TERRIFIED_ONION Terrified Onion 惊恐的洋葱
ITEM_UGLY_TOOTH Ugly Tooth 丑牙
ITEM_WARRIOR_HELMET Warrior Helmet 士兵头盔
ITEM_WEIRD_FOOD Weird Food 奇怪的食物
ITEM_WISDOM Wisdom 智慧
ITEM_HEAD_INJURY Head Injury 头部创伤
ITEM_BUTTERFLY Butterfly 蝴蝶
ITEM_CLAW_TREE Claw Tree 利爪树
ITEM_GENTLE_ALIEN Gentle Alien 外星绅士
ITEM_LITTLE_MUSCLEY_DUDE Little Muscley Dude 肌肉小子
ITEM_ALIEN_WORM Alien Worm 异形虫
ITEM_METAL_DETECTOR Metal Detector 金属探测器
ITEM_TRIANGLE_OF_POWER Triangle of Power 三角之力
ITEM_CHARCOAL Charcoal 木炭
ITEM_FUEL_TANK Fuel Tank 燃料箱
ITEM_MISSILE Missile 导弹
ITEM_SMALL_MAGAZINE Small Magazine 小型弹匣
ITEM_HEDGEHOG Hedgehog 刺猬
ITEM_ENERGY_BRACELET Energy Bracelet 能量手环
ITEM_WHEELBARROW Wheelbarrow 独轮车
ITEM_COFFEE Coffee 咖啡
ITEM_DEFECTIVE_STEROIDS Defective Steroids 有缺陷的增强剂
ITEM_BAG Bag 背包
ITEM_ALIEN_BABY Alien Baby 幼年异形
ITEM_FERTILIZER Fertilizer 肥料
ITEM_CUTE_MONKEY Cute Monkey 萌萌猴
ITEM_BAT Bat 蝙蝠
ITEM_BEAN_TEACHER Bean Teacher 豆老师
ITEM_GAMBLING_TOKEN Gambling Token 赌博筹码
ITEM_HUNTING_TROPHY Hunting Trophy 狩猎战利品
ITEM_LENS Lens 镜片
ITEM_RICOCHET Ricochet 跳弹
ITEM_ALIEN_TONGUE Alien Tongue 异形之舌
ITEM_PIGGY_BANK Piggy Bank 猪猪存钱罐
ITEM_STATUE Statue 雕像
ITEM_SCOPE Scope 瞄准镜
ITEM_GLASS_CANNON Glass Cannon 玻璃大炮
ITEM_ALIEN_EYES Alien Eyes 异形眼球
ITEM_BLOOD_DONATION Blood Donation 献血
ITEM_BOXING_GLOVE Boxing Glove 拳击手套
ITEM_COUPON Coupon 优惠券
ITEM_CROWN Crown 王冠
ITEM_POWER_GENERATOR Power Generator 发电机
ITEM_RECYCLING_MACHINE Recycling Machine 回收装置
ITEM_VIGILANTE_RING Vigilante Ring 义警戒指
ITEM_TREE Tree 树木
ITEM_TORTURE Torture 拷问
ITEM_WEIRD_GHOST Weird Ghost 奇怪的幽灵
ITEM_LANDMINES Landmines 地雷
ITEM_BARRICADE Barricade 路障
ITEM_LUMBERJACK_SHIRT Lumberjack Shirt 伐木工人衬衫
ITEM_DUCT_TAPE Duct Tape 胶带
ITEM_BLINDFOLD Blindfold 眼罩
ITEM_PROPELLER_HAT Propeller Hat 螺旋桨帽
ITEM_LEMONADE Lemonade 柠檬水
ITEM_MOUSE Mouse 老鼠
ITEM_BABY_GECKO Baby Gecko 壁虎宝宝
ITEM_WHITE_FLAG White Flag 白旗
ITEM_BLACK_BELT Black Belt 黑带
ITEM_TOXIC_SLUDGE Toxic Sludge 毒污泥
ITEM_LITTLE_FROG Little Frog 小青蛙
ITEM_CANDLE Candle 蜡烛
ITEM_CHAMELEON Chameleon 变色龙
ITEM_MEDAL Medal 勋章
ITEM_TRACTOR Tractor 拖拉机
ITEM_ROBOT_ARM Robot Arm 机械臂
ITEM_JETPACK Jet Pack 喷气背包
ITEM_MAMMOTH Mammoth 猛犸
ITEM_CAKE Cake 蛋糕
ITEM_CAMPFIRE Campfire 篝火
ITEM_SHMOOP Shmoop 休穆糖
ITEM_CAPE Cape 斗篷
ITEM_HANDCUFFS Handcuffs 手铐
ITEM_TURRET_HEALING Medical Turret 医疗炮塔
ITEM_TURRET Turret 炮塔
ITEM_TURRET_ROCKET Explosive Turret 爆炸炮塔
ITEM_TURRET_FLAME Incendiary Turret 燃烧炮塔
ITEM_TURRET_LASER Laser Turret 激光炮塔
ITEM_BOOK Book 书本
ITEM_TOOLBOX Toolbox 工具箱
ITEM_COG Cog 齿轮
ITEM_DIPLOMA Diploma 执照
ITEM_RETROMATIONS_HOODIE Retromation’s Hoodie Retromation的连帽衫
ITEM_POTATO Potato 土豆
ITEM_MEDIKIT Medikit 急救包
ITEM_BOWLER_HAT Bowler Hat 圆顶礼帽
ITEM_COMPASS Compass 指南针
ITEM_BIG_ARMS Big Arms 巨臂
ITEM_LUCKY_CHARM Lucky Charm 护身符
ITEM_SPIDER Spider 蜘蛛
ITEM_OCTOPUS Octopus 章鱼
ITEM_SNAIL Snail 蜗牛
ITEM_PANDA Panda 熊猫
ITEM_WHEAT Wheat 小麦
ITEM_NIGHT_GOGGLES Night Goggles 夜视镜
ITEM_PADDING Padding 护垫
ITEM_FIN Fin
ITEM_RITUAL Ritual 仪式
ITEM_WHETSTONE Whetstone 磨刀石
ITEM_GNOME Gnome 地精
ITEM_FOCUS Focus 焦点
ITEM_PEACEFUL_BEE Peaceful Bee 和平蜜蜂
ITEM_PENCIL Pencil 铅笔
ITEM_BLOOD_LEECH Blood Leech 血蛭
ITEM_BANNER Banner 旗帜
ITEM_SHADY_POTION Shady Potion 阴影药水
ITEM_LEATHER_VEST Leather Vest 皮革背心
ITEM_WINGS Wings 翅膀
ITEM_ALLOY Alloy 合金
ITEM_CLOVER Clover 三叶草
ITEM_POISONOUS_TONIC Poisonous Tonic 毒性补品
ITEM_HEAVY_BULLETS Heavy Bullets 重型子弹
ITEM_EXOSKELETON Exoskeleton 外骨骼
ITEM_WOLF_HELMET Wolf Helmet 野狼头盔
ITEM_GUMMY_BERSERKER Gummy Berserker 软糖狂战士
ITEM_PLASTIC_EXPLOSIVE Plastic Explosive 塑性炸药
ITEM_DYNAMITE Dynamite 炸药
ITEM_TYLER Tyler 泰勒
ITEM_WANDERING_BOT Wandering Bot 流浪机器人
ITEM_SIFDS_RELIC Sifd’s Relic Sifd的圣物
ITEM_DANGEROUS_BUNNY Dangerous Bunny 危险的兔子
ITEM_ESTYS_COUCH Esty’s Couch Esty的沙发
CHARACTER_WELL_ROUNDED Well-Rounded 全能者
CHARACTER_MASOCHIST Masochist 受虐狂
CHARACTER_BRAWLER Brawler 斗士
CHARACTER_CHUNKY Chunky 大壮
CHARACTER_CRAZY Crazy 狂人
CHARACTER_LUCKY Lucky 幸运星
CHARACTER_LOUD Loud 大嗓门
CHARACTER_MUTANT Mutant 异变体
CHARACTER_ONE_ARM One-Armed 独臂
CHARACTER_RANGER Ranger 游侠
CHARACTER_WILDLING Wildling 野人
CHARACTER_SPEEDY Speedy 飞毛腿
CHARACTER_MAGE Mage 法师
CHARACTER_KNIGHT Knight 骑士
CHARACTER_PACIFIST Pacifist 和平主义者
CHARACTER_INTROVERT Introvert 内向
CHARACTER_SOLDIER Soldier 士兵
CHARACTER_GHOST Ghost 幽灵
CHARACTER_ENGINEER Engineer 工程师
CHARACTER_MULTITASKER Multitasker 多面手
CHARACTER_ENTREPRENEUR Entrepreneur 企业家
CHARACTER_DOCTOR Doctor 医生
CHARACTER_GENERALIST Generalist 博学家
CHARACTER_SICK Sick 病人
CHARACTER_SAVER Saver 节俭者
CHARACTER_GLADIATOR Gladiator 角斗士
CHARACTER_FARMER Farmer 农夫
CHARACTER_EXPLORER Explorer 探险家
CHARACTER_OLD Old 老叟
CHARACTER_DEMON Demon 恶魔
CHARACTER_BULL Bull 公牛
EFFECT_ALIEN_EYES Shoots {0} alien eyes around you every {4} seconds dealing {1} ({3}) damage each 每{4}秒向周围发射{0}颗异形眼球,每颗眼球造成{1}({3})伤害
EFFECT_INSTANT_GOLD_ATTRACTING {0} chance to instantly attract a material when it’s dropped 有{0}概率立即吸收掉落的材料
EFFECT_FREE_SHOP_REROLL {0} free reroll in the shop 商店免费刷新{0}次
EFFECT_CONSUMABLE_HEAL {0} HP recovered from consumables 使用消耗品恢复{0}HP
EFFECT_REDUCE_STAT_GAINS {0} modifications are reduced by {1} {0}的修改减少{1}
EFFECT_INCREASE_STAT_GAINS {0} modifications are increased by {1} {0}的修改增加{1}
EFFECT_NO_MELEE_WEAPONS You can't equip melee weapons 无法装备近战武器
EFFECT_NO_RANGED_WEAPONS You can't equip ranged weapons 无法装备远战武器
EFFECT_STARTING_ITEM You start with {0} {1} 初始拥有{0}{1}
EFFECT_WEAPON_CLASS_BONUS {0} {1} with {2} weapons 使用{2}类武器时{0}{1}
EFFECT_WEAPON_BONUS {0} {1} with {2} 使用{2}时{0}{1}
EFFECT_ONE_WEAPON_SLOT_LIMIT You can only equip one weapon at a time 同时仅能装备1种武器
EFFECT_MAX_WEAPONS You can equip up to {0} weapons at a time 同时能装备{0}种武器
EFFECT_WEAPON_STACK Deals {0} {1} for every additional {2} you have [{3}] 每额外持有1个{2}便会{0}{1} [{3}]
EFFECT_BURNING Deals {0}x{1} ({2}) burning damage 造成{0}x{1}({2})燃烧伤害
EFFECT_BURNING_COOLDOWN_REDUCTION Burning activates {0} faster 燃烧速度提高{0}
EFFECT_BURNING_SPREAD Burning spreads to a nearby enemy 燃烧蔓延至附近的1名敌人
EFFECT_BURNING_SPREAD_PLURAL Burning spreads to {0] nearby enemies 燃烧蔓延至附近的{0]名敌人
EFFECT_PIERCING Projectiles pierce through {0} additional target 投射物贯通{0}个额外目标
EFFECT_PROJECTILES_ON_DEATH One bullet dealing {1} ({3}) damage is fired from an enemy corpse when they die 当敌人死亡时,发射一枚能造成{1}({3})伤害的子弹
EFFECT_BURN_CHANCE Attacks have a {0} chance to deal {1}x{2} ({3}) burning damage 攻击有{0}机率造成{1}x{2}({3})的燃烧伤害
EFFECT_NO_MIN_RANGE Weapons no longer have a minimum range 武器不再具有最小攻击范围
EFFECT_STACK_STAT {0} {1} every 5 seconds until the end of the wave 每5秒{0}{1},直至敌袭结束
EFFECT_DEAL_DMG_WHEN_PICKUP_GOLD {0} chance to deal {1} ({2}) damage to a random enemy when you pick up a material 拾取材料时有{0}概率对随机1名敌人造成{1}({2})伤害
EFFECT_DEAL_DMG_WHEN_DEATH {0} chance to deal {1} ({2}) damage to a random enemy when an enemy dies 敌人死亡时有{0}概率对随机1名敌人造成{1}({2})伤害
EFFECT_PIERCING_DAMAGE {0} Piercing Damage. Can't go above base damage {0}贯通伤害,不会高于基础伤害
EFFECT_BOUNCE_DAMAGE {0} Bounce Damage. Can't go above base damage {0}反弹伤害,不会高于基础伤害
EFFECT_KNOCKBACK {0} Knockback {0}击退
EFFECT_START_WAVE_LESS_HP Start waves with {0} HP 以{0}生命值开始敌袭
EFFECT_REMOVE_SPEED Hitting an enemy removes {0} of their speed. Max {2} 击中敌人时能使其降低{0}速度,最高{2}
EFFECT_SLOW_IN_ZONE Slows enemies in a radius around the projectile 使投射物周围的敌人减速
EFFECT_PACIFIST Gain {0} material and XP for every living enemy at the end of a wave 在敌人攻击波结束时,每有1个活着的敌人,你获得{0}个材料和经验值。
EFFECT_UNIQUE_WEAPON_BONUS {0} {1} for every different weapon you have [{2}] 持有每一异种武器{0}{1} [{2}]
EFFECT_ADDITIONAL_WEAPON_BONUS {0} {1} for every weapon you have [{2}] 每持有1件武器{0}{1} [{2}]
EFFECT_PICKUP_RANGE {0} pickup range 拾取范围{0}
EFFECT_ON_HIT {0} {1} when you take damage until the end of the wave 受到攻击时{0}{1},直至敌袭结束
EFFECT_PROJECTILES_ON_HIT Hitting an enemy spawns {0} projectiles dealing {1} ({3}) damage 击中敌人时产生{0}投射物,造成{1}({3})伤害
EFFECT_SLOW_PROJECTILES_ON_HIT Hitting an enemy spawns {0} projectiles that deal {1} ({3}) damage and slow enemies around them 击中敌人时产生{0}投射物,造成{1}({3})伤害并使周围的敌人减速
EFFECT_LIGHTNING_ON_HIT Hitting an enemy spawns a lightning projectile that bounces {2} times and deals {1} ({3}) damage 击中敌人时产生雷电投射物,反弹{2}次,造成{1}({3})伤害
EFFECT_CHANCE_DOUBLE_GOLD {0} chance to double the value of picked up materials 拾取材料时有{0}概率使其价值翻倍
EFFECT_GAIN_PCT_GOLD_START_WAVE {0} of your materials at the start of waves 敌袭开始时{0}材料
EFFECT_GAIN_PCT_GOLD_START_WAVE_LIMITED {0} of your materials at the start of waves (stops working at wave {1}) 敌袭开始时{0}材料(在第{1}波敌袭后结束)
EFFECT_BOUNCING Your projectiles gain {0} bounce 你的投射物获得{0}次反弹
EFFECT_HEAL_WHEN_PICKUP_GOLD {0} chance to heal 1 HP when picking up a material 拾取材料时有{0}概率恢复1点生命
EFFECT_ITEM_BOX_GOLD {0} materials when you pick up a crate 拾取箱子时{0}材料
EFFECT_ENEMY_SPEED_POS Enemies move {0} faster 敌人移速提高{0}
EFFECT_ENEMY_SPEED_NEG Enemies move {0} slower 敌人移速降低{0}
EFFECT_GOLD_ON_CRIT_KILL {0} material when killing an enemy with a critical hit 暴击杀死敌人时{0}材料
EFFECT_STAT_WHILE_NOT_MOVING {0} {1} while standing still 当站立不动时{0}{1}
EFFECT_HP_START_NEXT_WAVE Start the next wave with 1 HP 下场敌袭以1点生命值开始
EFFECT_GAIN_STAT_END_OF_WAVE {0} {1} at the end of a wave 敌袭结束后{0}{1}
EFFECT_CONVERT_STAT_END_OF_WAVE {0} of your {1} are converted into {2} at the end of a wave ({3} {1} = {4} {2}) {0}的{1}在敌袭结束后会转换为{2}({3}{1}={4}{2})
EFFECT_CONVERT_STAT_TEMP_HALF_WAVE {0} of your {1} are temporarily converted into {2} halfway through a wave ({3} {1} = {4} {2}) {0}的{1}在敌袭中途后会暂时转换为{2}({3}{1}={4}{2})
EFFECT_HP_SHOP You buy items using Max HP instead of materials 使用最大生命值替代材料购买道具
EFFECT_TORTURE Restore {0} HP per second. Cannot heal any other way. 每秒回复{0}生命值,但无法通过其他途径恢复生命值。
EFFECT_RECYCLING_GAINS Gain {0} more materials from recycling items 回收道具时额外获得{0}个材料
EFFECT_ONE_SHOT_TREES Trees die in one hit 树木能被一击毙命
EFFECT_HP_CAP_AT_CURRENT_VALUE Your Max HP is capped at its current value [{0}] 你的最大生命值现在以[{0}]为上限
EFFECT_LOSE_HP_PER_SECOND You take {0} damage per second (does not give invulnerability time) 每秒受到{0}伤害(不给予无敌时间)
EFFECT_GAIN_STAT_FOR_EVERY_STAT {0} {1} for every {2} {3} you have [{4}] 每{2}{3}会{0}{1} [{4}]
EFFECT_GAIN_STAT_FOR_EVERY_PERM_STAT {0} {1} for every permanent {2} {3} you have [{4}] 每永久持有{2}{3}会{0}{1} [{4}]
EFFECT_CANT_STOP_MOVING You can’t stop moving 你无法停止移动
EFFECT_MAX_RANGED_AND_MELEE_WEAPON You can only equip one ranged weapon and one melee weapon at a time 同时只能装备1种近战武器和1种远战武器
EFFECT_MAX_MELEE_WEAPONS You can only equip {0} melee weapons at a time 同时只能装备{0}种近战武器
EFFECT_MAX_RANGED_WEAPONS You can only equip {0} ranged weapons at a time 同时只能装备{0}种远战武器
EFFECT_SHAKY Your weapons aim randomly 武器随机瞄准目标
EFFECT_FIXED_WEAPONS_DIRECTION Your weapons shoot at a fixed random direction set at the beginning of each wave 武器会在敌袭开始时朝设定好的方向随机发射
EFFECT_DODGE_CAP Dodge is capped at {0} 闪避上限为{0}
EFFECT_HP_CAP Max HP is capped at {0} 最大生命值上限为{0}
EFFECT_GOLD_ON_CRIT_KILL {0} chance to gain 1 material when killing an enemy with a critical hit 以暴击杀死敌人时有{0}概率获得1个材料
EFFECT_GAIN_STAT_EVERY_KILLED_ENEMIES {0} {1} for every {2} enemies you kill during a wave with this weapon 使用该武器在敌袭中每击杀{2}名敌人便会{0}{1}
EFFECT_EXPLODE_MELEE {0} chance to explode on hit 击中时有{0}概率爆炸
EFFECT_EXPLODE Projectiles explode on hit 投射物命中时爆炸
EFFECT_EXPLODE_CUSTOM Projectiles have {0} chance to explode on hit 投射物命中时有{0}爆炸
EFFECT_BOUNCE_ON_CRIT Bounces up to {0} times on critical hit 暴击时最多能反弹{0}次
EFFECT_LANDMINES A landmine spawns every {1} seconds dealing {2} ({3}) damage in an area 地雷每{1}秒生成一次,并对一个区域造成{2}({3})伤害
EFFECT_TURRET Spawns a turret that shoots bullets dealing {0} ({1}) damage 生成1台炮塔,造成{0}({1})伤害
EFFECT_TURRET_HEALING Spawns a medical turret that shoots bullets healing {0} ({1}) HP 生成1台医疗炮塔,恢复{0}({1})生命值
EFFECT_TURRET_FLAME Spawns a turret that shoots flames dealing {0}x{1} ({2}) burning damage 生成1台燃烧炮塔,造成{0}({1})燃烧伤害
EFFECT_TURRET_ROCKET Spawns a turret that shoots explosive bullets dealing {0} ({1}) damage in an area 生成1台发射爆破弹的炮塔,造成{0}({1})范围伤害
EFFECT_TURRET_LASER Spawns a turret that shoots piercing bullets dealing {0} ({1}) damage 生成1台发射贯通弹的炮塔,造成{0}({1})伤害
EFFECT_GROUP_STRUCTURES Structures spawn close to each other 构筑物会生成在彼此附近
EFFECT_DOUBLE_HP_REGEN HP Regeneration is doubled 双倍生命再生
EFFECT_CANT_ATTACK_WHILE_MOVING You can’t attack while moving 移动时无法攻击
EFFECT_NO_WEAPONS You can’t equip weapons 你无法装备武器
EFFECT_EXPLODE_ON_DEATH Enemies have a {0} chance to explode for {1} ({2}) damage when they die 敌人死亡时有{0}概率爆炸,造成{1}({2})伤害
EFFECT_EXPLODE_ON_HIT You explode for {1} ({2}) damage when you take damage 当你受到伤害时会爆炸,造成{1}({2})伤害
EFFECT_TREES More trees spawn 生成更多树木
EFFECT_TREES_START_WAVE Trees have a chance to spawn at the start of a wave 敌袭开始时有概率生成树木
EFFECT_GENERALIST You can only equip {0} melee weapons and {0} ranged weapons at a time 同时只能装备{0}种近战武器和{0}种远战武器
EFFECT_MIN_WEAPON_TIER You can only equip tier {0} weapons or above 你仅能够装备{0}级别或以上的武器
EFFECT_MAX_WEAPON_TIER You can’t equip weapons above tier {0} 你无法装备{0}级别以上的武器
EFFECT_GOLD_DROPS {0} materials dropped 掉落{0}材料
EFFECT_NEUTRAL_GOLD_DROPS {0} materials dropped from trees {0}树木掉落的材料
EFFECT_ENEMY_GOLD_DROPS {0} materials dropped from enemies {0}敌人掉落的材料
EFFECT_HARVESTING_GROWTH Harvesting increases by an additional {0} at the end of a wave 敌袭结束时,收获提高{0}
EFFECT_EXPLORER More trees spawn and they die in one hit 生成更多树木且能被一击毙命
EFFECT_WANDERING_BOT Spawns a little bot that slows down nearby enemies 生成1个小型机器人,使周围敌人减速
EFFECT_TYLER Spawns a little guy that slowly shoots {2} piercing lightning projectiles around him for {0} ({1}) damage each 生成向周围缓慢发射{2}枚贯通雷电投射物的小伙伴,每枚投射物造成{0} ({1})伤害
DIFFICULTY_NB Danger {0} 危险{0}
ENDLESS Endless 无尽
EFFECT_NO_MODIFIERS No modifiers 无修改
EFFECT_STRONGER_ENEMIES Enemies are stronger 敌人更加强大
EFFECT_NEW_ENEMIES New enemies appear 出现新敌人
EFFECT_INFLATION Inflation is higher 物价更高
EFFECT_LESS_MATERIALS Enemies drop less materials 敌人材料掉落量变少
EFFECT_STRONGER_BOSSES Bosses are stronger 头目更加强大
EFFECT_DOUBLE_BOSS Two bosses appear at once 同时出现两个头目
ENDLESS_DESCRIPTION Survive as long as possible against never-ending waves of enemies 在无尽的敌袭浪潮中尽量生存得更久
ENDLESS_SCORE_STORING Endless score 无尽模式得分
HIGHEST_WAVE Highest wave 最高敌袭次数
HIGHEST_DIFFICULTY Highest difficulty 最高难度
BG_DIRT Dirt 泥地
BG_FOREST Forest 森林
BG_DREAMY_LANDS Dreamy Lands 梦幻之地
BG_BONEYARD Boneyard 墓地
BG_VOLCANO Volcano 火山
BG_DARKLANDS Dark Lands 黑暗之地
CHAL_DIFFICULTY_DESC Win a run in Danger {0} 在危险{0}中赢一场比赛
UNLOCK_DIFFICULTY_DESC Win a run using the previous difficulty 以上一场的难度赢一场比赛
CHAL_SURVIVOR Survivor {0} 生还者{0}
CHAL_SURVIVOR_DESC Kill {0} enemies 击杀{0}名敌人
CHAL_GATHERER Gatherer {0} 采集者{0}
CHAL_GATHERER_DESC Collect {0} materials 搜集{0}材料
CHAL_CHARACTER_DESC Win a run with {0} 使用{0}赢一场比赛
CHAL_TURRETS Builder 建造者
CHAL_TURRETS_DESC Get {0} turrets on the map simultaneously 同时在地图上拥有{0}炮塔
CHAL_HOARDER Hoarder 囤积者
CHAL_HOARDER_DESC Hold {0} materials 持有{0}材料
CHAL_HALLUCINATION Hallucination 幻觉
CHAL_STAT_DESC Reach {0} {1} 达到{0}{1}
CHAL_FAST Fast 快速
CHAL_MEDICINE Medicine 药物
CHAL_MEDICINE_DESC Heal {0} HP in one wave 在一次敌袭中恢复{0}生命值
CHAL_DYING Dying 濒死
CHAL_AGRICULTURE Agriculture 农业
CHAL_ROOKIE Rookie 新手
CHAL_ROOKIE_DESC Die for the first time 首次阵亡
CHAL_LUMBERJACK Lumberjack 伐木工
CHAL_LUMBERJACK_DESC Kill {0} trees 消灭{0}棵树木
UNIQUE Unique 独特的
LIMITED Limited ({0}) 限制 ({0})
MENU_EXPLOSIONS Explosions 爆炸
MENU_GOLD_SOUNDS Change material sounds 改变材料的声音
MENU_GENERAL General 一般设定
MENU_KEEP_LOCK Keep items locked 锁定物品
MENU_DARKEN_SCREEN Screen darkening 屏幕变暗
MENU_BOSS_HP_BAR HP bar on bosses 头目头顶显示血条
MENU_MUTE_ON_FOCUS_LOST Mute on losing focus 窗口未置于最前方时静音
MENU_PAUSE_ON_FOCUS_LOST Pause on losing focus 窗口未置于最前方时暂停
MENU_MANUAL_AIM_ON_MOUSE_PRESS Manual Aim on mouse press 按下鼠标时手动瞄准
MENU_RESOLUTION Resolution 分辨率
MENU_PROJECTILES_HIGHLIGHTING Projectiles Highlighting 突显投射物
CORRUPTED_SAVE Your save file was corrupted. A backup was used, some progress might have been lost. 存档已破损。已使用了备份存档,不过部分进度可能已丢失。
CORRUPTED_SAVE_LATEST Your save file was corrupted. A backup was used, the progress from your last session might have been lost. 存档已破损。已使用了备份存档,不过最后游玩时候的部分进度可能已丢失。
CORRUPTED_ALL_SAVES_STEAM All of your save files were corrupted. A save file has been recreated from your Steam achievements, some progress might have been lost. 所有存档已破损。已从您的Steam成就里重新创建了一个存档,不过部分进度可能已丢失。
CORRUPTED_ALL_SAVES_NO_STEAM All of your save files were corrupted. Please launch the game from Steam so a save file can be recreated from your Steam achievements. 所有存档已破损。请在Steam上启动游戏,以便从您的Steam成就里重新创建了一个存档。
EFFECT_ELITES Elites and hordes appear 精英怪和敌群出现
EFFECT_MORE_ELITES More elites and hordes appear 更多的精英怪和敌群出现
CHARACTER_HUNTER Hunter 猎人
CHARACTER_ARTIFICER Artificer 技工
ITEM_EXPLOSIVE_SHELLS Explosive Shells 爆裂弹
CHAL_FIREWORKS Fireworks 烟花
CHAL_FIREWORKS_DESC Kill {0} enemies with a single explosion 使用单次爆炸击杀{0}名敌人
CHAL_PERFECT_VISION Perfect Vision 完美眼力
WEAPON_CROSSBOW Crossbow 十字弓
EFFECT_PIERCE_ON_CRIT Pierces up to {0} times on critical hit 暴击时最多能贯通{0}次
WEAPON_SNIPER_GUN Sniper Gun 狙击手枪
ELITE_APPEARING An elite will appear on wave {0} 一个精英怪会出现在第{0}波敌袭
HORDE_APPEARING A horde will appear on wave {0} 一众敌群会出现在第{0}波敌袭
ITEM_GRINDS_MAGICAL_LEAF Grind's Magical Leaf Grind的魔法绿叶
EFFECT_ADD_ALL_STATS_END_OF_WAVE {0} to all stats at the end of a wave 敌袭结束后所有属性+{0}
WEAPON_CLASS_MEDIEVAL Medieval 中世纪
WEAPON_PLANK Plank 木板
DAMAGE_DEALT_LAST_WAVE This weapon has dealt {0} damage during the last wave 这个武器在上一波敌袭中造成了{0}伤害
ITEM_TARDIGRADE Tardigrade 水熊虫
ITEM_STRANGE_BOOK Strange Book 奇怪之书
EFFECT_HIT_PROTECTION Nullifies the damage of one hit taken every wave 在每一波敌袭中会抵消受到的攻击伤害
NULLIFIED Nullified 抵消
ITEM_POTION Regeneration Potion 再生药水
EFFECT_DOUBLE_HP_REGEN_BELOW_HALF_HEALTH HP Regeneration is doubled when you have less than 50% health 当生命值低于50%时,生命再生双倍
ITEM_ANVIL Anvil 铁砧
EFFECT_UPGRADE_RANDOM_WEAPON A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain {0} {1} instead. 进入商店时,会随机升级一把武器。如果无武器可升级,则可获得{0}{1}。
CHARACTER_ARMS_DEALER Arms Dealer 军火商
WEAPONS_PRICE Weapons Price 武器价格
EFFECT_MINIMUM_WEAPON_IN_SHOP Shops always sell at least one weapon 商店通常销售至少一把武器
EFFECT_MINIMUM_WEAPONS_IN_SHOP Shops always sell at least {0} weapons 商店通常销售至少{0}把武器
EFFECT_DESTROY_WEAPONS All of your weapons are destroyed when entering a shop 进入商店后,所有武器都会遭到破坏
CHAL_RECYCLING Recycling 回收
CHAL_RECYCLING_DESC Recycle {0} weapons during a run 在比赛期间回收{0}把武器
CHARACTER_STREAMER Streamer 网络主播
CHAL_SLOW Slow 减速
ITEM_COMMUNITY_SUPPORT Community Support 社区支持
STRUCTURE Structure 构筑物
PRIMARY Primary 主要
SECONDARY Secondary 次要
PICKUP_RANGE % Pickup Range %拾取范围
CONSUMABLE_HEAL Consumable Heal 消耗性治疗
BURNING_COOLDOWN_REDUCTION % Burning Speed %燃烧速度
BURNING_SPREAD Burning Spread 燃烧速度
CHANCE_DOUBLE_GOLD % Double Material Chance %几率获得双倍材料
CHANCE_HEAL_ON_GOLD % Materials Healing %材料治疗
ITEM_BOX_GOLD Materials in crates 箱子里的材料
TREES Trees 树木
FREE_REROLLS Free Rerolls 免费刷新
PCT_NUMBER_OF_ENEMIES % Enemies %敌人
PCT_ENEMY_SPEED % Enemy Speed %敌人速度
DAMAGE_DEALT Damage dealt: {0} 造成的伤害:{0}
STATS_GAINED Stats gained: {0} 已获得属性:{0}
MATERIALS_SAVED Materials saved: {0} 已节省的材料:{0}
MATERIALS_GAINED Materials gained: {0} 已获得的材料:{0}
HEALTH_RECOVERED HP recovered: {0} 已恢复的生命值:{0}
TREES_SPAWNED Trees spawned: {0} 已产出的树木:{0}
CURRENT_LEVEL Current Level 目前等级
MENU_OPTIMIZE_END_WAVES Optimize end of waves 敌袭结束优化
EFFECT_GAIN_STAT_FOR_EVERY_ENEMY {0} {1} for every current living enemy [{4}] 目前每一个存活的敌人{0} {1}[{4}]
EFFECT_GOLD_WHILE_NOT_MOVING {0} of your materials ({2} max) per second while standing still 当站立不动时,每秒钟{0}份材料(上限:{2})
EFFECT_GOLD_WHILE_MOVING {0} of your materials ({2} max) per second while moving 当移动时,每秒钟{0}份材料(上限:{2})
EFFECT_STAT_WHILE_MOVING {0} {1} while moving 当移动时{0}{1}
MENU_MODS Mods MOD
MENU_EDITOR Editor 编辑器
MENU_WORKSHOP Browse Workshop 浏览创意工坊
CHAL_HUNGRY Hungry 饥饿
CHAL_HUNGRY_DESC Pick up {0} consumables during a run 在比赛期间回捡起{0}把武器
CHAL_ADVANCED_TECHNOLOGY Advanced Technology 高级科技
CHAL_ADVANCED_TECHNOLOGY_DESC Reach {0} {1} and get {2} structures at the same time 达到{0}{1}的同时获得{2}个构筑物
CHAL_GIANT_SLAYER Giant Slayer 巨人屠夫
CHAL_GIANT_SLAYER_DESC Kill a boss or an elite in less than {0} seconds 在{0}秒内击杀一个头目或者一个精英怪
CHAL_ROBUST Robust 强劲的
CHARACTER_GLUTTON Glutton Glutton
CHARACTER_CYBORG Cyborg Cyborg
CHARACTER_JACK Jack Jack
CHARACTER_LICH Lich Lich
ITEM_BLOODY_HAND Bloody Hand 血淋淋的手
ITEM_EXTRA_STOMACH Extra Stomach 另一个胃
ITEM_SPICY_SAUCE Spicy Sauce 辣酱
ITEM_TENTACLE Tentacle 触手
ITEM_SILVER_BULLET Silver Bullet 银质子弹
ITEM_BAIT Bait 诱饵
ITEM_PEACOCK Peacock 孔雀
ITEM_LUCKY_COIN Lucky Coin 幸运硬币
ITEM_ADRENALINE Adrenaline 肾上腺素
ITEM_RIPOSTE Riposte 反击
ITEM_GARDEN Garden 花园
ITEM_IMPROVED_TOOLS Improved Tools 改进工具
ITEM_GIANT_BELT Giant Belt 巨型带
WEAPON_REVOLVER Revolver 左轮手枪
WEAPON_JOUSTING_LANCE Jousting Lance 长矛
WEAPON_PRUNER Pruner 修枝剪刀
EFFECT_DEAL_DMG_WHEN_HEAL {0} chance to deal {1} ({2}) damage to a random enemy when you heal 在治疗时有{0}概率对随机1名敌人造成{1}({2})伤害
EFFECT_DEAL_DMG_WHEN_DODGE {0} chance to deal {1} ({2}) damage to an enemy when dodging their attack 在躲避敌人攻击时有{0}概率对随机1名敌人造成{1}({2})伤害
EFFECT_HEAL_WHEN_DODGE {0} chance to heal {1} HP when dodging an attack 在躲避攻击时有{0}几率恢复{1}点生命值
EFFECT_EXTRA_ENEMIES_NEXT_WAVE Special enemies appear at the beginning of the next wave 下场敌袭一开始会出现特殊敌人
EFFECT_STAT_NEXT_WAVE {0} {1} during the next wave 下场敌袭期间{0} {1}
ENEMY_SPEED % Enemy Speed %敌人速度
ENEMY_HEALTH % Enemy health %敌人生命值
ENEMY_DAMAGE % Enemy damage %敌人伤害
EFFECT_DAMAGE_AGAINST_BOSSES {0} damage against bosses and elites 对头目和精英怪造成{0}伤害
EFFECT_CONSUMABLE_STAT_WHILE_MAX {0} {1} when picking up a consumable while at maximum health 当在最大生命值下捡起一个消耗品时{0}{1}
EFFECT_CONSUMABLE_STAT_WHILE_MAX_LIMITED {0} {1} when picking up a consumable while at maximum health (max {2} per wave) 当在最大生命值下捡起一个消耗品时{0}{1}。每波最大值:{2}
EFFECT_EXPLODE_ON_CONSUMABLE Consumables have a {0} chance to explode for {1} ({2}) damage when picked up 当捡起消耗品时有{0}概率爆炸,造成{1}({2})伤害
EFFECT_HEAL_ON_CRIT_KILL {0} chance to heal 1 HP when killing an enemy with a critical hit 暴击杀死敌人时有{0}概率治疗一点生命值
EFFECT_GARDEN Spawns a garden that creates a fruit every {0} seconds 生成一个花园,每{0}秒可以结下一种水果
EFFECT_GIANT_CRIT_DAMAGE Critical hits deal {0} of an enemy’s current health as bonus damage ({1} for bosses and elites) 暴击造成敌人当前生命值的{1}以作为奖励伤害(头目和精英怪的{0})
EFFECT_STRUCTURES_COOLDOWN_REDUCTION Reduces the attack cooldown of your structures by {0} ({1}) 构建物的攻击冷却降低{0} ({1})
EFFECT_PCT_STACK_STAT {0} of your base {1} every 5 seconds until the end of the wave 直至敌袭结束,每5秒基地{1}增加{0}
EFFECT_PCT_START_WAVE_STAT You start each wave with {0} {1} 初始敌袭拥有{0}{1}
ADDITIONAL_COOLDOWN_EVERY_X_SHOTS Cooldown is {0} every {1} shots 每{0}发射冷却为{1}
MENU_RESET_TO_DEFAULT Reset to Default 重置至默认