物品
阅读
2023-05-07更新
最新编辑:真的只吃一口奶盖
阅读:
更新日期:2023-05-07
最新编辑:真的只吃一口奶盖
伤害加成
= 伤害受Melee Damage加成
= 伤害受Ranged Damage加成
= 伤害受Elemental Damage加成
= 伤害受Armor加成
= 伤害受Engineering加成
= 伤害受Range加成
= 伤害受Luck加成
= 伤害受Max HP加成
For Wiki Editors
All the data on this page is pulled from Template:Item Data. Please change any data from there according to the item name. See Wiki Editing for more info.
物品列表
There are currently 158 items in Brotato.
To view items as an interactive grid, see Items Grid.
To view items split into the stats they affect or use, choose a stat from the Stats page.
名称 | 品级 | 效果 | 基础价格 | 限制 | 解锁 |
---|---|---|---|---|---|
Tier 2 |
+8 Max HP -4% Dodge |
65 | |||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 3 |
+15 Max HP +8 Enemy Speed |
80 | |||
Tier 2 |
Shoots +6 alien eyes around you every 5 seconds dealing (50%![]() |
50 | |||
Tier 3 |
+8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +30% pickup range | 25 | |||
Tier 1 |
+2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | |||
Tier 3 |
+3 Melee Damage +3 Ranged Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 | |||
Tier 4 | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | 120 |
Win a run with ![]() |
||
Tier 1 |
+10% chance to deal (10%![]() |
30 | |||
Tier 1 |
+15% chance to instantly attract a material when its dropped -1% Life Steal |
18 | 7 | ||
Tier 3 |
+1 bullet dealing (![]() -40 Range |
95 | |||
Tier 1 |
+15 materials when you pick up a crate -1% Speed |
15 | 3 | ||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 3 |
Projectiles pierce through +1 additional target -10% Damage |
75 | |||
Tier 2 |
+20 Range +10% Attack Speed -2% Life Steal |
55 | |||
Tier 3 |
+8 Armor while standing still. -5% Speed |
75 | |||
Tier 1 |
+2% Life Steal -2 Harvesting |
20 | |||
Tier 1 |
+4% Speed -6 Range |
20 | |||
Tier 3 |
+30% XP Gain -2% Life Steal |
70 | |||
Tier 4 |
+10 Melee Damage +5 Ranged Damage -2 Armor -5% Speed |
105 |
Win a run with ![]() |
||
Tier 2 |
+15% XP Gain +3 Melee Damage -8 Luck |
55 | |||
Tier 2 |
+5% Crit Chance +5% Dodge -15 Range |
45 | |||
Tier 3 |
+40 Harvesting Take +1 damage per second (does not give invulnerability time) |
50 | |||
Tier 2 |
+2% Life Steal +2 HP Regeneration -6 Harvesting |
50 | |||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 1 |
+2 Elemental Damage -1 Max HP |
30 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 3 |
+15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
75 |
Win a run with ![]() |
||
Tier 1 | +3 Knockback | 15 | |||
Tier 1 |
+5 Max HP -1 HP Regeneration |
25 | |||
Tier 1 |
+2% Life Steal -1 Elemental Damage |
30 | |||
Tier 1 |
+3 Max HP -1% Damage |
15 | |||
Tier 2 |
+2 Elemental Damage +2 HP Regeneration -2% Speed |
40 | |||
Tier 3 |
+4 Elemental Damage +1 HP Regeneration -10% Enemies -5% Damage |
65 | |||
Tier 4 |
+5% Life Steal +20% Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 |
+20% Dodge while standing still. -4% Damage |
70 | |||
Tier 1 |
+1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 1 |
+1 Melee Damage +3% Crit Chance -1 Max HP |
20 | |||
Tier 3 |
+20 Luck +6% Dodge -2% Life Steal |
65 | Clover is present in the game files but not obtainable through vanilla version | ||
Tier 1 |
+10% Attack Speed -2% Damage |
15 | |||
Tier 2 |
+4 Engineering -4% Damage |
35 | |||
Tier 3 |
+1% Attack Speed for every current living enemy -2 Armor |
65 |
Win a run with ![]() |
||
Tier 2 |
+5% Speed +3 Engineering -3% Crit Chance |
40 |
Win a run with ![]() |
||
Tier 1 | -5% Price | 15 | 5 | ||
Tier 3 | Harvesting increases by an additional +8% at the end of a wave (stacking) | 70 | |||
Tier 1 |
+8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | ||
Tier 1 |
+25% chance to deal (25%![]() |
30 | |||
Tier 2 |
+12% Damage -12 Range |
45 | |||
Tier 2 | +1 free reroll in the shop | 35 | |||
Tier 1 |
+2 Melee Damage -3% Attack Speed +2 Max HP |
20 | |||
Tier 4 |
+10 Engineering +10% XP Gain -3 Max HP |
80 | |||
Tier 1 |
+1 Armor +1 Engineering -2 Max HP |
25 | |||
Tier 1 | +15% Explosion Damage | 20 | |||
Tier 2 |
+4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 |
+2 HP Regeneration for every -1% Speed you have. +5 Max HP -15% Speed |
100 | |||
Tier 4 |
+5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 | |||
Tier 4 |
+60% Explosion Damage -15% Damage |
100 |
Win a run with ![]() |
||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 2 |
Burning activates +10%faster -10 Range |
60 | 3 | ||
Tier 1 |
+8 Harvesting -1 Melee Damage |
15 | |||
Tier 3 |
+10% Speed +3% Life Steal -8 Luck |
65 |
Win a run with ![]() |
||
Tier 4 |
+30% Damage -3% Attack Speed for every different weapon you have |
110 |
Win a run with ![]() |
||
Tier 2 |
+4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 2 |
+8% Dodge -1 Armor |
60 | |||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 1 |
+5% Damage +5% Enemies +2 Max HP |
30 | 10 | ||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 1 | +20 Range | 25 | |||
Tier 3 |
+25% Damage -3 Armor |
75 | |||
Tier 4 |
+10 Melee Damage +5 Elemental Damage -20 Range -20% pickup range |
100 |
Win a run with ![]() |
||
Tier 1 |
+3 Melee Damage -2% Crit Chance |
25 | |||
Tier 4 |
+3 Max HP at the end of a wave (stacking) +1 HP Regeneration at the end of a wave (stacking) +1% Life Steal at the end of a wave (stacking) |
100 | |||
Tier 1 |
+5% Attack Speed +15 Range -1 Armor |
25 | |||
Tier 3 |
+8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your max HP is capped at its current value |
80 | |||
Tier 1 |
+6% Damage -8 Range |
25 | |||
Tier 4 |
+5 Ranged Damage +10% Damage +10 Range -10% Attack Speed -5% Crit Chance |
100 | |||
Tier 1 |
+2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 1 |
+1 Armor -2% Speed |
25 | |||
Tier 3 | +33% chance to get 1 material when killing an enemy with a critical hit | 55 |
Win a run with ![]() |
||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 1 |
+7% Damage -2 Max HP |
20 | |||
Tier 1 |
+6% Crit Chance -3% Damage |
20 | |||
Tier 4 |
+15% Speed +10% Dodge -6 Max HP -2 Armor |
100 | |||
Tier 1 |
A landmine spawns every 12 seconds dealing (100%![]() |
15 | |||
Tier 2 |
+2 Armor +6% Dodge -3 Max HP |
45 | |||
Tier 1 | +1 HP recovered from consumables | 15 | |||
Tier 1 |
+1 Ranged Damage -5 Range |
20 | |||
Tier 2 |
+20% pickup range +10 Harvesting -5% Dodge |
50 | |||
Tier 2 |
+3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 1 |
+10 Luck -1 Elemental Damage |
25 | |||
Tier 3 |
+30 Luck -2 Melee Damage -1 Ranged Damage |
75 |
Win a run with ![]() |
||
Tier 1 | Trees die in one hit | 15 | |||
Tier 4 |
+15 Melee Damage +2 HP Regeneration -8% Damage -3% Speed |
115 | |||
Tier 2 |
+6 Melee Damage -3 Ranged Damage |
55 | |||
Tier 2 |
+3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | |||
Tier 4 |
+10 HP Regeneration -10 Luck |
90 |
Win a run with ![]() |
||
Tier 2 |
+5% chance to double the value of picked up materials +6 Luck +2 Engineering -5% Damage |
40 | 20 | ||
Tier 2 |
+2 Armor -3% Damage |
40 | |||
Tier 2 |
+10% Damage -6% Attack Speed |
45 | |||
Tier 3 |
+5% Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 1 |
+2 HP Regeneration -3 Luck |
25 | |||
Tier 1 |
+1 Ranged Damage +1 Elemental Damage -3% Speed |
25 | |||
Tier 4 |
+15% Crit Chance +50 Range -3 Max HP -2 Armor |
90 |
Win a run with ![]() |
||
Tier 4 |
+12 Max HP +5% Life Steal -8% Crit Chance |
105 |
Win a run with ![]() |
||
Tier 2 |
+3 Max HP +1 Max HP for every 100 Materials you have. -5% Speed |
45 |
Win a run with ![]() |
||
Tier 4 |
+12 Max HP +25 Luck -12% Damage |
100 |
Win a run with ![]() |
||
Tier 1 |
+4% Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | |||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 1 |
+2 Engineering -1% Attack Speed -1% Crit Chance |
15 | |||
Tier 2 | +20% of your materials at the start of waves | 40 | |||
Tier 1 |
+2 HP Regeneration -1% Life Steal |
10 | |||
Tier 3 | +25% Explosion Size | 60 | |||
Tier 3 |
+10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 |
+3 Max HP +1 HP Regeneration +1% Life Steal +3% Damage +3% Speed +3% Dodge +1 Armor +5 Luck |
85 |
Win a run with ![]() |
||
Tier 4 |
HP Regeneration is double when you have less than 50% health +3 HP Regeneration |
90 | |||
Tier 3 |
+1% Damage for every 1% Speed you have. -5% Damage |
65 | |||
Tier 1 |
+10 Luck -2% Damage |
28 | |||
Tier 2 |
+15% Piercing Damage. Can't go above base damage -2% Damage |
40 | |||
Tier 2 | Gain +35% more materials from recycling items | 35 | |||
Tier 4 |
+2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | |||
Tier 4 |
Your projectiles gain +1 bounce -35% Damage |
100 | |||
Tier 3 |
Enemies have a +100% chance to explode for (50%![]() -12 Harvesting |
65 | 5 |
Win a run with ![]() |
|
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 2 |
+6% Damage +2% Life Steal -2 Engineering |
60 |
Win a run with ![]() |
||
Tier 4 |
+6 Armor +6 Engineering -3 HP Regeneration -3% Life Steal |
90 |
Win a run with ![]() |
||
Tier 3 |
+8 HP Regeneration Start waves with -50% HP |
50 | |||
Tier 1 |
+15% XP Gain -8 Range |
30 | |||
Tier 1 |
Attacks have a +25% chance to deal 1x3(![]() |
25 | 4 | ||
Tier 2 |
+2 Ranged Damage +25 Range -7% Attack Speed |
55 | |||
Tier 2 |
+20 Luck -2 HP Regeneration |
48 | |||
Tier 3 |
+6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 4 |
+100% chance to instantly attract a material when its dropped -12% Speed |
100 | |||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 2 |
+2 Ranged Damage +10% Attack Speed -6% Damage |
60 | |||
Tier 2 |
-5 Enemy Speed -3% Speed |
40 |
Win a run with ![]() |
||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 1 |
Burning spreads to a nearby enemy -1 Max HP |
25 | |||
Tier 4 |
+12% Damage +6% Attack Speed for every different weapon you have -6% Dodge -8 Harvesting |
120 |
Win a run with ![]() |
||
Tier 3 |
+25% Damage while standing still. -10% Speed |
85 | |||
Tier 3 |
+1 Engineering for every 1 Elemental Damage you have. -1 Melee Damage -1 Ranged Damage |
70 | |||
Tier 2 |
+10% Crit Chance -1 Armor |
50 | |||
Tier 3 | Nullifies the damage of +1 hit taken every wave | 65 | |||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | |
Tier 1 |
+4% Speed -6 Luck |
15 | |||
Tier 3 |
+6 Engineering -8% Attack Speed |
55 | |||
Tier 4 |
+15 Max HP Restore +4 HP per second. Cannot heal any other way. |
110 | |||
Tier 1 |
+2 Elemental Damage -2% Dodge |
20 | |||
Tier 3 |
+40 Harvesting -8% Damage |
70 | |||
Tier 1 | More trees spawn | 15 | |||
Tier 3 |
+20% Damage +1 Armor -2% Damage until the end of the wave when you take damage |
65 | |||
Tier 1 |
Spawns a turret that shoots bullets dealing (80%![]() |
15 | |||
Tier 2 |
Spawns a turret that shoots flames dealing (33%![]() |
40 | |||
Tier 2 |
Spawns a medical turret that shoots bullets healing (10%![]() |
40 | |||
Tier 3 |
Spawns a turret that shoots piercing bullets dealing (150%![]() |
65 | |||
Tier 4 |
Spawns a turret that shoots explosive bullets dealing (175%![]() |
80 | |||
Tier 3 |
Spawns a little guy that slowly shoots piercing lightning projectiles around him for (100%![]() |
75 | |||
Tier 1 |
Hitting an enemy removes +10% of their speed Max: 30% -3% Speed |
25 | |||
Tier 3 | +3% Damage at the end of a wave (stacking) | 92 | |||
Tier 3 | Spawns a little bot that slows down nearby enemies | 60 | |||
Tier 3 |
+3 Armor +5 Max HP -5% Speed |
80 | |||
Tier 1 |
+2 HP recovered from consumables -2% Dodge |
20 | |||
Tier 1 |
+3 Max HP Start the next wave with 1 HP |
12 | |||
Tier 3 |
+4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 |
Win a run with ![]() |
||
Tier 2 |
-1 Armor +16 Harvesting |
40 | |||
Tier 2 |
+4% Life Steal -3 Knockback |
40 |
Win a run with ![]() |
||
Tier 2 |
+5 Harvesting -5% Enemies |
40 | |||
Tier 3 |
+10% Speed +30 Range -2 Elemental Damage |
85 | |||
Tier 3 |
+5 damage every 5 seconds -20% Damage |
85 | |||
Tier 4 |
+8 Elemental Damage +15 Luck -5 Engineering |
80 |
Item Tags
Most items have item tags, and most Characters have item tags assigned to them too.
Whenever an item appears in the shop, it has a 5% chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.
- Eg. The XP Gain tag is used by
异变体 and Items that boost XP (eg.
Black Belt and
Scar), so
异变体 has a 5% chance for an item to be selected from the items with the XP Gain tag instead of being selected from all items in general.
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn't happen, you have a second chance to find XP Items from the regular Item Pool.
See Shop » Item Tags for more details on item tag rarity.
Stat Tags
All visible Stats exist as item tags. Click a tag below to view its items.
Item Tag | Character(s) |
---|---|
Max HP | ![]() ![]() ![]() ![]() ![]() |
HP Regeneration | ![]() ![]() ![]() ![]() ![]() ![]() |
Life Steal | ![]() ![]() ![]() |
Damage | ![]() |
Melee Damage | ![]() ![]() ![]() ![]() ![]() |
Ranged Damage | ![]() ![]() ![]() |
Elemental Damage | ![]() |
Attack Speed | None |
Crit Chance | ![]() ![]() |
Engineering | ![]() ![]() |
Range | ![]() ![]() |
Armor | ![]() ![]() ![]() |
Dodge | ![]() |
Speed | ![]() ![]() |
Luck | ![]() ![]() |
Harvesting | ![]() ![]() |
Other Tags
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):
Item Tag | Character(s) | Related Stats |
---|---|---|
Economy | ![]() |
Shop Discount, Free Rerolls Count, Item Recycling Rewards |
Exploration | ![]() ![]() |
Tree HP, Trees Spawn Count |
Explosive (Item Tag) | ![]() ![]() ![]() |
Explosion Damage, Explosion Size |
Less Enemies | ![]() |
Enemies Spawn Count (-) |
Less Enemy Speed | ![]() |
Enemy Speed |
More Enemies | ![]() |
Enemies Spawn Count (+) |
Pickup | ![]() ![]() |
Pickup Range (and many others) |
Saving | None | HP from Materials, Materials Interest Gain |
Stand Still | ![]() |
Bonuses to base stats while standing still |
XP Gain | ![]() |
XP Gain |
There are no items tags for Piercing or Bounce.
Characters Without Tags
The following characters have no corresponding item tags: 军火商,
恶魔,
多面手,
节俭者,
网络主播,
全能者,
野人.