武器
阅读
2023-05-07更新
最新编辑:真的只吃一口奶盖
阅读:
更新日期:2023-05-07
最新编辑:真的只吃一口奶盖
武器是主要的伤害来源。它们可以是近战或远程武器。
大多数角色最多可以携带6件武器。
例外:未知角色 ,请检查修改模板:CharacterIcon只能携带1件武器;未知角色 ,请检查修改模板:CharacterIcon可以携带12件武器;未知角色 ,请检查修改模板:CharacterIcon无法使用武器。
品级
普通 (Common)
罕见 (Uncommon)
稀有 (Rare)
传奇 (Legendary)
加成
= 近战伤害 (Melee Damage)
= 远程伤害 (Ranged Damage)
= 元素伤害 (Elemental Damage)
= 护甲 (Armor)
= 工程学 (Engineering)
= 范围 (Range)
Examples
If a weapon has 80%, that means every Melee Damage stat, gives extra 0.8 more damage to that weapon. Thus if the player had 10 Melee Damage stat, that means that weapon would hit 8 more damage.
If a weapon has 50%, and player had 10 Melee Damage stat, that means that weapon would hit 5 more damage.
Lets look at Tier 4 Cacti Club:
- 50(80%) means that the weapon has 50 damage, with 80% Melee Damage stat scaling.
- If Melee Damage is 0, damage output is 50+(0*0.8)=50+0=50.
- If Melee Damage is 30, damage output is 50+(30*0.8)=50+24=74.
- (Assuming Damage stat is +0%)
For Wiki Editors
All the data on this page is pulled from Template:Weapon Data. Please change any data from there according to the weapon name.
近战武器
近战武器挥舞一次可以攻击多个敌人,受近战伤害属性加成。 有两种攻击模式:
- 突刺 - 向一个方向直线攻击 - 小、快的武器
- 横扫 - 围绕玩家横扫 - 大、慢的武器
范围 对近战武器有独特的影响:它只会使近战武器的攻击范围增加范围的一半,而且增加范围会稍微降低你所拥有的近战武器的攻击速度。更多信息请参见范围。
爆炸武器的爆炸半径有所不同。请参见爆炸页面获取更多信息。
Weapons List
Notes: DPS calculation do not take special effects and crits into account. The DPS formula is Damage(Scaling)/AttackSpeed.
名称 | 类别 | 伤害 | 攻击速度 | DPS | 暴击率/伤害 | 范围 | 击退 | 生命窃取 | 特殊效果 | 基础价格 | 解锁 |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Heavy | 10(80%) 20(80%) 30(80%) 50(80%) |
1.67s 1.57s 1.5s 1.34s |
6.0(47%)/s 12.7(50%)/s 20.0(53%)/s 37.3(59%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
200 200 200 200 |
8 8 8 8 |
0.0 0.0 0.0 0.0 |
Hitting and enemy spawns 3/4/5/6 projectiles dealing 50% damage | 20 39 74 149 |
Default | |
Blade | 6(50%20%) 12(50%20%) 18(50%20%) 30(50%20%) |
1.01s 0.97s 0.94s 0.85s |
5.9(49%19%)/s 12.4(51%20%)/s 19.1(53%21%)/s 35.3(58%23%)/s |
10%(x2.0) 15%(x2.0) 20%(x2.0) 20%(x2.0) |
125 135 150 180 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1/+1/+1/+2 health healed from consumables | 15 31 61 122 |
Win a run with Multitasker | |
Blade, Medical | - 10(100%) 15(100%) 25(100%) |
- 0.67s 0.61s 0.56s |
- 14.9(149%)/s 24.6(163%)/s 44.6(178%)/s |
- 5%(x2.0) 10%(x2.0) 20%(x2.0) |
- 175 175 175 |
- 0 0 0 |
- 0.45 0.5 0.6 |
- 46 86 173 |
Default | ||
Precise | 5(50%) 10(50%) 15(50%) 25(50%) |
1.01s 0.92s 0.85s 0.7s |
5.0(49%)/s 10.9(54%)/s 17.6(58%)/s 35.7(71%)/s |
20%(x2.0) 25%(x2.0) 30%(x2.0) 40%(x2.0) |
150 150 150 150 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
30%/36%/42%/60% to gain 1 material when killing an enemy with a critical hit with this weapon | 12 26 52 105 |
Default | |
Unarmed | 8(100%) 16(100%) 32(100%) 64(100%) |
0.76s 0.7s 0.67s 0.56s |
10.5(131%)/s 22.9(142%)/s 47.8(149%)/s 114.3(178%)/s |
1%(x1.5) 1%(x1.5) 1%(x1.5) 1%(x1.5) |
150 150 150 150 |
15 15 15 15 |
0.0 0.0 0.0 0.0 |
10 22 45 91 |
Default | ||
Unarmed, Elemental | - 16(100%) 32(100%) 64(100%) |
- 0.7s 0.67s 0.56s |
- 22.9(142%)/s 47.8(149%)/s 114.3(178%)/s |
- 1%(x1.5) 1%(x1.5) 1%(x1.5) |
- 150 150 150 |
- 15 15 15 |
- 0.0 0.0 0.0 |
Deals -/8x5/12x6/15x7(100%) burning damage | - 46 86 173 |
Default | |
Ethereal | 12(100%) 18(100%) 24(100%) 40(100%) |
1.74s 1.67s 1.57s 1.5s |
6.9(57%)/s 10.8(59%)/s 15.3(63%)/s 26.7(66%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
200 200 200 200 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1% Damage for every 20/18/16/12 kills in a wave with this weapon | 20 39 74 149 |
Default | |
Ethereal | 6(100%) 9(100%) 12(100%) 18(100%) |
1.25s 1.17s 1.08s 1.01s |
4.8(80%)/s 7.7(85%)/s 11.1(92%)/s 17.8(99%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
150 160 170 180 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon | 12 26 52 105 |
Default | |
Blunt, Heavy | - 30(100%) 60(100%) 100(100%) |
- 1.67s 1.57s 1.5s |
- 18.0(59%)/s 38.2(63%)/s 66.7(66%)/s |
- 3%(x1.75) 3%(x1.75) 3%(x1.75) |
- 175 175 175 |
- 25 30 40 |
- 0.0 0.0 0.0 |
- 51 95 190 |
Default | ||
Unarmed, Support | 1(50%) 1(50%) 1(50%) 1(50%) |
1.01s 0.92s 0.85s 0.68s |
1.0(49%)/s 1.1(54%)/s 1.2(58%)/s 1.5(73%)/s |
1%(x1.5) 1%(x1.5) 1%(x1.5) 1%(x1.5) |
150 150 150 150 |
30 30 30 30 |
0.0 0.0 0.0 0.0 |
+3/+6/+9/+18 Harvesting | 10 22 45 91 |
Default | |
Primitive | 5(100%) 10(100%) 20(100%) 40(100%) |
0.68s 0.68s 0.68s 0.61s |
7.4(147%)/s 14.7(147%)/s 29.4(147%)/s 65.6(163%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
125 125 125 125 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
Win a run with Wildling | ||
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Precise | 6(80%) 9(80%) 12(80%) 20(80%) |
1.01s 0.92s 0.85s 0.76s |
5.9(79%)/s 9.8(86%)/s 14.1(94%)/s 26.3(105%)/s |
20%(x2.5) 30%(x3.0) 40%(x3.5) 50%(x4.0) |
150 150 150 150 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
Default | ||
Precise, Elemental | 3(80%) 6(80%) 9(80%) 15(80%) |
1.01s 0.92s 0.85s 0.76s |
3.0(79%)/s 6.5(86%)/s 10.6(94%)/s 19.7(105%)/s |
5%(x2.0) 10%(x2.0) 15%(x2.0) 15%(x2.0) |
150 150 150 150 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 5/8/12/15 damage | 15 31 61 122 |
Default | |
Explosive, Elemental | 10(25%25%25%) 15(30%30%30%) 20(35%35%35%) 25(40%40%40%) |
1.34s 1.25s 1.16s 1.07s |
7.5(18%18%18%)/s 12.0(24%24%24%)/s 17.2(30%30%30%)/s 23.4(37%37%37%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
150 150 150 150 |
5 5 5 5 |
0.0 0.0 0.0 0.0 |
Hits have 25%/30%/35%/40% chance to explode for 75% damage | 15 31 61 122 |
Default | |
Elemental, Explosive | - - 80(100%100%) 120(100%100%) |
- - 1.57s 1.5s |
- - 51.0(63%63%)/s 80.0(66%66%)/s |
- - 3%(x1.75) 3%(x1.75) |
- - 175 175 |
- - 30 30 |
- - 0.0 0.0 |
Hits have 20%/30% chance to explode for 80%/100% damage | - - 136 272 |
Win a run with Knight | |
Unarmed, Explosive | - - 40(100%) 60(100%) |
- - 0.67s 0.56s |
- - 59.7(149%)/s 107.1(178%)/s |
- - 1%(x1.5) 1%(x1.5) |
- - 150 150 |
- - 15 15 |
- - 0.0 0.0 |
Hits have 25%/50% chance to explode for 50%/75% damage | - - 110 221 |
Win a run with Brawler | |
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Primitive, Blunt | 20(100%) 30(100%) 40(100%) 60(100%) |
1.74s 1.67s 1.57s 1.5s |
11.5(57%)/s 18.0(59%)/s 25.5(63%)/s 40.0(66%)/s |
10%(x1.5) 15%(x1.5) 20%(x1.5) 25%(x1.5) |
150 150 150 150 |
5 5 5 5 |
0.0 0.0 0.0 0.0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP | 10 22 45 91 |
Default | |
Medical, Precise | 5(80%) 10(80%) 15(80%) 20(80%) |
1.01s 0.97s 0.94s 0.85s |
5.0(79%)/s 10.3(82%)/s 16.0(85%)/s 23.5(94%)/s |
10%(x2.0) 12%(x2.0) 15%(x2.0) 20%(x2.0) |
150 150 150 150 |
2 2 2 2 |
0.4 0.45 0.5 0.6 |
15 31 61 122 |
Default | ||
Tool, Precise | 8(50%50%) 12(50%50%) 16(50%50%) 20(50%50%) |
1.08s 1.03s 0.99s 0.88s |
7.4(46%46%)/s 11.7(48%48%)/s 16.2(50%50%)/s 22.7(56%56%)/s |
10%(x2.0) 15%(x2.0) 20%(x2.0) 30%(x2.0) |
125 125 125 125 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area | 10 22 45 91 |
Default | |
Primitive | 15(100%) 25(100%) 40(100%) 60(100%) |
1.34s 1.17s 1.01s 0.85s |
11.2(74%)/s 21.4(85%)/s 39.6(99%)/s 70.6(117%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
350 375 400 500 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
20 39 74 149 |
Default | ||
Medieval, Blunt | 10(100%) 15(125%) 20(150%) 30(200%) |
1.17s 1.17s 1.17s 1.01s |
8.5(85%)/s 12.8(106%)/s 17.1(128%)/s 29.7(198%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
150 150 150 150 |
20 20 20 20 |
0.0 0.0 0.0 0.0 |
15 31 61 122 |
Win a run with Masochist | ||
Primitive | 8(100%) 8(100%) 12(100%) 20(100%) |
1.25s 1.17s 1.08s 1.01s |
6.4(80%)/s 6.8(85%)/s 11.1(92%)/s 19.8(99%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
175 175 175 175 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Deals +4/+6/+8/+10 for every additional stick you have | 10 22 45 91 |
Default | |
Blade, Medieval | - 25(100%) 40(100%) 60(100%) |
- 1.25s 1.08s 0.92s |
- 20.0(80%)/s 37.0(92%)/s 65.2(108%)/s |
- 3%(x2.0) 3%(x2.0) 3%(x2.0) |
- 200 200 200 |
- 5 5 5 |
- 0.0 0.0 0.0 |
Alternates between thrusting and sweeping attacks | - 51 95 190 |
Default | |
Blade, Elemental | - - 30(100%100%) 60(100%100%) |
- - 1.17s 1.01s |
- - 25.6(85%85%)/s 59.4(99%99%)/s |
- - 3%(x2.0) 3%(x2.0) |
- - 200 200 |
- - 5 5 |
- - 0.0 0.0 |
Hitting and enemy spawns 2/4 projectiles that slow and damage enemies by 100% | - - 119 238 |
Win a run with Mage | |
Primitive, Elemental | 1(50%50%) 1(50%50%) 1(50%50%) 1(50%50%) |
1.08s 1.01s 0.92s 0.76s |
0.9(46%46%)/s 1.0(49%49%)/s 1.1(54%54%)/s 1.3(65%65%)/s |
0%(x1.5) 0%(x1.5) 0%(x1.5) 0%(x1.5) |
175 175 175 175 |
20 20 20 20 |
0.0 0.0 0.0 0.0 |
Deals 3x3/5x4/8x5/12x8(100%) burning damage | 12 26 52 105 |
Default | |
Tool | 12(100%) 16(100%) 20(100%) 24(100%) |
1.74s 1.67s 1.57s 1.5s |
6.9(57%)/s 9.6(59%)/s 12.7(63%)/s 16.0(66%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
175 175 175 175 |
20 20 20 20 |
0.0 0.0 0.0 0.0 |
Spawns a Turret | 20 39 74 149 |
Default |
Ranged Weapons
Notes
Ranged weapons fire projectiles at enemies. Their damage is affected by the Ranged Damage stat.
Projectiles travel up to the total Range (which combines the weapon's innate range, plus the player's Range stat).
Some projectiles can pierce or bounce:
- If the weapon has no pierce, the projectile only damages only one enemy.
- If you have both pierce and bounce, projectiles only pierce after they've finished bouncing.
- Explosive ranged weapons explode for every bounce and pierce.
Weapons List
Note: DPS calculations do not take special effects and crits into account. But do account for extra projectiles. The DPS formula is Damage(Scaling)/AttackSpeed.
Name | Class | Damage | Attack Speed | DPS | Crit Chance/Damage | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise, Medieval | 8(50%10%) 10(50%10%) 12(50%10%) 15(50%10%) |
1.13s 1.13s 1.13s 1.13s |
7.1(44%8%)/s 8.8(44%8%)/s 10.6(44%8%)/s 13.3(44%8%)/s |
30%(x1.5) 35%(x1.75) 40%(x2.0) 45%(x2.25) |
350 350 350 350 |
8 8 8 8 |
0.0 0.0 0.0 0.0 |
Pierces up to 1/2/3/4 times on critical hit | 18 36 66 140 |
Default | |
Gun | 3(80%)x4 6(85%)x4 9(90%)x4 12(100%)x6 |
1.37s 1.28s 1.2s 1.12s |
8.8(233%)/s 18.8(265%)/s 30.0(300%)/s 64.3(535%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
350 350 350 350 |
8 8 8 8 |
0.0 0.0 0.0 0.0 |
Pierces 2/2/2/3 enemy dealing -30%/-30%/-30%/-15% less to rest of the enemies | 20 39 74 149 |
Default | |
Elemental, Heavy | - 1(1%) 1(1%) 1(1%) |
- 0.12s 0.12s 0.09s |
- 8.3(8%)/s 8.3(8%)/s 11.1(11%)/s |
- 0%(x2.0) 0%(x2.0) 0%(x2.0) |
- 300 350 400 |
- 0 0 0 |
- 0.0 0.0 0.0 |
Deals -/3x5/6x6/10x10(100%) burning damage Pierces 99 enemies dealing 1 damage |
- 56 103 207 |
Default | |
Ethereal | 10(100%) 14(100%) 18(100%) 25(100%) |
1.03s 0.98s 0.93s 0.87s |
9.7(97%)/s 14.3(102%)/s 19.4(107%)/s 28.7(114%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
300 350 400 450 |
2 2 2 2 |
0.0 0.0 0.0 0.0 |
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon | 15 31 61 122 |
Default | |
Gun | 30(400%) 45(450%) 60(500%) 90(600%) |
2.15s 2.07s 1.98s 1.82s |
14.0(186%)/s 21.7(217%)/s 30.3(252%)/s 49.5(329%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
500 500 500 500 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Pierces 1 enemy dealing -25% less to the second enemy | 15 31 61 122 |
Default | |
Medical, Gun | 10(100%) 15(100%) 20(100%) 30(100%) |
0.95s 0.87s 0.78s 0.62s |
10.5(105%)/s 17.2(114%)/s 25.6(128%)/s 48.4(161%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
400 400 400 400 |
0 0 0 0 |
0.4 0.45 0.5 0.6 |
15 31 61 122 |
Default | ||
Heavy, Gun | - - 1(50%) 3(75%) |
- - 0.09s 0.06s |
- - 11.1(555%)/s 50.0(1250%)/s |
- - 1%(x1.75) 3%(x2.0) |
- - 400 450 |
- - 3 3 |
- - 0.0 0.0 |
Pierces 1 enemy dealing -50% less to the second enemy | - - 127 255 |
Default | |
Heavy, Explosive | - - 60(100%100%) 120(100%100%) |
- - 2.12s 2.12s |
- - 28.3(47%47%)/s 56.6(47%47%)/s |
- - 3%(x2.0) 3%(x2.0) |
- - 800 800 |
- - 15 15 |
- - 0.0 0.0 |
Projectiles explode on hit | - - 144 289 |
Win a run with Soldier | |
Heavy | - - 250(1000%) 350(1500%) |
- - 3.23s 3.23s |
- - 77.4(309%)/s 108.4(464%)/s |
- - 3%(x2.0) 3%(x2.0) |
- - 800 1000 |
- - 0 0 |
- - 0.0 0.0 |
Pierces through enemies | - - 127 255 |
Win a run with Demon | |
Gun | 12(100%) 20(100%) 30(100%) 50(100%) |
1.2s 1.12s 1.03s 0.87s |
10.0(83%)/s 17.9(89%)/s 29.1(97%)/s 57.5(114%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
400 400 400 400 |
15 15 15 15 |
0.0 0.0 0.0 0.0 |
Pierces 1 enemy dealing -50% less to the second enemy | 10 22 45 91 |
Default | |
Support | - 1(25%20%) 1(25%20%) 1(25%20%) |
- 0.45s 0.37s 0.25s |
- 2.2(55%44%)/s 2.7(67%54%)/s 4.0(100%80%)/s |
- 3%(x1.5) 3%(x1.5) 3%(x1.5) |
- 500 500 500 |
- 20 25 30 |
- 0.0 0.0 0.0 |
- 36 69 139 |
Win a run with Chunky | ||
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Heavy, Explosive | - 30(100%) 50(100%) 80(100%) |
- 1.78s 1.37s 1.03s |
- 16.9(56%)/s 36.5(72%)/s 77.7(97%)/s |
- 3%(x2.0) 3%(x2.0) 3%(x2.0) |
- 500 550 600 |
- 15 15 15 |
- 0.0 0.0 0.0 |
Projectiles explode on hit | - 56 103 207 |
Default | |
Gun, Explosive | 5(50%) 10(50%) 15(50%) 25(50%) |
1.3s 1.22s 1.13s 1.05s |
3.8(38%)/s 8.2(40%)/s 13.3(44%)/s 23.8(47%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
450 450 450 450 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
50%/65%/80%/100% chance for projectiles to explode on hit dealing 75%/80%/85%/90% damage Pierces 3 enemies dealing 100% damage |
15 31 61 122 |
Default | |
Precise | 6(25%) 8(34%) 10(42%) 15(50%) |
0.87s 0.83s 0.8s 0.7s |
6.9(28%)/s 9.6(40%)/s 12.5(52%)/s 21.4(71%)/s |
35%(x1.5) 38%(x1.5) 41%(x1.5) 45%(x1.5) |
350 350 350 350 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Critical hits bounces 1/2/3/4 times | 12 26 52 105 |
Default | |
Primitive | 10(80%) 15(80%) 20(80%) 30(80%) |
1.22s 1.13s 1.05s 0.97s |
8.2(65%)/s 13.3(70%)/s 19.0(76%)/s 30.9(82%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
300 300 300 300 |
5 5 5 5 |
0.0 0.0 0.0 0.0 |
Bounces 1/2/3/4 times | 15 31 61 122 |
Default | |
Gun | 3(50%) 4(60%) 5(70%) 8(80%) |
0.17s 0.17s 0.17s 0.15s |
17.6(294%)/s 23.5(352%)/s 29.4(411%)/s 53.3(533%)/s |
1%(x1.5) 1%(x1.5) 1%(x1.5) 1%(x1.5) |
400 400 400 400 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
20 39 74 149 |
Default | ||
Gun, Precise | - - 50(100%20%) 80(100%30%) |
- - 2.4s 2.4s |
- - 20.8(41%8%)/s 33.3(41%12%)/s |
- - 20%(x3.0) 20%(x4.0) |
- - 800 1000 |
- - 30 30 |
- - 0.0 0.0 |
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%) | - - 115 245 |
Win a run with Hunter | |
Support, Elemental | 5(80%)x1 5(70%)x2 5(60%)x3 10(50%)x4 |
0.95s 0.95s 0.95s 0.95s |
5.3(84%)/s 10.5(147%)/s 15.8(189%)/s 42.1(210%)/s |
3%(x2.0) 3%(x2.0) 3%(x2.0) 3%(x2.0) |
200 200 200 200 |
0 0 0 0 |
0.0 0.0 0.0 0.0 |
Slows enemies in a radius around the projectile | 15 31 61 122 |
Default | |
Elemental | 1(50%) 1(50%) 1(50%) 1(50%) |
0.87s 0.78s 0.7s 0.53s |
1.1(57%)/s 1.3(64%)/s 1.4(71%)/s 1.9(94%)/s |
0%(x2.0) 0%(x2.0) 0%(x2.0) 0%(x2.0) |
350 375 400 425 |
10 10 10 10 |
0.0 0.0 0.0 0.0 |
Deals 3x3/5x4/8x5/12x6(100%) burning damage | 15 31 61 122 |
Default |
武器类别
Every weapon belongs to a class (eg. Blade, Blunt, etc). Some belong to more than 1 class.
Collecting multiple weapons within the same class provides different bonuses, up to 6 weapons of the same class.
Weapons in the Shop also have a 15% chance to match an owned weapon's class (see Shop > Item & Weapon Chances for more info on this chance).
- Eg. holding Scissors, which is both Precise and Medical, makes finding other Precise and Medical weapons more likely.
- This can be helpful, to gain class bonuses and find copies of the same weapon.
- It can also be detrimental, as holding lots of weapons with different classes can dilute a shop's pool.
武器类别列表
Click the class name for full details on their assigned weapons.
Class | Bonuses | Weapons |
---|---|---|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Elemental | (2)+1 Elemental Damage (3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage |
|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
|
Explosive | (2)+5% Explosive Size (3)+10% Explosive Size (4)+15% Explosive Size (5)+20% Explosive Size (6)+25% Explosive Size |
|
Gun | (2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
|
Heavy | (2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
|
Medical | (2)+1 HP Regeneration (3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration |
|
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
|
Precise | (2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |
|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
|
Support | (2)+5 Harvesting (3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting |
|
Tool | (2)+1 Engineering (3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering |
|
Unarmed | (2)+3% Dodge Chance (3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance |