本维基由Whiar于2021年04月09日申请开通,编辑权限开放,欢迎收藏起来防止迷路,也希望有爱的小伙伴和我们一起编辑哟~
编辑帮助:目录编辑文档创建新页面

全站通知:

0.11更新日志

阅读

    

2021-06-25更新

    

最新编辑:Whiar

阅读:

  

更新日期:2021-06-25

  

最新编辑:Whiar

来自Catalyst BlackWIKI_BWIKI_哔哩哔哩
跳到导航 跳到搜索
页面贡献者 :
Whiar

如果是第一次来,按"Ctrl+D"可以收藏随时查看更新~觉得WIKI好玩的话,请推荐给朋友哦~(◕ω<)☆
按右上角“WIKI功能→编辑”即可修改页面内容。
  • 原文发布于北京时间2021.06.25



GREETINGS, CHOSEN!
Quests, infusion, new gear ... oh my! Following the release of the Ascension leveling system, Patch 0.11 is here to double down on an enriched sense of progression in Catalyst Black.

We heard 'ya: 3 quests aren't enough. The all-new Quest Hub introduces multiple categories of quests, with varying levels of rewards for completion. Take your pick on what to complete.

Maybe you've been playing since the start. Or, maybe you just can't seem to beat those HiVE players. Fear not — infusion allows players to take their gear to the next level. Using duplicate and supporting gear, you can upgrade your gear to unlock additional power and perks.

To coincide with these progression upgrades, we're introducing a few pieces of new gear. Someone said there may be a flamethrower in there. Let us know what you think on our Discord!

— SeanLagged


Quest Hub/任务中心

Quest-Hub-0.11.jpg
The Quest Hub features five categories of quests, each offering different types of rewards. While some categories such as Dailies and Weeklies grant incremental upgrades, others unlock unique loot for substantial accomplishments. Take a look at what the Curator has selected. / 任务中心功能有5种任务种类,每种提供不同的奖励。一些种类如日常和周常获得逐级升级时,会为这些相当的成就而解锁独特的战利品。下面来看看评议员选择的东西。

  • Dailies/日常
    • Daily Quests are assigned each day. These quests grant dust and points toward the Daily Reward Meter, offering meaningful rewards at major milestones. / 每日任务是每天重置。这些任务从每日奖池获得粉尘和日常点,在重要的里程碑处会提供有意义的奖励。
  • Weeklies/周常
    • Weekly Quests are assigned each week. Compared to Dailies, these quests are more challenging to complete. They grant dust and points toward the Weekly Reward Meter, offering meaningful rewards at major milestones. / 每周任务是每周重置。相比日常,这些任务完成的更具有挑战性。这些任务从每周奖池获得粉尘和周常点,在重要的里程碑处会提供有意义的奖励。
  • Harvest/收获
    • Harvest Quests are game mode specific quests that grant powerful Harvest Loot. In order to redeem them, these quests require a special currency called Harvest Tokens to be expended. This currency naturally regenerates over time. / 收获任务是游戏模式的特定任务,能获得丰厚的收获战利品。为了兑换他们,这些任务需要花费一种叫收获币的特别货币。这种货币随时间自然恢复。
  • Campaign/作战
    • Campaign Quests are lifetime achievements that focus on strengthening game knowledge. These quests offer various monumental rewards. / 作战任务是一种终生成就,目的是加强游戏知识。这些任务提供各种大奖励。
  • Companion/同伴
    • Companion Quests are lifetime achievements centered around engaging with other players. These quests offer various monumental rewards. / 同伴任务是围绕其他玩家参加的终生成就。这些任务提供各种大奖励。

Infusion Upgrade System/注入升级系统

Infuse-0.11.jpg
What's better than two Sincerity guns? One better Sincerity gun! Infusion allows you to upgrade your gear, unleashing additional power and perks in the process. Unlike regular dust upgrades, infusion provides more than just a small stat boost. Each piece of gear has five total star levels with a different gameplay benefit for each level.

The infusion process is simple. After acquiring duplicate gear, head into the INFUSE menu for the item you want to upgrade. Scavenge parts from duplicates and other unwanted gear to bear newfound strength. To learn more about this system, check out our full guide.

Guide/指南

Patch 0.11 introduces a new method for you to obtain stronger gear. The infusion upgrade system forges duplicate items together, adding unique gameplay benefits to the gear in the process. If you have a few questions, don't worry: We're here with answers. / 0.11版本介绍一种获得更强装备的新方法。注入升级系统能锻造重复装备,在过程中对装备增加独特的游戏增益。如果你有一些问题,别担心:下面有答案。

— SeanLagged

  • What?/是什么?

Unlike regular dust upgrades, the infusion system grants more than just a small stat boost. Infusing your gear unlocks additional power and perks, unleashing new playstyles in your loadout. Maybe you want to heal when Boarson runs out of ammo; or burn tanky enemies alive with Nock. No matter your desires, infusion offers strength you cannot find elsewhere. / 不像通常的粉尘升级,注入系统不只是获得一点数据增加。注入装备解锁额外的力量和待遇,用你的配装释放新玩法。也许Boarson用完弹药后你想要治疗;或者用Nock燃烧肉点的敌人。无论你要什么,注入提供你在其他地方找不到的力量。
Infuse-2-0.11.jpg
To explore the various upgrades, head over to the INFUSE menu inside an item. Here you'll find the Infusion Log. Each piece of gear has five total star levels with a different gameplay benefit at each level. / 为了探索不同的升级,前往在装备里的注入菜单。这是你会找到的注入记录。每件装备有5种星级,每级有不同的游戏增益。

  • How?/怎么做?

In order to infuse, two types of items must be provided. First, duplicates of the item you want to upgrade. Second, fodder items belonging to the same gear category that you want to upgrade. For example, when infusing a primary weapon, the fodder items must be other primary weapons. Masks do not require fodder items. / 为了注入,必须有2种装备。首先,你想要升级的重复装备。其次,属于和你想要升级装备同类的素材装备。比如,注入一件主武器时,素材装备必须是其他的主武器。面具不要素材装备。 Infuse-0.11.jpg
As the star level of your gear increases, so does the number of items required to complete an infusion. After the fifth level, gear can continue to be infused in exchange for Epic or better mods. /
随着星级增加,完成一次注入的装备数量也增加。5级后,装备能继续注入来换取史诗或者更好的Mod。

New Gear/新装备

New-Weapon-0.11.jpg
A FLAMETHROWER?! Yeah, we went there. We're bringing three new pieces of gear only obtainable through Harvest Quests. Go get 'em while they're hot! / 火焰喷射器等新装备只能从收获任务获得。火热上架中,赶紧去解锁他们!

Economy Changes/经济变化

Due to the progression system updates throughout the past two patches, we're making a number of changes to the economy. Acquiring loot should feel more streamlined and understandable between the various unlock methods. / 由于过去2个版本的进度系统更新,我们对经济做了一系列变化。在各种解锁方法之间获得战利品应该感觉更流畅和易理解了。

  • Mods/模组
    • Masks are now able to be leveled up and equip mods. / 面具现在能升级,装备上Mod模组。
    • Mods dropped from end-of-match are always Rare or better (5x better odds of being Epic or Legendary), but now drop 5x less frequently. / Mod模组来自结算的掉落一直是稀有级别或者更好(史诗或传说有5倍几率),但现在掉落降低5倍。
  • Shop/商店
    • Duplicate items are able to be purchased. / 重复装备可以购买。
    • Gear is available to purchase for dust. / 粉尘可以买装备。
  • Chests/宝箱
    • Chests are now standardized to three major types: Moon Chest, Star Chest, and Astral Chest. / 宝箱现在定为3种主要类型:月亮宝箱、星星宝箱和星际宝箱。
    • Masks now only drop from chests. / 面具现在只从宝箱掉落。
    • Powers & Relics only drop from chests if you own the corresponding Mask. / 如果你有相应的面具,能力和圣遗物只从宝箱掉落。
  • Currencies/货币
    • The total amount of dust you can earn each week has been increased from 5400 → 6900. / 每周获得的全部粉尘数量从5400增加到6900.
    • Quint is now acquired only through quests and can no longer be used to purchase gear directly from the shop. The currency is more abundant and primarily intended to unlock Star Chests. As a token of our appreciation (and because we love you that much), all players will receive 4000 quint for free in the shop during Patch 0.11. / 昆特现在只能从宝箱获得,不能再直接从商店买装备。解锁星星宝箱的货币更丰富和基础。为表感谢(因为我们很爱你们),所有玩家在0.11版本后会从商店免费收到4000昆特。

Minor Changes/小变化

  • All mentions of the word Human have been changed to Hero. Feel the power, Chosen. / 所有提到“人类”的地方改为“英雄”。感受力量,天选者。
  • Auto aim is now less accurate when the target is actively juking, a situation that a Hero would also struggle to hit the target in. / 自瞄现在瞄准活动目标时准确度降低,与此同时英雄也会难击中目标。
  • Abilities now display their max number of charges in the description. / 现在技能在描述里显示最大充能数。
  • Squashed bugs!

Balance Changes/平衡变化

Primals/原神

PRIMAL-0.11.jpg

Hero Gear/英雄装备

Primary Weapons/主武器

PRIMARY-0.11.jpg

Heavy Weapons/重武器

HEAVY-0.11.jpg

Abilities/技能

ABILITIES-0.11.jpg

Other/其他

BANNER-0.11.jpg

Stats/数据

Damage reduction has been converted to different types of armor. Every 100 armor increases your effective health by 100%. / 伤害减少转换为不同类型的护甲。每100护甲增加100%有效生命值。

  • Hero Armor: Reduces damage taken from Heroes / 英雄护甲:减少来自英雄的伤害
  • Primal Armor: Reduces damage taken from Primals / 原神护甲:减少来自原神的伤害
  • Monster Armor: Reduces damage from Monsters/Primals / 野怪护甲:减少来自野怪或原神的伤害
  • Global Armor: Grants all three types of armor / 总体护甲:获得所有3种类型的护甲

As a result, a few pieces of gear are seeing changes. / 因此,少数装备能看到变化。

  • Hafthor’s Gauntlet(饰品): 65% → 130-180 Primal Armor/原神护甲
  • Deep Freeze(Issia的能力): 50% → 80-100 Global Armor/总体护甲
  • Primal Roar(Sunder的能力): 25% → 25-30 Global Armor/总体护甲


Eventide/黄昏模式

Shards team point value increased from 50 → 125./碎片的团队点价值从50提升到125