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0.16更新日志

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2022-02-19更新

    

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更新日期:2022-02-19

  

最新编辑:Whiar

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  • 原文发布于北京时间2022年2月15日
  • 装备等中文名采用当前游戏版本的译名,未来可能有调整



GREETINGS, CHOSEN!/你们好,天选者!
Game modes galore! The key to sustaining a successful game is to have a strong foundation to build upon. In Patch 0.16, major improvements are in across all game modes based on your feedback — Eventide has more contest points, Colosseum: Trials of Dawn gained a boss, and the rotating game modes expanded. With your help, we hope these changes pave the way for more flashy features to come in future updates.

Beyond this excitement, there are also a handful of miscellaneous upgrades to refine the player experience, including auto-aim adjustments and behind the scenes fixes. Let us know how 0.16 feels on our Discord!

— SeanLagged


Eventide/暮光

Eventide1-0..16.jpg
In Patch 0.15.1, we made major changes to Eventide with the intention of creating a shorter mode containing multiple viable pathways to success. While we're still steadfast on this endeavor, we heard from you — the community — that these iterations did not match up to our goals. Fortunately, the nature of a beta allows for bold gameplay variations prior to a global launch. / 在0.15.1版本中,我们对暮光做了主要变化,意图创造一个包含多种可通向成功的更短模式。虽然我们在这块的努力仍不变,但我们从你们——社区那里听说——这些迭代没有达到我们的目标。幸运的是,测试的性质允许公测前做大胆的游戏变动。

We're back with another set of changes that we hope will simultaneously integrate your suggestions and live up to our vision of a more robust Eventide. / 我们带来了另一个变化,我们希望同时结合你们的建议,真正做到使暮光更富有活力的画面。

1.Events/事件

1)Final Harvest/最终收获

These changes to Final Harvest are intended to bring major contest points back to outposts. There will still be some additional objectives in the form of the Overseer and Core Behemoth, but the bulk of point generation will be from outposts. / 这些对最终收获的变化是为了把主要竞争点带回到哨站上来。监察者和核心巨兽仍会是额外目标,但分数产生的大部分会来自哨站。

We're aware that the point countdown in updates 0.15.0 and prior was popular. Counting up performs the same mechanic but embodies the nature of a final opportunity to harvest points. / 我们知道在0.15.0和先前版本的分数归零受欢迎。向上计数履行一样的机制但体现了收获分数的最后机会。

  • Final Harvest once again requires "Majority Outposts" to generate points, but score still counts up instead of down / 最终收获再次需要“多数哨站”来产生分数,但得分仍向上计算而不是归零
  • Holding a majority grants the team 40 points per second / 占多数的队伍每秒40分
  • Cores & Keepers stop spawning during Final Harvest / 核心和看守者在最终收获中停止现身

2)Structure/体系

  • Time between events increased: 40s ➔ 60s / 增加事件之间的时间:40s ➔ 60s
  • Increased points from events: 1000/2000 ➔ 1250/2500 (tie/win) / 增加事件的分数:1000/2000 ➔ 1250/2500 (平局/赢)
  • Outpost points granted per 10 seconds increased / 每10秒增加哨站分数获取
    • Regular outposts: 10 ➔ 15 / 常规哨站:10 ➔ 15
    • Central outpost: 20 ➔ 30 / 中央哨站:20 ➔ 30

2.Bosses/大怪

1)Overseer/监察者

Even if a team is unable to fully take down the Overseer, it is now a valuable source of points in the endgame, further increasing the reward for reaching major health checkpoints. / 即使一只队伍不能完全拿下监察者,它现在也是最后阶段分数的有用来源,到达主要生命值临界点有助增加奖励。

  • Points spread out from 5000 on death to 1250/1250/2500 upon hitting 66/33/0% health checkpoints / 分数从击杀后得5000分展开为在打到66/33/0%的生命值临界点时获得1250/1250/2500分
  • Drops 4 large primal pickups on death / 死后掉落4个大源神拾取

2)Core Behemoth/核心巨兽

Moving the Core Behemoth away from a last hit contest to an increased focus on zone control. A team that wants to maximize the points from the Core Behemoth must properly keep enemies away from the shards it drops. / 把核心巨兽从最后一击竞争转移到更需注意区域控制上。队伍一方想从核心巨兽得到最多分数必须适当不让敌人靠近它掉落的碎片。

  • Points decreased: 3500 ➔ 1000 / 分数减少:3500 ➔ 1000
  • Shard drops changed from 5 on death to 4/4/4 at 66/33/0% health checkpoints / 碎片掉落从击杀后得5分变为在打到66/33/0%的生命值临界点时获得4/4/4分

3)Guardians/守卫

  • Health checkpoints at 66/33% that they cannot regenerate past / 生命值临界点在66/33%时不能回血

3.Core Runners/核心变动

Together, these changes amount to a 50% decrease in the number of cores spawned. In 0.15.1, the bulk of a team's score was heavily weighted toward core collection, and we want to ensure that other aspects of Eventide are equally valuable. / 总体看,这些变化使得核心出现的数量减少了50%。在0.15.1版本,队伍得分数来源侧重于核心收集,我们想确保暮光的其他方面同样有价值。

  • Keepers only drop 1 core instead of 2 / 看守者不掉2个核心,只掉1个
  • Core spawn rate reduced by around 50% / 核心出现率减少约50%

4.General/通用

  • Health regeneration penalty removed / 回血惩罚移除
  • Meganaut respawn delay increased: 120s ➔ 165-180s / 巨兽现身间隔增加:120s ➔ 165-180s
  • Removed the bottom island to side island jumps pads so that they are now only one-way / 移除最下面岛到最边上岛的跳板,他们现在只能单向通过


Colosseum: Trials of Dawn/斗兽场:破晓试炼

Overseer-0.16.jpg
The Overseer has been added to Trials of Dawn as one of three potential end-game bosses! In the Colosseum, the Overseer takes on unique attributes, including bullet curtain attack patterns and a hard-hitting AoE ability. Come prepared to dodge and use cover to find success. / 监察者作为3个压轴大怪之一被添加到破晓试炼中!在斗兽场模式,监察者附有独特性,包括弹幕攻击模式和猛击范围技能。准备边闪边掩护来获得成功吧。

A brand new VO character also debuts in the mode. Thoff is an overachieving local Grinu that is hyper-evolved and remarkably intelligent. He was put in charge of the Colosseum as a result of his ambitious leadership and fitting taste. Think savage meets etiquette meets circus meets Shakespeare. / 一个全新的旁白首次在模式里登场。萨夫是一个高度进化还非常聪明的优秀本地格里努。他由于卓越的领导能力和恰到好处的品味而被受命管理斗兽场。想象一下野蛮人有礼仪犹如马戏团有莎士比亚。

Player Experience/玩家体验

  • We strongly believe that Catalyst Black is at its best when played with and against real players. To support this, Paragon Arenas has been added to the rotation game mode list. By consolidating an additional queue, we hope the number of bots in matches are reduced. / 我们坚信Catalyst Black在真人玩家合作和对抗上都是最好的。为支持这点,竞技场模式添加到轮换游戏模式队列。通过联合加入排队,我们希望比赛中机器人的数量减少。
  • Rotating game modes now refresh daily instead of every 2 hours. / 轮换游戏模式现在不是每2小时刷新而是每天。
  • As part of an improvement to the new player experience, the game mode unlock order has been rearranged. Instead of Colosseum, Slayer is now unlocked first in order to introduce core game mechanics in the initial match. Next, Eventide becomes available much earlier on, allowing players to join in on the fun of our most popular mode. Colosseum: Trials of Dawn is unlocked afterward, and finally the rotating game modes can be played. / 作为新玩家体验改善的部分,游戏模式解锁顺序重新排列。为在刚开始的比赛里学习核心游戏结构,屠戮者模式现在取代斗兽场模式优先解锁。接着暮光模式解锁,让玩家享受最热门模式的乐趣。紧随其后是解锁[斗兽场:破晓试炼],最后解锁轮换游戏模式。
  • In all game modes, the base health has been set to 3200, achieving consistency across all modes. / 在所有游戏模式里,基础生命值设为3200,所有模式达成一致。



Minor Updates/小更新

  • Weapons/武器
    • Northern Warmth/北方温暖: Auto-aim scatter reduced to make this weapon more newbie friendly. / 自瞄散射减少,让这把武器对新手更友好
    • Shotguns/霰弹枪: No longer fires in extremely random directions when auto-aimed. Now, auto-aim is perfectly centered on the target; however, it follows an alt-firing mode with a wider arc and faster damage falloff. / 自瞄不再到处乱射。现在自瞄很好地瞄准目标中心;然而它遵循一种弧度更大和伤害快速分散的非常射击模式
  • Tons of small and large behind the scenes fixes for errors and crashes. / 修复大量大大小小的错误和崩溃
  • Squashed bugs!/漏洞修复! 🦟