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0.18更新日志

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2022-04-06更新

    

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更新日期:2022-04-06

  

最新编辑:Whiar

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  • 原文发布于北京时间2022年4月5日
  • 装备等中文名采用当前游戏版本的译名,未来可能有调整



GREETINGS, CHOSEN!/你们好,天选者!
The balance update is here! As we continue to push forward toward worldwide launch, we want to ensure that our base combat is in its best form. Movement speed is up and health is down, making battles both more common and fast-paced. Weapons and primals are also seeing massive changes across the board to provide the widest range of viable loadout options possible.

On the progression side, we've taken your feedback into account and tuned the costs of chests as well as infusions. We appreciate your quick testing and will continue iterating on the system as needed. Additionally, the new Might stat in the loadout screen provides a glimpse into the strength of your equipped gear.

In just a few months, Catalyst Black will be available for everyone — and you will have the unique opportunity to look back and say you shaped the game. Find us on Discord to share your thoughts on the balance changes and other 0.18 content! / 几个月后,Catalyst Black将公测。

— SeanLagged

Gotta Go Fast/一定要更快

Teamfight1-0.18.jpg
Keeping up with group action proved difficult for players, especially in modes with larger team sizes. Allowing for multiple convergence points around the map is important for Catalyst Black's gameplay, and providing quicker access is core to facilitating that identity. Together, these changes increase the overall speed of the game; not only in the time it takes to travel across the map but also in how fast combat resolves.

  • Base movement speed increased by 25% / 基础移速增加25%
  • Base health decreased by 22% (3200 ➔ 2500) / 基础生命值降低22% (3200 ➔ 2500)
  • Firing a gun no longer slows you, unless it is a Sniper Rifle, Assault Rifle, Chaingun, or Flamethrower / 发射中的枪不再减速玩家,狙击步枪、突击步枪、机枪和喷火器除外
  • Being hit by a gun no longer slows you, unless specifically stated / 被枪击中不再减速玩家,特别规定得除外
  • To account for the increased movement speed, both auto aim and aim assist have been improved / 由于提升了移速,自动瞄准和瞄准辅助都优化了

Progression Tuning/进度调整

Progression-0.18.png
Following the loadout progression overhaul in Patch 0.17, we heard from the community that some aspects didn't match up to player expectations. Specifically, the more frequent pain points were surrounding the value of chests and infusions. Based on this feedback, we're making three notable changes to the system.

  • Moon Chests now grant more experience but cost slightly more. The cost to experience ratio is higher, however, meaning you'll receive more per shard than previously. / 月亮宝箱现在获得更多经验但花费多一点。经验比的花费更高,意味着你每碎片会比之前收到更多。
  • Infusion duplicate costs have been lowered at levels 8, 9, and 10. For some gear rarities, this means a reduction of up to 56%! / 灌注重复品在8级、9级和10级花费更少。对一些低品级装备来说,意味着减少了56%花费。
  • Ascension points granted by each mode has been increased / 每个模式获得的飞升券分数增加


As the progression methods are expanded upon, both visually and functionally in the coming updates, we want to make sure all aspects are clear and rewarding. Let us know if these changes stay true to that goal!

Flex Your "Might"/秀出你的“威力”

Might-0.18.jpg
In examining your inventory, the previous Arsenal Level stat was not representative of your currently equipped gear. To give a more accurate picture of your current loadout, Might has replaced the Arsenal Level. Might is an average power score of your equipped gear, which increases as you infuse and upgrade items. This number does not provide any in-game benefits; rather, it is intended to help understand how powerful your current loadout is at a glance./以前的军械库等级显示不出当前装备预设的水平。威力(强度)现在取代了军械库等级,代表已穿戴装备的平均力量得分。

Balance Changes/平衡变化

Ⅰ.Primals/源神

DEV NOTE/开发者笔记: Over the past few weeks, we’ve examined the primal meta closely in response to the unlimited duration change made in Patch 0.17. Sunder and Issia will be seeing a cooldown time increase because of their frequent availability and effective combat. Sunder has been dominating the new Hydra mode with a Primal Roar build, proving too effective at rushing down the Overseer without much counterplay opportunity.

Torden is doing great, but the usage of his support tools is very low, necessitating substantial increases to his power in order to encourage players to experiment with a more supportive playstyle.

Jainx is performing mostly OK but can be oppressive when combining his Dread Relic with Corral against larger groups of enemies. On the other hand, Savage Charge is proving lackluster and is subsequently receiving an increase to its base damage and a slight reduction to its cooldown to be more forgiving when used ineffectively.

Nock has had a bumpy time, coming out of the gate weak but ramping in win rate in recent days. As a result, she is receiving only a few minor buffs, particularly to her basic attack cooldown to restore some of her previous mobility.

Primals-0.18.jpg

  • 桑德
    • 移速增加:5.5→6.5
    • 生命值减少:12000-16800 → 10800-15120
    • 冷却时间增加:150秒 → 200秒
    • 劈砍(普攻)伤害降低:1040-1456 → 936-1311
    • 源神怒吼(能力)冷却增加:9.6秒 → 12.0秒



  • 伊丝娅
    • 移速增加:4.4 → 5.5
    • 冷却时间增加:250秒 → 270秒
    • 冰流(普攻)冷却增加:1.0秒 → 1.5秒
    • 透骨深寒冷却增加:8.6秒 → 10秒
    • 极地漩涡冷却增加:5.2秒 → 6.0秒
    • 极地漩涡持续时间增加:4.6秒 → 6.0秒



  • 诺克
    • 移速增加:5.2 → 6.5
    • 疾冲(普攻)伤害增加:1020-1428 → 1071-1500
    • 疾冲(普攻)冷却降低:2.2秒 → 1.8秒
  • 简克斯
    • 移速增加:4.6 → 5.75
    • 暴穿(普攻)伤害降低:1540-2156 → 1463-2049
    • 畜栏(能力)冷却增加:5.0秒 → 8.0秒
    • 畜栏(能力)伤害增加:1150-1610 → 1265-1771
    • 野蛮冲锋(能力)冷却降低:6.0秒 → 5.0秒
    • 野蛮冲锋(能力)伤害增加:1210-1694 → 1392-1949
    • 畏惧(圣遗物)治疗降低:200-280 → 150-210
  • 托登
    • 移速增加:3.8 → 4.75
    • 雷电(能力)冷却增加:3.8秒 → 4.5秒
    • 守护者(能力)护盾量增加:1700-2380 → 2500-3500
    • 守护者(能力)持续时间增加7.0-8.4秒 → 10.0-14.0秒
    • 守护者(能力)冷却增加:4.4秒 → 6.0秒
    • 深入风暴(圣遗物)比率增加:5.0-6.8 → 8.0-11.2
    • 深入风暴(圣遗物)护盾持续时间增加:1.2-1.6秒 → 5.0秒
    • 深入风暴(圣遗物)护盾最大值增加:600-840 → 800-1120
    • 深入风暴(圣遗物)护盾每一点护盾增加:75-105 → 300-420

Ⅱ.Gear/装备

1.Assault Rifles/突击步枪

AssaultRifles-0.18.jpg

  • 失落梦想家
    • 伤害增加:160-224 → 176-247
    • 弹夹增加:30 → 40
  • 叛徒
    • 射速增加:27.5 → 80

2.Battle Rifles/战斗步枪

Sincerity and Commotion were slightly underperforming, so a slight damage buff is in order for these weapons to make them more competitive. Tetrad was actually shooting farther than was intended and has been brought back in line with its fellow Battle Rifles. It was also putting out more DPS than other primary Battle Rifles due to its 4-shot volleys, necessitating the small damage reduction. Dispatch has been consistently performing poorly, so several buffs have been applied to hopefully make it a more desirable heavy weapon option. The shot speed has also been dramatically increased to align it with other Assault and Battle Rifles.

BattleRifles-0.18.jpg

  • 诚意
    • 伤害增加:215-301 → 237-332
  • 四合奏
    • 伤害降低:210-294 → 200-280
    • 射程降低:12.8 → 10.3
  • 骚乱
    • 伤害增加:270-378 → 311-436
  • 派件员
    • 伤害增加:290-406 → 334-468
    • 重新激活延迟降低:0.4秒 → 0.3秒
    • 弹夹增加:3 → 6
    • 射速增加:27 → 75

3.Chainguns/机枪

Splintered Fate is not providing anywhere close to the output we expect from it, so it's receiving some pretty large buffs to make it an attractive weapon choice for more experienced players again as well as more reliable for newer players the way Northern Warmth has been.

Chainguns-0.18.jpg

  • 分裂的命运
    • 伤害增加:95-133 → 119-167
    • 弹夹增加:72 → 120
    • 装填时间降低:2.6秒 → 2.0秒

4.Flaks/高射炮

Flaks have been struggling to keep up with other weapons for a while now despite being buffed repeatedly. This time around, they are receiving some fairly extensive buffs. First, their damage falloff is being removed. This will help distinguish their damage spread from Mortars and Rocket Launchers. Next, the baseline slow that they apply to enemies is being increased, especially for Miser — one of the least used and weakest Heavy Weapons at the moment. As the slow amount has been so heavily increased for the Miser, the clip size has been reduced to compensate.

Flaks-0.18.jpg

  • 表象
    • 伤害增加:460-644 → 530-742
    • 射程增加:8 → 9
    • 射速增加:32 → 45
    • 被敌人击中后减慢的移速增加:33% → 40%
    • 移除减弱伤害即爆炸中心比爆炸边缘伤害高:伤害现在全程一致
  • 守财奴
    • 伤害增加:465-651 → 558-781
    • 重新激活延迟增加:0.3秒 → 0.5秒
    • 弹夹降低:14 → 7
    • 射程增加:8 → 9
    • 射速增加:25 → 45
    • 被敌人击中减慢的移速增加:33% → 60%
    • 操作延迟:0秒 → 0.1秒
    • 移除减弱伤害:伤害现在全程一致

5.Flamethrowers/喷火器

Ol'Brighton has been on the struggle bus lately. Hopefully this damage increase will bring it back to form, and the shot speed increase should make it easier to apply damage to enemies who enter your range. Overall, Brighton should feel much better to use!

Flamethrower-0.18.jpg

  • 布莱顿
    • 伤害增加:1320-1848 → 1716-2403
    • 重新激活延迟降低:0.2秒 → 0.1秒
    • 射速增加射速是子弹(或火焰)的发射速度:11.0 → 14.0
    • 每秒射速降低每秒射速是子弹发射后获得或者失去的速度:-9.8 → -11.8

6.Mortars/迫击炮

All Mortars are performing quite a bit better than other weapons at the moment, so they're all receiving a minor damage reduction to keep them in line. Arrival and Luma Arrival are receiving a pretty hefty buff to their falloff damage to make them more forgiving when grazing enemies since their time to impact is much longer than other Mortars.

Mortars-0.18.jpg

  • 柔和的雷声
    • 伤害降低:770-1078 → 693-971
  • 冰雹风暴
    • 伤害降低:540-756 → 466-681
    • 操作延迟:0秒 → 0.1秒
  • 降临
    • 伤害降低:1240-1736 → 1054-1476
    • 减弱开始百分比增加减弱开始百分比是在爆炸半径内伤害开始减少的百分比,即爆炸中心比爆炸边缘伤害高:5% → 20%
    • 最小伤害百分比增加最小伤害百分比是爆炸最边缘对目标造成的最小伤害值:5% → 30%
    • 操作延迟增加:0秒 → 0.1秒
  • 半月
    • 伤害降低:800-1120 → 680-952
    • 操作延迟增加:0秒 → 0.1秒
  • 矫形器
    • 伤害降低:432-604 → 389-545
  • 雪崩
    • 伤害降低:1300-1820 → 11704-1638
    • 操作延迟增加:0秒 → 0.1秒
  • 光明降临
    • 伤害增加:1430-2002 → 1216-1703
    • 减弱开始百分比增加减弱开始百分比是在爆炸半径内伤害开始减少的百分比,即爆炸中心比爆炸边缘伤害高:5% → 20%
    • 最小伤害百分比增加最小伤害百分比是爆炸最边缘对目标造成的最小伤害值:5% → 30%
    • 操作延迟增加:0秒 → 0.1秒

7.Pistols/手枪

Both pistols are putting out a little too much burst damage, but their damage per shot is feeling pretty good. Just ever so slightly decreasing their attack speed so their DPS remains closely aligned with other weapon types.

Pistols-0.18.jpg

  • 分叉函数
    • 重新激活延迟增加:0.2秒 → 0.3秒
  • 哗变之歌
    • 重新激活延迟增加:0.2秒 → 0.3秒

8.Rocket Launchers/火箭筒

Rocket Launchers have undergone a significant rework. No longer will they explode automatically at the end of their path but will instead only explode upon impacting terrain (such as a wall or an obstacle) or an enemy target. Alongside this change comes a large damage boost as well as a range and explosion radius increase. This should make them much more powerful against clustered targets or enemies in narrow areas but prevents them from being used as an area denial weapon, which Flak are now much better at. The reactivation delay of many Rocket Launchers has been increased to prevent their use as instant point-blank burst damage weapons.

RocketLaunchers-0.18.jpg

  • 突击
    • 射击在到达最大射程处不再爆炸且引爆受地形或者敌人影响
    • 伤害增加:700-980 → 1400-1960
    • 射程增加:12 → 14
    • 重新激活延迟增加:0.5秒 → 1.5秒
    • 射速降低:4 → 1
    • 每秒射速降低:45 → 30
    • 射速上限降低:70 → 60
    • AOE(范围攻击)半径增加:2.2 → 3.5
    • 减弱开始百分比增加减弱开始百分比是在爆炸半径内伤害开始减少的百分比,即爆炸中心比爆炸边缘伤害高:25% → 50%
    • 减弱最小伤害百分比降低最小伤害百分比是爆炸最边缘对目标造成的最小伤害值:75% → 50%
    • 操作延迟增加:0秒 → 0.5秒
  • 异教徒
    • 射击在到达最大射程处不再爆炸且引爆受地形或者敌人影响
    • 伤害增加:1140-1596 → 1710-2394
    • 射程增加:12 → 14
    • AOE(范围攻击)半径增加:3.8 → 5.0
    • 减弱开始百分比增加减弱开始百分比是在爆炸半径内伤害开始减少的百分比,即爆炸中心比爆炸边缘伤害高:25% → 50%
    • 减弱最小伤害百分比降低最小伤害百分比是爆炸最边缘对目标造成的最小伤害值:75% → 50%
    • 操作延迟增加:0秒 → 0.5秒
  • 试炼
    • 射击在到达最大射程处不再爆炸且引爆受地形或者敌人影响
    • 伤害增加:525-735 → 1050-1470
    • 射程增加:12 → 14
    • 重新激活延迟增加:0.5秒 → 0.8秒
    • 射速降低:6 → 1
    • 每秒射速降低:36 → 35
    • 射速上限降低:52 → 60
    • AOE(范围攻击)半径增加:2.2 → 2.8
    • 操作延迟增加:0秒 → 0.5秒
  • MK-4加速器
    • 射击在到达最大射程处不再爆炸且引爆受地形或者敌人影响
    • 伤害增加:501-701 → 752-1053
    • 射程增加:12 → 14
    • 重新激活延迟增加:0.4秒 → 0.6秒
    • 射速降低:12 → 1
    • 每秒射速降低:128 → 75
    • 射速上限降低:48 → 150
    • AOE(范围攻击)半径增加:1.8 → 2.5
    • 减弱开始百分比增加减弱开始百分比是在爆炸半径内伤害开始减少的百分比,即爆炸中心比爆炸边缘伤害高:25% → 50%
    • 减弱最小伤害百分比降低最小伤害百分比是爆炸最边缘对目标造成的最小伤害值:75% → 50%
    • 操作延迟增加:0秒 → 0.5秒

9.Shotguns/霰弹枪

Shotguns have risen to the top of the food chain in recent patches and are putting out a sizable amount of damage too quickly. While we want Shotguns to be the premier close-range weapon, they are able to take down targets a bit too quickly relative to other weapons, so we're dropping their damage down. Caretaker and Aught Mandrel are particularly heavy offenders here. Trine Plane, on the other hand, is in need of some serious help, so it has received an increase to its shot count to help achieve its infusion perks more quickly as well as a larger clip size and increased ammo pickup to help keep the bonus rolling for longer periods of time. Its damage has also increased as a result of the shot count increasing from 3 to 5.

Shotguns-0.18.jpg

  • 看护人
    • 伤害降低:150-210 → 120-168
    • (连)发数增加:7 → 6
    • 操作延迟增加:0秒 → 0.4秒
  • 三相平面
    • 弹夹增加:5 → 10
    • (连)发数增加“3 → 6
    • 弹药拾取增加:1.8 → 4
  • 小野猪
    • 伤害降低:235-329 → 200-280
    • 操作延迟增加:0秒 → 0.5秒
    • 灌注被动治疗降低:1000/2000/3000 → 600/1200/1800
  • 万千芯轴
    • 伤害降低:180-252 → 129-181
    • 弹夹降低:4 →2
    • 重新激活延迟增加:0.8秒 → 1.2秒

10.SMGs/冲锋枪

We're happy to see Writhe being adopted by more players, but it could still use an increase in damage to help. The reload time is also long for a close-range high-DPS weapon, so we're cutting it down quite a bit which should help with longer engagements.

SMG-0.18.jpg

  • 痛苦
    • 伤害增加:85-119 → 94-132
    • 装填时间降低:2.0秒 → 1.2秒

11.Sniper Rifles/狙击步枪

We're planning to do a larger overhaul of Sniper Rifles in a future release, but for now, we're just tweaking some numbers to keep them competitive with other weapons. Luma Prodigal and Objection are particularly egregious here, boasting a very high win rate at the moment. All Sniper Rifles have also had a handling delay added, which prevents them from being fired alongside other weapons at the same time. This effect was greatly contributing to their power in a greater way than intended. Finally, Negate Siren is performing rather poorly, so it's receiving a healthy round of buffs to bring it up with the other heavy Sniper Rifle options.

Snipers-0.18.jpg

  • 源神之眼
    • 操作延迟增加:0秒 → 0.5秒
  • 光明浪子
    • 伤害降低:1130-1582 → 1017-1424
    • 操作延迟增加:0秒 → 0.5秒
  • 否定之笛
    • 伤害增加:500-700 → 850-1190
    • 弹夹增加:4 → 9
    • 弹药拾取增加:2.5 → 3
    • 操作延迟增加:0秒 → 0.5秒
  • 浪子
    • 伤害降低:1010-1414 → 960-1344
    • 操作延迟增加:0秒 → 0.5秒
  • 阻抗
    • 伤害降低:2000-2800 → 1320-2200
    • 弹夹增加:3 → 4
    • 操作延迟增加:0.3秒 → 0.5秒
    • 射速增加:29.8 → 75

Ⅲ.Trinkets/饰品

Trinkets1-0.18.jpg

  • 相位带
    • 闪避使你获得500-700护盾,持续1.4秒
  • 献身护腕
    • 得到一个击杀获得5-7%伤害,最多叠加5次;死后失去叠加
  • 通灵
    • 拾取重武器或者主武器能量水晶对之后受到的伤害造成30%降低
    • 特性:边打边跑被换为锤炼
  • 训诫护符
    • 敌人被击中后暴露,伤害减少30%,持续3.0-4.2
  • 长子手镯
    • 源神形态下根据造成伤害的5-7%治疗12米内的队友
  • 稳定
    • 受到伤害降到50%生命值时变为无敌,持续0.8-1.0秒;60-45秒或者得到一个击杀后刷新
  • 共鸣带
    • 提供400-560的再生护盾给8米内的队友;每秒再生100-140;一名队友离开半径范围后继续存在1.6秒
  • 闪避之环
    • 获得一次额外闪避充能,但冷却增加30-15%
    • 特性:边打边跑被换为工匠


Trinkets2-0.18.jpg

  • 卡林的秘宝
    • 增加60-100%最大重武器弹药容量,拾取一个重武器或者源神能量水晶治疗500-700
  • 虚无护甲
    • 击杀一名英雄后增加25%伤害,持续20-28秒
  • 面纱指环
    • 击杀一名英雄后减少22-30秒源神冷却
  • 速攻挂坠
    • 主武器装填加快25-35%;有规则的恢复25%主武器弹药(四舍五入)
  • 寻路者
    • 获得30-40%移速;受到伤害时失去效果6.0-4.0秒
  • 惺惺相惜
    • 12米内有友方源神时获得40%移速和100-140生命值再生回复;远离源神后继续存在2.0-2.8秒
  • 贼神之环
    • 进入草丛后获得50%移速(出草丛后持续2.4-3.2秒)
  • 瑞兰的恩惠
    • 在草丛时对草丛外的敌人造成20-30%伤害增加
    • 特性:边跑边打被换为敏捷
  • 战神护符
    • 治疗量增加:10-14% → 18-25%

Ⅳ.Modes/模式

1.Hydra/九头蛇模式

  • Map/地图
    • Removed Mistral Fragments from the map rotation / 从地图轮换中移除地图密史脱拉碎片(非官方名)
    • Updated prototype map visuals / 更新原型地图视觉效果
    • Flipped the jump pads to face the correct direction / 弹射跳板现在在面对的正确方向
    • Radius for shard turn-in decreased: 8m ➔ 5m / 碎片返回半径降低:8米 ➔ 5米
  • Overseer/监察者
    • NEW: The Overseer now has two totems that spawn nearby making it invulnerable until destroyed. / 新增:监察者现在附近有2个图腾使它在图腾被毁前处于无敌
    • Health decreased by 20% / 生命值降低20%
    • Health ticks decreased: 70/40% ➔ 66/33% / 生命值节点降低:70/40% ➔ 66/33%
    • Drones now count for Boss Damage / 护卫怪Drones现在算作大怪伤害
    • No longer spawns drones outside of its invulnerability phase / 无敌阶段不再产生护卫怪drones
    • Drones spawned during invulnerability phase now spawn at fixed locations / 无敌阶段出现的护卫怪Drones现在预定地点出现
    • Follows standard vision rules instead of revealing all nearby enemies / 遵循标准视觉规则,不再显示附近所有敌人
  • Paragon damage bonus decreased: 25% ➔ 20% / 典范额外伤害降低:25% ➔ 20%

2.Eventide/暮光模式

  • Buffs/增益
    • Purple Crystal Speed boost decreased: 400% ➔ 50% / 紫色水晶速度加成降低:400% ➔ 50%
    • Meganaut buff duration decreased: 150s ➔ 90s / 巨兽增益持续时间降低:150s ➔ 90s
    • Meganaut minimum buff transfer time decreased: 60s ➔ 30s / 巨兽最小增益传递时间降低:60s ➔ 30s
  • Paragons/典范
    • Damage bonus decreased: 35% ➔ 20% / 额外伤害降低:35% ➔ 20%
    • Bonus health decreased: 1750 ➔ 1000 / 额外生命值降低:1750 ➔ 1000
    • Essence health decreased: 750 ➔ 250 / 精华生命值击杀敌方典范后转移的生命值降低:750 ➔ 250
    • Essence damage bonus decreased: 15% ➔ 5% / 额外精华伤害降低击杀敌方典范后转移的额外伤害:15% ➔ 5%
  • Monsters/野怪
    • Left and right Meganaut respawn times increased by 30s / 左右两边巨兽的复活时间增加30秒
    • Central Meganaut respawn time increased by 15s / 中央巨兽复活时间增加15秒
    • Team Overseer spawn score decreased: 20000 ➔ 15000 / 任一方监察者现身要求的得分降低:20000 ➔ 15000
    • Dreadnaut spawn score decreased: 22500 ➔ 20000 / 无畏者现身要求的得分降低:22500 ➔ 20000

3.Slayer/屠戮者模式

  • Score to win increased: 20 ➔ 30 / 获胜得分降低:20 ➔ 30
  • Match length cap decreased: 6 min ➔ 5 min / 比赛时间长度上限降低:6分钟 ➔ 5分钟

Ⅴ.Miscellaneous/杂项

  • Kill streak window increased: 7s ➔ 10s / 连杀窗口时间增加:7秒 ➔ 10秒
  • Bonus damage from pentakill decreased: 20% ➔ 10% / 五杀额外伤害降低:20% ➔ 10%
  • Hunter's Gift Buff is no longer granted by any monster / “猎人的礼物”增益不再通过任意野怪获得
  • Dreadnaut buff granted on kill now only affects allies of the killer within 30m of the Dreadnaut / 击杀后获得的无畏者增益现在只影响无畏者30米内的队友