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0.20更新日志

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2022-05-14更新

    

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更新日期:2022-05-14

  

最新编辑:Whiar

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  • 原文发布于北京时间2022年5月14日
  • 装备等中文名采用当前游戏版本的译名,未来可能有调整
  • 0.20版本将在下周更新(5月第三周)




GREETINGS, CHOSEN!/你们好,天选者!
Two years of active beta development have led us to this moment: The launch patch! In preparation for the big day, Patch 0.20 focuses on general improvements to ensure the smoothest game both inside and outside of the battlegrounds — but there are some surprises in store.

At your request, parties can now host 5 players! New quests are also introduced and gear is significantly cheaper to purchase. We threw a massive "Thank You" bundle in the shop for your support during beta as well. You don't wanna miss it.

Looking ahead, every new player that downloads Catalyst Black brings richer combat and social experiences. Launching Catalyst Black means we can begin designing new primals, weapons, modes, and other exciting features that will keep gameplay fresh. For now, this is the game you helped shape — and it's time to share that with the world on May 25th! Join our Discord to connect with the community.

— SeanLagged


Thank You Bundle/感谢礼包

CurrencyChest-0.20.png
Over the past two years, we've been blessed to have your support. The beta began just beyond the prototype stage and since then has transformed with all-new modes, revamped combat feel, and rewarding progression systems. / 过去两年里,有幸有你们的支持。

A game cannot thrive without an active community, and you have all given a sense of purpose to our development. To show our appreciation for your consistent feedback as well as compensation for vaulting certain Abilities, a "Thank You" bundle is available in the Shop until launch containing: / 一个游戏没有活跃的社区不能成功,为你们可靠的反馈以表感谢,还有对移除一些技能的补偿,我们在商店提供了一个直到公测包含在内的“感谢”礼包听我说,谢谢你~因为有你,温暖了四季...:

  • 2x Astral Chest/星界宝箱
  • 2x Tetrad/四合奏
  • 2x Aught Mandrel/万千芯轴
  • 2x Temporal Rush/短时突击
  • 2x Nock Mask, Relic, & Power/诺克面具、遗物和能力
  • 50K Dust/5万粉尘


Bigger Parties/组队更大

5-Party-Group-0.20.jpg
Parties have been increased to 5 players! Rejoice and fill up a whole team together. As the number of active players skyrockets with global launch, bigger parties will facilitate the sense of deep teamplay that the game was built on. / 组队增加到了5人。


Visual Improvements/视觉优化

PlayMenu-V2-0.20.jpg
Across the game, improvements to various UI elements are in. Most notably, the Play Menu has been simplified to make getting into matches more direct — including collapsing the rotating modes into one node. / UI优化中,最显眼得是开始游戏菜单简化。

In Hydra, the map has received art polish to stay on par with the other environments. Or look better than the rest. You tell us. The refined goal count and activity tracker also add clarity to the mode's objective paths. / 优化了九头蛇模式的地图和计数条。

Economy/经济

CurrencyOnly-0.20.png
In speaking with the community, we heard that the price of gear was too expensive and Quint was taking too long to collect. These changes transform Quint into a more dedicated currency, only being earned from chests and existing to help you with infusing the items you love most instead of for finding new gear. / 与社区交流中听说装备价格太贵,昆特币收集时间太长。

Additionally, the drop probabilities for chests should now give new players a smoother flow of collecting gear. Early players can focus more on infusions and leveling their gear, while veteran players will find it easier to get the last pieces of unowned epic and rare gear, with legendary gear still being hard to come by. If there's an item you're after, wait for it to become Starlit! / 此外,宝箱掉率现在应该让新玩家收集装备的体验变好。前期玩家能更专心灌注和升级装备,而老玩家也会更容易获得没有的史诗和稀有装备,传说装备仍然不易获得。如果你想要一件装备,等它成为星光物品。

  • Quests/任务
    • You should be proud of the gun type you rock the most, but don't be afraid to switch it up! New quests have been added to deal damage with different weapon types. / 新任务被添加到用不同武器类型造成伤害里。
    • The number of Campaign Quests has been reduced and should now feel less overwhelming for new players. To make up for this change, each offers more Shards, helping build out loadouts early on. / 战役任务数量减少,新玩家应该感到更轻松了。与此对应,每个任务提供更多碎片,以便更早构建装备预设。
    • Companion Quests have received a similar treatment to Campaign Quests. / 战役任务和伙伴任务接受同等对待。
  • Chests/宝箱
    • Increased currency payouts from Star and Astral Chests / 增加星星和星界宝箱的货币所得
      • Dust per Star Chest/每个星星宝箱的粉尘 150 ➔ 230 / Astral Chest/每个星界宝箱的粉尘 750 ➔ 1150
      • Quint per Star Chest 50 ➔ 90 / Astral Chest 250 ➔ 450 /
    • Duplicate items are now more likely to drop / 重复品现在掉落几率更多
    • Moon Chest Quint payout increased/月亮宝箱昆特增加: 10 ➔ 30
    • Shard cost for chests on the Chest Meter reduced to 800 shards / 任务中心宝箱的碎片费用减少为800碎片
  • Rotating Shop/轮换商店
    • Tab renamed to Quint /底栏选项改名为昆特币
    • Focuses on purchasing duplicate gear items (new items will primarily come from chests) / 专卖重复装备物品(新物品主要来源宝箱)
    • Refreshes every 6 hours instead of daily / 每6小时刷新替代每天刷新
  • The Quint & Mark prices for gear have significantly decreased! Go out there and get infusin'. / 用昆特币和马克币(印记)买装备的价格显著降低!


Vaulting Some Abilities/跳过一些技能

Abilities-0.20.png
Throughout the beta, we have greatly enjoyed seeing the wide range of loadouts and playstyles that have evolved over time. While Primary & Heavy Weapons and Trinkets saw deep experimentation, Abilities have always been an area of stagnation. Some Abilities were used extremely frequently, such as Temporal Rush and Primal Fire, while others, including Windwalker Totem and Grounding Bolt, had nearly no play time. / 测试期间,武器和饰品深度实验时,技能平衡没动过;一些技能频繁使用,一些技能几乎没人用。

In addition to usage problems, there are some important design decisions that we've recently made around many Abilities. The first is that, in general, we don't like the way "selfish" support Abilities are working out. This includes Abilities such as Heal, Renewal, and Protection. We would prefer to see these executed in a more support-oriented loadout and playstyle to get players working together rather than the lone wolf tactic that they currently encourage. / 设计上,一些技能在支援上显得过于“自私”,不利于玩家之间的团队合作。

The second is that with the base movement speed increase we recently added, we want to be more conscious of the methods that players can gain and use from movement speed buffs. Sprint, Catalytic Sprint, and Windwalker Totem merely increase your movement speed, and while this can be fun, it can also be difficult to balance in a way that feels fair to play against and worthwhile over higher output options. With the changes we've made to base movement speed, we do not feel that these mobility options are engaging any longer, especially when compared to Abilities such as Leap Attack, Blink Strike, and Temporal Rush. / 随着最近基础移速得增加,一些速度技能虽然有趣但难以平衡,效果也比位移技能差。

Lastly, invulnerability is a mechanic we believe should be used very specifically and sparingly. With Patch 0.18 recently overhauling Trinkets, we saw gravitation toward Clemency Vial combined with Protection which can create a frustrating gameplay situation for opponents. Protection also happens to fall under the "selfish" support Ability playstyle that we want to see less of. While it's fun to be invulnerable and attack with impunity for a while, it is something that tends to create a lot of negative feelings when playing against. With the way it is currently, Protection can be very difficult to play around when compared to an Ability like Clemency Vial, where you are able to auto-activate the perk at a certain health threshold. / 0.18版本得大改影响了无敌机制,一些装备搭配让对抗方体验很差。

Finally, we believe vaulting a lot of these abilities will open up design space to create more interesting Abilities in the future. We feel that all of the remaining Abilities offer distinct and diverse gameplay options and are looking forward to adding more Abilities in the future to introduce additional gameplay styles. / 移除这些技能会提升设计空间,未来会添加更多技能。

We appreciate that many of you will have invested into some or all of the vaulted Abilities, and in order to compensate for this, we doubled the size of our originally-intended "Thank You" bundle to try and offset some of this loss while still showing how much we value your support. We truly believe that the game will be better for having these abilities vaulted! / 感谢玩家在一些或者全部被移除技能上的投入,“感谢”礼包内容加倍作为补偿。

TL;DR: List of Abilities being vaulted: / 一句话就是移除清单里的技能①可能重做也可能不再添加<br>②如果重做会保留你的投入进度<br>③移除技能的效果可能会添加到已有技能中

  • Heal/治疗
  • Renewal/再生
  • Protection/守护
  • Shield/护盾
  • Sprint/冲刺
  • Catalytic Sprint/强化冲刺
  • Catalytic Protection/强化守护
  • Catalytic Shield/强化护盾
  • Quake Totem/土缚图腾
  • Windwalker Totem/风行者图腾
  • Grounding Bolt/束缚闪电
  • Warden/狱吏
  • Concussive Mine/震荡地雷

Balance Changes/平衡变化

Ⅰ.Primals/源神

Issia/伊丝娅

DEV NOTE/开发者笔记: Issia is standing out as the strongest primal around, and her range combined with her fearsome damage is to blame. Polar Vortex has great uptime which is fun to play with and against but is too punishing when cast directly on top of enemies. Deep Freeze is poised as a defensive tool though leaves no time for enemies to react against it, as it typically kills non-primal enemies nearly instantly — so it is receiving a hefty damage reduction as well. With that said, all other primals are currently sitting in a happy place./简而言之就是太强遭削。

Mask Issia.png

  • Attack damage decreased/普攻伤害降低: 1233-1727 ➔ 986-1380
  • Polar Vortex damage decreased/极地漩涡伤害降低: 2190-3066 to 1095-1533
  • Deep Freeze cooldown increased/透骨深寒冷却时间增加: 10s ➔ 15s
  • Deep Freeze damage decreased/透骨深寒伤害降低: 3125-4375 ➔ 1250-1750

Ⅱ.Weapons/武器

Assault Rifles/突击步枪

DEV NOTE/开发者笔记: Lost Dreamer is struggling compared to Northern Warmth, so it's receiving some extra power, specifically in the form of the amount of primal charge it grants on hit. Combined with the infusion and large clip size, this should prove to be a very effective combination.

Lost Dreamer/失落梦想家

Rifle LostDreamer.png


  • Damage increased/伤害增加: 176-247 ➔ 202-282
  • Primal charge on hit increased/击中所得源神能量增加: 0.4s ➔ 0.2s


Battle Rifles/战斗步枪

DEV NOTE/开发者笔记: Tetrad continues to be far too strong for its own good mostly due to the infusion perks. While the gameplay of dealing more damage to lower health enemies is fun, it's a bit too powerful at the moment.

Tetrad/四合奏

Rifle Tetrad.png


  • Damage decreased/伤害降低: 200-280 ➔ 190-266
  • Infusion damage bonus per level decreased/每级额外灌注伤害降低: 0.4% ➔ 0.2%


Flak/高射炮

DEV NOTE/开发者笔记: Facade is performing much better than expected, and it's great to see more players experimenting with Flak. For now, Facade is receiving a reduction in effectiveness; however, Miser is sitting in a good place for now, so we'll be holding off on any tweaks for it to see how the Facade changes play out. Anticipate a lot of Facade + Miser loadout combinations!

Facade/表象

Rocket Facade.png


  • Damage decreased/伤害降低: 530-742 ➔ 424-594
  • Move speed reduction decreased/移速减少量降低: 40% ➔ 30%


Flamethrowers/喷火器

Brighton/布莱顿

Flamethrower Brighton.png


  • Clip size increased/充能增加: 40 ➔ 60


Pistols/手枪

Codiffusion Constant/分叉函数

DualWield CodiffusionConstant.png


  • Clip size increased/充能增加: 8 ➔ 12
  • Reload time decreased/装填时间降低: 2.3s ➔ 1.5s
  • Reactivation delay decreased/重新激活延迟降低: 0.3s ➔ 0.2s


Mutiny's Song/哗变之歌

DualWield MutinysSong.png


  • Damage decreased/伤害降低: 556-778 ➔ 473-663


Rocket Launchers/火箭筒

All Rocket Launchers/全部火箭筒

  • No longer can be fired full auto and are now all release to fire./不再全自动发射,现在是松开发射。


Rush/突击

Rocket Rush.png

  • Base reactivation delay decreased/基础重新激活延迟降低: 1.5s ➔ 1.0s
  • Shot speed increased/射速增加: 1 ➔ 5
  • Shot speed per second increased/每秒射速增加: 30 ➔ 50
  • Shot speed ceiling increased/射速上限增加: 60 ➔ 80


Trial/试炼

Rocket Trial.png

  • Base shot speed increased/基础射速增加: 1 ➔ 5
  • Shot speed per second increased/每秒射速增加: 35 ➔ 40
  • Shot speed ceiling increased/射速上限增加: 60 ➔ 70


MKIV Accelerator/MK-4加速器

Rocket Accelerator.png


  • Base shot speed increased/基础射速增加: 1 ➔ 5
  • Damage increased/伤害增加: 752-1053 ➔ 865-1211


Shotguns/霰弹枪

Caretaker/看护人

Shotgun Caretaker.png


  • Shot count increased/连发数增加: 6 ➔ 7
  • Clip size increased/充能增加: 4 ➔ 6


Aught Mandrel/万千芯轴

Shotgun AughtMandrel.png


  • Damage increased/伤害增加: 129-181 ➔ 136-191
  • Clip size increased/充能增加: 2 ➔ 3


Snipers/狙击步枪

DEV NOTE/开发者笔记: The Patch 0.19 Sniper changes have been playing out nicely, but Primal Eye and Prodigal are both lagging behind Luma Prodigal and Objection, so they are receiving some buffs. Primal Eye is receiving a large buff to its primal charge on hit to play into the theme of charging your primal extremely quickly. Other Snipers are also receiving a small buff to this stat to account for the charge-up time.

Primal Eye/源神之眼

Sniper PrimalEye.png


  • Damage increased/伤害增加: 436-611 ➔ 502-703
  • Primal charge on hit increased/击中所得源神能量增加: 1.17s ➔ 10s


Prodigal/浪子

Sniper Prodigal.png


  • Damage increased/伤害增加: 644-901 ➔ 709-993
  • Primal charge on hit increased/击中所得源神能量增加: 1.84s ➔ 5s


Luma Prodigal/光明浪子

Sniper Prodigal Ancient.png


  • Primal charge on hit increased/击中所得源神能量增加: 1.84s ➔ 3s

Ⅲ.Banners/徽标

Ranger/游侠

DEV NOTE/开发者笔记: The Ranger Banner is providing far more movement speed than we’d like to see, so its Banner synergies are being reduced.

Banner Ranger.png




  • Movement speed bonus decreased/额外移速降低: 10/30/40/50% ➔ 5/15/25/30%

Ⅳ.Abilities/技能

Frost Nova/冰霜新星

Ability FrostNova.png


  • Cooldown decreased/冷却时间降低: 11.4s ➔ 8s
  • Slow amount increased/减速量增加: 45% ➔ 60%


Harbinger/预兆

Ability Harbinger.png


  • Cooldown decreased/冷却时间降低: 90s ➔ 45s
  • Duration increased/持续时间增加: 8s ➔ 15s
  • Health bonus decreased/额外生命值降低: 2000-2800 ➔ 1500-2100


Power Infusion/能量灌注

Ability PowerInfusion.png


  • Duration increased/持续时间增加: 6s ➔ 12s


Stasis/停滞

Ability Stasis.png


  • Cooldown decreased/冷却时间降低: 18s ➔ 15s
  • Duration increased/持续时间增加: 4.4-6s ➔ 6-12s
  • Objectives can no longer be contested while under the effects of Stasis / 阻抗在停滞效果下不再受影响


Onslaught Totem/猛攻图腾

Ability OnslaughtTotem.png


  • Cooldown decreased/冷却时间降低: 18s ➔ 15s
  • Damage bonus increased/额外伤害增加: 10-15% ➔ 20-28%

Ⅴ.Trinkets/饰品

DEV NOTE/开发者笔记: A few trinkets are underutilized at the moment, so they’re receiving some extra power to hopefully make them more of an attractive option. Clemency Vial is standing out as one of the strongest trinkets and is receiving a small nerf to its trigger amount to provide enemies with more opportunities to play around it.

Clemency Vial/稳定

Trinket ClemencyVial.png


  • Health trigger decreased/生命值触发百分比降低: 50% ➔ 35%


Swiftstrike Pendant/速攻挂坠

Trinket SwiftstrikePendant.png


  • Primary reload time bonus increased/(缩短)主武器装填额外时间增加: 20-30% ➔ 25-50%


Bracelet of the Firstborn/长子手镯

Trinket BraceletoftheFirstborn.png


  • Primal damage converted to healing increased/源神伤害转换为治疗增加: 5-7% ➔ 15-25%


Kindred Clasp/畏怯

Trinket KindredClasp.png


  • Health regeneration increased/生命值恢复增加: 100-140 ➔ 200-280


Reckful Circlet/贼神之环

Trinket ReckfulCirclet.png


  • Max health increased/最大生命值增加: 120-568 ➔ 200-792