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0.21更新日志

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2022-06-25更新

    

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更新日期:2022-06-25

  

最新编辑:Whiar

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  • 原文发布于北京时间2022年6月25日
  • 装备等中文名采用当前游戏版本的译名,未来可能有调整
  • 0.21版本将在6月28日左右更新




GREETINGS, CHOSEN!/你们好,天选者!
Welcome to everyone who's joined the community over the past few weeks! We've loved seeing the new faces on the battleground, and we're excited to continue delivering updates that shape Catalyst Black into the game you deserve.
Patch 0.21 brings not one but TWO new pieces of gear. Aleph Null is a Primary Weapon that fires two parallel shots dealing high damage. The new Trinket, Horn of Supremacy, pairs up well, granting armor and life steal upon activating your Ability. Trust me, the combo is deadly.

The aiming path has received an update to increase clarity around where you're shooting. On the balance side, Issia and Mortars (among others) are receiving buffs. Get ready for new loadouts to take over. Let us know what gear you're rockin' on our Discord!

– SeanLagged

New Primary Weapon: Aleph Null/新主武器:零

AlephNull-0.21.png
Aleph Null joins the Primary Weapon category as a rare SMG that fires two parallel shots each dealing high damage. On the Assassin banner path, Aleph Null is a powerful, close-range weapon. Once infused, it can drastically reduce your Ability cooldown when an enemy is hit, allowing near perpetual use of the equipped ability. Find it in the quint shop, chests, and special offers! / 零是一把刺客徽标的稀有主武器冲锋枪,灌注后能在击中敌人时减少技能冷却。获得来源为昆特币商店、宝箱和特殊提供。

  • Damage/伤害: 140-198
  • Clip Size/弹夹: 18
  • Range/射程: 7
  • Primal Energy on Hit/击中所得源神能量: 0.2s
  • Reload Time/装弹时间: 1.2s
  • Reactivation Delay/重新激活延迟: 0.1s


New Trinket: Horn of Supremacy/新饰品:至尊号角

HornofSupremacy-0.21.png
An epic Trinket on the Vanguard banner path, Horn of Supremacy grants armor and life steal upon activating your Ability. Players who want an aggressive, close-range playstyle will particularly reap strong benefits. Horn of Supremacy works well when combined with low cooldown abilities or weapons that reduce Ability cooldown such as (surprise!) the new Aleph Null SMG or Aught Mandrel Shotgun. Find it in the quint shop, chests, and special offers! / 至尊号角是先锋徽标的史诗饰品,激活你的技能时获得护甲和生命偷取。适合搭配低冷却时长的技能,或者像新武器零和万千芯轴霰弹枪这种降低技能冷却的武器。获得来源为昆特币商店、宝箱和特殊提供。

  • Health/最大生命值: 160-568
  • Duration/时长: 3s
  • Global Armor/全局护甲: 110-125
  • Heal Strength/治疗量: 35%-50%


Improved Aiming Path/瞄准指示改进

AimingPath-0.21.jpg
Before, the aiming path would pass through anything it encountered, which created some confusion when (unfortunately) you couldn't magically shoot through walls. This path now cuts off when projected to collide with objects! / 瞄准指示器以前会穿过物体,现在会在碰到时切断


Minor Changes/小变化

  • Hydra tutorial added to clarify the mode for new players / 为方便新玩家了解模式,增加了九头蛇模式的教程
  • Voice chat is no longer automatically started upon joining a party, resolving a few issues surrounding party and audio / 组队中的语音聊天不再自动开启,解决一些有关组队和音频的问题
  • Bots can no longer use Abilities that were vaulted in Patch 0.20 / 机器人不再使用0.20版本被移除的技能
  • Added the goals menu and flashy ending to more modes / 给更多模式增加目标菜单和华美的结束动画
  • Overseer seeker shots will not chase as far / 监察者子弹不再会追很远
  • Fixed a bug where Clemency Vial would become permanently disabled / 修复稳定(饰品)会变得永久失效的漏洞

Balance Changes/平衡变化

1、Game Modes/游戏模式

Slayer/屠戮者模式

Slayer-0.19.jpg

The Meganaut was providing a bit too much power to those who got the final hit, so we've decided to remove it from Slayer. If the Meganaut was uncontested, that team usually would win anyways; and if it was contested, it can feel random as to who gets the final hit with multiple sides from each team dealing damage at the same time. When a team won a contested Meganaut, that team would frequently go on to win the match, likely due to the power from the double damage buff. For all of these reasons, removing it felt like the best course of action.

  • Meganaut (and the double damage buff upon kill) removed from Slayer / 巨兽(以及击杀获得的双倍伤害加成)从屠戮者模式移除


Eventide/暮光模式

Eventide-0.19.jpg

We've decided to remove the Arena event from Eventide for a number of reasons. Primarily, we feel Arena breaks up the flow of the game mode. It is very jarring to remove players from what could be intense battles over capture points or other objectives to fight in a separate space away from the rest of the action. It also can create map imbalances where a team is winning a fight, but most of the players in that fight are removed to fight in Arena, thus causing their team to lose that battle. Additionally, the Arena event runs counter to what Eventide is all about — a massive battle taking place across a large area.

  • Arena event removed/竞技场事件移除
  • Score granted by events increased/事件获得的得分增加: 2500 ➔ 3500
  • Ascension Points granted by events increased/事件获得的飞升券分数增加: +25%

2、Primals/源神

Sunder/桑德

面具 Sunder.png

  • Mask infusion movement speed bonus changed/面具灌注额外移速改变: 4% ➔ 25%
  • Mask infusion stack count changed/面具灌注层数改变: 10 ➔ 3

Issia/伊丝娅

Mask Issia.png

  • Charge time decreased/充能时间降低: 270 ➔ 225
  • Glacial Torrent (Attack) damage increased/冰流(普攻)伤害增加: 1750-2450 ➔ 2100-2940
  • Deep Freeze cooldown decreased/透骨深寒冷却时长降低: 15s ➔ 8s
  • Deep Freeze damage increased/透骨深寒伤害增加: 1250-1750 ➔ 1500-2100

Nock/诺克

Mask Nock.png

  • ZOOM! (Attack) cooldown decreased/疾冲(普攻)冷却时长降低: 1.8s ➔ 1.2s

3、Weapons/武器


①Assault Rifles/突击步枪

Assault Rifles are being slightly outperformed by other weapons at the moment and are thus receiving a range increase to give them a boost.

Northern Warmth/北方温暖

Rifle NorthernWarmth.png

  • Range increased/射程增加: 10.7 ➔ 12.5
  • Damage increased/伤害增加: 155-186 ➔ 163-229



Lost Dreamer/失落梦想家

Rifle LostDreamer.png

  • Range increased/射程增加: 10.6 ➔ 12.5



Renegade/叛徒

Rifle Renegade.png

  • Range increased/射程增加: 10 ➔ 12.5



②Chainguns/机枪


Splintered Fate/分裂的命运

ChainGun SplinteredFate.png

  • Health Max bonus increased/最大额外生命值增加: 35% ➔ 40%



③Flak/高射炮

Facade is putting out too much damage given its other supportive effects. The desire is it can still put out competitive damage relative to its ability to slow enemies, but currently it is a little too well rounded.

Facade/表象

Rocket Facade.png

  • Damage decreased/伤害降低: 424-594 ➔ 385-539



④Flamethrower/喷火器

Brighton is being utilized by a healthy number of players, which is great, but unfortunately seems to be performing worse than many other weapons. With this change, the hope is that Brighton users will be less vulnerable while firing and provide a bit more damage when able to land the flames on enemies.

Brighton/布莱顿

Flamethrower Brighton.png

  • Health Max bonus increased/最大额外生命值增加: 25% ➔ 30%
  • Damage increased/伤害增加: 1716-2403 ➔ 1800-2520
  • Move speed penalty while firing decreased/发射时的移速惩罚降低: 5% ➔ 2.5%



⑤Mortars/迫击炮

Mortars are receiving a range increase across the board to help them with flushing enemies out of cover or poking at pesky primals from a safer distance. Orthoptic Generator is receiving a smaller bonus due to it being a Primary Weapon, and Arrival is receiving a larger bonus to give it a bit more personality and distinguish it more from Luma Arrival, which is going to be even better at area denial with its longer range and infusion perk.

Orthoptic Generator/矫形器

Lobber OrthopticGenerator.png

  • Range increased/射程增加: 11 ➔ 13
  • Damage increased/伤害增加: 389-545 ➔ 448-628



HAILSTROM!/冰雹风暴!

Lobber Hailstrom.png

  • Range increased/射程增加: 11 ➔ 14



Avalanche/雪崩

Lobber Avalanche.png

  • Range increased/射程增加: 11 ➔ 14
  • Falloff radius decreased/落地半径降低: 80% ➔ 50%. This means targets within 50% of the distance to the epicenter now take full damage rather than requiring a near pinpoint hit. / 也就是说现在不再需要挨近的精确命中,而是对中心50%距离内的目标造成全部伤害。



Arrival/降临

Lobber Arrival.png

  • Range increased/射程增加: 11 ➔ 16



Luma Arrival/光明降临

Lobber Arrival Ancient.png

  • Range increased/射程增加: 11 ➔ 14



Demilune/半月

Lobber Demilune.png

  • Range increased/射程增加: 11 ➔ 14



⑥Rocket Launchers/火箭筒


Trial/试炼

Rocket Trial.png

  • Damage increased/伤害增加: 1050-1470 ➔ 1208-1692
  • Reload time decreased/装弹时间降低: 3s ➔ 2s



MK-IV Accelerator/MK-4加速器

Rocket Accelerator.png

  • Damage increased/伤害降低: 865-1211 ➔ 1038-1454



⑦Shotguns/霰弹枪


Caretaker/看护人

Shotgun Caretaker.png

  • Damage decreased/伤害降低: 120-168 ➔ 110-154



⑧Sniper Rifles/狙击步枪


Primal Eye/源神之眼

Sniper PrimalEye.png

  • Primal Charge on Hit decreased/击中所得源神能量降低: 10s ➔ 7s



4、Trinkets/饰品

Bracelet of the Firstborn/长子手镯

Trinket BraceletoftheFirstborn.png

  • Heal Strength increased/治疗量增加: 15%-25% ➔ 25%-35%
  • Radius increased/半径增加: 12 ➔ 14

Kindred Clasp/畏怯

Trinket KindredClasp.png

  • Radius increased/半径增加: 12 ➔ 14
  • Movement Speed linger duration increased/移速拖延时长增加: 2s-2.8s ➔ 4s-5.6s
  • Health Regeneration increased/持续恢复生命值增加: 200-280 ➔ 250-350

Warborn Amulet/战神护符

Trinket WarbornAmulet.png

  • Heal Strength increased/治疗量增加: 18%-25% ➔ 25%-35%

5、Banners/徽标

Ranger/游侠

Banner Ranger.png

  • No longer need to enter brush for the movement speed boost / 移速加成不再需要进入草丛