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0.4更新日志

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2021-04-18更新

    

最新编辑:Whiar

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更新日期:2021-04-18

  

最新编辑:Whiar

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  • 原文发布于2020.09.23
  • 为什么是英文?因为翻译需要时间,暂时先这样,当然你也可以进行翻译。




BUGS / CLEANUP/漏洞清理

  • You can no longer pick up a flag mid-leap
  • Defenders will now fight back against neutral monsters
  • Seeker banner description is now correct
  • Primals are now properly slowed by slows
  • Removed some text from totem abilities


HUMAN GEAR/人类装备

GENERAL/通用

ALL SNIPER RIFLES/所有狙击枪

  • Damage ramp starts at 20% instead of 25% range
  • Damage ramp ends at 70% instead of 75% range


ALL FAST-FIRE HEAVY WEAPONS/所有快速开火的重武器

  • The initial shot has a 0.3s startup time
  • (Heavy Assault Rifle, Heavy Battle Rifle, Heavy Flak)


PRIMARY WEAPONS/主武器

BOARSON & CARETAKER(2把霰弹枪)

  • Increased spread angle


SPLINTERED FATE(机枪)

  • Ammo increased from 56 to 72
  • Damage reduced from 120 to 95 (up from 90 after hotpatch)

PRIMAL EYE(狙击枪)

  • Range increased from 11.4 to 12.4
  • Ammo count increased from 5 to 6

THE PRODIGAL(狙击枪)

  • Health increased from 0% to 2.5%
  • Range increased from 12.2 to 13.2

LUMA PRODIGAL(狙击枪)

  • Health increased from -10% to 0%
  • Range increased from 12.8 to 13.8
  • Ammo count increased from 2 to 3
  • Reload time increased from 2.0s to 2.6s


HEAVY WEAPONS(重武器)

OBJECTION(狙击枪)

  • Range increased from 14 to 15

FINDLAY(机枪)

  • Damage decreased from 270 to 250
  • Charge on pickup increased from 3.25 to 6.23


ABILITIES/技能

BLINK

  • Range decreased from 11.2 to 8.4

PROTECTION

  • Duration decreased from 1-1.4s to 0.8s
  • Cooldown increased from 20s to 22s

GROUNDING BOLT

  • Damage decreased from 440 to 260

PRIMAL FIRE

  • Damage decreased from 440 to 280

CATALYTIC PROTECTION

  • Duration decreased from 0.6-0.9s to 0.6s
  • Range decreased from 7.5 to 4-5.5

HEAL

  • Cooldown decreased from 15s to 12.8s

CATALYTIC HEAL

  • Health increased from 80 to 160
  • Heal increased from 450 to 600

LEAP ATTACK

  • Health decreased from 200 to 80
  • Range decreased from 11.2 to 9.2
  • Cooldown increased from 9.2 to 10.4
  • Damage decreased from 680 to 480

TEMPORAL RUSH

  • Cooldown increased from 8s to 8.6s
  • Damage reduced from 580 to 400


TRINKETS/饰品

BELT OF PHASING

  • Health increased from 40 to 120


PRIMALS/原神

  • Return to human invulnerability down from 1s to 0.4s (roughly the time it takes to finish transforming back)


TORDEN/托登

STATS

  • Movespeed increased from 3.2 to 3.8

GUARDIAN

  • Barrier trigger delay reduced from 0.5s to 0.3s
  • Range increased from 12.8 to 14.4


SUNDER/桑德

SWIPE

  • Range has been increased by 20%
  • Damage reduced from 1200 to 940

LEAP SLAM

  • Damage radius reduced from 3.5 to 3


ISSIA/伊希娅

GLACIAL TORRENT

  • Startup reduced from 0.1s to 0.0s
  • Wind down increased from 0.2s to 0.3s


NOCK/诺克

STATS

  • Health reduced from 6750 to 5750


GENERAL/通用改动

PICKUPS/拾取

  • Large primal pickups (from Wildslingers and Defenders) grant reduced charge (10x to 6x of a normal pickup

MOBILITY/

GENERAL/通用改动

  • Movespeed has diminishing returns past at high values

TRAITS/特性

  • Movespeed duration on traits has been reduced across the board
  • Acolyte’s primal cooldown reduction reduced by ~33%
  • Duration and strength of “on reload” traits have been reduced across the board
  • Offensive Attunement charge time has been reduced

DASH

  • Range reduced from 5.2 to 4.5
  • Speed reduced from 11.2 to 9.7
  • Cooldown increased from 1.5 to 2.0

MULTI-KILL/多杀

PENTAKILL/五杀

  • Movespeed changed from +0.7 to +7.5%
  • Health reduced from +60% to +50%
  • Damaged reduced from +25% to +20%

PENTAKILL AURA/五杀光环

  • Movespeed changed from +0.4 to +2.5%
  • Damaged reduced from +25% to +15%

DECAKILL/十杀

  • Health reduced from +140% to +50%

ICOSAKILL/二十杀

  • Health reduced from +200% to +100%


BANNERS/横幅

PRIMALIST/原神学家

  • Cooldown reduction reduced from 7/21/28/35% to 6/18/24/30%

RANGER/游侠

  • Movespeed reduced from 15/45/60/75% to 10/30/40/50%

PROTECTOR/保护者

  • Health reduced from 12/36/48/60% to 10/30/40/50%