0.4更新日志
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2021-04-18更新
最新编辑:Whiar
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更新日期:2021-04-18
最新编辑:Whiar
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- 原文发布于2020.09.23
- 为什么是英文?因为翻译需要时间,暂时先这样,当然你也可以进行翻译。
BUGS / CLEANUP/漏洞清理
- You can no longer pick up a flag mid-leap
- Defenders will now fight back against neutral monsters
- Seeker banner description is now correct
- Primals are now properly slowed by slows
- Removed some text from totem abilities
HUMAN GEAR/人类装备
GENERAL/通用
ALL SNIPER RIFLES/所有狙击枪
- Damage ramp starts at 20% instead of 25% range
- Damage ramp ends at 70% instead of 75% range
ALL FAST-FIRE HEAVY WEAPONS/所有快速开火的重武器
- The initial shot has a 0.3s startup time
- (Heavy Assault Rifle, Heavy Battle Rifle, Heavy Flak)
PRIMARY WEAPONS/主武器
BOARSON & CARETAKER(2把霰弹枪)
- Increased spread angle
SPLINTERED FATE(机枪)
- Ammo increased from 56 to 72
- Damage reduced from 120 to 95 (up from 90 after hotpatch)
PRIMAL EYE(狙击枪)
- Range increased from 11.4 to 12.4
- Ammo count increased from 5 to 6
THE PRODIGAL(狙击枪)
- Health increased from 0% to 2.5%
- Range increased from 12.2 to 13.2
LUMA PRODIGAL(狙击枪)
- Health increased from -10% to 0%
- Range increased from 12.8 to 13.8
- Ammo count increased from 2 to 3
- Reload time increased from 2.0s to 2.6s
HEAVY WEAPONS(重武器)
OBJECTION(狙击枪)
- Range increased from 14 to 15
FINDLAY(机枪)
- Damage decreased from 270 to 250
- Charge on pickup increased from 3.25 to 6.23
ABILITIES/技能
BLINK
- Range decreased from 11.2 to 8.4
PROTECTION
- Duration decreased from 1-1.4s to 0.8s
- Cooldown increased from 20s to 22s
GROUNDING BOLT
- Damage decreased from 440 to 260
PRIMAL FIRE
- Damage decreased from 440 to 280
CATALYTIC PROTECTION
- Duration decreased from 0.6-0.9s to 0.6s
- Range decreased from 7.5 to 4-5.5
HEAL
- Cooldown decreased from 15s to 12.8s
CATALYTIC HEAL
- Health increased from 80 to 160
- Heal increased from 450 to 600
LEAP ATTACK
- Health decreased from 200 to 80
- Range decreased from 11.2 to 9.2
- Cooldown increased from 9.2 to 10.4
- Damage decreased from 680 to 480
TEMPORAL RUSH
- Cooldown increased from 8s to 8.6s
- Damage reduced from 580 to 400
TRINKETS/饰品
BELT OF PHASING
- Health increased from 40 to 120
PRIMALS/原神
- Return to human invulnerability down from 1s to 0.4s (roughly the time it takes to finish transforming back)
TORDEN/托登
STATS
- Movespeed increased from 3.2 to 3.8
GUARDIAN
- Barrier trigger delay reduced from 0.5s to 0.3s
- Range increased from 12.8 to 14.4
SUNDER/桑德
SWIPE
- Range has been increased by 20%
- Damage reduced from 1200 to 940
LEAP SLAM
- Damage radius reduced from 3.5 to 3
ISSIA/伊希娅
GLACIAL TORRENT
- Startup reduced from 0.1s to 0.0s
- Wind down increased from 0.2s to 0.3s
NOCK/诺克
STATS
- Health reduced from 6750 to 5750
GENERAL/通用改动
PICKUPS/拾取
- Large primal pickups (from Wildslingers and Defenders) grant reduced charge (10x to 6x of a normal pickup
MOBILITY/
GENERAL/通用改动
- Movespeed has diminishing returns past at high values
TRAITS/特性
- Movespeed duration on traits has been reduced across the board
- Acolyte’s primal cooldown reduction reduced by ~33%
- Duration and strength of “on reload” traits have been reduced across the board
- Offensive Attunement charge time has been reduced
DASH
- Range reduced from 5.2 to 4.5
- Speed reduced from 11.2 to 9.7
- Cooldown increased from 1.5 to 2.0
MULTI-KILL/多杀
PENTAKILL/五杀
- Movespeed changed from +0.7 to +7.5%
- Health reduced from +60% to +50%
- Damaged reduced from +25% to +20%
PENTAKILL AURA/五杀光环
- Movespeed changed from +0.4 to +2.5%
- Damaged reduced from +25% to +15%
DECAKILL/十杀
- Health reduced from +140% to +50%
ICOSAKILL/二十杀
- Health reduced from +200% to +100%
BANNERS/横幅
PRIMALIST/原神学家
- Cooldown reduction reduced from 7/21/28/35% to 6/18/24/30%
RANGER/游侠
- Movespeed reduced from 15/45/60/75% to 10/30/40/50%
PROTECTOR/保护者
- Health reduced from 12/36/48/60% to 10/30/40/50%