0.9更新日志
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2021-04-21更新
最新编辑:Whiar
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更新日期:2021-04-21
最新编辑:Whiar
按右上角“WIKI功能→编辑”即可修改页面内容。
- 原文发布于2021.03.18
- 为什么是英文?因为翻译需要时间,暂时先这样,当然你也可以进行翻译。
GREETINGS, CHOSEN!
Introducing Clash, the next game mode in Catalyst Black's arsenal. Clash is a fast-paced mode built on the game's unique combat system while simultaneously serving as a bridge to our more rigorous experiences. Defeat players and creatures to earn points for your team. The first team to reach the point goal before the timer runs out wins. Five minutes to learn, a lifetime to master.
No matter your expertise level, Clash allows you to jump into battle without hesitation. Couldn't rack up enough points in a match? Don't worry: Take advantage of Clash's quick-natured gameplay to lose the battle honorably — but win the war with pride.
Additionally, we've made a number of changes to the game feel, including combat visual enhancements and new environmental sound effects. We're begging you to play with sound on, but if you aren't Beethoven's prodigy, we also have balance changes to offer. Let us know what you think over on our Discord. See'ya there!
— SeanLagged
Clash Mode/冲突模式
In designing Catalyst Black's next mode, we wanted to place a larger emphasis on the simpler elements of the game. Clash accomplishes that feat while simultaneously sparking an endless flow of action.
The objective is simple: First team to reach the point goal wins. Points can be acquired by taking down players and creatures. Player kills increase your bounty by one, up to a max of three. If neither team reaches the goal after five minutes, the game ends and the leading team declares victory.
Rules Breakdown/规则
- Points/得分点
- Players/玩家 | 1-3 | Player kills increase the bounty on your head by 1 point, up to a max of 3/ 1个玩家1点,击杀敌人最大到3点
- Windslingers/小怪名 | 1点
- Meganauts/大怪名 | 3点
- Goal/得分目标
- Small Map/小地图 | 75 points to win/75点获胜
- Large Map/大地图 | 100 points to win/100点获胜
- 5-minute game timer, granting the leading team victory at the end/5分钟游戏计时,最后领先的队伍获胜。
Game Feel/游戏感觉
The heart of a game is how it feels. We're feeling generous, and we want that heart to grow. Several quality of life improvements have been made to the ambient environment as well as the combat experience. Be aware of your surroundings, Chosen.
- Combat/战斗
- Weapon reload time indicator./武器装弹时间指示。
- Damage flashes during combat./战斗中目标受到伤害会闪光。
- Aim reticle has top priority for more visibility./瞄准线提高可视优先度,有障碍的地方也能看到。
- Sounds/音效
- Environmental acoustics including waterfalls and cliffside locations./瀑布和悬崖边增加环境声音。
- Diverse sound effects for rapid fire weapons and primals./迅速发射武器和变身增加多种音效。
- Capture sounds for cores and outposts./核心和站点增加占领声音。
Minor Changes/小变化
- Core Rush has been added to the rotating game schedule./核心占领模式已添加到轮换游戏计划。
- Introducing Delyth: The friendly character and voice for the opening tutorial./介绍Delyth:友好角色,为开始教程的声音。
- New menu tutorials that cover all main loadout items./包含全部装配界面的新菜单教程
- Squashed bugs!/修复漏洞。
Balance Changes/平衡变化
Primals/原神
Abilities/技能
Human Gear/人类装备
Primary & Heavy Weapons/主武器和重武器
Traits/特性
0.9.1小变化(2021.03.27)
- Fixed a rare visibility issue in Clash./修复冲突模式的可视问题。
- Tap to teleport now sends you to the correct destination./现在点击小地图进行传送可以到达正确的目的地。
- Faster claim speed on menu tutorials.
- Goodbye, crashez!
0.9.2小变化(2021.04.07)
- 修复战争模式第二次竞技场刚开始就以平局或失败或胜利结束的[PLAYER]漏洞。