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1.2.X版本补丁

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2025-07-02更新

    

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更新日期:2025-07-02

  

最新编辑:Raveniume

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Patch 1.2.X are all patches beginning with 1.2.

1.2.0f1

Patch 1.2.0f1 (also known as Detailer’s Patch #2) is a patch released on 2024-12-11[1]

New features

  • Line Tool
  • Roadside Tree Selector
  • Traffic Routes
  • Service Vehicle Parking

New Assets

  • A New Taxi Depot
  • 7 New Roundabout Variations (all sizes)
  • 3 New Cul-de-sac Variations (all sizes - except empty XL)
  • 7 New Parking Lots
  • 2 New Parking Halls
  • 12 New Parking roads
    • 6 New Parking Roads with Perpendicular Parking
    • 6 New Parking Roads with Angled Parking
  • 8 New Roads
    • 2 New Asymmetric Highways
    • 3 New Asymmetric Roads
    • New One-Way Alley
    • New One-Way Gravel Road
    • New Small Pedestrian Street
  • 10 New Pocket Parks
  • New Props and Decals

Modern Architecture

  • Fixed Community Fire Station cannot be upgraded with a Fire Station Gate with Helipad.
  • Fixed placeholder ad screens not getting updated to company ads in the Modern Architecture Parks.

Urban Promenades

  • Fixed vehicles clipping through the building when entering and leaving The Urban Medical Center upgraded with the Ambulance Depot.
  • Fixed fire trucks clipping through the building when leaving the Urban Fire Station through the garage exit on the far right.

Gameplay Fixes & Improvements

  • Several optimizations for the game loading.
  • Improved boarding for public transport and taxis to be distance-based. This speeds up boarding at crowded transport stops.
  • Improved nighttime brightness.
  • Improved Notre Dame window emissives.
  • Added new galaxy cubemap texture.
  • Fixed crash to desktop when playing with a city that has signature buildings or extractors with missing zone type.
  • Fixed crash to desktop when trying to bulldoze a specific broken segment of the road.
  • Fixed crash to desktop when highlighting building that has missing tree asset as prop.
  • Fixed crash to desktop when resource/image is not found.
  • Fixed the tourists stuck after the hotel they were going back to was removed.
  • Fixed an issue where removing a hotel may result in the transfer of the Company to a building of a lower level, causing it to rent out more rooms than the building may have.
  • Fixed an issue with homelessness hindering population growth.
    • Homeless citizens are now counted as a valid part of the population.
    • Fixed a case where homeless renters were constantly added and removed as park renters.
  • Fixed rare connection issue that causes pathfinding failures for approximately 0.1% of buildings zoned on curved gravel roads or alleys.
  • Fixed issue where trains don't reserve the whole path on a single two-way track if they need to switch direction in the middle.
  • Fixed several issues related to transportation of sick people.
  • Fixed Eight and Six Lane Roads with tram stops having crosswalks that don’t reach the stop island in the middle.
  • Fixed issue where switching from the Replace road tool tries to create a road.
  • Fixed missing road textures when building a roundabout in a particular way.

UI Fixes & Improvements

  • Added Mouse secondary UI action rebinding option.
  • Updated vanilla zone icons to more colorful ones.
  • Updated Terraforming and Vegetation icons.
  • Fixed the number of jobs in Population Info View showing the number from the previously loaded save file when starting a new game with the Unlock All option.
  • Multiple controller fixes.
  • Fixed building panel showing incorrect number of vehicles in maintenance in some cases.
  • Fixed Signature commercial buildings show as "Occupied" in the Info View despite being vacant.
  • Fixed rare bugs with the saving UI.

Modding Fixes & Improvements

  • Added missed "paypal.com", "paypal.me", "twitch.tv" to the mod external links list
  • Improved option to show section ID instead of emptiness in case of missing localization value.
  • Improved UI modding: exposed bottom toolbar, right side menu, and other hidden preloaded button icons/images for modding via exported images object from corresponding component modules.
  • Fixed error when placing building extensions that are not service upgrades in Editor (Such as BasketballCourtDecal01)
  • Modding backend:
    • Added a warning message to the log if an in-game assembly is shipped with a mod.
    • Fixed mod assembly loading to prevent loading a second copy of an in-game assembly.
    • Fixed incorrect behavior of SettingsUIHideByConditionAttribute in some cases which led to an option not being hidden or shown when it should.
  • Improved mod post-processing to highlight when part of the process fails. In case one of the post-processors fails with an error in the build log, the entire mod post-processing process fails too.

Paradox Mods

  • Updated PDX launcher to the newest version
  • Updated PDX SDK to 1.28
  • Mods UI updated to 1.8.0
  • New features
    • New welcome screen on startup
    • Mods can now be subscribed directly from the dependency flyout in mod details
  • General
    • Added X to clear search input
    • Added modal to warn users if the mod is out of date
    • Free disk space indicator in console mode
    • Increase max playsets to 100
    • Pressing Enter submits input modals
  • Bug fixes
    • Various smaller bug and style fixes

Known issues

  • Service buildings need to be rebuilt to get the new Service parking lots for service vehicles.

1.2.3f1

Patch 1.2.3f1 is a hotfix patch released on 2025-01-22.[2]

Modern Architecture Fixes & Improvements

  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Urban Promenades Fixes & Improvements

  • Minor fixes and balancing updates to vehicle capacities, upkeeps, and workplaces.
  • Added service vehicle parking spots.

Gameplay Fixes & Improvements

  • Performance optimization for job finding.
  • Improved the death probability curve to ensure citizens die at appropriate ages.
    • Existing senior citizens have made younger to ages spanning from early adulthood to mid-range seniors.
    • Citizen age is now limited to 120 game days.
    • Removed already dead citizens who haven’t been assigned a hearse yet.
  • Fixed crash to desktop caused by a missing zone type after a building levels up.
  • Fixed the Hydroelectric Power Plant’s electricity production depending on simulation speed by adding a constant flow speed.
  • Fixed police stations not sending vehicles to crime scenes if there are no parked police cars but there is a parked police helicopter.
  • Fixed situations where placing a train station over existing tracks caused connection issues.
  • Fixed parked service vehicle props floating in the air or dropping under the vehicle when the building was placed on uneven terrain.
  • Fixed issue causing elevation when placing a road next to a parking lot.
  • Fixed propping issue with IndustrialManufacturing04_L1_6x6 (and L2)

UI Fixes & Improvements

  • Updated Terraforming, Vegetation, ParksandRecreation and Landscaping icons.
  • Improved the default game input option page to show a warning if there is a binding conflict.
  • Fixed issue with road tutorial UI highlights.
  • Fixed Photo Mode tutorial not triggering in certain cases. The tutorial will now trigger after pressing the Photo Mode button if it has not yet been seen by the player.
  • Fixed an issue where save files may display incorrect Population and Expansion Points data if the Player hovers over completely new save files while playing on an already developed city.
  • Multiple SFX fixes.
  • Multiple controller fixes.

Modding Fixes & Improvements

  • Fixed connection loss causing PDX Mods to crash.
  • Fixed custom climate curves loading issue.
  • Fixed an issue where Region Pack buildings start to disappear if the internet connection is lost.
  • Fixed "B" shortcut on the keyboard not opening the bulldozer in the Editor.
  • Improved the Mod Publisher
    • A new mod is only published if the Mod ID is 0 in the publish configuration.
    • Fixed incorrect resolving option being shown when a keybinding has a conflict and a user is trying to set the same key to a binding.
    • Added the ability for mods to show warning sign on options (using SettingsUIWarningAttribute), option tab (using SettingsUITabWarningAttribute), or option page (using SettingsUIPageWarningAttribute).

Paradox Mods Fixes & Improvements

  • Updated PDX SDK to 1.30

Known issues

  • Due to the changes to the death probability, cities with many seniors may experience an increase in unemployment as all seniors have been made younger to maintain the population and avoid a huge increase in the death rate. As some of them reenter the workforce (some will be early to mid-range seniors and stay retired), unemployment may rise depending on the job situation in the city.
  • The amount of seniors in the city is expected to drop very low, but as the population ages and the new death probability calculations take effect, it will stabilize at a more reasonable level than previously.

1.2.5f1

Patch 1.2.5f1 is the Anniversary patch released on 2025-03-18.[3] It contains bugfixes and free content for the 10th Anniversary of Cities Skylines.[4]

Known issues

  • Crime accumulation fixes might require more police force in existing cities and for efficient crime handling the need to assign police to districts.
  • Industrial and Office zone tax income has lowered following a bug fix that deducts wages from untaxed income. If office zones struggle to be profitable, then make sure they have enough highly educated workforce available.

New features

  • Added Easy and Normal modes.
  • 10 Cities: Skylines 10 years birthday parks:
    • Chirplet Park
    • Chirper Park
    • Chirper Adventure Park
    • Chirper Fun Time Complex
    • Activity Playground
    • Hilly Playground
    • Play Round
    • Basketball Center
    • Dog Activity Park
    • Park Cafe

Gameplay Fixes & Improvements

  • Fixed a crash to desktop when loading a save with Region Pack content after disabling the pack.
  • Fixed a crash to desktop in saves with missing zone types.
  • Fixed a crash to desktop in a save with a missing asset.
  • Fixed a crash to desktop when selecting an upgrade from the Add Object menu while having an unsupported object selected.
  • Fixed a crash to desktop when snapping the Landfill or Extractor lot area to the starting node.
  • Fixed a crash to desktop after a car collides with a parked track vehicle.
  • Fixed rare crash to desktop related to an icon having unsupported Inkscape SVG CSS style.
  • Crime-related fixes:
    • Fixed a bug with crime probability accumulation causing buildings to always look green in police info view and police cars not to patrol.
    • Fixed an issue with police cars ignoring criminals while standing at a crime scene.
    • Fixed the low/high visual display for Jail & Prison Availability not matching the actual capacity.
  • Homeless fixes:
    • Added homeless information to Population info view. The Homeless info view highlights the location of occupied homeless encampments.
    • Added household sidebar for homeless citizens/households/encampments.
    • Added residents section for homeless encampments (parks, abandoned buildings).
    • Added homeless count to Statistics.
    • Improved the logic for citizens moving out. Citizens turning adults are now less likely to become homeless and stay home longer. They do not move out until they get starting money from the household, have a job, and the city has suitable houses available. They can also move out of the city and become commuters if no suitable housing is available.
    • Fixed an issue with homeless citizens getting stuck after demolishing buildings in cities built before version 1.1.8f1.
    • Fixed homeless citizens having a blank destination field.
    • Landmark buildings no longer have homeless encampments:
      • Ferris Wheel
      • Näsinneula
      • National Gallery of Arts
      • Notre-Dame
      • National Diet Building
      • Namdaemun
      • Botanical Garden
      • Fountain Plaza
      • Grand Hotel
      • Bell Tower of Xi’an
  • Garbage fixes:
    • Adjusted park buildings' garbage accumulation.
    • Fixed a bug in garbage accumulation related to park employees.
    • Fixed wrongly calculated garbage amount for service buildings.
    • Increased the transport capacity of Garbage City Service buildings.
    • Increased default Garbage Storage Capacity of Landfill so Dump Trucks can collect full loads when the building is emptying.
  • Traffic fixes:
    • Improved citizen pathfinding so they can walk through parks connected to multiple roads.
    • Improved traffic flow in some intersections by giving vehicles blocking crossing traffic priority to exit the intersection.
    • Improved roadside parking so car orientation is based on the connected driveway direction.
    • Improved boarding time for taxis.
    • Fixed firetrucks being unable to reach some sub-building upgrades that are not by a road.
    • Fixed buses making unexpected u-turns when leaving a stop. This ensures their travel path matches the planned route.
    • Fixed cars unnecessarily despawning in roundabouts. Happened more often with busy multi-lane roundabouts and emergency vehicles.
    • Fixed cars incorrectly slowing down when going through green traffic lights.
    • Fixed medical helicopters transporting injured patients to the Disease Control Center even though it cannot heal them. This also fixes some issues with healthcare vehicles trying to pick up citizens who are in other vehicles.
    • Fixed delivery trucks/extractor vehicles with trailers reversing through themselves. Instead, they enter the building, disappear, and then spawn again in the correct ride direction.
  • Fixed trucks collecting goods from empty warehouses.
  • Fixed unnecessary overlap errors with existing areas when creating a new polygon area.
  • Fixed Greenhouses situated in Vegetable Farming areas burning indefinitely. The fire effect played incorrectly for extractor buildings when the main building was on fire.
  • Fixed relocating a City Service building or its Upgrades incurring a cost when the selected object is placed in the exact same location.
  • Fixed relocation action being canceled when trying to relocate buildings to a forbidden place.
  • Fixed Disaster Response Unit incorrectly increasing displayed maximum vehicle count.
  • Fixed Bell Tower of Xi'an Landmark displaying "No pedestrian access" notification, even though it is properly attached to a road.
  • Fixed pathfinding issue with NA_ResidentialHigh01_L5_2x4.
  • Added missing underground cables to visualize electricity flow under standalone bus lanes and tram tracks.
  • Added the possibility to upgrade standalone bus lanes with lighting. Standalone bus lanes without this upgrade do not transport electricity.
  • Improved company profitability calculations to compare last month's profit to the current month's profit for a more accurate number.
  • Adjusted the passenger capacity of AirplanePassenger02.
  • Reduced cloudiness and rain by approximately 20% for Great Highlands, Lakeland, Mountain Village, Tampere, Sweeping Plains, Windy Fjords, Archipelago, Barrier Island, River Delta, San Francisco, and Waterway Pass.
  • Increased precipitation turbulence for San Francisco map to increase the amount of rain in spring above 0.3. Balanced lightning strike's occurrence probability to 5% and rain requirement to 0.3.
  • Adjusted Water Surface values to make the waves look less pronounced and smaller to fit the scale of the terrain/cities and generic wind conditions better.
  • Adjusted temperate cliff and dirt base color to be a bit less saturated and slightly darker.
  • Adjusted aerial perspective to slightly blue.
  • Adjusted seasons to be brighter and have a bit higher contrast.
  • Adjusted day/night contrast to be higher and adjusted the night tint color.
  • Adjusted terrain far tiling so it tiles less.
  • Adjusted flower colors so they don’t change color between spring and summer.

UI Fixes & Improvements

  • Updated main menu background images.
  • Added new style UI icons.
  • Added the option to select Extractors/Landfills by clicking their polygon area.
  • Updated Electricity statistics colors for clarity.
  • Improved Forestry Area and its boundaries to be more visible in dense forest areas.
  • Improved parking lot edges to be more visible. Building lot overlay is more visible when placing or when it overlaps other placements.
  • Added a unique asset label for unique buildings.
  • Text updates and fixed some translation bugs.
  • When creating a Paradox Account the country list is sorted alphabetically in all languages.
  • Multiple controller fixes.
  • Multiple SFX fixes.
  • Added hotkey to confirmation.
    • Press enter to confirm action on popup.
    • Left/right arrow keys to select button.
  • Fixed household members statistics graph counting members and education level twice for families.
  • Fixed the landscaping tool changing the terrain without any input after hovering over any UI while terraforming.
  • Fixed ruins exceeding the city limits being moveable.

Modding Fixes & Improvements

  • Fixed climate latitude/longitude not being properly applied to simulation.

Misc

  • Update to Unity2022.3.57f1
  • Fixed misaligned assets in the Solar Power Plant.
  • Fixed camera collision with two High Density Office buildings.
  • Fixed some students can walk through the fence at the City Elementary School.

Paradox Mods Fixes & Improvements

  • Updated PDX SDK to 1.31.0
  • Updated Mods UI 1.9.0
  • Added support for GoFundMe external link
  • Allow setting social username if the user doesn't have one in My profile
  • Show tag usage count
  • Show DLC dependency names
  • Bug fixes:
    • Fixed issue where pressing Escape would close Mods UI when in a modal
    • Various minor bug fixes

参考来源

说明

请帮助检查更新本页。最后检查:版本1.2

本页内容最初译自官方Wiki:Patch 1.2.X,经双方编辑后内容可能与来源不同。