2024-09-26 更新日志
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2024-09-27更新
最新编辑:NACGNOH
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更新日期:2024-09-27
最新编辑:NACGNOH
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[ 通用变更 ]
- 添加新英雄, 蜃景.
- Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
- Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
- Hero specific keybinds now say the ability name instead of ability 1-4
- Added Zipline hotkey that can be independently bound from space/jump
- Fixed per-hero keys not inheriting user-defined default keys properly
- Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
- Added Custom Match play mode
- Private lobbies now have an option to turn on cheats
- Private lobbies now let you select the specific servers to use
- Private lobbies now have an option to make the match publicly visible or private to only the players
- Private lobbies now support post-game and replays properly
- Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
- Added a cheat report option in-game and post-game
- Can now mute and report enemy players using ESC while in-game
- Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
- Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
- Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
- Fixed Rich Presence for Steam and in-game friend lists
- Party Code is now hidden when you enable Streamer Mode
- Added Region indicator to the matches on the watch tab
- Fixed search by MatchID not working for games that are live
- Added Spectator Fog of War toggle (hotkeys available in settings)
- Added South Africa servers
- Added Italian localization
- Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
- Builds that haven't been updated in 30 days now have a distinct visual
- General rendering performance improvements
- Shadow quality improvements for higher shadow settings
- Fixed issues with player outline rendering in FSR2
- Fixed regression with saturation volumes outline not showing up
- Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
- Lighting improvements in map
- Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
- Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
- Updated Viscous icon to look more different from Dynamo
- Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
- Music and Sound effects will now pause during game pause
- Fixed Guardian trying to shoot people unsuccessfully behind cover
- Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
- Added timer sound to the last couple seconds of Flying Cloak
- Wall Jumps now use better animations to communicate directionality
- Fixed jumping between ziplines consuming stamina
- Fixed Magic Reverb not getting increased bonus damage from damage amps
- Improved preloading during queue time
- Updated Killing Blow effects
- Updated Lightning Ball effects to reduce some visual noise
- Fixed some issues with Crimson Slash effect not appearing reliably
- Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
- Fixed Ricochet not respecting LOS when picking the targets
- No longer play low ammo sounds when firing while sliding
- Fixed not being able to bind Reload to Mouse Wheel Up/Down
- Minimap line colors now match the color of the hero drawing them
- Fixed spectator keybinds not showing correctly
- Updated Flying Strike effects to reduce some visual noise
- Fixed Flex Slot unlock order not matching the usual order of unlocks
- Updated Sleep Dagger projectile, impact and sleeping debuff visuals
- Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
- Fixed Dynamo not playing an animation during the cast delay on Singularity
- Updated bullet shield break effects
- Updated Unstoppable effects to be clearer at cast time
- Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
- Warp Stone: Fixed cases of Warp Stone getting caught on geometry
- Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
- Fixed Dash not always breaking breakables
- Breakables will now wait to spawn if a player is in the way
- Abrams now has a new custom heavy melee animation
- Updated Haze VO
- Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
- Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
- Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
- Replaced a Grey Talon select line to make his intentions more clear
- Infernus will no longer appear in every bot match
- Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
- Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
- Updated Rejuvenator buff effect
- Updated wall bounce effects for Viscous in ball form
- Added citadel_give_gold cheat command
- Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
- Music bug fixes for replay and spectating
- Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
- Timing critical music and sfx will pause and resume in response to game pause
[ Misc Gameplay ]
- Side lanes are now a little further apart from the middle lanes
- Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
- Lane setup is now always 1-2-2-1
- Zipline Boost now starts on cooldown again
- Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
- Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
- Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
- Some latency-related calculation improvements that help orbs be a little less deny favored
- Orbs now appear a little smaller to the enemy that is trying to deny them
- Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
- Fire Rate slows now stack diminishingly
- Rejuv bonus creep HP increased from 50% to 70%
- Rejuv bonus is no longer consumed for dead players, they have it on their next life now
- Troopers no longer give half bounty when base guardians are destroyed for that lane
- Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
- Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
- Teleporter delay reduced from 5s to 4s
- Guardians now deal 10% more damage to players
- Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
- Fixed Sinner's Sacrifice sharing bounty to nearby allies
- Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
- Boon count increased from 11 to 14 (added to 16/18/20k)
- Non-Health boon bonuses rescaled over the 14 levels (same total as before)
- Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
- Added Rejuv drop on a loop in the sandbox mode
- Added infinite ammo option to sandbox ("No Reload")
- Fixed dashing downwards not destroying breakables
- Silence now deselects your ability if you had it open when silenced
[ 武器 ]
- 战怪达人: 对NPC的子弹抗性从35% 减少为 30%
- 高速弹匣: 子弹速度从 +30%减少为 +25%
- 疗愈子弹: 冷却时间从 6.2s 调整为 5.5s
- 天堂门票: 元灵护盾从 +85 调整为 +95
- 爆头奖励: 射速从 +5%调整为 +4%
- 动能冲刺: 射速从 25%调整为 20%
- 动能冲刺: 射速最大持续时间从 8 秒减少至 7 秒
- 狂战士: 每层所需伤害从 110 降低至 100
- 秘术射击: 元灵伤害比例从 0.6 增加至 0.8
- 近战蓄力: 冲击现在会增加弹匣的弹药量,而不是重新装填(因此,如果您的弹药量为 2/8,则变为 10/8)。如果正在重新装填,则会立即重新装填。
- 近战蓄力: 冷却时间从8.5s 增加到 10s
- 火力渐升: 最大武器伤害从 75% 降低至 60%
- 层层防御: 射速从 14% 降低至 12%
- 猎头: 现在需要 爆头奖励
- 猎头: 不再授予 +50% 子弹速度
- 猎头: 现在提供 +5% 射速
- 猎头: 修复不受冷却时间减少影响的问题
- 无暇勋章: 现在需要 高速弹匣
- 无暇勋章: 现在提供 +35% 子弹速度
- 巨型弹匣: 弹药从 100% 增加至 120%
- 神枪手: 修复衰减减少功能无法正常工作
- 末路狂徒: 低 HP 元灵抗性更改为子弹抗性
- 元灵漫溢: 现在授予 +250 子弹护盾
- 沉默子弹: 现在提供 +12 元灵力量
- 反弹伤害: 射速从 12% 降低至 10%
- 狂暴吸血鬼: 修复施放会中断滑行的问题
- 攫命弹: 现在是4级活力类道具
- 来去无踪: 现在是4级武器类道具
[ 活力 ]
- 疗愈护符: 不再需要最大堆叠才能恢复耐力点
- 耐力补给: 额外生命值从75降低至50
- 耐力补给: 有护盾时的射速从8%降低至6%
- 耐力补给: 有护盾时的武器伤害从28%降低至25%
- 耐力补给: 子弹护盾从+300提升至+325
- 妙手回春: 武器伤害从 10% 提升至 12%
- 以眼还眼: 在激活时提供+25%子弹抗性
- 以眼还眼: 返回的子弹伤害从70%降低至60%
- 以眼还眼: 不再提供+7%射速
- 以眼还眼: 元灵力量从+7提升至+9
- 以眼还眼: 修正了 反弹伤害的子弹没有返回正确伤害量的问题。
- 子弹护盾: 子弹抗性从20%提升至25%。
- 玄幕穿行者: 不再提供 +20% 射速
- 高级子弹护盾: 子弹抗性从 45% 提升至 50%
- 坚毅之心: 额外生命值从 275 提升至 300
- 吸命暴击: 冷却时间从 5.25s 降低至 5s
- 吸命暴击: 修正了在击中多个目标时触发治疗多次的问题
- 来去无踪: 现在是4级武器类道具
- 攫命弹: 现在是4级活力类道具
- 攫命弹: 不再提供 +28% 武器伤害
- 攫命弹: 现在提供 +18% 子弹抗性
- 巨人: 减速半径从 12m 提升至 14m
- 原地复活: 增加基础重生率 +15s
- 势不可挡: 不能再在施法过程中施放
[ 元灵 ]
- 拾弹能手: 弹药从 15% 降低至 10%
- 拾弹能手: 生命值从 60 降低至 40
- 拾弹能手: 持续时间从 35s 降低至 30s
- 拾弹能手: 最大堆叠从 12 降低至 10
- 大伤元气: 不再提供 +0.8 回血效果
- 触手可及: 技能范围从 16% 提升至 18%
- 触手可及: 现在提供 6% 子弹抗性而不是 6% 元灵抗性
- 落花流水: 不再提供 +8% 射速
- 落花流水: 元灵力量从 +4 提升至 +6
- 落花流水: 现在提供 +1 冲刺
- 落花流水: 施放范围从 24m 提升至 30m
- 落花流水: 攻击速度减缓从 40% 提升至 45%
- 魔力补弹术: 如果您的弹药已经达到最大值,将不再触发
- 衰变: 冷却时间从 32s 提升至 45s
- 衰变: 施放范围比例从 0.2 降低至 0.16
- 手到擒来: 现在提供 12% 子弹抗性而不是 12% 元灵抗性
- 灵力高涨: 元灵力量从 +21 提升至 +23
- 天锤压顶: 现在使敌人更快地倒下
- 痛苦脉冲: 生命值奖励从 140 提升至 160
- 痛苦脉冲: 元灵力量伤害比例从 0.25 提升至 0.33
- 火速充能: 充能间隔更快从 +55% 提升至 +65%
- 火速充能: 充能技能的冷却时间缩短从 +25% 提升至 30%
- 魔毯: 修正了从上面跳下时消耗耐力的问题
- 伤上加伤: 修正了额外伤害被抗性降低两次的问题
- 刷新大法: 子弹抗性从 8% 提升至 16%
- 刷新大法: 元灵抗性从 16% 降低至 8%
- 秘术之余波 : 现在有 0.3s 施法延迟(类似 刷新大法)
[ Hero Changes ]
- 亚伯拉姆斯: Infernal Resilience reduced from 16% to 15%
- 亚伯拉姆斯: Infernal Resilience T3 reduced from 9% to 8%
- 亚伯拉姆斯: Siphon Life spirit scaling increased from 0.2 to 0.3
- 亚伯拉姆斯: Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs
- 比波普: Hook range reduced from 30m to 25m
- 比波普: Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
- 奇能博士: Singularity radius reduced from 8m to 7m
- 灰爪: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
- 灰爪: Rain of Arrows can be alternate-casted to remain near the ground
- 灰爪: Fixed air dash during Rain of Arrows going half the distance
- 灰爪: Guided Owl bonus spirit on death now has a 3s buffer window
- 灰爪: Guided Owl: very slight turn rate improvements
- 灰爪: Guided Owl radius increased from 12m to 13m
- 暗影: Sleep dagger hitbox reduced by 10%
- 暗影: Fixed refresher not working properly with Smoke Bomb
- 暗影: Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
- 暗影: Bullet Dance now more accurately shows who it is shooting
- 暗影: Fixed Bullet Dance sometimes not obeying line of sight accurately
- 暗影: Bullet Dance bullets are now affected by Time Wall
- 暗影: Bullet Dance evasion reduced from 50% to 25%
- 暗影: Bullet Dance fire rate reduced from 25% to 15%
- 青藤: Stone Form now works against airborne targets
- 青藤: Kudzu Bomb T3 now also grants +2m Radius
- 青藤: Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
- 青藤: Fixed clicking noise when flying while disarmed
- 青藤: Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period
- 凯尔文: Headshot bonus damage reduced by 20%
- 凯尔文: Bullet damage growth reduced from 1.2 to 0.9
- 凯尔文: Arctic Beam movement slow reduced from 70% to 50%
- 凯尔文: Moving through breakables while on Ice Path now destroys them
- 盖斯特夫人: Life Drain cooldown reduced from 42s to 30s
- 盖斯特夫人: Malice cooldown reduced from 6.25s to 6s
- 盖斯特夫人: Malice T1 improved from -2.75s Cooldown to -3s
- 盖斯特夫人: Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
- 盖斯特夫人: Sprint increased from 1 to 1.5
- McGinnis: Fixed looking up circumventing the min range on Wall and Barrage
- McGinnis: Can now cast parry to cancel your ult
- McGinnis: Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
- Mo & Krill: Combo duration reduced from 2.75s to 2.5s
- Mo & Krill: Combo damage spirit scaling increased from 0.8 to 1.1
- Mo & Krill: Combo kill trigger now has a 3s buffer window to get credit
- Mo & Krill: Sand Blast T1 reduced from +1.5s to +1s
- Mo & Krill: Sand Blast range increased from 30m to 35m
- Mo & Krill: Burrow base speed increased from 3 to 4
- Mo & Krill: Burrow T3 speed reduced from +3 to +2
- Paradox: Pulse Grenade T3 now also grants +2% Damage Amp
- Paradox: Fixed being unable to be damaged by multiple Time Walls
- Pocket: Affliction no longer goes through walls, now respects line of sight
- Pocket: Barrage T3 reduced from +5% to +4%
- Seven: Static Charge stun duration reduced from 1.1 to 0.9
- Seven: Static Charge T3 reduced from 1.1 to 0.9
- Seven: Static Charge radius reduced from 6m to 5m
- Seven: Static Charge can now be alternate-casted on self (does not stun you)
- Seven: Static Charge now respects line of sight
- Seven: Lightning Ball T3 now also gives +1m Radius
- Shiv: Slice and Dice T2 reduced from +85 to +75
- Shiv: Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013
- Shiv: Killing Blow Rage drain rate increased from 0.3 to 0.35
- Shiv: Killing Blow Full Rage Bonus Damage reduced from 20% to 15%
- Shiv: Killing Blow T2 increased from 5% to 10%
- Vindicta: Gun cycle time increased from 0.19s to 0.22s (same overall dps)
- Vindicta: Stake: distance enemies are allowed to move increased from 6m to 8m
- Vindicta: Max Falloff reduced from 58m to 45m
- Vindicta: Fixed Flight ending if you touch the ground
- Vindicta: Low HP indication now also shows up while unscoped
- Vindicta: Assassinate Base damage reduced from 160 to 140
- Vindicta: Assassinate zoom level reduced a little bit
- Vindicta: Flight duration spirit scaling reduced from 0.2 to 0.15
- Viscous: The Cube cleanse is now part of the T2
- Viscous: Puddle Punch enemy warning time increased from 0.35s to 0.45s
- Viscous: Bullet Damage reduced from 13 to 12
- Viscous: Can now use down dash during Goo Ball
- Viscous: Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
- Viscous: Splatter post cast delay reduced from 0.5s to 0.2s
- Warden: Binding Word escape range and escape time increased by 15%
- Warden: Last Stand spirit scaling increased from 0.9 to 1.2
- Yamato: Bullet damage growth reduced from 0.5 to 0.45
- Yamato: Crimson Slash fire rate slow reduced from 30% to 20%
- Yamato: Fixed various issues with Flying Strike pathing
- Yamato: Shadow Transformation duration reduced from 5s to 4.5s
- Yamato: Shadow Transformation T3 duration increased from +1.5s to +2s
- Yamato: Shadow Transformation no longer provides unlimited ammo
[ Map Changes ]
- Outer lanes at the middle of the map pushed further away from the inner lanes
- Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
- Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
- Added interior room partition from the Fish Market/Nursery to the Shops
- Moved rope to the Fish Market/Nursery rooftop to the back of the building
- Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
- Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
- Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
- Added interior passage beside Subway Entrance to the outer lanes