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2024-09-26 更新日志

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2024-09-27更新

    

最新编辑:NACGNOH

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更新日期:2024-09-27

  

最新编辑:NACGNOH

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[ 通用变更 ]

  • 添加新英雄, 蜃景.


2024-09-26 更新日志-1.png


  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.


2024-09-26 更新日志-2.png

  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • Added Zipline hotkey that can be independently bound from space/jump
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero


  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)


  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game


  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)


  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Fixed Rich Presence for Steam and in-game friend lists
  • Party Code is now hidden when you enable Streamer Mode


  • Added Region indicator to the matches on the watch tab
  • Fixed search by MatchID not working for games that are live
  • Added Spectator Fog of War toggle (hotkeys available in settings)


  • Added South Africa servers
  • Added Italian localization


  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
  • Builds that haven't been updated in 30 days now have a distinct visual


  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Lighting improvements in map


  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • Updated Viscous icon to look more different from Dynamo
  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
  • Music and Sound effects will now pause during game pause
  • Fixed Guardian trying to shoot people unsuccessfully behind cover


  • Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
  • Added timer sound to the last couple seconds of Flying Cloak
  • Wall Jumps now use better animations to communicate directionality
  • Fixed jumping between ziplines consuming stamina
  • Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Improved preloading during queue time
  • Updated Killing Blow effects
  • Updated Lightning Ball effects to reduce some visual noise
  • Fixed some issues with Crimson Slash effect not appearing reliably
  • Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
  • Fixed Ricochet not respecting LOS when picking the targets
  • No longer play low ammo sounds when firing while sliding
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Minimap line colors now match the color of the hero drawing them
  • Fixed spectator keybinds not showing correctly
  • Updated Flying Strike effects to reduce some visual noise
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • Fixed Dynamo not playing an animation during the cast delay on Singularity
  • Updated bullet shield break effects
  • Updated Unstoppable effects to be clearer at cast time
  • Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Warp Stone: Fixed cases of Warp Stone getting caught on geometry
  • Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
  • Fixed Dash not always breaking breakables
  • Breakables will now wait to spawn if a player is in the way
  • Abrams now has a new custom heavy melee animation
  • Updated Haze VO
  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
  • Replaced a Grey Talon select line to make his intentions more clear
  • Infernus will no longer appear in every bot match
  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • Updated Rejuvenator buff effect
  • Updated wall bounce effects for Viscous in ball form
  • Added citadel_give_gold cheat command
  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
  • Music bug fixes for replay and spectating
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause




[ Misc Gameplay ]

  • Side lanes are now a little further apart from the middle lanes
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Lane setup is now always 1-2-2-1
  • Zipline Boost now starts on cooldown again
  • Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)


  • Some latency-related calculation improvements that help orbs be a little less deny favored
  • Orbs now appear a little smaller to the enemy that is trying to deny them


  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)


  • Fire Rate slows now stack diminishingly


  • Rejuv bonus creep HP increased from 50% to 70%
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now


  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Teleporter delay reduced from 5s to 4s
  • Guardians now deal 10% more damage to players


  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies


  • Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)


  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)


  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Added Rejuv drop on a loop in the sandbox mode
  • Added infinite ammo option to sandbox ("No Reload")
  • Fixed dashing downwards not destroying breakables
  • Silence now deselects your ability if you had it open when silenced




[ 武器 ]


  • 动能冲刺.png 动能冲刺: 射速从 25%调整为 20%
  • 动能冲刺.png 动能冲刺: 射速最大持续时间从 8 秒减少至 7 秒
  • 狂战士.png 狂战士: 每层所需伤害从 110 降低至 100
  • 秘术射击.png 秘术射击: 元灵伤害比例从 0.6 增加至 0.8
  • 近战蓄力.png 近战蓄力: 冲击现在会增加弹匣的弹药量,而不是重新装填(因此,如果您的弹药量为 2/8,则变为 10/8)。如果正在重新装填,则会立即重新装填。
  • 近战蓄力.png 近战蓄力: 冷却时间从8.5s 增加到 10s






[ 活力 ]







[ 元灵 ]







[ Hero Changes ]

  • 亚伯拉姆斯: Infernal Resilience reduced from 16% to 15%
  • 亚伯拉姆斯: Infernal Resilience T3 reduced from 9% to 8%
  • 亚伯拉姆斯: Siphon Life spirit scaling increased from 0.2 to 0.3
  • 亚伯拉姆斯: Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs


  • 比波普: Hook range reduced from 30m to 25m
  • 比波普: Hyper Beam duration spirit scaling reduced from 0.08 to 0.06


  • 奇能博士: Singularity radius reduced from 8m to 7m


  • 灰爪: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
  • 灰爪: Rain of Arrows can be alternate-casted to remain near the ground
  • 灰爪: Fixed air dash during Rain of Arrows going half the distance
  • 灰爪: Guided Owl bonus spirit on death now has a 3s buffer window
  • 灰爪: Guided Owl: very slight turn rate improvements
  • 灰爪: Guided Owl radius increased from 12m to 13m


  • 暗影: Sleep dagger hitbox reduced by 10%
  • 暗影: Fixed refresher not working properly with Smoke Bomb
  • 暗影: Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
  • 暗影: Bullet Dance now more accurately shows who it is shooting
  • 暗影: Fixed Bullet Dance sometimes not obeying line of sight accurately
  • 暗影: Bullet Dance bullets are now affected by Time Wall
  • 暗影: Bullet Dance evasion reduced from 50% to 25%
  • 暗影: Bullet Dance fire rate reduced from 25% to 15%


  • 青藤: Stone Form now works against airborne targets
  • 青藤: Kudzu Bomb T3 now also grants +2m Radius
  • 青藤: Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
  • 青藤: Fixed clicking noise when flying while disarmed
  • 青藤: Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period


  • 凯尔文: Headshot bonus damage reduced by 20%
  • 凯尔文: Bullet damage growth reduced from 1.2 to 0.9
  • 凯尔文: Arctic Beam movement slow reduced from 70% to 50%
  • 凯尔文: Moving through breakables while on Ice Path now destroys them


  • 盖斯特夫人: Life Drain cooldown reduced from 42s to 30s
  • 盖斯特夫人: Malice cooldown reduced from 6.25s to 6s
  • 盖斯特夫人: Malice T1 improved from -2.75s Cooldown to -3s
  • 盖斯特夫人: Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
  • 盖斯特夫人: Sprint increased from 1 to 1.5


  • McGinnis: Fixed looking up circumventing the min range on Wall and Barrage
  • McGinnis: Can now cast parry to cancel your ult
  • McGinnis: Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments


  • Mo & Krill: Combo duration reduced from 2.75s to 2.5s
  • Mo & Krill: Combo damage spirit scaling increased from 0.8 to 1.1
  • Mo & Krill: Combo kill trigger now has a 3s buffer window to get credit
  • Mo & Krill: Sand Blast T1 reduced from +1.5s to +1s
  • Mo & Krill: Sand Blast range increased from 30m to 35m
  • Mo & Krill: Burrow base speed increased from 3 to 4
  • Mo & Krill: Burrow T3 speed reduced from +3 to +2


  • Paradox: Pulse Grenade T3 now also grants +2% Damage Amp
  • Paradox: Fixed being unable to be damaged by multiple Time Walls


  • Pocket: Affliction no longer goes through walls, now respects line of sight
  • Pocket: Barrage T3 reduced from +5% to +4%


  • Seven: Static Charge stun duration reduced from 1.1 to 0.9
  • Seven: Static Charge T3 reduced from 1.1 to 0.9
  • Seven: Static Charge radius reduced from 6m to 5m
  • Seven: Static Charge can now be alternate-casted on self (does not stun you)
  • Seven: Static Charge now respects line of sight


  • Seven: Lightning Ball T3 now also gives +1m Radius


  • Shiv: Slice and Dice T2 reduced from +85 to +75
  • Shiv: Killing Blow Rage buildup per spirit damage reduced from 0.02 to 0.013
  • Shiv: Killing Blow Rage drain rate increased from 0.3 to 0.35
  • Shiv: Killing Blow Full Rage Bonus Damage reduced from 20% to 15%
  • Shiv: Killing Blow T2 increased from 5% to 10%


  • Vindicta: Gun cycle time increased from 0.19s to 0.22s (same overall dps)
  • Vindicta: Stake: distance enemies are allowed to move increased from 6m to 8m
  • Vindicta: Max Falloff reduced from 58m to 45m
  • Vindicta: Fixed Flight ending if you touch the ground
  • Vindicta: Low HP indication now also shows up while unscoped
  • Vindicta: Assassinate Base damage reduced from 160 to 140
  • Vindicta: Assassinate zoom level reduced a little bit
  • Vindicta: Flight duration spirit scaling reduced from 0.2 to 0.15


  • Viscous: The Cube cleanse is now part of the T2
  • Viscous: Puddle Punch enemy warning time increased from 0.35s to 0.45s
  • Viscous: Bullet Damage reduced from 13 to 12
  • Viscous: Can now use down dash during Goo Ball
  • Viscous: Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
  • Viscous: Splatter post cast delay reduced from 0.5s to 0.2s


  • Warden: Binding Word escape range and escape time increased by 15%
  • Warden: Last Stand spirit scaling increased from 0.9 to 1.2


  • Yamato: Bullet damage growth reduced from 0.5 to 0.45
  • Yamato: Crimson Slash fire rate slow reduced from 30% to 20%
  • Yamato: Fixed various issues with Flying Strike pathing
  • Yamato: Shadow Transformation duration reduced from 5s to 4.5s
  • Yamato: Shadow Transformation T3 duration increased from +1.5s to +2s
  • Yamato: Shadow Transformation no longer provides unlimited ammo



[ Map Changes ]

  • Outer lanes at the middle of the map pushed further away from the inner lanes


  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings


2024-09-26 更新日志-3.jpg

  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery


2024-09-26 更新日志-4.jpg


  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple


2024-09-26 更新日志-5.png
2024-09-26 更新日志-6.png


  • Added interior passage beside Subway Entrance to the outer lanes


2024-09-26 更新日志-7.jpg