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Chanllenge
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2024-03-08更新
最新编辑:迦洛翎
阅读:
更新日期:2024-03-08
最新编辑:迦洛翎
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Chanllenge Icon | Chanllenge Name | Chanllenge Rank | Chanllenge Info |
---|---|---|---|
Noise | 2 | 25% chance COMBO does not increase when you get a COMBO. | |
Noise+ | 3 | 50% chance COMBO does not increase when you get a COMBO. | |
Furry Dance | 2 | Hair is floating in the air. Current COMBO-1 every hour. | |
Furry Dance+ | 3 | Hair is floating in the air. Current COMBO-1 every half an hour. | |
Traffic Jam | 2 | The preparation time before the store opens is shortened by 15 minutes. | |
Traffic Jam+ | 3 | The preparation time before the store opens is shortened by 30 minutes. | |
Playing Mobile | 1 | Customer's movement speed is slightly reduced when they pick up Drink. | |
Playing Mobile+ | 2 | Customer's movement speed is reduced when they pick up the Drink. | |
Give Up | 1 | Customer Line Wait Time-15%. | |
Give Up+ | 2 | Customer Line Wait Time-25%. | |
Give Up++ | 3 | Customer Line Wait Time-50%. | |
Neighbor Renovation | 2 | 50% chance to get Stress+1 every hour. | |
Neighbor Renovation+ | 3 | Stress+1 every hour. | |
Punctual Promise | 1 | Server Stress+1 when Just-in-time Sale. | |
Punctual Promise+ | 2 | Server Stress+2 when Just-in-time Sale. | |
Slow Down | 2 | Movement Speed slightly decrease. | |
Slow Down+ | 3 | Movement Speed decrease. | |
Illegal Operation | 1 | The final payment-10% when Neutral-to-Bad Review. | |
Illegal Operation+ | 2 | The final payment-20% when Neutral-to-Bad Review. | |
Illegal Operation++ | 3 | The final payment-40% when Neutral-to-Bad Review. | |
Glass Heart | 2 | +50% Stress when Stress increases. | |
Glass Heart+ | 3 | +100% Stress when Stress increases. | |
Sit & Price Up | 2 | Material good price+25%. | |
Sit & Price Up+ | 3 | Material good price+50%. | |
Trash Accumulation | 1 | The garbage in the trash can gradually slightly accumulates, ceasing after work hours. | |
Trash Accumulation+ | 2 | The garbage in the trash can gradually accumulates, ceasing after work hours. | |
Stinking Trash | 1 | All Staff Stress+1 every 10 minutes after the trashbin is full. | |
Stinking Trash+ | 2 | All Staff Stress+2 every 10 minutes after the trashbin is full. | |
ADHD | 2 | Stress+1 after standing still for a period of time. | |
ADHD+ | 3 | Stress+2 after standing still for a period of time. | |
Night Shift Slacking | 1 | The next day All Staff Stress+2 when you don't have a Perfect Shift at closing. | |
Night Shift Slacking+ | 2 | The next day All Staff Stress+4 when you don't have a Perfect Shift at closing. | |
Night Shift Slacking++ | 3 | The next day All Staff Stress+8 when you don't have a Perfect Shift at closing. | |
Miserly | 1 | 5% chance of receiving no Tip.(Extra Tip has no effect.) | |
Miserly+ | 2 | There is a 10% chance of not receiving any tips. (This does not affect Extra Tip.) | |
Miserly++ | 3 | There is a 20% chance of not receiving any tips. (This does not affect Extra Tip.) | |
Voucher | 1 | Tip Mult-25% when Neutral-to-Bad Review. | |
Voucher+ | 2 | Tip Mult-50% when Neutral-to-Bad Review. | |
Voucher++ | 3 | Tip Mult-100% when Neutral-to-Bad Review. | |
Hurry to Leave | 2 | The clean-up time after Closing Time is shortened by 15 minutes. | |
Hurry to Leave+ | 3 | The clean-up time after Closing Time is shortened by 30 minutes. | |
Aerial Control | 1 | The delivery movement speed is reduced. | |
Aerial Control+ | 2 | The delivery movement speed is significantly reduced. | |
Clumsy | 1 | Restart is required when Hand Work is incomplete.(Stir,Open Lid,Chopping) | |
Clumsy+ | 2 | Hand Work Speed is reduced by 50%.(Stir,Open Lid,Chopping) | |
Discount | 1 | The final Unit Price-5%. | |
Discount+ | 2 | The final Unit Price-10%. | |
Discount++ | 3 | The final Unit Price-20%. | |
Skid | 1 | Slightly slip on the ground. | |
Skid+ | 2 | Slip on the ground. | |
Skid++ | 3 | Significantly slip on the ground. | |
Influenza | 1 | Stress cap-10%. | |
Influenza+ | 2 | Stress cap-20%. | |
Erase the Tip | 1 | The Tip and Extra Tip-5%. | |
Erase the Tip+ | 2 | The Tip and Extra Tip-10%. | |
Erase the Tip++ | 3 | The Tip and Extra Tip-20%. | |
Refuse Overtime | 1 | Stress extra +1 when working OverTime. | |
Refuse Overtime+ | 2 | Stress extra +2 when working OverTime. | |
Hard Beginning | 1 | Base Price-10% when COMBO < 2. | |
Hard Beginning+ | 2 | Base Price-20% when COMBO < 2. | |
Hard Beginning++ | 3 | Base Price-40% when COMBO < 2. | |
Fly Without Wings | 1 | Total Mult-10% when Any Staff have No Stress. | |
Fly Without Wings+ | 2 | Total Mult-20% when Any Staff have No Stress. | |
Fly Without Wings++ | 3 | Total Mult-40% when Any Staff have No Stress. | |
Deadly Ringtone | 1 | All Staff Stress+2 when Open Early. | |
Deadly Ringtone+ | 2 | All Staff Stress+4 when Open Early. | |
Panicked and Flustered | 1 | 5% chance of not receiving any tips when you have Stress. | |
Panicked and Flustered+ | 2 | 10% chance of not receiving any tips when you have Stress. | |
Panicked and Flustered++ | 3 | 20% chance of not receiving any tips when you have Stress. | |
Water Bill Increase | 1 | Water Bill+25% of current Day number. | |
Water Bill Increase+ | 2 | Water Bill+50% of current Day number. | |
Water Bill Increase++ | 3 | Water Bill+100% of current Day number. | |
Rent Increase | 1 | Daily Rent+25% of current Day number. | |
Rent Increase+ | 2 | Daily Rent+50% of current Day number. | |
Rent Increase++ | 3 | Daily Rent+100% of current Day number. | |
Unstable Voltage | 1 | The efficiency of electrical appliances-25%. | |
Unstable Voltage+ | 2 | The efficiency of electrical appliances-50%. | |
Unstable Voltage++ | 3 | The efficiency of electrical appliances-100%. | |
Commercial Electricity | 1 | Electricity Bill+25% of current Day number. | |
Commercial Electricity+ | 2 | Electricity Bill+50% of current Day number. | |
Commercial Electricity++ | 3 | Electricity Bill+100% of current Day number. | |
Birthday Voucher | 1 | 4% chance of receiving no Unit Price.(Tip has no effect.) | |
Birthday Voucher+ | 2 | 8% chance of receiving no Unit Price.(Tip has no effect.) | |
Birthday Voucher++ | 3 | 16% chance of receiving no Unit Price.(Tip has no effect.) | |
Minimal Strength | 1 | Moving heavy objects slightly decreases movement speed.(Bear not affected.) | |
Minimal Strength+ | 2 | Moving heavy objects decreases movement speed.(Bear not affected.) | |
Minimal Strength++ | 3 | Moving heavy objects significantly decreases movement speed.(Bear not affected.) | |
Self-imposed Requirements | 1 | All Staff Stress+1 when Bad Review. | |
Self-imposed Requirements+ | 2 | All Staff Stress+2 when Neutral-to-Bad Review. | |
Refund | 1 | Base Price-25% when Neutral-to-Bad Review. | |
Refund+ | 2 | Base Price-50% when Neutral-to-Bad Review. | |
Device Ventilation | 2 | The device is prone to breakdowns and requires repairs.(The number of repairs is increased in affected levels.) | |
Device Ventilation+ | 3 | The device is more prone to breakdowns and requires repairs.(The number of repairs is increased in affected levels.) | |
Starting Difficulty | 1 | character’s acceleration decreases. | |
Starting Difficulty+ | 2 | character’s acceleration significantly decreases. | |
First Come First Served | 1 | The final Unit Price-10% when Prioritize Sale. | |
First Come First Served+ | 2 | The final Unit Price-20% when Prioritize Sale. | |
First Come First Served++ | 3 | The final Unit Price-40% when Prioritize Sale. | |
Physical Discomfort | 1 | Movement Speed reduced when Stress is over 50%. | |
Physical Discomfort+ | 2 | Movement Speed reduced when Stress is over 50%. | |
Reject Order | 1 | 25% chance of not receiving any payment When Bad Review. | |
Reject Order+ | 2 | 50% chance of not receiving any payment When Bad Review. | |
Difficulty in Choosing | 1 | Customer Thinking About Order+25%. | |
Difficulty in Choosing+ | 2 | Customer Thinking About Order+50%. | |
Difficulty in Choosing++ | 3 | Customer Thinking About Order+100%. | |
Obstruction | 1 | Passing over objects on the ground slightly decreases movement speed. | |
Obstruction+ | 2 | Passing over objects on the ground decreases movement speed. | |
Obstruction++ | 3 | Passing over objects on the ground Significantly decreases movement speed. | |
Estoppel | 1 | 25% chance that Total Mult-10% when Crit. | |
Estoppel+ | 2 | 25% chance that Total Mult-20% when Crit. | |
Estoppel++ | 3 | 25% chance that Total Mult-40% when Crit. | |
Lost Patience | 1 | Customer Order Wait Time-5%. | |
Lost Patience+ | 2 | Customer Order Wait Time-10%. | |
Lost Patience++ | 3 | Customer Order Wait Time-20%. | |
Digestion After Meals | 1 | Customer Movement Speed is slightly reduced. | |
Digestion After Meals+ | 2 | Customer Movement Speed is reduced. | |
Digestion After Meals++ | 3 | Customer Movement Speed is significantly reduced. | |
Recklessness | 2 | Stress+1 when you bump into a Customer. (Triggered once per Customer, excluding the Thief and Thug.) | |
Recklessness+ | 3 | Stress+2 when you bump into a Customer. (Triggered once per Customer, excluding the Thief and Thug.) |