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2024-03-08更新
最新编辑:迦洛翎
阅读:
更新日期:2024-03-08
最新编辑:迦洛翎
            
            
            
            
            
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    | Chanllenge Icon | Chanllenge Name | Chanllenge Rank | Chanllenge Info | 
|---|---|---|---|
|   | Noise | 2 | 25% chance COMBO does not increase when you get a COMBO. | 
|   | Noise+ | 3 | 50% chance COMBO does not increase when you get a COMBO. | 
|   | Furry Dance | 2 | Hair is floating in the air. Current COMBO-1 every hour. | 
|   | Furry Dance+ | 3 | Hair is floating in the air. Current COMBO-1 every half an hour. | 
|   | Traffic Jam | 2 | The preparation time before the store opens is shortened by 15 minutes. | 
|   | Traffic Jam+ | 3 | The preparation time before the store opens is shortened by 30 minutes. | 
|   | Playing Mobile | 1 | Customer's movement speed is slightly reduced when they pick up Drink. | 
|   | Playing Mobile+ | 2 | Customer's movement speed is reduced when they pick up the Drink. | 
|   | Give Up | 1 | Customer Line Wait Time-15%. | 
|   | Give Up+ | 2 | Customer Line Wait Time-25%. | 
|   | Give Up++ | 3 | Customer Line Wait Time-50%. | 
|   | Neighbor Renovation | 2 | 50% chance to get Stress+1 every hour. | 
|   | Neighbor Renovation+ | 3 | Stress+1 every hour. | 
|   | Punctual Promise | 1 | Server Stress+1 when Just-in-time Sale. | 
|   | Punctual Promise+ | 2 | Server Stress+2 when Just-in-time Sale. | 
|   | Slow Down | 2 | Movement Speed slightly decrease. | 
|   | Slow Down+ | 3 | Movement Speed decrease. | 
|   | Illegal Operation | 1 | The final payment-10% when Neutral-to-Bad Review. | 
|   | Illegal Operation+ | 2 | The final payment-20% when Neutral-to-Bad Review. | 
|   | Illegal Operation++ | 3 | The final payment-40% when Neutral-to-Bad Review. | 
|   | Glass Heart | 2 | +50% Stress when Stress increases. | 
|   | Glass Heart+ | 3 | +100% Stress when Stress increases. | 
|   | Sit & Price Up | 2 | Material good price+25%. | 
|   | Sit & Price Up+ | 3 | Material good price+50%. | 
|   | Trash Accumulation | 1 | The garbage in the trash can gradually slightly accumulates, ceasing after work hours. | 
|   | Trash Accumulation+ | 2 | The garbage in the trash can gradually accumulates, ceasing after work hours. | 
|   | Stinking Trash | 1 | All Staff Stress+1 every 10 minutes after the trashbin is full. | 
|   | Stinking Trash+ | 2 | All Staff Stress+2 every 10 minutes after the trashbin is full. | 
|   | ADHD | 2 | Stress+1 after standing still for a period of time. | 
|   | ADHD+ | 3 | Stress+2 after standing still for a period of time. | 
|   | Night Shift Slacking | 1 | The next day All Staff Stress+2 when you don't have a Perfect Shift at closing. | 
|   | Night Shift Slacking+ | 2 | The next day All Staff Stress+4 when you don't have a Perfect Shift at closing. | 
|   | Night Shift Slacking++ | 3 | The next day All Staff Stress+8 when you don't have a Perfect Shift at closing. | 
|   | Miserly | 1 | 5% chance of receiving no Tip.(Extra Tip has no effect.) | 
|   | Miserly+ | 2 | There is a 10% chance of not receiving any tips. (This does not affect Extra Tip.) | 
|   | Miserly++ | 3 | There is a 20% chance of not receiving any tips. (This does not affect Extra Tip.) | 
|   | Voucher | 1 | Tip Mult-25% when Neutral-to-Bad Review. | 
|   | Voucher+ | 2 | Tip Mult-50% when Neutral-to-Bad Review. | 
|   | Voucher++ | 3 | Tip Mult-100% when Neutral-to-Bad Review. | 
|   | Hurry to Leave | 2 | The clean-up time after Closing Time is shortened by 15 minutes. | 
|   | Hurry to Leave+ | 3 | The clean-up time after Closing Time is shortened by 30 minutes. | 
|   | Aerial Control | 1 | The delivery movement speed is reduced. | 
|   | Aerial Control+ | 2 | The delivery movement speed is significantly reduced. | 
|   | Clumsy | 1 | Restart is required when Hand Work is incomplete.(Stir,Open Lid,Chopping) | 
|   | Clumsy+ | 2 | Hand Work Speed is reduced by 50%.(Stir,Open Lid,Chopping) | 
|   | Discount | 1 | The final Unit Price-5%. | 
|   | Discount+ | 2 | The final Unit Price-10%. | 
|   | Discount++ | 3 | The final Unit Price-20%. | 
|   | Skid | 1 | Slightly slip on the ground. | 
|   | Skid+ | 2 | Slip on the ground. | 
|   | Skid++ | 3 | Significantly slip on the ground. | 
|   | Influenza | 1 | Stress cap-10%. | 
|   | Influenza+ | 2 | Stress cap-20%. | 
|   | Erase the Tip | 1 | The Tip and Extra Tip-5%. | 
|   | Erase the Tip+ | 2 | The Tip and Extra Tip-10%. | 
|   | Erase the Tip++ | 3 | The Tip and Extra Tip-20%. | 
|   | Refuse Overtime | 1 | Stress extra +1 when working OverTime. | 
|   | Refuse Overtime+ | 2 | Stress extra +2 when working OverTime. | 
|   | Hard Beginning | 1 | Base Price-10% when COMBO < 2. | 
|   | Hard Beginning+ | 2 | Base Price-20% when COMBO < 2. | 
|   | Hard Beginning++ | 3 | Base Price-40% when COMBO < 2. | 
|   | Fly Without Wings | 1 | Total Mult-10% when Any Staff have No Stress. | 
|   | Fly Without Wings+ | 2 | Total Mult-20% when Any Staff have No Stress. | 
|   | Fly Without Wings++ | 3 | Total Mult-40% when Any Staff have No Stress. | 
|   | Deadly Ringtone | 1 | All Staff Stress+2 when Open Early. | 
|   | Deadly Ringtone+ | 2 | All Staff Stress+4 when Open Early. | 
|   | Panicked and Flustered | 1 | 5% chance of not receiving any tips when you have Stress. | 
|   | Panicked and Flustered+ | 2 | 10% chance of not receiving any tips when you have Stress. | 
|   | Panicked and Flustered++ | 3 | 20% chance of not receiving any tips when you have Stress. | 
|   | Water Bill Increase | 1 | Water Bill+25% of current Day number. | 
|   | Water Bill Increase+ | 2 | Water Bill+50% of current Day number. | 
|   | Water Bill Increase++ | 3 | Water Bill+100% of current Day number. | 
|   | Rent Increase | 1 | Daily Rent+25% of current Day number. | 
|   | Rent Increase+ | 2 | Daily Rent+50% of current Day number. | 
|   | Rent Increase++ | 3 | Daily Rent+100% of current Day number. | 
|   | Unstable Voltage | 1 | The efficiency of electrical appliances-25%. | 
|   | Unstable Voltage+ | 2 | The efficiency of electrical appliances-50%. | 
|   | Unstable Voltage++ | 3 | The efficiency of electrical appliances-100%. | 
|   | Commercial Electricity | 1 | Electricity Bill+25% of current Day number. | 
|   | Commercial Electricity+ | 2 | Electricity Bill+50% of current Day number. | 
|   | Commercial Electricity++ | 3 | Electricity Bill+100% of current Day number. | 
|   | Birthday Voucher | 1 | 4% chance of receiving no Unit Price.(Tip has no effect.) | 
|   | Birthday Voucher+ | 2 | 8% chance of receiving no Unit Price.(Tip has no effect.) | 
|   | Birthday Voucher++ | 3 | 16% chance of receiving no Unit Price.(Tip has no effect.) | 
|   | Minimal Strength | 1 | Moving heavy objects slightly decreases movement speed.(Bear not affected.) | 
|   | Minimal Strength+ | 2 | Moving heavy objects decreases movement speed.(Bear not affected.) | 
|   | Minimal Strength++ | 3 | Moving heavy objects significantly decreases movement speed.(Bear not affected.) | 
|   | Self-imposed Requirements | 1 | All Staff Stress+1 when Bad Review. | 
|   | Self-imposed Requirements+ | 2 | All Staff Stress+2 when Neutral-to-Bad Review. | 
|   | Refund | 1 | Base Price-25% when Neutral-to-Bad Review. | 
|   | Refund+ | 2 | Base Price-50% when Neutral-to-Bad Review. | 
|   | Device Ventilation | 2 | The device is prone to breakdowns and requires repairs.(The number of repairs is increased in affected levels.) | 
|   | Device Ventilation+ | 3 | The device is more prone to breakdowns and requires repairs.(The number of repairs is increased in affected levels.) | 
|   | Starting Difficulty | 1 | character’s acceleration decreases. | 
|   | Starting Difficulty+ | 2 | character’s acceleration significantly decreases. | 
|   | First Come First Served | 1 | The final Unit Price-10% when Prioritize Sale. | 
|   | First Come First Served+ | 2 | The final Unit Price-20% when Prioritize Sale. | 
|   | First Come First Served++ | 3 | The final Unit Price-40% when Prioritize Sale. | 
|   | Physical Discomfort | 1 | Movement Speed reduced when Stress is over 50%. | 
|   | Physical Discomfort+ | 2 | Movement Speed reduced when Stress is over 50%. | 
|   | Reject Order | 1 | 25% chance of not receiving any payment When Bad Review. | 
|   | Reject Order+ | 2 | 50% chance of not receiving any payment When Bad Review. | 
|   | Difficulty in Choosing | 1 | Customer Thinking About Order+25%. | 
|   | Difficulty in Choosing+ | 2 | Customer Thinking About Order+50%. | 
|   | Difficulty in Choosing++ | 3 | Customer Thinking About Order+100%. | 
|   | Obstruction | 1 | Passing over objects on the ground slightly decreases movement speed. | 
|   | Obstruction+ | 2 | Passing over objects on the ground decreases movement speed. | 
|   | Obstruction++ | 3 | Passing over objects on the ground Significantly decreases movement speed. | 
|   | Estoppel | 1 | 25% chance that Total Mult-10% when Crit. | 
|   | Estoppel+ | 2 | 25% chance that Total Mult-20% when Crit. | 
|   | Estoppel++ | 3 | 25% chance that Total Mult-40% when Crit. | 
|   | Lost Patience | 1 | Customer Order Wait Time-5%. | 
|   | Lost Patience+ | 2 | Customer Order Wait Time-10%. | 
|   | Lost Patience++ | 3 | Customer Order Wait Time-20%. | 
|   | Digestion After Meals | 1 | Customer Movement Speed is slightly reduced. | 
|   | Digestion After Meals+ | 2 | Customer Movement Speed is reduced. | 
|   | Digestion After Meals++ | 3 | Customer Movement Speed is significantly reduced. | 
|   | Recklessness | 2 | Stress+1 when you bump into a Customer. (Triggered once per Customer, excluding the Thief and Thug.) | 
|   | Recklessness+ | 3 | Stress+2 when you bump into a Customer. (Triggered once per Customer, excluding the Thief and Thug.) | 
 
                
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                    沪公网安备 31011002002714 号