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♬Welcome to the Afterlife~♬ 欢迎回到来世,老板!
来自西蒙的笔记-第6号
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更新日期:2024-04-13
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来自西蒙的笔记-第6号
新闻__2023年4月12日周三@00:00 HKT
各位好:
这是一段漫长的旅途!再次告诉一下各位,我们不久前刚刚发布了《祝你好死》的正式版。Magic Design工作室的每一个人都非常高兴,能为各位呈现这部我们努力开发了数年的游戏。
感谢各位长久以来的陪伴。你的支持是我们团队巨大的动力,而你的反馈则是造就游戏当前成绩不可或缺的部分。对于那些刚刚参与到游戏的朋友,热烈欢迎!我们希望每一位玩家都能享受我们的游戏。
所以,随着游戏正式发布,接下来《好死》会有什么呢?
首先,我们会在下周发布一个大型补丁,包含很多优化和修复内容。这是我们正式发布后的首个更新!当然我们也在规划另一个大型补丁,会在稍后一点的日期发布。其中一些内容可以说是巨大的改变,但我们整个团队认真的聆听了各种各样的反馈(包括团队内部的和来自你们的),我想在这里详细的解释一下。
第一个答辩大变是针对【自然灾害部】的。之前的版本中,它作为了最后的关卡,但现在正式版中增加了新的部门,因此显得整体游戏流程稍稍长了一点。因此我们将它改为和【现代战争部】二选一的关卡。不过不用担心,我们自然会调整难度,让它与【现代战争部】难度匹配。所以现在的游戏流程里,除了第一个世界和最后一个世界,其余关卡你都有两个选择了。
第二,我们决定给予『简单模式』更多增益。许多我们的玩家并没有那么多游戏经验来因对困难模式,所以我们希望至少能让他们有机会打通关。这意味着会有很多新的调整,例如降低Boss的生命值,降低敌方伤害等等。这个变化可能没那么大,但会与之前很不一样。
第三,会有很对对于理解/用户体验的优化,例如我们添加列一些乔瑟琳合同的进度,以方便用户了解他们距离完成电梯合同还有多远。
最后,和以往一样,很多平衡性的调整!很多武器增强/诅咒增强,还有很大的变化是降低了敌方造成重伤的伤害,这样可以让蓝色灵魂更有用一点。我们还修复了一些Bug,比如竞技场或者楼层奖励不掉落的问题,这样可以让游戏流程更轻松简单。
总结一下,感谢你们。Magic Dersign的同仁们有太多的感想,我无法一一表达。你们的支持让我们非常感动,希望你们喜欢我们的游戏。
西蒙
游戏设计负责人
A Note From Simon #6
Hello Everyone,
It was quite a long road! For those who haven't heard about it, we just released HAVE A NICE DEATH out of early access not too long ago. Everyone here at Magic Design Studios is very happy about finally being able to show you our game we have been working on for several years.
Thank you to everyone who has been with us for a long time. Your support was a great motivation to our team and your feedbacks were an integral part of what the game is now. To those who are just arriving, welcome. We hope everyone is having a great time with our game. :)
So now that the game is released, what is in the future for HAND?
To start, we are gonna release a big patch with a lot of improvement and fixes in the coming weeks. This will be our first post-launch update! But we're also working on another one that will come later. Some could even be considered big changes but the whole team has been listening to the various feedbacks toward the game (both internal and from you), and I want to maybe explain them in detail here.
One of the big change that we are have made is change to the Natural Disaster Department. Previously it served as the final world but with the addition of the new Department we now have runs that might a bit too long, so we are moving the world to be an alternate world to the War Department. But don't worry, of course we have adapted the difficulty of the world to be the same of the War Department. So now, except with the first Department and the last one, you will always have a sideworld to choose.
Secondly, we have decided to give more buffs to the Easy Mode. A lot of our players are not that experienced with difficult games but we want them to at least have a chance to finish the game if they want to. This means some new modifiers to it like Decreased Boss HP, Decrease Enemy damages and so on. It isn't that big but it might make a difference.
Thirdly, there are several new improvement for comprehension / UX. We have added some indicators to Jocelyn contract for instance, so that the player can at least how far along they are until completion.
Finally, a lot of balancing as usual! The various weapon buff / Curse buff but some bigger changes such as decreasing enemy permanent damage to the player in order to make blue Anima a bit more useful. We also have fixed some bugs that made some items not drop during Arena or Floor rewards, so runs should appear a bit more varied / lenient.
And to conclude, thank you everyone. I don't have a lot of word left to express what everyone at Magic Design is feeling. We are glad you were there and we hope you enjoy our game.
Simon
Lead Game Designer