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ChangelogEN
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2024-12-15更新
最新编辑:AkicScarlet
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更新日期:2024-12-15
最新编辑:AkicScarlet
Overview
This is a MOD for Heroes of Might and Magic IV(H4 below)
Based on EQ3.55 game data, made by kkfkkkfk
The plan includes Creatures, Artifacts, Spells, Skills, and Buildings
H4, a game with a pretty magical style, where lively sound effects and realistic visuals create an immersive story experience
However
Every work has its features and shortcomings, a game like this, which encountered a sequence of setbacks during the development process, has more defects. Think of it as a semi-finished work.
Back to 10 years ago, I imagined what the ideal world of HOMM would be like. But I couldn't turn those images into reality
So, a plan was conceived
Just name it "Basic"
Remastering is the ultimate goal, before that, based on the original work
It aims to enrich the strategic system and explore new gameplay
HOMM4 BasicMod Discord
- HeroesIV Basic Mod Server
- Invite Code — Yxbwav9DY8
Description of the HOMM4 BasicMod
- Game Data Version: EQ3.55, Expansion Pack: WOW
- Development Tools: VS, IDA Pro, Cheat Engine, X32dbg, Hex Neo, H4 Resource Editor
- System Requirements: Intel i3-4130 or above, 4GB of RAM or more
- Operating Environment: Windows XP to Windows 11, Visual C++ Redistributable installed
Source of Various Modules
- New Creatures, New Abilities, and other modifications are sourced from ZERO
- The Creature Portal plugin is sourced from Albyx
- The graphics patch GL Wrapper is sourced from Verok
- The graphics patch CNC is sourced from Github-cnc-ddraw
- The MOD Framework, H4MS is sourced from Github-H4MS, developed by RoseKavalier
Category
★Abilities
★Creatures
Champion:
added Ability
Angel:
added Spells:
Monk:
added Spells:
Crusader:
added Ability
Hydra:
added Ability
Black Dragon:
added Abilityremoved Ability
Efreet:
added Spells:
Minotaur:
added Ability
Orc:
added Ability
Berserker:
added Ability
Nomad:
added Ability
Frenzied Gnasher:
added Abilitiesremoved Ability
Ogre Mage:
added Spells:
Behemoth:
added Ability
Unicorn:
added Ability
Faerie Dragon:
added Spells:
Fire Elemental:
added Ability
Earth Elemental:
added Ability
Water Elemental:
added Spells:
Venom Spawn:
added Ability
Devil:
added Ability
Dark Champion:
added Ability
Naga:
added Ability
Mage:
added Spells: added Ability
Genie:
added Spells:
Evil Sorceress:
added Spells:
Dragon Golem:
added Ability
Dracolich:
Spells: Abilities
Diamond Golem:
Abilities
- 1)The weekly growth of Level 1 and 2 creatures has a significant increase, with a rate of up to 50% or higher. It means stronger farm power for both players and AI, enhancing game experience under higher difficulty and making the process in gameplay smoother
2)Almost all creatures have a sharp increase in Movement, at least 18 points or more. This boost will correspondingly enhance their movement point on the battlefield and adventure maps, slow-moving ranged creatures(such as Venom Spawn and Ballista) now can participate in adventure marches, meanwhile, players will also face a bigger threat from fast-moving creatures during combat
3)Re-balanced useless creatures, Significantly increased their attributes (such as Earth Elementals, Mummy, and Waspwort), for creatures that cannot rival in terms of attributes (like Ogre Mage, Monks, and Fire Elemental) will add additional abilities or spells
4)Most of creatures' Shot Stats had increased, leading to longer rounds of ranged combat.
★Heroes
ICON | Name | Specialty | Specialty Description |
---|---|---|---|
All Heroes | heroes will gain DEF(1 point) for every level up heroes will gain Magic_Resistance(3%) for every 2 level up | ||
◆New Specialty Hero◆ | |||
Gundross | Boosts Hero_Level% for adventure Movement | ||
Hafir | Grants the hero ability [Fire Resistance] | ||
Octavia | Produces gold 100*Hero_Level pre day | ||
Rufus | Grants the hero ability [Poison Attack] does 1/4 attack damage to the target every round and lasts 15 rounds | ||
Tawni_Balfour | Gains High Dmg +1for every level up
Boosts ATK & DEF +50% | ||
Darkstorm | Starting spell:<Lighting>, and increase damage by +50% for all Lighting-Spells(Multi Calc) | ||
Xyron | Starting spell:<Inferno>, and increase damage by +100% | ||
Erica Fade | Grants the hero ability [Poison Attack] does 1/4 attack damage to the target every round and lasts 15 rounds | ||
Swift | Boosts ATK & DEF +50% Speed & BattleField Movement +2 during the sea combat Boosts Hero_Level% for Movement at sea | ||
Kozuss | Starting skill #Basic ORDER#, and increase the effectiveness of Chaos & Order spells by +50% | ||
Spazz_Maticus | Starting skill:#Basic NOBILITY#, and increase the effectiveness of Chaos Spells by +50% | ||
Caitlin | Produces gold 100*Hero_Level pre day | ||
Lemmar | Increase the Diplomacy EXP by Hero_Level%, extra increase by 20% when equiped Statesman's | ||
Pirvian | Double the percentage of Resurrection skill | ||
Isabeau | Double the percentage of Resurrection skill | ||
Rion | Grants the hero ability [Regeneration], heals Hp per turn and lasts 15 rounds | ||
Orrin | Grants the hero ability #Ranged# | ||
Sir Mullich | Gives Speed +2 and Battlefield Movement +2 for all friendly creatures | ||
Lord_Lysander | Gains High Dmg +1for every level up Boosts Hero_Level% for all friendly creatures' Attack Increase friendly creatures' Attack from 40% to 70% when equiped True Gryphonheart Blade | ||
Nathaniel | Gives Morale +2 for all friendly creatures | ||
Alita Eventide | Starting skill:#Basic DEATH#, and increase the effectiveness of Life and Death spells by+50% | ||
Hastner | Starting Spells:Raise Skeleton、Animate Dead、Death Call can cast spells Raise Vampires and Raise DreadKnight when Death Skill reaches the Expert and Master level respectively | ||
Ayden | Boosts 2% MP(Multi Cal) for every level up | ||
Gauldoth | Starting skill:#Basic Nature#; Gains Mp+2 for every level up Increases all Demon Summoning spells for +50%(Multi Cal) | ||
Kalibarr | Starting skill:#Expert DEATH# | ||
Calh | Starting skill:#Basic DEATH# | ||
Moander | Grants the hero ability [Life Ward] | ||
Panur | Boosts Hero_Level% for all friendly creatures' Attack | ||
Straker | Grants the hero abilities[Health Boost]&[Strength] | ||
野蛮人 | Barbarian | Gains High Dmg +1for every level up Gains ATK +1 for every level up Gains Hp +5 for every level up | |
Bofmog | Grants the hero ability [Triple Attack] | ||
Colwa | Starting skill:#Basic NOBILITY#
Increase the Diplomacy EXP by Hero_Level%, extra increase by 20% when equiped Statesman's | ||
Crag Hack | Boosts Hero_Level% for all friendly creatures' Attack | ||
Lanya | Grants the hero ability[Stun] | ||
Mick | Grants the hero ability[Stun] | ||
Nef | Grants the hero ability [Triple Attack] | ||
Tazar | Boosts Hero_Level% for all friendly creatures' Defense | ||
Wegg | Grants the hero ability [Giant Slayer] | ||
Waerjak | Gains Hp +5 and Mp +1 for every level up Increase the Diplomacy EXP by Hero_Level%, extra increase by 20% when equiped Statesman's | ||
Kel | Grants the hero ability [Giant Slayer] | ||
Dogwoggle | Grants the hero ability [Long Weapon] | ||
Mongo | Gives hero the Melee Attack count +1(cannot stack with Sword of Swiftness) | ||
Aenain | Increase the effectiveness of <Create Illusion> by 100% | ||
Aine | Produces gold 100*Hero_Level pre day | ||
Brissa | Starting spell:<Speed> after Lv10, grants the hero Buff [Speed] When entering combat | ||
Cyra | Starting spell:<Speed> after Lv10, grants the hero Buff [Speed] When entering combat | ||
Daremyth | Starting spell:<Fortune> after Lv10, grants the hero Buff [Fortune] When entering combat | ||
Grindan | Produces gold 100*Hero_Level pre day | ||
Solymr | Starting Skill:#Basic Chaos# Starting Spell:<Chain Lightning>, increases damage by 2.5%(Mutil Cal) for every level up | ||
Emilia_Nighthaven | Gains MP+2 for every level up Increases all Order spells by 50% | ||
Gavin_Magnus | Reduces the mana cost of all spells by 50%, the effectiveness will be calculated before other Mana reduction | ||
Neela | Boosts Hero_Level% for all friendly creatures' Defense | ||
Rissa | Extra increases all creature growth by 2.5%*Hero_Level in the town that recognizes the hero as its governor It works only when the NOBILITY is higher than the Advanced | ||
Teddor | Increase the Diplomacy EXP by Hero_Level%, extra increase by 20% when equiped Statesman's | ||
Paulus | Extra increases all creature growth by 2.5%*Hero_Level in the town that recognizes the hero as its governor It works only when the NOBILITY is higher than the Advanced | ||
Bohb | Starting skills:Basic Magic Skills of 5 factions, increase the effectiveness of all spells by +25% Gains 100% Magic_Resistance when 5 faction skills reach the Grandmaster Level | ||
Coronius | grants the hero Buff <Bloodlust> | ||
Farnivon | Increases the rate of Summoning Skill EXP by Hero_Level*0.15% per day | ||
Labetha | Starting spell:[Stone Skin], and grants the hero Buff <Stone Skin> | ||
Melodia | Starting spell:<Fortune> after Lv10, grants the hero Buff[Fortune] When entering combat | ||
Sannah | Increases the rate of Summoning Skill EXP by Hero_Level*0.15% per day | ||
Elwin | Gains MP+2 for every level up Increases all Nature spells by 50% | ||
Fatrim | Grants the hero ability [Ranged Stun] | ||
Jenova | Produces gold 100*Hero_Level pre day | ||
Kyrre | Boosts Hero_Level% for adventure Movement | ||
Mephala | Boosts Hero_Level% for all friendly creatures' Defense | ||
Ryland | Increase the Diplomacy EXP by Hero_Level%, extra increase by 20% when equiped Statesman's | ||
Snowjay | Grants the hero ability [Ranged Stun] | ||
Agraynel | Starting Skill:#Basic SCOUTING# Increases all Nature spells by 50% | ||
Erutan_Revol | Gains High Dmg +1for every level up Gives hero the Range Attack count +1(cannot stack with Emerald Bow) | ||
|
★Skills
COMBAT — Primary Skill | |
---|---|
Description: Increases hero's Melee and Ranged Defense | |
|
The probability of leveling up skills changed:The appearance probability of first 2 Secondary Skill is same as last Secondary Skill, first Secondary Skill now is equal-level relationship with second Secondary Skill(Such as, previously hero learned Basic Herbalism but could still achieve the Advanced NATURE without Basic Meditation, and could also attain Expert NATURE by learning both Basic Meditation and Advanced Herbalism. Clearly, it was not balanced
★Artifacts
- System Change:
- 1) All Artifacts downgraded 1 level,The lowest is Lv0(Item), Relic Artifacts downgraded to Lv4, added Artifacts Lv5(Divine)【coming soon】
2) There are no Right Hand and Left Hand now, all unified to Weapon
3) Fixed the bug that Faction Shield lost Buff
★Spells
▲Town Buildings
▲Advanced Objects
- The Creature Bank will give a digit(Random Day) before the game-start, Total Guardian=Initial Guardian + N * per day(N represents Random Day with an uncertain range)
it means the difficulty and rewards will be worlds apart
Total Wealth=All Guardians' EXP。
These EXP will convert into Resources. If there are multiple types of rewards, the Resources and Artifacts awarded will be distributed proportionally
▲System Mechanism
- 1)The Experience Gain Rate returned to normal, no longer changed by different Game-Difficulty. Provides Tools for modifying the Experience Gain Rate and Neutral Army Multiplier, with min 1/9 times and max 9 times
2)On the battlefield, both attack damage and kill count will now display when the cursor hovers on a hostile unit
3)All Creature Dwellings on the adventure map will generate creatures from Day 1, and automatically accumulate without necessary for player occupation.
4)Support extensible H4R format data package to enhance the game experience.
5)Displays a new attribute-Magic Resistance on the attribute panel(adventure or battlefield map)
6)Provides one Defense Tower (Position 4) for all Garrisons on the Battlefield
6)The Troop List on adventure map expanded to 15 troops (was 8)
- 1)AI players will not build Creature Portal in their towns (as they cannot use it anyway).(From EQ3.55)
2)Neutral armies will never fight player in 1 or 2 stacks. So even if player attacks neutral army (of cyclops, for example), they will split into 3 stacks. (upgraded)(From BasicMod)
3)AI attempts to choose battle formation depending on player's army(From BasicMod)
4)On higher difficulty setting AI heroes start battles with immortality potion cast on them, because AI can not use potions, so AI heroes will live probably couple turns longer and have more chances to make a battle challenging for human player.(From EQ3.55)
5)AI Farm Power has a sharply increased, can even overwhelm a pack of Black Dragons with mere Lv.1 and Lv.2 army, literally say farewell to the imprisonment in early-game(From BasicMod)
6)Optimized AI players' Spell-casting mechanism, to avoid them casting ineffective spells. For instance, AI players will now most likely cast damaging spells; for summoning spells, AI will tend to cast Demonic Summoning (From BasicMod)
Update History
- BasicMod_v0.1/Last Update 2018-04-21
- BasicMod_v0.2/Last Update 2018-04-29
- BasicMod_v0.3/Last Update 2018-05-21
- BasicMod_v0.4/Last Update 2018-12-28
- BasicMod_v0.5/Last Update 2021-03-01
- BasicMod_v0.6/Last Update 2022-05-21
- BasicMod_v0.7/Last Update 2024-01-01