更新日志/2024-11-21 (大更新)
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2024-11-22更新
最新编辑:黄ET
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更新日期:2024-11-22
最新编辑:黄ET
匹配重做
- 此次更新包含了新的匹配系统。匹配池不再区分普通和排位比赛,现在只有一个主要的匹配模式,平且没有限制时间。
- 在获取或失去足够的MMR(隐藏分)后,你的段位会立刻更新。你不在需要等待一周或进行指定场数的游戏。有时会进行月度的全局维护更新,那时我们会基于玩家总数,封禁的作弊者,算法调整等,来更改段位的全局曲线。(这种全局维护更新会在需要的时候进行,并不一定每月都有)
- 英雄的MMR现在会在匹配系统中使用。每个玩家都会有一个“总”(或“核心”)MMR,你的每个英雄独立的MMR会基于核心MMR进行偏移。当进行匹配时,我们会根据基于你英雄的MMR在选择对局。所以如果你对你的英雄不熟练或表现较差,那么你会被匹配到与你平时水平相比较低水平的对局。对于你的水平和英雄的熟悉程度会根据你使用该英雄进行的最近的20场游戏进行调整。在你的个人档案中,会显示匹配系统认为你的每个英雄的段位(请针对这个进行反馈,我们预计将会对这个算法进行迭代)。
- 排行榜现在包含了地区排行榜(北美,南美,欧洲,亚洲,大洋洲)。现在也有核心MMR前1000和每个英雄MMR前1000的排行榜(分地区)。进入排行榜需要在最近的30天内进行至少50场游戏。进入具体英雄的排行榜需要在过去30天内使用该英雄进行至少20场游戏。
- 你可以以任意数量的小队成员进行匹配,不过有一些细节。如果你的小队中的MMR差距太大,那么你获得的MMR将会根据差距降低。尤其是对于那些我们不熟悉的玩家(例如一个MMR很高的玩家和“新”玩家一起进行匹配,我们会最小化对已知玩家的更新,直到我们有自信可以相信那个小队的整体水平)。
- 此前对于高MMR小队大小的限制从2增长到3。这对 凌世帝君1 及以上段位生效。这是一个我们为了防止过多高MMR玩家集中在同一个小队中的旧限制,为了匹配质量原因。
- 由于取消了时间限制,如果我们认为比赛的质量低(例如凌晨5点,没有多少在线的玩家可供匹配),那么我们会降低这次比赛对排位更新的权重。
- 如果你希望对局中只有单排玩家,那么你可以使用此控制台命令(mm_prefer_solo_only)(按下F7打开控制台)。
- 当作为小队匹配时,有一个选项可以覆盖掉默认的的平衡导向的路线分配系统,让匹配系统更倾向于将小队队员分配在同一条线。
- 添加换线功能。在游戏开始时的屋顶和滑索阶段,你可以通过点击队友计分板头像下面的按钮来请求换线。如果那名玩家接受了你的请求,你和那名玩家会立刻交换。你可以点击右键来拒绝一个换线请求
- 有一个可以在你升段时通知你的设置。也有一个可以在赛后计分板中显示双方队伍平均段位的选项。
一般变更
- 为动作添加了次要按键绑定
- 现在可以在主菜单中浏览和标记出装
- 英雄沙盒中会显示你当前拥有的物品的灵魂总价
- 技能提示中现在会明确显示哪个物品强化了此技能,而不是“此技能已被物品强化”
- 需要强化技能的物品现在在商店中有独特的标识,类似主动物品
- 赞赏弹窗现在会留在屏幕上,直到手动关闭
- 赞赏弹窗现在拥有一个按钮,可以回赞赞赏你的玩家
- 调整了“受到伤害”UI的行为,使其在英雄沙盒中依旧可用
- 主菜单和英雄沙盒中的出装浏览器中现在提供一个“更换英雄”按钮,按下后可以打开英雄选单
- 快捷购买:
- 由于物品格子,技能强化,主动物品格子而无法自动购买时弹出的决策弹窗现在尽量在将物品放入队列时就显示,而不是购买时
- 现在可以快捷售卖。右键自己拥有的物品可以将它们放进快捷购买队列中,在哪里它们会排队卖掉。这些物品的售价会被加到你的当前灵魂来计算你是否可以购买队列中的下一件物品
- 修改了强化符文(桥上刷新的)的设计,使其在视觉上看上去可以被打破(基于将会在下文提到的关于近战攻击的改动)
- 低优先级游戏现在需要胜利才能计算
- 获得复生石buff时会显示哪项属性被强化(就像获得强化符文或其他buff时的那样)
- 修复了亚伯拉姆斯的摄像头
- 为小地图上的小中大形野怪添加了高低区分
- 在设置中的“取消键”下添加说明“当按下取消键时,如果可能,会取消当前技能”
- 商店中的购买记录现在对友方和敌方购买做了颜色区分
- 修复了F1-F5键不工作的问题(将摄像头移至友军)
- 更新了主动物品,使其具有统一的滑铲和施放延迟行为
- 诅咒: 释放延迟从0.0s更改至0.1s
- 减速魔咒:不再打断滑铲
- 衰变: 释放延迟从0.25s更改至0.1s
- 衰变:不再打断滑铲
- 凋零之鞭:不再打断滑铲
- 沉默符文: 释放延迟从0.0s更改至0.1s
- 天锤压顶: 释放延迟从0.25s更改至0.1s
- 天锤压顶:不再打断滑铲
- 透过墙壁看队友时,通过轮廓展示的血量更清晰
- 优化了地图的光照以提升渲染性能
- 修复了一个bug,如果组件与你要购买的组件不属于同一类别,系统会提示您出售该物品(例如购买减速魔咒时物品槽已满,并且已经拥有该组件)
- 移除了冗余的重放按键绑定(现在和“观战”公用一个按键)
- 为聊天轮盘添加了按键绑定,所以现在可以将特定的语句或回复绑定在按键上
- 修复了无法标记敌方物品的问题
- 为酒店添加了音乐和环境声
- 为老七添加了新的奔跑动画
- 修改了蜃景的烈焰圣甲虫投射物和释放音效
- 修改了“施法”强化符文的循环
- 重做了老七的武器开火
- 重做了悖论的武器开火
- 修复了一个导致所有声音停止并且不会再次播放的bug
- 修复了当商店打开时,重生音乐播放失败的问题
- 修复了当玩家在自家基地外,且自家基地被攻击时,不播放音乐的问题
- 修复了暗影的烟雾弹循环不会对队友播放的问题
- 改进负反馈音效时间
- 修复了一些情况下,一些声音完全盖过其他声音的问题
- 为按键绑定中的按键名添加本地化
- 对蜃景的龙卷风的子弹闪避buff做出视觉更新
- 对灵丹妙药做出视觉更新,以改进可见性
- 对炮塔的弹道,瞄准闪光,和撞击做出了视觉更新
- 重做沙暴以帮助判断距离和范围
- 为飞跃进击添加预览状态
- 在滑索加速首次可用时添加特效
- 为死亡猛击添加了落地AOE指示器(只对友军可见)
- 修复了震撼大地的预览范围以使其更加精准
- 更新了守护神的配音,以为琥珀之手添加更多的独特配音,而不是与蓝宝石之炎使用同样的台词。(例如,蓝宝石之炎会这么称赞暗影:“You are perfection, Haze”,琥珀之手会这么说:“Haze will dance, and they will fall”)
- 与上述内容相关,当绿线目标被摧毁时,两位守护神现在都会特别喊出它们
- 更新了比波普的配音:提升质量,并添加了一些内容
- 更新了魔液的配音:他现在会对游戏中更多的交互做出评价(而不再是重用绿水神拳的语音)
- 更新了悖论的配音:提升质量,并添加了一些内容
- 更新了凯尔文的配音:提升质量,并添加了一些内容
- 为 Fathom, Magician, Trapper, 和Viper提供了一些配音。主要是标点内容,但我们也加入了英雄选择和使用技能时的配音
- 更新Holliday的配音:提升质量,并添加了一些内容
- 一些渲染性能提升
- Fixed some lightmap quality regressions
- Fixed textures being slightly too blurry in FSR2
- Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
- Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
- Steam Game Recording不再records kills/deaths if you're dead和spectating another player
- Steam Game Recording timeline不再records 祭坛 objectives as "The World"
- Fixed fps_max accidentally being changed to slider maximum value when out of slider range
- Video Settings slider for fps_max goes up to 400
- Fixing tooltips on keybind dropdowns not working correctly
- New sounds added to 大和's 飞跃进击 while aiming
- New sounds added to 隧底双煞's 钻地和沙暴 abilities
- Hit confirm sound added to 神鞭's 鞭笞 ability
- Fixed a bug causing 隧底双煞's 钻地 emerge sound to double up when not cancelling the burrow early
- Fixed 隧底双煞's 钻地 traveling/underground sound not looping correctly
- Steam Input support
- Fixed Controller binds not working when the same Keyboard binds were empty
- Fixed Show Scoreboard glyph in Sandbox Mode UI
杂项更新
- Soul Sharing ratios post-lane 从100/70/45/33/25/20%降低至100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
- Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
- 二塔 Stomp now also造成10%最大生命值 as damage
- 二塔 Laser now also造成2%最大生命值 DPS
- 二塔 now provide nearby allied heroes 25%子弹and元灵Resistance
- 二塔 now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
- Middle Lane 二塔 生命值 从5800增长至8000 (side walkers 生命值 is 5175)
- 守护神 Laser now also造成3%最大生命值 DPS
- Flex Slot 从All 祭坛更改至1 祭坛和2 高地塔
- 中场Boss 小兵生命值for first spawn 从95%降低至70%
- 小兵元灵抗性at 25 minutes 从30%降低至20% (still scales to 70% at 50 minutes)
- Respawn time curves 从happening at 17/30 minutes for 40s/70s respawn更改至20/40 minutes
- 小兵 soul 从60/40% in the kill/orb更改至65/35%
- Medic 小兵 now has 3 charges of治疗rather than 2
-距离衰减min range 从22m降低至20m
- Air Drag when getting off the zipline 从20%增长至25% (default in general is 20%)
- Improved various issues with Heavy Melee vs Dash/格挡 when there is latency
- Killing the first 守护神 now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
- Powerups now require a heavy melee to claim (art visuals updated)
- Powerups now start weaker和grow stronger (from 10 minutes to 40 minutes)
- Gun Powerup:
- Previously was +20%射速and +40%弹药for 160s.
- Now starts at "+10%射速and +30% Ammo"和ends at "30%射速and +60% Ammo"
- Survival Powerup:
- Previously was +400生命值and +1% Max生命值恢复for 160s.
- Now starts at "+250生命值and 1% Max生命值Regen"和ends at "+700生命值and 1.5% Max生命值Regen"
- Casting Powerup:
- Previously was +25元灵力量and +20%冷却缩减for 160s.
- Now starts at "+20元灵力量and +15%冷却Reduction"和ends at "+40元灵力量and +25%冷却Reduction"
- Movement Powerup:
- Previously was +2 Stamina, +3 Sprint, +30% Stamina恢复and +50% Zipline Boost for 160s.
- Now starts at "+1 Stamina, +2 Sprint, +20% Stamina恢复and +40% Zipline Boost"和ends at "+4 Stamina, +4 Sprint, +50% Stamina恢复and +80% Zipline Boost"
- 灵瓮 time to reveal 从20s增长至25s
- Initial 灵瓮 bounty 从4050降低至3000 (从1750 + 230*Min更改至700 + 230*Min)
- Adding an alternate 灵瓮 mechanic as an experiment for 2 days. This will be enabled this weekend only和Monday will be back to normal. 灵瓮 pickup location is the same, but drop-off location is now always at the top of mid temple. The额外souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
- Moved rooftop neutral camps on Amber Yellow和Sapphire Purple to rooftops closer to the 一塔
rooftop_neutral_camp_112124.jpg
- Added a truck to climb up into the interior bridge area at the Port Authority和Jazz Club buildings
View attachment truck_update.mp4
- Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
- Removed stairs up to the Radio Station interior from the underground Teleport Station
- Redesigned Radio Station interior to be more open
View attachment canal_update.mp4 canal_update_112124.jpg
- Moved connection corridor between Inner和Outer lanes (Amber Yellow和Sapphire Purple) to be farther from the base entrances
- Removed the cosmic veils from the entrances of the connection corridor
View attachment connection_update.mp4
- Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
View attachment armory_update.mp4 armory_entrance_112124.jpg
- Moved the side lane teleporters to the crawl space under the Hard camp
View attachment teleporter_update.mp4
- Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
- Removed Rope inside the Police Station/Garment Building
garment_interior_112124.jpg
- Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
outer_lane_update_112124.jpg
- Added a fence guard beside the stairs inside the Garage/Night Club
garage_interior_112124.jpg
- Added zapper effect to the antenna models on rooftops
- New building facade art in Amber Blue和Purple lanes
new_drugstore_112124.jpg
- Added a street gate structure between the Garage和the Record Shop
[治疗/ Anti-治疗Rebalance ]
- Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
- 亚伯拉姆斯: 顽胄韧甲 从14%降低至11%和T3 from 7% to 5.5%
- 亚伯拉姆斯: 移花接命治疗vs Heroes 从100%降低至75%
- 亚伯拉姆斯: 移花接命治疗vs Non-Heroes 从50%降低至40%
- 比波普: 超级光束 T3 从100/33% for Heroes/Creeps降低至80%/25%
- 奇能教授: 回春光环恢复从32降低至30
- 奇能教授: 回春光环元灵力量scaling 从0.5降低至0.45
- 奇能教授: 回春光环T3从3.8%降低至3.4%
- 灰爪: 箭雨 T3 从50% Lifesteal降低至40%
- 炽焱: 催化剂 T2 从15% Lifesteal降低至12%
- 炽焱: 催化剂 T3 从-40%治疗Degen降低至-33%
- 炽焱: 震荡燃烧T3从100%降低至85%
- 青藤: 守望者的盟友暗影从15%降低至12%
- 青藤: 石像形态 Max生命值治疗从10%降低至8%
- 青藤: 石像形态 T3 Max生命值治疗从+20%降低至+16%
- 凯尔文: 冰霜手雷 T2 从+125 Heal降低至+100
- 凯尔文: 冰冻庇护恢复从120降低至110
- 凯尔文: 冰冻庇护 T3 从+70 (1.6元灵Power)降低至+60 ( 1.4元灵Power)
- 神鞭: 鞭笞治疗vs heroes 从70%降低至65%
- 神鞭: 鞭笞治疗vs creeps 从25%降低至20%
- 麦金尼斯: 灵丹妙药T3从5%降低至4.5%
- 隧底双煞: 蔑视治疗vs heroes 从2x降低至1.6x
- 隧底双煞: 蔑视治疗vs creeps 从0.7x降低至0.6x
- 提箱客: 痛苦T2治疗减少从60%降低至50%
- 守望者: 屹立不倒 non-hero lifesteal 从50%降低至20%
- 守望者: 屹立不倒 hero lifesteal 从100%降低至80%
- 灵魅: 全自动 T3 lifesteal 从35%降低至30%
- 魔液: 复原立方恢复从40降低至35
- 魔液: 复原立方T2恢复从+35降低至+30
- 魔液: 复原立方 regen元灵力量scaling 从0.2降低至0.18
- 西弗: 细血长流从22%降低至20%
- 西弗: 细血长流T1从+8%降低至+6%
- 西弗: 细血长流 rage额外从+15%降低至14%
- 碎魂子弹: 元灵吸血从20%降低至18%
- 高速装填: 暗影从20%降低至18%
- 猎头:治疗per Headshot 从8%降低至7%
- 英雄光环: 暗影从20%降低至18%
- 毒弹:治疗减少从65%降低至50%
- 吸血爆发: 暗影从100%降低至80%
- 近战吸血: Lifesteal 从20%降低至18%
- 暗影: Lifesteal 从28%降低至26%
- 疗愈护符:恢复per stack 从35降低至32
- 元灵吸血: Lifesteal 从23%降低至22%
- 不治魔咒:治疗减少从45%降低至40%
- 吸命重击: Lifesteal 从65%降低至55%
- 衰变:治疗减少从70%降低至55%
- 吸血蝗: 暗影从35%降低至32%
- 吸血蝗: 元灵吸血从35%降低至32%
武器物品
- 快手连发:射速从10%增长至11%
- 猎怪弹: Bonus生命值从50降低至30
- 狂战士:武器伤害per stack 从5%增长至6%
- 碎魂子弹:元灵Amp 从10%降低至8%
- 猎头: Head Shot Bonus伤害从+140降低至+130
- 英雄光环:冷却从25s降低至20s
- 炼金之火: DPS burn lingers on targets for 1s
- 猎人光环:射速slow 从10%降低至9%
- New T3 Weapon Item, Spellslinger Headshots: Requires 碎魂子弹. Landing a headshot on enemy heroes increases your total元灵力量by 3% for 12s.冷却1.5s.最大stacks 12. Grants +12% Weapon Damage, +8%元灵Amp/18% 元灵吸血 (component passive),和+150 Health.
- 玻璃大炮: Now requires 减速弹和grants the减速passive
- 沉默子弹: Reworked item. Passively builds up on enemies, silencing for 2s和then reducing spirit伤害output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15%元灵抗性and 20% Debuff Reduction. (Buildup is a bit slower than 毒弹)
- 幸运一击:伤害multiplier 从90%增长至110%
- 幸运一击:现在提供+150子弹Shield
活力物品
- 近战吸血:现在提供+3%子弹Resist
- 应急屏障:子弹护盾health 从400降低至350
- 回应射击: Now requires 加速回血
- 减益缩短: Debuff Resist 从30%降低至28%
- 减益缩短:武器伤害从6%增长至8%
- 神圣屏障: Now has +8%技能范围again instead of +6元灵Power
- 神圣屏障:不再提供+1 Sprint
- Healing Nova:不再has +6% Ability Range
- 不治魔咒:持续时间从6s增长至7s
- 减益消除: Active buff持续时间on purge 从3s增长至4s
- 减益消除: Purging a debuff now also heals you for 10%最大生命值
- 营救光束:治疗从26%降低至24%
- 营救光束:现在提供+6% Ability Range
- 营救光束:冷却从26s增长至36s
- 营救光束: Pull速度reduced by 15%
- 铜墙铁壁: Active now reduces your移动速度by 1.5
- 超凡耐力:现在提供+75 Health
- 超凡耐力: Now increases Wall Jump count by 1 as well
- 升空飞跃:现在提供+6%元灵Resist
- 幻影突袭: 释放距离now ignores the Z height (similar to 神鞭's 死亡猛击)
元灵物品
- 拾弹能手: While at最大stacks you gain +2 Sprint
- 灵力灌注:冷却从37s降低至32s
- 衰变:治疗减少从70%降低至55%
- 衰变:伤害从1%增长至1.4%
- 凋零之鞭:冷却从18s降低至15s
- 灵力高涨:生命值从100增长至125
- 沉默符文:不再a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
- 沉默符文:冷却从32s降低至24s
- 身躯虚化: Post Shift now also grants +20元灵Power
- 火速充能: Time between charges 从65%降低至60%
- Knock Down: 释放距离now ignores the Z height (similar to 神鞭's 死亡猛击)
- 秘术缓速:现在提供+1 Sprint
- 秘术缓速:生命值从140增长至160
- 痛苦脉冲:现在提供+15% Melee Resistance
- New T3元灵Item,元灵Snatch: Requires 大伤元气. Causes your melee attacks to偷取12%元灵抗性and 26元灵力量for 16s.冷却6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8%元灵Resist, +125生命值and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
- New T3元灵Item, Arcane Surge: Requires 动能冲刺. After successful Dash Jump, the next ability you use will also have +20% Range, +20%持续时间and +20元灵Power. Grants +100 Health, +1 Stamina和+15%减速Resist.
- 金刚宝衫:不再提供+20% 元灵吸血
- 金刚宝衫:现在提供+7% Ability Duration
- 回音碎片: Cast delay 从0.3s降低至0.25s
- 秘术余波:伤害从40%增长至45%
- 技能刷新:冷却从230s增长至260s
[ Heroes ]
- 亚伯拉姆斯: Base恢复从1增长至1.5
- 亚伯拉姆斯: 移花接命 range now scales with元灵力量(0.05)
- 亚伯拉姆斯: 移花接命 damage缩放with元灵力量从0.4增长至0.5
- 亚伯拉姆斯: 撼天动地 drag down collision improved a bit
- 比波普: 爆炸勾拳 T2额外now applies to melee伤害too
- 比波普: 钩子 can now be canceled by allies with exit key (i.e. space bar, similar to existing 魔液 Cube)
- 奇能教授: 动能脉冲 now slides around geometry when it hits an obstruction
- 奇能教授: Quantum 奇点 pulling allies不再cancels their channel
- 奇能教授: 回春光环 now allows you to reload during it (currently only allows you to continue reloading if cast before)
- 奇能教授: 量子闪现 now has a visual indicator for allies that will teleport
- 奇能教授: 量子闪现 ally range 从9m增长至10m
- 奇能教授: 量子闪现冷却从15s增长至16s
- 奇能教授: 量子闪现T3冷却缩减从-4s提升至-5s
- 奇能教授: 回春光环 now allows you to use melee before T3 upgrade
- 灰爪: 子弹伤害从24增长至25
- 灰爪: Health每级成长从27增长至29
- 灰爪: 定身陷阱 now tethers targets rather than rooting them
- 灰爪: 定身陷阱 tether持续时间increased 1.25s to 1.5s
- 灰爪: 定身陷阱不再applies 50%减速for 1s
- 灰爪: 定身陷阱减速now starts immediately for 30%和lasts until 2s after the tether ends
- 灰爪: 定身陷阱 T2 从+2s Slow更改至+1s Tether
- 灰爪: 定身陷阱 radius 从6增长至6.2
- 灰爪: 定身陷阱T1CD从-19s提升至-20s
- 灰爪: 遥控夜枭 camera now returns more quickly when the Owl collides very far away
- 暗影: Fixed 子弹之舞 sometimes freezing your client
- 暗影: Using items during 烟雾弹不再breaks invisibility
- 暗影: 烟雾弹冷却从37s降低至30s
- 暗影: 烟雾弹 T1 从-14s更改至+6 Invis冲刺速度Speed
- 暗影: 烟雾弹 T2 从+6 Invis冲刺速度Speed更改至+15% 暗影 for 8s
- 暗影: 烟雾弹 T3 从+30% 暗影 for 8s更改至Phases Out for 0.5s on cast和enables charges with 10s charge time (causes you to be "out of world"和fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
- 暗影: 锁定伤害vs objectives reduced by 30%
- 暗影: 子弹之舞 Bonus伤害从+5子弹Damage更改至+6 Spirit伤害(with 0.1元灵Scaling)
- 暗影: 子弹之舞 T1 changed to +7元灵Damage
- 炽焱: 残焰 buildup decay time is now 15% slower
- 炽焱: 震荡燃烧 radius 从12m增长至13m
- 炽焱: 震荡燃烧 T2 radius 从+4m降低至+3m
- 青藤: 石像形态 drag down collision improved a bit
- 青藤: 子弹伤害从5增长至5.2
- 青藤: 子弹伤害growth 从0.36降低至0.34
- 青藤: Fixed being launched incorrectly when using 石像形态 on certain geometry
- 青藤: Fixed 石像形态 having a brief period of vulnerability after cast
- 青藤: 空投 flight controls improved a bit
- 青藤: 空投持续时间从17s降低至16s
- 青藤: 空投冷却从85s增长至90s
- 青藤: 空投速度can now be increased with移动速度or冲刺速度items (when out of combat)
- 青藤: 空投 now amplifies冲刺速度values by 1.5x
- 凯尔文: 撼天动地, 死亡猛击和震撼大地 now smash through 冰封路径
- 盖斯特夫人: 精华炸弹 Self Damage元灵力量缩放从2降低至1.8
- 神鞭: 震撼大地 drag down collision improved a bit
- 麦金尼斯:子弹速度从533增长至590
- 麦金尼斯: Fixed Wall triggering 应急屏障 before T3 stun
- 麦金尼斯: 迷你炮塔s health不再scales with your hero's health.
- 麦金尼斯: 迷你炮塔s元灵抗性从70%降低至30%
- 麦金尼斯: 迷你炮塔s base生命值从75增长至150 (roughly same overall生命值as previous start of game)
- 麦金尼斯: 迷你炮塔s now gain +20生命值per Boon
- 麦金尼斯: 迷你炮塔s now take at most 33% of their最大生命值 per second from any伤害source. Any excess伤害is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
- 麦金尼斯: Fixed 迷你炮塔s dying causing you to lose sprint
- 麦金尼斯: 迷你炮塔s cycle time 从0.5降低至0.25 (DPS unchanged)
- 麦金尼斯: 迷你炮塔s子弹速度从406增长至500
- 蜃景: 龙卷风速度reduced by 10%
- 蜃景: Fixed 龙卷风 being usable while immobilized
- 蜃景: 龙卷风和烈焰圣甲虫 ability slots swapped
- 蜃景: 旅行者冷却从130s增长至145s
- 蜃景: 旅行者T2从-40s增长至-55s
- 蜃景: 旅行者 can now be cast by targeting the top bar portraits
- 隧底双煞: Headshot resistance now only applies to the big head
- 隧底双煞: 钻地 can now go under 幻影屏障
- 隧底双煞: 连招 now pulls the target closer to you over time
- 隧底双煞: 连招生命值gain 从30增长至70
- 隧底双煞: 沙暴持续时间从3.5s降低至3s
- 隧底双煞: 沙暴T3减速从50%降低至40%
- 悖论: Fixed 动力卡宾枪 not proccing Headshot effects (Headshot booster, 猎头, 爆头破防)
- 悖论: 悖论置换 time min/max increased by 0.2/0.3s (to help with camera)
- 悖论: 时间之墙 now造成50伤害for going through it
- 老七: 雷霆风暴 now causes you to levitate up和down a little bit in a cycle rather than being fully stationary
- 老七: 雷霆风暴 expand time 从2s降低至1.5s
- 西弗: 尖锋利齿冷却从19s降低至16s
- 西弗: 尖锋利齿 can now capture souls
- 西弗: 一网打尽 base伤害从105增长至110
- 西弗: 一网打尽T2从+75降低至+70
- 西弗: 一网打尽冷却从16s降低至15s
- 西弗: 一网打尽T1从-4s降低至-3s
- 西弗: 乘胜追击触发阈值从20%增长至22%
- 西弗: 乘胜追击 T2 从+8% Enemy生命值Threshold降低至+6%
- 西弗: 乘胜追击 Full Rage伤害额外从15%增长至17%
- 西弗: 乘胜追击 T2 从+10% Full Rage额外Damage降低至+8%
- 西弗: Fixed an issue where using 尖锋利齿和immediately holding M1 after to shoot not firing your gun
- 西弗: 乘胜追击 Rage per spirit伤害从0.013增长至0.014
- 西弗: 乘胜追击释放距离从14m增长至15m
- 复仇女巫: 渡鸦使魔 从0.2s cast delay更改至0.2s post cast time
- 复仇女巫: 渡鸦使魔 now also reduces元灵resistance by 6%
- 复仇女巫: 渡鸦使魔 T3 从"+3% Bleed和-40% Anti Heal"更改至-12%元灵and子弹Resistance
- 复仇女巫: 钉桩 radius 从8m增长至9m
- 复仇女巫: 钉桩 now sucks enemies 3m towards the center (and limits movement to 6m from center)
- 复仇女巫: 钉桩 T1 从+0.5s更改至-40% Fire Rate
- 复仇女巫: 钉桩 T3 从Disarm更改至+0.75s
- 复仇女巫: 暗杀 min charge up 从25%增长至50%
- 复仇女巫: 暗杀 bonus伤害on低hp base伤害从135降低至120
- 复仇女巫: Fixed 暗杀 being stuck if you zoom in和get silenced
- 魔液: 绿水神拳 can now be parried (does not stun 魔液, only blocks the puddle effect for the parrying player)
- 守望者: Fire Rate元灵力量缩放从0.3降低至0.25
- 守望者: 炼金瓶 now respects LOS
- 守望者: 屹立不倒冷却从138s增长至140s
- 守望者: 屹立不倒 resistance during channel 从50%增长至60%
- 灵魅: 全自动 T2不再has元灵力量缩放(moved to T3)
- 灵魅: 全自动 T3 now also adds元灵scaling
- 灵魅: 念力 now causes the target to oscillate up和down a little bit
- 大和: Improved cases where 剑客无情 would hit enemies behind cover
- 大和: 暗影变身术不再heals on cast
- 大和: 暗影变身术T3从+2s增长至+3s
- 大和: 暗影变身术 now heals for 15% of your最大hp on hero kill