全部指令&参数
阅读
2020-12-07更新
最新编辑:对味Cherry
阅读:
更新日期:2020-12-07
最新编辑:对味Cherry
摘要:
命令(command)在国内常称为指令,实际上以命令称呼更为标准,但两者也皆可使用。
什么是管理员指令?
服务器的管理员(moderator)和服主(owner)可以在游戏内外使用管理员指令和服务器参数。例如:踢出、封禁玩家以及其它管理行为。这些指令被称为管理员指令(也被称为服务器指令),可以在不同的位置使用:
- Rust游戏内控制台(F1)。
- 服务端的命令行控制台。
- 第三方应用程序,例如RustAdmin。
- 第三方RCON平台,例如Rcon.io。
下方的列表包含所有RUST的管理员/服务器指令,您可以使用 Ctrl + F 搜索相关英文关键词寻找指令。
什么是服务器参数?
除了管理员指令外,还有服务器参数这一类型的指令,国外常被称为cover或CAVR。服务器参数就是设置服务器各种内容的指令,这些指令也可以像管理员指令一样在不同的位置使用,并且立即生效。请注意:通过控制台设置的服务器参数并不会自动保存,并且在重启服务器时可能会丢失。
为了保存服务器参数设置,可以将其手动写入您的启动文件或服务器的配置文件中。
全部指令&参数
参数 | 默认值 | 介绍 |
---|---|---|
app.publicip | ||
cctvrender.idletime | 5 | |
player.printpresence | ||
weather.atmosphere_directionality | -1 | |
ai.aidebug_loadbalanceoverduereportserver | ||
ai.aidebug_toggle | ||
ai.ailoadbalancerupdateinterval | 0.25 | Set the update interval for the behaviour ai of animals and npcs. |
ai.aimanagerloadbalancerupdateinterval | 2 | Set the update interval for the agency of dormant and active animals and npcs. |
ai.animal_ignore_food | TRUE | If animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). |
ai.animalsenseloadbalancerupdateinterval | 0.2 | Set the update interval for animal senses that updates the knowledge gathering of animals. |
ai.defaultloadbalancerupdateinterval | 2.5 | Set the update interval for the default load balancer, currently used for cover point generation. |
ai.frametime | 5 | |
ai.ignoreplayers | FALSE | |
ai.move | TRUE | |
ai.nav_carve_height | 2 | The height of the carve volume. |
ai.nav_carve_min_base_size | 2 | The minimum size we allow a carving volume to be. |
ai.nav_carve_min_building_blocks_to_apply_optimization | 25 | The minimum number of building blocks a building needs to consist of for this optimization to be applied. |
ai.nav_carve_size_multiplier | 4 | The size multiplier applied to the size of the carve volume. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. |
ai.nav_carve_use_building_optimization | FALSE | If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh carves for a building. |
ai.npc_alertness_drain_rate | 0.01 | npc_alertness_drain_rate defines the rate at which we drain the alertness level of an NPC when there are no enemies in sight. |
ai.npc_alertness_to_aim_modifier | 0.5 | This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to deliberately miss again. |
ai.npc_alertness_zero_detection_mod | 0.5 | npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy when alertness is zero. |
ai.npc_cover_compromised_cooldown | 10 | npc_cover_compromised_cooldown defines how long a cover point is marked as compromised before it’s cleared again for selection. |
ai.npc_cover_info_tick_rate_multiplier | 20 | The rate at which we gather information about available cover points. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 |
ai.npc_cover_path_vs_straight_dist_max_diff | 2 | npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straight-line distance and path distance can be when evaluating cover points. |
ai.npc_cover_use_path_distance | TRUE | If npc_cover_use_path_distance is set to true then npcs will look at the distance between the cover point and their target using the path between the two, rather than the straight-line distance. |
ai.npc_deliberate_hit_randomizer | 0.85 | The percentage away from a maximum miss the randomizer is allowed to travel when shooting to deliberately hit the target (we don’t want perfect hits with every shot). |
ai.npc_deliberate_miss_offset_multiplier | 1.25 | The offset with which the NPC will maximum miss the target. |
ai.npc_deliberate_miss_to_hit_alignment_time | The time it takes for the NPC to deliberately miss to the time the NPC tries to hit its target. (default: 1.5) (1.5) | |
ai.npc_door_trigger_size | 1.5 | npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs walk close to it |
ai.npc_enable | TRUE | If npc_enable is set to false then npcs won’t spawn. |
ai.npc_families_no_hurt | TRUE | If npc_families_no_hurt is true, npcs of the same family won’t be able to hurt each other. |
ai.npc_gun_noise_silencer_modifier | 0.15 | The modifier by which a silencer reduce the noise that a gun makes when shot. |
ai.npc_htn_player_base_damage_modifier | 1.15 | Baseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the old NPCs. |
ai.npc_htn_player_frustration_threshold | 3 | npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. |
ai.npc_ignore_chairs | TRUE | If npc_ignore_chairs is true, npcs won’t care about seeking out and sitting in chairs. |
ai.npc_junkpile_a_spawn_chance | 0.1 | npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. |
ai.npc_junkpile_dist_aggro_gate | 8 | npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggressive. |
ai.npc_junkpile_g_spawn_chance | 0.1 | npc_junkpile_g_spawn_chance define the chance for scientists to spawn at junkpile g. |
ai.npc_max_junkpile_count | 30 | npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the same time (does not include monuments) |
ai.npc_max_population_military_tunnels | 3 | npc_max_population_military_tunnels defines the size of the npc population at military tunnels. |
ai.npc_max_roam_multiplier | 3 | This is multiplied with the max roam range stat of an NPC to determine how far from its spawn point the NPC is allowed to roam. |
ai.npc_only_hurt_active_target_in_safezone | TRUE | If npc_only_hurt_active_target_in_safezone is true, npcs won’t any player other than their actively targeted player when in a safe zone. |
ai.npc_patrol_point_cooldown | 5 | npc_patrol_point_cooldown defines the cooldown time on a patrol point until it’s available again |
ai.npc_reasoning_system_tick_rate_multiplier | 1 | The rate at which we tick the reasoning system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 |
ai.npc_respawn_delay_max_military_tunnels | 1920 | npc_respawn_delay_max_military_tunnels defines the maximum delay between spawn ticks at military tunnels. |
ai.npc_respawn_delay_min_military_tunnels | 480 | npc_respawn_delay_min_military_tunnels defines the minimum delay between spawn ticks at military tunnels. |
ai.npc_sensory_system_tick_rate_multiplier | 5 | The rate at which we tick the sensory system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 |
ai.npc_spawn_on_cargo_ship | TRUE | Spawn NPCs on the Cargo Ship. |
ai.npc_spawn_per_tick_max_military_tunnels | 1 | npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at military tunnels. |
ai.npc_spawn_per_tick_min_military_tunnels | 1 | npc_spawn_per_tick_min_military_tunnels defineshow many will minimum spawn at once at military tunnels. |
ai.npc_speed_crouch_run | 0.25 | npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should be a number between 0 and 1. |
ai.npc_speed_crouch_walk | 0.1 | npc_speed_crouch_walk define the speed of an npc when in the crouched walk state, and should be a number between 0 and 1. |
ai.npc_speed_run | 0.4 | npc_speed_walk define the speed of an npc when in the run state, and should be a number between 0 and 1. |
ai.npc_speed_sprint | 1 | npc_speed_walk define the speed of an npc when in the sprint state, and should be a number between 0 and 1. |
ai.npc_speed_walk | 0.18 | npc_speed_walk define the speed of an npc when in the walk state, and should be a number between 0 and 1. |
ai.npc_use_new_aim_system | TRUE | If npc_use_new_aim_system is true, npcs will miss on purpose on occasion, where the old system would randomize aim cone. |
ai.npc_use_thrown_weapons | TRUE | If npc_use_thrown_weapons is true, npcs will throw grenades, etc. This is an experimental feature. |
ai.npc_valid_aim_cone | 0.8 | npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. |
ai.npc_valid_mounted_aim_cone | 0.92 | npc_valid_mounted_aim_cone defines how close their aim needs to be on target in order to fire while mounted. |
ai.npcsenseloadbalancerupdateinterval | 0.2 | Set the update interval for npc senses that updates the knowledge gathering of npcs. |
ai.ocean_patrol_path_iterations | 100000 | |
ai.selectnpclookatserver | ||
ai.sensetime | 1 | |
ai.think | TRUE | |
ai.tickrate | 5 | |
aimanager.ai_dormant | TRUE | If ai_dormant is true, any npc outside the range of players will render itself dormant and take up less resources, but wildlife won’t simulate as well. |
aimanager.ai_dormant_max_wakeup_per_tick | 30 | ai_dormant_max_wakeup_per_tick defines the maximum number of dormant agents we will wake up in a single tick. |
aimanager.ai_htn_animal_tick_budget | 4 | ai_htn_animal_tick_budget defines the maximum amount of milliseconds ticking htn animal agents are allowed to consume. |
aimanager.ai_htn_player_junkpile_tick_budget | 4 | ai_htn_player_junkpile_tick_budget defines the maximum amount of milliseconds ticking htn player junkpile agents are allowed to consume. |
aimanager.ai_htn_player_tick_budget | 4 | ai_htn_player_tick_budget defines the maximum amount of milliseconds ticking htn player agents are allowed to consume. |
aimanager.ai_htn_use_agency_tick | TRUE | If ai_htn_use_agency_tick is true, the ai manager’s agency system will tick htn agents at the ms budgets defined in ai_htn_player_tick_budget and ai_htn_animal_tick_budget. If it’s false, each agent registers with the invoke system individually, with no frame-budget restrictions. |
aimanager.ai_to_player_distance_wakeup_range | 160 | If an agent is beyond this distance to a player, it’s flagged for becoming dormant. |
aimanager.nav_disable | FALSE | If set to true the navmesh won’t generate.. which means Ai that uses the navmesh won’t be able to move |
aimanager.nav_obstacles_carve_state nav_obstacles_carve_state | 2 | defines which obstacles can carve the terrain. 0 – No carving, 1 – Only player construction carves, 2 – All obstacles carve. (2) |
aimanager.nav_wait | TRUE | If true we’ll wait for the navmesh to generate before completely starting the server. This might cause your server to hitch and lag as it generates in the background. |
aimanager.pathfindingiterationsperframe | 100 | The maximum amount of nodes processed each frame in the asynchronous pathfinding process. Increasing this value will cause the paths to be processed faster, but can cause some hiccups in frame rate. Default value is 100, a good range for tuning is between 50 and 500. |
aithinkmanager.framebudgetms | 2.5 | |
antihack.admincheat | TRUE | |
antihack.build_terraincheck | TRUE | |
antihack.debuglevel | 1 | |
antihack.enforcementlevel | 1 | |
antihack.eye_clientframes | 2 | |
antihack.eye_forgiveness | 0.5 | |
antihack.eye_penalty | 0 | |
antihack.eye_protection | 2 | |
antihack.eye_serverframes | 2 | |
antihack.eye_terraincheck | TRUE | |
antihack.flyhack_extrusion | 2 | |
antihack.flyhack_forgiveness_horizontal | 1.5 | |
antihack.flyhack_forgiveness_horizontal_inertia | 10 | |
antihack.flyhack_forgiveness_vertical | 1.5 | |
antihack.flyhack_forgiveness_vertical_inertia | 10 | |
antihack.flyhack_margin | 0.05 | |
antihack.flyhack_maxsteps | 15 | |
antihack.flyhack_penalty | 100 | |
antihack.flyhack_protection | 3 | |
antihack.flyhack_rejec | FALSE | |
antihack.flyhack_stepsize | 0.1 | |
antihack.forceposition | TRUE | |
antihack.losradius | 0 | |
antihack.maxdeltatime | 1 | |
antihack.maxdesync | 1 | |
antihack.maxviolation | 100 | |
antihack.melee_clientframes | 2 | |
antihack.melee_forgiveness | 0.5 | |
antihack.melee_penalty | 0 | |
antihack.melee_protection | 3 | |
antihack.melee_serverframes | 2 | |
antihack.melee_terraincheck | TRUE | |
antihack.modelstate | TRUE | |
antihack.noclip_backtracking | 0.01 | |
antihack.noclip_margin | 0.09 | |
antihack.noclip_maxsteps | 15 | |
antihack.noclip_penalty | 0 | |
antihack.noclip_protection | 3 | |
antihack.noclip_reject | TRUE | |
antihack.noclip_stepsize | 0.1 | |
antihack.objectplacement | TRUE | |
antihack.projectile_anglechange | 60 | |
antihack.projectile_clientframes | 2 | |
antihack.projectile_desync | 1 | |
antihack.projectile_forgiveness | 0.5 | |
antihack.projectile_penalty | 0 | |
antihack.projectile_protection | 5 | |
antihack.projectile_serverframes | 2 | |
antihack.projectile_terraincheck | TRUE | |
antihack.projectile_trajectory | 1 | |
antihack.projectile_velocitychange | 1.1 | |
antihack.relaxationpause | 10 | |
antihack.relaxationrate | 0.1 | |
antihack.reporting | TRUE | |
antihack.signpause | 1 | |
antihack.speedhack_forgiveness | 2 | |
antihack.speedhack_forgiveness_inertia | 10 | |
antihack.speedhack_penalty | 0 | |
antihack.speedhack_protection | 2 | |
antihack.speedhack_reject | TRUE | |
antihack.speedhack_slopespeed | 10 | |
antihack.terrain_kill | TRUE | |
antihack.terrain_padding | 2 | |
antihack.terrain_penalty | 0 | |
antihack.terrain_protection | 1 | |
antihack.terrain_timeslice | 64 | |
antihack.userlevel | 2 | |
app.alarmcooldown | 30 | Cooldown time before alarms can send another notification (in seconds) |
app.connections | ||
app.info | ||
app.info | ||
app.listenip | ||
app.maxconnections | 500 | |
app.maxconnectionsperip | 5 | |
app.notifications | TRUE | Enables sending push notifications |
app.pair | ||
app.port | 28083 | |
app.queuelimit | 100 | Max number of queued messages – set to 0 to disable message processing |
app.resetlimiter | ||
app.serverid | ||
app.update | TRUE | Disables updating entirely – emergency use only |
baseboat.generate_paths | TRUE | |
basefirework.maxactivefireworks | 25 | |
baseridableanimal.decayminutes | 180 | How long before a horse dies unattended |
baseridableanimal.dungtimescale | 1 | |
baseridableanimal.framebudgetms | 1 | |
batching.verbose | 0 | |
bear.population | 2 | Population active on the server, per square km |
bigwheelgame.spinfrequencyseconds | 45 | |
boar.population | 5 | Population active on the server, per square km |
bradley.enabled | TRUE | |
bradley.quickrespawn | ||
bradley.respawndelayminutes | 60 | |
bradley.respawndelayvariance | 1 | |
cargoship.egress_duration_minutes | 10 | |
cargoship.event_duration_minutes | 50 | |
cargoship.event_enabled | TRUE | |
cargoship.loot_round_spacing_minutes | 10 | |
cargoship.loot_rounds | 3 | |
cctvrender.assignmentcooldown | 0.5 | |
cctvrender.assignmenttimeout | 2 | |
cctvrender.combattime | 15 | |
cctvrender.enabled | FALSE | |
cctvrender.maxdistance | 100 | |
chat.enabled | TRUE | |
chat.say | ||
chat.search | ||
chat.serverlog | TRUE | |
chat.tail | ||
chat.teamsay | ||
chicken.population | 3 | Population active on the server, per square km (3) |
clothlod.clothloddist | 20 | distance cloth will simulate until |
commands.echo | ||
commands.find | ||
console.search | ||
console.tail | ||
construct.frameminutes | 30 | |
coverpointvolume.cover_point_sample_step_height cover_point_sample_step_height | 2 | defines the height of the steps we do vertically for the cover point volume’s cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). |
coverpointvolume.cover_point_sample_step_size | 6 | cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume’s cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). |
craft.add | ||
craft.cancel | ||
craft.canceltask | ||
craft.fasttracktask | ||
craft.instant | FALSE | |
cui.endtest | ||
cui.test | ||
data.export | ||
debug.breakheld | Break the current held object | |
debug.breakitem | Break all the items in your inventory whose name match the passed string | |
debug.callbacks | FALSE | |
debug.checktriggers | FALSE | |
debug.disablecondition | FALSE | Do not damage any items |
debug.drink | ||
debug.eat | ||
debug.flushgroup | Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again | |
debug.gesture | ||
debug.heal | ||
debug.hurt | ||
debug.log | TRUE | |
debug.noclip | Toggle admin no clipping | |
debug.puzzleprefabrespawn | respawn all puzzles from their prefabs | |
debug.puzzlereset | reset all puzzles | |
debug.refillvitals | ||
debug.renderinfo | ||
debug.stall | ||
decay.bracket_0_blockcount | 15 | Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain |
decay.bracket_0_costfraction | 0.1 | blocks within bracket 0 will cost this fraction per upkeep period to maintain |
decay.bracket_1_blockcount | 50 | Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain |
decay.bracket_1_costfraction | 0.15 | blocks within bracket 1 will cost this fraction per upkeep period to maintain |
decay.bracket_2_blockcount | 125 | Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain |
decay.bracket_2_costfraction | 0.2 | blocks within bracket 2 will cost this fraction per upkeep period to maintain |
decay.bracket_3_blockcount | 200 | Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain |
decay.bracket_3_costfraction | 0.333 | blocks within bracket 3 will cost this fraction per upkeep period to maintain |
decay.debug | FALSE | |
decay.delay_metal | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours |
decay.delay_override | 0 | When set to a value above 0 everything will decay with this delay |
decay.delay_stone | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours |
decay.delay_toptier | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours |
decay.delay_twig | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours |
decay.delay_wood | 0 | How long should this building grade decay be delayed when not protected by upkeep, in hours (0) |
decay.duration_metal | 8 | How long should this building grade take to decay when not protected by upkeep, in hours |
decay.duration_override | 0 | When set to a value above 0 everything will decay with this duration |
decay.duration_stone | 5 | How long should this building grade take to decay when not protected by upkeep, in hours |
decay.duration_toptier | 12 | How long should this building grade take to decay when not protected by upkeep, in hours |
decay.duration_twig | 1 | How long should this building grade take to decay when not protected by upkeep, in hours |
decay.duration_wood | 3 | How long should this building grade take to decay when not protected by upkeep, in hours |
decay.outside_test_range | 50 | Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings |
decay.scale | 1 | |
decay.tick | 600 | |
decay.upkeep | TRUE | Is upkeep enabled |
decay.upkeep_grief_protection | 1440 (24 hours) | How many minutes can the upkeep cost last after the cupboard was destroyed? |
decay.upkeep_heal_scale | 1 | Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay |
decay.upkeep_inside_decay_scale | 0.1 | Scale at which objects decay when they are inside, default of |
decay.upkeep_period_minutes | 1440 (24 hours) | How many minutes does the upkeep cost last? |
demo.record | ||
demo.recordlist | ||
demo.splitmegabytes | 200 | |
demo.splitseconds | 3600 | |
demo.stop | ||
dynamicnavmesh.use_baked_terrain_mesh | FALSE | |
entity.debug_toggle | ||
entity.deleteby | Destroy all entities created by this user | |
entity.find_entity | ||
entity.find_group | ||
entity.find_id | ||
entity.find_parent | ||
entity.find_radius | ||
entity.find_self | ||
entity.find_status | ||
entity.nudge | ||
entity.spawn | ||
entity.spawnat | ||
entity.spawnhere | ||
entity.spawnitem | ||
entity.spawnlootfrom | ||
env.addtime | ||
env.day | 1月31日 | |
env.month | 1月12日 | |
env.oceanlevel | 0 | |
env.progresstime | TRUE | |
env.time | ||
env.year | 2024 | |
fps.limit | 256 | |
gc.alloc | ||
gc.collect | ||
gc.enabled | TRUE | |
gc.incremental_enabled | TRUE | |
gc.incremental_milliseconds | 3 | |
gc.unload | ||
global.admintime | -1 | If > 1 the time of day (hour) will be forced to this. |
global.ban | ban <player> <reason> [optional duration] | |
global.banid | banid <steamid> <username> <reason> [optional duration] | |
global.banlist | List of banned users (sourceds compat) | |
global.banlistex | List of banned users – shows reasons and usernames | |
global.bans | List of banned users | |
global.breakitem | ||
global.buildinfo | Get information about this build | |
global.carstats | Get information about all the cars in the world | |
global.clientperf | ||
global.colliders | ||
global.developer | 0 | |
global.dump | ||
global.entid | ||
global.error | ||
global.free | ||
global.god | FALSE | |
global.injure | ||
global.kick | ||
global.kickall | ||
global.kill | ||
global.killplayer | ||
global.listid | List of banned users, by ID (sourceds compat) | |
global.maxthreads | 8 | |
global.moderatorid | ||
global.mute | ||
global.mutelist | Print a list of currently muted players | |
global.objects | ||
global.ownerid | ||
global.perf | 0-9 | |
global.playerlist | Get a list of players | |
global.players | Print out currently connected clients etc | |
global.queue | ||
global.quit | ||
global.removemoderator | ||
global.removeowner | ||
global.report | ||
global.respawn | ||
global.respawn_sleepingbag | ||
global.respawn_sleepingbag_remove | ||
global.restart | ||
global.say | Sends a message in chat | |
global.serverinfo | Get a list of information about the server | |
global.setinfo | ||
global.skipqueue | ||
global.sleep | ||
global.sleepingusers | Show user info for players on server. | |
global.sleepingusersinrange | Show user info for players on server in range of the player. | |
global.spectate | ||
global.stats | Print out stats of currently connected clients | |
global.status | Print out currently connected clients | |
global.status_sv | ||
global.steamnetdebug | 0 | Turns on varying levels of debug output for the Steam Networking. This will affect performance. (0 = off, 8 = max) |
global.steamsendbuffer | 524288 | Upper limit of buffered pending bytes to be sent |
global.steamsendverify | TRUE | |
global.steamstatus | ||
global.subscriptions | ||
global.sysinfo | ||
global.sysuid | ||
global.teaminfo | ||
global.teleport | ||
global.teleport2marker | ||
global.teleport2me | ||
global.teleport2owneditem | ||
global.teleportany | ||
global.teleportlos | ||
global.teleportpos | ||
global.textures | ||
global.unban | ||
global.unmute | ||
global.users | Show user info for players on server. | |
global.version | ||
growableentity.framebudgetms | 0.25 | |
growableentity.growall | ||
hackablelockedcrate.decayseconds | 7200 | How many seconds until the crate is destroyed without any hack attempts |
hackablelockedcrate.requiredhackseconds | 900 | How many seconds for the crate to unlock |
halloween.enable | FALSE | |
halloween.murdererpopulation | 0 | Population active on the server, per square km |
halloween.scarecrow_beancan_vs_player_dmg_modifier | 0.1 | Modified damage from beancan explosion vs players |
halloween.scarecrow_body_dmg_modifier | 0.25 | Modifier to how much damage scarecrows take to the body. |
halloween.scarecrow_chase_stopping_distance | 0.5 | Stopping distance for destinations set while chasing a target |
halloween.scarecrow_throw_beancan_global_delay | 8 (seconds) | The delay globally on a server between each time a scarecrow throws a beancan |
halloween.scarecrowpopulation | 0 | Population active on the server, per square km |
halloween.scarecrows_throw_beancans | TRUE | Scarecrows can throw beancans |
heli.bulletaccuracy | 2 | |
heli.bulletdamagescale | 1 | |
heli.call | ||
heli.calltome | ||
heli.drop | ||
heli.guns | 1 | |
heli.lifetimeminutes | 15 | |
heli.strafe | ||
heli.testpuzzle | ||
hierarchy.cd | ||
hierarchy.del | ||
hierarchy.ls | ||
horse.population | 0 | Population active on the server, per square km |
hotairballoon.outsidedecayminutes | 180 | How long before a HAB is killed while outside |
hotairballoon.population | 1 | Population active on the server |
hotairballoon.serviceceiling | 200 | |
inventory.copyto | Copies the players inventory to the player in front of them | |
inventory.defs | ||
inventory.deployloadout | Deploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim | |
inventory.deployloadoutinrange | Deploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30 | |
inventory.endloot | ||
inventory.equipslot | ||
inventory.equipslottarget | ||
inventory.give | ||
inventory.giveall | ||
inventory.givearm | ||
inventory.giveid | ||
inventory.giveto | ||
inventory.lighttoggle | Prints all saved inventory loadouts | |
inventory.listloadouts | ||
inventory.reloaddefs | ||
inventory.resetbp | ||
inventory.saveloadout | Saves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutname | |
inventory.unlockall | ||
ioentity.backtracking | 8 | |
ioentity.framebudgetms | 1 | |
ioentity.responsetime | 0.1 | |
manifest.printmanifest | ||
manifest.printmanifestraw | ||
memsnap.full | ||
memsnap.managed | ||
memsnap.native | ||
meta.add | add <convar> <amount> – adds amount to convar | |
minicopter.insidedecayminutes | 2880 | How long before a minicopter is killed while indoors |
minicopter.outsidedecayminutes | 480 | How long before a minicopter is killed while outside |
minicopter.population | 0 | Population active on the server |
modularcar.outsidedecayminutes | 216 | How many minutes before a ModularCar is killed while outside |
modularcar.population | 3 | Population active on the server |
monumentnavmesh.use_baked_terrain_mesh | TRUE | |
motorrowboat.deepwaterdecayminutes | 120 | How long before a boat is killed while in deep water. If it’s outside as well, the minimum of the two is used |
motorrowboat.outsidedecayminutes | 180 | How long before a boat is killed while outside. If it’s in deep water as well, the minimum of the two is used |
motorrowboat.population | 1 | Population active on the server |
net.visdebug | FALSE | |
note.update | ||
npcautoturret.sleeperhostiledelay | 1200 | How many seconds until a sleeping player is considered hostile |
physics.autosynctransforms | TRUE | |
physics.batchsynctransforms | TRUE | |
physics.bouncethreshold | 2 | |
physics.droppedmode | 2 | The collision detection mode that dropped items and corpses should use (2) |
physics.gravity | 1 | Gravity multiplier |
physics.groundwatchdebug | FALSE | |
physics.groundwatchdelay | 0.1 | |
physics.groundwatchfails | 1 | |
physics.minsteps | 8 | The slowest physics steps will operate |
physics.sendeffects | TRUE | Send effects to clients when physics objects collide |
physics.sleepthreshold | 0.005 | |
physics.solveriterationcount | 3 | The default solver iteration count permitted for any rigid bodies. Must be positive |
physics.steps | 16 | The amount of physics steps per second |
player.cinematic_play | ||
player.cinematic_stop | ||
player.copyrotation | ||
player.createskull | ||
player.dismount | ||
player.fillwater | ||
player.gotosleep | ||
player.markhostile | ||
player.mount | ||
player.noclipspeed | 10 | |
player.noclipspeedfast | 50 | |
player.noclipspeedslow | 2 | |
player.printstats | ||
player.resetstate | Resets the PlayerState of the given player | |
player.swapseat | ||
player.swapseat | ||
player.tickrate_cl | 20 | |
player.tickrate_sv | 16 | |
player.wakeupall | ||
playerinventory.forcebirthday | FALSE | |
pool.clear_assets | ||
pool.clear_memory | ||
pool.clear_prefabs | ||
pool.debug | FALSE | |
pool.enabled | TRUE | |
pool.export_prefabs | ||
pool.mod | 2 | |
pool.prewarm | TRUE | |
pool.print_assets | ||
pool.print_memory | ||
pool.print_prefabs | ||
profile.start | ||
profile.stop | ||
rcon.ip | ||
rcon.port | 28016 | |
rcon.print | FALSE | If true, rcon commands etc will be printed in the console |
rcon.web | TRUE | If set to true, use websocket rcon. If set to false use legacy, source engine rcon. |
relationshipmanager.acceptinvite | ||
relationshipmanager.addtoteam | ||
relationshipmanager.fakeinvite | ||
relationshipmanager.kickmember | ||
relationshipmanager.leaveteam | ||
relationshipmanager.maxteamsize | 8 | |
relationshipmanager.promote | ||
relationshipmanager.rejectinvite | ||
relationshipmanager.sendinvite | ||
relationshipmanager.sleeptoggle | ||
relationshipmanager.trycreateteam | ||
rhib.rhibpopulation | 0 | Population active on the server |
ridablehorse.population | 2 | Population active on the server, per square km |
ridablehorse.sethorsebreed | ||
samsite.alltarget | FALSE | targetmode, 1 = all air vehicles, 0 = only hot air ballons |
samsite.staticrepairseconds | 1200 | how long until static sam sites auto repair |
santasleigh.altitudeaboveterrain | 50 | |
santasleigh.desiredaltitude | 60 | |
santasleigh.drop | ||
scraptransporthelicopter.population | 0 | Population active on the server |
sentry.hostileduration | 120 | how long until something is considered hostile after it attacked |
sentry.targetall | FALSE | target everyone regardless of authorization |
server.arrowarmor | 1 | |
server.arrowdamage | 1 | |
server.artificialtemperaturegrowablerange | 4 | |
server.authtimeout | 60 | |
server.backup | Backup server folder | |
server.bleedingarmor | 1 | |
server.bleedingdamage | 1 | |
server.branch | ||
server.bulletarmor | 1 | |
server.bulletdamage | 1 | |
server.ceilinglightgrowablerange | 3 | |
server.ceilinglightheightoffset | 3 | |
server.censorplayerlist | FALSE | Censors the Steam player list to make player tracking more difficult |
server.cheatreport | ||
server.cinematic | FALSE | |
server.combatlog | Get the player combat log | |
server.combatlogdelay | 10 | |
server.combatlogsize | 30 | |
server.composterupdateinterval | 300 | |
server.compression | FALSE | |
server.corpsedespawn | 300 | |
server.corpses | TRUE | |
server.cycletime | 500 | |
server.debrisdespawn | 30 | |
server.description | ||
server.dropitems | TRUE | |
server.encryption | 2 | |
server.entitybatchsize | 100 | |
server.entitybatchtime | 1 | |
server.entityrate | 16 | |
server.events | TRUE | |
server.fps | ||
server.funwaterdamagethreshold | 0.8 | |
server.funwaterwetnessgain | 0.05 | |
server.globalchat | TRUE | |
server.headerimage | ||
server.hostname | ||
server.identity | ||
server.idlekick | 30 (minutes) | |
server.idlekickadmins | 0 | |
server.idlekickmode | 1 | |
server.ip | ||
server.ipqueriespermin | 30 | |
server.itemdespawn | 300 | |
server.level | Procedural Map | |
server.leveltransfer | TRUE | |
server.levelurl | ||
server.logoimage | ||
server.maxcommandpacketsize | 1000000 | |
server.maxcommandspersecond | 100 | |
server.maxconnectionsperip | 5 | |
server.maxpacketsize | 5000000 | |
server.maxpacketsize_command | 100000 | |
server.maxpacketspersecond | 1500 | |
server.maxpacketspersecond_command | 100 | |
server.maxpacketspersecond_rpc | 200 | |
server.maxpacketspersecond_rpc_signal | 50 | |
server.maxpacketspersecond_tick | 300 | |
server.maxpacketspersecond_voice | 100 | |
server.maxpacketspersecond_world | 1 | |
server.maxplayers | 10 | |
server.maxreceivetime | 20 | |
server.maxrpcspersecond | 200 | |
server.maxtickspersecond | 300 | |
server.maxunack | 4 | |
server.meleearmor | 1 | |
server.meleedamage | 1 | |
server.metabolismtick | 1 | |
server.modifiertickrate | 1 | |
server.motd | ||
server.netcache | TRUE | |
server.netcachesize | 0 | |
server.netlog | FALSE | |
server.nonplanterdeathchancepertick | 0.005 | |
server.official | FALSE | |
server.optimalplanterqualitysaturation | 0.6 | |
server.packetlog | ||
server.packetlog_enabled | FALSE | |
server.plantlightdetection | TRUE | |
server.planttick | 60 | |
server.planttickscale | 1 | |
server.playerserverfall | TRUE | |
server.playertimeout | 60 | |
server.port | 28015 | |
server.printeyes | Print the current player eyes. | |
server.printpos | Print the current player position. | |
server.printrot | Print the current player rotation. | |
server.pve | FALSE | |
server.queriespersecond | 2000 | |
server.queryport | 0 | |
server.radiation | TRUE | |
server.readcfg | ||
server.respawnresetrange | 50 | |
server.rpclog | ||
server.rpclog_enabled | FALSE | |
server.salt | 1 | |
server.save | Force save the current game | |
server.savecachesize | 367218 | |
server.saveinterval | 600 | |
server.schematime | 1800 | |
server.secure | TRUE | |
server.seed | TRUE | |
server.sendnetworkupdate | Send network update for all players | |
server.setshowholstereditems | Show holstered items on player bodies | |
server.showholstereditems | TRUE | |
server.snapshot | This sends a snapshot of all the entities in the client’s pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information. | |
server.sprinklereyeheightoffset | 3 | |
server.sprinklerradius | 3 | |
server.stability | TRUE | |
server.start | Starts a server | |
server.stats | FALSE | |
server.stop | Stops a server | |
server.tickrate | 10 | |
server.updatebatch | 512 | |
server.updatebatchspawn | 1024 | |
server.url | ||
server.useminimumplantcondition | TRUE | |
server.worldsize | ||
server.woundingenabled | TRUE | |
server.writecfg | Writes config files | |
spawn.fill_groups | ||
spawn.fill_individuals | ||
spawn.fill_populations | ||
spawn.max_density | 1 | |
spawn.max_rate | 1 | |
spawn.min_density | 0.5 | |
spawn.min_rate | 0.5 | |
spawn.player_base | 100 | |
spawn.player_scale | 2 | |
spawn.report | ||
spawn.respawn_groups | TRUE | |
spawn.respawn_individuals | TRUE | |
spawn.respawn_populations | TRUE | |
spawn.scalars | ||
spawn.tick_individuals | 300 | |
spawn.tick_populations | 60 | |
stability.accuracy | 0.001 | |
stability.collapse | 0.05 | |
stability.refresh_stability | ||
stability.stabilityqueue | 9 | |
stability.strikes | 10 | |
stability.surroundingsqueue | 3 | |
stability.verbose | 0 | |
stag.population | 3 | Population active on the server, per square km |
supply.call | ||
supply.drop | ||
telephonemanager.maxcalllength | 120 | |
telephonemanager.maxconcurrentcalls | 10 | |
telephonemanager.printallphones | ||
time.fixeddelta | 0.0625 | |
time.maxdelta | 0.125 | |
time.pausewhileloading | TRUE | |
time.timescale | 1 | |
tree.global_broadcast | FALSE | |
tree.global_broadcast | FALSE | |
vehicle.boat_corpse_seconds | 300 | |
vehicle.carsdroploot | TRUE | Determines whether modular cars drop storage items when destroyed. |
vehicle.carwrecks | TRUE | Determines whether modular cars turn into wrecks when destroyed, or just immediately gib. |
vehicle.fixcars | ||
vehicle.swapseats | ||
vis.attack | FALSE | |
vis.damage | FALSE | |
vis.hitboxes | FALSE | |
vis.lineofsight | FALSE | |
vis.protection | FALSE | |
vis.sense | FALSE | |
vis.triggers | FALSE | |
vis.weakspots | FALSE | |
weather.atmosphere_brightness | -1 | |
weather.atmosphere_contrast | -1 | |
weather.atmosphere_mie | -1 | |
weather.atmosphere_rayleigh | -1 | |
weather.clear_chance | 0.7 | |
weather.cloud_attenuation | -1 | |
weather.cloud_brightness | -1 | |
weather.cloud_coloring | -1 | |
weather.cloud_coverage | -1 | |
weather.cloud_opacity | -1 | |
weather.cloud_saturation | -1 | |
weather.cloud_scattering | -1 | |
weather.cloud_sharpness | -1 | |
weather.cloud_size | -1 | |
weather.dust_chance | 0.2 | |
weather.fog | -1 | |
weather.fog_chance | 0.1 | |
weather.load | ||
weather.overcast_chance | 0.1 | |
weather.rain | -1 | |
weather.rain_chance | 0.3 | |
weather.rainbow | -1 | |
weather.report | ||
weather.reset | ||
weather.storm_chance | 0.1 | |
weather.thunder | -1 | |
weather.wetness_rain | 0.4 | |
weather.wetness_snow | 0.2 | |
weather.wind | -1 | |
wolf.population | 2 | Population active on the server, per square km |
workshop.print_approved_skins | ||
world.cache | TRUE | |
world.rendermap | Renders a high resolution PNG of the current map | |
xmas.enabled | FALSE | |
xmas.giftsperplayer | 2 | |
xmas.refill | ||
xmas.spawnattempts | 5 | |
xmas.spawnrange | 40 | |
zombie.population | 0 | Population active on the server, per square km |