优先遵循ANK汉化
巨石之城
阅读
2022-11-14更新
最新编辑:Lu_23333
阅读:
更新日期:2022-11-14
最新编辑:Lu_23333
巨石之城
如果你准备穿过天际去赚钱谋生,你将会向边塞领的首府马卡斯城进发。在这座岩石之城中有无尽的麻烦,同时这就意味着你会有许多的谋生方式。虽然你的佣兵直觉会指引你找到最富有的雇主为其效力,但是在剩下的时间里你需要先保护好自己。
马卡斯城不像你那里的白漫城,白漫城中的佣兵团,比如战友团,他们把佣兵当做一项受人尊敬的职业。然而,马卡斯城有自己的规则,这种规则当地人都不会告诉你。你很幸运,伟大的阿莱雅女士在此为你释疑解惑。
在这座岩石城市中,你首先应该注意的就是……石头。据说是矮人从山脉中开凿出了这座城市,表面上看可能确实如此。但是最主要的就是整个地方都是垂直矗立的,整个街区都是在悬崖之上。长话短说,就是当你醉醺醺的时候,当心脚下。
当你在适当的时候走进城市时,一座市场直接映入眼帘。整个街区都是商人在贩卖食物和珠宝。肉类是很受欢迎的食物,因为崎岖的山地导致本地区农业落后。得益于这座城市中巨大的银矿,你能买到的大多数戒指和项链都是银制的。(一会我们就会提到这个银矿。)
无论你做什么,永远不要询问马卡斯城卫兵任何事情。他们残酷得让你以为堕入了发怒的霜噬蜘蛛网中,同时如果你跟他们提起有关“弃誓者”的事情,他们就会投来怒视的目光。说到“弃誓者”,你可以从马卡斯城里善良的男人和女人得到消息。领主经常会赦免一些“弃誓者”领导人或者其他人。如果你不在意与其他人交个朋友,两金币一小杯麦芽酒通常很有用。
参观完市场,银血旅店应该是你想去的地方。一般情况下,这里面的饮料都是兑了水的。(可以通过水中的金属味道得知,因为取水的河流正好流经城市的冶炼区。)在这最重要的是找个住的地方。在马卡斯城中,想找个便宜的住的地方和热情的面孔可真不是件容易的事情。当地人不信任陌生人,所以少惹麻烦,花钱住个旅店。
当你在旅馆休息一天,从旅途的疲劳恢复过来后,你会发现马卡斯城被中间的峭壁一分为二。有一条很大的河流经过的那一边叫河区,另一边则叫作枯区。河区是冶炼厂和当地工人生活的所在地,所以没必要去那边。但是可以直接前往枯区,与当地的诺德贵族交谈以找到一些你能解决的问题(以最快的速度)。
在马卡斯,看到的两个主要的地方就是蒂贝拉神殿和希讷矿坑,神殿矗立在中部峭壁顶端。如果你与牧师关系不错,这是个值得前往的地方。但是有个警告,蒂贝拉的女祭司严禁男人进入中心的圣所,所以未经允许不要擅闯,除非你想来个简短的高空旅行。
希讷矿坑就是我之前提到的地方,那里是所有银矿的来源。但那里也是一座监狱。马卡斯城利用犯人开采矿石,那里有无数的犯人,所以不要触犯法律,否则你会被关押在此地采矿。整个地方显然属于城市里的一个大家族,银血家族(注意到旅馆也是以此命名的吗?保持你佣兵的直觉,注意身边的细节)。我曾经试图求见银血家族的领导人看看有没有工作,但是守卫矿场并不是我作为佣兵的理想所在。如果你考虑在此待上几个月,你最好记住这一点。
最后我要谈到的地方就是石下要塞,那里是马卡斯城领主居住的地方。像其他宫殿一样(假设你的宫殿建立于地上),那是一座梦幻般的宫殿,但是你需要知道的是这是一种地下的要塞。说对了,在马卡斯城以下还有一座城市。其中有一座矮人的废墟。他们经常以在这些废墟中探险作为很好的工作,保护考古学者以及搬动一些石头。如果你够幸运,你可以碰到里面的矮人机器,把他们拆下来之后,你可以带走当做纪念品。
好了,阿莱雅女士累了,这意味着指南也要告一段落了。最后一条建议,不要在马卡斯城惹麻烦。不要打架,不要劝架。如果没有当地人为此负责的话,不要强出头,相信我,因为没人想要你在那。挣你的钱,喝你的酒,老老实实看着发生的事情,不要乱动。在岩石之城,一切都不会改变,这就足够了。
The City of Stone
The City of Stone: A Sellsword's Guide to Markarth
If you're cutting your coins across Skyrim, you'll want to point your blade towards Markarth, the capital city of the Reach. There's no end of trouble in the City of Stone, and that means plenty of ways for you to earn your supper. Your sellsword instincts should point you towards the wealthiest patrons with the fattest purses to work for, but you need to mind yourself during your resting hours.
Markarth isn't like your Whiterun, where mercenary companies like the Companions make a sellsword an honored professional. No, Markarth has its own rules, rules the natives aren't going to just tell you. Lucky for you, old Ms. Alleia is here to shine the torchlight over your thick skulls.
First thing you'll notice in the City of Stone is... the stone. They say dwarves cut out the city from the mountain, and maybe they did by the look of it. But what it really means is that the whole place is vertical, and the streets are really cliffs. Long story short, be careful when you've got a bellyful of mead.
When you enter the city proper, you'll immediately hit the market. The merchants usually sell food and jewelry on the streets. Meat is the preferred ration, the craggy rocks in the area make for poor farming land, and silver is what's used to make most all the rings and necklaces you might by, thanks to the large silver mine in the city (we'll get to that in a bit).
Whatever you do, don't ask the Markarth city guard about anything. They're about as helpful as an angry Frostbite Spider while you're caught in its web, and if you mention anything about the Forsworn to them they might spit in your eye. Speaking of the Forsworn, these wildmen and women will be your main source of income while you're in Markarth. The Jarl almost always has a bounty on some Forsworn leader or another, and if you don't mind going blade-to-axe with someone two septims short of a pint of ale, it's steady work.
The Silver-Blood Inn is where you want to head into after seeing the market. The drinks are, as usual, watered down (and judging by the metallic taste, with water from the rivers that run through the city's smelter district). What's important here is getting a room to stay in. You won't find any friendly faces to con your way into a cheap place to stay in Markarth. The natives don't trust strangers, so save yourself the trouble and put down your coin to rent a real room.
After you've spent a day recovering from travel, you'll see that Markarth is divided in two sides by the big crag in the center. The part with the big river running through it is called the Riverside, and the other is called the Dryside. The Riverside is where the smelter and native workers live, so don't bother going there. Instead, head directly to Dryside and talk to the local Nord nobles and see what problems you can start solving (at the highest rate).
Two major places to see are the Temple of Dibella and Cidhna Mine. The temple rests on the top of the central crag. A good place to go if you're on good terms with the Divines, but be warned, the Priestesses of Dibella don't allow men into their Inner Sanctums, so don't go crashing down in there uninvited unless you want a short trip to a long fall.
Cidhna Mine is the place where all the silver comes from that I mentioned before. But it's also the jail. Markarth uses prisoners to mine the ore, and there's a lot of it, so don't get caught doing something illegal in the city or you'll be hauled down there to dig. Apparently, the whole place is owned by one of the big families in the city, the Silver-Bloods (notice the inn is named after them? Always keep your sellsword eye open for hints like that). I tried meeting with the head of the Silver-Blood family to see if they had any work, but guarding their mines isn't the blood-rush I become a mercenary for. Something to keep in mind for yourself if you're thinking of staying a few months.
The final place I'll talk about here is Understone Keep, the home of the Jarl in Markarth. It's a fancy palace like any other (assuming your palace is built underground), but what you need to know is the city underneath the keep. That's right, there's another city below Markarth. One of those old dwarven ruins. They sometimes have expeditions in the ruins that makes for a good job, guarding the scholars and maybe lifting a few stones here and there. If you're lucky, you might come across one of those old dwarven machines, and you can bring back a souvenir after you're done breaking it apart.
All right, Ms. Alleia's hand is getting tired and that means this guide is done. Last piece of advice, don't cause trouble in Markarth. Don't start fights. Don't stop fights. Don't stick your head anywhere without someone from the city paying you for it, because believe me, no one in Markarth wants you there. Make your gold, drink your mead, see what's there to see, and move on. Nothing changes in the City of Stone, and that's just fine.