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武器附魔大全

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2022-11-16更新

    

最新编辑:Lu_23333

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更新日期:2022-11-16

  

最新编辑:Lu_23333

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翻译:ANK、汤镬、大學和官中
数据:主要来自UESP Books

武器附魔大全

武器附魔大全

希诺会学者 依冯尼·比耶尼
An incomplete list of all the spells and weapons used in enchanting


本书包括所有当今法师所能施放的各种附魔。这个列表并不能说是毫无纰漏的,毕竟不断有新的发现产生,不断有新的附魔公诸于世,届时本书就会变得过时。那些查阅本书的人可以依各人的需要修订此目录。

诸如手斧和弓这样的武器,附魔的空间是很广泛的。最常见的要数火焰,寒霜和闪电附魔。这种简单但有效的附魔会在接触到血时产生燃烧,冰冻和闪电的效果。

比前述附魔使用的稍微少点的要数损耗法力或耐力的武器附魔了。这种附魔能吸走术士剩余的法力,使他产生魔法上的疲劳,就像损耗耐力武器能使他们的受害人的身体疲劳。不同于元素附魔,这种附魔并不能致命,但是武器本身依然能取人性命。

同样用的不是那么普遍的要数恐惧类的附魔了。一共有两种不同的类型,一种用于对付活人,一种用于对付亡灵。前者只能对活的生物起效,对亡灵无效,对元素类和矮人的自动机械也不起作用。后者能使尸鬼,骷髅和吸血鬼之类的生物逃跑。但没有任何已知的恐惧附魔能影响矮人制造的机械。

有一种附魔特别阴险,但还有点常用的附魔叫做灵魂陷阱。接触到血液之后,受害人的灵魂就被捆绑住了。如果他此后不久死去,他的灵魂就会被吸入附近的灵魂石。这种形式的魔法应只能用在野兽和怪物身上。禁止用在人类或精灵身上。

比较少见的是吸收附魔。这种附魔已知有三种功能,吸取生命,法力或耐力。武器成为了导管,把从受害人身上偷取的能量转移给施术者。有时候这种附魔被称为吸血鬼式附魔。前面讨论过,吸收法力和耐力本身并不至死。但汲取生命就实质上是从生物体内偷取生命了。

最罕见的附魔要数那些驱逐和麻痹类的附魔了。驱逐附魔只对召唤元素或术士召唤的亡灵有效。驱逐附魔能斩断施术者与召唤物之间的联系。召唤的元素会回到它们本来存在的湮灭内。召唤的亡灵则会被释放。要注意的是,驱逐并不能影响到有自我意志的亡灵。

麻痹看似简单,但它的效果却十分致命。受影响的生物会身体僵硬,短时间内无法移动。这是被战士们视为最重要的几种附魔之一。一个麻痹的对手能被轻易打发掉。值得注意的是,诸如元素,骷髅,冰怨灵和矮人机械对麻痹是免疫的。


Catalogue of Weapon Enchantments

Complete Catalogue of Enchantments for Weaponry

By Yvonne Bienne, Synod researcher
An incomplete list of all the spells and weapons used in enchanting


Within this catalogue are all the known varieties of weapon enchantments the modern mages can cast. No pretense is made that this list is complete. New discoveries are made and new enchantments are revealed often enough that this work will eventually become outdated. Those who follow may choose to revise this work as needed.

Weapon such as axes and bows can hold a wide variety of enchantments. The most common are fire, frost and lightning. The simple, yet effective enchantments burn, freeze or shock when they draw blood.

Only slightly less common are weapon enchantments that drain magicka or stamina. These drain off a wizards reserve of power, tiring him magically just as the weapons that strain stamina tire their victims physically. Unlike the elemental enchantments, the enchantment along cannot kill, although the weapon itself can still take a life.

Equally less common are the enchantments of fear. There are two varieties, one for the living, and one for the undead. The former will only affect living creatures, not undead, or magical constructs such as atronachs and dwarven automatons. The latter cause draugr, skeletons, vampires and the like to flee. There is no known fear enchantment that will affect dwarven machines.

A particularly insidious, but somewhat common enchantment, is soul trap. Upon entering the blood, the victim's soul is bound. Should he die shortly thereafter, he soul is siphoned off to a nearby soul gem. This form of magic should only be used against beasts and monsters. To use it against men or elves is abhorrent.

Noticablely more rare are the absorb enchantments. There are three known types that drain the victims health, magicka, or stamina. The weapon becomes a conduit, transferring the stolen energy from the victim to the wielder. These are sometime referred to as vampiric enchantments. As discussed above, absorbing magicka and stamina is not in itself deadly. Absorbing health can actual steal the life from a creature.

The rarest of enchantments are those of banishment and paralyzation. Banishment only affects summoned atronachs or undead raised by wizards. The banishment breaks the link between the caster and the creature. Summoned atronach return to the Oblivion plane from whence they came. Raised undead are released. It is important to note that self-willed undead are not affected by banishment.

Paralyzation is simple, yet deadly. The affected creature becomes rigid and unable to move for a short time. This is one of the most prized enchantments among warriors. A paralyzed opponent can be dispatched with ease. It is important to note that many creature are immune to paralysis, such as Atronachs, skeletons, ice wraiths, and dwarven automatons.