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玛拉凯斯法典

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2022-11-16更新

    

最新编辑:Lu_23333

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更新日期:2022-11-16

  

最新编辑:Lu_23333

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翻译:ANK、汤镬、大學和官中
数据:主要来自UESP Books

玛拉凯斯法典

玛拉凯斯法典: 一个佣兵的兽人城寨简介

A description of life in an average Orc Stronghold


“没有人能打败兽人”

我想你可能都不用猜,我不知道听过多少佣兵们在某些肮脏的酒馆自吹自擂,或是扯开嗓子叫嚷。但要是说在兽人的据点里还能不把这些话当真的话,那可就是在撒谎了。阿莱雅女士能够数出的墨守成规给你带来的好处实在是少之又少,但是对于兽人来说,坚持祖训似乎永远是通向胜利的道路。

让我从久远一点的年代开始说起。根据兽人们的说法,兽人据点存在的时间和兽人存在的时间一样长。其中最小的也是一个武装营地,最大的能有堡垒的规模。城内,无论男女老少,从生下来开始就开始接受训练,保卫家园。他们所有的武器护甲都是在据点内锻造出来的,所有的食物都是由兽人战士从外打猎带回,分给在据点内生活的每一个人吃。

他们不依法律行事,有他们自己的一套规矩,叫做“玛拉凯斯法典”,准则是以他们的一位有时被称为毛洛克的神来命名的。他们大多数人都很单纯,不偷,不杀人,不会无故攻击人(虽然攻击人的理由往往有很多)。但是兽人族在自己的据点内没有为罪犯设立的监狱。都是血债血偿。要么出钱买命,要么流血致死。并且,不用我来告诉你,兽人有很多的血。

准则也负责安排谁来领导据点。首领通常都是最强壮的男性,他们是决策者,并判定一切是否满足玛拉凯斯准则。所有的女人要么是首领的妻妾,要么就是他女儿,只有那些最为明智的女人除外,她们掌管宗教事务和进行治疗。死亡纠纷都是通过短时间的暴力战斗解决,那些不能与首领和睦相处的通常都被逐出据点和我们一起生活。在兽人成长的过程中,他们被告知要为一切而战,如果哪个事物不值得一战的话,那么它就不在准则上面。

兽人据点不喜欢陌生人,习惯自力更生。阿莱雅女士知道她在说什么,因为有太多兽人离开了据点,成为了佣兵或军人,几品脱蜂蜜酒就能让他们谈起家乡。我听说有时兽人会结交一个非兽人的“血亲”,之后那个人就能作为部落的一员生活在据点里,但我从来没见过那样的实事。

撇开他们所有奇怪的规则和传统不说,玛拉凯斯准则确实养育了一个坚毅的勇士文化。他们会专注于一般佣兵不会注意的手法。他们会毫不犹豫地拔出武器,公开处理矛盾,我想这是生活在据点和城市的兽人之间真正的不同之处。帝国法律允许人们通过那些为皇帝效力的人来解决冲突,但玛拉凯斯准则会要求你自行处理自己的问题,如果你过的是佣兵的生活,你会觉得这样还不错。


The Code of Malacath

The Code of Malacath: A Sellsword's Guide to the Orc Strongholds

By Amanda Alleia, Mercenary
A description of life in an average Orc Stronghold


"No one bests an Orc."

I don't need you to guess how many times I've heard that boast in some dingy tavern or screamed at the top of the lungs by some fellow sellsword with too much fire in him. But I'd be lying if I said the Orc Strongholds don't take those words as law. There are few places where Ms. Alleia would tell you that "tradition" and the "old ways" makes for a better fighter, but with Orcs it seems like staying true to your ancestors is the path to victory.

Let me start a few steps back. The Orc Strongholds have existed as long as the Orc race has, according to them. They're armored camps in the least, and fortresses at the most. Every man, woman, and child inside the walls is trained from birth to defend it. All their weapons and armor are smithed right there in the stronghold, all the food is hunted down by Orc warriors and brought back to be eaten by everyone who lives there.

They follow no laws, save their own, an unwritten set of rules called "The Code of Malacath," named after one of their gods, who is sometimes called Mauloch. Most of it's pretty simple, don't steal, don't kill, don't attack people for no reason (although there seems to be a big list of exceptions). But Orcs in the stronghold don't have jails for their criminals. They have Blood Price. You either pay enough in goods for your crimes, or you bleed enough that the victim is satisfied. And Orcs, I don't need to tell you, have a lot of blood.

The Code also sets up who runs the stronghold. The toughest male is usually the Chief and makes decisions and decides when the Code of Malacath has been satisfied. All the women are either the Chief's wives or his daughters, with the exception of the wise woman, who handles all the spiritual matters and healing needs. Matters of grave dispute are handled with short but violent fights, and those who don't get along with the Chief are usually forced out of the stronghold to live among the rest of us. An Orc grows up being told to fight for everything, that if something is not worth fighting for it is beneath the Code.

Orc Strongholds don't like strangers, used to living on their own like they do. Ms. Alleia knows what she does because so many Orcs leave the strongholds to become sellswords or soldiers, and a few pints of mead gets them talking about home. I hear that sometimes an Orc will make a non-Orc a "Blood-Kin" and that person is then allowed to live in the stronghold as one of the clan, but I've never heard of that actually happening.

For all their strange rules and traditions, the Code of Malacath does breed a culture of determined warriors. They're focused in ways that the average sellsword isn't. They don't hesitate to draw weapons and settle matters openly, and I think that's the real difference between the stronghold Orcs and the city Orcs. Imperial Law allows you to settle fights through the Emperor's men, but the Code of Malacath demands you settle your problems yourself, a fine way of thinking if you're leading the mercenary's life.