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瑟斯科的历史,修订版

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2022-11-16更新

    

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更新日期:2022-11-16

  

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瑟斯科的历史,修订版

瑟斯科的历史,修订版


瑟斯科位在法贾汀湖畔,那是一栋宏伟的蜜酒大厅,也是最勇猛诺德战士的家和行动中心。

许久以前,一小群斯卡尔人决定离开主要的村子,脱离同胞对自然崇拜的忠诚信奉。他们想要重拾祖先在天际的生活:想杀什么就杀什么,并以自己选择的方式崇拜。

这群人英勇地面对了严酷的天气,往南来到法贾汀湖,在此找到建立新聚落的最佳地点。他们决定建造一座宏伟的蜜酒大厅,当成他们的新家和打猎时的住宿之地。经过几个月的建造,他们完成了任务并把这蜜酒大厅命名为瑟斯科。

聚落居民看着他们的成就,感到非常骄傲。但是他们的快乐甚为短暂,因为并非所有人都认为瑟斯科的建造值得庆祝。当蜜酒大厅高高耸立,噪音和造屋的活动也干扰了在冰下睡眠的古老生物。这是悲剧的讽刺转折,当大厅的最后一根梁被固定就位,沉睡的怪兽也终于被惊醒。它的古老名字叫巫迪吠坷特,居民都以为它已经死了。巫迪吠坷特来到崭新完工的蜜酒大厅,对那些摧毁了它冰冷长久的平静睡眠之人施加报复。它无预警地大开杀戒,而且冷酷凶残,瑟斯科的诺德居民人数骤减一半。终于,勇敢的术士艾椎德·冰光将怪兽击退至它位于冻湖下的巢穴,并用法力把巢穴的出入口以坚固的冰墙封住。恐怖的灾难告一段落,但代价无比巨大。居民花了两个月时间修复巫迪吠坷特造成的损坏,因为失去了许多强健的人手,修建工程缓慢而乏味。

瑟斯科终于重新高傲地屹立湖畔。可是尽管居民们曾携手建造大厅并合力抵抗巫迪吠坷特的威胁,紧张情势却立刻因谁有资格成为其领袖而迅速蔓延累积。大多数人支持实际上的酋长红色哈洛斯蒙,因为他是族人中最强壮也最有能力者;不过战士专格·铜舵却不同意。他认为自己才是最有资格领导瑟斯科的人选,高调反对哈洛斯蒙。红色哈洛斯蒙明白这样的冲突和争吵只会破坏他们辛苦建立的新生活,因此他直接表态:他挥动他的巨斧,就地让专格·铜舵人头落地。诺德人最看重战士在战场上的英勇魄力,俐落地杀掉专格证明了哈洛斯蒙果然是最实至名归的瑟斯科首领。为了让其他诺德人永远记得他曾证明了自己是正统的领导人,哈洛斯蒙将专格的头颅放在瑟斯科主厅中央的一个台座上,让所有人都能看到。

瑟斯科最古老的习俗就此开始。无论种族或性别,所有战士都能藉由在大厅台座上展示自己最惊人的战役奖杯,宣示自己对蜜厅的领导权。

哈洛斯蒙克星

红色哈洛斯蒙以酋长身分统御瑟斯科和其住民二十一年。他软硬兼施,替瑟斯科带来和平与繁荣,然而却是和平让哈洛斯蒙毁灭,因为这个强大的诺德人在温暖安全的蜜酒大厅里,反而焦躁不安。他渴望战争和冒险,想要再次感受血液结冰,他再也无法忽视体内勇猛性情的呼唤。当传言四起说有匹嗜血的白色巨狼在默斯灵山出没、威吓旅人,哈洛斯蒙便拿起他的巨斧,独自出发准备跟这野兽一较高下。山中的人叫这匹狼“昂狄亚其”,即邪恶之狼。这野兽的身形庞大如公牛,皮毛白如初雪,据说没人能活着打倒昂狄亚其。这些山中住民的话正确无误;虽然哈洛斯蒙砍下了邪恶之狼的一条腿,这强壮的诺德人却还是被昂狄亚其整个人吞吃入腹,只留下了那枝巨斧,严厉地见证人类与野兽对战的失败。瑟斯科的居民哀痛又愤怒,他们前往山区寻找这匹他们称为“哈洛斯蒙克星”的狼。他们以多敌寡、携手合作,才终于杀了昂狄亚其,然后大啖其肉,展现家族一心。

以下是瑟斯科的酋长名单,哈洛斯蒙为首任酋长:

红色哈洛斯蒙,诺德男性。杀死专格·铜舵,将其头颅视为战役奖杯展示群众。统领瑟斯科二十一年。被邪恶之狼昂狄亚其杀死吞噬。

依丝洁洛·白浪,诺德女性。杀死亡灵术士席敌尔·虫心,将其心脏视为战役奖杯展示群众。统领瑟斯科四年。

埃纳尔,诺德男性。杀死霜巨人果罗格,将其脚视为战役奖杯展示群众。统领瑟斯科六年。

吉索·圆胆,诺德男性。杀死埃纳尔,将其剑视为战役奖杯展示群众。统领瑟斯科两个月。

小埃纳尔,诺德男性。杀死吉索·圆胆,将其胃视为战役奖杯展示群众。统领瑟斯科七年。

葛久盖罗,诺德男性。杀死白女巫凯特拉,将其法杖视为战役奖杯展示群众。统领瑟斯科两年。

爱梅丽·邦塔谷,布莱顿女性。杀死葛久盖罗,将其头颅视为战役奖杯展示群众。统领瑟斯科三年。

梭罗墨·弑风暴,诺德男性。杀死阿尼和阿立兄弟,将其附魔战锤视为战役奖杯展示群众。统领瑟斯科十六年。

爱吉莉芙,诺德女性。杀死不忠的欧蒂妮,将其手视为战役奖杯展示群众。统领瑟斯科八年。

卡奇诺·欧瑞黎亚,帝国男性。杀死帝国英雄克劳狄乌斯·安其欧尼,将其剑视为战役奖杯展示群众。统领瑟斯科三星期。骗子。

艾德贾·剥熊皮,诺德男性。杀死帝国骗子卡奇诺·欧瑞黎亚,将其舌头视为战役奖杯展示群众。统领瑟斯科五年。

胖法尔基,诺德男性。杀死六只狂犬病疯狼,将其爪子视为战役奖杯展示群众。统领瑟斯科三个月。因狂犬病发疯死亡。

刀锋丝瓦娜,诺德女性。杀死葛瑞塔·狼孩,将其剑视为战役奖杯展示群众。统领瑟斯科四年。

倍尼尔·白胡,诺德男性。杀死三名兽人突袭者,将其眼睛视为战役奖杯展示群众。统领瑟斯科二十二年。

司寇德·狼奔,诺德男性。杀死法师黄色葛斯,将其头颅视为战役奖杯展示群众。统领瑟斯科三年。在蜜酒大厅遭弑。

不过,此时期有些片段并未载入历史。巫迪吠坷特被一劳永逸地解决,那时的瑟斯科领袖并未留下纪录。另外,显然也有几位酋长来来去去,并未及时记载下来。因为瑟斯科以口述历史为传统,这些名字很可能永远遗失于历史之中。

巨汉技尔刚,诺德男性。杀死失常梭裘德,将其脑视为战役奖杯展示群众。统领瑟斯科六年。

坚石薇贝科,诺德女性。杀死七名帝国海盗,将其头盔视为战役奖杯展示群众。统领瑟斯科三年。

哈贾克尼·青手,诺德男性。杀死整森林树精,将其直立根视为战役奖杯展示群众。统领瑟斯科二十七年。

无畏的布娇,诺德女性。杀死巨兽依发克,将其胃视为战役奖杯展示群众。现任瑟斯科统领者。

扩张:

瑟斯科蜜酒大厅今日的样貌与刚建立之际几乎无异,是其建筑精湛品质的见证。不过尽管瑟斯科并未扩建,其中的住民却大量成长,没过多久蜜酒大厅就无法容纳所有人。因此年复一年,许多诺德人离开了瑟斯科,在索瑟海姆的诸多洞穴等天然栖身地建立自己的居所。那些离开的人依然永远受瑟斯科欢迎,许多人也经常回访接受蜜厅的款待。还有一个要点必须留意,虽然当初那批人离开斯卡尔村庄已是陈年往事,斯卡尔人和瑟斯科诺德人彼此一直以礼相待,甚至偶尔也会彼此交易物资。

和鸦石的关系:

帝国一度在索瑟海姆较为人知,而瑟斯科诺德人跟他们保持着“刻意不关心,减少复杂性”的关系,现今瑟斯科诺德人也跟鸦石维持这样的默契。双方都很满意,只要他们刻意忽视对方的存在。这倒不是说他们之间有什么不和,只是这两大不同的文化并无保有交情的需要。

瑟斯科的律法和秩序:

在蜜酒大厅内,若有需要,酋长就是法官、陪审团和死刑执行者。事实是,瑟斯科一直都相当和平,居民彼此忠诚友爱。在索瑟海姆生活艰困,而瑟斯科的诺德人早就认清与其彼此交战,不如齐心对抗岛上的熊、狼、尸鬼、蓝客灵或其他岛上可能有的邪恶生物。当然,偶尔的冲突难以避免,无足轻重的小事却可能以见血收场,而每隔几年,就会有人血气方刚想挑战酋长,试图夺得瑟斯科的所有权。一般而言,瑟斯科的诺德人是一个快乐的蛮族大家庭。就跟所有家庭一样,他们也会吵吵闹闹拌拌嘴。

灰烬时期:

红山爆发之后,索瑟海姆的南方就陷入狼藉,被暗精灵占据。尽管瑟斯科正好坐落于荒芜区域的上方,却幸运躲过大半陆地所面临的毁灭。此后,瑟斯科几乎被誉为“天堂”。他们殷勤好客,无论外来客来自南方或北方,希望暂时避开灰烬还是严寒,他们都竭诚欢迎。


Thirsk, A Revised History

Thirsk, A Revised History


Thirsk, a Revised History

On the bank of Lake Fjalding stands Thirsk, a grand mead hall that serves as the home and center of operations for a most valiant clan of Nord warriors.

Long ago, a small group of Skaal decided to leave the main village, and free themselves of their brethren's strict adherence to nature worship. They sought to live life as their ancestors had in Skyrim -- free to kill what they wanted when they wanted, free to worship in any manner they chose.

The group braved the harsh weather and traveled south toward Lake Fjalding, where they found the perfect location for a new settlement. There they decided to construct a grand mead hall that would serve as their new home and hunting lodge. After several months of building, the companions had completed the task, and named the mead hall Thirsk.

The settlers looked upon all they had accomplished, and were truly proud of their accomplishment. But their happiness was short lived, and the settlers soon learned that not everyone celebrated the construction of Thirsk. As the mead hall was being erected, so too was the noise and commotion of construction disturbing an ancient creature that lay dormant under the ice. It was a tragic twist of irony, therefore, that as the last beam of the great hall was nailed in place, the slumbering beast did finally awaken. His ancient name was the Udyrfrykte, though the settlers knew him only as death. The Udyrfrykte came to the newly completed mead hall and wreaked vengeance upon those who had shattered the peace of his long, cold sleep. He killed without warning, without mercy, reducing the Thirsk Nords to half their number. It was the valiant sorcerer Eldrid Ice-Light who finally drove the beast back to his lair beneath the frozen lake, and used his magicka to seal the entrance with a great wall of ice. The horror was over, but the price was great. It took the settlers two months to fix the damage done by the Udyrfrykte, and with so many strong hands now gone, it was slow and tedious work.

Finally, Thirsk stood tall and proud once more. But even though the settlers had worked together to construct the mead hall and drive away the threat of the Udyrfrykte, tensions quickly grew over who would serve as their leader. Most of the men considered Hrothmund the Red their de facto chieftain, as he was the strongest and most capable of the lot. But one warrior, Drengr Bronze-Helm, disagreed. He thought himself most capable to rule over Thirsk, and loudly voiced his opposition to Hrothmund. Knowing that conflict and discord would only serve to destroy the new life they had worked so hard to create, Hrothmund the Red exercised his only true option - he swung his great axe and beheaded Drengr Bronze-Helm where he stood. The Nords appreciated more than anything a warrior's prowess in battle, and Drengr's slaying proved to them that Hrothmund was indeed most worthy to be Thirsk's chieftain. So that the other Nords would never forget he had proven his right to lead, Hrothmund placed Drengr's head on a pedestal in the center of Thirsk's main hall, for all to see.

And so began Thirsk's most time-honored tradition. Any warrior, regardless of race or sex, could claim leadership of the mead hall by displaying the most impressive battle trophy on the great hall's pedestal. So long as the spirit of Hrothmund the Red consented, that warrior would be named chieftain.

Hrothmund's Bane

For twenty-one years Hrothmund the Red ruled over Thirsk and its residents as chieftain. With his soft voice and great axe, Hrothmund brought peace and prosperity to Thirsk. But peace proved to be Hrothmund's undoing, for the mighty Nord grew restless in the warmth and safety of the mead hall. He longed for battle and adventure, to feel the frost in his veins once more, and could ignore the call of valor no longer. When word spread of a giant, bloodthirsty white wolf terrorizing travelers in the Moesring Mountains, Hrothmund took up his great axe and set out to defeat the beast alone. The men of the mountains named him Ondjage, the Fell Wolf. The beast measured as large as an ox, with fur as white as new-fallen snow, and it was said no man or woman alive could bring Ondjage down. The words of the mountain folk proved true, for while Hrothmund did hew one leg from the Fell Wolf, Ondjage devoured the mighty Nord whole, leaving only his great axe as a grim reminder of man's failure against beast. Filled with sorrow and rage, the residents of Thirsk marched to the mountains in search of the wolf, called by them Hrothmund's Bane. Only together did they manage to slay Ondjage, and as family they feasted on his roasted flesh.

The following is a list of Thirsk's chieftains, since Hrothmund first ruled:

Hrothmund the Red. Nord male. Slew Drengr Bronze-Helm and presented his head as a battle trophy. Ruled over Thirsk for twenty-one years. Slain and devoured by Ondjage, the Fell Wolf.

Isgeror White-Wave. Nord female. Slew the necromancer Hildir Worm-Heart and presented his heart as a battle trophy. Ruled over Thirsk for four years.

Einarr. Nord male. Slew the frost giant Guolog and presented his foot as a battle trophy. Ruled over Thirsk for six years.

Gisl Round-Gut. Nord male. Slew Einarr and presented his sword as a battle trophy. Ruled over Thirsk for two months.

Einarr the Younger. Nord male. Slew Gisl Round-Gut and presented his stomach as a battle trophy. Ruled over Thirsk for seven years.

Grjotgaror. Nord male. Slew the white witch Katla and presented her staff as a battle trophy. Ruled over Thirsk for two years.

Amelie Bontecou. Breton female. Slew Grjotgaror and presented his head as a battle trophy. Ruled over Thirsk for three years.

Thorormr Storm-Killer. Nord male. Slew the brothers Ani and Ali and presented their enchanted hammers as battle trophies. Ruled over Thirsk for sixteen years.

Aegilief. Nord Female. Slew Oddny the Unfaithful and presented her hand as a battle trophy. Ruled over Thirsk for eight years.

Caccino Aurelia. Imperial male. Slew the Imperial hero Claudius Anzione and presented his sword as a battle trophy. Ruled over Thirsk for three weeks. Fraud.

Eldjar Bear-Skinner. Nord male. Slew the Imperial fraud Caccino Aurelia and presented his tongue as a battle trophy. Ruled over Thirsk for five years.

Falki the Fat. Nord male. Slew a pack of six rabid wolves and presented their claws as battle trophies. Ruled over Thirsk for three months. Succumbed to madness and death as a result of rabies.

Svana the Knife. Nord female. Slew Gretta Wolf-Child and presented her sword as a battle trophy. Ruled over Thirsk for four years.

Beinir White-Beard. Nord male. Slew three Orc raiders and presented their eyes as battle trophies. Ruled over Thirsk for twenty-two years.

Skjoldr Wolf-Runner. Nord male. Slew the wizard Griss the Yellow and presented his head as a battle trophy. Ruled over Thirsk for three years. Slain in the mead hall.

There is, here, a period of unrecorded histories. At some point, the Udyrfrykte was dealt with once and for all, but the leader of Thirsk in this time is unrecorded. There were, apparently, several other chieftains who came and went before the resumption of record. The Thirsk devotion to oral tradition means these names may forever be lost to history.

Girgun the Colossus. Nord male. Slew Thjold the Ill-Minded and presented his brains as a battle trophy. Ruled over Thirsk for six years.

Vibeke the Stone. Nord female. Slew seven Imperial pirates and presented their helmets as battle trophies. Ruled over Thirsk for three years.

Hjarknir Green-Hand. Nord male. Slew an entire grove of Spriggans and presented their taproot hearts as battle trophies. Ruled Thirsk for twenty-seven years.

Bujold the Intrepid. Nord female. Slew the great beast of Ilfark and presented its stomach as a battle trophy. Rules Thirsk as of this writing.

Expansion:

The Thirsk mead hall is nearly the same today as it was at its founding, a testament to the quality of its construction. But while Thirsk itself did not grow, its inhabitants did, and before long the grand mead hall could not house all who wished to dwell within. So, over the years, many Nords have left Thirsk to establish their own private dwellings out in the wilderness of Solstheim, relying on the island's many caves and natural shelters. But those who left are always welcome back at Thirsk, and many return frequently to enjoy the mead hall's hospitalities. It is also important to note that although much time has passed since the group first left the Skaal village, the Skaal and Thirsk Nords have always remained civil to one another, and even trade resources on occasion.

Relationship with Raven Rock:

The Thirsk Nords hold the same relations with Raven Rock that they once held with the Empire when its presence was more known on Solstheim: a deliberate disinterest and lack of complication. Both sides remain happy if they can plausibly believe the other doesn't exist. Which is not to say there is any cause for enmity; rather, there is simply no cause for fellowship among these two very differing cultures.

Law and Order Within Thirsk:

Within the Mead Hall, the Chieftain serves as judge, jury and executioner if necessary. The reality is that Thirsk has always been a fairly peaceful place, with camaraderie and goodwill the norm. Solstheim can be a harsh home, and the Nords of Thirsk have long realized that fighting each other isn't nearly as productive as battling the island's bears, wolves, draugr, Rieklings, and whatever other fell creatures may roam the land. Still, there is the occasional disagreement - which more often than naught ends in bloodshed - and every few years someone gets it into his head to challenge the chieftain to a blood duel to try to gain possession of Thirsk. Generally speaking, the Nords of Thirsk are one big, happy barbarian-like family. And, like any family, they have their squabbles.

The Ashtimes:

Since the eruption of the Red Mountain, the southern portion of Solstheim has been lost to waste and Dark Elf occupation. Thirsk sits just above the desolated area, though, and happily escaped the destruction that fell over much of the land. In the years since, Thirsk has taken its role as "haven" all the more seriously. They focus on hospitality, and on welcoming outsiders whether they seek respite from the southern ashlands or the northern chill.