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帝国内的多种信仰

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2022-08-04更新

    

最新编辑:Lu_23333

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更新日期:2022-08-04

  

最新编辑:Lu_23333

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帝国内的多种信仰

帝国内的多种信仰

帝国学院教士 米盖尔·卡库索
泰姆瑞尔大陆主流文化的万神殿和相关神灵的详尽清单


我试图统列泰姆瑞尔强势文化的众神和相关圣灵,也有相当成果,但这份清单绝不完整(光是赛瑞迪尔的帝都就有不计其数的圣人和圣灵)。清单只罗列了该文化下原生住民所崇敬的最重要圣灵。其他原灵,尤其是魔族,广为多种文化熟知,不过除非他们在特定文化中占有特殊地位,否则不列入此份名单。至于我没有提起黑沼泽亚龙人的信仰,是因为针对此主题的资料过份模糊且相互矛盾,我找不到它们的一致性。

八主众神系

赛瑞迪尔:阿卡托什、蒂贝拉、阿尔凯、泽尼萨尔、玛拉、斯坦德尔、凯娜瑞丝、尤里安诺斯、谢扎尔、泰伯·塞普汀、莫利奥斯、雷曼

天际:奥杜因、蒂贝拉、奥奇、苏恩、玛拉、斯图恩、凯娜、朱奈尔、朔尔、伊斯米尔、赫麦-莫拉、马洛柯

傲尔特莫:奥瑞-艾尔、崔尼马克、玛格努斯、锡赖班恩、叶飞尔、沙克斯、玛拉、斯坦德尔、洛克汗、费拿司特

波兹莫:奥瑞-艾尔、叶飞尔、阿尔凯、赞恩、沙克斯、霸安·达尔、玛拉、斯坦德尔、洛克汗、赫麦-莫拉、裘妮、裘德

丹莫:爱玛蕾希雅、维瓦克、索萨·席、波耶西亚、梅法拉、阿祖拉、尼瑞瓦、莫拉格·巴尔、玛拉凯斯、谢尔格拉、梅鲁涅斯·大衮

犹库达:沙塔喀、卢部加、图瓦卡、齐特、莫娃、塔薇、马卢科、狄亚格纳、赛普、胡恩丁、莱姬、翁席

布莱顿:阿卡托什、玛格努斯、叶飞尔、蒂贝拉、阿尔凯、泽尼萨尔、玛拉、斯坦德尔、凯娜瑞丝、尤里安诺斯、舒奥尔、费拿司特

艾斯维尔:阿尔克什、基娜希、瑞德-沙尔、贾-卡杰、玛拉、斯仁达尔、洛克哈、拉席、霸安·达尔、阿祖啦、谢格拉斯

众神殿圣灵注记

阿卡托什(龙族时间之神):阿卡托什是九圣灵的主要神明(为赛瑞迪尔境内的主要信仰),也是每个泰姆瑞尔宗教信仰中的两大神明之一(另一神明为洛克汗)。一般认为他是第一个成形于浑沌大地的天神;自他之后,其他灵魂也依循此道,一个拥有众多相异众神信仰的世界因而诞生。他是赛瑞迪尔帝国的信仰之本,是忍耐、无敌和不朽正统的具体化身。

奥杜因(世界吞噬者):奥杜因是阿凯托什的诺德变体,而且和他在九圣灵中的对应神明仅有表面上的相似处。举例来说,奥杜因的绰号“世界吞噬者”源自神话,在故事中,他恐怖且复仇心强,毁灭了最终世界并创立了现今的宇宙。诺德人因此将时间之神视为天启的创造者和预兆。尽管他并非诺德的众神之首(事实上,诺德众神并没有主神;请见下述朔尔),却是该信仰的泉源,只不过形象凶残。

阿尔克什(龙族猫王):前瑞达塔王朝的亚纳昆那神明。他是傲尔特莫族口中奥瑞-艾尔的变体,因此在最早期的虎人文化当中,也将其视为相当于阿卡托什的英雄。在瑞德-沙尔地位确立期间,对阿尔克什的崇拜被吸纳入文化中,至今依然在艾斯维尔省的荒地区域享有极高的地位。他被描绘为可怕的龙,不过虎人却说他“不过是只体型硕大的猫”。神话时代,他阻止了培力纳·白击对傲尔特莫的屠杀。

爱玛蕾希雅(晨风之母):在古老奇莫所谓的“远行”期间,阿卡托什的相关痕迹几乎消失于奇莫的传说之中,主要归因于该神明对傲尔特莫而言有其重要性。然而,阿卡托什对凡人而言极重要的诸多面向,好比不朽、史实性和系谱等,都在改投换面过后展现在晨风最得人心的神圣裁决者爱玛蕾希雅身上。

阿尔凯(生死循环之神):九圣灵的一员,在其他地方也广受爱戴。一般而言,在其父阿卡托什与时间的连结较薄弱,或该时间概念较难为一般信徒理解的区域,阿尔凯的受欢迎程度就会比较高。他是葬礼仪式之神,有时也与季节有所联系。他的祭司坚决反对亡灵法术和所有的不死形式。据说,众神在洛克汗监督/敦促/使计下创造了世界之前,阿尔凯并不存在。因此,他有时也被称作凡人之神。

奥瑞-艾尔(傲尔特莫之王):与精灵族的阿卡托什对应。奥瑞-艾尔是奥努-艾尔的灵魂,而后者又是万物奥努的灵魂。他凌驾于大多数的傲尔特莫众神。多数傲尔特莫及波兹莫都宣称他们直接承袭奥瑞-艾尔。在他已知的唯一软弱时刻,他同意参与创造凡人世界,此举导致精灵跟不朽世界永远分裂。为了弥补,在神话时代,奥瑞-艾尔率领初始的傲尔特莫对抗洛克汗的军队,打败那名暴君,建立了傲尔特莫、傲特摩拉和古傲诺腓最早的王国。随后,他升上天堂时时关照他的追随者,确保他们学会脱离凡人世界的必要手段。

阿祖拉(晨昏女神):阿祖拉是教导奇莫人所需奥义,使之与傲尔特莫有所区别的祖神。有时候她的教诲被归于波耶西亚。在故事里,阿祖拉经常是以全种族的共同宇宙力量而非以祖先或神明之姿现身。她也被称为索萨·席的预知者。在艾斯维尔,阿祖啦几乎是她的翻版,只不过阿祖啦的源起依然得追溯至虎人文化,而非傲尔特莫传统。

霸安·达尔(强盗之神):在多数地区,霸安·达尔并不受重视,因为他是庇护小偷和乞丐的诈欺之灵。不过他在艾斯维尔相对重要,而且被视为边缘者。以此观点切入,对长期受苦的虎人而言,霸安·达尔是机敏或孤注一掷的天才,是总在最后关头用计捣乱(精灵或人类)敌人策略的虎人之表率。

波耶西亚(阴谋之主):据先知梅洛特所言,波耶西亚是暗精灵的初始祖神。通过他的启蒙,最后的“奇莫”或所谓已变之族,切断了所有与傲尔特莫的关系,另建一个以魔族本源为基础的新民族。暗精灵文化的的各种“发展”都始于波耶西亚,从哲学至魔法到“责任重大的”建筑皆然。古老的梅洛特寓言一致称颂波耶西亚打败各式敌人的英雄式成就,以及他协助奇莫族度过难关最终另起炉灶的功劳。他也被称作爱玛蕾希雅的预知者。

狄亚格纳(星陨侧刃之神):发色灰白的残暴红卫教徒。在二十七蛇族屠杀时期,起源自犹库达。狄亚格纳是胡恩丁(犹库达的开路之神,请见下述)的化身。他将星陨石武器带给犹库达人民,协助打败了左撇精灵。在泰姆瑞尔,他率领一小群追随者在古老势力如日中天之时反抗奥辛纽姆的兽人,不过之后渐渐遭人遗忘。如今他仅是龙尾山脉当地的小神。

蒂贝拉(美之女神):九圣灵中相当受欢迎的神明。她在赛瑞迪尔拥有几乎一打的不同信徒,分别为了女人、艺术家与美学,或者性爱技巧而崇拜她。

赫麦-莫拉(林地者):他是古代的阿特莫拉恶魔,曾一度差点诱使诺德人成为傲尔特莫。伊斯格拉谟的故事大都跟逃脱古时赫麦-莫拉的诡计有关。赫麦-莫拉也被称为知识恶魔,若将他的兄弟/姊妹梅法拉的关系纳入考量,那么他和魔拉格堂(“林务公会”)的崇拜源起稍稍有点渊源。

胡恩丁(开路之神):犹库达的“攻克异教徒”之灵。历史上,只要红卫人有需要替他们的人民“开路”,胡恩丁就会突然出现。在泰姆瑞尔史上,这只发生过三次:有两次发生于第一纪元镭盖达入侵,一次则是在泰伯战役。据说胡恩丁的最后一次化身可能是剑或皇冠,也可能两者皆是。

朱奈尔(符文之神):诺德的奥秘之神。自从被其他众神排挤后,他成为九圣灵的尤里安诺斯。当代的天际神话中没有他的纪录。

裘德(大月神):傲特莫尔的大月神。亦作马瑟或玛拉之泪。在虎人的信仰中,裘德只是月阵(或贾-卡杰)的一个面向。

裘妮(小月神):傲特莫尔的小月神。亦作赛库达或斯坦德尔之悲。在虎人的信仰中,裘德只是月阵(或贾-卡杰)的一个面向。

尤里安诺斯(智慧与逻辑之神):经常跟诺德的语言与数学之父朱奈尔联想在一起,尤里安诺斯是赛瑞迪尔的文学、法律、历史和矛盾之神。泰伯·塞普汀为尤里安诺斯成立的修士团是上古卷轴的守护者。

凯娜(终止之吻):诺德的风暴女神。她是朔尔的遗孀并广受战士爱戴。她经常被称为人类之母。她的女儿教导最早的诺德人使用吐姆,或称风暴之音。

凯娜瑞丝(大气女神):凯娜瑞丝是九圣灵之一,天空之灵中最强者。在一些传说中,她是首位同意洛克汗创建凡人世界的神明,并从虚无中腾出空间。此外,她也和雨息息相关。据说在洛克汗的神圣闪电移除前,这个世界是没有雨的。

莱姬(灵剑之圣):至高之父的女儿,是诡谲剑术女神。神话纪元时,犹库达的纳-托坦布内部为了决定领头发号施令对抗左撇精灵的人选而僵持不下。他们的剑术大师精通一击即中剑法,因此双方难分难解。莱姬传授瞬息佯攻。之后,赢家出线,与傲特莫尔的战役展开。

洛克汗(从缺之神):这位创始-蒙骗-试炼的神明可见于泰姆瑞尔的所有神秘传统之中。他最广为人知的名称是傲尔特莫文化的“洛克汗”,或终结之鼓。他说服或者诱骗原灵发起创建凡人世界,扰乱现状——跟他父亲帕都枚将动荡引入浑沌大地有异曲同工之妙。世界成形之后,洛克汗远离了他的神圣中枢,有时出于被迫,游走于原灵的创造物之间。他和其“事物结构”有多种阐释版本。好比在晨风省,他和塞吉克之力(即凡人被控僭越创造他们的神之过程)有所牵连。对高精灵而言,他是所有高等力量中最不神圣的,因为他永久破坏了他们和神明世界的连结。在传说中,他几乎总是傲尔特莫的敌人,也因此却是早期人类的英雄。

洛克哈(月兽):前瑞达塔王朝的亚纳昆那神明,很容易与从缺之神洛克汗画上等号。

玛格努斯(圣僧):身为魔法之神,玛格努斯在最后一刻自创建世界的工程中抽身,但因此付出极大代价。而他所遗留下的的东西,被凡人以魔法视之并加以掌控。一则故事说道,当洛克汗打算创造凡人世界时,是玛格努斯负责相关的雏型和图表。他有时被描绘为星盘、望远镜,或者比较常见的法杖。赛瑞迪尔的神话说他能占据强大法师的身体,将自己的力量借给他们。和地下之王祖凌·阿克特斯有关。

玛拉凯斯(咒诅之神):玛拉凯斯是崔尼马克的遗骸转化而成,是个软弱但报复心很强的魔神,暗精灵认为他也是兽人的神王玛拉克。他总是考验丹莫人的体能弱点。

马卢科(群众之王):镭盖达的敌对神明。在第一纪元时,率领哥布林抵抗红卫人。胡恩丁压倒他的哥布林大军时往东逃逸。

马洛柯(玛拉凯斯):兽人神明。长久以来,马洛柯折磨着哈拉尔德国王的继承人。大约第一纪元660年的龙墙之役战败后,他往东方逃逸。据说他的怒火让天空满溢地狱般的憎恨,后人称此为“夏季中的寒冬年”。

玛拉(爱之女神):几乎受全世界景仰。起源于神话时代的丰饶女神。在天际,玛拉是凯娜的侍女之一。在帝国,她是神母。她有时候会和神话世纪读本中的妮儿连结,即宇宙中诞生生命的女主角。根据信仰,她嫁给阿卡托什或洛克汗,或是两者的妾。

梅鲁涅斯·大衮(毁灭之神):信仰普及的魔族力量。他和自然界的危险如大火、地震和洪水密不可分。不过在某些文化中,大衮只是残杀和背叛之神。他在晨风省的地位异常崇高,因为它代表了晨风的冷漠大地。

梅法拉(雌雄同体):梅法拉是织网者,或蜘蛛之神。在晨风,他/她教导奇莫人如何躲避或暗杀敌人。在那个时代,到处都是敌人,因为奇莫的人数稀少。他/她连同波耶西亚将氏族组织起来,演变为今日的豪族。他/她成立了魔拉格堂。也被称为维瓦克的预知者。

莫拉格·巴尔(诡计之神、强暴之王):魔神信仰在晨风省相当重要。在那里,他永远都是阴谋之主波耶西亚的首要敌人。他是丹莫人的主要妨碍。传说莫拉格·巴尔总是试图颠覆豪族血统,或毁坏丹莫人的“纯正度”。一支据说住在莫拉格雅姆尔的怪兽族,就是他在上一纪元引诱维瓦克的成果。

莫利奥斯(人类初息):赛瑞-诺德人的古代英雄。传说故事将他描绘为要塞征服者,这个神话时代的举动确立了人类得以控制核心山谷。他经常和诺德施展吐姆的能力相提并论,因而和凯娜瑞丝有所关联。

莫娃(乳头之神):犹库达的丰饶女神。犹库达众神的主要神明,至高之父妻子们的最爱。在落锤省不同地区,含斯图尔斯·麦凯岛,依然广受崇拜。莫娃的形象总是四只手臂,好让她可以“抓住更多丈夫”。

尼瑞瓦(弑神者):奇莫的瑞斯登之王,古梅洛特的黄金年代。尼瑞瓦在红山之役遭弑,是三位一体的报信者,也是丹莫信仰中最重要的先圣。据说他杀了最后的矮人王杜马克,并大啖其心脏。

翁席(削骨者):犹库达镭盖达的知名战士之神,翁席教导人类如何把刀放进剑中。

奥奇(老混蛋):借自诺德的神明,在傲尔特莫统治阿特莫拉期间,取得其受人崇拜地位。在奥奇出现之前,诺德人相信他们的生存年代和精灵一样久远;奥奇以异教徒的诡计,欺骗他们同意一个“把自己困在终年寒冬”的协议。传说记载,因为奥奇的下流魔法,诺德人一度只有六年的寿命。不过朔尔现身,以未知的方法移除了这个诅咒,将大部分的法力转给附近的兽人。

费拿司特:夏暮岛的英雄神明,他教导傲尔特莫缩小步伐,自然而然继续存活几百年。

拉席(拦路大盗):他成长于三敲港的黑其尔沟区,是虎人的小偷之神。身为艾斯维尔省史上最知名的窃贼,据说拉席曾在琴蒂拉女皇睡着时,盗走她脖子上的刺青。

雷曼(赛瑞迪尔英雄):雷曼是阿卡维尔之祸的大英雄,为第二帝国的文化英雄神明。他说服入侵者帮他建立自己的王国,并征服了晨风省除泰姆瑞尔以外的所有地方。他制定皇帝的加冕仪式,其中包含戴上力量强大的灵魂石诸王护符。他的朝代终结于第一纪元末的丹莫族魔拉格堂手中。别称俗世之神。

瑞德-沙尔(双月起舞):虎人的宇宙秩序神明,由身为鬃毛的先知利德-沙尔-瑞达塔将之揭露于世。瑞德-沙尔更近似一套生存方针而非单一个体,不过有些他的化身倾向以神明谦恭使者的形象出现。亦有糖神之称。

卢部加(至高之父):犹库达众神之首。卢部加,更以“至高之父”为人所知,是首位找出如何活过“沙塔喀之饥”方法的神明。在他的带领下,其他神明学会“流浪回归”,也就是能超脱寿命的过程。至高之父更以漫天繁星为标示指引其他灵魂一条明路。不过当太多灵魂循此道获得永生后,卢部加便用过去世界脱下的死皮创造了助手赛普(请见以下),也就是之后创造了凡人世界者。

沙塔喀(世界之皮):犹库达的万物之神,为奥努和帕都枚的形象融合。沙塔喀跟诺德神明奥杜因非常相似,两者皆摧毁了一个世界以开创另一个新世界。在犹库达神话中,沙塔喀已经如此做过(而至今依然未罢手)无数次,这个循环促使活过灾难的灵魂新生。这些灵魂最终成为犹库达众神。广受阿利克尔的游牧民族欢迎。

谢尔格拉(疯狂之王):对谢尔格拉的极度敬畏几乎横扫泰姆瑞尔。当代资料指出,谢尔格拉的源起可以追溯回傲尔特莫的创世故事;故事中,当洛克汗的神圣闪电移除之际,谢尔格拉“诞生”。一则重要神话称他是“西帝斯打的洞”。

舒奥尔(恶棍):在布莱顿,恶棍是所有冲突的来源。他原本似乎是作物歉收之神,但现今神学研究者认为他是诺德神明朔尔的魔化版本,诞生于萨瑟尔毁灭后的黑暗时期。

赛普(巨蛇):犹库达版本的洛克汗。赛普诞生的起因为至高之父创造帮手协助他管理灵魂数量。然而,赛普却因承受不住沙塔喀之饥而发狂,他怂恿其他神明帮他想出更简单的方法。这就是我们所知的世界,那些跟随赛普的灵魂被困在此,转为凡人。至高之父为赛普的罪过惩罚他,但他的饥饿感依然常在,成为星空中的虚无,一个试图干扰凡人前往远岸的“真空”。

谢扎尔(人类之神):赛瑞迪尔版本的洛克汗,其重要性在阿卡托什进入帝国(确切而言,是艾丽西亚)宗教时备受威胁。谢扎尔是所有人类工作的守护灵,尤其致力于对抗傲尔特莫的入侵。有时人们会将他与首位赛瑞迪尔战斗法师的设立连想在一起。在现今种族宽容环境中,谢扎尔几乎已遭遗忘。

朔尔(冥界之神):诺德版本的洛克汗,在世界创造之后,他选择跟人类同一阵线。外族神(即精灵族的神明)共谋与他对抗,将他打败并贬入冥界。阿特莫拉神话将他描述为嗜血的战士君王,率领诺德打败长期压迫他们的傲尔特莫。毁灭之前,朔尔是众神之王。有时候他也被称为孩童之神(请见上方的奥奇)

索萨·席(晨风之秘):丹莫神明,是神圣裁决者中知名度最低者。据说他从其隐密的发条之城重塑世界。

斯坦德尔(仁慈之神):斯坦德尔从其诺德根基逐渐发展为同情或公正的神明,为九圣灵之一。据说泰伯·塞普汀晚年时,他常伴左右。在早期傲尔特莫传说中,斯坦德尔是人类的辩护者。

斯图恩(赎金之神):诺德文化中,斯坦德尔的前辈、苏恩的兄弟。身为朔尔的贴身武卫,斯图恩是对抗傲尔特莫众神的战士之神。他教导人类如何索取,以及从战俘身上捞得好处。

锡赖班恩(巫师之神):锡赖班恩帮助班度·欧洛对抗蛞蝓人,为傲尔特莫的魔法祖神。他明智使用其魔法戒指,拯救许多人免于沙斯瘟疫。他也被称为学徒之神,因为他广受法师公会年轻成员的喜爱。

塔薇(飞鸟之神):犹库达的大气神明。塔薇最着名的事迹,就是在犹库达人民的家乡毁灭后,带领他们前往赫尼岛。此后她与凯娜瑞丝的神话就此同化。她在落锤省的水手之间广受欢迎,多数港口城市都能看到她的祭坛。

泰伯·塞普汀(塔洛斯、龙裔):泰伯·塞普汀是人类最重要的英雄神明,为破裂君王王座的承袭者。他征服整块泰姆瑞尔大陆,开创第三纪元(以及第三帝国)。他也被称为伊斯米尔,即“北方之龙”。

崔尼马克:早期傲尔特莫的强悍神明,在某些地区其受欢迎程度甚至凌驾于奥瑞-艾尔。他是初始精灵部落的战士之神,率军与人类对战。据说波耶西亚僭取了他的形体(有些故事甚至说他吃了崔尼马克),以取信于傲尔特莫群众,让他们听他所言,最终让他们转变为奇莫人。之后他消失于神话的舞台,再以可怕的玛拉凯斯身分重现(傲尔特莫将此视为丹莫影响力所蕴含的危险性)。

苏恩:灭亡的诺德逆境考验之神。在捍卫朔尔抵抗外族神的斗争中身亡。

图瓦卡(巧计之神):犹库达的灵魂之神。在世界创造之前,图瓦卡默默无名。当至高之父进行流浪回归时,图瓦卡找到了目标;他成为远岸的管理人,并持续帮助红卫人前往来生。在广义的落锤省地区,对他的崇拜有时与阿尔凯混为一谈。

维瓦克(晨风之主):丹莫的战士诗人神明。维瓦克是圣地的隐形守护者,警惕着红山的黑暗神明。他/她曾多次拯救丹莫人民免于死亡,最为人所知的是约第二纪元572年,他/她教他们如何在水中呼吸,然后以洪水淹没晨风省,杀死阿卡维尔的入侵者。

沙克斯:沙克斯是祖先和秘闻之神。起初他是奥瑞-艾尔的抄经者,记录了自有时间那刻起,所有傲尔特莫的大小功绩。他从自己最喜欢的历史片刻中创造了他的妻子欧格玛。

叶飞尔(森林之神):波兹莫众神中最重要的神明。时间之龙奥瑞-艾尔或许是众神之王,但波兹莫尊崇叶飞尔为“现在”之灵。根据木精灵的纪录,凡人世界创造以后,一切仍然混乱。最初的凡人被转变成动物与植物,然后叶飞尔将自己化为最初的傲诺腓,即“大地骨骼”。待自然界的秩序确立,新世界中的芸芸众生终于理解了万物运行的道理,因而显得安全无忧。叶飞尔有时也被称作说书人,因为他传授学问给最初的波兹莫人。有些波兹莫依然保有混乱时期的知识,而他们可以将之善用于“野性狩猎”。

伊斯米尔(北方之龙):塔洛斯的诺德版本。因为长期抵抗灰胡子的龙吼,因而可以听取他们的预言。之后,许多诺德人都会在他身上看到龙的影子。

赞恩(辛劳之神):波兹莫的善报之神。研究指出,赞恩出自亚龙和阿卡维尔的神话,然后可能经由寇辛吉水手传入威木省。赞恩具农业神明形象,有时甚至可以将他扩大解释为宇宙秩序。肯哈登流感之后,他的信众逐渐消失。

齐特(农地之神):犹库达的农业之神。在世界创造之后,他与父亲断绝关系,这也是为何至高之父让粮食非常难以种植的原因。

泽尼萨尔(工作与商业之神,贸易之神):泽尼萨尔和赞恩有明显交集,为九圣灵之一。不过在帝国,他却是商人和中产阶级的神明,带有栽培事物的性质。他的信众说,尽管起源成谜,泽尼萨尔却是“不败之神”。


Varieties of Faith in the Empire

Varieties of Faith in the Empire

by Brother Mikhael Karkuxor of the Imperial College
An expansive list of the pantheons and associated divine spirits of Tamriel's dominant cultures


This is my best attempt at a listing of the pantheons and associated divine spirits of Tamriel's dominant cultures. This list is by no means complete (the Imperial City of Cyrodiil alone boasts a vast host of saints and holy spirits). It only includes the most important spirits revered by native members of the culture. Other et'Ada, especially Daedra, are often familiar known to many cultures, though specific names are included here only when they possess a particular cultural significance. The omission of any reference to the worships of the Argonians of Black Marsh is a result of my complete inadequacy in reconciling the obscure and contradictory accounts available to me on that subject.


THE EIGHT PANTHEONS

CYRODIIL: Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, Shezarr, Tiber Septim, Morihaus, Reman


SKYRIM: Alduin, Dibella, Orkey, Tsun, Mara, Stuhn, Kyne, Jhunal, Shor, Ysmir, Herma-Mora, Maloch


ALTMER: Auri-El, Trinimac, Magnus, Syrabane, Y'ffre, Xarxes, Mara, Stendarr, Lorkhan, Phynaster


BOSMER: Auri-El, Y'ffre, Arkay, Z'en, Xarxes, Baan Dar, Mara, Stendarr, Lorkhan, Herma-Mora, Jone, Jode


DUNMER: Almalexia, Vivec, Sotha Sil, Boethiah, Mephala, Azura, Lorkhan, Nerevar, Molag Bal, Malacath, Sheogorath, Mehrunes Dagon


YOKUDA: Satakal, Ruptga, Tu'whacca, Zeht, Morwha, Tava, Malooc, Diagna, Sep, HoonDing, Leki, Onsi,


BRETONY: Akatosh, Magnus, Y'ffre, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, Julianos, Sheor, Phynaster


ELSWEYR: Alkosh, Khenarthi, Riddle'Thar, ja-Kha'jay, Mara, S'rendarr, Lorkhaj, Rajhin, Baan Dar, Azurah, Sheggorath


NOTES ON THE DIVINE SPIRITS OF THE PANTHEONS

Akatosh (Dragon God of Time): Akatosh is the chief deity of the Nine Divines (the major religious cult of Cyrodiil and its provinces), and one of two deities found in every Tamrielic religion (the other is Lorkhan). He is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged. He is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.


Alduin (World Eater): Alduin is the Nordic variation of Akatosh, and only superficially resembles his counterpart in the Nine Divines. For example, Alduin's sobriquet, 'the world eater', comes from myths that depict him as the horrible, ravaging firestorm that destroyed the last world to begin this one. Nords therefore see the god of time as both creator and harbinger of the apocalypse. He is not the chief of the Nordic pantheon (in fact, that pantheon has no chief; see Shor, below) but its wellspring, albeit a grim and frightening one.


Alkosh (Dragon King of Cats): Pre-ri'Datta Dynasty Anaquinine deity. A variation on the Altmeri Auri-El, and thus an Akatosh-as-culture-hero for the earliest Khajiiti. His worship was co-opted during the establishment of the Riddle-T'har, and he still enjoys immense popularity in Elsweyr's wasteland regions. He is depicted as a fearsome dragon, a creature the Khajiit say 'is just a real big cat'. He repelled an early Aldmeri pogrom of Pelinal Whitestrake during mythic times.


Almalexia (Mother Morrowind): Most traces of Akatosh disappeared from ancient Chimer legends during their so-called 'exodus', primarily due to that god's association and esteem with the Altmeri. However, most aspects of Akatosh which seem so important to the mortal races, namely immortality, historicity, and genealogy, have conveniently resurfaced in Almalexia, the most popular of Morrowind's divine Tribunal.


Arkay (God of the Cycle of Life and Death): Member of the Nine Divines pantheon, and popular elsewhere as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.


Auri-El (King of the Aldmer): The Elven Akatosh is Auri-El. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything. He is the chief of most Aldmeri pantheons. Most Altmeri and Bosmeri claim direct descent from Auri-El. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered the Elves from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Altmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane.


Azura (Goddess of Dusk and Dawn): Azura was the god-ancestor that taught the Chimer the mysteries needed to be different than the Altmer. Some of her more conventional teachings are sometimes attributed to Boethiah. In the stories, Azura is often more a communal cosmic force for the race as a whole than an ancestor or a god. Also known as the Anticipation of Sotha Sil. In Elsweyr, Azurah is nearly a wholly separate entity, yet she is still tied into the origins of Khajiiti out of Altmeri stock.


Baan Dar (The Bandit God): In most regions, Baan Dar is a marginal diety, a trickster spirit of thieves and beggars. In Elsweyr he is more important, and is regarded as the Pariah. In this aspect, Baan Dar becomes the cleverness or desperate genius of the long-suffering Khajiit, whose last minute plans always upset the machinations of their (Elven or Human) enemies.


Boethiah (Prince of Plots): Heralded by the Prophet Veloth, Boethiah is the original god-ancestor of the Dark Elves. Through his illuminations, the eventual 'Chimer', or Changed Folk, renounced all ties to the Aldmer and founded a new nation based on Daedric principles. All manner of Dark Elven cultural 'advances' are attributed to Boethiah, from philosophy to magic to 'responsible' architecture. Ancient Velothi allegories are uniformly heroic successes of Boethiah over enemies of every type, foundation stories of Chimeri struggle. Also known as the Anticipation of Almalexia.


Diagna (Orichalc God of the Sideways Blade): Hoary thuggish cult of the Redguards. Originated in Yokuda during the Twenty Seven Snake Folk Slaughter. Diagna was an avatar of the HoonDing (the Yokudan God of Make Way, see below) that achieved permanence. He was instrumental to the defeat of the Lefthanded Elves, as he brought orichalc weapons to the Yokudan people to win the fight. In Tamriel, he led a very tight knit group of followers against the Orcs of Orsinium during the height of their ancient power, but then faded into obscurity. He is now little more than a local power spirit of the Dragontail mountains.


Dibella (Goddess of Beauty): Popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.


Herma-Mora (The Woodland Man): Ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. Most Ysgramor myths are about escaping the wiles of old Herma-Mora. Also called the Demon of Knowledge, he is vaguely related to the cult origins of the Morag Tong ('Foresters Guild'), if only by association with his brother/sister, Mephala.


HoonDing (The Make Way God): Yokudan spirit of 'perseverance over infidels'. The HoonDing has historically materialized whenever the Redguards need to 'make way' for their people. In Tamrielic history this has only happened three times -- twice in the first era during the Ra Gada invasion and once during the Tiber War. In this last incarnation, the HoonDing was said to have been either a sword or a crown, or both.


Jhunal (Rune God): The Nordic god of hermetic orders. After falling out of favor with the rest of that pantheon, he became Julianos of the Nine Divines. He is absent in modern Skyrim mythology.


Jode (Big Moon God): Aldmeri god of the Big Moon. Also called Masser or Mara's Tear. In Khajiti religion, Jode is only one aspect of the Lunar Lattice, or ja-Kha'jay.


Jone (Little Moon God): Aldmeri god of the Little Moon. Also called Secunda or Stendarr's Sorrow. In Khajiti religion, Jone is only one aspect of the Lunar Lattice, or ja-Kha'jay.


Julianos (God of Wisdom and Logic): Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the Cyrodilic god of literature, law, history, and contradiction. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls.


Kyne (Kiss At the End): Nordic Goddess of the Storm. Widow of Shor and favored god of warriors. She is often called the Mother of Men. Her daughters taught the first Nords the use of the thu'um, or Storm Voice.


Kynareth (Goddess of Air): Kynareth is a member of the Nine Divines, the strongest of the Sky spirits. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.


Leki (Saint of the Spirit Sword): Goddess daughter of Tall Papa, Leki is the goddess of aberrant swordsmanship. The Na-Totambu of Yokuda warred to a standstill during the mythic era to decide who would lead the charge against the Lefthanded Elves. Their swordmasters, though, were so skilled in the Best Known Cuts as to be matched evenly. Leki introduced the Ephemeral Feint. Afterwards, a victor emerged and the war with the Aldmer began.


Lorkhan (The Missing God): This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo -- much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijiic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.


Lorkhaj (Moon Beast): Pre-ri'Datta Dynasty Anaquinine deity, easily identified with the Missing God, Lorkhan.


Magnus (Magus): The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What is left of him on the world is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by an astrolabe, a telescope, or, more commonly, a staff. Cyrodilic legends say he can inhabit the bodies of powerful magicians and lend them his power. Associated with Zurin Arctus, the Underking.


Malacath (God of Curses): Malacath is the reanimated dung that was Trinimac. A somewhat weak but vengeful Daedra, the Dark Elves say he is also Malak, the god-king of the orcs. He always tests the Dunmer for physical weakness.


Malooc (Horde King): An enemy god of the Ra Gada. Led the goblins against the Redguards during the first era. Fled east when the army of the HoonDing overtook his goblin hordes.


Mauloch (Malacath): An Orcish god, Mauloch troubled the heirs of King Harald for a long time. Fled east after his defeat at the Battle of Dragon Wall, ca. 1E660. His rage was said to fill the sky with his sulphurous hatred, later called the "Year of Winter in Summer".


Mara (Goddess of Love): Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.


Mehrunes Dagon (God of Destruction): Popular Daedric power. He is associated with natural dangers like fire, earthquakes, and floods. In some cultures, though, Dagon is merely a god of bloodshed and betrayal. He is an especially important deity in Morrowind, where he represents its near-inhospitable terrain.


Mephala (Androgyne): Mephala is the Webspinner, or the Spider God. In Morrowind, he/she was the ancestor that taught the Chimer the skills they would need to evade their enemies or to kill them with secret murder. Enemies were numerous in those days since the Chimer were a small faction. He/she, along with Boethiah, organized the clan systems that eventually became the basis for the Great Houses. He/she founded the Morag Tong. Also called the Anticipation of Vivec.


Molag Bal (God of Schemes, King of Rape): Daedric power of much importance in Morrowind. There, he is always the archenemy of Boethiah, the Prince of Plots. He is the main source of the obstacles to the Dunmer (and preceding Chimer) people. In the legends, Molag Bal always tries to upset the bloodlines of Houses or otherwise ruin Dunmeri 'purity'. A race of supermonsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era.


Morihaus (First Breath of Man): Ancient cultural hero god of the Cyro-Nordics. Legend portrays him as the Taker of the Citadel, an act of mythic times that established Human control over the Valley Heartland. He is often associated with the Nordic powers of thu'um, and therefore with Kynareth.


Morwha (Teat God): Yokudan fertility goddess. Fundamental deity in the Yokudan pantheon, and the favorite of Tall Papa's wives. Still worshipped in various areas of Hammerfell, including Stros M'kai. Morwha is always portrayed as four-armed, so that she can 'grab more husbands'.


Nerevar (Godkiller): The Chimeri king of Resdayn, the Golden Age of old Veloth. Slain during the Battle of Red Mountain, Nerevar was the Herald of the Triune Way, and is the foremost of the saints of Dunmeri faith. He is said to have killed Dumac, the Last Dwarven King, and feasted on his heart.


Onsi (Boneshaver): Notable warrior god of the Yokudan Ra Gada, Onsi taught Mankind how to pull their knives into swords.


Orkey (Old Knocker): A loan-god of the Nords, who seem to have taken up his worship during Aldmeri rule of Atmora. Nords believe they once lived as long as Elves until Orkey appeared; through heathen trickery, he fooled them into a bargain that 'bound them to the count of winters'. At one time, legends say, Nords only had a lifespan of six years due to Orkey's foul magic. Shor showed up, though, and, through unknown means, removed the curse, throwing most of it onto the nearby Orcs.


Phynaster: Hero-god of the Summerset Isles, who taught the Altmer how to naturally live another hundred years by using a shorter walking stride.


Rajhin (Footpad): Thief god of the Khajiiti, who grew up in the Black Kiergo section of Senchal. The most famous burglar in Elsweyr's history, Rajhin is said to have stolen a tattoo from the neck of Empress Kintyra as she slept.


Reman (The Cyrodiil): Culture god-hero of the Second Empire, Reman was the greatest hero of the Akaviri Trouble. Indeed, he convinced the invaders to help him build his own empire, and conquered all of Tamriel except for Morrowind. He instituted the rites of becoming Emperor, which included the ritual geas to the Amulet of Kings, a soulgem of immense power. His Dynasty was ended by the Dunmeri Morag Tong at the end of the first era. Also called the Worldly God.


Riddle'Thar (Two-Moons Dance): The cosmic order deity of the Khajiiti, the Riddle'Thar was revealed to Elsweyr by the prophet Rid-Thar-ri'Datta, the Mane. The Riddle'Thar is more a set of guidelines by which to live than a single entity, but some of his avatars like to appear as humble messengers of the gods. Also known as the Sugar God.


Ruptga (Tall Papa): Chief deity of the Yokudan pantheon. Ruptga, more commonly 'Tall Papa', was the first god to figure out how to survive the Hunger of Satakal. Following his lead, the other gods learned the 'Walkabout', or a process by which they can persist beyond one lifetime. Tall Papa set the stars in the sky to show lesser spirits how to do this, too. When there were too many spirits to keep track of, though, Ruptga created a helper out the dead skin of past worlds. This helper is Sep (see below), who later creates the world of mortals.


Satakal (The Worldskin): Yokudan god of everything. A fusion of the concepts of Anu and Padomay. Basically, Satakal is much like the Nordic Alduin, who destroys one world to begin the next. In Yokudan mythology, Satakal had done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition. These spirits ultimately become the Yokudan pantheon. Popular god of the Alik'r nomads.


Sheogorath (The Mad God): The fearful obeisance of Sheogorath is widespread, and is found in most Tamrielic quarters. Contemporary sources indicate that his roots are in Aldmeri creation stories; therein, he is 'born' when Lorkhan's divine spark is removed. One crucial myth calls him the 'Sithis-shaped hole' of the world.


Sheor (Bad Man): In Bretony, the Bad Man is the source of all strife. He seems to have started as the god of crop failure, but most modern theologians agree that he is a demonized version of the Nordic Shor, born during the dark years after the fall of Saarthal.

Sep (The Snake): Yokudan version of Lorkhan. Sep is born when Tall Papa creates someone to help him regulate the spirit trade. Sep, though, is driven crazy by the hunger of Satakal, and he convinces some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep become trapped here, to live out their lives as mortals. Sep is punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a 'non-space' that tries to upset mortal entry into the Far Shores.


Shezarr (God of Man): Cyrodilic version of Lorkhan, whose importance suffers when Akatosh comes to the fore of Imperial (really, Alessian) religion. Shezarr was the spirit behind all human undertaking, especially against Aldmeri aggression. He is sometimes associated with the founding of the first Cyrodilic battlemages. In the present age of racial tolerance, Shezarr is all but forgotten.


Shor (God of the Underworld): Nordic version of Lorkhan, who takes sides with Men after the creation of the world. Foreign gods (i.e., Elven ones) conspire against him and bring about his defeat, dooming him to the underworld. Atmoran myths depict him as a bloodthirsty warrior king who leads the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. Sometimes also called Children's God (see Orkey, above).


Sotha Sil (Mystery of Morrowind): God of the Dunmer, Sotha Sil is the least known of the divine Tribunal. He is said to be reshaping the world from his hidden, clockwork city.


Stendarr (God of Mercy): God of the Nine Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.


Stuhn (God of Ransom): Nordic precursor to Stendarr, brother of Tsun. Shield-thane of Shor, Stuhn was a warrior god that fought against the Aldmeri pantheon. He showed Men how to take, and the benefits of taking, prisoners of war.


Syrabane (Warlock's God): An Aldmeri god-ancestor of magic, Syrabane aided Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. He is also called the Apprentices' God, for he is a favorite of the younger members of the Mages Guild.


Tava (Bird God): Yokudan spirit of the air. Tava is most famous for leading the Yokudans to the isle of Herne after the destruction of their homeland. She has since become assimilated into the mythology of Kynareth. She is still very popular in Hammerfell among sailors, and her shrines can be found in most port cities.


Tiber Septim (Talos, the Dragonborn): Heir to the Seat of Sundered Kings, Tiber Septim is the most important hero-god of Mankind. He conquered all of Tamriel and ushered in the Third Era (and the Third Empire). Also called Ysmir, 'Dragon of the North'.


Trinimac: Strong god of the early Aldmer, in some places more popular than Auri-El. He was a warrior spirit of the original Elven tribes that led armies against the Men. Boethiah is said to have assumed his shape (in some stories, he even eats Trinimac) so that he could convince a throng of Aldmer to listen to him, which led to their eventual Chimeri conversion. He vanishes from the mythic stage after this, to return as the dread Malacath (Altmeri propaganda portrays this as the dangers of Dunmeri influence).


Tsun: Extinct Nordic god of trials against adversity. Died defending Shor from foreign gods.


Tu'whacca (Tricky God): Yokudan god of souls. Tu'whacca, before the creation of the world, was the god of Nobody Really Cares. When Tall Papa undertook the creation of the Walkabout, Tu'whacca found a purpose; he became the caretaker of the Far Shores, and continues to help Redguards find their way into the afterlife. His cult is sometimes associated with Arkay in the more cosmopolitan regions of Hammerfell.


Vivec (Master of Morrowind): Warrior-poet god of the Dunmer. Vivec is the invisible keeper of the holy land, ever vigilant against the dark gods of the Volcano. He/she has saved the Dunmeri people from certain death on numerous occasions, most notably when he/she taught them how to breathe water for a day so that he/she could flood Morrowind and kill the Akaviri invaders, ca. 2E572.


Xarxes: Xarxes is the god of ancestry and secret knowledge. He began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history.


Y'ffre (God of the Forest): Most important deity of the Bosmeri pantheon. While Auri-El Time Dragon might be the king of the gods, the Bosmer revere Y'ffre as the spirit of 'the now'. According to the Wood Elves, after the creation of the mortal plane everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After these laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it. Y'ffre is sometimes called the Storyteller, for the lessons he taught the first Bosmer. Some Bosmer still possess the knowledge of the chaos times, which they can use to great effect (the Wild Hunt).


Ysmir (Dragon of the North): The Nordic aspect of Talos. He withstood the power of the Greybeards' voices long enough to hear their prophecy. Later, many Nords could not look on him without seeing a dragon.


Z'en (God of Toil): Bosmeri god of payment in kind. Studies indicate origins in both Argonian and Akaviri mythologies, perhaps introduced into Valenwood by Kothringi sailors. Ostensibly an agriculture deity, Z'en sometimes proves to be an entity of a much higher cosmic order. His worship died out shortly after the Knhaten Flu.


Zeht (God of Farms): Yokudan god of agriculture. Renounced his father after the world was created, which is why Tall Papa makes it so hard to grow food.


Zenithar (God of Work and Commerce, Trader God): Member of the Nine Divines, Zenithar is understandably associated with Z'en. In the Empire, however, he is a far more cultivated god of merchants and middle nobility. His worshippers say, despite his mysterious origins, Zenithar is the god 'that will always win'.