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宝匣/宝匣价值
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2020-07-10更新
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更新日期:2020-07-10
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此页面专门用于计算宝匣中物品的价值。如果你不需要了解细微统计的话,你可以跳转到结尾的概括。Wiki编辑者可以检查源代码中的公式。
宝匣所含物
所有类型的宝匣中所含的物品的掉落几率都是随机的。尽管几乎不能确定里面所含的物品,不过当打开宝匣的数量足够多时,就可以知道宝匣中可收集的战利品究竟有什么。
- 任何宝匣都会掉落钱币, 以及所有类型的宝匣所掉落的平均钱币数量,均大于所有其他物品的平均售价。
- 金属矿和锭:
- 所有宝匣都包含锭,但只有木匣包含矿石。
- 困难模式之前,只掉落困难模式之前的金属;在困难模式中,所有金属的掉率与掉落数量都会发生巨大变化,但是困难模式的金属不仅会出现,而且比困难模式之前的金属掉率高。这提高了困难模式宝匣中金属的平均价值。
- 木匣与铁匣中包含任何金属,但较高等级的宝匣会略去较低等级的金属。生物群落的宝匣缺少铜/锡,而金色的宝匣不仅缺少铜/锡,还缺少铁/铅和钴/钯。这提高了它们的金属价值,尤其对困难模式中的金匣的提升。
- For any given tier of crate, all pre-Hardmode metals which do appear, will appear with equal chance and number, and likewise for all Hardmode metals. This includes the "alternate" metals for each tier.
- Buff potions. The particular potions and their number vary, but all such buff potions sell for
200*2. - Wooden and biome crates can contain one item from a list of rare "special" items. In the case of the Dungeon crate, this item comes by way of a Golden Lock Box, which can also offer more money (averaging about half a gold per crate) and other items. These items mostly duplicate the items offered by corresponding chests placed in the world; while many of them are significant to early-game progression, they are still pre-Hardmode items, and not hugely valuable, even before prorating for their chance to appear.
- Various miscellaneous items, including Healing and Mana potions and Fishing Bait, both of various tiers according to the crate tier. This subtotal also includes any other "rare" items which have their own drop chance, instead of being part of the "special" list -- these add significant value only for the iron and gold crates, which lack a "special" list entirely.
- In Hardmode, beside the above changes in metals, some crates will offer additional items with their own drop chances.
Initial values for ores, bars, and "special list" items are simple averages of the list -- that is, one item from the list. Again, healing/mana potions aren't on the main potion list, but go with the "misc" items; similarly, "specials" are only the main list for the crate type, anything with its own chance to appear goes in "misc". "Pro-rated" values are adjusted for chance-to-hit and number given. Crate values are averages per crate.
Wooden Crate
Partial Sums
- average of 1 ore, all pre-hardmode "basic" metals:
200*2 - average of 1 ore, all Hardmode "basic" metals:
1200*12 - average of 1 bar, all pre-hardmode "basic" metals:
700*7 - average of 1 bar, all Hardmode "basic" metals:
5100*51 - average of 1 "special item", wood-crate list:
4400*44 - pro-rated share for cash in a wood crate:
10200*12 - pro-rated share for other items in a wood crate:
1500*15 - pro-rated share for Hardmode-only items (besides ores/bars) in a wood crate:
600*6 - Metal average yield for wood crate, Pre-Hardmode: 2 ore and 0.56 bars among 8 metals
- Metal average yield for wood crate, Hardmode: 1 ore and 1 bars among 8 early metals, 1 ore and 1 bars among 6 late metals
Final Values
- Wooden Crate, pre-hardmode average value:
12500*125 - Wooden Crate, Hardmode average value:
15900*159
Iron Crate
Partial Sums
- Iron Specials: No list items
- Iron Cash, pro-rated:
18750*18750 - Iron Misc, pro-rated:
4435.71*4435.71 - Iron Hard, pro-rated:
900*9 - Metal average yield for Iron crate, Pre-Hardmode: 0.56 bars among 8 metals
- Metal average yield for Iron crate, Hardmode: 1.2 bars among 8 early metals, 1.58 bars among 6 late metals
Final Values
- Iron Crate pre-Hard:
23638.36*23638.36 - Iron Crate Hardmode:
33051.69*33051.69
Biome Crates
Partial Sums
Biome crates don't include Tin or Copper.
- Early bars (no Tin/Copper):
875*875 - Late Bars: Same as Wood/Iron
- Biome Potions: Same as Iron
- Hardmode: None in common except the bars, some biomes have hardmode bonuses (see below).
- Biome (common) Misc, pro-rated:
2020.83*2020.83 - Biome (common) Cash, pro-rated:
21250*21250 - Metal average yield for Biome crate, Pre-Hardmode: 3.75 bars among 6 metals
- Metal average yield for Biome crate, Hardmode: 0.83 bars among 6 early metals, 1.56 bars among 6 late metals
- Biome (common) Value, pre-Hard:
26702.08*2672.08 - Biome (common) Value, Hardmode:
32031.48*32031.48
- Jungle Specials:
10080*180 - Sky Specials:
10133.33*1133.33 - Corrupt Specials:
15000*150 - Crimson Specials:
15000*150 - Hallowed Specials: none
- Dungeon Specials: via Lockbox.
- Lockbox Specials
17500*175 - Lockbox Potions:
200*2 - Lockbox Misc pro-rated:
233.33*233.33 - Lockbox Cash pro-rated:
29418.92*29418.92
- Lockbox Specials
- Lockbox value:
50352.25*5352.25
- Corrupt Hard, pro-rated:
1750*1750 - Crimson Hard, pro-rated:
1925*1925 - Hallowed Hard, pro-rated:
5950*5950
Final Values
- Jungle Value:
28382.08*28382.08 /33711.48*33711.48 - Sky Value:
28390.97*28390.97 /33720.37*33720.37 - Dungeon Value:
35094.13*35094.13 /40423.52*4423.52 - Corrupt Value:
29202.08*2922.08 /36281.48*36281.48 - Crimson Value:
29202.08*2922.08 /36456.48*36456.48 - Hallowed Value:
26702.08*2672.08 /37981.48*37981.48
Golden Crate
Partial Sums
Golden crates provide only the top four (two tiers) of pre-Hardmode and Hardmode metals.
- Average 1 bar from Gold Crate pre-Hardmode bars:
1125*1125 - Average 1 bar from Gold Crate Hardmode bars:
6400*64 - Gold Specials: No list items
- Gold Cash pro-rated:
46666.67*46666.67 - Gold Misc, pro-rated:
11770.83*11770.83 - Gold Hard, pro-rated:
1500*15 - Metal average yield for Gold crate, Pre-Hardmode: 7.5 bars among 4 early metals
- Metal average yield for Gold crate, Hardmode: 2.5 bars among 4 early metals, 5 bars among 4 late metals
Golden crates are the only crates with a chance of being rolled "empty", because they don't always have at least bait. Such crates are re-rolled, which in theory should add about 4% to the average returns.
Final Values
- Gold Crate pre-Hard:
67108.33*6718.33 - Gold Crate Hardmode:
94983.33*94983.33
Recap
Type | Coin | Value
(pre-Hardmode) |
Value
(Hardmode) |
---|---|---|---|
木匣 | |||
铁匣 | |||
金匣 | |||
丛林匣 | |||
天空匣 | |||
地牢匣 | |||
腐化匣 | |||
猩红匣 | |||
神圣匣 |
To summarize the table above:
Wooden crates are worth about 1¼ gold, up to 1½ in Hardmode. Gold crates go from 6¾ to 8½. Biome and Iron crates are about 3 gold each, give or take a quarter- or half-gold for Hardmode or its lack. Dungeon crates are biome crates with an extra half-gold from their lockbox.
In all cases, the majority of crate value is in coin, and the coin alone vastly exceeds the sale prices for unopened crates.