Modding
阅读
2023-12-14更新
最新编辑:丸丸辣
阅读:
更新日期:2023-12-14
最新编辑:丸丸辣
The Unturned II Dev Kit is a modified version of the Unreal Engine 4 development kit, and is the central modding tool.
Getting started
Recommended programs
- Unreal Engine 4
- Particle effects are made in the Niagara Editor.
- Autodesk Maya
Optional programs
- Blender
Public assets
- U4-Maya plugin: https://github.com/SmartlyDressedGames/U4-Maya
Documentation
This documentation was originally used for Nelson's personal reference, as well as a reference for modders.
- Rail systems
- Creating meshes + animations: Denizen setup
- Wearables
- Inventory (Item menu builders)
- Interaction
- Props
Notes
- All static meshes should be inside blueprints, even if they do not require additional data.
- Normal maps are not currently being used.
- Animating meshes inside of Unreal Engine is acceptable.
- Public access to the car mesh, alongside proper car documentation, will be released sometime soon.
- Building LODs are being created manually. For anything else, if the results are good enough with Unreal's automatic LOD generation then that is suitable.
- All mods should have a top-level folder for its content similar to how Unturned II's content is stored in a top-level folder named "UE4".
- Roads and tunnels are built using splines. Static meshes are used for road intersections.
- Most objects should only need two LODs.
- Unturned II will have no visually openable containers except for a few specific static props.
- Destructible props are planned.